v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Graphics set repository"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Geoduck's 16x16 Graphics Set: new version released for 0.43.03)
(updated dates+version)
Line 173: Line 173:
 
| sprite          = 10×10
 
| sprite          = 10×10
 
| resolution      = Any
 
| resolution      = Any
| current version = 30
+
| current version = 31
| df compatible  = 0.42.06
+
| df compatible  = 0.43.03
 
| installation    = Unzip over DF install
 
| installation    = Unzip over DF install
| comments        = Last updated: March 4, 2016
+
| comments        = Last updated: June 01, 2016
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
}}
 
}}

Revision as of 08:18, 14 June 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

(For a list of existing tilesets, see tileset repository.)
(For information on graphics set creation, see DF2014:Graphic set)


Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.

24x24 square graphics sets

GemSet

Gemset Logo.png
Download: Official Forum Thread
Author: DragonDePlatino
Tile Size: 24×24 / 48×48
Resolution: 1920×600
Current Version: 1.4
DF Compatibility: 0.42.04
Installation: Instructions at download site
Last updated: May 17, 2015

The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.

Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.

All creature graphics are finished and TWBT support is currently in-development.

18x18 square graphics sets

CLA's ASCII-like Graphics Set

Screenshot of game using CLA's ASCII-like Graphics Set
ZwymD.png
Download: Official Forum Thread, Github
Author: CLA
Tile Size: 18×18
Resolution: 1440x450
Current Version: 23
DF Compatibility: 0.43.01
Installation: Available pre-installed or as a patch
Last updated: May 10, 2016

ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on Haowan with opaque ground tiles

Ironhand and Wormslayer's Graphics Pack

Screenshot of game using Ironhand and Wormslayer's Graphics Pack
Ironhandtileset.png
Download: Official Forum Thread
Author: Ironhand and Wormslayer
Tile Size: 18×18 / unofficial 16×16 version (Ironhand16 for 0.40.09)
Resolution: 1440x450
Current Version: 0.68
DF Compatibility: 0.34.07 / unofficial update for 0.40.09
Installation: Available pre-installed or as a patch
Last updated: March 30, 2012

16×16 square graphics sets

Beefmo 2012

[Sample creatures from Beefmo 2012, maintained by Thirin|http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]

Dwarves

Goblins

Men Some Animals

Download: Beefmo 2012 page on DFFD
Author: Beefmo and Thirin
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.54
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: Dec 26, 2012

Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found here.

Geoduck's 16x16 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck logo.png
Download: Geoduck's Dwarf Fortress 16x16 page
Author: Geoduck
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 2.0
DF Compatibility: 0.43.03
Installation: Instructions at download site
Last updated: May 29, 2016

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.

Mayday's Graphic Set

Screenshot of game using Mayday's Graphic Set
DFG13.png
Download: Mayday's site
Author: Mikemayday
Tile Size: 16×16
Resolution: 1280 horizontal
Current Version: 40_05
DF Compatibility: 0.40.05
Installation: Available as a pre-installed copy.
Last updated: 28 July 2014

Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).

Obsidian Graphics Set

Screenshot of game using the Obsidian Graphics Set
Obsidian Graphics Set.png
Download: Official Forum Page
Author: Obsidian Soul
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.8
DF Compatibility: 0.34.11 (unofficial DF2014 update available, see description)
Installation: Instructions at download site
Last updated: July 24, 2013

A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.

Unofficial updates for DF2014 are bundled with PeridexisErrant's DF Starter Pack for Windows, fricy's MacNewbie Pack for Mac, and Beautato's Linux Lazy Newb Pack for Linux.

Phoebus' Graphics Set

Screenshot of game using Phoebus' Graphics Pack
Phoebus 16x16.png
Download: Official Forum Thread
Author: Phoebus
Tile Size: 16×16
Resolution: 1280×400
Current Version: 0.40.12v00
DF Compatibility: 0.40.24
Installation: Available pre-installed or as a patch
Last updated: January 7, 2015

Spacefox Graphics Set

Screenshot of game using the Spacefox Graphics Set
Spacefox-preview.png
Download: Official Forum Thread
Author: Spacefox
Tile Size: 16×16
Resolution: 1280×400
Current Version: 1.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: August 01, 2013

A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.

12×12 square graphics sets

Geoduck's 12x12 Graphics Set

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck12x12dwarfsample2.png
Download: Geoduck's 12x12 Dwarf Fortress page
Author: Geoduck
Tile Size: 12×12
Resolution: 1024×768
Current Version: 3.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.

10×10 square graphics sets

Taffer's Tilesets & Graphics

Screenshot of game using Taffer's Tileset & Graphics
Taffergraphics.png
Download: Github
Author: Taffer
Tile Size: 10×10
Resolution: Any
Current Version: 31
DF Compatibility: 0.43.03
Installation: Unzip over DF install
Last updated: June 01, 2016

Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.