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Difference between revisions of "Gelder"

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(Adds note that the gelding process can also be applied to a modded female creature)
 
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{{Quality|Fine|16:19, 27 November 2014 (UTC)}}
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{{Skill
 
{{Skill
 
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| job name  = [[Gelding]]
 
| job name  = [[Gelding]]
 
| tasks      =  
 
| tasks      =  
* {{k|x}} Geld animal
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* Geld animal
 
| workshop  =  
 
| workshop  =  
 
* [[Farmer's workshop]]}}
 
* [[Farmer's workshop]]}}
 
{{av}}
 
{{av}}
  
'''Gelder''' is the [[skill]] associated with the '''geld''' labor. Gelding allows the castration of [[Gender|male]] animals so they cannot [[Breeding|produce offspring]]. This is useful to stop/prevent [[catsplosion]]s as the tomcats can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.
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'''Gelder''' is the [[skill]] associated with the '''Gelding''' labor. Gelding allows the castration of [[Gender|male]] animals (or [[Gender|female]] animals modded to have a [[Body token#GELDABLE|geldable]] body part) so they cannot [[Breeding|produce offspring]]. This is useful to stop/prevent [[catsplosion]]s, as the tomcats can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.
  
Animals can be selected for gelding through the same menus used for [[butcher]]y:
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Animals can be flagged for gelding through the same menu used for [[butcher]]y:
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|x}} to flag (or un-flag) the animal for gelding, or,
 
* go to the {{K|z}} ([[Status]]) screen, then the [[Status#Animal_Status_Screen|animal status screen]], select the animal and press {{k|x}} to flag (or un-flag) for gelding.
 
  
A geld animal job will be then added to a [[farmer's workshop]]. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}.
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Go to the {{K|u}} ([[Creatures]]) screen, then the [[Unit_list#Pets.2FLivestock_Tab|Pets/Livestock tab]] and click on [[File:Df steam geld button.png|The geld button]] to flag (or un-flag) for gelding.
  
Note that a Geld Animal job will be added to *every* available farmer's workshop if the number of animals scheduled to be gelded equals or exceeds those jobs, regardless of the number of Dwarves in your fort who have the labor enabled. This leads to your Farmer's Workshops sitting idle, waiting for an animal to be led in and gelded, heedless of any other jobs that are now sitting idle queued behind a job that won't be happening any time soon. The Geld Animal labor cannot be restricted through a Workshop's profile; the only workaround is to suspend a Geld Animal in *every* Farmer's Workshop you don't want animals being gelded in. Although the jobs will remain in the queue, with them suspended the next-highest job will become active.
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A {{DFtext|Geld {name of the animal} (Tame)|3:1}} job will be queued to the next available [[farmer's workshop]]. If multiple creatures are flagged for gelding, only one geld job ''per workshop'' at a time will be created. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}. ("gelding" a modded female  shows {{DFtext|x{{char|12}}x}} rather than the usual {{DFtext|{{char|12}}}}).
  
[[Geldable]] animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs.
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Geldable animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs.
  
 
[[Egg]]-laying animals are not geldable.
 
[[Egg]]-laying animals are not geldable.
  
Incidentally, gelding can occur through combat as well. Attacks aimed at the lower body can cause "a gelding strike" or "the geldables have been torn away" for the same effect, though these occurrences do not contribute to the gelder skill.
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Incidentally, gelding can occur through combat as well-aimed attacks to the lower body, triggering the message "a gelding strike" or "the geldables have been torn away" for the same effect, though these occurrences do not contribute to the gelder skill.
  
  
 
{{skills}}
 
{{skills}}

Latest revision as of 04:36, 7 January 2024

Skill: Gelder
Association  
Profession Farmer
Job Title Gelder
Labor Gelding
Tasks
  • Geld animal
Workshop
Attributes
None
This article is about the current version of DF.
Note that some content may still need to be updated.

Gelder is the skill associated with the Gelding labor. Gelding allows the castration of male animals (or female animals modded to have a geldable body part) so they cannot produce offspring. This is useful to stop/prevent catsplosions, as the tomcats can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.

Animals can be flagged for gelding through the same menu used for butchery:

Go to the u (Creatures) screen, then the Pets/Livestock tab and click on The geld button to flag (or un-flag) for gelding.

A Geld {name of the animal} (Tame) job will be queued to the next available farmer's workshop. If multiple creatures are flagged for gelding, only one geld job per workshop at a time will be created. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as x♂x rather than the usual . ("gelding" a modded female shows x♀x rather than the usual ).

Geldable animals have [SET_BP_GROUP:BY_TYPE][BP_ADD_TYPE:GELDABLE] under [CASTE:MALE] section of their RAWs.

Egg-laying animals are not geldable.

Incidentally, gelding can occur through combat as well-aimed attacks to the lower body, triggering the message "a gelding strike" or "the geldables have been torn away" for the same effect, though these occurrences do not contribute to the gelder skill.


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