Difference between revisions of "DF2014:Satyr"

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'''Satyrs''' are [[fanciful]], intelligent [[creature]]s found in certain [[good]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these goat-legged creatures spawn rarely, in groups of 3 to 5 individuals who will do little else but wander the area aimlessly. If approached by a fortress' inhabitants, satyrs will flee rather than pose any threat unless cornered, in which case they will fight with punches, kicks, scratches, bites and by goring the enemy with their horns. They are a male-only race - no female satyrs exist - and are also immortal, only dying to violence.
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'''Satyrs''' are [[fanciful]], intelligent [[creature]]s found in certain [[good]]-aligned [[forest]]s. Standing at the size of a [[dwarf]], these goat-legged creatures spawn rarely, in groups of 3-5 individuals who will do little else but wander the area aimlessly. If approached by a fortress' inhabitants, satyrs will flee rather than pose any threat unless cornered, in which case they will fight with punches, kicks, scratches, bites and by goring the enemy with their horns. They are a male-only race - no female satyrs exist - and are also immortal, only dying to violence.
  
Satyrs are sapient and can open unlocked [[door]]s, though they will rarely do much else than accidentally get caught in [[trap]]s. They are capable of speech and can be spoken to in [[adventure mode]], though they will likely not have much to say. Satyrs possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[Known bugs and issues|strange behavior]]).
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Satyrs are sapient and can open unlocked [[door]]s, though they will rarely do much else than accidentally get caught in [[trap]]s. They are capable of speech and can be spoken to in [[adventure mode]], though they will likely not have much to say. Satyrs possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]).
  
 
Their [[evil]] counterparts are the [[foul blendec]]s.
 
Their [[evil]] counterparts are the [[foul blendec]]s.
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{{D for dwarf}}
 
{{D for dwarf}}
  
In mythology, satyrs were traditionally depicted as young men with the ears and tail of a horse. Satyrs in Dwarf Fortress are more akin to a different class of being entirely: They're fauns, you dork.  
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In mythology, satyrs were traditionally depicted as young men with the ears and tail of a horse. Satyrs in ''Dwarf Fortress'' are more akin to a different class of being entirely: They're fauns, you dork.  
  
 
[[File:satyr_preview.jpg|thumb|250px|center|''Art by moonxels''.]]
 
[[File:satyr_preview.jpg|thumb|250px|center|''Art by moonxels''.]]

Latest revision as of 19:19, 12 October 2019

Satyr

s

Urist likes satyrs for their woolly legs.
Biome

Attributes
Alignment: Good

· Learns · Fanciful · Humanoid

Cannot be tamed 
Size
Birth: 6,000 cm3
Mid: 30,000 cm3
Max: 60,000 cm3

Age
Adult at: Birth
Max age: Immortal
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
A medium-sized humanoid with the horns and legs of a goat.

Satyrs are fanciful, intelligent creatures found in certain good-aligned forests. Standing at the size of a dwarf, these goat-legged creatures spawn rarely, in groups of 3-5 individuals who will do little else but wander the area aimlessly. If approached by a fortress' inhabitants, satyrs will flee rather than pose any threat unless cornered, in which case they will fight with punches, kicks, scratches, bites and by goring the enemy with their horns. They are a male-only race - no female satyrs exist - and are also immortal, only dying to violence.

Satyrs are sapient and can open unlocked doors, though they will rarely do much else than accidentally get caught in traps. They are capable of speech and can be spoken to in adventure mode, though they will likely not have much to say. Satyrs possess a pet value of 250, but lack the necessary tokens to be trainable (and even if modded to be trainable, the fact they are intelligent creatures will lead to strange behavior).

Their evil counterparts are the foul blendecs.

Some dwarves like satyrs for their woolly legs.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


In mythology, satyrs were traditionally depicted as young men with the ears and tail of a horse. Satyrs in Dwarf Fortress are more akin to a different class of being entirely: They're fauns, you dork.

Art by moonxels.