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Difference between revisions of "Finished goods"

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m (→‎Goblets: Removed misleading statement about where Mugs can be found - they are in the 'Crafts' menu like everything else.)
(Removed comment about displaying via stockpiles workaround, as objects can be displayed via the new display objects now)
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{{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Finished_goods&oldid=215721}}
  
'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for [[trading]]. They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.   
+
'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and suitably valuable  for [[trading]]. They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.   
  
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
+
Finished good types with several sub-types may have generic workshop orders to produce random sub-type items, e.g. "Make crafts". Additionally, some specific subtypes of goods can be ordered directly at an appropriate workshop or through the [[manager]]. If you have a mandate to make rings, you can order rings directly instead of waiting for a generic "crafts" job to produce rings; others like puzzleboxes, though, can only be produced by generic jobs ("toys").
  
Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
+
Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
  
 
==Types of trade goods==
 
==Types of trade goods==
  
 
===Crafts===
 
===Crafts===
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
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Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
 +
 
 +
One generic order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced from the chosen material, have an identical chance to be produced. Some crafts such as bracelets can be worn by dwarves like clothing.
 +
 
 +
Gem and glass crafts cannot be made directly; they may only be produced randomly by gem cutting jobs.
  
One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced.
 
  
 
===Goblets===
 
===Goblets===
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Goblets are always produced at a 3:1 ratio.
 
Goblets are always produced at a 3:1 ratio.
  
Note that dwarves never drink [[alcohol|booze]] out of mugs, preferring instead to drink straight from the [[barrel]]. However, they can be used to transport liquids in [[Adventurer mode]].
+
Goblets can be used by dwarves for [[drink]]ing {{version|0.42.01}}. If no goblets are available in a dining room stockpile or a coffer in a [[tavern]], a thirsty dwarf can drink [[alcohol]] straight from the [[barrel]], but this will result in an unhappy [[thought]]. Goblets can also be used to transport liquids in [[Adventurer mode]].
  
 
===Instruments===
 
===Instruments===
{{Tile|¿|7:1}} Instruments include '''drums''', '''flutes''', '''harps''', '''trumpets''', and '''piccolos'''.
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{{main|Instruments}}
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{{Tile|¿|7:1}} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade value of an instrument far beyond any other finished good. Instruments can be used by [[performer]]s in [[tavern]]s or [[temple]]s.
  
 
===Toys===
 
===Toys===
{{Tile|æ|7:1}} Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''.
+
{{Tile|æ|7:1}} Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''. Dwarven children can play with toys.
  
 
===Totems===
 
===Totems===
 
[[Image:Skull totem.jpg|right|thumb|200px|An example of a skull totem.]]
 
[[Image:Skull totem.jpg|right|thumb|200px|An example of a skull totem.]]
  
{{Tile|ç|7:1}} Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]]. Totems cannot be built as permanent structures, but careful management of custom [[stockpile]]s will allow the player to place totems at artistically pleasing locations around the fortress.
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{{Tile|ç|7:1}} Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]].
  
 
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
 
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
  
 
===Large gems===
 
===Large gems===
{{Tile|♦|7:1}} Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any [[gem]] or raw [[glass]] has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a [[glass furnace]], and must be acquired through the processing of raw glass by a gem cutter.
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{{Tile|♦|7:1}} Large gems have no subtypes. Ironically, large gems can be ordered directly for every material '''except''' gems and glass; cutting any [[gem]] or raw [[glass]] has a chance to produce a large gem instead of ordinary cut gems. Large gems currently have no use beyond trade.
  
 
==Materials==
 
==Materials==
Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
+
Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a bone toy).
  
