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Difference between revisions of "Graphics set repository"
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− | + | {{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}} | |
− | + | {{For/see|information on graphics set creation|[[Graphic set]]}} | |
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| resolution = 1440x450 | | resolution = 1440x450 | ||
| current version = 23 | | current version = 23 | ||
− | | df compatible = 0. | + | | df compatible = 0.44.01 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: November 24, 2017 |
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ||
}} | }} | ||
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| download link = [https://github.com/nc-z/taffer Github] | | download link = [https://github.com/nc-z/taffer Github] | ||
| author = Taffer | | author = Taffer | ||
− | | sprite = 10×10 | + | | sprite = 10×10, 20×20 |
| resolution = Any | | resolution = Any | ||
− | | current version = | + | | current version = 4.8 |
− | | df compatible = 0.43. | + | | df compatible = 0.43.05 |
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
− | | comments = Last updated: | + | | comments = Last updated: January 10, 2017 |
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
}} | }} |
Revision as of 12:46, 26 November 2017
v50.12 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a list of existing tilesets, see Tileset repository.
- For information on graphics set creation, see Graphic set.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
24x24 square graphics sets
GemSet
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18x18 square graphics sets
CLA's ASCII-like Graphics Set
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Ironhand and Wormslayer's Graphics Pack
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16×16 square graphics sets
Beefmo 2012
Dwarves |
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Geoduck's 16x16 Graphics Set
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Mayday's Graphic Set
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Obsidian Graphics Set
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Phoebus' Graphics Set
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Spacefox Graphics Set
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12×12 square graphics sets
Geoduck's 12x12 Graphics Set
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10×10 square graphics sets
Taffer's Tilesets & Graphics
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16x24 non-square graphics sets
Anon's Tileset and Creature Graphics
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