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Difference between revisions of "Scholar"

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(Your assumption that all goblins are in goblin civilizations is flawed.)
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'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with other scholars, or write books. The [[writer|writing]] and [[wordsmith]] skills are used when writing books.
 
'''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with other scholars, or write books. The [[writer|writing]] and [[wordsmith]] skills are used when writing books.
  
Scholars ponder, discuss, and research [[topic]]s. The [[speaker]] skill is used while discussing a topic. While researching a topic scholars can make a discovery. A discovery is new knowledge in a topic that was not previously known by your civilization. The topics and discoveries involved currently have no in-game effect, but will be expanded upon at a later date. Making a breakthrough can give a scholar a happy [[Thoughts|thought]]. Scholars can also form master/apprentice relationships. The master will teach his apprentices about topics. A high teaching skill for the master and a high student skill for the apprentice leads to faster skill growth.
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Scholars ponder, discuss, and research [[topic]]s. The [[speaker]] skill is used while discussing a topic. While researching a topic scholars can make a discovery. A discovery is new knowledge in a topic that was not previously known by your civilization. The topics and discoveries involved currently have no in-game effect, but will be expanded upon at a later date. Making a breakthrough can give a scholar a happy [[Thoughts|thought]].
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Scholars can also form master/apprentice relationships. The master will teach his apprentices about topics. A high teaching skill for the master and a high student skill for the apprentice leads to faster skill growth.
  
 
Being a scholar is pretty much a full-time job. Dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make your mechanic a scholar, then it is best to take him off the job when you need him to work; the same goes for doctors.
 
Being a scholar is pretty much a full-time job. Dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make your mechanic a scholar, then it is best to take him off the job when you need him to work; the same goes for doctors.
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An engineer without experience in [[Topic#Engineering|optic or fluid topics]] is simply called [[Mechanic]].
 
An engineer without experience in [[Topic#Engineering|optic or fluid topics]] is simply called [[Mechanic]].
  
During [[world generation]], historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven [[fortress]] or human [[town]]) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas [[Entity token#SCHOLAR|determined by civilization]]: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated [[Personality_trait#Beliefs|cultural values]] during world generation. Unmodded goblin and kobold civilizations will never produce scholars, as they lack any allowed scholarly professions. Elf and modded goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go, after long since mastering their chosen field.
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During [[world generation]], historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven [[fortress]] or human [[town]]) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas [[Entity token#SCHOLAR|determined by civilization]]: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated [[Personality_trait#Beliefs|cultural values]] during world generation. Goblin and kobold civilizations will never produce scholars because they lack the necessary [[entity token]]s, but goblin members of scholarly civilizations may become scholars.{{cite forum|140163/7489079}}
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Elf and goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go after long since mastering their chosen field.
  
 
{{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}}
 
{{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}}

Revision as of 20:30, 9 December 2018

This article is about the current version of DF.
Note that some content may still need to be updated.


Scholars are an assigned occupation at libraries. They can be assigned in the Locations and Occupations menu (l). Scholars from other civilizations may visit your fort to discuss topics with other scholars, or write books. The writing and wordsmith skills are used when writing books.

Scholars ponder, discuss, and research topics. The speaker skill is used while discussing a topic. While researching a topic scholars can make a discovery. A discovery is new knowledge in a topic that was not previously known by your civilization. The topics and discoveries involved currently have no in-game effect, but will be expanded upon at a later date. Making a breakthrough can give a scholar a happy thought.

Scholars can also form master/apprentice relationships. The master will teach his apprentices about topics. A high teaching skill for the master and a high student skill for the apprentice leads to faster skill growth.

Being a scholar is pretty much a full-time job. Dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make your mechanic a scholar, then it is best to take him off the job when you need him to work; the same goes for doctors.

Involved skills

Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library.

Skills trained that are also useful in practice:

Traits involved

A belief in knowledge is needed to be a scholar. A dwarf that thinks knowledge is a waste of time will not engage in scholarly activities.

Being curious and/or inclined to abstract thought is ideal for a scholar. A dwarf that is not curious or inclined to abstract thought is less likely to study in the library.

Professions

While "Scholar" is the default profession, dwarves who gain sufficient scholarship skills can receive one of several titles (in order of preference):

  • Sage - High Levels of Critical Thinking + a 2nd skill (Logician, a Medical Skill, or possibly others)
  • Mathematician - High Levels of Mathematics
  • Philosopher - High Levels of Logician
  • Historian - High Levels of Critical Thinking
  • Astronomer - High Levels of Astronomy
  • Naturalist - High Levels of Tracker
  • Chemist - High Levels of Chemistry
  • Geographer - High Levels of Geography
  • Engineer - High Levels of Optics or Fluid Engineering, can be coupled with Mechanic or Pump Operator.
  • Scholar - Low level academic skills

Medical professions work as expected (Surgeon for Surgery, etc.) except when coupled with critical thinking since that will produce a sage, and with multiple medical skills will become a Doctor. It appears that Diagnostician is most important for medical scholars, but relevant topics will increase other medical skills as well - discussing the Suturing topic increases Suturer.

An engineer without experience in optic or fluid topics is simply called Mechanic.

During world generation, historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven fortress or human town) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas determined by civilization: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated cultural values during world generation. Goblin and kobold civilizations will never produce scholars because they lack the necessary entity tokens, but goblin members of scholarly civilizations may become scholars.[1]

Elf and goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go after long since mastering their chosen field.

"Scholar" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: mishthem
Elvish: naquina
Goblin: mol
Human: rushán