Difference between revisions of "DF2014:Monk"

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(This will probably change in the next version, given monks have monasteries to inhabit.)
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Monks will not [[immigration|migrate]] to your fortress in this version. Immigrants identified as monks are actually [[agent]]s (spies) from your own civilization who retained their assumed identities due to {{bugl|10490}}.
 
Monks will not [[immigration|migrate]] to your fortress in this version. Immigrants identified as monks are actually [[agent]]s (spies) from your own civilization who retained their assumed identities due to {{bugl|10490}}.
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[[ru:Monk]]

Latest revision as of 06:24, 15 January 2020

This article is about the current version of DF.


Monk is a profession for some inhabitants of generated sites like towns. Some monks show up as visitors in Fortress mode, and agents sometimes try to pose as monks. Monks form monastic orders, although their existence in the current version is purely abstract. Monks are shown in white.

In adventure mode you will occasionally see monks passing by when walking through a human hamlet. Following these monks will eventually lead to finding them stand still in the middle of a field, unmoving, but still willing to talk to you. These monks are purely for flavor.

Fortress mode[edit]

Monks will not migrate to your fortress in this version. Immigrants identified as monks are actually agents (spies) from your own civilization who retained their assumed identities due to Bug 10490.