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Difference between revisions of "String dump"
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m (Creating page for DF2014 (360/415)) |
(Created string dump for new version) |
||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
+ | |||
+ | |||
+ | = About = | ||
+ | This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.] | ||
+ | |||
+ | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
<pre> | <pre> | ||
Line 19: | Line 24: | ||
Training Session | Training Session | ||
Activity Event | Activity Event | ||
+ | embraces | ||
+ | The | ||
+ | empty | ||
+ | empties | ||
+ | pick up | ||
+ | picks up | ||
+ | Go to Combat Training | ||
Organize Combat Training | Organize Combat Training | ||
Lead Combat Training | Lead Combat Training | ||
Wait for Combat Training | Wait for Combat Training | ||
+ | Go to | ||
+ | Demonstration | ||
Organize | Organize | ||
Lead | Lead | ||
Wait for | Wait for | ||
Watch | Watch | ||
+ | Go to Individual Combat Drill | ||
Individual Combat Drill | Individual Combat Drill | ||
+ | /Resting | ||
+ | Go to Sparring Match | ||
Spar | Spar | ||
+ | Go to Sparring Practice | ||
Watch Sparring Practice | Watch Sparring Practice | ||
Archery Practice | Archery Practice | ||
− | The | + | and |
+ | We should have made it there by now. | ||
+ | We should be making better progress. | ||
+ | We are going the wrong way. | ||
+ | We have arrived at our destination. | ||
+ | The oppressor has been overthrown! | ||
+ | We must not abandon | ||
+ | We must go back. | ||
+ | Empty announcement | ||
Your | Your | ||
spinning | spinning | ||
flying | flying | ||
+ | , but it is deflected by | ||
+ | by the | ||
+ | in the | ||
+ | from behind | ||
+ | from the side | ||
+ | with | ||
+ | , but the attack is deflected by | ||
+ | , lightly tapping the target! | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
+ | , but the attack glances away! | ||
+ | and the severed part sails off in an arc! | ||
+ | the | ||
+ | the part | ||
+ | is smashed into the body, an unrecognizable mass! | ||
+ | splits in gore! | ||
+ | collapses! | ||
+ | the injured part | ||
+ | is ripped into loose shreds! | ||
+ | is torn apart! | ||
+ | and it is mostly cut away from the rest of the torso! | ||
+ | is cloven asunder! | ||
+ | explodes into gore! | ||
+ | collapses into a lump of gore! | ||
+ | is crushed! | ||
passing through a hole in the | passing through a hole in the | ||
main part | main part | ||
jamming the | jamming the | ||
+ | part | ||
out of the wound | out of the wound | ||
through the | through the | ||
Line 46: | Line 100: | ||
denting | denting | ||
bruising | bruising | ||
+ | the | ||
+ | apart | ||
+ | and | ||
+ | tearing apart | ||
+ | shattering | ||
+ | tearing | ||
+ | chipping | ||
+ | fracturing | ||
+ | denting | ||
+ | bruising | ||
breaking away | breaking away | ||
+ | most of | ||
+ | half of | ||
+ | a piece of | ||
+ | the rest of | ||
+ | through a hole in the | ||
+ | through the | ||
+ | and spilling | ||
+ | your | ||
fetid | fetid | ||
rotten | rotten | ||
Line 55: | Line 127: | ||
reeking | reeking | ||
foul | foul | ||
+ | a major artery | ||
+ | an artery | ||
+ | has been opened by the attack | ||
many nerves | many nerves | ||
+ | a motor nerve | ||
+ | a sensory nerve | ||
have | have | ||
+ | been severed | ||
+ | a ligament | ||
+ | has been | ||
torn | torn | ||
sprained | sprained | ||
bruised | bruised | ||
+ | a tendon | ||
strained | strained | ||
+ | attack is interrupted! | ||
+ | have | ||
+ | has | ||
+ | become enraged! | ||
+ | has lodged firmly in the wound! | ||
+ | latch on firmly | ||
+ | latches on firmly | ||
+ | to | ||
+ | latch on firmly! | ||
+ | latches on firmly! | ||
+ | are | ||
+ | propelled away by the force of the blow! | ||
+ | been knocked unconscious! | ||
+ | been stunned again! | ||
+ | been stunned! | ||
+ | having more trouble breathing! | ||
+ | having trouble breathing! | ||
+ | feel | ||
+ | looks | ||
+ | even more sick! | ||
+ | sick! | ||
+ | is injected into the | ||
+ | crumbles over the | ||
+ | splatters over the | ||
+ | flows over the | ||
+ | pours over the | ||
+ | is sucked out of the wound! | ||
Press | Press | ||
− | + | for more | |
− | + | to close window | |
+ | item | ||
+ | The dead walk. Hide while you still can! | ||
+ | A vile force of darkness has arrived! | ||
+ | The enemy have come and are laying siege to the fortress. | ||
+ | An army is invading! | ||
+ | army is located out of bounds: teleporting | ||
+ | FORCED_ADMINISTRATOR | ||
+ | overlord | ||
+ | overlords | ||
+ | Empty biased index vector | ||
+ | Biased index vector computation error | ||
data | data | ||
data/save | data/save | ||
data/save/current | data/save/current | ||
data/save/current/art_image- | data/save/current/art_image- | ||
+ | .dat | ||
art_image- | art_image- | ||
data/save/current/ | data/save/current/ | ||
data/save/ | data/save/ | ||
+ | is | ||
+ | are | ||
+ | prostrating | ||
themselves | themselves | ||
+ | before | ||
+ | torturing | ||
+ | committing a depraved act upon | ||
+ | devouring | ||
+ | admiring | ||
+ | burning | ||
+ | shooting | ||
+ | surrounded by | ||
+ | massacring | ||
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | praying to | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | praying | ||
+ | weeping | ||
+ | cringing | ||
+ | screaming | ||
+ | being tortured | ||
+ | committing a depraved act | ||
+ | making a submissive gesture | ||
+ | in a fetal position | ||
+ | smeared out into a spiral | ||
+ | falling | ||
+ | dead | ||
+ | laughing | ||
+ | being shot | ||
+ | making a plaintive gesture | ||
+ | melting | ||
+ | burning | ||
looks | looks | ||
look | look | ||
− | + | dejected | |
+ | terrified | ||
+ | offended | ||
+ | confused | ||
+ | suffering | ||
+ | withering away | ||
+ | striking a menacing pose | ||
+ | striking a triumphant pose | ||
+ | laboring | ||
+ | traveling | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
+ | being mutilated | ||
two | two | ||
three | three | ||
Line 80: | Line 259: | ||
five | five | ||
Untitled | Untitled | ||
+ | , the deity of | ||
+ | , depicted as a | ||
skeletal | skeletal | ||
rotting | rotting | ||
Line 105: | Line 286: | ||
eighteen | eighteen | ||
nineteen | nineteen | ||
+ | billion | ||
+ | million | ||
+ | thousand | ||
+ | hundred | ||
twenty | twenty | ||
thirty | thirty | ||
Line 136: | Line 321: | ||
The impertinent lava has defaced a | The impertinent lava has defaced a | ||
The impertinent magma has defaced a | The impertinent magma has defaced a | ||
+ | sculpture has melted! | ||
Digging designation cancelled: warm stone located. | Digging designation cancelled: warm stone located. | ||
Digging designation cancelled: damp stone located. | Digging designation cancelled: damp stone located. | ||
− | + | --------- | |
TAN_MAT | TAN_MAT | ||
Shop | Shop | ||
Line 151: | Line 337: | ||
Mason's Workshop | Mason's Workshop | ||
Craftsman | Craftsman | ||
+ | 's Workshop | ||
Jeweler's Workshop | Jeweler's Workshop | ||
Metalsmith's Forge | Metalsmith's Forge | ||
Line 186: | Line 373: | ||
Stone-Fall Trap | Stone-Fall Trap | ||
Weapon Trap | Weapon Trap | ||
+ | Track Stop | ||
Trap | Trap | ||
Catapult | Catapult | ||
Line 201: | Line 389: | ||
Support | Support | ||
Gear Assembly | Gear Assembly | ||
+ | Rollers | ||
Horizontal Axle | Horizontal Axle | ||
Vertical Axle | Vertical Axle | ||
Line 228: | Line 417: | ||
Wall | Wall | ||
Floor | Floor | ||
+ | Up Stair | ||
Down Stair | Down Stair | ||
+ | Up/Down Stair | ||
Ramp | Ramp | ||
Fortification | Fortification | ||
+ | Track (N) | ||
+ | Track (S) | ||
+ | Track (E) | ||
+ | Track (W) | ||
+ | Track (NS) | ||
+ | Track (NE) | ||
+ | Track (NW) | ||
+ | Track (SE) | ||
+ | Track (SW) | ||
+ | Track (EW) | ||
+ | Track (NSE) | ||
+ | Track (NSW) | ||
+ | Track (NEW) | ||
+ | Track (SEW) | ||
+ | Track (NSEW) | ||
+ | Track/Ramp (N) | ||
+ | Track/Ramp (S) | ||
+ | Track/Ramp (E) | ||
+ | Track/Ramp (W) | ||
+ | Track/Ramp (NS) | ||
+ | Track/Ramp (NE) | ||
+ | Track/Ramp (NW) | ||
+ | Track/Ramp (SE) | ||
+ | Track/Ramp (SW) | ||
+ | Track/Ramp (EW) | ||
+ | Track/Ramp (NSE) | ||
+ | Track/Ramp (NSW) | ||
+ | Track/Ramp (NEW) | ||
+ | Track/Ramp (SEW) | ||
+ | Track/Ramp (NSEW) | ||
Construction | Construction | ||
Vacant Shop | Vacant Shop | ||
Line 237: | Line 458: | ||
Clothing Shop | Clothing Shop | ||
Exotic Clothing Shop | Exotic Clothing Shop | ||
+ | Lever | ||
Custom Workshop | Custom Workshop | ||
+ | Door | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floor Grate | ||
Vertical | Vertical | ||
+ | Bars | ||
+ | Floor Bars | ||
+ | Floodgate | ||
+ | Rope | ||
+ | Chain | ||
Aquarium | Aquarium | ||
Terrarium | Terrarium | ||
Shared | Shared | ||
Rough | Rough | ||
+ | Archery Target | ||
+ | Gear Assembly | ||
+ | Rollers | ||
Horizontal | Horizontal | ||
+ | Axle | ||
+ | Pillar | ||
+ | Support | ||
Retracted | Retracted | ||
Upright | Upright | ||
Line 250: | Line 487: | ||
Spears/Spikes | Spears/Spikes | ||
Weapon | Weapon | ||
+ | Casket | ||
+ | Sarcophagus | ||
+ | Coffin | ||
+ | Chair | ||
+ | Throne | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Chest | ||
+ | Coffer | ||
+ | Bag | ||
Dirt | Dirt | ||
+ | Road | ||
+ | Bridge | ||
+ | Statue | ||
+ | Slab | ||
Glass | Glass | ||
+ | Window | ||
Armor | Armor | ||
Weapon | Weapon | ||
Line 269: | Line 524: | ||
Wood | Wood | ||
Stockpile # | Stockpile # | ||
+ | (CLT) | ||
+ | *CLT* | ||
+ | have hatched. | ||
You've caught a | You've caught a | ||
Your trap was robbed of the | Your trap was robbed of the | ||
BALLISTA | BALLISTA | ||
+ | closes. | ||
+ | You hear | ||
+ | distant | ||
+ | nearby | ||
+ | grinding. | ||
+ | close. | ||
+ | opens. | ||
+ | open. | ||
+ | has designed a masterpiece! | ||
+ | has constructed a masterpiece! | ||
preparetomb() HAS NULL owner | preparetomb() HAS NULL owner | ||
preparetomb() HAS LIVE owner | preparetomb() HAS LIVE owner | ||
+ | A masterwork of | ||
+ | has been lost! | ||
Home | Home | ||
Plot | Plot | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Mead Hall | Mead Hall | ||
Temple | Temple | ||
Line 286: | Line 551: | ||
Entrance | Entrance | ||
Treasury | Treasury | ||
+ | Mechanism Room | ||
Guard post | Guard post | ||
+ | Noble quarters | ||
Activity Zone | Activity Zone | ||
Captive Room | Captive Room | ||
Line 294: | Line 561: | ||
Library | Library | ||
Market Stall | Market Stall | ||
+ | Campground | ||
+ | Command Tent | ||
+ | Tent | ||
+ | Command Tent (Bld) | ||
+ | Tent (Bld) | ||
+ | Dungeon Cell | ||
+ | Animal Pit | ||
+ | Cloth Pit | ||
+ | Tanning Pit | ||
+ | Cloth Clothing Pit | ||
+ | Leather Clothing Pit | ||
+ | Bone Carving Pit | ||
+ | Gem Cutting Pit | ||
+ | Weaponsmithing Pit | ||
+ | Bowmaking Pit | ||
+ | Blacksmithing Pit | ||
+ | Armorsmithing Pit | ||
+ | Metal Crafting Pit | ||
+ | Leatherworking Pit | ||
+ | Carpentry Pit | ||
+ | Stoneworking Pit | ||
+ | Forging Pit | ||
+ | Fighting Pit | ||
+ | Animal Workshop | ||
+ | Cloth Workshop | ||
+ | Tanning Workshop | ||
+ | Cloth Clothing Workshop | ||
+ | Leather Clothing Workshop | ||
+ | Bone Carving Workshop | ||
+ | Gem Cutting Workshop | ||
+ | Weaponsmithing Workshop | ||
+ | Bowmaking Workshop | ||
+ | Blacksmithing Workshop | ||
+ | Armorsmithing Workshop | ||
+ | Metal Crafting Workshop | ||
+ | Leatherworking Shop | ||
+ | Carpentry Workshop | ||
+ | Stoneworking Workshop | ||
+ | Forging Workshop | ||
+ | Depot | ||
Invalid Type | Invalid Type | ||
Building Level Map Overflow | Building Level Map Overflow | ||
Line 302: | Line 609: | ||
REACTION_CLASS | REACTION_CLASS | ||
HAS_MATERIAL_REACTION_PRODUCT | HAS_MATERIAL_REACTION_PRODUCT | ||
+ | HAS_ITEM_REACTION_PRODUCT | ||
UNROTTEN | UNROTTEN | ||
CONTAINS_LYE | CONTAINS_LYE | ||
Line 327: | Line 635: | ||
ANY_PEARL_MATERIAL | ANY_PEARL_MATERIAL | ||
USE_BODY_COMPONENT | USE_BODY_COMPONENT | ||
+ | NO_EDGE_ALLOWED | ||
NOT_ENGRAVED | NOT_ENGRAVED | ||
METAL_ORE | METAL_ORE | ||
Line 345: | Line 654: | ||
Unrecognized Building Definition (Workshop) Token: | Unrecognized Building Definition (Workshop) Token: | ||
Unrecognized Building Definition (Furnace) Token: | Unrecognized Building Definition (Furnace) Token: | ||
+ | Or | ||
+ | , Etc. | ||
Any Labor | Any Labor | ||
This is the | This is the | ||
+ | currency of | ||
+ | from the year | ||
+ | from an unknown year | ||
+ | under | ||
+ | under an obscure ruler | ||
+ | from a period of no rule | ||
RANDOM | RANDOM | ||
NONE | NONE | ||
strike | strike | ||
strikes | strikes | ||
+ | NO_SUB | ||
+ | You pull | ||
+ | pulls | ||
+ | on the embedded | ||
+ | miss | ||
+ | misses | ||
+ | lock | ||
+ | locks | ||
+ | place | ||
+ | places | ||
+ | a chokehold on | ||
+ | take | ||
+ | takes | ||
+ | down by the | ||
+ | throw | ||
+ | throws | ||
+ | pinch | ||
+ | pinches | ||
+ | gouge | ||
+ | gouges | ||
+ | bend | ||
+ | bends | ||
+ | release | ||
+ | releases | ||
+ | loosen | ||
+ | loosens | ||
+ | the joint lock of | ||
+ | on | ||
+ | the choke hold of | ||
+ | break | ||
+ | breaks | ||
+ | the grip of | ||
+ | struggle | ||
+ | struggles | ||
+ | in vain against the grip of | ||
+ | shake | ||
+ | shakes | ||
+ | around by the | ||
+ | is ripped away and remains in | ||
+ | mouth | ||
+ | grip | ||
+ | lose | ||
+ | loses | ||
+ | hold of the | ||
+ | strangle | ||
+ | pass | ||
+ | passes | ||
+ | out. | ||
+ | adjust | ||
+ | adjusts | ||
+ | grab | ||
+ | grabs | ||
+ | has moved out of range! | ||
+ | of | ||
+ | push | ||
+ | pushes | ||
+ | let | ||
+ | lets | ||
+ | drop away as | ||
attack | attack | ||
attacks | attacks | ||
+ | catch | ||
+ | catches | ||
+ | strike at | ||
+ | strikes at | ||
+ | but the shot is | ||
+ | deftly | ||
+ | just barely | ||
+ | easily | ||
+ | parried | ||
+ | by | ||
+ | but the shot is blocked! | ||
+ | attack | ||
+ | attacks | ||
+ | but | ||
+ | scramble | ||
+ | scrambles | ||
+ | roll | ||
+ | rolls | ||
+ | jump | ||
+ | jumps | ||
+ | away | ||
+ | away from | ||
+ | silently | ||
+ | but the shot is blocked | ||
+ | block | ||
+ | blocks | ||
+ | effortlessly | ||
+ | narrowly | ||
+ | deflected | ||
+ | bat | ||
+ | bats | ||
+ | aside | ||
+ | out of the air | ||
+ | leap at | ||
+ | leaps at | ||
+ | charge at | ||
+ | charges at | ||
+ | looks | ||
surprised by the ferocity of | surprised by the ferocity of | ||
+ | onslaught! | ||
+ | collide | ||
+ | collides | ||
+ | knocked over | ||
+ | and tumble | ||
+ | and tumbles | ||
+ | backward | ||
+ | bounce | ||
+ | bounces | ||
You tangle together and fall over! | You tangle together and fall over! | ||
They tangle together and fall over! | They tangle together and fall over! | ||
You tangle together and tumble forward! | You tangle together and tumble forward! | ||
They tangle together and tumble forward! | They tangle together and tumble forward! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
corrected null contaminant | corrected null contaminant | ||
specks | specks | ||
Line 373: | Line 788: | ||
smear | smear | ||
covering | covering | ||
− | + | true | |
− | + | Squad Order | |
− | + | I am a parent. | |
− | + | Children. | |
− | Your name precedes you. Thank you for all that you have done. | + | I have fallen for |
− | + | Oh, | |
+ | Is that a weapon? | ||
+ | Is this an attack? | ||
+ | Who's skulking around there? | ||
+ | Somebody up to no good... | ||
+ | A battle! | ||
+ | There's fighting! | ||
+ | I have mastered | ||
+ | I shall name you | ||
+ | This is a true masterpiece. | ||
+ | This is a masterpiece. | ||
+ | is dead? | ||
+ | I can't believe | ||
+ | is dead. | ||
+ | It feeds on blood. | ||
+ | It is drinking the blood of the living. | ||
+ | The battle rages... | ||
+ | This is a fight! | ||
+ | In the midst of conflict... | ||
+ | Has the tide turned? | ||
+ | How fragile we are... | ||
+ | How fleeting life is... | ||
+ | Gruesome wounds! | ||
+ | So easily broken... | ||
+ | Those injuries... | ||
+ | Can it all end so quickly? | ||
+ | Our time in | ||
+ | is so brief... | ||
+ | Death is all around us. | ||
+ | Death... | ||
+ | is really dead. | ||
+ | , slayer of | ||
+ | killed | ||
+ | , slayer. | ||
+ | has killed. | ||
+ | Slayer. | ||
+ | I am separated from | ||
+ | Oh, where is | ||
+ | I am together with my | ||
+ | I am reunited with my | ||
+ | This is my fight too. | ||
+ | I cannot just stand by. | ||
+ | I have a part in this. | ||
+ | in a time before time | ||
+ | in the future | ||
+ | just now | ||
+ | a few minutes ago | ||
+ | not a quarter hour ago | ||
+ | not a half hour ago | ||
+ | not one hour ago | ||
+ | a few hours ago | ||
+ | not one day ago | ||
+ | a few days ago | ||
+ | several days ago | ||
+ | a week ago | ||
+ | a few weeks ago | ||
+ | a month ago | ||
+ | a few months ago | ||
+ | months ago | ||
+ | a year ago | ||
+ | a few years ago | ||
+ | several years ago | ||
+ | many years ago | ||
+ | long ago | ||
+ | long, long ago | ||
+ | I slew | ||
+ | somebody | ||
+ | a creature | ||
+ | creatures | ||
+ | a member | ||
+ | the forces | ||
+ | many foes | ||
+ | was slain | ||
+ | by a | ||
+ | by the forces of | ||
+ | died | ||
+ | many died | ||
+ | the forces of | ||
+ | attacked | ||
+ | in | ||
+ | It is scorching hot! | ||
+ | It is freezing cold! | ||
+ | Is that | ||
+ | falling outside? | ||
+ | Looks like rain outside. | ||
+ | Looks to be snowing outside. | ||
+ | Look at the fog out there! | ||
+ | There is fog outside. | ||
+ | There is a mist outside. | ||
+ | Seems a pleasant enough | ||
+ | night | ||
+ | dawn | ||
+ | sunset | ||
+ | out there. | ||
+ | I wonder what the weather is like outside. | ||
+ | What is this? | ||
+ | It is raining. | ||
+ | It is snowing. | ||
+ | Curse this fog! I cannot see a thing. | ||
+ | I hope this fog lifts soon. | ||
+ | I hope this mist passes. | ||
+ | Look at those clouds! | ||
+ | The weather does not look too bad today. | ||
+ | The weather looks to be fine today. | ||
+ | The stars are bold tonight. | ||
+ | It is a starless night. | ||
+ | It is hot. | ||
+ | It is cold. | ||
+ | What a wind! | ||
+ | And what a wind! | ||
+ | It is a nice temperature today. | ||
+ | suspicion | ||
+ | alarm | ||
+ | shock | ||
+ | horror | ||
+ | grief | ||
+ | triumph | ||
+ | rage | ||
+ | grim | ||
+ | satisfaction | ||
+ | fear | ||
+ | sadness | ||
+ | love | ||
+ | bliss | ||
+ | vengefulness | ||
+ | terror | ||
+ | ([LIP]) | ||
+ | ([lip]) | ||
+ | I don't remember clearly. | ||
+ | What happened? | ||
+ | I am your loyal | ||
+ | The task is accomplished. | ||
+ | has been driven from | ||
+ | The need for my task seems to have passed. | ||
+ | The enemy will be driven off. | ||
+ | There will be no rest for the enemy. | ||
+ | I am a little confused. | ||
+ | I am sort of confused. | ||
+ | I am confused. | ||
+ | I am very confused. | ||
+ | Commendable! Your loyalty and bravery cannot be denied. | ||
+ | . What do you command? | ||
+ | I cannot accept this honor. I am sorry. | ||
+ | Gladly. I will be your | ||
+ | I am sorry. I do not think there is room for me. | ||
+ | You are not worthy of such an honor yet. I am sorry. | ||
+ | Gladly. You are now one of my | ||
+ | I am sorry. There is no room for you here. | ||
+ | You can no longer be a | ||
+ | I would be honored if you would become a | ||
+ | . Will you have me as | ||
+ | I would be honored to serve as a | ||
+ | . Will you have me? | ||
+ | Come with me and I'll bring you to safety. | ||
+ | Please help me! | ||
+ | Salutations | ||
+ | Greetings | ||
+ | Hello | ||
+ | An honor as always. How can I be of service? | ||
+ | . It is good to see you. | ||
+ | is dumbstruck for a moment. | ||
+ | A legend? Here? I can scarcely believe it. | ||
+ | I am honored to be in your presence. | ||
+ | It is an honor. | ||
+ | Your name precedes you. Thank you for all that you have done. | ||
+ | It is good to finally meet you! | ||
Welcome home, my child. | Welcome home, my child. | ||
Welcome to the | Welcome to the | ||
+ | How are you, my | ||
+ | It's great to have a friend like you! | ||
+ | And what exactly do you want? | ||
+ | Are you ready to learn? | ||
+ | Been in any good scraps today? | ||
+ | Let's not hurt anybody. | ||
+ | Make any good deals lately? | ||
+ | Long live the cause! | ||
+ | Thank you for keeping us safe. | ||
+ | Don't let the enemy rest. | ||
+ | Don't try to throw your weight around. | ||
+ | I have nothing for you. | ||
+ | I value your loyalty. | ||
+ | It really is a pleasure to speak with you again. | ||
+ | It is amazing how far you've come. Welcome home. | ||
+ | It's good to see you have companions to travel with on your adventures. | ||
+ | I know you can handle yourself, but be careful out there. | ||
Hopefully your friends can dissuade you from this foolishness. | Hopefully your friends can dissuade you from this foolishness. | ||
Traveling alone in the wilds?! You know better than that. | Traveling alone in the wilds?! You know better than that. | ||
Only a hero such as yourself can travel at night. The bogeyman would get me. | Only a hero such as yourself can travel at night. The bogeyman would get me. | ||
+ | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | ||
Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | ||
Night is falling. You'd better stay indoors, or the bogeyman will get you. | Night is falling. You'd better stay indoors, or the bogeyman will get you. | ||
The sun will set soon. Be careful that the bogeyman doesn't get you. | The sun will set soon. Be careful that the bogeyman doesn't get you. | ||
Don't travel alone at night, or the bogeyman will get you. | Don't travel alone at night, or the bogeyman will get you. | ||
+ | I hate you. | ||
+ | Vile creature! | ||
+ | The enemy! | ||
+ | Murderer! | ||
+ | I must obey the master! | ||
+ | Gwargh! | ||
+ | Ahhh... | ||
+ | Monstrosity! | ||
+ | Get away from me! | ||
+ | Don't talk to me. | ||
+ | Behold, mortal. I am | ||
+ | a divine being | ||
+ | . I know why you have come. | ||
+ | Well, let's see... | ||
+ | we've got | ||
+ | deaths | ||
+ | the death | ||
+ | law-breaking | ||
+ | the fighting | ||
+ | armies on the march | ||
+ | the army on the march | ||
+ | abductions | ||
+ | the abduction | ||
+ | occupations | ||
+ | the occupation | ||
+ | beasts | ||
+ | the beast | ||
+ | criminals | ||
+ | bandits | ||
+ | skulking vermin | ||
+ | bone-chilling horror | ||
+ | ruffians | ||
+ | open war | ||
+ | brewing trouble with our neighbors | ||
+ | I've forgotten what trouble it was... | ||
+ | Wait here until I return. | ||
+ | Let's continue onward together. | ||
+ | Can you tell me the way to | ||
+ | Can you tell me where I can find | ||
+ | Please guide me to | ||
+ | We can no longer travel together. | ||
+ | I'm giving up on this hopeless venture. | ||
+ | I'm returning on my own. | ||
+ | I hope you find what you are seeking here. | ||
+ | Now we will live under | ||
+ | They must be stopped by any means at our disposal. | ||
+ | It's not my problem. | ||
+ | It was inevitable. | ||
+ | This is the life for me. | ||
+ | I don't know anything else about them. | ||
+ | We are in the right in all matters. | ||
+ | It's for the best. | ||
+ | I don't care one way or another. | ||
+ | I hate them. | ||
+ | I am afraid of them. | ||
+ | They are terrific. | ||
+ | Now we will have to build our own future. | ||
+ | Are we close? | ||
+ | You are bound to obey me. | ||
+ | How are you enjoying the adventure? | ||
+ | Where should I take you? | ||
+ | Soon the world will be set right. | ||
+ | We shall bring | ||
+ | home safely. | ||
+ | I've forgotten what I was going to say... | ||
+ | Tell me about | ||
+ | the deaths | ||
+ | the law-breaking | ||
+ | the abductions | ||
+ | the beasts | ||
+ | the criminals | ||
+ | the bandits | ||
+ | the skulking vermin | ||
+ | the bone-chilling horror | ||
+ | the ruffians | ||
+ | the open war | ||
+ | the brewing trouble | ||
+ | How have things been? | ||
+ | How's life here? | ||
+ | It has been the same as ever. | ||
+ | The group | ||
+ | must be driven off or subjugated. | ||
+ | could afford to learn a lesson or two, though open conflict would be unwise. | ||
+ | In any case, peace is no longer an option. | ||
+ | This war must end with our victory. | ||
+ | Their tribute is not enough. | ||
+ | We can no longer pay them homage. | ||
+ | I tire of this pointless skirmishing. | ||
+ | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | ||
+ | is not at war with us | ||
+ | is at war with us. | ||
+ | is paying us tribute | ||
+ | accepts our tribute | ||
+ | is skirmishing with us. | ||
+ | is unknown us. | ||
+ | and there is friendship between our peoples. | ||
+ | and there is no hard feeling between our peoples. | ||
+ | but there is ill-will between our peoples. | ||
+ | The trouble started because of | ||
+ | a dispute over | ||
+ | the treatment of animals | ||
+ | the treatment of plants | ||
+ | torture | ||
+ | a formalized agreement | ||
+ | truthfulness | ||
+ | the devouring of the bodies of sapient beings | ||
+ | the display of war and hunting trophies | ||
+ | the adversary's inability to communicate and form treaties | ||
+ | prior aggression by the adversary | ||
+ | a first contact that went horribly wrong | ||
+ | the adversary's refusal to form treaties | ||
+ | the adversary's abuse of the aggressor's fallen | ||
+ | an incident involving a lost diplomat | ||
+ | a disagreement over prior treaties | ||
+ | an incident involving a trade caravan | ||
+ | territory | ||
+ | water rights | ||
+ | grazing rights | ||
+ | fishing rights | ||
+ | rights-of-way | ||
+ | livestock ownership | ||
+ | general ill feelings over past historical events | ||
+ | a previous war | ||
+ | a previous battle | ||
+ | a previous duel | ||
+ | a previous conquest | ||
+ | an abduction | ||
+ | an act of theft | ||
+ | an attack by a beast | ||
+ | a journey | ||
+ | a previous insurrection | ||
+ | There is also | ||
+ | a family matter | ||
+ | the issue of their godlessness | ||
+ | the issue of their worship of | ||
+ | the issue of their oneness with | ||
+ | the natural issue of their worship of | ||
+ | the natural issue of their oneness with | ||
+ | Be careful, for their leader | ||
+ | is my | ||
+ | It does not help matters that their leader | ||
+ | I don't really know. | ||
+ | They do not feel challenged at all. | ||
+ | They still hold this area, but they do not feel certain. | ||
+ | Their strength has been challenged, and their hold has loosened. | ||
+ | Their strength has been broken. | ||
+ | They consider you an infamous villain among those opposing them. | ||
+ | They consider you a leader of the opposition. | ||
+ | They consider you a key figure in the opposition. | ||
+ | You are considered an integral part of the opposition. | ||
+ | You are considered part of the opposition. | ||
+ | There are guards patrolling | ||
+ | There are guards in | ||
+ | the mead hall | ||
+ | a cottage | ||
+ | the keep | ||
+ | the great tower | ||
+ | a house | ||
+ | a hillock | ||
+ | a tree | ||
+ | an abandoned shop | ||
+ | a food imports store | ||
+ | a clothing imports store | ||
+ | a general imports store | ||
+ | a cloth shop | ||
+ | a leather shop | ||
+ | a woven clothing shop | ||
+ | a leather clothing shop | ||
+ | a bone carver's shop | ||
+ | a gem cutter's shop | ||
+ | a weaponsmith's shop | ||
+ | a bowyer's shop | ||
+ | a blacksmith's shop | ||
+ | a armorsmith's shop | ||
+ | a metal craft shop | ||
+ | a leather goods shop | ||
+ | a carpenter's shop | ||
+ | a stone furniture shop | ||
+ | a metal furniture shop | ||
+ | a tavern | ||
+ | the imported goods market | ||
+ | the imported food market | ||
+ | the imported clothing market | ||
+ | the meat market | ||
+ | the fruit and vegetable market | ||
+ | the cheese market | ||
+ | the processed goods market | ||
+ | There is a long-ranging patrol | ||
+ | I have no idea. | ||
+ | I'd watch out for them. | ||
+ | There are no fewer than | ||
+ | other groups vying for control. | ||
+ | are vying for control. | ||
+ | I haven't heard anything like that. | ||
+ | No fewer than | ||
+ | groups fled. | ||
+ | One group organized itself. | ||
+ | A few separate groups were organized. | ||
+ | fled before the attack. | ||
+ | Nobody I remember. | ||
+ | You sound like a troublemaker. | ||
+ | has occupied | ||
+ | rules | ||
+ | I am | ||
+ | is a group of | ||
+ | I rule | ||
+ | from this capital as well | ||
+ | Not that it matters, as | ||
+ | abides here in magnificence | ||
+ | Not that it matters, as the seat of | ||
+ | is here, and | ||
+ | the blood-drinker allows no chattel to rise | ||
+ | the law is absolute | ||
+ | The seat of | ||
+ | is also located here | ||
+ | I was reunited with | ||
+ | was reunited with | ||
+ | through my efforts | ||
+ | and it is all thanks to | ||
+ | I found myself dead. | ||
+ | I found | ||
+ | dead. | ||
+ | I died. | ||
+ | died. | ||
+ | perpetrated | ||
+ | a production order violation | ||
+ | a export prohibition violation | ||
+ | a job order violation | ||
+ | a conspiracy to slow labor | ||
+ | a murder | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | vandalism | ||
+ | a theft | ||
+ | a robbery | ||
+ | blood-drinking | ||
+ | demanded submission from | ||
+ | escalated a conflict with | ||
+ | agreed to | ||
+ | offer of tribute from | ||
+ | refused | ||
+ | demand of tribute from | ||
+ | accepted a peace offer from | ||
+ | to stop the conflict between | ||
+ | refused an offer of peace from | ||
+ | regarding the conflict between | ||
+ | informed | ||
+ | that tribute would no longer be offered | ||
+ | claimed | ||
+ | in the name of | ||
+ | became | ||
+ | ruler | ||
+ | , replacing | ||
+ | I hear | ||
+ | has a real mean streak. | ||
+ | Best keep your head down. | ||
+ | I hear that there is an insurrection against | ||
+ | I hear that | ||
+ | lost | ||
+ | after an insurrection | ||
+ | waited out an insurrection in | ||
+ | crushed an insurrection in | ||
+ | We reclaimed | ||
+ | I hear that a group calling itself | ||
+ | reclaimed | ||
+ | on behalf of | ||
+ | We founded | ||
+ | founded | ||
+ | after a long journey from the lands of | ||
+ | I hear that a group from | ||
+ | left to reclaim the ruins | ||
+ | left to found a new settlement | ||
+ | This place has been conquered | ||
+ | has been conquered | ||
+ | We formed | ||
+ | in order to find better lives | ||
+ | moved on in search of a better future | ||
+ | after the horrible mismanagement of | ||
+ | We had to pull out of | ||
+ | gave up on their occupation of | ||
+ | We banded up as | ||
+ | and escaped | ||
+ | I hear that refugees calling themselves | ||
+ | fled | ||
+ | from | ||
+ | just before an army | ||
+ | led by | ||
+ | descended upon the place. | ||
+ | I heard that | ||
+ | I heard that there was an incident. | ||
+ | was kidnapped | ||
+ | Goodbye. | ||
+ | lives in | ||
+ | If you want to find a relative, | ||
+ | If you want to offer your condolences, | ||
+ | should talk to | ||
+ | should travel to | ||
+ | We weren't personally acquainted. | ||
+ | You may enjoy these times of peace, but remain vigilant. | ||
+ | My condolences. | ||
+ | What will you do about it? | ||
+ | What should I do about it? | ||
+ | Come, join me on my adventures! | ||
+ | Join me and we'll bring | ||
+ | this poor soul | ||
+ | back home! | ||
+ | Join me and we can shake off the yoke of | ||
+ | the oppressors | ||
+ | the weary shoulders of the people of | ||
+ | this place | ||
+ | forever! | ||
+ | I'm with you on this. | ||
+ | Thank you! | ||
+ | This must be stopped by any means at our disposal. | ||
+ | It is terrifying. | ||
+ | I don't know anything about that. | ||
+ | I hate it. | ||
+ | I am afraid of it. | ||
+ | That is sad but not unexpected. | ||
+ | That is terrible. | ||
+ | That's terrific! | ||
+ | Nevermind. | ||
+ | I'd like to stay here another day if you don't mind. | ||
+ | Please let me shelter here for the night. | ||
+ | Uh... what was that? | ||
+ | Of course. My pleasure. | ||
+ | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
+ | Ah, I'm sorry. Permission is not mine to give. | ||
+ | Here's something you might be interested in... | ||
+ | I'm in charge of | ||
+ | now. Make way for | ||
+ | I've forgotten my bold pronouncement... | ||
Let's trade. | Let's trade. | ||
+ | this hall | ||
+ | this keep | ||
+ | this temple | ||
+ | this tower | ||
+ | this market | ||
+ | this tomb | ||
+ | this dungeon | ||
+ | these sewers | ||
+ | these catacombs | ||
+ | this spire | ||
+ | This is my new home. | ||
+ | Intruder! Intruder! | ||
+ | Would you agree to become | ||
+ | someone | ||
+ | , taking over my duties and responsibilities? | ||
+ | Would you please adopt | ||
+ | this poor nameless child | ||
+ | I accept this honor. | ||
+ | I am sorry, but I am otherwise disposed. | ||
+ | I will accept the child into my home. | ||
+ | It has always been my dream to start a family. | ||
+ | This must be the will of | ||
+ | I'm sorry, but I'm unable to help. | ||
+ | Why are you traveling? | ||
+ | Do they have a firm grip on these lands? | ||
+ | Where are their forces? Are there patrols or guards? | ||
+ | Does anybody else still have a stake in these lands? | ||
+ | Did anybody flee the attack? | ||
+ | Tell me about the local ruler. | ||
+ | Does this settlement engage in trade? Tell me about those places. | ||
+ | Look at the sky! Are we in the Underworld? | ||
+ | What an odd glow! | ||
+ | At least it doesn't rain down here. | ||
+ | Is it raining? | ||
+ | I have confidence in your abilities. | ||
+ | What a strange place! | ||
+ | It is invigorating to be out in the wilds! | ||
+ | It is good to be outdoors. | ||
+ | Indoors, outdoors. It's all the same to me as long as the weather's fine. | ||
+ | How I long for civilization... | ||
+ | I would prefer to be indoors. | ||
+ | How sinister the glow... | ||
+ | I would prefer to be outdoors. | ||
+ | It is good to be indoors. | ||
+ | It sure is dark down here. | ||
+ | Where am I? | ||
+ | Tell me about this area. | ||
+ | Let us stop this pointless fighting! | ||
+ | I accept your offer. | ||
+ | I have no reason to accept this. | ||
+ | Gladly. May this new age of harmony last a thousand year. | ||
+ | Never. | ||
+ | I agree to submit to your request. | ||
+ | I will not bow before you. | ||
+ | offers to pay homage to | ||
+ | will no longer pay homage to | ||
+ | Let there be peace between | ||
+ | must pay homage to | ||
+ | or suffer the consequences. | ||
+ | Drop | ||
+ | the object I can't remember | ||
+ | Where is | ||
+ | You must yield! | ||
+ | The bond is broken! Return to the Underworld and trouble us no more! | ||
+ | You are bound to me! | ||
+ | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | ||
+ | You look like a mighty warrior indeed. | ||
+ | Tell me about your family. | ||
+ | Of course. | ||
+ | Yes, let's go. | ||
+ | Sorry, I'm otherwise occupied. | ||
You'll have to talk to somebody older. | You'll have to talk to somebody older. | ||
+ | Really? Please come closer. | ||
Fantastic! Please come closer and ask again. | Fantastic! Please come closer and ask again. | ||
− | + | Really? Alright. | |
+ | Of course. Let's do business. | ||
Come see me in my store sometime. | Come see me in my store sometime. | ||
+ | Come see me at the trade depot sometime. | ||
Come see me in the market sometime. | Come see me in the market sometime. | ||
You should probably try a shopkeeper. | You should probably try a shopkeeper. | ||
− | + | This is | |
− | + | No such place exists. | |
− | + | is well-traveled and would probably have that information. | |
− | + | However, the | |
− | + | not be able to guide you personally. It is the best I can do. | |
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I'm returning to my home in | |
− | + | I'm going to | |
− | + | to take up my position | |
+ | as | ||
+ | to move into my new home with | ||
+ | spouse | ||
+ | wife | ||
+ | husband | ||
+ | to start a new life | ||
+ | in search of a thrilling adventure | ||
+ | in search of excitement | ||
+ | in search of adventure | ||
+ | in search of work | ||
+ | , and wealth and pleasures beyond measure! | ||
+ | . Perhaps I'll finally make my fortune! | ||
+ | and maybe something to drink as well! | ||
+ | I'm on an important mission. | ||
+ | I'm returning from my patrol. | ||
+ | I'm just out for a stroll. | ||
+ | I was just out for some water. | ||
+ | I was out visiting the temple. | ||
+ | I was just out at the tavern. | ||
+ | I'm walking my patrol. | ||
+ | I'm going out for some water. | ||
+ | I'm going to visit the temple. | ||
+ | I'm going out to the tavern. | ||
+ | I'm not planning a journey. | ||
+ | trades directly with no fewer than | ||
+ | other major settlements. | ||
+ | The largest of these is | ||
+ | engages in trades with | ||
+ | There are | ||
+ | villages which utilize the market here. | ||
+ | The villages | ||
+ | The village | ||
+ | is the only other settlement to utilize the market here. | ||
+ | utilize the market here. | ||
+ | This place is insulated from the rest of the world, at least in terms of trade. | ||
+ | The people of | ||
+ | go to | ||
+ | to trade. | ||
+ | other villages which utilize the market there. | ||
+ | is the only other settlement to utilize the market there. | ||
+ | also utilize the market there. | ||
+ | There's nothing organized here. | ||
+ | Where? | ||
+ | That's me. I'm right here. | ||
+ | Yes, master. Ask and I shall obey. | ||
Ask me when I've returned to my home! | Ask me when I've returned to my home! | ||
− | + | I'd rather not say. | |
− | + | mother | |
− | + | father | |
− | + | parent | |
− | + | daughter | |
− | + | child | |
− | + | grandmother | |
− | + | grandfather | |
− | + | grandparent | |
− | + | grandchild | |
− | + | brother | |
− | + | sister | |
− | + | sibling | |
− | + | aunt | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | cousin | |
− | + | , is it really you? | |
− | + | Dear | |
− | + | Is it really you? | |
− | + | get your | |
− | + | your very own | |
− | + | real | |
− | + | authentic | |
− | + | clear | |
− | + | all the way | |
− | + | distant | |
− | + | faraway | |
− | + | fair | |
− | + | the great | |
− | + | here | |
− | + | right here | |
− | + | ! Today only | |
− | + | ! Limited supply | |
− | + | ! Best price in town | |
− | + | were | |
− | + | was | |
− | + | tanned | |
− | + | made | |
− | + | right here in | |
− | + | town | |
− | + | the surrounding area | |
− | + | just outside town | |
− | + | a village nearby | |
− | + | the settlements | |
− | + | out to the | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | the | ||
− | |||
− | the | ||
west | west | ||
east | east | ||
Line 489: | Line 1,510: | ||
southwest | southwest | ||
southeast | southeast | ||
− | + | some of my kind | |
− | + | some of our kind | |
− | + | out to the | |
− | + | Are you interested in | |
− | + | Might I interest you in | |
− | + | Great | |
− | + | Splendid | |
− | + | Good | |
− | + | Decent | |
− | + | Fantastic | |
− | + | Excellent | |
− | + | there | |
− | + | right there | |
− | + | my friend | |
− | + | my good | |
− | + | woman | |
− | + | person | |
− | + | Stop! This isn't happening! | |
− | + | We yield! We yield! | |
− | + | I yield! I yield! | |
− | + | We will fight no more. | |
− | + | I will fight no more. | |
− | + | Never! | |
− | + | You first, coward! | |
− | + | Okay! I'll do it. | |
− | + | spits out | |
− | + | drops | |
− | + | Over my dead body! | |
− | + | I am compelled to continue! | |
− | + | That's too suspicious! | |
− | was | + | Somebody help! |
− | + | Ah... uh... | |
− | + | The horror... | |
− | + | Ha ha ha! Yes! | |
− | + | Rawr!!! | |
− | + | Hmmm... | |
− | + | Waaaaa... | |
− | This | + | How incredibly satisfying! |
− | There is no | + | Oh joyous occasion! |
− | + | The love overwhelms me! | |
− | + | Such sweet bliss! | |
− | There is | + | Every last one of you will pay with your lives! |
− | There is | + | Ahhhhhhh! No! |
− | + | That's incredibly suspicious! | |
− | + | What's going on?! | |
− | + | What's that?! | |
+ | The horror consumes me! | ||
+ | I cannot be overwhelmed by grief! | ||
+ | Fantastic! | ||
+ | I am so angry! | ||
+ | Yes! It is done. | ||
+ | I must not succumb to fear! | ||
+ | I feel such unbearable sadness... | ||
+ | That was very satisfying! | ||
+ | I am so happy! | ||
+ | I feel such love! | ||
+ | How blissful! | ||
+ | I will take revenge! | ||
+ | I must press on! | ||
+ | That's suspicious! | ||
+ | That's alarming! | ||
+ | Most shocking! | ||
+ | This is truly horrifying. | ||
+ | I am almost overcome by grief. | ||
+ | This is great! | ||
+ | I am about to lose it! | ||
+ | It is done. | ||
+ | Begone fear! | ||
+ | I cannot give in to sadness. | ||
+ | I am very satisfied. | ||
+ | This is a joyous time. | ||
+ | This is love. | ||
+ | How blissful I am. | ||
+ | I will have my revenge. | ||
+ | I am not scared! | ||
+ | How suspicious... | ||
+ | That was alarming. | ||
+ | I will master myself. | ||
+ | This cannot horrify me. | ||
+ | I must let grief pass me by. | ||
+ | I feel like a victor. | ||
+ | I'm a little angry. | ||
+ | It has come to pass. | ||
+ | This doesn't scare me. | ||
+ | I feel somewhat sad. | ||
+ | That was satisfying. | ||
+ | This is nice. | ||
+ | Is this love? | ||
+ | This could be bliss. | ||
+ | This might require an answer. | ||
+ | I feel no terror. | ||
+ | Takes all kinds these days. | ||
+ | What is it this time... | ||
+ | That did not shock me. | ||
+ | I am not upset by this. | ||
+ | Grief? I feel nothing. | ||
+ | There is no need for celebration. | ||
+ | I have no feelings of rage. | ||
+ | I guess it could be considered grimly satisfying. | ||
+ | This does not scare me. | ||
+ | I am not feeling sad right now. | ||
+ | That was not satisfying. | ||
+ | I suppose this would be a joyous occasion. | ||
+ | There is no love. | ||
+ | I do not see the bliss in this. | ||
+ | There is no need to feel vengeful. | ||
+ | I laugh in the face of death! | ||
+ | Help! Save me! | ||
+ | I must withdraw! | ||
+ | Fool! | ||
+ | What is this madness? Calm yourself! | ||
+ | (to | ||
PLACE | PLACE | ||
the wilds | the wilds | ||
Line 566: | Line 1,653: | ||
REGION_WEATHER | REGION_WEATHER | ||
CREATION_ZONE | CREATION_ZONE | ||
+ | VEHICLE | ||
+ | ARMY | ||
+ | ARMY_CONTROLLER | ||
+ | ARMY_TRACKING_INFO | ||
+ | CULTURAL_IDENTITY | ||
+ | AGREEMENT | ||
SPEAKER | SPEAKER | ||
AUDIENCE | AUDIENCE | ||
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | You | + | An evil lurks within. |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Slave | |
− | + | Prisoner | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | a keep | |
− | + | a temple | |
− | + | a tower | |
− | + | a market | |
− | + | a tomb | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | disturbed | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | has killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | calms down.] | |
− | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
− | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | over at | |
− | + | They have a | |
− | + | called | |
− | + | somewhere | |
− | + | around here | |
− | + | A bandit gang | |
− | + | led by | |
− | + | calling itself | |
− | + | has been harassing people on the street! | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a temple | |
− | + | there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | here | |
− | + | Search first in the mead hall to the | |
− | + | Search first in a cottage to the | |
− | + | Search first in the keep to the | |
− | + | , for I speak of our master | |
− | + | Search first in the great tower to the | |
− | + | Search first in a house to the | |
− | + | Search first in a hillock to the | |
− | + | Search first in a tree to the | |
− | + | to the | |
− | + | Search first by the well to the | |
− | + | Must be right around here somewhere. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | demand | |
− | + | object | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | claim | |
− | + | Claim this site for yourself and | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | incident | |
− | + | rumor | |
− | + | tell | |
− | + | Ask about | |
− | + | death | |
− | + | crime | |
− | + | fight | |
− | + | conflict | |
− | + | army | |
− | + | march | |
− | + | abduction | |
− | + | kidnap | |
− | + | occupation | |
− | + | beast | |
− | + | criminal | |
− | + | bandit | |
− | + | skulking | |
− | + | vermin | |
− | + | ruffian | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | nothing | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | diplomacy | |
− | + | relations | |
− | + | land | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | rescue | |
− | + | reunion | |
− | + | reunited | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Bring up | |
− | + | production order violation | |
− | + | production | |
− | + | violation | |
− | + | export prohibition violation | |
− | + | export | |
− | + | prohibition | |
− | + | job order violation | |
− | + | conspiracy to slow labor | |
− | + | conspiracy | |
− | + | slow | |
− | + | labor | |
− | + | crime of murder | |
− | + | murder | |
− | + | disorderly | |
− | + | conduct | |
− | + | building | |
− | + | destruction | |
− | + | crime of theft | |
− | + | theft | |
− | + | crime of robbery | |
− | + | robbery | |
− | + | crime of blood-drinking | |
− | + | blood | |
− | + | drinking | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | leader | |
− | + | Spread rumor of | |
− | + | ascension | |
− | + | presence | |
− | + | presence | |
− | + | 's presence | |
− | + | tribute | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | 's demand for tribute | |
− | + | peace | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | harassment | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | flight | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | insurrection | |
− | + | Spread rumor of the insurrection | |
− | + | against | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | revolution | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | crushed | |
− | + | defeat | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | founding | |
− | + | 's foundation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | to found a site in | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | Trade | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | sell | |
− | + | Exchange, give or take personal items | |
− | + | exchange | |
− | + | give | |
− | + | take | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | work | |
− | + | Ask about listener's family | |
− | + | family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Ask the listener for the location of | |
− | + | the object | |
− | + | location | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | refuse | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | offer | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | home | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | scout | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | nature | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | name | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | service | |
− | + | Accuse listener of being a night creature | |
− | + | creature | |
− | + | Say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | subject | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Refuse invitation to become a | |
− | + | decline | |
− | + | Accept invitation to become a | |
− | + | accept | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | invite | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | suggest | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you on adventures | |
− | + | adventure | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | hate | |
− | + | State your general fear | |
− | + | afraid | |
− | + | fright | |
− | + | Grant sleep permission | |
− | + | grant | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | Comply with order | |
− | + | comply | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | apologize | |
− | + | occupied | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | older | |
− | + | Ask listener to come closer | |
− | + | closer | |
− | + | Do business | |
− | + | business | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come to the market later | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Recommend | |
− | + | as a guide | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | is dead | |
− | + | dead | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | found | |
− | + | Grovel before your new master | |
− | + | grovel | |
− | + | master | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | hunt | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | astonished | |
− | + | Hawk your wares | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | Express overwhelming suspicion | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great alarm | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
+ | Bask in great triumph | ||
+ | bask | ||
+ | Fail the struggle against great rage | ||
+ | Bask in great grim satisfaction | ||
+ | Fail the struggle against great fear | ||
+ | Fail the struggle against great sadness | ||
+ | Bask in great satisfaction | ||
+ | Bask in great love | ||
+ | Bask in great bliss | ||
+ | Bask in great joy | ||
+ | Bask in great vengefulness | ||
+ | Fail the struggle against great terror | ||
+ | State feelings of great suspicion | ||
+ | Verbally struggle against great alarm | ||
+ | struggle | ||
+ | Verbally struggle against great shock | ||
+ | Verbally struggle against great horror | ||
+ | Verbally struggle against great grief | ||
+ | State feelings of great triumph | ||
+ | State feelings of great grim satisfaction | ||
+ | Verbally struggle against great fear | ||
+ | Verbally struggle against great sadness | ||
+ | State feelings of great satisfaction | ||
+ | State feelings of great love | ||
+ | State feelings of great bliss | ||
+ | State feelings of great joy | ||
+ | State feelings of great vengefulness | ||
+ | Verbally struggle against great terror | ||
+ | State feelings of suspicion | ||
+ | Verbally struggle against alarm | ||
+ | Verbally struggle against shock | ||
+ | Verbally struggle against horror | ||
+ | Verbally struggle against grief | ||
+ | State feelings of triumph | ||
+ | Fail the struggle against rage | ||
+ | State feelings of grim satisfaction | ||
+ | Verbally struggle against fear | ||
+ | Verbally struggle against sadness | ||
+ | State feelings of satisfaction | ||
+ | State feelings of love | ||
+ | State feelings of bliss | ||
+ | State feelings of joy | ||
+ | State feelings of vengefulness | ||
+ | Verbally struggle against terror | ||
+ | State minor feeling of suspicion | ||
+ | Dismiss minor feeling of alarm | ||
+ | dismiss | ||
+ | Dismiss minor feeling of shock | ||
+ | Dismiss minor feeling of horror | ||
+ | Dismiss minor feeling of grief | ||
+ | State minor feeling of triumph | ||
+ | Dismiss minor feeling of rage | ||
+ | State minor feeling of grim satisfaction | ||
+ | Dismiss minor feeling of fear | ||
+ | Dismiss minor feeling of sadness | ||
+ | State minor feeling of satisfaction | ||
+ | State minor feeling of love | ||
+ | State minor feeling of bliss | ||
+ | State minor feeling of joy | ||
+ | State minor feeling of vengefulness | ||
+ | Dismiss minor feeling of terror | ||
+ | Acknowledge lack of suspicion | ||
+ | Acknowledge lack of alarm | ||
+ | Acknowledge lack of shock | ||
+ | Acknowledge lack of horror | ||
+ | Acknowledge lack of grief | ||
+ | Acknowledge lack of triumph | ||
+ | Acknowledge lack of rage | ||
+ | Acknowledge lack of grim satisfaction | ||
+ | Acknowledge lack of fear | ||
+ | Acknowledge lack of sadness | ||
+ | Acknowledge lack of satisfaction | ||
+ | Acknowledge lack of love | ||
+ | Acknowledge lack of bliss | ||
+ | Acknowledge lack of joy | ||
+ | Acknowledge lack of vengefulness | ||
+ | Acknowledge lack of terror | ||
+ | Make terrified outburst regarding fleeing conflict | ||
+ | State intention to flee conflict | ||
+ | State your age emphatically | ||
+ | Say something about your profession | ||
+ | Announce your night creature status | ||
+ | announce | ||
+ | State your incredulity | ||
+ | incredulity | ||
+ | failed to load conflict report incident | ||
+ | vector<bool> too long | ||
+ | !ARG | ||
+ | <SWAP> | ||
+ | MATERIAL | ||
+ | USE_MATERIAL | ||
+ | USE_MATERIAL_TEMPLATE | ||
+ | Unrecognized Material Template: | ||
+ | SELECT_MATERIAL | ||
+ | PLUS_MATERIAL | ||
+ | REMOVE_MATERIAL | ||
+ | TISSUE | ||
+ | USE_TISSUE | ||
+ | USE_TISSUE_TEMPLATE | ||
+ | Unrecognized Tissue Template: | ||
+ | SELECT_TISSUE | ||
+ | REMOVE_TISSUE | ||
+ | CASTE | ||
+ | USE_CASTE | ||
+ | SELECT_CASTE | ||
+ | SELECT_ADDITIONAL_CASTE | ||
+ | DEFAULT | ||
+ | Caste Selection Fails: | ||
+ | BIOME | ||
+ | PROFESSION_NAME | ||
+ | FANCIFUL | ||
+ | DOES_NOT_EXIST | ||
+ | LARGE_ROAMING | ||
+ | LOOSE_CLUSTERS | ||
+ | VERMIN_FISH | ||
+ | VERMIN_SOIL | ||
+ | VERMIN_SOIL_COLONY | ||
+ | ARTIFICIAL_HIVEABLE | ||
+ | UBIQUITOUS | ||
+ | HIVE_PRODUCT | ||
+ | VERMIN_EATER | ||
+ | VERMIN_GROUNDER | ||
+ | VERMIN_ROTTER | ||
+ | MUNDANE | ||
+ | FREQUENCY | ||
+ | CHANGE_FREQUENCY_PERC | ||
+ | UNDERGROUND_DEPTH | ||
+ | POPULATION_NUMBER | ||
+ | CLUSTER_NUMBER | ||
+ | TRIGGERABLE_GROUP | ||
+ | GENERAL_BABY_NAME | ||
+ | GENERAL_CHILD_NAME | ||
+ | GLOWCOLOR | ||
+ | CREATURE_TILE | ||
+ | CREATURE_SOLDIER_TILE | ||
+ | GLOWTILE | ||
+ | ALTTILE | ||
+ | SOLDIER_ALTTILE | ||
+ | GOOD | ||
+ | EVIL | ||
+ | SAVAGE | ||
+ | EQUIPMENT_WAGON | ||
+ | PREFSTRING | ||
+ | SPEECH | ||
+ | SPEECH_MALE | ||
+ | SPEECH_FEMALE | ||
+ | GENERATED | ||
+ | SOURCE_HFID | ||
+ | Unrecognized Creature Token: | ||
+ | CREATURE | ||
+ | COPY_TAGS_FROM | ||
+ | Unrecognized Creature Copy (Order is important!): | ||
+ | APPLY_CREATURE_VARIATION | ||
+ | Unrecognized Creature Variation: | ||
+ | APPLY_CURRENT_CREATURE_VARIATION | ||
+ | GO_TO_START | ||
+ | GO_TO_END | ||
+ | GO_TO_TAG | ||
+ | GO_TO_TAG could not find target, setting to end: | ||
+ | *** Error(s) finalizing the creature | ||
+ | Creature Tissue Material Failure: | ||
+ | (empty tissue) | ||
+ | (no mat1) | ||
+ | (no mat3) | ||
+ | Custom tissue shape not found: | ||
+ | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | ||
+ | : Special attack material missing state -- set to liquid | ||
+ | : Special attack interaction token not recognized : | ||
+ | , layer | ||
+ | was not found, using first tissue instead | ||
+ | : Tissue | ||
+ | : No tissue thickness | ||
+ | data/speech/ | ||
+ | Custom butcher object shape not found: | ||
+ | : Cannot find SPECIFIC_FOOD:PLANT token | ||
+ | : Cannot find SPECIFIC_FOOD:CREATURE token | ||
+ | Unrecognized Color Token: | ||
+ | LOCAL_CREATURE_MAT | ||
+ | Walk | ||
+ | Crawl | ||
+ | Swim | ||
+ | Climb | ||
+ | ADD_COLOR | ||
+ | a girl | ||
+ | a boy | ||
+ | a child | ||
+ | twins | ||
+ | triplets | ||
+ | quadruplets | ||
+ | quintuplets | ||
+ | sextuplets | ||
+ | septuplets | ||
+ | octuplets | ||
+ | nonuplets | ||
+ | decaplets | ||
+ | undecaplets | ||
+ | duodecaplets | ||
+ | tredecaplets | ||
+ | quattuordecaplets | ||
+ | quindecaplets | ||
+ | many babies | ||
+ | NUMBERED_NAME | ||
+ | zombie | ||
+ | BODY_APPEARANCE_MODIFIER | ||
+ | SET_BP_GROUP | ||
+ | PLUS_BP_GROUP | ||
+ | SET_TL_GROUP | ||
+ | PLUS_TL_GROUP | ||
+ | TISSUE_STYLE_UNIT | ||
+ | TSU_NOUN | ||
+ | TISSUE_LAYER_APPEARANCE_MODIFIER | ||
+ | SHEARABLE_TISSUE_LAYER | ||
+ | Shearable Tissue | ||
+ | Was Not Used | ||
+ | BP_APPEARANCE_MODIFIER | ||
+ | BP Mod | ||
+ | APP_MOD_DESC_RANGE | ||
+ | APP_MOD_NOUN | ||
+ | APP_MOD_IMPORTANCE | ||
+ | APP_MOD_RATE | ||
+ | NO_END | ||
+ | TL_COLOR_MODIFIER | ||
+ | Color Mod Ending With ( | ||
+ | ) Was Not Used | ||
+ | TLCM_TIMING | ||
+ | TLCM_NOUN | ||
+ | TLCM_IMPORTANCE | ||
+ | APP_MOD_GENETIC_MODEL | ||
+ | TLCM_GENETIC_MODEL | ||
+ | CASTE_SPEECH | ||
+ | POP_RATIO | ||
+ | FEATURE_ATTACK_GROUP | ||
+ | CHILD | ||
+ | BABY | ||
+ | CASTE_PROFESSION_NAME | ||
+ | CHILDNAME | ||
+ | BABYNAME | ||
+ | AQUATIC | ||
+ | AMPHIBIOUS | ||
+ | MOUNT | ||
+ | MOUNT_EXOTIC | ||
+ | LIKES_FIGHTING | ||
+ | LIKESFIGHTING | ||
+ | PEARL | ||
+ | VEGETATION | ||
+ | MAGICAL | ||
+ | NATURAL | ||
+ | NATURAL_ANIMAL | ||
+ | SUPERNATURAL | ||
+ | VERMIN_HATEABLE | ||
+ | COLONY_EXTERNAL | ||
+ | DIE_WHEN_VERMIN_BITE | ||
+ | REMAINS_ON_VERMIN_BITE_DEATH | ||
+ | REMAINS_UNDETERMINED | ||
+ | BODY | ||
+ | Duplicate Body Token: | ||
+ | Unrecognized Creature Caste Body Token: | ||
+ | Body Token Recognized But Could Not Connect: | ||
+ | BODYGLOSS | ||
+ | Unrecognized Creature Caste Body Gloss Token: | ||
+ | RELSIZE | ||
+ | RETRACT_INTO_BP | ||
+ | CAN_DO_INTERACTION | ||
+ | CDI token precedes any CAN_DO_INTERACTION tag: | ||
+ | Unrecognized CDI Token: | ||
+ | EXTRA_BUTCHER_OBJECT | ||
+ | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | ||
+ | EBO_ITEM | ||
+ | ANY_HARD_STONE | ||
+ | EBO_SHAPE | ||
+ | ATTACK | ||
+ | BODYPART | ||
+ | TISSUE_LAYER | ||
+ | CHILD_BODYPART_GROUP | ||
+ | CHILD_TISSUE_LAYER_GROUP | ||
+ | Attack | ||
+ | seems to have correct format but could not find proper BPs in any caste, so not added | ||
+ | ATTACK_SKILL | ||
+ | ATTACK_VERB | ||
+ | ATTACK_CONTACT_PERC | ||
+ | ATTACK_PENETRATION_PERC | ||
+ | ATTACK_PRIORITY | ||
+ | MAIN | ||
+ | ATTACK_VELOCITY_MODIFIER | ||
+ | ATTACK_PREPARE_AND_RECOVER | ||
+ | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | ||
+ | ATTACK_FLAG_BAD_MULTIATTACK | ||
+ | ATTACK_FLAG_CANLATCH | ||
+ | ATTACK_FLAG_WITH | ||
+ | ATTACK_FLAG_EDGE | ||
+ | SPECIALATTACK_INTERACTION | ||
+ | SPECIALATTACK_INJECT_EXTRACT | ||
+ | SPECIALATTACK_SUCK_BLOOD | ||
+ | NOSMELLYROT | ||
+ | NATURAL_SKILL | ||
+ | LAYS_UNUSUAL_EGGS | ||
+ | ITEMCORPSE | ||
+ | ITEMCORPSE_QUALITY | ||
+ | BEACH_FREQUENCY | ||
+ | UNDERSWIM | ||
+ | CANOPENDOORS | ||
+ | GETS_WOUND_INFECTIONS | ||
+ | GETS_INFECTIONS_FROM_ROT | ||
+ | NOFEAR | ||
+ | NOSTUCKINS | ||
+ | PARALYZEIMMUNE | ||
+ | NOSKULL | ||
+ | NOSKIN | ||
+ | NOBONES | ||
+ | NOMEAT | ||
+ | HASSHELL | ||
+ | NOEXERT | ||
+ | NOPAIN | ||
+ | TENDONS | ||
+ | HAS_NERVES | ||
+ | LIGAMENTS | ||
+ | CAVE_ADAPT | ||
+ | NOTHOUGHT | ||
+ | ARENA_RESTRICTED | ||
+ | NO_THOUGHT_CENTER_FOR_MOVEMENT | ||
+ | NO_CONNECTIONS_FOR_MOVEMENT | ||
+ | NOEMOTION | ||
+ | TRANCES | ||
+ | NOSTUN | ||
+ | NONAUSEA | ||
+ | SENSE_CREATURE_CLASS | ||
+ | LOW_LIGHT_VISION | ||
+ | SMELL_TRIGGER | ||
+ | ODOR_LEVEL | ||
+ | ODOR_STRING | ||
+ | NO_DIZZINESS | ||
+ | NO_FEVERS | ||
+ | EXTRAVISION | ||
+ | NO_PHYS_ATT_GAIN | ||
+ | NO_PHYS_ATT_RUST | ||
+ | OPPOSED_TO_LIFE | ||
+ | CRAZED | ||
+ | STANCE_CLIMBER | ||
+ | CANNOT_JUMP | ||
+ | CANNOT_CLIMB | ||
+ | BLOODSUCKER | ||
+ | BONECARN | ||
+ | CARNIVORE | ||
+ | GOBBLE_VERMIN_CREATURE | ||
+ | GOBBLE_VERMIN_CLASS | ||
+ | ROOT_AROUND | ||
+ | CREATURE_CLASS | ||
+ | PERSONALITY | ||
+ | LISP | ||
+ | MATERIAL_FORCE_MULTIPLIER | ||
+ | GENERAL_MATERIAL_FORCE_MULTIPLIER | ||
+ | SOUND | ||
+ | GRAZER | ||
+ | PRONE_TO_RAGE | ||
+ | LAYS_EGGS | ||
+ | EGG_SIZE | ||
+ | CLUTCH_SIZE | ||
+ | VISION_ARC | ||
+ | INTELLIGENT | ||
+ | CAN_LEARN | ||
+ | SLOW_LEARNER | ||
+ | CAN_SPEAK | ||
+ | UTTERANCES | ||
+ | EQUIPS | ||
+ | ALL_ACTIVE | ||
+ | DIURNAL | ||
+ | NOCTURNAL | ||
+ | CREPUSCULAR | ||
+ | MATUTINAL | ||
+ | VESPERTINE | ||
+ | POWER | ||
+ | MEGABEAST | ||
+ | SEMIMEGABEAST | ||
+ | FEATURE_BEAST | ||
+ | TITAN | ||
+ | DEMON | ||
+ | UNIQUE_DEMON | ||
+ | NIGHT_CREATURE_HUNTER | ||
+ | NIGHT_CREATURE_BOGEYMAN | ||
+ | MEANDERER | ||
+ | MULTIPART_FULL_VISION | ||
+ | ALCOHOL_DEPENDENT | ||
+ | NOBREATHE | ||
+ | AMBUSHPREDATOR | ||
+ | LOCKPICKER | ||
+ | TRAPAVOID | ||
+ | NOT_BUTCHERABLE | ||
+ | MISCHIEVIOUS | ||
+ | MISCHIEVOUS | ||
+ | COOKABLE_LIVE | ||
+ | PATTERNFLIER | ||
+ | CURIOUSBEAST_EATER | ||
+ | CURIOUSBEAST_ITEM | ||
+ | CURIOUSBEAST_GUZZLER | ||
+ | FLEEQUICK | ||
+ | VERMINHUNTER | ||
+ | AT_PEACE_WITH_WILDLIFE | ||
+ | RETURNS_VERMIN_KILLS_TO_OWNER | ||
+ | HUNTS_VERMIN | ||
+ | DIVE_HUNTS_VERMIN | ||
+ | ADOPTS_OWNER | ||
+ | IMMOLATE | ||
+ | NO_SPRING | ||
+ | NO_SUMMER | ||
+ | NO_AUTUMN | ||
+ | NO_WINTER | ||
+ | LARGE_PREDATOR | ||
+ | BENIGN | ||
+ | SMALL_REMAINS | ||
+ | remains | ||
+ | REMAINS | ||
+ | SPECIFIC_FOOD | ||
+ | PLANT | ||
+ | CASTE_NAME | ||
+ | CASTE_COLOR | ||
+ | CASTE_GLOWCOLOR | ||
+ | REMAINS_COLOR | ||
+ | IMMOBILE | ||
+ | IMMOBILE_LAND | ||
+ | LIGHT_GEN | ||
+ | VERMIN_MICRO | ||
+ | NOT_LIVING | ||
+ | CANNOT_UNDEAD | ||
+ | NO_EAT | ||
+ | NO_DRINK | ||
+ | NO_UNIT_TYPE_COLOR | ||
+ | NO_SLEEP | ||
+ | COMMON_DOMESTIC | ||
+ | WAGON_PULLER | ||
+ | PACK_ANIMAL | ||
+ | FLIER | ||
+ | PET_EXOTIC | ||
+ | TRAINABLE | ||
+ | TRAINABLE_HUNTING | ||
+ | TRAINABLE_WAR | ||
+ | WEBBER | ||
+ | THICKWEB | ||
+ | WEBIMMUNE | ||
+ | MULTIPLE_LITTER_RARE | ||
+ | MAGMA_VISION | ||
+ | FIREIMMUNE | ||
+ | FIREIMMUNE_SUPER | ||
+ | FEMALE | ||
+ | MALE | ||
+ | NO_GENDER | ||
+ | ORIENTATION | ||
+ | LITTERSIZE | ||
+ | MAXAGE | ||
+ | GNAWER | ||
+ | DESCRIPTION | ||
+ | PETVALUE | ||
+ | PETVALUE_DIVISOR | ||
+ | BODY_SIZE | ||
+ | GRAVITATE_BODY_SIZE | ||
+ | CHANGE_BODY_SIZE_PERC | ||
+ | GAIT | ||
+ | NO_BUILD_UP | ||
+ | LAYERS_SLOW | ||
+ | STRENGTH | ||
+ | AGILITY | ||
+ | STEALTH_SLOWS | ||
+ | Unknown GAIT flag | ||
+ | WALK | ||
+ | SWIM | ||
+ | CRAWL | ||
+ | CLIMB | ||
+ | ATTACK_TRIGGER | ||
+ | MODVALUE | ||
+ | VIEWRANGE | ||
+ | BUILDINGDESTROYER | ||
+ | DIFFICULTY | ||
+ | NO_VEGETATION_PERTURB | ||
+ | GRASSTRAMPLE | ||
+ | SWIMS_LEARNED | ||
+ | SWIMS_INNATE | ||
+ | TRADE_CAPACITY | ||
+ | LAIR_HUNTER | ||
+ | LAIR_HUNTER_SPEECH | ||
+ | LAIR | ||
+ | LAIR_CHARACTERISTIC | ||
+ | HABIT | ||
+ | HABIT_NUM | ||
+ | TEST_ALL | ||
+ | BLOOD | ||
+ | SECRETION | ||
+ | CONTINUOUS | ||
+ | EXTREME_EMOTION | ||
+ | EXERTION | ||
+ | EGG_MATERIAL | ||
+ | CASTE_TILE | ||
+ | CASTE_SOLDIER_TILE | ||
+ | CASTE_GLOWTILE | ||
+ | CASTE_ALTTILE | ||
+ | CASTE_SOLDIER_ALTTILE | ||
+ | EXTRACT | ||
+ | MILKABLE | ||
+ | CONVERTED_SPOUSE | ||
+ | SPOUSE_CONVERTER | ||
+ | SPOUSE_CONVERSION_TARGET | ||
+ | MANNERISM_LAUGH | ||
+ | MANNERISM_SMILE | ||
+ | MANNERISM_WALK | ||
+ | MANNERISM_SIT | ||
+ | MANNERISM_BREATH | ||
+ | MANNERISM_POSTURE | ||
+ | MANNERISM_STRETCH | ||
+ | MANNERISM_EYELIDS | ||
+ | MANNERISM_FINGERS | ||
+ | MANNERISM_NOSE | ||
+ | MANNERISM_EAR | ||
+ | MANNERISM_HEAD | ||
+ | MANNERISM_EYES | ||
+ | MANNERISM_MOUTH | ||
+ | MANNERISM_HAIR | ||
+ | MANNERISM_KNUCKLES | ||
+ | MANNERISM_LIPS | ||
+ | MANNERISM_CHEEK | ||
+ | MANNERISM_NAILS | ||
+ | MANNERISM_FEET | ||
+ | MANNERISM_ARMS | ||
+ | MANNERISM_HANDS | ||
+ | MANNERISM_TONGUE | ||
+ | MANNERISM_LEG | ||
+ | VERMIN_BITE | ||
+ | PENETRATEPOWER | ||
+ | FISHITEM | ||
+ | VERMIN_NOROAM | ||
+ | VERMIN_NOFISH | ||
+ | VERMIN_NOTRAP | ||
+ | HOMEOTHERM | ||
+ | FIXED_TEMP | ||
+ | SKILL_RATE | ||
+ | SKILL_RUST_RATE | ||
+ | SKILL_LEARN_RATE | ||
+ | SKILL_RATES | ||
+ | SKILL_LEARN_RATES | ||
+ | SKILL_RUST_RATES | ||
+ | PHYS_ATT_RANGE | ||
+ | Attribute range not in increasing order, repaired | ||
+ | Attribute range less than | ||
+ | , repaired | ||
+ | Attribute range greater than | ||
+ | PHYS_ATT_RATES | ||
+ | PHYS_ATT_CAP_PERC | ||
+ | Attribute cap perc less than 100, set to 100 | ||
+ | MENT_ATT_RANGE | ||
+ | MENT_ATT_RATES | ||
+ | MENT_ATT_CAP_PERC | ||
+ | TISSUE_LAYER_UNDER | ||
+ | TISSUE_LAYER_OVER | ||
+ | NORMAL | ||
+ | Unknown Body Group/Relation Token(s): | ||
+ | Unknown Body Part Position Token: | ||
+ | Tissue layer not added because no BP found: | ||
+ | SELECT_TISSUE_LAYER | ||
+ | PLUS_TISSUE_LAYER | ||
+ | BODY_DETAIL_PLAN | ||
+ | Body detail plan not found: | ||
+ | ARG1 | ||
+ | ARG2 | ||
+ | ARG3 | ||
+ | ARG4 | ||
+ | ARG5 | ||
+ | SET_LAYER_TISSUE | ||
+ | TL_RELATIVE_THICKNESS | ||
+ | TL_CONNECTS | ||
+ | TL_MAJOR_ARTERIES | ||
+ | TL_HEALING_RATE | ||
+ | TL_VASCULAR | ||
+ | TL_PAIN_RECEPTORS | ||
+ | TISSUE_NAME | ||
+ | Tissue Definition | ||
+ | missing plural string | ||
+ | TISSUE_MATERIAL | ||
+ | RELATIVE_THICKNESS | ||
+ | HEALING_RATE | ||
+ | VASCULAR | ||
+ | PAIN_RECEPTORS | ||
+ | THICKENS_ON_STRENGTH | ||
+ | THICKENS_ON_ENERGY_STORAGE | ||
+ | ARTERIES | ||
+ | SCARS | ||
+ | STRUCTURAL | ||
+ | CONNECTIVE_TISSUE_ANCHOR | ||
+ | SETTABLE | ||
+ | SPLINTABLE | ||
+ | FUNCTIONAL | ||
+ | NERVOUS | ||
+ | THOUGHT | ||
+ | MUSCULAR | ||
+ | SMELL | ||
+ | HEAR | ||
+ | FLIGHT | ||
+ | BREATHE | ||
+ | SIGHT | ||
+ | CONNECTS | ||
+ | MAJOR_ARTERIES | ||
+ | INSULATION | ||
+ | COSMETIC | ||
+ | STYLEABLE | ||
+ | TISSUE_SHAPE | ||
+ | SUBORDINATE_TO_TISSUE | ||
+ | TISSUE_MAT_STATE | ||
+ | TISSUE_LEAKS | ||
+ | Tissue Template | ||
+ | TISSUE_TEMPLATE | ||
+ | Unrecognized Tissue Template Token: | ||
+ | LOCAL_PLANT_MAT | ||
+ | *** Error(s) finalizing the template | ||
+ | CV_NEW_TAG | ||
+ | CV_ADD_TAG | ||
+ | CV_REMOVE_TAG | ||
+ | CV_NEW_CTAG | ||
+ | CV_ADD_CTAG | ||
+ | CV_REMOVE_CTAG | ||
+ | CV_CONVERT_TAG | ||
+ | CV_CONVERT_CTAG | ||
+ | CVCT_MASTER | ||
+ | CVCT_TARGET | ||
+ | CVCT_REPLACEMENT | ||
+ | CREATURE_VARIATION | ||
+ | Unrecognized Creature Variation Token: | ||
+ | ADD_MATERIAL | ||
+ | needs 2 tokens: | ||
+ | ADD_TISSUE | ||
+ | BP_POSITION | ||
+ | needs 3 tokens: | ||
+ | BP_RELATION | ||
+ | needs 6 tokens: | ||
+ | BP_RELSIZE | ||
+ | BP_LAYERS | ||
+ | BP_LAYERS_UNDER | ||
+ | BP_LAYERS_OVER | ||
+ | Unrecognized Body Detail Plan Token: | ||
+ | chunk | ||
+ | chunks | ||
+ | creature_layer | ||
+ | [OBJECT:CREATURE] | ||
+ | [CREATURE: | ||
+ | UPPERBODY | ||
+ | LOWERBODY | ||
+ | HEAD | ||
+ | CON_CAT | ||
+ | CONTYPE | ||
+ | GRASP | ||
+ | STANCE | ||
+ | Unrecognized Creature Bodypart CONTYPE Token: | ||
+ | LIMB | ||
+ | THROAT | ||
+ | JOINT | ||
+ | SKELETON | ||
+ | UNDER_PRESSURE | ||
+ | TOTEMABLE | ||
+ | VERMIN_BUTCHER_ITEM | ||
+ | EMBEDDED | ||
+ | APERTURE | ||
+ | SMALL | ||
+ | INTERNAL | ||
+ | CIRCULATION | ||
+ | GUTS | ||
+ | RIGHT | ||
+ | LEFT | ||
+ | DIGIT | ||
+ | CONNECTOR | ||
+ | PREVENTS_PARENT_COLLAPSE | ||
+ | SOCKET | ||
+ | MOUTH | ||
+ | CATEGORY | ||
+ | DEFAULT_RELSIZE | ||
+ | : number capped at 32 | ||
+ | INDIVIDUAL_NAME | ||
+ | Unrecognized Creature Bodypart Token: | ||
+ | Unrecognized Creature Body Token: | ||
+ | SOLID | ||
+ | LIQUID | ||
+ | POWDER | ||
+ | SOLID_POWDER | ||
+ | PASTE | ||
+ | SOLID_PASTE | ||
+ | PRESSED | ||
+ | SOLID_PRESSED | ||
+ | ALL_SOLID | ||
+ | Unrecognized Material State Token: | ||
+ | IN_WATER | ||
+ | IN_MAGMA | ||
+ | NO_WATER | ||
+ | NO_MAGMA | ||
+ | Unrecognized Location Hint Token: | ||
+ | MAJOR_CURSE | ||
+ | GREETING | ||
+ | CLEAN_SELF | ||
+ | CLEAN_FRIEND | ||
+ | FLEEING | ||
+ | NEGATIVE_SOCIAL_RESPONSE | ||
+ | TORMENT | ||
+ | Unrecognized Usage Hint Token: | ||
+ | TRAILING_DUST_FLOW | ||
+ | TRAILING_VAPOR_FLOW | ||
+ | TRAILING_GAS_FLOW | ||
+ | SOLID_GLOB | ||
+ | LIQUID_GLOB | ||
+ | SPATTER_POWDER | ||
+ | SPATTER_LIQUID | ||
+ | UNDIRECTED_GAS | ||
+ | UNDIRECTED_VAPOR | ||
+ | UNDIRECTED_DUST | ||
+ | WEB_SPRAY | ||
+ | DRAGONFIRE | ||
+ | FIREJET | ||
+ | FIREBALL | ||
+ | WEATHER_CREEPING_GAS | ||
+ | WEATHER_CREEPING_VAPOR | ||
+ | WEATHER_CREEPING_DUST | ||
+ | WEATHER_FALLING_MATERIAL | ||
+ | UNDIRECTED_ITEM_CLOUD | ||
+ | TRAILING_ITEM_FLOW | ||
+ | Unrecognized Breath Attack Token: | ||
+ | LAW_MAKING | ||
+ | LAW_ENFORCEMENT | ||
+ | RECEIVE_DIPLOMATS | ||
+ | MEET_WORKERS | ||
+ | MANAGE_PRODUCTION | ||
+ | TRADE | ||
+ | ACCOUNTING | ||
+ | ESTABLISH_COLONY_TRADE_AGREEMENTS | ||
+ | MAKE_INTRODUCTIONS | ||
+ | MAKE_PEACE_AGREEMENTS | ||
+ | MAKE_TOPIC_AGREEMENTS | ||
+ | COLLECT_TAXES | ||
+ | ESCORT_TAX_COLLECTOR | ||
+ | EXECUTIONS | ||
+ | TAME_EXOTICS | ||
+ | RELIGION | ||
+ | ATTACK_ENEMIES | ||
+ | PATROL_TERRITORY | ||
+ | MILITARY_GOALS | ||
+ | MILITARY_STRATEGY | ||
+ | UPGRADE_SQUAD_EQUIPMENT | ||
+ | EQUIPMENT_MANIFESTS | ||
+ | SORT_AMMUNITION | ||
+ | BUILD_MORALE | ||
+ | HEALTH_MANAGEMENT | ||
+ | Unrecognized Position Responsibility Token: | ||
+ | LOYALTY | ||
FAMILY | FAMILY | ||
− | + | FRIENDSHIP | |
− | + | TRUTH | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | SKILL | |
− | + | HARD_WORK | |
− | + | SACRIFICE | |
− | + | COMPETITION | |
− | + | PERSEVERANCE | |
− | + | PERSEVERENCE | |
− | + | LEISURE_TIME | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | NATURE | |
− | + | PEACE | |
− | + | Unrecognized Value Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | LYING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | THEFT | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | SUMMER | |
− | + | AUTUMN | |
− | + | WINTER | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CRAFTS | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEATH | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FOOD | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | + | LAKES | |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PERSUASION | |
− | + | PLANTS | |
− | + | POETRY | |
− | + | PREGNANCY | |
− | + | RAIN | |
− | + | RAINBOWS | |
− | + | REBIRTH | |
− | + | REVELRY | |
− | + | REVENGE | |
− | + | RIVERS | |
− | + | RULERSHIP | |
− | + | RUMORS | |
− | + | SALT | |
− | + | SCHOLARSHIP | |
− | + | SEASONS | |
− | + | SILENCE | |
− | + | SONG | |
− | + | STARS | |
− | + | STORMS | |
− | + | SUICIDE | |
− | + | THRALLDOM | |
− | + | THUNDER | |
− | + | TORTURE | |
− | + | TRAVELERS | |
− | + | TREACHERY | |
− | + | TREES | |
− | + | TRICKERY | |
− | + | TWILIGHT | |
− | + | VALOR | |
− | + | VICTORY | |
− | + | VOLCANOS | |
− | + | WATER | |
− | + | WEALTH | |
− | + | WEATHER | |
− | + | WIND | |
− | + | WISDOM | |
− | + | WRITING | |
− | + | YOUTH | |
− | + | Unrecognized Sphere Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | Unrecognized Goal Token: | |
− | + | OWN_RACE | |
− | + | Unrecognized Art Facet Token: | |
− | + | TREE | |
− | + | SHAPE | |
− | + | ITEM | |
− | + | Unrecognized Art Image Element Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | ITEMSPECIFIC | |
− | + | THREAD | |
− | + | CLOTH | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | PLAYER_FORTRESS | |
− | + | DARK_FORTRESS | |
− | + | CAVE | |
− | + | CAVE_DETAILED | |
− | + | TREE_CITY | |
− | + | CITY | |
− | + | FORTRESS | |
− | + | MONUMENT | |
− | + | Unrecognized Site Token: | |
− | + | LAW_ENFORCE | |
− | + | TAX_ESCORT | |
− | + | ANIMATED | |
− | + | GHOST | |
− | + | ADVENTURER | |
− | + | Unrecognized Creature Texture Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | PRISONER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | MERCENARY | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | CRIMINAL | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | FORMER_PRISONER | |
− | + | MINER | |
− | + | WOODWORKER | |
− | + | CARPENTER | |
− | + | BOWYER | |
− | + | WOODCUTTER | |
− | + | STONEWORKER | |
− | + | ENGRAVER | |
− | + | MASON | |
− | + | RANGER | |
− | + | ANIMAL_CARETAKER | |
− | + | ANIMAL_TRAINER | |
− | + | HUNTER | |
− | + | TRAPPER | |
− | + | ANIMAL_DISSECTOR | |
− | + | METALSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | WEAPONSMITH | |
− | + | ARMORER | |
− | + | BLACKSMITH | |
− | + | METALCRAFTER | |
− | + | JEWELER | |
− | + | GEM_CUTTER | |
− | + | GEM_SETTER | |
− | + | CRAFTSMAN | |
− | + | WOODCRAFTER | |
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
− | + | STRAND_EXTRACTOR | |
− | + | FISHERY_WORKER | |
− | + | FISHERMAN | |
− | + | FISH_DISSECTOR | |
− | + | FISH_CLEANER | |
− | + | FARMER | |
− | + | CHEESE_MAKER | |
− | + | MILKER | |
− | + | SHEARER | |
− | + | SPINNER | |
− | + | COOK | |
− | + | THRESHER | |
− | + | MILLER | |
− | + | BUTCHER | |
− | + | TANNER | |
− | + | DYER | |
− | + | PRESSER | |
− | + | BEEKEEPER | |
− | + | GLAZER | |
− | + | PLANTER | |
− | + | HERBALIST | |
− | + | BREWER | |
− | + | SOAP_MAKER | |
− | + | POTASH_MAKER | |
− | + | LYE_MAKER | |
− | + | WOOD_BURNER | |
− | + | ENGINEER | |
− | + | MECHANIC | |
− | + | SIEGE_ENGINEER | |
− | + | SIEGE_OPERATOR | |
− | + | PUMP_OPERATOR | |
− | + | CLERK | |
− | + | ARCHITECT | |
− | + | DOCTOR | |
− | + | DIAGNOSER | |
− | + | BONE_SETTER | |
− | + | SUTURER | |
− | + | SURGEON | |
− | + | ADMINISTRATOR | |
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
− | + | TRAINED_HUNTER | |
− | + | TRAINED_WAR | |
− | + | MASTER_THIEF | |
− | + | THIEF | |
− | + | STANDARD | |
− | + | DRUNK | |
− | + | LASHER | |
− | + | MASTER_LASHER | |
− | + | MONSTER_SLAYER | |
− | + | SCOUT | |
− | + | BEAST_HUNTER | |
− | + | SNATCHER | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | ANIMALTRAIN | |
− | + | ANIMALCARE | |
− | + | DIAGNOSE | |
− | + | SURGERY | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | DISSECT_VERMIN | |
− | + | LEATHER | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | + | MAKE_CHEESE | |
− | + | MILK | |
− | + | CLEAN_FISH | |
− | + | DISSECT_FISH | |
− | + | HUNT | |
− | + | SMELT | |
− | + | FORGE_WEAPON | |
− | + | FORGE_ARMOR | |
− | + | FORGE_FURNITURE | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | + | POTTERY | |
− | + | WAX_WORKING | |
− | + | STONE_CRAFT | |
− | + | BONE_CARVE | |
− | + | EXTRACT_STRAND | |
− | + | SIEGECRAFT | |
− | + | SIEGEOPERATE | |
− | + | POTASH_MAKING | |
− | + | LYE_MAKING | |
− | + | GLAZING | |
− | + | BURN_WOOD | |
− | + | OPERATE_PUMP | |
− | + | PRESSING | |
− | + | BEEKEEPING | |
− | + | HANDLE_VEHICLES | |
− | + | Unrecognized Labor Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINING | |
− | + | WOODCUTTING | |
− | + | CARPENTRY | |
− | + | DETAILSTONE | |
− | + | MASONRY | |
− | + | PROCESSFISH | |
− | + | TRAPPING | |
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | SHEARING | |
− | + | SPINNING | |
− | + | HERBALISM | |
− | + | CUTGEM | |
− | + | ENCRUSTGEM | |
− | + | WOODCRAFT | |
− | + | STONECRAFT | |
− | + | METALCRAFT | |
− | + | LEATHERWORK | |
− | + | BONECARVE | |
− | + | SWORD | |
− | + | MISC_WEAPON | |
− | + | DAGGER | |
− | + | MACE | |
− | + | HAMMER | |
− | + | SPEAR | |
− | + | CROSSBOW | |
− | + | SHIELD | |
− | + | ARMOR | |
− | + | PIKE | |
− | + | WHIP | |
− | + | BLOWGUN | |
− | + | THROW | |
− | + | MECHANICS | |
− | + | MAGIC_NATURE | |
− | + | SNEAK | |
− | + | DESIGNBUILDING | |
− | + | DRESS_WOUNDS | |
− | + | SET_BONE | |
− | + | SUTURE | |
− | + | CRUTCH_WALK | |
− | + | WOOD_BURNING | |
− | + | SOAP_MAKING | |
− | + | SWIMMING | |
− | + | NEGOTIATION | |
− | + | JUDGING_INTENT | |
− | + | APPRAISAL | |
− | + | ORGANIZATION | |
− | + | RECORD_KEEPING | |
− | + | INTIMIDATION | |
− | + | CONVERSATION | |
− | + | COMEDY | |
− | + | FLATTERY | |
− | + | CONSOLE | |
− | + | PACIFY | |
− | + | TRACKING | |
− | + | KNOWLEDGE_ACQUISITION | |
− | + | CONCENTRATION | |
− | + | SITUATIONAL_AWARENESS | |
− | + | PROSE | |
− | + | READING | |
− | + | SPEAKING | |
− | + | COORDINATION | |
− | + | LEADERSHIP | |
− | + | TEACHING | |
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | + | MILITARY_TACTICS | |
− | + | CLIMBING | |
− | + | Unrecognized Skill Token: | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | POTASH | |
− | + | PEARLASH | |
− | + | VOMIT | |
− | + | FILTH_B | |
− | + | FILTH_Y | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | GRIME | |
− | + | STONE | |
− | + | METAL | |
− | + | INORGANIC | |
− | + | COAL | |
− | + | GET_MATERIAL_FROM_REAGENT | |
− | + | Unrecognized Material Token: | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | WOOD | |
− | + | DOOR | |
− | + | FLOODGATE | |
− | + | HATCH_COVER | |
− | + | GRATE | |
− | + | TRACTION_BENCH | |
− | + | CHAIR | |
− | + | CHAIN | |
− | + | FLASK | |
− | + | GOBLET | |
− | + | INSTRUMENT | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | + | BUCKET | |
− | + | ANIMALTRAP | |
− | + | TABLE | |
− | + | COFFIN | |
− | + | STATUE | |
− | + | SLAB | |
− | + | BOOK | |
− | + | QUERN | |
− | + | MILLSTONE | |
− | + | CORPSE | |
− | + | WEAPON | |
− | + | SHOES | |
− | + | HELM | |
− | + | GLOVES | |
− | + | ARMORSTAND | |
− | + | WEAPONRACK | |
− | + | CABINET | |
− | + | FIGURINE | |
− | + | AMULET | |
− | + | SCEPTER | |
− | + | AMMO | |
− | + | CROWN | |
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
− | + | MEAT | |
− | + | FISH_RAW | |
− | + | VERMIN | |
− | + | SEEDS | |
− | + | SKIN_TANNED | |
− | + | PLANT_GROWTH | |
− | + | TOTEM | |
− | + | PANTS | |
− | + | BACKPACK | |
− | + | QUIVER | |
− | + | SPLINT | |
− | + | ORTHOPEDIC_CAST | |
− | + | CRUTCH | |
− | + | CATAPULTPARTS | |
− | + | BALLISTAPARTS | |
− | + | SIEGEAMMO | |
− | + | BALLISTAARROWHEAD | |
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | LIQUID_MISC | |
− | + | COIN | |
− | + | GLOB | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | Unrecognized Item Token: | |
− | + | VESSEL | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | SIEGE | |
− | + | map_rejection_log.txt | |
− | + | COKE | |
− | + | CHARCOAL | |
− | + | USE_LAVA_STONE | |
− | + | NO_MATGLOSS | |
− | + | Unrecognized Inorganic Token: | |
− | + | Unrecognized Coal Token: | |
− | + | VEIN | |
− | + | CLUSTER | |
− | + | CLUSTER_SMALL | |
− | + | CLUSTER_ONE | |
− | + | Unrecognized Inclusion Type Token: | |
− | + | West | |
− | + | East | |
− | + | North | |
− | + | South | |
− | + | Below | |
− | + | Above | |
− | + | Here | |
− | + | /Below | |
− | + | /Above | |
− | + | Leather | |
− | + | Cloth (Plant) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Yarn) | |
− | + | Crafts | |
− | + | Wood | |
− | + | Pets | |
− | + | Drinks | |
− | + | Cheeses | |
− | + | Powders | |
− | + | Extracts | |
− | + | Meat | |
− | + | Fish | |
− | + | Eggs | |
− | + | Plants | |
− | + | Fruit and Nuts | |
− | + | Garden Vegetables | |
− | + | Meat/Fish Recipes | |
− | + | Other Recipes | |
− | + | Metal Bars | |
− | + | Small Cut Gems | |
− | + | Large Cut Gems | |
− | + | Stone Blocks | |
− | + | Seeds | |
− | + | Anvils | |
− | + | Weapons | |
− | + | Training Weapons | |
− | + | Bodywear | |
− | + | Ammo | |
− | + | Trap Components | |
− | + | Digging Implements | |
− | + | Headwear | |
− | + | Handwear | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
− | + | Stone | |
− | + | Sand | |
− | + | Clay | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | + | Thread (Plant) | |
− | + | Thread (Silk) | |
− | + | Thread (Yarn) | |
− | + | Ropes (Plant) | |
− | + | Ropes (Silk) | |
− | + | Ropes (Yarn) | |
− | + | Barrels | |
− | + | Miscellaneous | |
− | + | Flasks/Waterskins | |
− | + | Quivers | |
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | Patrol | + | Crutches |
− | + | None | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Undead Hunt | |
− | + | Sieger Patrol | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | + | Sieger Mill | |
− | + | Ambush Patrol | |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | Seek | + | Wilderness Curious Steal Target |
− | + | Wilderness Roamer | |
− | + | Pattern Patrol | |
− | + | Inactive Marauder | |
− | + | Owner | |
− | + | Commander | |
− | + | Chained Animal | |
− | + | Meeting Location | |
− | + | Meeting Location Building | |
− | + | Vermin Hunting | |
− | + | Seek Commander | |
− | + | Return to Base | |
− | + | Mill Anywhere | |
− | + | Mill Building | |
− | + | Move to Site | |
− | + | Claim Site | |
− | + | Head for Edge | |
− | + | Milling Flood | |
− | + | Milling Burrow | |
− | + | Squad Move | |
− | + | Squad Kill List | |
− | + | Squad Patrol | |
− | + | Squad Defend Burrow | |
− | + | Squad Defend Burrow From Target | |
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
− | + | Valid Pond Dump | |
− | + | Conflict Defense | |
− | + | Adventure Move | |
− | + | Charge Attack | |
− | + | Thief Target | |
− | + | Check Chest | |
− | + | Sleep Bed | |
− | + | Sleep Barracks | |
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | + | Flee Terrain | |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | + | Clay Zone | |
− | + | Colony to Install | |
− | + | Return Colony To Install | |
− | + | Grab Cage | |
− | + | Uncage Animal | |
− | + | Capture Small Pet | |
− | + | Grab Cage Unit | |
− | + | Grab Milk Unit | |
− | + | Go to Milk Station | |
− | + | Grab Shear Unit | |
− | + | Go to Shear Station | |
− | + | Lay Egg/Nest Box | |
− | + | Go to Cage | |
− | + | Grab Animal Trap | |
− | + | Cage Vermin | |
− | + | Grab Unfill Bucket | |
− | + | Seek Fill Bucket | |
− | + | Seek Patient for Carry | |
− | + | Seek Patient for Diagnosis | |
− | + | Seek Patient for Immobilize Break | |
− | + | Seek Patient for Crutch | |
− | + | Seek Patient for Suturing | |
− | + | Seek Patient for Dress Wound | |
− | + | Seek Surgery Site | |
− | + | Carry Patient to Bed | |
− | + | Seek Give Water Bucket | |
− | + | Seek Job Item | |
− | + | Seek Unit For Item Drop | |
− | + | Seek Unit For Job | |
− | + | Seek Building For Item Drop | |
− | + | Seek Building For Job | |
− | + | Seek Splint | |
− | + | Seek Crutch | |
− | + | Seek Suture Thread | |
− | + | Seek Dressing Cloth | |
− | + | Go to Give Water Target | |
− | + | Seek Food for Target | |
− | + | Seek Target for Food | |
− | + | Seek Animal for Slaughter | |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Chain | |
− | + | Seek Chain for Animal | |
− | + | Seek Cage for Unchain | |
− | + | Seek Animal for Unchain | |
− | + | Grab Food for Taming | |
− | + | Seek Animal for Taming | |
− | + | Seek Drink Item | |
− | + | Seek Food Item | |
− | + | Seek Eating Chair | |
− | + | Seek Eating Chair 2 | |
− | + | Seek Bad Mood Building | |
− | + | Set Glass Mood Building | |
− | + | Set Mood Building | |
− | + | Seek Fell Victim | |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | + | Grab Job Resources | |
− | + | Work at Building | |
− | + | Grab Uniform | |
− | + | Grab Clothing | |
− | + | Grab Weapon | |
− | + | Grab Ammunition | |
− | + | Grab Shield | |
− | + | Grab Armor | |
− | + | Grab Helm | |
− | + | Grab Boots | |
− | + | Grab Gloves | |
− | + | Grab Pants | |
− | + | Grab Quiver | |
− | + | Grab Backpack | |
− | fish | + | Grab Waterskin |
− | + | Start Hunt | |
− | + | Start Fish | |
− | + | Clean | |
− | + | Hunt Vermin | |
− | + | Patrol | |
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Sparring Partner | ||
+ | Sparring Site | ||
+ | Attend Party | ||
+ | Seek Artifact | ||
+ | Grab Ammunition for Building | ||
+ | Seek Building for Ammunition | ||
+ | Seek Item for Storage | ||
+ | Store Item | ||
+ | Grab Kill | ||
+ | Grab Execution Weapon | ||
+ | Drop Kill at Butcher | ||
+ | Drop Kill out Front | ||
+ | Go to Beating Target | ||
+ | Seek Kidnap Victim | ||
+ | Seek Blood Suck Victim | ||
+ | Seek Sheriff | ||
+ | Seek Hunting Target | ||
+ | Seek Target Mechanism | ||
+ | Seek Target for Mechanism | ||
+ | Seek Mechanism for Trigger | ||
+ | Seek Trigger for Mechanism | ||
+ | Seek Trap for Vermin Catch | ||
+ | Seek Vermin for Catching | ||
+ | Seek Vermin Catch Location | ||
+ | Wander Vermin Catch Location | ||
+ | Seek Vermin for Hunting | ||
+ | Seek Vermin Hunting Spot | ||
+ | Wander Vermin Hunting Spot | ||
+ | Seek Fish Trap | ||
+ | Seek Fish Catch Location | ||
+ | Seek Well for Water | ||
+ | Seek Drink Area for Water | ||
+ | Upgrade Squad Equipment | ||
+ | Prepare Equipment Manifests | ||
+ | Wander Depot | ||
+ | Seek Update Office | ||
+ | Seek Manage Office | ||
+ | Assigned Building Job | ||
+ | Chase Opponent | ||
+ | Chase Opponent Flood | ||
+ | Chase Opponent (Same Square) | ||
+ | Flee from Opponent | ||
+ | Attack Building | ||
+ | Start Bed Carry | ||
+ | Start Give Food Water | ||
+ | Start Medical Aid | ||
+ | Seek Station Flood | ||
+ | Seek Station | ||
+ | Train Animal | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink Area | ||
+ | Start Eat Job | ||
+ | Scheduled Meal | ||
+ | Scheduled Sleep Bed | ||
+ | Scheduled Sleep Ground | ||
+ | Rest | ||
+ | Remove Construction | ||
+ | Chop | ||
+ | Detail | ||
+ | Gather Plant | ||
+ | Mischief | ||
+ | Rest (Recovered) | ||
+ | Rest (Reset) | ||
+ | Combat Training | ||
+ | Skill Demonstration | ||
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Reunion | ||
+ | PRIMITIVE | ||
+ | FLOWERY | ||
+ | UGLY | ||
+ | BOUNDARY | ||
+ | NAME_CAVE | ||
+ | VIOLENT | ||
+ | WILD | ||
+ | ASSERTIVE | ||
+ | ARTIFICE | ||
+ | MYSTERY | ||
+ | LEADER | ||
+ | DOMESTIC | ||
+ | MYTHIC | ||
+ | FESTIVAL | ||
+ | SUBORDINATE | ||
+ | NEGATIVE | ||
+ | NEGATOR | ||
+ | PROTECT | ||
+ | NAME_LAKE | ||
+ | RESTRAIN | ||
+ | ROMANTIC | ||
+ | NAME_MOUNTAINS | ||
+ | NAME_OCEAN | ||
+ | TRAVEL | ||
+ | NAME_FOREST | ||
+ | NAME_VOLCANO | ||
+ | agricultural | ||
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
+ | chaotic | ||
+ | charitable | ||
+ | child-like | ||
+ | coastal | ||
+ | consoling | ||
+ | courageous | ||
+ | crafted | ||
+ | created | ||
+ | dancing | ||
+ | dark | ||
+ | dawning | ||
+ | noon-time | ||
+ | deformed | ||
+ | depraved | ||
+ | disciplined | ||
+ | diseased | ||
+ | dreaming | ||
+ | dusklight | ||
+ | dutiful | ||
+ | earthen | ||
+ | familial | ||
+ | famous | ||
+ | fated | ||
+ | fertile | ||
+ | festive | ||
+ | fiery | ||
+ | fish | ||
+ | baked | ||
+ | forgiving | ||
+ | protected | ||
+ | free | ||
gambling | gambling | ||
− | + | playful | |
− | + | generous | |
− | + | happy | |
healing | healing | ||
− | + | hospitable | |
hunting | hunting | ||
− | inspiration | + | inspired |
− | jealousy | + | jealous |
− | jewels | + | jeweled |
− | justice | + | just |
− | + | laboring | |
− | lakes | + | rigid |
− | laws | + | deceitful |
− | lies | + | shining |
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | lustful | ||
+ | married | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
+ | persuasive | ||
+ | leafy | ||
+ | poetic | ||
+ | pregnant | ||
+ | rainy | ||
+ | colorful | ||
+ | reborn | ||
+ | joyous | ||
+ | vengeful | ||
+ | flowing | ||
+ | lordly | ||
+ | whispering | ||
+ | sacrificial | ||
+ | salty | ||
+ | scholarly | ||
+ | seasonal | ||
+ | silent | ||
+ | cloudy | ||
+ | singing | ||
+ | wordy | ||
+ | starry | ||
+ | stormy | ||
+ | strong | ||
+ | hopeless | ||
+ | sunny | ||
+ | thieving | ||
+ | enslaved | ||
+ | thunderous | ||
+ | wicked | ||
+ | enterprising | ||
+ | traveling | ||
+ | treacherous | ||
+ | wooden | ||
+ | tricky | ||
+ | twilight | ||
+ | valorous | ||
+ | victorious | ||
+ | volcanic | ||
+ | warring | ||
+ | watery | ||
+ | wealthy | ||
+ | windy | ||
+ | wise | ||
+ | lettered | ||
+ | young | ||
+ | no sphere | ||
+ | farming | ||
+ | animals | ||
+ | balance | ||
+ | beauty | ||
+ | birth | ||
+ | blight | ||
+ | boundaries | ||
+ | caverns | ||
+ | chaos | ||
+ | charity | ||
+ | children | ||
+ | coasts | ||
+ | consolation | ||
+ | courage | ||
+ | crafts | ||
+ | creation | ||
+ | dance | ||
+ | darkness | ||
+ | deformity | ||
+ | depravity | ||
+ | discipline | ||
+ | disease | ||
+ | dreams | ||
+ | dusk | ||
+ | earth | ||
+ | fame | ||
+ | fate | ||
+ | fertility | ||
+ | festivals | ||
+ | fire | ||
+ | fishing | ||
+ | food | ||
+ | forgiveness | ||
+ | fortresses | ||
+ | freedom | ||
+ | games | ||
+ | generosity | ||
+ | happiness | ||
+ | hospitality | ||
+ | inspiration | ||
+ | jealousy | ||
+ | jewels | ||
+ | justice | ||
+ | lakes | ||
+ | laws | ||
+ | lies | ||
light | light | ||
lightning | lightning | ||
longevity | longevity | ||
− | |||
loyalty | loyalty | ||
luck | luck | ||
Line 2,054: | Line 4,151: | ||
mountains | mountains | ||
muck | muck | ||
− | |||
music | music | ||
− | |||
− | |||
nightmares | nightmares | ||
oaths | oaths | ||
oceans | oceans | ||
− | |||
painting | painting | ||
− | |||
persuasion | persuasion | ||
plants | plants | ||
Line 2,087: | Line 4,179: | ||
strength | strength | ||
suicide | suicide | ||
− | |||
thralldom | thralldom | ||
thunder | thunder | ||
− | |||
− | |||
travelers | travelers | ||
treachery | treachery | ||
Line 2,097: | Line 4,186: | ||
trickery | trickery | ||
truth | truth | ||
− | |||
valor | valor | ||
victory | victory | ||
Line 2,103: | Line 4,191: | ||
water | water | ||
wealth | wealth | ||
− | |||
wind | wind | ||
wisdom | wisdom | ||
writing | writing | ||
youth | youth | ||
+ | agriculture | ||
paved outdoor area | paved outdoor area | ||
uneven pillars | uneven pillars | ||
Line 2,120: | Line 4,208: | ||
paved indoor areas | paved indoor areas | ||
detailed surfaces | detailed surfaces | ||
+ | no architectural element | ||
MOUNTAIN | MOUNTAIN | ||
GLACIER | GLACIER | ||
Line 2,202: | Line 4,291: | ||
ANY_DESERT | ANY_DESERT | ||
Unrecognized Biome Token: | Unrecognized Biome Token: | ||
− | |||
− | |||
− | |||
− | |||
wives | wives | ||
− | |||
− | |||
eldest son | eldest son | ||
second eldest son | second eldest son | ||
Line 2,231: | Line 4,314: | ||
ninth eldest daughter | ninth eldest daughter | ||
tenth eldest daughter | tenth eldest daughter | ||
− | |||
only daughter | only daughter | ||
youngest daughter | youngest daughter | ||
Line 2,244: | Line 4,326: | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
− | |||
youngest child | youngest child | ||
only child | only child | ||
Line 2,251: | Line 4,332: | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
− | |||
− | |||
− | |||
older brother | older brother | ||
older sister | older sister | ||
Line 2,260: | Line 4,338: | ||
younger sister | younger sister | ||
younger sibling | younger sibling | ||
− | + | no relationship | |
− | + | SWAMP | |
− | |||
− | |||
− | |||
− | SWAMP | ||
DESERT | DESERT | ||
FOREST | FOREST | ||
Line 2,284: | Line 4,358: | ||
Hills | Hills | ||
FIRED_MAT | FIRED_MAT | ||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 2,314: | Line 4,387: | ||
ABOVE | ABOVE | ||
BELOW | BELOW | ||
+ | IN_FRONT | ||
BEHIND | BEHIND | ||
CLEANS | CLEANS | ||
Line 2,320: | Line 4,394: | ||
TYPE | TYPE | ||
TOKEN | TOKEN | ||
+ | BY_TYPE | ||
+ | BY_TOKEN | ||
+ | BY_CATEGORY | ||
BYTYPE | BYTYPE | ||
BYTOKEN | BYTOKEN | ||
Line 2,446: | Line 4,523: | ||
CARAVAN_ARRIVAL | CARAVAN_ARRIVAL | ||
NOBLE_ARRIVAL | NOBLE_ARRIVAL | ||
+ | D_MIGRANTS_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL_DISCOURAGED | ||
+ | D_NO_MIGRANT_ARRIVAL | ||
ANIMAL_TRAP_CATCH | ANIMAL_TRAP_CATCH | ||
ANIMAL_TRAP_ROBBED | ANIMAL_TRAP_ROBBED | ||
Line 2,467: | Line 4,548: | ||
ARTIFACT_BEGUN | ARTIFACT_BEGUN | ||
MEGABEAST_ARRIVAL | MEGABEAST_ARRIVAL | ||
+ | FORT_POSITION_SUCCESSION | ||
BERSERK_CITIZEN | BERSERK_CITIZEN | ||
MAGMA_DEFACES_ENGRAVING | MAGMA_DEFACES_ENGRAVING | ||
Line 2,498: | Line 4,580: | ||
PAIN_KO | PAIN_KO | ||
BREAK_GRIP | BREAK_GRIP | ||
+ | NO_BREAK_GRIP | ||
BLOCK_FIRE | BLOCK_FIRE | ||
BREATHE_FIRE | BREATHE_FIRE | ||
Line 2,513: | Line 4,596: | ||
ADVENTURE_INTRO | ADVENTURE_INTRO | ||
CREATURE_SOUND | CREATURE_SOUND | ||
+ | MECHANISM_SOUND | ||
CREATURE_STEALS_OBJECT | CREATURE_STEALS_OBJECT | ||
BODY_TRANSFORMATION | BODY_TRANSFORMATION | ||
Line 2,518: | Line 4,602: | ||
INTERACTION_TARGET | INTERACTION_TARGET | ||
UNDEAD_ATTACK | UNDEAD_ATTACK | ||
− | + | REGULAR_CONVERSATION | |
+ | CONFLICT_CONVERSATION | ||
STRANGE_RAIN_SNOW | STRANGE_RAIN_SNOW | ||
STRANGE_CLOUD | STRANGE_CLOUD | ||
SIMPLE_ANIMAL_ACTION | SIMPLE_ANIMAL_ACTION | ||
FLOUNDER_IN_LIQUID | FLOUNDER_IN_LIQUID | ||
+ | TRAINING_DOWN_TO_SEMI_WILD | ||
+ | TRAINING_FULL_REVERSION | ||
+ | ANIMAL_TRAINING_KNOWLEDGE | ||
+ | SKIP_ON_LIQUID | ||
+ | DODGE_FLYING_OBJECT | ||
+ | FLAME_HIT | ||
+ | EMBRACE | ||
+ | BANDIT_EMPTY_CONTAINER | ||
+ | BANDIT_GRAB_ITEM | ||
+ | COMBAT_EVENT_ATTACK_INTERRUPTED | ||
+ | COMBAT_WRESTLE_CATCH_ATTACK | ||
+ | FAIL_TO_GRAB_SURFACE | ||
+ | LOSE_HOLD_OF_SURFACE | ||
+ | TRAVEL_COMPLAINT | ||
+ | LOSE_EMOTION | ||
+ | REORGANIZE_POSSESSIONS | ||
+ | PUSH_ITEM | ||
+ | DRAW_ITEM | ||
+ | STRAP_ITEM | ||
+ | GAIN_SITE_CONTROL | ||
Unrecognized Announcement Token: | Unrecognized Announcement Token: | ||
SINGULAR | SINGULAR | ||
Line 2,652: | Line 4,757: | ||
eagle | eagle | ||
harrier | harrier | ||
− | |||
kite | kite | ||
crane | crane | ||
Line 2,782: | Line 4,886: | ||
Professional | Professional | ||
Accomplished | Accomplished | ||
− | |||
Master | Master | ||
High Master | High Master | ||
Line 2,868: | Line 4,971: | ||
Siege Operation | Siege Operation | ||
Pump Operation | Pump Operation | ||
− | + | Leatherworking | |
Tanning | Tanning | ||
Dyeing | Dyeing | ||
Line 2,901: | Line 5,004: | ||
Crutch-walking | Crutch-walking | ||
Knapping | Knapping | ||
+ | Climbing | ||
Miner | Miner | ||
Wood Cutter | Wood Cutter | ||
Line 3,012: | Line 5,116: | ||
Suturer | Suturer | ||
Crutch-walker | Crutch-walker | ||
+ | Climber | ||
ill-sized art actions (1): | ill-sized art actions (1): | ||
ill-sized art actions (2): | ill-sized art actions (2): | ||
Line 3,033: | Line 5,138: | ||
NEST_BOX | NEST_BOX | ||
SMALL_OBJECT_STORAGE | SMALL_OBJECT_STORAGE | ||
+ | TRACK_CART | ||
+ | HEAVY_OBJECT_HAULING | ||
Unrecognized Tool Use Token: | Unrecognized Tool Use Token: | ||
SIMPLE_MOUND | SIMPLE_MOUND | ||
Line 3,095: | Line 5,202: | ||
CHASM | CHASM | ||
PILLAR_TILE | PILLAR_TILE | ||
+ | TREE_ROOT_SLOPING | ||
+ | TREE_ROOTS | ||
+ | TREE_TRUNK_PILLAR | ||
+ | TREE_TRUNK_SLOPING | ||
+ | TREE_TRUNK_N | ||
+ | TREE_TRUNK_S | ||
+ | TREE_TRUNK_E | ||
+ | TREE_TRUNK_W | ||
+ | TREE_TRUNK_NW | ||
+ | TREE_TRUNK_NE | ||
+ | TREE_TRUNK_SW | ||
+ | TREE_TRUNK_SE | ||
+ | TREE_TRUNK_BRANCH_N | ||
+ | TREE_TRUNK_BRANCH_S | ||
+ | TREE_TRUNK_BRANCH_E | ||
+ | TREE_TRUNK_BRANCH_W | ||
+ | TREE_BRANCH_NS | ||
+ | TREE_BRANCH_EW | ||
+ | TREE_BRANCH_NW | ||
+ | TREE_BRANCH_NE | ||
+ | TREE_BRANCH_SW | ||
+ | TREE_BRANCH_SE | ||
+ | TREE_BRANCH_NSE | ||
+ | TREE_BRANCH_NSW | ||
+ | TREE_BRANCH_NEW | ||
+ | TREE_BRANCH_SEW | ||
+ | TREE_BRANCH_NSEW | ||
+ | TREE_BRANCHES | ||
+ | TREE_SMOOTH_BRANCHES | ||
+ | TREE_TWIGS | ||
+ | TREE_CAP_RAMP | ||
+ | TREE_CAP_PILLAR | ||
+ | TREE_CAP_WALL_N | ||
+ | TREE_CAP_WALL_S | ||
+ | TREE_CAP_WALL_E | ||
+ | TREE_CAP_WALL_W | ||
+ | TREE_CAP_WALL_NW | ||
+ | TREE_CAP_WALL_NE | ||
+ | TREE_CAP_WALL_SW | ||
+ | TREE_CAP_WALL_SE | ||
+ | TREE_CAP_FLOOR1 | ||
+ | TREE_CAP_FLOOR2 | ||
+ | TREE_CAP_FLOOR3 | ||
+ | TREE_CAP_FLOOR4 | ||
+ | TREE_ROOT_SLOPING_DEAD | ||
+ | TREE_ROOTS_DEAD | ||
+ | TREE_TRUNK_PILLAR_DEAD | ||
+ | TREE_TRUNK_SLOPING_DEAD | ||
+ | TREE_TRUNK_N_DEAD | ||
+ | TREE_TRUNK_S_DEAD | ||
+ | TREE_TRUNK_E_DEAD | ||
+ | TREE_TRUNK_W_DEAD | ||
+ | TREE_TRUNK_NW_DEAD | ||
+ | TREE_TRUNK_NE_DEAD | ||
+ | TREE_TRUNK_SW_DEAD | ||
+ | TREE_TRUNK_SE_DEAD | ||
+ | TREE_TRUNK_BRANCH_N_DEAD | ||
+ | TREE_TRUNK_BRANCH_S_DEAD | ||
+ | TREE_TRUNK_BRANCH_E_DEAD | ||
+ | TREE_TRUNK_BRANCH_W_DEAD | ||
+ | TREE_BRANCH_NS_DEAD | ||
+ | TREE_BRANCH_EW_DEAD | ||
+ | TREE_BRANCH_NW_DEAD | ||
+ | TREE_BRANCH_NE_DEAD | ||
+ | TREE_BRANCH_SW_DEAD | ||
+ | TREE_BRANCH_SE_DEAD | ||
+ | TREE_BRANCH_NSE_DEAD | ||
+ | TREE_BRANCH_NSW_DEAD | ||
+ | TREE_BRANCH_NEW_DEAD | ||
+ | TREE_BRANCH_SEW_DEAD | ||
+ | TREE_BRANCH_NSEW_DEAD | ||
+ | TREE_BRANCHES_DEAD | ||
+ | TREE_SMOOTH_BRANCHES_DEAD | ||
+ | TREE_TWIGS_DEAD | ||
+ | TREE_CAP_RAMP_DEAD | ||
+ | TREE_CAP_PILLAR_DEAD | ||
+ | TREE_CAP_WALL_N_DEAD | ||
+ | TREE_CAP_WALL_S_DEAD | ||
+ | TREE_CAP_WALL_E_DEAD | ||
+ | TREE_CAP_WALL_W_DEAD | ||
+ | TREE_CAP_WALL_NW_DEAD | ||
+ | TREE_CAP_WALL_NE_DEAD | ||
+ | TREE_CAP_WALL_SW_DEAD | ||
+ | TREE_CAP_WALL_SE_DEAD | ||
+ | TREE_CAP_FLOOR1_DEAD | ||
+ | TREE_CAP_FLOOR2_DEAD | ||
+ | TREE_CAP_FLOOR3_DEAD | ||
+ | TREE_CAP_FLOOR4_DEAD | ||
+ | TREE_TRUNK_NSE | ||
+ | TREE_TRUNK_NSW | ||
+ | TREE_TRUNK_NEW | ||
+ | TREE_TRUNK_SEW | ||
+ | TREE_TRUNK_NS | ||
+ | TREE_TRUNK_EW | ||
+ | TREE_TRUNK_NSEW | ||
+ | TREE_TRUNK_INTERIOR | ||
+ | TREE_TRUNK_NSE_DEAD | ||
+ | TREE_TRUNK_NSW_DEAD | ||
+ | TREE_TRUNK_NEW_DEAD | ||
+ | TREE_TRUNK_SEW_DEAD | ||
+ | TREE_TRUNK_NS_DEAD | ||
+ | TREE_TRUNK_EW_DEAD | ||
+ | TREE_TRUNK_NSEW_DEAD | ||
+ | TREE_TRUNK_INTERIOR_DEAD | ||
+ | TRACK_N | ||
+ | TRACK_S | ||
+ | TRACK_E | ||
+ | TRACK_W | ||
+ | TRACK_NS | ||
+ | TRACK_NE | ||
+ | TRACK_NW | ||
+ | TRACK_SE | ||
+ | TRACK_SW | ||
+ | TRACK_EW | ||
+ | TRACK_NSE | ||
+ | TRACK_NSW | ||
+ | TRACK_NEW | ||
+ | TRACK_SEW | ||
+ | TRACK_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | TRACK_RAMP_S | ||
+ | TRACK_RAMP_E | ||
+ | TRACK_RAMP_W | ||
+ | TRACK_RAMP_NS | ||
+ | TRACK_RAMP_NE | ||
+ | TRACK_RAMP_NW | ||
+ | TRACK_RAMP_SE | ||
+ | TRACK_RAMP_SW | ||
+ | TRACK_RAMP_EW | ||
+ | TRACK_RAMP_NSE | ||
+ | TRACK_RAMP_NSW | ||
+ | TRACK_RAMP_NEW | ||
+ | TRACK_RAMP_SEW | ||
+ | TRACK_RAMP_NSEW | ||
WOUND_COLOR_NONE | WOUND_COLOR_NONE | ||
WOUND_COLOR_MINOR | WOUND_COLOR_MINOR | ||
Line 3,109: | Line 5,350: | ||
DISPLAY_LENGTH | DISPLAY_LENGTH | ||
COFFIN_NO_PETS_DEFAULT | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILLS | ||
STORE_DIST_ITEM_DECREASE | STORE_DIST_ITEM_DECREASE | ||
STORE_DIST_SEED_COMBINE | STORE_DIST_SEED_COMBINE | ||
Line 3,114: | Line 5,357: | ||
STORE_DIST_BARREL_COMBINE | STORE_DIST_BARREL_COMBINE | ||
STORE_DIST_BIN_COMBINE | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
BABY_CHILD_CAP | BABY_CHILD_CAP | ||
POPULATION_CAP | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
Unrecognized Init Option: | Unrecognized Init Option: | ||
FATAL ERROR | FATAL ERROR | ||
Line 3,121: | Line 5,367: | ||
Set Building/Item Properties | Set Building/Item Properties | ||
Set Traffic Areas | Set Traffic Areas | ||
+ | Dwarf Fortress Options | ||
Ending game... | Ending game... | ||
Really retire? All active saves will be deleted. ( | Really retire? All active saves will be deleted. ( | ||
+ | = yes, other = no) | ||
You will be saved for later use in the region. | You will be saved for later use in the region. | ||
Really quit? All active saves will be deleted. ( | Really quit? All active saves will be deleted. ( | ||
+ | The region will be saved for later use, but consider retiring the fort | ||
+ | instead if it is not a lost cause. | ||
+ | The fortress will become part of the world. You may reassume control later, | ||
+ | but the circumstances will not necessarily be as you leave them now. | ||
The region will be saved for later use. | The region will be saved for later use. | ||
Return to Title Screen | Return to Title Screen | ||
Line 3,132: | Line 5,384: | ||
Export Local Image | Export Local Image | ||
Music and Sound | Music and Sound | ||
+ | Abandon the Fortress to Ruin | ||
Abort Game | Abort Game | ||
Succumb to the Invasion | Succumb to the Invasion | ||
− | + | Retire the Fortress (for the time being) | |
Give in to the Night | Give in to the Night | ||
Finish Game | Finish Game | ||
− | Retire (or | + | Retire at this location (or rest a while) |
Give in to Starvation | Give in to Starvation | ||
+ | (holding another's goods) | ||
NULL unit pointer on load | NULL unit pointer on load | ||
NULL play unit on load: id # | NULL play unit on load: id # | ||
Line 3,156: | Line 5,410: | ||
Nuked Item Reference (General) | Nuked Item Reference (General) | ||
Nuked Effect Reference | Nuked Effect Reference | ||
− | |||
− | |||
Nuked Vermin Event Reference | Nuked Vermin Event Reference | ||
Nuked Vermin Reference (Escaped Pet) | Nuked Vermin Reference (Escaped Pet) | ||
Line 3,182: | Line 5,434: | ||
NULL unit projectile loaded | NULL unit projectile loaded | ||
Civ Zone | Civ Zone | ||
+ | : Null Unit Assignment (Id | ||
+ | : Null Item Assignment (Id | ||
Cage: Null Unit Assignment | Cage: Null Unit Assignment | ||
Cage: Null Item Assignment | Cage: Null Item Assignment | ||
Line 3,187: | Line 5,441: | ||
current | current | ||
data/save/*.* | data/save/*.* | ||
+ | /world.sav | ||
data/save/current/world.sav | data/save/current/world.sav | ||
− | Saving... | + | Dwarf Fortress Options: Save Game |
+ | Initializing... | ||
+ | Checking directory structure... | ||
+ | Preliminary cleaning... | ||
+ | Offloading units... | ||
+ | Offloading art... | ||
+ | Opening file... | ||
+ | Characterizing raw data... | ||
+ | Allocating space... | ||
+ | Saving items... | ||
+ | Saving units... | ||
+ | Saving jobs... | ||
+ | Saving schedules... | ||
+ | Saving projectiles... | ||
+ | Saving buildings... | ||
+ | Saving machines... | ||
+ | Saving flow guides... | ||
+ | Saving effects... | ||
+ | Saving entities... | ||
+ | Saving local animal populations... | ||
+ | Saving events... | ||
+ | Saving mandates... | ||
+ | Saving work quotas... | ||
+ | Saving world events... | ||
+ | Saving coin information... | ||
+ | Saving squads... | ||
+ | Saving formations... | ||
+ | Saving activities... | ||
+ | Saving interactions... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving incidents... | ||
+ | Saving crimes... | ||
+ | Saving vehicles... | ||
+ | Saving armies... | ||
+ | Saving army controllers... | ||
+ | Saving tracking information... | ||
+ | Saving cultural identities... | ||
+ | Saving agreement... | ||
+ | Saving announcements... | ||
+ | Saving fortress information... | ||
+ | Saving world information... | ||
+ | Saving artifacts... | ||
+ | Saving active historical figures... | ||
+ | Saving adventure data... | ||
+ | Saving general information... | ||
+ | Closing file... | ||
+ | Finishing... | ||
+ | NO_FILE | ||
data/help/ | data/help/ | ||
+ | : Customize Nickname | ||
+ | : Customize Profession Name | ||
+ | : Done with string entry | ||
+ | : Abort string entry | ||
This creature | This creature | ||
+ | is non-hostile. | ||
+ | is a skulking perpetrator of mischief. | ||
+ | is a minion of evil. | ||
+ | is a brutal enemy of your kind. | ||
+ | is of the wilderness. | ||
+ | is of the walking dead. | ||
+ | is opposed to the living. | ||
+ | has returned from beyond the grave. | ||
+ | is crazed! | ||
+ | is an invader. | ||
+ | is from the depths of the underworld. | ||
+ | is an uninvited guest. | ||
+ | is a current resident. | ||
+ | is from | ||
+ | is from a mysterious place. | ||
Account: | Account: | ||
Owned Objects: | Owned Objects: | ||
Line 3,205: | Line 5,527: | ||
Make | Make | ||
Complete | Complete | ||
+ | Jobs | ||
+ | Prohibited | ||
+ | : Thoughts and preferences | ||
+ | : Health | ||
+ | : Relationships | ||
+ | Set Follow Hotkey ( | ||
+ | etc.): | ||
+ | : Kills | ||
+ | : Customize | ||
+ | [C:7:0:1] | ||
The Kills of | The Kills of | ||
ecwe | ecwe | ||
hlaas | hlaas | ||
+ | /world.dat | ||
+ | ** Loading Fortress ** | ||
+ | ** Loading Adventurer ** | ||
Repairing squad info for Unit # | Repairing squad info for Unit # | ||
− | Loading game... | + | Dwarf Fortress: Load World |
+ | Processing raw data... | ||
+ | Loading object files... | ||
+ | Languages... | ||
+ | Shapes... | ||
+ | Colors... | ||
+ | Patterns... | ||
+ | Material templates... | ||
+ | Inorganics... | ||
+ | Plants... | ||
+ | Tissue templates... | ||
+ | Items... | ||
+ | Buildings... | ||
+ | Body detail plans... | ||
+ | Creature bodies... | ||
+ | Creature variations... | ||
+ | Creatures... | ||
+ | Entities... | ||
+ | Reactions... | ||
+ | Interactions... | ||
+ | Sorting material templates... | ||
+ | Sorting inorganics... | ||
+ | Sorting plants... | ||
+ | Sorting tissue templates... | ||
+ | Sorting items... | ||
+ | Sorting buildings... | ||
+ | Sorting body detail plans... | ||
+ | Sorting creature bodies... | ||
+ | Sorting creature variations... | ||
+ | Sorting creatures... | ||
+ | Sorting entities... | ||
+ | Sorting languages... | ||
+ | Sorting descriptors... | ||
+ | Sorting reactions... | ||
+ | Sorting interactions... | ||
+ | Finalizing languages... | ||
+ | Finalizing descriptors... | ||
+ | Finalizing material templates... | ||
+ | Finalizing inorganics... | ||
+ | Finalizing plants... | ||
+ | Finalizing tissue templates... | ||
+ | Finalizing items... | ||
+ | Finalizing buildings... | ||
+ | Finalizing body detail plans... | ||
+ | Finalizing creature variations... | ||
+ | Finalizing creatures... | ||
+ | Finalizing entities... | ||
+ | Finalizing reactions... | ||
+ | Finalizing interactions... | ||
+ | Preparing material data... | ||
+ | Generating inorganics... | ||
+ | Generating plants... | ||
+ | Generating items... | ||
+ | Generating creatures... | ||
+ | Generating entities... | ||
+ | Generating interactions... | ||
+ | Finalizing generated objects... | ||
+ | Preparing text objects... | ||
+ | Preparing graphics... | ||
+ | Loading items... | ||
+ | Loading buildings... | ||
+ | Loading entities... | ||
+ | Loading coin information... | ||
+ | Loading map data... | ||
+ | Loading civilized populations... | ||
+ | Loading history... | ||
+ | Loading parameters... | ||
+ | Loading artifacts... | ||
+ | Loading active historical figures... | ||
+ | Loading squads... | ||
+ | Loading formations... | ||
+ | Loading activities... | ||
+ | Loading interactions... | ||
+ | Loading written content... | ||
+ | Loading identities... | ||
+ | Loading incidents... | ||
+ | Loading crimes... | ||
+ | Loading vehicles... | ||
+ | Loading armies... | ||
+ | Loading army controllers... | ||
+ | Loading tracking information... | ||
+ | Loading cultural identities... | ||
+ | Loading agreements... | ||
+ | Rebuilding temporary information... | ||
+ | Preparing game... | ||
+ | Failed! | ||
+ | Dwarf Fortress Options: Load Game | ||
+ | Loading units... | ||
+ | Loading jobs... | ||
+ | Loading schedules... | ||
+ | Loading projectiles... | ||
+ | Loading machines... | ||
+ | Loading flow guides... | ||
+ | Loading effects... | ||
+ | Loading local animal populations... | ||
+ | Loading events... | ||
+ | Loading mandates... | ||
+ | Loading work quotas... | ||
+ | Loading world events... | ||
+ | Loading announcements... | ||
+ | Loading fortress information... | ||
+ | Loading world information... | ||
+ | Loading adventure... | ||
+ | Loading general information... | ||
+ | Rebuilding more temporary information... | ||
+ | Preparing game screen... | ||
+ | Handling compatibility issues... | ||
Unknown Type Error | Unknown Type Error | ||
Folder: | Folder: | ||
Line 3,218: | Line 5,659: | ||
Upward Stairway | Upward Stairway | ||
Downward Stairway | Downward Stairway | ||
+ | Up/Down Stairway | ||
Upward Ramp | Upward Ramp | ||
Chop Down Trees | Chop Down Trees | ||
Line 3,224: | Line 5,666: | ||
Engrave Stone | Engrave Stone | ||
Carve Fortifications | Carve Fortifications | ||
+ | Carve Track | ||
Toggle Engravings | Toggle Engravings | ||
Remove Designation | Remove Designation | ||
unprepared | unprepared | ||
− | + | Plant Growth (?) | |
+ | large pots/food storage | ||
+ | minecarts | ||
+ | wheelbarrows | ||
+ | other large tools | ||
+ | sand bags | ||
Plant Cloth | Plant Cloth | ||
Bone | Bone | ||
Line 3,258: | Line 5,706: | ||
Use Seed | Use Seed | ||
Random | Random | ||
+ | Seed | ||
Use History Seed | Use History Seed | ||
Use Name Seed | Use Name Seed | ||
Line 3,264: | Line 5,713: | ||
End Year | End Year | ||
Population Cap After Civ Creation | Population Cap After Civ Creation | ||
+ | No Cap | ||
Site Cap After Civ Creation | Site Cap After Civ Creation | ||
Percentage Beasts Dead For Stoppage | Percentage Beasts Dead For Stoppage | ||
Line 3,278: | Line 5,728: | ||
Minimum | Minimum | ||
Maximum | Maximum | ||
+ | X-Variance | ||
+ | Y-Variance | ||
Elevation Mesh Size | Elevation Mesh Size | ||
+ | 2 x 2 | ||
+ | 4 x 4 | ||
+ | 8 x 8 | ||
+ | 16 x 16 | ||
+ | 32 x 32 | ||
+ | Elevation Weighted Range ( | ||
Rain Mesh Size | Rain Mesh Size | ||
+ | Rain Weighted Range ( | ||
Drainage Mesh Size | Drainage Mesh Size | ||
+ | Drainage Weighted Range ( | ||
Savagery Mesh Size | Savagery Mesh Size | ||
+ | Savagery Weighted Range ( | ||
Temperature Mesh Size | Temperature Mesh Size | ||
+ | Temperature Weighted Range ( | ||
Volcanism Mesh Size | Volcanism Mesh Size | ||
+ | Volcanism Weighted Range ( | ||
Minimum Mountain Peak Number | Minimum Mountain Peak Number | ||
Minimum Partial Edge Oceans | Minimum Partial Edge Oceans | ||
Line 3,290: | Line 5,753: | ||
Mineral Scarcity (Low = More minerals) | Mineral Scarcity (Low = More minerals) | ||
Max Megabeast Caves | Max Megabeast Caves | ||
+ | No Beasts | ||
Max Semimegabeast Caves | Max Semimegabeast Caves | ||
Titan Number | Titan Number | ||
Line 3,305: | Line 5,769: | ||
Number of Evil Cloud Types | Number of Evil Cloud Types | ||
Number of Evil Rain Types | Number of Evil Rain Types | ||
+ | Generate Divine Materials | ||
Desired Good Square Count in Small Subregions | Desired Good Square Count in Small Subregions | ||
Desired Good Square Count in Medium Subregions | Desired Good Square Count in Medium Subregions | ||
Line 3,312: | Line 5,777: | ||
Desired Evil Square Count in Large Subregions | Desired Evil Square Count in Large Subregions | ||
Minimum Initial | Minimum Initial | ||
+ | Square Count | ||
+ | Region Count | ||
Minimum Final | Minimum Final | ||
Erosion Cycle Count | Erosion Cycle Count | ||
Line 3,317: | Line 5,784: | ||
Desired River Start Locations (Post-Erosion) | Desired River Start Locations (Post-Erosion) | ||
Periodically Erode Extreme Cliffs | Periodically Erode Extreme Cliffs | ||
+ | Do Orographic Precipitation and Rain Shadows | ||
Maximum Number of Subregions | Maximum Number of Subregions | ||
Cavern Layer Number | Cavern Layer Number | ||
Line 3,327: | Line 5,795: | ||
Magma Layer | Magma Layer | ||
Bottom Layer (Forces Magma) | Bottom Layer (Forces Magma) | ||
+ | Z Levels Above Ground | ||
+ | Z Levels Above Layer 1 | ||
+ | Z Levels Above Layer 2 | ||
+ | Z Levels Above Layer 3 | ||
+ | Z Levels Above Layer 4 | ||
+ | Z Levels Above Layer 5 | ||
+ | Z Levels At Bottom | ||
Minimum Natural Cave Size | Minimum Natural Cave Size | ||
Maximum Natural Cave Size | Maximum Natural Cave Size | ||
Line 3,369: | Line 5,844: | ||
Cheese (Plant) | Cheese (Plant) | ||
Cheese (Animal) | Cheese (Animal) | ||
− | Leaves | + | Fruit/Leaves |
Milled Plant | Milled Plant | ||
Bone Meal | Bone Meal | ||
Line 3,410: | Line 5,885: | ||
Core Quality | Core Quality | ||
Total Quality | Total Quality | ||
+ | : Toggle | ||
+ | : Scroll | ||
+ | : Enable | ||
+ | : Disable | ||
Mill Products | Mill Products | ||
Fats | Fats | ||
Line 3,429: | Line 5,908: | ||
Empty Animal Traps | Empty Animal Traps | ||
Prepared Food | Prepared Food | ||
− | |||
Usable | Usable | ||
Unusable | Unusable | ||
+ | : Allow All | ||
+ | : Block All | ||
+ | : Permit | ||
+ | : Forbid | ||
+ | : View Biomes | ||
Brush Radius | Brush Radius | ||
Smoothing Brush | Smoothing Brush | ||
Normal Brush | Normal Brush | ||
+ | : Done | ||
ELEV | ELEV | ||
TEMP | TEMP | ||
DRAIN | DRAIN | ||
VOLC | VOLC | ||
+ | (View) | ||
Brush = | Brush = | ||
Painting | Painting | ||
Line 3,444: | Line 5,929: | ||
Will be saved | Will be saved | ||
Randomize at gen | Randomize at gen | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
Range: | Range: | ||
+ | : Set Preset Field Values | ||
+ | Export Local Image | ||
Your Units | Your Units | ||
Buildings | Buildings | ||
+ | : Select | ||
+ | : Export Image | ||
+ | : Cancel | ||
local_map | local_map | ||
+ | -param- | ||
+ | .txt | ||
Created in DF | Created in DF | ||
+ | Music and Sound Options | ||
Volume: | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | Relationships of | ||
Spouse | Spouse | ||
Mother | Mother | ||
Line 3,455: | Line 5,957: | ||
Lover | Lover | ||
Child | Child | ||
+ | Bonded | ||
Friend | Friend | ||
Grudge | Grudge | ||
Line 3,462: | Line 5,965: | ||
Long-term Acquaintance | Long-term Acquaintance | ||
Passing Acquaintance | Passing Acquaintance | ||
+ | Hero | ||
+ | Considers Monster | ||
+ | Considers Brigand | ||
+ | Considers Bully | ||
+ | Considers Violent | ||
+ | Considers Psychotic | ||
+ | Good for Business | ||
+ | Friendly Terms | ||
+ | Considers Killer | ||
+ | Considers Murderer | ||
+ | Comrade | ||
+ | Member of Respected Group | ||
+ | Member of Hated Group | ||
+ | Enemy Fighter | ||
+ | Friendly Fighter | ||
+ | Loyal Soldier | ||
+ | : Back to Main | ||
+ | : Zoom | ||
+ | : View | ||
+ | Workshop Profile | ||
Permitted Workers | Permitted Workers | ||
+ | : Permit All | ||
+ | : Min - | ||
+ | : Max - | ||
+ | [INITIAL_LOAD] | ||
COLOR_PATTERN | COLOR_PATTERN | ||
+ | CP_COLOR | ||
PATTERN | PATTERN | ||
Unrecognized Colored Pattern Token: | Unrecognized Colored Pattern Token: | ||
Line 3,474: | Line 6,002: | ||
Pull it out | Pull it out | ||
Read | Read | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Brawl | ||
+ | Non-lethal | ||
+ | Lethal | ||
+ | No Quarter | ||
+ | Ally: | ||
Could not locate adventure start square | Could not locate adventure start square | ||
Adventure Starting Site Files Missing/Corrupted | Adventure Starting Site Files Missing/Corrupted | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
You've finally got your equipment together, such as it is. Now it's time for action and adventure! | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
You awaken from your slumber. | You awaken from your slumber. | ||
Your sleep has been interrupted! | Your sleep has been interrupted! | ||
+ | [DONE] | ||
+ | [MORE] | ||
+ | Would you like to take an action? | ||
+ | to view other pages) | ||
+ | Do not alter actions | ||
+ | What would you like to do? | ||
Select your combat preferences. | Select your combat preferences. | ||
+ | - Current Attack Preference: | ||
Strike | Strike | ||
Charge | Charge | ||
Close Combat | Close Combat | ||
According to Opponent | According to Opponent | ||
+ | - Current Dodge Preference: | ||
Move Around | Move Around | ||
Stand Ground | Stand Ground | ||
+ | - Current Charge Defense: | ||
Dodge Away | Dodge Away | ||
+ | |||
You have no companions. | You have no companions. | ||
Companion | Companion | ||
Companions | Companions | ||
+ | |||
Dead | Dead | ||
Wrestle | Wrestle | ||
Ground | Ground | ||
Not visible | Not visible | ||
+ | How quickly and quietly will you move? | ||
+ | Move | ||
+ | : Currently sneaking | ||
+ | : Not currently sneaking | ||
+ | Visual Stealth Factors | ||
+ | Light | ||
+ | Darkness | ||
+ | Low Light | ||
+ | Clear | ||
+ | Fog/Rain/Snow | ||
+ | By Obstacle | ||
+ | Open Area | ||
+ | In Vegetation | ||
+ | Non-Prone In Vegetation | ||
+ | Too Large For Vegetation | ||
+ | No Suitable Vegetation | ||
+ | Gargantuan Profile | ||
+ | Gigantic Profile | ||
+ | Huge Profile | ||
+ | Very Large Profile | ||
+ | Large Profile | ||
+ | Gargantuan Non-Prone Profile | ||
+ | Gigantic Non-Prone Profile | ||
+ | Huge Non-Prone Profile | ||
+ | Very Large Non-Prone Profile | ||
+ | Large Non-Prone Profile | ||
+ | Vanishing Profile | ||
+ | Minuscule Profile | ||
+ | Tiny Profile | ||
+ | Very Small Profile | ||
+ | Small Profile | ||
+ | Average Profile | ||
+ | Average Non-Prone Profile | ||
+ | Visual Stealth (w/o Skill) | ||
+ | Best Possible | ||
+ | Average | ||
+ | Poor | ||
+ | Awful | ||
+ | Terrible | ||
+ | Worst Possible | ||
+ | Quick movement and other actions decrease stealth. | ||
+ | to select. | ||
Select your movement preferences. | Select your movement preferences. | ||
+ | - Current Swimming Preference: | ||
When Possible | When Possible | ||
When Necessary | When Necessary | ||
Line 3,501: | Line 6,116: | ||
Where would you like to move? | Where would you like to move? | ||
Pick up how many? (0- | Pick up how many? (0- | ||
− | + | Pick | |
+ | Get | ||
Who will you talk to? | Who will you talk to? | ||
+ | Start a new conversation | ||
+ | Continuing shouting | ||
+ | Ongoing conversation with | ||
+ | What will you say? | ||
+ | What will you say about the insurrection? | ||
+ | What will you say about the end of the insurrection? | ||
+ | What will you say about the site reclamation? | ||
+ | What will you say about the site's foundation? | ||
+ | What will you say about the group? | ||
+ | What will you say about the army? | ||
+ | What will you say about the failed occupation? | ||
+ | What will you say about the abduction? | ||
+ | What will you say about the incident? | ||
+ | What will you say about the occupation? | ||
+ | What will you say about the new leadership? | ||
+ | What will you say about the beast? | ||
+ | What will you say about the trouble? | ||
+ | What will you say about tribute agreement? | ||
+ | What will you say about the refusal to accept tribute? | ||
+ | What will you say about the refusal to give tribute? | ||
+ | What will you say about the peace agreement? | ||
+ | What will you say about the failed peace agreement? | ||
+ | What will you say about the tribute stoppage? | ||
+ | What will you say about the claim? | ||
+ | What will you say about the gang? | ||
+ | What will you say about the refugees? | ||
+ | What do you want? | ||
+ | What do you want to know? | ||
+ | Where do you want to go? | ||
+ | How will you respond to the position offer? | ||
+ | How will you respond to the adoption request? | ||
+ | What will you say about the journey? | ||
+ | What will you say about the conflict? | ||
+ | How will you ask? | ||
+ | How will you respond? | ||
+ | What will you say about the rescue? | ||
+ | What will you say about the conclusion of the agreement? | ||
+ | What will you say about the agreement? | ||
+ | What will you say about the trade? | ||
+ | What will you say about the surrounding area? | ||
+ | What will you say about the site? | ||
+ | What will you say about the structure? | ||
+ | How will you respond to the invocation? | ||
+ | How will you respond to the accusation? | ||
+ | How will you respond about your profession? | ||
+ | What will you say about your family? | ||
+ | How will you respond to the offer of tribute? | ||
+ | How will you respond to the tribute cancellation? | ||
+ | How will you respond to the offer of peace? | ||
+ | How will you respond to the demand for tribute? | ||
+ | How will you respond to the request to cease hostilities? | ||
+ | How will you respond to the demand to yield? | ||
+ | How will you respond to the request for directions? | ||
+ | How will you respond to the request for a guide? | ||
+ | : Select, | ||
+ | : Scroll (Page | ||
+ | Current choice's keywords: | ||
+ | Filter: | ||
+ | to view other pages | ||
+ | - | ||
+ | a colony of | ||
many | many | ||
+ | a swarm of | ||
Miasma | Miasma | ||
Steam | Steam | ||
Mist | Mist | ||
+ | An Ocean Wave | ||
Sea Foam | Sea Foam | ||
Lava Mist | Lava Mist | ||
Magma Mist | Magma Mist | ||
+ | Vapor | ||
Smoke | Smoke | ||
Dragonfire | Dragonfire | ||
Fire | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | A Campfire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
Stagnant salt water [ | Stagnant salt water [ | ||
Stagnant water [ | Stagnant water [ | ||
Line 3,519: | Line 6,211: | ||
Lava [ | Lava [ | ||
Magma [ | Magma [ | ||
+ | A spattering of | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A small pile of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
What do you want to aim for? | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
Impossible strike | Impossible strike | ||
Difficult strike | Difficult strike | ||
Line 3,534: | Line 6,257: | ||
very square | very square | ||
direct hit | direct hit | ||
+ | to go back. | ||
+ | Impossible | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | No quick attack: enraged | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
Really attack | Really attack | ||
− | + | confirms. | |
− | + | aborts. | |
Which creature will you attack? | Which creature will you attack? | ||
− | + | pages) | |
+ | You are fighting | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
Select | Select | ||
+ | selected | ||
adjacent only | adjacent only | ||
own tile only | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
this location | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
You will sleep as necessary until dawn. | You will sleep as necessary until dawn. | ||
You will sleep as necessary for | You will sleep as necessary for | ||
+ | hour | ||
You will wait, staying awake until dawn. | You will wait, staying awake until dawn. | ||
You will wait, staying awake for | You will wait, staying awake for | ||
+ | aborts. | ||
+ | changes hours. | ||
+ | You fail to grab the | ||
+ | CUSTOM_LAW_MAKER | ||
+ | lord | ||
+ | lords | ||
+ | lady | ||
+ | ladies | ||
+ | lord consort | ||
+ | lords consort | ||
+ | lady consort | ||
+ | ladies consort | ||
+ | hearthperson | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
You've already searched this area recently. | You've already searched this area recently. | ||
You've found a colony of | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
You've found a small creature. | You've found a small creature. | ||
You've found some small creatures. | You've found some small creatures. | ||
Line 3,554: | Line 6,371: | ||
You have nothing with which to interact. | You have nothing with which to interact. | ||
You have nothing to examine. | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
You have nothing left to remove. | You have nothing left to remove. | ||
You have nothing left to wear. | You have nothing left to wear. | ||
Line 3,563: | Line 6,388: | ||
You have nothing to fire with. | You have nothing to fire with. | ||
You have nothing left to fire. | You have nothing left to fire. | ||
− | + | Things smell bad when you are dead. | |
− | You | + | You smell |
− | You | + | on the wind. |
+ | You aren't picking up any odor in particular. | ||
There is no sunlight when you are dead. | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
There are no traces of sunlight here. | There are no traces of sunlight here. | ||
Being dead is cold and clammy. | Being dead is cold and clammy. | ||
The temperature is as it has been and always will be. | The temperature is as it has been and always will be. | ||
The temperature cannot be judged. | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
The temperature is pleasant. | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
You've lost track of time since your death. | You've lost track of time since your death. | ||
+ | It is the | ||
You are still surrounded by cackling. | You are still surrounded by cackling. | ||
You don't feel safe enough to travel. | You don't feel safe enough to travel. | ||
Line 3,581: | Line 6,416: | ||
You can't travel because you are starving to death. | You can't travel because you are starving to death. | ||
You can't travel because you are swimming. | You can't travel because you are swimming. | ||
− | |||
You must move away from the water before you can travel. | You must move away from the water before you can travel. | ||
You must come down from the mountains before you can travel. | You must come down from the mountains before you can travel. | ||
+ | You can't travel until you stop riding this vehicle. | ||
+ | You can't travel until you stop riding this projectile. | ||
You cannot travel until you leave this site. | You cannot travel until you leave this site. | ||
− | You | + | You need a free grasp to climb. |
− | You | + | You are too injured to climb. |
+ | cannot climb. | ||
+ | You cannot climb while prone. | ||
+ | You need a free grasp to hold the terrain. | ||
+ | You are too injured to hold the terrain. | ||
+ | cannot hold the terrain. | ||
The webs make it impossible to stand. | The webs make it impossible to stand. | ||
+ | You are too tired to stand. | ||
You can't stand up -- somebody is in the way. | You can't stand up -- somebody is in the way. | ||
You must | You must | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
You must move away from the surrounding obstacles before you can travel. | You must move away from the surrounding obstacles before you can travel. | ||
You must move away from the river before you can travel. | You must move away from the river before you can travel. | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
You have reached the summit of | You have reached the summit of | ||
You are deceased. Press | You are deceased. Press | ||
+ | to finish. | ||
Unconscious | Unconscious | ||
Stunned | Stunned | ||
Line 3,601: | Line 6,448: | ||
Over-Exert | Over-Exert | ||
Tired | Tired | ||
+ | V Drowsy | ||
Drowsy | Drowsy | ||
Drowning | Drowning | ||
Winded | Winded | ||
+ | In Air | ||
Flying | Flying | ||
Nauseous | Nauseous | ||
Line 3,613: | Line 6,462: | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
+ | In Flight | ||
Paralyzed | Paralyzed | ||
Webbed | Webbed | ||
+ | On Ground | ||
Numb | Numb | ||
Bleeding! | Bleeding! | ||
Line 3,622: | Line 6,473: | ||
Fever | Fever | ||
Pain | Pain | ||
− | + | ClmSk | |
− | + | Climb | |
− | + | Snk | |
− | + | Spd | |
− | + | Sneak | |
− | + | Speed | |
− | + | Done/ | |
− | + | Overthrow/ | |
− | + | Guide/ | |
− | + | Rescue/ | |
− | + | Aid Rescue/ | |
− | + | Adventure/ | |
− | + | Bound Service/ | |
− | + | World Joining Agreement | |
− | + | Order:DriveOff/ | |
− | + | Order:Trouble/ | |
− | + | Unknown | |
− | + | Overthrow Agreement | |
− | + | Guide Agreement | |
− | + | Rescue Agreement | |
− | + | Aid Rescue Agreement | |
− | + | Adventuring Agreement | |
− | + | Bound Servitude | |
− | + | agreed to join | |
− | + | in insurrection against | |
− | + | thereby freeing | |
− | + | agreed to guide | |
− | + | somebody unknown | |
− | + | in order to be brought safely away from | |
− | + | in order to rescue | |
− | + | agreed to adventure with | |
− | + | wherever the journey might lead | |
− | + | was bound to serve | |
− | + | by invocation of True Name | |
− | + | Agreement concluded | |
− | + | Drive | |
− | + | from | |
− | + | Cause trouble for | |
− | + | An order from | |
− | + | Finish reporting in | |
− | + | Complete: report back | |
− | + | Not yet completed | |
− | + | Events | |
− | + | Agreements | |
− | + | People | |
− | + | Sites | |
− | + | Groups | |
− | + | Regions | |
− | + | Bestiary | |
− | + | : Toggle map/info | |
− | + | : Recenter on selected | |
− | + | : Recenter on current location | |
− | + | : Toggle line | |
− | + | : Filter on | |
− | + | : Filter | |
− | + | : Filter on _ | |
− | + | Wrestle | |
− | + | The Wrestling of | |
− | + | Latch | |
− | + | Grasp | |
− | + | JLock | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Wrestle using | |
− | + | Lock | |
− | + | Choke | |
− | + | Take-down by | |
− | + | Throw by | |
− | + | Pinch | |
− | + | Gouge | |
− | + | Break | |
− | + | Release joint lock of | |
− | + | Release choke of | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Wrestle | ||
− | The Wrestling of | ||
− | Latch | ||
− | Grasp | ||
− | JLock | ||
− | Choke | ||
− | Wrestle using | ||
− | Lock | ||
− | Choke | ||
− | Take-down by | ||
− | Throw by | ||
− | Pinch | ||
− | Gouge | ||
− | Break | ||
− | Release joint lock of | ||
− | Release choke of | ||
Release grip of | Release grip of | ||
Loosen joint lock of | Loosen joint lock of | ||
Line 3,730: | Line 6,553: | ||
Strangle | Strangle | ||
Grab | Grab | ||
+ | attacks. | ||
+ | goes back. | ||
+ | selects. | ||
+ | scrolls. | ||
Deceased | Deceased | ||
Abysmal | Abysmal | ||
Very Low | Very Low | ||
Below Average | Below Average | ||
− | |||
Above Average | Above Average | ||
High | High | ||
Line 3,763: | Line 6,589: | ||
Large | Large | ||
Very large | Very large | ||
+ | for a | ||
+ | Sneak: | ||
+ | Speed: | ||
Enraged at all enemies! | Enraged at all enemies! | ||
+ | In a martial trance! | ||
Throwing a tantrum! | Throwing a tantrum! | ||
+ | On the Ground | ||
Partially Webbed | Partially Webbed | ||
Partially Paralyzed | Partially Paralyzed | ||
Line 3,779: | Line 6,610: | ||
Very Hungry | Very Hungry | ||
Hungry | Hungry | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | [C:5:0:1] | ||
What would you like to wear? | What would you like to wear? | ||
What would you like to remove? | What would you like to remove? | ||
Line 3,788: | Line 6,625: | ||
Where would you like to put the | Where would you like to put the | ||
Your Inventory | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
There is nothing to do with | There is nothing to do with | ||
You empty the | You empty the | ||
Line 3,793: | Line 6,632: | ||
You don't have a suitable container. | You don't have a suitable container. | ||
You put the | You put the | ||
− | + | into the | |
− | |||
You eat the | You eat the | ||
You drink the | You drink the | ||
+ | is too salty. | ||
+ | is too hot. | ||
+ | is too cold. | ||
You lick the | You lick the | ||
+ | No. That's disgusting. | ||
You are too full. | You are too full. | ||
You empty | You empty | ||
You drop | You drop | ||
You pick | You pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
You do not have a free grasp and your quivers and packs are full. | You do not have a free grasp and your quivers and packs are full. | ||
You do not have a free grasp and your quiver and packs are full. | You do not have a free grasp and your quiver and packs are full. | ||
Line 3,811: | Line 6,657: | ||
You do not have a free grasp and your pack is full. | You do not have a free grasp and your pack is full. | ||
You do not have a free grasp. | You do not have a free grasp. | ||
+ | No recent announcements. | ||
Announcements | Announcements | ||
You've located a | You've located a | ||
Line 3,816: | Line 6,663: | ||
above and | above and | ||
below and | below and | ||
+ | to the | ||
+ | says: " | ||
+ | says, " | ||
Sewer Access | Sewer Access | ||
+ | Tree House | ||
+ | The Home Tree | ||
+ | Shaping Tree | ||
+ | Market Tree | ||
+ | Civic Mound | ||
+ | Castle Mound | ||
+ | Drinking Mound | ||
Abandoned shop | Abandoned shop | ||
Food imports | Food imports | ||
Line 3,830: | Line 6,687: | ||
Bowyer's shop | Bowyer's shop | ||
Blacksmith's shop | Blacksmith's shop | ||
+ | Tavern | ||
Armorsmith's shop | Armorsmith's shop | ||
Metal craft shop | Metal craft shop | ||
Line 3,837: | Line 6,695: | ||
Metal furniture shop | Metal furniture shop | ||
Warehouse | Warehouse | ||
+ | Fortress Entrance | ||
+ | Trenches | ||
Empty market | Empty market | ||
Imported goods market | Imported goods market | ||
Line 3,845: | Line 6,705: | ||
Cheese market | Cheese market | ||
Processed goods market | Processed goods market | ||
+ | Underground Fortress | ||
+ | Underground Farms | ||
+ | Underground Stair | ||
+ | Hillocks | ||
Houses | Houses | ||
+ | Hillock | ||
House | House | ||
+ | Abandoned hillocks | ||
Abandoned houses | Abandoned houses | ||
+ | Abandoned hillock | ||
Abandoned house | Abandoned house | ||
+ | Ruined hillocks | ||
+ | Ruined houses | ||
+ | Ruined hillock | ||
+ | Ruined house | ||
+ | No significant structures | ||
Offloading site... | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Death | ||
Dehydratd | Dehydratd | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
You have discovered a | You have discovered a | ||
You cannot travel through the | You cannot travel through the | ||
There is a | There is a | ||
+ | here. | ||
+ | - Raise the bucket | ||
+ | - Lower the bucket | ||
You raise the bucket. | You raise the bucket. | ||
You lower the bucket. | You lower the bucket. | ||
+ | - Pull it | ||
You pull the lever. | You pull the lever. | ||
There is a locked | There is a locked | ||
+ | - Break it in | ||
+ | - Pick the lock | ||
You break the hatch in! | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
You pick the lock! | You pick the lock! | ||
+ | - Bash it down | ||
You bash the door down! | You bash the door down! | ||
Create Your Character | Create Your Character | ||
Line 3,865: | Line 6,754: | ||
Peasant | Peasant | ||
Demigod | Demigod | ||
+ | outsider | ||
+ | : Status | ||
+ | : Select | ||
+ | : Options/Abort | ||
Skill remaining: | Skill remaining: | ||
Attributes remaining: | Attributes remaining: | ||
+ | : Done | ||
+ | : Back | ||
+ | to change | ||
Name: | Name: | ||
+ | : Abort | ||
+ | Background: | ||
+ | : Background | ||
+ | Locally Important | ||
+ | : Enter First Name | ||
+ | : Customize Name | ||
+ | : Random Name | ||
+ | : Become | ||
+ | : Go! | ||
+ | ** Unretiring Adventurer ** | ||
+ | ** Starting Adventurer ** | ||
invalid lair entrance | invalid lair entrance | ||
Dawn is breaking. | Dawn is breaking. | ||
+ | It is noon. | ||
Night is falling. | Night is falling. | ||
You struggle for | You struggle for | ||
Line 3,875: | Line 6,783: | ||
You cannot read. | You cannot read. | ||
You read | You read | ||
+ | It has no writing. | ||
The pages are blank. | The pages are blank. | ||
+ | It has no pages. | ||
You pull out | You pull out | ||
Fill | Fill | ||
Line 3,881: | Line 6,791: | ||
salt | salt | ||
Heat | Heat | ||
+ | near lava | ||
+ | near magma | ||
+ | near burning trunk | ||
+ | near burning branches | ||
+ | near burning twigs | ||
+ | near burning cap | ||
+ | near fire | ||
+ | near campfire | ||
You fill your | You fill your | ||
+ | is empty. | ||
+ | It won't fit in your | ||
Your | Your | ||
+ | is already full. | ||
You heat the | You heat the | ||
+ | to no effect. | ||
+ | is hot enough already. | ||
Suck | Suck | ||
Drink | Drink | ||
Line 3,896: | Line 6,819: | ||
You set a fire. | You set a fire. | ||
Attack error | Attack error | ||
− | |||
Interact with | Interact with | ||
− | + | Push | |
+ | Ride | ||
+ | , push off toward | ||
+ | Guide | ||
+ | Charge | ||
Move to | Move to | ||
+ | /Air | ||
+ | /Water | ||
Lava | Lava | ||
Magma | Magma | ||
+ | Climb to | ||
+ | holding | ||
+ | releasing hold | ||
+ | Hang from | ||
+ | Hold | ||
+ | Release hold on | ||
+ | Attack | ||
+ | Jump | ||
+ | Push Object | ||
+ | Hold | ||
+ | Release | ||
+ | Unsteady | ||
+ | Suck Blood | ||
+ | Talk | ||
+ | Parry | ||
+ | Block | ||
+ | Dodge | ||
+ | Recover | ||
+ | Stand Up | ||
+ | Lie Down | ||
+ | and more | ||
+ | to act | ||
+ | Tracks Visible: | ||
The cackling fades away. | The cackling fades away. | ||
You are surrounded by incessant cackling. | You are surrounded by incessant cackling. | ||
+ | Can I help you with something? | ||
You cannot rest until you leave this site. | You cannot rest until you leave this site. | ||
You don't feel safe enough to rest. | You don't feel safe enough to rest. | ||
Line 3,914: | Line 6,866: | ||
You can't rest because you are swimming. | You can't rest because you are swimming. | ||
You can't rest until you are on a stable surface. | You can't rest until you are on a stable surface. | ||
+ | in play interaction | ||
You | You | ||
yourself | yourself | ||
− | + | Shout out to everybody | |
− | Disconnected Build Overflow | + | The Void |
− | SOAP | + | , Deity |
− | Weapons and Ammunition | + | , Force |
− | Furniture | + | Charging |
− | Siege Equipment | + | Moving |
− | Other Objects | + | (above) |
− | Metal Clothing | + | (below) |
− | Engrave Memorial Slab | + | upward |
− | Main | + | downward |
− | Siege Engines | + | Remote: |
− | Traps/Levers | + | Distant: |
− | Workshops | + | Starting: |
− | Furnaces | + | Incoming: |
− | Wall/Floor/Stairs | + | IMMINENT: |
− | Machine Components | + | Recovering from attacking |
− | Building Placement Distance Overflow | + | Attacking |
− | Error | + | with wrestling |
− | Fatal error | + | with grab |
− | Unable to create texture! | + | quick |
− | INIT FAILED! | + | heavy |
− | New window size: | + | wild |
− | Font size: | + | precise |
− | Resizing grid to | + | , aiming for |
− | Resizing font to | + | Jumping |
− | Dwarf Fortress | + | Pushing Object |
− | data/art/icon.png | + | Holding terrain |
− | SDL initialization failure, trying windowed mode | + | Releasing hold on terrain |
− | SDL initialization failure | + | Regaining balance |
− | Requested single-buffering not available | + | Sucking Blood |
− | OpenGL | + | Working |
− | Resetting textures | + | Talking |
− | EMERGENCY: Unknown case in async_wait | + | Parrying |
− | TEXT not supported on windows | + | Blocking |
− | PRINT_MODE | + | Recovering from deflection |
− | data/init/interface.txt | + | Standing Up |
− | Error Initializing Text: | + | Lying Down |
− | list<T> too long | + | You are a wanderer of the wilderness. |
− | deque<T> too long | + | Your wanderings have led you to |
− | invalid map/set<T> iterator | + | , a |
− | map/set<T> too long | + | . You are a stranger here. |
− | Space | + | You are a newly-minted |
− | Shift+ | + | of the great |
− | Ctrl+ | + | . Destiny is calling! |
− | Alt+ | + | You are a peasant in |
− | SDL+ | + | , and you have never strayed far from home. |
− | Button | + | You are a |
− | REPEAT_NOT | + | n ardent |
− | REPEAT_SLOW | + | faithful |
− | REPEAT_FAST | + | casual |
− | REPEAT_BROKEN | + | dubious |
− | Loading bindings from | + | worshipper of |
− | Broken repeat request: | + | , the |
− | Unknown SDLKey: | + | goddess |
− | Broken unicode: | + | deity |
− | Broken button (should be [BUTTON:#:#]): | + | , the force |
− | Unknown binding: | + | which permeates |
− | Saving bindings to | + | Reunion/ |
− | Failed to open | + | Death/You |
− | Missing binding displayed: | + | Death/ |
− | End of macro | + | ProdViol |
− | Binding name unknown while loading macro: | + | ExpViol |
− | Binding missing while loading macro: | + | JobViol |
− | Quantity not numeric or Unexpected tab(s) while loading macro: | + | SlowLabor |
− | data/init/macros/*.mak | + | Murder |
− | data/init/macros/ | + | Disorder |
− | CHEESE_MAT | + | BuildDest |
− | TISSUE_STYLE | + | Vandalism |
− | DIGGER | + | Theft |
− | TRANSLATION | + | Robbery |
− | CIV_CONTROLLABLE | + | Blood-drinking |
− | INDIV_CONTROLLABLE | + | YieldDemand/ |
− | SIEGER | + | Attack/ |
− | AMBUSHER | + | Escalation/ |
− | LAYER_LINKED | + | Beast/ |
− | BABYSNATCHER | + | Group/ |
− | ITEM_THIEF | + | Tribute/ |
− | SUBTERRANEAN_CLOTHING | + | NoTribute/ |
− | CLOTHING | + | Peace/ |
− | CURRENCY_BY_YEAR | + | NoPeace/ |
− | METAL_PREF | + | Harass/ |
− | GEM_PREF | + | Leave/ |
− | STONE_PREF | + | Flee/ |
− | WOOD_WEAPONS | + | Abandon/ |
− | WOOD_ARMOR | + | Insurrection |
− | RIVER_PRODUCTS | + | Overthrow |
− | OCEAN_PRODUCTS | + | Failed |
− | INDOOR_WOOD | + | Crushed |
− | OUTDOOR_WOOD | + | Reclaimed/ |
− | INDOOR_FARMING | + | Founded/ |
− | OUTDOOR_FARMING | + | Reclaiming/ |
− | UNDEAD_CANDIDATE | + | Founding/ |
− | USE_CAVE_ANIMALS | + | Invasion/ |
− | USE_EVIL_ANIMALS | + | Occupation/ |
− | USE_GOOD_ANIMALS | + | Abduction/You |
− | USE_EVIL_WOOD | + | Abduction/ |
− | USE_GOOD_WOOD | + | Civilization |
− | USE_EVIL_PLANTS | + | Site Government |
− | USE_GOOD_PLANTS | + | Vessel Crew |
− | LOCAL_BANDITRY | + | Migrating Group |
− | BANDITRY | + | Nomadic Group |
− | START_BIOME | + | Religion |
− | BIOME_SUPPORT | + | Military Unit |
− | MERCHANT_NOBILITY | + | Outcast |
− | SKULKING | + | , Dead |
− | GEM_SHAPE | + | Enemy |
− | STONE_SHAPE | + | Criminal |
− | PERMITTED_JOB | + | Devoted |
− | PERMITTED_BUILDING | + | Loyal |
− | PERMITTED_REACTION | + | Aligned |
− | WORLD_CONSTRUCTION | + | Affiliated |
− | WILL_ACCEPT_TRIBUTE | + | Associated |
− | BUILDS_OUTDOOR_FORTIFICATIONS | + | member |
− | BUILDS_OUTDOOR_TOMBS | + | mercenary |
− | ETHIC | + | slave |
− | WANDERER | + | Former |
− | + | member | |
− | + | mercenary | |
− | MAX_STARTING_CIV_NUMBER | + | slave |
− | MAX_SITE_POP_NUMBER | + | prisoner |
− | MAX_POP_NUMBER | + | Mountain |
− | RELIGION_SPHERE | + | Temperate Freshwater Swamp |
− | TREE_CAP_DIPLOMACY | + | Temperate Saltwater Swamp |
− | DIPLOMAT_BODYGUARDS | + | Temperate Freshwater Marsh |
− | MERCHANT_BODYGUARDS | + | Temperate Saltwater Marsh |
− | ACTIVE_SEASON | + | Tropical Freshwater Swamp |
− | PROGRESS_TRIGGER_POPULATION | + | Tropical Saltwater Swamp |
− | PROGRESS_TRIGGER_PRODUCTION | + | Mangrove Swamp |
− | PROGRESS_TRIGGER_TRADE | + | Tropical Freshwater Marsh |
− | PROGRESS_TRIGGER_POP_SIEGE | + | Tropical Saltwater Marsh |
− | PROGRESS_TRIGGER_PROD_SIEGE | + | Taiga |
− | PROGRESS_TRIGGER_TRADE_SIEGE | + | Temperate Coniferous Forest |
− | DEFAULT_SITE_TYPE | + | Temperate Broadleaf Forest |
− | LIKES_SITE | + | Tropical Coniferous Forest |
− | TOLERATES_SITE | + | Tropical Dry Broadleaf Forest |
− | USE_ANY_PET_RACE | + | Tropical Moist Broadleaf Forest |
− | USE_MISC_PROCESSED_WOOD_PRODUCTS | + | Temperate Grassland |
− | IMPROVED_BOWS | + | Temperate Savanna |
− | INVADERS_IGNORE_NEUTRALS | + | Temperate Shrubland |
− | EQUIPMENT_IMPROVEMENTS | + | Tropical Grassland |
− | ABUSE_BODIES | + | Tropical Savanna |
− | USE_ANIMAL_PRODUCTS | + | Tropical Shrubland |
− | COMMON_DOMESTIC_PACK | + | Badlands |
− | COMMON_DOMESTIC_PULL | + | Rocky Wasteland |
− | COMMON_DOMESTIC_MOUNT | + | Sand Desert |
− | COMMON_DOMESTIC_PET | + | Tropical Ocean |
− | SPHERE_ALIGNMENT | + | Temperate Ocean |
− | ART_FACET_MODIFIER | + | Arctic Ocean |
− | ART_IMAGE_ELEMENT_MODIFIER | + | Temperate Freshwater Pool |
− | ITEM_IMPROVEMENT_MODIFIER | + | Temperate Brackish Pool |
− | CURRENCY | + | Temperate Saltwater Pool |
− | ADVENTURE_TIER | + | Tropical Freshwater Pool |
− | SELECT_SYMBOL | + | Tropical Brackish Pool |
− | REMAINING | + | Tropical Saltwater Pool |
− | SUBSELECT_SYMBOL | + | Temperate Freshwater Lake |
− | CULL_SYMBOL | + | Temperate Brackish Lake |
− | FRIENDLY_COLOR | + | Temperate Saltwater Lake |
− | VARIABLE_POSITIONS | + | Tropical Freshwater Lake |
− | LAND_HOLDER_TRIGGER | + | Tropical Brackish Lake |
− | POSITION | + | Tropical Saltwater Lake |
− | CONQUERED_SITE | + | Temperate Freshwater River |
− | ELECTED | + | Temperate Brackish River |
− | has negative foreground color, set to 7 | + | Temperate Saltwater River |
− | has foreground color > 7, set to 7 | + | Tropical Freshwater River |
− | has negative background color, set to 0 | + | Tropical Brackish River |
− | has background color > 7, set to 0 | + | Tropical Saltwater River |
− | has invalid brightness value (must be 0 or 1), set to 0 | + | Subterranean Water |
− | has equal foreground/background colors without brightness, background set to 0 | + | Subterranean Chasm |
− | EXECUTION_SKILL | + | Subterranean Magma |
− | SPECIAL_BURIAL | + | Died in the year |
− | FLASHES | + | deity |
− | BRAG_ON_KILL | + | This person is |
− | CHAT_WORTHY | + | and your military commander |
− | RULES_FROM_LOCATION | + | This person is one of the |
− | MENIAL_WORK_EXEMPTION | + | and your military subordinate |
− | MENIAL_WORK_EXEMPTION_SPOUSE | + | alongside you |
− | SLEEP_PRETENSION | + | You have known this person your entire life. |
− | PUNISHMENT_EXEMPTION | + | You have known this person since |
− | KILL_QUEST | + | birth. |
− | QUEST_GIVER | + | You have known each other your entire lives. |
− | ALLOWED_CREATURE | + | You last spoke |
− | ALLOWED_CLASS | + | You have heard this name suggested as a potential guide to faraway places. |
− | REJECTED_CREATURE | + | You worship this figure. |
− | REJECTED_CLASS | + | This is your lover. |
− | GENDER | + | This is your prisoner. |
− | MILITARY_SCREEN_ONLY | + | This is your jailor. |
− | EXPORTED_IN_LEGENDS | + | This is your master. |
− | DETERMINES_COIN_DESIGN | + | This is your apprentice. |
− | SUCCESSION | + | This is your traveling companion. |
− | APPOINTED_BY | + | This is your |
− | REPLACED_BY | + | You have recently encountered one of these creatures. |
− | REQUIRES_POPULATION | + | You have encountered these creatures in the past but not recently. |
− | PRECEDENCE | + | You have only heard tell of these creatures. |
− | LAND_HOLDER | + | You have killed |
− | RESPONSIBILITY | + | of these creatures. |
− | COMMANDER | + | This creature can be found in |
− | LAND_NAME | + | This creature lives in |
− | NAME_MALE | + | This creature dwells underground. |
− | NAME_FEMALE | + | This event occurred on the |
− | SPOUSE_MALE | + | in the year |
− | SPOUSE_FEMALE | + | Your reunion with |
− | REQUIRED_BOXES | + | The reunion of |
− | REQUIRED_CABINETS | + | Your death |
− | REQUIRED_RACKS | + | The death of |
− | REQUIRED_STANDS | + | The insurrection |
− | REQUIRED_OFFICE | + | The occupation of |
− | REQUIRED_BEDROOM | + | Your abduction |
− | REQUIRED_DINING | + | The abduction of |
− | REQUIRED_TOMB | + | Following |
− | MANDATE_MAX | + | Saving... |
− | DEMAND_MAX | + | Stockpile Settings |
− | ACCOUNT_EXEMPT | + | Items Desired/Kept By Vehicle |
− | DUTY_BOUND | + | Disconnected Build Overflow |
− | + | SOAP | |
− | Unrecognized entity digger token: | + | Select Item: |
− | Unrecognized entity weapon token: | + | Points Remaining |
− | Unrecognized entity armor token: | + | Select Item |
− | Unrecognized entity ammo token: | + | to select. |
− | Unrecognized entity helm token: | + | to abort. |
− | Unrecognized entity gloves token: | + | scroll. Type in parts of the name to narrow your search. |
− | Unrecognized entity shoes token: | + | slabs engraved |
− | Unrecognized entity pants token: | + | Slab engraved |
− | Unrecognized entity shield token: | + | No slabs engraved |
− | Unrecognized entity trapcomp token: | + | Entombed and memorialized |
− | Unrecognized entity toy token: | + | Memorialized |
− | Unrecognized entity instrument token: | + | Entombed |
− | Unrecognized entity tool token: | + | Ghost |
− | Unrecognized entity siege ammo token: | + | Not memorialized |
− | Unrecognized entity position allowed caste token: | + | Weapons and Ammunition |
− | Unrecognized entity position allowed creature token: | + | Furniture |
− | Unrecognized entity position rejected caste token: | + | Siege Equipment |
− | Unrecognized entity position rejected creature token: | + | Other Objects |
− | Gem shape not found: | + | Metal Clothing |
− | Stone shape not found: | + | Engrave Memorial Slab |
− | CUSTOM_BANDIT_LEADER | + | Main |
− | + | Siege Engines | |
− | leaders | + | Traps/Levers |
− | boss | + | Workshops |
− | bosses | + | Furnaces |
− | chief | + | Wall/Floor/Stairs/Track |
− | chiefs | + | Machine Components |
− | chieftess | + | Track |
− | chieftesses | + | Building Placement Distance Overflow |
− | captain | + | %s: %s |
− | captains | + | Error |
− | + | Fatal error | |
− | masters | + | Unable to create texture! |
− | commander | + | INIT FAILED! |
− | commanders | + | New window size: |
− | ringleader | + | Font size: |
− | ringleaders | + | Resizing grid to |
− | + | Resizing font to | |
− | + | Dwarf Fortress | |
− | warlord | + | data/art/icon.png |
− | warlords | + | SDL initialization failure, trying windowed mode |
− | chieftain | + | SDL initialization failure |
− | chieftains | + | Requested single-buffering not available |
− | Murder-target mismatch: year | + | OpenGL |
− | + | Resetting textures | |
− | law-giver | + | EMERGENCY: Unknown case in async_wait |
− | law-givers | + | TEXT not supported on windows |
− | CUSTOM_MILITARY_GOALS | + | PRINT_MODE |
− | war leader | + | data/init/interface.txt |
− | war leaders | + | Error Initializing Text: |
− | CUSTOM_MILITARY_STRATEGY | + | list<T> too long |
− | general | + | deque<T> too long |
− | generals | + | invalid map/set<T> iterator |
− | HIGH_PRIEST | + | map/set<T> too long |
− | high | + | Space |
− | first | + | Shift+ |
− | exalted | + | Ctrl+ |
− | holy | + | Alt+ |
− | sacred | + | SDL+ |
− | high priest | + | Button |
− | high priests | + | REPEAT_NOT |
− | PRIEST | + | REPEAT_SLOW |
− | priest | + | REPEAT_FAST |
− | priests | + | REPEAT_BROKEN |
− | + | Loading bindings from | |
− | + | not found, or I/O error encountered | |
− | + | [BIND:*:*] | |
− | + | [SYM:*:*] | |
− | + | [KEY:*] | |
− | + | [BUTTON:*:*] | |
− | + | Broken repeat request: | |
− | + | Unknown SDLKey: | |
− | + | Broken unicode: | |
− | WORSHIP_HF | + | Broken button (should be [BUTTON:#:#]): |
− | failure to get start square construction for transport link | + | Unknown binding: |
− | failure to get end square construction for transport link | + | Saving bindings to |
− | midmap construction path build failure | + | .partial |
− | Entity | + | for writing |
− | TITLE: | + | Failed to open |
− | + | I/O error while writing keyboard mapping | |
− | administrator | + | [BIND: |
− | administrators | + | [KEY: |
− | Leather armor | + | [SYM: |
− | Metal armor | + | [BUTTON: |
− | Miner destination wiped | + | Missing binding displayed: |
− | body | + | NO BINDING |
− | Merchants have arrived and are unloading their goods. | + | I/O error while loading macro |
− | The merchants need a trade depot to unload their goods. | + | End of macro |
− | Something has pulled a lever! | + | End of group |
− | Something has triggered a pressure plate! | + | Binding name unknown while loading macro: |
− | Something has emptied a cage! | + | Binding missing while loading macro: |
− | Something has unchained a creature! | + | Quantity not numeric or Unexpected tab(s) while loading macro: |
− | improvable | + | data/init/macros/*.mak |
− | butcherable | + | data/init/macros/ |
− | millable | + | .mak |
− | possibly | + | CHEESE_MAT |
− | unrotten | + | Crafts |
− | undisturbed | + | Logs |
− | collected | + | TISSUE_STYLE |
− | sharpenable | + | TS_MAINTAIN_LENGTH |
− | + | TS_PREFERRED_SHAPING | |
− | empty | + | DIGGER |
+ | TRANSLATION | ||
+ | CIV_CONTROLLABLE | ||
+ | INDIV_CONTROLLABLE | ||
+ | SIEGER | ||
+ | AMBUSHER | ||
+ | LAYER_LINKED | ||
+ | BABYSNATCHER | ||
+ | ITEM_THIEF | ||
+ | SUBTERRANEAN_CLOTHING | ||
+ | CLOTHING | ||
+ | SITE_GUARDIAN | ||
+ | CURRENCY_BY_YEAR | ||
+ | METAL_PREF | ||
+ | GEM_PREF | ||
+ | STONE_PREF | ||
+ | DIVINE_MAT_WEAPONS | ||
+ | DIVINE_MAT_ARMOR | ||
+ | DIVINE_MAT_CRAFTS | ||
+ | DIVINE_MAT_CLOTHING | ||
+ | WOOD_WEAPONS | ||
+ | WOOD_ARMOR | ||
+ | RIVER_PRODUCTS | ||
+ | OCEAN_PRODUCTS | ||
+ | INDOOR_WOOD | ||
+ | OUTDOOR_WOOD | ||
+ | INDOOR_ORCHARDS | ||
+ | OUTDOOR_ORCHARDS | ||
+ | INDOOR_GARDENS | ||
+ | OUTDOOR_GARDENS | ||
+ | INDOOR_FARMING | ||
+ | OUTDOOR_FARMING | ||
+ | UNDEAD_CANDIDATE | ||
+ | USE_CAVE_ANIMALS | ||
+ | USE_EVIL_ANIMALS | ||
+ | USE_GOOD_ANIMALS | ||
+ | USE_EVIL_WOOD | ||
+ | USE_GOOD_WOOD | ||
+ | USE_EVIL_PLANTS | ||
+ | USE_GOOD_PLANTS | ||
+ | LOCAL_BANDITRY | ||
+ | BANDITRY | ||
+ | START_BIOME | ||
+ | EXCLUSIVE_START_BIOME | ||
+ | SETTLEMENT_BIOME | ||
+ | BIOME_SUPPORT | ||
+ | MERCHANT_NOBILITY | ||
+ | SKULKING | ||
+ | GEM_SHAPE | ||
+ | STONE_SHAPE | ||
+ | PERMITTED_JOB | ||
+ | PERMITTED_BUILDING | ||
+ | PERMITTED_REACTION | ||
+ | WORLD_CONSTRUCTION | ||
+ | WILL_ACCEPT_TRIBUTE | ||
+ | BUILDS_OUTDOOR_FORTIFICATIONS | ||
+ | BUILDS_OUTDOOR_TOMBS | ||
+ | ETHIC | ||
+ | VALUE | ||
+ | WANDERER | ||
+ | MAX_STARTING_CIV_NUMBER | ||
+ | MAX_SITE_POP_NUMBER | ||
+ | MAX_POP_NUMBER | ||
+ | RELIGION_SPHERE | ||
+ | TREE_CAP_DIPLOMACY | ||
+ | DIPLOMAT_BODYGUARDS | ||
+ | MERCHANT_BODYGUARDS | ||
+ | ACTIVE_SEASON | ||
+ | PROGRESS_TRIGGER_POPULATION | ||
+ | PROGRESS_TRIGGER_PRODUCTION | ||
+ | PROGRESS_TRIGGER_TRADE | ||
+ | PROGRESS_TRIGGER_POP_SIEGE | ||
+ | PROGRESS_TRIGGER_PROD_SIEGE | ||
+ | PROGRESS_TRIGGER_TRADE_SIEGE | ||
+ | DEFAULT_SITE_TYPE | ||
+ | LIKES_SITE | ||
+ | TOLERATES_SITE | ||
+ | USE_ANY_PET_RACE | ||
+ | USE_MISC_PROCESSED_WOOD_PRODUCTS | ||
+ | IMPROVED_BOWS | ||
+ | INVADERS_IGNORE_NEUTRALS | ||
+ | EQUIPMENT_IMPROVEMENTS | ||
+ | ABUSE_BODIES | ||
+ | USE_ANIMAL_PRODUCTS | ||
+ | COMMON_DOMESTIC_PACK | ||
+ | COMMON_DOMESTIC_PULL | ||
+ | COMMON_DOMESTIC_MOUNT | ||
+ | COMMON_DOMESTIC_PET | ||
+ | SPHERE_ALIGNMENT | ||
+ | ART_FACET_MODIFIER | ||
+ | ART_IMAGE_ELEMENT_MODIFIER | ||
+ | ITEM_IMPROVEMENT_MODIFIER | ||
+ | CURRENCY | ||
+ | ADVENTURE_TIER | ||
+ | SELECT_SYMBOL | ||
+ | REMAINING | ||
+ | SUBSELECT_SYMBOL | ||
+ | CULL_SYMBOL | ||
+ | FRIENDLY_COLOR | ||
+ | VARIABLE_POSITIONS | ||
+ | SITE_VARIABLE_POSITIONS | ||
+ | LAND_HOLDER_TRIGGER | ||
+ | POSITION | ||
+ | CONQUERED_SITE | ||
+ | REQUIRES_MARKET | ||
+ | ELECTED | ||
+ | has negative foreground color, set to 7 | ||
+ | has foreground color > 7, set to 7 | ||
+ | has negative background color, set to 0 | ||
+ | has background color > 7, set to 0 | ||
+ | has invalid brightness value (must be 0 or 1), set to 0 | ||
+ | has equal foreground/background colors without brightness, background set to 0 | ||
+ | EXECUTION_SKILL | ||
+ | SPECIAL_BURIAL | ||
+ | FLASHES | ||
+ | BRAG_ON_KILL | ||
+ | CHAT_WORTHY | ||
+ | DO_NOT_CULL | ||
+ | RULES_FROM_LOCATION | ||
+ | MENIAL_WORK_EXEMPTION | ||
+ | MENIAL_WORK_EXEMPTION_SPOUSE | ||
+ | SLEEP_PRETENSION | ||
+ | PUNISHMENT_EXEMPTION | ||
+ | KILL_QUEST | ||
+ | QUEST_GIVER | ||
+ | ALLOWED_CREATURE | ||
+ | ALLOWED_CLASS | ||
+ | REJECTED_CREATURE | ||
+ | REJECTED_CLASS | ||
+ | GENDER | ||
+ | MILITARY_SCREEN_ONLY | ||
+ | EXPORTED_IN_LEGENDS | ||
+ | DETERMINES_COIN_DESIGN | ||
+ | SUCCESSION | ||
+ | BY_HEIR | ||
+ | BY_POSITION | ||
+ | APPOINTED_BY | ||
+ | REPLACED_BY | ||
+ | REQUIRES_POPULATION | ||
+ | PRECEDENCE | ||
+ | : Negative precedence changed to zero | ||
+ | : Precedence exceeding | ||
+ | capped | ||
+ | LAND_HOLDER | ||
+ | RESPONSIBILITY | ||
+ | COMMANDER | ||
+ | AS_NEEDED | ||
+ | LAND_NAME | ||
+ | NAME_MALE | ||
+ | NAME_FEMALE | ||
+ | SPOUSE_MALE | ||
+ | SPOUSE_FEMALE | ||
+ | REQUIRED_BOXES | ||
+ | : REQUIRED_BOXES negative, set to 0 | ||
+ | : REQUIRED_BOXES exceeds 100, capped | ||
+ | REQUIRED_CABINETS | ||
+ | : REQUIRED_CABINETS negative, set to 0 | ||
+ | : REQUIRED_CABINETS exceeds 100, capped | ||
+ | REQUIRED_RACKS | ||
+ | : REQUIRED_RACKS negative, set to 0 | ||
+ | : REQUIRED_RACKS exceeds 100, capped | ||
+ | REQUIRED_STANDS | ||
+ | : REQUIRED_STANDS negative, set to 0 | ||
+ | : REQUIRED_STANDS exceeds 100, capped | ||
+ | REQUIRED_OFFICE | ||
+ | : REQUIRED_OFFICE negative, set to 0 | ||
+ | : REQUIRED_OFFICE exceeds 1000000, capped | ||
+ | REQUIRED_BEDROOM | ||
+ | : REQUIRED_BEDROOM negative, set to 0 | ||
+ | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
+ | REQUIRED_DINING | ||
+ | : REQUIRED_DINING negative, set to 0 | ||
+ | : REQUIRED_DINING exceeds 1000000, capped | ||
+ | REQUIRED_TOMB | ||
+ | : REQUIRED_TOMB negative, set to 0 | ||
+ | : REQUIRED_TOMB exceeds 1000000, capped | ||
+ | MANDATE_MAX | ||
+ | : MANDATE_MAX negative, set to 0 | ||
+ | : MANDATE_MAX exceeds 100, capped | ||
+ | DEMAND_MAX | ||
+ | : DEMAND_MAX negative, set to 0 | ||
+ | : DEMAND_MAX exceeds 100, capped | ||
+ | ACCOUNT_EXEMPT | ||
+ | DUTY_BOUND | ||
+ | Unrecognized Entity Token: | ||
+ | *** Error(s) finalizing the entity | ||
+ | Unrecognized entity digger token: | ||
+ | Unrecognized entity weapon token: | ||
+ | Unrecognized entity armor token: | ||
+ | Unrecognized entity ammo token: | ||
+ | Unrecognized entity helm token: | ||
+ | Unrecognized entity gloves token: | ||
+ | Unrecognized entity shoes token: | ||
+ | Unrecognized entity pants token: | ||
+ | Unrecognized entity shield token: | ||
+ | Unrecognized entity trapcomp token: | ||
+ | Unrecognized entity toy token: | ||
+ | Unrecognized entity instrument token: | ||
+ | Unrecognized entity tool token: | ||
+ | Unrecognized entity siege ammo token: | ||
+ | Unrecognized entity position allowed caste token: | ||
+ | Unrecognized entity position allowed creature token: | ||
+ | Unrecognized entity position rejected caste token: | ||
+ | Unrecognized entity position rejected creature token: | ||
+ | Gem shape not found: | ||
+ | Stone shape not found: | ||
+ | CUSTOM_BANDIT_LEADER | ||
+ | leaders | ||
+ | boss | ||
+ | bosses | ||
+ | chief | ||
+ | chiefs | ||
+ | chieftess | ||
+ | chieftesses | ||
+ | captain | ||
+ | captains | ||
+ | masters | ||
+ | commander | ||
+ | commanders | ||
+ | ringleader | ||
+ | ringleaders | ||
+ | warlord | ||
+ | warlords | ||
+ | chieftain | ||
+ | chieftains | ||
+ | lieutenant | ||
+ | lieutenants | ||
+ | Murder-target mismatch: year | ||
+ | , entity # | ||
+ | law-giver | ||
+ | law-givers | ||
+ | CUSTOM_MILITARY_GOALS | ||
+ | war leader | ||
+ | war leaders | ||
+ | CUSTOM_MILITARY_STRATEGY | ||
+ | general | ||
+ | generals | ||
+ | HIGH_PRIEST | ||
+ | high | ||
+ | first | ||
+ | exalted | ||
+ | holy | ||
+ | sacred | ||
+ | high priest | ||
+ | high priests | ||
+ | PRIEST | ||
+ | priest | ||
+ | priests | ||
+ | WORSHIP_HF | ||
+ | failure to get start square construction for transport link | ||
+ | failure to get end square construction for transport link | ||
+ | midmap construction path build failure | ||
+ | Entity | ||
+ | has self-referential diplomacy state | ||
+ | [PROFILE] | ||
+ | TITLE: | ||
+ | [SKILL: | ||
+ | [RECLAIM_SKILL: | ||
+ | [ITEM: | ||
+ | [PET: | ||
+ | administrator | ||
+ | administrators | ||
+ | Leather armor | ||
+ | Metal armor | ||
+ | entity_layer | ||
+ | [OBJECT:ENTITY] | ||
+ | [ENTITY: | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has become a | ||
+ | has adopted | ||
+ | Something has pulled a lever! | ||
+ | Something has triggered a pressure plate! | ||
+ | Something has emptied a cage! | ||
+ | Something has unchained a creature! | ||
+ | DRINK_MAT | ||
+ | unused | ||
+ | improvable | ||
+ | butcherable | ||
+ | millable | ||
+ | possibly buriable | ||
+ | unrotten | ||
+ | undisturbed | ||
+ | collected | ||
+ | sharpenable | ||
+ | empty | ||
processable | processable | ||
cookable | cookable | ||
Line 4,239: | Line 7,487: | ||
extract-bearing small creature | extract-bearing small creature | ||
processable (to vial) | processable (to vial) | ||
− | |||
processable (to barrel) | processable (to barrel) | ||
tameable small creature | tameable small creature | ||
− | |||
sand-bearing | sand-bearing | ||
glass | glass | ||
Line 4,284: | Line 7,530: | ||
non-pressed | non-pressed | ||
hard | hard | ||
+ | -bearing | ||
+ | -producing | ||
+ | -containing | ||
liquid cooking | liquid cooking | ||
liquid scoop | liquid scoop | ||
Line 4,299: | Line 7,548: | ||
nest box | nest box | ||
small object container | small object container | ||
+ | track cart | ||
body part | body part | ||
+ | that isn't a bin | ||
Short Pathing Flood Overflow | Short Pathing Flood Overflow | ||
− | + | been | |
+ | by a | ||
burned | burned | ||
flown | flown | ||
rough | rough | ||
+ | log | ||
+ | block | ||
the river | the river | ||
the cave | the cave | ||
Line 4,313: | Line 7,567: | ||
the subterranean water | the subterranean water | ||
the underworld | the underworld | ||
+ | deposit | ||
+ | : Null Pop Num | ||
One of the compressed files on disk has errors in it. Restore from backup if you are able. | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
+ | 1.2.3 | ||
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
Line 4,319: | Line 7,576: | ||
Seed text | Seed text | ||
Year | Year | ||
+ | was waged by | ||
One of the most significant causes of the conflict was | One of the most significant causes of the conflict was | ||
The most significant cause of the conflict was | The most significant cause of the conflict was | ||
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | the adversary's | + | natural aversion to the adversary's inherent association with |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | the adversary's | + | unknown |
− | the adversary's | + | creature |
− | + | , lost | |
− | The causes of the conflict are debated by scholars and very little is truly known. | + | , all lost |
− | Attacker was uncontested. | + | losses |
− | Attacker was victorious. | + | , one loss |
− | Defender was victorious. | + | , no losses |
− | + | , mostly | |
− | yet | + | creatures |
+ | Attacker was uncontested. | ||
+ | Attacker was victorious. | ||
+ | Defender was victorious. | ||
+ | A fearsome | ||
+ | attack | ||
+ | was a time when the | ||
+ | and the | ||
+ | were the only great powers in the world. | ||
+ | was a time when | ||
+ | yet | ||
again | again | ||
+ | was the only great power in the world. | ||
living gods and mighty beasts | living gods and mighty beasts | ||
still | still | ||
Line 4,346: | Line 7,615: | ||
fantastic creatures no longer lived in great numbers. | fantastic creatures no longer lived in great numbers. | ||
fantastic creatures were few and far between, and some even doubted their existence. | fantastic creatures were few and far between, and some even doubted their existence. | ||
+ | ruled the world. | ||
the last of the | the last of the | ||
ancient | ancient | ||
powers fought their final battles. | powers fought their final battles. | ||
various civilized races peopled the world. | various civilized races peopled the world. | ||
+ | was a time after civilization had | ||
+ | yet | ||
+ | again | ||
+ | crumbled completely. | ||
fantastic creatures were but mere stories told by travelers. | fantastic creatures were but mere stories told by travelers. | ||
only simple creatures inhabited | only simple creatures inhabited | ||
+ | no civilized peoples existed in | ||
+ | the world. | ||
Part of | Part of | ||
ended. | ended. | ||
Line 4,360: | Line 7,636: | ||
Initialization complete... | Initialization complete... | ||
Historical events | Historical events | ||
+ | completed | ||
Check for culled historical figures | Check for culled historical figures | ||
Historical figures | Historical figures | ||
Artifacts completed | Artifacts completed | ||
Structures completed | Structures completed | ||
+ | event sort | ||
Historical events left to discover: | Historical events left to discover: | ||
Historical Figures | Historical Figures | ||
− | |||
Artifacts | Artifacts | ||
− | |||
Civilizations and other entities | Civilizations and other entities | ||
Structures | Structures | ||
Line 4,375: | Line 7,651: | ||
Unnamed | Unnamed | ||
Unnamed | Unnamed | ||
− | + | , force | |
− | |||
Civilizations and Other Entities | Civilizations and Other Entities | ||
Keep | Keep | ||
− | |||
− | |||
− | |||
Dark Tower | Dark Tower | ||
+ | Underworld Spire | ||
Market | Market | ||
Dungeon | Dungeon | ||
Line 4,389: | Line 7,662: | ||
Slain | Slain | ||
Received | Received | ||
− | + | a wound | |
+ | wounds | ||
Fled | Fled | ||
− | + | yet emerged | |
Victorious | Victorious | ||
+ | yet | ||
drove forward | drove forward | ||
Drove forward | Drove forward | ||
+ | and was | ||
repelled | repelled | ||
Repelled | Repelled | ||
Line 4,405: | Line 7,681: | ||
Unnamed Underworld area | Unnamed Underworld area | ||
Populations | Populations | ||
+ | : Filter on string | ||
+ | : Done filtering. | ||
Movement keys to view. | Movement keys to view. | ||
+ | : civ/site | ||
+ | to change year. | ||
+ | : view top event | ||
+ | : toggle territories. | ||
+ | : select an option. | ||
+ | : done. | ||
+ | : export current map. | ||
+ | : show only important events. | ||
+ | : show all events. | ||
+ | : back to age. | ||
+ | : XML dump (incomplete) | ||
+ | : export site map. | ||
+ | : export map/gen info. | ||
+ | : export detailed map. | ||
Standard biome+site map | Standard biome+site map | ||
Elevations including lake and ocean floors | Elevations including lake and ocean floors | ||
Line 4,415: | Line 7,707: | ||
Structures/fields/roads/etc. | Structures/fields/roads/etc. | ||
Hydrosphere | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | Diplomacy | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
Export of column | Export of column | ||
+ | complete | ||
data/save/current/world.dat | data/save/current/world.dat | ||
Command Line: World exported. | Command Line: World exported. | ||
− | + | Dwarf Fortress: Save World | |
Offloading units... | Offloading units... | ||
Offloading art images... | Offloading art images... | ||
− | Sorting | + | Sorting world information... |
− | Saving | + | Saving map data... |
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
Synchronizing folders... | Synchronizing folders... | ||
+ | Dwarf Fortress: Updating World | ||
data/init/world_gen.txt | data/init/world_gen.txt | ||
WORLD_GEN | WORLD_GEN | ||
Line 4,452: | Line 7,756: | ||
VOLCANISM | VOLCANISM | ||
SAVAGERY | SAVAGERY | ||
+ | PS_EL | ||
+ | PS_RF | ||
+ | PS_TP | ||
+ | PS_DR | ||
+ | PS_VL | ||
+ | PS_SV | ||
Attempted to set world gen presets prior to dimensions | Attempted to set world gen presets prior to dimensions | ||
+ | preset attempted beyond Y range | ||
+ | preset failed to load X value at Y = | ||
ELEVATION_FREQUENCY | ELEVATION_FREQUENCY | ||
RAIN_FREQUENCY | RAIN_FREQUENCY | ||
Line 4,473: | Line 7,785: | ||
DISTURBANCE_INTERACTION_NUMBER | DISTURBANCE_INTERACTION_NUMBER | ||
EVIL_CLOUD_NUMBER | EVIL_CLOUD_NUMBER | ||
+ | GENERATE_DIVINE_MATERIALS | ||
EVIL_RAIN_NUMBER | EVIL_RAIN_NUMBER | ||
GOOD_SQ_COUNTS | GOOD_SQ_COUNTS | ||
Line 4,595: | Line 7,908: | ||
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | ||
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | ||
+ | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | ||
Alternatively, you can reduce the number of civilizations required by the parameters. | Alternatively, you can reduce the number of civilizations required by the parameters. | ||
The world generator couldn't find any civilization definitions. | The world generator couldn't find any civilization definitions. | ||
Line 4,605: | Line 7,919: | ||
Civilizations use available plants in their surroundings as their initial crops. | Civilizations use available plants in their surroundings as their initial crops. | ||
Make sure your parameters and raw objects have adequate vegetation. | Make sure your parameters and raw objects have adequate vegetation. | ||
+ | Command Line: World generation parameter set located successfully. | ||
+ | Command Line: World generation parameter set | ||
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
+ | Dwarf Fortress: New World | ||
+ | Finalizing... | ||
+ | to continue. | ||
Create A World | Create A World | ||
World Size | World Size | ||
Line 4,626: | Line 7,947: | ||
Everywhere | Everywhere | ||
This controls the size of the world map. Current: | This controls the size of the world map. Current: | ||
+ | 17 x 17 | ||
+ | 33 x 33 | ||
+ | 65 x 65 | ||
+ | 129 x 129 | ||
+ | 257 x 257 | ||
This is the length of pre-generated history. Current: | This is the length of pre-generated history. Current: | ||
+ | 5 years | ||
+ | 125 years | ||
+ | 250 years | ||
+ | 550 years | ||
+ | 1050 years | ||
This controls how many distinct races/cultures there are. | This controls how many distinct races/cultures there are. | ||
This is how many distinct places can exist after world generation. | This is how many distinct places can exist after world generation. | ||
Line 4,632: | Line 7,963: | ||
Increasing savagery makes the world more difficult to settle. | Increasing savagery makes the world more difficult to settle. | ||
Increasing mineral occurrence makes more embark sites have more minerals. | Increasing mineral occurrence makes more embark sites have more minerals. | ||
+ | TO CREATE THE WORLD. | ||
Title: | Title: | ||
Seed: | Seed: | ||
Line 4,638: | Line 7,970: | ||
Custom Name: | Custom Name: | ||
Random Name | Random Name | ||
+ | : Enter advanced parameters | ||
+ | : New param set | ||
+ | : Copy param set | ||
+ | : Delete param set | ||
+ | : Enter title | ||
+ | : Use random name | ||
+ | : Enter custom name | ||
+ | : Use random seed | ||
+ | : Enter custom seed | ||
+ | : Change dimensions | ||
+ | to load the world params. | ||
+ | to save the world params. | ||
Last Param Set: | Last Param Set: | ||
+ | Seed: | ||
+ | History Seed: | ||
+ | Name Seed: | ||
+ | Creature Seed: | ||
Really delete this parameter set? | Really delete this parameter set? | ||
+ | : Delete | ||
Really change the dimensions? | Really change the dimensions? | ||
This parameter set will be reset. | This parameter set will be reset. | ||
+ | : Change | ||
Are you sure you want to abort? | Are you sure you want to abort? | ||
You haven't saved your changes. | You haven't saved your changes. | ||
+ | : Yes | ||
Are you sure you want to go on? | Are you sure you want to go on? | ||
Creating New Region | Creating New Region | ||
+ | Rejected) | ||
Preparing elevation... | Preparing elevation... | ||
Setting temperature... | Setting temperature... | ||
Running rivers... | Running rivers... | ||
Forming lakes | Forming lakes | ||
+ | and minerals... | ||
Growing vegetation... | Growing vegetation... | ||
Verifying terrain... | Verifying terrain... | ||
Line 4,664: | Line 8,017: | ||
Prehistory init... | Prehistory init... | ||
Hist Figs: | Hist Figs: | ||
+ | Dead: | ||
+ | Events: | ||
Finalizing civ mats... ( | Finalizing civ mats... ( | ||
Finalizing art... ( | Finalizing art... ( | ||
Line 4,692: | Line 8,047: | ||
LACK OF LOW-LYING CAVES | LACK OF LOW-LYING CAVES | ||
UNABLE TO PLACE ENOUGH CIVILIZATIONS | UNABLE TO PLACE ENOUGH CIVILIZATIONS | ||
+ | NO CIVILIZATIONS AVAILABLE | ||
UNABLE TO PLACE CONTROLLABLE CIVILIZATION | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | ||
FARMING CIVILIZATION PLACED WITHOUT CROPS | FARMING CIVILIZATION PLACED WITHOUT CROPS | ||
Line 4,697: | Line 8,053: | ||
and it doesn't work after continuing a few times, please report | and it doesn't work after continuing a few times, please report | ||
the issue at the B12 forum. | the issue at the B12 forum. | ||
+ | : CONTINUE until you give me another warning. | ||
+ | : ABORT NOW and I'll look over my parameters. | ||
+ | : ALLOW THIS REJECTION TYPE and continue reporting others. | ||
+ | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | ||
+ | has been created. | ||
+ | : Accept | ||
+ | : Export image/info | ||
+ | : Use the world as it currently exists | ||
+ | : Continue | ||
+ | or | ||
+ | to pause/finish. | ||
CREATE WORLD NOW = | CREATE WORLD NOW = | ||
LARGE | LARGE | ||
− | |||
Cleaning game objects... | Cleaning game objects... | ||
Cleaning stranded objects... | Cleaning stranded objects... | ||
Cleaning play objects... | Cleaning play objects... | ||
+ | ** Starting New Arena ** | ||
raw/ | raw/ | ||
+ | /raw/ | ||
+ | Dwarf Fortress: Arena | ||
+ | Preparing arena... | ||
+ | Preparing screen... | ||
Preparing Arena... | Preparing Arena... | ||
Importing world... | Importing world... | ||
Line 4,713: | Line 8,084: | ||
About DF | About DF | ||
Quit | Quit | ||
+ | to select an option. | ||
+ | scroll. | ||
+ | at any time for options, including key bindings. | ||
+ | at any time for the manual. | ||
+ | , Folder: | ||
Select a source for your arena objects: | Select a source for your arena objects: | ||
raw (Default) | raw (Default) | ||
+ | /raw | ||
This Version of DF used the FMOD Sound System | This Version of DF used the FMOD Sound System | ||
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | ||
Line 4,723: | Line 8,100: | ||
The FreeType Project (www.freetype.org). | The FreeType Project (www.freetype.org). | ||
All rights reserved. | All rights reserved. | ||
+ | to return to the menu. | ||
world_graphic- | world_graphic- | ||
elw- | elw- | ||
Line 4,736: | Line 8,114: | ||
str- | str- | ||
hyd- | hyd- | ||
+ | nob- | ||
+ | dip- | ||
+ | .bmp | ||
biome_color_key.txt | biome_color_key.txt | ||
mountain (128,128,128) | mountain (128,128,128) | ||
Line 4,817: | Line 8,198: | ||
Tenacity | Tenacity | ||
Perseverance | Perseverance | ||
+ | *** STARTING NEW GAME *** | ||
Command Line: | Command Line: | ||
data/init/announcements.txt | data/init/announcements.txt | ||
+ | DO_MEGA | ||
PAUSE | PAUSE | ||
RECENTER | RECENTER | ||
+ | A_DISPLAY | ||
+ | D_DISPLAY | ||
UNIT_COMBAT_REPORT | UNIT_COMBAT_REPORT | ||
UNIT_COMBAT_REPORT_ALL_ACTIVE | UNIT_COMBAT_REPORT_ALL_ACTIVE | ||
Line 4,833: | Line 8,218: | ||
region | region | ||
Command Line: World generation initiated. | Command Line: World generation initiated. | ||
− | Command Line: World generation aborted because | + | Command Line: World generation aborted because folder exists. |
data/speech/general.txt | data/speech/general.txt | ||
data/speech/slayer.txt | data/speech/slayer.txt | ||
Line 4,894: | Line 8,279: | ||
data/speech/hist_fig_slayer.txt | data/speech/hist_fig_slayer.txt | ||
data/speech/animal_slayer.txt | data/speech/animal_slayer.txt | ||
+ | data/speech/mercenary_profession.txt | ||
+ | data/speech/mercenary_profession_year.txt | ||
+ | data/speech/past_mercenary_profession.txt | ||
+ | were unable to complete the | ||
Jobs removed from unpowered | Jobs removed from unpowered | ||
small | small | ||
large | large | ||
+ | grown | ||
logs | logs | ||
rough gems | rough gems | ||
Line 4,905: | Line 8,295: | ||
rock | rock | ||
stones | stones | ||
+ | wafers | ||
+ | bars | ||
charcoal | charcoal | ||
coke | coke | ||
Line 4,959: | Line 8,351: | ||
tanned hide | tanned hide | ||
totem | totem | ||
+ | -bound | ||
book | book | ||
figurine | figurine | ||
Line 4,972: | Line 8,365: | ||
ichorous | ichorous | ||
bloody | bloody | ||
+ | paste | ||
liquid | liquid | ||
glob | glob | ||
+ | laced with | ||
powder | powder | ||
cheese | cheese | ||
Line 4,995: | Line 8,390: | ||
clear glass | clear glass | ||
crystal glass | crystal glass | ||
+ | gem | ||
ring | ring | ||
earring | earring | ||
Line 5,024: | Line 8,420: | ||
stone furniture shop sign | stone furniture shop sign | ||
metal furniture shop sign | metal furniture shop sign | ||
+ | tavern sign | ||
slab | slab | ||
corpse | corpse | ||
+ | tooth | ||
+ | teeth | ||
+ | bone | ||
+ | shell | ||
+ | plant part | ||
+ | silk body part | ||
+ | leather body part | ||
+ | wooden body part | ||
+ | soap body part | ||
+ | horn | ||
+ | pearl | ||
+ | yarn body part | ||
Rotten | Rotten | ||
seeds | seeds | ||
withered | withered | ||
leaves | leaves | ||
+ | leaf | ||
raw | raw | ||
live | live | ||
Line 5,037: | Line 8,447: | ||
prepared meal | prepared meal | ||
preserved | preserved | ||
+ | chops | ||
+ | chop | ||
meat | meat | ||
weapon | weapon | ||
Line 5,042: | Line 8,454: | ||
suits of | suits of | ||
armor | armor | ||
− | |||
− | |||
handwear | handwear | ||
shield | shield | ||
+ | /buckler | ||
footwear | footwear | ||
headwear | headwear | ||
legwear | legwear | ||
+ | A kidnapper has made off with | ||
+ | has stolen | ||
+ | A thief has stolen | ||
+ | is taken by a fey mood! | ||
+ | withdraws from society... | ||
+ | has been possessed! | ||
+ | looses a roaring laughter, fell and terrible! | ||
+ | begins to stalk and brood... | ||
+ | has created | ||
+ | *PAUSED* | ||
+ | SIEGE | ||
+ | Idlers: | ||
Page | Page | ||
fighting! | fighting! | ||
hunting. | hunting. | ||
sparring. | sparring. | ||
+ | No recent reports. | ||
+ | : View report | ||
Last Report Date: | Last Report Date: | ||
Announcement Date: | Announcement Date: | ||
+ | : Zoom to location | ||
Ingredient Type | Ingredient Type | ||
Number | Number | ||
Permissions | Permissions | ||
+ | ---- | ||
Brew | Brew | ||
+ | : Toggle cook. | ||
+ | : Toggle brew. | ||
You have no appropriate ingredients. | You have no appropriate ingredients. | ||
+ | Creatures | ||
+ | Overall Training | ||
+ | Creature | ||
Price | Price | ||
+ | Status: | ||
+ | Trained | ||
+ | Well-trained | ||
+ | Skillfully trained | ||
+ | Expertly trained | ||
+ | Exceptionally trained | ||
+ | Masterfully trained | ||
+ | Domesticated | ||
+ | Semi-Wild | ||
+ | Trainer: | ||
+ | Trainer: Any | ||
+ | Trainer: Any unassigned | ||
+ | Ready for Slaughter | ||
Uninterested | Uninterested | ||
For Sale | For Sale | ||
Available | Available | ||
− | |||
− | |||
Not For Sale | Not For Sale | ||
Unavailable | Unavailable | ||
− | + | Work Animal | |
Not Tame | Not Tame | ||
+ | : Toggle pet availability. | ||
+ | : Slaughter. | ||
+ | : Select trainer. | ||
+ | : War training. | ||
+ | : Hunting training. | ||
You have no appropriate creatures. | You have no appropriate creatures. | ||
+ | Any trainer | ||
+ | Any unassigned trainer | ||
+ | Knowledge | ||
+ | A few facts | ||
+ | General familiarity | ||
+ | Knowledgeable | ||
+ | You don't know how to train any animals. | ||
+ | Justice | ||
+ | Cages&Chains: | ||
Violation of Production Order | Violation of Production Order | ||
Violation of Export Prohibition | Violation of Export Prohibition | ||
Violation of Job Order | Violation of Job Order | ||
Conspiracy to Slow Labor | Conspiracy to Slow Labor | ||
− | |||
Disorderly Conduct | Disorderly Conduct | ||
Building Destruction | Building Destruction | ||
− | + | , Deceased | |
There are no criminals. | There are no criminals. | ||
+ | 1 witness | ||
+ | witnesses | ||
+ | No witnesses | ||
Injured Party: | Injured Party: | ||
Convicted: | Convicted: | ||
Line 5,087: | Line 8,546: | ||
Date: | Date: | ||
Reported: | Reported: | ||
+ | No Sentence Pending. | ||
+ | Hammerstrike | ||
Beating. | Beating. | ||
+ | Day | ||
+ | in Prison. | ||
Officer: | Officer: | ||
None Assigned | None Assigned | ||
Line 5,098: | Line 8,561: | ||
Building Destruction. | Building Destruction. | ||
Vandalism. | Vandalism. | ||
+ | Theft. | ||
+ | Robbery. | ||
+ | Blood-drinking. | ||
+ | : Select/scroll | ||
+ | : Convict | ||
+ | : View recent crimes ( | ||
+ | : View cold cases ( | ||
+ | : Convict somebody | ||
General Items | General Items | ||
Thread/Cloth | Thread/Cloth | ||
Line 5,109: | Line 8,580: | ||
Item Type | Item Type | ||
Setter | Setter | ||
− | |||
Wage | Wage | ||
Cleaning | Cleaning | ||
Line 5,115: | Line 8,585: | ||
Store Item in Stockpile | Store Item in Stockpile | ||
Store Item in Bag | Store Item in Bag | ||
− | |||
− | |||
Store Weapon | Store Weapon | ||
Store Armor | Store Armor | ||
Store Item in Barrel | Store Item in Barrel | ||
Store Item in Bin | Store Item in Bin | ||
+ | Store Vehicle in Bin | ||
Store Item in Hospital | Store Item in Hospital | ||
Dump Item | Dump Item | ||
Line 5,187: | Line 8,656: | ||
Construct Quern | Construct Quern | ||
Construct Millstone | Construct Millstone | ||
+ | Place Track Vehicle | ||
+ | Push Track Vehicle | ||
Catapult Loading | Catapult Loading | ||
Ballista Loading | Ballista Loading | ||
Line 5,207: | Line 8,678: | ||
Plant Gathering | Plant Gathering | ||
Construction Removal | Construction Removal | ||
+ | Track Carving | ||
Hunting | Hunting | ||
Returning Kill | Returning Kill | ||
Line 5,225: | Line 8,697: | ||
Plant Extraction | Plant Extraction | ||
Plant Processing | Plant Processing | ||
− | |||
Plant Processing/Vial | Plant Processing/Vial | ||
Plant Processing/Barrel | Plant Processing/Barrel | ||
Line 5,279: | Line 8,750: | ||
Left | Left | ||
Validated | Validated | ||
+ | A manager is required to coordinate work orders. | ||
All work orders must be validated by the manager before they become active. | All work orders must be validated by the manager before they become active. | ||
+ | : New Order | ||
+ | : Remove | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Wages | ||
Quantity: | Quantity: | ||
Type in parts of the name to narrow your search. | Type in parts of the name to narrow your search. | ||
Line 5,287: | Line 8,764: | ||
Independent | Independent | ||
Wild Animal | Wild Animal | ||
+ | (Caged) | ||
+ | (Chained) | ||
Undead | Undead | ||
Opposed to life | Opposed to life | ||
Line 5,305: | Line 8,784: | ||
Tame | Tame | ||
You have not created any creatures yet. | You have not created any creatures yet. | ||
+ | to return | ||
There are no idle | There are no idle | ||
+ | or jobs. | ||
+ | to return, | ||
+ | : Manager | ||
+ | : ViewJob, | ||
+ | : Zoom-Cre, | ||
+ | : Zoom-Bld, | ||
+ | : Manager, | ||
+ | : Remv Cre | ||
Citizens | Citizens | ||
Pets/Livestock | Pets/Livestock | ||
Line 5,311: | Line 8,799: | ||
Dead/Missing | Dead/Missing | ||
There are no | There are no | ||
+ | living here. | ||
There are no pets or livestock here. | There are no pets or livestock here. | ||
There are no other creatures nearby. | There are no other creatures nearby. | ||
+ | No one has gone missing or died. | ||
The year is still young. | The year is still young. | ||
+ | : ViewCre, | ||
+ | (Lost) | ||
+ | No treasures yet. | ||
+ | civilization | ||
This land has no important leaders. | This land has no important leaders. | ||
Exports to | Exports to | ||
Line 5,320: | Line 8,814: | ||
Imports from | Imports from | ||
Offerings from | Offerings from | ||
− | |||
Vengeance | Vengeance | ||
You can look at trade information once you have a broker | You can look at trade information once you have a broker | ||
Line 5,326: | Line 8,819: | ||
Trade Agreement (Exports to | Trade Agreement (Exports to | ||
Trade Agreement (Imports from | Trade Agreement (Imports from | ||
+ | : View Agreement | ||
You have no agreements with this land. | You have no agreements with this land. | ||
+ | to change modes. | ||
+ | Civilizations | ||
+ | : View details | ||
+ | [B][P]Active Syndromes[B] | ||
+ | phase | ||
+ | seconds) | ||
himself | himself | ||
herself | herself | ||
itself | itself | ||
− | The item sparkles with a supernatural | + | caught in a cloud of flames! |
+ | caught up in the web! | ||
+ | The item sparkles with a supernatural brilliance. | ||
The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
The object looks oddly square. | The object looks oddly square. | ||
Line 5,362: | Line 8,864: | ||
Needs soil | Needs soil | ||
Needs ground or near machine | Needs ground or near machine | ||
+ | No mud/soil for farm | ||
Mud is left by water | Mud is left by water | ||
+ | No access to | ||
+ | No access | ||
Null site on overall status | Null site on overall status | ||
Early | Early | ||
Line 5,408: | Line 8,913: | ||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
+ | Building List | ||
+ | (S) | ||
+ | / Spouse | ||
+ | No Owner | ||
You don't have any buildings. | You don't have any buildings. | ||
Evaluation: | Evaluation: | ||
+ | : View building information | ||
+ | : Zoom to building items | ||
+ | : Zoom to building tasks | ||
+ | : Swap right panel | ||
+ | The Health of | ||
+ | In Traction | ||
Severe Blood Loss | Severe Blood Loss | ||
Moderate Blood Loss | Moderate Blood Loss | ||
Line 5,430: | Line 8,945: | ||
Motor nerve damage | Motor nerve damage | ||
Sensory nerve damage | Sensory nerve damage | ||
+ | No health problems | ||
+ | Spilled | ||
+ | Major artery torn | ||
+ | Artery torn | ||
+ | Heavy bleeding | ||
+ | Bleeding | ||
+ | Motor nerve severed | ||
+ | Sensory nerve severed | ||
+ | Torn tendon | ||
+ | Strained tendon | ||
+ | Bruised tendon | ||
+ | Torn ligament | ||
+ | Sprained ligament | ||
+ | Bruised ligament | ||
+ | Compound fracture | ||
+ | Overlapping fracture (in traction) | ||
+ | Overlapping fracture | ||
+ | Needs setting | ||
+ | Cut apart | ||
+ | Smashed apart | ||
+ | Broken apart | ||
+ | Torn apart | ||
+ | Cut open | ||
+ | Smashed open | ||
+ | Broken open | ||
+ | Torn open | ||
+ | Dented | ||
+ | Heavy bruising | ||
+ | Moderate bruising | ||
+ | Light bruising | ||
+ | Serious burn | ||
+ | Moderate burn | ||
+ | Minor burn | ||
+ | Serious frost-bite | ||
+ | Moderate frost-bite | ||
+ | Minor frost-bite | ||
+ | Serious melting | ||
+ | Moderate melting | ||
+ | Minor melting | ||
+ | Serious boiling | ||
+ | Moderate boiling | ||
+ | Minor boiling | ||
+ | Serious freezing | ||
+ | Moderate freezing | ||
+ | Minor freezing | ||
+ | Serious condensation | ||
+ | Moderate condensation | ||
+ | Minor condensation | ||
+ | Advanced rot | ||
+ | Moderate rot | ||
+ | Minor rot | ||
+ | Serious blistering | ||
+ | Moderate blistering | ||
+ | Minor blistering | ||
+ | Extreme pain | ||
+ | Moderate pain | ||
+ | Minor pain | ||
+ | Nausea | ||
+ | Dizziness | ||
+ | Paralysis | ||
+ | Partial paralysis | ||
+ | Some sluggishness | ||
+ | Complete numbness | ||
+ | Partial numbness | ||
+ | Slight numbness | ||
+ | Extreme swelling | ||
+ | Moderate swelling | ||
+ | Minor swelling | ||
+ | Function totally impaired | ||
+ | Partially impaired function | ||
+ | Slightly impaired function | ||
Has been sutured | Has been sutured | ||
Infection | Infection | ||
+ | No evaluated wounds | ||
Diagnosis required | Diagnosis required | ||
Crutch required | Crutch required | ||
+ | Rotten -- inoperable | ||
+ | Needs cleaning | ||
+ | Needs surgery | ||
+ | Needs sutures | ||
+ | Needs dressing | ||
+ | Needs traction | ||
+ | Needs immobilization | ||
+ | No treatment scheduled | ||
Diagnosed with | Diagnosed with | ||
+ | cast | ||
+ | splint on | ||
+ | dressing on | ||
+ | sutures on | ||
Bleeding stopped | Bleeding stopped | ||
Compound fracture of | Compound fracture of | ||
+ | repaired | ||
+ | amputated | ||
Rotten tissue excised from | Rotten tissue excised from | ||
Had | Had | ||
+ | set | ||
Placed in traction | Placed in traction | ||
Evaluated | Evaluated | ||
Brought to rest | Brought to rest | ||
Cleaned | Cleaned | ||
− | Economic | + | - |
+ | No medical history | ||
+ | Stone Restrictions | ||
