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Difference between revisions of "String dump"

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m (Creating page for DF2014 (360/415))
 
(Created string dump for new version)
Line 1: Line 1:
{{Migrated_article}}
 
 
{{av}}
 
{{av}}
 +
 +
 +
= About =
 +
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.]
 +
 +
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
 
<pre>
 
<pre>
Line 19: Line 24:
 
Training Session
 
Training Session
 
Activity Event
 
Activity Event
 +
embraces
 +
The
 +
empty
 +
empties
 +
pick up
 +
picks up
 +
Go to Combat Training
 
Organize Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Wait for Combat Training
 +
Go to
 +
Demonstration
 
Organize  
 
Organize  
 
Lead  
 
Lead  
 
Wait for  
 
Wait for  
 
Watch  
 
Watch  
 +
Go to Individual Combat Drill
 
Individual Combat Drill
 
Individual Combat Drill
 +
/Resting
 +
Go to Sparring Match
 
Spar
 
Spar
 +
Go to Sparring Practice
 
Watch Sparring Practice
 
Watch Sparring Practice
 
Archery Practice
 
Archery Practice
The  
+
and
 +
We should have made it there by now.
 +
We should be making better progress.
 +
We are going the wrong way.
 +
We have arrived at our destination.
 +
The oppressor has been overthrown!
 +
We must not abandon
 +
We must go back.
 +
Empty announcement
 
Your
 
Your
 
spinning  
 
spinning  
 
flying  
 
flying  
 +
, but it is deflected by
 +
by the
 +
in the
 +
from behind
 +
from the side
 +
with
 +
, but the attack is deflected by
 +
, lightly tapping the target!
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 +
, but the attack glances away!
 +
and the severed part sails off in an arc!
 +
the
 +
the part
 +
is smashed into the body, an unrecognizable mass!
 +
splits in gore!
 +
collapses!
 +
the injured part
 +
is ripped into loose shreds!
 +
is torn apart!
 +
and it is mostly cut away from the rest of the torso!
 +
is cloven asunder!
 +
explodes into gore!
 +
collapses into a lump of gore!
 +
is crushed!
 
passing through a hole in the  
 
passing through a hole in the  
 
main part
 
main part
 
jamming the
 
jamming the
 +
part
 
out of the wound
 
out of the wound
 
through the  
 
through the  
Line 46: Line 100:
 
denting
 
denting
 
bruising
 
bruising
 +
the
 +
apart
 +
and
 +
tearing apart
 +
shattering
 +
tearing
 +
chipping
 +
fracturing
 +
denting
 +
bruising
 
breaking away
 
breaking away
 +
most of
 +
half of
 +
a piece of
 +
the rest of
 +
through a hole in the
 +
through the
 +
and spilling
 +
your
 
fetid
 
fetid
 
rotten
 
rotten
Line 55: Line 127:
 
reeking
 
reeking
 
foul
 
foul
 +
a major artery
 +
an artery
 +
has been opened by the attack
 
many nerves
 
many nerves
 +
a motor nerve
 +
a sensory nerve
 
have
 
have
 +
been severed
 +
a ligament
 +
has been
 
torn
 
torn
 
sprained
 
sprained
 
bruised
 
bruised
 +
a tendon
 
strained
 
strained
 +
attack is interrupted!
 +
have
 +
has
 +
become enraged!
 +
has lodged firmly in the wound!
 +
latch on firmly
 +
latches on firmly
 +
to
 +
latch on firmly!
 +
latches on firmly!
 +
are
 +
propelled away by the force of the blow!
 +
been knocked unconscious!
 +
been stunned again!
 +
been stunned!
 +
having more trouble breathing!
 +
having trouble breathing!
 +
feel
 +
looks
 +
even more sick!
 +
sick!
 +
is injected into the
 +
crumbles over the
 +
splatters over the
 +
flows over the
 +
pours over the
 +
is sucked out of the wound!
 
Press  
 
Press  
migrants,
+
for more
migrants has arrived.
+
to close window
 +
item
 +
The dead walk.  Hide while you still can!
 +
A vile force of darkness has arrived!
 +
The enemy have come and are laying siege to the fortress.
 +
An army is invading!
 +
army is located out of bounds: teleporting
 +
FORCED_ADMINISTRATOR
 +
overlord
 +
overlords
 +
Empty biased index vector
 +
Biased index vector computation error
 
data
 
data
 
data/save
 
data/save
 
data/save/current
 
data/save/current
 
data/save/current/art_image-
 
data/save/current/art_image-
 +
.dat
 
art_image-
 
art_image-
 
data/save/current/
 
data/save/current/
 
data/save/
 
data/save/
 +
is
 +
are
 +
prostrating
 
themselves
 
themselves
 +
before
 +
torturing
 +
committing a depraved act upon
 +
devouring
 +
admiring
 +
burning
 +
shooting
 +
surrounded by
 +
massacring
 +
fighting with
 +
greeting
 +
refusing
 +
speaking with
 +
embracing
 +
striking down
 +
raising
 +
hiding
 +
praying to
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
being flayed by
 +
hanging from
 +
being mutilated by
 +
praying
 +
weeping
 +
cringing
 +
screaming
 +
being tortured
 +
committing a depraved act
 +
making a submissive gesture
 +
in a fetal position
 +
smeared out into a spiral
 +
falling
 +
dead
 +
laughing
 +
being shot
 +
making a plaintive gesture
 +
melting
 +
burning
 
looks
 
looks
 
look
 
look
the
+
dejected
 +
terrified
 +
offended
 +
confused
 +
suffering
 +
withering away
 +
striking a menacing pose
 +
striking a triumphant pose
 +
laboring
 +
traveling
 +
contemplating
 +
cooking
 +
engraving
 +
unnaturally contorted
 +
being flayed
 +
being mutilated
 
two  
 
two  
 
three  
 
three  
Line 80: Line 259:
 
five  
 
five  
 
Untitled
 
Untitled
 +
, the deity of
 +
, depicted as a
 
skeletal  
 
skeletal  
 
rotting  
 
rotting  
Line 105: Line 286:
 
eighteen
 
eighteen
 
nineteen
 
nineteen
 +
billion
 +
million
 +
thousand
 +
hundred
 
twenty
 
twenty
 
thirty
 
thirty
Line 136: Line 321:
 
The impertinent lava has defaced a  
 
The impertinent lava has defaced a  
 
The impertinent magma has defaced a  
 
The impertinent magma has defaced a  
 +
sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
Digging designation cancelled: damp stone located.
item
+
---------
 
TAN_MAT
 
TAN_MAT
 
Shop
 
Shop
Line 151: Line 337:
 
Mason's Workshop
 
Mason's Workshop
 
Craftsman
 
Craftsman
 +
's Workshop
 
Jeweler's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Metalsmith's Forge
Line 186: Line 373:
 
Stone-Fall Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Weapon Trap
 +
Track Stop
 
Trap
 
Trap
 
Catapult
 
Catapult
Line 201: Line 389:
 
Support
 
Support
 
Gear Assembly
 
Gear Assembly
 +
Rollers
 
Horizontal Axle
 
Horizontal Axle
 
Vertical Axle
 
Vertical Axle
Line 228: Line 417:
 
Wall
 
Wall
 
Floor
 
Floor
 +
Up Stair
 
Down Stair
 
Down Stair
 +
Up/Down Stair
 
Ramp
 
Ramp
 
Fortification
 
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 
Construction
 
Construction
 
Vacant Shop
 
Vacant Shop
Line 237: Line 458:
 
Clothing Shop
 
Clothing Shop
 
Exotic Clothing Shop
 
Exotic Clothing Shop
 +
Lever
 
Custom Workshop
 
Custom Workshop
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 
Vertical  
 
Vertical  
 +
Bars
 +
Floor Bars
 +
Floodgate
 +
Rope
 +
Chain
 
Aquarium
 
Aquarium
 
Terrarium
 
Terrarium
 
Shared
 
Shared
 
Rough  
 
Rough  
 +
Archery Target
 +
Gear Assembly
 +
Rollers
 
Horizontal  
 
Horizontal  
 +
Axle
 +
Pillar
 +
Support
 
Retracted  
 
Retracted  
 
Upright  
 
Upright  
Line 250: Line 487:
 
Spears/Spikes
 
Spears/Spikes
 
Weapon
 
Weapon
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Chair
 +
Throne
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Chest
 +
Coffer
 +
Bag
 
Dirt
 
Dirt
 +
Road
 +
Bridge
 +
Statue
 +
Slab
 
Glass
 
Glass
 +
Window
 
Armor  
 
Armor  
 
Weapon  
 
Weapon  
Line 269: Line 524:
 
Wood  
 
Wood  
 
Stockpile #
 
Stockpile #
 +
(CLT)
 +
*CLT*
 +
have hatched.
 
You've caught a  
 
You've caught a  
 
Your trap was robbed of the  
 
Your trap was robbed of the  
 
BALLISTA
 
BALLISTA
 +
closes.
 +
You hear
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
has been lost!
 
Home
 
Home
 
Plot
 
Plot
Craft Shop
 
Basement
 
Weaponsmith's Shop
 
Armorsmith's Shop
 
Food Shop
 
 
Mead Hall
 
Mead Hall
 
Temple
 
Temple
Line 286: Line 551:
 
Entrance
 
Entrance
 
Treasury
 
Treasury
 +
Mechanism Room
 
Guard post
 
Guard post
 +
Noble quarters
 
Activity Zone
 
Activity Zone
 
Captive Room
 
Captive Room
Line 294: Line 561:
 
Library
 
Library
 
Market Stall
 
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 
Invalid Type
 
Invalid Type
 
Building Level Map Overflow
 
Building Level Map Overflow
Line 302: Line 609:
 
REACTION_CLASS
 
REACTION_CLASS
 
HAS_MATERIAL_REACTION_PRODUCT
 
HAS_MATERIAL_REACTION_PRODUCT
 +
HAS_ITEM_REACTION_PRODUCT
 
UNROTTEN
 
UNROTTEN
 
CONTAINS_LYE
 
CONTAINS_LYE
Line 327: Line 635:
 
ANY_PEARL_MATERIAL
 
ANY_PEARL_MATERIAL
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
 +
NO_EDGE_ALLOWED
 
NOT_ENGRAVED
 
NOT_ENGRAVED
 
METAL_ORE
 
METAL_ORE
Line 345: Line 654:
 
Unrecognized Building Definition (Workshop) Token:  
 
Unrecognized Building Definition (Workshop) Token:  
 
Unrecognized Building Definition (Furnace) Token:  
 
Unrecognized Building Definition (Furnace) Token:  
 +
Or
 +
, Etc.
 
Any Labor
 
Any Labor
 
This is the  
 
This is the  
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 
RANDOM
 
RANDOM
 
NONE
 
NONE
 
strike
 
strike
 
strikes
 
strikes
 +
NO_SUB
 +
You pull
 +
pulls
 +
on the embedded
 +
miss
 +
misses
 +
lock
 +
locks
 +
place
 +
places
 +
a chokehold on
 +
take
 +
takes
 +
down by the
 +
throw
 +
throws
 +
pinch
 +
pinches
 +
gouge
 +
gouges
 +
bend
 +
bends
 +
release
 +
releases
 +
loosen
 +
loosens
 +
the joint lock of
 +
on
 +
the choke hold of
 +
break
 +
breaks
 +
the grip of
 +
struggle
 +
struggles
 +
in vain against the grip of
 +
shake
 +
shakes
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
loses
 +
hold of the
 +
strangle
 +
pass
 +
passes
 +
out.
 +
adjust
 +
adjusts
 +
grab
 +
grabs
 +
has moved out of range!
 +
of
 +
push
 +
pushes
 +
let
 +
lets
 +
drop away as
 
attack
 
attack
 
attacks
 
attacks
 +
catch
 +
catches
 +
strike at
 +
strikes at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
attacks
 +
but
 +
scramble
 +
scrambles
 +
roll
 +
rolls
 +
jump
 +
jumps
 +
away
 +
away from
 +
silently
 +
but the shot is blocked
 +
block
 +
blocks
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
bats
 +
aside
 +
out of the air
 +
leap at
 +
leaps at
 +
charge at
 +
charges at
 +
looks
 
surprised by the ferocity of  
 
surprised by the ferocity of  
 +
onslaught!
 +
collide
 +
collides
 +
knocked over
 +
and tumble
 +
and tumbles
 +
backward
 +
bounce
 +
bounces
 
You tangle together and fall over!
 
You tangle together and fall over!
 
They tangle together and fall over!
 
They tangle together and fall over!
 
You tangle together and tumble forward!
 
You tangle together and tumble forward!
 
They tangle together and tumble forward!
 
They tangle together and tumble forward!
your
 
push
 
pushes
 
strangle
 
grab
 
grabs
 
Empty biased index vector
 
Biased index vector computation error
 
 
corrected null contaminant
 
corrected null contaminant
 
specks
 
specks
Line 373: Line 788:
 
smear
 
smear
 
covering
 
covering
Hello
+
true
Don't talk to me.
+
Squad Order
Behold, mortal.  I am  
+
I am a parent.
Talking to  
+
Children.
Your name precedes you.  Thank you for all that you have done.
+
I have fallen for
Welcome to  
+
Oh,
 +
Is that a weapon?
 +
Is this an attack?
 +
Who's skulking around there?
 +
Somebody up to no good...
 +
A battle!
 +
There's fighting!
 +
I have mastered
 +
I shall name you
 +
This is a true masterpiece.
 +
This is a masterpiece.
 +
is dead?
 +
I can't believe
 +
is dead.
 +
It feeds on blood.
 +
It is drinking the blood of the living.
 +
The battle rages...
 +
This is a fight!
 +
In the midst of conflict...
 +
Has the tide turned?
 +
How fragile we are...
 +
How fleeting life is...
 +
Gruesome wounds!
 +
So easily broken...
 +
Those injuries...
 +
Can it all end so quickly?
 +
Our time in
 +
is so brief...
 +
Death is all around us.
 +
Death...
 +
is really dead.
 +
, slayer of
 +
killed
 +
, slayer.
 +
has killed.
 +
Slayer.
 +
I am separated from
 +
Oh, where is
 +
I am together with my
 +
I am reunited with my
 +
This is my fight too.
 +
I cannot just stand by.
 +
I have a part in this.
 +
in a time before time
 +
in the future
 +
just now
 +
a few minutes ago
 +
not a quarter hour ago
 +
not a half hour ago
 +
not one hour ago
 +
a few hours ago
 +
not one day ago
 +
a few days ago
 +
several days ago
 +
a week ago
 +
a few weeks ago
 +
a month ago
 +
a few months ago
 +
months ago
 +
a year ago
 +
a few years ago
 +
several years ago
 +
many years ago
 +
long ago
 +
long, long ago
 +
I slew
 +
somebody
 +
a creature
 +
creatures
 +
a member
 +
the forces
 +
many foes
 +
was slain
 +
by a
 +
by the forces of
 +
died
 +
many died
 +
the forces of
 +
attacked
 +
in
 +
It is scorching hot!
 +
It is freezing cold!
 +
Is that
 +
falling outside?
 +
Looks like rain outside.
 +
Looks to be snowing outside.
 +
Look at the fog out there!
 +
There is fog outside.
 +
There is a mist outside.
 +
Seems a pleasant enough
 +
night
 +
dawn
 +
sunset
 +
out there.
 +
I wonder what the weather is like outside.
 +
What is this? 
 +
It is raining.
 +
It is snowing.
 +
Curse this fog!  I cannot see a thing.
 +
I hope this fog lifts soon.
 +
I hope this mist passes.
 +
Look at those clouds!
 +
The weather does not look too bad today.
 +
The weather looks to be fine today.
 +
The stars are bold tonight.
 +
It is a starless night.
 +
It is hot.
 +
It is cold.
 +
What a wind!
 +
  And what a wind!
 +
It is a nice temperature today.
 +
suspicion
 +
alarm
 +
shock
 +
horror
 +
grief
 +
triumph
 +
rage
 +
grim
 +
satisfaction
 +
fear
 +
sadness
 +
love
 +
bliss
 +
vengefulness
 +
terror
 +
([LIP])
 +
([lip])
 +
I don't remember clearly.
 +
What happened?
 +
I am your loyal
 +
  The task is accomplished.
 +
has been driven from
 +
  The need for my task seems to have passed.
 +
  The enemy will be driven off.
 +
  There will be no rest for the enemy.
 +
  I am a little confused.
 +
  I am sort of confused.
 +
I am confused.
 +
I am very confused.
 +
Commendable!  Your loyalty and bravery cannot be denied.
 +
.  What do you command?
 +
I cannot accept this honor.  I am sorry.
 +
Gladly.  I will be your
 +
I am sorry.  I do not think there is room for me.
 +
You are not worthy of such an honor yet.  I am sorry.
 +
GladlyYou are now one of my
 +
I am sorry.  There is no room for you here.
 +
You can no longer be a
 +
I would be honored if you would become a
 +
.  Will you have me as
 +
I would be honored to serve as a
 +
.  Will you have me?
 +
Come with me and I'll bring you to safety.
 +
Please help me!
 +
Salutations
 +
Greetings
 +
Hello
 +
An honor as always.  How can I be of service?
 +
.  It is good to see you.
 +
is dumbstruck for a moment.
 +
A legend?  Here?  I can scarcely believe it. 
 +
I am honored to be in your presence. 
 +
It is an honor. 
 +
Your name precedes you.  Thank you for all that you have done.
 +
It is good to finally meet you! 
 
Welcome home, my child.
 
Welcome home, my child.
 
Welcome to the  
 
Welcome to the  
 +
How are you, my
 +
It's great to have a friend like you!
 +
And what exactly do you want?
 +
Are you ready to learn?
 +
Been in any good scraps today?
 +
Let's not hurt anybody.
 +
Make any good deals lately?
 +
Long live the cause!
 +
Thank you for keeping us safe.
 +
Don't let the enemy rest.
 +
Don't try to throw your weight around.
 +
I have nothing for you.
 +
I value your loyalty.
 +
It really is a pleasure to speak with you again.
 +
It is amazing how far you've come.  Welcome home.
 +
It's good to see you have companions to travel with on your adventures.
 +
I know you can handle yourself, but be careful out there.
 
Hopefully your friends can dissuade you from this foolishness.
 
Hopefully your friends can dissuade you from this foolishness.
 
Traveling alone in the wilds?!  You know better than that.
 
Traveling alone in the wilds?!  You know better than that.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 +
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
Don't travel alone at night, or the bogeyman will get you.
 
Don't travel alone at night, or the bogeyman will get you.
 +
I hate you.
 +
Vile creature!
 +
The enemy!
 +
Murderer!
 +
I must obey the master!
 +
Gwargh!
 +
Ahhh...
 +
Monstrosity!
 +
Get away from me!
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
a divine being
 +
.  I know why you have come.
 +
Well, let's see...
 +
  we've got
 +
deaths
 +
the death
 +
law-breaking
 +
the fighting
 +
armies on the march
 +
the army on the march
 +
abductions
 +
the abduction
 +
occupations
 +
the occupation
 +
beasts
 +
the beast
 +
criminals
 +
bandits
 +
skulking vermin
 +
bone-chilling horror
 +
ruffians
 +
open war
 +
brewing trouble with our neighbors
 +
I've forgotten what trouble it was...
 +
Wait here until I return.
 +
Let's continue onward together.
 +
Can you tell me the way to
 +
Can you tell me where I can find
 +
Please guide me to
 +
We can no longer travel together.
 +
  I'm giving up on this hopeless venture.
 +
  I'm returning on my own.
 +
  I hope you find what you are seeking here.
 +
Now we will live under
 +
They must be stopped by any means at our disposal.
 +
It's not my problem.
 +
It was inevitable.
 +
This is the life for me.
 +
I don't know anything else about them.
 +
We are in the right in all matters.
 +
It's for the best.
 +
I don't care one way or another.
 +
I hate them.
 +
I am afraid of them.
 +
They are terrific.
 +
Now we will have to build our own future.
 +
Are we close?
 +
You are bound to obey me.
 +
How are you enjoying the adventure?
 +
Where should I take you?
 +
Soon the world will be set right.
 +
We shall bring
 +
home safely.
 +
I've forgotten what I was going to say...
 +
Tell me about
 +
the deaths
 +
the law-breaking
 +
the abductions
 +
the beasts
 +
the criminals
 +
the bandits
 +
the skulking vermin
 +
the bone-chilling horror
 +
the ruffians
 +
the open war
 +
the brewing trouble
 +
How have things been?
 +
How's life here?
 +
It has been the same as ever.
 +
The group
 +
must be driven off or subjugated.
 +
could afford to learn a lesson or two, though open conflict would be unwise.
 +
  In any case, peace is no longer an option.
 +
  This war must end with our victory.
 +
  Their tribute is not enough.
 +
  We can no longer pay them homage.
 +
  I tire of this pointless skirmishing.
 +
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 +
is not at war with us
 +
is at war with us.
 +
is paying us tribute
 +
accepts our tribute
 +
is skirmishing with us.
 +
is unknown us.
 +
and there is friendship between our peoples.
 +
and there is no hard feeling between our peoples.
 +
but there is ill-will between our peoples.
 +
The trouble started because of
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
torture
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
territory
 +
water rights
 +
grazing rights
 +
fishing rights
 +
rights-of-way
 +
livestock ownership
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
a journey
 +
a previous insurrection
 +
There is also
 +
a family matter
 +
the issue of their godlessness
 +
the issue of their worship of
 +
the issue of their oneness with
 +
the natural issue of their worship of
 +
the natural issue of their oneness with
 +
Be careful, for their leader
 +
is my
 +
It does not help matters that their leader
 +
I don't really know.
 +
They do not feel challenged at all.
 +
They still hold this area, but they do not feel certain.
 +
Their strength has been challenged, and their hold has loosened.
 +
Their strength has been broken.
 +
They consider you an infamous villain among those opposing them.
 +
They consider you a leader of the opposition.
 +
They consider you a key figure in the opposition.
 +
You are considered an integral part of the opposition.
 +
You are considered part of the opposition.
 +
There are guards patrolling
 +
There are guards in
 +
the mead hall
 +
a cottage
 +
the keep
 +
the great tower
 +
a house
 +
a hillock
 +
a tree
 +
an abandoned shop
 +
a food imports store
 +
a clothing imports store
 +
a general imports store
 +
a cloth shop
 +
a leather shop
 +
a woven clothing shop
 +
a leather clothing shop
 +
a bone carver's shop
 +
a gem cutter's shop
 +
a weaponsmith's shop
 +
a bowyer's shop
 +
a blacksmith's shop
 +
a armorsmith's shop
 +
a metal craft shop
 +
a leather goods shop
 +
a carpenter's shop
 +
a stone furniture shop
 +
a metal furniture shop
 +
a tavern
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
There is a long-ranging patrol
 +
I have no idea.
 +
  I'd watch out for them. 
 +
There are no fewer than
 +
other groups vying for control.
 +
are vying for control.
 +
I haven't heard anything like that.
 +
No fewer than
 +
groups fled.
 +
One group organized itself. 
 +
A few separate groups were organized. 
 +
fled before the attack.
 +
Nobody I remember.
 +
You sound like a troublemaker.
 +
has occupied
 +
rules
 +
I am
 +
is a group of
 +
  I rule
 +
from this capital as well
 +
  Not that it matters, as
 +
abides here in magnificence
 +
  Not that it matters, as the seat of
 +
is here, and
 +
the blood-drinker allows no chattel to rise
 +
the law is absolute
 +
  The seat of
 +
is also located here
 +
I was reunited with
 +
was reunited with
 +
through my efforts
 +
and it is all thanks to
 +
I found myself dead.
 +
I found
 +
dead.
 +
I died.
 +
died.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
a conspiracy to slow labor
 +
a murder
 +
disorderly conduct
 +
building destruction
 +
vandalism
 +
a theft
 +
a robbery
 +
blood-drinking
 +
demanded submission from
 +
escalated a conflict with
 +
agreed to
 +
offer of tribute from
 +
refused
 +
demand of tribute from
 +
accepted a peace offer from
 +
to stop the conflict between
 +
refused an offer of peace from
 +
regarding the conflict between
 +
informed
 +
that tribute would no longer be offered
 +
claimed
 +
in the name of
 +
became
 +
ruler
 +
, replacing
 +
  I hear
 +
has a real mean streak.
 +
  Best keep your head down.
 +
I hear that there is an insurrection against
 +
I hear that
 +
lost
 +
after an insurrection
 +
waited out an insurrection in
 +
crushed an insurrection in
 +
We reclaimed
 +
I hear that a group calling itself
 +
reclaimed
 +
on behalf of
 +
We founded
 +
founded
 +
after a long journey from the lands of
 +
I hear that a group from
 +
left to reclaim the ruins
 +
left to found a new settlement
 +
This place has been conquered
 +
has been conquered
 +
We formed
 +
in order to find better lives
 +
moved on in search of a better future
 +
after the horrible mismanagement of
 +
We had to pull out of
 +
gave up on their occupation of
 +
We banded up as
 +
and escaped
 +
I hear that refugees calling themselves
 +
fled
 +
from
 +
just before an army
 +
led by
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
was kidnapped
 +
Goodbye.
 +
lives in
 +
If you want to find a relative,
 +
If you want to offer your condolences,
 +
should talk to
 +
should travel to
 +
We weren't personally acquainted.
 +
You may enjoy these times of peace, but remain vigilant.
 +
My condolences.
 +
What will you do about it?
 +
What should I do about it?
 +
Come, join me on my adventures!
 +
Join me and we'll bring
 +
this poor soul
 +
back home!
 +
Join me and we can shake off the yoke of
 +
the oppressors
 +
the weary shoulders of the people of
 +
this place
 +
forever!
 +
I'm with you on this.
 +
Thank you!
 +
This must be stopped by any means at our disposal.
 +
It is terrifying.
 +
I don't know anything about that.
 +
I hate it.
 +
I am afraid of it.
 +
That is sad but not unexpected.
 +
That is terrible.
 +
That's terrific!
 +
Nevermind.
 +
I'd like to stay here another day if you don't mind.
 +
Please let me shelter here for the night.
 +
Uh...  what was that?
 +
Of course.  My pleasure.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Ah, I'm sorry.  Permission is not mine to give.
 +
Here's something you might be interested in...
 +
I'm in charge of
 +
now.  Make way for
 +
I've forgotten my bold pronouncement...
 
Let's trade.
 
Let's trade.
 +
this hall
 +
this keep
 +
this temple
 +
this tower
 +
this market
 +
this tomb
 +
this dungeon
 +
these sewers
 +
these catacombs
 +
this spire
 +
This is my new home.
 +
Intruder!  Intruder!
 +
Would you agree to become
 +
someone
 +
, taking over my duties and responsibilities?
 +
Would you please adopt
 +
this poor nameless child
 +
I accept this honor.
 +
I am sorry, but I am otherwise disposed.
 +
I will accept the child into my home.
 +
It has always been my dream to start a family.
 +
This must be the will of
 +
I'm sorry, but I'm unable to help.
 +
Why are you traveling?
 +
Do they have a firm grip on these lands?
 +
Where are their forces?  Are there patrols or guards?
 +
Does anybody else still have a stake in these lands?
 +
Did anybody flee the attack?
 +
Tell me about the local ruler.
 +
Does this settlement engage in trade?  Tell me about those places.
 +
Look at the sky!  Are we in the Underworld?
 +
What an odd glow!
 +
At least it doesn't rain down here.
 +
Is it raining?
 +
I have confidence in your abilities.
 +
What a strange place!
 +
It is invigorating to be out in the wilds!
 +
It is good to be outdoors.
 +
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 +
How I long for civilization...
 +
I would prefer to be indoors.
 +
How sinister the glow...
 +
I would prefer to be outdoors.
 +
It is good to be indoors.
 +
It sure is dark down here.
 +
Where am I?
 +
Tell me about this area.
 +
Let us stop this pointless fighting!
 +
I accept your offer.
 +
I have no reason to accept this.
 +
Gladly.  May this new age of harmony last a thousand year.
 +
Never.
 +
I agree to submit to your request.
 +
I will not bow before you.
 +
offers to pay homage to
 +
will no longer pay homage to
 +
Let there be peace between
 +
must pay homage to
 +
or suffer the consequences.
 +
Drop
 +
the object I can't remember
 +
Where is
 +
You must yield!
 +
The bond is broken!  Return to the Underworld and trouble us no more!
 +
You are bound to me!
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 +
You look like a mighty warrior indeed.
 +
Tell me about your family.
 +
Of course.
 +
Yes, let's go.
 +
Sorry, I'm otherwise occupied.
 
You'll have to talk to somebody older.
 
You'll have to talk to somebody older.
 +
Really?  Please come closer.
 
Fantastic!  Please come closer and ask again.
 
Fantastic!  Please come closer and ask again.
You do business.
+
Really?  Alright.
 +
Of course.  Let's do business.
 
Come see me in my store sometime.
 
Come see me in my store sometime.
 +
Come see me at the trade depot sometime.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
 
You should probably try a shopkeeper.
 
You should probably try a shopkeeper.
Join me on my adventures!
+
This is
Yes, let's continue onward!
+
No such place exists.
Hey...  that sounds like a great idea!
+
is well-traveled and would probably have that information.
Surely any place is better than this. Let's set off immediately!
+
  However, the
Excitement! Adventure! I am thrilled to join you.
+
not be able to guide you personally. It is the best I can do.
Take me away from here.
+
I don't know myself, and I don't even know anybody that could tell you.
With a band so large, what share of the glory would I have?
+
Probably on the move or deep underground, but I can't be sure.
Please let me shelter here for the night.
+
I'm returning to my home in
CertainlyIt would be terrible to leave someone to fend for themselves after sunset.
+
I'm going to
Tell me about this area.
+
  to take up my position
 +
as
 +
to move into my new home with
 +
spouse
 +
wife
 +
husband
 +
to start a new life
 +
in search of a thrilling adventure
 +
in search of excitement
 +
in search of adventure
 +
in search of work
 +
, and wealth and pleasures beyond measure!
 +
.   Perhaps I'll finally make my fortune!
 +
  and maybe something to drink as well!
 +
I'm on an important mission.
 +
I'm returning from my patrol.
 +
I'm just out for a stroll.
 +
I was just out for some water.
 +
I was out visiting the temple.
 +
I was just out at the tavern.
 +
I'm walking my patrol.
 +
I'm going out for some water.
 +
I'm going to visit the temple.
 +
I'm going out to the tavern.
 +
I'm not planning a journey.
 +
trades directly with no fewer than
 +
other major settlements.
 +
  The largest of these is
 +
engages in trades with
 +
There are
 +
villages which utilize the market here.
 +
The villages
 +
The village
 +
is the only other settlement to utilize the market here.
 +
utilize the market here.
 +
This place is insulated from the rest of the world, at least in terms of trade.
 +
The people of
 +
go to
 +
  to trade.
 +
other villages which utilize the market there.
 +
is the only other settlement to utilize the market there.
 +
also utilize the market there.
 +
There's nothing organized here.
 +
Where?
 +
That's me.  I'm right here.
 +
Yes, master.  Ask and I shall obey.
 
Ask me when I've returned to my home!
 
Ask me when I've returned to my home!
Tell me about
+
I'd rather not say.
You look like a mighty warrior indeed.
+
mother
Please help me to escape from this place.
+
father
But mostly I just like to drink.
+
parent
How I long for some excitement in my life...
+
daughter
Can you lead me to battle and a warrior's death?
+
child
Tell me about your family.
+
grandmother
Let me regale you with tales of adventure... [shares news]
+
grandfather
This is fantastic!
+
grandparent
May
+
grandchild
Not only
+
brother
Rumors from faraway lands will not save us.
+
sister
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
sibling
What is this madness?  Calm yourself!
+
aunt
And serve our cause you shall have, as soon as
+
uncle
the enemy
+
niece
Perhaps one of my subjects has need of your skills.
+
nephew
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
+
cousin
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
+
, is it really you?
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
+
Dear
You have done a great many wondrous deeds.
+
Is it really you?
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
+
get your
Hero, your deeds are known far and wide.
+
your very own
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
+
real
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
+
authentic
Win, and be known throughout the land.
+
clear
Lose, and be dead or worse:  cursed forever as a coward.
+
all the way
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
+
distant
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
+
faraway
Death will find you soon enough.
+
fair
the master
+
the great
Goodbye.
+
here
Greet
+
right here
Nevermind
+
!  Today only
Trade
+
!  Limited supply
Join
+
!  Best price in town
Profession
+
were
Family
+
was
Capital
+
tanned
Permission to stay for a day
+
made
Surroundings
+
right here in
Accuse of being a night creature
+
town
Service
+
the surrounding area
Report successes/spread news
+
just outside town
Goodbye
+
a village nearby
You begin a conversation with
+
the settlements
Can I help you with something?
+
out to the  
Our people have been pestered by a skulking villian.
 
Our people have been tormented by a fearsome foe.
 
The forces of darkness have descended upon us.
 
Skulking pests are a minor blight on the world.
 
One of the petty warlords has been left unchecked for too long.
 
Among all the bandits, one is reckoned mighty indeed.
 
Brigands and lawless ruffians must be brought to justice.
 
Outcast lowlives must be taught lessons on occasion.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Mastering the forces of nature would glorify us in the eyes of the world.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Not far from here, a fearsome creature has made its home.
 
Terrible monstrosities live deep under the ground.
 
The world is safer for travelers when night creatures no longer stalk the darkness.
 
Something truly horrifying has vomited itself forth from the depths of the world.
 
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
Sometimes animals just get out of control.
 
Seek this place and confront
 
Seek and confront
 
Seek this place and kill
 
Seek and kill
 
Slave
 
Prisoner
 
Search first in
 
the dungeon
 
the sewers
 
the catacombs
 
 
west
 
west
 
east
 
east
Line 489: Line 1,510:
 
southwest
 
southwest
 
southeast
 
southeast
Search first in a cottage to the  
+
some of my kind
Search first in the keep to the
+
some of our kind
Search first in a house to the
+
out to the  
the imported goods market
+
Are you interested in  
the imported food market
+
Might I interest you in  
the imported clothing market
+
Great
the meat market
+
Splendid
the fruit and vegetable market
+
Good
the cheese market
+
Decent
the processed goods market
+
Fantastic
Body corrupted beyond reckoning,
+
Excellent
Knowing no mercy,  
+
there
devoured
+
right there
devoured our livestock
+
my friend
stole
+
my good
stole our treasures
+
woman
destroyed
+
person
destroyed our homes
+
Stop!  This isn't happening!
profaned
+
We yield!  We yield!
disturbed
+
I yield!  I yield!
profaned our homes
+
We will fight no more.
This bloodsucking fiend
+
I will fight no more.
This vile fiend
+
Never!
even
+
You first, coward!
murdered
+
Okay!  I'll do it.
has even killed
+
spits out
has killed
+
drops
somebody
+
Over my dead body!
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
I am compelled to continue!
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
That's too suspicious!
was once
+
Somebody help!
Save us from this
+
Ah...  uh...
horror
+
The horror...
traitor
+
Ha ha ha!  Yes!
Beware!  It it said that only
+
Rawr!!!
Other arms may not cut so deeply.
+
Hmmm...
Capital of what?
+
Waaaaa...
This is all there is.
+
How incredibly satisfying!
There is no capital.
+
Oh joyous occasion!
There's absolutely nothing interesting around here.
+
The love overwhelms me!
There is a great keep there
+
Such sweet bliss!
There is a temple
+
Every last one of you will pay with your lives!
There is a tomb
+
Ahhhhhhh!  No!
That place is blessed.
+
That's incredibly suspicious!
Savage beasts call it their home.
+
What's going on?!
The surrounding area is called
+
What's that?!
 +
The horror consumes me!
 +
I cannot be overwhelmed by grief!
 +
Fantastic!
 +
I am so angry!
 +
Yes!  It is done.
 +
I must not succumb to fear!
 +
I feel such unbearable sadness...
 +
That was very satisfying!
 +
I am so happy!
 +
I feel such love!
 +
How blissful!
 +
I will take revenge!
 +
I must press on!
 +
That's suspicious!
 +
That's alarming!
 +
Most shocking!
 +
This is truly horrifying.
 +
I am almost overcome by grief.
 +
This is great!
 +
I am about to lose it!
 +
It is done.
 +
Begone fear!
 +
I cannot give in to sadness.
 +
I am very satisfied.
 +
This is a joyous time.
 +
This is love.
 +
How blissful I am.
 +
I will have my revenge.
 +
I am not scared!
 +
How suspicious...
 +
That was alarming.
 +
I will master myself.
 +
This cannot horrify me.
 +
I must let grief pass me by.
 +
I feel like a victor.
 +
I'm a little angry.
 +
It has come to pass.
 +
This doesn't scare me.
 +
I feel somewhat sad.
 +
That was satisfying.
 +
This is nice.
 +
Is this love?
 +
This could be bliss.
 +
This might require an answer.
 +
I feel no terror.
 +
Takes all kinds these days.
 +
What is it this time...
 +
That did not shock me.
 +
I am not upset by this.
 +
Grief?  I feel nothing.
 +
There is no need for celebration.
 +
I have no feelings of rage.
 +
I guess it could be considered grimly satisfying.
 +
This does not scare me.
 +
I am not feeling sad right now.
 +
That was not satisfying.
 +
I suppose this would be a joyous occasion.
 +
There is no love.
 +
I do not see the bliss in this.
 +
There is no need to feel vengeful.
 +
I laugh in the face of death!
 +
Help!  Save me!
 +
I must withdraw!
 +
Fool!
 +
What is this madness?  Calm yourself!
 +
(to
 
PLACE
 
PLACE
 
the wilds
 
the wilds
Line 566: Line 1,653:
 
REGION_WEATHER
 
REGION_WEATHER
 
CREATION_ZONE
 
CREATION_ZONE
 +
VEHICLE
 +
ARMY
 +
ARMY_CONTROLLER
 +
ARMY_TRACKING_INFO
 +
CULTURAL_IDENTITY
 +
AGREEMENT
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
The Void
+
A night creature has infiltrated our communities and now makes prey of us.
You are a hero and should aspire to great deeds.
+
An evil lurks within.
You have earned great respect in the eyes of our people.
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
vector<bool> too long
+
A great beast threatens to bring ruin upon our people.
MATERIAL
+
We have been under siege by an ancient force of nature.
USE_MATERIAL
+
It is time to send our cursed enemy back to the underworld.
USE_MATERIAL_TEMPLATE
+
Our people have been tormented by a fearsome foe.
Unrecognized Material Template:
+
A beast horrible beyond imagining threatens us.
SELECT_MATERIAL
+
A creature of the night has our people cowering in fear.
PLUS_MATERIAL
+
The forces of darkness have descended upon us.
REMOVE_MATERIAL
+
A terror most foul from the evil depths nigh the underworld plagues us.
TISSUE
+
A vile monster from the bowels of the earth has been preying on our people.
USE_TISSUE
+
A beast from underground has been assailing us.
USE_TISSUE_TEMPLATE
+
At times, creeping things slither out from below ground.
Unrecognized Tissue Template:
+
We are besieged by a terrifying monster from the harshest wilderness.
SELECT_TISSUE
+
A savage beast from the thick of the wilds hunts us at will.
REMOVE_TISSUE
+
A ferocious wild animal has been set on us by nature.
CASTE
+
A ferocious unnatural beast has become the bane of our people.
USE_CASTE
+
A beast from the wilds has been harassing our people.
SELECT_CASTE
+
Vanquishing a great beast on our behalf would bring us all much glory.
SELECT_ADDITIONAL_CASTE
+
Mastering the forces of nature would glorify us in the eyes of the world.
DEFAULT
+
Demons from the underworld must not be permitted to walk freely upon the land.
Caste Selection Fails:
+
Not far from here, a fearsome creature has made its home.
BIOME
+
Terrible monstrosities live deep under the ground.
PROFESSION_NAME
+
The world is safer for travelers when night creatures no longer stalk the darkness.
FANCIFUL
+
A force of evil has arisen in the world.
DOES_NOT_EXIST
+
Something truly horrifying has vomited itself forth from the depths of the world.
LARGE_ROAMING
+
A great monster from the underground is said to have emerged from the darkness.
LOOSE_CLUSTERS
+
A vile beast from the caverns now walks the land.
VERMIN_FISH
+
A lurking pest has come up from the underground.
VERMIN_SOIL
+
At the end of the world dwell the fiercest beasts of legend.
VERMIN_SOIL_COLONY
+
Creatures grow mighty out in the wildest regions.
ARTIFICIAL_HIVEABLE
+
You might win fame by putting down a wild beast of great renown.
UBIQUITOUS
+
Sometimes animals just get out of control.
HIVE_PRODUCT
+
Seek this place if you wish to confront
VERMIN_EATER
+
This insidious evil is
VERMIN_GROUNDER
+
Seek this place if you hunt
VERMIN_ROTTER
+
The creature is
MUNDANE
+
Slave
FREQUENCY
+
Prisoner
UNDERGROUND_DEPTH
+
  Body corrupted beyond reckoning,
POPULATION_NUMBER
+
assumes a beastly form to terrorize us.
CLUSTER_NUMBER
+
  Knowing no mercy,
TRIGGERABLE_GROUP
+
devoured
GENERAL_BABY_NAME
+
devoured our livestock
GENERAL_CHILD_NAME
+
stole
GLOWCOLOR
+
stole our treasures
CREATURE_TILE
+
destroyed
CREATURE_SOLDIER_TILE
+
a mead hall
GLOWTILE
+
a keep
ALTTILE
+
a temple
SOLDIER_ALTTILE
+
a tower
GOOD
+
a market
EVIL
+
a tomb
SAVAGE
+
an underworld spire
EQUIPMENT_WAGON
+
a dungeon
PREFSTRING
+
the sewers
SPEECH
+
the catacombs
SPEECH_MALE
+
destroyed our homes
SPEECH_FEMALE
+
profaned
GENERATED
+
disturbed
Unrecognized Creature Token:
+
profaned our homes
CREATURE
+
  This bloodsucking fiend
COPY_TAGS_FROM
+
  This vile fiend
Unrecognized Creature Copy (Order is important!):
+
even
APPLY_CREATURE_VARIATION
+
murdered
Unrecognized Creature Variation:
+
has even killed
APPLY_CURRENT_CREATURE_VARIATION
+
has killed
Creature Tissue Material Failure:
+
lust for murder
Custom tissue shape not found:
+
, among them
data/speech/
+
calms down.]
Custom butcher object shape not found:
+
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
Unrecognized Color Token:
+
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
LOCAL_CREATURE_MAT
+
pauses to regain
ADD_COLOR
+
composure.]
twins
+
  It pains me all the more, for the foul villain
triplets
+
was once
quadruplets
+
my own
quintuplets
+
, now twisted into monstrosity
sextuplets
+
, now cursed
septuplets
+
  Save us from this
octuplets
+
traitor
nonuplets
+
  Beware!  It it said that only
decaplets
+
  It is said that
undecaplets
+
harms the creature.
duodecaplets
+
  Other arms may not cut so deeply.
tredecaplets
+
Our people have been pestered by skulking villains.
quattuordecaplets
+
A marauding warband is threatening our people.
quindecaplets
+
Malicious outlaws have brought terror to our doorsteps.
many babies
+
Particular outlaws have been causing us much hardship.
creature
+
A sprawling criminal organization has left our people living in fear.
NUMBERED_NAME
+
A scheming criminal gang has eluded capture for far too long.
zombie
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
BODY_APPEARANCE_MODIFIER
+
There are foul goings-on
SET_BP_GROUP
+
over at
PLUS_BP_GROUP
+
  They have a
SET_TL_GROUP
+
called
PLUS_TL_GROUP
+
somewhere
TISSUE_STYLE_UNIT
+
around here
TSU_NOUN
+
A bandit gang
TISSUE_LAYER_APPEARANCE_MODIFIER
+
led by
SHEARABLE_TISSUE_LAYER
+
calling itself
APP_MOD_DESC_RANGE
+
has been harassing people on the street!
APP_MOD_NOUN
+
has been harassing people over in
APP_MOD_IMPORTANCE
+
The army of
APP_MOD_RATE
+
is marching here!
TLCM_TIMING
+
is marching on
TLCM_NOUN
+
There's absolutely nothing interesting around here.
TLCM_IMPORTANCE
+
I am a
APP_MOD_GENETIC_MODEL
+
of the
TLCM_GENETIC_MODEL
+
, as are you
CASTE_SPEECH
+
forgetful guard
POP_RATIO
+
I am a slave of
FEATURE_ATTACK_GROUP
+
I am a prisoner of
CHILD
+
Please help me to escape from this place.
BABY
+
But mostly I just like to drink.
CASTE_PROFESSION_NAME
+
How I long for some excitement in my life...
CHILDNAME
+
I've always dreamed of seeing far-away places.
BABYNAME
+
I would give anything to be away from here.  I can't stand the boredom!
AQUATIC
+
Can you lead me to battle and a warrior's death?
AMPHIBIOUS
+
is overcome for a moment.
MOUNT
+
]  No...  I don't want to talk about it.
MOUNT_EXOTIC
+
There is a great keep there
LIKES_FIGHTING
+
named
PEARL
+
There is a temple
VEGETATION
+
there
MAGICAL
+
There is a tomb
NATURAL
+
housing
NATURAL_ANIMAL
+
is there.
SUPERNATURAL
+
It is a place of great evil.
VERMIN_HATEABLE
+
looks around nervously and leans forward, speaking quietly.
COLONY_EXTERNAL
+
  It is rumored that the dead rise and stalk the living!
DIE_WHEN_VERMIN_BITE
+
That place is blessed.
REMAINS_ON_VERMIN_BITE_DEATH
+
Savage beasts call it their home.
REMAINS_UNDETERMINED
+
!  It's terrifying.
BODY
+
have been known to hunt out there.
Duplicate Body Token:
+
roam freely out there.
Unrecognized Creature Caste Body Token:
+
I don't know very much about it.
Body Token Recognized But Could Not Connect:
+
I am the
BODYGLOSS
+
STRANGUS
Unrecognized Creature Caste Body Gloss Token:
+
AUGIS
RELSIZE
+
STORKIS
RETRACT_INTO_BP
+
[PRO_SUB]
CAN_DO_INTERACTION
+
[PRO_OBJ]
CDI token precedes any CAN_DO_INTERACTION tag:
+
[PRO_POS]
Unrecognized CDI Token:
+
I've defeated many fearsome opponents!
EXTRA_BUTCHER_OBJECT
+
We are in
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
  [You receive a detailed description.]
EBO_ITEM
+
is in
ANY_HARD_STONE
+
I've heard of a place called
EBO_SHAPE
+
The surrounding area is called
ATTACK
+
Search first in
BODYPART
+
a dark tower
TISSUE_LAYER
+
the dungeon
CHILD_BODYPART_GROUP
+
here
CHILD_TISSUE_LAYER_GROUP
+
Search first in the mead hall to the
Attack
+
Search first in a cottage to the
ATTACK_SKILL
+
Search first in the keep to the
ATTACK_VERB
+
, for I speak of our master
ATTACK_CONTACT_PERC
+
Search first in the great tower to the
ATTACK_PENETRATION_PERC
+
Search first in a house to the
ATTACK_PRIORITY
+
Search first in a hillock to the
MAIN
+
Search first in a tree to the
ATTACK_VELOCITY_MODIFIER
+
to the
ATTACK_FLAG_CANLATCH
+
Search first by the well to the
ATTACK_FLAG_WITH
+
Must be right around here somewhere.
ATTACK_FLAG_EDGE
+
I'm not sure exactly where to look.
SPECIALATTACK_INTERACTION
+
Hey...  that sounds like a great idea!
SPECIALATTACK_INJECT_EXTRACT
+
Surely any place is better than this.  Let's set off immediately!
SPECIALATTACK_SUCK_BLOOD
+
Nothing beats the open road.  Let us be off!
NOSMELLYROT
+
I've always wanted to travel the world.  Let us be off!
NATURAL_SKILL
+
Excitement!  Adventure!  I am thrilled to join you.
LAYS_UNUSUAL_EGGS
+
I will agree to guide you if you lead me to glory and death.
ITEMCORPSE
+
I will agree to travel with you if you lead me to glory and death.
ITEMCORPSE_QUALITY
+
Take me away from here.
BEACH_FREQUENCY
+
Let us leave as soon as possible.
UNDERSWIM
+
This is a cause worthy of struggle.
CANOPENDOORS
+
I'm sorry.  My duty is here.
GETS_WOUND_INFECTIONS
+
It is I that would lead you, but I have no need of your protection.
GETS_INFECTIONS_FROM_ROT
+
Ha!  Such enthusiasm from one such as yourself.
NOFEAR
+
With a band so large, what share of the glory would I have?
NOSTUCKINS
+
I'm sorry.  I can't go with you.
PARALYZEIMMUNE
+
I have no interest in your objectives.
NOSKULL
+
I am unfit to brave danger with you.
NOSKIN
+
I would...  rather not.
NOBONES
+
Greet listener
NOMEAT
+
greet
HASSHELL
+
hello
NOEXERT
+
Nevermind
NOPAIN
+
nevermind
TENDONS
+
Summarize the many troubles
HAS_NERVES
+
trouble
LIGAMENTS
+
Demand an item (barter screen)
CAVE_ADAPT
+
demand
NOTHOUGHT
+
object
ARENA_RESTRICTED
+
Ask favor, place request, make demand or issue order (new menu)
NOEMOTION
+
favor
TRANCES
+
request
NOSTUN
+
order
NONAUSEA
+
Claim this site for yourself (group naming menu)
EXTRAVISION
+
claim
OPPOSED_TO_LIFE
+
Claim this site for yourself and
CRAZED
+
Ask for directions (new menu)
BLOODSUCKER
+
directions
BONECARN
+
where
CARNIVORE
+
Bring up specific incident or rumor (new menu)
GOBBLE_VERMIN_CREATURE
+
incident
GOBBLE_VERMIN_CLASS
+
rumor
ROOT_AROUND
+
tell
CREATURE_CLASS
+
Ask about
PERSONALITY
+
death
LISP
+
crime
MATERIAL_FORCE_MULTIPLIER
+
fight
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
conflict
SOUND
+
army
GRAZER
+
march
PRONE_TO_RAGE
+
abduction
LAYS_EGGS
+
kidnap
EGG_SIZE
+
occupation
CLUTCH_SIZE
+
beast
INTELLIGENT
+
criminal
CAN_LEARN
+
bandit
SLOW_LEARNER
+
skulking
CAN_SPEAK
+
vermin
UTTERANCES
+
ruffian
EQUIPS
+
Inquire about any troubles
ALL_ACTIVE
+
troubles
DIURNAL
+
Request a guide to
NOCTURNAL
+
Ask for directions to
CREPUSCULAR
+
Ask for the whereabouts of
MATUTINAL
+
Ask listener to wait here
VESPERTINE
+
wait
POWER
+
stay
MEGABEAST
+
Ask listener to follow you
SEMIMEGABEAST
+
follow
FEATURE_BEAST
+
come
TITAN
+
Cancel the agreement
DEMON
+
cancel
UNIQUE_DEMON
+
leave
NIGHT_CREATURE_HUNTER
+
Complain about the agreement
NIGHT_CREATURE_BOGEYMAN
+
complain
MEANDERER
+
Bring up the journey together
ALCOHOL_DEPENDENT
+
journey
NOBREATHE
+
agreement
AMBUSHPREDATOR
+
Tell listener that nothing has changed
LOCKPICKER
+
nothing
TRAPAVOID
+
Give an order based on
NOT_BUTCHERABLE
+
's relationship with
MISCHIEVIOUS
+
Go into
MISCHIEVOUS
+
diplomacy
COOKABLE_LIVE
+
relations
PATTERNFLIER
+
land
CURIOUSBEAST_EATER
+
Summarize the hold of
CURIOUSBEAST_ITEM
+
on its territory
CURIOUSBEAST_GUZZLER
+
patrol
FLEEQUICK
+
guards
VERMINHUNTER
+
forces
RETURNS_VERMIN_KILLS_TO_OWNER
+
Summarize the local disposition of the forces of
HUNTS_VERMIN
+
other
DIVE_HUNTS_VERMIN
+
rebels
ADOPTS_OWNER
+
opposition
IMMOLATE
+
stakeholders
LARGE_PREDATOR
+
Summarize your views on the opposition to
BENIGN
+
overview
SMALL_REMAINS
+
Describe the refugees created by the attack of
remains
+
accuse
REMAINS
+
troublemaker
SPECIFIC_FOOD
+
Accuse the speaker of being a troublemaker
PLANT
+
Summarize your views on
CASTE_NAME
+
Summarize the conflict in which
CASTE_COLOR
+
you slew
CASTE_GLOWCOLOR
+
(This occurred
REMAINS_COLOR
+
at this location
IMMOBILE
+
rescue
IMMOBILE_LAND
+
reunion
LIGHT_GEN
+
reunited
VERMIN_MICRO
+
Bring up your reunion with
NOT_LIVING
+
Bring up the reunion of
CANNOT_UNDEAD
+
Bring up your death
COMMON_DOMESTIC
+
Bring up the death of
WAGON_PULLER
+
Bring up
PACK_ANIMAL
+
production order violation
FLIER
+
production
PET_EXOTIC
+
violation
TRAINABLE
+
export prohibition violation
TRAINABLE_HUNTING
+
export
TRAINABLE_WAR
+
prohibition
WEBBER
+
job order violation
THICKWEB
+
conspiracy to slow labor
WEBIMMUNE
+
conspiracy
MULTIPLE_LITTER_RARE
+
slow
MAGMA_VISION
+
labor
FIREIMMUNE
+
crime of murder
FIREIMMUNE_SUPER
+
murder
FEMALE
+
disorderly
MALE
+
conduct
LITTERSIZE
+
building
MAXAGE
+
destruction
GNAWER
+
crime of theft
DESCRIPTION
+
theft
PETVALUE
+
crime of robbery
PETVALUE_DIVISOR
+
robbery
BODY_SIZE
+
crime of blood-drinking
GRAVITATE_BODY_SIZE
+
blood
CHANGE_BODY_SIZE_PERC
+
drinking
ATTACK_TRIGGER
+
submission
MODVALUE
+
demand of submission from
VIEWRANGE
+
attack on
BUILDINGDESTROYER
+
escalated attack on
DIFFICULTY
+
succession
GRASSTRAMPLE
+
leader
SPEED
+
Spread rumor of
SWIMS_LEARNED
+
ascension
SWIMS_INNATE
+
presence
SWIM_SPEED
+
presence
TRADE_CAPACITY
+
's presence
LAIR_HUNTER
+
tribute
LAIR_HUNTER_SPEECH
+
's acceptance of
LAIR
+
's offer of tribute
LAIR_CHARACTERISTIC
+
's refusal of
HABIT
+
's demand for tribute
HABIT_NUM
+
peace
TEST_ALL
+
's offer of peace
BLOOD
+
's cessation of tribute to
SECRETION
+
's claim
EGG_MATERIAL
+
harassment
CASTE_TILE
+
's harassment
CASTE_SOLDIER_TILE
+
withdrawal
CASTE_GLOWTILE
+
's withdrawal from
CASTE_ALTTILE
+
refugees
CASTE_SOLDIER_ALTTILE
+
flight
EXTRACT
+
's flight
MILKABLE
+
's abandonment
CONVERTED_SPOUSE
+
insurrection
SPOUSE_CONVERTER
+
Spread rumor of the insurrection
SPOUSE_CONVERSION_TARGET
+
against
MANNERISM_LAUGH
+
Spread rumor of the
MANNERISM_SMILE
+
overthrow
MANNERISM_WALK
+
revolution
MANNERISM_SIT
+
overthrow
MANNERISM_BREATH
+
failure
MANNERISM_POSTURE
+
failed insurrection
MANNERISM_STRETCH
+
crushed
MANNERISM_EYELIDS
+
defeat
MANNERISM_FINGERS
+
insurrection crushed
MANNERISM_NOSE
+
reclaim
MANNERISM_EAR
+
's reclamation
MANNERISM_HEAD
+
founding
MANNERISM_EYES
+
's foundation
MANNERISM_MOUTH
+
's march
MANNERISM_HAIR
+
to reclaim
MANNERISM_KNUCKLES
+
to found a site in
MANNERISM_LIPS
+
invasion
MANNERISM_CHEEK
+
toward
MANNERISM_NAILS
+
Spread rumor of the occupation of
MANNERISM_FEET
+
Spread rumor of your reunion with
MANNERISM_ARMS
+
Spread rumor of the reunion of
MANNERISM_HANDS
+
death
MANNERISM_TONGUE
+
Spread rumor of your abduction
MANNERISM_LEG
+
Spread rumor of the abduction of
VERMIN_BITE
+
Trade
PENETRATEPOWER
+
trade
FISHITEM
+
barter
VERMIN_NOROAM
+
deal
VERMIN_NOFISH
+
sell
VERMIN_NOTRAP
+
Exchange, give or take personal items
HOMEOTHERM
+
exchange
FIXED_TEMP
+
give
SKILL_RATE
+
take
SKILL_RUST_RATE
+
Ask listener to join you (new menu)
SKILL_LEARN_RATE
+
join
SKILL_RATES
+
Ask about the structure you are in
SKILL_LEARN_RATES
+
structure
SKILL_RUST_RATES
+
Inquire about listener's profession
PHYS_ATT_RANGE
+
profession
Attribute range not in increasing order, repaired
+
work
Attribute range less than
+
Ask about listener's family
Attribute range greater than
+
family
PHYS_ATT_RATES
+
Ask for permission to stay for a day
PHYS_ATT_CAP_PERC
+
sleep
Attribute cap perc less than 100, set to 100
+
permission
MENT_ATT_RANGE
+
rest
MENT_ATT_RATES
+
Ask for a cease to hostilities
MENT_ATT_CAP_PERC
+
cease
TISSUE_LAYER_UNDER
+
stop
TISSUE_LAYER_OVER
+
Ask the listener for the location of
NORMAL
+
the object
Unknown Body Group/Relation Token(s):
+
location
Unknown Body Part Position Token:
+
Agree to have
Tissue layer not added because no BP found:
+
accept homage from
SELECT_TISSUE_LAYER
+
agree
PLUS_TISSUE_LAYER
+
Refuse to have
BODY_DETAIL_PLAN
+
refuse
Body detail plan not found:
+
Agree to make peace between
ARG1
+
Refuse to make peace between
ARG2
+
pay homage to
ARG3
+
Offer to have
ARG4
+
offer
ARG5
+
homage
SET_LAYER_TISSUE
+
Cancel tribute from
TISSUE_NAME
+
Offer peace between
Tissue Definition
+
Demand that
TISSUE_MATERIAL
+
Demand that the listener drop
RELATIVE_THICKNESS
+
drop
HEALING_RATE
+
Demand that the listener yield
VASCULAR
+
yield
PAIN_RECEPTORS
+
surrender
THICKENS_ON_STRENGTH
+
Welcome yourself to your new home
THICKENS_ON_ENERGY_STORAGE
+
welcome
ARTERIES
+
home
SCARS
+
Raise alarm
STRUCTURAL
+
intruder
CONNECTIVE_TISSUE_ANCHOR
+
Brag about your past violent acts
SETTABLE
+
brag
SPLINTABLE
+
boast
FUNCTIONAL
+
transfer
NERVOUS
+
position
THOUGHT
+
Offer listener your position as
MUSCULAR
+
adopt
SMELL
+
Ask listener to adopt
HEAR
+
Accept the position
FLIGHT
+
Refuse the position
BREATHE
+
Agree to the adoption
SIGHT
+
Refuse the adoption
CONNECTS
+
Ask listener why they are traveling
MAJOR_ARTERIES
+
travel
INSULATION
+
Ask how strong this group's hold over its lands is
COSMETIC
+
hold
STYLEABLE
+
withdraw
TISSUE_SHAPE
+
Ask about the position of this group's forces
SUBORDINATE_TO_TISSUE
+
guard
TISSUE_MAT_STATE
+
armies
TISSUE_LEAKS
+
scout
Tissue Template
+
Ask about other groups with a stake in this site
TISSUE_TEMPLATE
+
groups
Unrecognized Tissue Template Token:
+
exile
LOCAL_PLANT_MAT
