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Difference between revisions of "Murky pool"

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{{Quality|Superior|11:20, 18 May 2015 (UTC)}}
 
{{Quality|Superior|11:20, 18 May 2015 (UTC)}}
 
{{av}}
 
{{av}}
 +
{{buggy}}
  
'''Murky pools''' are small pools of [[water]] on the surface of the map. They can be filled with freshwater, saltwater or brackish water.
+
'''Murky pools''' are small bodies of stagnant [[water]] on the surface. Murky pools form tiny [[biome]]s that are enclosed by much larger biomes. The pool itself and tiles adjacent to the pool are counted as a biome. All kinds of [[vermin]] populate pools, which includes many edible and [[hateable]] vermin. Murky pools won't be shown on the [[embark|embark screen]], but they are a ubiquitous feature in any non-desert, non-freezing biome and will usually appear in high numbers. Some pools can be found merged with [[river]]s.
  
Murky pools act as a '''finite water source''' and a '''biome'''.
+
Murky pools contain a finite amount of water that can be drained and replenished over time. Water can evaporate completely during [[calendar|summer]] in sufficiently hot [[climate]]s, and be slowly refilled by [[rain]]water. Pools can also be artificially drained or filled up.
  
== As a water source ==
+
There are six types of pools, divided in climate and the salinity of the water. They are listed in the following table:
 
 
A '''pool''' can be used as a water source and [[dwarf|dwarves]] with the [[fishing]] labour enabled will attempt to fish in them.
 
 
 
Murky pools can evaporate completely in [[calendar|summer]] in sufficiently hot [[climate]]s, or can be [[screw pump|drained manually]], but in either case can be refilled by [[rain]]water or melting [[snow]] or [[ice]].
 
 
 
Drinking from a murky pool will give dwarves an unhappy [[thought]]. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool.
 
 
 
Using water from a murky pool to wash injuries results in a higher chance of the wound becoming [[Healthcare|infected.]]
 
 
 
Sometimes the only [[water]] visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a [[reservoir|cistern]] to collect the water from murky pools before it all evaporates.
 
 
 
== As a biome ==
 
 
 
The [[biome]] '''pool''' means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the [[embark|embark screen]], but most biomes have some.
 
 
 
There are six types of pools, divided in climate and the kind of water. They are listed in the following table:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|-style="background:#dddddd"
 
|-style="background:#dddddd"
|style="background:#aaaaaa"| ||'''Brackish water'''||'''Freshwater'''||'''Saltwater'''
+
|style="background:#aaaaaa"| ||'''Freshwater'''||'''Brackish water'''||'''Saltwater'''
 
|-
 
|-
|style="background:#dddddd"|'''Temperate'''||Temperate brackish pool ||Temperate freshwater pool||Temperate saltwater pool  
+
|style="background:#dddddd"|'''Temperate'''||Temperate freshwater pool ||Temperate brackish pool||Temperate saltwater pool  
 
|-
 
|-
|style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool  
+
|style="background:#dddddd"|'''Tropical'''||Tropical freshwater pool ||Tropical brackish pool ||Tropical saltwater pool  
 
|}
 
|}
  
These are also used for any dwarf-made pools of water, even those that may be connected to rivers.
+
== Uses ==
 +
=== Fishing ===
 +
Dwarves with the [[fishing]] labor enabled will begin to catch vermin fish from nearby murky pools. Fish population will run out very quickly and can be easily fished to local [[extinction]].
  
==Removing==
+
=== Water source ===
 +
A murky pool can be used as a water source, but this is not recommended. Drinking stagnant water will give dwarves an unhappy [[thought]], and using stagnent water to wash a [[wound]] will lead to [[health care#Infection|infection]]. Building a [[well]] will not clean the water. Dwarves generally won't use water from murky pools if [[alcohol]] or clean water is available.
  