 
{| class="wikitable"
 
{| class="wikitable"
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| align="center" style="background:#f0f0f0;"|'''Crafts'''
 
| align="center" style="background:#f0f0f0;"|'''Crafts'''
 
| align="center" style="background:#f0f0f0;"|'''Goblets'''
 
| align="center" style="background:#f0f0f0;"|'''Goblets'''
| align="center" style="background:#f0f0f0;"|'''Instruments'''
 
 
| align="center" style="background:#f0f0f0;"|'''Toys'''
 
| align="center" style="background:#f0f0f0;"|'''Toys'''
 
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 
| align="center" style="background:#f0f0f0;"|'''Large Gems'''
 +
| align="center" style="background:#f0f0f0;"|'''Instruments'''
 
|-
 
|-
| [[Stone]]||[[Stone crafter|Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||N
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| [[Stone]]||[[Stone crafter|Stonecrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Wood]]||[[Wood crafter|Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y<sup>1</sup>||Y<sup>1</sup>||Y<sup>1</sup>||N
+
| [[Wood]]||[[Wood crafter|Woodcrafting]]||[[Craftsdwarf's workshop]]||Y||Y||Y<sup>2</sup>||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Leather]]||[[Leatherworker|Leatherworking]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Leather]]||[[Leatherworker|Leatherworking]]||[[Craftsdwarf's workshop]]||Y<sup>4</sup>||N||N||N||Y<sup>1</sup>
 
|-
 
|-
| [[Cloth]]<sup>5</sup>||[[Clothier|Clothesmaking]]||[[Craftsdwarf's workshop]]||Y<sup>6</sup>||N||N||N||N
+
| [[Cloth]]<sup>3</sup>||[[Clothier|Clothesmaking]]||[[Craftsdwarf's workshop]]||Y<sup>4</sup>||N||N||N||N
 
|-
 
|-
| [[Bone]]<sup>2</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Bone]]<sup>5</sup>||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Shell]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Shell]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Horn]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Horn]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Ivory]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Ivory]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||Y||N
 
|-
 
|-
| [[Pearl]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
+
| [[Pearl]]||[[Bone carving]]||[[Craftsdwarf's workshop]]||Y||N||N||Y||N
 
|-
 
|-
| [[Ceramic]]||[[Potter|Pottery]]||[[Kiln]] or [[Magma kiln]]||Y||N||N||N||N
+
| [[Ceramic]]||[[Potter|Pottery]]||[[Kiln]] or [[Magma kiln]]||Y||N||N||N||Y<sup>1</sup>
 
|-
 
|-
 
| [[Wax]]||[[Wax worker|Wax working]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
| [[Wax]]||[[Wax worker|Wax working]]||[[Craftsdwarf's workshop]]||Y||N||N||N||N
 
|-
 
|-
| [[Metal]]||[[Metalcrafting]]||[[Metalsmith's forge]] or [[Magma forge]]||Y||Y||Y||Y||N
+
| [[Metal]]||[[Metalcrafting]]||[[Metalsmith's forge]] or [[Magma forge]]||Y||Y||Y||Y||Y<sup>1</sup>
 
|-
 
|-
| [[Glass]]||[[Glassmaker|Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]||Y<sup>3 4</sup>||Y||Y||Y||Y<sup>3 4</sup>
+
| [[Glass]]||[[Glassmaker|Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]||Y<sup>6</sup>||Y||Y||Y<sup>6</sup>||Y<sup>1</sup>
 
|-
 
|-
| [[Gem|Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>4</sup>||N||N||N||Y<sup>4</sup>
+
| [[Gem|Gems]]||[[Gem cutting]]||[[Jeweler's workshop]]||Y<sup>6</sup>||N||N||Y<sup>6</sup>||N
 
|}
 
|}
<sup>1</sup> Note that wooden cups, instruments, or toys can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
+
<sup>1</sup> Instruments and their components are procedurally generated items; the materials they can be made from depend on the particular world.
  
<sup>2</sup> Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
+
<sup>2</sup> Wooden toys can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
  
<sup>3</sup> Glass Crafts and Large Gems are obtained by cutting Raw Glass at a [[Jeweler's workshop]], with the [[Gem cutting]] labor.
+
<sup>3</sup> [[Adamantine]] cloth cannot be used to make crafts (Adamantine crafts can be created at a [[Metalsmith's forge]]).
  
<sup>4</sup> Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See [[DF2012_Talk:Finished_goods|the talk page]] for more info.
+
<sup>4</sup> Amulets, Earrings and Bracelets are the only crafts that can be produced from [[leather]], [[plant]] cloth, and [[silk]] cloth. All crafts can be produced from [[yarn]] cloth.
  
