Difference between revisions of "DF2014:Ruin"

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'''Ruins''' will appear on the map when a player-made [[Fortress mode|fortress]] is [[abandon]]ed to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading armies or megabeasts. These abandoned fortresses and other [[site]]s will appear as {{Raw Tile|μ|#808080|#000000}} on the world and fast travel maps in both fortress and [[adventurer mode]]. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using [[reclaim fortress mode]].
 
'''Ruins''' will appear on the map when a player-made [[Fortress mode|fortress]] is [[abandon]]ed to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading armies or megabeasts. These abandoned fortresses and other [[site]]s will appear as {{Raw Tile|μ|#808080|#000000}} on the world and fast travel maps in both fortress and [[adventurer mode]]. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using [[reclaim fortress mode]].
  
Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't [[Entity token|[LIKES_SITE:x]]] the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay.
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Barring abandonment, ruins typically appear when a [[civilization]] which is at [[war]] with another civilization doesn't {{token|LIKES_SITE|e|x}} the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as [[forgotten beast]]s and [[titan]]s also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally [[fun]] depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either [[world generation]] or gameplay.
  
 
See the [[map legend]] for more information on map symbols.
 
See the [[map legend]] for more information on map symbols.

Latest revision as of 16:11, 12 June 2019

This article is about the current version of DF.

Ruins will appear on the map when a player-made fortress is abandoned to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading armies or megabeasts. These abandoned fortresses and other sites will appear as μ on the world and fast travel maps in both fortress and adventurer mode. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using reclaim fortress mode.

Barring abandonment, ruins typically appear when a civilization which is at war with another civilization doesn't [LIKES_SITE:x] the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. Megabeasts such as forgotten beasts and titans also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. This has the potential of making those reclaims exceptionally fun depending on the monster. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either world generation or gameplay.

See the map legend for more information on map symbols.

A human town destroyed by an elven civilization in war, recorded in the legends
"Ruin" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: notlith
Elvish: sebeca
Goblin: ngûtdo
Human: bistra
World
General World Generation (Basic / Advanced / Rejections) - Map legend
Climate - Surroundings - Civilization - Holdings - Calendar - World activities
Biomes Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
Underground Cavern - Magma sea - Underworld
Features Aquifer - Brook - Deep pit - Island - Magma pool
Passage - Road - Tunnel - Volcano - Waterfall
Sites Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
Structures Catacombs - Dungeon - Keep - Library - Market - Mead hall
Sewer - Tavern - Temple - Tomb - Underworld spire