v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

DF2014:Moth man

From Dwarf Fortress Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Moth man
m
Urist likes moth men for their coloration.
Biome

Variations

Moth - Moth man - Giant moth

Attributes
Alignment: Savage

· Flying · Learns · Humanoid

Cannot be tamed 
Size
Max: 35,000.5 cm3

Age
Adult at: Birth
Max age: 60-80
Cannot be butchered
This article is about an older version of DF.
A person with the head and wings of a moth.

Moth men are animal people variants of the common moth, who can inhabit most savage biomes. They spawn in groups of 1-5 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average dwarf. All moth men are born with Legendary skill in climbing.

Like other savage animal people, moth men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like moth men for their coloration.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Moth men are not, in fact, any sort of secretive paranormal monster, as dwarves find and kill them on a semiregular basis. The humans are just overreacting.

Additionally, and contrary to popular belief, moth men do not appear as a warning before cave-ins, structural failures or other unfortunate accidents. Warnings of such incidents should only be managed by burrow assignment rather than superstition. Get back to work.

"Moth man" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: alen udos
Elvish: ìnevi onino
Goblin: atan ngorûg
Human: dunem abo