In order to remove a murky pool, you must first remove the water. You can do this with a [[pump]], or you can let pools evaporate in hot/scorching climates, or you can just dig into your pools from the side and let the water drain away and evaporate.
+
== Removal ==
 +
In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:
 +
# Let the pool evaporate (only works in hot/scorching climates)
 +
# Dig into the pool from the side and let the water drain away to somewhere else
 +
# Drain the pool with [[screw pump]]s
  
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain structures, including farm plots, on dry "murky pool" tiles.
+
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including [[farm plot]]s, on dry "murky pool" tiles. Murky pool tiles will also block [[trade depot]] access. To de-murk those tiles, simply build a [[paved road]] on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.
  
To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.
+
== Dangers ==
 +
When frozen murky pools thaw, they do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. Unless they have adequate or better [[swimming]] skills, the fall will [[status icon|stun]] them, increasing the chance of death.
  
A drained Murky Pool tile will block [[trade depot]] access.
+
Similarly, when the pool freezes it does so instantly. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a [[wall]] around it or a [[floor]] over it.
  
== Fauna ==
+
== Wildlife ==
Very few creatures are found in murky pools. These are:
+
=== Vermin ===
 +
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|∙|3:1}} [[Damselfly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|∙|3:1}} [[Dragonfly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|·|0:1}} [[Fly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|∙|2:1}} [[Green tree frog]]
 +
| X ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|~|0:1}} [[Leech]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|α|6:0}} [[Lungfish]]
 +
|  ||  ||  || X || X || X
 +
|-
 +
| {{Tile|·|0:1}} [[Mosquito]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|☼|2:0}} [[Pond turtle]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|∙|2:0}} [[Toad]]
 +
| X || X || X || X || X || X
 +
|}
  
'''In neutral pools:'''
+
'''In savage pools:'''
* [[Damselfly]]
+
{| class="wikitable"
* [[Dragonfly]]
+
! rowspan="2"| Name
* [[Fly]]
+
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
* [[Leech]]
+
|-
* [[Lungfish]]
+
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
* [[Mosquito]]
+
|-
* [[Pond turtle]]
+
| {{Tile|·|6:0}} [[Acorn fly]]
* [[Toad]]
+
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|∙|6:0}} [[Moghopper]]
 +
| X || X || X || X || X || X
 +
|}
 +
 
 +
'''In evil pools:'''
 +
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|·|4:1}} [[Blood gnat]]
 +
| X || X || X || X || X || X
 +
|}
  
'''In [[Surroundings#Savage|savage]] pools:'''
+
== Bugs ==
* [[Acorn fly]]
+
* Pond/pool populations do not replenish, gradually becoming extinct.{{bug|2780}}
* [[Moghopper]]
+
* Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
  
'''In [[Surroundings#Evil|evil]] pools:'''
+
{| class="wikitable"
* [[Blood gnat]]
+
! rowspan="2"| Name
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|T|2:0}} [[Alligator snapping turtle]]
 +
| X || X ||  ||  ||  |
 +
|-
 +
| {{Tile|t|2:0}} [[Common snapping turtle]]
 +
| X || X ||  ||  ||  || 
 +
|-
 +
| {{Tile|o|6:0}} [[River otter]]
 +
| X || X || X || X || X || X
 +
|}
  
== Thawing and drowning ==
+
'''In savage pools:'''
In fortress mode, frozen murky pools will, when they thaw, do so instantly.  Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better [[swimming]] skill, the fall will [[status icon|stun]] them.). Similarly, when water freezes it does so instantly.  If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will instantly freeze in the ice and die.  To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool.  Or, if you don't need to [[Creature#Aquatic|fish]] from it, you can [[construction|construct]] a [[wall]] around it or a [[floor]] over it.
+
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|d|3:1}} [[Damselfly man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|d|3:1}} [[Dragonfly man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|f|0:1}} [[Fly man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|D|3:1}} [[Giant damselfly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|D|3:1}} [[Giant dragonfly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|F|0:1}} [[Giant fly]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|F|2:1}} [[Giant green tree frog]]
 +
| X ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|L|0:1}} [[Giant leech]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|M|0:1}} [[Giant mosquito]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|O|6:0}} [[Giant otter]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|T|2:0}} [[Giant pond turtle]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|T|2:0}} [[Giant snapping turtle]]
 +
| X || X ||  ||  ||  ||  
 +
|-
 +
| {{Tile|T|2:0}} [[Giant toad]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|f|2:1}} [[Green tree frog man]]
 +
| X ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|l|0:1}} [[Leech man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|m|0:1}} [[Mosquito man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|o|6:0}} [[Otter man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|t|2:0}} [[Pond turtle man]]
 +
| X || X || X || X || X || X
 +
|-
 +
| {{Tile|t|2:0}} [[Snapping turtle man]]
 +
| X || X ||  ||  ||  || 
 +
|-
 +
| {{Tile|t|2:0}} [[Toad man]]
 +
| X || X || X || X || X || X
 +
|}
  
