v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Finished goods"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Materials: caps stripping)
(One more.)
 
(26 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|17:32, 2 February 2015 (UTC)}}
+
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
{{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Finished_goods&oldid=215721}}
 
  
'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and suitably valuable  for [[trading]]. They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.   
+
[[File:finished_goods_preview.png|right]]'''Finished goods''' are items that go to a finished goods [[stockpile]] when made. Many of these items are frequently referred to as trade goods as they are lightweight and suitably valuable  for [[trading]]. They include '''crafts''', '''goblets''', '''instruments''', '''toys''' and '''totems''', some of which have several subtypes.   
  
Finished good types with several sub-types may have generic workshop orders to produce random sub-type items, e.g. "Make crafts". Additionally, some specific subtypes of goods can be ordered directly at an appropriate workshop or through the [[manager]]. If you have a mandate to make rings, you can order rings directly instead of waiting for a generic "crafts" job to produce rings; others like puzzleboxes, though, can only be produced by generic jobs ("toys").
+
Finished good types with several subtypes may have generic workshop orders to produce random subtype items, e.g. "Make crafts". Additionally, some specific subtypes of goods can be ordered directly at an appropriate workshop or through the [[manager]]. If you have a mandate to make rings, you can order rings directly, instead of waiting for a generic "crafts" job to produce rings; others, like puzzleboxes, though, can only be produced by generic jobs ("toys").
  
Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
+
Some types of trade goods (crafts and goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
  
 
==Types of trade goods==
 
==Types of trade goods==
 +
 +
===Clothing===
 +
{{main|Clothing}}
 +
All clothing is stored in finished goods piles. Dwarves will replace their worn-out clothing automatically. Clothes can also be exported, but they are not especially valuable, unless they're made of exotic materials, like [[giant cave spider]] [[silk]].
  
 
===Crafts===
 
===Crafts===
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference [[historical figure]]s and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
+
{{imagefix|[[File:figurine_sprite.png|left]]|11}} Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''[[scepter]]s'''. Some subtypes of crafts can reference [[historical figure]]s and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
  
 
One generic order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced from the chosen material, have an identical chance to be produced. Some crafts, such as bracelets, can be worn by dwarves like clothing.
 
One generic order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced from the chosen material, have an identical chance to be produced. Some crafts, such as bracelets, can be worn by dwarves like clothing.
  
Gem and glass crafts cannot be made directly; they may only be produced randomly by gem cutting jobs.
+
Gem and glass crafts cannot be made directly. They may only be produced randomly by gem cutting jobs.
 +
 
 +
===Flasks===
 +
{{main|Flask}}
 +
Metal flasks are made at a [[metalsmith's forge]]. Leather flasks are called '''waterskins''', and are made in a [[leather works]]. Glass flasks are called '''vials''', and are made in a [[glass furnace]]. Flasks will be used by soldiers and hunters, allowing them to transport water or booze for drinking.
  
 
===Goblets===
 
===Goblets===
{{Tile|¶|7:1}}  
+
[[File:goblet_sprite.png]] / {{Tile|¶|7:1}} Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] and [[glass]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''.
[[File:goblets.jpg|thumb|140px|right|Goblets.]]Goblets have no subtypes, but have different names depending on the material from which they are made: [[metal]] and [[glass]] goblets are simply '''goblets''', [[stone]] goblets are called '''mugs''', and [[wood]]en goblets are called '''cups'''.
 
  
Goblets are always produced at a 3:1 ratio.
+
Goblets are always produced at a 3:1 ratio. Metal goblets are made at a [[metalsmith's forge]]. Glass goblets are made at a [[glass furnace]]. Rock mugs and wooden cups are made at a [[craftsdwarf's workshop]].
  
Goblets can be used by dwarves for [[drink]]ing {{version|0.42.01}}. If no goblets are available in a dining room stockpile or a coffer in a [[tavern]], a thirsty dwarf can drink [[alcohol]] straight from the [[barrel]], but this will result in an unhappy [[thought]]. If a dwarf is unable to use their arms, they will stall on picking up a goblet rather than drinking straight from the barrel{{bug|9440}}. Goblets can also be used to transport liquids in [[adventurer mode]].
+
Goblets can be used by dwarves for [[drink]]ing. If no goblets are available in a dining room stockpile or a coffer in a [[tavern]], a thirsty dwarf can drink [[alcohol]] straight from the [[barrel]], but this will result in an unhappy [[thought]]. If a dwarf is unable to use their arms, they will stall on picking up a goblet rather than drinking straight from the barrel{{bug|9440}}. Goblets can also be used to transport liquids in [[adventurer mode]].
  
 
===Instruments===
 
===Instruments===
 
{{main|Instruments}}
 
{{main|Instruments}}
[[File:wood_inst.jpg|thumb|150px|right|Wooden instruments.]]{{Tile|¿|7:1}} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade value of an instrument far beyond any other finished good. Instruments can be used by [[performer]]s in [[tavern]]s or [[temple]]s.
+
[[File:instrument_sprite.png]] / {{Tile|¿|7:1}} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade value of an instrument far beyond any other finished good. Instruments can also be used by [[performer]]s in [[tavern]]s or [[temple]]s.
  
