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Difference between revisions of "Mission"

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{{Quality|Tattered|18:02, 30 November 2017 (UTC)}}
 
{{Quality|Tattered|18:02, 30 November 2017 (UTC)}}
'''Missions''' can be used in [[Fortress mode]] to interact with the outside world. They are created by pressing first {{k|c}} to view the [[Civilization/World Info]] screen, and then either pressing
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'''Missions''' are commands in [[Fortress mode]] for one or more [[squad|squads]] to visit [[site|sites]] outside of your fortress. They are created in the [[Civilization/World Info]] screen (accessed by pressing {{k|c}} in the main fortress view). There are multiple types of missions, such as raids, explorations, artifact recovery, and citizen recovery.
{{k|p}} to create a citizen recovery mission or pressing {{k|a}} to create an [[artifact]] recovery mission. In either case, select the desired citizen or artifact to be recovered and then press {{k|r}} to create a new mission. In the next screen, select a [[squad]] to be sent out on the mission. The dwarfs in the squad will automatically prepare themselves and leave the map's edge.  
 
  
Pressing {{k|m}} on the [[Civilization/World Info]] screen will show a list of active missions. You can reassign squads and delete missions on this screen.
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Raids and explorations are created by selecting a site with the cursor (controllable with the arrow keys). If the site you're viewing holds or is rumored to hold artifacts or prisoners, these will be listed. At the bottom of the screen, a prompt gives you information about the type of mission you're creating (i.e. 'r: Raid/Explore this site'). If a site is unable to be visited, the prompt will appear grayed out, and the text will explain why you cannot create the mission. Missions cannot be sent to occupied sites that are members of your civilization, but can be sent to unoccupied/abandoned sites. They also cannot be sent to locations that are impossible for your squads to reach (i.e. across oceans/glaciers). If all is well, you can then press {{k|r}} to create the mission and move into [[squad]] selection.
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Artifact recovery and citizen recovery missions are created by selecting the desired recoverable from either the missing citizens menu (accessible with {{k|p}}) or the artifact menu (accessible with {{k|a}}). Once you've selected an object or citizen, press {{k|r}} to create a new mission, and move into squad selection.
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Squad selection, as the name implies, simply involves select a squad (or multiple squads) to be sent out on the mission. Even if you do not select any squads by exiting the selection, the created mission will remain extant and active, albeit with no squads assigned to it.
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Once an active mission has one or more squads assigned to it, the dwarfs in those squads will automatically prepare themselves and leave the map's edge.
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Pressing {{k|m}} on the Civilization/World Info screen will show a list of active missions. You can reassign squads and delete missions on this screen.
  
 
When a squad returns from a missions it is announced by "<squad name> has returned". A mission [[report]] will be viewable from the {{k|r}}eport menu. In the report, the path the squad took is traced on the map and the events that took place along the way are revealed.
 
When a squad returns from a missions it is announced by "<squad name> has returned". A mission [[report]] will be viewable from the {{k|r}}eport menu. In the report, the path the squad took is traced on the map and the events that took place along the way are revealed.

Revision as of 08:28, 1 December 2017

Missions are commands in Fortress mode for one or more squads to visit sites outside of your fortress. They are created in the Civilization/World Info screen (accessed by pressing c in the main fortress view). There are multiple types of missions, such as raids, explorations, artifact recovery, and citizen recovery.

Raids and explorations are created by selecting a site with the cursor (controllable with the arrow keys). If the site you're viewing holds or is rumored to hold artifacts or prisoners, these will be listed. At the bottom of the screen, a prompt gives you information about the type of mission you're creating (i.e. 'r: Raid/Explore this site'). If a site is unable to be visited, the prompt will appear grayed out, and the text will explain why you cannot create the mission. Missions cannot be sent to occupied sites that are members of your civilization, but can be sent to unoccupied/abandoned sites. They also cannot be sent to locations that are impossible for your squads to reach (i.e. across oceans/glaciers). If all is well, you can then press r to create the mission and move into squad selection.

Artifact recovery and citizen recovery missions are created by selecting the desired recoverable from either the missing citizens menu (accessible with p) or the artifact menu (accessible with a). Once you've selected an object or citizen, press r to create a new mission, and move into squad selection.

Squad selection, as the name implies, simply involves select a squad (or multiple squads) to be sent out on the mission. Even if you do not select any squads by exiting the selection, the created mission will remain extant and active, albeit with no squads assigned to it.

Once an active mission has one or more squads assigned to it, the dwarfs in those squads will automatically prepare themselves and leave the map's edge.

Pressing m on the Civilization/World Info screen will show a list of active missions. You can reassign squads and delete missions on this screen.

When a squad returns from a missions it is announced by "<squad name> has returned". A mission report will be viewable from the report menu. In the report, the path the squad took is traced on the map and the events that took place along the way are revealed.

Mission events

This list is incomplete, please contribute
  • Slipped into settlement undetected
  • Searched settlement
  • Stole artifact
  • Freed the Human/Elf/Goblin/Dwarf
  • Confronted the Human/Elf/Goblin/Dwarf
  • The Human/Elf/Goblin/Dwarf fought with
  • Human/Elf/Goblin/Dwarf's (body part) was torn out/ripped off
  • Human/Elf/Goblin/Dwarf was struck down
  • Item/Artifact was looted from Human/Elf/Goblin/Dwarf