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Difference between revisions of "List of mods"

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==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
 
==[http://www.bay12forums.com/smf/index.php?topic=28829.0 Community Mod List]==
  
==[http://www.bay12forums.com/smf/index.php?topic=105871.0 Modest Mod]==
+
==[http://www.bay12forums.com/smf/index.php?topic=148265.0 Modest Mod]==
'''''Current version: 2.1 ''''' for '''''DF Version 0.34.11'''''<br >
+
'''''Current version: 0.40.24-1''''' for '''''DF Version 0.40.24'''''<br >
 +
'''''Legacy version: [http://www.bay12forums.com/smf/index.php?topic=105871.0 2.1]''''' for '''''DF Version 0.34.11'''''<br >
  
 
'''Description:'''
 
'''Description:'''
  
Author: Igfig<br />
+
'''Author:''' Igfig<br />
Type: Modpack<br />
+
'''Custodian:''' Button<br />
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
+
'''Type:''' Modpack<br />
 +
'''Summary:''' The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.
  
 
See forum thread for the list of changes.<br >
 
See forum thread for the list of changes.<br >
  
Support is provided for Phoebus, Ironhand and ASCII tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
+
Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod '''after''' the graphics pack.)<br >
  
[http://dffd.wimbli.com/file.php?id=6028 Download (ASCII-compatible)]<br />
+
[http://dffd.bay12games.com/file.php?id=10523 Download (ASCII-compatible)]<br />
[http://dffd.wimbli.com/file.php?id=6843 Download (Phoebus-compatible)]<br />
+
[http://dffd.bay12games.com/file.php?id=10546 Download (Phoebus-compatible)]<br />
[http://dffd.wimbli.com/file.php?id=6844 Download (Ironhand-compatible)]<br />
+
[http://dffd.bay12games.com/file.php?id=10571 Download (Spacefox-compatible)]<br />
[http://www.bay12forums.com/smf/index.php?topic=105871.0 Forum thread]
+
[http://www.bay12forums.com/smf/index.php?topic=148265.0 Forum thread]
  
==[http://www.bay12forums.com/smf/index.php?topic=84186.0 Legends of Forlorn Realms (LFR)]==
 
'''''Current version: 0.21a ([http://dffd.wimbli.com/file.php?id=4242 Ironhand], [http://dffd.wimbli.com/file.php?id=7620 ASCII]) ''''' for '''''DF Version 0.34.11'''''<br />
 
'''''Legacy version: [http://dffd.wimbli.com/file.php?id=5529 0.15a] ''''' for '''''DF Version 0.31.25+'''''
 
 
'''Author''': [http://www.bay12forums.com/smf/index.php?action=profile;u=32622 narhiril]<br />
 
'''Type''': Major<br />
 
'''Forum''': [http://www.bay12forums.com/smf/index.php?topic=84186.0 thread]<br />
 
'''Description''': A major modification that aims to set itself apart from the other major expansion mods out there.  Rather than simply adding every feature imaginable, LFR strives to follow a single author's consistent vision.
 
 
LFR includes dozens of new creatures (EVERY ONE with custom graphics), new metals and minerals, an obscene number of new weapons and armor types, and some very unique civilizations, each with their own distinctive flavor and style.  LFR contains extensive lore files, an incredibly detailed manual to help you navigate the new features, and two multi-tiered, interlocking advancement trees to advance your civilization in the ways of technology and spirituality.  Rife with new features to discover and a huge amount of hidden content, LFR is rewarding for both casual players and those looking for more of a challenge.
 
 
LFR offers support for both Ironhand and ASCII tilesets, and is fully compatible with Fortress Defense II, for those desiring even more chaos. Starting with version 0.20, LFR uses [[Utility:DFHack|DFHack]] features (the distribution files include DFHack for Windows; installation on other platforms requires some manual steps).
 
