v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Giant eagle"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(One intermediate revision by one other user not shown)
Line 22: Line 22:
 
'''Giant eagles''' are the over-sized version of [[eagle]]s, found in the same wide array of [[biome]]s. They can be extremely annoying to an early fortress due to their ability to fly over your fortress defenses and kill your unarmed civilians. Unlike [[giant kea|other aerial pests]], giant eagles will generally not path into your fortress, and usually only attack if provoked. They may also appear as [[mount]]s during a [[siege]], resulting in a highly-maneuverable and dangerous squad of attackers.
 
'''Giant eagles''' are the over-sized version of [[eagle]]s, found in the same wide array of [[biome]]s. They can be extremely annoying to an early fortress due to their ability to fly over your fortress defenses and kill your unarmed civilians. Unlike [[giant kea|other aerial pests]], giant eagles will generally not path into your fortress, and usually only attack if provoked. They may also appear as [[mount]]s during a [[siege]], resulting in a highly-maneuverable and dangerous squad of attackers.
  
Captured giant eagles may be kept as exotic pets, requiring substantial time and effort to tame. Unfortunately, they cannot be trained to increase their combat effectiveness. [[elf|Elven]] [[caravan|caravans]] may offer to trade tame giant eagles if the elven [[civilization]] is situated in a mountainous area.
+
Captured giant eagles may be kept as exotic pets, requiring substantial time and effort to tame. Unfortunately, they cannot be trained to increase their combat effectiveness. [[elf|Elven]] [[caravan]]s may offer to trade tame giant eagles if the elven [[civilization]] is situated in a mountainous area.
  
Giant eagles are relatively useless for [[egg production]] thanks to their small clutch sizes, but they are a viable choice for your [[meat industry]], yielding a respectable amount of food without [[grazer|grazing]]. Their [[egg]]s take approximately six months of gametime to hatch; if eggs haven't hatched in seven months then something has gone wrong -- either they weren't fertilized, the mother was forced out of the nest box, your fort has hit a cap on total animals, or something else -- and you'll need to remove those eggs to allow new ones to be laid. Once hatched, giant eagle hatchlings take roughly one year to reach adulthood.
+
Giant eagles are relatively useless for [[egg production]] thanks to their small clutch sizes, but they are a viable choice for your [[meat industry]], yielding a respectable amount of food without [[grazer|grazing]]. Their [[egg]]s take approximately six months of game time to hatch; if the eggs haven't hatched in seven months, then something has gone wrong either they weren't fertilized, the mother was forced out of the nest box, your fort has hit a cap on total animals, or something else and you'll need to remove those eggs to allow more to be laid. Once hatched, giant eagle hatchlings take roughly one year to reach adulthood.
  
 
There is a current bug where tamed animals that have the [FLYING] tag won't actually fly. Once tamed, your giant eagles will remain earthbound and never take to the sky, which makes them somewhat less deadly than they would otherwise be.
 
There is a current bug where tamed animals that have the [FLYING] tag won't actually fly. Once tamed, your giant eagles will remain earthbound and never take to the sky, which makes them somewhat less deadly than they would otherwise be.
Line 32: Line 32:
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
Through the use of the latest magma-powered and minecart driven science, we have solved the riddle of whether a dwarf carrying a <<gold ring>> can be flown to a volcano to dispose of said ring. It cannot.
+
Through the use of the latest magma-powered and minecart-driven science, we have solved the riddle of whether a dwarf carrying a <<gold ring>> can be flown to a volcano to dispose of said ring. It cannot.
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Revision as of 23:08, 12 February 2020

Giant eagle
E
Urist likes giant eagles for their high soaring.
Biome

Variations

Eagle - Eagle man - Giant eagle

Attributes
Alignment: Savage

· Flying · Exotic mount

Tamed Attributes
Pet value 500

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 7,981.4 cm3
Mid: 114,020 cm3
Max: 228,040 cm3
Food products
Eggs 1-3
Age
Adult at: 1
Max age: 20-30
Butchering returns

Food items

Meat 18
Fat 12
Brain 1
Heart 1
Lungs 2
Intestines 1
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Spleen 1

Raw materials

Bones 23
Skull 1
Skin Raw hide
This article is about the current version of DF.
Note that some content may still need to be updated.

A huge monster in the form of an eagle.

Giant eagles are the over-sized version of eagles, found in the same wide array of biomes. They can be extremely annoying to an early fortress due to their ability to fly over your fortress defenses and kill your unarmed civilians. Unlike other aerial pests, giant eagles will generally not path into your fortress, and usually only attack if provoked. They may also appear as mounts during a siege, resulting in a highly-maneuverable and dangerous squad of attackers.

Captured giant eagles may be kept as exotic pets, requiring substantial time and effort to tame. Unfortunately, they cannot be trained to increase their combat effectiveness. Elven caravans may offer to trade tame giant eagles if the elven civilization is situated in a mountainous area.

Giant eagles are relatively useless for egg production thanks to their small clutch sizes, but they are a viable choice for your meat industry, yielding a respectable amount of food without grazing. Their eggs take approximately six months of game time to hatch; if the eggs haven't hatched in seven months, then something has gone wrong – either they weren't fertilized, the mother was forced out of the nest box, your fort has hit a cap on total animals, or something else – and you'll need to remove those eggs to allow more to be laid. Once hatched, giant eagle hatchlings take roughly one year to reach adulthood.

There is a current bug where tamed animals that have the [FLYING] tag won't actually fly. Once tamed, your giant eagles will remain earthbound and never take to the sky, which makes them somewhat less deadly than they would otherwise be.

Scary. ={


D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Through the use of the latest magma-powered and minecart-driven science, we have solved the riddle of whether a dwarf carrying a <<gold ring>> can be flown to a volcano to dispose of said ring. It cannot.