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Difference between revisions of "String dump"

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(Created string dump for new version)
(move to /raw)
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== String Dump ==
 
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
<pre>
+
{{gamedata}}
Fatal Error
 
Out of memory - aborting
 
WinMain() error
 
DDRAW.DLL
 
TRANS_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
invalid string position
 
string too long
 
vector<T> too long
 
Activity
 
Training Session
 
Activity Event
 
embraces
 
The
 
empty
 
empties
 
pick up
 
picks up
 
Go to Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Go to
 
Demonstration
 
Organize
 
Lead
 
Wait for
 
Watch
 
Go to Individual Combat Drill
 
Individual Combat Drill
 
/Resting
 
Go to Sparring Match
 
Spar
 
Go to Sparring Practice
 
Watch Sparring Practice
 
Archery Practice
 
and
 
We should have made it there by now.
 
We should be making better progress.
 
We are going the wrong way.
 
We have arrived at our destination.
 
The oppressor has been overthrown!
 
We must not abandon
 
We must go back.
 
Empty announcement
 
Your
 
spinning
 
flying
 
, but it is deflected by
 
by the
 
in the
 
from behind
 
from the side
 
with
 
, but the attack is deflected by
 
, lightly tapping the target!
 
, but there is no force!
 
, but it passes right through!
 
, but the attack passes right through!
 
, but it glances away!
 
, but the attack glances away!
 
and the severed part sails off in an arc!
 
the
 
the part
 
is smashed into the body, an unrecognizable mass!
 
splits in gore!
 
collapses!
 
the injured part
 
is ripped into loose shreds!
 
is torn apart!
 
and it is mostly cut away from the rest of the torso!
 
is cloven asunder!
 
explodes into gore!
 
collapses into a lump of gore!
 
is crushed!
 
passing through a hole in the
 
main part
 
jamming the
 
part
 
out of the wound
 
through the
 
tearing
 
tearing apart
 
shattering
 
chipping
 
fracturing
 
denting
 
bruising
 
the
 
apart
 
and
 
tearing apart
 
shattering
 
tearing
 
chipping
 
fracturing
 
denting
 
bruising
 
breaking away
 
most of
 
half of
 
a piece of
 
the rest of
 
through a hole in the
 
through the
 
and spilling
 
your
 
fetid
 
rotten
 
decomposing
 
rancid
 
stinking
 
filthy
 
reeking
 
foul
 
a major artery
 
an artery
 
has been opened by the attack
 
many nerves
 
a motor nerve
 
a sensory nerve
 
have
 
been severed
 
a ligament
 
has been
 
torn
 
sprained
 
bruised
 
a tendon
 
strained
 
attack is interrupted!
 
have
 
has
 
become enraged!
 
has lodged firmly in the wound!
 
latch on firmly
 
latches on firmly
 
to
 
latch on firmly!
 
latches on firmly!
 
are
 
propelled away by the force of the blow!
 
been knocked unconscious!
 
been stunned again!
 
been stunned!
 
having more trouble breathing!
 
having trouble breathing!
 
feel
 
looks
 
even more sick!
 
sick!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
pours over the
 
is sucked out of the wound!
 
Press
 
for more
 
to close window
 
item
 
The dead walk.  Hide while you still can!
 
A vile force of darkness has arrived!
 
The enemy have come and are laying siege to the fortress.
 
An army is invading!
 
army is located out of bounds: teleporting
 
FORCED_ADMINISTRATOR
 
overlord
 
overlords
 
Empty biased index vector
 
Biased index vector computation error
 
data
 
data/save
 
data/save/current
 
data/save/current/art_image-
 
.dat
 
art_image-
 
data/save/current/
 
data/save/
 
is
 
are
 
prostrating
 
themselves
 
before
 
torturing
 
committing a depraved act upon
 
devouring
 
admiring
 
burning
 
shooting
 
surrounded by
 
massacring
 
fighting with
 
greeting
 
refusing
 
speaking with
 
embracing
 
striking down
 
raising
 
hiding
 
praying to
 
contemplating
 
cooking
 
engraving
 
impaled on
 
being flayed by
 
hanging from
 
being mutilated by
 
praying
 
weeping
 
cringing
 
screaming
 
being tortured
 
committing a depraved act
 
making a submissive gesture
 
in a fetal position
 
smeared out into a spiral
 
falling
 
dead
 
laughing
 
being shot
 
making a plaintive gesture
 
melting
 
burning
 
looks
 
look
 
dejected
 
terrified
 
offended
 
confused
 
suffering
 
withering away
 
striking a menacing pose
 
striking a triumphant pose
 
laboring
 
traveling
 
contemplating
 
cooking
 
engraving
 
unnaturally contorted
 
being flayed
 
being mutilated
 
two
 
three
 
four
 
five
 
Untitled
 
, the deity of
 
, depicted as a
 
skeletal
 
rotting
 
ghostly
 
female
 
male
 
bad cast
 
errorlog.txt
 
gamelog.txt
 
negative
 
zero
 
three
 
four
 
five
 
seven
 
eight
 
nine
 
eleven
 
twelve
 
thirteen
 
fourteen
 
fifteen
 
sixteen
 
seventeen
 
eighteen
 
nineteen
 
billion
 
million
 
thousand
 
hundred
 
twenty
 
thirty
 
forty
 
fifty
 
sixty
 
seventy
 
eighty
 
ninety
 
Negative
 
Zeroth
 
First
 
Second
 
Third
 
Fourth
 
Fifth
 
Sixth
 
Seventh
 
Eighth
 
Ninth
 
Tenth
 
Eleventh
 
Twelfth
 
Thirteenth
 
Fourteenth
 
Fifteenth
 
Sixteenth
 
Seventeenth
 
Eighteenth
 
Nineteenth
 
The impertinent lava has defaced a
 
The impertinent magma has defaced a
 
sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
---------
 
TAN_MAT
 
Shop
 
Trade Depot
 
Nest
 
Nest Box
 
Hive
 
Wagon
 
Carpenter's Workshop
 
Farmer's Workshop
 
Ashery
 
Mason's Workshop
 
Craftsman
 
's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Magma Forge
 
Bowyer's Workshop
 
Mechanic's Workshop
 
Siege Workshop
 
Butcher's Shop
 
Leather Works
 
Tanner's Shop
 
Dyer's Shop
 
Clothier's Shop
 
Fishery
 
Still
 
Loom
 
Quern
 
Millstone
 
Kennels
 
Kitchen
 
Tool
 
Workshop
 
Zone
 
Farm Plot
 
Smelter
 
Glass Furnace
 
Wood Furnace
 
Kiln
 
Magma Smelter
 
Magma Glass Furnace
 
Magma Kiln
 
Furnace
 
Lever
 
Pressure Plate
 
Cage Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Track Stop
 
Trap
 
Catapult
 
Ballista
 
Siege Engine
 
Door
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Floodgate
 
Restraint
 
Cage
 
Support
 
Gear Assembly
 
Rollers
 
Horizontal Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Archery Target
 
Screw Pump
 
Water Wheel
 
Windmill
 
Burial Receptacle
 
Seat
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Container
 
Traction Bench
 
Dirt Road
 
Paved Road
 
Bridge
 
Well
 
Statue
 
Slab
 
Glass Window
 
Gem Window
 
Stockpile
 
Wall
 
Floor
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Ramp
 
Fortification
 
Track (N)
 
Track (S)
 
Track (E)
 
Track (W)
 
Track (NS)
 
Track (NE)
 
Track (NW)
 
Track (SE)
 
Track (SW)
 
Track (EW)
 
Track (NSE)
 
Track (NSW)
 
Track (NEW)
 
Track (SEW)
 
Track (NSEW)
 
Track/Ramp (N)
 
Track/Ramp (S)
 
Track/Ramp (E)
 
Track/Ramp (W)
 
Track/Ramp (NS)
 
Track/Ramp (NE)
 
Track/Ramp (NW)
 
Track/Ramp (SE)
 
Track/Ramp (SW)
 
Track/Ramp (EW)
 
Track/Ramp (NSE)
 
Track/Ramp (NSW)
 
Track/Ramp (NEW)
 
Track/Ramp (SEW)
 
Track/Ramp (NSEW)
 
Construction
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
Lever
 
Custom Workshop
 
Door
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical
 
Bars
 
Floor Bars
 
Floodgate
 
Rope
 
Chain
 
Aquarium
 
Terrarium
 
Shared
 
Rough
 
Archery Target
 
Gear Assembly
 
Rollers
 
Horizontal
 
Axle
 
Pillar
 
Support
 
Retracted
 
Upright
 
Spikes
 
Spears
 
Spears/Spikes
 
Weapon
 
Casket
 
Sarcophagus
 
Coffin
 
Chair
 
Throne
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Chest
 
Coffer
 
Bag
 
Dirt
 
Road
 
Bridge
 
Statue
 
Slab
 
Glass
 
Window
 
Armor
 
Weapon
 
Animal
 
Food
 
Furniture
 
Corpse
 
Refuse
 
Stone
 
Ammo
 
Coins
 
Bar/Block
 
Gem
 
Finished Goods
 
Leather
 
Cloth
 
Wood
 
Stockpile #
 
(CLT)
 
*CLT*
 
have hatched.
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
closes.
 
You hear
 
distant
 
nearby
 
grinding.
 
close.
 
opens.
 
open.
 
has designed a masterpiece!
 
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
has been lost!
 
Home
 
Plot
 
Mead Hall
 
Temple
 
Throneroom
 
Entrance
 
Treasury
 
Mechanism Room
 
Guard post
 
Noble quarters
 
Activity Zone
 
Captive Room
 
Tower Top
 
Courtyard
 
Secret Library
 
Library
 
Market Stall
 
Campground
 
Command Tent
 
Tent
 
Command Tent (Bld)
 
Tent (Bld)
 
Dungeon Cell
 
Animal Pit
 
Cloth Pit
 
Tanning Pit
 
Cloth Clothing Pit
 
Leather Clothing Pit
 
Bone Carving Pit
 
Gem Cutting Pit
 
Weaponsmithing Pit
 
Bowmaking Pit
 
Blacksmithing Pit
 
Armorsmithing Pit
 
Metal Crafting Pit
 
Leatherworking Pit
 
Carpentry Pit
 
Stoneworking Pit
 
Forging Pit
 
Fighting Pit
 
Animal Workshop
 
Cloth Workshop
 
Tanning Workshop
 
Cloth Clothing Workshop
 
Leather Clothing Workshop
 
Bone Carving Workshop
 
Gem Cutting Workshop
 
Weaponsmithing Workshop
 
Bowmaking Workshop
 
Blacksmithing Workshop
 
Armorsmithing Workshop
 
Metal Crafting Workshop
 
Leatherworking Shop
 
Carpentry Workshop
 
Stoneworking Workshop
 
Forging Workshop
 
Depot
 
Invalid Type
 
Building Level Map Overflow
 
OBJECT
 
BUILDING_WORKSHOP
 
BUILDING_FURNACE
 
Unrecognized Building Definition Type:
 
REACTION_CLASS
 
HAS_MATERIAL_REACTION_PRODUCT
 
HAS_ITEM_REACTION_PRODUCT
 
UNROTTEN
 
CONTAINS_LYE
 
POTASHABLE
 
NOT_WEB
 
WEB_ONLY
 
EMPTY
 
NOT_CONTAIN_BARREL_ITEM
 
GLASS_MATERIAL
 
BUILDMAT
 
FIRE_BUILD_SAFE
 
MAGMA_BUILD_SAFE
 
CAN_USE_ARTIFACT
 
WORTHLESS_STONE_ONLY
 
ANY_PLANT_MATERIAL
 
ANY_SILK_MATERIAL
 
ANY_YARN_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_LEATHER_MATERIAL
 
ANY_BONE_MATERIAL
 
ANY_STRAND_TISSUE
 
ANY_SHELL_MATERIAL
 
ANY_TOOTH_MATERIAL
 
ANY_HORN_MATERIAL
 
ANY_PEARL_MATERIAL
 
USE_BODY_COMPONENT
 
NO_EDGE_ALLOWED
 
NOT_ENGRAVED
 
METAL_ORE
 
MIN_DIMENSION
 
HAS_TOOL_USE
 
BUILD_ITEM
 
CREATURE_MAT
 
PLANT_MAT
 
NAME
 
NAME_COLOR
 
BUILD_LABOR
 
WORK_LOCATION
 
BUILD_KEY
 
NEEDS_MAGMA
 
BLOCK
 
TILE
 
COLOR
 
Unrecognized Building Definition (Workshop) Token:
 
Unrecognized Building Definition (Furnace) Token:
 
Or
 
, Etc.
 
Any Labor
 
This is the
 
currency of
 
from the year
 
from an unknown year
 
under
 
under an obscure ruler
 
from a period of no rule
 
RANDOM
 
NONE
 
strike
 
strikes
 
NO_SUB
 
You pull
 
pulls
 
on the embedded
 
miss
 
misses
 
lock
 
locks
 
place
 
places
 
a chokehold on
 
take
 
takes
 
down by the
 
throw
 
throws
 
pinch
 
pinches
 
gouge
 
gouges
 
bend
 
bends
 
release
 
releases
 
loosen
 
loosens
 
the joint lock of
 
on
 
the choke hold of
 
break
 
breaks
 
the grip of
 
struggle
 
struggles
 
in vain against the grip of
 
shake
 
shakes
 
around by the
 
is ripped away and remains in
 
mouth
 
grip
 
lose
 
loses
 
hold of the
 
strangle
 
pass
 
passes
 
out.
 
adjust
 
adjusts
 
grab
 
grabs
 
has moved out of range!
 
of
 
push
 
pushes
 
let
 
lets
 
drop away as
 
attack
 
attacks
 
catch
 
catches
 
strike at
 
strikes at
 
but the shot is
 
deftly
 
just barely
 
easily
 
parried
 
by
 
but the shot is blocked!
 
attack
 
attacks
 
but
 
scramble
 
scrambles
 
roll
 
rolls
 
jump
 
jumps
 
away
 
away from
 
silently
 
but the shot is blocked
 
block
 
blocks
 
effortlessly
 
narrowly
 
deflected
 
bat
 
bats
 
aside
 
out of the air
 
leap at
 
leaps at
 
charge at
 
charges at
 
looks
 
surprised by the ferocity of
 
onslaught!
 
collide
 
collides
 
knocked over
 
and tumble
 
and tumbles
 
backward
 
bounce
 
bounces
 
You tangle together and fall over!
 
They tangle together and fall over!
 
You tangle together and tumble forward!
 
They tangle together and tumble forward!
 
corrected null contaminant
 
specks
 
dusting
 
coating
 
spatter
 
smear
 
covering
 
true
 
Squad Order
 
I am a parent.
 
Children.
 
I have fallen for
 
Oh,
 
Is that a weapon?
 
Is this an attack?
 
Who's skulking around there?
 
Somebody up to no good...
 
A battle!
 
There's fighting!
 
I have mastered
 
I shall name you
 
This is a true masterpiece.
 
This is a masterpiece.
 
is dead?
 
I can't believe
 
is dead.
 
It feeds on blood.
 
It is drinking the blood of the living.
 
The battle rages...
 
This is a fight!
 
In the midst of conflict...
 
Has the tide turned?
 
How fragile we are...
 
How fleeting life is...
 
Gruesome wounds!
 
So easily broken...
 
Those injuries...
 
Can it all end so quickly?
 
Our time in
 
is so brief...
 
Death is all around us.
 
Death...
 
is really dead.
 
, slayer of
 
killed
 
, slayer.
 
has killed.
 
Slayer.
 
I am separated from
 
Oh, where is
 
I am together with my
 
I am reunited with my
 
This is my fight too.
 
I cannot just stand by.
 
I have a part in this.
 
in a time before time
 
in the future
 
just now
 
a few minutes ago
 
not a quarter hour ago
 
not a half hour ago
 
not one hour ago
 
a few hours ago
 
not one day ago
 
a few days ago
 
several days ago
 
a week ago
 
a few weeks ago
 
a month ago
 
a few months ago
 
months ago
 
a year ago
 
a few years ago
 
several years ago
 
many years ago
 
long ago
 
long, long ago
 
I slew
 
somebody
 
a creature
 
creatures
 
a member
 
the forces
 
many foes
 
was slain
 
by a
 
by the forces of
 
died
 
many died
 
the forces of
 
attacked
 
in
 
It is scorching hot!
 
It is freezing cold!
 
Is that
 
falling outside?
 
Looks like rain outside.
 
Looks to be snowing outside.
 
Look at the fog out there!
 
There is fog outside.
 
There is a mist outside.
 
Seems a pleasant enough
 
night
 
dawn
 
sunset
 
out there.
 
I wonder what the weather is like outside.
 
What is this? 
 
It is raining.
 
It is snowing.
 
Curse this fog!  I cannot see a thing.
 
I hope this fog lifts soon.
 
I hope this mist passes.
 
Look at those clouds!
 
The weather does not look too bad today.
 
The weather looks to be fine today.
 
The stars are bold tonight.
 
It is a starless night.
 
It is hot.
 
It is cold.
 
What a wind!
 
  And what a wind!
 
It is a nice temperature today.
 
suspicion
 
alarm
 
shock
 
horror
 
grief
 
triumph
 
rage
 
grim
 
satisfaction
 
fear
 
sadness
 
love
 
bliss
 
vengefulness
 
terror
 
([LIP])
 
([lip])
 
I don't remember clearly.
 
What happened?
 
I am your loyal
 
  The task is accomplished.
 
has been driven from
 
  The need for my task seems to have passed.
 
  The enemy will be driven off.
 
  There will be no rest for the enemy.
 
  I am a little confused.
 
  I am sort of confused.
 
I am confused.
 
I am very confused.
 
Commendable!  Your loyalty and bravery cannot be denied.
 
.  What do you command?
 
I cannot accept this honor.  I am sorry.
 
Gladly.  I will be your
 
I am sorry.  I do not think there is room for me.
 
You are not worthy of such an honor yet.  I am sorry.
 
Gladly.  You are now one of my
 
I am sorry.  There is no room for you here.
 
You can no longer be a
 
I would be honored if you would become a
 
.  Will you have me as
 
I would be honored to serve as a
 
.  Will you have me?
 
Come with me and I'll bring you to safety.
 
Please help me!
 
Salutations
 
Greetings
 
Hello
 
An honor as always.  How can I be of service?
 
.  It is good to see you.
 
is dumbstruck for a moment.
 
A legend?  Here?  I can scarcely believe it. 
 
I am honored to be in your presence. 
 
It is an honor. 
 
Your name precedes you.  Thank you for all that you have done. 
 
It is good to finally meet you! 
 
Welcome home, my child.
 
Welcome to the
 
How are you, my
 
It's great to have a friend like you!
 
And what exactly do you want?
 
Are you ready to learn?
 
Been in any good scraps today?
 
Let's not hurt anybody.
 
Make any good deals lately?
 
Long live the cause!
 
Thank you for keeping us safe.
 
Don't let the enemy rest.
 
Don't try to throw your weight around.
 
I have nothing for you.
 
I value your loyalty.
 
It really is a pleasure to speak with you again.
 
It is amazing how far you've come.  Welcome home.
 
It's good to see you have companions to travel with on your adventures.
 
I know you can handle yourself, but be careful out there.
 
Hopefully your friends can dissuade you from this foolishness.
 
Traveling alone in the wilds?!  You know better than that.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
Don't travel alone at night, or the bogeyman will get you.
 
I hate you.
 
Vile creature!
 
The enemy!
 
Murderer!
 
I must obey the master!
 
Gwargh!
 
Ahhh...
 
Monstrosity!
 
Get away from me!
 
Don't talk to me.
 
Behold, mortal.  I am
 
a divine being
 
.  I know why you have come.
 
Well, let's see...
 
  we've got
 
deaths
 
the death
 
law-breaking
 
the fighting
 
armies on the march
 
the army on the march
 
abductions
 
the abduction
 
occupations
 
the occupation
 
beasts
 
the beast
 
criminals
 
bandits
 
skulking vermin
 
bone-chilling horror
 
ruffians
 
open war
 
brewing trouble with our neighbors
 
I've forgotten what trouble it was...
 
Wait here until I return.
 
Let's continue onward together.
 
Can you tell me the way to
 
Can you tell me where I can find
 
Please guide me to
 
We can no longer travel together.
 
  I'm giving up on this hopeless venture.
 
  I'm returning on my own.
 
  I hope you find what you are seeking here.
 
Now we will live under
 
They must be stopped by any means at our disposal.
 
It's not my problem.
 
It was inevitable.
 
This is the life for me.
 
I don't know anything else about them.
 
We are in the right in all matters.
 
It's for the best.
 
I don't care one way or another.
 
I hate them.
 
I am afraid of them.
 
They are terrific.
 
Now we will have to build our own future.
 
Are we close?
 
You are bound to obey me.
 
How are you enjoying the adventure?
 
Where should I take you?
 
Soon the world will be set right.
 
We shall bring
 
home safely.
 
I've forgotten what I was going to say...
 
Tell me about
 
the deaths
 
the law-breaking
 
the abductions
 
the beasts
 
the criminals
 
the bandits
 
the skulking vermin
 
the bone-chilling horror
 
the ruffians
 
the open war
 
the brewing trouble
 
How have things been?
 
How's life here?
 
It has been the same as ever.
 
The group
 
must be driven off or subjugated.
 
could afford to learn a lesson or two, though open conflict would be unwise.
 
  In any case, peace is no longer an option.
 
  This war must end with our victory.
 
  Their tribute is not enough.
 
  We can no longer pay them homage.
 
  I tire of this pointless skirmishing.
 
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 
is not at war with us
 
is at war with us.
 
is paying us tribute
 
accepts our tribute
 
is skirmishing with us.
 
is unknown us.
 
and there is friendship between our peoples.
 
and there is no hard feeling between our peoples.
 
but there is ill-will between our peoples.
 
The trouble started because of
 
a dispute over
 
the treatment of animals
 
the treatment of plants
 
torture
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
territory
 
water rights
 
grazing rights
 
fishing rights
 
rights-of-way
 
livestock ownership
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
a journey
 
a previous insurrection
 
There is also
 
a family matter
 
the issue of their godlessness
 
the issue of their worship of
 
the issue of their oneness with
 
the natural issue of their worship of
 
the natural issue of their oneness with
 
Be careful, for their leader
 
is my
 
It does not help matters that their leader
 
I don't really know.
 
They do not feel challenged at all.
 
They still hold this area, but they do not feel certain.
 
Their strength has been challenged, and their hold has loosened.
 
Their strength has been broken.
 
They consider you an infamous villain among those opposing them.
 
They consider you a leader of the opposition.
 
They consider you a key figure in the opposition.
 
You are considered an integral part of the opposition.
 
You are considered part of the opposition.
 
There are guards patrolling
 
There are guards in
 
the mead hall
 
a cottage
 
the keep
 
the great tower
 
a house
 
a hillock
 
a tree
 
an abandoned shop
 
a food imports store
 
a clothing imports store
 
a general imports store
 
a cloth shop
 
a leather shop
 
a woven clothing shop
 
a leather clothing shop
 
a bone carver's shop
 
a gem cutter's shop
 
a weaponsmith's shop
 
a bowyer's shop
 
a blacksmith's shop
 
a armorsmith's shop
 
a metal craft shop
 
a leather goods shop
 
a carpenter's shop
 
a stone furniture shop
 
a metal furniture shop
 
a tavern
 
the imported goods market
 
the imported food market
 
the imported clothing market
 
the meat market
 
the fruit and vegetable market
 
the cheese market
 
the processed goods market
 
There is a long-ranging patrol
 
I have no idea.
 
  I'd watch out for them. 
 
There are no fewer than
 
other groups vying for control.
 
are vying for control.
 
I haven't heard anything like that.
 
No fewer than
 
groups fled.
 
One group organized itself. 
 
A few separate groups were organized. 
 
fled before the attack.
 
Nobody I remember.
 
You sound like a troublemaker.
 
has occupied
 
rules
 
I am
 
is a group of
 
  I rule
 
from this capital as well
 
  Not that it matters, as
 
abides here in magnificence
 
  Not that it matters, as the seat of
 
is here, and
 
the blood-drinker allows no chattel to rise
 
the law is absolute
 
  The seat of
 
is also located here
 
I was reunited with
 
was reunited with
 
through my efforts
 
and it is all thanks to
 
I found myself dead.
 
I found
 
dead.
 
I died.
 
died.
 
perpetrated
 
a production order violation
 
a export prohibition violation
 
a job order violation
 
a conspiracy to slow labor
 
a murder
 
disorderly conduct
 
building destruction
 
vandalism
 
a theft
 
a robbery
 
blood-drinking
 
demanded submission from
 
escalated a conflict with
 
agreed to
 
offer of tribute from
 
refused
 
demand of tribute from
 
accepted a peace offer from
 
to stop the conflict between
 
refused an offer of peace from
 
regarding the conflict between
 
informed
 
that tribute would no longer be offered
 
claimed
 
in the name of
 
became
 
ruler
 
, replacing
 
  I hear
 
has a real mean streak.
 
  Best keep your head down.
 
I hear that there is an insurrection against
 
I hear that
 
lost
 
after an insurrection
 
waited out an insurrection in
 
crushed an insurrection in
 
We reclaimed
 
I hear that a group calling itself
 
reclaimed
 
on behalf of
 
We founded
 
founded
 
after a long journey from the lands of
 
I hear that a group from
 
left to reclaim the ruins
 
left to found a new settlement
 
This place has been conquered
 
has been conquered
 
We formed
 
in order to find better lives
 
moved on in search of a better future
 
after the horrible mismanagement of
 
We had to pull out of
 
gave up on their occupation of
 
We banded up as
 
and escaped
 
I hear that refugees calling themselves
 
fled
 
from
 
just before an army
 
led by
 
descended upon the place.
 
I heard that
 
I heard that there was an incident.
 
was kidnapped
 
Goodbye.
 
lives in
 
If you want to find a relative,
 
If you want to offer your condolences,
 
should talk to
 
should travel to
 
We weren't personally acquainted.
 
You may enjoy these times of peace, but remain vigilant.
 
My condolences.
 
What will you do about it?
 
What should I do about it?
 
Come, join me on my adventures!
 
Join me and we'll bring
 
this poor soul
 
back home!
 
Join me and we can shake off the yoke of
 
the oppressors
 
the weary shoulders of the people of
 
this place
 
forever!
 
I'm with you on this.
 
Thank you!
 
This must be stopped by any means at our disposal.
 
It is terrifying.
 
I don't know anything about that.
 
I hate it.
 
I am afraid of it.
 
That is sad but not unexpected.
 
That is terrible.
 
That's terrific!
 
Nevermind.
 
I'd like to stay here another day if you don't mind.
 
Please let me shelter here for the night.
 
Uh...  what was that?
 
Of course.  My pleasure.
 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
Ah, I'm sorry.  Permission is not mine to give.
 
Here's something you might be interested in...
 
I'm in charge of
 
now.  Make way for
 
I've forgotten my bold pronouncement...
 
Let's trade.
 
this hall
 
this keep
 
this temple
 
this tower
 
this market
 
this tomb
 
this dungeon
 
these sewers
 
these catacombs
 
this spire
 
This is my new home.
 
Intruder!  Intruder!
 
Would you agree to become
 
someone
 
, taking over my duties and responsibilities?
 
Would you please adopt
 
this poor nameless child
 
I accept this honor.
 
I am sorry, but I am otherwise disposed.
 
I will accept the child into my home.
 
It has always been my dream to start a family.
 
This must be the will of
 
I'm sorry, but I'm unable to help.
 
Why are you traveling?
 
Do they have a firm grip on these lands?
 
Where are their forces?  Are there patrols or guards?
 
Does anybody else still have a stake in these lands?
 
Did anybody flee the attack?
 
Tell me about the local ruler.
 
Does this settlement engage in trade?  Tell me about those places.
 
Look at the sky!  Are we in the Underworld?
 
What an odd glow!
 
At least it doesn't rain down here.
 
Is it raining?
 
I have confidence in your abilities.
 
What a strange place!
 
It is invigorating to be out in the wilds!
 
It is good to be outdoors.
 
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 
How I long for civilization...
 
I would prefer to be indoors.
 
How sinister the glow...
 
I would prefer to be outdoors.
 
It is good to be indoors.
 
It sure is dark down here.
 
Where am I?
 
Tell me about this area.
 
Let us stop this pointless fighting!
 
I accept your offer.
 
I have no reason to accept this.
 
Gladly.  May this new age of harmony last a thousand year.
 
Never.
 
I agree to submit to your request.
 
I will not bow before you.
 
offers to pay homage to
 
will no longer pay homage to
 
Let there be peace between
 
must pay homage to
 
or suffer the consequences.
 
Drop
 
the object I can't remember
 
Where is
 
You must yield!
 
The bond is broken!  Return to the Underworld and trouble us no more!
 
You are bound to me!
 
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 
You look like a mighty warrior indeed.
 
Tell me about your family.
 
Of course.
 
Yes, let's go.
 
Sorry, I'm otherwise occupied.
 
You'll have to talk to somebody older.
 
Really?  Please come closer.
 
Fantastic!  Please come closer and ask again.
 
Really?  Alright.
 
Of course.  Let's do business.
 
Come see me in my store sometime.
 
Come see me at the trade depot sometime.
 
Come see me in the market sometime.
 
You should probably try a shopkeeper.
 
This is
 
No such place exists.
 
is well-traveled and would probably have that information.
 
  However, the
 
not be able to guide you personally.  It is the best I can do.
 
I don't know myself, and I don't even know anybody that could tell you.
 
Probably on the move or deep underground, but I can't be sure.
 
I'm returning to my home in
 
I'm going to
 
to take up my position
 
as
 
to move into my new home with
 
spouse
 
wife
 
husband
 
to start a new life
 
in search of a thrilling adventure
 
in search of excitement
 
in search of adventure
 
in search of work
 
, and wealth and pleasures beyond measure!
 
.  Perhaps I'll finally make my fortune!
 
and maybe something to drink as well!
 
I'm on an important mission.
 
I'm returning from my patrol.
 
I'm just out for a stroll.
 
I was just out for some water.
 
I was out visiting the temple.
 
I was just out at the tavern.
 
I'm walking my patrol.
 
I'm going out for some water.
 
I'm going to visit the temple.
 
I'm going out to the tavern.
 
I'm not planning a journey.
 
trades directly with no fewer than
 
other major settlements.
 
  The largest of these is
 
engages in trades with
 
There are
 
villages which utilize the market here.
 
The villages
 
The village
 
is the only other settlement to utilize the market here.
 
utilize the market here.
 
This place is insulated from the rest of the world, at least in terms of trade.
 
The people of
 
go to
 
to trade.
 
other villages which utilize the market there.
 
is the only other settlement to utilize the market there.
 
also utilize the market there.
 
There's nothing organized here.
 
Where?
 
That's me.  I'm right here.
 
Yes, master.  Ask and I shall obey.
 
Ask me when I've returned to my home!
 
I'd rather not say.
 
mother
 
father
 
parent
 
daughter
 
child
 
grandmother
 
grandfather
 
grandparent
 
grandchild
 
brother
 
sister
 
sibling
 
aunt
 
uncle
 
niece
 
nephew
 
cousin
 
, is it really you?
 
Dear
 
Is it really you?
 
get your
 
your very own
 
real
 
authentic
 
clear
 
all the way
 
distant
 
faraway
 
fair
 
the great
 
here
 
right here
 
!  Today only
 
!  Limited supply
 
!  Best price in town
 
were
 
was
 
tanned
 
made
 
right here in
 
town
 
the surrounding area
 
just outside town
 
a village nearby
 
the settlements
 
out to the
 
west
 
east
 
north
 
south
 
northwest
 
northeast
 
southwest
 
southeast
 
some of my kind
 
some of our kind
 
out to the
 
Are you interested in
 
Might I interest you in
 
Great
 
Splendid
 
Good
 
Decent
 
Fantastic
 
Excellent
 
there
 
right there
 
my friend
 
my good
 
woman
 
person
 
Stop!  This isn't happening!
 
We yield!  We yield!
 
I yield!  I yield!
 
We will fight no more.
 
I will fight no more.
 
Never!
 
You first, coward!
 
Okay!  I'll do it.
 
spits out
 
drops
 
Over my dead body!
 
I am compelled to continue!
 
That's too suspicious!
 
Somebody help!
 
Ah...  uh...
 
The horror...
 
Ha ha ha!  Yes!
 
Rawr!!!
 
Hmmm...
 
Waaaaa...
 
How incredibly satisfying!
 
Oh joyous occasion!
 
The love overwhelms me!
 
Such sweet bliss!
 
Every last one of you will pay with your lives!
 
Ahhhhhhh!  No!
 
That's incredibly suspicious!
 
What's going on?!
 
What's that?!
 
The horror consumes me!
 
I cannot be overwhelmed by grief!
 
Fantastic!
 
I am so angry!
 
Yes!  It is done.
 
I must not succumb to fear!
 
I feel such unbearable sadness...
 
That was very satisfying!
 
I am so happy!
 
I feel such love!
 
How blissful!
 
I will take revenge!
 
I must press on!
 
That's suspicious!
 
That's alarming!
 
Most shocking!
 
This is truly horrifying.
 
I am almost overcome by grief.
 
This is great!
 
I am about to lose it!
 
It is done.
 
Begone fear!
 
I cannot give in to sadness.
 
I am very satisfied.
 
This is a joyous time.
 
This is love.
 
How blissful I am.
 
I will have my revenge.
 
I am not scared!
 
How suspicious...
 
That was alarming.
 
I will master myself.
 
This cannot horrify me.
 
I must let grief pass me by.
 
I feel like a victor.
 
I'm a little angry.
 
It has come to pass.
 
This doesn't scare me.
 
I feel somewhat sad.
 
That was satisfying.
 
This is nice.
 
Is this love?
 
This could be bliss.
 
This might require an answer.
 
I feel no terror.
 
Takes all kinds these days.
 
What is it this time...
 
That did not shock me.
 
I am not upset by this.
 
Grief?  I feel nothing.
 
There is no need for celebration.
 
I have no feelings of rage.
 
I guess it could be considered grimly satisfying.
 
This does not scare me.
 
I am not feeling sad right now.
 
That was not satisfying.
 
I suppose this would be a joyous occasion.
 
There is no love.
 
I do not see the bliss in this.
 
There is no need to feel vengeful.
 
I laugh in the face of death!
 
Help!  Save me!
 
I must withdraw!
 
Fool!
 
What is this madness?  Calm yourself!
 
(to
 
PLACE
 
the wilds
 
something
 
CONTEXT
 
ENTITY
 
HIST_FIG
 
ABSTRACT_BUILDING
 
SITE
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
UNIT_NAME
 
RACE
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SQUAD
 
FORMATION
 
ACTIVITY
 
BREED
 
BATTLEFIELD
 
INTERACTION_INSTANCE
 
WRITTEN_CONTENT
 
IDENTITY
 
INCIDENT
 
CRIME
 
REGION_WEATHER
 
CREATION_ZONE
 
VEHICLE
 
ARMY
 
ARMY_CONTROLLER
 
ARMY_TRACKING_INFO
 
CULTURAL_IDENTITY
 
AGREEMENT
 
SPEAKER
 
AUDIENCE
 
A night creature has infiltrated our communities and now makes prey of us.
 
An evil lurks within.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
A great beast threatens to bring ruin upon our people.
 
We have been under siege by an ancient force of nature.
 
It is time to send our cursed enemy back to the underworld.
 
Our people have been tormented by a fearsome foe.
 
A beast horrible beyond imagining threatens us.
 
A creature of the night has our people cowering in fear.
 
The forces of darkness have descended upon us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
 
A vile monster from the bowels of the earth has been preying on our people.
 
A beast from underground has been assailing us.
 
At times, creeping things slither out from below ground.
 
We are besieged by a terrifying monster from the harshest wilderness.
 
A savage beast from the thick of the wilds hunts us at will.
 
A ferocious wild animal has been set on us by nature.
 
A ferocious unnatural beast has become the bane of our people.
 
A beast from the wilds has been harassing our people.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Mastering the forces of nature would glorify us in the eyes of the world.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Not far from here, a fearsome creature has made its home.
 
Terrible monstrosities live deep under the ground.
 
The world is safer for travelers when night creatures no longer stalk the darkness.
 
A force of evil has arisen in the world.
 
Something truly horrifying has vomited itself forth from the depths of the world.
 
A great monster from the underground is said to have emerged from the darkness.
 
A vile beast from the caverns now walks the land.
 
A lurking pest has come up from the underground.
 
At the end of the world dwell the fiercest beasts of legend.
 
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
Sometimes animals just get out of control.
 
Seek this place if you wish to confront
 
This insidious evil is
 
Seek this place if you hunt
 
The creature is
 
Slave
 
Prisoner
 
  Body corrupted beyond reckoning,
 
assumes a beastly form to terrorize us.
 
  Knowing no mercy,
 
devoured
 
devoured our livestock
 
stole
 
stole our treasures
 
destroyed
 
a mead hall
 
a keep
 
a temple
 
a tower
 
a market
 
a tomb
 
an underworld spire
 
a dungeon
 
the sewers
 
the catacombs
 
destroyed our homes
 
profaned
 
disturbed
 
profaned our homes
 
  This bloodsucking fiend
 
  This vile fiend
 
even
 
murdered
 
has even killed
 
has killed
 
lust for murder
 
, among them
 
calms down.]
 
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
 
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
 
pauses to regain
 
composure.]
 
  It pains me all the more, for the foul villain
 
was once
 
my own
 
, now twisted into monstrosity
 
, now cursed
 
  Save us from this
 
traitor
 
  Beware!  It it said that only
 
  It is said that
 
harms the creature.
 
  Other arms may not cut so deeply.
 
Our people have been pestered by skulking villains.
 
A marauding warband is threatening our people.
 
Malicious outlaws have brought terror to our doorsteps.
 
Particular outlaws have been causing us much hardship.
 
A sprawling criminal organization has left our people living in fear.
 
A scheming criminal gang has eluded capture for far too long.
 
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 
There are foul goings-on
 
over at
 
  They have a
 
called
 
somewhere
 
around here
 
A bandit gang
 
led by
 
calling itself
 
has been harassing people on the street!
 
has been harassing people over in
 
The army of
 
is marching here!
 
is marching on
 
There's absolutely nothing interesting around here.
 
I am a
 
of the
 
, as are you
 
forgetful guard
 
I am a slave of
 
I am a prisoner of
 
Please help me to escape from this place.
 
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
Can you lead me to battle and a warrior's death?
 
is overcome for a moment.
 
]  No...  I don't want to talk about it.
 
There is a great keep there
 
named
 
There is a temple
 
there
 
There is a tomb
 
housing
 
is there.
 
It is a place of great evil.
 
looks around nervously and leans forward, speaking quietly.
 
  It is rumored that the dead rise and stalk the living!
 
That place is blessed.
 
Savage beasts call it their home.
 
!  It's terrifying.
 
have been known to hunt out there.
 
roam freely out there.
 
I don't know very much about it.
 
I am the
 
STRANGUS
 
AUGIS
 
STORKIS
 
[PRO_SUB]
 
[PRO_OBJ]
 
[PRO_POS]
 
I've defeated many fearsome opponents!
 
We are in
 
  [You receive a detailed description.]
 
is in
 
I've heard of a place called
 
The surrounding area is called
 
Search first in
 
a dark tower
 
the dungeon
 
here
 
Search first in the mead hall to the
 
Search first in a cottage to the
 
Search first in the keep to the
 
, for I speak of our master
 
Search first in the great tower to the
 
Search first in a house to the
 
Search first in a hillock to the
 
Search first in a tree to the
 
to the
 
Search first by the well to the
 
Must be right around here somewhere.
 
I'm not sure exactly where to look.
 
Hey...  that sounds like a great idea!
 
Surely any place is better than this.  Let's set off immediately!
 
Nothing beats the open road.  Let us be off!
 
I've always wanted to travel the world.  Let us be off!
 
Excitement!  Adventure!  I am thrilled to join you.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
 
Take me away from here.
 
Let us leave as soon as possible.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
It is I that would lead you, but I have no need of your protection.
 
Ha!  Such enthusiasm from one such as yourself.
 
With a band so large, what share of the glory would I have?
 
I'm sorry.  I can't go with you.
 
I have no interest in your objectives.
 
I am unfit to brave danger with you.
 
I would...  rather not.
 
Greet listener
 
greet
 
hello
 
Nevermind
 
nevermind
 
Summarize the many troubles
 
trouble
 
Demand an item (barter screen)
 
demand
 
object
 
Ask favor, place request, make demand or issue order (new menu)
 
favor
 
request
 
order
 
Claim this site for yourself (group naming menu)
 
claim
 
Claim this site for yourself and
 
Ask for directions (new menu)
 
directions
 
where
 
Bring up specific incident or rumor (new menu)
 
incident
 
rumor
 
tell
 
Ask about
 
death
 
crime
 
fight
 
conflict
 
army
 
march
 
abduction
 
kidnap
 
occupation
 
beast
 
criminal
 
bandit
 
skulking
 
vermin
 
ruffian
 
Inquire about any troubles
 
troubles
 
Request a guide to
 
Ask for directions to
 
Ask for the whereabouts of
 
Ask listener to wait here
 
wait
 
stay
 
Ask listener to follow you
 
follow
 
come
 
Cancel the agreement
 
cancel
 
leave
 
Complain about the agreement
 
complain
 
Bring up the journey together
 
journey
 
agreement
 
Tell listener that nothing has changed
 
nothing
 
Give an order based on
 
's relationship with
 
Go into
 
diplomacy
 
relations
 
land
 
Summarize the hold of
 
on its territory
 
patrol
 
guards
 
forces
 
Summarize the local disposition of the forces of
 
other
 
rebels
 
opposition
 
stakeholders
 
Summarize your views on the opposition to
 
overview
 
Describe the refugees created by the attack of
 
accuse
 
troublemaker
 
Accuse the speaker of being a troublemaker
 
Summarize your views on
 
Summarize the conflict in which
 
you slew
 
(This occurred
 
at this location
 
rescue
 
reunion
 
reunited
 
Bring up your reunion with
 
Bring up the reunion of
 
Bring up your death
 
Bring up the death of
 
Bring up
 
production order violation
 
production
 
violation
 
export prohibition violation
 
export
 
prohibition
 
job order violation
 
conspiracy to slow labor
 
conspiracy
 
slow
 
labor
 
crime of murder
 
murder
 
disorderly
 
conduct
 
building
 
destruction
 
crime of theft
 
theft
 
crime of robbery
 
robbery
 
crime of blood-drinking
 
blood
 
drinking
 
submission
 
demand of submission from
 
attack on
 
escalated attack on
 
succession
 
leader
 
Spread rumor of
 
ascension
 
presence
 
presence
 
's presence
 
tribute
 
's acceptance of
 
's offer of tribute
 
's refusal of
 
's demand for tribute
 
peace
 
's offer of peace
 
's cessation of tribute to
 
's claim
 
harassment
 
's harassment
 
withdrawal
 
's withdrawal from
 
refugees
 
flight
 
's flight
 
's abandonment
 
insurrection
 
Spread rumor of the insurrection
 
against
 
Spread rumor of the
 
overthrow
 
revolution
 
overthrow
 
failure
 
failed insurrection
 
crushed
 
defeat
 
insurrection crushed
 
reclaim
 
's reclamation
 
founding
 
's foundation
 
's march
 
to reclaim
 
to found a site in
 
invasion
 
toward
 
Spread rumor of the occupation of
 
Spread rumor of your reunion with
 
Spread rumor of the reunion of
 
death
 
Spread rumor of your abduction
 
Spread rumor of the abduction of
 
Trade
 
trade
 
barter
 
deal
 
sell
 
Exchange, give or take personal items
 
exchange
 
give
 
take
 
Ask listener to join you (new menu)
 
join
 
Ask about the structure you are in
 
structure
 
Inquire about listener's profession
 
profession
 
work
 
Ask about listener's family
 
family
 
Ask for permission to stay for a day
 
sleep
 
permission
 
rest
 
Ask for a cease to hostilities
 
cease
 
stop
 
Ask the listener for the location of
 
the object
 
location
 
Agree to have
 
accept homage from
 
agree
 
Refuse to have
 
refuse
 
Agree to make peace between
 
Refuse to make peace between
 
pay homage to
 
Offer to have
 
offer
 
homage
 
Cancel tribute from
 
Offer peace between
 
Demand that
 
Demand that the listener drop
 
drop
 
Demand that the listener yield
 
yield
 
surrender
 
Welcome yourself to your new home
 
welcome
 
home
 
Raise alarm
 
intruder
 
Brag about your past violent acts
 
brag
 
boast
 
transfer
 
position
 
Offer listener your position as
 
adopt
 
Ask listener to adopt
 
Accept the position
 
Refuse the position
 
Agree to the adoption
 
Refuse the adoption
 
Ask listener why they are traveling
 
travel
 
Ask how strong this group's hold over its lands is
 
hold
 
withdraw
 
Ask about the position of this group's forces
 
guard
 
armies
 
scout
 
Ask about other groups with a stake in this site
 
groups
 
exile
 
Ask if anybody fled from this site
 
flee
 
fled
 
Ask about the local ruler
 
Ask about this site's neighbors and trade partners
 
neighbors
 
village
 
Comment on weather
 
weather
 
Offer encouragement
 
encourage
 
Comment on natural surroundings
 
nature
 
Ask about the surrounding area
 
surroundings
 
area
 
Invoke true name to banish listener
 
invoke
 
name
 
banish
 
Invoke true name to compel service from listener
 
service
 
Accuse listener of being a night creature
 
creature
 
Say goodbye
 
goodbye
 
done
 
quit
 
Bypass greeting (new menu)
 
bypass
 
skip
 
Change the subject (new menu)
 
change
 
subject
 
back
 
Return to current topic (new menu)
 
return
 
Refuse to share this information
 
Say that you have no family
 
Say that you don't remember
 
Ask what happened
 
what
 
happened
 
Ask listener to join you and be rescued
 
Give report pertaining to service as a
 
duty
 
report
 
Praise listener for completing the task
 
praise
 
task
 
Request duty or advice pertaining to service as a
 
advice
 
Refuse invitation to become a
 
decline
 
Accept invitation to become a
 
accept
 
Refuse request to become a
 
Accept as a
 
Revoke listener's status as a
 
revoke
 
Invite listener to become a
 
invite
 
Ask to become a
 
Ask to be rescued
 
Reply to greeting
 
reply
 
Refuse conversation
 
Reply to greeting (impersonation)
 
impersonate
 
State
 
's location
 
to be
 
suggest
 
Suggest talking to
 
to offer condolences
 
Suggest traveling to
 
to find a relative
 
State that you weren't acquainted
 
Tell listener to enjoy peace and remain vigilant
 
enjoy
 
vigilant
 
Offer condolences
 
condolences
 
sorry
 
Ask listener's course of action
 
action
 
Request suggestion for course of action
 
Ask listener to join you on adventures
 
adventure
 
Ask listener to guide you to a location
 
guide
 
site
 
place
 
Respond to join request
 
respond
 
Ask listener to join you in a rescue
 
Ask listener to join you in an insurrection
 
State opinion that it must be stopped with violent force
 
force
 
State opinion that it is not your problem
 
State opinion that it was inevitable
 
inevitable
 
State opinion that this is the life for you
 
life
 
State opinion that it is sad but not unexpected
 
expected
 
State opinion that it is terrible
 
terrible
 
State opinion that it is terrifying
 
terrifying
 
State that you don't know anything about it
 
State that you are right in all matters
 
right
 
State that it is terrific
 
terrific
 
State that it is for the best
 
best
 
State that you don't care
 
State your general hatred
 
hate
 
State your general fear
 
afraid
 
fright
 
Grant sleep permission
 
grant
 
Deny sleep permission
 
deny
 
Comply with order
 
comply
 
Agree to follow
 
Apologize for being otherwise occupied
 
apologize
 
occupied
 
Refer listener to somebody older
 
refer
 
older
 
Ask listener to come closer
 
closer
 
Do business
 
business
 
Initiate bartering
 
Ask listener to come to the trade depot later
 
later
 
Ask listener to come to your store later
 
Ask listener to come to the market later
 
Tell listener to try a shopkeeper
 
shopkeeper
 
Tell listener about
 
Provide directions to
 
Recommend
 
as a guide
 
Profess total ignorance
 
Tell the listener that
 
is dead
 
dead
 
Provide the whereabouts of
 
Explain your current journey
 
explain
 
Say something about this site's trade partners
 
Say something about the local area
 
Tell the listener that they've found you
 
found
 
Grovel before your new master
 
grovel
 
master
 
Ask listener to wait until you've returned home
 
Say something about your family
 
Announce that you are hunting in your lair
 
hunt
 
lair
 
Express astonishment at seeing
 
surprise
 
astonished
 
Hawk your wares
 
hawk
 
Yield in terror
 
Yield
 
Agree to cease hostilities
 
Refuse to cease hostilities
 
Agree to comply with demand
 
Refuse to comply with demand
 
Refuse to yield
 
Express overwhelming suspicion
 
outburst
 
fail
 
Fail the struggle against great alarm
 
Fail the struggle against great shock
 
Fail the struggle against great horror
 
Fail the struggle against great grief
 
Bask in great triumph
 
bask
 
Fail the struggle against great rage
 
Bask in great grim satisfaction
 
Fail the struggle against great fear
 
Fail the struggle against great sadness
 
Bask in great satisfaction
 
Bask in great love
 
Bask in great bliss
 
Bask in great joy
 
Bask in great vengefulness
 
Fail the struggle against great terror
 
State feelings of great suspicion
 
Verbally struggle against great alarm
 
struggle
 
Verbally struggle against great shock
 
Verbally struggle against great horror
 
Verbally struggle against great grief
 
State feelings of great triumph
 
State feelings of great grim satisfaction
 
Verbally struggle against great fear
 
Verbally struggle against great sadness
 
State feelings of great satisfaction
 
State feelings of great love
 
State feelings of great bliss
 
State feelings of great joy
 
State feelings of great vengefulness
 
Verbally struggle against great terror
 
State feelings of suspicion
 
Verbally struggle against alarm
 
Verbally struggle against shock
 
Verbally struggle against horror
 
Verbally struggle against grief
 
State feelings of triumph
 
Fail the struggle against rage
 
State feelings of grim satisfaction
 
Verbally struggle against fear
 
Verbally struggle against sadness
 
State feelings of satisfaction
 
State feelings of love
 
State feelings of bliss
 
State feelings of joy
 
State feelings of vengefulness
 
Verbally struggle against terror
 
State minor feeling of suspicion
 
Dismiss minor feeling of alarm
 
dismiss
 
Dismiss minor feeling of shock
 
Dismiss minor feeling of horror
 
Dismiss minor feeling of grief
 
State minor feeling of triumph
 
Dismiss minor feeling of rage
 
State minor feeling of grim satisfaction
 
Dismiss minor feeling of fear
 
Dismiss minor feeling of sadness
 
State minor feeling of satisfaction
 
State minor feeling of love
 
State minor feeling of bliss
 
State minor feeling of joy
 
State minor feeling of vengefulness
 
Dismiss minor feeling of terror
 
Acknowledge lack of suspicion
 
Acknowledge lack of alarm
 
Acknowledge lack of shock
 
Acknowledge lack of horror
 
Acknowledge lack of grief
 
Acknowledge lack of triumph
 
Acknowledge lack of rage
 
Acknowledge lack of grim satisfaction
 
Acknowledge lack of fear
 
Acknowledge lack of sadness
 
Acknowledge lack of satisfaction
 
Acknowledge lack of love
 
Acknowledge lack of bliss
 
Acknowledge lack of joy
 
Acknowledge lack of vengefulness
 
Acknowledge lack of terror
 
Make terrified outburst regarding fleeing conflict
 
State intention to flee conflict
 
State your age emphatically
 
Say something about your profession
 
Announce your night creature status
 
announce
 
State your incredulity
 
incredulity
 
failed to load conflict report incident
 
vector<bool> too long
 
!ARG
 
<SWAP>
 
MATERIAL
 
USE_MATERIAL
 
USE_MATERIAL_TEMPLATE
 
Unrecognized Material Template:
 
SELECT_MATERIAL
 
PLUS_MATERIAL
 
REMOVE_MATERIAL
 
TISSUE
 
USE_TISSUE
 
USE_TISSUE_TEMPLATE
 
Unrecognized Tissue Template:
 
SELECT_TISSUE
 
REMOVE_TISSUE
 
CASTE
 
USE_CASTE
 
SELECT_CASTE
 
SELECT_ADDITIONAL_CASTE
 
DEFAULT
 
Caste Selection Fails:
 
BIOME
 
PROFESSION_NAME
 
FANCIFUL
 
DOES_NOT_EXIST
 
LARGE_ROAMING
 
LOOSE_CLUSTERS
 
VERMIN_FISH
 
VERMIN_SOIL
 
VERMIN_SOIL_COLONY
 
ARTIFICIAL_HIVEABLE
 
UBIQUITOUS
 
HIVE_PRODUCT
 
VERMIN_EATER
 
VERMIN_GROUNDER
 
VERMIN_ROTTER
 
MUNDANE
 
FREQUENCY
 
CHANGE_FREQUENCY_PERC
 
UNDERGROUND_DEPTH
 
POPULATION_NUMBER
 
CLUSTER_NUMBER
 
TRIGGERABLE_GROUP
 
GENERAL_BABY_NAME
 
GENERAL_CHILD_NAME
 
GLOWCOLOR
 
CREATURE_TILE
 
CREATURE_SOLDIER_TILE
 
GLOWTILE
 
ALTTILE
 
SOLDIER_ALTTILE
 
GOOD
 
EVIL
 
SAVAGE
 
EQUIPMENT_WAGON
 
PREFSTRING
 
SPEECH
 
SPEECH_MALE
 
SPEECH_FEMALE
 
GENERATED
 
SOURCE_HFID
 
Unrecognized Creature Token:
 
CREATURE
 
COPY_TAGS_FROM
 
Unrecognized Creature Copy (Order is important!):
 
APPLY_CREATURE_VARIATION
 
Unrecognized Creature Variation:
 
APPLY_CURRENT_CREATURE_VARIATION
 
GO_TO_START
 
GO_TO_END
 
GO_TO_TAG
 
GO_TO_TAG could not find target, setting to end:
 
*** Error(s) finalizing the creature
 
Creature Tissue Material Failure:
 
(empty tissue)
 
(no mat1)
 
(no mat3)
 
Custom tissue shape not found:
 
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
: Special attack material missing state -- set to liquid
 
: Special attack interaction token not recognized :
 
, layer
 
was not found, using first tissue instead
 
: Tissue
 
: No tissue thickness
 
data/speech/
 
Custom butcher object shape not found:
 
: Cannot find SPECIFIC_FOOD:PLANT token
 
: Cannot find SPECIFIC_FOOD:CREATURE token
 
Unrecognized Color Token:
 
LOCAL_CREATURE_MAT
 
Walk
 
Crawl
 
Swim
 
Climb
 
ADD_COLOR
 
a girl
 
a boy
 
a child
 
twins
 
triplets
 
quadruplets
 
quintuplets
 
sextuplets
 
septuplets
 
octuplets
 
nonuplets
 
decaplets
 
undecaplets
 
duodecaplets
 
tredecaplets
 
quattuordecaplets
 
quindecaplets
 
many babies
 
NUMBERED_NAME
 
zombie
 
BODY_APPEARANCE_MODIFIER
 
SET_BP_GROUP
 
PLUS_BP_GROUP
 
SET_TL_GROUP
 
PLUS_TL_GROUP
 
TISSUE_STYLE_UNIT
 
TSU_NOUN
 
TISSUE_LAYER_APPEARANCE_MODIFIER
 
SHEARABLE_TISSUE_LAYER
 
Shearable Tissue
 
Was Not Used
 
BP_APPEARANCE_MODIFIER
 
BP Mod
 
APP_MOD_DESC_RANGE
 
APP_MOD_NOUN
 
APP_MOD_IMPORTANCE
 
APP_MOD_RATE
 
NO_END
 
TL_COLOR_MODIFIER
 
Color Mod Ending With (
 
) Was Not Used
 
TLCM_TIMING
 
TLCM_NOUN
 
TLCM_IMPORTANCE
 
APP_MOD_GENETIC_MODEL
 
TLCM_GENETIC_MODEL
 
CASTE_SPEECH
 
POP_RATIO
 
FEATURE_ATTACK_GROUP
 
CHILD
 
BABY
 
CASTE_PROFESSION_NAME
 
CHILDNAME
 
BABYNAME
 
AQUATIC
 
AMPHIBIOUS
 
MOUNT
 
MOUNT_EXOTIC
 
LIKES_FIGHTING
 
LIKESFIGHTING
 
PEARL
 
VEGETATION
 
MAGICAL
 
NATURAL
 
NATURAL_ANIMAL
 
SUPERNATURAL
 
VERMIN_HATEABLE
 
COLONY_EXTERNAL
 
DIE_WHEN_VERMIN_BITE
 
REMAINS_ON_VERMIN_BITE_DEATH
 
REMAINS_UNDETERMINED
 
BODY
 
Duplicate Body Token:
 
Unrecognized Creature Caste Body Token:
 
Body Token Recognized But Could Not Connect:
 
BODYGLOSS
 
Unrecognized Creature Caste Body Gloss Token:
 
RELSIZE
 
RETRACT_INTO_BP
 
CAN_DO_INTERACTION
 
CDI token precedes any CAN_DO_INTERACTION tag:
 
Unrecognized CDI Token:
 
EXTRA_BUTCHER_OBJECT
 
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 
EBO_ITEM
 
ANY_HARD_STONE
 
EBO_SHAPE
 
ATTACK
 
BODYPART
 
TISSUE_LAYER
 
CHILD_BODYPART_GROUP
 
CHILD_TISSUE_LAYER_GROUP
 
Attack
 
seems to have correct format but could not find proper BPs in any caste, so not added
 
ATTACK_SKILL
 
ATTACK_VERB
 
ATTACK_CONTACT_PERC
 
ATTACK_PENETRATION_PERC
 
ATTACK_PRIORITY
 
MAIN
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_CANLATCH
 
ATTACK_FLAG_WITH
 
ATTACK_FLAG_EDGE
 
SPECIALATTACK_INTERACTION
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_SUCK_BLOOD
 
NOSMELLYROT
 
NATURAL_SKILL
 
LAYS_UNUSUAL_EGGS
 
ITEMCORPSE
 
ITEMCORPSE_QUALITY
 
BEACH_FREQUENCY
 
UNDERSWIM
 
CANOPENDOORS
 
GETS_WOUND_INFECTIONS
 
GETS_INFECTIONS_FROM_ROT
 
NOFEAR
 
NOSTUCKINS
 
PARALYZEIMMUNE
 
NOSKULL
 
NOSKIN
 
NOBONES
 
NOMEAT
 
HASSHELL
 
NOEXERT
 
NOPAIN
 
TENDONS
 
HAS_NERVES
 
LIGAMENTS
 
CAVE_ADAPT
 
NOTHOUGHT
 
ARENA_RESTRICTED
 
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
NO_CONNECTIONS_FOR_MOVEMENT
 
NOEMOTION
 
TRANCES
 
NOSTUN
 
NONAUSEA
 
SENSE_CREATURE_CLASS
 
LOW_LIGHT_VISION
 
SMELL_TRIGGER
 
ODOR_LEVEL
 
ODOR_STRING
 
NO_DIZZINESS
 
NO_FEVERS
 
EXTRAVISION
 
NO_PHYS_ATT_GAIN
 
NO_PHYS_ATT_RUST
 
OPPOSED_TO_LIFE
 
CRAZED
 
STANCE_CLIMBER
 
CANNOT_JUMP
 
CANNOT_CLIMB
 
BLOODSUCKER
 
BONECARN
 
CARNIVORE
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CLASS
 
ROOT_AROUND
 
CREATURE_CLASS
 
PERSONALITY
 
LISP
 
MATERIAL_FORCE_MULTIPLIER
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
SOUND
 
GRAZER
 
PRONE_TO_RAGE
 
LAYS_EGGS
 
EGG_SIZE
 
CLUTCH_SIZE
 
VISION_ARC
 
INTELLIGENT
 
CAN_LEARN
 
SLOW_LEARNER
 
CAN_SPEAK
 
UTTERANCES
 
EQUIPS
 
ALL_ACTIVE
 
DIURNAL
 
NOCTURNAL
 
CREPUSCULAR
 
MATUTINAL
 
VESPERTINE
 
POWER
 
MEGABEAST
 
SEMIMEGABEAST
 
FEATURE_BEAST
 
TITAN
 
DEMON
 
UNIQUE_DEMON
 
NIGHT_CREATURE_HUNTER
 
NIGHT_CREATURE_BOGEYMAN
 
MEANDERER
 
MULTIPART_FULL_VISION
 
ALCOHOL_DEPENDENT
 
NOBREATHE
 
AMBUSHPREDATOR
 
LOCKPICKER
 
TRAPAVOID
 
NOT_BUTCHERABLE
 
MISCHIEVIOUS
 
MISCHIEVOUS
 
COOKABLE_LIVE
 
PATTERNFLIER
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_GUZZLER
 
FLEEQUICK
 
VERMINHUNTER
 
AT_PEACE_WITH_WILDLIFE
 
RETURNS_VERMIN_KILLS_TO_OWNER
 
HUNTS_VERMIN
 
DIVE_HUNTS_VERMIN
 
ADOPTS_OWNER
 
IMMOLATE
 
NO_SPRING
 
NO_SUMMER
 
NO_AUTUMN
 
NO_WINTER
 
LARGE_PREDATOR
 
BENIGN
 
SMALL_REMAINS
 
remains
 
REMAINS
 
SPECIFIC_FOOD
 
PLANT
 
CASTE_NAME
 
CASTE_COLOR
 
CASTE_GLOWCOLOR
 
REMAINS_COLOR
 
IMMOBILE
 
IMMOBILE_LAND
 
LIGHT_GEN
 
VERMIN_MICRO
 
NOT_LIVING
 
CANNOT_UNDEAD
 
NO_EAT
 
NO_DRINK
 
NO_UNIT_TYPE_COLOR
 
NO_SLEEP
 
COMMON_DOMESTIC
 
WAGON_PULLER
 
PACK_ANIMAL
 
FLIER
 
PET_EXOTIC
 
TRAINABLE
 
TRAINABLE_HUNTING
 
TRAINABLE_WAR
 
WEBBER
 
THICKWEB
 
WEBIMMUNE
 
MULTIPLE_LITTER_RARE
 
MAGMA_VISION
 
FIREIMMUNE
 
FIREIMMUNE_SUPER
 
FEMALE
 
MALE
 
NO_GENDER
 
ORIENTATION
 
LITTERSIZE
 
MAXAGE
 
GNAWER
 
DESCRIPTION
 
PETVALUE
 
PETVALUE_DIVISOR
 
BODY_SIZE
 
GRAVITATE_BODY_SIZE
 
CHANGE_BODY_SIZE_PERC
 
GAIT
 
NO_BUILD_UP
 
LAYERS_SLOW
 
STRENGTH
 
AGILITY
 
STEALTH_SLOWS
 
Unknown GAIT flag
 
WALK
 
SWIM
 
CRAWL
 
CLIMB
 
ATTACK_TRIGGER
 
MODVALUE
 
VIEWRANGE
 
BUILDINGDESTROYER
 
DIFFICULTY
 
NO_VEGETATION_PERTURB
 
GRASSTRAMPLE
 
SWIMS_LEARNED
 
SWIMS_INNATE
 
TRADE_CAPACITY
 
LAIR_HUNTER
 
LAIR_HUNTER_SPEECH
 
LAIR
 
LAIR_CHARACTERISTIC
 
HABIT
 
HABIT_NUM
 
TEST_ALL
 
BLOOD
 
SECRETION
 
CONTINUOUS
 
EXTREME_EMOTION
 
EXERTION
 
EGG_MATERIAL
 
CASTE_TILE
 
CASTE_SOLDIER_TILE
 
CASTE_GLOWTILE
 
CASTE_ALTTILE
 
CASTE_SOLDIER_ALTTILE
 
EXTRACT
 
MILKABLE
 
CONVERTED_SPOUSE
 
SPOUSE_CONVERTER
 
SPOUSE_CONVERSION_TARGET
 
MANNERISM_LAUGH
 
MANNERISM_SMILE
 
MANNERISM_WALK
 
MANNERISM_SIT
 
MANNERISM_BREATH
 
MANNERISM_POSTURE
 
MANNERISM_STRETCH
 
MANNERISM_EYELIDS
 
MANNERISM_FINGERS
 
MANNERISM_NOSE
 
MANNERISM_EAR
 
MANNERISM_HEAD
 
MANNERISM_EYES
 
MANNERISM_MOUTH
 
MANNERISM_HAIR
 
MANNERISM_KNUCKLES
 
MANNERISM_LIPS
 
MANNERISM_CHEEK
 
MANNERISM_NAILS
 
MANNERISM_FEET
 
MANNERISM_ARMS
 
MANNERISM_HANDS
 
MANNERISM_TONGUE
 
MANNERISM_LEG
 
VERMIN_BITE
 
PENETRATEPOWER
 
FISHITEM
 
VERMIN_NOROAM
 
VERMIN_NOFISH
 
VERMIN_NOTRAP
 
HOMEOTHERM
 
FIXED_TEMP
 
SKILL_RATE
 
SKILL_RUST_RATE
 
SKILL_LEARN_RATE
 
SKILL_RATES
 
SKILL_LEARN_RATES
 
SKILL_RUST_RATES
 
PHYS_ATT_RANGE
 
Attribute range not in increasing order, repaired
 
Attribute range less than
 
, repaired
 
Attribute range greater than
 
PHYS_ATT_RATES
 
PHYS_ATT_CAP_PERC
 
Attribute cap perc less than 100, set to 100
 
MENT_ATT_RANGE
 
MENT_ATT_RATES
 
MENT_ATT_CAP_PERC
 
TISSUE_LAYER_UNDER
 
TISSUE_LAYER_OVER
 
NORMAL
 
Unknown Body Group/Relation Token(s):
 
Unknown Body Part Position Token:
 
Tissue layer not added because no BP found:
 
SELECT_TISSUE_LAYER
 
PLUS_TISSUE_LAYER
 
BODY_DETAIL_PLAN
 
Body detail plan not found:
 
ARG1
 
ARG2
 
ARG3
 
ARG4
 
ARG5
 
SET_LAYER_TISSUE
 
TL_RELATIVE_THICKNESS
 
TL_CONNECTS
 
TL_MAJOR_ARTERIES
 
TL_HEALING_RATE
 
TL_VASCULAR
 
TL_PAIN_RECEPTORS
 
TISSUE_NAME
 
Tissue Definition
 
missing plural string
 
TISSUE_MATERIAL
 
RELATIVE_THICKNESS
 
HEALING_RATE
 
VASCULAR
 
PAIN_RECEPTORS
 
THICKENS_ON_STRENGTH
 
THICKENS_ON_ENERGY_STORAGE
 
ARTERIES
 
SCARS
 
STRUCTURAL
 
CONNECTIVE_TISSUE_ANCHOR
 
SETTABLE
 
SPLINTABLE
 
FUNCTIONAL
 
NERVOUS
 
THOUGHT
 
MUSCULAR
 
SMELL
 
HEAR
 
FLIGHT
 
BREATHE
 
SIGHT
 
CONNECTS
 
MAJOR_ARTERIES
 
INSULATION
 
COSMETIC
 
STYLEABLE
 
TISSUE_SHAPE
 
SUBORDINATE_TO_TISSUE
 
TISSUE_MAT_STATE
 
TISSUE_LEAKS
 
Tissue Template
 
TISSUE_TEMPLATE
 
Unrecognized Tissue Template Token:
 
LOCAL_PLANT_MAT
 
*** Error(s) finalizing the template
 
CV_NEW_TAG
 
CV_ADD_TAG
 
CV_REMOVE_TAG
 
CV_NEW_CTAG
 
CV_ADD_CTAG
 
CV_REMOVE_CTAG
 
CV_CONVERT_TAG
 
CV_CONVERT_CTAG
 
CVCT_MASTER
 
CVCT_TARGET
 
CVCT_REPLACEMENT
 
CREATURE_VARIATION
 
Unrecognized Creature Variation Token:
 
ADD_MATERIAL
 
needs 2 tokens:
 
ADD_TISSUE
 
BP_POSITION
 
needs 3 tokens:
 
BP_RELATION
 
needs 6 tokens:
 
BP_RELSIZE
 
BP_LAYERS
 
BP_LAYERS_UNDER
 
BP_LAYERS_OVER
 
Unrecognized Body Detail Plan Token:
 
chunk
 
chunks
 
creature_layer
 
[OBJECT:CREATURE]
 
[CREATURE:
 
UPPERBODY
 
LOWERBODY
 
HEAD
 
CON_CAT
 
CONTYPE
 
GRASP
 
STANCE
 
Unrecognized Creature Bodypart CONTYPE Token:
 
LIMB
 
THROAT
 
JOINT
 
SKELETON
 
UNDER_PRESSURE
 
TOTEMABLE
 
VERMIN_BUTCHER_ITEM
 
EMBEDDED
 
APERTURE
 
SMALL
 
INTERNAL
 
CIRCULATION
 
GUTS
 
RIGHT
 
LEFT
 
DIGIT
 
CONNECTOR
 
PREVENTS_PARENT_COLLAPSE
 
SOCKET
 
MOUTH
 
CATEGORY
 
DEFAULT_RELSIZE
 
: number capped at 32
 
INDIVIDUAL_NAME
 
Unrecognized Creature Bodypart Token:
 
Unrecognized Creature Body Token:
 
SOLID
 
LIQUID
 
POWDER
 
SOLID_POWDER
 
PASTE
 
SOLID_PASTE
 
PRESSED
 
SOLID_PRESSED
 
ALL_SOLID
 
Unrecognized Material State Token:
 
IN_WATER
 
IN_MAGMA
 
NO_WATER
 
NO_MAGMA
 
Unrecognized Location Hint Token:
 
MAJOR_CURSE
 
GREETING
 
CLEAN_SELF
 
CLEAN_FRIEND
 
FLEEING
 
NEGATIVE_SOCIAL_RESPONSE
 
TORMENT
 
Unrecognized Usage Hint Token:
 
TRAILING_DUST_FLOW
 
TRAILING_VAPOR_FLOW
 
TRAILING_GAS_FLOW
 
SOLID_GLOB
 
LIQUID_GLOB
 
SPATTER_POWDER
 
SPATTER_LIQUID
 
UNDIRECTED_GAS
 
UNDIRECTED_VAPOR
 
UNDIRECTED_DUST
 
WEB_SPRAY
 
DRAGONFIRE
 
FIREJET
 
FIREBALL
 
WEATHER_CREEPING_GAS
 
WEATHER_CREEPING_VAPOR
 
WEATHER_CREEPING_DUST
 
WEATHER_FALLING_MATERIAL
 
UNDIRECTED_ITEM_CLOUD
 
TRAILING_ITEM_FLOW
 
Unrecognized Breath Attack Token:
 
LAW_MAKING
 
LAW_ENFORCEMENT
 
RECEIVE_DIPLOMATS
 
MEET_WORKERS
 
MANAGE_PRODUCTION
 
TRADE
 
ACCOUNTING
 
ESTABLISH_COLONY_TRADE_AGREEMENTS
 
MAKE_INTRODUCTIONS
 
MAKE_PEACE_AGREEMENTS
 
MAKE_TOPIC_AGREEMENTS
 
COLLECT_TAXES
 
ESCORT_TAX_COLLECTOR
 
EXECUTIONS
 
TAME_EXOTICS
 
RELIGION
 
ATTACK_ENEMIES
 
PATROL_TERRITORY
 
MILITARY_GOALS
 
MILITARY_STRATEGY
 
UPGRADE_SQUAD_EQUIPMENT
 
EQUIPMENT_MANIFESTS
 
SORT_AMMUNITION
 
BUILD_MORALE
 
HEALTH_MANAGEMENT
 
Unrecognized Position Responsibility Token:
 
LOYALTY
 
FAMILY
 
FRIENDSHIP
 
TRUTH
 
CUNNING
 
ELOQUENCE
 
FAIRNESS
 
DECORUM
 
TRADITION
 
ARTWORK
 
COOPERATION
 
INDEPENDENCE
 
STOICISM
 
INTROSPECTION
 
SELF_CONTROL
 
TRANQUILITY
 
HARMONY
 
MERRIMENT
 
CRAFTSMANSHIP
 
MARTIAL_PROWESS
 
SKILL
 
HARD_WORK
 
SACRIFICE
 
COMPETITION
 
PERSEVERANCE
 
PERSEVERENCE
 
LEISURE_TIME
 
COMMERCE
 
ROMANCE
 
NATURE
 
PEACE
 
Unrecognized Value Token:
 
KILL_ENTITY_MEMBER
 
KILL_NEUTRAL
 
KILL_ENEMY
 
KILL_ANIMAL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_KILL
 
MAKE_TROPHY_SAME_RACE
 
MAKE_TROPHY_SAPIENT
 
MAKE_TROPHY_ANIMAL
 
KILL_PLANT
 
TORTURE_AS_EXAMPLE
 
TORTURE_FOR_INFORMATION
 
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
LYING
 
VANDALISM
 
TRESPASSING
 
THEFT
 
ASSAULT
 
SLAVERY
 
Unrecognized Ethic Action Token:
 
NOT_APPLICABLE
 
REQUIRED
 
ACCEPTABLE
 
PERSONAL_MATTER
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
ONLY_IF_SANCTIONED
 
MISGUIDED
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
Unrecognized Ethic Response Token:
 
ROAD
 
TUNNEL
 
BRIDGE
 
WALL
 
Unrecognized World Construction Token:
 
PANTHEON
 
REGIONAL_FORCE
 
Unrecognized Religion Token:
 
SPRING
 
SUMMER
 
AUTUMN
 
WINTER
 
Unrecognized Season Token:
 
AGRICULTURE
 
ANIMALS
 
BALANCE
 
BEAUTY
 
BIRTH
 
BLIGHT
 
BOUNDARIES
 
CAVERNS
 
CHAOS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
COURAGE
 
CRAFTS
 
CREATION
 
DANCE
 
DARKNESS
 
DAWN
 
DEATH
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
DUSK
 
DUTY
 
EARTH
 
FAME
 
FATE
 
FERTILITY
 
FESTIVALS
 
FIRE
 
FISH
 
FISHING
 
FOOD
 
FORGIVENESS
 
FORTRESSES
 
FREEDOM
 
GAMBLING
 
GAMES
 
GENEROSITY
 
HAPPINESS
 
HEALING
 
HOSPITALITY
 
HUNTING
 
INSPIRATION
 
JEALOUSY
 
JEWELS
 
JUSTICE
 
LABOR
 
LAKES
 
LAWS
 
LIES
 
LIGHT
 
LIGHTNING
 
LONGEVITY
 
LOVE
 
LUCK
 
LUST
 
MARRIAGE
 
MERCY
 
METALS
 
MINERALS
 
MISERY
 
MIST
 
MOON
 
MOUNTAINS
 
MUCK
 
MURDER
 
MUSIC
 
NIGHT
 
NIGHTMARES
 
OATHS
 
OCEANS
 
ORDER
 
PAINTING
 
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAIN
 
RAINBOWS
 
REBIRTH
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMORS
 
SALT
 
SCHOLARSHIP
 
SEASONS
 
SILENCE
 
SONG
 
STARS
 
STORMS
 
SUICIDE
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRAVELERS
 
TREACHERY
 
TREES
 
TRICKERY
 
TWILIGHT
 
VALOR
 
VICTORY
 
VOLCANOS
 
WATER
 
WEALTH
 
WEATHER
 
WIND
 
WISDOM
 
WRITING
 
YOUTH
 
Unrecognized Sphere Token:
 
STAY_ALIVE
 
MAINTAIN_ENTITY_STATUS
 
START_A_FAMILY
 
RULE_THE_WORLD
 
CREATE_A_GREAT_WORK_OF_ART
 
CRAFT_A_MASTERWORK
 
BRING_PEACE_TO_THE_WORLD
 
BECOME_A_LEGENDARY_WARRIOR
 
MASTER_A_SKILL
 
FALL_IN_LOVE
 
SEE_THE_GREAT_NATURAL_SITES
 
IMMORTALITY
 
Unrecognized Goal Token:
 
OWN_RACE
 
Unrecognized Art Facet Token:
 
TREE
 
SHAPE
 
ITEM
 
Unrecognized Art Image Element Token:
 
ART_IMAGE
 
COVERED
 
GLAZED
 
RINGS_HANGING
 
BANDS
 
SPIKES
 
ITEMSPECIFIC
 
THREAD
 
CLOTH
 
SEWN_IMAGE
 
PAGES
 
ILLUSTRATION
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
FORTRESS
 
MONUMENT
 
Unrecognized Site Token:
 
LAW_ENFORCE
 
TAX_ESCORT
 
ANIMATED
 
GHOST
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
DEITY
 
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
PLANT_GROWTH
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Fruit and Nuts
 
Garden Vegetables
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Graze
 
Guard
 
Alarm
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Go to Milk Station
 
Grab Shear Unit
 
Go to Shear Station
 
Lay Egg/Nest Box
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Attack Building
 
Start Bed Carry
 
Start Give Food Water
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
Chop
 
Detail
 
Gather Plant
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
Combat Training
 
Skill Demonstration
 
Individual Skill Drill
 
Guard Path
 
Harass
 
Site Walk
 
Site Walk to Building
 
Army Walk
 
Reunion
 
PRIMITIVE
 
FLOWERY
 
UGLY
 
BOUNDARY
 
NAME_CAVE
 
VIOLENT
 
WILD
 
ASSERTIVE
 
ARTIFICE
 
MYSTERY
 
LEADER
 
DOMESTIC
 
MYTHIC
 
FESTIVAL
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agricultural
 
animal
 
artistic
 
balanced
 
beautiful
 
birthing
 
blighted
 
delineated
 
cavernous
 
chaotic
 
charitable
 
child-like
 
coastal
 
consoling
 
courageous
 
crafted
 
created
 
dancing
 
dark
 
dawning
 
noon-time
 
deformed
 
depraved
 
disciplined
 
diseased
 
dreaming
 
dusklight
 
dutiful
 
earthen
 
familial
 
famous
 
fated
 
fertile
 
festive
 
fiery
 
fish
 
baked
 
forgiving
 
protected
 
free
 
gambling
 
playful
 
generous
 
happy
 
healing
 
hospitable
 
hunting
 
inspired
 
jealous
 
jeweled
 
just
 
laboring
 
rigid
 
deceitful
 
shining
 
electrical
 
long-lived
 
loving
 
loyal
 
lucky
 
lustful
 
married
 
merciful
 
metal
 
crystal
 
miserable
 
misty
 
moonlit
 
mountainous
 
muddy
 
murderous
 
lyrical
 
natural
 
nightmarish
 
sworn
 
oceanic
 
ordered
 
painted
 
peaceful
 
persuasive
 
leafy
 
poetic
 
pregnant
 
rainy
 
colorful
 
reborn
 
joyous
 
vengeful
 
flowing
 
lordly
 
whispering
 
sacrificial
 
salty
 
scholarly
 
seasonal
 
silent
 
cloudy
 
singing
 
wordy
 
starry
 
stormy
 
strong
 
hopeless
 
sunny
 
thieving
 
enslaved
 
thunderous
 
wicked
 
enterprising
 
traveling
 
treacherous
 
wooden
 
tricky
 
twilight
 
valorous
 
victorious
 
volcanic
 
warring
 
watery
 
wealthy
 
windy
 
wise
 
lettered
 
young
 
no sphere
 
farming
 
animals
 
balance
 
beauty
 
birth
 
blight
 
boundaries
 
caverns
 
chaos
 
charity
 
children
 
coasts
 
consolation
 
courage
 
crafts
 
creation
 
dance
 
darkness
 
deformity
 
depravity
 
discipline
 
disease
 
dreams
 
dusk
 
earth
 
fame
 
fate
 
fertility
 
festivals
 
fire
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
games
 
generosity
 
happiness
 
hospitality
 
inspiration
 
jealousy
 
jewels
 
justice
 
lakes
 
laws
 
lies
 
light
 
lightning
 
longevity
 
loyalty
 
luck
 
lust
 
marriage
 
mercy
 
metals
 
minerals
 
misery
 
mist
 
moon
 
mountains
 
muck
 
music
 
nightmares
 
oaths
 
oceans
 
painting
 
persuasion
 
plants
 
poetry
 
pregnancy
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
sacrifice
 
salt
 
scholarship
 
seasons
 
silence
 
song
 
speech
 
stars
 
storms
 
strength
 
suicide
 
thralldom
 
thunder
 
travelers
 
treachery
 
trees
 
trickery
 
truth
 
valor
 
victory
 
volcanos
 
water
 
wealth
 
wind
 
wisdom
 
writing
 
youth
 
agriculture
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
upper floors
 
lower floors
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
no architectural element
 
MOUNTAIN
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
Unrecognized Biome Token:
 
wives
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
youngest child
 
only child
 
paternal grandmother
 
paternal grandfather
 
maternal grandmother
 
maternal grandfather
 
older brother
 
older sister
 
older sibling
 
younger brother
 
younger sister
 
younger sibling
 
no relationship
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Glacier
 
Tundra
 
Grassland
 
Hills
 
FIRED_MAT
 
TOUGHNESS
 
ENDURANCE
 
RECUPERATION
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:
 
ANALYTICAL_ABILITY
 
FOCUS
 
WILLPOWER
 
CREATIVITY
 
INTUITION
 
PATIENCE
 
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
KINESTHETIC_SENSE
 
EMPATHY
 
SOCIAL_AWARENESS
 
Unrecognized Mental Attribute Token:
 
Unrecognized Body Part Flag Token:
 
FRONT
 
BACK
 
SIDES
 
BOTTOM
 
Unrecognized Body Part Position Token:
 
AROUND
 
SURROUNDED_BY
 
ABOVE
 
BELOW
 
IN_FRONT
 
BEHIND
 
CLEANS
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:
 
TYPE
 
TOKEN
 
BY_TYPE
 
BY_TOKEN
 
BY_CATEGORY
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
CLOSE_SET
 
DEEP_SET
 
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CURLY
 
CONVEX
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
DAILY
 
WEEKLY
 
MONTHLY
 
YEARLY
 
Unrecognized Appearance Modifier Rate Scale Token:
 
FADE
 
ROOT
 
Unrecognized Replacement Method Token:
 
MONOTONE
 
STRIPES
 
IRIS_EYE
 
SPOTS
 
PUPIL_EYE
 
MOTTLED
 
Unrecognized Pattern Token:
 
LAYER
 
STRANDS
 
FEATHERS
 
SCALES
 
CUSTOM
 
Unrecognized Tissue Shape Token:
 
DOMINANT_LESS
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:
 
REACHED_PEAK
 
ERA_CHANGE
 
ENDGAME_EVENT_1
 
ENDGAME_EVENT_2
 
FEATURE_DISCOVERY
 
STRUCK_DEEP_METAL
 
STRUCK_MINERAL
 
STRUCK_ECONOMIC_MINERAL
 
COMBAT_TWIST_WEAPON
 
COMBAT_LET_ITEM_DROP
 
COMBAT_START_CHARGE
 
COMBAT_SURPRISE_CHARGE
 
COMBAT_JUMP_DODGE_PROJ
 
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_DODGE
 
COMBAT_COUNTERSTRIKE
 
COMBAT_BLOCK
 
COMBAT_PARRY
 
COMBAT_CHARGE_COLLISION
 
COMBAT_CHARGE_DEFENDER_TUMBLES
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
COMBAT_CHARGE_ATTACKER_TUMBLES
 
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 
COMBAT_CHARGE_TANGLE_TOGETHER
 
COMBAT_CHARGE_TANGLE_TUMBLE
 
COMBAT_CHARGE_RUSH_BY
 
COMBAT_CHARGE_MANAGE_STOP
 
COMBAT_CHARGE_OBSTACLE_SLAM
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_TAKEDOWN
 
COMBAT_WRESTLE_THROW
 
COMBAT_WRESTLE_RELEASE_LOCK
 
COMBAT_WRESTLE_RELEASE_CHOKE
 
COMBAT_WRESTLE_RELEASE_GRIP
 
COMBAT_WRESTLE_STRUGGLE
 
COMBAT_WRESTLE_RELEASE_LATCH
 
COMBAT_WRESTLE_STRANGLE_KO
 
COMBAT_WRESTLE_ADJUST_GRIP
 
COMBAT_GRAB_TEAR
 
COMBAT_STRIKE_DETAILS
 
COMBAT_STRIKE_DETAILS_2
 
COMBAT_EVENT_ENRAGED
 
COMBAT_EVENT_STUCKIN
 
COMBAT_EVENT_LATCH_BP
 
COMBAT_EVENT_LATCH_GENERAL
 
COMBAT_EVENT_PROPELLED_AWAY
 
COMBAT_EVENT_KNOCKED_OUT
 
COMBAT_EVENT_STUNNED
 
COMBAT_EVENT_WINDED
 
COMBAT_EVENT_NAUSEATED
 
MIGRANT_ARRIVAL_NAMED
 
MIGRANT_ARRIVAL
 
DIG_CANCEL_WARM
 
DIG_CANCEL_DAMP
 
AMBUSH_DEFENDER
 
AMBUSH_RESIDENT
 
AMBUSH_THIEF
 
AMBUSH_THIEF_SUPPORT_SKULKING
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_MISCHIEVIOUS
 
AMBUSH_MISCHIEVOUS
 
AMBUSH_SNATCHER
 
AMBUSH_SNATCHER_SUPPORT
 
AMBUSH_AMBUSHER_NATURE
 
AMBUSH_AMBUSHER
 
AMBUSH_INJURED
 
AMBUSH_OTHER
 
AMBUSH_INCAPACITATED
 
FOUND_TRAP
 
CARAVAN_ARRIVAL
 
NOBLE_ARRIVAL
 
D_MIGRANTS_ARRIVAL
 
D_MIGRANT_ARRIVAL
 
D_MIGRANT_ARRIVAL_DISCOURAGED
 
D_NO_MIGRANT_ARRIVAL
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_ROBBED
 
MISCHIEF_LEVER
 
MISCHIEF_PLATE
 
MISCHIEF_CAGE
 
MISCHIEF_CHAIN
 
DIPLOMAT_ARRIVAL
 
LIAISON_ARRIVAL
 
TRADE_DIPLOMAT_ARRIVAL
 
CAVE_COLLAPSE
 
BIRTH_CITIZEN
 
BIRTH_ANIMAL
 
STRANGE_MOOD
 
MADE_ARTIFACT
 
NAMED_ARTIFACT
 
ITEM_ATTACHMENT
 
VERMIN_CAGE_ESCAPE
 
TRIGGER_WEB
 
MOOD_BUILDING_CLAIMED
 
ARTIFACT_BEGUN
 
MEGABEAST_ARRIVAL
 
FORT_POSITION_SUCCESSION
 
BERSERK_CITIZEN
 
MAGMA_DEFACES_ENGRAVING
 
ENGRAVING_MELTS
 
MASTERPIECE_ARCHITECTURE
 
MASTERPIECE_CONSTRUCTION
 
MASTER_ARCHITECTURE_LOST
 
MASTER_CONSTRUCTION_LOST
 
ADV_AWAKEN
 
ADV_SLEEP_INTERRUPTED
 
ADV_REACTION_PRODUCTS
 
CANCEL_JOB
 
ADV_CREATURE_DEATH
 
CITIZEN_DEATH
 
PET_DEATH
 
CITIZEN_MISSING
 
PET_MISSING
 
FALL_OVER
 
CAUGHT_IN_FLAMES
 
CAUGHT_IN_WEB
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_INTO_UNIT
 
LOSE_HOLD_OF_ITEM
 
REGAIN_CONSCIOUSNESS
 
FREE_FROM_WEB
 
PARALYZED
 
OVERCOME_PARALYSIS
 
NOT_STUNNED
 
EXHAUSTION
 
PAIN_KO
 
BREAK_GRIP
 
NO_BREAK_GRIP
 
BLOCK_FIRE
 
BREATHE_FIRE
 
SHOOT_WEB
 
PULL_OUT_DROP
 
STAND_UP
 
MARTIAL_TRANCE
 
MAT_BREATH
 
NIGHT_ATTACK_STARTS
 
NIGHT_ATTACK_ENDS
 
NIGHT_ATTACK_TRAVEL
 
GHOST_ATTACK
 
TRAVEL_SITE_DISCOVERY
 
TRAVEL_SITE_BUMP
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
MECHANISM_SOUND
 
CREATURE_STEALS_OBJECT
 
BODY_TRANSFORMATION
 
INTERACTION_ACTOR
 
INTERACTION_TARGET
 
UNDEAD_ATTACK
 
REGULAR_CONVERSATION
 
CONFLICT_CONVERSATION
 
STRANGE_RAIN_SNOW
 
STRANGE_CLOUD
 
SIMPLE_ANIMAL_ACTION
 
FLOUNDER_IN_LIQUID
 
TRAINING_DOWN_TO_SEMI_WILD
 
TRAINING_FULL_REVERSION
 
ANIMAL_TRAINING_KNOWLEDGE
 
SKIP_ON_LIQUID
 
DODGE_FLYING_OBJECT
 
FLAME_HIT
 
EMBRACE
 
BANDIT_EMPTY_CONTAINER
 
BANDIT_GRAB_ITEM
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
COMBAT_WRESTLE_CATCH_ATTACK
 
FAIL_TO_GRAB_SURFACE
 
LOSE_HOLD_OF_SURFACE
 
TRAVEL_COMPLAINT
 
LOSE_EMOTION
 
REORGANIZE_POSSESSIONS
 
PUSH_ITEM
 
DRAW_ITEM
 
STRAP_ITEM
 
GAIN_SITE_CONTROL
 
Unrecognized Announcement Token:
 
SINGULAR
 
PLURAL
 
Unrecognized Word Property Token:
 
NEATLY_COMBED
 
BRAIDED
 
DOUBLE_BRAIDS
 
PONY_TAILS
 
CLEAN_SHAVEN
 
STANDARD_HAIR_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_SIDEBURNS_SHAPINGS
 
Unrecognized Tissue Layer Shapings Token:
 
blob
 
quadruped
 
humanoid
 
silverfish
 
mayfly
 
dragonfly
 
damselfly
 
stonefly
 
earwig
 
grasshopper
 
cricket
 
stick insect
 
cockroach
 
termite
 
mantis
 
louse
 
thrips
 
aphid
 
cicada
 
assassin bug
 
wasp
 
hornet
 
tiger beetle
 
ladybug
 
weevil
 
darkling beetle
 
click beetle
 
firefly
 
scarab beetle
 
stag beetle
 
dung beetle
 
rhinoceros beetle
 
rove beetle
 
snakefly
 
lacewing
 
antlion larva
 
mosquito
 
flea
 
scorpionfly
 
caddisfly
 
butterfly
 
moth
 
caterpillar
 
maggot
 
spider
 
tarantula
 
scorpion
 
tick
 
mite
 
shrimp
 
lobster
 
crab
 
nematode
 
snail
 
slug
 
earthworm
 
leech
 
bristleworm
 
ribbon worm
 
flat worm
 
toad
 
frog
 
salamander
 
newt
 
alligator
 
crocodile
 
lizard
 
chameleon
 
iguana
 
gecko
 
skink
 
gila monster
 
monitor
 
serpent
 
viper
 
rattlesnake
 
cobra
 
python
 
anaconda
 
turtle
 
tortoise
 
pterosaur
 
dimetrodon
 
sauropod
 
theropod
 
iguanodont
 
hadrosaurid
 
stegosaurid
 
ceratopsid
 
ankylosaurid
 
duck
 
goose
 
swan
 
turkey
 
grouse
 
chicken
 
quail
 
pheasant
 
gull
 
loon
 
grebe
 
albatross
 
petrel
 
penguin
 
pelican
 
stork
 
vulture
 
flamingo
 
falcon
 
kestrel
 
condor
 
osprey
 
buzzard
 
eagle
 
harrier
 
kite
 
crane
 
dove
 
pigeon
 
parrot
 
cockatoo
 
cuckoo
 
nightjar
 
swift
 
hummingbird
 
kingfisher
 
hornbill
 
quetzal
 
toucan
 
woodpecker
 
lyrebird
 
thornbill
 
honeyeater
 
oriole
 
fantail
 
shrike
 
crow
 
raven
 
magpie
 
kinglet
 
lark
 
swallow
 
martin
 
bushtit
 
warbler
 
thrush
 
oxpecker
 
starling
 
mockingbird
 
wren
 
nuthatch
 
sparrow
 
tanager
 
cardinal
 
bunting
 
finch
 
titmouse
 
chickadee
 
waxwing
 
flycatcher
 
opossum
 
koala
 
wombat
 
kangaroo
 
sloth
 
anteater
 
armadillo
 
squirrel
 
marmot
 
beaver
 
gopher
 
mouse
 
porcupine
 
chinchilla
 
cavy
 
capybara
 
rabbit
 
hare
 
lemur
 
loris
 
monkey
 
hedgehog
 
shrew
 
mole
 
fruit bat
 
wolf
 
coyote
 
jackal
 
raccoon
 
coati
 
weasel
 
otter
 
badger
 
skunk
 
bear
 
panda
 
panther
 
mongoose
 
hyena
 
civet
 
walrus
 
pangolin
 
elephant
 
mammoth
 
horse
 
zebra
 
tapir
 
rhinoceros
 
warthog
 
hippopotamus
 
camel
 
llama
 
giraffe
 
deer
 
moose
 
antelope
 
sheep
 
goat
 
bison
 
buffalo
 
bull
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
Dabbling
 
Novice
 
Adequate
 
Competent
 
Skilled
 
Proficient
 
Talented
 
Adept
 
Expert
 
Professional
 
Accomplished
 
Master
 
High Master
 
Grand Master
 
Legendary
 
Mining
 
Wood Cutting
 
Carpentry
 
Bowmaking
 
Engraving
 
Masonry
 
Animal Training
 
Animal Caretaking
 
Fish Dissection
 
Animal Dissection
 
Fish Cleaning
 
Butchery
 
Trapping
 
Growing
 
Herbalism
 
Ambush
 
Swimming
 
Persuasion
 
Negotiation
 
Judging Intent
 
Appraisal
 
Organization
 
Record Keeping
 
Lying
 
Intimidation
 
Conversation
 
Comedy
 
Flattery
 
Consoling
 
Pacification
 
Tracking
 
Fishing
 
Furnace Operation
 
Strand Extraction
 
Soap Making
 
Potash Making
 
Lye Making
 
Wood Burning
 
Weaponsmithing
 
Armorsmithing
 
Metalsmithing
 
Gem Cutting
 
Gem Setting
 
Wood Crafting
 
Pottery
 
Wax Working
 
Stone Crafting
 
Metal Crafting
 
Glassmaking
 
Studying
 
Concentration
 
Discipline
 
Observation
 
Writing
 
Prose
 
Poetry
 
Reading
 
Speaking
 
Coordination
 
Balance
 
Leadership
 
Military Tactics
 
Teaching
 
Fighting
 
Archery
 
Wrestling
 
Biting
 
Striking
 
Kicking
 
Dodging
 
Sword
 
Mace
 
Hammer
 
Spear
 
Crossbow
 
Pike
 
Shield
 
Armor
 
Siege Engineering
 
Siege Operation
 
Pump Operation
 
Leatherworking
 
Tanning
 
Dyeing
 
Pressing
 
Beekeeping
 
Glazing
 
Bone Carving
 
Weaving
 
Brewing
 
Clothes Making
 
Milling
 
Threshing
 
Blowgun
 
Throwing
 
Machinery
 
Nature
 
Knife
 
Lash
 
Cooking
 
Alchemy
 
Building Design
 
Cheese Making
 
Milking
 
Shearing
 
Spinning
 
Misc. Object
 
Wound Dressing
 
Diagnostics
 
Surgery
 
Bone Setting
 
Suturing
 
Crutch-walking
 
Knapping
 
Climbing
 
Miner
 
Wood Cutter
 
Carpenter
 
Bowyer
 
Engraver
 
Mason
 
Animal Trainer
 
Animal Caretaker
 
Fish Dissector
 
Animal Dissector
 
Fish Cleaner
 
Butcher
 
Trapper
 
Grower
 
Herbalist
 
Ambusher
 
Swimmer
 
Persuader
 
Negotiator
 
Judge of Intent
 
Appraiser
 
Organizer
 
Record Keeper
 
Liar
 
Intimidator
 
Conversationalist
 
Comedian
 
Flatterer
 
Consoler
 
Pacifier
 
Tracker
 
Fisherman
 
Furnace Operator
 
Strand Extractor
 
Soaper
 
Potash Maker
 
Lye Maker
 
Wood Burner
 
Weaponsmith
 
Armorsmith
 
Metalsmith
 
Gem Cutter
 
Gem Setter
 
Wood Crafter
 
Potter
 
Wax Worker
 
Stone Crafter
 
Metal Crafter
 
Glassmaker
 
Student
 
Observer
 
Wordsmith
 
Writer
 
Poet
 
Reader
 
Speaker
 
Knapper
 
Leader
 
Teacher
 
Fighter
 
Archer
 
Wrestler
 
Biter
 
Striker
 
Kicker
 
Dodger
 
Axeman
 
Swordsman
 
Maceman
 
Hammerman
 
Spearman
 
Crossbowman
 
Pikeman
 
Bowman
 
Shield User
 
Armor User
 
Siege Engineer
 
Siege Operator
 
Pump Operator
 
Leatherworker
 
Tanner
 
Dyer
 
Presser
 
Beekeeper
 
Glazer
 
Bone Carver
 
Weaver
 
Brewer
 
Clothier
 
Miller
 
Thresher
 
Blowgunner
 
Thrower
 
Mechanic
 
Druid
 
Knife User
 
Lasher
 
Cook
 
Alchemist
 
Building Designer
 
Cheese Maker
 
Milker
 
Shearer
 
Spinner
 
Misc. Object User
 
Wound Dresser
 
Diagnostician
 
Surgeon
 
Bone Doctor
 
Suturer
 
Crutch-walker
 
Climber
 
ill-sized art actions (1):
 
ill-sized art actions (2):
 
ill-sized art actions (3):
 
ill-sized art actions (4):
 
ill-sized art actions (5):
 
ill-sized art actions (6):
 
LIQUID_COOKING
 
LIQUID_SCOOP
 
GRIND_POWDER_RECEPTACLE
 
GRIND_POWDER_GRINDER
 
MEAT_CARVING
 
MEAT_BONING
 
MEAT_SLICING
 
MEAT_CLEAVING
 
HOLD_MEAT_FOR_CARVING
 
MEAL_CONTAINER
 
LIQUID_CONTAINER
 
FOOD_STORAGE
 
HIVE
 
NEST_BOX
 
SMALL_OBJECT_STORAGE
 
TRACK_CART
 
HEAVY_OBJECT_HAULING
 
Unrecognized Tool Use Token:
 
SIMPLE_MOUND
 
SIMPLE_BURROW
 
LABYRINTH
 
SHRINE
 
WILDERNESS_LOCATION
 
Unrecognized Lair Token:
 
HAS_DOORS
 
Unrecognized Lair Characteristic Token:
 
GRIND_BONE_MEAL
 
COOK_BLOOD
 
GRIND_VERMIN
 
COOK_VERMIN
 
COOK_PEOPLE
 
COLLECT_TROPHIES
 
EAT_BONE_PORRIDGE
 
USE_ANY_MELEE_WEAPON
 
COLLECT_WEALTH
 
GIANT_NEST
 
Unrecognized Habit Token:
 
ALERT
 
PEACEFUL_INTERMITTENT
 
Unrecognized Creature Sound Token:
 
VOCALIZATION
 
Unrecognized Creature Sound Method Token:
 
Random Buffer Overload
 
data/init/d_init.txt
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
SHOW_EMBARK_TUNNEL
 
ALWAYS
 
FINDER
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
AUTOBACKUP
 
PATH_COST
 
WALKING_SPREADS_SPATTER_DWF
 
WALKING_SPREADS_SPATTER_ADV
 
TEMPERATURE
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
TESTING_ARENA
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
CHASM
 
PILLAR_TILE
 
TREE_ROOT_SLOPING
 
TREE_ROOTS
 
TREE_TRUNK_PILLAR
 
TREE_TRUNK_SLOPING
 
TREE_TRUNK_N
 
TREE_TRUNK_S
 
TREE_TRUNK_E
 
TREE_TRUNK_W
 
TREE_TRUNK_NW
 
TREE_TRUNK_NE
 
TREE_TRUNK_SW
 
TREE_TRUNK_SE
 
TREE_TRUNK_BRANCH_N
 
TREE_TRUNK_BRANCH_S
 
TREE_TRUNK_BRANCH_E
 
TREE_TRUNK_BRANCH_W
 
TREE_BRANCH_NS
 
TREE_BRANCH_EW
 
TREE_BRANCH_NW
 
TREE_BRANCH_NE
 
TREE_BRANCH_SW
 
TREE_BRANCH_SE
 
TREE_BRANCH_NSE
 
TREE_BRANCH_NSW
 
TREE_BRANCH_NEW
 
TREE_BRANCH_SEW
 
TREE_BRANCH_NSEW
 
TREE_BRANCHES
 
TREE_SMOOTH_BRANCHES
 
TREE_TWIGS
 
TREE_CAP_RAMP
 
TREE_CAP_PILLAR
 
TREE_CAP_WALL_N
 
TREE_CAP_WALL_S
 
TREE_CAP_WALL_E
 
TREE_CAP_WALL_W
 
TREE_CAP_WALL_NW
 
TREE_CAP_WALL_NE
 
TREE_CAP_WALL_SW
 
TREE_CAP_WALL_SE
 
TREE_CAP_FLOOR1
 
TREE_CAP_FLOOR2
 
TREE_CAP_FLOOR3
 
TREE_CAP_FLOOR4
 
TREE_ROOT_SLOPING_DEAD
 
TREE_ROOTS_DEAD
 
TREE_TRUNK_PILLAR_DEAD
 
TREE_TRUNK_SLOPING_DEAD
 
TREE_TRUNK_N_DEAD
 
TREE_TRUNK_S_DEAD
 
TREE_TRUNK_E_DEAD
 
TREE_TRUNK_W_DEAD
 
TREE_TRUNK_NW_DEAD
 
TREE_TRUNK_NE_DEAD
 
TREE_TRUNK_SW_DEAD
 
TREE_TRUNK_SE_DEAD
 
TREE_TRUNK_BRANCH_N_DEAD
 
TREE_TRUNK_BRANCH_S_DEAD
 
TREE_TRUNK_BRANCH_E_DEAD
 
TREE_TRUNK_BRANCH_W_DEAD
 
TREE_BRANCH_NS_DEAD
 
TREE_BRANCH_EW_DEAD
 
TREE_BRANCH_NW_DEAD
 
TREE_BRANCH_NE_DEAD
 
TREE_BRANCH_SW_DEAD
 
TREE_BRANCH_SE_DEAD
 
TREE_BRANCH_NSE_DEAD
 
TREE_BRANCH_NSW_DEAD
 
TREE_BRANCH_NEW_DEAD
 
TREE_BRANCH_SEW_DEAD
 
TREE_BRANCH_NSEW_DEAD
 
TREE_BRANCHES_DEAD
 
TREE_SMOOTH_BRANCHES_DEAD
 
TREE_TWIGS_DEAD
 
TREE_CAP_RAMP_DEAD
 
TREE_CAP_PILLAR_DEAD
 
TREE_CAP_WALL_N_DEAD
 
TREE_CAP_WALL_S_DEAD
 
TREE_CAP_WALL_E_DEAD
 
TREE_CAP_WALL_W_DEAD
 
TREE_CAP_WALL_NW_DEAD
 
TREE_CAP_WALL_NE_DEAD
 
TREE_CAP_WALL_SW_DEAD
 
TREE_CAP_WALL_SE_DEAD
 
TREE_CAP_FLOOR1_DEAD
 
TREE_CAP_FLOOR2_DEAD
 
TREE_CAP_FLOOR3_DEAD
 
TREE_CAP_FLOOR4_DEAD
 
TREE_TRUNK_NSE
 
TREE_TRUNK_NSW
 
TREE_TRUNK_NEW
 
TREE_TRUNK_SEW
 
TREE_TRUNK_NS
 
TREE_TRUNK_EW
 
TREE_TRUNK_NSEW
 
TREE_TRUNK_INTERIOR
 
TREE_TRUNK_NSE_DEAD
 
TREE_TRUNK_NSW_DEAD
 
TREE_TRUNK_NEW_DEAD
 
TREE_TRUNK_SEW_DEAD
 
TREE_TRUNK_NS_DEAD
 
TREE_TRUNK_EW_DEAD
 
TREE_TRUNK_NSEW_DEAD
 
TREE_TRUNK_INTERIOR_DEAD
 
TRACK_N
 
TRACK_S
 
TRACK_E
 
TRACK_W
 
TRACK_NS
 
TRACK_NE
 
TRACK_NW
 
TRACK_SE
 
TRACK_SW
 
TRACK_EW
 
TRACK_NSE
 
TRACK_NSW
 
TRACK_NEW
 
TRACK_SEW
 
TRACK_NSEW
 
TRACK_RAMP_N
 
TRACK_RAMP_S
 
TRACK_RAMP_E
 
TRACK_RAMP_W
 
TRACK_RAMP_NS
 
TRACK_RAMP_NE
 
TRACK_RAMP_NW
 
TRACK_RAMP_SE
 
TRACK_RAMP_SW
 
TRACK_RAMP_EW
 
TRACK_RAMP_NSE
 
TRACK_RAMP_NSW
 
TRACK_RAMP_NEW
 
TRACK_RAMP_SEW
 
TRACK_RAMP_NSEW
 
WOUND_COLOR_NONE
 
WOUND_COLOR_MINOR
 
WOUND_COLOR_INHIBITED
 
WOUND_COLOR_FUNCTION_LOSS
 
WOUND_COLOR_BROKEN
 
WOUND_COLOR_MISSING
 
IDLERS
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
SET_LABOR_LISTS
 
SKILLS
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
SPECIFIC_SEED_CAP
 
FORTRESS_SEED_CAP
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
STRICT_POPULATION_CAP
 
Unrecognized Init Option:
 
FATAL ERROR
 
Button
 
Set Building/Item Properties
 
Set Traffic Areas
 
  Dwarf Fortress Options 
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
= yes, other = no)
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
The region will be saved for later use, but consider retiring the fort
 
instead if it is not a lost cause.
 
The fortress will become part of the world.  You may reassume control later,
 
but the circumstances will not necessarily be as you leave them now.
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Game
 
Save Game
 
Key Bindings
 
Export Local Image
 
Music and Sound
 
Abandon the Fortress to Ruin
 
Abort Game
 
Succumb to the Invasion
 
Retire the Fortress (for the time being)
 
Give in to the Night
 
Finish Game
 
Retire at this location (or rest a while)
 
Give in to Starvation
 
(holding another's goods)
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL job pointer on load
 
NULL building pointer on load
 
NULL play building on load: id #
 
NULL displayed announcement
 
Site
 
Error 1
 
Error 2
 
Nuked Activity Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Building Reference (Party)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Breed Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):
 
NULL JOB ITEM (2):
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
Civ Zone
 
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
NULL Aid Requester
 
current
 
data/save/*.*
 
/world.sav
 
data/save/current/world.sav
 
  Dwarf Fortress Options: Save Game 
 
Initializing...
 
Checking directory structure...
 
Preliminary cleaning...
 
Offloading units...
 
Offloading art...
 
Opening file...
 
Characterizing raw data...
 
Allocating space...
 
Saving items...
 
Saving units...
 
Saving jobs...
 
Saving schedules...
 
Saving projectiles...
 
Saving buildings...
 
Saving machines...
 
Saving flow guides...
 
Saving effects...
 
Saving entities...
 
Saving local animal populations...
 
Saving events...
 
Saving mandates...
 
Saving work quotas...
 
Saving world events...
 
Saving coin information...
 
Saving squads...
 
Saving formations...
 
Saving activities...
 
Saving interactions...
 
Saving written content...
 
Saving identities...
 
Saving incidents...
 
Saving crimes...
 
Saving vehicles...
 
Saving armies...
 
Saving army controllers...
 
Saving tracking information...
 
Saving cultural identities...
 
Saving agreement...
 
Saving announcements...
 
Saving fortress information...
 
Saving world information...
 
Saving artifacts...
 
Saving active historical figures...
 
Saving adventure data...
 
Saving general information...
 
Closing file...
 
Finishing...
 
NO_FILE
 
data/help/
 
: Customize Nickname
 
: Customize Profession Name
 
: Done with string entry
 
: Abort string entry
 
This creature
 
is non-hostile.
 
is a skulking perpetrator of mischief.
 
is a minion of evil.
 
is a brutal enemy of your kind.
 
is of the wilderness.
 
is of the walking dead.
 
is opposed to the living.
 
has returned from beyond the grave.
 
is crazed!
 
is an invader.
 
is from the depths of the underworld.
 
is an uninvited guest.
 
is a current resident.
 
is from
 
is from a mysterious place.
 
Account:
 
Owned Objects:
 
Holdings:
 
Needs:
 
Chest
 
Demands:
 
Throne Room/Office
 
Bedroom
 
Dining Room
 
Tomb
 
Mandates:
 
Export of
 
Make
 
Complete
 
Jobs
 
Prohibited
 
: Thoughts and preferences
 
: Health
 
: Relationships
 
Set Follow Hotkey (
 
etc.):
 
: Kills
 
: Customize
 
[C:7:0:1]
 
The Kills of
 
ecwe
 
hlaas
 
/world.dat
 
** Loading Fortress **
 
** Loading Adventurer **
 
Repairing squad info for Unit #
 
  Dwarf Fortress: Load World 
 
Processing raw data...
 
Loading object files...
 
Languages...
 
Shapes...
 
Colors...
 
Patterns...
 
Material templates...
 
Inorganics...
 
Plants...
 
Tissue templates...
 
Items...
 
Buildings...
 
Body detail plans...
 
Creature bodies...
 
Creature variations...
 
Creatures...
 
Entities...
 
Reactions...
 
Interactions...
 
Sorting material templates...
 
Sorting inorganics...
 
Sorting plants...
 
Sorting tissue templates...
 
Sorting items...
 
Sorting buildings...
 
Sorting body detail plans...
 
Sorting creature bodies...
 
Sorting creature variations...
 
Sorting creatures...
 
Sorting entities...
 
Sorting languages...
 
Sorting descriptors...
 
Sorting reactions...
 
Sorting interactions...
 
Finalizing languages...
 
Finalizing descriptors...
 
Finalizing material templates...
 
Finalizing inorganics...
 
Finalizing plants...
 
Finalizing tissue templates...
 
Finalizing items...
 
Finalizing buildings...
 
Finalizing body detail plans...
 
Finalizing creature variations...
 
Finalizing creatures...
 
Finalizing entities...
 
Finalizing reactions...
 
Finalizing interactions...
 
Preparing material data...
 
Generating inorganics...
 
Generating plants...
 
Generating items...
 
Generating creatures...
 
Generating entities...
 
Generating interactions...
 
Finalizing generated objects...
 
Preparing text objects...
 
Preparing graphics...
 
Loading items...
 
Loading buildings...
 
Loading entities...
 
Loading coin information...
 
Loading map data...
 
Loading civilized populations...
 
Loading history...
 
Loading parameters...
 
Loading artifacts...
 
Loading active historical figures...
 
Loading squads...
 
Loading formations...
 
Loading activities...
 
Loading interactions...
 
Loading written content...
 
Loading identities...
 
Loading incidents...
 
Loading crimes...
 
Loading vehicles...
 
Loading armies...
 
Loading army controllers...
 
Loading tracking information...
 
Loading cultural identities...
 
Loading agreements...
 
Rebuilding temporary information...
 
Preparing game...
 
Failed!
 
  Dwarf Fortress Options: Load Game 
 
Loading units...
 
Loading jobs...
 
Loading schedules...
 
Loading projectiles...
 
Loading machines...
 
Loading flow guides...
 
Loading effects...
 
Loading local animal populations...
 
Loading events...
 
Loading mandates...
 
Loading work quotas...
 
Loading world events...
 
Loading announcements...
 
Loading fortress information...
 
Loading world information...
 
Loading adventure...
 
Loading general information...
 
Rebuilding more temporary information...
 
Preparing game screen...
 
Handling compatibility issues...
 
Unknown Type Error
 
Folder:
 
There are no active games.
 
Mine
 
Channel
 
Remove Up Stairs/Ramps
 
Upward Stairway
 
Downward Stairway
 
Up/Down Stairway
 
Upward Ramp
 
Chop Down Trees
 
Gather Plants
 
Smooth Stone
 
Engrave Stone
 
Carve Fortifications
 
Carve Track
 
Toggle Engravings
 
Remove Designation
 
unprepared
 
Plant Growth (?)
 
large pots/food storage
 
minecarts
 
wheelbarrows
 
other large tools
 
sand bags
 
Plant Cloth
 
Bone
 
Tooth
 
Horn
 
Pearl
 
Shell
 
Silk
 
Yarn
 
Amber
 
Coral
 
Green Glass
 
Clear Glass
 
Crystal Glass
 
Standard
 
Well-crafted
 
Finely-crafted
 
Superior Quality
 
Exceptional
 
Masterwork
 
Artifact
 
Fresh Raw Hide
 
Rotten Raw Hide
 
Coal
 
Potash
 
Pearlash
 
Soap
 
Allow Plant/Animal
 
Allow Non-Plant/Animal
 
Use Seed
 
Random
 
Seed
 
Use History Seed
 
Use Name Seed
 
Use Creature Seed
 
Embark Points
 
End Year
 
Population Cap After Civ Creation
 
No Cap
 
Site Cap After Civ Creation
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Year to Begin Checking Megabeast Percentage
 
Cull Unimportant Historical Figures
 
Reveal All Historical Events
 
Elevation
 
Rainfall
 
Temperature
 
Drainage
 
Volcanism
 
Savagery
 
Minimum
 
Maximum
 
X-Variance
 
Y-Variance
 
Elevation Mesh Size
 
2 x 2
 
4 x 4
 
8 x 8
 
16 x 16
 
32 x 32
 
Elevation Weighted Range (
 
Rain Mesh Size
 
Rain Weighted Range (
 
Drainage Mesh Size
 
Drainage Weighted Range (
 
Savagery Mesh Size
 
Savagery Weighted Range (
 
Temperature Mesh Size
 
Temperature Weighted Range (
 
Volcanism Mesh Size
 
Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Complete Edge Oceans
 
Minimum Volcano Number
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
No Beasts
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Attack Population Requirement
 
Titan Attack Exported Wealth Requirement
 
Titan Attack Created Wealth Requirement
 
Number of Demon Types
 
Number of Night Troll Types
 
Number of Bogeyman Types
 
Number of Vampire Curse Types
 
Number of Werebeast Curse Types
 
Number of Secret Types
 
Number of Regional Interaction Types
 
Number of Disturbance Interaction Types
 
Number of Evil Cloud Types
 
Number of Evil Rain Types
 
Generate Divine Materials
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Large Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial
 
Square Count
 
Region Count
 
Minimum Final
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Openness Min
 
Cavern Layer Openness Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Cavern Layer Water Min
 
Cavern Layer Water Max
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Z Levels Above Ground
 
Z Levels Above Layer 1
 
Z Levels Above Layer 2
 
Z Levels Above Layer 3
 
Z Levels Above Layer 4
 
Z Levels Above Layer 5
 
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Always
 
Only in Finder
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
Animals
 
Food
 
Furniture/Siege Ammo
 
Corpses
 
Refuse
 
Coins
 
Bars/Blocks
 
Gems
 
Finished Goods
 
Cloth
 
Weapons/Trap Comps
 
Additional Options
 
Unprepared Fish
 
Drink (Plant)
 
Drink (Animal)
 
Cheese (Plant)
 
Cheese (Animal)
 
Fruit/Leaves
 
Milled Plant
 
Bone Meal
 
Paste
 
Pressed Material
 
Extract (Plant)
 
Extract (Animal)
 
Misc. Liquid
 
Item Types
 
Body Parts
 
Skulls
 
Bones
 
Shells
 
Teeth
 
Horns/Hooves
 
Hair/Wool
 
Type
 
Other Materials
 
Stone/Clay
 
Metal
 
Bars: Other Materials
 
Bars: Metal
 
Blocks: Other Materials
 
Blocks: Metal
 
Blocks: Stone/Clay
 
Metal Ores
 
Economic
 
Other Stone
 
Rough Glass
 
Cut Glass
 
Rough Gem
 
Cut Gem
 
Thread (Metal)
 
Cloth (Metal)
 
Body
 
Head
 
Feet
 
Hands
 
Legs
 
Core Quality
 
Total Quality
 
: Toggle
 
: Scroll
 
: Enable
 
: Disable
 
Mill Products
 
Fats
 
Pastes
 
Liquids
 
Types
 
Corpse
 
Materials
 
Silk Thread
 
Yarn Thread
 
Metal Thread
 
Plant Thread
 
Silk Cloth
 
Yarn Cloth
 
Metal Cloth
 
Trap Comps
 
Qualities
 
Empty Cages
 
Empty Animal Traps
 
Prepared Food
 
Usable
 
Unusable
 
: Allow All
 
: Block All
 
: Permit
 
: Forbid
 
: View Biomes
 
Brush Radius
 
Smoothing Brush
 
Normal Brush
 
: Done
 
ELEV
 
TEMP
 
DRAIN
 
VOLC
 
(View)
 
Brush =
 
Painting
 
Not painting
 
Will be saved
 
Randomize at gen
 
: Type Value
 
: Nullify Value
 
: Decrease Value
 
: Increase Value
 
Range:
 
: Set Preset Field Values
 
  Export Local Image 
 
Your Units
 
Buildings
 
: Select
 
: Export Image
 
: Cancel
 
local_map
 
-param-
 
.txt
 
Created in DF
 
  Music and Sound Options 
 
Volume:
 
/255
 
=========
 
or left-click: Change volume. 
 
: Done.
 
  Relationships of
 
Spouse
 
Mother
 
Father
 
Lover
 
Child
 
Bonded
 
Friend
 
Grudge
 
Deity
 
Force
 
Object of Worship
 
Long-term Acquaintance
 
Passing Acquaintance
 
Hero
 
Considers Monster
 
Considers Brigand
 
Considers Bully
 
Considers Violent
 
Considers Psychotic
 
Good for Business
 
Friendly Terms
 
Considers Killer
 
Considers Murderer
 
Comrade
 
Member of Respected Group
 
Member of Hated Group
 
Enemy Fighter
 
Friendly Fighter
 
Loyal Soldier
 
: Back to Main
 
: Zoom
 
: View
 
  Workshop Profile 
 
Permitted Workers
 
: Permit All
 
: Min -
 
: Max -
 
[INITIAL_LOAD]
 
COLOR_PATTERN
 
CP_COLOR
 
PATTERN
 
Unrecognized Colored Pattern Token:
 
WORD
 
GEMS_USE_NOUN
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ_NOUN
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
Read
 
Encounter
 
Horseplay
 
Training
 
Brawl
 
Non-lethal
 
Lethal
 
No Quarter
 
Ally:
 
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
The peaceful town of
 
is threatened!  The forces of
 
are on the march. 
 
Commanded by
 
, they
 
The enemy
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
Legends speak of
 
an ancient
 
vault,
 
, where
 
wrested
 
power from the Underworld by invoking
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
The citizens of
 
are plagued by bandits.  The gang
 
has even sent some troublemakers to harass people right here in town.
 
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
In the rush of excitement, you've forgotten where you were going to go.
 
  A foolhardy soul might try to rescue the
 
children that have been kidnapped.
 
child that has been kidnapped.
 
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
  Perhaps some of your friends here have ideas.
 
  Perhaps some of your friends here can remind you.
 
for help.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
[DONE]
 
[MORE]
 
Would you like to take an action?
 
to view other pages)
 
Do not alter actions
 
What would you like to do?
 
Select your combat preferences.
 
- Current Attack Preference:
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
- Current Dodge Preference:
 
Move Around
 
Stand Ground
 
- Current Charge Defense:
 
Dodge Away
 
         
 
You have no companions.
 
Companion
 
Companions
 
   
 
Dead
 
Wrestle
 
Ground
 
Not visible
 
How quickly and quietly will you move?
 
Move
 
: Currently sneaking
 
: Not currently sneaking
 
Visual Stealth Factors
 
Light
 
Darkness
 
Low Light
 
Clear
 
Fog/Rain/Snow
 
By Obstacle
 
Open Area
 
In Vegetation
 
Non-Prone In Vegetation
 
Too Large For Vegetation
 
No Suitable Vegetation
 
Gargantuan Profile
 
Gigantic Profile
 
Huge Profile
 
Very Large Profile
 
Large Profile
 
Gargantuan Non-Prone Profile
 
Gigantic Non-Prone Profile
 
Huge Non-Prone Profile
 
Very Large Non-Prone Profile
 
Large Non-Prone Profile
 
Vanishing Profile
 
Minuscule Profile
 
Tiny Profile
 
Very Small Profile
 
Small Profile
 
Average Profile
 
Average Non-Prone Profile
 
Visual Stealth (w/o Skill)
 
Best Possible
 
Average
 
Poor
 
Awful
 
Terrible
 
Worst Possible
 
Quick movement and other actions decrease stealth.
 
to select.
 
Select your movement preferences.
 
- Current Swimming Preference:
 
When Possible
 
When Necessary
 
What would you like to do with
 
Where would you like to move?
 
Pick up how many? (0-
 
Pick
 
Get
 
Who will you talk to?
 
Start a new conversation
 
Continuing shouting
 
Ongoing conversation with
 
What will you say?
 
What will you say about the insurrection?
 
What will you say about the end of the insurrection?
 
What will you say about the site reclamation?
 
What will you say about the site's foundation?
 
What will you say about the group?
 
What will you say about the army?
 
What will you say about the failed occupation?
 
What will you say about the abduction?
 
What will you say about the incident?
 
What will you say about the occupation?
 
What will you say about the new leadership?
 
What will you say about the beast?
 
What will you say about the trouble?
 
What will you say about tribute agreement?
 
What will you say about the refusal to accept tribute?
 
What will you say about the refusal to give tribute?
 
What will you say about the peace agreement?
 
What will you say about the failed peace agreement?
 
What will you say about the tribute stoppage?
 
What will you say about the claim?
 
What will you say about the gang?
 
What will you say about the refugees?
 
What do you want?
 
What do you want to know?
 
Where do you want to go?
 
How will you respond to the position offer?
 
How will you respond to the adoption request?
 
What will you say about the journey?
 
What will you say about the conflict?
 
How will you ask?
 
How will you respond?
 
What will you say about the rescue?
 
What will you say about the conclusion of the agreement?
 
What will you say about the agreement?
 
What will you say about the trade?
 
What will you say about the surrounding area?
 
What will you say about the site?
 
What will you say about the structure?
 
How will you respond to the invocation?
 
How will you respond to the accusation?
 
How will you respond about your profession?
 
What will you say about your family?
 
How will you respond to the offer of tribute?
 
How will you respond to the tribute cancellation?
 
How will you respond to the offer of peace?
 
How will you respond to the demand for tribute?
 
How will you respond to the request to cease hostilities?
 
How will you respond to the demand to yield?
 
How will you respond to the request for directions?
 
How will you respond to the request for a guide?
 
: Select,
 
: Scroll (Page
 
Current choice's keywords:
 
Filter:
 
to view other pages
 
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Steam
 
Mist
 
An Ocean Wave
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Vapor
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
Item Cloud
 
A Fire
 
A Campfire
 
Track/Spoor:
 
broken vegetation
 
print
 
imprint
 
right
 
left
 
unintelligible
 
/yours or companion's
 
Stagnant salt water [
 
Stagnant water [
 
Salt water [
 
Water [
 
Lava [
 
Magma [
 
A spattering of
 
A smear of
 
A pool of
 
A thin layer of
 
A small pile of
 
A pile of
 
A dusting of
 
The vegetation is heavily damaged here.
 
The vegetation is bent here.
 
The vegetation has been slightly perturbed here.
 
The vegetation is broken here.
 
thick
 
light
 
faint
 
deep
 
shallow
 
vague
 
imprint in the
 
is here.
 
This is an unintelligible mess.
 
The signs lead north.
 
The signs lead south.
 
The signs lead east.
 
The signs lead west.
 
The signs lead northeast.
 
The signs lead northwest.
 
The signs lead southeast.
 
The signs lead southwest.
 
They belong to you or a companion.
 
What do you want to aim for?
 
to view other pages.
 
cancels.
 
Impossible strike
 
Difficult strike
 
Tricky strike
 
Normal strike
 
Easy strike
 
Easier strike
 
Simple strike
 
can only graze
 
can't land squarely
 
can't quite connect
 
fairly solid
 
square
 
very square
 
direct hit
 
to go back.
 
Impossible
 
Difficult
 
Tricky
 
Normal
 
Easy
 
Easier
 
Simple
 
VVSlow
 
V Slow
 
Slow
 
Fast
 
V Fast
 
strike
 
No quick attack: enraged
 
Quick attack: faster to strike and recover, but not powerful
 
No heavy attack: enraged
 
Heavy attack: slower to strike and recover, but hits harder
 
Forced wild attack: enraged
 
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 
No precise attack: enraged
 
Precise attack: very slow to strike, improved accuracy
 
No charge attack: no target
 
No charge attack: you are on the ground
 
No charge attack: you are mounted
 
No charge attack: you are chained
 
No charge attack: you are in uncontrolled flight
 
No charge attack: you are on a vehicle
 
No charge attack: you are on a projectile
 
No charge attack: you are climbing
 
No charge attack: target is on the ground
 
No charge attack: target is mounted
 
No charge attack: target is chained
 
No charge attack: target is in uncontrolled flight
 
No charge attack: target is on a vehicle
 
No charge attack: target is on a projectile
 
No charge attack: target is climbing
 
No charge attack: target shares your location
 
No charge attack: target's location inaccessible
 
Charge attack: move toward your opponent
 
Multi-attack: choose another simultaneous action afterward
 
Really attack
 
confirms. 
 
aborts.
 
Which creature will you attack? 
 
pages)
 
You are fighting
 
Parry
 
Block
 
Parry (
 
Block (
 
Dodge (
 
Select
 
selected
 
adjacent only
 
own tile only
 
, range
 
, disturber only
 
move
 
done,
 
remove last
 
cancel,
 
pages
 
cancel
 
this location
 
Who will you shoot? 
 
fires. 
 
Who will you target? 
 
throws. 
 
fires.
 
throws.
 
Move to a creature or press
 
to shoot this direction.
 
to throw this direction.
 
: cannot see dawn.
 
: until dawn.
 
: sleep.
 
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for
 
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for
 
aborts. 
 
changes hours.
 
You fail to grab the
 
CUSTOM_LAW_MAKER
 
lord
 
lords
 
lady
 
ladies
 
lord consort
 
lords consort
 
lady consort
 
ladies consort
 
hearthperson
 
hearthpeople
 
cannot jump.
 
You cannot jump while swimming.
 
You cannot jump while prone.
 
You cannot jump while in the air.
 
You are too injured to jump.
 
You cannot jump while wrestling.
 
There are no visible tracks or other signs, aside from yours.
 
There are no visible tracks or other signs.
 
You've already searched this area recently.
 
You've found a colony of
 
and another small creature.
 
and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You assume a submissive posture.
 
You no longer assume a submissive posture.
 
You strap
 
to your
 
You draw
 
with your
 
You do not have a free grasp for
 
You have nothing left to draw or put away.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
Things smell bad when you are dead.
 
You smell
 
on the wind.
 
You aren't picking up any odor in particular.
 
There is no sunlight when you are dead.
 
The sky is alive with vortices of purple light and dark, boiling clouds.
 
The area gives off a sickly light.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is warm.
 
It is cool.
 
It is freezing.
 
You've lost track of time since your death.
 
It is the
 
You are still surrounded by cackling.
 
You don't feel safe enough to travel.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are dying of thirst.
 
You can't travel because you are starving to death.
 
You can't travel because you are swimming.
 
You must move away from the water before you can travel.
 
You must come down from the mountains before you can travel.
 
You can't travel until you stop riding this vehicle.
 
You can't travel until you stop riding this projectile.
 
You cannot travel until you leave this site.
 
You need a free grasp to climb.
 
You are too injured to climb.
 
cannot climb.
 
You cannot climb while prone.
 
You need a free grasp to hold the terrain.
 
You are too injured to hold the terrain.
 
cannot hold the terrain.
 
The webs make it impossible to stand.
 
You are too tired to stand.
 
You can't stand up -- somebody is in the way.
 
You must
 
You can't travel until you emerge from underground or enter a tunnel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the river before you can travel.
 
to return to arena.
 
(still)
 
(moving
 
You have reached the summit of
 
You are deceased.  Press
 
to finish.
 
Unconscious
 
Stunned
 
Dizzy
 
Exhausted
 
Sleep!
 
Over-Exert
 
Tired
 
V Drowsy
 
Drowsy
 
Drowning
 
Winded
 
In Air
 
Flying
 
Nauseous
 
Thirsty!
 
Thirsty
 
Dhyd
 
Thir
 
Stvg
 
Hung
 
Mortal Wound
 
In Flight
 
Paralyzed
 
Webbed
 
On Ground
 
Numb
 
Bleeding!
 
Bleeding
 
Pale
 
Faint
 
Fever
 
Pain
 
ClmSk
 
Climb
 
Snk
 
Spd
 
Sneak
 
Speed
 
Done/
 
Overthrow/
 
Guide/
 
Rescue/
 
Aid Rescue/
 
Adventure/
 
Bound Service/
 
World Joining Agreement
 
Order:DriveOff/
 
Order:Trouble/
 
Unknown
 
Overthrow Agreement
 
Guide Agreement
 
Rescue Agreement
 
Aid Rescue Agreement
 
Adventuring Agreement
 
Bound Servitude
 
agreed to join
 
in insurrection against
 
thereby freeing
 
agreed to guide
 
somebody unknown
 
in order to be brought safely away from
 
in order to rescue
 
agreed to adventure with
 
wherever the journey might lead
 
was bound to serve
 
by invocation of True Name
 
Agreement concluded
 
Drive
 
from
 
Cause trouble for
 
An order from
 
Finish reporting in
 
Complete: report back
 
Not yet completed
 
Events
 
Agreements
 
People
 
Sites
 
Groups
 
Regions
 
Bestiary
 
: Toggle map/info
 
: Recenter on selected
 
: Recenter on current location
 
: Toggle line
 
: Filter on
 
: Filter
 
: Filter on _
 
Wrestle
 
The Wrestling of
 
Latch
 
Grasp
 
JLock
 
Choke
 
to scroll.
 
Wrestle using
 
Lock
 
Choke
 
Take-down by
 
Throw by
 
Pinch
 
Gouge
 
Break
 
Release joint lock of
 
Release choke of
 
Release grip of
 
Loosen joint lock of
 
Loosen choke of
 
Break grip of
 
Shake
 
Strangle
 
Grab
 
attacks. 
 
goes back. 
 
selects. 
 
scrolls.
 
Deceased
 
Abysmal
 
Very Low
 
Below Average
 
Above Average
 
High
 
Superior
 
Super
 
Strength
 
Agility
 
Toughness
 
Endurance
 
Recuperation
 
Disease Resistance
 
Analytical Ability
 
Focus
 
Willpower
 
Creativity
 
Intuition
 
Patience
 
Memory
 
Linguistic Ability
 
Spatial Sense
 
Musicality
 
Kinesthetic Sense
 
Empathy
 
Social Awareness
 
Very small
 
Small
 
Average-sized
 
Large
 
Very large
 
for a
 
Sneak:
 
Speed:
 
Enraged at all enemies!
 
In a martial trance!
 
Throwing a tantrum!
 
On the Ground
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Completely Numb
 
Partially Numb
 
Slightly Numb
 
Heavy Bleeding
 
Extreme Pain
 
Slumberous
 
Very Drowsy
 
Dehydrated
 
Starving
 
Very Hungry
 
Hungry
 
: View Attributes
 
: View Skills
 
: Desc
 
: View Wr
 
: Cust
 
[C:5:0:1]
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container?
 
Where would you like to put the
 
Your Inventory
 
to view other pages. 
 
when done.
 
There is nothing to do with
 
You empty the
 
You take out the
 
You don't have a suitable container.
 
You put the
 
into the
 
You eat the
 
You drink the
 
is too salty.
 
is too hot.
 
is too cold.
 
You lick the
 
No.  That's disgusting.
 
You are too full.
 
You empty
 
You drop
 
You pick
 
picks
 
up the
 
and put it in
 
and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
No recent announcements.
 
Announcements
 
You've located a
 
right under you
 
above and
 
below and
 
to the
 
says:  "
 
says, "
 
Sewer Access
 
Tree House
 
The Home Tree
 
Shaping Tree
 
Market Tree
 
Civic Mound
 
Castle Mound
 
Drinking Mound
 
Abandoned shop
 
Food imports
 
Clothing imports
 
General imports
 
Cloth shop
 
Leather shop
 
Woven clothing shop
 
Leather clothing shop
 
Bone carver's shop
 
Gem cutter's shop
 
Weaponsmith's shop
 
Bowyer's shop
 
Blacksmith's shop
 
Tavern
 
Armorsmith's shop
 
Metal craft shop
 
Leather goods shop
 
Carpenter's shop
 
Stone furniture shop
 
Metal furniture shop
 
Warehouse
 
Fortress Entrance
 
Trenches
 
Empty market
 
Imported goods market
 
Imported food market
 
Imported clothing market
 
Meat market
 
Fruit and vegetable market
 
Cheese market
 
Processed goods market
 
Underground Fortress
 
Underground Farms
 
Underground Stair
 
Hillocks
 
Houses
 
Hillock
 
House
 
Abandoned hillocks
 
Abandoned houses
 
Abandoned hillock
 
Abandoned house
 
Ruined hillocks
 
Ruined houses
 
Ruined hillock
 
Ruined house
 
No significant structures
 
Offloading site...
 
Strongest Odor:
 
Death
 
Dehydratd
 
: Stop
 
: Sneak
 
: Map
 
: Log
 
: Sleep
 
: Tracks
 
: Clouds
 
You have discovered a
 
You cannot travel through the
 
There is a
 
here.
 
- Raise the bucket
 
- Lower the bucket
 
You raise the bucket.
 
You lower the bucket.
 
- Pull it
 
You pull the lever.
 
There is a locked
 
- Break it in
 
- Pick the lock
 
You break the hatch in!
 
The hatch is operated by a remote mechanism.  You cannot proceed.
 
You pick the lock!
 
- Bash it down
 
You bash the door down!
 
Create Your Character
 
Race:
 
Peasant
 
Demigod
 
outsider
 
: Status
 
: Select 
 
: Options/Abort
 
Skill remaining:
 
Attributes remaining:
 
: Done   
 
: Back
 
to change
 
Name:
 
: Abort
 
Background:
 
: Background
 
Locally Important
 
: Enter First Name
 
: Customize Name
 
: Random Name
 
: Become
 
: Go!
 
** Unretiring Adventurer **
 
** Starting Adventurer **
 
invalid lair entrance
 
Dawn is breaking.
 
It is noon.
 
Night is falling.
 
You struggle for
 
You cannot see.
 
You cannot read.
 
You read
 
It has no writing.
 
The pages are blank.
 
It has no pages.
 
You pull out
 
Fill
 
stagnant
 
salt
 
Heat
 
near lava
 
near magma
 
near burning trunk
 
near burning branches
 
near burning twigs
 
near burning cap
 
near fire
 
near campfire
 
You fill your
 
is empty.
 
It won't fit in your
 
Your
 
is already full.
 
You heat the
 
to no effect.
 
is hot enough already.
 
Suck
 
Drink
 
Eat
 
Ignite
 
Make Campfire (
 
You don't feel safe enough to make a campfire.
 
You make a campfire.
 
The steam around the vegetation stops you from setting the fire.
 
The vegetation is submerged.
 
The vegetation is too wet.
 
You set a fire.
 
Attack error
 
Interact with
 
Push
 
Ride
 
, push off toward
 
Guide
 
Charge
 
Move to
 
/Air
 
/Water
 
Lava
 
Magma
 
Climb to
 
holding
 
releasing hold
 
Hang from
 
Hold
 
Release hold on
 
Attack
 
Jump
 
Push Object
 
Hold
 
Release
 
Unsteady
 
Suck Blood
 
Talk
 
Parry
 
Block
 
Dodge
 
Recover
 
Stand Up
 
Lie Down
 
and more
 
to act
 
Tracks Visible:
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
Can I help you with something?
 
You cannot rest until you leave this site.
 
You don't feel safe enough to rest.
 
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't rest until you've stopped the bleeding.
 
You can't rest because you can't breathe.
 
You can't rest because you are drowning.
 
You can't rest because you are dying of thirst.
 
You can't rest because you are starving to death.
 
You can't rest because you are swimming.
 
You can't rest until you are on a stable surface.
 
in play interaction
 
You
 
yourself
 
Shout out to everybody
 
The Void
 
, Deity
 
, Force
 
Charging
 
Moving
 
(above)
 
(below)
 
upward
 
downward
 
Remote:
 
Distant:
 
Starting:
 
Incoming:
 
IMMINENT:
 
Recovering from attacking
 
Attacking
 
with wrestling
 
with grab
 
quick
 
heavy
 
wild
 
precise
 
, aiming for
 
Jumping
 
Pushing Object
 
Holding terrain
 
Releasing hold on terrain
 
Regaining balance
 
Sucking Blood
 
Working
 
Talking
 
Parrying
 
Blocking
 
Recovering from deflection
 
Standing Up
 
Lying Down
 
You are a wanderer of the wilderness.
 
Your wanderings have led you to
 
, a
 
.  You are a stranger here.
 
You are a newly-minted
 
of the great
 
.  Destiny is calling!
 
You are a peasant in
 
, and you have never strayed far from home.
 
  You are a
 
n ardent
 
faithful
 
casual
 
dubious
 
worshipper of
 
, the
 
goddess
 
deity
 
, the force
 
which permeates
 
Reunion/
 
Death/You
 
Death/
 
ProdViol
 
ExpViol
 
JobViol
 
SlowLabor
 
Murder
 
Disorder
 
BuildDest
 
Vandalism
 
Theft
 
Robbery
 
Blood-drinking
 
YieldDemand/
 
Attack/
 
Escalation/
 
Beast/
 
Group/
 
Tribute/
 
NoTribute/
 
Peace/
 
NoPeace/
 
Harass/
 
Leave/
 
Flee/
 
Abandon/
 
Insurrection
 
Overthrow
 
Failed
 
Crushed
 
Reclaimed/
 
Founded/
 
Reclaiming/
 
Founding/
 
Invasion/
 
Occupation/
 
Abduction/You
 
Abduction/
 
Civilization
 
Site Government
 
Vessel Crew
 
Migrating Group
 
Nomadic Group
 
Religion
 
Military Unit
 
Outcast
 
, Dead
 
Enemy
 
Criminal
 
Devoted
 
Loyal
 
Aligned
 
Affiliated
 
Associated
 
member
 
mercenary
 
slave
 
Former
 
member
 
mercenary
 
slave
 
prisoner
 
Mountain
 
Temperate Freshwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
Died in the year
 
deity
 
This person is
 
and your military commander
 
This person is one of the
 
and your military subordinate
 
alongside you
 
You have known this person your entire life.
 
You have known this person since
 
birth.
 
You have known each other your entire lives.
 
You last spoke
 
You have heard this name suggested as a potential guide to faraway places.
 
You worship this figure.
 
This is your lover.
 
This is your prisoner.
 
This is your jailor.
 
This is your master.
 
This is your apprentice.
 
This is your traveling companion.
 
This is your
 
You have recently encountered one of these creatures.
 
You have encountered these creatures in the past but not recently.
 
You have only heard tell of these creatures.
 
You have killed
 
of these creatures.
 
This creature can be found in
 
This creature lives in
 
This creature dwells underground.
 
This event occurred on the
 
in the year
 
Your reunion with
 
The reunion of
 
Your death
 
The death of
 
The insurrection
 
The occupation of
 
Your abduction
 
The abduction of
 
Following
 
  Saving... 
 
  Stockpile Settings 
 
  Items Desired/Kept By Vehicle 
 
Disconnected Build Overflow
 
SOAP
 
  Select Item:
 
Points Remaining 
 
  Select Item 
 
to select. 
 
to abort.
 
scroll.  Type in parts of the name to narrow your search.
 
slabs engraved
 
Slab engraved
 
No slabs engraved
 
Entombed and memorialized
 
Memorialized
 
Entombed
 
Ghost
 
Not memorialized
 
Weapons and Ammunition
 
Furniture
 
Siege Equipment
 
Other Objects
 
Metal Clothing
 
Engrave Memorial Slab
 
Main
 
Siege Engines
 
Traps/Levers
 
Workshops
 
Furnaces
 
Wall/Floor/Stairs/Track
 
Machine Components
 
Track
 
Building Placement Distance Overflow
 
%s: %s
 
Error
 
Fatal error
 
Unable to create texture!
 
INIT FAILED!
 
New window size:
 
Font size:
 
Resizing grid to
 
Resizing font to
 
Dwarf Fortress
 
data/art/icon.png
 
SDL initialization failure, trying windowed mode
 
SDL initialization failure
 
Requested single-buffering not available
 
OpenGL
 
Resetting textures
 
EMERGENCY: Unknown case in async_wait
 
TEXT not supported on windows
 
PRINT_MODE
 
data/init/interface.txt
 
Error Initializing Text:
 
list<T> too long
 
deque<T> too long
 
invalid map/set<T> iterator
 
map/set<T> too long
 
Space
 
Shift+
 
Ctrl+
 
Alt+
 
SDL+
 
Button
 
REPEAT_NOT
 
REPEAT_SLOW
 
REPEAT_FAST
 
REPEAT_BROKEN
 
Loading bindings from
 
not found, or I/O error encountered
 
[BIND:*:*]
 
[SYM:*:*]
 
[KEY:*]
 
[BUTTON:*:*]
 
Broken repeat request:
 
Unknown SDLKey:
 
Broken unicode:
 
Broken button (should be [BUTTON:#:#]):
 
Unknown binding:
 
Saving bindings to
 
.partial
 
for writing
 
Failed to open
 
I/O error while writing keyboard mapping
 
[BIND:
 
[KEY:
 
[SYM:
 
[BUTTON:
 
Missing binding displayed:
 
NO BINDING
 
I/O error while loading macro
 
End of macro
 
End of group
 
Binding name unknown while loading macro:
 
Binding missing while loading macro:
 
Quantity not numeric or Unexpected tab(s) while loading macro:
 
data/init/macros/*.mak
 
data/init/macros/
 
.mak
 
CHEESE_MAT
 
Crafts
 
Logs
 
TISSUE_STYLE
 
TS_MAINTAIN_LENGTH
 
TS_PREFERRED_SHAPING
 
DIGGER
 
TRANSLATION
 
CIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
 
SIEGER
 
AMBUSHER
 
LAYER_LINKED
 
BABYSNATCHER
 
ITEM_THIEF
 
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
SITE_GUARDIAN
 
CURRENCY_BY_YEAR
 
METAL_PREF
 
GEM_PREF
 
STONE_PREF
 
DIVINE_MAT_WEAPONS
 
DIVINE_MAT_ARMOR
 
DIVINE_MAT_CRAFTS
 
DIVINE_MAT_CLOTHING
 
WOOD_WEAPONS
 
WOOD_ARMOR
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
INDOOR_WOOD
 
OUTDOOR_WOOD
 
INDOOR_ORCHARDS
 
OUTDOOR_ORCHARDS
 
INDOOR_GARDENS
 
OUTDOOR_GARDENS
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
UNDEAD_CANDIDATE
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
LOCAL_BANDITRY
 
BANDITRY
 
START_BIOME
 
EXCLUSIVE_START_BIOME
 
SETTLEMENT_BIOME
 
BIOME_SUPPORT
 
MERCHANT_NOBILITY
 
SKULKING
 
GEM_SHAPE
 
STONE_SHAPE
 
PERMITTED_JOB
 
PERMITTED_BUILDING
 
PERMITTED_REACTION
 
WORLD_CONSTRUCTION
 
WILL_ACCEPT_TRIBUTE
 
BUILDS_OUTDOOR_FORTIFICATIONS
 
BUILDS_OUTDOOR_TOMBS
 
ETHIC
 
VALUE
 
WANDERER
 
MAX_STARTING_CIV_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
ACTIVE_SEASON
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_TRADE
 
PROGRESS_TRIGGER_POP_SIEGE
 
PROGRESS_TRIGGER_PROD_SIEGE
 
PROGRESS_TRIGGER_TRADE_SIEGE
 
DEFAULT_SITE_TYPE
 
LIKES_SITE
 
TOLERATES_SITE
 
USE_ANY_PET_RACE
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ADVENTURE_TIER
 
SELECT_SYMBOL
 
REMAINING
 
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
VARIABLE_POSITIONS
 
SITE_VARIABLE_POSITIONS
 
LAND_HOLDER_TRIGGER
 
POSITION
 
CONQUERED_SITE
 
REQUIRES_MARKET
 
ELECTED
 
has negative foreground color, set to 7
 
has foreground color > 7, set to 7
 
has negative background color, set to 0
 
has background color > 7, set to 0
 
has invalid brightness value (must be 0 or 1), set to 0
 
has equal foreground/background colors without brightness, background set to 0
 
EXECUTION_SKILL
 
SPECIAL_BURIAL
 
FLASHES
 
BRAG_ON_KILL
 
CHAT_WORTHY
 
DO_NOT_CULL
 
RULES_FROM_LOCATION
 
MENIAL_WORK_EXEMPTION
 
MENIAL_WORK_EXEMPTION_SPOUSE
 
SLEEP_PRETENSION
 
PUNISHMENT_EXEMPTION
 
KILL_QUEST
 
QUEST_GIVER
 
ALLOWED_CREATURE
 
ALLOWED_CLASS
 
REJECTED_CREATURE
 
REJECTED_CLASS
 
GENDER
 
MILITARY_SCREEN_ONLY
 
EXPORTED_IN_LEGENDS
 
DETERMINES_COIN_DESIGN
 
SUCCESSION
 
BY_HEIR
 
BY_POSITION
 
APPOINTED_BY
 
REPLACED_BY
 
REQUIRES_POPULATION
 
PRECEDENCE
 
: Negative precedence changed to zero
 
: Precedence exceeding
 
capped
 
LAND_HOLDER
 
RESPONSIBILITY
 
COMMANDER
 
AS_NEEDED
 
LAND_NAME
 
NAME_MALE
 
NAME_FEMALE
 
SPOUSE_MALE
 
SPOUSE_FEMALE
 
REQUIRED_BOXES
 
: REQUIRED_BOXES negative, set to 0
 
: REQUIRED_BOXES exceeds 100, capped
 
REQUIRED_CABINETS
 
: REQUIRED_CABINETS negative, set to 0
 
: REQUIRED_CABINETS exceeds 100, capped
 
REQUIRED_RACKS
 
: REQUIRED_RACKS negative, set to 0
 
: REQUIRED_RACKS exceeds 100, capped
 
REQUIRED_STANDS
 
: REQUIRED_STANDS negative, set to 0
 
: REQUIRED_STANDS exceeds 100, capped
 
REQUIRED_OFFICE
 
: REQUIRED_OFFICE negative, set to 0
 
: REQUIRED_OFFICE exceeds 1000000, capped
 
REQUIRED_BEDROOM
 
: REQUIRED_BEDROOM negative, set to 0
 
: REQUIRED_BEDROOM exceeds 1000000, capped
 
REQUIRED_DINING
 
: REQUIRED_DINING negative, set to 0
 
: REQUIRED_DINING exceeds 1000000, capped
 
REQUIRED_TOMB
 
: REQUIRED_TOMB negative, set to 0
 
: REQUIRED_TOMB exceeds 1000000, capped
 
MANDATE_MAX
 
: MANDATE_MAX negative, set to 0
 
: MANDATE_MAX exceeds 100, capped
 
DEMAND_MAX
 
: DEMAND_MAX negative, set to 0
 
: DEMAND_MAX exceeds 100, capped
 
ACCOUNT_EXEMPT
 
DUTY_BOUND
 
Unrecognized Entity Token:
 
*** Error(s) finalizing the entity
 
Unrecognized entity digger token:
 
Unrecognized entity weapon token:
 
Unrecognized entity armor token:
 
Unrecognized entity ammo token:
 
Unrecognized entity helm token:
 
Unrecognized entity gloves token:
 
Unrecognized entity shoes token:
 
Unrecognized entity pants token:
 
Unrecognized entity shield token:
 
Unrecognized entity trapcomp token:
 
Unrecognized entity toy token:
 
Unrecognized entity instrument token:
 
Unrecognized entity tool token:
 
Unrecognized entity siege ammo token:
 
Unrecognized entity position allowed caste token:
 
Unrecognized entity position allowed creature token:
 
Unrecognized entity position rejected caste token:
 
Unrecognized entity position rejected creature token:
 
Gem shape not found:
 
Stone shape not found:
 
CUSTOM_BANDIT_LEADER
 
leaders
 
boss
 
bosses
 
chief
 
chiefs
 
chieftess
 
chieftesses
 
captain
 
captains
 
masters
 
commander
 
commanders
 
ringleader
 
ringleaders
 
warlord
 
warlords
 
chieftain
 
chieftains
 
lieutenant
 
lieutenants
 
Murder-target mismatch: year
 
, entity #
 
law-giver
 
law-givers
 
CUSTOM_MILITARY_GOALS
 
war leader
 
war leaders
 
CUSTOM_MILITARY_STRATEGY
 
general
 
generals
 
HIGH_PRIEST
 
high
 
first
 
exalted
 
holy
 
sacred
 
high priest
 
high priests
 
PRIEST
 
priest
 
priests
 
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
has self-referential diplomacy state
 
[PROFILE]
 
TITLE:
 
[SKILL:
 
[RECLAIM_SKILL:
 
[ITEM:
 
[PET:
 
administrator
 
administrators
 
Leather armor
 
Metal armor
 
entity_layer
 
[OBJECT:ENTITY]
 
[ENTITY:
 
Miner destination wiped
 
body
 
now know a few facts about
 
training.
 
have attained a general familiarity with
 
training methods.
 
are now quite knowledgeable
 
trainers.
 
are now expert
 
Merchants have arrived and are unloading their goods.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
has become a
 
has adopted
 
Something has pulled a lever!
 
Something has triggered a pressure plate!
 
Something has emptied a cage!
 
Something has unchained a creature!
 
DRINK_MAT
 
unused
 
improvable
 
butcherable
 
millable
 
possibly buriable
 
unrotten
 
undisturbed
 
collected
 
sharpenable
 
empty
 
processable
 
cookable
 
solid
 
extract-bearing plant
 
extract-bearing fish
 
extract-bearing small creature
 
processable (to vial)
 
processable (to barrel)
 
tameable small creature
 
sand-bearing
 
glass
 
lye-bearing
 
milk
 
milkable
 
finished good
 
ammo
 
furniture
 
dye
 
dyeable
 
totemable
 
glass-making
 
dyed
 
melt-designated
 
deep material
 
sewn-imageless
 
screw
 
fire-safe
 
magma-safe
 
building material
 
non-economic
 
plant
 
silk
 
yarn
 
leather
 
bone
 
hair/wool
 
shell
 
horn
 
pearl
 
plaster-containing
 
soap
 
ivory/tooth
 
lye/milk-free
 
blunt
 
unengraved
 
unimproved
 
non-absorbent
 
food storage
 
non-pressed
 
hard
 
-bearing
 
-producing
 
-containing
 
liquid cooking
 
liquid scoop
 
powder grinding receptacle
 
powder grinding
 
meat carving
 
meat boning
 
meat slicing
 
meat cleaving
 
meat-carving holder
 
meal container
 
liquid container
 
food storage
 
hive
 
nest box
 
small object container
 
track cart
 
body part
 
that isn't a bin
 
Short Pathing Flood Overflow
 
been
 
by a
 
burned
 
flown
 
rough
 
log
 
block
 
the river
 
the cave
 
the pit
 
the magma pool
 
the volcano
 
the underworld portal
 
the subterranean water
 
the underworld
 
deposit
 
: Null Pop Num
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
1.2.3
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
Horrifying screams come from the darkness below!
 
Seed text
 
Year
 
was waged by
 
One of the most significant causes of the conflict was
 
The most significant cause of the conflict was
 
a family matter
 
disgust with the adversary's godlessness
 
religious opposition to the adversary's worship of
 
religious opposition to the adversary's inherent association with
 
natural aversion to the adversary's worship of
 
natural aversion to the adversary's inherent association with
 
The causes of the conflict are debated by scholars and very little is truly known.
 
unknown
 
creature
 
, lost
 
, all lost
 
losses
 
, one loss
 
, no losses
 
, mostly
 
creatures
 
Attacker was uncontested.
 
Attacker was victorious.
 
Defender was victorious.
 
A fearsome
 
attack
 
was a time when the
 
and the
 
were the only great powers in the world.
 
was a time when
 
yet
 
again
 
was the only great power in the world.
 
living gods and mighty beasts
 
still
 
held sway.
 
the powers of the world were fading
 
great powers had returned to the world
 
there were still great powers in the world
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
ruled the world.
 
the last of the
 
ancient
 
powers fought their final battles.
 
various civilized races peopled the world.
 
was a time after civilization had
 
yet
 
again
 
crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
no civilized peoples existed in
 
the world.
 
Part of
 
ended.
 
occurred.
 
began.
 
Legends
 
Sorting
 
Initialization complete...
 
Historical events
 
completed
 
Check for culled historical figures
 
Historical figures
 
Artifacts completed
 
Structures completed
 
event sort
 
Historical events left to discover:
 
Historical Figures
 
Artifacts
 
Civilizations and other entities
 
Structures
 
Historical Maps
 
Underground Regions
 
Unnamed
 
Unnamed
 
, force
 
Civilizations and Other Entities
 
Keep
 
Dark Tower
 
Underworld Spire
 
Market
 
Dungeon
 
Sewers
 
Catacombs
 
Slain
 
Received
 
a wound
 
wounds
 
Fled
 
yet emerged
 
Victorious
 
yet
 
drove forward
 
Drove forward
 
and was
 
repelled
 
Repelled
 
stood fast
 
Stood fast
 
beaten back
 
Beaten back
 
Unnamed underground area
 
Unnamed magma sea area
 
Unnamed Underworld area
 
Populations
 
: Filter on string
 
: Done filtering.
 
Movement keys to view.
 
: civ/site
 
to change year.
 
: view top event
 
: toggle territories. 
 
: select an option. 
 
: done. 
 
: export current map. 
 
: show only important events. 
 
: show all events. 
 
: back to age. 
 
: XML dump (incomplete)
 
: export site map.
 
: export map/gen info.
 
: export detailed map.
 
Standard biome+site map
 
Elevations including lake and ocean floors
 
Elevations respecting water level
 
Current vegetation
 
Evil
 
Salinity
 
Biome
 
Structures/fields/roads/etc.
 
Hydrosphere
 
Nobility/holdings
 
Diplomacy
 
to export
 
to cancel
 
to scroll
 
Export of column
 
complete
 
data/save/current/world.dat
 
Command Line: World exported.
 
  Dwarf Fortress: Save World 
 
Offloading units...
 
Offloading art images...
 
Sorting world information...
 
Saving map data...
 
Saving civilized populations...
 
Saving history...
 
Saving parameters...
 
Saving tracking info...
 
Saving agreements...
 
Synchronizing folders...
 
  Dwarf Fortress: Updating World 
 
data/init/world_gen.txt
 
WORLD_GEN
 
TITLE
 
SEED
 
HISTORY_SEED
 
NAME_SEED
 
CREATURE_SEED
 
CUSTOM_NAME
 
EMBARK_POINTS
 
PEAK_NUMBER_MIN
 
PARTIAL_OCEAN_EDGE_MIN
 
OCEAN_EDGE_MIN
 
COMPLETE_OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
ALL_CAVES_VISIBLE
 
PLAYABLE_CIVILIZATION_REQUIRED
 
VOLCANO_MIN
 
END_YEAR
 
BEAST_END_YEAR
 
ELEVATION
 
RAINFALL
 
DRAINAGE
 
VOLCANISM
 
SAVAGERY
 
PS_EL
 
PS_RF
 
PS_TP
 
PS_DR
 
PS_VL
 
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
preset attempted beyond Y range
 
preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
DRAINAGE_FREQUENCY
 
TEMPERATURE_FREQUENCY
 
SAVAGERY_FREQUENCY
 
VOLCANISM_FREQUENCY
 
MINERAL_SCARCITY
 
MEGABEAST_CAP
 
SEMIMEGABEAST_CAP
 
TITAN_NUMBER
 
TITAN_ATTACK_TRIGGER
 
DEMON_NUMBER
 
NIGHT_TROLL_NUMBER
 
BOGEYMAN_NUMBER
 
VAMPIRE_NUMBER
 
WEREBEAST_NUMBER
 
SECRET_NUMBER
 
REGIONAL_INTERACTION_NUMBER
 
DISTURBANCE_INTERACTION_NUMBER
 
EVIL_CLOUD_NUMBER
 
GENERATE_DIVINE_MATERIALS
 
EVIL_RAIN_NUMBER
 
GOOD_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
RIVER_MINS
 
SUBREGION_MAX
 
CAVERN_LAYER_COUNT
 
CAVERN_LAYER_OPENNESS_MIN
 
CAVERN_LAYER_OPENNESS_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_WATER_MIN
 
CAVERN_LAYER_WATER_MAX
 
HAVE_BOTTOM_LAYER_1
 
HAVE_BOTTOM_LAYER_2
 
LEVELS_ABOVE_GROUND
 
LEVELS_ABOVE_LAYER_1
 
LEVELS_ABOVE_LAYER_2
 
LEVELS_ABOVE_LAYER_3
 
LEVELS_ABOVE_LAYER_4
 
LEVELS_ABOVE_LAYER_5
 
LEVELS_AT_BOTTOM
 
CAVE_MIN_SIZE
 
CAVE_MAX_SIZE
 
MOUNTAIN_CAVE_MIN
 
NON_MOUNTAIN_CAVE_MIN
 
TOTAL_CIV_NUMBER
 
TOTAL_CIV_POPULATION
 
SITE_CAP
 
ELEVATION_RANGES
 
RAIN_RANGES
 
DRAINAGE_RANGES
 
SAVAGERY_RANGES
 
VOLCANISM_RANGES
 
Unrecognized World Gen Token:
 
LARGE ISLAND
 
LARGE REGION
 
MEDIUM ISLAND
 
MEDIUM REGION
 
SMALL ISLAND
 
SMALL REGION
 
SMALLER ISLAND
 
SMALLER REGION
 
POCKET ISLAND
 
POCKET REGION
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks. 
 
You might want to check your maximum elevation value and other elevation parameters. 
 
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
You might want to check your preset elevations for the elevation 400. 
 
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
Alternatively, you can reduce the number of peaks required by the parameters.
 
The world generator is having trouble placing enough mid-level elevations. 
 
Can your parameters achieve elevations between 100 and 299? 
 
You might want to adjust the parameters governing elevation frequencies. 
 
Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations. 
 
Can your parameters achieve elevations between 0 and 99? 
 
The world generator is having trouble placing enough high elevations. 
 
Can your parameters achieve elevations between 300 and 400? 
 
The world generator is having trouble placing enough ocean squares along the edges. 
 
Can your parameters achieve elevations between 0 and 99 frequently? 
 
You might want to adjust the parameters governing elevation. 
 
Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
You might want to adjust the parameters governing rainfall. 
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
You might want to adjust the parameters governing drainage. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
You might want to adjust the parameters governing savagery. 
 
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
You might want to adjust the parameters governing volcanism. 
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
The world generator is having trouble placing enough volcanos. 
 
You might want to check your maximum volcanism value. 
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
You might want to check your preset volcanism for the value 100. 
 
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
Alternatively, you can reduce the number of volcanos required by the parameters.
 
The world generator is having trouble placing swamps and marshes. 
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands. 
 
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
The world generator is having trouble placing forests. 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
The world generator is having trouble placing mountains. 
 
Make sure your parameters and presets can support high elevation areas. 
 
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
The world generator is having trouble placing oceans. 
 
Make sure your parameters and presets can support low elevation areas. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
The world generator is having trouble placing glaciers. 
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
The world generator is having trouble placing tundra regions. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
The world generator is having trouble placing hills. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
The world generator is having trouble placing rivers. 
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions. 
 
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves. 
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations. 
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator couldn't find any civilization definitions. 
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
The world generator is having trouble placing a controllable civilization. 
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
Make sure your parameters and presets have adequate squares of this kind. 
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
The world generator is having trouble placing farming civilizations. 
 
Civilizations use available plants in their surroundings as their initial crops. 
 
Make sure your parameters and raw objects have adequate vegetation. 
 
Command Line: World generation parameter set located successfully.
 
Command Line: World generation parameter set
 
not found -- using default.
 
Command Line: World image, detailed image and info exported.
 
  Dwarf Fortress: New World 
 
Finalizing...
 
to continue.
 
Create A World
 
World Size
 
Pocket
 
Smaller
 
Medium
 
History
 
Very Short
 
Short
 
Long
 
Very Long
 
Very High
 
Maximum Number of Sites
 
Number of Beasts
 
Natural Savagery
 
Mineral Occurrence
 
Very Rare
 
Rare
 
Sparse
 
Frequent
 
Everywhere
 
This controls the size of the world map.  Current:
 
17 x 17
 
33 x 33
 
65 x 65
 
129 x 129
 
257 x 257
 
This is the length of pre-generated history.  Current:
 
5 years
 
125 years
 
250 years
 
550 years
 
1050 years
 
This controls how many distinct races/cultures there are.
 
This is how many distinct places can exist after world generation.
 
Increasing this setting makes large beasts more prevalent.
 
Increasing savagery makes the world more difficult to settle.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 
TO CREATE THE WORLD.
 
Title:
 
Seed:
 
Various
 
Dimensions:
 
Custom Name:
 
Random Name
 
: Enter advanced parameters
 
: New param set
 
: Copy param set
 
: Delete param set
 
: Enter title
 
: Use random name
 
: Enter custom name
 
: Use random seed
 
: Enter custom seed
 
: Change dimensions
 
to load the world params.
 
to save the world params.
 
Last Param Set:
 
Seed:
 
History Seed:
 
Name Seed:
 
Creature Seed:
 
Really delete this parameter set?
 
: Delete
 
Really change the dimensions?
 
This parameter set will be reset.
 
: Change
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
: Yes
 
Are you sure you want to go on?
 
Creating New Region
 
Rejected)
 
Preparing elevation...
 
Setting temperature...
 
Running rivers...
 
Forming lakes
 
and minerals...
 
Growing vegetation...
 
Verifying terrain...
 
Importing wildlife...
 
Recounting legends...
 
Finished prehistory...
 
Placing civilizations... (
 
Making cave civilizations...
 
Making cave pops...
 
Placing other beasts...
 
Placing megabeasts...
 
Placing good/evil...
 
Placing caves... (
 
Prehistory init...
 
Hist Figs:
 
    Dead:
 
  Events:
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing uniforms... (
 
Finalizing sites... (
 
LACK OF PEAKS
 
MEDIUM ELEVATION REJECTION
 
LOW ELEVATION REJECTION
 
HIGH ELEVATION REJECTION
 
LACK OF EDGE OCEANS
 
RAINFALL REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
VOLCANISM REJECTION
 
LACK OF VOLCANOS
 
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
Note: If you are using the default parameters in unmodded DF,
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
: CONTINUE until you give me another warning.
 
: ABORT NOW and I'll look over my parameters.
 
: ALLOW THIS REJECTION TYPE and continue reporting others.
 
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
has been created.
 
: Accept
 
: Export image/info
 
: Use the world as it currently exists
 
: Continue
 
or
 
to pause/finish.
 
CREATE WORLD NOW =
 
LARGE
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
** Starting New Arena **
 
raw/
 
/raw/
 
  Dwarf Fortress: Arena 
 
Preparing arena...
 
Preparing screen...
 
Preparing Arena...
 
Importing world...
 
Continue Playing
 
Start Playing
 
Create New World!
 
Design New World with Advanced Parameters
 
Object Testing Arena
 
About DF
 
Quit
 
to select an option. 
 
scroll.
 
at any time for options, including key bindings.
 
at any time for the manual.
 
, Folder:
 
Select a source for your arena objects:
 
raw (Default)
 
/raw
 
This Version of DF used the FMOD Sound System
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 
This version of DF uses SDL: Simple DirectMedia Layer,
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
See the SDL folder for license information.
 
Portions of this version are Copyright(C)2008
 
The FreeType Project (www.freetype.org).
 
All rights reserved.
 
to return to the menu.
 
world_graphic-
 
elw-
 
tmp-
 
rain-
 
drn-
 
sav-
 
vol-
 
veg-
 
evil-
 
sal-
 
trd-
 
str-
 
hyd-
 
nob-
 
dip-
 
.bmp
 
biome_color_key.txt
 
mountain (128,128,128)
 
temperate freshwater lake (0,224,255)
 
temperate brackish lake (0,192,255)
 
temperate saltwater lake  (0,160,255)
 
tropical freshwater lake (0,96,255)
 
tropical brackish lake (0,64,255)
 
tropical saltwater lake  (0,32,255)
 
arctic ocean (0,255,255)
 
tropical ocean (0,0,255)
 
temperate ocean (0,128,255)
 
glacier (64,255,255)
 
tundra (128,255,255)
 
temperate freshwater swamp (96,192,128)
 
temperate saltwater swamp (64,192,128)
 
temperate freshwater marsh (96,255,128)
 
temperate saltwater marsh (64,255,128)
 
tropical freshwater swamp (96,192,64)
 
tropical saltwater swamp (64,192,64)
 
mangrove swamp (64,255,96)
 
tropical freshwater marsh (96,255,64)
 
tropical saltwater marsh (64,255,64)
 
taiga forest (0,96,64)
 
temperate conifer forest (0,96,32)
 
temperate broadleaf forest (0,160,32)
 
tropical conifer forest (0,96,0)
 
tropical dry broadleaf forest (0,128,0)
 
tropical moist broadleaf forest (0,160,0)
 
temperate grassland (0,255,32)
 
temperate savanna (0,224,32)
 
temperate shrubland (0,192,32)
 
tropical grassland (255,160,0)
 
tropical savanna (255,176)
 
tropical shrubland (255,192,0)
 
badland desert (255,96,32)
 
sand desert (255,255,0)
 
rock desert (255,128,64)
 
structure_color_key.txt
 
castle (128,128,128)
 
village (255,255,255)
 
crops (255,128,0)(255,160,0)(255,192,0)
 
pasture (0,255,0)
 
meadow (64,255,0)
 
woodland (0,128,0)
 
orchard (0,160,0)
 
tunnel (20,20,20)
 
stone bridge (224,224,224)
 
other bridge (180,167,20)
 
stone road (192,192,192)
 
other road (150,127,20)
 
stone wall (96,96,96)
 
other wall (160,127,20)
 
mountain (255,255,192)
 
lake (0,96,255)
 
land (128,64,32)
 
ocean (0,64,255)
 
hydro_color_key.txt
 
brook (0,255,255)
 
stream (0,224,255)
 
minor river (0,192,255)
 
river (0,160,255)
 
major river (0,128,255)
 
river/ocean (0,112,255)
 
Histories of
 
Greed
 
Avarice
 
Jealousy
 
Cupidity
 
Gluttony
 
Industry
 
Enterprise
 
Resourcefulness
 
Determination
 
Mettle
 
Dynamism
 
Labor
 
Toil
 
Diligence
 
Exertion
 
Tenacity
 
Perseverance
 
*** STARTING NEW GAME ***
 
Command Line:
 
data/init/announcements.txt
 
DO_MEGA
 
PAUSE
 
RECENTER
 
A_DISPLAY
 
D_DISPLAY
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
UCR_A
 
data/sound/song_title.ogg
 
data/sound/song_game.ogg
 
data/art/mouse.png
 
data/movies
 
text
 
data/dipscript/*.*
 
data/dipscript/
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because folder exists.
 
data/speech/general.txt
 
data/speech/slayer.txt
 
data/speech/threat.txt
 
data/speech/greet.txt
 
data/speech/greet_reply.txt
 
data/speech/greet_reply_diff_language.txt
 
data/speech/greet_reply_unusual_first.txt
 
data/speech/greet_reply_after_hero.txt
 
data/speech/greet_worship.txt
 
data/speech/greet_baby.txt
 
data/speech/goodbye_worship_1.txt
 
data/speech/goodbye_worship_2.txt
 
data/speech/goodbye_worship_3.txt
 
data/speech/temple_already_member.txt
 
data/speech/temple_become_member.txt
 
data/speech/positive.txt
 
data/speech/task_recommendation.txt
 
data/speech/unknown_hf_seeker.txt
 
data/speech/ab_specific_hf_seeker.txt
 
data/speech/site_specific_hf_seeker.txt
 
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
data/speech/mercenary_profession.txt
 
data/speech/mercenary_profession_year.txt
 
data/speech/past_mercenary_profession.txt
 
were unable to complete the
 
Jobs removed from unpowered
 
small
 
large
 
grown
 
logs
 
rough gems
 
raw green glass
 
raw clear glass
 
raw crystal glass
 
small
 
rock
 
stones
 
wafers
 
bars
 
charcoal
 
coke
 
refined coal
 
bars
 
cut gems
 
cut green glass gems
 
cut clear glass gems
 
cut crystal glass gems
 
gems
 
blocks
 
portal
 
door
 
floodgate
 
hatch cover
 
grate
 
table
 
cabinet
 
weapon rack
 
armor stand
 
coffer
 
chest
 
boxes and bag
 
backpack
 
limb/body
 
cast
 
splint
 
crutch
 
quiver
 
casket
 
sarcophag
 
coffin
 
rope
 
chain
 
waterskin
 
vial
 
flask
 
musical instrument
 
unglazed
 
tool
 
goblet
 
window
 
terrarium
 
cage
 
barrel
 
bucket
 
animal trap
 
chair
 
throne
 
strands
 
yarn
 
thread
 
cloth
 
tanned hide
 
totem
 
-bound
 
book
 
figurine
 
rotten
 
drink
 
filthy
 
sticky
 
vomitous
 
slimy
 
dirty
 
gooey
 
purulent
 
ichorous
 
bloody
 
paste
 
liquid
 
glob
 
laced with
 
powder
 
cheese
 
catapult parts
 
mechanisms
 
tube
 
pipe section
 
trap component
 
ballista parts
 
anvil
 
amulet
 
ballista arrow head
 
siege ammo
 
ammunition
 
scepter
 
crown
 
coin
 
perfect
 
large
 
green glass
 
clear glass
 
crystal glass
 
gem
 
ring
 
earring
 
bracelet
 
traction bench
 
quern
 
millstone
 
statue
 
memorial
 
craft shop sign
 
weaponsmith's shop sign
 
armorsmith's shop sign
 
general store sign
 
food shop sign
 
food imports sign
 
clothing imports sign
 
general imports sign
 
cloth shop sign
 
leather shop sign
 
woven clothing shop sign
 
leather clothing shop sign
 
bone carver's shop sign
 
gem cutter's shop sign
 
bowyer's shop sign
 
blacksmith's shop sign
 
metal craft shop sign
 
leather goods shop sign
 
carpenter's shop sign
 
stone furniture shop sign
 
metal furniture shop sign
 
tavern sign
 
slab
 
corpse
 
tooth
 
teeth
 
bone
 
shell
 
plant part
 
silk body part
 
leather body part
 
wooden body part
 
soap body part
 
horn
 
pearl
 
yarn body part
 
Rotten
 
seeds
 
withered
 
leaves
 
leaf
 
raw
 
live
 
small live animal
 
tame
 
small tame animal
 
prepared meal
 
preserved
 
chops
 
chop
 
meat
 
weapon
 
chain
 
suits of
 
armor
 
handwear
 
shield
 
/buckler
 
footwear
 
headwear
 
legwear
 
A kidnapper has made off with
 
has stolen
 
A thief has stolen
 
is taken by a fey mood!
 
withdraws from society...
 
has been possessed!
 
looses a roaring laughter, fell and terrible!
 
begins to stalk and brood...
 
has created
 
*PAUSED*
 
SIEGE
 
Idlers:
 
Page
 
fighting!
 
hunting.
 
sparring.
 
No recent reports.
 
: View report
 
Last Report Date:
 
Announcement Date:
 
: Zoom to location
 
Ingredient Type
 
Number
 
Permissions
 
----
 
Brew
 
: Toggle cook.
 
: Toggle brew.
 
You have no appropriate ingredients.
 
Creatures
 
Overall Training
 
Creature
 
Price
 
Status:
 
Trained
 
Well-trained
 
Skillfully trained
 
Expertly trained
 
Exceptionally trained
 
Masterfully trained
 
Domesticated
 
Semi-Wild
 
Trainer:
 
Trainer: Any
 
Trainer: Any unassigned
 
Ready for Slaughter
 
Uninterested
 
For Sale
 
Available
 
Not For Sale
 
Unavailable
 
Work Animal
 
Not Tame
 
: Toggle pet availability.
 
: Slaughter.
 
: Select trainer.
 
: War training.
 
: Hunting training.
 
You have no appropriate creatures.
 
Any trainer
 
Any unassigned trainer
 
Knowledge
 
A few facts
 
General familiarity
 
Knowledgeable
 
You don't know how to train any animals.
 
Justice 
 
  Cages&Chains:
 
Violation of Production Order
 
Violation of Export Prohibition
 
Violation of Job Order
 
Conspiracy to Slow Labor
 
Disorderly Conduct
 
Building Destruction
 
, Deceased
 
There are no criminals.
 
1 witness
 
witnesses
 
No witnesses
 
Injured Party:
 
Convicted:
 
Witness:
 
Accuses:
 
Found the body.
 
Date:
 
Reported:
 
No Sentence Pending.
 
Hammerstrike
 
Beating.
 
Day
 
in Prison.
 
Officer:
 
None Assigned
 
Violation of Production Order.
 
Violation of Export Prohibition.
 
Violation of Job Order.
 
Conspiracy to Slow Labor.
 
Murder.
 
Disorderly Conduct.
 
Building Destruction.
 
Vandalism.
 
Theft.
 
Robbery.
 
Blood-drinking.
 
: Select/scroll
 
: Convict
 
: View recent crimes (
 
: View cold cases (
 
: Convict somebody
 
General Items
 
Thread/Cloth
 
Stone/Gems/Metals
 
Anml Extracts
 
Plnt Extracts
 
Anml Cheeses
 
Plnt Cheeses
 
Milled Animal
 
Milled Plants
 
Item Type
 
Setter
 
Wage
 
Cleaning
 
Place Item in Tomb
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Weapon
 
Store Armor
 
Store Item in Barrel
 
Store Item in Bin
 
Store Vehicle in Bin
 
Store Item in Hospital
 
Dump Item
 
Building Construction
 
Building Removal
 
Door Construction
 
Floodgate Construction
 
Hatch Cover Construction
 
Grate Construction
 
Bed Construction
 
Chair Construction
 
Coffin Construction
 
Table Construction
 
Bin Construction
 
Chest Construction
 
Cabinet Construction
 
Statue Construction
 
Slab Construction
 
Block Construction
 
Anvil Construction
 
Window Construction
 
Pipe Section Construction
 
Sand Collection
 
Clay Collection
 
Gem Encrusting
 
Glass Cutting
 
Glass Encrusting
 
Basic Ore Smelting
 
Object Melting
 
Craft Making
 
Coin Minting
 
Metal Studding
 
Metal Strand Extraction
 
Weapon Construction
 
Ammo Construction
 
Quiver Construction
 
Armor Stand Construction
 
Weapon Rack Construction
 
Tool Construction
 
Totem Construction
 
Flask Construction
 
Goblet Construction
 
Bone/Shell Decoration
 
Instrument Construction
 
Toy Construction
 
Armor Construction
 
Glove Construction
 
Helm Construction
 
Shield Construction
 
Pants Construction
 
Shoe Construction
 
Backpack Construction
 
Animal Trap Construction
 
Trap Baiting
 
Install Colony In Hive
 
Collect Hive Products
 
Mechanism Construction
 
Trap Component Construction
 
Trap Cleaning
 
Trigger Linking
 
Cage Trap Loading
 
Stone Trap Loading
 
Weapon Trap Loading
 
Lever Pulling
 
Operate Pump
 
Construct Quern
 
Construct Millstone
 
Place Track Vehicle
 
Push Track Vehicle
 
Catapult Loading
 
Ballista Loading
 
Catapult Firing
 
Ballista Firing
 
Ballista Arrow Head Construction
 
Siege Ammo Construction
 
Catapult Part Construction
 
Ballista Part Construction
 
Fortification Carving
 
Wall Detailing
 
Floor Detailing
 
Stair/Ramp Removal
 
Carving Upward Staircase
 
Carving Downward Staircase
 
Carving Up/Down Staircase
 
Carving Ramp
 
Digging Channel
 
Tree Felling
 
Plant Gathering
 
Construction Removal
 
Track Carving
 
Hunting
 
Returning Kill
 
Capturing Land Animals
 
Capturing Fish
 
Hunting Animal Training
 
War Animal Training
 
Web Collection
 
Cage Construction
 
Chain Construction
 
Bucket Construction
 
Planting
 
Harvesting
 
Fertilizing
 
Thread Dyeing
 
Cloth Dyeing
 
Image Sewing
 
Plant Extraction
 
Plant Processing
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Fish Extraction
 
Land Animal Extraction
 
Small Creature Taming
 
Large Creature Taming
 
Butchering
 
Slaughtering
 
Fish Processing
 
Barrel Construction
 
Other Jobs
 
Animal Chaining
 
Animal Unchaining
 
Releasing Large Creature
 
Releasing Small Creature
 
Handling Large Creature
 
Handling Small Creature
 
Large Creature Caging
 
Small Creature Caging
 
Aquarium Draining
 
Aquarium Filling
 
Pond Filling
 
Large Creature Pit/Ponding
 
Small Creature Pit/Ponding
 
Large Creature Pen/Pasturing
 
Small Creature Pen/Pasturing
 
Charcoal Making
 
Ash Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Beat Criminal
 
Execute Criminal
 
Give Water
 
Give Food
 
Recover Wounded
 
Diagnose Patient
 
Immobilize Break
 
Apply Cast
 
Bring Crutch
 
Dress Wound
 
Clean Patient
 
Suture
 
Set Bone
 
Place In Traction
 
Splint Construction
 
Crutch Construction
 
Traction Bench Construction
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search. 
 
Suspended
 
Inactive
 
Missing
 
Independent
 
Wild Animal
 
(Caged)
 
(Chained)
 
Undead
 
Opposed to life
 
Berserk
 
Caged Prisoner
 
Chained Prisoner
 
Invader
 
Diplomat
 
Merchant
 
Visitor
 
Friendly
 
Underworld
 
Caged Guest
 
Chained Guest
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
You have not created any creatures yet.
 
to return
 
There are no idle
 
or jobs.
 
to return,
 
: Manager
 
: ViewJob,
 
: Zoom-Cre,
 
: Zoom-Bld,
 
: Manager,
 
: Remv Cre
 
Citizens
 
Pets/Livestock
 
Others
 
Dead/Missing
 
There are no
 
living here.
 
There are no pets or livestock here.
 
There are no other creatures nearby.
 
No one has gone missing or died.
 
The year is still young.
 
: ViewCre,
 
(Lost)
 
No treasures yet.
 
civilization
 
This land has no important leaders.
 
Exports to
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
to change modes.
 
  Civilizations 
 
: View details
 
[B][P]Active Syndromes[B]
 
phase
 
seconds)
 
himself
 
herself
 
itself
 
caught in a cloud of flames!
 
caught up in the web!
 
The item sparkles with a supernatural brilliance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
The item is covered with small bumps.
 
The item smells like wet earth.
 
Tiny streaks of lightning streak quickly over the object's surface.
 
Creatures that look at the item cannot think negative thoughts.
 
The item is covered with minute gray hairs.
 
The item sounds like rustling leaves when moved.
 
Needs
 
Disconnected
 
Need trigger type
 
Needs walkable perimeter
 
Hidden
 
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No mud/soil for farm
 
Mud is left by water
 
No access to
 
No access
 
Null site on overall status
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
Stocks
 
Health
 
Prices
 
Currency
 
Justice
 
Created Wealth:
 
Weapons:
 
Armor and Garb:
 
Furniture:
 
Other Objects:
 
Architecture:
 
Displayed:
 
Held/Worn:
 
You need a broker with
 
the appraisal skill.
 
Imported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Population:
 
Nobles/Admins
 
Peasants
 
Recruit/Others
 
Trained Animals
 
Other Animals
 
Food Stores:
 
Plant
 
Drink
 
Other
 
Mountainhome
 
Metropolis
 
City
 
Town
 
Village
 
Hamlet
 
Outpost
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
  Building List 
 
(S)
 
/ Spouse
 
No Owner
 
You don't have any buildings.
 
Evaluation:
 
: View building information
 
: Zoom to building items
 
: Zoom to building tasks
 
: Swap right panel
 
  The Health of
 
In Traction
 
Severe Blood Loss
 
Moderate Blood Loss
 
Serious Fever
 
Moderate Fever
 
Slight Fever
 
Moderate Pain
 
Slight Pain
 
Cannot breathe
 
Trouble breathing
 
Vision lost
 
Vision impaired
 
Vision somewhat impaired
 
Ability to stand lost
 
Ability to stand somewhat impaired
 
Ability to grasp lost
 
Ability to grasp somewhat impaired
 
Ability to fly lost
 
Ability to fly somewhat impaired
 
Motor nerve damage
 
Sensory nerve damage
 
No health problems
 
Spilled
 
Major artery torn
 
Artery torn
 
Heavy bleeding
 
Bleeding
 
Motor nerve severed
 
Sensory nerve severed
 
Torn tendon
 
Strained tendon
 
Bruised tendon
 
Torn ligament
 
Sprained ligament
 
Bruised ligament
 
Compound fracture
 
Overlapping fracture (in traction)
 
Overlapping fracture
 
Needs setting
 
Cut apart
 
Smashed apart
 
Broken apart
 
Torn apart
 
Cut open
 
Smashed open
 
Broken open
 
Torn open
 
Dented
 
Heavy bruising
 
Moderate bruising
 
Light bruising
 
Serious burn
 
Moderate burn
 
Minor burn
 
Serious frost-bite
 
Moderate frost-bite
 
Minor frost-bite
 
Serious melting
 
Moderate melting
 
Minor melting
 
Serious boiling
 
Moderate boiling
 
Minor boiling
 
Serious freezing
 
Moderate freezing
 
Minor freezing
 
Serious condensation
 
Moderate condensation
 
Minor condensation
 
Advanced rot
 
Moderate rot
 
Minor rot
 
Serious blistering
 
Moderate blistering
 
Minor blistering
 
Extreme pain
 
Moderate pain
 
Minor pain
 
Nausea
 
Dizziness
 
Paralysis
 
Partial paralysis
 
Some sluggishness
 
Complete numbness
 
Partial numbness
 
Slight numbness
 
Extreme swelling
 
Moderate swelling
 
Minor swelling
 
Function totally impaired
 
Partially impaired function
 
Slightly impaired function
 
Has been sutured
 
Infection
 
No evaluated wounds
 
Diagnosis required
 
Crutch required
 
Rotten -- inoperable
 
Needs cleaning
 
Needs surgery
 
Needs sutures
 
Needs dressing
 
Needs traction
 
Needs immobilization
 
No treatment scheduled
 
Diagnosed with
 
cast
 
splint on
 
dressing on
 
sutures on
 
Bleeding stopped
 
Compound fracture of
 
repaired
 
amputated
 
Rotten tissue excised from
 
Had
 
set
 
Placed in traction
 
Evaluated
 
Brought to rest
 
Cleaned
 
                                      -
 
No medical history
 
  Stone Restrictions 
 
Restricted stones
 
are reserved for use by the listed tasks.
 
: Set
 
: Stone type
 
Economic Stone
 
Requires fuel
 
Takes place at
 
REAGENTS
 
PRODUCTS
 
  Currency Counts 
 
The broker recommends keeping
 
of each coin type to match accounts.
 
  Overall Health Report 
 
__________
 
____________
 
: Key
 
: Diagnosis request 
 
: Cleaning req. 
 
: Surgery req. 
 
: Inoperable rot
 
: Heavy bleeding
 
: Bleeding
 
: Pale
 
: Severe blood loss
 
: Faint
 
: Blood loss
 
: Serious fever
 
: Moderate fever
 
: Slight fever
 
: Dizzy
 
: Drowning
 
: Winded
 
: Cannot breathe
 
: Trouble breathing
 
: Vision lost
 
: Vision impaired
 
: Vision ~impaired
 
: Spilled
 
: Major artery torn
 
: Artery torn
 
: Overlapping fracture
 
: Broken tissue
 
: Heavy damage
 
: Moderate damage
 
: Light damage
 
: Suture request
 
: Setting req.
 
: Dressing request
 
: Paralyzed
 
: Partially paralyzed
 
: Sluggish
 
: Extreme pain
 
: Moderate pain
 
: Slight pain
 
: Stunned
 
: Dehydrated
 
: Thirsty
 
: Starving
 
: Hungry
 
: Cannot stand
 
: Stand impaired
 
: Cannot grasp
 
: Grasp impaired
 
: Compound fracture
 
: Torn tendon
 
: Tendon strain
 
: Tendon brs.
 
: Part brok tis
 
: Minor pain
 
: Traction request
 
: Immobilization request
 
: Crutch required
 
: Completely numb
 
: Partially numb
 
: Slightly numb
 
: Exhausted
 
: Over-exerted
 
: Tired
 
: Very drowsy
 
: Drowsy
 
: Nauseous
 
: Cannot fly
 
: Flight impaired
 
: Motor nerve
 
: Sensory nerve
 
: Torn ligament
 
: Lig. sprain
 
: Ligament bruise
 
: Need setting
 
: Extreme swell
 
: Medium swell
 
: Minor swelling
 
: Infection
 
: View health
 
: Recenter
 
: select
 
left
 
, not consumed
 
, consumed
 
Select a tool.
 
nothing.
 
not consumed
 
consumed
 
You are not that hungry.
 
Butcher this object.
 
You must unretract to use this ability.
 
You must wait to use this ability.
 
You cannot speak.
 
You are missing a body part.
 
Use this ability.
 
You must unretract to use this power.
 
You must wait to use this power.
 
Use this power.
 
Select an action.
 
: Back/Abort
 
: create
 
: butcher
 
: natural ability
 
: acquired power
 
Unknown interaction
 
No available item.
 
No appropriate tool.
 
You make
 
and more
 
You practice your
 
but make nothing of note.
 
You make nothing.
 
You butcher
 
Status
 
Wounds
 
Treatment
 
  Create a Creature 
 
: Side =
 
: Create
 
: New item
 
: Blank list
 
: Remove item
 
: Move selector
 
: Change value
 
: Change amount
 
: No Effect
 
: Filter name
 
Ghostly
 
Corpse
 
  Squad Schedules:
 
Early Wet Season
 
Late Wet Season
 
Early Dry Season
 
Late Dry Season
 
First Quarter
 
Second Quarter
 
Third Quarter
 
Fourth Quarter
 
Alert State
 
Squads 
 
Months 
 
  Months:
 
  Squads:
 
(Cur)
 
(Current)
 
: Name grid cell
 
: Sleep
 
in room at will
 
in barracks at will
 
in barracks at need
 
Inactive = Uniformed
 
Inactive = Civ clothes
 
minimum
 
preferred
 
: Give order
 
: Edit order
 
: Cancel order
 
: Copy orders
 
: Paste orders
 
: Schedule grid
 
: Order list
 
: View alerts
 
: Swap squads/months
 
: Defend burrows
 
Burrow
 
: Patrol route
 
Route
 
: Station
 
Point
 
: Train
 
soldier
 
Position
 
  Becoming The Capital 
 
Architecture
 
Desired:
 
Current:
 
Offerings
 
Royal Throne Room
 
Opulent Throne Room
 
Throne Room
 
Splendid Office
 
Decent Office
 
Office
 
Modest Office
 
Meager Office
 
No Office
 
Royal Bedroom
 
Grand Bedroom
 
Great Bedroom
 
Fine Quarters
 
Decent Quarters
 
Quarters
 
Modest Quarters
 
Meager Quarters
 
No Quarters
 
Royal Dining Room
 
Grand Dining Room
 
Great Dining Room
 
Fine Dining Room
 
Decent Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
No Dining Room
 
Royal Mausoleum
 
Grand Mausoleum
 
Mausoleum
 
Fine Tomb
 
Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
No Tomb
 
has been disturbed.
 
group of
 
Many
 
have been disturbed.
 
swarm of
 
has
 
its way out of confinement!
 
caught in a burst of
 
an official land of the realm
 
and the surrounding lands have been made
 
an even more official land of the realm
 
lumber limits
 
ROOM SHARING INDEX OUT OF BOUNDS:
 
  The Wealth of
 
: Mode
 
: Melt
 
: Forbid
 
: Dump
 
: Hide
 
Basic Value:
 
Weight:
 
Price:
 
Owner:
 
Uses and Contents:
 
Uses:
 
Contents:
 
: View selected
 
: Claim
 
: Description
 
This building
 
was designed by
 
was well-designed by
 
was finely-designed by
 
was superiorly designed by
 
bears the exceptional design of
 
was masterfully designed by
 
an unknown architect
 
The structure
 
was built by
 
was solidly built by
 
was finely-built by
 
was superiorly built by
 
was exceptionally built by
 
was masterfully built by
 
an unknown artisan
 
Worker:
 
Location:
 
Repeating
 
Items:
 
Stone Hauling
 
Wood Hauling
 
Burial
 
Food Hauling
 
Refuse Hauling
 
Item Hauling
 
Furniture Hauling
 
Animal Hauling
 
Push/Haul Vehicles
 
Stone Detailing
 
Animal Care
 
Diagnosis
 
Setting Bones
 
Dressing Wounds
 
Feed Patients/Prisoners
 
Recovering Wounded
 
Small Animal Dissection
 
Clothesmaking
 
Farming (Fields)
 
Furnace Operating
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Woodcrafting
 
Stonecrafting
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Pump Operating
 
Woodworking
 
Stoneworking
 
Hunting/Related
 
Healthcare
 
Farming/Related
 
Fishing/Related
 
Jewelry
 
Engineering
 
Hauling
 
LANGUAGE
 
MATERIAL_TEMPLATE
 
BUILDING
 
DESCRIPTOR_SHAPE
 
DESCRIPTOR_PATTERN
 
DESCRIPTOR_COLOR
 
GRAPHICS
 
REACTION
 
INTERACTION
 
/*.*
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
1.5.5
 
Unknown error
 
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GL 1.1 and up are not supported
 
Missing GL version
 
No error
 
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glBeginQuery
 
glBindBuffer
 
glBufferData
 
glBufferSubData
 
glDeleteBuffers
 
glDeleteQueries
 
glEndQuery
 
glGenBuffers
 
glGenQueries
 
glGetBufferParameteriv
 
glGetBufferPointerv
 
glGetBufferSubData
 
glGetQueryObjectiv
 
glGetQueryObjectuiv
 
glGetQueryiv
 
glIsBuffer
 
glIsQuery
 
glMapBuffer
 
glUnmapBuffer
 
glAttachShader
 
glBindAttribLocation
 
glBlendEquationSeparate
 
glCompileShader
 
glCreateProgram
 
glCreateShader
 
glDeleteProgram
 
glDeleteShader
 
glDetachShader
 
glDisableVertexAttribArray
 
glDrawBuffers
 
glEnableVertexAttribArray
 
glGetActiveAttrib
 
glGetActiveUniform
 
glGetAttachedShaders
 
glGetAttribLocation
 
glGetProgramInfoLog
 
glGetProgramiv
 
glGetShaderInfoLog
 
glGetShaderSource
 
glGetShaderiv
 
glGetUniformLocation
 
glGetUniformfv
 
glGetUniformiv
 
glGetVertexAttribPointerv
 
glGetVertexAttribdv
 
glGetVertexAttribfv
 
glGetVertexAttribiv
 
glIsProgram
 
glIsShader
 
glLinkProgram
 
glShaderSource
 
glStencilFuncSeparate
 
glStencilMaskSeparate
 
glStencilOpSeparate
 
glUniform1f
 
glUniform1fv
 
glUniform1i
 
glUniform1iv
 
glUniform2f
 
glUniform2fv
 
glUniform2i
 
glUniform2iv
 
glUniform3f
 
glUniform3fv
 
glUniform3i
 
glUniform3iv
 
glUniform4f
 
glUniform4fv
 
glUniform4i
 
glUniform4iv
 
glUniformMatrix2fv
 
glUniformMatrix3fv
 
glUniformMatrix4fv
 
glUseProgram
 
glValidateProgram
 
glVertexAttrib1d
 
glVertexAttrib1dv
 
glVertexAttrib1f
 
glVertexAttrib1fv
 
glVertexAttrib1s
 
glVertexAttrib1sv
 
glVertexAttrib2d
 
glVertexAttrib2dv
 
glVertexAttrib2f
 
glVertexAttrib2fv
 
glVertexAttrib2s
 
glVertexAttrib2sv
 
glVertexAttrib3d
 
glVertexAttrib3dv
 
glVertexAttrib3f
 
glVertexAttrib3fv
 
glVertexAttrib3s
 
glVertexAttrib3sv
 
glVertexAttrib4Nbv
 
glVertexAttrib4Niv
 
glVertexAttrib4Nsv
 
glVertexAttrib4Nub
 
glVertexAttrib4Nubv
 
glVertexAttrib4Nuiv
 
glVertexAttrib4Nusv
 
glVertexAttrib4bv
 
glVertexAttrib4d
 
glVertexAttrib4dv
 
glVertexAttrib4f
 
glVertexAttrib4fv
 
glVertexAttrib4iv
 
glVertexAttrib4s
 
glVertexAttrib4sv
 
glVertexAttrib4ubv
 
glVertexAttrib4uiv
 
glVertexAttrib4usv
 
glVertexAttribPointer
 
glUniformMatrix2x3fv
 
glUniformMatrix2x4fv
 
glUniformMatrix3x2fv
 
glUniformMatrix3x4fv
 
glUniformMatrix4x2fv
 
glUniformMatrix4x3fv
 
glBeginConditionalRender
 
glBeginTransformFeedback
 
glBindFragDataLocation
 
glClampColor
 
glClearBufferfi
 
glClearBufferfv
 
glClearBufferiv
 
glClearBufferuiv
 
glColorMaski
 
glDisablei
 
glEnablei
 
glEndConditionalRender
 
glEndTransformFeedback
 
glGetBooleani_v
 
glGetFragDataLocation
 
glGetStringi
 
glGetTexParameterIiv
 
glGetTexParameterIuiv
 
glGetTransformFeedbackVarying
 
glGetUniformuiv
 
glGetVertexAttribIiv
 
glGetVertexAttribIuiv
 
glIsEnabledi
 
glTexParameterIiv
 
glTexParameterIuiv
 
glTransformFeedbackVaryings
 
glUniform1ui
 
glUniform1uiv
 
glUniform2ui
 
glUniform2uiv
 
glUniform3ui
 
glUniform3uiv
 
glUniform4ui
 
glUniform4uiv
 
glVertexAttribI1i
 
glVertexAttribI1iv
 
glVertexAttribI1ui
 
glVertexAttribI1uiv
 
glVertexAttribI2i
 
glVertexAttribI2iv
 
glVertexAttribI2ui
 
glVertexAttribI2uiv
 
glVertexAttribI3i
 
glVertexAttribI3iv
 
glVertexAttribI3ui
 
glVertexAttribI3uiv
 
glVertexAttribI4bv
 
glVertexAttribI4i
 
glVertexAttribI4iv
 
glVertexAttribI4sv
 
glVertexAttribI4ubv
 
glVertexAttribI4ui
 
glVertexAttribI4uiv
 
glVertexAttribI4usv
 
glVertexAttribIPointer
 
glDrawArraysInstanced
 
glDrawElementsInstanced
 
glPrimitiveRestartIndex
 
glTexBuffer
 
glFramebufferTexture
 
glGetBufferParameteri64v
 
glGetInteger64i_v
 
glVertexAttribDivisor
 
glBlendEquationSeparatei
 
glBlendEquationi
 
glBlendFuncSeparatei
 
glBlendFunci
 
glMinSampleShading
 
glTbufferMask3DFX
 
glDebugMessageCallbackAMD
 
glDebugMessageEnableAMD
 
glDebugMessageInsertAMD
 
glGetDebugMessageLogAMD
 
glBlendEquationIndexedAMD
 
glBlendEquationSeparateIndexedAMD
 
glBlendFuncIndexedAMD
 
glBlendFuncSeparateIndexedAMD
 
glDeleteNamesAMD
 
glGenNamesAMD
 
glIsNameAMD
 
glBeginPerfMonitorAMD
 
glDeletePerfMonitorsAMD
 
glEndPerfMonitorAMD
 
glGenPerfMonitorsAMD
 
glGetPerfMonitorCounterDataAMD
 
glGetPerfMonitorCounterInfoAMD
 
glGetPerfMonitorCounterStringAMD
 
glGetPerfMonitorCountersAMD
 
glGetPerfMonitorGroupStringAMD
 
glGetPerfMonitorGroupsAMD
 
glSelectPerfMonitorCountersAMD
 
glTessellationFactorAMD
 
glTessellationModeAMD
 
glDrawElementArrayAPPLE
 
glDrawRangeElementArrayAPPLE
 
glElementPointerAPPLE
 
glMultiDrawElementArrayAPPLE
 
glMultiDrawRangeElementArrayAPPLE
 
glDeleteFencesAPPLE
 
glFinishFenceAPPLE
 
glFinishObjectAPPLE
 
glGenFencesAPPLE
 
glIsFenceAPPLE
 
glSetFenceAPPLE
 
glTestFenceAPPLE
 
glTestObjectAPPLE
 
glBufferParameteriAPPLE
 
glFlushMappedBufferRangeAPPLE
 
glGetObjectParameterivAPPLE
 
glObjectPurgeableAPPLE
 
glObjectUnpurgeableAPPLE
 
glGetTexParameterPointervAPPLE
 
glTextureRangeAPPLE
 
glBindVertexArrayAPPLE
 
glDeleteVertexArraysAPPLE
 
glGenVertexArraysAPPLE
 
glIsVertexArrayAPPLE
 
glFlushVertexArrayRangeAPPLE
 
glVertexArrayParameteriAPPLE
 
glVertexArrayRangeAPPLE
 
glDisableVertexAttribAPPLE
 
glEnableVertexAttribAPPLE
 
glIsVertexAttribEnabledAPPLE
 
glMapVertexAttrib1dAPPLE
 
glMapVertexAttrib1fAPPLE
 
glMapVertexAttrib2dAPPLE
 
glMapVertexAttrib2fAPPLE
 
glBindFragDataLocationIndexed
 
glGetFragDataIndex
 
glClampColorARB
 
glCopyBufferSubData
 
glDrawBuffersARB
 
glBlendEquationSeparateiARB
 
glBlendEquationiARB
 
glBlendFuncSeparateiARB
 
glBlendFunciARB
 
glDrawElementsBaseVertex
 
glDrawElementsInstancedBaseVertex
 
glDrawRangeElementsBaseVertex
 
glMultiDrawElementsBaseVertex
 
glDrawArraysIndirect
 
glDrawElementsIndirect
 
glDrawArraysInstancedARB
 
glDrawElementsInstancedARB
 
glBindFramebuffer
 
glBindRenderbuffer
 
glBlitFramebuffer
 
glCheckFramebufferStatus
 
glDeleteFramebuffers
 
glDeleteRenderbuffers
 
glFramebufferRenderbuffer
 
glFramebufferTexture1D
 
glFramebufferTexture2D
 
glFramebufferTexture3D
 
glFramebufferTextureLayer
 
glGenFramebuffers
 
glGenRenderbuffers
 
glGenerateMipmap
 
glGetFramebufferAttachmentParameteriv
 
glGetRenderbufferParameteriv
 
glIsFramebuffer
 
glIsRenderbuffer
 
glRenderbufferStorage
 
glRenderbufferStorageMultisample
 
glFramebufferTextureARB
 
glFramebufferTextureFaceARB
 
glFramebufferTextureLayerARB
 
glProgramParameteriARB
 
glGetUniformdv
 
glProgramUniform1dEXT
 
glProgramUniform1dvEXT
 
glProgramUniform2dEXT
 
glProgramUniform2dvEXT
 
glProgramUniform3dEXT
 
glProgramUniform3dvEXT
 
glProgramUniform4dEXT
 
glProgramUniform4dvEXT
 
glProgramUniformMatrix2dvEXT
 
glProgramUniformMatrix2x3dvEXT
 
glProgramUniformMatrix2x4dvEXT
 
glProgramUniformMatrix3dvEXT
 
glProgramUniformMatrix3x2dvEXT
 
glProgramUniformMatrix3x4dvEXT
 
glProgramUniformMatrix4dvEXT
 
glProgramUniformMatrix4x2dvEXT
 
glProgramUniformMatrix4x3dvEXT
 
glUniform1d
 
glUniform1dv
 
glUniform2d
 
glUniform2dv
 
glUniform3d
 
glUniform3dv
 
glUniform4d
 
glUniform4dv
 
glUniformMatrix2dv
 
glUniformMatrix2x3dv
 
glUniformMatrix2x4dv
 
glUniformMatrix3dv
 
glUniformMatrix3x2dv
 
glUniformMatrix3x4dv
 
glUniformMatrix4dv
 
glUniformMatrix4x2dv
 
glUniformMatrix4x3dv
 
glColorSubTable
 
glColorTable
 
glColorTableParameterfv
 
glColorTableParameteriv
 
glConvolutionFilter1D
 
glConvolutionFilter2D
 
glConvolutionParameterf
 
glConvolutionParameterfv
 
glConvolutionParameteri
 
glConvolutionParameteriv
 
glCopyColorSubTable
 
glCopyColorTable
 
glCopyConvolutionFilter1D
 
glCopyConvolutionFilter2D
 
glGetColorTable
 
glGetColorTableParameterfv
 
glGetColorTableParameteriv
 
glGetConvolutionFilter
 
glGetConvolutionParameterfv
 
glGetConvolutionParameteriv
 
glGetHistogram
 
glGetHistogramParameterfv
 
glGetHistogramParameteriv
 
glGetMinmax
 
glGetMinmaxParameterfv
 
glGetMinmaxParameteriv
 
glGetSeparableFilter
 
glHistogram
 
glMinmax
 
glResetHistogram
 
glResetMinmax
 
glSeparableFilter2D
 
glVertexAttribDivisorARB
 
glFlushMappedBufferRange
 
glMapBufferRange
 
glCurrentPaletteMatrixARB
 
glMatrixIndexPointerARB
 
glMatrixIndexubvARB
 
glMatrixIndexuivARB
 
glMatrixIndexusvARB
 
glSampleCoverageARB
 
glActiveTextureARB
 
glClientActiveTextureARB
 
glMultiTexCoord1dARB
 
glMultiTexCoord1dvARB
 
glMultiTexCoord1fARB
 
glMultiTexCoord1fvARB
 
glMultiTexCoord1iARB
 
glMultiTexCoord1ivARB
 
glMultiTexCoord1sARB
 
glMultiTexCoord1svARB
 
glMultiTexCoord2dARB
 
glMultiTexCoord2dvARB
 
glMultiTexCoord2fARB
 
glMultiTexCoord2fvARB
 
glMultiTexCoord2iARB
 
glMultiTexCoord2ivARB
 
glMultiTexCoord2sARB
 
glMultiTexCoord2svARB
 
glMultiTexCoord3dARB
 
glMultiTexCoord3dvARB
 
glMultiTexCoord3fARB
 
glMultiTexCoord3fvARB
 
glMultiTexCoord3iARB
 
glMultiTexCoord3ivARB
 
glMultiTexCoord3sARB
 
glMultiTexCoord3svARB
 
glMultiTexCoord4dARB
 
glMultiTexCoord4dvARB
 
glMultiTexCoord4fARB
 
glMultiTexCoord4fvARB
 
glMultiTexCoord4iARB
 
glMultiTexCoord4ivARB
 
glMultiTexCoord4sARB
 
glMultiTexCoord4svARB
 
glBeginQueryARB
 
glDeleteQueriesARB
 
glEndQueryARB
 
glGenQueriesARB
 
glGetQueryObjectivARB
 
glGetQueryObjectuivARB
 
glGetQueryivARB
 
glIsQueryARB
 
glPointParameterfARB
 
glPointParameterfvARB
 
glProvokingVertex
 
glMinSampleShadingARB
 
glBindSampler
 
glDeleteSamplers
 
glGenSamplers
 
glGetSamplerParameterIiv
 
glGetSamplerParameterIuiv
 
glGetSamplerParameterfv
 
glGetSamplerParameteriv
 
glIsSampler
 
glSamplerParameterIiv
 
glSamplerParameterIuiv
 
glSamplerParameterf
 
glSamplerParameterfv
 
glSamplerParameteri
 
glSamplerParameteriv
 
glAttachObjectARB
 
glCompileShaderARB
 
glCreateProgramObjectARB
 
glCreateShaderObjectARB
 
glDeleteObjectARB
 
glDetachObjectARB
 
glGetActiveUniformARB
 
glGetAttachedObjectsARB
 
glGetHandleARB
 
glGetInfoLogARB
 
glGetObjectParameterfvARB
 
glGetObjectParameterivARB
 
glGetShaderSourceARB
 
glGetUniformLocationARB
 
glGetUniformfvARB
 
glGetUniformivARB
 
glLinkProgramARB
 
glShaderSourceARB
 
glUniform1fARB
 
glUniform1fvARB
 
glUniform1iARB
 
glUniform1ivARB
 
glUniform2fARB
 
glUniform2fvARB
 
glUniform2iARB
 
glUniform2ivARB
 
glUniform3fARB
 
glUniform3fvARB
 
glUniform3iARB
 
glUniform3ivARB
 
glUniform4fARB
 
glUniform4fvARB
 
glUniform4iARB
 
glUniform4ivARB
 
glUniformMatrix2fvARB
 
glUniformMatrix3fvARB
 
glUniformMatrix4fvARB
 
glUseProgramObjectARB
 
glValidateProgramARB
 
glGetActiveSubroutineName
 
glGetActiveSubroutineUniformName
 
glGetActiveSubroutineUniformiv
 
glGetProgramStageiv
 
glGetSubroutineIndex
 
glGetSubroutineUniformLocation
 
glGetUniformSubroutineuiv
 
glUniformSubroutinesuiv
 
glCompileShaderIncludeARB
 
glDeleteNamedStringARB
 
glGetNamedStringARB
 
glGetNamedStringivARB
 
glIsNamedStringARB
 
glNamedStringARB
 
glClientWaitSync
 
glDeleteSync
 
glFenceSync
 
glGetInteger64v
 
glGetSynciv
 
glIsSync
 
glWaitSync
 
glPatchParameterfv
 
glPatchParameteri
 
glTexBufferARB
 
glCompressedTexImage1DARB
 
glCompressedTexImage2DARB
 
glCompressedTexImage3DARB
 
glCompressedTexSubImage1DARB
 
glCompressedTexSubImage2DARB
 
glCompressedTexSubImage3DARB
 
glGetCompressedTexImageARB
 
glGetMultisamplefv
 
glSampleMaski
 
glTexImage2DMultisample
 
glTexImage3DMultisample
 
glGetQueryObjecti64v
 
glGetQueryObjectui64v
 
glQueryCounter
 
glBindTransformFeedback
 
glDeleteTransformFeedbacks
 
glDrawTransformFeedback
 
glGenTransformFeedbacks
 
glIsTransformFeedback
 
glPauseTransformFeedback
 
glResumeTransformFeedback
 
glBeginQueryIndexed
 
glDrawTransformFeedbackStream
 
glEndQueryIndexed
 
glGetQueryIndexediv
 
glLoadTransposeMatrixdARB
 
glLoadTransposeMatrixfARB
 
glMultTransposeMatrixdARB
 
glMultTransposeMatrixfARB
 
glBindBufferBase
 
glBindBufferRange
 
glGetActiveUniformBlockName
 
glGetActiveUniformBlockiv
 
glGetActiveUniformName
 
glGetActiveUniformsiv
 
glGetIntegeri_v
 
glGetUniformBlockIndex
 
glGetUniformIndices
 
glUniformBlockBinding
 
glBindVertexArray
 
glDeleteVertexArrays
 
glGenVertexArrays
 
glIsVertexArray
 
glVertexBlendARB
 
glWeightPointerARB
 
glWeightbvARB
 
glWeightdvARB
 
glWeightfvARB
 
glWeightivARB
 
glWeightsvARB
 
glWeightubvARB
 
glWeightuivARB
 
glWeightusvARB
 
glBindBufferARB
 
glBufferDataARB
 
glBufferSubDataARB
 
glDeleteBuffersARB
 
glGenBuffersARB
 
glGetBufferParameterivARB
 
glGetBufferPointervARB
 
glGetBufferSubDataARB
 
glIsBufferARB
 
glMapBufferARB
 
glUnmapBufferARB
 
glBindProgramARB
 
glDeleteProgramsARB
 
glDisableVertexAttribArrayARB
 
glEnableVertexAttribArrayARB
 
glGenProgramsARB
 
glGetProgramEnvParameterdvARB
 
glGetProgramEnvParameterfvARB
 
glGetProgramLocalParameterdvARB
 
glGetProgramLocalParameterfvARB
 
glGetProgramStringARB
 
glGetProgramivARB
 
glGetVertexAttribPointervARB
 
glGetVertexAttribdvARB
 
glGetVertexAttribfvARB
 
glGetVertexAttribivARB
 
glIsProgramARB
 
glProgramEnvParameter4dARB
 
glProgramEnvParameter4dvARB
 
glProgramEnvParameter4fARB
 
glProgramEnvParameter4fvARB
 
glProgramLocalParameter4dARB
 
glProgramLocalParameter4dvARB
 
glProgramLocalParameter4fARB
 
glProgramLocalParameter4fvARB
 
glProgramStringARB
 
glVertexAttrib1dARB
 
glVertexAttrib1dvARB
 
glVertexAttrib1fARB
 
glVertexAttrib1fvARB
 
glVertexAttrib1sARB
 
glVertexAttrib1svARB
 
glVertexAttrib2dARB
 
glVertexAttrib2dvARB
 
glVertexAttrib2fARB
 
glVertexAttrib2fvARB
 
glVertexAttrib2sARB
 
glVertexAttrib2svARB
 
glVertexAttrib3dARB
 
glVertexAttrib3dvARB
 
glVertexAttrib3fARB
 
glVertexAttrib3fvARB
 
glVertexAttrib3sARB
 
glVertexAttrib3svARB
 
glVertexAttrib4NbvARB
 
glVertexAttrib4NivARB
 
glVertexAttrib4NsvARB
 
glVertexAttrib4NubARB
 
glVertexAttrib4NubvARB
 
glVertexAttrib4NuivARB
 
glVertexAttrib4NusvARB
 
glVertexAttrib4bvARB
 
glVertexAttrib4dARB
 
glVertexAttrib4dvARB
 
glVertexAttrib4fARB
 
glVertexAttrib4fvARB
 
glVertexAttrib4ivARB
 
glVertexAttrib4sARB
 
glVertexAttrib4svARB
 
glVertexAttrib4ubvARB
 
glVertexAttrib4uivARB
 
glVertexAttrib4usvARB
 
glVertexAttribPointerARB
 
glBindAttribLocationARB
 
glGetActiveAttribARB
 
glGetAttribLocationARB
 
glColorP3ui
 
glColorP3uiv
 
glColorP4ui
 
glColorP4uiv
 
glMultiTexCoordP1ui
 
glMultiTexCoordP1uiv
 
glMultiTexCoordP2ui
 
glMultiTexCoordP2uiv
 
glMultiTexCoordP3ui
 
glMultiTexCoordP3uiv
 
glMultiTexCoordP4ui
 
glMultiTexCoordP4uiv
 
glNormalP3ui
 
glNormalP3uiv
 
glSecondaryColorP3ui
 
glSecondaryColorP3uiv
 
glTexCoordP1ui
 
glTexCoordP1uiv
 
glTexCoordP2ui
 
glTexCoordP2uiv
 
glTexCoordP3ui
 
glTexCoordP3uiv
 
glTexCoordP4ui
 
glTexCoordP4uiv
 
glVertexAttribP1ui
 
glVertexAttribP1uiv
 
glVertexAttribP2ui
 
glVertexAttribP2uiv
 
glVertexAttribP3ui
 
glVertexAttribP3uiv
 
glVertexAttribP4ui
 
glVertexAttribP4uiv
 
glVertexP2ui
 
glVertexP2uiv
 
glVertexP3ui
 
glVertexP3uiv
 
glVertexP4ui
 
glVertexP4uiv
 
glWindowPos2dARB
 
glWindowPos2dvARB
 
glWindowPos2fARB
 
glWindowPos2fvARB
 
glWindowPos2iARB
 
glWindowPos2ivARB
 
glWindowPos2sARB
 
glWindowPos2svARB
 
glWindowPos3dARB
 
glWindowPos3dvARB
 
glWindowPos3fARB
 
glWindowPos3fvARB
 
glWindowPos3iARB
 
glWindowPos3ivARB
 
glWindowPos3sARB
 
glWindowPos3svARB
 
glDrawBuffersATI
 
glDrawElementArrayATI
 
glDrawRangeElementArrayATI
 
glElementPointerATI
 
glGetTexBumpParameterfvATI
 
glGetTexBumpParameterivATI
 
glTexBumpParameterfvATI
 
glTexBumpParameterivATI
 
glAlphaFragmentOp1ATI
 
glAlphaFragmentOp2ATI
 
glAlphaFragmentOp3ATI
 
glBeginFragmentShaderATI
 
glBindFragmentShaderATI
 
glColorFragmentOp1ATI
 
glColorFragmentOp2ATI
 
glColorFragmentOp3ATI
 
glDeleteFragmentShaderATI
 
glEndFragmentShaderATI
 
glGenFragmentShadersATI
 
glPassTexCoordATI
 
glSampleMapATI
 
glSetFragmentShaderConstantATI
 
glMapObjectBufferATI
 
glUnmapObjectBufferATI
 
glPNTrianglesfATI
 
glPNTrianglesiATI
 
glStencilFuncSeparateATI
 
glStencilOpSeparateATI
 
glArrayObjectATI
 
glFreeObjectBufferATI
 
glGetArrayObjectfvATI
 
glGetArrayObjectivATI
 
glGetObjectBufferfvATI
 
glGetObjectBufferivATI
 
glGetVariantArrayObjectfvATI
 
glGetVariantArrayObjectivATI
 
glIsObjectBufferATI
 
glNewObjectBufferATI
 
glUpdateObjectBufferATI
 
glVariantArrayObjectATI
 
glGetVertexAttribArrayObjectfvATI
 
glGetVertexAttribArrayObjectivATI
 
glVertexAttribArrayObjectATI
 
glClientActiveVertexStreamATI
 
glNormalStream3bATI
 
glNormalStream3bvATI
 
glNormalStream3dATI
 
glNormalStream3dvATI
 
glNormalStream3fATI
 
glNormalStream3fvATI
 
glNormalStream3iATI
 
glNormalStream3ivATI
 
glNormalStream3sATI
 
glNormalStream3svATI
 
glVertexBlendEnvfATI
 
glVertexBlendEnviATI
 
glVertexStream2dATI
 
glVertexStream2dvATI
 
glVertexStream2fATI
 
glVertexStream2fvATI
 
glVertexStream2iATI
 
glVertexStream2ivATI
 
glVertexStream2sATI
 
glVertexStream2svATI
 
glVertexStream3dATI
 
glVertexStream3dvATI
 
glVertexStream3fATI
 
glVertexStream3fvATI
 
glVertexStream3iATI
 
glVertexStream3ivATI
 
glVertexStream3sATI
 
glVertexStream3svATI
 
glVertexStream4dATI
 
glVertexStream4dvATI
 
glVertexStream4fATI
 
glVertexStream4fvATI
 
glVertexStream4iATI
 
glVertexStream4ivATI
 
glVertexStream4sATI
 
glVertexStream4svATI
 
glGetUniformBufferSizeEXT
 
glGetUniformOffsetEXT
 
glUniformBufferEXT
 
glBlendColorEXT
 
glBlendEquationSeparateEXT
 
glBlendFuncSeparateEXT
 
glBlendEquationEXT
 
glColorSubTableEXT
 
glCopyColorSubTableEXT
 
glLockArraysEXT
 
glUnlockArraysEXT
 
glConvolutionFilter1DEXT
 
glConvolutionFilter2DEXT
 
glConvolutionParameterfEXT
 
glConvolutionParameterfvEXT
 
glConvolutionParameteriEXT
 
glConvolutionParameterivEXT
 
glCopyConvolutionFilter1DEXT
 
glCopyConvolutionFilter2DEXT
 
glGetConvolutionFilterEXT
 
glGetConvolutionParameterfvEXT
 
glGetConvolutionParameterivEXT
 
glGetSeparableFilterEXT
 
glSeparableFilter2DEXT
 
glBinormalPointerEXT
 
glTangentPointerEXT
 
glCopyTexImage1DEXT
 
glCopyTexImage2DEXT
 
glCopyTexSubImage1DEXT
 
glCopyTexSubImage2DEXT
 
glCopyTexSubImage3DEXT
 
glCullParameterdvEXT
 
glCullParameterfvEXT
 
glDepthBoundsEXT
 
glBindMultiTextureEXT
 
glCheckNamedFramebufferStatusEXT
 
glClientAttribDefaultEXT
 
glCompressedMultiTexImage1DEXT
 
glCompressedMultiTexImage2DEXT
 
glCompressedMultiTexImage3DEXT
 
glCompressedMultiTexSubImage1DEXT
 
glCompressedMultiTexSubImage2DEXT
 
glCompressedMultiTexSubImage3DEXT
 
glCompressedTextureImage1DEXT
 
glCompressedTextureImage2DEXT
 
glCompressedTextureImage3DEXT
 
glCompressedTextureSubImage1DEXT
 
glCompressedTextureSubImage2DEXT
 
glCompressedTextureSubImage3DEXT
 
glCopyMultiTexImage1DEXT
 
glCopyMultiTexImage2DEXT
 
glCopyMultiTexSubImage1DEXT
 
glCopyMultiTexSubImage2DEXT
 
glCopyMultiTexSubImage3DEXT
 
glCopyTextureImage1DEXT
 
glCopyTextureImage2DEXT
 
glCopyTextureSubImage1DEXT
 
glCopyTextureSubImage2DEXT
 
glCopyTextureSubImage3DEXT
 
glDisableClientStateIndexedEXT
 
glDisableClientStateiEXT
 
glDisableVertexArrayAttribEXT
 
glDisableVertexArrayEXT
 
glEnableClientStateIndexedEXT
 
glEnableClientStateiEXT
 
glEnableVertexArrayAttribEXT
 
glEnableVertexArrayEXT
 
glFlushMappedNamedBufferRangeEXT
 
glFramebufferDrawBufferEXT
 
glFramebufferDrawBuffersEXT
 
glFramebufferReadBufferEXT
 
glGenerateMultiTexMipmapEXT
 
glGenerateTextureMipmapEXT
 
glGetCompressedMultiTexImageEXT
 
glGetCompressedTextureImageEXT
 
glGetDoubleIndexedvEXT
 
glGetDoublei_vEXT
 
glGetFloatIndexedvEXT
 
glGetFloati_vEXT
 
glGetFramebufferParameterivEXT
 
glGetMultiTexEnvfvEXT
 
glGetMultiTexEnvivEXT
 
glGetMultiTexGendvEXT
 
glGetMultiTexGenfvEXT
 
glGetMultiTexGenivEXT
 
glGetMultiTexImageEXT
 
glGetMultiTexLevelParameterfvEXT
 
glGetMultiTexLevelParameterivEXT
 
glGetMultiTexParameterIivEXT
 
glGetMultiTexParameterIuivEXT
 
glGetMultiTexParameterfvEXT
 
glGetMultiTexParameterivEXT
 
glGetNamedBufferParameterivEXT
 
glGetNamedBufferPointervEXT
 
glGetNamedBufferSubDataEXT
 
glGetNamedFramebufferAttachmentParameterivEXT
 
glGetNamedProgramLocalParameterIivEXT
 
glGetNamedProgramLocalParameterIuivEXT
 
glGetNamedProgramLocalParameterdvEXT
 
glGetNamedProgramLocalParameterfvEXT
 
glGetNamedProgramStringEXT
 
glGetNamedProgramivEXT
 
glGetNamedRenderbufferParameterivEXT
 
glGetPointerIndexedvEXT
 
glGetPointeri_vEXT
 
glGetTextureImageEXT
 
glGetTextureLevelParameterfvEXT
 
glGetTextureLevelParameterivEXT
 
glGetTextureParameterIivEXT
 
glGetTextureParameterIuivEXT
 
glGetTextureParameterfvEXT
 
glGetTextureParameterivEXT
 
glGetVertexArrayIntegeri_vEXT
 
glGetVertexArrayIntegervEXT
 
glGetVertexArrayPointeri_vEXT
 
glGetVertexArrayPointervEXT
 
glMapNamedBufferEXT
 
glMapNamedBufferRangeEXT
 
glMatrixFrustumEXT
 
glMatrixLoadIdentityEXT
 
glMatrixLoadTransposedEXT
 
glMatrixLoadTransposefEXT
 
glMatrixLoaddEXT
 
glMatrixLoadfEXT
 
glMatrixMultTransposedEXT
 
glMatrixMultTransposefEXT
 
glMatrixMultdEXT
 
glMatrixMultfEXT
 
glMatrixOrthoEXT
 
glMatrixPopEXT
 
glMatrixPushEXT
 
glMatrixRotatedEXT
 
glMatrixRotatefEXT
 
glMatrixScaledEXT
 
glMatrixScalefEXT
 
glMatrixTranslatedEXT
 
glMatrixTranslatefEXT
 
glMultiTexBufferEXT
 
glMultiTexCoordPointerEXT
 
glMultiTexEnvfEXT
 
glMultiTexEnvfvEXT
 
glMultiTexEnviEXT
 
glMultiTexEnvivEXT
 
glMultiTexGendEXT
 
glMultiTexGendvEXT
 
glMultiTexGenfEXT
 
glMultiTexGenfvEXT
 
glMultiTexGeniEXT
 
glMultiTexGenivEXT
 
glMultiTexImage1DEXT
 
glMultiTexImage2DEXT
 
glMultiTexImage3DEXT
 
glMultiTexParameterIivEXT
 
glMultiTexParameterIuivEXT
 
glMultiTexParameterfEXT
 
glMultiTexParameterfvEXT
 
glMultiTexParameteriEXT
 
glMultiTexParameterivEXT
 
glMultiTexRenderbufferEXT
 
glMultiTexSubImage1DEXT
 
glMultiTexSubImage2DEXT
 
glMultiTexSubImage3DEXT
 
glNamedBufferDataEXT
 
glNamedBufferSubDataEXT
 
glNamedCopyBufferSubDataEXT
 
glNamedFramebufferRenderbufferEXT
 
glNamedFramebufferTexture1DEXT
 
glNamedFramebufferTexture2DEXT
 
glNamedFramebufferTexture3DEXT
 
glNamedFramebufferTextureEXT
 
glNamedFramebufferTextureFaceEXT
 
glNamedFramebufferTextureLayerEXT
 
glNamedProgramLocalParameter4dEXT
 
glNamedProgramLocalParameter4dvEXT
 
glNamedProgramLocalParameter4fEXT
 
glNamedProgramLocalParameter4fvEXT
 
glNamedProgramLocalParameterI4iEXT
 
glNamedProgramLocalParameterI4ivEXT
 
glNamedProgramLocalParameterI4uiEXT
 
glNamedProgramLocalParameterI4uivEXT
 
glNamedProgramLocalParameters4fvEXT
 
glNamedProgramLocalParametersI4ivEXT
 
glNamedProgramLocalParametersI4uivEXT
 
glNamedProgramStringEXT
 
glNamedRenderbufferStorageEXT
 
glNamedRenderbufferStorageMultisampleCoverageEXT
 
glNamedRenderbufferStorageMultisampleEXT
 
glProgramUniform1fEXT
 
glProgramUniform1fvEXT
 
glProgramUniform1iEXT
 
glProgramUniform1ivEXT
 
glProgramUniform1uiEXT
 
glProgramUniform1uivEXT
 
glProgramUniform2fEXT
 
glProgramUniform2fvEXT
 
glProgramUniform2iEXT
 
glProgramUniform2ivEXT
 
glProgramUniform2uiEXT
 
glProgramUniform2uivEXT
 
glProgramUniform3fEXT
 
glProgramUniform3fvEXT
 
glProgramUniform3iEXT
 
glProgramUniform3ivEXT
 
glProgramUniform3uiEXT
 
glProgramUniform3uivEXT
 
glProgramUniform4fEXT
 
glProgramUniform4fvEXT
 
glProgramUniform4iEXT
 
glProgramUniform4ivEXT
 
glProgramUniform4uiEXT
 
glProgramUniform4uivEXT
 
glProgramUniformMatrix2fvEXT
 
glProgramUniformMatrix2x3fvEXT
 
glProgramUniformMatrix2x4fvEXT
 
glProgramUniformMatrix3fvEXT
 
glProgramUniformMatrix3x2fvEXT
 
glProgramUniformMatrix3x4fvEXT
 
glProgramUniformMatrix4fvEXT
 
glProgramUniformMatrix4x2fvEXT
 
glProgramUniformMatrix4x3fvEXT
 
glPushClientAttribDefaultEXT
 
glTextureBufferEXT
 
glTextureImage1DEXT
 
glTextureImage2DEXT
 
glTextureImage3DEXT
 
glTextureParameterIivEXT
 
glTextureParameterIuivEXT
 
glTextureParameterfEXT
 
glTextureParameterfvEXT
 
glTextureParameteriEXT
 
glTextureParameterivEXT
 
glTextureRenderbufferEXT
 
glTextureSubImage1DEXT
 
glTextureSubImage2DEXT
 
glTextureSubImage3DEXT
 
glUnmapNamedBufferEXT
 
glVertexArrayColorOffsetEXT
 
glVertexArrayEdgeFlagOffsetEXT
 
glVertexArrayFogCoordOffsetEXT
 
glVertexArrayIndexOffsetEXT
 
glVertexArrayMultiTexCoordOffsetEXT
 
glVertexArrayNormalOffsetEXT
 
glVertexArraySecondaryColorOffsetEXT
 
glVertexArrayTexCoordOffsetEXT
 
glVertexArrayVertexAttribIOffsetEXT
 
glVertexArrayVertexAttribOffsetEXT
 
glVertexArrayVertexOffsetEXT
 
glColorMaskIndexedEXT
 
glDisableIndexedEXT
 
glEnableIndexedEXT
 
glGetBooleanIndexedvEXT
 
glGetIntegerIndexedvEXT
 
glIsEnabledIndexedEXT
 
glDrawArraysInstancedEXT
 
glDrawElementsInstancedEXT
 
glDrawRangeElementsEXT
 
glFogCoordPointerEXT
 
glFogCoorddEXT
 
glFogCoorddvEXT
 
glFogCoordfEXT
 
glFogCoordfvEXT
 
glFragmentColorMaterialEXT
 
glFragmentLightModelfEXT
 
glFragmentLightModelfvEXT
 
glFragmentLightModeliEXT
 
glFragmentLightModelivEXT
 
glFragmentLightfEXT
 
glFragmentLightfvEXT
 
glFragmentLightiEXT
 
glFragmentLightivEXT
 
glFragmentMaterialfEXT
 
glFragmentMaterialfvEXT
 
glFragmentMaterialiEXT
 
glFragmentMaterialivEXT
 
glGetFragmentLightfvEXT
 
glGetFragmentLightivEXT
 
glGetFragmentMaterialfvEXT
 
glGetFragmentMaterialivEXT
 
glLightEnviEXT
 
glBlitFramebufferEXT
 
glRenderbufferStorageMultisampleEXT
 
glBindFramebufferEXT
 
glBindRenderbufferEXT
 
glCheckFramebufferStatusEXT
 
glDeleteFramebuffersEXT
 
glDeleteRenderbuffersEXT
 
glFramebufferRenderbufferEXT
 
glFramebufferTexture1DEXT
 
glFramebufferTexture2DEXT
 
glFramebufferTexture3DEXT
 
glGenFramebuffersEXT
 
glGenRenderbuffersEXT
 
glGenerateMipmapEXT
 
glGetFramebufferAttachmentParameterivEXT
 
glGetRenderbufferParameterivEXT
 
glIsFramebufferEXT
 
glIsRenderbufferEXT
 
glRenderbufferStorageEXT
 
glFramebufferTextureEXT
 
glFramebufferTextureFaceEXT
 
glFramebufferTextureLayerEXT
 
glProgramParameteriEXT
 
glProgramEnvParameters4fvEXT
 
glProgramLocalParameters4fvEXT
 
glBindFragDataLocationEXT
 
glGetFragDataLocationEXT
 
glGetUniformuivEXT
 
glGetVertexAttribIivEXT
 
glGetVertexAttribIuivEXT
 
glUniform1uiEXT
 
glUniform1uivEXT
 
glUniform2uiEXT
 
glUniform2uivEXT
 
glUniform3uiEXT
 
glUniform3uivEXT
 
glUniform4uiEXT
 
glUniform4uivEXT
 
glVertexAttribI1iEXT
 
glVertexAttribI1ivEXT
 
glVertexAttribI1uiEXT
 
glVertexAttribI1uivEXT
 
glVertexAttribI2iEXT
 
glVertexAttribI2ivEXT
 
glVertexAttribI2uiEXT
 
glVertexAttribI2uivEXT
 
glVertexAttribI3iEXT
 
glVertexAttribI3ivEXT
 
glVertexAttribI3uiEXT
 
glVertexAttribI3uivEXT
 
glVertexAttribI4bvEXT
 
glVertexAttribI4iEXT
 
glVertexAttribI4ivEXT
 
glVertexAttribI4svEXT
 
glVertexAttribI4ubvEXT
 
glVertexAttribI4uiEXT
 
glVertexAttribI4uivEXT
 
glVertexAttribI4usvEXT
 
glVertexAttribIPointerEXT
 
glGetHistogramEXT
 
glGetHistogramParameterfvEXT
 
glGetHistogramParameterivEXT
 
glGetMinmaxEXT
 
glGetMinmaxParameterfvEXT
 
glGetMinmaxParameterivEXT
 
glHistogramEXT
 
glMinmaxEXT
 
glResetHistogramEXT
 
glResetMinmaxEXT
 
glIndexFuncEXT
 
glIndexMaterialEXT
 
glApplyTextureEXT
 
glTextureLightEXT
 
glTextureMaterialEXT
 
glMultiDrawArraysEXT
 
glMultiDrawElementsEXT
 
glSampleMaskEXT
 
glSamplePatternEXT
 
glColorTableEXT
 
glGetColorTableEXT
 
glGetColorTableParameterfvEXT
 
glGetColorTableParameterivEXT
 
glGetPixelTransformParameterfvEXT
 
glGetPixelTransformParameterivEXT
 
glPixelTransformParameterfEXT
 
glPixelTransformParameterfvEXT
 
glPixelTransformParameteriEXT
 
glPixelTransformParameterivEXT
 
glPointParameterfEXT
 
glPointParameterfvEXT
 
glPolygonOffsetEXT
 
glProvokingVertexEXT
 
glBeginSceneEXT
 
glEndSceneEXT
 
glSecondaryColor3bEXT
 
glSecondaryColor3bvEXT
 
glSecondaryColor3dEXT
 
glSecondaryColor3dvEXT
 
glSecondaryColor3fEXT
 
glSecondaryColor3fvEXT
 
glSecondaryColor3iEXT
 
glSecondaryColor3ivEXT
 
glSecondaryColor3sEXT
 
glSecondaryColor3svEXT
 
glSecondaryColor3ubEXT
 
glSecondaryColor3ubvEXT
 
glSecondaryColor3uiEXT
 
glSecondaryColor3uivEXT
 
glSecondaryColor3usEXT
 
glSecondaryColor3usvEXT
 
glSecondaryColorPointerEXT
 
glActiveProgramEXT
 
glCreateShaderProgramEXT
 
glUseShaderProgramEXT
 
glBindImageTextureEXT
 
glMemoryBarrierEXT
 
glActiveStencilFaceEXT
 
glTexSubImage1DEXT
 
glTexSubImage2DEXT
 
glTexSubImage3DEXT
 
glTexImage3DEXT
 
glTexBufferEXT
 
glClearColorIiEXT
 
glClearColorIuiEXT
 
glGetTexParameterIivEXT
 
glGetTexParameterIuivEXT
 
glTexParameterIivEXT
 
glTexParameterIuivEXT
 
glAreTexturesResidentEXT
 
glBindTextureEXT
 
glDeleteTexturesEXT
 
glGenTexturesEXT
 
glIsTextureEXT
 
glPrioritizeTexturesEXT
 
glTextureNormalEXT
 
glGetQueryObjecti64vEXT
 
glGetQueryObjectui64vEXT
 
glBeginTransformFeedbackEXT
 
glBindBufferBaseEXT
 
glBindBufferOffsetEXT
 
glBindBufferRangeEXT
 
glEndTransformFeedbackEXT
 
glGetTransformFeedbackVaryingEXT
 
glTransformFeedbackVaryingsEXT
 
glArrayElementEXT
 
glColorPointerEXT
 
glDrawArraysEXT
 
glEdgeFlagPointerEXT
 
glGetPointervEXT
 
glIndexPointerEXT
 
glNormalPointerEXT
 
glTexCoordPointerEXT
 
glVertexPointerEXT
 
glGetVertexAttribLdvEXT
 
glVertexArrayVertexAttribLOffsetEXT
 
glVertexAttribL1dEXT
 
glVertexAttribL1dvEXT
 
glVertexAttribL2dEXT
 
glVertexAttribL2dvEXT
 
glVertexAttribL3dEXT
 
glVertexAttribL3dvEXT
 
glVertexAttribL4dEXT
 
glVertexAttribL4dvEXT
 
glVertexAttribLPointerEXT
 
glBeginVertexShaderEXT
 
glBindLightParameterEXT
 
glBindMaterialParameterEXT
 
glBindParameterEXT
 
glBindTexGenParameterEXT
 
glBindTextureUnitParameterEXT
 
glBindVertexShaderEXT
 
glDeleteVertexShaderEXT
 
glDisableVariantClientStateEXT
 
glEnableVariantClientStateEXT
 
glEndVertexShaderEXT
 
glExtractComponentEXT
 
glGenSymbolsEXT
 
glGenVertexShadersEXT
 
glGetInvariantBooleanvEXT
 
glGetInvariantFloatvEXT
 
glGetInvariantIntegervEXT
 
glGetLocalConstantBooleanvEXT
 
glGetLocalConstantFloatvEXT
 
glGetLocalConstantIntegervEXT
 
glGetVariantBooleanvEXT
 
glGetVariantFloatvEXT
 
glGetVariantIntegervEXT
 
glGetVariantPointervEXT
 
glInsertComponentEXT
 
glIsVariantEnabledEXT
 
glSetInvariantEXT
 
glSetLocalConstantEXT
 
glShaderOp1EXT
 
glShaderOp2EXT
 
glShaderOp3EXT
 
glSwizzleEXT
 
glVariantPointerEXT
 
glVariantbvEXT
 
glVariantdvEXT
 
glVariantfvEXT
 
glVariantivEXT
 
glVariantsvEXT
 
glVariantubvEXT
 
glVariantuivEXT
 
glVariantusvEXT
 
glWriteMaskEXT
 
glVertexWeightPointerEXT
 
glVertexWeightfEXT
 
glVertexWeightfvEXT
 
glFrameTerminatorGREMEDY
 
glStringMarkerGREMEDY
 
glGetImageTransformParameterfvHP
 
glGetImageTransformParameterivHP
 
glImageTransformParameterfHP
 
glImageTransformParameterfvHP
 
glImageTransformParameteriHP
 
glImageTransformParameterivHP
 
glMultiModeDrawArraysIBM
 
glMultiModeDrawElementsIBM
 
glColorPointerListIBM
 
glEdgeFlagPointerListIBM
 
glFogCoordPointerListIBM
 
glIndexPointerListIBM
 
glNormalPointerListIBM
 
glSecondaryColorPointerListIBM
 
glTexCoordPointerListIBM
 
glVertexPointerListIBM
 
glColorPointervINTEL
 
glNormalPointervINTEL
 
glTexCoordPointervINTEL
 
glVertexPointervINTEL
 
glTexScissorFuncINTEL
 
glTexScissorINTEL
 
glBufferRegionEnabledEXT
 
glDeleteBufferRegionEXT
 
glDrawBufferRegionEXT
 
glNewBufferRegionEXT
 
glReadBufferRegionEXT
 
glResizeBuffersMESA
 
glWindowPos2dMESA
 
glWindowPos2dvMESA
 
glWindowPos2fMESA
 
glWindowPos2fvMESA
 
glWindowPos2iMESA
 
glWindowPos2ivMESA
 
glWindowPos2sMESA
 
glWindowPos2svMESA
 
glWindowPos3dMESA
 
glWindowPos3dvMESA
 
glWindowPos3fMESA
 
glWindowPos3fvMESA
 
glWindowPos3iMESA
 
glWindowPos3ivMESA
 
glWindowPos3sMESA
 
glWindowPos3svMESA
 
glWindowPos4dMESA
 
glWindowPos4dvMESA
 
glWindowPos4fMESA
 
glWindowPos4fvMESA
 
glWindowPos4iMESA
 
glWindowPos4ivMESA
 
glWindowPos4sMESA
 
glWindowPos4svMESA
 
glBeginConditionalRenderNV
 
glEndConditionalRenderNV
 
glCopyImageSubDataNV
 
glClearDepthdNV
 
glDepthBoundsdNV
 
glDepthRangedNV
 
glEvalMapsNV
 
glGetMapAttribParameterfvNV
 
glGetMapAttribParameterivNV
 
glGetMapControlPointsNV
 
glGetMapParameterfvNV
 
glGetMapParameterivNV
 
glMapControlPointsNV
 
glMapParameterfvNV
 
glMapParameterivNV
 
glGetMultisamplefvNV
 
glSampleMaskIndexedNV
 
glTexRenderbufferNV
 
glDeleteFencesNV
 
glFinishFenceNV
 
glGenFencesNV
 
glGetFenceivNV
 
glIsFenceNV
 
glSetFenceNV
 
glTestFenceNV
 
glGetProgramNamedParameterdvNV
 
glGetProgramNamedParameterfvNV
 
glProgramNamedParameter4dNV
 
glProgramNamedParameter4dvNV
 
glProgramNamedParameter4fNV
 
glProgramNamedParameter4fvNV
 
glRenderbufferStorageMultisampleCoverageNV
 
glProgramVertexLimitNV
 
glProgramEnvParameterI4iNV
 
glProgramEnvParameterI4ivNV
 
glProgramEnvParameterI4uiNV
 
glProgramEnvParameterI4uivNV
 
glProgramEnvParametersI4ivNV
 
glProgramEnvParametersI4uivNV
 
glProgramLocalParameterI4iNV
 
glProgramLocalParameterI4ivNV
 
glProgramLocalParameterI4uiNV
 
glProgramLocalParameterI4uivNV
 
glProgramLocalParametersI4ivNV
 
glProgramLocalParametersI4uivNV
 
glGetUniformi64vNV
 
glGetUniformui64vNV
 
glProgramUniform1i64NV
 
glProgramUniform1i64vNV
 
glProgramUniform1ui64NV
 
glProgramUniform1ui64vNV
 
glProgramUniform2i64NV
 
glProgramUniform2i64vNV
 
glProgramUniform2ui64NV
 
glProgramUniform2ui64vNV
 
glProgramUniform3i64NV
 
glProgramUniform3i64vNV
 
glProgramUniform3ui64NV
 
glProgramUniform3ui64vNV
 
glProgramUniform4i64NV
 
glProgramUniform4i64vNV
 
glProgramUniform4ui64NV
 
glProgramUniform4ui64vNV
 
glUniform1i64NV
 
glUniform1i64vNV
 
glUniform1ui64NV
 
glUniform1ui64vNV
 
glUniform2i64NV
 
glUniform2i64vNV
 
glUniform2ui64NV
 
glUniform2ui64vNV
 
glUniform3i64NV
 
glUniform3i64vNV
 
glUniform3ui64NV
 
glUniform3ui64vNV
 
glUniform4i64NV
 
glUniform4i64vNV
 
glUniform4ui64NV
 
glUniform4ui64vNV
 
glColor3hNV
 
glColor3hvNV
 
glColor4hNV
 
glColor4hvNV
 
glFogCoordhNV
 
glFogCoordhvNV
 
glMultiTexCoord1hNV
 
glMultiTexCoord1hvNV
 
glMultiTexCoord2hNV
 
glMultiTexCoord2hvNV
 
glMultiTexCoord3hNV
 
glMultiTexCoord3hvNV
 
glMultiTexCoord4hNV
 
glMultiTexCoord4hvNV
 
glNormal3hNV
 
glNormal3hvNV
 
glSecondaryColor3hNV
 
glSecondaryColor3hvNV
 
glTexCoord1hNV
 
glTexCoord1hvNV
 
glTexCoord2hNV
 
glTexCoord2hvNV
 
glTexCoord3hNV
 
glTexCoord3hvNV
 
glTexCoord4hNV
 
glTexCoord4hvNV
 
glVertex2hNV
 
glVertex2hvNV
 
glVertex3hNV
 
glVertex3hvNV
 
glVertex4hNV
 
glVertex4hvNV
 
glVertexAttrib1hNV
 
glVertexAttrib1hvNV
 
glVertexAttrib2hNV
 
glVertexAttrib2hvNV
 
glVertexAttrib3hNV
 
glVertexAttrib3hvNV
 
glVertexAttrib4hNV
 
glVertexAttrib4hvNV
 
glVertexAttribs1hvNV
 
glVertexAttribs2hvNV
 
glVertexAttribs3hvNV
 
glVertexAttribs4hvNV
 
glVertexWeighthNV
 
glVertexWeighthvNV
 
glBeginOcclusionQueryNV
 
glDeleteOcclusionQueriesNV
 
glEndOcclusionQueryNV
 
glGenOcclusionQueriesNV
 
glGetOcclusionQueryivNV
 
glGetOcclusionQueryuivNV
 
glIsOcclusionQueryNV
 
glProgramBufferParametersIivNV
 
glProgramBufferParametersIuivNV
 
glProgramBufferParametersfvNV
 
glFlushPixelDataRangeNV
 
glPixelDataRangeNV
 
glPointParameteriNV
 
glPointParameterivNV
 
glGetVideoi64vNV
 
glGetVideoivNV
 
glGetVideoui64vNV
 
glGetVideouivNV
 
glPresentFrameDualFillNV
 
glPresentFrameKeyedNV
 
glPrimitiveRestartIndexNV
 
glPrimitiveRestartNV
 
glCombinerInputNV
 
glCombinerOutputNV
 
glCombinerParameterfNV
 
glCombinerParameterfvNV
 
glCombinerParameteriNV
 
glCombinerParameterivNV
 
glFinalCombinerInputNV
 
glGetCombinerInputParameterfvNV
 
glGetCombinerInputParameterivNV
 
glGetCombinerOutputParameterfvNV
 
glGetCombinerOutputParameterivNV
 
glGetFinalCombinerInputParameterfvNV
 
glGetFinalCombinerInputParameterivNV
 
glCombinerStageParameterfvNV
 
glGetCombinerStageParameterfvNV
 
glGetBufferParameterui64vNV
 
glGetIntegerui64vNV
 
glGetNamedBufferParameterui64vNV
 
glIsBufferResidentNV
 
glIsNamedBufferResidentNV
 
glMakeBufferNonResidentNV
 
glMakeBufferResidentNV
 
glMakeNamedBufferNonResidentNV
 
glMakeNamedBufferResidentNV
 
glProgramUniformui64NV
 
glProgramUniformui64vNV
 
glUniformui64NV
 
glUniformui64vNV
 
glTextureBarrierNV
 
glActiveVaryingNV
 
glBeginTransformFeedbackNV
 
glBindBufferBaseNV
 
glBindBufferOffsetNV
 
glBindBufferRangeNV
 
glEndTransformFeedbackNV
 
glGetActiveVaryingNV
 
glGetTransformFeedbackVaryingNV
 
glGetVaryingLocationNV
 
glTransformFeedbackAttribsNV
 
glTransformFeedbackVaryingsNV
 
glBindTransformFeedbackNV
 
glDeleteTransformFeedbacksNV
 
glDrawTransformFeedbackNV
 
glGenTransformFeedbacksNV
 
glIsTransformFeedbackNV
 
glPauseTransformFeedbackNV
 
glResumeTransformFeedbackNV
 
glVDPAUFiniNV
 
glVDPAUGetSurfaceivNV
 
glVDPAUInitNV
 
glVDPAUIsSurfaceNV
 
glVDPAUMapSurfacesNV
 
glVDPAURegisterOutputSurfaceNV
 
glVDPAURegisterVideoSurfaceNV
 
glVDPAUSurfaceAccessNV
 
glVDPAUUnmapSurfacesNV
 
glVDPAUUnregisterSurfaceNV
 
glFlushVertexArrayRangeNV
 
glVertexArrayRangeNV
 
glGetVertexAttribLi64vNV
 
glGetVertexAttribLui64vNV
 
glVertexAttribL1i64NV
 
glVertexAttribL1i64vNV
 
glVertexAttribL1ui64NV
 
glVertexAttribL1ui64vNV
 
glVertexAttribL2i64NV
 
glVertexAttribL2i64vNV
 
glVertexAttribL2ui64NV
 
glVertexAttribL2ui64vNV
 
glVertexAttribL3i64NV
 
glVertexAttribL3i64vNV
 
glVertexAttribL3ui64NV
 
glVertexAttribL3ui64vNV
 
glVertexAttribL4i64NV
 
glVertexAttribL4i64vNV
 
glVertexAttribL4ui64NV
 
glVertexAttribL4ui64vNV
 
glVertexAttribLFormatNV
 
glBufferAddressRangeNV
 
glColorFormatNV
 
glEdgeFlagFormatNV
 
glFogCoordFormatNV
 
glGetIntegerui64i_vNV
 
glIndexFormatNV
 
glNormalFormatNV
 
glSecondaryColorFormatNV
 
glTexCoordFormatNV
 
glVertexAttribFormatNV
 
glVertexAttribIFormatNV
 
glVertexFormatNV
 
glAreProgramsResidentNV
 
glBindProgramNV
 
glDeleteProgramsNV
 
glExecuteProgramNV
 
glGenProgramsNV
 
glGetProgramParameterdvNV
 
glGetProgramParameterfvNV
 
glGetProgramStringNV
 
glGetProgramivNV
 
glGetTrackMatrixivNV
 
glGetVertexAttribPointervNV
 
glGetVertexAttribdvNV
 
glGetVertexAttribfvNV
 
glGetVertexAttribivNV
 
glIsProgramNV
 
glLoadProgramNV
 
glProgramParameter4dNV
 
glProgramParameter4dvNV
 
glProgramParameter4fNV
 
glProgramParameter4fvNV
 
glProgramParameters4dvNV
 
glProgramParameters4fvNV
 
glRequestResidentProgramsNV
 
glTrackMatrixNV
 
glVertexAttrib1dNV
 
glVertexAttrib1dvNV
 
glVertexAttrib1fNV
 
glVertexAttrib1fvNV
 
glVertexAttrib1sNV
 
glVertexAttrib1svNV
 
glVertexAttrib2dNV
 
glVertexAttrib2dvNV
 
glVertexAttrib2fNV
 
glVertexAttrib2fvNV
 
glVertexAttrib2sNV
 
glVertexAttrib2svNV
 
glVertexAttrib3dNV
 
glVertexAttrib3dvNV
 
glVertexAttrib3fNV
 
glVertexAttrib3fvNV
 
glVertexAttrib3sNV
 
glVertexAttrib3svNV
 
glVertexAttrib4dNV
 
glVertexAttrib4dvNV
 
glVertexAttrib4fNV
 
glVertexAttrib4fvNV
 
glVertexAttrib4sNV
 
glVertexAttrib4svNV
 
glVertexAttrib4ubNV
 
glVertexAttrib4ubvNV
 
glVertexAttribPointerNV
 
glVertexAttribs1dvNV
 
glVertexAttribs1fvNV
 
glVertexAttribs1svNV
 
glVertexAttribs2dvNV
 
glVertexAttribs2fvNV
 
glVertexAttribs2svNV
 
glVertexAttribs3dvNV
 
glVertexAttribs3fvNV
 
glVertexAttribs3svNV
 
glVertexAttribs4dvNV
 
glVertexAttribs4fvNV
 
glVertexAttribs4svNV
 
glVertexAttribs4ubvNV
 
glClearDepthfOES
 
glClipPlanefOES
 
glDepthRangefOES
 
glFrustumfOES
 
glGetClipPlanefOES
 
glOrthofOES
 
glDetailTexFuncSGIS
 
glGetDetailTexFuncSGIS
 
glFogFuncSGIS
 
glGetFogFuncSGIS
 
glSampleMaskSGIS
 
glSamplePatternSGIS
 
glGetSharpenTexFuncSGIS
 
glSharpenTexFuncSGIS
 
glTexImage4DSGIS
 
glTexSubImage4DSGIS
 
glGetTexFilterFuncSGIS
 
glTexFilterFuncSGIS
 
glAsyncMarkerSGIX
 
glDeleteAsyncMarkersSGIX
 
glFinishAsyncSGIX
 
glGenAsyncMarkersSGIX
 
glIsAsyncMarkerSGIX
 
glPollAsyncSGIX
 
glFlushRasterSGIX
 
glTextureFogSGIX
 
glFragmentColorMaterialSGIX
 
glFragmentLightModelfSGIX
 
glFragmentLightModelfvSGIX
 
glFragmentLightModeliSGIX
 
glFragmentLightModelivSGIX
 
glFragmentLightfSGIX
 
glFragmentLightfvSGIX
 
glFragmentLightiSGIX
 
glFragmentLightivSGIX
 
glFragmentMaterialfSGIX
 
glFragmentMaterialfvSGIX
 
glFragmentMaterialiSGIX
 
glFragmentMaterialivSGIX
 
glGetFragmentLightfvSGIX
 
glGetFragmentLightivSGIX
 
glGetFragmentMaterialfvSGIX
 
glGetFragmentMaterialivSGIX
 
glFrameZoomSGIX
 
glPixelTexGenSGIX
 
glReferencePlaneSGIX
 
glSpriteParameterfSGIX
 
glSpriteParameterfvSGIX
 
glSpriteParameteriSGIX
 
glSpriteParameterivSGIX
 
glTagSampleBufferSGIX
 
glColorTableParameterfvSGI
 
glColorTableParameterivSGI
 
glColorTableSGI
 
glCopyColorTableSGI
 
glGetColorTableParameterfvSGI
 
glGetColorTableParameterivSGI
 
glGetColorTableSGI
 
glFinishTextureSUNX
 
glGlobalAlphaFactorbSUN
 
glGlobalAlphaFactordSUN
 
glGlobalAlphaFactorfSUN
 
glGlobalAlphaFactoriSUN
 
glGlobalAlphaFactorsSUN
 
glGlobalAlphaFactorubSUN
 
glGlobalAlphaFactoruiSUN
 
glGlobalAlphaFactorusSUN
 
glReadVideoPixelsSUN
 
glReplacementCodePointerSUN
 
glReplacementCodeubSUN
 
glReplacementCodeubvSUN
 
glReplacementCodeuiSUN
 
glReplacementCodeuivSUN
 
glReplacementCodeusSUN
 
glReplacementCodeusvSUN
 
glColor3fVertex3fSUN
 
glColor3fVertex3fvSUN
 
glColor4fNormal3fVertex3fSUN
 
glColor4fNormal3fVertex3fvSUN
 
glColor4ubVertex2fSUN
 
glColor4ubVertex2fvSUN
 
glColor4ubVertex3fSUN
 
glColor4ubVertex3fvSUN
 
glNormal3fVertex3fSUN
 
glNormal3fVertex3fvSUN
 
glReplacementCodeuiColor3fVertex3fSUN
 
glReplacementCodeuiColor3fVertex3fvSUN
 
glReplacementCodeuiColor4fNormal3fVertex3fSUN
 
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
 
glReplacementCodeuiColor4ubVertex3fSUN
 
glReplacementCodeuiColor4ubVertex3fvSUN
 
glReplacementCodeuiNormal3fVertex3fSUN
 
glReplacementCodeuiNormal3fVertex3fvSUN
 
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
 
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
 
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
 
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
 
glReplacementCodeuiTexCoord2fVertex3fSUN
 
glReplacementCodeuiTexCoord2fVertex3fvSUN
 
glReplacementCodeuiVertex3fSUN
 
glReplacementCodeuiVertex3fvSUN
 
glTexCoord2fColor3fVertex3fSUN
 
glTexCoord2fColor3fVertex3fvSUN
 
glTexCoord2fColor4fNormal3fVertex3fSUN
 
glTexCoord2fColor4fNormal3fVertex3fvSUN
 
glTexCoord2fColor4ubVertex3fSUN
 
glTexCoord2fColor4ubVertex3fvSUN
 
glTexCoord2fNormal3fVertex3fSUN
 
glTexCoord2fNormal3fVertex3fvSUN
 
glTexCoord2fVertex3fSUN
 
glTexCoord2fVertex3fvSUN
 
glTexCoord4fColor4fNormal3fVertex4fSUN
 
glTexCoord4fColor4fNormal3fVertex4fvSUN
 
glTexCoord4fVertex4fSUN
 
glTexCoord4fVertex4fvSUN
 
glAddSwapHintRectWIN
 
GL_3DFX_multisample
 
GL_3DFX_tbuffer
 
GL_3DFX_texture_compression_FXT1
 
GL_AMD_conservative_depth
 
GL_AMD_debug_output
 
GL_AMD_draw_buffers_blend
 
GL_AMD_name_gen_delete
 
GL_AMD_performance_monitor
 
GL_AMD_seamless_cubemap_per_texture
 
GL_AMD_shader_stencil_export
 
GL_AMD_texture_texture4
 
GL_AMD_transform_feedback3_lines_triangles
 
GL_AMD_vertex_shader_tessellator
 
GL_APPLE_aux_depth_stencil
 
GL_APPLE_client_storage
 
GL_APPLE_element_array
 
GL_APPLE_fence
 
GL_APPLE_float_pixels
 
GL_APPLE_flush_buffer_range
 
GL_APPLE_object_purgeable
 
GL_APPLE_pixel_buffer
 
GL_APPLE_rgb_422
 
GL_APPLE_row_bytes
 
GL_APPLE_specular_vector
 
GL_APPLE_texture_range
 
GL_APPLE_transform_hint
 
GL_APPLE_vertex_array_object
 
GL_APPLE_vertex_array_range
 
GL_APPLE_vertex_program_evaluators
 
GL_APPLE_ycbcr_422
 
GL_ARB_blend_func_extended
 
GL_ARB_color_buffer_float
 
GL_ARB_compatibility
 
GL_ARB_copy_buffer
 
GL_ARB_depth_buffer_float
 
GL_ARB_depth_clamp
 
GL_ARB_depth_texture
 
GL_ARB_draw_buffers
 
GL_ARB_draw_buffers_blend
 
GL_ARB_draw_elements_base_vertex
 
GL_ARB_draw_indirect
 
GL_ARB_draw_instanced
 
GL_ARB_explicit_attrib_location
 
GL_ARB_fragment_coord_conventions
 
GL_ARB_fragment_program
 
GL_ARB_fragment_program_shadow
 
GL_ARB_fragment_shader
 
GL_ARB_framebuffer_object
 
GL_ARB_framebuffer_sRGB
 
GL_ARB_geometry_shader4
 
GL_ARB_gpu_shader5
 
GL_ARB_gpu_shader_fp64
 
GL_ARB_half_float_pixel
 
GL_ARB_half_float_vertex
 
GL_ARB_imaging
 
GL_ARB_instanced_arrays
 
GL_ARB_map_buffer_range
 
GL_ARB_matrix_palette
 
GL_ARB_multisample
 
GL_ARB_multitexture
 
GL_ARB_occlusion_query
 
GL_ARB_occlusion_query2
 
GL_ARB_pixel_buffer_object
 
GL_ARB_point_parameters
 
GL_ARB_point_sprite
 
GL_ARB_provoking_vertex
 
GL_ARB_sample_shading
 
GL_ARB_sampler_objects
 
GL_ARB_seamless_cube_map
 
GL_ARB_shader_bit_encoding
 
GL_ARB_shader_objects
 
GL_ARB_shader_subroutine
 
GL_ARB_shader_texture_lod
 
GL_ARB_shading_language_100
 
GL_ARB_shading_language_include
 
GL_ARB_shadow
 
GL_ARB_shadow_ambient
 
GL_ARB_sync
 
GL_ARB_tessellation_shader
 
GL_ARB_texture_border_clamp
 
GL_ARB_texture_buffer_object
 
GL_ARB_texture_buffer_object_rgb32
 
GL_ARB_texture_compression
 
GL_ARB_texture_compression_bptc
 
GL_ARB_texture_compression_rgtc
 
GL_ARB_texture_cube_map
 
GL_ARB_texture_cube_map_array
 
GL_ARB_texture_env_add
 
GL_ARB_texture_env_combine
 
GL_ARB_texture_env_crossbar
 
GL_ARB_texture_env_dot3
 
GL_ARB_texture_float
 
GL_ARB_texture_gather
 
GL_ARB_texture_mirrored_repeat
 
GL_ARB_texture_multisample
 
GL_ARB_texture_non_power_of_two
 
GL_ARB_texture_query_lod
 
GL_ARB_texture_rectangle
 
GL_ARB_texture_rg
 
GL_ARB_texture_rgb10_a2ui
 
GL_ARB_texture_swizzle
 
GL_ARB_timer_query
 
GL_ARB_transform_feedback2
 
GL_ARB_transform_feedback3
 
GL_ARB_transpose_matrix
 
GL_ARB_uniform_buffer_object
 
GL_ARB_vertex_array_bgra
 
GL_ARB_vertex_array_object
 
GL_ARB_vertex_blend
 
GL_ARB_vertex_buffer_object
 
GL_ARB_vertex_program
 
GL_ARB_vertex_shader
 
GL_ARB_vertex_type_2_10_10_10_rev
 
GL_ARB_window_pos
 
GL_ATIX_point_sprites
 
GL_ATIX_texture_env_combine3
 
GL_ATIX_texture_env_route
 
GL_ATIX_vertex_shader_output_point_size
 
GL_ATI_draw_buffers
 
GL_ATI_element_array
 
GL_ATI_envmap_bumpmap
 
GL_ATI_fragment_shader
 
GL_ATI_map_object_buffer
 
GL_ATI_meminfo
 
GL_ATI_pn_triangles
 
GL_ATI_separate_stencil
 
GL_ATI_shader_texture_lod
 
GL_ATI_text_fragment_shader
 
GL_ATI_texture_compression_3dc
 
GL_ATI_texture_env_combine3
 
GL_ATI_texture_float
 
GL_ATI_texture_mirror_once
 
GL_ATI_vertex_array_object
 
GL_ATI_vertex_attrib_array_object
 
GL_ATI_vertex_streams
 
GL_EXT_422_pixels
 
GL_EXT_Cg_shader
 
GL_EXT_abgr
 
GL_EXT_bgra
 
GL_EXT_bindable_uniform
 
GL_EXT_blend_color
 
GL_EXT_blend_equation_separate
 
GL_EXT_blend_func_separate
 
GL_EXT_blend_logic_op
 
GL_EXT_blend_minmax
 
GL_EXT_blend_subtract
 
GL_EXT_clip_volume_hint
 
GL_EXT_cmyka
 
GL_EXT_color_subtable
 
GL_EXT_compiled_vertex_array
 
GL_EXT_convolution
 
GL_EXT_coordinate_frame
 
GL_EXT_copy_texture
 
GL_EXT_cull_vertex
 
GL_EXT_depth_bounds_test
 
GL_EXT_direct_state_access
 
GL_EXT_draw_buffers2
 
GL_EXT_draw_instanced
 
GL_EXT_draw_range_elements
 
GL_EXT_fog_coord
 
GL_EXT_fragment_lighting
 
GL_EXT_framebuffer_blit
 
GL_EXT_framebuffer_multisample
 
GL_EXT_framebuffer_object
 
GL_EXT_framebuffer_sRGB
 
GL_EXT_geometry_shader4
 
GL_EXT_gpu_program_parameters
 
GL_EXT_gpu_shader4
 
GL_EXT_histogram
 
GL_EXT_index_array_formats
 
GL_EXT_index_func
 
GL_EXT_index_material
 
GL_EXT_index_texture
 
GL_EXT_light_texture
 
GL_EXT_misc_attribute
 
GL_EXT_multi_draw_arrays
 
GL_EXT_multisample
 
GL_EXT_packed_depth_stencil
 
GL_EXT_packed_float
 
GL_EXT_packed_pixels
 
GL_EXT_paletted_texture
 
GL_EXT_pixel_buffer_object
 
GL_EXT_pixel_transform
 
GL_EXT_pixel_transform_color_table
 
GL_EXT_point_parameters
 
GL_EXT_polygon_offset
 
GL_EXT_provoking_vertex
 
GL_EXT_rescale_normal
 
GL_EXT_scene_marker
 
GL_EXT_secondary_color
 
GL_EXT_separate_shader_objects
 
GL_EXT_separate_specular_color
 
GL_EXT_shader_image_load_store
 
GL_EXT_shadow_funcs
 
GL_EXT_shared_texture_palette
 
GL_EXT_stencil_clear_tag
 
GL_EXT_stencil_two_side
 
GL_EXT_stencil_wrap
 
GL_EXT_subtexture
 
GL_EXT_texture
 
GL_EXT_texture3D
 
GL_EXT_texture_array
 
GL_EXT_texture_buffer_object
 
GL_EXT_texture_compression_dxt1
 
GL_EXT_texture_compression_latc
 
GL_EXT_texture_compression_rgtc
 
GL_EXT_texture_compression_s3tc
 
GL_EXT_texture_cube_map
 
GL_EXT_texture_edge_clamp
 
GL_EXT_texture_env
 
GL_EXT_texture_env_add
 
GL_EXT_texture_env_combine
 
GL_EXT_texture_env_dot3
 
GL_EXT_texture_filter_anisotropic
 
GL_EXT_texture_integer
 
GL_EXT_texture_lod_bias
 
GL_EXT_texture_mirror_clamp
 
GL_EXT_texture_object
 
GL_EXT_texture_perturb_normal
 
GL_EXT_texture_rectangle
 
GL_EXT_texture_sRGB
 
GL_EXT_texture_shared_exponent
 
GL_EXT_texture_snorm
 
GL_EXT_texture_swizzle
 
GL_EXT_timer_query
 
GL_EXT_transform_feedback
 
GL_EXT_vertex_array
 
GL_EXT_vertex_array_bgra
 
GL_EXT_vertex_attrib_64bit
 
GL_EXT_vertex_shader
 
GL_EXT_vertex_weighting
 
GL_GREMEDY_frame_terminator
 
GL_GREMEDY_string_marker
 
GL_HP_convolution_border_modes
 
GL_HP_image_transform
 
GL_HP_occlusion_test
 
GL_HP_texture_lighting
 
GL_IBM_cull_vertex
 
GL_IBM_multimode_draw_arrays
 
GL_IBM_rasterpos_clip
 
GL_IBM_static_data
 
GL_IBM_texture_mirrored_repeat
 
GL_IBM_vertex_array_lists
 
GL_INGR_color_clamp
 
GL_INGR_interlace_read
 
GL_INTEL_parallel_arrays
 
GL_INTEL_texture_scissor
 
GL_KTX_buffer_region
 
GL_MESAX_texture_stack
 
GL_MESA_pack_invert
 
GL_MESA_resize_buffers
 
GL_MESA_window_pos
 
GL_MESA_ycbcr_texture
 
GL_NV_blend_square
 
GL_NV_conditional_render
 
GL_NV_copy_depth_to_color
 
GL_NV_copy_image
 
GL_NV_depth_buffer_float
 
GL_NV_depth_clamp
 
GL_NV_depth_range_unclamped
 
GL_NV_evaluators
 
GL_NV_explicit_multisample
 
GL_NV_fence
 
GL_NV_float_buffer
 
GL_NV_fog_distance
 
GL_NV_fragment_program
 
GL_NV_fragment_program2
 
GL_NV_gpu_program4
 
GL_NV_fragment_program_option
 
GL_NV_framebuffer_multisample_coverage
 
GL_NV_geometry_shader4
 
GL_NV_gpu_program5
 
GL_NV_gpu_program_fp64
 
GL_NV_gpu_shader5
 
GL_NV_half_float
 
GL_NV_light_max_exponent
 
GL_NV_multisample_coverage
 
GL_NV_multisample_filter_hint
 
GL_NV_occlusion_query
 
GL_NV_packed_depth_stencil
 
GL_NV_parameter_buffer_object
 
GL_NV_parameter_buffer_object2
 
GL_NV_pixel_data_range
 
GL_NV_point_sprite
 
GL_NV_present_video
 
GL_NV_primitive_restart
 
GL_NV_register_combiners
 
GL_NV_register_combiners2
 
GL_NV_shader_buffer_load
 
GL_NV_texgen_emboss
 
GL_NV_texgen_reflection
 
GL_NV_texture_barrier
 
GL_NV_texture_compression_vtc
 
GL_NV_texture_env_combine4
 
GL_NV_texture_expand_normal
 
GL_NV_texture_rectangle
 
GL_NV_texture_shader
 
GL_NV_texture_shader2
 
GL_NV_texture_shader3
 
GL_NV_transform_feedback
 
GL_NV_transform_feedback2
 
GL_NV_vdpau_interop
 
GL_NV_vertex_array_range
 
GL_NV_vertex_array_range2
 
GL_NV_vertex_attrib_integer_64bit
 
GL_NV_vertex_buffer_unified_memory
 
GL_NV_vertex_program
 
GL_NV_vertex_program1_1
 
GL_NV_vertex_program2
 
GL_NV_vertex_program2_option
 
GL_NV_vertex_program3
 
GL_OES_byte_coordinates
 
GL_OES_compressed_paletted_texture
 
GL_OES_read_format
 
GL_OES_single_precision
 
GL_OML_interlace
 
GL_OML_resample
 
GL_OML_subsample
 
GL_PGI_misc_hints
 
GL_PGI_vertex_hints
 
GL_REND_screen_coordinates
 
GL_S3_s3tc
 
GL_SGIS_color_range
 
GL_SGIS_detail_texture
 
GL_SGIS_fog_function
 
GL_SGIS_generate_mipmap
 
GL_SGIS_multisample
 
GL_SGIS_pixel_texture
 
GL_SGIS_point_line_texgen
 
GL_SGIS_sharpen_texture
 
GL_SGIS_texture4D
 
GL_SGIS_texture_border_clamp
 
GL_SGIS_texture_edge_clamp
 
GL_SGIS_texture_filter4
 
GL_SGIS_texture_lod
 
GL_SGIS_texture_select
 
GL_SGIX_async
 
GL_SGIX_async_histogram
 
GL_SGIX_async_pixel
 
GL_SGIX_blend_alpha_minmax
 
GL_SGIX_clipmap
 
GL_SGIX_convolution_accuracy
 
GL_SGIX_depth_texture
 
GL_SGIX_flush_raster
 
GL_SGIX_fog_offset
 
GL_SGIX_fog_texture
 
GL_SGIX_fragment_specular_lighting
 
GL_SGIX_framezoom
 
GL_SGIX_interlace
 
GL_SGIX_ir_instrument1
 
GL_SGIX_list_priority
 
GL_SGIX_pixel_texture
 
GL_SGIX_pixel_texture_bits
 
GL_SGIX_reference_plane
 
GL_SGIX_resample
 
GL_SGIX_shadow
 
GL_SGIX_shadow_ambient
 
GL_SGIX_sprite
 
GL_SGIX_tag_sample_buffer
 
GL_SGIX_texture_add_env
 
GL_SGIX_texture_coordinate_clamp
 
GL_SGIX_texture_lod_bias
 
GL_SGIX_texture_multi_buffer
 
GL_SGIX_texture_range
 
GL_SGIX_texture_scale_bias
 
GL_SGIX_vertex_preclip
 
GL_SGIX_vertex_preclip_hint
 
GL_SGIX_ycrcb
 
GL_SGI_color_matrix
 
GL_SGI_color_table
 
GL_SGI_texture_color_table
 
GL_SUNX_constant_data
 
GL_SUN_convolution_border_modes
 
GL_SUN_global_alpha
 
GL_SUN_mesh_array
 
GL_SUN_read_video_pixels
 
GL_SUN_slice_accum
 
GL_SUN_triangle_list
 
GL_SUN_vertex
 
GL_WIN_phong_shading
 
GL_WIN_specular_fog
 
GL_WIN_swap_hint
 
wglSetStereoEmitterState3DL
 
wglBlitContextFramebufferAMD
 
wglCreateAssociatedContextAMD
 
wglCreateAssociatedContextAttribsAMD
 
wglDeleteAssociatedContextAMD
 
wglGetContextGPUIDAMD
 
wglGetCurrentAssociatedContextAMD
 
wglGetGPUIDsAMD
 
wglGetGPUInfoAMD
 
wglMakeAssociatedContextCurrentAMD
 
wglCreateBufferRegionARB
 
wglDeleteBufferRegionARB
 
wglRestoreBufferRegionARB
 
wglSaveBufferRegionARB
 
wglCreateContextAttribsARB
 
wglGetExtensionsStringARB
 
wglGetCurrentReadDCARB
 
wglMakeContextCurrentARB
 
wglCreatePbufferARB
 
wglDestroyPbufferARB
 
wglGetPbufferDCARB
 
wglQueryPbufferARB
 
wglReleasePbufferDCARB
 
wglChoosePixelFormatARB
 
wglGetPixelFormatAttribfvARB
 
wglGetPixelFormatAttribivARB
 
wglBindTexImageARB
 
wglReleaseTexImageARB
 
wglSetPbufferAttribARB
 
wglBindDisplayColorTableEXT
 
wglCreateDisplayColorTableEXT
 
wglDestroyDisplayColorTableEXT
 
wglLoadDisplayColorTableEXT
 
wglGetExtensionsStringEXT
 
wglGetCurrentReadDCEXT
 
wglMakeContextCurrentEXT
 
wglCreatePbufferEXT
 
wglDestroyPbufferEXT
 
wglGetPbufferDCEXT
 
wglQueryPbufferEXT
 
wglReleasePbufferDCEXT
 
wglChoosePixelFormatEXT
 
wglGetPixelFormatAttribfvEXT
 
wglGetPixelFormatAttribivEXT
 
wglGetSwapIntervalEXT
 
wglSwapIntervalEXT
 
wglGetDigitalVideoParametersI3D
 
wglSetDigitalVideoParametersI3D
 
wglGetGammaTableI3D
 
wglGetGammaTableParametersI3D
 
wglSetGammaTableI3D
 
wglSetGammaTableParametersI3D
 
wglDisableGenlockI3D
 
wglEnableGenlockI3D
 
wglGenlockSampleRateI3D
 
wglGenlockSourceDelayI3D
 
wglGenlockSourceEdgeI3D
 
wglGenlockSourceI3D
 
wglGetGenlockSampleRateI3D
 
wglGetGenlockSourceDelayI3D
 
wglGetGenlockSourceEdgeI3D
 
wglGetGenlockSourceI3D
 
wglIsEnabledGenlockI3D
 
wglQueryGenlockMaxSourceDelayI3D
 
wglAssociateImageBufferEventsI3D
 
wglCreateImageBufferI3D
 
wglDestroyImageBufferI3D
 
wglReleaseImageBufferEventsI3D
 
wglDisableFrameLockI3D
 
wglEnableFrameLockI3D
 
wglIsEnabledFrameLockI3D
 
wglQueryFrameLockMasterI3D
 
wglBeginFrameTrackingI3D
 
wglEndFrameTrackingI3D
 
wglGetFrameUsageI3D
 
wglQueryFrameTrackingI3D
 
wglCopyImageSubDataNV
 
wglCreateAffinityDCNV
 
wglDeleteDCNV
 
wglEnumGpuDevicesNV
 
wglEnumGpusFromAffinityDCNV
 
wglEnumGpusNV
 
wglBindVideoDeviceNV
 
wglEnumerateVideoDevicesNV
 
wglQueryCurrentContextNV
 
wglBindSwapBarrierNV
 
wglJoinSwapGroupNV
 
wglQueryFrameCountNV
 
wglQueryMaxSwapGroupsNV
 
wglQuerySwapGroupNV
 
wglResetFrameCountNV
 
wglAllocateMemoryNV
 
wglFreeMemoryNV
 
wglBindVideoImageNV
 
wglGetVideoDeviceNV
 
wglGetVideoInfoNV
 
wglReleaseVideoDeviceNV
 
wglReleaseVideoImageNV
 
wglSendPbufferToVideoNV
 
wglGetMscRateOML
 
wglGetSyncValuesOML
 
wglSwapBuffersMscOML
 
wglSwapLayerBuffersMscOML
 
wglWaitForMscOML
 
wglWaitForSbcOML
 
WGL_3DFX_multisample
 
WGL_3DL_stereo_control
 
WGL_AMD_gpu_association
 
WGL_ARB_buffer_region
 
WGL_ARB_create_context
 
WGL_ARB_create_context_profile
 
WGL_ARB_extensions_string
 
WGL_ARB_framebuffer_sRGB
 
WGL_ARB_make_current_read
 
WGL_ARB_multisample
 
WGL_ARB_pbuffer
 
WGL_ARB_pixel_format
 
WGL_ARB_pixel_format_float
 
WGL_ARB_render_texture
 
WGL_ATI_pixel_format_float
 
WGL_ATI_render_texture_rectangle
 
WGL_EXT_depth_float
 
WGL_EXT_display_color_table
 
WGL_EXT_extensions_string
 
WGL_EXT_framebuffer_sRGB
 
WGL_EXT_make_current_read
 
WGL_EXT_multisample
 
WGL_EXT_pbuffer
 
WGL_EXT_pixel_format
 
WGL_EXT_pixel_format_packed_float
 
WGL_EXT_swap_control
 
WGL_I3D_digital_video_control
 
WGL_I3D_gamma
 
WGL_I3D_genlock
 
WGL_I3D_image_buffer
 
WGL_I3D_swap_frame_lock
 
WGL_I3D_swap_frame_usage
 
WGL_NV_copy_image
 
WGL_NV_float_buffer
 
WGL_NV_gpu_affinity
 
WGL_NV_multisample_coverage
 
WGL_NV_present_video
 
WGL_NV_render_depth_texture
 
WGL_NV_render_texture_rectangle
 
WGL_NV_swap_group
 
WGL_NV_vertex_array_range
 
WGL_NV_video_output
 
WGL_OML_sync_control
 
shadow
 
graphics/graphics_*
 
graphics/
 
*** Error(s) found in the file "
 
PLAY
 
FPS:
 
TTF error
 
data/art/font.ttf
 
No font found!
 
Missing/broken TTF handle:
 
</rep_hero>
 
<rep_hero>
 
</rep_buddy>
 
<rep_buddy>
 
</rep_grudge>
 
<rep_grudge>
 
</rep_bonded>
 
<rep_bonded>
 
</rep_monster>
 
<rep_monster>
 
</rep_brigand>
 
<rep_brigand>
 
</rep_bully>
 
<rep_bully>
 
</rep_violent>
 
<rep_violent>
 
</rep_psychopath>
 
<rep_psychopath>
 
</rep_trade_partner>
 
<rep_trade_partner>
 
</rep_friendly>
 
<rep_friendly>
 
</rep_killer>
 
<rep_killer>
 
</rep_murderer>
 
<rep_murderer>
 
</rep_comrade>
 
<rep_comrade>
 
</rep_respected_group>
 
<rep_respected_group>
 
</rep_hated_group>
 
<rep_hated_group>
 
</rep_enemy_fighter>
 
<rep_enemy_fighter>
 
</rep_friendly_fighter>
 
<rep_friendly_fighter>
 
</rep_loyal_soldier>
 
<rep_loyal_soldier>
 
should have reached goal
 
insufficient progress toward goal
 
going wrong direction
 
arrived at location
 
arrived at person
 
entity no longer rules
 
no reason
 
left site
 
whim
 
reunited with loved one
 
violent disagreement
 
adopted
 
need xml text for reason #
 
designed a masterful
 
for
 
at
 
constructed a masterful
 
created a masterful
 
masterfully dyed a
 
added a masterful image
 
added a masterful covering
 
added masterful rings
 
added masterful bands
 
added masterful spikes
 
added a masterful handle
 
added masterful thread
 
added masterful cloth
 
wove a masterful sewn image
 
masterfully wrote
 
created a masterful illustration
 
to a
 
prepared a masterful
 
created a masterful engraving
 
destroyed
 
a masterpiece
 
was destroyed
 
by melting
 
by magma
 
during fortification carving
 
during mining
 
by falling debris
 
by growing vegetation
 
masterfully designed by
 
masterfully constructed by
 
the masterful
 
created by
 
masterfully dyed with
 
addition of a masterful image
 
addition of a masterful covering
 
addition of masterful rings
 
addition of masterful bands
 
addition of masterful spikes
 
addition of a masterful handle
 
addition of masterful thread
 
addition of masterful cloth
 
weaving of a masterful sewn image
 
writing of a masterpiece
 
creation of a masterful illustration
 
prepared by
 
the masterful engraving
 
the destruction of
 
led the attack
 
, and the defenders were led by
 
  The defenders were led by
 
the attack by
 
the attack on
 
defeated
 
and destroyed
 
the defeat of
 
and destruction of
 
and pillaged
 
and pillaging of
 
and placed
 
and others
 
in charge of
 
The new government was called
 
and lordship of
 
over
 
secured tribute from
 
, to be delivered from
 
the securing of
 
's tribute from
 
and took over
 
and takeover of
 
routed
 
the rout of
 
the attack of
 
abandoned the settlement of
 
their
 
settlement of
 
withered.
 
the abandonment of
 
the withering of
 
formed
 
became the primary criminal organization
 
moved
 
merged with
 
at the settlement of
 
regained their senses after an initial period of questionable judgment.
 
regained their senses after another period of questionable judgment.
 
the formation of
 
ascendency of the criminal organization
 
relocation of
 
the incorporation of
 
into
 
the return to reason at the settlement of
 
laid a series of oppressive edicts upon
 
lifted numerous oppressive laws from
 
enacted a series of oppressive laws
 
repealed numerous oppressive laws
 
the proclamation of a series of oppressive edicts upon
 
the lifting of numerous oppressive laws from
 
the enactment of a series of oppressive laws
 
the repeal of numerous oppressive laws
 
finished the construction of
 
as a part of
 
connecting
 
the completion of
 
thrust a spire of slade up from the underworld, naming it
 
constructed
 
, and established a gateway between worlds
 
replaced
 
razed
 
created
 
the creation of
 
the construction of
 
the foundation of
 
the emergence of
 
from the underworld through the power of
 
the replacement of
 
the razing of
 
profaning
 
disturbing
 
, an insurrection
 
against
 
began in
 
the insurrection
 
the insurrection in
 
concluded with
 
the local government
 
overthrown
 
ended with the disappearance of the rebelling population
 
crushed the insurrection in
 
the overthrow of
 
the end of the insurrection in
 
the crushing of the insurrection against
 
were taken by a mood to act against their better judgment at
 
launched an expedition to reclaim
 
the questionable judgment of
 
the reclamation of
 
devoured
 
the devouring of
 
broken away
 
slashed out
 
slashed off
 
torn out
 
torn off
 
stabbed out
 
ripped off
 
burned out
 
burned away
 
smashed
 
slashed
 
ripped
 
stabbed
 
slashing out
 
slashing off
 
tearing out
 
tearing off
 
stabbing out
 
ripping off
 
burning out
 
burning away
 
smashing
 
slashing
 
ripping
 
stabbing
 
burning
 
was
 
were
 
the first to reach the summit of
 
an unknown peak
 
, which rises above
 
the climbing of
 
escaped from
 
returned to
 
made a journey to
 
unknown lands
 
the escape from
 
the return of
 
the journey of
 
tamed the
 
wild beasts
 
the taming of the
 
fought with
 
.  While defeated, the latter escaped unscathed
 
managed to escape from
 
's onslaught
 
was forced to retreat from
 
despite the latter's wounds
 
eventually prevailed and
 
was forced to make a hasty escape
 
surprised
 
ambushed
 
happened upon
 
cornered
 
confronted
 
a scuffle between
 
in which the former emerged victorious
 
the escape of
 
after a punishing fight
 
after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
became obsessed with
 
own mortality and sought to extend
 
life by any means
 
began dreaming of starting a family
 
came to desire to rule the world
 
began dreaming of creating a great work of art
 
began dreaming of crafting a masterwork
 
began dreaming of bringing peace to the world
 
began dreaming of becoming a legendary warrior
 
began dreaming of mastering a skill
 
began dreaming of falling in love
 
began dreaming of seeing the great natural wonders of the world
 
became obsessed with an inscrutable goal
 
came back from the dead
 
once more, this time
 
a murderous ghost
 
a sadistic ghost
 
a violent ghost
 
an angry ghost
 
a moaning spirit
 
a howling spirit
 
a secretive poltergeist
 
an energetic poltergeist
 
a troublesome poltergeist
 
a restless haunt
 
a forlorn haunt
 
burned
 
in dragon fire
 
to death
 
shot and killed
 
mortally wounded
 
, who bled to death
 
, with
 
, who suffocated
 
hacked
 
to pieces
 
beheaded
 
crucified
 
buried
 
alive
 
left
 
out in the air
 
drowned
 
fed
 
to beasts
 
struck down
 
slaughtered
 
drained
 
of blood
 
murdered
 
threw
 
against an obstacle, causing immediate death
 
into a pit of spikes
 
scared
 
boiled
 
melted
 
condensed
 
solidified
 
died in the heat
 
was encased in cooling lava
 
was encased in cooling magma
 
was encased in ice
 
froze to death
 
died in a cage
 
fell into a deep chasm
 
died of old age
 
died in the dark
 
starved to death
 
died of thirst
 
drowned
 
burned up in magma
 
burned up in
 
dragon fire
 
's dragon fire
 
dragon fire
 
was burned to death by
 
fire
 
was burned to death by a
 
burned to death
 
was scalded to death
 
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was shot and killed
 
bled to death
 
, slain by
 
, slain by a
 
, slain
 
succumbed to infection
 
suffocated
 
was hacked to pieces
 
was beheaded
 
was crucified
 
was buried alive
 
was left out in the air
 
was drowned
 
was burned alive
 
was fed to beasts
 
was struck down
 
was slaughtered
 
was scuttled
 
was drained of blood
 
was murdered
 
was killed by a trap
 
was killed by a vehicle
 
was killed by a flying object
 
was banished by
 
was banished by a
 
vanished
 
collapsed
 
, struck down by
 
, struck down by a
 
, struck down
 
was put to rest
 
died after colliding with an obstacle
 
was impaled on spikes
 
was scared to death
 
the new desire of
 
the new dream of
 
the new obsession of
 
to rule the world
 
to start a family
 
to create a great work of art
 
to craft a masterwork
 
to bring peace to the world
 
to become a legendary warrior
 
to master a skill
 
to fall in love
 
to see the great natural wonders of the world
 
with extending
 
own life
 
with an inscrutable goal
 
from the dead
 
, once more,
 
the death of
 
in a cage
 
the fall of
 
into a deep chasm
 
the passing of
 
the death in the dark of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
in magma
 
the boiling of
 
the melting of
 
the condensation of
 
the freezing of
 
the heat-induced death of
 
the encasement of
 
in cooling lava
 
in cooling magma
 
in ice
 
in a
 
's fire
 
the scalding of
 
in a magma mist
 
the crushing of
 
under a drawbridge
 
under a collapsing ceiling
 
by falling rocks
 
the shooting of
 
the mortal wounding of
 
the fatal illness of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the slaughter of
 
the scuttling of
 
the draining of
 
blood
 
the murder of
 
by a trap
 
by a vehicle
 
by a flying object
 
the collapse of
 
after an attack by
 
after an attack by a
 
after an attack
 
attack with
 
the vanishment of
 
the putting to rest of
 
the collision of
 
with an obstacle
 
, after the death strike by
 
, after the death strike by a
 
the impalement of
 
on spikes
 
the scaring of
 
to death
 
were
 
reunited with
 
through the efforts of
 
the reunion of
 
abducted
 
was abducted
 
the abduction of
 
began wandering
 
began scouting
 
began hunting great beasts
 
decided to become a baby-snatcher, operating
 
decided to become a mercenary, operating
 
decided to become a thief, operating
 
gave up being a
 
to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
around
 
out of
 
the wilds
 
the wandering
 
the scouting
 
the hunting of great beasts
 
the baby-snatching
 
the mercenary operation
 
the thievery
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
, based in
 
throughout
 
arose from
 
was discarded in
 
was buried in
 
was entombed in
 
within
 
raising
 
discarding
 
burial
 
entombment
 
aroused general suspicion
 
after
 
appearing not to age
 
general suspicion
 
fled to
 
settled in
 
fled into
 
the area around
 
wandering
 
settling
 
into the area around
 
into
 
gave birth to
 
sired
 
was born to
 
received the worship of
 
became romantically involved with
 
was imprisoned by
 
imprisoned
 
became the master of
 
began an apprenticeship under
 
began traveling with
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
was no longer imprisoned by
 
no longer imprisoned
 
stopped being the master of
 
stopped being the apprentice of
 
stopped traveling with
 
stopped being the parent of
 
lost faith in
 
ruled from
 
started hanging out at
 
took up residence in
 
took up residence
 
laired within
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
taught
 
learned
 
the learning of
 
from the teaching of
 
the moment when
 
changed
 
changed
 
from a
 
into a
 
the transformation of
 
fooled
 
into believing
 
the impersonation of
 
members of
 
compelled the creation of
 
collaborated to create
 
the position of
 
through force of argument
 
with threats of violence
 
, pushed by a wave of popular support
 
as a matter of course
 
audacious creation
 
forcible creation
 
collaborative creation
 
popularly-supported creation
 
of the position of
 
was enslaved by
 
was imprisoned by
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
a former slave of
 
a former prisoner of
 
a claimant for
 
ceased to be a
 
ceased to be
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
escaped from the slavery of
 
escaped from the prisons of
 
ceased to be a claimant for
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
the imprisonment by
 
the imprisonment of
 
the apprenticeship of
 
the master-apprentice relationship of
 
the companionship of
 
as the child of
 
as the parent of
 
under
 
over
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the apprenticeship of
 
the end of the master-apprentice of
 
the end of the companionship of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
the lair of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
the status
 
the ascension
 
the appointment
 
the election
 
the selection
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the enslavement
 
the imprisonment
 
the claim
 
as a
 
to the position of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
the loss of status of
 
the fall of
 
the removal of
 
the departure of
 
the peace-making of
 
the loss of heroic status of
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the escape of
 
the end of the claim of
 
from the position of
 
from the mercenary service of
 
with
 
from the slavery of
 
from the prisons of
 
made contact with
 
the first contact of
 
rejected contact with
 
the rejection of contact by
 
between
 
concluded
 
, cementing bonds of mutual trust
 
with a positive outcome
 
fairly
 
in an unsatisfactory fashion
 
in failure
 
with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
proposed by
 
was rejected by
 
the rejection of
 
concluded
 
a rescue mission
 
an insurrection mission
 
an adventure
 
a guide agreement
 
a journey to safety
 
bound service
 
because the group travelled too slowly
 
after arriving at the destination
 
because of a leadership change at the site
 
because the group went too far away
 
on a whim
 
after a joyous reunion
 
after a violent disagreement
 
after an adoption
 
an agreement
 
an unknown party
 
aided
 
in becoming a permanent part of the living world
 
due to their similarity
 
after pondering the ineffable subtleties of
 
in order to maintain balance in the universe
 
to create a monument to the boundaries between realities
 
to sow the seeds of chaos therein
 
to provide opportunities for courage to rise
 
that more might die
 
that all should gaze upon a truly gruesome visage
 
because it was destined
 
that great fortresses might be raised and tested in siege
 
on a whim
 
that it might bathe in misery forever
 
that more might be murdered
 
in order to make nightmares reality
 
in order to make thralls of everyone
 
in order that acts of torture be perpetrated
 
to provide opportunities for acts of valor to be performed
 
that war might rage forever
 
.  The ritual took place in
 
using
 
.  The ritual involved
 
joined with
 
to help rescue
 
to oust
 
to live a life of adventure
 
after being compelled to serve
 
to find
 
in order to be brought to safety
 
a corrupt agreement was formed
 
was accepted by
 
the conclusion of
 
the permanent joining by
 
to the living world
 
the joining of
 
in bound service
 
the formation of a corrupt agreement
 
the acceptance of
 
became embroiled in a dispute over
 
the dispute between
 
accepted an offer of peace from
 
the acceptance of an offer of peace from
 
rejected an offer of peace from
 
the rejection of an offer of peace from
 
the bodies
 
the body
 
impaled on
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a gruesome sculpture
 
flayed and the skin stretched over
 
animated
 
hung from a
 
horribly mutilated
 
impalement on
 
construction of a grisly mound from
 
construction of a grotesque pillar from
 
construction of a gruesome sculpture from
 
display on
 
of the skins of
 
animation of
 
hanging from a
 
horrible mutilation of
 
lost a diplomat at
 
They suspected the involvement of
 
the loss of a diplomat of
 
with the possible involvement of
 
voided all agreements with
 
the voiding of agreements with
 
, merchants from
 
visited
 
and were never heard from again
 
and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
ill-fated
 
tragic
 
costly
 
unfortunate
 
visit of merchants from
 
was hidden in
 
was stored in
 
the concealment of
 
the storing of
 
was claimed in
 
the acquisition of
 
received its name
 
was created
 
the naming of
 
was lost in
 
the disappearance of
 
was found in
 
the discovery of
 
was stolen
 
and brought to
 
the theft of
 
was recovered by
 
the recovery of
 
was dropped by
 
the discardment of
 
This nameless being
 
a deity
 
that occurs in the myths of
 
a force
 
which was said to permeate
 
, animated by unknown forces
 
born in
 
of unknown parentage
 
is the
 
was the
 
The identity of
 
has been lost to time
 
the first of
 
one of the first of
 
the only one of
 
one of the only ones of
 
kind
 
Although accounts vary, it is universally agreed that
 
of divine parentage and possessed of unnatural gifts. 
 
chosen by fate as the vanguard of destiny. 
 
guided by forces unknown. 
 
most often takes the form of a
 
was most often depicted as a
 
associated with
 
was a
 
This
 
was a legendary
 
The pages are blank. 
 
could be found within
 
were a population within
 
civilization of
 
religion of
 
bandit gang from
 
collection of outcasts from
 
group from
 
centered around the worship of various beings
 
centered around the worship of
 
, a force
 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of
 
ardent
 
faithful
 
casual
 
dubious
 
worship
 
lover
 
imprisoner
 
apprenticeship
 
traveling companion
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
to present
 
until
 
former mercenary
 
enemy
 
former member
 
former slave
 
former prisoner
 
claim to
 
)[R]
 
legendary hero
 
famous hero
 
hero
 
greatly respected for heroic acts
 
respected for heroic acts
 
legendary brawler
 
famous brawler
 
noted brawler
 
known brawler
 
rumored brawler
 
legendary monster
 
infamous monster
 
noted monster
 
known monster
 
rumored monster
 
legendary brigand
 
infamous brigand
 
noted brigand
 
known brigand
 
rumored brigand
 
legendary bully
 
infamous bully
 
noted bully
 
known bully
 
rumored bully
 
legendary villain
 
infamous villain
 
noted villain
 
known villain
 
rumored villain
 
legendary killer
 
infamous killer
 
noted killer
 
known killer
 
rumored killer
 
legendary murderer
 
infamous murderer
 
noted murderer
 
known murderer
 
rumored murderer
 
legendary enemy fighter
 
infamous enemy fighter
 
noted enemy fighter
 
known enemy fighter
 
rumored enemy fighter
 
legendary loyal soldier
 
famous loyal soldier
 
noted loyal soldier
 
known loyal soldier
 
rumored loyal soldier
 
legendary fighter
 
famous fighter
 
noted fighter
 
known fighter
 
rumored fighter
 
[C:6:0:1]Related Sites[C:7:0:0][B]
 
seat of power
 
hangout
 
late
 
early
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
an unknown civilization
 
myself
 
an unknown creature
 
an unknown site
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown secret
 
an unknown building
 
an unknown artifact
 
the depths of the world
 
the magma sea
 
the Underworld
 
an unknown underground region
 
an unknown region
 
an empty population
 
an unknown population
 
a peace agreement
 
a lumber agreement
 
the establishment of landed nobility
 
the elevation of the landed nobility
 
a trade agreement
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
NULL artifact from dead wg inventory, skipping
 
HF_LINK
 
RANDOM_DEF_SPHERE
 
some vague concept
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
The world has passed into
 
Unknown Age
 
[C:4:0:1]
 
Notable Kill
 
[C:7:0:0][B]
 
Kill
 
Unknown creature in
 
Unknown creature[R]
 
Other Kill
 
in the wilds
 
Duel of
 
Pillaging
 
Conquest
 
Destruction
 
Insurrection in
 
Attempted
 
Abduction
 
in the Wilds
 
Monster
 
Rampage
 
the Wilds
 
Journey
 
NULL artifact from wg storage, skipping
 
, once of the Underworld. 
 
I bind myself to this place.
 
<historical_event>
 
</id>
 
<id>
 
</year>
 
<year>
 
</seconds72>
 
<seconds72>
 
<type>field battle</type>
 
</attacker_civ_id>
 
<attacker_civ_id>
 
</defender_civ_id>
 
<defender_civ_id>
 
</subregion_id>
 
<subregion_id>
 
</feature_layer_id>
 
<feature_layer_id>
 
</coords>
 
<coords>
 
</attacker_general_hfid>
 
<attacker_general_hfid>
 
</defender_general_hfid>
 
<defender_general_hfid>
 
</historical_event>
 
<type>attacked site</type>
 
</site_civ_id>
 
<site_civ_id>
 
</site_id>
 
<site_id>
 
<type>destroyed site</type>
 
<type>plundered site</type>
 
<type>site tribute forced</type>
 
<type>new site leader</type>
 
</new_site_civ_id>
 
<new_site_civ_id>
 
</new_leader_hfid>
 
<new_leader_hfid>
 
<type>site taken over</type>
 
<type>hf attacked site</type>
 
</attacker_hfid>
 
<attacker_hfid>
 
<type>hf destroyed site</type>
 
<type>site died</type>
 
</civ_id>
 
<civ_id>
 
<abandoned/>
 
<type>site retired</type>
 
<first/>
 
<type>created site</type>
 
</builder_hfid>
 
<builder_hfid>
 
<type>created structure</type>
 
</structure_id>
 
<structure_id>
 
<type>replaced structure</type>
 
</old_ab_id>
 
<old_ab_id>
 
</new_ab_id>
 
<new_ab_id>
 
<type>razed structure</type>
 
<type>hf razed structure</type>
 
</hist_fig_id>
 
<hist_fig_id>
 
<type>hf profaned structure</type>
 
<type>hf disturbed structure</type>
 
<type>created world construction</type>
 
</wcid>
 
<wcid>
 
</master_wcid>
 
<master_wcid>
 
</site_id1>
 
<site_id1>
 
</site_id2>
 
<site_id2>
 
<type>insurrection started</type>
 
</target_civ_id>
 
<target_civ_id>
 
<outcome>
 
leadership overthrown
 
population gone
 
</outcome>
 
<type>reclaim site</type>
 
<unretire/>
 
<type>creature devoured</type>
 
<type>hf wounded</type>
 
</woundee_hfid>
 
<woundee_hfid>
 
</wounder_hfid>
 
<wounder_hfid>
 
<type>hf simple battle event</type>
 
<subtype>
 
scuffle
 
attacked
 
surprised
 
ambushed
 
happen upon
 
corner
 
confront
 
2 lost after receiving wounds
 
2 lost after giving wounds
 
2 lost after mutual wounds
 
</subtype>
 
</group_1_hfid>
 
<group_1_hfid>
 
</group_2_hfid>
 
<group_2_hfid>
 
<type>hf reach summit</type>
 
</group_hfid>
 
<group_hfid>
 
<type>hf travel</type>
 
<return/>
 
<escape/>
 
<type>hf new pet</type>
 
<type>hf reunion</type>
 
<type>hf gains secret goal</type>
 
</hfid>
 
<hfid>
 
</secret_goal>
 
immortality
 
<secret_goal>
 
stay alive
 
maintain entity status
 
start a family
 
rule the world
 
create a great work of art
 
craft a masterwork
 
bring peace to the world
 
become a legendary warrior
 
master a skill
 
fall in love
 
see the great natural sites
 
<type>hf revived</type>
 
</ghost>
 
murderous ghost
 
<ghost>
 
sadistic ghost
 
violent ghost
 
angry ghost
 
moaning spirit
 
howling spirit
 
secretive poltergeist
 
energetic poltergeist
 
troublesome poltergeist
 
restless haunt
 
forlorn haunt
 
<raised_before/>
 
<type>hf died</type>
 
</slayer_hfid>
 
<slayer_hfid>
 
</slayer_race>
 
<slayer_race>
 
</slayer_caste>
 
<slayer_caste>
 
</slayer_item_id>
 
<slayer_item_id>
 
</slayer_shooter_item_id>
 
<slayer_shooter_item_id>
 
<cause>
 
old age
 
hunger
 
thirst
 
shot
 
drown
 
struck
 
slaughtered
 
scuttled
 
obstacle
 
lava
 
lava mist
 
dragonfire
 
steam
 
crushed bridge
 
chasm
 
cage blasted
 
murdered
 
blood drained
 
trap
 
vehicle
 
flying object
 
vanish
 
put to rest
 
quitdead
 
abandon
 
heat
 
cold
 
spikes
 
cooling lava
 
cooling magma
 
freezing water
 
exec beheaded
 
exec crucified
 
exec buried alive
 
exec drowned
 
exec burned alive
 
exec fed to beasts
 
exec hacked to pieces
 
exec left out in air
 
boil
 
melt
 
condense
 
solid
 
infection
 
scared to death
 
</cause>
 
<type>hf abducted</type>
 
</target_hfid>
 
<target_hfid>
 
</snatcher_hfid>
 
<snatcher_hfid>
 
<type>add hf entity link</type>
 
<type>remove hf entity link</type>
 
<type>change hf body state</type>
 
<body_state>
 
active
 
buried at site
 
unburied at site
 
unburied at battlefield
 
unburied at subregion
 
unburied at feature layer
 
entombed at site
 
</body_state>
 
</building_id>
 
<building_id>
 
<type>hf confronted</type>
 
<situation>
 
</situation>
 
<reason>ageless</reason>
 
<reason>murder</reason>
 
<type>change hf state</type>
 
<state>
 
settled
 
refugee
 
</state>
 
<type>change hf job</type>
 
<type>add hf hf link</type>
 
</hfid_target>
 
<hfid_target>
 
<type>remove hf hf link</type>
 
<type>add hf site link</type>
 
<type>remove hf site link</type>
 
<type>first contact</type>
 
</contactor_enid>
 
<contactor_enid>
 
</contacted_enid>
 
<contacted_enid>
 
<type>first contact failed</type>
 
</rejector_enid>
 
<rejector_enid>
 
<type>agreement concluded</type>
 
<type>agreement rejected</type>
 
<type>agreement formed</type>
 
</agreement_id>
 
<agreement_id>
 
</concluder_hfid>
 
<concluder_hfid>
 
</agreement_subject_id>
 
<agreement_subject_id>
 
<reason>
 
</reason>
 
<type>agreement made</type>
 
<type>site dispute</type>
 
<dispute>
 
</dispute>
 
</entity_id_1>
 
<entity_id_1>
 
</entity_id_2>
 
<entity_id_2>
 
</site_id_1>
 
<site_id_1>
 
</site_id_2>
 
<site_id_2>
 
<type>peace accepted</type>
 
<type>peace rejected</type>
 
<type>diplomat lost</type>
 
<type>body abused</type>
 
<type>agreement void</type>
 
<type>merchant</type>
 
<type>artifact hidden</type>
 
</artifact_id>
 
<artifact_id>
 
</unit_id>
 
<unit_id>
 
</hist_figure_id>
 
<hist_figure_id>
 
<type>artifact stored</type>
 
<type>artifact possessed</type>
 
<type>artifact created</type>
 
<name_only/>
 
<type>artifact lost</type>
 
<type>artifact found</type>
 
<type>item stolen</type>
 
<type>artifact recovered</type>
 
<type>artifact dropped</type>
 
<injury/>
 
<type>entity law</type>
 
</entity_id>
 
<entity_id>
 
<law_add>harsh</law_add>
 
<law_remove>harsh</law_remove>
 
<type>entity created</type>
 
<type>entity primary criminals</type>
 
<type>entity relocate</type>
 
<type>entity incorporated</type>
 
</migrant_entity_id>
 
<migrant_entity_id>
 
</join_entity_id>
 
<join_entity_id>
 
</skill_at_time>
 
<skill_at_time>
 
<type>masterpiece arch design</type>
 
<type>masterpiece arch constructed</type>
 
<type>masterpiece item</type>
 
<type>masterpiece dye</type>
 
<type>masterpiece item improvement</type>
 
<type>masterpiece food</type>
 
<type>masterpiece engraving</type>
 
<type>masterpiece lost</type>
 
<type>hf learns secret</type>
 
</student_hfid>
 
<student_hfid>
 
</teacher_hfid>
 
<teacher_hfid>
 
</interaction>
 
<interaction>
 
<type>hf does interaction</type>
 
</doer_hfid>
 
<doer_hfid>
 
<type>changed creature type</type>
 
</changee_hfid>
 
<changee_hfid>
 
</changer_hfid>
 
<changer_hfid>
 
</old_race>
 
<old_race>
 
</old_caste>
 
<old_caste>
 
</new_race>
 
<new_race>
 
</new_caste>
 
<new_caste>
 
<type>assume identity</type>
 
</trickster_hfid>
 
<trickster_hfid>
 
</identity_id>
 
<identity_id>
 
</target_enid>
 
<target_enid>
 
<type>create entity position</type>
 
<historical_event_collection>
 
</start_year>
 
<start_year>
 
</start_seconds72>
 
<start_seconds72>
 
</end_year>
 
<end_year>
 
</end_seconds72>
 
<end_seconds72>
 
</eventcol>
 
<eventcol>
 
</event>
 
<event>
 
<type>war</type>
 
</name>
 
<name>
 
</aggressor_ent_id>
 
<aggressor_ent_id>
 
</defender_ent_id>
 
<defender_ent_id>
 
</historical_event_collection>
 
<type>battle</type>
 
</war_eventcol>
 
<war_eventcol>
 
</attacking_ent_id>
 
<attacking_ent_id>
 
</defending_ent_id>
 
<defending_ent_id>
 
</attacking_hfid>
 
<attacking_hfid>
 
</defending_hfid>
 
<defending_hfid>
 
</noncom_hfid>
 
<noncom_hfid>
 
</attacking_squad_race>
 
<attacking_squad_race>
 
</attacking_squad_entity_pop>
 
<attacking_squad_entity_pop>
 
</attacking_squad_number>
 
<attacking_squad_number>
 
</attacking_squad_deaths>
 
<attacking_squad_deaths>
 
</attacking_squad_site>
 
<attacking_squad_site>
 
</defending_squad_race>
 
<defending_squad_race>
 
</defending_squad_entity_pop>
 
<defending_squad_entity_pop>
 
</defending_squad_number>
 
<defending_squad_number>
 
</defending_squad_deaths>
 
<defending_squad_deaths>
 
</defending_squad_site>
 
<defending_squad_site>
 
attacker won
 
defender won
 
<type>duel</type>
 
</parent_eventcol>
 
<parent_eventcol>
 
</ordinal>
 
<ordinal>
 
<type>site conquered</type>
 
</attacking_enid>
 
<attacking_enid>
 
</defending_enid>
 
<defending_enid>
 
<type>insurrection</type>
 
<type>abduction</type>
 
<type>theft</type>
 
<type>beast attack</type>
 
<type>journey</type>
 
<hf_link>
 
<link_type>mother</link_type>
 
<link_type>father</link_type>
 
<link_type>spouse</link_type>
 
<link_type>child</link_type>
 
<link_type>deity</link_type>
 
<link_type>lover</link_type>
 
<link_type>prisoner</link_type>
 
<link_type>imprisoner</link_type>
 
<link_type>master</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>companion</link_type>
 
</link_strength>
 
<link_strength>
 
</hf_link>
 
<entity_link>
 
<link_type>member</link_type>
 
<link_type>former member</link_type>
 
<link_type>mercenary</link_type>
 
<link_type>former mercenary</link_type>
 
<link_type>slave</link_type>
 
<link_type>former slave</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>enemy</link_type>
 
<link_type>criminal</link_type>
 
</entity_link>
 
<entity_squad_link>
 
</squad_id>
 
<squad_id>
 
</squad_position>
 
<squad_position>
 
</entity_squad_link>
 
<entity_former_squad_link>
 
</entity_former_squad_link>
 
<entity_position_link>
 
</position_profile_id>
 
<position_profile_id>
 
</entity_position_link>
 
<entity_former_position_link>
 
</entity_former_position_link>
 
<site_link>
 
<link_type>seat of power</link_type>
 
<link_type>hangout</link_type>
 
<link_type>home structure</link_type>
 
<link_type>home site building</link_type>
 
<link_type>lair</link_type>
 
<link_type>home site underground</link_type>
 
</sub_id>
 
<sub_id>
 
</site_link>
 
<sphere>
 
</sphere>
 
<hf_skill>
 
</skill>
 
<skill>
 
</total_ip>
 
<total_ip>
 
</hf_skill>
 
</journey_pet>
 
<journey_pet>
 
<goal>immortality</goal>
 
</goal>
 
<goal>
 
</interaction_knowledge>
 
<interaction_knowledge>
 
</active_interaction>
 
<active_interaction>
 
</animated_string>
 
<animated_string>
 
</holds_artifact>
 
<holds_artifact>
 
</unsolved_murders>
 
<unsolved_murders>
 
</first_ageless_year>
 
<first_ageless_year>
 
</first_ageless_season_count>
 
<first_ageless_season_count>
 
<cultural_identity_reputation>
 
</cultural_identity_id>
 
<cultural_identity_id>
 
</cultural_identity_reputation>
 
<entity_reputation>
 
</entity_reputation>
 
</current_identity_id>
 
<current_identity_id>
 
</used_identity_id>
 
<used_identity_id>
 
<relationship_profile_hf>
 
</hf_id>
 
<hf_id>
 
</meet_count>
 
<meet_count>
 
</last_meet_year>
 
<last_meet_year>
 
</last_meet_seconds72>
 
<last_meet_seconds72>
 
</known_identity_id>
 
<known_identity_id>
 
</relationship_profile_hf>
 
NULL artifact from dead post-wg inventory, skipping
 
world view filter not set (adjust ci ps)
 
world view filter not set (moderate private opinion)
 
data/art/curses_640x300.png
 
data/init/init.txt
 
TRUETYPE
 
FONT
 
data/art/
 
FULLFONT
 
WINDOWEDX
 
WINDOWEDY
 
RESIZABLE
 
FULLSCREENX
 
FULLSCREENY
 
PARTIAL
 
PROMPT
 
Use OpenGL?
 
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
 
TEXT
 
Text mode not supported on your platform, using 2D
 
FRAME_BUFFER
 
ACCUM_BUFFER
 
2DSW
 
2DHW
 
2DASYNC
 
SHADER
 
SINGLE_BUFFER
 
GRAPHICS_FONT
 
GRAPHICS_FULLFONT
 
GRAPHICS_WINDOWEDX
 
GRAPHICS_WINDOWEDY
 
GRAPHICS_FULLSCREENX
 
GRAPHICS_FULLSCREENY
 
GRAPHICS_BLACK_SPACE
 
BLACK_SPACE
 
ZOOM_SPEED
 
MOUSE
 
VSYNC
 
ARB_SYNC
 
PRIORITY
 
REALTIME
 
HIGH
 
ABOVE_NORMAL
 
BELOW_NORMAL
 
IDLE
 
TEXTURE_PARAM
 
LINEAR
 
TOPMOST
 
MOUSE_PICTURE
 
FPS_CAP
 
G_FPS_CAP
 
WINDOWED
 
INTRO
 
VOLUME
 
KEY_HOLD_MS
 
KEY_REPEAT_MS
 
KEY_REPEAT_ACCEL_LIMIT
 
KEY_REPEAT_ACCEL_START
 
MACRO_MS
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
COMPRESSED_SAVES
 
data/init/colors.txt
 
BLACK_R
 
BLACK_G
 
BLACK_B
 
BLUE_R
 
BLUE_G
 
BLUE_B
 
GREEN_R
 
GREEN_G
 
GREEN_B
 
CYAN_R
 
CYAN_G
 
CYAN_B
 
RED_R
 
RED_G
 
RED_B
 
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_B
 
BROWN_R
 
BROWN_G
 
BROWN_B
 
LGRAY_R
 
LGRAY_G
 
LGRAY_B
 
DGRAY_R
 
DGRAY_G
 
DGRAY_B
 
LBLUE_R
 
LBLUE_G
 
LBLUE_B
 
LGREEN_R
 
LGREEN_G
 
LGREEN_B
 
LCYAN_R
 
LCYAN_G
 
LCYAN_B
 
LRED_R
 
LRED_G
 
LRED_B
 
LMAGENTA_R
 
LMAGENTA_G
 
LMAGENTA_B
 
YELLOW_R
 
YELLOW_G
 
YELLOW_B
 
WHITE_R
 
WHITE_G
 
WHITE_B
 
Start FullScreen?
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
  Moving Records 
 
: Start recording (active record is erased, stops when you return here)
 
: Play the active moving record
 
: Save the active moving record (you will be prompted for a name)
 
: Load a moving record
 
data/movies/
 
.cmv
 
data/movies/*.cmv
 
data/movies/last_record.cmv
 
data/sound/
 
.ogg
 
a secret identity
 
SYN_INJECTED
 
SYN_CONTACT
 
SYN_INHALED
 
SYN_INGESTED
 
*** Error(s) finalizing the interaction
 
interaction_layer
 
[OBJECT:INTERACTION]
 
[INTERACTION:
 
I_SOURCE
 
REGION
 
UNDERGROUND_SPECIAL
 
SECRET
 
DISTURBANCE
 
INGESTION
 
CREATURE_ACTION
 
Unrecognized Interaction Source Type:
 
I_TARGET
 
LOCATION
 
Unrecognized Interaction Target Type:
 
I_EFFECT
 
ANIMATE
 
RESURRECT
 
ADD_SYNDROME
 
HIDE
 
CONTACT
 
MATERIAL_EMISSION
 
Unrecognized Interaction Effect Type:
 
Unrecognized Interaction Token:
 
IS_HIST_STRING_1
 
IS_HIST_STRING_2
 
IS_FREQUENCY
 
IS_NAME
 
IS_USAGE_HINT
 
IS_REGION
 
ANY_TERRAIN
 
NORMAL_ALLOWED
 
EVIL_ALLOWED
 
GOOD_ALLOWED
 
SAVAGE_ALLOWED
 
EVIL_ONLY
 
GOOD_ONLY
 
SAVAGE_ONLY
 
IS_SPHERE
 
IS_SECRET_GOAL
 
IS_SECRET
 
SUPERNATURAL_LEARNING_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
 
MUNDANE_TEACHING_POSSIBLE
 
MUNDANE_RECORDING_POSSIBLE
 
Interaction Source IS_SECRET token not found
 
IT_LOCATION
 
CONTEXT_REGION
 
CONTEXT_CREATURE
 
CONTEXT_ITEM
 
CONTEXT_BP
 
CONTEXT_LOCATION
 
CONTEXT_CREATURE_OR_LOCATION
 
IT_LOCATION token not valid
 
IT_MANUAL_INPUT
 
IT_MATERIAL
 
FLOW
 
CONTEXT_MATERIAL
 
IE_TARGET
 
IE_INTERMITTENT
 
IE_IMMEDIATE
 
IE_LOCATION
 
IE_ARENA_NAME
 
IE_GRIME_LEVEL
 
IE_SYNDROME_TAG
 
Target Token not found
 
IT_AFFECTED_CREATURE
 
IT_AFFECTED_CLASS
 
IT_IMMUNE_CREATURE
 
IT_IMMUNE_CLASS
 
IT_REQUIRES
 
HAS_BLOOD
 
MORTAL
 
NO_AGING
 
STERILE
 
FIT_FOR_ANIMATION
 
FIT_FOR_RESURRECTION
 
Unrecognized IT_REQUIRES token:
 
IT_FORBIDDEN
 
Unrecognized IT_FORBIDDEN token:
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
Unrecognized corpse target affected caste token:
 
Unrecognized corpse target affected creature token:
 
Unrecognized corpse target immune caste token:
 
Unrecognized corpse target immune creature token:
 
You have
 
created a masterpiece
 
This is
 
This is a stack of
 
These are
 
bundles of
 
This is a bundle of
 
well-prepared
 
finely-prepared
 
superiorly prepared
 
exceptional prepared
 
masterfully prepared
 
well-crafted
 
finely-crafted
 
superior quality
 
exceptional
 
masterful
 
created by an unknown artisan
 
All
 
craftsman
 
ship is of the highest quality. 
 
The ingredients are
 
well-
 
finely
 
superiorly
 
exceptionally
 
masterfully
 
minced
 
cooked
 
It is
 
encrusted with
 
studded with
 
decorated with
 
glazed with
 
well-prepared
 
finely-prepared
 
superior quality
 
exceptionally prepared
 
masterfully prepared
 
well-crafted
 
finely-crafted
 
exceptionally worked
 
masterfully worked
 
by an unknown artist
 
encircled with bands of
 
The handle is made from
 
This object
 
is adorned with hanging rings of
 
menaces with spikes of
 
It is made from
 
You have not read this book.
 
There is writing in the book, but you cannot read.
 
The thread is
 
gray
 
superbly
 
colored
 
The slab reads "
 
There is writing on the slab, but you cannot read.
 
This object is showing some wear. 
 
This object is threadbare. 
 
This object is in tatters. 
 
This object is heavily worn. 
 
This object is mangled. 
 
You gain possession of the
 
remains stuck in your
 
You maintain possession of the
 
is torn from your
 
You've lost possession of the
 
TALLOW
 
null item load -- type:
 
sharp
 
mangled
 
material
 
partial
 
skeleton
 
partial remains
 
mutilated
 
your
 
Seed
 
Cheese
 
Spice
 
Mill
 
Rendered Fat
 
Barrel
 
Coin
 
Bar/Block
 
Bin
 
shared
 
aquarium
 
exceptional
 
masterful
 
cloth
 
woven by
 
NULL inventory item on load: id #
 
NULL inventory pointer on load
 
Slayer
 
Unknown creature
 
kill
 
In memory of
 
/ Born
 
Went missing
 
Boiled
 
Melted
 
Condensed
 
Solidified
 
Died in the heat
 
Encased in cooling lava
 
Encased in cooling magma
 
Encased in ice
 
Froze to death
 
Died in a cage
 
Fell into a deep chasm
 
Died peacefully
 
Died in the dark
 
Starved to death
 
Died of thirst
 
Drowned
 
Burned up in magma
 
Burned up in
 
Burned to death by
 
Burned to death by a
 
Burned to death
 
Scalded to death
 
Burned up in a magma mist
 
Crushed by a drawbridge
 
Crushed under a collapsing ceiling
 
Killed by falling rocks
 
Shot and killed
 
Bled to death
 
Succumbed to infection
 
Suffocated
 
Hacked to pieces
 
Beheaded
 
Crucified
 
Buried alive
 
Left out in the air
 
Burned alive
 
Fed to beasts
 
Struck down
 
Slaughtered
 
Scuttled
 
Drained of blood
 
Murdered
 
Killed by a trap
 
Killed by a vehicle
 
Killed by a flying object
 
Vanished
 
Collapsed
 
Put to rest
 
Died after colliding with an obstacle
 
Impaled on spikes
 
Scared to death
 
Died
 
Creator of
 
Slayer of
 
Slayer of
 
Hunter of
 
Loving
 
Devoted
 
father and husband
 
mother and wife
 
parent and spouse
 
United with
 
At one with
 
Lover of
 
wood
 
fabric
 
Admirer of
 
Friend of
 
The color
 
made
 
happy
 
The written portion consists of
 
page
 
untitled
 
manual
 
chronicle
 
short story
 
novel
 
biography
 
autobiography
 
poem
 
play
 
letter
 
essay
 
dialog
 
entitled
 
, authored by
 
It concerns
 
The writing
 
hopelessly meanders
 
meanders somewhat
 
gets off track from time to time
 
bubbles over with cheerfulness
 
is quite cheerful
 
is fairly cheerful
 
is filled with sadness
 
is depressing
 
has a touch of melancholy
 
is thoroughly mechanical
 
is very rigid
 
is a bit stiff
 
is completely serious
 
has a very serious tone
 
is reasonably serious
 
is utterly disjointed
 
skips around a lot
 
occasionally changes topic abruptly
 
is excessively ornate
 
is quite florid
 
is somewhat showy
 
drives forward relentlessly
 
is full of force
 
is forceful
 
is a comedy treasure trove
 
is quite humorous
 
has a touch of humor
 
is absolutely puerile
 
is very childish
 
is a bit immature
 
is stunningly self-indulgent
 
is quite self-indulgent
 
is somewhat self-indulgent
 
could only have been produced by a merciful spirit
 
is quite touching
 
shows a hint of tenderness
 
is clear evidence of a compassionate being
 
is very compassionate
 
gives a feeling of compassion here and there
 
is as vicious as can be
 
is quite cruel
 
has a hint of viciousness to it
 
is a monument to concision
 
is very concise
 
is fairly crisp
 
is a pit of bitter scorn
 
is quite mocking in tone
 
contains the occasional biting remark
 
is a reservoir of amusingly clever quips
 
is refreshingly witty
 
has its moments of cleverness
 
is an awe-inspiring wild rant
 
is a rant more or less
 
descends to a rant in places
 
yet it
 
and it
 
BOLT
 
ITEM_WEAPON
 
ITEM_TOY
 
ITEM_TOOL
 
ITEM_INSTRUMENT
 
ITEM_TRAPCOMP
 
ITEM_ARMOR
 
ITEM_AMMO
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_SHOES
 
ITEM_SHIELD
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_FOOD
 
ADJECTIVE
 
SIZE
 
WEIGHT
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
RANGED
 
TWO_HANDED
 
MINIMUM_SIZE
 
CAN_STONE
 
TRAINING
 
MATERIAL_SIZE
 
EDGE
 
: Did not find token following NAME
 
: Did not find plural token following NAME
 
SOFT_MAT
 
HARD_MAT
 
WOOD_MAT
 
METAL_MAT
 
METAL_WEAPON_MAT
 
UNIMPROVABLE
 
INVERTED_TILE
 
FURNITURE
 
: Did not find token following VALUE
 
: Did not find token following TILE
 
TOOL_USE
 
: Did not find token following TOOL_USE
 
CONTAINER_CAPACITY
 
HITS
 
IS_SCREW
 
IS_SPIKE
 
SOFT
 
HARD
 
BARRED
 
SCALED
 
SHAPED
 
CHAIN_METAL_TEXT
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
STRUCTURAL_ELASTICITY_CHAIN_ALL
 
LAYER_SIZE
 
LAYER_PERMIT
 
OVER
 
UNDER
 
COVER
 
COVERAGE
 
PREPLURAL
 
MATERIAL_PLACEHOLDER
 
ARMORLEVEL
 
UBSTEP
 
LBSTEP
 
METAL_ARMOR_LEVELS
 
CLASS
 
UPSTEP
 
BLOCKCHANCE
 
LEVEL
 
item_layer
 
[OBJECT:ITEM]
 
[ITEM_
 
DOUBLE TAGGED ITEM:
 
Stop Bleeding
 
Repair Compound Fracture
 
Remove Rotten Tissue
 
Construct Building
 
Destroy Building
 
Butcher an Animal
 
Catch Live Fish
 
Catch Live Land Animal
 
Prepare a Raw Fish
 
Mill Plants
 
Process Plants
 
Milk Creature
 
Shear Creature
 
Spin Thread
 
Make Cheese
 
Process Plants (Vial)
 
Process Plants (Barrel)
 
Make Lye
 
Make Potash From Lye
 
Make Potash From Ash
 
Prepare Easy Meal
 
Prepare Fine Meal
 
Prepare Lavish Meal
 
Extract from Plants
 
Extract from Raw Fish
 
Extract from Land Animal
 
Handle Large Creature
 
Unchain Pet
 
Release Large Creature
 
Release Pet
 
Release Small Creature
 
Handle Small Creature
 
Recover Pet
 
Cage Large Creature
 
Cage Small Creature
 
Pit/Pond Large Animal
 
Pit/Pond Small Animal
 
Pen/Pasture Large Animal
 
Pen/Pasture Small Animal
 
Drain Aquarium
 
Fill Aquarium
 
Fill Pond
 
Manage Work Orders
 
Update Stockpile Records
 
Trade at Depot
 
Chain Animal
 
Slaughter Animal
 
Unchain Animal
 
Tame
 
a Large Animal
 
Tame a Small Animal
 
Mint
 
Coins
 
Cut
 
(Engrave Memorial)
 
Decorate With
 
Stud With
 
Encrust
 
With
 
Collect Sand
 
Collect Clay
 
Construct
 
Blocks
 
Make Raw
 
Portal
 
Hatch Cover
 
Grate
 
Construct Traction Bench
 
Splint
 
Crutch
 
Box
 
Forge
 
Make Totem
 
Terrarium
 
Cage
 
Waterskin
 
Vial
 
Flask
 
Cup
 
Mug
 
Goblet
 
Instrument
 
Toy
 
Tube
 
Pipe Section
 
Bucket
 
Backpack
 
Quiver
 
Bait Trap with
 
Ballista Arrow Head
 
Assemble
 
Construct
 
Catapult Parts
 
Mechanisms
 
Ballista Parts
 
Anvil
 
Bed
 
Quern
 
Millstone
 
Train
 
to Hunt
 
Hunting Animal
 
for War
 
War Animal
 
Animal
 
Make Charcoal
 
Make Ash
 
Reaction
 
Smelt
 
Ore
 
Melt a Metal Object
 
Extract Metal Strands
 
Dye Thread
 
Dye Cloth
 
Sew
 
Image
 
Collect Webs
 
Weave Metal Cloth
 
Weave Thread into Silk
 
Weave Yarn into Cloth
 
Weave Thread into Cloth
 
(Dyed Only)
 
Harvest Plants
 
Plant Seeds
 
Fertilize Field
 
Pull the Lever
 
Link a Building to Trigger
 
Carve Fortification
 
Detail Wall
 
Detail Floor
 
Remove Stairs/Ramps
 
Carve Upward Staircase
 
Carve Downward Staircase
 
Carve Up/Down Staircase
 
Carve Ramp
 
Dig Channel
 
Fell Tree
 
Bring Item to Shop
 
Bring Item to Depot
 
Get Provisions
 
Clean Self
 
Fill Waterskin
 
Sleep
 
Kidnap
 
Cause Trouble
 
On Break
 
Report Crime
 
Hunt
 
Starting Fist Fight
 
Hunt for Small Creature
 
Collect Taxes
 
Guard Tax Collector
 
Return Kill
 
Go Shopping
 
Store Owned Item
 
Store Item in Vehicle
 
Pickup Equipment
 
Strange Mood
 
Clean Trap
 
Load Catapult
 
Load Ballista
 
Fire Catapult
 
Fire Ballista
 
Load Cage Trap
 
Load Stone Trap
 
Load Weapon Trap
 
Cast Spell
 
SELECT
 
SEC_SELECT
 
DESELECT
 
SELECT_ALL
 
DESELECT_ALL
 
LEAVESCREEN
 
LEAVESCREEN_ALL
 
CLOSE_MEGA_ANNOUNCEMENT
 
TOGGLE_FULLSCREEN
 
WORLD_PARAM_ADD
 
WORLD_PARAM_COPY
 
WORLD_PARAM_DELETE
 
WORLD_PARAM_TITLE
 
WORLD_PARAM_NAME_RANDOM
 
WORLD_PARAM_NAME_ENTER
 
WORLD_PARAM_SEED_RANDOM
 
WORLD_PARAM_SEED_ENTER
 
WORLD_PARAM_LOAD
 
WORLD_PARAM_SAVE
 
WORLD_PARAM_DIM_X_UP
 
WORLD_PARAM_DIM_X_DOWN
 
WORLD_PARAM_DIM_Y_UP
 
WORLD_PARAM_DIM_Y_DOWN
 
WORLD_PARAM_SET
 
WORLD_PARAM_INCREASE
 
WORLD_PARAM_DECREASE
 
WORLD_PARAM_ENTER_VALUE
 
WORLD_PARAM_NULLIFY
 
WORLD_PARAM_PRESET
 
WORLD_PARAM_REJECT_CONTINUE
 
WORLD_PARAM_REJECT_ABORT
 
WORLD_PARAM_REJECT_ALLOW_THIS
 
WORLD_PARAM_REJECT_ALLOW_ALL
 
WORLD_GEN_CONTINUE
 
WORLD_GEN_USE
 
WORLD_GEN_ABORT
 
SETUP_EMBARK
 
SETUP_NAME_FORT
 
SETUP_NAME_GROUP
 
SETUP_RECLAIM
 
SETUP_FIND
 
SETUP_NOTES
 
SETUP_NOTES_TAKE_NOTES
 
SETUP_NOTES_DELETE_NOTE
 
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 
SETUP_NOTES_ADOPT_SYMBOL
 
SETUP_LOCAL_Y_UP
 
SETUP_LOCAL_Y_DOWN
 
SETUP_LOCAL_X_UP
 
SETUP_LOCAL_X_DOWN
 
SETUP_LOCAL_Y_MUP
 
SETUP_LOCAL_Y_MDOWN
 
SETUP_LOCAL_X_MUP
 
SETUP_LOCAL_X_MDOWN
 
SETUP_BIOME_1
 
SETUP_BIOME_2
 
SETUP_BIOME_3
 
SETUP_BIOME_4
 
SETUP_BIOME_5
 
SETUP_BIOME_6
 
SETUP_BIOME_7
 
SETUP_BIOME_8
 
SETUP_BIOME_9
 
CHOOSE_NAME_RANDOM
 
CHOOSE_NAME_CLEAR
 
CHOOSE_NAME_TYPE
 
ITEM_DESCRIPTION
 
ITEM_FORBID
 
ITEM_MELT
 
ITEM_DUMP
 
ITEM_HIDE
 
HELP
 
MOVIES
 
OPTIONS
 
OPTION_EXPORT
 
CHANGETAB
 
SEC_CHANGETAB
 
STANDARDSCROLL_LEFT
 
STANDARDSCROLL_RIGHT
 
STANDARDSCROLL_UP
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_PAGEDOWN
 
SECONDSCROLL_UP
 
SECONDSCROLL_DOWN
 
SECONDSCROLL_PAGEUP
 
SECONDSCROLL_PAGEDOWN
 
CURSOR_UP
 
CURSOR_DOWN
 
CURSOR_LEFT
 
CURSOR_RIGHT
 
CURSOR_UPLEFT
 
CURSOR_UPRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_DOWNRIGHT
 
CURSOR_UP_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
A_RETURN_TO_ARENA
 
A_MOVE_N
 
A_MOVE_S
 
A_MOVE_E
 
A_MOVE_W
 
A_MOVE_NW
 
A_MOVE_NE
 
A_MOVE_SW
 
A_MOVE_SE
 
A_MOVE_SAME_SQUARE
 
A_CARE_MOVE_N
 
A_CARE_MOVE_S
 
A_CARE_MOVE_E
 
A_CARE_MOVE_W
 
A_CARE_MOVE_NW
 
A_CARE_MOVE_NE
 
A_CARE_MOVE_SW
 
A_CARE_MOVE_SE
 
A_CARE_MOVE_UPDOWN
 
A_MOVE_N_UP
 
A_MOVE_S_UP
 
A_MOVE_E_UP
 
A_MOVE_W_UP
 
A_MOVE_NW_UP
 
A_MOVE_NE_UP
 
A_MOVE_SW_UP
 
A_MOVE_SE_UP
 
A_MOVE_UP
 
A_MOVE_N_DOWN
 
A_MOVE_S_DOWN
 
A_MOVE_E_DOWN
 
A_MOVE_W_DOWN
 
A_MOVE_NW_DOWN
 
A_MOVE_NE_DOWN
 
A_MOVE_SW_DOWN
 
A_MOVE_SE_DOWN
 
A_MOVE_DOWN
 
A_MOVE_UP_AUX
 
A_MOVE_DOWN_AUX
 
WORLDGEN_EXPORT_MAP
 
LEGENDS_EXPORT_MAP
 
LEGENDS_EXPORT_XML
 
LEGENDS_EXPORT_DETAILED_MAP
 
LEGENDS_TOGGLE_CIVSITE
 
LEGENDS_STRING_FILTER
 
A_COMBAT_ATTACK
 
A_COMBAT_DODGE
 
A_COMBAT_CHARGEDEF
 
A_STATUS
 
A_STATUS_WRESTLE
 
A_STATUS_CUSTOMIZE
 
A_STATUS_KILLS
 
A_STATUS_HEALTH
 
A_STATUS_ATT_SKILL
 
A_STATUS_DESC
 
UNITVIEW_CUSTOMIZE
 
UNITVIEW_HEALTH
 
UNITVIEW_RELATIONSHIPS
 
UNITVIEW_RELATIONSHIPS_ZOOM
 
UNITVIEW_RELATIONSHIPS_VIEW
 
UNITVIEW_KILLS
 
CUSTOMIZE_UNIT_NICKNAME
 
CUSTOMIZE_UNIT_PROFNAME
 
A_CLEAR_ANNOUNCEMENTS
 
A_SLEEP
 
A_SLEEP_SLEEP
 
A_SLEEP_WAIT
 
A_SLEEP_DAWN
 
A_WAIT
 
A_SHORT_WAIT
 
A_ATTACK
 
A_ATTACK_CONFIRM
 
QUICK_ATTACK
 
HEAVY_ATTACK
 
WILD_ATTACK
 
PRECISE_ATTACK
 
CHARGE_ATTACK
 
MULTI_ATTACK
 
A_LOOK
 
A_SEARCH
 
A_ODOR
 
A_DISPLAY_ODOR
 
A_YIELD
 
A_DISPLAY_TRACKS
 
A_FRESHEST_TRACK
 
A_INV_DRAW_WEAPON
 
A_JUMP
 
A_HOLD
 
A_TALK
 
A_INTERACT
 
A_ACTION
 
A_ACTION_CREATE
 
A_ACTION_BUTCHER
 
A_ACTION_ABILITY
 
A_ACTION_POWER
 
A_INV_LOOK
 
A_INV_REMOVE
 
A_INV_WEAR
 
A_INV_EATDRINK
 
A_INV_PUTIN
 
A_INV_DROP
 
A_GROUND
 
A_THROW
 
A_SHOOT
 
A_ANNOUNCEMENTS
 
A_COMBAT
 
A_MOVEMENT
 
A_MOVEMENT_SWIM
 
A_SNEAK
 
A_SPEED_SNEAK
 
A_CENTER
 
A_COMPANIONS
 
A_BUILDING
 
A_TRAVEL
 
A_TRAVEL_SLEEP
 
A_TRAVEL_MAP
 
A_TRAVEL_HIDE_INSTRUCTIONS
 
A_DATE
 
A_WEATHER
 
A_TEMPERATURE
 
A_STANCE
 
OPTION1
 
OPTION2
 
OPTION3
 
OPTION4
 
OPTION5
 
OPTION6
 
OPTION7
 
OPTION8
 
OPTION9
 
OPTION10
 
OPTION11
 
OPTION12
 
OPTION13
 
OPTION14
 
OPTION15
 
OPTION16
 
OPTION17
 
OPTION18
 
OPTION19
 
OPTION20
 
SEC_OPTION1
 
SEC_OPTION2
 
SEC_OPTION3
 
SEC_OPTION4
 
SEC_OPTION5
 
SEC_OPTION6
 
SEC_OPTION7
 
SEC_OPTION8
 
SEC_OPTION9
 
SEC_OPTION10
 
SEC_OPTION11
 
SEC_OPTION12
 
SEC_OPTION13
 
SEC_OPTION14
 
SEC_OPTION15
 
SEC_OPTION16
 
SEC_OPTION17
 
SEC_OPTION18
 
SEC_OPTION19
 
SEC_OPTION20
 
HOTKEY_MAKE_ASH
 
HOTKEY_MAKE_CHARCOAL
 
HOTKEY_MELT_OBJECT
 
HOTKEY_GLASS_GREEN
 
HOTKEY_GLASS_CLEAR
 
HOTKEY_GLASS_CRYSTAL
 
HOTKEY_COLLECT_SAND
 
HOTKEY_COLLECT_CLAY
 
HOTKEY_GLASS_ROUGH
 
HOTKEY_GLASS_ARMORSTAND
 
HOTKEY_GLASS_BOX
 
HOTKEY_GLASS_CABINET
 
HOTKEY_GLASS_COFFIN
 
HOTKEY_GLASS_FLOODGATE
 
HOTKEY_GLASS_HATCH_COVER
 
HOTKEY_GLASS_GRATE
 
HOTKEY_GLASS_GOBLET
 
HOTKEY_GLASS_TOY
 
HOTKEY_GLASS_INSTRUMENT
 
HOTKEY_GLASS_DOOR
 
HOTKEY_GLASS_STATUE
 
HOTKEY_GLASS_TABLE
 
HOTKEY_GLASS_CAGE
 
HOTKEY_GLASS_CHAIR
 
HOTKEY_GLASS_BLOCKS
 
HOTKEY_GLASS_FLASK
 
HOTKEY_GLASS_WEAPONRACK
 
HOTKEY_GLASS_WINDOW
 
HOTKEY_ASHERY_LYE
 
HOTKEY_ASHERY_POTASH
 
HOTKEY_ASHERY_POTASH_DIRECT
 
HOTKEY_CARPENTER_BARREL
 
HOTKEY_CARPENTER_BLOCKS
 
HOTKEY_CARPENTER_BUCKET
 
HOTKEY_CARPENTER_TRAP_ANIMAL
 
HOTKEY_CARPENTER_CAGE
 
HOTKEY_CARPENTER_ARMORSTAND
 
HOTKEY_CARPENTER_BED
 
HOTKEY_CARPENTER_CHAIR
 
HOTKEY_CARPENTER_COFFIN
 
HOTKEY_CARPENTER_DOOR
 
HOTKEY_CARPENTER_FLOODGATE
 
HOTKEY_CARPENTER_HATCH_COVER
 
HOTKEY_CARPENTER_GRATE
 
HOTKEY_CARPENTER_CABINET
 
HOTKEY_CARPENTER_BIN
 
HOTKEY_CARPENTER_BOX
 
HOTKEY_CARPENTER_WEAPONRACK
 
HOTKEY_CARPENTER_TABLE
 
HOTKEY_SIEGE_BALLISTA
 
HOTKEY_SIEGE_CATAPULT
 
HOTKEY_LEATHER_BOX
 
HOTKEY_LEATHER_FLASK
 
HOTKEY_LEATHER_SHIRT
 
HOTKEY_LEATHER_CLOAK
 
HOTKEY_LEATHER_BACKPACK
 
HOTKEY_LEATHER_QUIVER
 
HOTKEY_LEATHER_IMAGE
 
HOTKEY_CLOTHES_MAT_PLANT
 
HOTKEY_CLOTHES_MAT_SILK
 
HOTKEY_CLOTHES_MAT_YARN
 
HOTKEY_CLOTHES_SHIRT
 
HOTKEY_CLOTHES_CLOAK
 
HOTKEY_CLOTHES_BOX
 
HOTKEY_CLOTHES_CHAIN
 
HOTKEY_CLOTHES_IMAGE
 
HOTKEY_CRAFTS_MAT_STONE
 
HOTKEY_CRAFTS_MAT_WOOD
 
HOTKEY_CRAFTS_DEC_BONE
 
HOTKEY_CRAFTS_DEC_SHELL
 
HOTKEY_CRAFTS_DEC_TOOTH
 
HOTKEY_CRAFTS_DEC_HORN
 
HOTKEY_CRAFTS_DEC_PEARL
 
HOTKEY_CRAFTS_TOTEM
 
HOTKEY_CRAFTS_CLOTH
 
HOTKEY_CRAFTS_SILK
 
HOTKEY_CRAFTS_YARN
 
HOTKEY_CRAFTS_SEL_WOOD
 
HOTKEY_CRAFTS_SEL_BONE
 
HOTKEY_CRAFTS_SEL_SHELL
 
HOTKEY_CRAFTS_SHELL
 
HOTKEY_CRAFTS_TOOTH
 
HOTKEY_CRAFTS_HORN
 
HOTKEY_CRAFTS_PEARL
 
HOTKEY_CRAFTS_BONE
 
HOTKEY_CRAFTS_LEATHER
 
HOTKEY_CRAFTS_SLAB
 
HOTKEY_CRAFTS_MAT_CRAFTS
 
HOTKEY_CRAFTS_MAT_GOBLET
 
HOTKEY_CRAFTS_MAT_INSTRUMENT
 
HOTKEY_CRAFTS_MAT_TOY
 
HOTKEY_SMITH_WEAPON
 
HOTKEY_SMITH_ARMOR
 
HOTKEY_SMITH_FURNITURE
 
HOTKEY_SMITH_SIEGE
 
HOTKEY_SMITH_TRAP
 
HOTKEY_SMITH_OTHER
 
HOTKEY_SMITH_METAL
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_TRACTION_BENCH
 
HOTKEY_BUILDING_SLAB
 
HOTKEY_BUILDING_NEST_BOX
 
HOTKEY_BUILDING_HIVE
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_GRATE_WALL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_SIEGEENGINE
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_SHOP
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_ROLLERS
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
HIVE_INSTALL_COLONY
 
HIVE_GATHER_PRODUCTS
 
D_ONESTEP
 
D_PAUSE
 
D_DEPOT
 
D_HOT_KEYS
 
D_HOTKEY1
 
D_HOTKEY2
 
D_HOTKEY3
 
D_HOTKEY4
 
D_HOTKEY5
 
D_HOTKEY6
 
D_HOTKEY7
 
D_HOTKEY8
 
D_HOTKEY9
 
D_HOTKEY10
 
D_HOTKEY11
 
D_HOTKEY12
 
D_HOTKEY13
 
D_HOTKEY14
 
D_HOTKEY15
 
D_HOTKEY16
 
D_HOTKEY_CHANGE_NAME
 
D_HOTKEY_ZOOM
 
D_ANNOUNCE
 
D_REPORTS
 
D_BUILDING
 
D_CIVLIST
 
D_DESIGNATE
 
D_ARTLIST
 
D_NOBLES
 
D_ORDERS
 
D_MILITARY
 
D_MILITARY_CREATE_SQUAD
 
D_MILITARY_DISBAND_SQUAD
 
D_MILITARY_CREATE_SUB_SQUAD
 
D_MILITARY_CANCEL_ORDERS
 
D_MILITARY_POSITIONS
 
D_MILITARY_ALERTS
 
D_MILITARY_ALERTS_ADD
 
D_MILITARY_ALERTS_DELETE
 
D_MILITARY_ALERTS_SET
 
D_MILITARY_ALERTS_NAME
 
D_MILITARY_ALERTS_SET_RETAIN
 
D_MILITARY_EQUIP
 
D_MILITARY_EQUIP_CUSTOMIZE
 
D_MILITARY_EQUIP_UNIFORM
 
D_MILITARY_EQUIP_PRIORITY
 
D_MILITARY_UNIFORMS
 
D_MILITARY_SUPPLIES
 
D_MILITARY_SUPPLIES_WATER_DOWN
 
D_MILITARY_SUPPLIES_WATER_UP
 
D_MILITARY_SUPPLIES_FOOD_DOWN
 
D_MILITARY_SUPPLIES_FOOD_UP
 
D_MILITARY_AMMUNITION
 
D_MILITARY_AMMUNITION_ADD_ITEM
 
D_MILITARY_AMMUNITION_REMOVE_ITEM
 
D_MILITARY_AMMUNITION_LOWER_AMOUNT
 
D_MILITARY_AMMUNITION_RAISE_AMOUNT
 
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
 
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
 
D_MILITARY_AMMUNITION_MATERIAL
 
D_MILITARY_AMMUNITION_COMBAT
 
D_MILITARY_AMMUNITION_TRAINING
 
D_MILITARY_TRAINING
 
D_MILITARY_SCHEDULE
 
D_MILITARY_ADD_UNIFORM
 
D_MILITARY_DELETE_UNIFORM
 
D_MILITARY_NAME_UNIFORM
 
D_MILITARY_NAME_SQUAD
 
D_MILITARY_ADD_ARMOR
 
D_MILITARY_ADD_PANTS
 
D_MILITARY_ADD_HELM
 
D_MILITARY_ADD_GLOVES
 
D_MILITARY_ADD_BOOTS
 
D_MILITARY_ADD_SHIELD
 
D_MILITARY_ADD_WEAPON
 
D_MILITARY_ADD_MATERIAL
 
D_MILITARY_ADD_COLOR
 
D_MILITARY_REPLACE_CLOTHING
 
D_MILITARY_EXACT_MATCH
 
D_ROOMS
 
BUILDINGLIST_ZOOM_T
 
BUILDINGLIST_ZOOM_Q
 
RECENTER_ON_LEVER
 
D_SQUADS
 
D_SQUADS_MOVE
 
D_SQUADS_KILL
 
D_SQUADS_KILL_LIST
 
D_SQUADS_KILL_RECT
 
D_SQUADS_SCHEDULE
 
D_SQUADS_CANCEL_ORDER
 
D_SQUADS_ALERT
 
D_SQUADS_SELECT_INDIVIDUALS
 
D_SQUADS_CENTER
 
D_SQUAD_SCH_SLEEP
 
D_SQUAD_SCH_CIVILIAN_UNIFORM
 
D_SQUAD_SCH_GIVE_ORDER
 
D_SQUAD_SCH_EDIT_ORDER
 
D_SQUAD_SCH_CANCEL_ORDER
 
D_SQUAD_SCH_COPY_ORDERS
 
D_SQUAD_SCH_PASTE_ORDERS
 
D_SQUAD_SCH_MS_NAME
 
D_STOCKPILES
 
D_CIVZONE
 
D_VIEWUNIT
 
D_JOBLIST
 
D_UNITLIST
 
D_LOOK
 
D_HAULING
 
D_HAULING_NEW_ROUTE
 
D_HAULING_NEW_STOP
 
D_HAULING_REMOVE
 
D_HAULING_PROMOTE
 
D_HAULING_VEHICLE
 
D_HAULING_NICKNAME
 
D_HAULING_STOP_NEW_DEPART
 
D_HAULING_STOP_NEW_LINK
 
D_HAULING_STOP_REMOVE
 
D_HAULING_STOP_SL_SELECT_PILE
 
D_HAULING_STOP_SL_TAKE_GIVE
 
D_HAULING_STOP_LC_DIR
 
D_HAULING_STOP_LC_MODE
 
D_HAULING_STOP_LC_TIMER_UP
 
D_HAULING_STOP_LC_TIMER_DOWN
 
D_HAULING_STOP_LC_FULLNESS_UP
 
D_HAULING_STOP_LC_FULLNESS_DOWN
 
D_HAULING_STOP_LC_MORE_LESS
 
D_HAULING_STOP_LC_DESIRED_TOTAL
 
D_HAULING_STOP_LC_CHANGE
 
D_HAULING_STOP_LC_ADVANCED
 
D_BURROWS
 
D_BURROWS_ADD
 
D_BURROWS_DELETE
 
D_BURROWS_DEFINE
 
D_BURROWS_ADD_UNIT
 
D_BURROWS_CENTER
 
D_BURROWS_NAME
 
D_BURROWS_CHANGE_SELECTION
 
D_BURROWS_BRUSH
 
D_BURROWS_REMOVE
 
D_NOTE
 
D_NOTE_PLACE
 
D_NOTE_DELETE
 
D_NOTE_NAME
 
D_NOTE_ENTER
 
D_NOTE_ADOPT_SYMBOL
 
D_NOTE_CHANGE_SELECTION
 
D_NOTE_POINTS
 
D_NOTE_ROUTE
 
D_NOTE_ROUTE_ADD
 
D_NOTE_ROUTE_EDIT
 
D_NOTE_ROUTE_DELETE
 
D_NOTE_ROUTE_CENTER
 
D_NOTE_ROUTE_NAME
 
D_BUILDJOB
 
D_STATUS
 
D_STATUS_OVERALL_HEALTH_RECENTER
 
D_BUILDITEM
 
D_BITEM_FORBID
 
D_BITEM_DUMP
 
D_BITEM_HIDE
 
D_BITEM_MELT
 
D_LOOK_FORBID
 
D_LOOK_DUMP
 
D_LOOK_MELT
 
D_LOOK_HIDE
 
D_LOOK_FOLLOW
 
D_LOOK_ARENA_CREATURE
 
D_LOOK_ARENA_ADV_MODE
 
D_LOOK_ARENA_WATER
 
D_LOOK_ARENA_MAGMA
 
ARENA_CREATURE_SIDE_DOWN
 
ARENA_CREATURE_SIDE_UP
 
ARENA_CREATURE_NEW_ITEM
 
ARENA_CREATURE_BLANK_LIST
 
ARENA_CREATURE_REMOVE_ITEM
 
ARENA_CREATURE_UNDEAD
 
ARENA_CREATURE_STRING
 
ARENA_CONFLICT_STATE_1
 
ARENA_CONFLICT_STATE_2
 
ARENA_MORALE
 
ARENA_WEATHER
 
ARENA_WEATHER_SNOW
 
ARENA_WEATHER_MUD
 
ARENA_WEATHER_CLEAR_SPATTER
 
D_LOOK_ARENA_TREE
 
ARENA_TREE_FILTER
 
ARENA_TREE_AGE
 
D_LOOK_ARENA_MOUNT
 
A_ENTER_NAME
 
A_CUST_NAME
 
A_RANDOM_NAME
 
A_CHANGE_GENDER
 
A_END_TRAVEL
 
A_TRAVEL_CLOUDS
 
A_LOG
 
A_TRAVEL_LOG
 
A_LOG_TASKS
 
A_LOG_ENTITIES
 
A_LOG_SITES
 
A_LOG_SUBREGIONS
 
A_LOG_FEATURE_LAYERS
 
A_LOG_PEOPLE
 
A_LOG_AGREEMENTS
 
A_LOG_EVENTS
 
A_LOG_BESTIARY
 
A_LOG_FILTER
 
A_LOG_ZOOM_CURRENT_LOCATION
 
A_LOG_ZOOM_SELECTED
 
A_LOG_LINE
 
A_LOG_MAP
 
ORDERS_AUTOFORBID
 
ORDERS_FORBID_PROJECTILE
 
ORDERS_FORBID_YOUR_CORPSE
 
ORDERS_FORBID_YOUR_ITEMS
 
ORDERS_FORBID_OTHER_CORPSE
 
ORDERS_FORBID_OTHER_ITEMS
 
ORDERS_REFUSE_GATHER
 
ORDERS_REFUSE_OUTSIDE
 
ORDERS_REFUSE_OUTSIDE_VERMIN
 
ORDERS_REFUSE_DUMP_CORPSE
 
ORDERS_REFUSE_DUMP_SKULL
 
ORDERS_REFUSE_DUMP_SKIN
 
ORDERS_REFUSE_DUMP_BONE
 
ORDERS_REFUSE_DUMP_SHELL
 
ORDERS_REFUSE_DUMP_OTHER
 
ORDERS_REFUSE_DUMP_STRAND_TISSUE
 
ORDERS_GATHER_FURNITURE
 
ORDERS_GATHER_ANIMALS
 
ORDERS_GATHER_FOOD
 
ORDERS_GATHER_BODIES
 
ORDERS_REFUSE
 
ORDERS_GATHER_STONE
 
ORDERS_GATHER_WOOD
 
ORDERS_ALL_HARVEST
 
ORDERS_SAMEPILE
 
ORDERS_MIXFOODS
 
ORDERS_EXCEPTIONS
 
ORDERS_LOOM
 
ORDERS_DYED_CLOTH
 
ORDERS_WORKSHOP
 
ORDERS_COLLECT_WEB
 
ORDERS_SLAUGHTER
 
ORDERS_BUTCHER
 
ORDERS_TAN
 
ORDERS_AUTO_FISHERY
 
ORDERS_AUTO_KITCHEN
 
ORDERS_AUTO_KILN
 
ORDERS_AUTO_SMELTER
 
ORDERS_AUTO_OTHER
 
ORDERS_ZONE
 
ORDERS_ZONE_DRINKING
 
ORDERS_ZONE_FISHING
 
DESTROYBUILDING
 
SUSPENDBUILDING
 
MENU_CONFIRM
 
SAVE_BINDINGS
 
LOAD_BINDINGS
 
KEYBINDING_COMPLETE
 
ZOOM_IN
 
ZOOM_OUT
 
ZOOM_TOGGLE
 
ZOOM_RESET
 
MACRO_BREAK
 
RECORD_MACRO
 
PLAY_MACRO
 
SAVE_MACRO
 
LOAD_MACRO
 
HOTKEY_ALCHEMIST_SOAP
 
HOTKEY_STILL_BREW
 
HOTKEY_STILL_EXTRACT
 
HOTKEY_LOOM_COLLECT_SILK
 
HOTKEY_LOOM_WEAVE_CLOTH
 
HOTKEY_LOOM_WEAVE_SILK
 
HOTKEY_LOOM_WEAVE_YARN
 
HOTKEY_LOOM_WEAVE_METAL
 
HOTKEY_KITCHEN_COOK_2
 
HOTKEY_KITCHEN_COOK_3
 
HOTKEY_KITCHEN_COOK_4
 
HOTKEY_KITCHEN_RENDER_FAT
 
HOTKEY_FARMER_PROCESS
 
HOTKEY_FARMER_PROCESS_VIAL
 
HOTKEY_FARMER_PROCESS_BAG
 
HOTKEY_FARMER_PROCESS_BARREL
 
HOTKEY_FARMER_CHEESE
 
HOTKEY_FARMER_MILK
 
HOTKEY_FARMER_SHEAR_CREATURE
 
HOTKEY_FARMER_SPIN_THREAD
 
HOTKEY_MILL_MILL
 
HOTKEY_KENNEL_CATCH_VERMIN
 
HOTKEY_KENNEL_TAME_VERMIN
 
HOTKEY_FISHERY_PROCESS
 
HOTKEY_FISHERY_EXTRACT
 
HOTKEY_FISHERY_CATCH
 
HOTKEY_BUTCHER_BUTCHER
 
HOTKEY_BUTCHER_EXTRACT
 
HOTKEY_BUTCHER_CATCH
 
HOTKEY_TANNER_TAN
 
HOTKEY_DYER_THREAD
 
HOTKEY_DYER_CLOTH
 
HOTKEY_JEWELER_FURNITURE
 
HOTKEY_JEWELER_FINISHED
 
HOTKEY_JEWELER_AMMO
 
HOTKEY_JEWELER_CUT
 
HOTKEY_JEWELER_ENCRUST
 
HOTKEY_MECHANIC_PARTS
 
HOTKEY_MECHANIC_TRACTION_BENCH
 
HOTKEY_MASON_ARMORSTAND
 
HOTKEY_MASON_BLOCKS
 
HOTKEY_MASON_CHAIR
 
HOTKEY_MASON_COFFIN
 
HOTKEY_MASON_DOOR
 
HOTKEY_MASON_FLOODGATE
 
HOTKEY_MASON_HATCH_COVER
 
HOTKEY_MASON_GRATE
 
HOTKEY_MASON_CABINET
 
HOTKEY_MASON_BOX
 
HOTKEY_MASON_STATUE
 
HOTKEY_MASON_QUERN
 
HOTKEY_MASON_MILLSTONE
 
HOTKEY_MASON_TABLE
 
HOTKEY_MASON_WEAPONRACK
 
HOTKEY_MASON_SLAB
 
HOTKEY_TRAP_BRIDGE
 
HOTKEY_TRAP_GEAR_ASSEMBLY
 
HOTKEY_TRAP_DOOR
 
HOTKEY_TRAP_FLOODGATE
 
HOTKEY_TRAP_SPIKE
 
HOTKEY_TRAP_HATCH
 
HOTKEY_TRAP_GRATE_WALL
 
HOTKEY_TRAP_GRATE_FLOOR
 
HOTKEY_TRAP_BARS_VERTICAL
 
HOTKEY_TRAP_BARS_FLOOR
 
HOTKEY_TRAP_SUPPORT
 
HOTKEY_TRAP_CHAIN
 
HOTKEY_TRAP_CAGE
 
HOTKEY_TRAP_PULL_LEVER
 
HOTKEY_TRAP_TRACK_STOP
 
BUILDJOB_ADD
 
BUILDJOB_CANCEL
 
BUILDJOB_PROMOTE
 
BUILDJOB_REPEAT
 
BUILDJOB_SUSPEND
 
BUILDJOB_WORKSHOP_PROFILE
 
BUILDJOB_WELL_FREE
 
BUILDJOB_WELL_SIZE
 
BUILDJOB_TARGET_FREE
 
BUILDJOB_TARGET_SIZE
 
BUILDJOB_TARGET_DOWN
 
BUILDJOB_TARGET_UP
 
BUILDJOB_TARGET_RIGHT
 
BUILDJOB_TARGET_LEFT
 
BUILDJOB_STATUE_ASSIGN
 
BUILDJOB_STATUE_FREE
 
BUILDJOB_STATUE_SIZE
 
BUILDJOB_CAGE_JUSTICE
 
BUILDJOB_CAGE_FREE
 
BUILDJOB_CAGE_SIZE
 
BUILDJOB_CAGE_ASSIGN_OCC
 
BUILDJOB_CAGE_WATER
 
BUILDJOB_CAGE_ASSIGN
 
BUILDJOB_CHAIN_ASSIGN_OCC
 
BUILDJOB_CHAIN_JUSTICE
 
BUILDJOB_CHAIN_ASSIGN
 
BUILDJOB_CHAIN_FREE
 
BUILDJOB_CHAIN_SIZE
 
BUILDJOB_SIEGE_FIRING
 
BUILDJOB_SIEGE_ORIENT
 
BUILDJOB_DOOR_INTERNAL
 
BUILDJOB_DOOR_LOCK
 
BUILDJOB_DOOR_AJAR
 
BUILDJOB_COFFIN_ASSIGN
 
BUILDJOB_COFFIN_FREE
 
BUILDJOB_COFFIN_SIZE
 
BUILDJOB_COFFIN_BURIAL
 
BUILDJOB_COFFIN_CIV
 
BUILDJOB_COFFIN_PET
 
BUILDJOB_CHAIR_ASSIGN
 
BUILDJOB_CHAIR_FREE
 
BUILDJOB_CHAIR_SIZE
 
BUILDJOB_TABLE_ASSIGN
 
BUILDJOB_TABLE_HALL
 
BUILDJOB_TABLE_FREE
 
BUILDJOB_TABLE_SIZE
 
BUILDJOB_BED_ASSIGN
 
BUILDJOB_BED_FREE
 
BUILDJOB_BED_BARRACKS
 
BUILDJOB_BED_DORMITORY
 
BUILDJOB_BED_RENT
 
BUILDJOB_BED_SIZE
 
BUILDJOB_BED_NAME
 
BUILDJOB_BED_SLEEP
 
BUILDJOB_BED_TRAIN
 
BUILDJOB_BED_INDIV_EQ
 
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BUILDJOB_BED_POSITION
 
BUILDJOB_DEPOT_BRING
 
BUILDJOB_DEPOT_TRADE
 
BUILDJOB_DEPOT_REQUEST_TRADER
 
BUILDJOB_DEPOT_BROKER_ONLY
 
BUILDJOB_ANIMALTRAP_BAIT_NONE
 
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 
BUILDJOB_ANIMALTRAP_BAIT_FISH
 
BUILDJOB_ANIMALTRAP_BAIT_GEM
 
BUILDJOB_FARM_FALLOW
 
BUILDJOB_FARM_FERTILIZE
 
BUILDJOB_FARM_SEASFERT
 
BUILDJOB_FARM_SPRING
 
BUILDJOB_FARM_SUMMER
 
BUILDJOB_FARM_AUTUMN
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_STOCKPILE_MASTER
 
BUILDJOB_STOCKPILE_LINK_ANYWHERE
 
BUILDJOB_STOCKPILE_GIVE_TO
 
BUILDJOB_STOCKPILE_WHEELBARROW
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
BUILDJOB_STOCKPILE_SETTINGS
 
BUILDJOB_STOCKPILE_BARREL_UP
 
BUILDJOB_STOCKPILE_BARREL_DOWN
 
BUILDJOB_STOCKPILE_BARREL_ZERO
 
BUILDJOB_STOCKPILE_BARREL_MAX
 
BUILDJOB_STOCKPILE_BIN_UP
 
BUILDJOB_STOCKPILE_BIN_DOWN
 
BUILDJOB_STOCKPILE_BIN_ZERO
 
BUILDJOB_STOCKPILE_BIN_MAX
 
BUILDJOB_RACK_MAT_BONE
 
BUILDJOB_RACK_MAT_BRONZE
 
BUILDJOB_RACK_MAT_COPPER
 
BUILDJOB_RACK_MAT_IRON
 
BUILDJOB_RACK_MAT_STEEL
 
BUILDJOB_RACK_MAT_WOOD
 
BUILDJOB_RACK_MAT_METAL
 
BUILDJOB_STAND_MAT_BONE
 
BUILDJOB_STAND_MAT_LEATHER
 
BUILDJOB_STAND_MAT_COPPER
 
BUILDJOB_STAND_MAT_BRONZE
 
BUILDJOB_STAND_MAT_STEEL
 
BUILDJOB_STAND_MAT_IRON
 
BUILDJOB_STAND_MAT_WOOD
 
BUILDJOB_STAND_MAT_METAL
 
BUILDJOB_RACKSTAND_ASSIGN
 
BUILDJOB_RACKSTAND_FREE
 
BUILDJOB_RACKSTAND_SIZE
 
BUILDJOB_RACKSTAND_ITEM
 
BUILDJOB_RACKSTAND_MAT
 
BUILDJOB_RACKSTAND_DEFAULTS1
 
BUILDJOB_RACKSTAND_KILL1
 
BUILDJOB_RACKSTAND_DEFAULTS2
 
BUILDJOB_RACKSTAND_KILL2
 
STOCKPILE_SETTINGS_ENABLE
 
STOCKPILE_SETTINGS_DISABLE
 
STOCKPILE_SETTINGS_PERMIT_ALL
 
STOCKPILE_SETTINGS_FORBID_ALL
 
STOCKPILE_SETTINGS_PERMIT_SUB
 
STOCKPILE_SETTINGS_FORBID_SUB
 
STOCKPILE_SETTINGS_SPECIFIC1
 
STOCKPILE_SETTINGS_SPECIFIC2
 
MOVIE_RECORD
 
MOVIE_PLAY
 
MOVIE_SAVE
 
MOVIE_LOAD
 
ASSIGNTRADE_VIEW
 
ASSIGNTRADE_STRING
 
ASSIGNTRADE_EXCLUDE_PROHIBITED
 
ASSIGNTRADE_PENDING
 
ASSIGNTRADE_SORT
 
NOBLELIST_REPLACE
 
NOBLELIST_SETTINGS
 
NOBLELIST_CAPITAL
 
NOBLELIST_VIEW_CANDIDATE
 
A_BARTER_VIEW
 
A_BARTER_CURRENCY_1
 
A_BARTER_CURRENCY_2
 
A_BARTER_TRADE
 
TRADE_VIEW
 
TRADE_TRADE
 
TRADE_OFFER
 
TRADE_SEIZE
 
STORES_VIEW
 
STORES_ZOOM
 
STORES_FORBID
 
STORES_MELT
 
STORES_DUMP
 
STORES_HIDE
 
MILITARY_ACTIVATE
 
MILITARY_VIEW
 
MILITARY_WEAPON
 
MILITARY_ZOOM
 
ANNOUNCE_ZOOM
 
UNITJOB_REMOVE_CRE
 
UNITJOB_ZOOM_CRE
 
UNITJOB_ZOOM_BUILD
 
UNITJOB_VIEW
 
UNITJOB_MANAGER
 
MANAGER_NEW_ORDER
 
MANAGER_REMOVE
 
MANAGER_PROMOTE
 
MANAGER_MAX
 
MANAGER_WAGES
 
PET_BUTCHER
 
ANIMAL_SELECT_TRAINER
 
ANIMAL_WAR_TRAINING
 
ANIMAL_HUNTING_TRAINING
 
KITCHEN_COOK
 
KITCHEN_BREW
 
SETUPGAME_NEW
 
SETUPGAME_VIEW
 
SETUPGAME_CUSTOMIZE_UNIT
 
SETUPGAME_SAVE_PROFILE
 
SETUPGAME_SAVE_PROFILE_ABORT
 
SETUPGAME_SAVE_PROFILE_GO
 
SETUPGAME_VIEW_PROFILE_PROBLEMS
 
CIVZONE_REMOVE
 
CIVZONE_REMOVE_ZONE
 
CIVZONE_SHAPE
 
CIVZONE_NEXT
 
CIVZONE_POND_OPTIONS
 
CIVZONE_HOSPITAL_OPTIONS
 
CIVZONE_WATER_SOURCE
 
CIVZONE_FISH
 
CIVZONE_DUMP
 
CIVZONE_POND
 
CIVZONE_HOSPITAL
 
CIVZONE_SAND_COLLECT
 
CIVZONE_CLAY_COLLECT
 
CIVZONE_ACTIVE
 
CIVZONE_MEETING
 
CIVZONE_ANIMAL_TRAINING
 
CIVZONE_POND_WATER
 
CIVZONE_PEN
 
CIVZONE_PEN_OPTIONS
 
STOCKPILE_ANIMAL
 
STOCKPILE_FOOD
 
STOCKPILE_WEAPON
 
STOCKPILE_ARMOR
 
STOCKPILE_CUSTOM
 
STOCKPILE_CUSTOM_SETTINGS
 
STOCKPILE_FURNITURE
 
STOCKPILE_GRAVEYARD
 
STOCKPILE_REFUSE
 
STOCKPILE_WOOD
 
STOCKPILE_STONE
 
STOCKPILE_GEM
 
STOCKPILE_BARBLOCK
 
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STOCKPILE_NONE
 
DESIGNATE_BITEM
 
DESIGNATE_CLAIM
 
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DESIGNATE_MELT
 
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DESIGNATE_DUMP
 
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DESIGNATE_HIDE
 
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DESIGNATE_TRAFFIC
 
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DESIGNATE_TRAFFIC_RESTRICTED
 
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UNITVIEW_GEN
 
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Adventure: careful move north up/down
 
Adventure: careful move south up/down
 
Adventure: careful move east up/down
 
Adventure: careful move west up/down
 
Adventure: careful move northwest up/down
 
Adventure: careful move northeast up/down
 
Adventure: careful move southwest up/down
 
Adventure: careful move southeast up/down
 
Adventure: careful move up/down
 
Adventure: move north/up
 
Adventure: move south/up
 
Adventure: move east/up
 
Adventure: move west/up
 
Adventure: move northwest/up
 
Adventure: move northeast/up
 
Adventure: move southwest/up
 
Adventure: move southeast/up
 
Adventure: move up
 
Adventure: move north/down
 
Adventure: move south/down
 
Adventure: move east/down
 
Adventure: move west/down
 
Adventure: move northwest/down
 
Adventure: move northeast/down
 
Adventure: move southwest/down
 
Adventure: move southeast/down
 
Adventure: move down
 
Adventure: move up, aux
 
Adventure: move down, aux
 
World Gen: Export Map
 
Legends: Export Map
 
Legends: Export XML
 
Legends: Export Detailed Map
 
Legends: Civ/Site
 
Legends: String filter
 
Adventure: Combat, Attack Mode
 
Adventure: Combat, Dodge Mode
 
Adventure: Combat, Charge Defend Mode
 
Adventure: Status
 
Adventure: Status, Close Combat
 
Adventure: Status, Customize
 
Adventure: Status, Kills
 
Adventure: Status, Health
 
Adventure: Status, Att/Skills
 
Adventure: Status, Desc
 
Unit View, Customize
 
Unit View, Health
 
Unit View, Relationships
 
Unit View, Relationships, Zoom
 
Unit View, Relationships, View
 
Unit View, Kills
 
Customize Unit, Nickname
 
Customize Unit, Profession
 
Adventure: Clear announcements
 
Adventure: Sleep
 
Adventure: Sleep, Sleep
 
Adventure: Sleep, Wait
 
Adventure: Sleep, Dawn
 
Adventure: Wait Ten Instants
 
Adventure: Wait One Instant
 
Adventure: Attack
 
Adventure: Attack, Confirm
 
Adventure: Attack, Quick
 
Adventure: Attack, Heavy
 
Adventure: Attack, Wild
 
Adventure: Attack, Precise
 
Adventure: Attack, Charge
 
Adventure: Attack, Multi
 
Adventure: Look
 
Adventure: Search
 
Adventure: Describe Odor
 
Adventure: Display Strongest Odor
 
Adventure: Yield
 
Adventure: Display Tracks
 
Adventure: Freshest Track
 
Adventure: Inv. Draw Weapon
 
Adventure: Jump
 
Adventure: Hold/Hang (Climb)
 
Adventure: Talk
 
Adventure: Inv. Interact
 
Adventure: Misc. Action
 
Adventure: Misc. Action, Create
 
Adventure: Misc. Action, Butcher
 
Adventure: Misc. Action, Ability
 
Adventure: Misc. Action, Power
 
Adventure: Inv. Look
 
Adventure: Inv. Remove
 
Adventure: Inv. Wear
 
Adventure: Inv. Eat/Drink
 
Adventure: Inv. Put In
 
Adventure: Inv. Drop
 
Adventure: Get/Ground
 
Adventure: Throw
 
Adventure: Fire
 
Adventure: Announcements
 
Adventure: Combat Options
 
Adventure: Movement Options
 
Adventure: Movement Options, Swim
 
Adventure: Sneak
 
Adventure: Speed and Sneaking Options
 
Adventure: Center
 
Adventure: Companions
 
Adventure: Building Interact
 
Adventure: Travel
 
Adventure: Travel, Sleep
 
Adventure: Travel, Map
 
Adventure: Travel, Hide Instructions
 
Adventure: Get Date
 
Adventure: Get Weather
 
Adventure: Get Temperature
 
Adventure: Change Stance
 
Option 1
 
Option 2
 
Option 3
 
Option 4
 
Option 5
 
Option 6
 
Option 7
 
Option 8
 
Option 9
 
Option 10
 
Option 11
 
Option 12
 
Option 13
 
Option 14
 
Option 15
 
Option 16
 
Option 17
 
Option 18
 
Option 19
 
Option 20
 
Secondary Option 1
 
Secondary Option 2
 
Secondary Option 3
 
Secondary Option 4
 
Secondary Option 5
 
Secondary Option 6
 
Secondary Option 7
 
Secondary Option 8
 
Secondary Option 9
 
Secondary Option 10
 
Secondary Option 11
 
Secondary Option 12
 
Secondary Option 13
 
Secondary Option 14
 
Secondary Option 15
 
Secondary Option 16
 
Secondary Option 17
 
Secondary Option 18
 
Secondary Option 19
 
Secondary Option 20
 
Hotkey: Make Ash
 
Hotkey: Make Charcoal
 
Hotkey: Melt Object
 
Hotkey: Green Glass
 
Hotkey: Clear Glass
 
Hotkey: Crystal Glass
 
Hotkey: Collect Sand
 
Hotkey: Collect Clay
 
Hotkey: Raw Glass
 
Hotkey: Glass Armorstand
 
Hotkey: Glass Box
 
Hotkey: Glass Cabinet
 
Hotkey: Glass Coffin
 
Hotkey: Glass Floodgate
 
Hotkey: Glass Hatch Cover
 
Hotkey: Glass Grate
 
Hotkey: Glass Goblet
 
Hotkey: Glass Toy
 
Hotkey: Glass Instrument
 
Hotkey: Glass Portal
 
Hotkey: Glass Statue
 
Hotkey: Glass Table
 
Hotkey: Glass Cage
 
Hotkey: Glass Chair
 
Hotkey: Glass Blocks
 
Hotkey: Glass Vial
 
Hotkey: Glass Weaponrack
 
Hotkey: Glass Window
 
Hotkey: Ashery, Lye
 
Hotkey: Ashery, Potash (Lye)
 
Hotkey: Ashery, Potash (Ash)
 
Hotkey: Carpenter, Barrel
 
Hotkey: Carpenter, Blocks
 
Hotkey: Carpenter, Bucket
 
Hotkey: Carpenter, Animal Trap
 
Hotkey: Carpenter, Cage
 
Hotkey: Carpenter, Armorstand
 
Hotkey: Carpenter, Bed
 
Hotkey: Carpenter, Chair
 
Hotkey: Carpenter, Coffin
 
Hotkey: Carpenter, Door
 
Hotkey: Carpenter, Floodgate
 
Hotkey: Carpenter, Hatch Cover
 
Hotkey: Carpenter, Grate
 
Hotkey: Carpenter, Cabinet
 
Hotkey: Carpenter, Bin
 
Hotkey: Carpenter, Box
 
Hotkey: Carpenter, Weaponrack
 
Hotkey: Carpenter, Table
 
Hotkey: Siege Shop, Ballista
 
Hotkey: Siege Shop, Catapult
 
Hotkey: Leather, Bag
 
Hotkey: Leather, Flask
 
Hotkey: Leather, Shirt
 
Hotkey: Leather, Cloak
 
Hotkey: Leather, Backpack
 
Hotkey: Leather, Quiver
 
Hotkey: Leather, Image
 
Hotkey: Clothes, Cloth
 
Hotkey: Clothes, Silk
 
Hotkey: Clothes, Yarn
 
Hotkey: Clothes, Shirt
 
Hotkey: Clothes, Cloak
 
Hotkey: Clothes, Box
 
Hotkey: Clothes, Rope
 
Hotkey: Clothes, Image
 
Hotkey: Crafts, Mat Stone
 
Hotkey: Crafts, Mat Wood
 
Hotkey: Crafts, Dec Bone
 
Hotkey: Crafts, Dec Shell
 
Hotkey: Crafts, Dec Tooth
 
Hotkey: Crafts, Dec Horn
 
Hotkey: Crafts, Dec Pearl
 
Hotkey: Crafts, Totem
 
Hotkey: Crafts, Cloth
 
Hotkey: Crafts, Silk
 
Hotkey: Crafts, Yarn
 
Hotkey: Crafts, Wood Material
 
Hotkey: Crafts, Bone Material
 
Hotkey: Crafts, Shell Material
 
Hotkey: Crafts, Shell
 
Hotkey: Crafts, Tooth
 
Hotkey: Crafts, Horn
 
Hotkey: Crafts, Pearl
 
Hotkey: Crafts, Bone
 
Hotkey: Crafts, Leather
 
Hotkey: Crafts, Slab
 
Hotkey: Crafts, Mat Crafts
 
Hotkey: Crafts, Mat Goblet
 
Hotkey: Crafts, Mat Instrument
 
Hotkey: Crafts, Mat Toy
 
Hotkey: Forge, Weapon
 
Hotkey: Forge, Armor
 
Hotkey: Forge, Furniture
 
Hotkey: Forge, Siege
 
Hotkey: Forge, Trap
 
Hotkey: Forge, Other
 
Hotkey: Forge, Metal Clothing
 
Hotkey: Building, Armorstand
 
Hotkey: Building, Bed
 
Hotkey: Building, Traction Bench
 
Hotkey: Building, Slab
 
Hotkey: Building, Nest Box
 
Hotkey: Building, Hive
 
Hotkey: Building, Chair
 
Hotkey: Building, Coffin
 
Hotkey: Building, Door
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Hatch
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Vertical Bars
 
Hotkey: Building, Floor Bars
 
Hotkey: Building, Cabinet
 
Hotkey: Building, Chest
 
Hotkey: Building, Kennel
 
Hotkey: Building, Farm Plot
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Statue
 
Hotkey: Building, Table
 
Hotkey: Building, Dirt Road
 
Hotkey: Building, Paved Road
 
Hotkey: Building, Bridge
 
Hotkey: Building, Well
 
Hotkey: Building, Siege
 
Hotkey: Building, Workshop
 
Hotkey: Building, Furnace
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Shop
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Chain
 
Hotkey: Building, Cage
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Trap
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Support
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Machine Component, Rollers
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Trigger
 
Hotkey: Building, Trap, Cage
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Construction, Fortification
 
Hotkey: Building, Construction, Wall
 
Hotkey: Building, Construction, Floor
 
Hotkey: Building, Construction, Ramp
 
Hotkey: Building, Construction, Upward Stair
 
Hotkey: Building, Construction, Downward Stair
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Construction, Track
 
Hotkey: Building, Construction, Track Stop
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Millstone
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Clothes
 
Hotkey: Building, Wksp, Bowyer
 
Hotkey: Building, Wksp, Carpenter
 
Hotkey: Building, Wksp, Metalsmith
 
Hotkey: Building, Wksp, Lavamill
 
Hotkey: Building, Wksp, Jeweler
 
Hotkey: Building, Wksp, Mason
 
Hotkey: Building, Wksp, Butcher
 
Hotkey: Building, Wksp, Tanner
 
Hotkey: Building, Wksp, Dyer
 
Hotkey: Building, Wksp, Craftsman
 
Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Still
 
Hotkey: Building, Wksp, Farmer
 
Hotkey: Building, Wksp, Kitchen
 
Hotkey: Building, Wksp, Fishery
 
Hotkey: Building, Wksp, Ashery
 
Hotkey: Building, Furn, Wood
 
Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Kiln
 
Hotkey: Building, Hive, Install Colony
 
Hotkey: Building, Hive, Gather Products
 
Main: One-Step
 
Main: Pause/Resume
 
Depot Access
 
Main: Hot Keys
 
Main: Hot Key 1
 
Main: Hot Key 2
 
Main: Hot Key 3
 
Main: Hot Key 4
 
Main: Hot Key 5
 
Main: Hot Key 6
 
Main: Hot Key 7
 
Main: Hot Key 8
 
Main: Hot Key 9
 
Main: Hot Key 10
 
Main: Hot Key 11
 
Main: Hot Key 12
 
Main: Hot Key 13
 
Main: Hot Key 14
 
Main: Hot Key 15
 
Main: Hot Key 16
 
Hot Keys: Change Name
 
Hot Keys: Zoom
 
Main: Announcements
 
Main: Reports
 
Main: Place Building
 
Main: Civilizations
 
Main: Designations
 
Main: Artifacts
 
Main: Nobles
 
Main: Standing Orders
 
Main: Military
 
Main: Military, Create Squad
 
Main: Military, Disband Squad
 
Main: Military, Create Sub-Squad
 
Main: Military, Cancel Orders
 
Main: Military, Positions
 
Main: Military, Alerts
 
Main: Military, Alerts, Add
 
Main: Military, Alerts, Delete
 
Main: Military, Alerts, Set
 
Main: Military, Alerts, Name
 
Main: Military, Alerts, Set/Retain
 
Main: Military, Equip
 
Main: Military, Equip, Customize
 
Main: Military, Equip, Uniform
 
Main: Military, Equip, Priority
 
Main: Military, Uniforms
 
Main: Military, Supplies
 
Main: Military, Supplies, Water Down
 
Main: Military, Supplies, Water Up
 
Main: Military, Supplies, Food Down
 
Main: Military, Supplies, Food Up
 
Main: Military, Ammunition
 
Main: Military, Ammunition, Add Item
 
Main: Military, Ammunition, Remove Item
 
Main: Military, Ammunition, Lower Amount
 
Main: Military, Ammunition, Raise Amount
 
Main: Military, Ammunition, Lower Amount Lots
 
Main: Military, Ammunition, Raise Amount Lots
 
Main: Military, Ammunition, Material
 
Main: Military, Ammunition, Combat
 
Main: Military, Ammunition, Training
 
Main: Military, Training
 
Main: Military, Schedule
 
Main: Military, Add Uniform
 
Main: Military, Delete Uniform
 
Main: Military, Name Uniform
 
Main: Military, Name Squad
 
Main: Military, Add Armor
 
Main: Military, Add Pants
 
Main: Military, Add Helm
 
Main: Military, Add Gloves
 
Main: Military, Add Boots
 
Main: Military, Add Shield
 
Main: Military, Add Weapon
 
Main: Military, Add Material
 
Main: Military, Add Color
 
Main: Military, Replace Clothing
 
Main: Military, Exact Match
 
Main: Rooms
 
Building List: Zoom T
 
Building List: Zoom Q
 
Recenter on Lever
 
Main: Control Squads
 
Main: Control Squads, Move
 
Main: Control Squads, Kill
 
Main: Control Squads, Kill List