  
 
==[http://www.bay12forums.com/smf/index.php?board=24.0 Masterwork Dwarf Fortress (MDF)]==
 
==[http://www.bay12forums.com/smf/index.php?board=24.0 Masterwork Dwarf Fortress (MDF)]==
'''''Current version: {{DF:Current/mw}} ''''' for '''''DF Version 0.34.11'''''<br >
+
'''''Current version: V1.23''''' for '''''DF Version 0.43.03'''''<br >
 +
'''''Legacy version: {{DF:Current/mw}} ''''' for '''''DF Version 0.34.11'''''<br >
  
 
'''Description:'''
 
'''Description:'''
Line 47: Line 37:
 
Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.<br >
 
Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.<br >
  
[http://dffd.wimbli.com/file.php?id=5315 Download]<br />
+
'''Note''':The 42.06 version doesn't have all the feature of legacy, but it is being rapidly updated.
 +
 
 +
 
 +
Download: [http://dffd.bay12games.com/file.php?id=10702 v0.40] [http://dffd.bay12games.com/file.php?id=5315 v0.34]<br />
 
[[Masterwork:Main Page|Masterwork Mod Wiki]]<br />
 
[[Masterwork:Main Page|Masterwork Mod Wiki]]<br />
 
[http://www.bay12forums.com/smf/index.php?board=24.0 Bay12 sub-forum]
 
[http://www.bay12forums.com/smf/index.php?board=24.0 Bay12 sub-forum]
  
==[http://dffd.wimbli.com/file.php?id=4101 Corrosion]==
+
==[http://www.bay12forums.com/smf/index.php?topic=140725.0: vilous Mod]==
 
+
'''''Current version: 1.3''''' for '''''DF Version 0.42.xx'''''<br >
'''Description:'''
 
 
 
Author: IT 000<br />
 
Type: Total Conversion<br />
 
Summary: A Total Conversion featuring hundreds of changes. Face hordes of Infected in a barren, and decimated world in an attempt to create a flourishing fort. <br />
 
Forum Post:[http://www.bay12forums.com/smf/index.php?topic=81068.0 Corrosion]
 
 
 
==[http://www.bay12forums.com/smf/index.php?topic=97516.0: vilous Mod]==
 
'''''Current version: [http://www.bay12forums.com/smf/index.php?topic=97516.0]''''' for '''''DF Version 0.40.01'''''
 
  
 
'''Description:'''
 
'''Description:'''
Line 67: Line 51:
 
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Author: Skie, Chronojiuj, Vellarain, Darklord92<br />
 
Type: Major<br />
 
Type: Major<br />
Summary:The land of the beast men is on the march! Vilous comes alive in your dwarf fortress worlds! With four new races based on the Vilous novella by Trancy Mick. Set many years after the collapse of the Silvorain empire, the northern Sergals have become a slightly more docile race soon with this lasting peace the other races of Vilous took their time to expand and evolve from simple races into full civilizations. The southern Sergals no longer enslaved and oppressed by the Northerns escaped back to their deserts and began to rebuild it on a farming and trading culture based around religion. The Nevreans a technological race of avians far more advanced than most of the other creatures that inhabit Vilous, with firearms and stronger armor to make up for there physical downfalls ( armor soon to come ).  The Talyxians a cat like race born for the trees agile and fast, and unlike the Elves they are happy with cutting down and using the forest, much to there Elf neighbors' dismay. Lastly the Agudners, an ancient race lost to a cataclysm, the last survivors cling to survival spreading out in what small numbers are left, not much is know about them or their technology.
+
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
  
 
Adds:
 
Adds:
Line 73: Line 57:
 
*Nevrean race
 
*Nevrean race
 
*Talyxian race
 
*Talyxian race
*agundner race
+
*Agundner race
*13 new weapons, including guns
+
*Assorted Tal wildlife
*14 new armors cloths and hats
+
*New items
*1 new plant
 
*3 new workshops
 
*1 new megabeast
 
 
all of which come in packs that can be included or left out for different configurations of the mod.
 
