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Difference between revisions of "Graphics set repository"

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m (→‎Ironhand and Wormslayer's Graphics Pack: While other sources say it is for outdated versions, the github shows a more recent release.)
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{{Mod}}
 
{{Mod}}
  
[[Graphics set]]s are used to change the appearance of [[Main:creature|creatures]] in the game. They usually come with certain [[DF2014:Tilesets|tilesets]] and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
+
[[Graphics set]]s are used to change the appearance of [[creature]]s in the game. They usually come with certain [[tileset]]s and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
  
 
==32×32 square graphics sets==
 
==32×32 square graphics sets==
  
===Vettingr===
+
===Vettlingr===
 
[[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]]
 
[[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]]
 
{{GraphicsSet
 
{{GraphicsSet
Line 18: Line 19:
 
| sprite          = 32×32
 
| sprite          = 32×32
 
| resolution      = 1920×600
 
| resolution      = 1920×600
| current version = 1.4
+
| current version = 1.6
| df compatible  = 0.47.04
+
| df compatible  = 0.47.05
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: Apr 14, 2020. This is a Dwarf Fortress Tileset for 32x32. Featuring over 1000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more.
+
| comments        = Last updated: July 3, 2022. This is a ''Dwarf Fortress'' tileset for 32x32. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. All or most made by a single author!
  
 
If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!
 
If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!
 
}}
 
}}
 
  
 
===Meph Tileset===
 
===Meph Tileset===
Line 31: Line 31:
 
{{GraphicsSet
 
{{GraphicsSet
 
<!-- | image          = [[Image:meph_tileset_screenshot.png|256px]] -->
 
<!-- | image          = [[Image:meph_tileset_screenshot.png|256px]] -->
| download link = [http://www.bay12forums.com/smf/index.php?topic=161047.0 Official Forum Thread], [http://dffd.bay12games.com/file.php?id=13407 for windows] or [http://dffd.bay12games.com/file.php?id=12516 for linux (Raws/Graphics only)]
+
| download link = <span style="color:#FF0000">No longer available</span>  Not for commercial use, due to copyright concerns:  https://github.com/DFgraphics/Meph/releases/tag/47.05_v5.5.1-V
| author          = Meph
+
| author          =  
 
| sprite          = 32&times;32
 
| sprite          = 32&times;32
 
| resolution      = Variable
 
| resolution      = Variable
| current version = 5.5
+
| last version = 5.5
| df compatible  = 0.47.04
+
| df compatible  = 0.47.05
| installation    = Instructions at download site
+
| installation    = N/A
| comments        = Last updated: Mar 11, 2020. The Meph tileset is the first graphical 32x32 tileset for Dwarf Fortress. It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.
+
| comments        = Retired Nov 14, 2021, due to copyright concerns ([http://www.bay12forums.com/smf/index.php?topic=161047.2775 see forum thread for more info])
 +
 
 +
Last updated: Mar 11, 2020. The Meph tileset was the first graphical 32x32 tileset for ''Dwarf Fortress''. ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.
  
The Meph tileset uses Dfhack and TWBT.
+
The Meph tileset used Dfhack and TWBT.
 
}}
 
}}
  
Line 57: Line 59:
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
 
| comments        = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained.
 
| comments        = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained.
The first complete 24×24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.
+
The first complete 24×24 graphics set for ''Dwarf Fortress'', GemSet provides the aesthetics of ASCII and convenience of graphics.
  
Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.
+
Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.
  
 
All creature graphics are finished and TWBT support is currently in-development.
 
All creature graphics are finished and TWBT support is currently in-development.
Line 91: Line 93:
 
| sprite          = 18&times;18
 
| sprite          = 18&times;18
 
| resolution      = 1440×450
 
| resolution      = 1440×450
| current version = 26.3
+
| df compatible  = 0.47.05
| df compatible  = 0.47.xx
+
| installation    =  
| installation    = Available pre-installed or as a patch
 
 
| comments        = Last updated: Feb 4, 2020
 
| comments        = Last updated: Feb 4, 2020
 
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles
 
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles
 +
}}
 +
 +
 +
===Bitlands 18x18 Unofficial===
 +
[[Image:Zscrn-bitlands18x18.png|thumb|right|Screenshot of game using Bitlands 18x18 Graphics Set]]
 +
{{GraphicsSet
 +
| image          = [[Image:Bitlands 18x18 sample.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 0.47.05 Forum Post]
 +
| author          = DragonDePlatino / Wokko
 +
| sprite          = 18&times;18
 +
| resolution      = 1440×450
 +
| df compatible  = 0.47.05
 +
| installation    = See forum thread
 +
| comments        = Last updated March 20, 2021
 +
Unofficial 18&times;18 conversion of [[#Bitlands|DragonDePlatino's Bitlands]] set. Original conversion [http://www.bay12forums.com/smf/index.php?topic=172607.msg7893913#msg7893913 done by Wokko]. Latest update [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 posted by jecowa].
 