 
===Toys===
 
===Toys===
{{Tile|æ|7:1}} Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''. Dwarven children can play with toys.
+
[[File:toys_sprites.png]] / {{Tile|æ|7:1}} Toys include '''mini-forges''', '''toy hammers''', '''toy axes''', '''toy boats''', and '''puzzleboxes'''. Dwarven children can play with toys.
  
 
===Totems===
 
===Totems===
[[Image:Skull totem.jpg|right|thumb|200px|An example of a skull totem.]]
+
[[File:skull_sprite.png]] / {{Tile|ç|7:1}} Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]].
 
 
{{Tile|ç|7:1}} Totems are made from skulls by a [[bone carver]] at a [[craftsdwarf's workshop]].
 
  
 
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
 
Although totems have the same base [[value]] as all other crafts, totems made from the skulls of more valuable animals like [[unicorn]]s will fetch a hefty price.
  
 
===Large gems===
 
===Large gems===
{{Tile|♦|7:1}} Large gems have no subtypes. Large gems can be ordered cut from every material '''except''' gems and glass (including beeswax and soap). For [[gem]] or [[glass]] large gems, a Gem Cutting job will occasionally produce a large gem. It can be assumed that this represents the rarity of large gem-quality rough gemstones, and the difficulty of creating thick evenly structured glass pieces. Large gems currently have no use beyond trade.
+
[[File:large_rock_gem_sprite.png]] / {{Tile|♦|7:1}} Large gems have no subtypes. Large gems can be ordered cut from every material '''except''' gems and glass (including beeswax and soap). For [[gem]] or [[glass]] large gems, a gem cutting job will occasionally produce a large gem. It can be assumed that this represents the rarity of large gem-quality rough gemstones, and the difficulty of creating thick evenly structured glass pieces. Large gems currently have no use beyond trade. The chance of gems being cut into large gems may have been disabled in early releases of the [[premium version]] of the game.
  
 
==Materials==
 
==Materials==
Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a bone toy).
+
Most materials can be used to make trade goods - on occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a bone toy).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 88: Line 92:
 
<sup>2</sup> Wooden toys can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
 
<sup>2</sup> Wooden toys can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
  
<sup>3</sup> [[Adamantine]] cloth cannot be used to make crafts (Adamantine crafts can be created at a [[Metalsmith's forge]]).
+
<sup>3</sup> [[Adamantine]] cloth cannot be used to make crafts. (Adamantine crafts can be created at a [[metalsmith's forge]]).
  
<sup>4</sup> Amulets, Earrings and Bracelets are the only crafts that can be produced from [[leather]], [[plant]] cloth, and [[silk]] cloth. All crafts can be produced from [[yarn]] cloth.
+
<sup>4</sup> Amulets, earrings and bracelets are the only crafts that can be produced from [[leather]], [[plant]] cloth, and [[silk]] cloth. All crafts can be produced from [[yarn]] cloth.
  
 
<sup>5</sup> Skull totems, like bone crafts, are made by a bone carver at a craftsdwarf's workshop.
 
<sup>5</sup> Skull totems, like bone crafts, are made by a bone carver at a craftsdwarf's workshop.
  
<sup>6</sup> Crafts and large gems are produced randomly by cutting jobs at a [[Jeweler's workshop]], with the [[Gem cutting]] labor. Raw glass has a 33% chance to be cut into a large gem or a craft (with 11 crafts for every 16 large gems). Raw gems have a 5% chance to be cut into a large gem or a craft (with 1 craft for every 8 large gems). See [[DF2012_Talk:Finished_goods|the talk page]] for more info.
+
<sup>6</sup> Prior to v50, crafts and large gems were produced randomly by cutting jobs at a [[jeweler's workshop]], with the [[gem cutting]] labor. Raw glass possibly has a 33% chance to be cut into a large gem or a craft (with 11 crafts for every 16 large gems). Raw gems have a 5% chance to be cut into a large gem or a craft (with 1 craft for every 8 large gems).
 +
 
 +
{{D for Dwarf}}
 +
 
 +
The existence of toy boats indicate that the dwarf civilization does have the concept of using specialized vehicles to travel on water. However, due to the nature of [[Physics |Urist's principle]], there is some difficulty in scaling them up to a usable level.
 +
 
 +
Some dwarven children insist on calling puzzleboxes "game cubes". Scholars have yet to determine why.
  
 
{{Category|Items}}
 
{{Category|Items}}
 
{{Industry}}
 
{{Industry}}
 
[[ru:Finished goods]]
 
[[ru:Finished goods]]

Latest revision as of 17:19, 23 February 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Finished goods preview.png

Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and suitably valuable for trading. They include crafts, goblets, instruments, toys and totems, some of which have several subtypes.

Finished good types with several subtypes may have generic workshop orders to produce random subtype items, e.g. "Make crafts". Additionally, some specific subtypes of goods can be ordered directly at an appropriate workshop or through the manager. If you have a mandate to make rings, you can order rings directly, instead of waiting for a generic "crafts" job to produce rings; others, like puzzleboxes, though, can only be produced by generic jobs ("toys").

