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Difference between revisions of "List of mods"

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(→‎OldGenesis Mod: forum link where 0.40.xx starts)
(→‎vilous Mod: Updated with current information)
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==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
 
==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
'''''Current version: 4.7''''' for '''''DF Version 0.40.19'''''<br >
+
'''''Current version: 1.3''''' for '''''DF Version 0.42.xx'''''<br >
  
 
'''Description:'''
 
'''Description:'''
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Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Type: Major<br />
 
Type: Major<br />
Summary:The land of the beast men is on the march! Vilous comes alive in your dwarf fortress worlds! With four new races based on the Vilous novella by Trancy Mick. Set many years after the collapse of the Silvorain empire, the northern Sergals have become a slightly more docile race soon with this lasting peace the other races of Vilous took their time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppressed by the Northerns escaped back to their deserts and began to rebuild it on a farming and trading culture based around religion. The Nevreans a technological race of avians far more advanced than most of the other creatures that inhabit Vilous, with firearms and stronger armor to make up for there physical downfalls ( armor soon to come ).  The Talyxians a cat like race born for the trees agile and fast, and unlike the Elves they are happy with cutting down and using the forest, much to there Elf neighbors' dismay. Lastly the Agudners, an ancient race lost to a cataclysm, the last survivors cling to survival spreading out in what small numbers are left, not much is know about them or their technology.
+
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
  
 
Adds:
 
Adds:
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*Nevrean race
 
*Nevrean race
 
*Talyxian race
 
*Talyxian race
*agundner race
+
*Agundner race
*13 new weapons, including guns
+
*Assorted Tal wildlife
*14 new armors cloths and hats
+
*New items
*1 new plant
 
*3 new workshops
 
*1 new megabeast
 
 
all of which come in packs that can be included or left out for different configurations of the mod.
 
all of which come in packs that can be included or left out for different configurations of the mod.
  
  
 
[http://dffd.bay12games.com/file.php?id=5255 Download]
 
[http://dffd.bay12games.com/file.php?id=5255 Download]
 
  
 
==[http://www.bay12forums.com/smf/index.php?topic=52988.0 OldGenesis Mod]==
 
==[http://www.bay12forums.com/smf/index.php?topic=52988.0 OldGenesis Mod]==

Revision as of 18:42, 4 January 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

Community Mod List

Modest Mod

Current version: 0.40.24-1 for DF Version 0.40.24
Legacy version: 2.1 for DF Version 0.34.11

Description:

Author: Igfig
Custodian: Button
Type: Modpack
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.

See forum thread for the list of changes.

Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod after the graphics pack.)

Download (ASCII-compatible)
Download (Phoebus-compatible)
Download (Spacefox-compatible)
Forum thread


Masterwork Dwarf Fortress (MDF)

Alpha version: V.006 for DF Version 0.40.24
Legacy version: v1.31 for DF Version 0.34.11

Description:

Author: Meph
Type: Modpack
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!

Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.

Note: The conversion to DF v0.40 is in progress; some features are not yet available. See the forum thread for details.


Download: v0.40 v0.34
Masterwork Mod Wiki
Bay12 sub-forum


vilous Mod

Current version: 1.3 for DF Version 0.42.xx

Description:

Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.

Adds:

  • sergal race
  • Nevrean race
  • Talyxian race
  • Agundner race
  • Assorted Tal wildlife
  • New items

all of which come in packs that can be included or left out for different configurations of the mod.


Download

OldGenesis Mod

Current version: 0.40.24b (May 2015) for DF Version 0.40.24

Description:

Author: Deon
Maintainer and contributor: TomiTapio
Type: Total Conversion
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).
- 16 races/subraces
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.
Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops, including an Altar of War and Altar of Nature.
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain.
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.
- Bogeymen disabled in worldgen init file, for better adventuring.
Forum Thread Forum post when 0.40.xx version
Download Ironhand Download Phoebus Download ascii