+
Ask if anybody fled from this site
CVCT_MASTER
+
flee
CVCT_TARGET
+
fled
CVCT_REPLACEMENT
+
Ask about the local ruler
CREATURE_VARIATION
+
Ask about this site's neighbors and trade partners
Unrecognized Creature Variation Token:
+
neighbors
ADD_MATERIAL
+
village
ADD_TISSUE
+
Comment on weather
Unrecognized Body Detail Plan Token:
+
weather
nothing
+
Offer encouragement
chunk
+
encourage
chunks
+
Comment on natural surroundings
creature_layer
+
nature
UPPERBODY
+
Ask about the surrounding area
LOWERBODY
+
surroundings
HEAD
+
area
CON_CAT
+
Invoke true name to banish listener
CONTYPE
+
invoke
GRASP
+
name
STANCE
+
banish
Unrecognized Creature Bodypart CONTYPE Token:
+
Invoke true name to compel service from listener
LIMB
+
service
THROAT
+
Accuse listener of being a night creature
JOINT
+
creature
SKELETON
+
Say goodbye
UNDER_PRESSURE
+
goodbye
TOTEMABLE
+
done
VERMIN_BUTCHER_ITEM
+
quit
EMBEDDED
+
Bypass greeting (new menu)
APERTURE
+
bypass
SMALL
+
skip
INTERNAL
+
Change the subject (new menu)
CIRCULATION
+
change
GUTS
+
subject
RIGHT
+
back
LEFT
+
Return to current topic (new menu)
DIGIT
+
return
CONNECTOR
+
Refuse to share this information
SOCKET
+
Say that you have no family
MOUTH
+
Say that you don't remember
CATEGORY
+
Ask what happened
DEFAULT_RELSIZE
+
what
INDIVIDUAL_NAME
+
happened
Unrecognized Creature Bodypart Token:
+
Ask listener to join you and be rescued
Unrecognized Creature Body Token:
+
Give report pertaining to service as a
SOLID
+
duty
LIQUID
+
report
POWDER
+
Praise listener for completing the task
SOLID_POWDER
+
praise
PASTE
+
task
SOLID_PASTE
+
Request duty or advice pertaining to service as a
PRESSED
+
advice
SOLID_PRESSED
+
Refuse invitation to become a
ALL_SOLID
+
decline
Unrecognized Material State Token:
+
Accept invitation to become a
Unrecognized Location Hint Token:
+
accept
MAJOR_CURSE
+
Refuse request to become a
GREETING
+
Accept as a
CLEAN_SELF
+
Revoke listener's status as a
CLEAN_FRIEND
+
revoke
FLEEING
+
Invite listener to become a
Unrecognized Usage Hint Token:
+
invite
TRAILING_DUST_FLOW
+
Ask to become a
TRAILING_VAPOR_FLOW
+
Ask to be rescued
TRAILING_GAS_FLOW
+
Reply to greeting
SOLID_GLOB
+
reply
LIQUID_GLOB
+
Refuse conversation
SPATTER_POWDER
+
Reply to greeting (impersonation)
SPATTER_LIQUID
+
impersonate
UNDIRECTED_GAS
+
State
UNDIRECTED_VAPOR
+
's location
UNDIRECTED_DUST
+
to be
WEB_SPRAY
+
suggest
DRAGONFIRE
+
Suggest talking to
FIREJET
+
to offer condolences
FIREBALL
+
Suggest traveling to
WEATHER_CREEPING_GAS
+
to find a relative
WEATHER_CREEPING_VAPOR
+
State that you weren't acquainted
WEATHER_CREEPING_DUST
+
Tell listener to enjoy peace and remain vigilant
WEATHER_FALLING_MATERIAL
+
enjoy
Unrecognized Breath Attack Token:
+
vigilant
LAW_MAKING
+
Offer condolences
LAW_ENFORCEMENT
+
condolences
RECEIVE_DIPLOMATS
+
sorry
MEET_WORKERS
+
Ask listener's course of action
MANAGE_PRODUCTION
+
action
TRADE
+
Request suggestion for course of action
ACCOUNTING
+
Ask listener to join you on adventures
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
adventure
MAKE_INTRODUCTIONS
+
Ask listener to guide you to a location
MAKE_PEACE_AGREEMENTS
+
guide
MAKE_TOPIC_AGREEMENTS
+
site
COLLECT_TAXES
+
place
ESCORT_TAX_COLLECTOR
+
Respond to join request
EXECUTIONS
+
respond
TAME_EXOTICS
+
Ask listener to join you in a rescue
RELIGION
+
Ask listener to join you in an insurrection
ATTACK_ENEMIES
+
State opinion that it must be stopped with violent force
PATROL_TERRITORY
+
force
MILITARY_GOALS
+
State opinion that it is not your problem
MILITARY_STRATEGY
+
State opinion that it was inevitable
UPGRADE_SQUAD_EQUIPMENT
+
inevitable
EQUIPMENT_MANIFESTS
+
State opinion that this is the life for you
SORT_AMMUNITION
+
life
BUILD_MORALE
+
State opinion that it is sad but not unexpected
HEALTH_MANAGEMENT
+
expected
Unrecognized Position Responsibility Token:
+
State opinion that it is terrible
KILL_ENTITY_MEMBER
+
terrible
KILL_NEUTRAL
+
State opinion that it is terrifying
KILL_ENEMY
+
terrifying
KILL_ANIMAL
+
State that you don't know anything about it
EAT_SAPIENT_OTHER
+
State that you are right in all matters
EAT_SAPIENT_KILL
+
right
MAKE_TROPHY_SAME_RACE
+
State that it is terrific
MAKE_TROPHY_SAPIENT
+
terrific
MAKE_TROPHY_ANIMAL
+
State that it is for the best
KILL_PLANT
+
best
TORTURE_AS_EXAMPLE
+
State that you don't care
TORTURE_FOR_INFORMATION
+
State your general hatred
TORTURE_FOR_FUN
+
hate
TORTURE_ANIMALS
+
State your general fear
TREASON
+
afraid
OATH_BREAKING
+
fright
LYING
+
Grant sleep permission
VANDALISM
+
grant
TRESPASSING
+
Deny sleep permission
THEFT
+
deny
ASSAULT
+
Comply with order
SLAVERY
+
comply
Unrecognized Ethic Action Token:
+
Agree to follow
NOT_APPLICABLE
+
Apologize for being otherwise occupied
REQUIRED
+
apologize
ACCEPTABLE
+
occupied
PERSONAL_MATTER
+
Refer listener to somebody older
JUSTIFIED_IF_NO_REPERCUSSIONS
+
refer
JUSTIFIED_IF_GOOD_REASON
+
older
JUSTIFIED_IF_EXTREME_REASON
+
Ask listener to come closer
JUSTIFIED_IF_SELF_DEFENSE
+
closer
ONLY_IF_SANCTIONED
+
Do business
MISGUIDED
+
business
SHUN
+
Initiate bartering
APPALLING
+
Ask listener to come to the trade depot later
PUNISH_REPRIMAND
+
later
PUNISH_SERIOUS
+
Ask listener to come to your store later
PUNISH_EXILE
+
Ask listener to come to the market later
PUNISH_CAPITAL
+
Tell listener to try a shopkeeper
UNTHINKABLE
+
shopkeeper
Unrecognized Ethic Response Token:
+
Tell listener about
ROAD
+
Provide directions to
TUNNEL
+
Recommend
BRIDGE
+
as a guide
WALL
+
Profess total ignorance
Unrecognized World Construction Token:
+
Tell the listener that
PANTHEON
+
is dead
REGIONAL_FORCE
+
dead
Unrecognized Religion Token:
+
Provide the whereabouts of
SPRING
+
Explain your current journey
SUMMER
+
explain
AUTUMN
+
Say something about this site's trade partners
WINTER
+
Say something about the local area
Unrecognized Season Token:
+
Tell the listener that they've found you
AGRICULTURE
+
found
ANIMALS
+
Grovel before your new master
BALANCE
+
grovel
BEAUTY
+
master
BIRTH
+
Ask listener to wait until you've returned home
BLIGHT
+
Say something about your family
BOUNDARIES
+
Announce that you are hunting in your lair
CAVERNS
+
hunt
CHAOS
+
lair
CHARITY
+
Express astonishment at seeing
CHILDREN
+
surprise
COASTS
+
astonished
CONSOLATION
+
Hawk your wares
COURAGE
+
hawk
CRAFTS
+
Yield in terror
CREATION
+
Yield
DANCE
+
Agree to cease hostilities
DARKNESS
+
Refuse to cease hostilities
DAWN
+
Agree to comply with demand
DEATH
+
Refuse to comply with demand
DEFORMITY
+
Refuse to yield
DEPRAVITY
+
Express overwhelming suspicion
DISCIPLINE
+
outburst
DISEASE
+
fail
DREAMS
+
Fail the struggle against great alarm
DUSK
+
Fail the struggle against great shock
DUTY
+
Fail the struggle against great horror
EARTH
+
Fail the struggle against great grief
 +
Bask in great triumph
 +
bask
 +
Fail the struggle against great rage
 +
Bask in great grim satisfaction
 +
Fail the struggle against great fear
 +
Fail the struggle against great sadness
 +
Bask in great satisfaction
 +
Bask in great love
 +
Bask in great bliss
 +
Bask in great joy
 +
Bask in great vengefulness
 +
Fail the struggle against great terror
 +
State feelings of great suspicion
 +
Verbally struggle against great alarm
 +
struggle
 +
Verbally struggle against great shock
 +
Verbally struggle against great horror
 +
Verbally struggle against great grief
 +
State feelings of great triumph
 +
State feelings of great grim satisfaction
 +
Verbally struggle against great fear
 +
Verbally struggle against great sadness
 +
State feelings of great satisfaction
 +
State feelings of great love
 +
State feelings of great bliss
 +
State feelings of great joy
 +
State feelings of great vengefulness
 +
Verbally struggle against great terror
 +
State feelings of suspicion
 +
Verbally struggle against alarm
 +
Verbally struggle against shock
 +
Verbally struggle against horror
 +
Verbally struggle against grief
 +
State feelings of triumph
 +
Fail the struggle against rage
 +
State feelings of grim satisfaction
 +
Verbally struggle against fear
 +
Verbally struggle against sadness
 +
State feelings of satisfaction
 +
State feelings of love
 +
State feelings of bliss
 +
State feelings of joy
 +
State feelings of vengefulness
 +
Verbally struggle against terror
 +
State minor feeling of suspicion
 +
Dismiss minor feeling of alarm
 +
dismiss
 +
Dismiss minor feeling of shock
 +
Dismiss minor feeling of horror
 +
Dismiss minor feeling of grief
 +
State minor feeling of triumph
 +
Dismiss minor feeling of rage
 +
State minor feeling of grim satisfaction
 +
Dismiss minor feeling of fear
 +
Dismiss minor feeling of sadness
 +
State minor feeling of satisfaction
 +
State minor feeling of love
 +
State minor feeling of bliss
 +
State minor feeling of joy
 +
State minor feeling of vengefulness
 +
Dismiss minor feeling of terror
 +
Acknowledge lack of suspicion
 +
Acknowledge lack of alarm
 +
Acknowledge lack of shock
 +
Acknowledge lack of horror
 +
Acknowledge lack of grief
 +
Acknowledge lack of triumph
 +
Acknowledge lack of rage
 +
Acknowledge lack of grim satisfaction
 +
Acknowledge lack of fear
 +
Acknowledge lack of sadness
 +
Acknowledge lack of satisfaction
 +
Acknowledge lack of love
 +
Acknowledge lack of bliss
 +
Acknowledge lack of joy
 +
Acknowledge lack of vengefulness
 +
Acknowledge lack of terror
 +
Make terrified outburst regarding fleeing conflict
 +
State intention to flee conflict
 +
State your age emphatically
 +
Say something about your profession
 +
Announce your night creature status
 +
announce
 +
State your incredulity
 +
incredulity
 +
failed to load conflict report incident
 +
vector<bool> too long
 +
!ARG
 +
<SWAP>
 +
MATERIAL
 +
USE_MATERIAL
 +
USE_MATERIAL_TEMPLATE
 +
Unrecognized Material Template:
 +
SELECT_MATERIAL
 +
PLUS_MATERIAL
 +
REMOVE_MATERIAL
 +
TISSUE
 +
USE_TISSUE
 +
USE_TISSUE_TEMPLATE
 +
Unrecognized Tissue Template:
 +
SELECT_TISSUE
 +
REMOVE_TISSUE
 +
CASTE
 +
USE_CASTE
 +
SELECT_CASTE
 +
SELECT_ADDITIONAL_CASTE
 +
DEFAULT
 +
Caste Selection Fails:
 +
BIOME
 +
PROFESSION_NAME
 +
FANCIFUL
 +
DOES_NOT_EXIST
 +
LARGE_ROAMING
 +
LOOSE_CLUSTERS
 +
VERMIN_FISH
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
ARTIFICIAL_HIVEABLE
 +
UBIQUITOUS
 +
HIVE_PRODUCT
 +
VERMIN_EATER
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
MUNDANE
 +
FREQUENCY
 +
CHANGE_FREQUENCY_PERC
 +
UNDERGROUND_DEPTH
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
GENERAL_BABY_NAME
 +
GENERAL_CHILD_NAME
 +
GLOWCOLOR
 +
CREATURE_TILE
 +
CREATURE_SOLDIER_TILE
 +
GLOWTILE
 +
ALTTILE
 +
SOLDIER_ALTTILE
 +
GOOD
 +
EVIL
 +
SAVAGE
 +
EQUIPMENT_WAGON
 +
PREFSTRING
 +
SPEECH
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
GENERATED
 +
SOURCE_HFID
 +
Unrecognized Creature Token:
 +
CREATURE
 +
COPY_TAGS_FROM
 +
Unrecognized Creature Copy (Order is important!):
 +
APPLY_CREATURE_VARIATION
 +
Unrecognized Creature Variation:
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
GO_TO_START
 +
GO_TO_END
 +
GO_TO_TAG
 +
GO_TO_TAG could not find target, setting to end:
 +
*** Error(s) finalizing the creature
 +
Creature Tissue Material Failure:
 +
(empty tissue)
 +
(no mat1)
 +
(no mat3)
 +
Custom tissue shape not found:
 +
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 +
: Special attack material missing state -- set to liquid
 +
: Special attack interaction token not recognized :
 +
, layer
 +
was not found, using first tissue instead
 +
: Tissue
 +
: No tissue thickness
 +
data/speech/
 +
Custom butcher object shape not found:
 +
: Cannot find SPECIFIC_FOOD:PLANT token
 +
: Cannot find SPECIFIC_FOOD:CREATURE token
 +
Unrecognized Color Token:
 +
LOCAL_CREATURE_MAT
 +
Walk
 +
Crawl
 +
Swim
 +
Climb
 +
ADD_COLOR
 +
a girl
 +
a boy
 +
a child
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
NUMBERED_NAME
 +
zombie
 +
BODY_APPEARANCE_MODIFIER
 +
SET_BP_GROUP
 +
PLUS_BP_GROUP
 +
SET_TL_GROUP
 +
PLUS_TL_GROUP
 +
TISSUE_STYLE_UNIT
 +
TSU_NOUN
 +
TISSUE_LAYER_APPEARANCE_MODIFIER
 +
SHEARABLE_TISSUE_LAYER
 +
Shearable Tissue
 +
Was Not Used
 +
BP_APPEARANCE_MODIFIER
 +
BP Mod
 +
APP_MOD_DESC_RANGE
 +
APP_MOD_NOUN
 +
APP_MOD_IMPORTANCE
 +
APP_MOD_RATE
 +
NO_END
 +
TL_COLOR_MODIFIER
 +
Color Mod Ending With (
 +
) Was Not Used
 +
TLCM_TIMING
 +
TLCM_NOUN
 +
TLCM_IMPORTANCE
 +
APP_MOD_GENETIC_MODEL
 +
TLCM_GENETIC_MODEL
 +
CASTE_SPEECH
 +
POP_RATIO
 +
FEATURE_ATTACK_GROUP
 +
CHILD
 +
BABY
 +
CASTE_PROFESSION_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AQUATIC
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
LIKESFIGHTING
 +
PEARL
 +
VEGETATION
 +
MAGICAL
 +
NATURAL
 +
NATURAL_ANIMAL
 +
SUPERNATURAL
 +
VERMIN_HATEABLE
 +
COLONY_EXTERNAL
 +
DIE_WHEN_VERMIN_BITE
 +
REMAINS_ON_VERMIN_BITE_DEATH
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Duplicate Body Token:
 +
Unrecognized Creature Caste Body Token:
 +
Body Token Recognized But Could Not Connect:
 +
BODYGLOSS
 +
Unrecognized Creature Caste Body Gloss Token:
 +
RELSIZE
 +
RETRACT_INTO_BP
 +
CAN_DO_INTERACTION
 +
CDI token precedes any CAN_DO_INTERACTION tag:
 +
Unrecognized CDI Token:
 +
EXTRA_BUTCHER_OBJECT
 +
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 +
EBO_ITEM
 +
ANY_HARD_STONE
 +
EBO_SHAPE
 +
ATTACK
 +
BODYPART
 +
TISSUE_LAYER
 +
CHILD_BODYPART_GROUP
 +
CHILD_TISSUE_LAYER_GROUP
 +
Attack
 +
seems to have correct format but could not find proper BPs in any caste, so not added
 +
ATTACK_SKILL
 +
ATTACK_VERB
 +
ATTACK_CONTACT_PERC
 +
ATTACK_PENETRATION_PERC
 +
ATTACK_PRIORITY
 +
MAIN
 +
ATTACK_VELOCITY_MODIFIER
 +
ATTACK_PREPARE_AND_RECOVER
 +
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 +
ATTACK_FLAG_BAD_MULTIATTACK
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_EDGE
 +
SPECIALATTACK_INTERACTION
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
NATURAL_SKILL
 +
LAYS_UNUSUAL_EGGS
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
GETS_WOUND_INFECTIONS
 +
GETS_INFECTIONS_FROM_ROT
 +
NOFEAR
 +
NOSTUCKINS
 +
PARALYZEIMMUNE
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
TENDONS
 +
HAS_NERVES
 +
LIGAMENTS
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
ARENA_RESTRICTED
 +
NO_THOUGHT_CENTER_FOR_MOVEMENT
 +
NO_CONNECTIONS_FOR_MOVEMENT
 +
NOEMOTION
 +
TRANCES
 +
NOSTUN
 +
NONAUSEA
 +
SENSE_CREATURE_CLASS
 +
LOW_LIGHT_VISION
 +
SMELL_TRIGGER
 +
ODOR_LEVEL
 +
ODOR_STRING
 +
NO_DIZZINESS
 +
NO_FEVERS
 +
EXTRAVISION
 +
NO_PHYS_ATT_GAIN
 +
NO_PHYS_ATT_RUST
 +
OPPOSED_TO_LIFE
 +
CRAZED
 +
STANCE_CLIMBER
 +
CANNOT_JUMP
 +
CANNOT_CLIMB
 +
BLOODSUCKER
 +
BONECARN
 +
CARNIVORE
 +
GOBBLE_VERMIN_CREATURE
 +
GOBBLE_VERMIN_CLASS
 +
ROOT_AROUND
 +
CREATURE_CLASS
 +
PERSONALITY
 +
LISP
 +
MATERIAL_FORCE_MULTIPLIER
 +
GENERAL_MATERIAL_FORCE_MULTIPLIER
 +
SOUND
 +
GRAZER
 +
PRONE_TO_RAGE
 +
LAYS_EGGS
 +
EGG_SIZE
 +
CLUTCH_SIZE
 +
VISION_ARC
 +
INTELLIGENT
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
FEATURE_BEAST
 +
TITAN
 +
DEMON
 +
UNIQUE_DEMON
 +
NIGHT_CREATURE_HUNTER
 +
NIGHT_CREATURE_BOGEYMAN
 +
MEANDERER
 +
MULTIPART_FULL_VISION
 +
ALCOHOL_DEPENDENT
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
MISCHIEVOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
VERMINHUNTER
 +
AT_PEACE_WITH_WILDLIFE
 +
RETURNS_VERMIN_KILLS_TO_OWNER
 +
HUNTS_VERMIN
 +
DIVE_HUNTS_VERMIN
 +
ADOPTS_OWNER
 +
IMMOLATE
 +
NO_SPRING
 +
NO_SUMMER
 +
NO_AUTUMN
 +
NO_WINTER
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
REMAINS
 +
SPECIFIC_FOOD
 +
PLANT
 +
CASTE_NAME
 +
CASTE_COLOR
 +
CASTE_GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE
 +
IMMOBILE_LAND
 +
LIGHT_GEN
 +
VERMIN_MICRO
 +
NOT_LIVING
 +
CANNOT_UNDEAD
 +
NO_EAT
 +
NO_DRINK
 +
NO_UNIT_TYPE_COLOR
 +
NO_SLEEP
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
FLIER
 +
PET_EXOTIC
 +
TRAINABLE
 +
TRAINABLE_HUNTING
 +
TRAINABLE_WAR
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
MULTIPLE_LITTER_RARE
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
FEMALE
 +
MALE
 +
NO_GENDER
 +
ORIENTATION
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
DESCRIPTION
 +
PETVALUE
 +
PETVALUE_DIVISOR
 +
BODY_SIZE
 +
GRAVITATE_BODY_SIZE
 +
CHANGE_BODY_SIZE_PERC
 +
GAIT
 +
NO_BUILD_UP
 +
LAYERS_SLOW
 +
STRENGTH
 +
AGILITY
 +
STEALTH_SLOWS
 +
Unknown GAIT flag
 +
WALK
 +
SWIM
 +
CRAWL
 +
CLIMB
 +
ATTACK_TRIGGER
 +
MODVALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DIFFICULTY
 +
NO_VEGETATION_PERTURB
 +
GRASSTRAMPLE
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
TRADE_CAPACITY
 +
LAIR_HUNTER
 +
LAIR_HUNTER_SPEECH
 +
LAIR
 +
LAIR_CHARACTERISTIC
 +
HABIT
 +
HABIT_NUM
 +
TEST_ALL
 +
BLOOD
 +
SECRETION
 +
CONTINUOUS
 +
EXTREME_EMOTION
 +
EXERTION
 +
EGG_MATERIAL
 +
CASTE_TILE
 +
CASTE_SOLDIER_TILE
 +
CASTE_GLOWTILE
 +
CASTE_ALTTILE
 +
CASTE_SOLDIER_ALTTILE
 +
EXTRACT
 +
MILKABLE
 +
CONVERTED_SPOUSE
 +
SPOUSE_CONVERTER
 +
SPOUSE_CONVERSION_TARGET
 +
MANNERISM_LAUGH
 +
MANNERISM_SMILE
 +
MANNERISM_WALK
 +
MANNERISM_SIT
 +
MANNERISM_BREATH
 +
MANNERISM_POSTURE
 +
MANNERISM_STRETCH
 +
MANNERISM_EYELIDS
 +
MANNERISM_FINGERS
 +
MANNERISM_NOSE
 +
MANNERISM_EAR
 +
MANNERISM_HEAD
 +
MANNERISM_EYES
 +
MANNERISM_MOUTH
 +
MANNERISM_HAIR
 +
MANNERISM_KNUCKLES
 +
MANNERISM_LIPS
 +
MANNERISM_CHEEK
 +
MANNERISM_NAILS
 +
MANNERISM_FEET
 +
MANNERISM_ARMS
 +
MANNERISM_HANDS
 +
MANNERISM_TONGUE
 +
MANNERISM_LEG
 +
VERMIN_BITE
 +
PENETRATEPOWER
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
FIXED_TEMP
 +
SKILL_RATE
 +
SKILL_RUST_RATE
 +
SKILL_LEARN_RATE
 +
SKILL_RATES
 +
SKILL_LEARN_RATES
 +
SKILL_RUST_RATES
 +
PHYS_ATT_RANGE
 +
Attribute range not in increasing order, repaired
 +
Attribute range less than
 +
, repaired
 +
Attribute range greater than
 +
PHYS_ATT_RATES
 +
PHYS_ATT_CAP_PERC
 +
Attribute cap perc less than 100, set to 100
 +
MENT_ATT_RANGE
 +
MENT_ATT_RATES
 +
MENT_ATT_CAP_PERC
 +
TISSUE_LAYER_UNDER
 +
TISSUE_LAYER_OVER
 +
NORMAL
 +
Unknown Body Group/Relation Token(s):
 +
Unknown Body Part Position Token:
 +
Tissue layer not added because no BP found:
 +
SELECT_TISSUE_LAYER
 +
PLUS_TISSUE_LAYER
 +
BODY_DETAIL_PLAN
 +
Body detail plan not found:
 +
ARG1
 +
ARG2
 +
ARG3
 +
ARG4
 +
ARG5
 +
SET_LAYER_TISSUE
 +
TL_RELATIVE_THICKNESS
 +
TL_CONNECTS
 +
TL_MAJOR_ARTERIES
 +
TL_HEALING_RATE
 +
TL_VASCULAR
 +
TL_PAIN_RECEPTORS
 +
TISSUE_NAME
 +
Tissue Definition
 +
missing plural string
 +
TISSUE_MATERIAL
 +
RELATIVE_THICKNESS
 +
HEALING_RATE
 +
VASCULAR
 +
PAIN_RECEPTORS
 +
THICKENS_ON_STRENGTH
 +
THICKENS_ON_ENERGY_STORAGE
 +
ARTERIES
 +
SCARS
 +
STRUCTURAL
 +
CONNECTIVE_TISSUE_ANCHOR
 +
SETTABLE
 +
SPLINTABLE
 +
FUNCTIONAL
 +
NERVOUS
 +
THOUGHT
 +
MUSCULAR
 +
SMELL
 +
HEAR
 +
FLIGHT
 +
BREATHE
 +
SIGHT
 +
CONNECTS
 +
MAJOR_ARTERIES
 +
INSULATION
 +
COSMETIC
 +
STYLEABLE
 +
TISSUE_SHAPE
 +
SUBORDINATE_TO_TISSUE
 +
TISSUE_MAT_STATE
 +
TISSUE_LEAKS
 +
Tissue Template
 +
TISSUE_TEMPLATE
 +
Unrecognized Tissue Template Token:
 +
LOCAL_PLANT_MAT
 +
*** Error(s) finalizing the template
 +
CV_NEW_TAG
 +
CV_ADD_TAG
 +
CV_REMOVE_TAG
 +
CV_NEW_CTAG
 +
CV_ADD_CTAG
 +
CV_REMOVE_CTAG
 +
CV_CONVERT_TAG
 +
CV_CONVERT_CTAG
 +
CVCT_MASTER
 +
CVCT_TARGET
 +
CVCT_REPLACEMENT
 +
CREATURE_VARIATION
 +
Unrecognized Creature Variation Token:
 +
ADD_MATERIAL
 +
needs 2 tokens:
 +
ADD_TISSUE
 +
BP_POSITION
 +
needs 3 tokens:
 +
BP_RELATION
 +
needs 6 tokens:
 +
BP_RELSIZE
 +
BP_LAYERS
 +
BP_LAYERS_UNDER
 +
BP_LAYERS_OVER
 +
Unrecognized Body Detail Plan Token:
 +
chunk
 +
chunks
 +
creature_layer
 +
[OBJECT:CREATURE]
 +
[CREATURE:
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON_CAT
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
Unrecognized Creature Bodypart CONTYPE Token:
 +
LIMB
 +
THROAT
 +
JOINT
 +
SKELETON
 +
UNDER_PRESSURE
 +
TOTEMABLE
 +
VERMIN_BUTCHER_ITEM
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
CONNECTOR
 +
PREVENTS_PARENT_COLLAPSE
 +
SOCKET
 +
MOUTH
 +
CATEGORY
 +
DEFAULT_RELSIZE
 +
: number capped at 32
 +
INDIVIDUAL_NAME
 +
Unrecognized Creature Bodypart Token:
 +
Unrecognized Creature Body Token:
 +
SOLID
 +
LIQUID
 +
POWDER
 +
SOLID_POWDER
 +
PASTE
 +
SOLID_PASTE
 +
PRESSED
 +
SOLID_PRESSED
 +
ALL_SOLID
 +
Unrecognized Material State Token:
 +
IN_WATER
 +
IN_MAGMA
 +
NO_WATER
 +
NO_MAGMA
 +
Unrecognized Location Hint Token:
 +
MAJOR_CURSE
 +
GREETING
 +
CLEAN_SELF
 +
CLEAN_FRIEND
 +
FLEEING
 +
NEGATIVE_SOCIAL_RESPONSE
 +
TORMENT
 +
Unrecognized Usage Hint Token:
 +
TRAILING_DUST_FLOW
 +
TRAILING_VAPOR_FLOW
 +
TRAILING_GAS_FLOW
 +
SOLID_GLOB
 +
LIQUID_GLOB
 +
SPATTER_POWDER
 +
SPATTER_LIQUID
 +
UNDIRECTED_GAS
 +
UNDIRECTED_VAPOR
 +
UNDIRECTED_DUST
 +
WEB_SPRAY
 +
DRAGONFIRE
 +
FIREJET
 +
FIREBALL
 +
WEATHER_CREEPING_GAS
 +
WEATHER_CREEPING_VAPOR
 +
WEATHER_CREEPING_DUST
 +
WEATHER_FALLING_MATERIAL
 +
UNDIRECTED_ITEM_CLOUD
 +
TRAILING_ITEM_FLOW
 +
Unrecognized Breath Attack Token:
 +
LAW_MAKING
 +
LAW_ENFORCEMENT
 +
RECEIVE_DIPLOMATS
 +
MEET_WORKERS
 +
MANAGE_PRODUCTION
 +
TRADE
 +
ACCOUNTING
 +
ESTABLISH_COLONY_TRADE_AGREEMENTS
 +
MAKE_INTRODUCTIONS
 +
MAKE_PEACE_AGREEMENTS
 +
MAKE_TOPIC_AGREEMENTS
 +
COLLECT_TAXES
 +
ESCORT_TAX_COLLECTOR
 +
EXECUTIONS
 +
TAME_EXOTICS
 +
RELIGION
 +
ATTACK_ENEMIES
 +
PATROL_TERRITORY
 +
MILITARY_GOALS
 +
MILITARY_STRATEGY
 +
UPGRADE_SQUAD_EQUIPMENT
 +
EQUIPMENT_MANIFESTS
 +
SORT_AMMUNITION
 +
BUILD_MORALE
 +
HEALTH_MANAGEMENT
 +
Unrecognized Position Responsibility Token:
 +
LOYALTY
 
FAMILY
 
FAMILY
FAME
+
FRIENDSHIP
FATE
+
TRUTH
FERTILITY
+
CUNNING
FESTIVALS
+
ELOQUENCE
FIRE
+
FAIRNESS
FISH
+
DECORUM
FISHING
+
TRADITION
FOOD
+
ARTWORK
FORGIVENESS
+
COOPERATION
FORTRESSES
+
INDEPENDENCE
FREEDOM
+
STOICISM
GAMBLING
+
INTROSPECTION
GAMES
+
SELF_CONTROL
GENEROSITY
+
TRANQUILITY
HAPPINESS
+
HARMONY
HEALING
+
MERRIMENT
HOSPITALITY
+
CRAFTSMANSHIP
HUNTING
+
MARTIAL_PROWESS
INSPIRATION
+
SKILL
JEALOUSY
+
HARD_WORK
JEWELS
+
SACRIFICE
JUSTICE
+
COMPETITION
LABOR
+
PERSEVERANCE
LAKES
+
PERSEVERENCE
LAWS
+
LEISURE_TIME
LIES
+
COMMERCE
LIGHT
+
ROMANCE
LIGHTNING
+
NATURE
LONGEVITY
+
PEACE
LOVE
+
Unrecognized Value Token:
LOYALTY
+
KILL_ENTITY_MEMBER
LUCK
+
KILL_NEUTRAL
LUST
+
KILL_ENEMY
MARRIAGE
+
KILL_ANIMAL
MERCY
+
EAT_SAPIENT_OTHER
METALS
+
EAT_SAPIENT_KILL
MINERALS
+
MAKE_TROPHY_SAME_RACE
MISERY
+
MAKE_TROPHY_SAPIENT
MIST
+
MAKE_TROPHY_ANIMAL
MOON
+
KILL_PLANT
MOUNTAINS
+
TORTURE_AS_EXAMPLE
MUCK
+
TORTURE_FOR_INFORMATION
MURDER
+
TORTURE_FOR_FUN
MUSIC
+
TORTURE_ANIMALS
NATURE
+
TREASON
NIGHT
+
OATH_BREAKING
NIGHTMARES
+
LYING
OATHS
+
VANDALISM
OCEANS
+
TRESPASSING
ORDER
+
THEFT
PAINTING
+
ASSAULT
PEACE
+
SLAVERY
PERSUASION
+
Unrecognized Ethic Action Token:
PLANTS
+
NOT_APPLICABLE
POETRY
+
REQUIRED
PREGNANCY
+
ACCEPTABLE
RAIN
+
PERSONAL_MATTER
RAINBOWS
+
JUSTIFIED_IF_NO_REPERCUSSIONS
REBIRTH
+
JUSTIFIED_IF_GOOD_REASON
REVELRY
+
JUSTIFIED_IF_EXTREME_REASON
REVENGE
+
JUSTIFIED_IF_SELF_DEFENSE
RIVERS
+
ONLY_IF_SANCTIONED
RULERSHIP
+
MISGUIDED
RUMORS
+
SHUN
SACRIFICE
+
APPALLING
SALT
+
PUNISH_REPRIMAND
SCHOLARSHIP
+
PUNISH_SERIOUS
SEASONS
+
PUNISH_EXILE
SILENCE
+
PUNISH_CAPITAL
SONG
+
UNTHINKABLE
STARS
+
Unrecognized Ethic Response Token:
STORMS
+
ROAD
STRENGTH
+
TUNNEL
SUICIDE
+
BRIDGE
THRALLDOM
+
WALL
THUNDER
+
Unrecognized World Construction Token:
TORTURE
+
PANTHEON
TRAVELERS
+
REGIONAL_FORCE
TREACHERY
+
Unrecognized Religion Token:
TREES
+
SPRING
TRICKERY
+
SUMMER
TRUTH
+
AUTUMN
TWILIGHT
+
WINTER
VALOR
+
Unrecognized Season Token:
VICTORY
+
AGRICULTURE
VOLCANOS
+
ANIMALS
WATER
+
BALANCE
WEALTH
+
BEAUTY
WEATHER
+
BIRTH
WIND
+
BLIGHT
WISDOM
+
BOUNDARIES
WRITING
+
CAVERNS
YOUTH
+
CHAOS
Unrecognized Sphere Token:
+
CHARITY
IMMORTALITY
+
CHILDREN
Unrecognized Secret Goal Token:
+
COASTS
OWN_RACE
+
CONSOLATION
Unrecognized Art Facet Token:
+
COURAGE
TREE
+
CRAFTS
SHAPE
+
CREATION
ITEM
+
DANCE
Unrecognized Art Image Element Token:
+
DARKNESS
ART_IMAGE
+
DAWN
COVERED
+
DEATH
GLAZED
+
DEFORMITY
RINGS_HANGING
+
DEPRAVITY
BANDS
+
DISCIPLINE
SPIKES
+
DISEASE
ITEMSPECIFIC
+
DREAMS
THREAD
+
DUSK
CLOTH
+
DUTY
SEWN_IMAGE
+
EARTH
PAGES
+
FAME
ILLUSTRATION
+
FATE
Unrecognized Item Improvement Token:
+
FERTILITY
PLAYER_FORTRESS
+
FESTIVALS
DARK_FORTRESS
+
FIRE
CAVE
+
FISH
CAVE_DETAILED
+
FISHING
TREE_CITY
+
FOOD
CITY
+
FORGIVENESS
FORTRESS
+
FORTRESSES
MONUMENT
+
FREEDOM
Unrecognized Site Token:
+
GAMBLING
LAW_ENFORCE
+
GAMES
TAX_ESCORT
+
GENEROSITY
ANIMATED
+
HAPPINESS
GHOST
+
HEALING
ADVENTURER
+
HOSPITALITY
Unrecognized Creature Texture Token:
+
HUNTING
MOTHER
+
INSPIRATION
FATHER
+
JEALOUSY
SPOUSE
+
JEWELS
DEITY
+
JUSTICE
LOVER
+
LABOR
PRISONER
+
LAKES
IMPRISONER
+
LAWS
MASTER
+
LIES
APPRENTICE
+
LIGHT
Unrecognized Historical Figure Hist Fig Link Token:
+
LIGHTNING
MERCENARY
+
LONGEVITY
FORMER_MERCENARY
+
LOVE
ENEMY
+
LUCK
CRIMINAL
+
LUST
MEMBER
+
MARRIAGE
FORMER_MEMBER
+
MERCY
SLAVE
+
METALS
FORMER_SLAVE
+
MINERALS
FORMER_PRISONER
+
MISERY
HERO
+
MIST
SHOPKEEPER
+
MOON
MINER
+
MOUNTAINS
WOODWORKER
+
MUCK
CARPENTER
+
MURDER
BOWYER
+
MUSIC
WOODCUTTER
+
NIGHT
STONEWORKER
+
NIGHTMARES
ENGRAVER
+
OATHS
MASON
+
OCEANS
RANGER
+
ORDER
ANIMAL_CARETAKER
+
PAINTING
ANIMAL_TRAINER
+
PERSUASION
HUNTER
+
PLANTS
TRAPPER
+
POETRY
ANIMAL_DISSECTOR
+
PREGNANCY
METALSMITH
+
RAIN
FURNACE_OPERATOR
+
RAINBOWS
WEAPONSMITH
+
REBIRTH
ARMORER
+
REVELRY
BLACKSMITH
+
REVENGE
METALCRAFTER
+
RIVERS
JEWELER
+
RULERSHIP
GEM_CUTTER
+
RUMORS
GEM_SETTER
+
SALT
CRAFTSMAN
+
SCHOLARSHIP
WOODCRAFTER
+
SEASONS
POTTER
+
SILENCE
WAX_WORKER
+
SONG
STONECRAFTER
+
STARS
LEATHERWORKER
+
STORMS
BONE_CARVER
+
SUICIDE
WEAVER
+
THRALLDOM
CLOTHIER
+
THUNDER
GLASSMAKER
+
TORTURE
STRAND_EXTRACTOR
+
TRAVELERS
FISHERY_WORKER
+
TREACHERY
FISHERMAN
+
TREES
FISH_DISSECTOR
+
TRICKERY
FISH_CLEANER
+
TWILIGHT
FARMER
+
VALOR
CHEESE_MAKER
+
VICTORY
MILKER
+
VOLCANOS
SHEARER
+
WATER
SPINNER
+
WEALTH
COOK
+
WEATHER
THRESHER
+
WIND
MILLER
+
WISDOM
BUTCHER
+
WRITING
TANNER
+
YOUTH
DYER
+
Unrecognized Sphere Token:
PRESSER
+
STAY_ALIVE
BEEKEEPER
+
MAINTAIN_ENTITY_STATUS
GLAZER
+
START_A_FAMILY
PLANTER
+
RULE_THE_WORLD
HERBALIST
+
CREATE_A_GREAT_WORK_OF_ART
BREWER
+
CRAFT_A_MASTERWORK
SOAP_MAKER
+
BRING_PEACE_TO_THE_WORLD
POTASH_MAKER
+
BECOME_A_LEGENDARY_WARRIOR
LYE_MAKER
+
MASTER_A_SKILL
WOOD_BURNER
+
FALL_IN_LOVE
ENGINEER
+
SEE_THE_GREAT_NATURAL_SITES
MECHANIC
+
IMMORTALITY
SIEGE_ENGINEER
+
Unrecognized Goal Token:
SIEGE_OPERATOR
+
OWN_RACE
PUMP_OPERATOR
+
Unrecognized Art Facet Token:
CLERK
+
TREE
ARCHITECT
+
SHAPE
DOCTOR
+
ITEM
DIAGNOSER
+
Unrecognized Art Image Element Token:
BONE_SETTER
+
ART_IMAGE
SUTURER
+
COVERED
SURGEON
+
GLAZED
ADMINISTRATOR
+
RINGS_HANGING
TRADER
+
BANDS
ALCHEMIST
+
SPIKES
MERCHANT
+
ITEMSPECIFIC
HAMMERMAN
+
THREAD
MASTER_HAMMERMAN
+
CLOTH
SPEARMAN
+
SEWN_IMAGE
MASTER_SPEARMAN
+
PAGES
CROSSBOWMAN
+
ILLUSTRATION
MASTER_CROSSBOWMAN
+
Unrecognized Item Improvement Token:
WRESTLER
+
PLAYER_FORTRESS
MASTER_WRESTLER
+
DARK_FORTRESS
AXEMAN
+
CAVE
MASTER_AXEMAN
+
CAVE_DETAILED
SWORDSMAN
+
TREE_CITY
MASTER_SWORDSMAN
+
CITY
MACEMAN
+
FORTRESS
MASTER_MACEMAN
+
MONUMENT
PIKEMAN
+
Unrecognized Site Token:
MASTER_PIKEMAN
+
LAW_ENFORCE
BOWMAN
+
TAX_ESCORT
MASTER_BOWMAN
+
ANIMATED
BLOWGUNMAN
+
GHOST
MASTER_BLOWGUNMAN
+
ADVENTURER
RECRUIT
+
Unrecognized Creature Texture Token:
TRAINED_HUNTER
+
MOTHER
TRAINED_WAR
+
FATHER
MASTER_THIEF
+
SPOUSE
THIEF
+
DEITY
STANDARD
+
LOVER
DRUNK
+
PRISONER
LASHER
+
IMPRISONER
MASTER_LASHER
+
MASTER
MINE
+
APPRENTICE
HAUL_STONE
+
COMPANION
HAUL_WOOD
+
Unrecognized Historical Figure Hist Fig Link Token:
HAUL_BODY
+
MERCENARY
HAUL_FOOD
+
FORMER_MERCENARY
HAUL_REFUSE
+
ENEMY
HAUL_ITEM
+
CRIMINAL
HAUL_FURNITURE
+
MEMBER
HAUL_ANIMALS
+
FORMER_MEMBER
CLEAN
+
SLAVE
CUTWOOD
+
FORMER_SLAVE
DETAIL
+
FORMER_PRISONER
ANIMALTRAIN
+
MINER
ANIMALCARE
+
WOODWORKER
DIAGNOSE
+
CARPENTER
SURGERY
+
BOWYER
BONE_SETTING
+
WOODCUTTER
SUTURING
+
STONEWORKER
DRESSING_WOUNDS
+
ENGRAVER
FEED_WATER_CIVILIANS
+
MASON
RECOVER_WOUNDED
+
RANGER
DISSECT_VERMIN
+
ANIMAL_CARETAKER
LEATHER
+
ANIMAL_TRAINER
CLOTHESMAKER
+
HUNTER
PROCESS_PLANT
+
TRAPPER
MAKE_CHEESE
+
ANIMAL_DISSECTOR
MILK
+
METALSMITH
CLEAN_FISH
+
FURNACE_OPERATOR
DISSECT_FISH
+
WEAPONSMITH
HUNT
+
ARMORER
SMELT
+
BLACKSMITH
FORGE_WEAPON
+
METALCRAFTER
FORGE_ARMOR
+
JEWELER
FORGE_FURNITURE
+
GEM_CUTTER
METAL_CRAFT
+
GEM_SETTER
CUT_GEM
+
CRAFTSMAN
ENCRUST_GEM
+
WOODCRAFTER
WOOD_CRAFT
+
POTTER
POTTERY
+
WAX_WORKER
WAX_WORKING
+
STONECRAFTER
STONE_CRAFT
+
LEATHERWORKER
BONE_CARVE
+
BONE_CARVER
EXTRACT_STRAND
+
WEAVER
SIEGECRAFT
+
CLOTHIER
SIEGEOPERATE
+
GLASSMAKER
POTASH_MAKING
+
STRAND_EXTRACTOR
LYE_MAKING
+
FISHERY_WORKER
GLAZING
+
FISHERMAN
BURN_WOOD
+
FISH_DISSECTOR
OPERATE_PUMP
+
FISH_CLEANER
PRESSING
+
FARMER
BEEKEEPING
+
CHEESE_MAKER
Unrecognized Labor Token:
+
MILKER
Unrecognized Unit Type Token:
+
SHEARER
MINING
+
SPINNER
WOODCUTTING
+
COOK
CARPENTRY
+
THRESHER
DETAILSTONE
+
MILLER
MASONRY
+
BUTCHER
PROCESSFISH
+
TANNER
TRAPPING
+
DYER
WEAVING
+
PRESSER
BREWING
+
BEEKEEPER
ALCHEMY
+
GLAZER
CLOTHESMAKING
+
PLANTER
MILLING
+
HERBALIST
PROCESSPLANTS
+
BREWER
CHEESEMAKING
+
SOAP_MAKER
SHEARING
+
POTASH_MAKER
SPINNING
+
LYE_MAKER
HERBALISM
+
WOOD_BURNER
CUTGEM
+
ENGINEER
ENCRUSTGEM
+
MECHANIC
WOODCRAFT
+
SIEGE_ENGINEER
STONECRAFT
+
SIEGE_OPERATOR
METALCRAFT
+
PUMP_OPERATOR
LEATHERWORK
+
CLERK
BONECARVE
+
ARCHITECT
SWORD
+
DOCTOR
MISC_WEAPON
+
DIAGNOSER
DAGGER
+
BONE_SETTER
MACE
+
SUTURER
HAMMER
+
SURGEON
SPEAR
+
ADMINISTRATOR
CROSSBOW
+
TRADER
SHIELD
+
ALCHEMIST
ARMOR
+
MERCHANT
PIKE
+
HAMMERMAN
WHIP
+
MASTER_HAMMERMAN
BLOWGUN
+
SPEARMAN
THROW
+
MASTER_SPEARMAN
MECHANICS
+
CROSSBOWMAN
MAGIC_NATURE
+
MASTER_CROSSBOWMAN
SNEAK
+
WRESTLER
DESIGNBUILDING
+
MASTER_WRESTLER
DRESS_WOUNDS
+
AXEMAN
SET_BONE
+
MASTER_AXEMAN
SUTURE
+
SWORDSMAN
CRUTCH_WALK
+
MASTER_SWORDSMAN
WOOD_BURNING
+
MACEMAN
SOAP_MAKING
+
MASTER_MACEMAN
SWIMMING
+
PIKEMAN
NEGOTIATION
+
MASTER_PIKEMAN
JUDGING_INTENT
+
BOWMAN
APPRAISAL
+
MASTER_BOWMAN
ORGANIZATION
+
BLOWGUNMAN
RECORD_KEEPING
+
MASTER_BLOWGUNMAN
INTIMIDATION
+
RECRUIT
CONVERSATION
+
TRAINED_HUNTER
COMEDY
+
TRAINED_WAR
FLATTERY
+
MASTER_THIEF
CONSOLE
+
THIEF
PACIFY
+
STANDARD
TRACKING
+
DRUNK
KNOWLEDGE_ACQUISITION
+
LASHER
CONCENTRATION
+
MASTER_LASHER
SITUATIONAL_AWARENESS
+
MONSTER_SLAYER
PROSE
+
SCOUT
READING
+
BEAST_HUNTER
SPEAKING
+
SNATCHER
COORDINATION
+
MINE
LEADERSHIP
+
HAUL_STONE
TEACHING
+
HAUL_WOOD
MELEE_COMBAT
+
HAUL_BODY
RANGED_COMBAT
+
HAUL_FOOD
WRESTLING
+
HAUL_REFUSE
BITE
+
HAUL_ITEM
GRASP_STRIKE
+
HAUL_FURNITURE
STANCE_STRIKE
+
HAUL_ANIMALS
DODGING
+
CLEAN
KNAPPING
+
CUTWOOD
MILITARY_TACTICS
+
DETAIL
Unrecognized Skill Token:
+
ANIMALTRAIN
AMBER
+
ANIMALCARE
CORAL
+
DIAGNOSE
GLASS_GREEN
+
SURGERY
GLASS_CLEAR
+
BONE_SETTING
GLASS_CRYSTAL
+
SUTURING
POTASH
+
DRESSING_WOUNDS
PEARLASH
+
FEED_WATER_CIVILIANS
VOMIT
+
RECOVER_WOUNDED
FILTH_B
+
DISSECT_VERMIN
FILTH_Y
+
LEATHER
UNKNOWN_SUBSTANCE
+
CLOTHESMAKER
GRIME
+
PROCESS_PLANT
STONE
+
MAKE_CHEESE
METAL
+
MILK
INORGANIC
+
CLEAN_FISH
COAL
+
DISSECT_FISH
GET_MATERIAL_FROM_REAGENT
+
HUNT
Unrecognized Material Token:
+
SMELT
FORCED
+
FORGE_WEAPON
UNCOMMON
+
FORGE_ARMOR
RARE
+
FORGE_FURNITURE
SMALLGEM
+
METAL_CRAFT
BLOCKS
+
CUT_GEM
ROUGH
+
ENCRUST_GEM
BOULDER
+
WOOD_CRAFT
WOOD
+
POTTERY
DOOR
+
WAX_WORKING
FLOODGATE
+
STONE_CRAFT
HATCH_COVER
+
BONE_CARVE
GRATE
+
EXTRACT_STRAND
TRACTION_BENCH
+
SIEGECRAFT
CHAIR
+
SIEGEOPERATE
CHAIN
+
POTASH_MAKING
FLASK
+
LYE_MAKING
GOBLET
+
GLAZING
INSTRUMENT
+
BURN_WOOD
TOOL
+
OPERATE_PUMP
WINDOW
+
PRESSING
CAGE
+
BEEKEEPING
BARREL
+
HANDLE_VEHICLES
BUCKET
+
Unrecognized Labor Token:
ANIMALTRAP
+
Unrecognized Unit Type Token:
TABLE
+
MINING
COFFIN
+
WOODCUTTING
STATUE
+
CARPENTRY
SLAB
+
DETAILSTONE
BOOK
+
MASONRY
QUERN
+
PROCESSFISH
MILLSTONE
+
TRAPPING
CORPSE
+
WEAVING
WEAPON
+
BREWING
SHOES
+
ALCHEMY
HELM
+
CLOTHESMAKING
GLOVES
+
MILLING
ARMORSTAND
+
PROCESSPLANTS
WEAPONRACK
+
CHEESEMAKING
CABINET
+
SHEARING
FIGURINE
+
SPINNING
AMULET
+
HERBALISM
SCEPTER
+
CUTGEM
AMMO
+
ENCRUSTGEM
CROWN
+
WOODCRAFT
RING
+
STONECRAFT
EARRING
+
METALCRAFT
BRACELET
+
LEATHERWORK
ANVIL
+
BONECARVE
CORPSEPIECE
+
SWORD
MEAT
+
MISC_WEAPON
FISH_RAW
+
DAGGER
VERMIN
+
MACE
SEEDS
+
HAMMER
SKIN_TANNED
+
SPEAR
LEAVES
+
CROSSBOW
TOTEM
+
SHIELD
PANTS
+
ARMOR
BACKPACK
+
PIKE
QUIVER
+
WHIP
SPLINT
+
BLOWGUN
ORTHOPEDIC_CAST
+
THROW
CRUTCH
+
MECHANICS
CATAPULTPARTS
+
MAGIC_NATURE
BALLISTAPARTS
+
SNEAK
SIEGEAMMO
+
DESIGNBUILDING
BALLISTAARROWHEAD
+
DRESS_WOUNDS
TRAPPARTS
+
SET_BONE
TRAPCOMP
+
SUTURE
DRINK
+
CRUTCH_WALK
POWDER_MISC
+
WOOD_BURNING
CHEESE
+
SOAP_MAKING
LIQUID_MISC
+
SWIMMING
COIN
+
NEGOTIATION
GLOB
+
JUDGING_INTENT
ROCK
+
APPRAISAL
PIPE_SECTION
+
ORGANIZATION
Unrecognized Item Token:
+
RECORD_KEEPING
VESSEL
+
INTIMIDATION
MILITARY_UNIT
+
CONVERSATION
TEMPLE
+
COMEDY
BATTLE
+
FLATTERY
SIEGE
+
CONSOLE
map_rejection_log.txt
+
PACIFY
COKE
+
TRACKING
CHARCOAL
+
KNOWLEDGE_ACQUISITION
USE_LAVA_STONE
+
CONCENTRATION
Unrecognized Inorganic Token:
+
SITUATIONAL_AWARENESS
Unrecognized Coal Token:
+
PROSE
VEIN
+
READING
CLUSTER
+
SPEAKING
CLUSTER_SMALL
+
COORDINATION
CLUSTER_ONE
+
LEADERSHIP
Unrecognized Inclusion Type Token:
+
TEACHING
West
+
MELEE_COMBAT
East
+
RANGED_COMBAT
North
+
WRESTLING
South
+
BITE
Below
+
GRASP_STRIKE
Above
+
STANCE_STRIKE
Here
+
DODGING
Leather
+
KNAPPING
Cloth (Plant)
+
MILITARY_TACTICS
Cloth (Silk)
+
CLIMBING
Cloth (Yarn)
+
Unrecognized Skill Token:
Crafts
+
AMBER
Wood
+
CORAL
Pets
+
GLASS_GREEN
Drinks
+
GLASS_CLEAR
Cheeses
+
GLASS_CRYSTAL
Powders
+
POTASH
Extracts
+
PEARLASH
Meat
+
VOMIT
Fish
+
FILTH_B
Eggs
+
FILTH_Y
Plants
+
UNKNOWN_SUBSTANCE
Meat/Fish Recipes
+
GRIME
Other Recipes
+
STONE
Metal Bars
+
METAL
Small Cut Gems
+
INORGANIC
Large Cut Gems
+
COAL
Stone Blocks
+
GET_MATERIAL_FROM_REAGENT
Seeds
+
Unrecognized Material Token:
Anvils
+
FORCED
Weapons
+
UNCOMMON
Training Weapons
+
RARE
Bodywear
+
SMALLGEM
Ammo
+
BLOCKS
Trap Components
+
ROUGH
Digging Implements
+
BOULDER
Headwear
+
WOOD
Handwear
+
DOOR
Footwear
+
FLOODGATE
Legwear
+
HATCH_COVER
Shields
+
GRATE
Toys
+
TRACTION_BENCH
Tools
+
CHAIR
Instruments
+
CHAIN
Stone
+
FLASK
Sand
+
GOBLET
Clay
+
INSTRUMENT
Cages
+
TOOL
Bags (Leather)
+
WINDOW
Bags (Plant)
+
CAGE
Bags (Silk)
+
BARREL
Bags (Yarn)
+
BUCKET
Thread (Plant)
+
ANIMALTRAP
Thread (Silk)
+
TABLE
Thread (Yarn)
+
COFFIN
Ropes (Plant)
+
STATUE
Ropes (Silk)
+
SLAB
Ropes (Yarn)
+
BOOK
Barrels
+
QUERN
Miscellaneous
+
MILLSTONE
Flasks/Waterskins
+
CORPSE
Quivers
+
WEAPON
Backpacks
+
SHOES
Buckets
+
HELM
Splints
+
GLOVES
Crutches
+
ARMORSTAND
None
+
WEAPONRACK
Dungeon Commander
+
CABINET
Insane Mood
+
FIGURINE
Undead Hunt
+
AMULET
Sieger Patrol
+
SCEPTER
Maraude Target
+
AMMO
Sieger Basepoint
+
CROWN
Sieger Mill
+
RING
Ambush Patrol
+
EARRING
Marauder Mill
+
BRACELET
Wilderness Curious Wander
+
ANVIL
Wilderness Curious Steal Target
+
CORPSEPIECE
Wilderness Roamer
+
MEAT
Pattern Patrol
+
FISH_RAW
Inactive Marauder
+
VERMIN
Owner
+
SEEDS
Commander
+
SKIN_TANNED
Chained Animal
+
PLANT_GROWTH
Meeting Location
+
TOTEM
Meeting Location Building
+
PANTS
Depot
+
BACKPACK
Vermin Hunting
+
QUIVER
Seek Commander
+
SPLINT
Return to Base
+
ORTHOPEDIC_CAST
Mill Anywhere
+
CRUTCH
Mill Building
+
CATAPULTPARTS
Head for Edge
+
BALLISTAPARTS
Milling Flood
+
SIEGEAMMO
Milling Burrow
+
BALLISTAARROWHEAD
Squad Move
+
TRAPPARTS
Squad Kill List
+
TRAPCOMP
Squad Patrol
+
DRINK
Squad Defend Burrow
+
POWDER_MISC
Squad Defend Burrow From Target
+
CHEESE
Lair Hunter
+
LIQUID_MISC
Nonsense
+
COIN
Come to Job Building
+
GLOB
Valid Pond Dump Unit
+
ROCK
Valid Pond Dump
+
PIPE_SECTION
Conflict Defense
+
Unrecognized Item Token:
Adventure Move
+
VESSEL
Thief Target
+
MILITARY_UNIT
Check Chest
+
TEMPLE
Sleep Bed
+
BATTLE
Sleep Barracks
+
SIEGE
Sleep Ground
+
map_rejection_log.txt
Leave Wall
+
COKE
Flee Terrain
+
CHARCOAL
Tax Room
+
USE_LAVA_STONE
Guard Taxes
+
NO_MATGLOSS
Ransack Taxes
+
Unrecognized Inorganic Token:
Get Empty Sand Bag
+
Unrecognized Coal Token:
Sand Zone
+
VEIN
Clay Zone
+
CLUSTER
Colony to Install
+
CLUSTER_SMALL
Return Colony To Install
+
CLUSTER_ONE
Grab Cage
+
Unrecognized Inclusion Type Token:
Uncage Animal
+
West
Capture Small Pet
+
East
Grab Cage Unit
+
North
Grab Milk Unit
+
South
Grab Shear Unit
+
Below
Lay Egg/Nest Box
+
Above
Grab Animal Trap
+
Here
Cage Vermin
+
/Below
Grab Unfill Bucket
+
/Above
Seek Fill Bucket
+
Leather
Seek Patient for Carry
+
Cloth (Plant)
Seek Patient for Diagnosis
+
Cloth (Silk)
Seek Patient for Immobilize Break
+
Cloth (Yarn)
Seek Patient for Crutch
+
Crafts
Seek Patient for Suturing
+
Wood
Seek Patient for Dress Wound
+
Pets
Seek Surgery Site
+
Drinks
Carry Patient to Bed
+
Cheeses
Seek Give Water Bucket
+
Powders
Seek Job Item
+
Extracts
Seek Unit For Item Drop
+
Meat
Seek Unit For Job
+
Fish
Seek Building For Item Drop
+
Eggs
Seek Building For Job
+
Plants
Seek Splint
+
Fruit and Nuts
Seek Crutch
+
Garden Vegetables
Seek Suture Thread
+
Meat/Fish Recipes
Seek Dressing Cloth
+
Other Recipes
Seek Food for Target
+
Metal Bars
Seek Target for Food
+
Small Cut Gems
Seek Animal for Slaughter
+
Large Cut Gems
Seek Slaughter Building
+
Stone Blocks
Seek Animal for Chain
+
Seeds
Seek Chain for Animal
+
Anvils
Seek Cage for Unchain
+
Weapons
Seek Animal for Unchain
+
Training Weapons
Grab Food for Taming
+
Bodywear
Seek Animal for Taming
+
Ammo
Seek Drink Item
+
Trap Components
Seek Food Item
+
Digging Implements
Seek Eating Chair
+
Headwear
Seek Eating Chair 2
+
Handwear
Seek Bad Mood Building
+
Footwear
Set Glass Mood Building
+
Legwear
Set Mood Building
+
Shields
Seek Fell Victim
+
Toys
Clean Building Site
+
Tools
Reset Priority Goal
+
Instruments
Main Job Building
+
Stone
Drop Off Job Items
+
Sand
Grab Job Resources
+
Clay
Work at Building
+
Cages
Grab Uniform
+
Bags (Leather)
Grab Clothing
+
Bags (Plant)
Grab Weapon
+
Bags (Silk)
Grab Ammunition
+
Bags (Yarn)
Grab Shield
+
Thread (Plant)
Grab Armor
+
Thread (Silk)
Grab Helm
+
Thread (Yarn)
Grab Boots
+
Ropes (Plant)
Grab Gloves
+
Ropes (Silk)
Grab Pants
+
Ropes (Yarn)
Grab Quiver
+
Barrels
Grab Backpack
+
Miscellaneous
Grab Waterskin
+
Flasks/Waterskins
Start Hunt
+
Quivers
Start Fish
+
Backpacks
Clean
+
Buckets
Hunt Vermin
+
Splints
Patrol
+
Crutches
Squad Station
+
None
Seek Infant
+
Dungeon Commander
Shop Specific
+
Insane Mood
Mill in Shop
+
Undead Hunt
Seek Training Ammunition
+
Sieger Patrol
Archery Training Site
+
Maraud Target
Sparring Partner
+
Sieger Basepoint
Sparring Site
+
Sieger Mill
Attend Party
+
Ambush Patrol
Seek Artifact
+
Marauder Mill
Grab Ammunition for Building
+
Wilderness Curious Wander
Seek Building for Ammunition
+
Wilderness Curious Steal Target
Seek Item for Storage
+
Wilderness Roamer
Store Item
+
Pattern Patrol
Grab Kill
+
Inactive Marauder
Grab Execution Weapon
+
Owner
Drop Kill at Butcher
+
Commander
Drop Kill out Front
+
Chained Animal
Seek Kidnap Victim
+
Meeting Location
Seek Blood Suck Victim
+
Meeting Location Building
Seek Sheriff
+
Vermin Hunting
Seek Hunting Target
+
Seek Commander
Seek Target Mechanism
+
Return to Base
Seek Target for Mechanism
+
Mill Anywhere
Seek Mechanism for Trigger
+
Mill Building
Seek Trigger for Mechanism
+
Move to Site
Seek Trap for Vermin Catch
+
Claim Site
Seek Vermin for Catching
+
Head for Edge
Seek Vermin Catch Location
+
Milling Flood
Wander Vermin Catch Location
+
Milling Burrow
Seek Vermin for Hunting
+
Squad Move
Seek Vermin Hunting Spot
+
Squad Kill List
Wander Vermin Hunting Spot
+
Squad Patrol
Seek Fish Trap
+
Squad Defend Burrow
Seek Fish Catch Location
+
Squad Defend Burrow From Target
Seek Well for Water
+
Lair Hunter
Seek Drink Area for Water
+
Graze
Manage Work Orders
+
Guard
Update Stockpile Records
+
Alarm
Upgrade Squad Equipment
+
Wait Order
Prepare Equipment Manifests
+
Nonsense
Wander Depot
+
Come to Job Building
Seek Update Office
+
Valid Pond Dump Unit
Seek Manage Office
+
Valid Pond Dump
Assigned Building Job
+
Conflict Defense
Chase Opponent
+
Adventure Move
Chase Opponent (Same Square)
+
Charge Attack
Flee from Opponent
+
Thief Target
Attack Building
+
Check Chest
Start Bed Carry
+
Sleep Bed
Start Give Food Water
+
Sleep Barracks
Start Medical Aid
+
Sleep Ground
Seek Station Flood
+
Leave Wall
Seek Station
+
Flee Terrain
Start Water Job Well
+
Tax Room
Start Water Job Drink Area
+
Guard Taxes
Start Eat Job
+
Ransack Taxes
Scheduled Meal
+
Get Empty Sand Bag
Scheduled Sleep Bed
+
Sand Zone
Scheduled Sleep Ground
+
Clay Zone
Rest
+
Colony to Install
Remove Construction
+
Return Colony To Install
Chop
+
Grab Cage
Detail
+
Uncage Animal
Gather Plant
+
Capture Small Pet
Mischief
+
Grab Cage Unit
Rest (Recovered)
+
Grab Milk Unit
Rest (Reset)
+
Go to Milk Station
Combat Training
+
Grab Shear Unit
Skill Demonstration
+
Go to Shear Station
Individual Skill Drill
+
Lay Egg/Nest Box
PRIMITIVE
+
Go to Cage
FLOWERY
+
Grab Animal Trap
UGLY
+
Cage Vermin
BOUNDARY
+
Grab Unfill Bucket
NAME_CAVE
+
Seek Fill Bucket
VIOLENT
+
Seek Patient for Carry
WILD
+
Seek Patient for Diagnosis
ASSERTIVE
+
Seek Patient for Immobilize Break
ARTIFICE
+
Seek Patient for Crutch
MYSTERY
+
Seek Patient for Suturing
LEADER
+
Seek Patient for Dress Wound
DOMESTIC
+
Seek Surgery Site
MYTHIC
+
Carry Patient to Bed
FESTIVAL
+
Seek Give Water Bucket
SUBORDINATE
+
Seek Job Item
NEGATIVE
+
Seek Unit For Item Drop
NEGATOR
+
Seek Unit For Job
PROTECT
+
Seek Building For Item Drop
NAME_LAKE
+
Seek Building For Job
RESTRAIN
+
Seek Splint
ROMANTIC
+
Seek Crutch
NAME_MOUNTAINS
+
Seek Suture Thread
NAME_OCEAN
+
Seek Dressing Cloth
TRAVEL
+
Go to Give Water Target
NAME_FOREST
+
Seek Food for Target
NAME_VOLCANO
+
Seek Target for Food
agriculture
+
Seek Animal for Slaughter
animals
+
Seek Slaughter Building
balance
+
Seek Animal for Chain
beauty
+
Seek Chain for Animal
birth
+
Seek Cage for Unchain
blight
+
Seek Animal for Unchain
boundaries
+
Grab Food for Taming
caverns
+
Seek Animal for Taming
chaos
+
Seek Drink Item
charity
+
Seek Food Item
children
+
Seek Eating Chair
coasts
+
Seek Eating Chair 2
consolation
+
Seek Bad Mood Building
courage
+
Set Glass Mood Building
crafts
+
Set Mood Building
creation
+
Seek Fell Victim
dance
+
Clean Building Site
darkness
+
Reset Priority Goal
dawn
+
Main Job Building
death
+
Drop Off Job Items
deformity
+
Grab Job Resources
depravity
+
Work at Building
discipline
+
Grab Uniform
disease
+
Grab Clothing
dreams
+
Grab Weapon
dusk
+
Grab Ammunition
duty
+
Grab Shield
earth
+
Grab Armor
family
+
Grab Helm
fame
+
Grab Boots
fate
+
Grab Gloves
fertility
+
Grab Pants
festivals
+
Grab Quiver
fire
+
Grab Backpack
fish
+
Grab Waterskin
fishing
+
Start Hunt
food
+
Start Fish
forgiveness
+
Clean
fortresses
+
Hunt Vermin
freedom
+
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Grab Execution Weapon
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Blood Suck Victim
 +
Seek Sheriff
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Upgrade Squad Equipment
 +
Prepare Equipment Manifests
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent Flood
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Start Medical Aid
 +
Seek Station Flood
 +
Seek Station
 +
Train Animal
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
Combat Training
 +
Skill Demonstration
 +
Individual Skill Drill
 +
Guard Path
 +
Harass
 +
Site Walk
 +
Site Walk to Building
 +
Army Walk
 +
Reunion
 +
PRIMITIVE
 +
FLOWERY
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
LEADER
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agricultural
 +
animal
 +
artistic
 +
balanced
 +
beautiful
 +
birthing
 +
blighted
 +
delineated
 +
cavernous
 +
chaotic
 +
charitable
 +
child-like
 +
coastal
 +
consoling
 +
courageous
 +
crafted
 +
created
 +
dancing
 +
dark
 +
dawning
 +
noon-time
 +
deformed
 +
depraved
 +
disciplined
 +
diseased
 +
dreaming
 +
dusklight
 +
dutiful
 +
earthen
 +
familial
 +
famous
 +
fated
 +
fertile
 +
festive
 +
fiery
 +
fish
 +
baked
 +
forgiving
 +
protected
 +
free
 
gambling
 
gambling
games
+
playful
generosity
+
generous
happiness
+
happy
 
healing
 
healing
hospitality
+
hospitable
 
hunting
 
hunting
inspiration
+
inspired
jealousy
+
jealous
jewels
+
jeweled
justice
+
just
labor
+
laboring
lakes
+
rigid
laws
+
deceitful
lies
+
shining
 +
electrical
 +
long-lived
 +
loving
 +
loyal
 +
lucky
 +
lustful
 +
married
 +
merciful
 +
metal
 +
crystal
 +
miserable
 +
misty
 +
moonlit
 +
mountainous
 +
muddy
 +
murderous
 +
lyrical
 +
natural
 +
nightmarish
 +
sworn
 +
oceanic
 +
ordered
 +
painted
 +
peaceful
 +
persuasive
 +
leafy
 +
poetic
 +
pregnant
 +
rainy
 +
colorful
 +
reborn
 +
joyous
 +
vengeful
 +
flowing
 +
lordly
 +
whispering
 +
sacrificial
 +
salty
 +
scholarly
 +
seasonal
 +
silent
 +
cloudy
 +
singing
 +
wordy
 +
starry
 +
stormy
 +
strong
 +
hopeless
 +
sunny
 +
thieving
 +
enslaved
 +
thunderous
 +
wicked
 +
enterprising
 +
traveling
 +
treacherous
 +
wooden
 +
tricky
 +
twilight
 +
valorous
 +
victorious
 +
volcanic
 +
warring
 +
watery
 +
wealthy
 +
windy
 +
wise
 +
lettered
 +
young
 +
no sphere
 +
farming
 +
animals
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
earth
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
games
 +
generosity
 +
happiness
 +
hospitality
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
lakes
 +
laws
 +
lies
 
light
 
light
 
lightning
 
lightning
 
longevity
 
longevity
love
 
 
loyalty
 
loyalty
 
luck
 
luck
Line 2,054: Line 4,151:
 
mountains
 
mountains
 
muck
 
muck
murder
 
 
music
 
music
nature
 
night
 
 
nightmares
 
nightmares
 
oaths
 
oaths
 
oceans
 
oceans
order
 
 
painting
 
painting
peace
 
 
persuasion
 
persuasion
 
plants
 
plants
Line 2,087: Line 4,179:
 
strength
 
strength
 
suicide
 
suicide
theft
 
 
thralldom
 
thralldom
 
thunder
 
thunder
torture
 
trade
 
 
travelers
 
travelers
 
treachery
 
treachery
Line 2,097: Line 4,186:
 
trickery
 
trickery
 
truth
 
truth
twilight
 
 
valor
 
valor
 
victory
 
victory
Line 2,103: Line 4,191:
 
water
 
water
 
wealth
 
wealth
weather
 
 
wind
 
wind
 
wisdom
 
wisdom
 
writing
 
writing
 
youth
 
youth
 +
agriculture
 
paved outdoor area
 
paved outdoor area
 
uneven pillars
 
uneven pillars
Line 2,120: Line 4,208:
 
paved indoor areas
 
paved indoor areas
 
detailed surfaces
 
detailed surfaces
 +
no architectural element
 
MOUNTAIN
 
MOUNTAIN
 
GLACIER
 
GLACIER
Line 2,202: Line 4,291:
 
ANY_DESERT
 
ANY_DESERT
 
Unrecognized Biome Token:  
 
Unrecognized Biome Token:  
mother
 
father
 
parent
 
husband
 
 
wives
 
wives
wife
 
spouse
 
 
eldest son
 
eldest son
 
second eldest son
 
second eldest son
Line 2,231: Line 4,314:
 
ninth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
tenth eldest daughter
daughter
 
 
only daughter
 
only daughter
 
youngest daughter
 
youngest daughter
Line 2,244: Line 4,326:
 
ninth eldest child
 
ninth eldest child
 
tenth eldest child
 
tenth eldest child
child
 
 
youngest child
 
youngest child
 
only child
 
only child
Line 2,251: Line 4,332:
 
maternal grandmother
 
maternal grandmother
 
maternal grandfather
 
maternal grandfather
grandmother
 
grandfather
 
grandparent
 
 
older brother
 
older brother
 
older sister
 
older sister
Line 2,260: Line 4,338:
 
younger sister
 
younger sister
 
younger sibling
 
younger sibling
cousin
+
no relationship
aunt
+
SWAMP
uncle
 
niece
 
nephew
 
SWAMP
 
 
DESERT
 
DESERT
 
FOREST
 
FOREST
Line 2,284: Line 4,358:
 
Hills
 
Hills
 
FIRED_MAT
 
FIRED_MAT
AGILITY
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 2,314: Line 4,387:
 
ABOVE
 
ABOVE
 
BELOW
 
BELOW
 +
IN_FRONT
 
BEHIND
 
BEHIND
 
CLEANS
 
CLEANS
Line 2,320: Line 4,394:
 
TYPE
 
TYPE
 
TOKEN
 
TOKEN
 +
BY_TYPE
 +
BY_TOKEN
 +
BY_CATEGORY
 
BYTYPE
 
BYTYPE
 
BYTOKEN
 
BYTOKEN
Line 2,446: Line 4,523:
 
CARAVAN_ARRIVAL
 
CARAVAN_ARRIVAL
 
NOBLE_ARRIVAL
 
NOBLE_ARRIVAL
 +
D_MIGRANTS_ARRIVAL
 +
D_MIGRANT_ARRIVAL
 +
D_MIGRANT_ARRIVAL_DISCOURAGED
 +
D_NO_MIGRANT_ARRIVAL
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_ROBBED
 
ANIMAL_TRAP_ROBBED
Line 2,467: Line 4,548:
 
ARTIFACT_BEGUN
 
ARTIFACT_BEGUN
 
MEGABEAST_ARRIVAL
 
MEGABEAST_ARRIVAL
 +
FORT_POSITION_SUCCESSION
 
BERSERK_CITIZEN
 
BERSERK_CITIZEN
 
MAGMA_DEFACES_ENGRAVING
 
MAGMA_DEFACES_ENGRAVING
Line 2,498: Line 4,580:
 
PAIN_KO
 
PAIN_KO
 
BREAK_GRIP
 
BREAK_GRIP
 +
NO_BREAK_GRIP
 
BLOCK_FIRE
 
BLOCK_FIRE
 
BREATHE_FIRE
 
BREATHE_FIRE
Line 2,513: Line 4,596:
 
ADVENTURE_INTRO
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
CREATURE_SOUND
 +
MECHANISM_SOUND
 
CREATURE_STEALS_OBJECT
 
CREATURE_STEALS_OBJECT
 
BODY_TRANSFORMATION
 
BODY_TRANSFORMATION
Line 2,518: Line 4,602:
 
INTERACTION_TARGET
 
INTERACTION_TARGET
 
UNDEAD_ATTACK
 
UNDEAD_ATTACK
MARKET_CHATTER
+
REGULAR_CONVERSATION
 +
CONFLICT_CONVERSATION
 
STRANGE_RAIN_SNOW
 
STRANGE_RAIN_SNOW
 
STRANGE_CLOUD
 
STRANGE_CLOUD
 
SIMPLE_ANIMAL_ACTION
 
SIMPLE_ANIMAL_ACTION
 
FLOUNDER_IN_LIQUID
 
FLOUNDER_IN_LIQUID
 +
TRAINING_DOWN_TO_SEMI_WILD
 +
TRAINING_FULL_REVERSION
 +
ANIMAL_TRAINING_KNOWLEDGE
 +
SKIP_ON_LIQUID
 +
DODGE_FLYING_OBJECT
 +
FLAME_HIT
 +
EMBRACE
 +
BANDIT_EMPTY_CONTAINER
 +
BANDIT_GRAB_ITEM
 +
COMBAT_EVENT_ATTACK_INTERRUPTED
 +
COMBAT_WRESTLE_CATCH_ATTACK
 +
FAIL_TO_GRAB_SURFACE
 +
LOSE_HOLD_OF_SURFACE
 +
TRAVEL_COMPLAINT
 +
LOSE_EMOTION
 +
REORGANIZE_POSSESSIONS
 +
PUSH_ITEM
 +
DRAW_ITEM
 +
STRAP_ITEM
 +
GAIN_SITE_CONTROL
 
Unrecognized Announcement Token:  
 
Unrecognized Announcement Token:  
 
SINGULAR
 
SINGULAR
Line 2,652: Line 4,757:
 
eagle
 
eagle
 
harrier
 
harrier
hawk
 
 
kite
 
kite
 
crane
 
crane
Line 2,782: Line 4,886:
 
Professional
 
Professional
 
Accomplished
 
Accomplished
Great
 
 
Master
 
Master
 
High Master
 
High Master
Line 2,868: Line 4,971:
 
Siege Operation
 
Siege Operation
 
Pump Operation
 
Pump Operation
Leatherworkering
+
Leatherworking
 
Tanning
 
Tanning
 
Dyeing
 
Dyeing
Line 2,901: Line 5,004:
 
Crutch-walking
 
Crutch-walking
 
Knapping
 
Knapping
 +
Climbing
 
Miner
 
Miner
 
Wood Cutter
 
Wood Cutter
Line 3,012: Line 5,116:
 
Suturer
 
Suturer
 
Crutch-walker
 
Crutch-walker
 +
Climber
 
ill-sized art actions (1):  
 
ill-sized art actions (1):  
 
ill-sized art actions (2):  
 
ill-sized art actions (2):  
Line 3,033: Line 5,138:
 
NEST_BOX
 
NEST_BOX
 
SMALL_OBJECT_STORAGE
 
SMALL_OBJECT_STORAGE
 +
TRACK_CART
 +
HEAVY_OBJECT_HAULING
 
Unrecognized Tool Use Token:  
 
Unrecognized Tool Use Token:  
 
SIMPLE_MOUND
 
SIMPLE_MOUND
Line 3,095: Line 5,202:
 
CHASM
 
CHASM
 
PILLAR_TILE
 
PILLAR_TILE
 +
TREE_ROOT_SLOPING
 +
TREE_ROOTS
 +
TREE_TRUNK_PILLAR
 +
TREE_TRUNK_SLOPING
 +
TREE_TRUNK_N
 +
TREE_TRUNK_S
 +
TREE_TRUNK_E
 +
TREE_TRUNK_W
 +
TREE_TRUNK_NW
 +
TREE_TRUNK_NE
 +
TREE_TRUNK_SW
 +
TREE_TRUNK_SE
 +
TREE_TRUNK_BRANCH_N
 +
TREE_TRUNK_BRANCH_S
 +
TREE_TRUNK_BRANCH_E
 +
TREE_TRUNK_BRANCH_W
 +
TREE_BRANCH_NS
 +
TREE_BRANCH_EW
 +
TREE_BRANCH_NW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_SW
 +
TREE_BRANCH_SE
 +
TREE_BRANCH_NSE
 +
TREE_BRANCH_NSW
 +
TREE_BRANCH_NEW
 +
TREE_BRANCH_SEW
 +
TREE_BRANCH_NSEW
 +
TREE_BRANCHES
 +
TREE_SMOOTH_BRANCHES
 +
TREE_TWIGS
 +
TREE_CAP_RAMP
 +
TREE_CAP_PILLAR
 +
TREE_CAP_WALL_N
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_NE
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_WALL_SE
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_FLOOR2
 +
TREE_CAP_FLOOR3
 +
TREE_CAP_FLOOR4
 +
TREE_ROOT_SLOPING_DEAD
 +
TREE_ROOTS_DEAD
 +
TREE_TRUNK_PILLAR_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_NE_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_SE_DEAD
 +
TREE_TRUNK_BRANCH_N_DEAD
 +
TREE_TRUNK_BRANCH_S_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_TRUNK_BRANCH_W_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_NSW_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_SEW_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_SMOOTH_BRANCHES_DEAD
 +
TREE_TWIGS_DEAD
 +
TREE_CAP_RAMP_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_WALL_N_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_E_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_WALL_NW_DEAD
 +
TREE_CAP_WALL_NE_DEAD
 +
TREE_CAP_WALL_SW_DEAD
 +
TREE_CAP_WALL_SE_DEAD
 +
TREE_CAP_FLOOR1_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR3_DEAD
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_TRUNK_NSE
 +
TREE_TRUNK_NSW
 +
TREE_TRUNK_NEW
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_NS
 +
TREE_TRUNK_EW
 +
TREE_TRUNK_NSEW
 +
TREE_TRUNK_INTERIOR
 +
TREE_TRUNK_NSE_DEAD
 +
TREE_TRUNK_NSW_DEAD
 +
TREE_TRUNK_NEW_DEAD
 +
TREE_TRUNK_SEW_DEAD
 +
TREE_TRUNK_NS_DEAD
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_NSEW_DEAD
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TRACK_N
 +
TRACK_S
 +
TRACK_E
 +
TRACK_W
 +
TRACK_NS
 +
TRACK_NE
 +
TRACK_NW
 +
TRACK_SE
 +
TRACK_SW
 +
TRACK_EW
 +
TRACK_NSE
 +
TRACK_NSW
 +
TRACK_NEW
 +
TRACK_SEW
 +
TRACK_NSEW
 +
TRACK_RAMP_N
 +
TRACK_RAMP_S
 +
TRACK_RAMP_E
 +
TRACK_RAMP_W
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_NE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_SW
 +
TRACK_RAMP_EW
 +
TRACK_RAMP_NSE
 +
TRACK_RAMP_NSW
 +
TRACK_RAMP_NEW
 +
TRACK_RAMP_SEW
 +
TRACK_RAMP_NSEW
 
WOUND_COLOR_NONE
 
WOUND_COLOR_NONE
 
WOUND_COLOR_MINOR
 
WOUND_COLOR_MINOR
Line 3,109: Line 5,350:
 
DISPLAY_LENGTH
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
COFFIN_NO_PETS_DEFAULT
 +
SET_LABOR_LISTS
 +
SKILLS
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_SEED_COMBINE
Line 3,114: Line 5,357:
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
STORE_DIST_BIN_COMBINE
 +
SPECIFIC_SEED_CAP
 +
FORTRESS_SEED_CAP
 
BABY_CHILD_CAP
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
POPULATION_CAP
 +
STRICT_POPULATION_CAP
 
Unrecognized Init Option:  
 
Unrecognized Init Option:  
 
FATAL ERROR
 
FATAL ERROR
Line 3,121: Line 5,367:
 
Set Building/Item Properties
 
Set Building/Item Properties
 
Set Traffic Areas
 
Set Traffic Areas
 +
  Dwarf Fortress Options 
 
Ending game...
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
Really retire?  All active saves will be deleted.  (
 +
= yes, other = no)
 
You will be saved for later use in the region.
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use, but consider retiring the fort
 +
instead if it is not a lost cause.
 +
The fortress will become part of the world.  You may reassume control later,
 +
but the circumstances will not necessarily be as you leave them now.
 
The region will be saved for later use.
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Title Screen
Line 3,132: Line 5,384:
 
Export Local Image
 
Export Local Image
 
Music and Sound
 
Music and Sound
 +
Abandon the Fortress to Ruin
 
Abort Game
 
Abort Game
 
Succumb to the Invasion
 
Succumb to the Invasion
Abandon the Fortress
+
Retire the Fortress (for the time being)
 
Give in to the Night
 
Give in to the Night
 
Finish Game
 
Finish Game
Retire (or Rest a while) as a Peasant
+
Retire at this location (or rest a while)
 
Give in to Starvation
 
Give in to Starvation
 +
(holding another's goods)
 
NULL unit pointer on load
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL play unit on load: id #
Line 3,156: Line 5,410:
 
Nuked Item Reference (General)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Effect Reference
Nuked Pet Info Reference (Pet)
 
Nuked Pet Info Reference (Owner)
 
 
Nuked Vermin Event Reference
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Vermin Reference (Escaped Pet)
Line 3,182: Line 5,434:
 
NULL unit projectile loaded
 
NULL unit projectile loaded
 
Civ Zone  
 
Civ Zone  
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
Cage: Null Item Assignment
Line 3,187: Line 5,441:
 
current
 
current
 
data/save/*.*
 
data/save/*.*
 +
/world.sav
 
data/save/current/world.sav
 
data/save/current/world.sav
Saving...
+
  Dwarf Fortress Options: Save Game 
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 +
Offloading units...
 +
Offloading art...
 +
Opening file...
 +
Characterizing raw data...
 +
Allocating space...
 +
Saving items...
 +
Saving units...
 +
Saving jobs...
 +
Saving schedules...
 +
Saving projectiles...
 +
Saving buildings...
 +
Saving machines...
 +
Saving flow guides...
 +
Saving effects...
 +
Saving entities...
 +
Saving local animal populations...
 +
Saving events...
 +
Saving mandates...
 +
Saving work quotas...
 +
Saving world events...
 +
Saving coin information...
 +
Saving squads...
 +
Saving formations...
 +
Saving activities...
 +
Saving interactions...
 +
Saving written content...
 +
Saving identities...
 +
Saving incidents...
 +
Saving crimes...
 +
Saving vehicles...
 +
Saving armies...
 +
Saving army controllers...
 +
Saving tracking information...
 +
Saving cultural identities...
 +
Saving agreement...
 +
Saving announcements...
 +
Saving fortress information...
 +
Saving world information...
 +
Saving artifacts...
 +
Saving active historical figures...
 +
Saving adventure data...
 +
Saving general information...
 +
Closing file...
 +
Finishing...
 +
NO_FILE
 
data/help/
 
data/help/
 +
: Customize Nickname
 +
: Customize Profession Name
 +
: Done with string entry
 +
: Abort string entry
 
This creature
 
This creature
 +
is non-hostile.
 +
is a skulking perpetrator of mischief.
 +
is a minion of evil.
 +
is a brutal enemy of your kind.
 +
is of the wilderness.
 +
is of the walking dead.
 +
is opposed to the living.
 +
has returned from beyond the grave.
 +
is crazed!
 +
is an invader.
 +
is from the depths of the underworld.
 +
is an uninvited guest.
 +
is a current resident.
 +
is from
 +
is from a mysterious place.
 
Account:
 
Account:
 
Owned Objects:
 
Owned Objects:
Line 3,205: Line 5,527:
 
Make  
 
Make  
 
Complete  
 
Complete  
 +
Jobs
 +
Prohibited
 +
: Thoughts and preferences
 +
: Health
 +
: Relationships
 +
Set Follow Hotkey (
 +
etc.):
 +
: Kills
 +
: Customize
 +
[C:7:0:1]
 
The Kills of  
 
The Kills of  
 
ecwe
 
ecwe
 
hlaas
 
hlaas
 +
/world.dat
 +
** Loading Fortress **
 +
** Loading Adventurer **
 
Repairing squad info for Unit #
 
Repairing squad info for Unit #
Loading game...
+
  Dwarf Fortress: Load World 
 +
Processing raw data...
 +
Loading object files...
 +
Languages...
 +
Shapes...
 +
Colors...
 +
Patterns...
 +
Material templates...
 +
Inorganics...
 +
Plants...
 +
Tissue templates...
 +
Items...
 +
Buildings...
 +
Body detail plans...
 +
Creature bodies...
 +
Creature variations...
 +
Creatures...
 +
Entities...
 +
Reactions...
 +
Interactions...
 +
Sorting material templates...
 +
Sorting inorganics...
 +
Sorting plants...
 +
Sorting tissue templates...
 +
Sorting items...
 +
Sorting buildings...
 +
Sorting body detail plans...
 +
Sorting creature bodies...
 +
Sorting creature variations...
 +
Sorting creatures...
 +
Sorting entities...
 +
Sorting languages...
 +
Sorting descriptors...
 +
Sorting reactions...
 +
Sorting interactions...
 +
Finalizing languages...
 +
Finalizing descriptors...
 +
Finalizing material templates...
 +
Finalizing inorganics...
 +
Finalizing plants...
 +
Finalizing tissue templates...
 +
Finalizing items...
 +
Finalizing buildings...
 +
Finalizing body detail plans...
 +
Finalizing creature variations...
 +
Finalizing creatures...
 +
Finalizing entities...
 +
Finalizing reactions...
 +
Finalizing interactions...
 +
Preparing material data...
 +
Generating inorganics...
 +
Generating plants...
 +
Generating items...
 +
Generating creatures...
 +
Generating entities...
 +
Generating interactions...
 +
Finalizing generated objects...
 +
Preparing text objects...
 +
Preparing graphics...
 +
Loading items...
 +
Loading buildings...
 +
Loading entities...
 +
Loading coin information...
 +
Loading map data...
 +
Loading civilized populations...
 +
Loading history...
 +
Loading parameters...
 +
Loading artifacts...
 +
Loading active historical figures...
 +
Loading squads...
 +
Loading formations...
 +
Loading activities...
 +
Loading interactions...
 +
Loading written content...
 +
Loading identities...
 +
Loading incidents...
 +
Loading crimes...
 +
Loading vehicles...
 +
Loading armies...
 +
Loading army controllers...
 +
Loading tracking information...
 +
Loading cultural identities...
 +
Loading agreements...
 +
Rebuilding temporary information...
 +
Preparing game...
 +
Failed!
 +
  Dwarf Fortress Options: Load Game 
 +
Loading units...
 +
Loading jobs...
 +
Loading schedules...
 +
Loading projectiles...
 +
Loading machines...
 +
Loading flow guides...
 +
Loading effects...
 +
Loading local animal populations...
 +
Loading events...
 +
Loading mandates...
 +
Loading work quotas...
 +
Loading world events...
 +
Loading announcements...
 +
Loading fortress information...
 +
Loading world information...
 +
Loading adventure...
 +
Loading general information...
 +
Rebuilding more temporary information...
 +
Preparing game screen...
 +
Handling compatibility issues...
 
Unknown Type Error
 
Unknown Type Error
 
Folder:  
 
Folder:  
Line 3,218: Line 5,659:
 
Upward Stairway
 
Upward Stairway
 
Downward Stairway
 
Downward Stairway
 +
Up/Down Stairway
 
Upward Ramp
 
Upward Ramp
 
Chop Down Trees
 
Chop Down Trees
Line 3,224: Line 5,666:
 
Engrave Stone
 
Engrave Stone
 
Carve Fortifications
 
Carve Fortifications
 +
Carve Track
 
Toggle Engravings
 
Toggle Engravings
 
Remove Designation
 
Remove Designation
 
unprepared  
 
unprepared  
Large Pots/Food Storage
+
Plant Growth (?)
 +
large pots/food storage
 +
minecarts
 +
wheelbarrows
 +
other large tools
 +
sand bags
 
Plant Cloth
 
Plant Cloth
 
Bone
 
Bone
Line 3,258: Line 5,706:
 
Use Seed
 
Use Seed
 
Random
 
Random
 +
Seed
 
Use History Seed
 
Use History Seed
 
Use Name Seed
 
Use Name Seed
Line 3,264: Line 5,713:
 
End Year
 
End Year
 
Population Cap After Civ Creation
 
Population Cap After Civ Creation
 +
No Cap
 
Site Cap After Civ Creation
 
Site Cap After Civ Creation
 
Percentage Beasts Dead For Stoppage
 
Percentage Beasts Dead For Stoppage
Line 3,278: Line 5,728:
 
Minimum  
 
Minimum  
 
Maximum  
 
Maximum  
 +
X-Variance
 +
Y-Variance
 
Elevation Mesh Size
 
Elevation Mesh Size
 +
2 x 2
 +
4 x 4
 +
8 x 8
 +
16 x 16
 +
32 x 32
 +
Elevation Weighted Range (
 
Rain Mesh Size
 
Rain Mesh Size
 +
Rain Weighted Range (
 
Drainage Mesh Size
 
Drainage Mesh Size
 +
Drainage Weighted Range (
 
Savagery Mesh Size
 
Savagery Mesh Size
 +
Savagery Weighted Range (
 
Temperature Mesh Size
 
Temperature Mesh Size
 +
Temperature Weighted Range (
 
Volcanism Mesh Size
 
Volcanism Mesh Size
 +
Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Partial Edge Oceans
Line 3,290: Line 5,753:
 
Mineral Scarcity (Low = More minerals)
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
Max Megabeast Caves
 +
No Beasts
 
Max Semimegabeast Caves
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Number
Line 3,305: Line 5,769:
 
Number of Evil Cloud Types
 
Number of Evil Cloud Types
 
Number of Evil Rain Types
 
Number of Evil Rain Types
 +
Generate Divine Materials
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Medium Subregions
Line 3,312: Line 5,777:
 
Desired Evil Square Count in Large Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial  
 
Minimum Initial  
 +
Square Count
 +
Region Count
 
Minimum Final  
 
Minimum Final  
 
Erosion Cycle Count
 
Erosion Cycle Count
Line 3,317: Line 5,784:
 
Desired River Start Locations (Post-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Periodically Erode Extreme Cliffs
 +
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Number
Line 3,327: Line 5,795:
 
Magma Layer
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Bottom Layer (Forces Magma)
 +
Z Levels Above Ground
 +
Z Levels Above Layer 1
 +
Z Levels Above Layer 2
 +
Z Levels Above Layer 3
 +
Z Levels Above Layer 4
 +
Z Levels Above Layer 5
 +
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Maximum Natural Cave Size
Line 3,369: Line 5,844:
 
Cheese (Plant)
 
Cheese (Plant)
 
Cheese (Animal)
 
Cheese (Animal)
Leaves
+
Fruit/Leaves
 
Milled Plant
 
Milled Plant
 
Bone Meal
 
Bone Meal
Line 3,410: Line 5,885:
 
Core Quality
 
Core Quality
 
Total Quality
 
Total Quality
 +
: Toggle
 +
: Scroll
 +
: Enable
 +
: Disable
 
Mill Products
 
Mill Products
 
Fats
 
Fats
Line 3,429: Line 5,908:
 
Empty Animal Traps
 
Empty Animal Traps
 
Prepared Food
 
Prepared Food
Sand Bag
 
 
Usable
 
Usable
 
Unusable
 
Unusable
 +
: Allow All
 +
: Block All
 +
: Permit
 +
: Forbid
 +
: View Biomes
 
Brush Radius  
 
Brush Radius  
 
Smoothing Brush
 
Smoothing Brush
 
Normal Brush
 
Normal Brush
 +
: Done
 
ELEV
 
ELEV
 
TEMP
 
TEMP
 
DRAIN
 
DRAIN
 
VOLC
 
VOLC
 +
(View)
 
Brush =  
 
Brush =  
 
Painting
 
Painting
Line 3,444: Line 5,929:
 
Will be saved
 
Will be saved
 
Randomize at gen
 
Randomize at gen
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 
Range:  
 
Range:  
 +
: Set Preset Field Values
 +
  Export Local Image 
 
Your Units
 
Your Units
 
Buildings
 
Buildings
 +
: Select
 +
: Export Image
 +
: Cancel
 
local_map
 
local_map
 +
-param-
 +
.txt
 
Created in DF  
 
Created in DF  
 +
  Music and Sound Options 
 
Volume:  
 
Volume:  
 +
/255
 +
=========
 +
or left-click: Change volume. 
 +
: Done.
 +
  Relationships of
 
Spouse
 
Spouse
 
Mother
 
Mother
Line 3,455: Line 5,957:
 
Lover
 
Lover
 
Child
 
Child
 +
Bonded
 
Friend
 
Friend
 
Grudge
 
Grudge
Line 3,462: Line 5,965:
 
Long-term Acquaintance
 
Long-term Acquaintance
 
Passing Acquaintance
 
Passing Acquaintance
 +
Hero
 +
Considers Monster
 +
Considers Brigand
 +
Considers Bully
 +
Considers Violent
 +
Considers Psychotic
 +
Good for Business
 +
Friendly Terms
 +
Considers Killer
 +
Considers Murderer
 +
Comrade
 +
Member of Respected Group
 +
Member of Hated Group
 +
Enemy Fighter
 +
Friendly Fighter
 +
Loyal Soldier
 +
: Back to Main
 +
: Zoom
 +
: View
 +
  Workshop Profile 
 
Permitted Workers
 
Permitted Workers
 +
: Permit All
 +
: Min -
 +
: Max -
 +
[INITIAL_LOAD]
 
COLOR_PATTERN
 
COLOR_PATTERN
 +
CP_COLOR
 
PATTERN
 
PATTERN
 
Unrecognized Colored Pattern Token:  
 
Unrecognized Colored Pattern Token:  
Line 3,474: Line 6,002:
 
Pull it out
 
Pull it out
 
Read
 
Read
 +
Encounter
 +
Horseplay
 +
Training
 +
Brawl
 +
Non-lethal
 +
Lethal
 +
No Quarter
 +
Ally:
 
Could not locate adventure start square
 
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
Adventure Starting Site Files Missing/Corrupted
 +
The peaceful town of
 +
is threatened!  The forces of
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
Creature
+
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 
You awaken from your slumber.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Your sleep has been interrupted!
 +
[DONE]
 +
[MORE]
 +
Would you like to take an action?
 +
to view other pages)
 +
Do not alter actions
 +
What would you like to do?
 
Select your combat preferences.
 
Select your combat preferences.
 +
- Current Attack Preference:
 
Strike
 
Strike
 
Charge
 
Charge
 
Close Combat
 
Close Combat
 
According to Opponent
 
According to Opponent
 +
- Current Dodge Preference:
 
Move Around
 
Move Around
 
Stand Ground
 
Stand Ground
 +
- Current Charge Defense:
 
Dodge Away
 
Dodge Away
 +
         
 
You have no companions.
 
You have no companions.
 
Companion
 
Companion
 
Companions
 
Companions
 +
   
 
Dead
 
Dead
 
Wrestle
 
Wrestle
 
Ground
 
Ground
 
Not visible
 
Not visible
 +
How quickly and quietly will you move?
 +
Move
 +
: Currently sneaking
 +
: Not currently sneaking
 +
Visual Stealth Factors
 +
Light
 +
Darkness
 +
Low Light
 +
Clear
 +
Fog/Rain/Snow
 +
By Obstacle
 +
Open Area
 +
In Vegetation
 +
Non-Prone In Vegetation
 +
Too Large For Vegetation
 +
No Suitable Vegetation
 +
Gargantuan Profile
 +
Gigantic Profile
 +
Huge Profile
 +
Very Large Profile
 +
Large Profile
 +
Gargantuan Non-Prone Profile
 +
Gigantic Non-Prone Profile
 +
Huge Non-Prone Profile
 +
Very Large Non-Prone Profile
 +
Large Non-Prone Profile
 +
Vanishing Profile
 +
Minuscule Profile
 +
Tiny Profile
 +
Very Small Profile
 +
Small Profile
 +
Average Profile
 +
Average Non-Prone Profile
 +
Visual Stealth (w/o Skill)
 +
Best Possible
 +
Average
 +
Poor
 +
Awful
 +
Terrible
 +
Worst Possible
 +
Quick movement and other actions decrease stealth.
 +
to select.
 
Select your movement preferences.
 
Select your movement preferences.
 +
- Current Swimming Preference:
 
When Possible
 
When Possible
 
When Necessary
 
When Necessary
Line 3,501: Line 6,116:
 
Where would you like to move?
 
Where would you like to move?
 
Pick up how many? (0-
 
Pick up how many? (0-
What would you like to pick up?
+
Pick
 +
Get
 
Who will you talk to?
 
Who will you talk to?
 +
Start a new conversation
 +
Continuing shouting
 +
Ongoing conversation with
 +
What will you say?
 +
What will you say about the insurrection?
 +
What will you say about the end of the insurrection?
 +
What will you say about the site reclamation?
 +
What will you say about the site's foundation?
 +
What will you say about the group?
 +
What will you say about the army?
 +
What will you say about the failed occupation?
 +
What will you say about the abduction?
 +
What will you say about the incident?
 +
What will you say about the occupation?
 +
What will you say about the new leadership?
 +
What will you say about the beast?
 +
What will you say about the trouble?
 +
What will you say about tribute agreement?
 +
What will you say about the refusal to accept tribute?
 +
What will you say about the refusal to give tribute?
 +
What will you say about the peace agreement?
 +
What will you say about the failed peace agreement?
 +
What will you say about the tribute stoppage?
 +
What will you say about the claim?
 +
What will you say about the gang?
 +
What will you say about the refugees?
 +
What do you want?
 +
What do you want to know?
 +
Where do you want to go?
 +
How will you respond to the position offer?
 +
How will you respond to the adoption request?
 +
What will you say about the journey?
 +
What will you say about the conflict?
 +
How will you ask?
 +
How will you respond?
 +
What will you say about the rescue?
 +
What will you say about the conclusion of the agreement?
 +
What will you say about the agreement?
 +
What will you say about the trade?
 +
What will you say about the surrounding area?
 +
What will you say about the site?
 +
What will you say about the structure?
 +
How will you respond to the invocation?
 +
How will you respond to the accusation?
 +
How will you respond about your profession?
 +
What will you say about your family?
 +
How will you respond to the offer of tribute?
 +
How will you respond to the tribute cancellation?
 +
How will you respond to the offer of peace?
 +
How will you respond to the demand for tribute?
 +
How will you respond to the request to cease hostilities?
 +
How will you respond to the demand to yield?
 +
How will you respond to the request for directions?
 +
How will you respond to the request for a guide?
 +
: Select,
 +
: Scroll (Page
 +
Current choice's keywords:
 +
Filter:
 +
to view other pages
 +
 +
a colony of
 
many  
 
many  
 +
a swarm of
 
Miasma
 
Miasma
 
Steam
 
Steam
 
Mist
 
Mist
 +
An Ocean Wave
 
Sea Foam
 
Sea Foam
 
Lava Mist
 
Lava Mist
 
Magma Mist
 
Magma Mist
 +
Vapor
 
Smoke
 
Smoke
 
Dragonfire
 
Dragonfire
 
Fire
 
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
A Campfire
 +
Track/Spoor:
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 
Stagnant salt water [
 
Stagnant salt water [
 
Stagnant water [
 
Stagnant water [
Line 3,519: Line 6,211:
 
Lava [
 
Lava [
 
Magma [
 
Magma [
 +
A spattering of
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A small pile of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 
What do you want to aim for?
 
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 
Impossible strike
 
Impossible strike
 
Difficult strike
 
Difficult strike
Line 3,534: Line 6,257:
 
very square
 
very square
 
direct hit
 
direct hit
 +
to go back.
 +
Impossible
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
No quick attack: enraged
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 
Really attack  
 
Really attack  
Really aim an attack at
+
confirms. 
Really wrestle
+
aborts.
 
Which creature will you attack?   
 
Which creature will you attack?   
Which creature will you wrestle?  
+
  pages)
 +
You are fighting
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 
Select  
 
Select  
 +
selected
 
adjacent only
 
adjacent only
 
own tile only
 
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 
this location
 
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for  
 
You will sleep as necessary for  
 +
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for  
 
You will wait, staying awake for  
 +
aborts. 
 +
changes hours.
 +
You fail to grab the
 +
CUSTOM_LAW_MAKER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
hearthperson
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 
You've already searched this area recently.
 
You've already searched this area recently.
 
You've found a colony of  
 
You've found a colony of  
 +
and another small creature.
 +
and some other small creatures.
 
You've found a small creature.
 
You've found a small creature.
 
You've found some small creatures.
 
You've found some small creatures.
Line 3,554: Line 6,371:
 
You have nothing with which to interact.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 
You have nothing left to remove.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to wear.
Line 3,563: Line 6,388:
 
You have nothing to fire with.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You have nothing left to fire.
You are no longer in hiding.
+
Things smell bad when you are dead.
You begin sneaking.
+
You smell
You can't sneak because somebody can see you.
+
on the wind.
 +
You aren't picking up any odor in particular.
 
There is no sunlight when you are dead.
 
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 
There are no traces of sunlight here.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 
The temperature is pleasant.
 
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 
You've lost track of time since your death.
 
You've lost track of time since your death.
 +
It is the
 
You are still surrounded by cackling.
 
You are still surrounded by cackling.
 
You don't feel safe enough to travel.
 
You don't feel safe enough to travel.
Line 3,581: Line 6,416:
 
You can't travel because you are starving to death.
 
You can't travel because you are starving to death.
 
You can't travel because you are swimming.
 
You can't travel because you are swimming.
You can't travel until you emerge from underground.
 
 
You must move away from the water before you can travel.
 
You must move away from the water before you can travel.
 
You must come down from the mountains before you can travel.
 
You must come down from the mountains before you can travel.
 +
You can't travel until you stop riding this vehicle.
 +
You can't travel until you stop riding this projectile.
 
You cannot travel until you leave this site.
 
You cannot travel until you leave this site.
You stand up.
+
You need a free grasp to climb.
You lie on the ground.
+
You are too injured to climb.
 +
cannot climb.
 +
You cannot climb while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 
The webs make it impossible to stand.
 
The webs make it impossible to stand.
 +
You are too tired to stand.
 
You can't stand up -- somebody is in the way.
 
You can't stand up -- somebody is in the way.
 
You must  
 
You must  
 +
You can't travel until you emerge from underground or enter a tunnel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the river before you can travel.
 
You must move away from the river before you can travel.
 +
to return to arena.
 +
(still)
 +
(moving
 
You have reached the summit of  
 
You have reached the summit of  
 
You are deceased.  Press  
 
You are deceased.  Press  
 +
to finish.
 
Unconscious
 
Unconscious
 
Stunned
 
Stunned
Line 3,601: Line 6,448:
 
Over-Exert
 
Over-Exert
 
Tired
 
Tired
 +
V Drowsy
 
Drowsy
 
Drowsy
 
Drowning
 
Drowning
 
Winded
 
Winded
 +
In Air
 
Flying
 
Flying
 
Nauseous
 
Nauseous
Line 3,613: Line 6,462:
 
Hung
 
Hung
 
Mortal Wound
 
Mortal Wound
 +
In Flight
 
Paralyzed
 
Paralyzed
 
Webbed
 
Webbed
 +
On Ground
 
Numb
 
Numb
 
Bleeding!
 
Bleeding!
Line 3,622: Line 6,473:
 
Fever
 
Fever
 
Pain
 
Pain
Speed:
+
ClmSk
Adventure Log: NULL task
+
Climb
Adventure Log: NULL site
+
Snk
Adventure Log: NULL subregion
+
Spd
Adventure Log: NULL entity
+
Sneak
Adventure Log: NULL feature_layer
+
Speed
Adventure Log
+
Done/
Civilization
+
Overthrow/
Site Government
+
Guide/
Vessel Crew
+
Rescue/
Migrating Group
+
Aid Rescue/
Nomadic Group
+
Adventure/
Religion
+
Bound Service/
Military Unit
+
World Joining Agreement
Outcast
+
Order:DriveOff/
Unaligned
+
Order:Trouble/
Enemy
+
Unknown
Criminal
+
Overthrow Agreement
Legendary hero
+
Guide Agreement
Famous hero
+
Rescue Agreement
Hero
+
Aid Rescue Agreement
Greatly respected for heroic acts
+
Adventuring Agreement
Respected for heroic acts
+
Bound Servitude
Devoted
+
agreed to join
Loyal
+
in insurrection against
Aligned
+
thereby freeing
Affiliated
+
agreed to guide
Associated
+
somebody unknown
Former
+
in order to be brought safely away from
member
+
in order to rescue
mercenary
+
agreed to adventure with
slave
+
wherever the journey might lead
prisoner
+
was bound to serve
Mountain
+
by invocation of True Name
Temperate Freshwater Swamp
+
Agreement concluded
Temperate Saltwater Swamp
+
Drive
Temperate Freshwater Marsh
+
from
Temperate Saltwater Marsh
+
Cause trouble for
Tropical Freshwater Swamp
+
An order from
Tropical Saltwater Swamp
+
Finish reporting in
Mangrove Swamp
+
Complete: report back
Tropical Freshwater Marsh
+
Not yet completed
Tropical Saltwater Marsh
+
Events
Taiga
+
Agreements
Temperate Coniferous Forest
+
People
Temperate Broadleaf Forest
+
Sites
Tropical Coniferous Forest
+
Groups
Tropical Dry Broadleaf Forest
+
Regions
Tropical Moist Broadleaf Forest
+
Bestiary
Temperate Grassland
+
: Toggle map/info
Temperate Savanna
+
: Recenter on selected
Temperate Shrubland
+
: Recenter on current location
Tropical Grassland
+
: Toggle line
Tropical Savanna
+
: Filter on
Tropical Shrubland
+
: Filter
Badlands
+
: Filter on _
Rocky Wasteland
+
Wrestle  
Sand Desert
+
The Wrestling of  
Tropical Ocean
+
Latch
Temperate Ocean
+
Grasp
Arctic Ocean
+
JLock
Temperate Freshwater Pool
+
Choke
Temperate Brackish Pool
+
to scroll.
Temperate Saltwater Pool
+
Wrestle using  
Tropical Freshwater Pool
+
Lock  
Tropical Brackish Pool
+
Choke  
Tropical Saltwater Pool
+
Take-down by  
Temperate Freshwater Lake
+
Throw by  
Temperate Brackish Lake
+
Pinch  
Temperate Saltwater Lake
+
Gouge  
Tropical Freshwater Lake
+
Break  
Tropical Brackish Lake
+
Release joint lock of  
Tropical Saltwater Lake
+
Release choke of  
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
the depths of the world
 
the magma sea
 
the Underworld
 
Wrestle  
 
The Wrestling of  
 
Latch
 
Grasp
 
JLock
 
Choke
 
Wrestle using  
 
Lock  
 
Choke  
 
Take-down by  
 
Throw by  
 
Pinch  
 
Gouge  
 
Break  
 
Release joint lock of  
 
Release choke of  
 
 
Release grip of  
 
Release grip of  
 
Loosen joint lock of  
 
Loosen joint lock of  
Line 3,730: Line 6,553:
 
Strangle  
 
Strangle  
 
Grab
 
Grab
 +
attacks. 
 +
goes back. 
 +
selects. 
 +
scrolls.
 
Deceased
 
Deceased
 
Abysmal
 
Abysmal
 
Very Low
 
Very Low
 
Below Average
 
Below Average
Average
 
 
Above Average
 
Above Average
 
High
 
High
Line 3,763: Line 6,589:
 
Large
 
Large
 
Very large
 
Very large
 +
for a
 +
Sneak:
 +
Speed:
 
Enraged at all enemies!
 
Enraged at all enemies!
 +
In a martial trance!
 
Throwing a tantrum!
 
Throwing a tantrum!
 +
On the Ground
 
Partially Webbed
 
Partially Webbed
 
Partially Paralyzed
 
Partially Paralyzed
Line 3,779: Line 6,610:
 
Very Hungry
 
Very Hungry
 
Hungry
 
Hungry
 +
: View Attributes
 +
: View Skills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
[C:5:0:1]
 
What would you like to wear?
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to remove?
Line 3,788: Line 6,625:
 
Where would you like to put the  
 
Where would you like to put the  
 
Your Inventory
 
Your Inventory
 +
to view other pages. 
 +
when done.
 
There is nothing to do with  
 
There is nothing to do with  
 
You empty the  
 
You empty the  
Line 3,793: Line 6,632:
 
You don't have a suitable container.
 
You don't have a suitable container.
 
You put the  
 
You put the  
You feed on
+
into the  
You've been caught in the act!
 
 
You eat the  
 
You eat the  
 
You drink the  
 
You drink the  
 +
is too salty.
 +
is too hot.
 +
is too cold.
 
You lick the  
 
You lick the  
 +
No.  That's disgusting.
 
You are too full.
 
You are too full.
 
You empty  
 
You empty  
 
You drop  
 
You drop  
 
You pick
 
You pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
Line 3,811: Line 6,657:
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
You do not have a free grasp.
 +
No recent announcements.
 
Announcements  
 
Announcements  
 
You've located a  
 
You've located a  
Line 3,816: Line 6,663:
 
above and  
 
above and  
 
below and  
 
below and  
 +
to the
 +
says:  "
 +
says, "
 
Sewer Access
 
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 
Abandoned shop
 
Abandoned shop
 
Food imports
 
Food imports
Line 3,830: Line 6,687:
 
Bowyer's shop
 
Bowyer's shop
 
Blacksmith's shop
 
Blacksmith's shop
 +
Tavern
 
Armorsmith's shop
 
Armorsmith's shop
 
Metal craft shop
 
Metal craft shop
Line 3,837: Line 6,695:
 
Metal furniture shop
 
Metal furniture shop
 
Warehouse
 
Warehouse
 +
Fortress Entrance
 +
Trenches
 
Empty market
 
Empty market
 
Imported goods market
 
Imported goods market
Line 3,845: Line 6,705:
 
Cheese market
 
Cheese market
 
Processed goods market
 
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 
Houses
 
Houses
 +
Hillock
 
House
 
House
 +
Abandoned hillocks
 
Abandoned houses
 
Abandoned houses
 +
Abandoned hillock
 
Abandoned house
 
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 
Offloading site...
 
Offloading site...
 +
Strongest Odor:
 +
Death
 
Dehydratd
 
Dehydratd
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 
You have discovered a  
 
You have discovered a  
 
You cannot travel through the  
 
You cannot travel through the  
 
There is a  
 
There is a  
 +
here.
 +
- Raise the bucket
 +
- Lower the bucket
 
You raise the bucket.
 
You raise the bucket.
 
You lower the bucket.
 
You lower the bucket.
 +
- Pull it
 
You pull the lever.
 
You pull the lever.
 
There is a locked  
 
There is a locked  
 +
- Break it in
 +
- Pick the lock
 
You break the hatch in!
 
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 
You pick the lock!
 
You pick the lock!
 +
- Bash it down
 
You bash the door down!
 
You bash the door down!
 
Create Your Character
 
Create Your Character
Line 3,865: Line 6,754:
 
Peasant
 
Peasant
 
Demigod
 
Demigod
 +
outsider
 +
: Status
 +
: Select 
 +
: Options/Abort
 
Skill remaining:  
 
Skill remaining:  
 
Attributes remaining:  
 
Attributes remaining:  
 +
: Done   
 +
: Back
 +
to change
 
Name:  
 
Name:  
 +
: Abort
 +
Background:
 +
: Background
 +
Locally Important
 +
: Enter First Name
 +
: Customize Name
 +
: Random Name
 +
: Become
 +
: Go!
 +
** Unretiring Adventurer **
 +
** Starting Adventurer **
 
invalid lair entrance
 
invalid lair entrance
 
Dawn is breaking.
 
Dawn is breaking.
 +
It is noon.
 
Night is falling.
 
Night is falling.
 
You struggle for  
 
You struggle for  
Line 3,875: Line 6,783:
 
You cannot read.
 
You cannot read.
 
You read  
 
You read  
 +
It has no writing.
 
The pages are blank.
 
The pages are blank.
 +
It has no pages.
 
You pull out  
 
You pull out  
 
Fill  
 
Fill  
Line 3,881: Line 6,791:
 
salt  
 
salt  
 
Heat  
 
Heat  
 +
near lava
 +
near magma
 +
near burning trunk
 +
near burning branches
 +
near burning twigs
 +
near burning cap
 +
near fire
 +
near campfire
 
You fill your  
 
You fill your  
 +
is empty.
 +
It won't fit in your
 
Your  
 
Your  
 +
is already full.
 
You heat the  
 
You heat the  
 +
to no effect.
 +
is hot enough already.
 
Suck  
 
Suck  
 
Drink  
 
Drink  
Line 3,896: Line 6,819:
 
You set a fire.
 
You set a fire.
 
Attack error
 
Attack error
creatures
 
 
Interact with  
 
Interact with  
building
+
Push
 +
Ride
 +
, push off toward
 +
Guide
 +
Charge
 
Move to  
 
Move to  
 +
/Air
 +
/Water
 
Lava
 
Lava
 
Magma
 
Magma
 +
Climb to
 +
holding
 +
releasing hold
 +
Hang from
 +
Hold
 +
Release hold on
 +
Attack
 +
Jump
 +
Push Object
 +
Hold
 +
Release
 +
Unsteady
 +
Suck Blood
 +
Talk
 +
Parry
 +
Block
 +
Dodge
 +
Recover
 +
Stand Up
 +
Lie Down
 +
and more
 +
to act
 +
Tracks Visible:
 
The cackling fades away.
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
You are surrounded by incessant cackling.
 +
Can I help you with something?
 
You cannot rest until you leave this site.
 
You cannot rest until you leave this site.
 
You don't feel safe enough to rest.
 
You don't feel safe enough to rest.
Line 3,914: Line 6,866:
 
You can't rest because you are swimming.
 
You can't rest because you are swimming.
 
You can't rest until you are on a stable surface.
 
You can't rest until you are on a stable surface.
 +
in play interaction
 
You  
 
You  
 
yourself
 
yourself
Squad Order
+
Shout out to everybody
Disconnected Build Overflow
+
The Void
SOAP
+
, Deity
Weapons and Ammunition
+
, Force
Furniture
+
Charging
Siege Equipment
+
Moving
Other Objects
+
(above)
Metal Clothing
+
(below)
Engrave Memorial Slab
+
upward
Main
+
downward
Siege Engines
+
Remote:
Traps/Levers
+
Distant:
Workshops
+
Starting:
Furnaces
+
Incoming:
Wall/Floor/Stairs
+
IMMINENT:
Machine Components
+
Recovering from attacking
Building Placement Distance Overflow
+
Attacking
Error
+
with wrestling
Fatal error
+
with grab
Unable to create texture!
+
quick
INIT FAILED!
+
heavy
New window size:  
+
wild
Font size:  
+
precise
Resizing grid to  
+
, aiming for
Resizing font to  
+
Jumping
Dwarf Fortress
+
Pushing Object
data/art/icon.png
+
Holding terrain
SDL initialization failure, trying windowed mode
+
Releasing hold on terrain
SDL initialization failure
+
Regaining balance
Requested single-buffering not available
+
Sucking Blood
OpenGL
+
Working
Resetting textures
+
Talking
EMERGENCY: Unknown case in async_wait
+
Parrying
TEXT not supported on windows
+
Blocking
PRINT_MODE
+
Recovering from deflection
data/init/interface.txt
+
Standing Up
Error Initializing Text:  
+
Lying Down
list<T> too long
+
You are a wanderer of the wilderness.
deque<T> too long
+
Your wanderings have led you to
invalid map/set<T> iterator
+
, a
map/set<T> too long
+
.  You are a stranger here.
Space
+
You are a newly-minted
Shift+
+
of the great
Ctrl+
+
.  Destiny is calling!
Alt+
+
You are a peasant in
SDL+
+
, and you have never strayed far from home.
Button  
+
  You are a
REPEAT_NOT
+
n ardent
REPEAT_SLOW
+
faithful
REPEAT_FAST
+
casual
REPEAT_BROKEN
+
dubious
Loading bindings from  
+
worshipper of
Broken repeat request:  
+
, the
Unknown SDLKey:  
+
goddess
Broken unicode:  
+
deity
Broken button (should be [BUTTON:#:#]):  
+
, the force
Unknown binding:  
+
which permeates
Saving bindings to  
+
Reunion/
Failed to open  
+
Death/You
Missing binding displayed:  
+
Death/
End of macro
+
ProdViol
Binding name unknown while loading macro:  
+
ExpViol
Binding missing while loading macro:  
+
JobViol
Quantity not numeric or Unexpected tab(s) while loading macro:  
+
SlowLabor
data/init/macros/*.mak
+
Murder
data/init/macros/
+
Disorder
CHEESE_MAT
+
BuildDest
TISSUE_STYLE
+
Vandalism
DIGGER
+
Theft
TRANSLATION
+
Robbery
CIV_CONTROLLABLE
+
Blood-drinking
INDIV_CONTROLLABLE
+
YieldDemand/
SIEGER
+
Attack/
AMBUSHER
+
Escalation/
LAYER_LINKED
+
Beast/
BABYSNATCHER
+
Group/
ITEM_THIEF
+
Tribute/
SUBTERRANEAN_CLOTHING
+
NoTribute/
CLOTHING
+
Peace/
CURRENCY_BY_YEAR
+
NoPeace/
METAL_PREF
+
Harass/
GEM_PREF
+
Leave/
STONE_PREF
+
Flee/
WOOD_WEAPONS
+
Abandon/
WOOD_ARMOR
+
Insurrection
RIVER_PRODUCTS
+
Overthrow
OCEAN_PRODUCTS
+
Failed
INDOOR_WOOD
+
Crushed
OUTDOOR_WOOD
+
Reclaimed/
INDOOR_FARMING
+
Founded/
OUTDOOR_FARMING
+
Reclaiming/
UNDEAD_CANDIDATE
+
Founding/
USE_CAVE_ANIMALS
+
Invasion/
USE_EVIL_ANIMALS
+
Occupation/
USE_GOOD_ANIMALS
+
Abduction/You
USE_EVIL_WOOD
+
Abduction/
USE_GOOD_WOOD
+
Civilization
USE_EVIL_PLANTS
+
Site Government
USE_GOOD_PLANTS
+
Vessel Crew
LOCAL_BANDITRY
+
Migrating Group
BANDITRY
+
Nomadic Group
START_BIOME
+
Religion
BIOME_SUPPORT
+
Military Unit
MERCHANT_NOBILITY
+
Outcast
SKULKING
+
, Dead
GEM_SHAPE
+
Enemy
STONE_SHAPE
+
Criminal
PERMITTED_JOB
+
Devoted
PERMITTED_BUILDING
+
Loyal
PERMITTED_REACTION
+
Aligned
WORLD_CONSTRUCTION
+
Affiliated
WILL_ACCEPT_TRIBUTE
+
Associated
BUILDS_OUTDOOR_FORTIFICATIONS
+
member
BUILDS_OUTDOOR_TOMBS
+
mercenary
ETHIC
+
slave
WANDERER
+
Former
BEAST_HUNTER
+
member
SCOUT
+
mercenary
MAX_STARTING_CIV_NUMBER
+
slave
MAX_SITE_POP_NUMBER
+
prisoner
MAX_POP_NUMBER
+
Mountain
RELIGION_SPHERE
+
Temperate Freshwater Swamp
TREE_CAP_DIPLOMACY
+
Temperate Saltwater Swamp
DIPLOMAT_BODYGUARDS
+
Temperate Freshwater Marsh
MERCHANT_BODYGUARDS
+
Temperate Saltwater Marsh
ACTIVE_SEASON
+
Tropical Freshwater Swamp
PROGRESS_TRIGGER_POPULATION
+
Tropical Saltwater Swamp
PROGRESS_TRIGGER_PRODUCTION
+
Mangrove Swamp
PROGRESS_TRIGGER_TRADE
+
Tropical Freshwater Marsh
PROGRESS_TRIGGER_POP_SIEGE
+
Tropical Saltwater Marsh
PROGRESS_TRIGGER_PROD_SIEGE
+
Taiga
PROGRESS_TRIGGER_TRADE_SIEGE
+
Temperate Coniferous Forest
DEFAULT_SITE_TYPE
+
Temperate Broadleaf Forest
LIKES_SITE
+
Tropical Coniferous Forest
TOLERATES_SITE
+
Tropical Dry Broadleaf Forest
USE_ANY_PET_RACE
+
Tropical Moist Broadleaf Forest
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Temperate Grassland
IMPROVED_BOWS
+
Temperate Savanna
INVADERS_IGNORE_NEUTRALS
+
Temperate Shrubland
EQUIPMENT_IMPROVEMENTS
+
Tropical Grassland
ABUSE_BODIES
+
Tropical Savanna
USE_ANIMAL_PRODUCTS
+
Tropical Shrubland
COMMON_DOMESTIC_PACK
+
Badlands
COMMON_DOMESTIC_PULL
+
Rocky Wasteland
COMMON_DOMESTIC_MOUNT
+
Sand Desert
COMMON_DOMESTIC_PET
+
Tropical Ocean
SPHERE_ALIGNMENT
+
Temperate Ocean
ART_FACET_MODIFIER
+
Arctic Ocean
ART_IMAGE_ELEMENT_MODIFIER
+
Temperate Freshwater Pool
ITEM_IMPROVEMENT_MODIFIER
+
Temperate Brackish Pool
CURRENCY
+
Temperate Saltwater Pool
ADVENTURE_TIER
+
Tropical Freshwater Pool
SELECT_SYMBOL
+
Tropical Brackish Pool
REMAINING
+
Tropical Saltwater Pool
SUBSELECT_SYMBOL
+
Temperate Freshwater Lake
CULL_SYMBOL
+
Temperate Brackish Lake
FRIENDLY_COLOR
+
Temperate Saltwater Lake
VARIABLE_POSITIONS
+
Tropical Freshwater Lake
LAND_HOLDER_TRIGGER
+
Tropical Brackish Lake
POSITION
+
Tropical Saltwater Lake
CONQUERED_SITE
+
Temperate Freshwater River
ELECTED
+
Temperate Brackish River
has negative foreground color, set to 7
+
Temperate Saltwater River
has foreground color > 7, set to 7
+
Tropical Freshwater River
has negative background color, set to 0
+
Tropical Brackish River
has background color > 7, set to 0
+
Tropical Saltwater River
has invalid brightness value (must be 0 or 1), set to 0
+
Subterranean Water
has equal foreground/background colors without brightness, background set to 0
+
Subterranean Chasm
EXECUTION_SKILL
+
Subterranean Magma
SPECIAL_BURIAL
+
Died in the year
FLASHES
+
deity
BRAG_ON_KILL
+
This person is
CHAT_WORTHY
+
and your military commander
RULES_FROM_LOCATION
+
This person is one of the
MENIAL_WORK_EXEMPTION
+
and your military subordinate
MENIAL_WORK_EXEMPTION_SPOUSE
+
alongside you
SLEEP_PRETENSION
+
You have known this person your entire life.
PUNISHMENT_EXEMPTION
+
You have known this person since
KILL_QUEST
+
birth.
QUEST_GIVER
+
You have known each other your entire lives.
ALLOWED_CREATURE
+
You last spoke
ALLOWED_CLASS
+
You have heard this name suggested as a potential guide to faraway places.
REJECTED_CREATURE
+
You worship this figure.
REJECTED_CLASS
+
This is your lover.
GENDER
+
This is your prisoner.
MILITARY_SCREEN_ONLY
+
This is your jailor.
EXPORTED_IN_LEGENDS
+
This is your master.
DETERMINES_COIN_DESIGN
+
This is your apprentice.
SUCCESSION
+
This is your traveling companion.
APPOINTED_BY
+
This is your
REPLACED_BY
+
You have recently encountered one of these creatures.
REQUIRES_POPULATION
+
You have encountered these creatures in the past but not recently.
PRECEDENCE
+
You have only heard tell of these creatures.
LAND_HOLDER
+
You have killed
RESPONSIBILITY
+
of these creatures.
COMMANDER
+
This creature can be found in
LAND_NAME
+
This creature lives in
NAME_MALE
+
This creature dwells underground.
NAME_FEMALE
+
This event occurred on the
SPOUSE_MALE
+
in the year
SPOUSE_FEMALE
+
Your reunion with
REQUIRED_BOXES
+
The reunion of
REQUIRED_CABINETS
+
Your death
REQUIRED_RACKS
+
The death of
REQUIRED_STANDS
+
The insurrection
REQUIRED_OFFICE
+
The occupation of
REQUIRED_BEDROOM
+
Your abduction
REQUIRED_DINING
+
The abduction of
REQUIRED_TOMB
+
Following
MANDATE_MAX
+
  Saving... 
DEMAND_MAX
+
  Stockpile Settings 
ACCOUNT_EXEMPT
+
  Items Desired/Kept By Vehicle 
DUTY_BOUND
+
Disconnected Build Overflow
START_GROUP_NUMBER
+
SOAP
Unrecognized entity digger token:  
+
  Select Item:
Unrecognized entity weapon token:  
+
Points Remaining 
Unrecognized entity armor token:  
+
  Select Item 
Unrecognized entity ammo token:  
+
to select. 
Unrecognized entity helm token:  
+
to abort.
Unrecognized entity gloves token:  
+
scroll.  Type in parts of the name to narrow your search.
Unrecognized entity shoes token:  
+
slabs engraved
Unrecognized entity pants token:  
+
Slab engraved
Unrecognized entity shield token:  
+
No slabs engraved
Unrecognized entity trapcomp token:  
+
Entombed and memorialized
Unrecognized entity toy token:  
+
Memorialized
Unrecognized entity instrument token:  
+
Entombed
Unrecognized entity tool token:  
+
Ghost
Unrecognized entity siege ammo token:  
+
Not memorialized
Unrecognized entity position allowed caste token:  
+
Weapons and Ammunition
Unrecognized entity position allowed creature token:  
+
Furniture
Unrecognized entity position rejected caste token:  
+
Siege Equipment
Unrecognized entity position rejected creature token:  
+
Other Objects
Gem shape not found:  
+
Metal Clothing
Stone shape not found:  
+
Engrave Memorial Slab
CUSTOM_BANDIT_LEADER
+
Main
leader
+
Siege Engines
leaders
+
Traps/Levers
boss
+
Workshops
bosses
+
Furnaces
chief
+
Wall/Floor/Stairs/Track
chiefs
+
Machine Components
chieftess
+
Track
chieftesses
+
Building Placement Distance Overflow
captain
+
%s: %s
captains
+
Error
master
+
Fatal error
masters
+
Unable to create texture!
commander
+
INIT FAILED!
commanders
+
New window size:  
ringleader
+
Font size:  
ringleaders
+
Resizing grid to  
overlord
+
Resizing font to  
overlords
+
Dwarf Fortress
warlord
+
data/art/icon.png
warlords
+
SDL initialization failure, trying windowed mode
chieftain
+
SDL initialization failure
chieftains
+
Requested single-buffering not available
Murder-target mismatch: year  
+
OpenGL
CUSTOM_LAW_MAKER
+
Resetting textures
law-giver
+
EMERGENCY: Unknown case in async_wait
law-givers
+
TEXT not supported on windows
CUSTOM_MILITARY_GOALS
+
PRINT_MODE
war leader
+
data/init/interface.txt
war leaders
+
Error Initializing Text:  
CUSTOM_MILITARY_STRATEGY
+
list<T> too long
general
+
deque<T> too long
generals
+
invalid map/set<T> iterator
HIGH_PRIEST
+
map/set<T> too long
high  
+
Space
first  
+
Shift+
exalted  
+
Ctrl+
holy  
+
Alt+
sacred  
+
SDL+
high priest
+
Button  
high priests
+
REPEAT_NOT
PRIEST
+
REPEAT_SLOW
priest
+
REPEAT_FAST
priests
+
REPEAT_BROKEN
CUSTOM_CASTLE_HOLDER
+
Loading bindings from  
lord
+
not found, or I/O error encountered
lords
+
[BIND:*:*]
lady
+
[SYM:*:*]
ladies
+
[KEY:*]
lord consort
+
[BUTTON:*:*]
lords consort
+
Broken repeat request:  
lady consort
+
Unknown SDLKey:  
ladies consort
+
Broken unicode:  
WORSHIP_HF
+
Broken button (should be [BUTTON:#:#]):  
failure to get start square construction for transport link
+
Unknown binding:  
failure to get end square construction for transport link
+
Saving bindings to  
midmap construction path build failure
+
.partial
Entity  
+
for writing
TITLE:
+
Failed to open  
FORCED_ADMINISTRATOR
+
I/O error while writing keyboard mapping
administrator
+
[BIND:
administrators
+
[KEY:
Leather armor
+
[SYM:
Metal armor
+
[BUTTON:
Miner destination wiped
+
Missing binding displayed:  
body
+
NO BINDING
Merchants have arrived and are unloading their goods.
+
I/O error while loading macro
The merchants need a trade depot to unload their goods.
+
End of macro
Something has pulled a lever!
+
End of group
Something has triggered a pressure plate!
+
Binding name unknown while loading macro:  
Something has emptied a cage!
+
Binding missing while loading macro:  
Something has unchained a creature!
+
Quantity not numeric or Unexpected tab(s) while loading macro:  
improvable  
+
data/init/macros/*.mak
butcherable  
+
data/init/macros/
millable  
+
.mak
possibly buryable
+
CHEESE_MAT
unrotten  
+
Crafts
undisturbed  
+
Logs
collected  
+
TISSUE_STYLE
sharpenable  
+
TS_MAINTAIN_LENGTH
distillable
+
TS_PREFERRED_SHAPING
empty  
+
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
LAYER_LINKED
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
SITE_GUARDIAN
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
DIVINE_MAT_WEAPONS
 +
DIVINE_MAT_ARMOR
 +
DIVINE_MAT_CRAFTS
 +
DIVINE_MAT_CLOTHING
 +
WOOD_WEAPONS
 +
WOOD_ARMOR
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_WOOD
 +
OUTDOOR_WOOD
 +
INDOOR_ORCHARDS
 +
OUTDOOR_ORCHARDS
 +
INDOOR_GARDENS
 +
OUTDOOR_GARDENS
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
LOCAL_BANDITRY
 +
BANDITRY
 +
START_BIOME
 +
EXCLUSIVE_START_BIOME
 +
SETTLEMENT_BIOME
 +
BIOME_SUPPORT
 +
MERCHANT_NOBILITY
 +
SKULKING
 +
GEM_SHAPE
 +
STONE_SHAPE
 +
PERMITTED_JOB
 +
PERMITTED_BUILDING
 +
PERMITTED_REACTION
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
BUILDS_OUTDOOR_TOMBS
 +
ETHIC
 +
VALUE
 +
WANDERER
 +
MAX_STARTING_CIV_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
PROGRESS_TRIGGER_POP_SIEGE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
VARIABLE_POSITIONS
 +
SITE_VARIABLE_POSITIONS
 +
LAND_HOLDER_TRIGGER
 +
POSITION
 +
CONQUERED_SITE
 +
REQUIRES_MARKET
 +
ELECTED
 +
has negative foreground color, set to 7
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has equal foreground/background colors without brightness, background set to 0
 +
EXECUTION_SKILL
 +
SPECIAL_BURIAL
 +
FLASHES
 +
BRAG_ON_KILL
 +
CHAT_WORTHY
 +
DO_NOT_CULL
 +
RULES_FROM_LOCATION
 +
MENIAL_WORK_EXEMPTION
 +
MENIAL_WORK_EXEMPTION_SPOUSE
 +
SLEEP_PRETENSION
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
GENDER
 +
MILITARY_SCREEN_ONLY
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
SUCCESSION
 +
BY_HEIR
 +
BY_POSITION
 +
APPOINTED_BY
 +
REPLACED_BY
 +
REQUIRES_POPULATION
 +
PRECEDENCE
 +
: Negative precedence changed to zero
 +
: Precedence exceeding
 +
capped
 +
LAND_HOLDER
 +
RESPONSIBILITY
 +
COMMANDER
 +
AS_NEEDED
 +
LAND_NAME
 +
NAME_MALE
 +
NAME_FEMALE
 +
SPOUSE_MALE
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
: REQUIRED_BOXES negative, set to 0
 +
: REQUIRED_BOXES exceeds 100, capped
 +
REQUIRED_CABINETS
 +
: REQUIRED_CABINETS negative, set to 0
 +
: REQUIRED_CABINETS exceeds 100, capped
 +
REQUIRED_RACKS
 +
: REQUIRED_RACKS negative, set to 0
 +
: REQUIRED_RACKS exceeds 100, capped
 +
REQUIRED_STANDS
 +
: REQUIRED_STANDS negative, set to 0
 +
: REQUIRED_STANDS exceeds 100, capped
 +
REQUIRED_OFFICE
 +
: REQUIRED_OFFICE negative, set to 0
 +
: REQUIRED_OFFICE exceeds 1000000, capped
 +
REQUIRED_BEDROOM
 +
: REQUIRED_BEDROOM negative, set to 0
 +
: REQUIRED_BEDROOM exceeds 1000000, capped
 +
REQUIRED_DINING
 +
: REQUIRED_DINING negative, set to 0
 +
: REQUIRED_DINING exceeds 1000000, capped
 +
REQUIRED_TOMB
 +
: REQUIRED_TOMB negative, set to 0
 +
: REQUIRED_TOMB exceeds 1000000, capped
 +
MANDATE_MAX
 +
: MANDATE_MAX negative, set to 0
 +
: MANDATE_MAX exceeds 100, capped
 +
DEMAND_MAX
 +
: DEMAND_MAX negative, set to 0
 +
: DEMAND_MAX exceeds 100, capped
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
Unrecognized Entity Token:
 +
*** Error(s) finalizing the entity
 +
Unrecognized entity digger token:  
 +
Unrecognized entity weapon token:  
 +
Unrecognized entity armor token:  
 +
Unrecognized entity ammo token:  
 +
Unrecognized entity helm token:  
 +
Unrecognized entity gloves token:  
 +
Unrecognized entity shoes token:  
 +
Unrecognized entity pants token:  
 +
Unrecognized entity shield token:  
 +
Unrecognized entity trapcomp token:  
 +
Unrecognized entity toy token:  
 +
Unrecognized entity instrument token:  
 +
Unrecognized entity tool token:  
 +
Unrecognized entity siege ammo token:  
 +
Unrecognized entity position allowed caste token:  
 +
Unrecognized entity position allowed creature token:  
 +
Unrecognized entity position rejected caste token:  
 +
Unrecognized entity position rejected creature token:  
 +
Gem shape not found:  
 +
Stone shape not found:  
 +
CUSTOM_BANDIT_LEADER
 +
leaders
 +
boss
 +
bosses
 +
chief
 +
chiefs
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
masters
 +
commander
 +
commanders
 +
ringleader
 +
ringleaders
 +
warlord
 +
warlords
 +
chieftain
 +
chieftains
 +
lieutenant
 +
lieutenants
 +
Murder-target mismatch: year  
 +
, entity #
 +
law-giver
 +
law-givers
 +
CUSTOM_MILITARY_GOALS
 +
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
HIGH_PRIEST
 +
high  
 +
first  
 +
exalted  
 +
holy  
 +
sacred  
 +
high priest
 +
high priests
 +
PRIEST
 +
priest
 +
priests
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity  
 +
has self-referential diplomacy state
 +
[PROFILE]
 +
TITLE:
 +
[SKILL:
 +
[RECLAIM_SKILL:
 +
[ITEM:
 +
[PET:
 +
administrator
 +
administrators
 +
Leather armor
 +
Metal armor
 +
entity_layer
 +
[OBJECT:ENTITY]
 +
[ENTITY:
 +
Miner destination wiped
 +
body
 +
now know a few facts about
 +
training.
 +
have attained a general familiarity with
 +
training methods.
 +
are now quite knowledgeable
 +
trainers.
 +
are now expert
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
has become a
 +
has adopted
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
DRINK_MAT
 +
unused
 +
improvable  
 +
butcherable  
 +
millable  
 +
possibly buriable
 +
unrotten  
 +
undisturbed  
 +
collected  
 +
sharpenable  
 +
empty  
 
processable  
 
processable  
 
cookable  
 
cookable  
Line 4,239: Line 7,487:
 
extract-bearing small creature  
 
extract-bearing small creature  
 
processable (to vial)  
 
processable (to vial)  
processable (to bag)
 
 
processable (to barrel)  
 
processable (to barrel)  
 
tameable small creature  
 
tameable small creature  
nearby
 
 
sand-bearing  
 
sand-bearing  
 
glass  
 
glass  
Line 4,284: Line 7,530:
 
non-pressed  
 
non-pressed  
 
hard  
 
hard  
 +
-bearing
 +
-producing
 +
-containing
 
liquid cooking
 
liquid cooking
 
liquid scoop
 
liquid scoop
Line 4,299: Line 7,548:
 
nest box
 
nest box
 
small object container
 
small object container
 +
track cart
 
body part
 
body part
 +
that isn't a bin
 
Short Pathing Flood Overflow
 
Short Pathing Flood Overflow
eats
+
been
 +
by a
 
burned
 
burned
 
flown
 
flown
 
rough  
 
rough  
 +
log
 +
block
 
the river
 
the river
 
the cave
 
the cave
Line 4,313: Line 7,567:
 
the subterranean water
 
the subterranean water
 
the underworld
 
the underworld
 +
deposit
 +
: Null Pop Num
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
1.2.3
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
The glowing barrier has disappeared!
Line 4,319: Line 7,576:
 
Seed text
 
Seed text
 
Year  
 
Year  
 +
was waged by
 
One of the most significant causes of the conflict was  
 
One of the most significant causes of the conflict was  
 
The most significant cause of the conflict was  
 
The most significant cause of the conflict was  
the treatment of animals
+
a family matter
the treatment of plants
+
disgust with the adversary's godlessness
truthfulness
+
religious opposition to the adversary's worship of
the devouring of the bodies of sapient beings
+
religious opposition to the adversary's inherent association with
the display of war and hunting trophies
+
natural aversion to the adversary's worship of  
the adversary's inability to communicate and form treaties
+
natural aversion to the adversary's inherent association with
prior aggression by the adversary
+
The causes of the conflict are debated by scholars and very little is truly known.
the adversary's refusal to form treaties
+
unknown
the adversary's abuse of the aggressor's fallen
+
creature
general ill feelings over past historical events
+
, lost
The causes of the conflict are debated by scholars and very little is truly known.
+
, all lost
Attacker was uncontested.
+
losses
Attacker was victorious.
+
, one loss
Defender was victorious.
+
, no losses
beast
+
, mostly
yet  
+
creatures
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A fearsome
 +
attack
 +
was a time when the
 +
and the
 +
were the only great powers in the world.
 +
was a time when
 +
yet  
 
again  
 
again  
 +
was the only great power in the world.
 
living gods and mighty beasts  
 
living gods and mighty beasts  
 
still  
 
still  
Line 4,346: Line 7,615:
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures were few and far between, and some even doubted their existence.
 +
ruled the world.
 
the last of the  
 
the last of the  
 
ancient  
 
ancient  
 
powers fought their final battles.
 
powers fought their final battles.
 
various civilized races peopled the world.
 
various civilized races peopled the world.
 +
was a time after civilization had
 +
yet
 +
again
 +
crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
only simple creatures inhabited
 +
no civilized peoples existed in
 +
the world.
 
Part of  
 
Part of  
 
ended.
 
ended.
Line 4,360: Line 7,636:
 
Initialization complete...
 
Initialization complete...
 
Historical events  
 
Historical events  
 +
completed
 
Check for culled historical figures  
 
Check for culled historical figures  
 
Historical figures  
 
Historical figures  
 
Artifacts completed
 
Artifacts completed
 
Structures completed
 
Structures completed
 +
event sort
 
Historical events left to discover:  
 
Historical events left to discover:  
 
Historical Figures
 
Historical Figures
Sites
 
 
Artifacts
 
Artifacts
Regions
 
 
Civilizations and other entities
 
Civilizations and other entities
 
Structures
 
Structures
Line 4,375: Line 7,651:
 
Unnamed  
 
Unnamed  
 
Unnamed
 
Unnamed
goddess
+
, force
deity
 
 
Civilizations and Other Entities
 
Civilizations and Other Entities
 
Keep
 
Keep
Hovel
 
Apartment Complex
 
Apartment Room
 
 
Dark Tower
 
Dark Tower
 +
Underworld Spire
 
Market
 
Market
 
Dungeon
 
Dungeon
Line 4,389: Line 7,662:
 
Slain
 
Slain
 
Received  
 
Received  
fled
+
a wound
 +
wounds
 
Fled
 
Fled
victorious
+
yet emerged
 
Victorious
 
Victorious
 +
yet
 
drove forward
 
drove forward
 
Drove forward
 
Drove forward
 +
and was
 
repelled
 
repelled
 
Repelled
 
Repelled
Line 4,405: Line 7,681:
 
Unnamed Underworld area
 
Unnamed Underworld area
 
Populations
 
Populations
 +
: Filter on string
 +
: Done filtering.
 
Movement keys to view.
 
Movement keys to view.
 +
: civ/site
 +
to change year.
 +
: view top event
 +
: toggle territories. 
 +
: select an option. 
 +
: done. 
 +
: export current map. 
 +
: show only important events. 
 +
: show all events. 
 +
: back to age. 
 +
: XML dump (incomplete)
 +
: export site map.
 +
: export map/gen info.
 +
: export detailed map.
 
Standard biome+site map
 
Standard biome+site map
 
Elevations including lake and ocean floors
 
Elevations including lake and ocean floors
Line 4,415: Line 7,707:
 
Structures/fields/roads/etc.
 
Structures/fields/roads/etc.
 
Hydrosphere
 
Hydrosphere
 +
Nobility/holdings
 +
Diplomacy
 +
to export
 +
to cancel
 +
to scroll
 
Export of column  
 
Export of column  
 +
complete
 
data/save/current/world.dat
 
data/save/current/world.dat
 
Command Line: World exported.
 
Command Line: World exported.
Saving world...
+
  Dwarf Fortress: Save World 
 
Offloading units...  
 
Offloading units...  
 
Offloading art images...
 
Offloading art images...
Sorting historical figures...
+
Sorting world information...
Saving world information...
+
Saving map data...
 +
Saving civilized populations...
 +
Saving history...
 +
Saving parameters...
 +
Saving tracking info...
 +
Saving agreements...
 
Synchronizing folders...
 
Synchronizing folders...
 +
  Dwarf Fortress: Updating World 
 
data/init/world_gen.txt
 
data/init/world_gen.txt
 
WORLD_GEN
 
WORLD_GEN
Line 4,452: Line 7,756:
 
VOLCANISM
 
VOLCANISM
 
SAVAGERY
 
SAVAGERY
 +
PS_EL
 +
PS_RF
 +
PS_TP
 +
PS_DR
 +
PS_VL
 +
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
Attempted to set world gen presets prior to dimensions
 +
preset attempted beyond Y range
 +
preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
RAIN_FREQUENCY
Line 4,473: Line 7,785:
 
DISTURBANCE_INTERACTION_NUMBER
 
DISTURBANCE_INTERACTION_NUMBER
 
EVIL_CLOUD_NUMBER
 
EVIL_CLOUD_NUMBER
 +
GENERATE_DIVINE_MATERIALS
 
EVIL_RAIN_NUMBER
 
EVIL_RAIN_NUMBER
 
GOOD_SQ_COUNTS
 
GOOD_SQ_COUNTS
Line 4,595: Line 7,908:
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 +
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator couldn't find any civilization definitions.   
 
The world generator couldn't find any civilization definitions.   
Line 4,605: Line 7,919:
 
Civilizations use available plants in their surroundings as their initial crops.   
 
Civilizations use available plants in their surroundings as their initial crops.   
 
Make sure your parameters and raw objects have adequate vegetation.   
 
Make sure your parameters and raw objects have adequate vegetation.   
 +
Command Line: World generation parameter set located successfully.
 +
Command Line: World generation parameter set
 +
not found -- using default.
 +
Command Line: World image, detailed image and info exported.
 +
  Dwarf Fortress: New World 
 +
Finalizing...
 +
to continue.
 
Create A World
 
Create A World
 
World Size
 
World Size
Line 4,626: Line 7,947:
 
Everywhere
 
Everywhere
 
This controls the size of the world map.  Current:  
 
This controls the size of the world map.  Current:  
 +
17 x 17
 +
33 x 33
 +
65 x 65
 +
129 x 129
 +
257 x 257
 
This is the length of pre-generated history.  Current:  
 
This is the length of pre-generated history.  Current:  
 +
5 years
 +
125 years
 +
250 years
 +
550 years
 +
1050 years
 
This controls how many distinct races/cultures there are.
 
This controls how many distinct races/cultures there are.
 
This is how many distinct places can exist after world generation.
 
This is how many distinct places can exist after world generation.
Line 4,632: Line 7,963:
 
Increasing savagery makes the world more difficult to settle.
 
Increasing savagery makes the world more difficult to settle.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 +
TO CREATE THE WORLD.
 
Title:  
 
Title:  
 
Seed:  
 
Seed:  
Line 4,638: Line 7,970:
 
Custom Name:  
 
Custom Name:  
 
Random Name
 
Random Name
 +
: Enter advanced parameters
 +
: New param set
 +
: Copy param set
 +
: Delete param set
 +
: Enter title
 +
: Use random name
 +
: Enter custom name
 +
: Use random seed
 +
: Enter custom seed
 +
: Change dimensions
 +
to load the world params.
 +
to save the world params.
 
Last Param Set:  
 
Last Param Set:  
 +
Seed:
 +
History Seed:
 +
Name Seed:
 +
Creature Seed:
 
Really delete this parameter set?
 
Really delete this parameter set?
 +
: Delete
 
Really change the dimensions?
 
Really change the dimensions?
 
This parameter set will be reset.
 
This parameter set will be reset.
 +
: Change
 
Are you sure you want to abort?
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
You haven't saved your changes.
 +
: Yes
 
Are you sure you want to go on?
 
Are you sure you want to go on?
 
Creating New Region
 
Creating New Region
 +
Rejected)
 
Preparing elevation...
 
Preparing elevation...
 
Setting temperature...
 
Setting temperature...
 
Running rivers...
 
Running rivers...
 
Forming lakes
 
Forming lakes
 +
and minerals...
 
Growing vegetation...
 
Growing vegetation...
 
Verifying terrain...
 
Verifying terrain...
Line 4,664: Line 8,017:
 
Prehistory init...
 
Prehistory init...
 
Hist Figs:  
 
Hist Figs:  
 +
    Dead:
 +
  Events:
 
Finalizing civ mats... (
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing art... (
Line 4,692: Line 8,047:
 
LACK OF LOW-LYING CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
Line 4,697: Line 8,053:
 
and it doesn't work after continuing a few times, please report
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
the issue at the B12 forum.
 +
: CONTINUE until you give me another warning.
 +
: ABORT NOW and I'll look over my parameters.
 +
: ALLOW THIS REJECTION TYPE and continue reporting others.
 +
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 +
has been created.
 +
: Accept
 +
: Export image/info
 +
: Use the world as it currently exists
 +
: Continue
 +
or
 +
to pause/finish.
 
CREATE WORLD NOW =  
 
CREATE WORLD NOW =  
 
LARGE
 
LARGE
Command Line: World image, detailed image and info exported.
 
 
Cleaning game objects...
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
Cleaning play objects...
 +
** Starting New Arena **
 
raw/
 
raw/
 +
/raw/
 +
  Dwarf Fortress: Arena 
 +
Preparing arena...
 +
Preparing screen...
 
Preparing Arena...
 
Preparing Arena...
 
Importing world...
 
Importing world...
Line 4,713: Line 8,084:
 
About DF
 
About DF
 
Quit
 
Quit
 +
to select an option. 
 +
scroll.
 +
at any time for options, including key bindings.
 +
at any time for the manual.
 +
, Folder:
 
Select a source for your arena objects:
 
Select a source for your arena objects:
 
raw (Default)
 
raw (Default)
 +
/raw
 
This Version of DF used the FMOD Sound System
 
This Version of DF used the FMOD Sound System
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Line 4,723: Line 8,100:
 
The FreeType Project (www.freetype.org).
 
The FreeType Project (www.freetype.org).
 
All rights reserved.
 
All rights reserved.
 +
to return to the menu.
 
world_graphic-
 
world_graphic-
 
elw-
 
elw-
Line 4,736: Line 8,114:
 
str-
 
str-
 
hyd-
 
hyd-
 +
nob-
 +
dip-
 +
.bmp
 
biome_color_key.txt
 
biome_color_key.txt
 
mountain (128,128,128)
 
mountain (128,128,128)
Line 4,817: Line 8,198:
 
Tenacity
 
Tenacity
 
Perseverance
 
Perseverance
 +
*** STARTING NEW GAME ***
 
Command Line:  
 
Command Line:  
 
data/init/announcements.txt
 
data/init/announcements.txt
 +
DO_MEGA
 
PAUSE
 
PAUSE
 
RECENTER
 
RECENTER
 +
A_DISPLAY
 +
D_DISPLAY
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
Line 4,833: Line 8,218:
 
region
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
+
Command Line: World generation aborted because folder exists.
 
data/speech/general.txt
 
data/speech/general.txt
 
data/speech/slayer.txt
 
data/speech/slayer.txt
Line 4,894: Line 8,279:
 
data/speech/hist_fig_slayer.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
data/speech/animal_slayer.txt
 +
data/speech/mercenary_profession.txt
 +
data/speech/mercenary_profession_year.txt
 +
data/speech/past_mercenary_profession.txt
 +
were unable to complete the
 
Jobs removed from unpowered  
 
Jobs removed from unpowered  
 
small
 
small
 
large
 
large
 +
grown
 
logs
 
logs
 
rough gems
 
rough gems
Line 4,905: Line 8,295:
 
rock
 
rock
 
stones
 
stones
 +
wafers
 +
bars
 
charcoal
 
charcoal
 
coke
 
coke
Line 4,959: Line 8,351:
 
tanned hide
 
tanned hide
 
totem
 
totem
 +
-bound
 
book
 
book
 
figurine
 
figurine
Line 4,972: Line 8,365:
 
ichorous  
 
ichorous  
 
bloody  
 
bloody  
 +
paste
 
liquid
 
liquid
 
glob
 
glob
 +
laced with
 
powder
 
powder
 
cheese
 
cheese
Line 4,995: Line 8,390:
 
clear glass  
 
clear glass  
 
crystal glass  
 
crystal glass  
 +
gem
 
ring
 
ring
 
earring
 
earring
Line 5,024: Line 8,420:
 
stone furniture shop sign
 
stone furniture shop sign
 
metal furniture shop sign
 
metal furniture shop sign
 +
tavern sign
 
slab
 
slab
 
corpse
 
corpse
 +
tooth
 +
teeth
 +
bone
 +
shell
 +
plant part
 +
silk body part
 +
leather body part
 +
wooden body part
 +
soap body part
 +
horn
 +
pearl
 +
yarn body part
 
Rotten  
 
Rotten  
 
seeds
 
seeds
 
withered  
 
withered  
 
leaves
 
leaves
 +
leaf
 
raw  
 
raw  
 
live  
 
live  
Line 5,037: Line 8,447:
 
prepared meal
 
prepared meal
 
preserved  
 
preserved  
 +
chops
 +
chop
 
meat
 
meat
 
weapon
 
weapon
Line 5,042: Line 8,454:
 
suits of  
 
suits of  
 
armor
 
armor
right
 
left
 
 
handwear
 
handwear
 
shield
 
shield
 +
/buckler
 
footwear
 
footwear
 
headwear
 
headwear
 
legwear
 
legwear
 +
A kidnapper has made off with
 +
has stolen
 +
A thief has stolen
 +
is taken by a fey mood!
 +
withdraws from society...
 +
has been possessed!
 +
looses a roaring laughter, fell and terrible!
 +
begins to stalk and brood...
 +
has created
 +
*PAUSED*
 +
SIEGE
 +
Idlers:
 
Page  
 
Page  
 
fighting!
 
fighting!
 
hunting.
 
hunting.
 
sparring.
 
sparring.
 +
No recent reports.
 +
: View report
 
Last Report Date:  
 
Last Report Date:  
 
Announcement Date:  
 
Announcement Date:  
 +
: Zoom to location
 
Ingredient Type
 
Ingredient Type
 
Number
 
Number
 
Permissions
 
Permissions
 +
----
 
Brew
 
Brew
 +
: Toggle cook.
 +
: Toggle brew.
 
You have no appropriate ingredients.
 
You have no appropriate ingredients.
 +
Creatures
 +
Overall Training
 +
Creature
 
Price
 
Price
 +
Status:
 +
Trained
 +
Well-trained
 +
Skillfully trained
 +
Expertly trained
 +
Exceptionally trained
 +
Masterfully trained
 +
Domesticated
 +
Semi-Wild
 +
Trainer:
 +
Trainer: Any
 +
Trainer: Any unassigned
 +
Ready for Slaughter
 
Uninterested
 
Uninterested
 
For Sale
 
For Sale
 
Available
 
Available
Ready for Slaughter
 
Work Animal
 
 
Not For Sale
 
Not For Sale
 
Unavailable
 
Unavailable
Being Traded
+
Work Animal
 
Not Tame
 
Not Tame
 +
: Toggle pet availability.
 +
: Slaughter.
 +
: Select trainer.
 +
: War training.
 +
: Hunting training.
 
You have no appropriate creatures.
 
You have no appropriate creatures.
 +
Any trainer
 +
Any unassigned trainer
 +
Knowledge
 +
A few facts
 +
General familiarity
 +
Knowledgeable
 +
You don't know how to train any animals.
 +
Justice 
 +
  Cages&Chains:
 
Violation of Production Order
 
Violation of Production Order
 
Violation of Export Prohibition
 
Violation of Export Prohibition
 
Violation of Job Order
 
Violation of Job Order
 
Conspiracy to Slow Labor
 
Conspiracy to Slow Labor
Murder
 
 
Disorderly Conduct
 
Disorderly Conduct
 
Building Destruction
 
Building Destruction
Vandalism
+
, Deceased
 
There are no criminals.
 
There are no criminals.
 +
1 witness
 +
witnesses
 +
No witnesses
 
Injured Party:  
 
Injured Party:  
 
Convicted:  
 
Convicted:  
Line 5,087: Line 8,546:
 
Date:  
 
Date:  
 
Reported:  
 
Reported:  
 +
No Sentence Pending.
 +
Hammerstrike
 
Beating.
 
Beating.
 +
Day
 +
in Prison.
 
Officer:  
 
Officer:  
 
None Assigned
 
None Assigned
Line 5,098: Line 8,561:
 
Building Destruction.
 
Building Destruction.
 
Vandalism.
 
Vandalism.
 +
Theft.
 +
Robbery.
 +
Blood-drinking.
 +
: Select/scroll
 +
: Convict
 +
: View recent crimes (
 +
: View cold cases (
 +
: Convict somebody
 
General Items
 
General Items
 
Thread/Cloth
 
Thread/Cloth
Line 5,109: Line 8,580:
 
Item Type
 
Item Type
 
Setter
 
Setter
Unknown
 
 
Wage
 
Wage
 
Cleaning
 
Cleaning
Line 5,115: Line 8,585:
 
Store Item in Stockpile
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Item in Bag
Store Item in Chest
 
Store Item in Cabinet
 
 
Store Weapon
 
Store Weapon
 
Store Armor
 
Store Armor
 
Store Item in Barrel
 
Store Item in Barrel
 
Store Item in Bin
 
Store Item in Bin
 +
Store Vehicle in Bin
 
Store Item in Hospital
 
Store Item in Hospital
 
Dump Item
 
Dump Item
Line 5,187: Line 8,656:
 
Construct Quern
 
Construct Quern
 
Construct Millstone
 
Construct Millstone
 +
Place Track Vehicle
 +
Push Track Vehicle
 
Catapult Loading
 
Catapult Loading
 
Ballista Loading
 
Ballista Loading
Line 5,207: Line 8,678:
 
Plant Gathering
 
Plant Gathering
 
Construction Removal
 
Construction Removal
 +
Track Carving
 
Hunting
 
Hunting
 
Returning Kill
 
Returning Kill
Line 5,225: Line 8,697:
 
Plant Extraction
 
Plant Extraction
 
Plant Processing
 
Plant Processing
Plant Processing/Bag
 
 
Plant Processing/Vial
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Plant Processing/Barrel
Line 5,279: Line 8,750:
 
Left
 
Left
 
Validated
 
Validated
 +
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
All work orders must be validated by the manager before they become active.
 +
: New Order 
 +
: Remove 
 +
: Increase priority 
 +
: Max priority 
 +
: Wages
 
Quantity:  
 
Quantity:  
 
Type in parts of the name to narrow your search.   
 
Type in parts of the name to narrow your search.   
Line 5,287: Line 8,764:
 
Independent
 
Independent
 
Wild Animal
 
Wild Animal
 +
(Caged)
 +
(Chained)
 
Undead
 
Undead
 
Opposed to life
 
Opposed to life
Line 5,305: Line 8,784:
 
Tame
 
Tame
 
You have not created any creatures yet.
 
You have not created any creatures yet.
 +
to return
 
There are no idle  
 
There are no idle  
 +
or jobs.
 +
to return,
 +
: Manager
 +
: ViewJob,
 +
: Zoom-Cre,
 +
: Zoom-Bld,
 +
: Manager,
 +
: Remv Cre
 
Citizens
 
Citizens
 
Pets/Livestock
 
Pets/Livestock
Line 5,311: Line 8,799:
 
Dead/Missing
 
Dead/Missing
 
There are no  
 
There are no  
 +
living here.
 
There are no pets or livestock here.
 
There are no pets or livestock here.
 
There are no other creatures nearby.
 
There are no other creatures nearby.
 +
No one has gone missing or died.
 
The year is still young.
 
The year is still young.
 +
: ViewCre,
 +
(Lost)
 +
No treasures yet.
 +
civilization
 
This land has no important leaders.
 
This land has no important leaders.
 
Exports to  
 
Exports to  
Line 5,320: Line 8,814:
 
Imports from  
 
Imports from  
 
Offerings from  
 
Offerings from  
Death
 
 
Vengeance
 
Vengeance
 
You can look at trade information once you have a broker
 
You can look at trade information once you have a broker
Line 5,326: Line 8,819:
 
Trade Agreement (Exports to  
 
Trade Agreement (Exports to  
 
Trade Agreement (Imports from  
 
Trade Agreement (Imports from  
 +
: View Agreement
 
You have no agreements with this land.
 
You have no agreements with this land.
 +
to change modes.
 +
  Civilizations 
 +
: View details
 +
[B][P]Active Syndromes[B]
 +
phase
 +
seconds)
 
himself
 
himself
 
herself
 
herself
 
itself
 
itself
The item sparkles with a supernatural brillance.
+
caught in a cloud of flames!
 +
caught up in the web!
 +
The item sparkles with a supernatural brilliance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The object looks oddly square.
Line 5,362: Line 8,864:
 
Needs soil
 
Needs soil
 
Needs ground or near machine
 
Needs ground or near machine
 +
No mud/soil for farm
 
Mud is left by water
 
Mud is left by water
 +
No access to
 +
No access
 
Null site on overall status
 
Null site on overall status
 
Early  
 
Early  
Line 5,408: Line 8,913:
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
 +
  Building List 
 +
(S)
 +
/ Spouse
 +
No Owner
 
You don't have any buildings.
 
You don't have any buildings.
 
Evaluation:
 
Evaluation:
 +
: View building information
 +
: Zoom to building items
 +
: Zoom to building tasks
 +
: Swap right panel
 +
  The Health of
 +
In Traction
 
Severe Blood Loss
 
Severe Blood Loss
 
Moderate Blood Loss
 
Moderate Blood Loss
Line 5,430: Line 8,945:
 
Motor nerve damage
 
Motor nerve damage
 
Sensory nerve damage
 
Sensory nerve damage
 +
No health problems
 +
Spilled
 +
Major artery torn
 +
Artery torn
 +
Heavy bleeding
 +
Bleeding
 +
Motor nerve severed
 +
Sensory nerve severed
 +
Torn tendon
 +
Strained tendon
 +
Bruised tendon
 +
Torn ligament
 +
Sprained ligament
 +
Bruised ligament
 +
Compound fracture
 +
Overlapping fracture (in traction)
 +
Overlapping fracture
 +
Needs setting
 +
Cut apart
 +
Smashed apart
 +
Broken apart
 +
Torn apart
 +
Cut open
 +
Smashed open
 +
Broken open
 +
Torn open
 +
Dented
 +
Heavy bruising
 +
Moderate bruising
 +
Light bruising
 +
Serious burn
 +
Moderate burn
 +
Minor burn
 +
Serious frost-bite
 +
Moderate frost-bite
 +
Minor frost-bite
 +
Serious melting
 +
Moderate melting
 +
Minor melting
 +
Serious boiling
 +
Moderate boiling
 +
Minor boiling
 +
Serious freezing
 +
Moderate freezing
 +
Minor freezing
 +
Serious condensation
 +
Moderate condensation
 +
Minor condensation
 +
Advanced rot
 +
Moderate rot
 +
Minor rot
 +
Serious blistering
 +
Moderate blistering
 +
Minor blistering
 +
Extreme pain
 +
Moderate pain
 +
Minor pain
 +
Nausea
 +
Dizziness
 +
Paralysis
 +
Partial paralysis
 +
Some sluggishness
 +
Complete numbness
 +
Partial numbness
 +
Slight numbness
 +
Extreme swelling
 +
Moderate swelling
 +
Minor swelling
 +
Function totally impaired
 +
Partially impaired function
 +
Slightly impaired function
 
Has been sutured
 
Has been sutured
 
Infection
 
Infection
 +
No evaluated wounds
 
Diagnosis required
 
Diagnosis required
 
Crutch required
 
Crutch required
 +
Rotten -- inoperable
 +
Needs cleaning
 +
Needs surgery
 +
Needs sutures
 +
Needs dressing
 +
Needs traction
 +
Needs immobilization
 +
No treatment scheduled
 
Diagnosed with  
 
Diagnosed with  
 +
cast
 +
splint on
 +
dressing on
 +
sutures on
 
Bleeding stopped
 
Bleeding stopped
 
Compound fracture of  
 
Compound fracture of  
 +
repaired
 +
amputated
 
Rotten tissue excised from  
 
Rotten tissue excised from  
 
Had  
 
Had  
 +
set
 
Placed in traction
 
Placed in traction
 
Evaluated
 
Evaluated
 
Brought to rest
 
Brought to rest
 
Cleaned
 
Cleaned
Economic stones
+
                                      -
 +
No medical history
 +
  Stone Restrictions 
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Set
 +
: Stone type
 +
Economic Stone
 
Requires fuel
 
Requires fuel
 
Takes place at  
 
Takes place at  
 
REAGENTS
 
REAGENTS
 
PRODUCTS
 
PRODUCTS
 +
  Currency Counts 
 
The broker recommends keeping  
 
The broker recommends keeping  
 +
of each coin type to match accounts.
 +
  Overall Health Report 
 +
__________
 +
____________
 +
: Key
 +
: Diagnosis request 
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Extreme pain
 +
: Moderate pain
 +
: Slight pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Minor pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
: select
 +
left
 +
, not consumed
 +
, consumed
 
Select a tool.
 
Select a tool.
 
nothing.
 
nothing.
Line 5,464: Line 9,162:
 
Use this power.
 
Use this power.
 
Select an action.
 
Select an action.
 +
: Back/Abort
 +
: create
 +
: butcher
 +
: natural ability
 +
: acquired power
 
Unknown interaction
 
Unknown interaction
 +
No available item.
 +
No appropriate tool.
 
You make  
 
You make  
 +
and more
 
You practice your  
 
You practice your  
 +
but make nothing of note.
 
You make nothing.
 
You make nothing.
 
You butcher  
 
You butcher  
Line 5,472: Line 9,179:
 
Wounds
 
Wounds
 
Treatment
 
Treatment
 +
  Create a Creature 
 +
: Side =
 +
: Create
 +
: New item
 +
: Blank list
 +
: Remove item
 +
: Move selector
 +
: Change value
 +
: Change amount
 +
: No Effect
 +
: Filter name
 
Ghostly  
 
Ghostly  
 +
Corpse
 +
  Squad Schedules:
 
Early Wet Season
 
Early Wet Season
 
Late Wet Season
 
Late Wet Season
Line 5,484: Line 9,204:
 
Squads   
 
Squads   
 
Months   
 
Months   
 +
  Months:
 +
  Squads:
 +
(Cur)
 +
(Current)
 +
: Name grid cell
 +
: Sleep
 +
in room at will
 +
in barracks at will
 +
in barracks at need
 
Inactive = Uniformed
 
Inactive = Uniformed
 
Inactive = Civ clothes
 
Inactive = Civ clothes
 +
minimum
 +
preferred
 +
: Give order
 +
: Edit order
 +
: Cancel order
 +
: Copy orders
 +
: Paste orders
 +
: Schedule grid
 +
: Order list
 +
: View alerts
 +
: Swap squads/months
 +
: Defend burrows
 
Burrow  
 
Burrow  
 +
: Patrol route
 
Route  
 
Route  
 +
: Station
 
Point  
 
Point  
 +
: Train
 +
soldier
 
Position  
 
Position  
 +
  Becoming The Capital 
 
Architecture
 
Architecture
 
Desired:
 
Desired:
Line 5,502: Line 9,248:
 
Modest Office
 
Modest Office
 
Meager Office
 
Meager Office
 +
No Office
 
Royal Bedroom
 
Royal Bedroom
 
Grand Bedroom
 
Grand Bedroom
Line 5,510: Line 9,257:
 
Modest Quarters
 
Modest Quarters
 
Meager Quarters
 
Meager Quarters
 +
No Quarters
 
Royal Dining Room
 
Royal Dining Room
 
Grand Dining Room
 
Grand Dining Room
Line 5,517: Line 9,265:
 
Modest Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
Meager Dining Room
 +
No Dining Room
 
Royal Mausoleum
 
Royal Mausoleum
 
Grand Mausoleum
 
Grand Mausoleum
Line 5,524: Line 9,273:
 
Servant's Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
Grave
 +
No Tomb
 +
has been disturbed.
 
group of  
 
group of  
 
Many  
 
Many  
 +
have been disturbed.
 
swarm of  
 
swarm of  
 +
has
 +
its way out of confinement!
 +
caught in a burst of
 +
an official land of the realm
 +
and the surrounding lands have been made
 +
an even more official land of the realm
 
lumber limits
 
lumber limits
 
ROOM SHARING INDEX OUT OF BOUNDS:  
 
ROOM SHARING INDEX OUT OF BOUNDS:  
 +
  The Wealth of
 +
: Mode
 +
: Melt
 +
: Forbid
 +
: Dump
 +
: Hide
 
Basic Value:  
 
Basic Value:  
 
Weight:  
 
Weight:  
Line 5,536: Line 9,300:
 
Uses:  
 
Uses:  
 
Contents:  
 
Contents:  
 +
: View selected
 +
: Claim
 +
: Description
 
This building  
 
This building  
 
was designed by
 
was designed by
Line 5,543: Line 9,310:
 
bears the exceptional design of
 
bears the exceptional design of
 
was masterfully designed by
 
was masterfully designed by
 +
an unknown architect
 
The structure  
 
The structure  
 
was built by
 
was built by
Line 5,550: Line 9,318:
 
was exceptionally built by
 
was exceptionally built by
 
was masterfully built by
 
was masterfully built by
 +
an unknown artisan
 
Worker:  
 
Worker:  
 
Location:  
 
Location:  
Line 5,562: Line 9,331:
 
Furniture Hauling
 
Furniture Hauling
 
Animal Hauling
 
Animal Hauling
 +
Push/Haul Vehicles
 
Stone Detailing
 
Stone Detailing
 
Animal Care
 
Animal Care
Line 5,570: Line 9,340:
 
Recovering Wounded
 
Recovering Wounded
 
Small Animal Dissection
 
Small Animal Dissection
Leatherworking
 
 
Clothesmaking
 
Clothesmaking
 
Farming (Fields)
 
Farming (Fields)
Line 5,601: Line 9,370:
 
REACTION
 
REACTION
 
INTERACTION
 
INTERACTION
 +
/*.*
 +
*.dat
 +
*.sav
 
data/save/current/*.dat
 
data/save/current/*.dat
 
data/save/current/*.sav
 
data/save/current/*.sav
 
world.dat
 
world.dat
 
world.sav
 
world.sav
 +
1.5.5
 
Unknown error
 
Unknown error
 
GLX 1.2 and up are not supported
 
GLX 1.2 and up are not supported
 +
GL 1.1 and up are not supported
 
Missing GL version
 
Missing GL version
 +
No error
 +
glCopyTexSubImage3D
 +
glDrawRangeElements
 +
glTexImage3D
 +
glTexSubImage3D
 +
glActiveTexture
 +
glClientActiveTexture
 +
glCompressedTexImage1D
 +
glCompressedTexImage2D
 +
glCompressedTexImage3D
 +
glCompressedTexSubImage1D
 +
glCompressedTexSubImage2D
 +
glCompressedTexSubImage3D
 +
glGetCompressedTexImage
 +
glLoadTransposeMatrixd
 +
glLoadTransposeMatrixf
 +
glMultTransposeMatrixd
 +
glMultTransposeMatrixf
 +
glMultiTexCoord1d
 +
glMultiTexCoord1dv
 +
glMultiTexCoord1f
 +
glMultiTexCoord1fv
 +
glMultiTexCoord1i
 +
glMultiTexCoord1iv
 +
glMultiTexCoord1s
 +
glMultiTexCoord1sv
 +
glMultiTexCoord2d
 +
glMultiTexCoord2dv
 +
glMultiTexCoord2f
 +
glMultiTexCoord2fv
 +
glMultiTexCoord2i
 +
glMultiTexCoord2iv
 +
glMultiTexCoord2s
 +
glMultiTexCoord2sv
 +
glMultiTexCoord3d
 +
glMultiTexCoord3dv
 +
glMultiTexCoord3f
 +
glMultiTexCoord3fv
 +
glMultiTexCoord3i
 +
glMultiTexCoord3iv
 +
glMultiTexCoord3s
 +
glMultiTexCoord3sv
 +
glMultiTexCoord4d
 +
glMultiTexCoord4dv
 +
glMultiTexCoord4f
 +
glMultiTexCoord4fv
 +
glMultiTexCoord4i
 +
glMultiTexCoord4iv
 +
glMultiTexCoord4s
 +
glMultiTexCoord4sv
 +
glSampleCoverage
 +
glBlendColor
 +
glBlendEquation
 +
glBlendFuncSeparate
 +
glFogCoordPointer
 +
glFogCoordd
 +
glFogCoorddv
 +
glFogCoordf
 +
glFogCoordfv
 +
glMultiDrawArrays
 +
glMultiDrawElements
 +
glPointParameterf
 +
glPointParameterfv
 +
glPointParameteri
 +
glPointParameteriv
 +
glSecondaryColor3b
 +
glSecondaryColor3bv
 +
glSecondaryColor3d
 +
glSecondaryColor3dv
 +
glSecondaryColor3f
 +
glSecondaryColor3fv
 +
glSecondaryColor3i
 +
glSecondaryColor3iv
 +
glSecondaryColor3s
 +
glSecondaryColor3sv
 +
glSecondaryColor3ub
 +
glSecondaryColor3ubv
 +
glSecondaryColor3ui
 +
glSecondaryColor3uiv
 +
glSecondaryColor3us
 +
glSecondaryColor3usv
 +
glSecondaryColorPointer
 +
glWindowPos2d
 +
glWindowPos2dv
 +
glWindowPos2f
 +
glWindowPos2fv
 +
glWindowPos2i
 +
glWindowPos2iv
 +
glWindowPos2s
 +
glWindowPos2sv
 +
glWindowPos3d
 +
glWindowPos3dv
 +
glWindowPos3f
 +
glWindowPos3fv
 +
glWindowPos3i
 +
glWindowPos3iv
 +
glWindowPos3s
 +
glWindowPos3sv
 +
glBeginQuery
 +
glBindBuffer
 +
glBufferData
 +
glBufferSubData
 +
glDeleteBuffers
 +
glDeleteQueries
 +
glEndQuery
 +
glGenBuffers
 +
glGenQueries
 +
glGetBufferParameteriv
 +
glGetBufferPointerv
 +
glGetBufferSubData
 +
glGetQueryObjectiv
 +
glGetQueryObjectuiv
 +
glGetQueryiv
 +
glIsBuffer
 +
glIsQuery
 +
glMapBuffer
 +
glUnmapBuffer
 +
glAttachShader
 +
glBindAttribLocation
 +
glBlendEquationSeparate
 +
glCompileShader
 +
glCreateProgram
 +
glCreateShader
 +
glDeleteProgram
 +
glDeleteShader
 +
glDetachShader
 +
glDisableVertexAttribArray
 +
glDrawBuffers
 +
glEnableVertexAttribArray
 +
glGetActiveAttrib
 +
glGetActiveUniform
 +
glGetAttachedShaders
 +
glGetAttribLocation
 +
glGetProgramInfoLog
 +
glGetProgramiv
 +
glGetShaderInfoLog
 +
glGetShaderSource
 +
glGetShaderiv
 +
glGetUniformLocation
 +
glGetUniformfv
 +
glGetUniformiv
 +
glGetVertexAttribPointerv
 +
glGetVertexAttribdv
 +
glGetVertexAttribfv
 +
glGetVertexAttribiv
 +
glIsProgram
 +
glIsShader
 +
glLinkProgram
 +
glShaderSource
 +
glStencilFuncSeparate
 +
glStencilMaskSeparate
 +
glStencilOpSeparate
 +
glUniform1f
 +
glUniform1fv
 +
glUniform1i
 +
glUniform1iv
 +
glUniform2f
 +
glUniform2fv
 +
glUniform2i
 +
glUniform2iv
 +
glUniform3f
 +
glUniform3fv
 +
glUniform3i
 +
glUniform3iv
 +
glUniform4f
 +
glUniform4fv
 +
glUniform4i
 +
glUniform4iv
 +
glUniformMatrix2fv
 +
glUniformMatrix3fv
 +
glUniformMatrix4fv
 +
glUseProgram
 +
glValidateProgram
 +
glVertexAttrib1d
 +
glVertexAttrib1dv
 +
glVertexAttrib1f
 +
glVertexAttrib1fv
 +
glVertexAttrib1s
 +
glVertexAttrib1sv
 +
glVertexAttrib2d
 +
glVertexAttrib2dv
 +
glVertexAttrib2f
 +
glVertexAttrib2fv
 +
glVertexAttrib2s
 +
glVertexAttrib2sv
 +
glVertexAttrib3d
 +
glVertexAttrib3dv
 +
glVertexAttrib3f
 +
glVertexAttrib3fv
 +
glVertexAttrib3s
 +
glVertexAttrib3sv
 +
glVertexAttrib4Nbv
 +
glVertexAttrib4Niv
 +
glVertexAttrib4Nsv
 +
glVertexAttrib4Nub
 +
glVertexAttrib4Nubv
 +
glVertexAttrib4Nuiv
 +
glVertexAttrib4Nusv
 +
glVertexAttrib4bv
 +
glVertexAttrib4d
 +
glVertexAttrib4dv
 +
glVertexAttrib4f
 +
glVertexAttrib4fv
 +
glVertexAttrib4iv
 +
glVertexAttrib4s
 +
glVertexAttrib4sv
 +
glVertexAttrib4ubv
 +
glVertexAttrib4uiv
 +
glVertexAttrib4usv
 +
glVertexAttribPointer
 +
glUniformMatrix2x3fv
 +
glUniformMatrix2x4fv
 +
glUniformMatrix3x2fv
 +
glUniformMatrix3x4fv
 +
glUniformMatrix4x2fv
 +
glUniformMatrix4x3fv
 +
glBeginConditionalRender
 +
glBeginTransformFeedback
 +
glBindFragDataLocation
 +
glClampColor
 +
glClearBufferfi
 +
glClearBufferfv
 +
glClearBufferiv
 +
glClearBufferuiv
 +
glColorMaski
 +
glDisablei
 +
glEnablei
 +
glEndConditionalRender
 +
glEndTransformFeedback
 +
glGetBooleani_v
 +
glGetFragDataLocation
 +
glGetStringi
 +
glGetTexParameterIiv
 +
glGetTexParameterIuiv
 +
glGetTransformFeedbackVarying
 +
glGetUniformuiv
 +
glGetVertexAttribIiv
 +
glGetVertexAttribIuiv
 +
glIsEnabledi
 +
glTexParameterIiv
 +
glTexParameterIuiv
 +
glTransformFeedbackVaryings
 +
glUniform1ui
 +
glUniform1uiv
 +
glUniform2ui
 +
glUniform2uiv
 +
glUniform3ui
 +
glUniform3uiv
 +
glUniform4ui
 +
glUniform4uiv
 +
glVertexAttribI1i
 +
glVertexAttribI1iv
 +
glVertexAttribI1ui
 +
glVertexAttribI1uiv
 +
glVertexAttribI2i
 +
glVertexAttribI2iv
 +
glVertexAttribI2ui
 +
glVertexAttribI2uiv
 +
glVertexAttribI3i
 +
glVertexAttribI3iv
 +
glVertexAttribI3ui
 +
glVertexAttribI3uiv
 +
glVertexAttribI4bv
 +
glVertexAttribI4i
 +
glVertexAttribI4iv
 +
glVertexAttribI4sv
 +
glVertexAttribI4ubv
 +
glVertexAttribI4ui
 +
glVertexAttribI4uiv
 +
glVertexAttribI4usv
 +
glVertexAttribIPointer
 +
glDrawArraysInstanced
 +
glDrawElementsInstanced
 +
glPrimitiveRestartIndex
 +
glTexBuffer
 +
glFramebufferTexture
 +
glGetBufferParameteri64v
 +
glGetInteger64i_v
 +
glVertexAttribDivisor
 +
glBlendEquationSeparatei
 +
glBlendEquationi
 +
glBlendFuncSeparatei
 +
glBlendFunci
 +
glMinSampleShading
 +
glTbufferMask3DFX
 +
glDebugMessageCallbackAMD
 +
glDebugMessageEnableAMD
 +
glDebugMessageInsertAMD
 +
glGetDebugMessageLogAMD
 +
glBlendEquationIndexedAMD
 +
glBlendEquationSeparateIndexedAMD
 +
glBlendFuncIndexedAMD
 +
glBlendFuncSeparateIndexedAMD
 +
glDeleteNamesAMD
 +
glGenNamesAMD
 +
glIsNameAMD
 +
glBeginPerfMonitorAMD
 +
glDeletePerfMonitorsAMD
 +
glEndPerfMonitorAMD
 +
glGenPerfMonitorsAMD
 +
glGetPerfMonitorCounterDataAMD
 +
glGetPerfMonitorCounterInfoAMD
 +
glGetPerfMonitorCounterStringAMD
 +
glGetPerfMonitorCountersAMD
 +
glGetPerfMonitorGroupStringAMD
 +
glGetPerfMonitorGroupsAMD
 +
glSelectPerfMonitorCountersAMD
 +
glTessellationFactorAMD
 +
glTessellationModeAMD
 +
glDrawElementArrayAPPLE
 +
glDrawRangeElementArrayAPPLE
 +
glElementPointerAPPLE
 +
glMultiDrawElementArrayAPPLE
 +
glMultiDrawRangeElementArrayAPPLE
 +
glDeleteFencesAPPLE
 +
glFinishFenceAPPLE
 +
glFinishObjectAPPLE
 +
glGenFencesAPPLE
 +
glIsFenceAPPLE
 +
glSetFenceAPPLE
 +
glTestFenceAPPLE
 +
glTestObjectAPPLE
 +
glBufferParameteriAPPLE
 +
glFlushMappedBufferRangeAPPLE
 +
glGetObjectParameterivAPPLE
 +
glObjectPurgeableAPPLE
 +
glObjectUnpurgeableAPPLE
 +
glGetTexParameterPointervAPPLE
 +
glTextureRangeAPPLE
 +
glBindVertexArrayAPPLE
 +
glDeleteVertexArraysAPPLE
 +
glGenVertexArraysAPPLE
 +
glIsVertexArrayAPPLE
 +
glFlushVertexArrayRangeAPPLE
 +
glVertexArrayParameteriAPPLE
 +
glVertexArrayRangeAPPLE
 +
glDisableVertexAttribAPPLE
 +
glEnableVertexAttribAPPLE
 +
glIsVertexAttribEnabledAPPLE
 +
glMapVertexAttrib1dAPPLE
 +
glMapVertexAttrib1fAPPLE
 +
glMapVertexAttrib2dAPPLE
 +
glMapVertexAttrib2fAPPLE
 +
glBindFragDataLocationIndexed
 +
glGetFragDataIndex
 +
glClampColorARB
 +
glCopyBufferSubData
 +
glDrawBuffersARB
 +
glBlendEquationSeparateiARB
 +
glBlendEquationiARB
 +
glBlendFuncSeparateiARB
 +
glBlendFunciARB
 +
glDrawElementsBaseVertex
 +
glDrawElementsInstancedBaseVertex
 +
glDrawRangeElementsBaseVertex
 +
glMultiDrawElementsBaseVertex
 +
glDrawArraysIndirect
 +
glDrawElementsIndirect
 +
glDrawArraysInstancedARB
 +
glDrawElementsInstancedARB
 +
glBindFramebuffer
 +
glBindRenderbuffer
 +
glBlitFramebuffer
 +
glCheckFramebufferStatus
 +
glDeleteFramebuffers
 +
glDeleteRenderbuffers
 +
glFramebufferRenderbuffer
 +
glFramebufferTexture1D
 +
glFramebufferTexture2D
 +
glFramebufferTexture3D
 +
glFramebufferTextureLayer
 +
glGenFramebuffers
 +
glGenRenderbuffers
 +
glGenerateMipmap
 +
glGetFramebufferAttachmentParameteriv
 +
glGetRenderbufferParameteriv
 +
glIsFramebuffer
 +
glIsRenderbuffer
 +
glRenderbufferStorage
 +
glRenderbufferStorageMultisample
 +
glFramebufferTextureARB
 +
glFramebufferTextureFaceARB
 +
glFramebufferTextureLayerARB
 +
glProgramParameteriARB
 +
glGetUniformdv
 +
glProgramUniform1dEXT
 +
glProgramUniform1dvEXT
 +
glProgramUniform2dEXT
 +
glProgramUniform2dvEXT
 +
glProgramUniform3dEXT
 +
glProgramUniform3dvEXT
 +
glProgramUniform4dEXT
 +
glProgramUniform4dvEXT
 +
glProgramUniformMatrix2dvEXT
 +
glProgramUniformMatrix2x3dvEXT
 +
glProgramUniformMatrix2x4dvEXT
 +
glProgramUniformMatrix3dvEXT
 +
glProgramUniformMatrix3x2dvEXT
 +
glProgramUniformMatrix3x4dvEXT
 +
glProgramUniformMatrix4dvEXT
 +
glProgramUniformMatrix4x2dvEXT
 +
glProgramUniformMatrix4x3dvEXT
 +
glUniform1d
 +
glUniform1dv
 +
glUniform2d
 +
glUniform2dv
 +
glUniform3d
 +
glUniform3dv
 +
glUniform4d
 +
glUniform4dv
 +
glUniformMatrix2dv
 +
glUniformMatrix2x3dv
 +
glUniformMatrix2x4dv
 +
glUniformMatrix3dv
 +
glUniformMatrix3x2dv
 +
glUniformMatrix3x4dv
 +
glUniformMatrix4dv
 +
glUniformMatrix4x2dv
 +
glUniformMatrix4x3dv
 +
glColorSubTable
 +
glColorTable
 +
glColorTableParameterfv
 +
glColorTableParameteriv
 +
glConvolutionFilter1D
 +
glConvolutionFilter2D
 +
glConvolutionParameterf
 +
glConvolutionParameterfv
 +
glConvolutionParameteri
 +
glConvolutionParameteriv
 +
glCopyColorSubTable
 +
glCopyColorTable
 +
glCopyConvolutionFilter1D
 +
glCopyConvolutionFilter2D
 +
glGetColorTable
 +
glGetColorTableParameterfv
 +
glGetColorTableParameteriv
 +
glGetConvolutionFilter
 +
glGetConvolutionParameterfv
 +
glGetConvolutionParameteriv
 +
glGetHistogram
 +
glGetHistogramParameterfv
 +
glGetHistogramParameteriv
 +
glGetMinmax
 +
glGetMinmaxParameterfv
 +
glGetMinmaxParameteriv
 +
glGetSeparableFilter
 +
glHistogram
 +
glMinmax
 +
glResetHistogram
 +
glResetMinmax
 +
glSeparableFilter2D
 +
glVertexAttribDivisorARB
 +
glFlushMappedBufferRange
 +
glMapBufferRange
 +
glCurrentPaletteMatrixARB
 +
glMatrixIndexPointerARB
 +
glMatrixIndexubvARB
 +
glMatrixIndexuivARB
 +
glMatrixIndexusvARB
 +
glSampleCoverageARB
 +
glActiveTextureARB
 +
glClientActiveTextureARB
 +
glMultiTexCoord1dARB
 +
glMultiTexCoord1dvARB
 +
glMultiTexCoord1fARB
 +
glMultiTexCoord1fvARB
 +
glMultiTexCoord1iARB
 +
glMultiTexCoord1ivARB
 +
glMultiTexCoord1sARB
 +
glMultiTexCoord1svARB
 +
glMultiTexCoord2dARB
 +
glMultiTexCoord2dvARB
 +
glMultiTexCoord2fARB
 +
glMultiTexCoord2fvARB
 +
glMultiTexCoord2iARB
 +
glMultiTexCoord2ivARB
 +
glMultiTexCoord2sARB
 +
glMultiTexCoord2svARB
 +
glMultiTexCoord3dARB
 +
glMultiTexCoord3dvARB
 +
glMultiTexCoord3fARB
 +
glMultiTexCoord3fvARB
 +
glMultiTexCoord3iARB
 +
glMultiTexCoord3ivARB
 +
glMultiTexCoord3sARB
 +
glMultiTexCoord3svARB
 +
glMultiTexCoord4dARB
 +
glMultiTexCoord4dvARB
 +
glMultiTexCoord4fARB
 +
glMultiTexCoord4fvARB
 +
glMultiTexCoord4iARB
 +
glMultiTexCoord4ivARB
 +
glMultiTexCoord4sARB
 +
glMultiTexCoord4svARB
 +
glBeginQueryARB
 +
glDeleteQueriesARB
 +
glEndQueryARB
 +
glGenQueriesARB
 +
glGetQueryObjectivARB
 +
glGetQueryObjectuivARB
 +
glGetQueryivARB
 +
glIsQueryARB
 +
glPointParameterfARB
 +
glPointParameterfvARB
 +
glProvokingVertex
 +
glMinSampleShadingARB
 +
glBindSampler
 +
glDeleteSamplers
 +
glGenSamplers
 +
glGetSamplerParameterIiv
 +
glGetSamplerParameterIuiv
 +
glGetSamplerParameterfv
 +
glGetSamplerParameteriv
 +
glIsSampler
 +
glSamplerParameterIiv
 +
glSamplerParameterIuiv
 +
glSamplerParameterf
 +
glSamplerParameterfv
 +
glSamplerParameteri
 +
glSamplerParameteriv
 +
glAttachObjectARB
 +
glCompileShaderARB
 +
glCreateProgramObjectARB
 +
glCreateShaderObjectARB
 +
glDeleteObjectARB
 +
glDetachObjectARB
 +
glGetActiveUniformARB
 +
glGetAttachedObjectsARB
 +
glGetHandleARB
 +
glGetInfoLogARB
 +
glGetObjectParameterfvARB
 +
glGetObjectParameterivARB
 +
glGetShaderSourceARB
 +
glGetUniformLocationARB
 +
glGetUniformfvARB
 +
glGetUniformivARB
 +
glLinkProgramARB
 +
glShaderSourceARB
 +
glUniform1fARB
 +
glUniform1fvARB
 +
glUniform1iARB
 +
glUniform1ivARB
 +
glUniform2fARB
 +
glUniform2fvARB
 +
glUniform2iARB
 +
glUniform2ivARB
 +
glUniform3fARB
 +
glUniform3fvARB
 +
glUniform3iARB
 +
glUniform3ivARB
 +
glUniform4fARB
 +
glUniform4fvARB
 +
glUniform4iARB
 +
glUniform4ivARB
 +
glUniformMatrix2fvARB
 +
glUniformMatrix3fvARB
 +
glUniformMatrix4fvARB
 +
glUseProgramObjectARB
 +
glValidateProgramARB
 +
glGetActiveSubroutineName
 +
glGetActiveSubroutineUniformName
 +
glGetActiveSubroutineUniformiv
 +
glGetProgramStageiv
 +
glGetSubroutineIndex
 +
glGetSubroutineUniformLocation
 +
glGetUniformSubroutineuiv
 +
glUniformSubroutinesuiv
 +
glCompileShaderIncludeARB
 +
glDeleteNamedStringARB
 +
glGetNamedStringARB
 +
glGetNamedStringivARB
 +
glIsNamedStringARB
 +
glNamedStringARB
 +
glClientWaitSync
 +
glDeleteSync
 +
glFenceSync
 +
glGetInteger64v
 +
glGetSynciv
 +
glIsSync
 +
glWaitSync
 +
glPatchParameterfv
 +
glPatchParameteri
 +
glTexBufferARB
 +
glCompressedTexImage1DARB
 +
glCompressedTexImage2DARB
 +
glCompressedTexImage3DARB
 +
glCompressedTexSubImage1DARB
 +
glCompressedTexSubImage2DARB
 +
glCompressedTexSubImage3DARB
 +
glGetCompressedTexImageARB
 +
glGetMultisamplefv
 +
glSampleMaski
 +
glTexImage2DMultisample
 +
glTexImage3DMultisample
 +
glGetQueryObjecti64v
 +
glGetQueryObjectui64v
 +
glQueryCounter
 +
glBindTransformFeedback
 +
glDeleteTransformFeedbacks
 +
glDrawTransformFeedback
 +
glGenTransformFeedbacks
 +
glIsTransformFeedback
 +
glPauseTransformFeedback
 +
glResumeTransformFeedback
 +
glBeginQueryIndexed
 +
glDrawTransformFeedbackStream
 +
glEndQueryIndexed
 +
glGetQueryIndexediv
 +
glLoadTransposeMatrixdARB
 +
glLoadTransposeMatrixfARB
 +
glMultTransposeMatrixdARB
 +
glMultTransposeMatrixfARB
 +
glBindBufferBase
 +
glBindBufferRange
 +
glGetActiveUniformBlockName
 +
glGetActiveUniformBlockiv
 +
glGetActiveUniformName
 +
glGetActiveUniformsiv
 +
glGetIntegeri_v
 +
glGetUniformBlockIndex
 +
glGetUniformIndices
 +
glUniformBlockBinding
 +
glBindVertexArray
 +
glDeleteVertexArrays
 +
glGenVertexArrays
 +
glIsVertexArray
 +
glVertexBlendARB
 +
glWeightPointerARB
 +
glWeightbvARB
 +
glWeightdvARB
 +
glWeightfvARB
 +
glWeightivARB
 +
glWeightsvARB
 +
glWeightubvARB
 +
glWeightuivARB
 +
glWeightusvARB
 +
glBindBufferARB
 +
glBufferDataARB
 +
glBufferSubDataARB
 +
glDeleteBuffersARB
 +
glGenBuffersARB
 +
glGetBufferParameterivARB
 +
glGetBufferPointervARB
 +
glGetBufferSubDataARB
 +
glIsBufferARB
 +
glMapBufferARB
 +
glUnmapBufferARB
 +
glBindProgramARB
 +
glDeleteProgramsARB
 +
glDisableVertexAttribArrayARB
 +
glEnableVertexAttribArrayARB
 +
glGenProgramsARB
 +
glGetProgramEnvParameterdvARB
 +
glGetProgramEnvParameterfvARB
 +
glGetProgramLocalParameterdvARB
 +
glGetProgramLocalParameterfvARB
 +
glGetProgramStringARB
 +
glGetProgramivARB
 +
glGetVertexAttribPointervARB
 +
glGetVertexAttribdvARB
 +
glGetVertexAttribfvARB
 +
glGetVertexAttribivARB
 +
glIsProgramARB
 +
glProgramEnvParameter4dARB
 +
glProgramEnvParameter4dvARB
 +
glProgramEnvParameter4fARB
 +
glProgramEnvParameter4fvARB
 +
glProgramLocalParameter4dARB
 +
glProgramLocalParameter4dvARB
 +
glProgramLocalParameter4fARB
 +
glProgramLocalParameter4fvARB
 +
glProgramStringARB
 +
glVertexAttrib1dARB
 +
glVertexAttrib1dvARB
 +
glVertexAttrib1fARB
 +
glVertexAttrib1fvARB
 +
glVertexAttrib1sARB
 +
glVertexAttrib1svARB
 +
glVertexAttrib2dARB
 +
glVertexAttrib2dvARB
 +
glVertexAttrib2fARB
 +
glVertexAttrib2fvARB
 +
glVertexAttrib2sARB
 +
glVertexAttrib2svARB
 +
glVertexAttrib3dARB
 +
glVertexAttrib3dvARB
 +
glVertexAttrib3fARB
 +
glVertexAttrib3fvARB
 +
glVertexAttrib3sARB
 +
glVertexAttrib3svARB
 +
glVertexAttrib4NbvARB
 +
glVertexAttrib4NivARB
 +
glVertexAttrib4NsvARB
 +
glVertexAttrib4NubARB
 +
glVertexAttrib4NubvARB
 +
glVertexAttrib4NuivARB
 +
glVertexAttrib4NusvARB
 +
glVertexAttrib4bvARB
 +
glVertexAttrib4dARB
 +
glVertexAttrib4dvARB
 +
glVertexAttrib4fARB
 +
glVertexAttrib4fvARB
 +
glVertexAttrib4ivARB
 +
glVertexAttrib4sARB
 +
glVertexAttrib4svARB
 +
glVertexAttrib4ubvARB
 +
glVertexAttrib4uivARB
 +
glVertexAttrib4usvARB
 +
glVertexAttribPointerARB
 +
glBindAttribLocationARB
 +
glGetActiveAttribARB
 +
glGetAttribLocationARB
 +
glColorP3ui
 +
glColorP3uiv
 +
glColorP4ui
 +
glColorP4uiv
 +
glMultiTexCoordP1ui
 +
glMultiTexCoordP1uiv
 +
glMultiTexCoordP2ui
 +
glMultiTexCoordP2uiv
 +
glMultiTexCoordP3ui
 +
glMultiTexCoordP3uiv
 +
glMultiTexCoordP4ui
 +
glMultiTexCoordP4uiv
 +
glNormalP3ui
 +
glNormalP3uiv
 +
glSecondaryColorP3ui
 +
glSecondaryColorP3uiv
 +
glTexCoordP1ui
 +
glTexCoordP1uiv
 +
glTexCoordP2ui
 +
glTexCoordP2uiv
 +
glTexCoordP3ui
 +
glTexCoordP3uiv
 +
glTexCoordP4ui
 +
glTexCoordP4uiv
 +
glVertexAttribP1ui
 +
glVertexAttribP1uiv
 +
glVertexAttribP2ui
 +
glVertexAttribP2uiv
 +
glVertexAttribP3ui
 +
glVertexAttribP3uiv
 +
glVertexAttribP4ui
 +
glVertexAttribP4uiv
 +
glVertexP2ui
 +
glVertexP2uiv
 +
glVertexP3ui
 +
glVertexP3uiv
 +
glVertexP4ui
 +
glVertexP4uiv
 +
glWindowPos2dARB
 +
glWindowPos2dvARB
 +
glWindowPos2fARB
 +
glWindowPos2fvARB
 +
glWindowPos2iARB
 +
glWindowPos2ivARB
 +
glWindowPos2sARB
 +
glWindowPos2svARB
 +
glWindowPos3dARB
 +
glWindowPos3dvARB
 +
glWindowPos3fARB
 +
glWindowPos3fvARB
 +
glWindowPos3iARB
 +
glWindowPos3ivARB
 +
glWindowPos3sARB
 +
glWindowPos3svARB
 +
glDrawBuffersATI
 +
glDrawElementArrayATI
 +
glDrawRangeElementArrayATI
 +
glElementPointerATI
 +
glGetTexBumpParameterfvATI
 +
glGetTexBumpParameterivATI
 +
glTexBumpParameterfvATI
 +
glTexBumpParameterivATI
 +
glAlphaFragmentOp1ATI
 +
glAlphaFragmentOp2ATI
 +
glAlphaFragmentOp3ATI
 +
glBeginFragmentShaderATI
 +
glBindFragmentShaderATI
 +
glColorFragmentOp1ATI
 +
glColorFragmentOp2ATI
 +
glColorFragmentOp3ATI
 +
glDeleteFragmentShaderATI
 +
glEndFragmentShaderATI
 +
glGenFragmentShadersATI
 +
glPassTexCoordATI
 +
glSampleMapATI
 +
glSetFragmentShaderConstantATI
 +
glMapObjectBufferATI
 +
glUnmapObjectBufferATI
 +
glPNTrianglesfATI
 +
glPNTrianglesiATI
 +
glStencilFuncSeparateATI
 +
glStencilOpSeparateATI
 +
glArrayObjectATI
 +
glFreeObjectBufferATI
 +
glGetArrayObjectfvATI
 +
glGetArrayObjectivATI
 +
glGetObjectBufferfvATI
 +
glGetObjectBufferivATI
 +
glGetVariantArrayObjectfvATI
 +
glGetVariantArrayObjectivATI
 +
glIsObjectBufferATI
 +
glNewObjectBufferATI
 +
glUpdateObjectBufferATI
 +
glVariantArrayObjectATI
 +
glGetVertexAttribArrayObjectfvATI
 +
glGetVertexAttribArrayObjectivATI
 +
glVertexAttribArrayObjectATI
 +
glClientActiveVertexStreamATI
 +
glNormalStream3bATI
 +
glNormalStream3bvATI
 +
glNormalStream3dATI
 +
glNormalStream3dvATI
 +
glNormalStream3fATI
 +
glNormalStream3fvATI
 +
glNormalStream3iATI
 +
glNormalStream3ivATI
 +
glNormalStream3sATI
 +
glNormalStream3svATI
 +
glVertexBlendEnvfATI
 +
glVertexBlendEnviATI
 +
glVertexStream2dATI
 +
glVertexStream2dvATI
 +
glVertexStream2fATI
 +
glVertexStream2fvATI
 +
glVertexStream2iATI
 +
glVertexStream2ivATI
 +
glVertexStream2sATI
 +
glVertexStream2svATI
 +
glVertexStream3dATI
 +
glVertexStream3dvATI
 +
glVertexStream3fATI
 +
glVertexStream3fvATI
 +
glVertexStream3iATI
 +
glVertexStream3ivATI
 +
glVertexStream3sATI
 +
glVertexStream3svATI
 +
glVertexStream4dATI
 +
glVertexStream4dvATI
 +
glVertexStream4fATI
 +
glVertexStream4fvATI
 +
glVertexStream4iATI
 +
glVertexStream4ivATI
 +
glVertexStream4sATI
 +
glVertexStream4svATI
 +
glGetUniformBufferSizeEXT
 +
glGetUniformOffsetEXT
 +
glUniformBufferEXT
 +
glBlendColorEXT
 +
glBlendEquationSeparateEXT
 +
glBlendFuncSeparateEXT
 +
glBlendEquationEXT
 +
glColorSubTableEXT
 +
glCopyColorSubTableEXT
 +
glLockArraysEXT
 +
glUnlockArraysEXT
 +
glConvolutionFilter1DEXT
 +
glConvolutionFilter2DEXT
 +
glConvolutionParameterfEXT
 +
glConvolutionParameterfvEXT
 +
glConvolutionParameteriEXT
 +
glConvolutionParameterivEXT
 +
glCopyConvolutionFilter1DEXT
 +
glCopyConvolutionFilter2DEXT
 +
glGetConvolutionFilterEXT
 +
glGetConvolutionParameterfvEXT
 +
glGetConvolutionParameterivEXT
 +
glGetSeparableFilterEXT
 +
glSeparableFilter2DEXT
 +
glBinormalPointerEXT
 +
glTangentPointerEXT
 +
glCopyTexImage1DEXT
 +
glCopyTexImage2DEXT
 +
glCopyTexSubImage1DEXT
 +
glCopyTexSubImage2DEXT
 +
glCopyTexSubImage3DEXT
 +
glCullParameterdvEXT
 +
glCullParameterfvEXT
 +
glDepthBoundsEXT
 +
glBindMultiTextureEXT
 +
glCheckNamedFramebufferStatusEXT
 +
glClientAttribDefaultEXT
 +
glCompressedMultiTexImage1DEXT
 +
glCompressedMultiTexImage2DEXT
 +
glCompressedMultiTexImage3DEXT
 +
glCompressedMultiTexSubImage1DEXT
 +
glCompressedMultiTexSubImage2DEXT
 +
glCompressedMultiTexSubImage3DEXT
 +
glCompressedTextureImage1DEXT
 +
glCompressedTextureImage2DEXT
 +
glCompressedTextureImage3DEXT
 +
glCompressedTextureSubImage1DEXT
 +
glCompressedTextureSubImage2DEXT
 +
glCompressedTextureSubImage3DEXT
 +
glCopyMultiTexImage1DEXT
 +
glCopyMultiTexImage2DEXT
 +
glCopyMultiTexSubImage1DEXT
 +
glCopyMultiTexSubImage2DEXT
 +
glCopyMultiTexSubImage3DEXT
 +
glCopyTextureImage1DEXT
 +
glCopyTextureImage2DEXT
 +
glCopyTextureSubImage1DEXT
 +
glCopyTextureSubImage2DEXT
 +
glCopyTextureSubImage3DEXT
 +
glDisableClientStateIndexedEXT
 +
glDisableClientStateiEXT
 +
glDisableVertexArrayAttribEXT
 +
glDisableVertexArrayEXT
 +
glEnableClientStateIndexedEXT
 +
glEnableClientStateiEXT
 +
glEnableVertexArrayAttribEXT
 +
glEnableVertexArrayEXT
 +
glFlushMappedNamedBufferRangeEXT
 +
glFramebufferDrawBufferEXT
 +
glFramebufferDrawBuffersEXT
 +
glFramebufferReadBufferEXT
 +
glGenerateMultiTexMipmapEXT
 +
glGenerateTextureMipmapEXT
 +
glGetCompressedMultiTexImageEXT
 +
glGetCompressedTextureImageEXT
 +
glGetDoubleIndexedvEXT
 +
glGetDoublei_vEXT
 +
glGetFloatIndexedvEXT
 +
glGetFloati_vEXT
 +
glGetFramebufferParameterivEXT
 +
glGetMultiTexEnvfvEXT
 +
glGetMultiTexEnvivEXT
 +
glGetMultiTexGendvEXT
 +
glGetMultiTexGenfvEXT
 +
glGetMultiTexGenivEXT
 +
glGetMultiTexImageEXT
 +
glGetMultiTexLevelParameterfvEXT
 +
glGetMultiTexLevelParameterivEXT
 +
glGetMultiTexParameterIivEXT
 +
glGetMultiTexParameterIuivEXT
 +
glGetMultiTexParameterfvEXT
 +
glGetMultiTexParameterivEXT
 +
glGetNamedBufferParameterivEXT
 +
glGetNamedBufferPointervEXT
 +
glGetNamedBufferSubDataEXT
 +
glGetNamedFramebufferAttachmentParameterivEXT
 +
glGetNamedProgramLocalParameterIivEXT
 +
glGetNamedProgramLocalParameterIuivEXT
 +
glGetNamedProgramLocalParameterdvEXT
 +
glGetNamedProgramLocalParameterfvEXT
 +
glGetNamedProgramStringEXT
 +
glGetNamedProgramivEXT
 +
glGetNamedRenderbufferParameterivEXT
 +
glGetPointerIndexedvEXT
 +
glGetPointeri_vEXT
 +
glGetTextureImageEXT
 +
glGetTextureLevelParameterfvEXT
 +
glGetTextureLevelParameterivEXT
 +
glGetTextureParameterIivEXT
 +
glGetTextureParameterIuivEXT
 +
glGetTextureParameterfvEXT
 +
glGetTextureParameterivEXT
 +
glGetVertexArrayIntegeri_vEXT
 +
glGetVertexArrayIntegervEXT
 +
glGetVertexArrayPointeri_vEXT
 +
glGetVertexArrayPointervEXT
 +
glMapNamedBufferEXT
 +
glMapNamedBufferRangeEXT
 +
glMatrixFrustumEXT
 +
glMatrixLoadIdentityEXT
 +
glMatrixLoadTransposedEXT
 +
glMatrixLoadTransposefEXT
 +
glMatrixLoaddEXT
 +
glMatrixLoadfEXT
 +
glMatrixMultTransposedEXT
 +
glMatrixMultTransposefEXT
 +
glMatrixMultdEXT
 +
glMatrixMultfEXT
 +
glMatrixOrthoEXT
 +
glMatrixPopEXT
 +
glMatrixPushEXT
 +
glMatrixRotatedEXT
 +
glMatrixRotatefEXT
 +
glMatrixScaledEXT
 +
glMatrixScalefEXT
 +
glMatrixTranslatedEXT
 +
glMatrixTranslatefEXT
 +
glMultiTexBufferEXT
 +
glMultiTexCoordPointerEXT
 +
glMultiTexEnvfEXT
 +
glMultiTexEnvfvEXT
 +
glMultiTexEnviEXT
 +
glMultiTexEnvivEXT
 +
glMultiTexGendEXT
 +
glMultiTexGendvEXT
 +
glMultiTexGenfEXT
 +
glMultiTexGenfvEXT
 +
glMultiTexGeniEXT
 +
glMultiTexGenivEXT
 +
glMultiTexImage1DEXT
 +
glMultiTexImage2DEXT
 +
glMultiTexImage3DEXT
 +
glMultiTexParameterIivEXT
 +
glMultiTexParameterIuivEXT
 +
glMultiTexParameterfEXT
 +
glMultiTexParameterfvEXT
 +
glMultiTexParameteriEXT
 +
glMultiTexParameterivEXT
 +
glMultiTexRenderbufferEXT
 +
glMultiTexSubImage1DEXT
 +
glMultiTexSubImage2DEXT
 +
glMultiTexSubImage3DEXT
 +
glNamedBufferDataEXT
 +
glNamedBufferSubDataEXT
 +
glNamedCopyBufferSubDataEXT
 +
glNamedFramebufferRenderbufferEXT
 +
glNamedFramebufferTexture1DEXT
 +
glNamedFramebufferTexture2DEXT
 +
glNamedFramebufferTexture3DEXT
 +
glNamedFramebufferTextureEXT
 +
glNamedFramebufferTextureFaceEXT
 +
glNamedFramebufferTextureLayerEXT
 +
glNamedProgramLocalParameter4dEXT
 +
glNamedProgramLocalParameter4dvEXT
 +
glNamedProgramLocalParameter4fEXT
 +
glNamedProgramLocalParameter4fvEXT
 +
glNamedProgramLocalParameterI4iEXT
 +
glNamedProgramLocalParameterI4ivEXT
 +
glNamedProgramLocalParameterI4uiEXT
 +
glNamedProgramLocalParameterI4uivEXT
 +
glNamedProgramLocalParameters4fvEXT
 +
glNamedProgramLocalParametersI4ivEXT
 +
glNamedProgramLocalParametersI4uivEXT
 +
glNamedProgramStringEXT
 +
glNamedRenderbufferStorageEXT
 +
glNamedRenderbufferStorageMultisampleCoverageEXT
 +
glNamedRenderbufferStorageMultisampleEXT
 +
glProgramUniform1fEXT
 +
glProgramUniform1fvEXT
 +
glProgramUniform1iEXT
 +
glProgramUniform1ivEXT
 +
glProgramUniform1uiEXT
 +
glProgramUniform1uivEXT
 +
glProgramUniform2fEXT
 +
glProgramUniform2fvEXT
 +
glProgramUniform2iEXT
 +
glProgramUniform2ivEXT
 +
glProgramUniform2uiEXT
 +
glProgramUniform2uivEXT
 +
glProgramUniform3fEXT
 +
glProgramUniform3fvEXT
 +
glProgramUniform3iEXT
 +
glProgramUniform3ivEXT
 +
glProgramUniform3uiEXT
 +
glProgramUniform3uivEXT
 +
glProgramUniform4fEXT
 +
glProgramUniform4fvEXT
 +
glProgramUniform4iEXT
 +
glProgramUniform4ivEXT
 +
glProgramUniform4uiEXT
 +
glProgramUniform4uivEXT
 +
glProgramUniformMatrix2fvEXT
 +
glProgramUniformMatrix2x3fvEXT
 +
glProgramUniformMatrix2x4fvEXT
 +
glProgramUniformMatrix3fvEXT
 +
glProgramUniformMatrix3x2fvEXT
 +
glProgramUniformMatrix3x4fvEXT
 +
glProgramUniformMatrix4fvEXT
 +
glProgramUniformMatrix4x2fvEXT
 +
glProgramUniformMatrix4x3fvEXT
 +
glPushClientAttribDefaultEXT
 +
glTextureBufferEXT
 +
glTextureImage1DEXT
 +
glTextureImage2DEXT
 +
glTextureImage3DEXT
 +
glTextureParameterIivEXT
 +
glTextureParameterIuivEXT
 +
glTextureParameterfEXT
 +
glTextureParameterfvEXT
 +
glTextureParameteriEXT
 +
glTextureParameterivEXT
 +
glTextureRenderbufferEXT
 +
glTextureSubImage1DEXT
 +
glTextureSubImage2DEXT
 +
glTextureSubImage3DEXT
 +
glUnmapNamedBufferEXT
 +
glVertexArrayColorOffsetEXT
 +
glVertexArrayEdgeFlagOffsetEXT
 +
glVertexArrayFogCoordOffsetEXT
 +
glVertexArrayIndexOffsetEXT
 +
glVertexArrayMultiTexCoordOffsetEXT
 +
glVertexArrayNormalOffsetEXT
 +
glVertexArraySecondaryColorOffsetEXT
 +
glVertexArrayTexCoordOffsetEXT
 +
glVertexArrayVertexAttribIOffsetEXT
 +
glVertexArrayVertexAttribOffsetEXT
 +
glVertexArrayVertexOffsetEXT
 +
glColorMaskIndexedEXT
 +
glDisableIndexedEXT
 +
glEnableIndexedEXT
 +
glGetBooleanIndexedvEXT
 +
glGetIntegerIndexedvEXT
 +
glIsEnabledIndexedEXT
 +
glDrawArraysInstancedEXT
 +
glDrawElementsInstancedEXT
 +
glDrawRangeElementsEXT
 +
glFogCoordPointerEXT
 +
glFogCoorddEXT
 +
glFogCoorddvEXT
 +
glFogCoordfEXT
 +
glFogCoordfvEXT
 +
glFragmentColorMaterialEXT
 +
glFragmentLightModelfEXT
 +
glFragmentLightModelfvEXT
 +
glFragmentLightModeliEXT
 +
glFragmentLightModelivEXT
 +
glFragmentLightfEXT
 +
glFragmentLightfvEXT
 +
glFragmentLightiEXT
 +
glFragmentLightivEXT
 +
glFragmentMaterialfEXT
 +
glFragmentMaterialfvEXT
 +
glFragmentMaterialiEXT
 +
glFragmentMaterialivEXT
 +
glGetFragmentLightfvEXT
 +
glGetFragmentLightivEXT
 +
glGetFragmentMaterialfvEXT
 +
glGetFragmentMaterialivEXT
 +
glLightEnviEXT
 +
glBlitFramebufferEXT
 +
glRenderbufferStorageMultisampleEXT
 +
glBindFramebufferEXT
 +
glBindRenderbufferEXT
 +
glCheckFramebufferStatusEXT
 +
glDeleteFramebuffersEXT
 +
glDeleteRenderbuffersEXT
 +
glFramebufferRenderbufferEXT
 +
glFramebufferTexture1DEXT
 +
glFramebufferTexture2DEXT
 +
glFramebufferTexture3DEXT
 +
glGenFramebuffersEXT
 +
glGenRenderbuffersEXT
 +
glGenerateMipmapEXT
 +
glGetFramebufferAttachmentParameterivEXT
 +
glGetRenderbufferParameterivEXT
 +
glIsFramebufferEXT
 +
glIsRenderbufferEXT
 +
glRenderbufferStorageEXT
 +
glFramebufferTextureEXT
 +
glFramebufferTextureFaceEXT
 +
glFramebufferTextureLayerEXT
 +
glProgramParameteriEXT
 +
glProgramEnvParameters4fvEXT
 +
glProgramLocalParameters4fvEXT
 +
glBindFragDataLocationEXT
 +
glGetFragDataLocationEXT
 +
glGetUniformuivEXT
 +
glGetVertexAttribIivEXT
 +
glGetVertexAttribIuivEXT
 +
glUniform1uiEXT
 +
glUniform1uivEXT
 +
glUniform2uiEXT
 +
glUniform2uivEXT
 +
glUniform3uiEXT
 +
glUniform3uivEXT
 +
glUniform4uiEXT
 +
glUniform4uivEXT
 +
glVertexAttribI1iEXT
 +
glVertexAttribI1ivEXT
 +
glVertexAttribI1uiEXT
 +
glVertexAttribI1uivEXT
 +
glVertexAttribI2iEXT
 +
glVertexAttribI2ivEXT
 +
glVertexAttribI2uiEXT
 +
glVertexAttribI2uivEXT
 +
glVertexAttribI3iEXT
 +
glVertexAttribI3ivEXT
 +
glVertexAttribI3uiEXT
 +
glVertexAttribI3uivEXT
 +
glVertexAttribI4bvEXT
 +
glVertexAttribI4iEXT
 +
glVertexAttribI4ivEXT
 +
glVertexAttribI4svEXT
 +
glVertexAttribI4ubvEXT
 +
glVertexAttribI4uiEXT
 +
glVertexAttribI4uivEXT
 +
glVertexAttribI4usvEXT
 +
glVertexAttribIPointerEXT
 +
glGetHistogramEXT
 +
glGetHistogramParameterfvEXT
 +
glGetHistogramParameterivEXT
 +
glGetMinmaxEXT
 +
glGetMinmaxParameterfvEXT
 +
glGetMinmaxParameterivEXT
 +
glHistogramEXT
 +
glMinmaxEXT
 +
glResetHistogramEXT
 +
glResetMinmaxEXT
 +
glIndexFuncEXT
 +
glIndexMaterialEXT
 +
glApplyTextureEXT
 +
glTextureLightEXT
 +
glTextureMaterialEXT
 +
glMultiDrawArraysEXT
 +
glMultiDrawElementsEXT
 +
glSampleMaskEXT
 +
glSamplePatternEXT
 +
glColorTableEXT
 +
glGetColorTableEXT
 +
glGetColorTableParameterfvEXT
 +
glGetColorTableParameterivEXT
 +
glGetPixelTransformParameterfvEXT
 +
glGetPixelTransformParameterivEXT
 +
glPixelTransformParameterfEXT
 +
glPixelTransformParameterfvEXT
 +
glPixelTransformParameteriEXT
 +
glPixelTransformParameterivEXT
 +
glPointParameterfEXT
 +
glPointParameterfvEXT
 +
glPolygonOffsetEXT
 +
glProvokingVertexEXT
 +
glBeginSceneEXT
 +
glEndSceneEXT
 +
glSecondaryColor3bEXT
 +
glSecondaryColor3bvEXT
 +
glSecondaryColor3dEXT
 +
glSecondaryColor3dvEXT
 +
glSecondaryColor3fEXT
 +
glSecondaryColor3fvEXT
 +
glSecondaryColor3iEXT
 +
glSecondaryColor3ivEXT
 +
glSecondaryColor3sEXT
 +
glSecondaryColor3svEXT
 +
glSecondaryColor3ubEXT
 +
glSecondaryColor3ubvEXT
 +
glSecondaryColor3uiEXT
 +
glSecondaryColor3uivEXT
 +
glSecondaryColor3usEXT
 +
glSecondaryColor3usvEXT
 +
glSecondaryColorPointerEXT
 +
glActiveProgramEXT
 +
glCreateShaderProgramEXT
 +
glUseShaderProgramEXT
 +
glBindImageTextureEXT
 +
glMemoryBarrierEXT
 +
glActiveStencilFaceEXT
 +
glTexSubImage1DEXT
 +
glTexSubImage2DEXT
 +
glTexSubImage3DEXT
 +
glTexImage3DEXT
 +
glTexBufferEXT
 +
glClearColorIiEXT
 +
glClearColorIuiEXT
 +
glGetTexParameterIivEXT
 +
glGetTexParameterIuivEXT
 +
glTexParameterIivEXT
 +
glTexParameterIuivEXT
 +
glAreTexturesResidentEXT
 +
glBindTextureEXT
 +
glDeleteTexturesEXT
 +
glGenTexturesEXT
 +
glIsTextureEXT
 +
glPrioritizeTexturesEXT
 +
glTextureNormalEXT
 +
glGetQueryObjecti64vEXT
 +
glGetQueryObjectui64vEXT
 +
glBeginTransformFeedbackEXT
 +
glBindBufferBaseEXT
 +
glBindBufferOffsetEXT
 +
glBindBufferRangeEXT
 +
glEndTransformFeedbackEXT
 +
glGetTransformFeedbackVaryingEXT
 +
glTransformFeedbackVaryingsEXT
 +
glArrayElementEXT
 +
glColorPointerEXT
 +
glDrawArraysEXT
 +
glEdgeFlagPointerEXT
 +
glGetPointervEXT
 +
glIndexPointerEXT
 +
glNormalPointerEXT
 +
glTexCoordPointerEXT
 +
glVertexPointerEXT
 +
glGetVertexAttribLdvE