Difference between revisions of "DF2014:Sheriff"

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* Law Enforcement
 
* Law Enforcement
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}}The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[draft]]ed to the military. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.''
 
 
The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[draft]]ed to the military. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.''
 
  
 
When your fortress reaches 50 dwarves, the sheriff's position will disappear. A [[Captain of the guard]] must then be appointed as law enforcement agent.
 
When your fortress reaches 50 dwarves, the sheriff's position will disappear. A [[Captain of the guard]] must then be appointed as law enforcement agent.

Latest revision as of 13:17, 13 July 2019

This article is about the current version of DF.
Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Law Enforcement


The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. The sheriff will still perform justice jobs if drafted to the military. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.

When your fortress reaches 50 dwarves, the sheriff's position will disappear. A Captain of the guard must then be appointed as law enforcement agent.

The sheriff can be designated through the nobles screen.