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Difference between revisions of "Map legend"

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m (Changed quality rating from "Superior" to "Exceptional" using the rating script)
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|{{Biome|♠|♣|#800000|#808080}}
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|{{Biome|♠|♣|#800080|#FF00FF}}
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|{{Biome|⌂|⌂|#FFFFFF|#FFFFFF}}
 
|{{Biome|⌂|⌂|#FFFFFF|#FFFFFF}}
 
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|{{Biome|⌂|⌂|#FFFF00|#FFFF00}}
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|{{Biome|⌂|⌂|#800080|#FF00FF}}
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|{{Biome|.|ⁿ|#FFFF00|#FFFF00}}
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|{{Biome|.|ⁿ|6:0:1|6:0:1}}
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|{{Biome|"|ⁿ|#FFFF00|#FFFF00}}
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|{{Biome|"|ⁿ|6:0:1|6:0:1}}
|{{Biome|"|ⁿ|#808080|#FF0000}}
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|{{Biome|"|⌠|#0000FF|#0000FF}}
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|{{Biome|"|⌠|#800080|#FF00FF}}
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|{{Biome|"|ⁿ|#0000FF|#0000FF}}  
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|{{Biome|∙|·|#00FFFF|#00FFFF}}
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|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|#0000FF|#000000}}
+
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|1:0:1}}
{{Raw Tile|┌╝|#0000FF|#000000}}
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{|
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|#00FFFF|#000000}}
+
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|3:0:1}}
{{Raw Tile|┌╝|#00FFFF|#000000}}
+
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{|
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|#FF0000|#000000}}
+
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|4:0:1}}
{{Raw Tile|┌╝|#808000|#000000}}
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|{{Biome|≈|≈|#800000|#808000}}
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|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|#808080|#000000}}
+
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|0:0:1}}
{{Raw Tile|┌┘|#808000|#000000}}
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! Tile !! Terrain  
 
! Tile !! Terrain  
 
|-
 
|-
|  {{Raw Tile|⌠|#008000|#000000}} || Swamp
+
|  {{Raw Tile|⌠|2:0:0}} || Swamp
 
|-
 
|-
|  {{Raw Tile|"|#008000|#000000}} || Swamp. also used for shrubland, savanna, and marsh
+
|  {{Raw Tile|"|2:0:0}} || Swamp. also used for shrubland, savanna, and marsh
 
|-
 
|-
|  {{Raw Tile|↑|#00FF00|#000000}} || Conifer Forest  
+
|  {{Raw Tile|↑|2:0:1}} || Conifer Forest  
 
|-
 
|-
| {{Raw Tile|♠|#00FF00|#000000}} || Broadleaf Forest
+
| {{Raw Tile|♠|2:0:1}} || Broadleaf Forest
 
|-
 
|-
| {{Raw Tile|Γ|#00FF00|#000000}} || Tropical Forest
+
| {{Raw Tile|Γ|2:0:1}} || Tropical Forest
 
|}
 
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|{{Raw Tile|î|#FFFF00|#000000}}
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|{{Raw Tile|î|6:0:1}}
|{{Raw Tile|¶|#FFFF00|#000000}}
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|}
 
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|{{Raw Tile|+|#808080|#000000}}
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|{{Raw Tile|+|0:0:1}}
|{{Raw Tile|*|#808080|#000000}}
+
|{{Raw Tile|*|0:0:1}}
|{{Raw Tile|#|#808080|#000000}}
+
|{{Raw Tile|#|0:0:1}}
|{{Raw Tile|☼|#FFFFFF|#000000}}
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|{{Raw Tile|☼|7:0:1}}
 
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|{{Raw Tile|=|#008000|#000000}}
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|{{Raw Tile|=|2:0:0}}
|{{Raw Tile|≡|#008000|#000000}}
+
|{{Raw Tile|≡|2:0:0}}
|{{Raw Tile|æ|#008000|#000000}}
+
|{{Raw Tile|æ|2:0:0}}
|{{Raw Tile|Æ|#008000|#000000}}
+
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|{{Raw Tile|μ|#808080|#000000}}
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||''Takes the color from its former site (yellow for elven ruin, green for abandoned hamlet, etc)''{{verify}}
 
||''Takes the color from its former site (yellow for elven ruin, green for abandoned hamlet, etc)''{{verify}}
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|}
  
 
{{World}}
 
{{World}}

Revision as of 20:49, 22 August 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Tile Colors

The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.

Legend

Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Broadleaf Forest

Broadleaf forests change tiles with the seasons.

Tropical Broadleaf Rainforest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak
^ ^
^
^ ^
Volcano
^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
, ´
´ ,
, ´
´ ,
Badlands
V
V
n
n
V
V
V
V
Wetlands
Swamp
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River
─╗

┌╝

─╗

┌╝

─╗

┌╝

Ocean
Lake
~ ~
~ ~
Delta
≈─
Constructions
Roads
─┐

┌┘

Forests

Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles below or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tile Terrain
Swamp
" Swamp. also used for shrubland, savanna, and marsh
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

Sites

Note: for multiple symbols in one row, population increases from left to right.
Elven
Forest retreats
î
Human
Towns
+ * #
Hamlets
= æ Æ
Human Fortress
Dwarven
Mountain halls
Ω
Hillocks
Ω
Dwarf fortress
Ω
Goblin
Dark fortresses
Π Π Π
Dark pits
º º º
Caves and Lairs
Ruins
μ
Takes the color from its former site (yellow for elven ruin, green for abandoned hamlet, etc)[Verify]
Camps
Labyrinths
#
Shrines
Å
Tombs
0
Necromancer towers
I

Other

Any group or individual traveling
*
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other