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Difference between revisions of "Still"

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* {{K|e}} Extract from Plants
 
* {{K|e}} Extract from Plants
 
* {{K|b}} Brew drink from plant
 
* {{K|b}} Brew drink from plant
* {{K|m}} Brew drink from fruit
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* {{K|f}} Brew drink from fruit
 
* {{K|m}} Make mead
 
* {{K|m}} Make mead
  

Revision as of 18:40, 6 April 2019

Still

b-w-l

÷
o ~
~ o
X X X
X X X
X X X
Job Requirement

Brewer

Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The still is the source of all home-made alcohol for a fort and is an essential workshop for any fortress. A still also allows dwarves to extract gnomeblight from kobold bulbs into a glass vial. A dwarf must have the brewer labor activated in order to use a still.

The four tasks available at a still are:

  • e Extract from Plants
  • b Brew drink from plant
  • f Brew drink from fruit
  • m Make mead

Brewing alcohol requires an available empty barrel or large pot and something to brew, either a brewable plant, fruit, or honey. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. (z-k) Note that you are unable to set honey bee honey to be brewed or not brewed because making mead is a different task than brewing.

Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single stack of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of Plump helmet [5] will produce Dwarven wine [25] and will only occupy a single barrel. Skilled growers, who tend to plant seeds more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Note, however, that plant stacks of 7 or larger will be split by the brewer in order to fit into a barrel or pot, making 6 the ideal stack size for brewing. Brewing produces seeds from ingredients that have seeds if the number of those seeds in the fortress is less than the per-plant limit of 200 (this number can be modified in the d_init.txt file).

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other