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Difference between revisions of "Expedition leader"

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{{Noble
 
{{Noble
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|noble= Expedition Leader
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|function=
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* Meet with foreign dignitaries
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* Talk with unhappy citizens
 
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}}
 
'''Expedition Leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be elected and the expedition leader position will be removed.
 
'''Expedition Leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be elected and the expedition leader position will be removed.

Revision as of 16:15, 5 January 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

Expedition Leader
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Meet with foreign dignitaries
  • Talk with unhappy citizens

Expedition Leader is a noble position automatically filled on embark. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a mayor will be elected and the expedition leader position will be removed.

  • An expedition leader or mayor is required to appoint other nobles. Should your leader suffer an unfortunate accident, you will have to wait for a new leader to be elected before appointing nobles.
  • An expedition leader or mayor is able to appoint replacements for elected positions, including their own.Bug:2512

There is a certain set of skills that are relevant for an expedition leader. There are also certain personality traits that influence whether experience is gained in the skill whatsoever. Furthermore there are soul attributes that affect the skills and other skills that affect the same attributes (cross-training); the ones relevant for an expedition leader are as follows:

Skill (relevant for Expedition Leader) Personality Trait (needed to gain Social Skill) Attribute (affected by Social Skill)
Body Soul
Social - Other Consoler Straightforwardness (Honesty) > 39 Linguistic Ability
Empathy
Social Awareness
Pacifier Cooperation (Compromising) > 39 Linguistic Ability
Empathy
Social Awareness
Social - Broker Comedian Self-consciousness (Neurosis) < 76 Agility Creativity
Kinesthetic Sense
Linguistic Ability
Conversationalist Friendliness (Reserved) > 39 Linguistic Ability
Empathy
Social Awareness
Flatterer Straightforwardness (Honesty) < 61 Linguistic Ability
Empathy
Social Awareness
Liar < 40 Creativity
Linguistic Ability
Social Awareness
Intimidator Cooperation (Compromising) < 61 Agility Kinesthetic Sense
Linguistic Ability
Judge of intent Intuition
Empathy
Social Awareness
Negotiator Linguistic Ability
Empathy
Social Awareness
Persuader Assertiveness (Leadership) > 39 Linguistic Ability
Empathy
Social Awareness

The better match with the table Skills, traits and attributes the better expedition leader the dwarf will be, try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf that will never get better at that skill.

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven