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Difference between revisions of "Kennel"

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A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skill]]s enabled.  
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A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skill]]s enabled. Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]"  is used solely at a [[butcher's shop]] (namely "Extract from a dead animal"), but that '''skill''' is one of the three that can build a kennel.
 
 
''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]"  is used solely at a [[butcher's shop]](namely "Extract from a dead animal").  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
 
  
 
Kennels allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. In a previous version the taming and training of large animals such as [[dog]]s was also done at a kennel, but these tasks are now performed at an animal training [[activity zone]].
 
Kennels allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. In a previous version the taming and training of large animals such as [[dog]]s was also done at a kennel, but these tasks are now performed at an animal training [[activity zone]].

Revision as of 00:09, 30 July 2014


Kennel

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Job Requirement

1 of

Construction
Materials Jobs

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Purpose
This article is about the current version of DF.
Note that some content may still need to be updated.

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled. Note that the labor associated with the skill "small animal dissection" is used solely at a butcher's shop (namely "Extract from a dead animal"), but that skill is one of the three that can build a kennel.

Kennels allow the capturing of small animals (vermin) with an animal trap, like a butcher's shop. The kennels also allow animal trainers to tame these small animals. In a previous version the taming and training of large animals such as dogs was also done at a kennel, but these tasks are now performed at an animal training activity zone.

Kennel Tasks

Capture a Live Land Animal

Requires: An animal trap and a trapper.

This task directs the trapper to attempt to capture vermin with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual vermin creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it. Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal stockpile by anyone with the animal hauling labour. Any animal caught in a trap will be identified as "live": for example, a "live rat", a "live rhino lizard", or a "live caphopper". These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.

Note that gnawing vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available. Wooden animal traps do work fine for non-gnawing vermin.

Tame a Small Animal

Requires: An animal trainer and trapped "live" vermin.

This task is used to tame caged vermin for adoption as pets; if a live vermin is not tamed as a pet, it may eventually be eaten by a dwarf as a form of exotic cuisine (even things that would make most people cringe, such as hamsters, lizards, and worms). Vermin can only be tamed if they are in an animal trap and not a cage. If a vermin you want to train is in a cage, it can be unassigned from the cage, and a recapture task to put it back into an animal trap will be generated automatically.



Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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