}}
 
}}
  
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| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.40.09)]
 
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.40.09)]
 
| resolution      = 1440×450
 
| resolution      = 1440×450
| current version = 47.04
+
| current version = 47.04A
| df compatible  = 0.47.04
+
| df compatible  = 0.47.05
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
 
| comments        = Last updated:  Mar 1, 2020.  
 
| comments        = Last updated:  Mar 1, 2020.  
Line 113: Line 129:
  
 
==16×16 square graphics sets==
 
==16×16 square graphics sets==
 
===Beefmo 2012===
 
{{GraphicsSet
 
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 
| author          = Beefmo and Thirin
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| current version = 0.54
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: Dec 26, 2012. No longer maintained.
 
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].
 
}}
 
  
 
===Geoduck's 16×16 Graphics Set===
 
===Geoduck's 16×16 Graphics Set===
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Geoduck logo.png|256px]]
 
| image          = [[Image:Geoduck logo.png|256px]]
| download link  = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
+
| download link  = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's ''Dwarf Fortress'' 16x16 page]
 
| author          = Geoduck
 
| author          = Geoduck
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
Line 149: Line 152:
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| resolution      = 1024&times;768 or higher
| current version = 2.0
+
| current version = 47.04
| df compatible  = 0.43.05
+
| df compatible  = 0.47.05
 
| installation    = Instructions in readme
 
| installation    = Instructions in readme
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.
+
| comments        = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained.
Rally Ho! is a 16×16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.
+
Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.
 
}}
 
}}
  
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| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280 horizontal
 
| resolution      = 1280 horizontal
| current version = 40_05
+
| current version = 47.04
| df compatible  = 0.40.05
+
| df compatible  = 0.47.05
 
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].
 
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.
+
| comments        = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained.
 
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
 
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
 
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).
 
 
}}
 
}}
  
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| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| resolution      = 1024&times;768 or higher
| current version = 0.8
+
| current version = 47.04a
| df compatible  = 0.34.11 (unofficial DF2014 update available, see description)
+
| df compatible  = 0.47.05
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]'''
+
| comments        = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]'''
 
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
 
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
 
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.
 
 
}}
 
}}
  
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| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| resolution      = 1280&times;400
| current version = 0.44.06
+
| current version = 47.04a
 +
| df compatible  = 0.47.05
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
 
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo
 
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo
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| resolution      = 1280&times;400
 
| resolution      = 1280&times;400
 
| current version = 47.04
 
| current version = 47.04
| df compatible  = 0.47.04
+
| df compatible  = 0.47.05
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
 +
| comments        =
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
}}
 
}}
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| sprite          = 12&times;12 or 16&times;16
 
| sprite          = 12&times;12 or 16&times;16
 
| resolution      = 1024&times;768
 
| resolution      = 1024&times;768
| current version = 5.0
+
| current version = 47.01
| df compatible  = 0.44.05
+
| df compatible  = 0.47.05
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: Dec 22, 2017. The DFgraphics github version is currently the only one actively maintained.
+
| comments        = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained.
 
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.
 
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.
 
}}
 
}}
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| installation    = Instructions at download site
 
| installation    = Instructions at download site
 
| comments        = Last updated: December 6, 2015. No longer maintained.
 
| comments        = Last updated: December 6, 2015. No longer maintained.
That's it. Engraved Dwarf Fortress.
+
That's it. Engraved ''Dwarf Fortress''.
 
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.
 
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.
 
}}
 
}}
  
==12×12 square graphics sets==
 
 
===Geoduck's 12×12 Graphics Set===
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
| image          = [[Image:Geoduck12x12dwarfsample2.png|256px]]
 
| download link  = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| author          = Geoduck
 
| sprite          = 12&times;12
 
| resolution      = 1024&times;768
 
| current version = 3.0
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: May 22, 2013
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12×12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
}}
 
  
 