all of which come in packs that can be included or left out for different configurations of the mod.
 +
 +
 +
[http://dffd.bay12games.com/file.php?id=5255 Download]
 +
 +
==[http://www.bay12forums.com/smf/index.php?topic=52988.0 OldGenesis Mod]==
 +
'''''Current version: 0.40.24b''''' (May 2015) for '''''DF Version 0.40.24'''''
 +
 +
'''Description:'''
 +
 +
Author: [[User:Deon|Deon]]<br />
 +
Maintainer and contributor: TomiTapio<br />
 +
Type: Total Conversion<br />
 +
Summary:<br />
 +
- Three graphical versions (ASCII, Ironhand, Phoebus)<br />
 +
- Adventure mode crafting and spells<br />
 +
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).<br />
 +
- 16 races/subraces<br />
 +
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.<br /> Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).<br />
 +
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.<br />
 +
- Reworked plants and trees, many new plants and trees were added.<br />
 +
- Evil and good biomes have more diverse plantlife/trees.<br />
 +
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.<br />
 +
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.<br />
 +
- Dozens of new workshops, including an Altar of War and Altar of Nature.<br />
 +
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain. <br />
 +
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.<br />
 +
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.<br />
 +
- Bogeymen disabled in worldgen init file, for better adventuring.<br />
 +
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]  [http://www.bay12forums.com/smf/index.php?topic=52988.msg5551342#msg5551342 Forum post when 0.40.xx version]<br />
 +
[http://dffd.bay12games.com/file.php?id=10824 Download Ironhand]
 +
[http://dffd.bay12games.com/file.php?id=10832 Download Phoebus]
 +
[http://dffd.bay12games.com/file.php?id=10831 Download ascii]

Revision as of 22:49, 23 February 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Community Mod List

Modest Mod

Current version: 0.40.24-1 for DF Version 0.40.24
Legacy version: 2.1 for DF Version 0.34.11

Description:

Author: Igfig
Custodian: Button
Type: Modpack
Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a little better. French vanilla.

See forum thread for the list of changes.

Support is provided for Phoebus, Spacefox and ASCII tilesets. (Be sure to install Modest Mod after the graphics pack.)

Download (ASCII-compatible)
Download (Phoebus-compatible)
Download (Spacefox-compatible)
Forum thread


Masterwork Dwarf Fortress (MDF)

Current version: V1.23 for DF Version 0.43.03
Legacy version: v1.31 for DF Version 0.34.11

Description:

Author: Meph
Type: Modpack
Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +30 civs, and more!

Masterwork provides texture pack support for Phoebus, Ironhand and ASCII tilesets, and has a fully integrated Fortress Defense II, as well as configurable creature settings.

Note:The 42.06 version doesn't have all the feature of legacy, but it is being rapidly updated.


Download: v0.40 v0.34
Masterwork Mod Wiki
Bay12 sub-forum

vilous Mod

Current version: 1.3 for DF Version 0.42.xx

Description:

Author: Skie, Chronojiuj, Vellarain, Darklord92
Type: Major
Summary:For fans of the World of Vilous setting created by Mick39. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.

Adds:

  • sergal race
  • Nevrean race
  • Talyxian race
  • Agundner race
  • Assorted Tal wildlife
  • New items

all of which come in packs that can be included or left out for different configurations of the mod.


Download

OldGenesis Mod

Current version: 0.40.24b (May 2015) for DF Version 0.40.24

Description:

Author: Deon
Maintainer and contributor: TomiTapio
Type: Total Conversion
Summary:
- Three graphical versions (ASCII, Ironhand, Phoebus)
- Adventure mode crafting and spells
- 10 dwarven castes, including learning-disability Domple Dwarves (they're good with animals).
- 16 races/subraces
- cool real-world minerals like fluorspar, biotite(dark iron-rich mica), migmatite(gorgeous), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous volcanic), augite, azurite, corundum, sphene, barite, pegmatite.
Pink marble, pure marble, black marble[bitumin-darkened limestone], rapagranite(circular patterns granite), pentlandite ore (iron and nickel).
- 50+ new items, weapons, toys. You need oil lamps and shaman rings to build certain workshops.
- Reworked plants and trees, many new plants and trees were added.
- Evil and good biomes have more diverse plantlife/trees.
- Different trees have different value of wood. Value 1 for charcoal, value 2 and 3 for furniture and wooden weapons.
- Metalworking is reworked; many new alloys and metal types; magical metals; alchemy.
- Dozens of new workshops, including an Altar of War and Altar of Nature.
- Material and tissue overhaul; combat is deadlier and more realistic. Crossbow bolt to toe: don't faint from pain.
- Many tiers of leather. Small critters provide barely usable suede while megabeasts grant you deephide which is almost as good as metal. The leather tiers are: suede/leather/hide/mythskin/deephide.
- Caverns have visually noticeable difference in plants and critters; no longer caverns 1 will look the same as caverns 2 or cavens 3.
- Bogeymen disabled in worldgen init file, for better adventuring.
Forum Thread Forum post when 0.40.xx version
Download Ironhand Download Phoebus Download ascii