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Fortress

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Revision as of 19:49, 31 July 2014 by Maolagin (talk | contribs) (fix mountain halls link)
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This article is about the current version of DF.
Note that some content may still need to be updated.


You may be looking for Dwarf fortress mode.

Dwarves live in fortressesunderground complexes with all the required buildings for dwarven living.

Procedurally Generated

Dwarven civilizations build their fortresses on the edges of mountain ranges, and they will act as the seats of power of the dwarf civilization's leaders. They occupy only 3x3 aboveground overworld tiles, while hillocks and halls claim way more territory.

Your adventurer can visit dwarven fortresses Ω in adventure mode. They consist of a large rectangular structure made out of stone blocks, with a three tile wide entrance on one side. Inside, (it is a roofed structure) there will be a trade depot, possibly with traders from other civilizations hanging out around it. In the center of the rectangle will be a large hole with ramps spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a dungeon but less expansive. Some of the bigger rooms will be filled with metalsmith's forges and some of the smaller ones will be filled with random clothing.

The rampwell will continue down past the lowest levels of the fortress ultimately connecting to a tunnel, which may itself connect to mountain halls and caverns deep below the surface.

Human civilizations also builds aboveground fortresses, but they are mostly placed in Towns.

Goblins live in dark fortresses.

Dwarf Fortress Mode

Nomenclature

Fortresses are named in a specific manner. The name is usually assigned at random, but can be set at embark time. They also gain a title according to their population. This title is viewable in the upper left of the z screen, in front of the fortress name.

In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.

Each fortress title requires a certain population as well as performing a number of "diverse tasks" over the course of one year with the Autumn caravan safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.

Unlike in earlier versions, the appointment of land holders is not linked to your fortress rank; however, your fortress must attain a rank of Metropolis before you will be eligible to summon your monarch.

Title Pop Jobs: Craft/Metal/Wood/Gem/Stone/Food
Ω Outpost - None
Ω Hamlet 20 3 of 10/10/10/4/10/10
Ω Village 50 3 of 15/15/15/6/15/15
Ω Town 80 4 of 25/25/25/10/25/25
Ω City 110 4 of 35/35/35/14/35/35
Ω Metropolis 140 5 of 50/50/50/20/50/50
Mountainhome King Special
Noble Title
Barony capital
County capital
Duchy capital
Mountainhome
  • Home of the King/Queen
  • Capital of its civilization
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
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