==10×10 square graphics sets==
 
==10×10 square graphics sets==
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| sprite          = 10&times;10, 20&times;20
 
| sprite          = 10&times;10, 20&times;20
 
| resolution      = Any
 
| resolution      = Any
| current version = 4.8
+
| current version = 6.6.0 (Github: 47.04)
| df compatible  = 0.43.05
+
| df compatible  = 0.47.05
 
| installation    = Unzip over DF install
 
| installation    = Unzip over DF install
| comments        = Last updated: January 10, 2017
+
| comments        = Last updated: Apr 4, 2020
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 +
}}
 +
 +
 +
==12x18 non-square graphics sets==
 +
 +
===Bitlands===
 +
[[File:Bitlands_gameplay.png|thumb|right|Screenshot of game using the Bitlands graphics set.]]
 +
{{GraphicsSet
 +
| image          = [[Image:Bitlands_logo_cropped.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=172607 Forum thread]
 +
| author          = DragonDePlatino
 +
| sprite          = 12&times;18 (unofficial 18&times;18)
 +
| current version = 1.0.0
 +
| df compatible  = 0.44.12
 +
| installation    = Instructions at download site
 +
| comments        = Last updated: November 16, 2018
 +
An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.bay12forums.com/smf/index.php?topic=172607.msg8091446#msg8091446 unofficial version] that supports 0.47.xx, as well as adds a [[#Bitlands 18x18 Unofficial|18&times;18 tile width]] option.
 +
 +
Bitlands uses Dfhack and TWBT.
 
}}
 
}}
  
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{{Category|Interface}}
 
{{Category|Interface}}
 
{{Category|Graphics}}
 
{{Category|Graphics}}
 +
[[ru:Graphics set repository]]

Latest revision as of 00:32, 21 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

For user-created tilesets, see Tileset repository.

Graphics sets are used to change the appearance of creatures in the game. They usually come with certain tilesets and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.

32×32 square graphics sets[edit]

Vettlingr[edit]

Screenshot of game using the Vettlingr Graphics Pack
Vet intro.png
Download: Official Forum Thread or [1]
Author: vettlingr
Tile Size: 32×32
Resolution: 1920×600
Current Version: 1.6
DF Compatibility: 0.47.05
Installation: Instructions at download site
Last updated: July 3, 2022. This is a Dwarf Fortress tileset for 32x32. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. All or most made by a single author!

If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!

Meph Tileset[edit]

Download: No longer available Not for commercial use, due to copyright concerns: https://github.com/DFgraphics/Meph/releases/tag/47.05_v5.5.1-V
Author:
Tile Size: 32×32
Resolution: Variable
Current Version:
DF Compatibility: 0.47.05
Installation: N/A
Retired Nov 14, 2021, due to copyright concerns (see forum thread for more info)

Last updated: Mar 11, 2020. The Meph tileset was the first graphical 32x32 tileset for Dwarf Fortress. ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.”

The Meph tileset used Dfhack and TWBT.

24×24 square graphics sets[edit]

GemSet[edit]

Screenshot of game using the Gemset Graphics Pack
Gemset Logo.png
Download: [2] or [3]
Author: DragonDePlatino
Tile Size: 24×24 / 48×48
Resolution: 1920×600
Current Version: 1.41
DF Compatibility: 0.42.04
Installation: Instructions at download site
Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained.

The first complete 24×24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.

Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.

All creature graphics are finished and TWBT support is currently in-development.

Dungeon Set[edit]

Screenshot of game using the Dungeon Set Graphics Pack
Dungeonsetlogo.png
Download: Official Forum Thread
Author: utkonos
Tile Size: 24×24
Resolution: 1920×600
Current Version: 1.03
DF Compatibility: 0.43.03
Installation: Instructions at download site
Last updated: June 28, 2016.

A TWBT compatible graphics set drawn in a realistic style.


18×18 square graphics sets[edit]

CLA's ASCII-like Graphics Set[edit]

Screenshot of game using CLA's ASCII-like Graphics Set
ZwymD.png
Download: Official Forum Thread, Github
Author: CLA
Tile Size: 18×18
Resolution: 1440×450
Current Version:
DF Compatibility: 0.47.05
Installation:
Last updated: Feb 4, 2020

ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on Haowan with opaque ground tiles


Bitlands 18x18 Unofficial[edit]

Screenshot of game using Bitlands 18x18 Graphics Set
Bitlands 18x18 sample.png
Download: 0.47.05 Forum Post
Author: DragonDePlatino / Wokko
Tile Size: 18×18
Resolution: 1440×450
Current Version:
DF Compatibility: 0.47.05
Installation: See forum thread
Last updated March 20, 2021

Unofficial 18×18 conversion of DragonDePlatino's Bitlands set. Original conversion done by Wokko. Latest update posted by jecowa.