<sup>5</sup> Although you can make [[Adamantine]] cloth, you can not use it to make crafts. Instead, you can use Adamantine wafers at a [[Metalsmith's forge]].
+
<sup>5</sup> Skull totems, like bone crafts, are made by a bone carver at a craftsdwarf's workshop.
  
<sup>6</sup> Amulets, Earrings and Bracelets are the only crafts that can be produced from [[Thread]] or [[Silk]] cloth. All crafts can be produced from [[Yarn]].
+
<sup>6</sup> Crafts and Large Gems are produced randomly by cutting jobs at a [[Jeweler's workshop]], with the [[Gem cutting]] labor. Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See [[DF2012_Talk:Finished_goods|the talk page]] for more info.
  
 
{{Category|Items}}
 
{{Category|Items}}
 
{{Industry}}
 
{{Industry}}

Revision as of 01:11, 7 December 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and suitably valuable for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.

Finished good types with several sub-types may have generic workshop orders to produce random sub-type items, e.g. "Make crafts". Additionally, some specific subtypes of goods can be ordered directly at an appropriate workshop or through the manager. If you have a mandate to make rings, you can order rings directly instead of waiting for a generic "crafts" job to produce rings; others like puzzleboxes, though, can only be produced by generic jobs ("toys").

Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.

Types of trade goods

Crafts

Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.

One generic order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced from the chosen material, have an identical chance to be produced. Some crafts such as bracelets can be worn by dwarves like clothing.

Gem and glass crafts cannot be made directly; they may only be produced randomly by gem cutting jobs.


Goblets

Goblets have no subtypes, but have different names depending on the material from which they are made: metal and glass goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups.

Goblets are always produced at a 3:1 ratio.

Goblets can be used by dwarves for drinking v0.42.01. If no goblets are available in a dining room stockpile or a coffer in a tavern, a thirsty dwarf can drink alcohol straight from the barrel, but this will result in an unhappy thought. Goblets can also be used to transport liquids in Adventurer mode.

Instruments

Main article: Instruments

¿ Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade value of an instrument far beyond any other finished good. Instruments can be used by performers in taverns or temples.

Toys

æ Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes. Dwarven children can play with toys.

Totems

An example of a skull totem.

ç Totems are made from skulls by a bone carver at a craftsdwarf's workshop.

Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.

Large gems

Large gems have no subtypes. Ironically, large gems can be ordered directly for every material except gems and glass; cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Large gems currently have no use beyond trade.

Materials

Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a bone toy).

Material Labor Workshop Crafts Goblets Toys Large Gems Instruments
Stone Stonecrafting Craftsdwarf's workshop Y Y Y Y Y1
Wood Woodcrafting Craftsdwarf's workshop Y Y Y2 Y Y1
Leather Leatherworking Craftsdwarf's workshop Y4 N N N Y1
Cloth3 Clothesmaking Craftsdwarf's workshop Y4 N N N N
Bone5 Bone carving Craftsdwarf's workshop Y N N Y Y1
Shell Bone carving Craftsdwarf's workshop Y N N Y Y1
Horn Bone carving Craftsdwarf's workshop Y N N Y Y1
Ivory Bone carving Craftsdwarf's workshop Y N N Y N
Pearl Bone carving Craftsdwarf's workshop Y N N Y N
Ceramic Pottery Kiln or Magma kiln Y N N N Y1
Wax Wax working Craftsdwarf's workshop Y N N N N
Metal Metalcrafting Metalsmith's forge or Magma forge Y Y Y Y Y1
Glass Glassmaking Glass furnace or Magma glass furnace Y6 Y Y Y6 Y1
Gems Gem cutting Jeweler's workshop Y6 N N Y6 N

1 Instruments and their components are procedurally generated items; the materials they can be made from depend on the particular world.

2 Wooden toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them. Bug:3119

3 Adamantine cloth cannot be used to make crafts (Adamantine crafts can be created at a Metalsmith's forge).

4 Amulets, Earrings and Bracelets are the only crafts that can be produced from leather, plant cloth, and silk cloth. All crafts can be produced from yarn cloth.

5 Skull totems, like bone crafts, are made by a bone carver at a craftsdwarf's workshop.

6 Crafts and Large Gems are produced randomly by cutting jobs at a Jeweler's workshop, with the Gem cutting labor. Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See the talk page for more info.

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary