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Difference between revisions of "Graphics set repository"
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− | {{ | + | {{Quality|Superior|10:59, 18 May 2015 (UTC)}} |
− | + | {{av}} | |
− | + | {{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}} | |
+ | {{For/see|information on graphics set creation|[[Graphic set]]}} | ||
− | '''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[ | + | '''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. |
+ | ==24x24 square graphics sets== | ||
+ | ===GemSet=== | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Gemset_Logo.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] | ||
+ | | author = DragonDePlatino | ||
+ | | sprite = 24×24 / 48×48 | ||
+ | | resolution = 1920×600 | ||
+ | | current version = 1.4 | ||
+ | | df compatible = 0.42.04 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: May 17, 2015 | ||
+ | The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics. | ||
+ | |||
+ | Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set. | ||
+ | |||
+ | All creature graphics are finished and TWBT support is currently in-development. | ||
+ | }} | ||
==18x18 square graphics sets== | ==18x18 square graphics sets== | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:ZwymD.png|256px]] | | image = [[Image:ZwymD.png|256px]] | ||
− | | download link = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread] | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github] |
| author = CLA | | author = CLA | ||
| sprite = 18×18 | | sprite = 18×18 | ||
| resolution = 1440x450 | | resolution = 1440x450 | ||
− | | current version = | + | | current version = 23 |
− | | df compatible = 0. | + | | df compatible = 0.44.01 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: November 24, 2017 |
− | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. | + | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles |
}} | }} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]--> | | image = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]--> | ||
− | | download link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] (Original author is inactive, but this thread continues to host updates.) |
| author = Ironhand and Wormslayer | | author = Ironhand and Wormslayer | ||
− | | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0. | + | | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0.40.09)] |
| resolution = 1440x450 | | resolution = 1440x450 | ||
| current version = 0.68 | | current version = 0.68 | ||
− | | df compatible = 0. | + | | df compatible = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09] |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: July 5, 2016 |
}} | }} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Geoduck logo.png|256px]] | | image = [[Image:Geoduck logo.png|256px]] | ||
− | | download link = [http:// | + | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page] |
| author = Geoduck | | author = Geoduck | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
− | | current version = | + | | current version = 2.0 |
− | | df compatible = 0. | + | | df compatible = 0.43.03 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: May | + | | comments = Last updated: May 29, 2016 |
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:DFG13.png|256px]] | | image = [[Image:DFG13.png|256px]] | ||
− | | download link = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] | + | | download link = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday GitHub] |
| author = [[User:Mikemayday|Mikemayday]] | | author = [[User:Mikemayday|Mikemayday]] | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280 horizontal | | resolution = 1280 horizontal | ||
− | | current version = | + | | current version = 40_05 |
− | | df compatible = 0.40. | + | | df compatible = 0.40.05 |
| installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | | installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | ||
− | | comments = Last updated: | + | | comments = Last updated: 28 July 2014 |
− | Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }} | + | Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). |
+ | |||
+ | There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier). | ||
+ | }} | ||
===Obsidian Graphics Set=== | ===Obsidian Graphics Set=== | ||
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| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
| current version = 0.8 | | current version = 0.8 | ||
− | | df compatible = 0.34.11 | + | | df compatible = 0.34.11 (unofficial DF2014 update available, see description) |
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: July 24, 2013 | | comments = Last updated: July 24, 2013 | ||
− | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}} | + | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. |
+ | |||
+ | Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}} | ||
===Phoebus' Graphics Set=== | ===Phoebus' Graphics Set=== | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | | image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | ||
− | | | + | | forum thread = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] |
+ | | download link = [https://github.com/DFgraphics/Phoebus GitHub repository] | ||
| author = Phoebus | | author = Phoebus | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = 0. | + | | current version = 0.43.04 |
− | |||
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = | + | | comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo |
}} | }} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Spacefox-preview.png|256px]] | | image = [[Image:Spacefox-preview.png|256px]] | ||
− | | download link = [ | + | | download link = [https://github.com/DFgraphics/Spacefox GitHub repository] |
| author = Spacefox | | author = Spacefox | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = | + | | current version = 43.05e |
− | | df compatible = 0. | + | | df compatible = 0.43.05 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | |||
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | ||
}} | }} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Geoduck12x12dwarfsample2.png|256px]] | | image = [[Image:Geoduck12x12dwarfsample2.png|256px]] | ||
− | | download link = [http:// | + | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] |
| author = Geoduck | | author = Geoduck | ||
| sprite = 12×12 | | sprite = 12×12 | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Taffergraphics.png|250px]] | | image = [[Image:Taffergraphics.png|250px]] | ||
− | | download link = [ | + | | download link = [https://github.com/nc-z/taffer Github] |
| author = Taffer | | author = Taffer | ||
− | | sprite = 10×10 | + | | sprite = 10×10, 20×20 |
| resolution = Any | | resolution = Any | ||
− | | current version = | + | | current version = 4.8 |
− | | df compatible = 0. | + | | df compatible = 0.43.05 |
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
− | | comments = Last updated: | + | | comments = Last updated: January 10, 2017 |
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
+ | }} | ||
+ | |||
+ | ==16x24 non-square graphics sets== | ||
+ | ===Anon's Tileset and Creature Graphics=== | ||
+ | [[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Anontileset_screen1.PNG]] | ||
+ | | download link = [http://dffd.bay12games.com/file.php?id=12544] | ||
+ | | author = TilesetAnon | ||
+ | | sprite = 16×24 | ||
+ | | current version = 1.0 | ||
+ | | df compatible = 0.43.05 | ||
+ | | installation = Available as a patch | ||
+ | | comments = Last updated: November 04, 2016 | ||
+ | A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel. | ||
}} | }} | ||
{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
+ | {{Category| Graphics}} |
Revision as of 12:46, 26 November 2017
v50.12 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a list of existing tilesets, see Tileset repository.
- For information on graphics set creation, see Graphic set.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
24x24 square graphics sets
GemSet
|
18x18 square graphics sets
CLA's ASCII-like Graphics Set
|
Ironhand and Wormslayer's Graphics Pack
|
16×16 square graphics sets
Beefmo 2012
Dwarves |
|
Geoduck's 16x16 Graphics Set
|
Mayday's Graphic Set
|
Obsidian Graphics Set
|
Phoebus' Graphics Set
|
Spacefox Graphics Set
|
12×12 square graphics sets
Geoduck's 12x12 Graphics Set
|
10×10 square graphics sets
Taffer's Tilesets & Graphics
|
16x24 non-square graphics sets
Anon's Tileset and Creature Graphics
|