Ironhand and Wormslayer's Graphics Pack[edit]

Screenshot of game using Ironhand and Wormslayer's Graphics Pack
Ironhandtileset.png
Download: Official Forum Thread (and DFFD for v0.44), Github
Author: Ironhand and Wormslayer
Tile Size: 18×18 / unofficial 16×16 version (Ironhand16 for 0.40.09)
Resolution: 1440×450
Current Version: 47.04A
DF Compatibility: 0.47.05
Installation: Available pre-installed or as a patch
Last updated: Mar 1, 2020.

16×16 square graphics sets[edit]

Geoduck's 16×16 Graphics Set[edit]

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck logo.png
Download: Geoduck's Dwarf Fortress 16x16 page
Author: Geoduck
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 2.0
DF Compatibility: 0.43.03
Installation: Instructions at download site
Last updated: May 29, 2016

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.

Rally Ho! Graphics Set[edit]

Rallyhologo.png
Download: Rydel's Forum Thread, Github
Author: Rydel
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 47.04
DF Compatibility: 0.47.05
Installation: Instructions in readme
Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained.

Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.

Mayday's Graphic Set[edit]

Screenshot of game using Mayday's Graphic Set
DFG13.png
Download: Mayday's site or GitHub
Author: Mikemayday
Tile Size: 16×16
Resolution: 1280 horizontal
Current Version: 47.04
DF Compatibility: 0.47.05
Installation: Available as a pre-installed copy.
Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained.

Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).

Obsidian Graphics Set[edit]

Screenshot of game using the Obsidian Graphics Set
Obsidian Graphics Set.png
Download: Official Forum Page or GitHub
Author: Obsidian Soul
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 47.04a
DF Compatibility: 0.47.05
Installation: Instructions at download site
Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. Click here for a full sprite sheet!

A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.

Phoebus' Graphics Set[edit]

Screenshot of game using Phoebus' Graphics Pack
Phoebus 16x16.png
Download: GitHub repository
Author: Phoebus
Tile Size: 16×16
Resolution: 1280×400
Current Version: 47.04a
DF Compatibility: 0.47.05
Installation: Available pre-installed or as a patch
Phoebus quit supporting it but community tries to keep it up to date, see github repo

Spacefox Graphics Set[edit]

Screenshot of game using the Spacefox Graphics Set
Spacefox-preview.png
Download: GitHub repository
Author: Spacefox
Tile Size: 16×16
Resolution: 1280×400
Current Version: 47.04
DF Compatibility: 0.47.05
Installation: Instructions at download site
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.

Tergel Graphics Set[edit]

Tergellogo.png
Download: Forum thread, Github
Author: CowThing
Tile Size: 12×12 or 16×16
Resolution: 1024×768
Current Version: 47.01
DF Compatibility: 0.47.05
Installation: Instructions at download site
Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained.

Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.

15×15 square graphics sets[edit]

Duerer 15×15 Graphics Set[edit]

Screenshot of game using the Duerer graphics set.
Duererlogo.png
Download: Forum thread
Author: HaterSkater
Tile Size: 15×15
Resolution: 1280×400
Current Version: 0.6.A
DF Compatibility: 0.42.02
Installation: Instructions at download site
Last updated: December 6, 2015. No longer maintained.

That's it. Engraved Dwarf Fortress. The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.


10×10 square graphics sets[edit]

Taffer's Tilesets & Graphics[edit]

Screenshot of game using Taffer's Tileset & Graphics
Taffergraphics.png
Download: Github
Author: Taffer
Tile Size: 10×10, 20×20
Resolution: Any
Current Version: 6.6.0 (Github: 47.04)
DF Compatibility: 0.47.05
Installation: Unzip over DF install
Last updated: Apr 4, 2020

Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.


12x18 non-square graphics sets[edit]

Bitlands[edit]

Screenshot of game using the Bitlands graphics set.
Bitlands logo cropped.png
Download: Forum thread
Author: DragonDePlatino
Tile Size: 12×18 (unofficial 18×18)
Resolution:
Current Version: 1.0.0
DF Compatibility: 0.44.12
Installation: Instructions at download site
Last updated: November 16, 2018

An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an unofficial version that supports 0.47.xx, as well as adds a 18×18 tile width option.

Bitlands uses Dfhack and TWBT.

16×24 non-square graphics sets[edit]

Anon's Tileset and Creature Graphics[edit]

Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.
Anontileset screen1.PNG
Download: [4]
Author: TilesetAnon
Tile Size: 16×24
Resolution:
Current Version: 1.01
DF Compatibility: 0.43.05
Installation: Available as a patch
Last updated: July 10, 2017

A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.