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Difference between revisions of "Level of conflict"

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(added brawl and clarified lethal; will still have to test horseplay in the arena to verify what it does (not available in adventure mode, AFAICT), and will have to verify sparring bug has been fixed as of 40.07)
(horseplay + sparring)
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Lethal combat is a fight to the death.  Drawing weapons will escalate combat into lethality.  Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
 
Lethal combat is a fight to the death.  Drawing weapons will escalate combat into lethality.  Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
  
Combat also escalates to lethal if you attempt to [[wrestle]] any body part with the THROAT token.  There is no way to place a chokehold on someone in Dwarf Fortress without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness.  Although real-world police officers employ chokeholds with non-lethal intent, this is still probably correct behaviour: a real-life police officer will respond with deadly force if you attempt to choke them in return.  (Please do not try this at home.)
+
Combat also escalates to lethal if you attempt to wrestle the opponent's throat (that is, any body part with the THROAT token).  There is no way to place a chokehold on someone in Dwarf Fortress without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness.  Although real-world police officers employ chokeholds with non-lethal intent, this is still probably correct behaviour: a real-life police officer will respond with deadly force if you attempt to choke them in return.  (Please do not try this at home.)
  
 
=== Non-lethal ===
 
=== Non-lethal ===
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=== Brawl ===
 
=== Brawl ===
 
A brawl occurs when one person attacks another with fists only, with no wrestling taking place.  A common situation in which a brawl can be initiated is by punching someone who has spat at you.
 
A brawl occurs when one person attacks another with fists only, with no wrestling taking place.  A common situation in which a brawl can be initiated is by punching someone who has spat at you.
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 +
=== Horseplay ===
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In horseplay, participants will strike one another but will pull all of their blows, "lightly tapping the target".  It has no clear difference from training and no presently known circumstance in which it can be initiated in either adventurer mode or dwarf fortress mode.
  
 
=== Training ===
 
=== Training ===
Training is the mode used in sparring.  Sparring is currently buggy as weapons are never drawn, as in non-lethal combats and brawls{{bug|7519}}, resulting in weapon-related skills never rising during sparring sessions.
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Training is the mode used in sparring.  In sparring, participants will use training weapons if they are available, and will "pull" their blows to inflict as little injury as possibly by "lightly tapping the target".  A bug{{bug|7519}} related to participants not using their weapons when sparring was fixed in version 0.40.07.

Revision as of 03:25, 12 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different levels of confict exist and are used in different circumstances.

In adventurer mode, you can view the level of combat with any particular enemy with the look command.

Levels

The levels revealed in the object testing arena are as follows:

  • No quarter
  • Lethal
  • Non-lethal
  • Brawl
  • Training
  • Horseplay
  • Encounter

One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:

  • Ally

No Quarter

An attacker who gives no quarter will refuse to accept surrender or otherwise spare the life of an opponent, meaning the conflict will not end until either the opponent is dead or the attacker retreats. No-quarter mode is caused by either required kill ethics (where surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the opponent faking surrender (so the attacker will not fall for such tricks again).

Lethal

Lethal combat is a fight to the death. Drawing weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight.

Combat also escalates to lethal if you attempt to wrestle the opponent's throat (that is, any body part with the THROAT token). There is no way to place a chokehold on someone in Dwarf Fortress without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness. Although real-world police officers employ chokeholds with non-lethal intent, this is still probably correct behaviour: a real-life police officer will respond with deadly force if you attempt to choke them in return. (Please do not try this at home.)

Non-lethal

Non-lethal combat is a fight without weapons drawn. Non-lethal fights may end without killing a creature.

Brawl

A brawl occurs when one person attacks another with fists only, with no wrestling taking place. A common situation in which a brawl can be initiated is by punching someone who has spat at you.

Horseplay

In horseplay, participants will strike one another but will pull all of their blows, "lightly tapping the target". It has no clear difference from training and no presently known circumstance in which it can be initiated in either adventurer mode or dwarf fortress mode.

Training

Training is the mode used in sparring. In sparring, participants will use training weapons if they are available, and will "pull" their blows to inflict as little injury as possibly by "lightly tapping the target". A bugBug:7519 related to participants not using their weapons when sparring was fixed in version 0.40.07.