 
{{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}}
 
{{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}}
  
 
{{World|Biomes}}
 
{{World|Biomes}}

Revision as of 22:36, 13 September 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Murky pools are small bodies of stagnant water on the surface. Murky pools form tiny biomes that are enclosed by much larger biomes. The pool itself and tiles adjacent to the pool are counted as a biome. All kinds of vermin populate pools, which includes many edible and hateable vermin. Murky pools won't be shown on the embark screen, but they are a ubiquitous feature in any non-desert, non-freezing biome and will usually appear in high numbers. Some pools can be found merged with rivers.

Murky pools contain a finite amount of water that can be drained and replenished over time. Water can evaporate completely during summer in sufficiently hot climates, and be slowly refilled by rainwater. Pools can also be artificially drained or filled up.

There are six types of pools, divided in climate and the salinity of the water. They are listed in the following table:

Freshwater Brackish water Saltwater
Temperate Temperate freshwater pool Temperate brackish pool Temperate saltwater pool
Tropical Tropical freshwater pool Tropical brackish pool Tropical saltwater pool

Uses

Fishing

Dwarves with the fishing labor enabled will begin to catch vermin fish from nearby murky pools. Fish population will run out very quickly and can be easily fished to local extinction.

Water source

A murky pool can be used as a water source, but this is not recommended. Drinking stagnant water will give dwarves an unhappy thought, and using stagnent water to wash a wound will lead to infection. Building a well will not clean the water. Dwarves generally won't use water from murky pools if alcohol or clean water is available.

Removal

In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:

  1. Let the pool evaporate (only works in hot/scorching climates)
  2. Dig into the pool from the side and let the water drain away to somewhere else
  3. Drain the pool with screw pumps

The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including farm plots, on dry "murky pool" tiles. Murky pool tiles will also block trade depot access. To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.

Dangers

When frozen murky pools thaw, they do so instantly. Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. Unless they have adequate or better swimming skills, the fall will stun them, increasing the chance of death.

Similarly, when the pool freezes it does so instantly. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use traffic designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a wall around it or a floor over it.

Wildlife

Vermin

Name Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
Damselfly X X X X X X
Dragonfly X X X X X X
· Fly X X X X X X
Green tree frog X
~ Leech X X X X X X
α Lungfish X X X
· Mosquito X X X X X X
Pond turtle X X X X X X
Toad X X X X X X

In savage pools:

Name Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Acorn fly X X X X X X
Moghopper X X X X X X

In evil pools:

Name Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Blood gnat X X X X X X

Bugs

  • Pond/pool populations do not replenish, gradually becoming extinct.Bug:2780
  • Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
Name Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
T Alligator snapping turtle X X
t Common snapping turtle X X
o River otter X X X X X X

In savage pools:

Name Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
d Damselfly man X X X X X X
d Dragonfly man X X X X X X
f Fly man X X X X X X
D Giant damselfly X X X X X X
D Giant dragonfly X X X X X X
F Giant fly X X X X X X
F Giant green tree frog X
L Giant leech X X X X X X
M Giant mosquito X X X X X X
O Giant otter X X X X X X
T Giant pond turtle X X X X X X
T Giant snapping turtle X X
T Giant toad X X X X X X
f Green tree frog man X
l Leech man X X X X X X
m Mosquito man X X X X X X
o Otter man X X X X X X
t Pond turtle man X X X X X X
t Snapping turtle man X X
t Toad man X X X X X X
"Murky pool" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: bothon agsal
Elvish: meli pati
Goblin: ebrå tostgud
Human: sedme nique
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