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Difference between revisions of "Digging designation canceled"

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This error message pauses the game and zooms to the location where the warm or damp stone was located.
 
This error message pauses the game and zooms to the location where the warm or damp stone was located.
  
Warm or damp stone is very dangerous as it indicates the presence of nearby [[magma]] or [[water]] respectively. However the stone could be warm/damp because the magma/water is beside the tile, directly above the tile, or directly below the tile - and most of the time ''you don't know which''.
+
[[File:Damp Stone Butcher.png|thumb|right|In this case, digging the room around the butcher was cancelled due to the last, bottom right tile being below the pool floor. The pool is known since it is on the surface. Note that it was possible to dig below the upper level's damp tiles of clay.]]
  
The safest thing to do is back off several tiles, mine up a [[z-level]] then approach the location again. Rinse and repeat until you emerge above the surface of the magma/water. Note that you will not receive warnings when digging staircases. If you plan on digging a staircase to a higher z-level, make sure there are no [[aquifers]] or [[magma]] in your way!
+
Warm or damp stone is very dangerous, as it indicates the presence of nearby [[magma]] or [[water]] respectively. However, the stone could be warm/damp because the magma/water is beside the tile, directly above the tile, or directly below the tile - and, most of the time, ''you don't know which''. You will only know if you are near the surface and find the damp stone below a known [[Murky pool]]:
 +
 
 +
The safest thing to do is back off several tiles, mine up a [[z-level]] then approach the location again. Rinse and repeat until you emerge above the surface of the magma/water. Note that you will not receive warnings when digging staircases upward. If you plan on digging a staircase to a higher z-level, make sure there are no [[aquifer|aquifers]] or [[magma]] in your way!
  
 
  Side Profile:  
 
  Side Profile:  
Line 10: Line 12:
 
   
 
   
 
       #######    #######      #######          # Unmined stone
 
       #######    #######      #######          # Unmined stone
   ↑  __o<font color="red"><b>#</b>#</font>##    ###<font color="red">##</font>##      ###<font color="red">##</font>##          <font color="red">#</font> Warm stone
+
   ↑  __o<font color="blue"><b>#</b>#</font>##    ###<font color="red">##</font>##      ###<font color="red">##</font>##          <font color="red">#</font> Warm stone
   z  ##<font color="red">#~~#</font>#    _o<font color="red"><b>#</b>~~#</font>#      ##<font color="red">#~~#</font>#          <font color="red"><b>#</b></font> Square that was just canceled
+
   z  ##<font color="red">#~~#</font>#    _o<font color="blue"><b>#</b>~~#</font>#      ##<font color="red">#~~#</font>#          <font color="blue"><b>#</b></font> Square that was just canceled
 
  axis ##<font color="red">#~~#</font>#    ##<font color="red">#~~#</font>#      ##<font color="red">#~~#</font>#          <font color="red">~</font> Magma
 
  axis ##<font color="red">#~~#</font>#    ##<font color="red">#~~#</font>#      ##<font color="red">#~~#</font>#          <font color="red">~</font> Magma
   ↓  ###<font color="red">##</font>##    ###<font color="red">##</font>##      __o<font color="red"><b>#</b>#</font>##          _ Floor of the tunnel
+
   ↓  ###<font color="red">##</font>##    ###<font color="red">##</font>##      __o<font color="blue"><b>#</b>#</font>##          _ Floor of the tunnel
 
       #######    #######      #######          o Miner
 
       #######    #######      #######          o Miner
  
Only in the middle case would it be unsafe to mine out the square that had just been canceled: In the bottom case, there would be a floor between you and the fluid.
+
Only in the middle case would it be unsafe to mine out the square that had just been canceled: In the first and last cases, there would be a floor between you and the fluid.
 +
 
 +
The obnoxious recentering and pausing can be stopped by editing [[announcements.txt]] and removing <code>:P:R</code> from the lines concerning the announcement, so they read:
 +
[DIG_CANCEL_WARM:A_D:D_D]
 +
[DIG_CANCEL_DAMP:A_D:D_D]
 +
 
 +
The job cancellations can be disabled with the utility on http://www.bay12forums.com/smf/index.php?topic=21892.0 . Note that this can be [[fun]]. (This utility no longer works in recent versions, as the addresses it relies on have changed.)
 +
 
 +
Alternatively, there is [http://www.bay12forums.com/smf/index.php?topic=168607.0 a DFhack script to reveal designated tiles] which will prevent those designations from being cancelled (since the tiles will already be revealed). This may reduce [[fun]] if it reveals water or magma that you actually didn't know was there, so please use responsibly.
  
{{Errors FAQ}}
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{{Category|Errors}}
{{Water FAQ}}
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{{Category|Designations}}
{{Magma FAQ}}
+
[[ru:Digging designation canceled]]

Revision as of 23:58, 21 October 2018

This error message pauses the game and zooms to the location where the warm or damp stone was located.

In this case, digging the room around the butcher was cancelled due to the last, bottom right tile being below the pool floor. The pool is known since it is on the surface. Note that it was possible to dig below the upper level's damp tiles of clay.

Warm or damp stone is very dangerous, as it indicates the presence of nearby magma or water respectively. However, the stone could be warm/damp because the magma/water is beside the tile, directly above the tile, or directly below the tile - and, most of the time, you don't know which. You will only know if you are near the surface and find the damp stone below a known Murky pool:

The safest thing to do is back off several tiles, mine up a z-level then approach the location again. Rinse and repeat until you emerge above the surface of the magma/water. Note that you will not receive warnings when digging staircases upward. If you plan on digging a staircase to a higher z-level, make sure there are no aquifers or magma in your way!

Side Profile: 

   Below tile   Beside tile  Above tile            Key

     #######     #######      #######          # Unmined stone
 ↑   __o####     #######      #######          # Warm stone
 z   ###~~##     _o#~~##      ###~~##          # Square that was just canceled
axis ###~~##     ###~~##      ###~~##          ~ Magma
 ↓   #######     #######      __o####          _ Floor of the tunnel
     #######     #######      #######          o Miner

Only in the middle case would it be unsafe to mine out the square that had just been canceled: In the first and last cases, there would be a floor between you and the fluid.

The obnoxious recentering and pausing can be stopped by editing announcements.txt and removing :P:R from the lines concerning the announcement, so they read:

[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]

The job cancellations can be disabled with the utility on http://www.bay12forums.com/smf/index.php?topic=21892.0 . Note that this can be fun. (This utility no longer works in recent versions, as the addresses it relies on have changed.)

Alternatively, there is a DFhack script to reveal designated tiles which will prevent those designations from being cancelled (since the tiles will already be revealed). This may reduce fun if it reveals water or magma that you actually didn't know was there, so please use responsibly.