Some types of trade goods (crafts and goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.

Types of trade goods[edit]

Clothing[edit]

Main article: Clothing

All clothing is stored in finished goods piles. Dwarves will replace their worn-out clothing automatically. Clothes can also be exported, but they are not especially valuable, unless they're made of exotic materials, like giant cave spider silk.

Crafts[edit]

Figurine sprite.png

Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.

One generic order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced from the chosen material, have an identical chance to be produced. Some crafts, such as bracelets, can be worn by dwarves like clothing.

Gem and glass crafts cannot be made directly. They may only be produced randomly by gem cutting jobs.

Flasks[edit]

Main article: Flask

Metal flasks are made at a metalsmith's forge. Leather flasks are called waterskins, and are made in a leather works. Glass flasks are called vials, and are made in a glass furnace. Flasks will be used by soldiers and hunters, allowing them to transport water or booze for drinking.

Goblets[edit]

Goblet sprite.png / Goblets have no subtypes, but have different names depending on the material from which they are made: metal and glass goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups.

Goblets are always produced at a 3:1 ratio. Metal goblets are made at a metalsmith's forge. Glass goblets are made at a glass furnace. Rock mugs and wooden cups are made at a craftsdwarf's workshop.

Goblets can be used by dwarves for drinking. If no goblets are available in a dining room stockpile or a coffer in a tavern, a thirsty dwarf can drink alcohol straight from the barrel, but this will result in an unhappy thought. If a dwarf is unable to use their arms, they will stall on picking up a goblet rather than drinking straight from the barrelBug:9440. Goblets can also be used to transport liquids in adventurer mode.

Instruments[edit]

Main article: Instruments

Instrument sprite.png / ¿ Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade value of an instrument far beyond any other finished good. Instruments can also be used by performers in taverns or temples.

Toys[edit]

Toys sprites.png / æ Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes. Dwarven children can play with toys.

Totems[edit]

Skull sprite.png / ç Totems are made from skulls by a bone carver at a craftsdwarf's workshop.

Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.

Large gems[edit]

Large rock gem sprite.png / Large gems have no subtypes. Large gems can be ordered cut from every material except gems and glass (including beeswax and soap). For gem or glass large gems, a gem cutting job will occasionally produce a large gem. It can be assumed that this represents the rarity of large gem-quality rough gemstones, and the difficulty of creating thick evenly structured glass pieces. Large gems currently have no use beyond trade. The chance of gems being cut into large gems may have been disabled in early releases of the premium version of the game.

Materials[edit]

Most materials can be used to make trade goods - on occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a bone toy).

Material Labor Workshop Crafts Goblets Toys Large Gems Instruments
Stone Stonecrafting Craftsdwarf's workshop Y Y Y Y Y1
Wood Woodcrafting Craftsdwarf's workshop Y Y Y2 Y Y1
Leather Leatherworking Craftsdwarf's workshop Y4 N N N Y1
Cloth3 Clothesmaking Craftsdwarf's workshop Y4 N N N N
Bone5 Bone carving Craftsdwarf's workshop Y N N Y Y1
Shell Bone carving Craftsdwarf's workshop Y N N Y Y1
Horn Bone carving Craftsdwarf's workshop Y N N Y Y1
Ivory Bone carving Craftsdwarf's workshop Y N N Y N
Pearl Bone carving Craftsdwarf's workshop Y N N Y N
Ceramic Pottery Kiln or Magma kiln Y N N N Y1
Wax Wax working Craftsdwarf's workshop Y N N N N
Metal Metalcrafting Metalsmith's forge or Magma forge Y Y Y Y Y1
Glass Glassmaking Glass furnace or Magma glass furnace Y6 Y Y Y6 Y1
Gems Gem cutting Jeweler's workshop Y6 N N Y6 N

1 Instruments and their components are procedurally generated items; the materials they can be made from depend on the particular world.

2 Wooden toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them. Bug:3119

3 Adamantine cloth cannot be used to make crafts. (Adamantine crafts can be created at a metalsmith's forge).

4 Amulets, earrings and bracelets are the only crafts that can be produced from leather, plant cloth, and silk cloth. All crafts can be produced from yarn cloth.

5 Skull totems, like bone crafts, are made by a bone carver at a craftsdwarf's workshop.

6 Prior to v50, crafts and large gems were produced randomly by cutting jobs at a jeweler's workshop, with the gem cutting labor. Raw glass possibly has a 33% chance to be cut into a large gem or a craft (with 11 crafts for every 16 large gems). Raw gems have a 5% chance to be cut into a large gem or a craft (with 1 craft for every 8 large gems).

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


The existence of toy boats indicate that the dwarf civilization does have the concept of using specialized vehicles to travel on water. However, due to the nature of Urist's principle, there is some difficulty in scaling them up to a usable level.

Some dwarven children insist on calling puzzleboxes "game cubes". Scholars have yet to determine why.

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary