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DF2014:Release information/0.42.04

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< DF2014:Release information
Revision as of 23:12, 26 December 2015 by LethosorBot (talk | contribs) (Creating release notes for v0.42.04)
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Various fixes and various giant and peopled animals. I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment.
—Toady One, December 26, 2015

New stuff[edit]

  • Giant and person versions of many of the older creatures, including the elephant
  • Vampire purges in world generation to control their overfeeding which was stopping cities from growing

Major bug fixes[edit]

  • Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need
  • Stopped adv mode goblin animals from fighting gobs and each other
  • Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns
  • Stopped crash with goblet trading
  • Made retire store away merchants and diplomats and not mark visitors and residents as hostile
  • Made non-military visitors do citizenship petitions properly
  • Fixed broken merchant-elevated-to-liaison that sits at trade depot for entire life

Other bug fixes/tweaks[edit]

  • Fixed error with building profiles causing underground bandit leaders to roam streets
  • Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves)
  • Stopped some position elevation announcements from giving away vampires
  • Removed trade goods from retired sites if living merchant is still present
  • Made animals less afraid of casual relationships
  • Various animal tweaks that came up during the peopling (see file changes.txt)
  • Marked visitors correctly in site text export
  • Fixed a cause of string entry key conflicts
  • Made it list proper subregion when talking about certain adventurer rumor sites instead of subregion where speaker is standing