v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Digging designation canceled"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Noted that utility is out of date)
(Linked to script to reveal designated tiles, since only currently linked resource is out of date)
Line 25: Line 25:
  
 
The job cancellations can be disabled with the utility on http://www.bay12forums.com/smf/index.php?topic=21892.0 . Note that this can be [[fun]]. (This utility no longer works in recent versions, as the addresses it relies on have changed.)
 
The job cancellations can be disabled with the utility on http://www.bay12forums.com/smf/index.php?topic=21892.0 . Note that this can be [[fun]]. (This utility no longer works in recent versions, as the addresses it relies on have changed.)
 +
 +
Alternatively, there is [http://www.bay12forums.com/smf/index.php?topic=168607.0 a DFhack script to reveal designated tiles] which will prevent those designations from being cancelled (since the tiles will already be revealed). This may reduce [[fun]] if it reveals water or magma that you actually didn't know was there, so please use responsibly.
  
 
{{Category|Errors}}
 
{{Category|Errors}}
 
{{Category|Designations}}
 
{{Category|Designations}}

Revision as of 21:35, 11 December 2017

This error message pauses the game and zooms to the location where the warm or damp stone was located.

In this case, digging the room around the butcher was cancelled due to the last, bottom right tile being below the pool floor. The pool is known since it is in the surface. Note that it was possible to dig below the upper level's damp tiles of clay.

Warm or damp stone is very dangerous as it indicates the presence of nearby magma or water respectively. However the stone could be warm/damp because the magma/water is beside the tile, directly above the tile, or directly below the tile - and most of the time you don't know which. You will only know if you are near the surface and you find the damp stone below a known Murky pool:

The safest thing to do is back off several tiles, mine up a z-level then approach the location again. Rinse and repeat until you emerge above the surface of the magma/water. Note that you will not receive warnings when digging staircases upward. If you plan on digging a staircase to a higher z-level, make sure there are no aquifers or magma in your way!

Side Profile: 

   Below tile   Beside tile  Above tile            Key

     #######     #######      #######          # Unmined stone
 ↑   __o####     #######      #######          # Warm stone
 z   ###~~##     _o#~~##      ###~~##          # Square that was just canceled
axis ###~~##     ###~~##      ###~~##          ~ Magma
 ↓   #######     #######      __o####          _ Floor of the tunnel
     #######     #######      #######          o Miner

Only in the middle case would it be unsafe to mine out the square that had just been canceled: In the first and last cases, there would be a floor between you and the fluid.

The obnoxious recentering and pausing can be stopped by editing announcements.txt and removing :P:R from the lines concerning the announcement, so they read:

[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]

The job cancellations can be disabled with the utility on http://www.bay12forums.com/smf/index.php?topic=21892.0 . Note that this can be fun. (This utility no longer works in recent versions, as the addresses it relies on have changed.)

Alternatively, there is a DFhack script to reveal designated tiles which will prevent those designations from being cancelled (since the tiles will already be revealed). This may reduce fun if it reveals water or magma that you actually didn't know was there, so please use responsibly.