+ | Restricted stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Set | ||
+ | : Stone type | ||
+ | Economic Stone | ||
Requires fuel | Requires fuel | ||
Takes place at | Takes place at | ||
REAGENTS | REAGENTS | ||
PRODUCTS | PRODUCTS | ||
+ | Currency Counts | ||
The broker recommends keeping | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Extreme pain | ||
+ | : Moderate pain | ||
+ | : Slight pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Minor pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | : select | ||
+ | left | ||
+ | , not consumed | ||
+ | , consumed | ||
Select a tool. | Select a tool. | ||
nothing. | nothing. | ||
Line 5,464: | Line 9,162: | ||
Use this power. | Use this power. | ||
Select an action. | Select an action. | ||
+ | : Back/Abort | ||
+ | : create | ||
+ | : butcher | ||
+ | : natural ability | ||
+ | : acquired power | ||
Unknown interaction | Unknown interaction | ||
+ | No available item. | ||
+ | No appropriate tool. | ||
You make | You make | ||
+ | and more | ||
You practice your | You practice your | ||
+ | but make nothing of note. | ||
You make nothing. | You make nothing. | ||
You butcher | You butcher | ||
Line 5,472: | Line 9,179: | ||
Wounds | Wounds | ||
Treatment | Treatment | ||
+ | Create a Creature | ||
+ | : Side = | ||
+ | : Create | ||
+ | : New item | ||
+ | : Blank list | ||
+ | : Remove item | ||
+ | : Move selector | ||
+ | : Change value | ||
+ | : Change amount | ||
+ | : No Effect | ||
+ | : Filter name | ||
Ghostly | Ghostly | ||
+ | Corpse | ||
+ | Squad Schedules: | ||
Early Wet Season | Early Wet Season | ||
Late Wet Season | Late Wet Season | ||
Line 5,484: | Line 9,204: | ||
Squads | Squads | ||
Months | Months | ||
+ | Months: | ||
+ | Squads: | ||
+ | (Cur) | ||
+ | (Current) | ||
+ | : Name grid cell | ||
+ | : Sleep | ||
+ | in room at will | ||
+ | in barracks at will | ||
+ | in barracks at need | ||
Inactive = Uniformed | Inactive = Uniformed | ||
Inactive = Civ clothes | Inactive = Civ clothes | ||
+ | minimum | ||
+ | preferred | ||
+ | : Give order | ||
+ | : Edit order | ||
+ | : Cancel order | ||
+ | : Copy orders | ||
+ | : Paste orders | ||
+ | : Schedule grid | ||
+ | : Order list | ||
+ | : View alerts | ||
+ | : Swap squads/months | ||
+ | : Defend burrows | ||
Burrow | Burrow | ||
+ | : Patrol route | ||
Route | Route | ||
+ | : Station | ||
Point | Point | ||
+ | : Train | ||
+ | soldier | ||
Position | Position | ||
+ | Becoming The Capital | ||
Architecture | Architecture | ||
Desired: | Desired: | ||
Line 5,502: | Line 9,248: | ||
Modest Office | Modest Office | ||
Meager Office | Meager Office | ||
+ | No Office | ||
Royal Bedroom | Royal Bedroom | ||
Grand Bedroom | Grand Bedroom | ||
Line 5,510: | Line 9,257: | ||
Modest Quarters | Modest Quarters | ||
Meager Quarters | Meager Quarters | ||
+ | No Quarters | ||
Royal Dining Room | Royal Dining Room | ||
Grand Dining Room | Grand Dining Room | ||
Line 5,517: | Line 9,265: | ||
Modest Dining Room | Modest Dining Room | ||
Meager Dining Room | Meager Dining Room | ||
+ | No Dining Room | ||
Royal Mausoleum | Royal Mausoleum | ||
Grand Mausoleum | Grand Mausoleum | ||
Line 5,524: | Line 9,273: | ||
Servant's Burial Chamber | Servant's Burial Chamber | ||
Grave | Grave | ||
+ | No Tomb | ||
+ | has been disturbed. | ||
group of | group of | ||
Many | Many | ||
+ | have been disturbed. | ||
swarm of | swarm of | ||
+ | has | ||
+ | its way out of confinement! | ||
+ | caught in a burst of | ||
+ | an official land of the realm | ||
+ | and the surrounding lands have been made | ||
+ | an even more official land of the realm | ||
lumber limits | lumber limits | ||
ROOM SHARING INDEX OUT OF BOUNDS: | ROOM SHARING INDEX OUT OF BOUNDS: | ||
+ | The Wealth of | ||
+ | : Mode | ||
+ | : Melt | ||
+ | : Forbid | ||
+ | : Dump | ||
+ | : Hide | ||
Basic Value: | Basic Value: | ||
Weight: | Weight: | ||
Line 5,536: | Line 9,300: | ||
Uses: | Uses: | ||
Contents: | Contents: | ||
+ | : View selected | ||
+ | : Claim | ||
+ | : Description | ||
This building | This building | ||
was designed by | was designed by | ||
Line 5,543: | Line 9,310: | ||
bears the exceptional design of | bears the exceptional design of | ||
was masterfully designed by | was masterfully designed by | ||
+ | an unknown architect | ||
The structure | The structure | ||
was built by | was built by | ||
Line 5,550: | Line 9,318: | ||
was exceptionally built by | was exceptionally built by | ||
was masterfully built by | was masterfully built by | ||
+ | an unknown artisan | ||
Worker: | Worker: | ||
Location: | Location: | ||
Line 5,562: | Line 9,331: | ||
Furniture Hauling | Furniture Hauling | ||
Animal Hauling | Animal Hauling | ||
+ | Push/Haul Vehicles | ||
Stone Detailing | Stone Detailing | ||
Animal Care | Animal Care | ||
Line 5,570: | Line 9,340: | ||
Recovering Wounded | Recovering Wounded | ||
Small Animal Dissection | Small Animal Dissection | ||
− | |||
Clothesmaking | Clothesmaking | ||
Farming (Fields) | Farming (Fields) | ||
Line 5,601: | Line 9,370: | ||
REACTION | REACTION | ||
INTERACTION | INTERACTION | ||
+ | /*.* | ||
+ | *.dat | ||
+ | *.sav | ||
data/save/current/*.dat | data/save/current/*.dat | ||
data/save/current/*.sav | data/save/current/*.sav | ||
world.dat | world.dat | ||
world.sav | world.sav | ||
+ | 1.5.5 | ||
Unknown error | Unknown error | ||
GLX 1.2 and up are not supported | GLX 1.2 and up are not supported | ||
+ | GL 1.1 and up are not supported | ||
Missing GL version | Missing GL version | ||
+ | No error | ||
+ | glCopyTexSubImage3D | ||
+ | glDrawRangeElements | ||
+ | glTexImage3D | ||
+ | glTexSubImage3D | ||
+ | glActiveTexture | ||
+ | glClientActiveTexture | ||
+ | glCompressedTexImage1D | ||
+ | glCompressedTexImage2D | ||
+ | glCompressedTexImage3D | ||
+ | glCompressedTexSubImage1D | ||
+ | glCompressedTexSubImage2D | ||
+ | glCompressedTexSubImage3D | ||
+ | glGetCompressedTexImage | ||
+ | glLoadTransposeMatrixd | ||
+ | glLoadTransposeMatrixf | ||
+ | glMultTransposeMatrixd | ||
+ | glMultTransposeMatrixf | ||
+ | glMultiTexCoord1d | ||
+ | glMultiTexCoord1dv | ||
+ | glMultiTexCoord1f | ||
+ | glMultiTexCoord1fv | ||
+ | glMultiTexCoord1i | ||
+ | glMultiTexCoord1iv | ||
+ | glMultiTexCoord1s | ||
+ | glMultiTexCoord1sv | ||
+ | glMultiTexCoord2d | ||
+ | glMultiTexCoord2dv | ||
+ | glMultiTexCoord2f | ||
+ | glMultiTexCoord2fv | ||
+ | glMultiTexCoord2i | ||
+ | glMultiTexCoord2iv | ||
+ | glMultiTexCoord2s | ||
+ | glMultiTexCoord2sv | ||
+ | glMultiTexCoord3d | ||
+ | glMultiTexCoord3dv | ||
+ | glMultiTexCoord3f | ||
+ | glMultiTexCoord3fv | ||
+ | glMultiTexCoord3i | ||
+ | glMultiTexCoord3iv | ||
+ | glMultiTexCoord3s | ||
+ | glMultiTexCoord3sv | ||
+ | glMultiTexCoord4d | ||
+ | glMultiTexCoord4dv | ||
+ | glMultiTexCoord4f | ||
+ | glMultiTexCoord4fv | ||
+ | glMultiTexCoord4i | ||
+ | glMultiTexCoord4iv | ||
+ | glMultiTexCoord4s | ||
+ | glMultiTexCoord4sv | ||
+ | glSampleCoverage | ||
+ | glBlendColor | ||
+ | glBlendEquation | ||
+ | glBlendFuncSeparate | ||
+ | glFogCoordPointer | ||
+ | glFogCoordd | ||
+ | glFogCoorddv | ||
+ | glFogCoordf | ||
+ | glFogCoordfv | ||
+ | glMultiDrawArrays | ||
+ | glMultiDrawElements | ||
+ | glPointParameterf | ||
+ | glPointParameterfv | ||
+ | glPointParameteri | ||
+ | glPointParameteriv | ||
+ | glSecondaryColor3b | ||
+ | glSecondaryColor3bv | ||
+ | glSecondaryColor3d | ||
+ | glSecondaryColor3dv | ||
+ | glSecondaryColor3f | ||
+ | glSecondaryColor3fv | ||
+ | glSecondaryColor3i | ||
+ | glSecondaryColor3iv | ||
+ | glSecondaryColor3s | ||
+ | glSecondaryColor3sv | ||
+ | glSecondaryColor3ub | ||
+ | glSecondaryColor3ubv | ||
+ | glSecondaryColor3ui | ||
+ | glSecondaryColor3uiv | ||
+ | glSecondaryColor3us | ||
+ | glSecondaryColor3usv | ||
+ | glSecondaryColorPointer | ||
+ | glWindowPos2d | ||
+ | glWindowPos2dv | ||
+ | glWindowPos2f | ||
+ | glWindowPos2fv | ||
+ | glWindowPos2i | ||
+ | glWindowPos2iv | ||
+ | glWindowPos2s | ||
+ | glWindowPos2sv | ||
+ | glWindowPos3d | ||
+ | glWindowPos3dv | ||
+ | glWindowPos3f | ||
+ | glWindowPos3fv | ||
+ | glWindowPos3i | ||
+ | glWindowPos3iv | ||
+ | glWindowPos3s | ||
+ | glWindowPos3sv | ||
+ | glBeginQuery | ||
+ | glBindBuffer | ||
+ | glBufferData | ||
+ | glBufferSubData | ||
+ | glDeleteBuffers | ||
+ | glDeleteQueries | ||
+ | glEndQuery | ||
+ | glGenBuffers | ||
+ | glGenQueries | ||
+ | glGetBufferParameteriv | ||
+ | glGetBufferPointerv | ||
+ | glGetBufferSubData | ||
+ | glGetQueryObjectiv | ||
+ | glGetQueryObjectuiv | ||
+ | glGetQueryiv | ||
+ | glIsBuffer | ||
+ | glIsQuery | ||
+ | glMapBuffer | ||
+ | glUnmapBuffer | ||
+ | glAttachShader | ||
+ | glBindAttribLocation | ||
+ | glBlendEquationSeparate | ||
+ | glCompileShader | ||
+ | glCreateProgram | ||
+ | glCreateShader | ||
+ | glDeleteProgram | ||
+ | glDeleteShader | ||
+ | glDetachShader | ||
+ | glDisableVertexAttribArray | ||
+ | glDrawBuffers | ||
+ | glEnableVertexAttribArray | ||
+ | glGetActiveAttrib | ||
+ | glGetActiveUniform | ||
+ | glGetAttachedShaders | ||
+ | glGetAttribLocation | ||
+ | glGetProgramInfoLog | ||
+ | glGetProgramiv | ||
+ | glGetShaderInfoLog | ||
+ | glGetShaderSource | ||
+ | glGetShaderiv | ||
+ | glGetUniformLocation | ||
+ | glGetUniformfv | ||
+ | glGetUniformiv | ||
+ | glGetVertexAttribPointerv | ||
+ | glGetVertexAttribdv | ||
+ | glGetVertexAttribfv | ||
+ | glGetVertexAttribiv | ||
+ | glIsProgram | ||
+ | glIsShader | ||
+ | glLinkProgram | ||
+ | glShaderSource | ||
+ | glStencilFuncSeparate | ||
+ | glStencilMaskSeparate | ||
+ | glStencilOpSeparate | ||
+ | glUniform1f | ||
+ | glUniform1fv | ||
+ | glUniform1i | ||
+ | glUniform1iv | ||
+ | glUniform2f | ||
+ | glUniform2fv | ||
+ | glUniform2i | ||
+ | glUniform2iv | ||
+ | glUniform3f | ||
+ | glUniform3fv | ||
+ | glUniform3i | ||
+ | glUniform3iv | ||
+ | glUniform4f | ||
+ | glUniform4fv | ||
+ | glUniform4i | ||
+ | glUniform4iv | ||
+ | glUniformMatrix2fv | ||
+ | glUniformMatrix3fv | ||
+ | glUniformMatrix4fv | ||
+ | glUseProgram | ||
+ | glValidateProgram | ||
+ | glVertexAttrib1d | ||
+ | glVertexAttrib1dv | ||
+ | glVertexAttrib1f | ||
+ | glVertexAttrib1fv | ||
+ | glVertexAttrib1s | ||
+ | glVertexAttrib1sv | ||
+ | glVertexAttrib2d | ||
+ | glVertexAttrib2dv | ||
+ | glVertexAttrib2f | ||
+ | glVertexAttrib2fv | ||
+ | glVertexAttrib2s | ||
+ | glVertexAttrib2sv | ||
+ | glVertexAttrib3d | ||
+ | glVertexAttrib3dv | ||
+ | glVertexAttrib3f | ||
+ | glVertexAttrib3fv | ||
+ | glVertexAttrib3s | ||
+ | glVertexAttrib3sv | ||
+ | glVertexAttrib4Nbv | ||
+ | glVertexAttrib4Niv | ||
+ | glVertexAttrib4Nsv | ||
+ | glVertexAttrib4Nub | ||
+ | glVertexAttrib4Nubv | ||
+ | glVertexAttrib4Nuiv | ||
+ | glVertexAttrib4Nusv | ||
+ | glVertexAttrib4bv | ||
+ | glVertexAttrib4d | ||
+ | glVertexAttrib4dv | ||
+ | glVertexAttrib4f | ||
+ | glVertexAttrib4fv | ||
+ | glVertexAttrib4iv | ||
+ | glVertexAttrib4s | ||
+ | glVertexAttrib4sv | ||
+ | glVertexAttrib4ubv | ||
+ | glVertexAttrib4uiv | ||
+ | glVertexAttrib4usv | ||
+ | glVertexAttribPointer | ||
+ | glUniformMatrix2x3fv | ||
+ | glUniformMatrix2x4fv | ||
+ | glUniformMatrix3x2fv | ||
+ | glUniformMatrix3x4fv | ||
+ | glUniformMatrix4x2fv | ||
+ | glUniformMatrix4x3fv | ||
+ | glBeginConditionalRender | ||
+ | glBeginTransformFeedback | ||
+ | glBindFragDataLocation | ||
+ | glClampColor | ||
+ | glClearBufferfi | ||
+ | glClearBufferfv | ||
+ | glClearBufferiv | ||
+ | glClearBufferuiv | ||
+ | glColorMaski | ||
+ | glDisablei | ||
+ | glEnablei | ||
+ | glEndConditionalRender | ||
+ | glEndTransformFeedback | ||
+ | glGetBooleani_v | ||
+ | glGetFragDataLocation | ||
+ | glGetStringi | ||
+ | glGetTexParameterIiv | ||
+ | glGetTexParameterIuiv | ||
+ | glGetTransformFeedbackVarying | ||
+ | glGetUniformuiv | ||
+ | glGetVertexAttribIiv | ||
+ | glGetVertexAttribIuiv | ||
+ | glIsEnabledi | ||
+ | glTexParameterIiv | ||
+ | glTexParameterIuiv | ||
+ | glTransformFeedbackVaryings | ||
+ | glUniform1ui | ||
+ | glUniform1uiv | ||
+ | glUniform2ui | ||
+ | glUniform2uiv | ||
+ | glUniform3ui | ||
+ | glUniform3uiv | ||
+ | glUniform4ui | ||
+ | glUniform4uiv | ||
+ | glVertexAttribI1i | ||
+ | glVertexAttribI1iv | ||
+ | glVertexAttribI1ui | ||
+ | glVertexAttribI1uiv | ||
+ | glVertexAttribI2i | ||
+ | glVertexAttribI2iv | ||
+ | glVertexAttribI2ui | ||
+ | glVertexAttribI2uiv | ||
+ | glVertexAttribI3i | ||
+ | glVertexAttribI3iv | ||
+ | glVertexAttribI3ui | ||
+ | glVertexAttribI3uiv | ||
+ | glVertexAttribI4bv | ||
+ | glVertexAttribI4i | ||
+ | glVertexAttribI4iv | ||
+ | glVertexAttribI4sv | ||
+ | glVertexAttribI4ubv | ||
+ | glVertexAttribI4ui | ||
+ | glVertexAttribI4uiv | ||
+ | glVertexAttribI4usv | ||
+ | glVertexAttribIPointer | ||
+ | glDrawArraysInstanced | ||
+ | glDrawElementsInstanced | ||
+ | glPrimitiveRestartIndex | ||
+ | glTexBuffer | ||
+ | glFramebufferTexture | ||
+ | glGetBufferParameteri64v | ||
+ | glGetInteger64i_v | ||
+ | glVertexAttribDivisor | ||
+ | glBlendEquationSeparatei | ||
+ | glBlendEquationi | ||
+ | glBlendFuncSeparatei | ||
+ | glBlendFunci | ||
+ | glMinSampleShading | ||
+ | glTbufferMask3DFX | ||
+ | glDebugMessageCallbackAMD | ||
+ | glDebugMessageEnableAMD | ||
+ | glDebugMessageInsertAMD | ||
+ | glGetDebugMessageLogAMD | ||
+ | glBlendEquationIndexedAMD | ||
+ | glBlendEquationSeparateIndexedAMD | ||
+ | glBlendFuncIndexedAMD | ||
+ | glBlendFuncSeparateIndexedAMD | ||
+ | glDeleteNamesAMD | ||
+ | glGenNamesAMD | ||
+ | glIsNameAMD | ||
+ | glBeginPerfMonitorAMD | ||
+ | glDeletePerfMonitorsAMD | ||
+ | glEndPerfMonitorAMD | ||
+ | glGenPerfMonitorsAMD | ||
+ | glGetPerfMonitorCounterDataAMD | ||
+ | glGetPerfMonitorCounterInfoAMD | ||
+ | glGetPerfMonitorCounterStringAMD | ||
+ | glGetPerfMonitorCountersAMD | ||
+ | glGetPerfMonitorGroupStringAMD | ||
+ | glGetPerfMonitorGroupsAMD | ||
+ | glSelectPerfMonitorCountersAMD | ||
+ | glTessellationFactorAMD | ||
+ | glTessellationModeAMD | ||
+ | glDrawElementArrayAPPLE | ||
+ | glDrawRangeElementArrayAPPLE | ||
+ | glElementPointerAPPLE | ||
+ | glMultiDrawElementArrayAPPLE | ||
+ | glMultiDrawRangeElementArrayAPPLE | ||
+ | glDeleteFencesAPPLE | ||
+ | glFinishFenceAPPLE | ||
+ | glFinishObjectAPPLE | ||
+ | glGenFencesAPPLE | ||
+ | glIsFenceAPPLE | ||
+ | glSetFenceAPPLE | ||
+ | glTestFenceAPPLE | ||
+ | glTestObjectAPPLE | ||
+ | glBufferParameteriAPPLE | ||
+ | glFlushMappedBufferRangeAPPLE | ||
+ | glGetObjectParameterivAPPLE | ||
+ | glObjectPurgeableAPPLE | ||
+ | glObjectUnpurgeableAPPLE | ||
+ | glGetTexParameterPointervAPPLE | ||
+ | glTextureRangeAPPLE | ||
+ | glBindVertexArrayAPPLE | ||
+ | glDeleteVertexArraysAPPLE | ||
+ | glGenVertexArraysAPPLE | ||
+ | glIsVertexArrayAPPLE | ||
+ | glFlushVertexArrayRangeAPPLE | ||
+ | glVertexArrayParameteriAPPLE | ||
+ | glVertexArrayRangeAPPLE | ||
+ | glDisableVertexAttribAPPLE | ||
+ | glEnableVertexAttribAPPLE | ||
+ | glIsVertexAttribEnabledAPPLE | ||
+ | glMapVertexAttrib1dAPPLE | ||
+ | glMapVertexAttrib1fAPPLE | ||
+ | glMapVertexAttrib2dAPPLE | ||
+ | glMapVertexAttrib2fAPPLE | ||
+ | glBindFragDataLocationIndexed | ||
+ | glGetFragDataIndex | ||
+ | glClampColorARB | ||
+ | glCopyBufferSubData | ||
+ | glDrawBuffersARB | ||
+ | glBlendEquationSeparateiARB | ||
+ | glBlendEquationiARB | ||
+ | glBlendFuncSeparateiARB | ||
+ | glBlendFunciARB | ||
+ | glDrawElementsBaseVertex | ||
+ | glDrawElementsInstancedBaseVertex | ||
+ | glDrawRangeElementsBaseVertex | ||
+ | glMultiDrawElementsBaseVertex | ||
+ | glDrawArraysIndirect | ||
+ | glDrawElementsIndirect | ||
+ | glDrawArraysInstancedARB | ||
+ | glDrawElementsInstancedARB | ||
+ | glBindFramebuffer | ||
+ | glBindRenderbuffer | ||
+ | glBlitFramebuffer | ||
+ | glCheckFramebufferStatus | ||
+ | glDeleteFramebuffers | ||
+ | glDeleteRenderbuffers | ||
+ | glFramebufferRenderbuffer | ||
+ | glFramebufferTexture1D | ||
+ | glFramebufferTexture2D | ||
+ | glFramebufferTexture3D | ||
+ | glFramebufferTextureLayer | ||
+ | glGenFramebuffers | ||
+ | glGenRenderbuffers | ||
+ | glGenerateMipmap | ||
+ | glGetFramebufferAttachmentParameteriv | ||
+ | glGetRenderbufferParameteriv | ||
+ | glIsFramebuffer | ||
+ | glIsRenderbuffer | ||
+ | glRenderbufferStorage | ||
+ | glRenderbufferStorageMultisample | ||
+ | glFramebufferTextureARB | ||
+ | glFramebufferTextureFaceARB | ||
+ | glFramebufferTextureLayerARB | ||
+ | glProgramParameteriARB | ||
+ | glGetUniformdv | ||
+ | glProgramUniform1dEXT | ||
+ | glProgramUniform1dvEXT | ||
+ | glProgramUniform2dEXT | ||
+ | glProgramUniform2dvEXT | ||
+ | glProgramUniform3dEXT | ||
+ | glProgramUniform3dvEXT | ||
+ | glProgramUniform4dEXT | ||
+ | glProgramUniform4dvEXT | ||
+ | glProgramUniformMatrix2dvEXT | ||
+ | glProgramUniformMatrix2x3dvEXT | ||
+ | glProgramUniformMatrix2x4dvEXT | ||
+ | glProgramUniformMatrix3dvEXT | ||
+ | glProgramUniformMatrix3x2dvEXT | ||
+ | glProgramUniformMatrix3x4dvEXT | ||
+ | glProgramUniformMatrix4dvEXT | ||
+ | glProgramUniformMatrix4x2dvEXT | ||
+ | glProgramUniformMatrix4x3dvEXT | ||
+ | glUniform1d | ||
+ | glUniform1dv | ||
+ | glUniform2d | ||
+ | glUniform2dv | ||
+ | glUniform3d | ||
+ | glUniform3dv | ||
+ | glUniform4d | ||
+ | glUniform4dv | ||
+ | glUniformMatrix2dv | ||
+ | glUniformMatrix2x3dv | ||
+ | glUniformMatrix2x4dv | ||
+ | glUniformMatrix3dv | ||
+ | glUniformMatrix3x2dv | ||
+ | glUniformMatrix3x4dv | ||
+ | glUniformMatrix4dv | ||
+ | glUniformMatrix4x2dv | ||
+ | glUniformMatrix4x3dv | ||
+ | glColorSubTable | ||
+ | glColorTable | ||
+ | glColorTableParameterfv | ||
+ | glColorTableParameteriv | ||
+ | glConvolutionFilter1D | ||
+ | glConvolutionFilter2D | ||
+ | glConvolutionParameterf | ||
+ | glConvolutionParameterfv | ||
+ | glConvolutionParameteri | ||
+ | glConvolutionParameteriv | ||
+ | glCopyColorSubTable | ||
+ | glCopyColorTable | ||
+ | glCopyConvolutionFilter1D | ||
+ | glCopyConvolutionFilter2D | ||
+ | glGetColorTable | ||
+ | glGetColorTableParameterfv | ||
+ | glGetColorTableParameteriv | ||
+ | glGetConvolutionFilter | ||
+ | glGetConvolutionParameterfv | ||
+ | glGetConvolutionParameteriv | ||
+ | glGetHistogram | ||
+ | glGetHistogramParameterfv | ||
+ | glGetHistogramParameteriv | ||
+ | glGetMinmax | ||
+ | glGetMinmaxParameterfv | ||
+ | glGetMinmaxParameteriv | ||
+ | glGetSeparableFilter | ||
+ | glHistogram | ||
+ | glMinmax | ||
+ | glResetHistogram | ||
+ | glResetMinmax | ||
+ | glSeparableFilter2D | ||
+ | glVertexAttribDivisorARB | ||
+ | glFlushMappedBufferRange | ||
+ | glMapBufferRange | ||
+ | glCurrentPaletteMatrixARB | ||
+ | glMatrixIndexPointerARB | ||
+ | glMatrixIndexubvARB | ||
+ | glMatrixIndexuivARB | ||
+ | glMatrixIndexusvARB | ||
+ | glSampleCoverageARB | ||
+ | glActiveTextureARB | ||
+ | glClientActiveTextureARB | ||
+ | glMultiTexCoord1dARB | ||
+ | glMultiTexCoord1dvARB | ||
+ | glMultiTexCoord1fARB | ||
+ | glMultiTexCoord1fvARB | ||
+ | glMultiTexCoord1iARB | ||
+ | glMultiTexCoord1ivARB | ||
+ | glMultiTexCoord1sARB | ||
+ | glMultiTexCoord1svARB | ||
+ | glMultiTexCoord2dARB | ||
+ | glMultiTexCoord2dvARB | ||
+ | glMultiTexCoord2fARB | ||
+ | glMultiTexCoord2fvARB | ||
+ | glMultiTexCoord2iARB | ||
+ | glMultiTexCoord2ivARB | ||
+ | glMultiTexCoord2sARB | ||
+ | glMultiTexCoord2svARB | ||
+ | glMultiTexCoord3dARB | ||
+ | glMultiTexCoord3dvARB | ||
+ | glMultiTexCoord3fARB | ||
+ | glMultiTexCoord3fvARB | ||
+ | glMultiTexCoord3iARB | ||
+ | glMultiTexCoord3ivARB | ||
+ | glMultiTexCoord3sARB | ||
+ | glMultiTexCoord3svARB | ||
+ | glMultiTexCoord4dARB | ||
+ | glMultiTexCoord4dvARB | ||
+ | glMultiTexCoord4fARB | ||
+ | glMultiTexCoord4fvARB | ||
+ | glMultiTexCoord4iARB | ||
+ | glMultiTexCoord4ivARB | ||
+ | glMultiTexCoord4sARB | ||
+ | glMultiTexCoord4svARB | ||
+ | glBeginQueryARB | ||
+ | glDeleteQueriesARB | ||
+ | glEndQueryARB | ||
+ | glGenQueriesARB | ||
+ | glGetQueryObjectivARB | ||
+ | glGetQueryObjectuivARB | ||
+ | glGetQueryivARB | ||
+ | glIsQueryARB | ||
+ | glPointParameterfARB | ||
+ | glPointParameterfvARB | ||
+ | glProvokingVertex | ||
+ | glMinSampleShadingARB | ||
+ | glBindSampler | ||
+ | glDeleteSamplers | ||
+ | glGenSamplers | ||
+ | glGetSamplerParameterIiv | ||
+ | glGetSamplerParameterIuiv | ||
+ | glGetSamplerParameterfv | ||
+ | glGetSamplerParameteriv | ||
+ | glIsSampler | ||
+ | glSamplerParameterIiv | ||
+ | glSamplerParameterIuiv | ||
+ | glSamplerParameterf | ||
+ | glSamplerParameterfv | ||
+ | glSamplerParameteri | ||
+ | glSamplerParameteriv | ||
+ | glAttachObjectARB | ||
+ | glCompileShaderARB | ||
+ | glCreateProgramObjectARB | ||
+ | glCreateShaderObjectARB | ||
+ | glDeleteObjectARB | ||
+ | glDetachObjectARB | ||
+ | glGetActiveUniformARB | ||
+ | glGetAttachedObjectsARB | ||
+ | glGetHandleARB | ||
+ | glGetInfoLogARB | ||
+ | glGetObjectParameterfvARB | ||
+ | glGetObjectParameterivARB | ||
+ | glGetShaderSourceARB | ||
+ | glGetUniformLocationARB | ||
+ | glGetUniformfvARB | ||
+ | glGetUniformivARB | ||
+ | glLinkProgramARB | ||
+ | glShaderSourceARB | ||
+ | glUniform1fARB | ||
+ | glUniform1fvARB | ||
+ | glUniform1iARB | ||
+ | glUniform1ivARB | ||
+ | glUniform2fARB | ||
+ | glUniform2fvARB | ||
+ | glUniform2iARB | ||
+ | glUniform2ivARB | ||
+ | glUniform3fARB | ||
+ | glUniform3fvARB | ||
+ | glUniform3iARB | ||
+ | glUniform3ivARB | ||
+ | glUniform4fARB | ||
+ | glUniform4fvARB | ||
+ | glUniform4iARB | ||
+ | glUniform4ivARB | ||
+ | glUniformMatrix2fvARB | ||
+ | glUniformMatrix3fvARB | ||
+ | glUniformMatrix4fvARB | ||
+ | glUseProgramObjectARB | ||
+ | glValidateProgramARB | ||
+ | glGetActiveSubroutineName | ||
+ | glGetActiveSubroutineUniformName | ||
+ | glGetActiveSubroutineUniformiv | ||
+ | glGetProgramStageiv | ||
+ | glGetSubroutineIndex | ||
+ | glGetSubroutineUniformLocation | ||
+ | glGetUniformSubroutineuiv | ||
+ | glUniformSubroutinesuiv | ||
+ | glCompileShaderIncludeARB | ||
+ | glDeleteNamedStringARB | ||
+ | glGetNamedStringARB | ||
+ | glGetNamedStringivARB | ||
+ | glIsNamedStringARB | ||
+ | glNamedStringARB | ||
+ | glClientWaitSync | ||
+ | glDeleteSync | ||
+ | glFenceSync | ||
+ | glGetInteger64v | ||
+ | glGetSynciv | ||
+ | glIsSync | ||
+ | glWaitSync | ||
+ | glPatchParameterfv | ||
+ | glPatchParameteri | ||
+ | glTexBufferARB | ||
+ | glCompressedTexImage1DARB | ||
+ | glCompressedTexImage2DARB | ||
+ | glCompressedTexImage3DARB | ||
+ | glCompressedTexSubImage1DARB | ||
+ | glCompressedTexSubImage2DARB | ||
+ | glCompressedTexSubImage3DARB | ||
+ | glGetCompressedTexImageARB | ||
+ | glGetMultisamplefv | ||
+ | glSampleMaski | ||
+ | glTexImage2DMultisample | ||
+ | glTexImage3DMultisample | ||
+ | glGetQueryObjecti64v | ||
+ | glGetQueryObjectui64v | ||
+ | glQueryCounter | ||
+ | glBindTransformFeedback | ||
+ | glDeleteTransformFeedbacks | ||
+ | glDrawTransformFeedback | ||
+ | glGenTransformFeedbacks | ||
+ | glIsTransformFeedback | ||
+ | glPauseTransformFeedback | ||
+ | glResumeTransformFeedback | ||
+ | glBeginQueryIndexed | ||
+ | glDrawTransformFeedbackStream | ||
+ | glEndQueryIndexed | ||
+ | glGetQueryIndexediv | ||
+ | glLoadTransposeMatrixdARB | ||
+ | glLoadTransposeMatrixfARB | ||
+ | glMultTransposeMatrixdARB | ||
+ | glMultTransposeMatrixfARB | ||
+ | glBindBufferBase | ||
+ | glBindBufferRange | ||
+ | glGetActiveUniformBlockName | ||
+ | glGetActiveUniformBlockiv | ||
+ | glGetActiveUniformName | ||
+ | glGetActiveUniformsiv | ||
+ | glGetIntegeri_v | ||
+ | glGetUniformBlockIndex | ||
+ | glGetUniformIndices | ||
+ | glUniformBlockBinding | ||
+ | glBindVertexArray | ||
+ | glDeleteVertexArrays | ||
+ | glGenVertexArrays | ||
+ | glIsVertexArray | ||
+ | glVertexBlendARB | ||
+ | glWeightPointerARB | ||
+ | glWeightbvARB | ||
+ | glWeightdvARB | ||
+ | glWeightfvARB | ||
+ | glWeightivARB | ||
+ | glWeightsvARB | ||
+ | glWeightubvARB | ||
+ | glWeightuivARB | ||
+ | glWeightusvARB | ||
+ | glBindBufferARB | ||
+ | glBufferDataARB | ||
+ | glBufferSubDataARB | ||
+ | glDeleteBuffersARB | ||
+ | glGenBuffersARB | ||
+ | glGetBufferParameterivARB | ||
+ | glGetBufferPointervARB | ||
+ | glGetBufferSubDataARB | ||
+ | glIsBufferARB | ||
+ | glMapBufferARB | ||
+ | glUnmapBufferARB | ||
+ | glBindProgramARB | ||
+ | glDeleteProgramsARB | ||
+ | glDisableVertexAttribArrayARB | ||
+ | glEnableVertexAttribArrayARB | ||
+ | glGenProgramsARB | ||
+ | glGetProgramEnvParameterdvARB | ||
+ | glGetProgramEnvParameterfvARB | ||
+ | glGetProgramLocalParameterdvARB | ||
+ | glGetProgramLocalParameterfvARB | ||
+ | glGetProgramStringARB | ||
+ | glGetProgramivARB | ||
+ | glGetVertexAttribPointervARB | ||
+ | glGetVertexAttribdvARB | ||
+ | glGetVertexAttribfvARB | ||
+ | glGetVertexAttribivARB | ||
+ | glIsProgramARB | ||
+ | glProgramEnvParameter4dARB | ||
+ | glProgramEnvParameter4dvARB | ||
+ | glProgramEnvParameter4fARB | ||
+ | glProgramEnvParameter4fvARB | ||
+ | glProgramLocalParameter4dARB | ||
+ | glProgramLocalParameter4dvARB | ||
+ | glProgramLocalParameter4fARB | ||
+ | glProgramLocalParameter4fvARB | ||
+ | glProgramStringARB | ||
+ | glVertexAttrib1dARB | ||
+ | glVertexAttrib1dvARB | ||
+ | glVertexAttrib1fARB | ||
+ | glVertexAttrib1fvARB | ||
+ | glVertexAttrib1sARB | ||
+ | glVertexAttrib1svARB | ||
+ | glVertexAttrib2dARB | ||
+ | glVertexAttrib2dvARB | ||
+ | glVertexAttrib2fARB | ||
+ | glVertexAttrib2fvARB | ||
+ | glVertexAttrib2sARB | ||
+ | glVertexAttrib2svARB | ||
+ | glVertexAttrib3dARB | ||
+ | glVertexAttrib3dvARB | ||
+ | glVertexAttrib3fARB | ||
+ | glVertexAttrib3fvARB | ||
+ | glVertexAttrib3sARB | ||
+ | glVertexAttrib3svARB | ||
+ | glVertexAttrib4NbvARB | ||
+ | glVertexAttrib4NivARB | ||
+ | glVertexAttrib4NsvARB | ||
+ | glVertexAttrib4NubARB | ||
+ | glVertexAttrib4NubvARB | ||
+ | glVertexAttrib4NuivARB | ||
+ | glVertexAttrib4NusvARB | ||
+ | glVertexAttrib4bvARB | ||
+ | glVertexAttrib4dARB | ||
+ | glVertexAttrib4dvARB | ||
+ | glVertexAttrib4fARB | ||
+ | glVertexAttrib4fvARB | ||
+ | glVertexAttrib4ivARB | ||
+ | glVertexAttrib4sARB | ||
+ | glVertexAttrib4svARB | ||
+ | glVertexAttrib4ubvARB | ||
+ | glVertexAttrib4uivARB | ||
+ | glVertexAttrib4usvARB | ||
+ | glVertexAttribPointerARB | ||
+ | glBindAttribLocationARB | ||
+ | glGetActiveAttribARB | ||
+ | glGetAttribLocationARB | ||
+ | glColorP3ui | ||
+ | glColorP3uiv | ||
+ | glColorP4ui | ||
+ | glColorP4uiv | ||
+ | glMultiTexCoordP1ui | ||
+ | glMultiTexCoordP1uiv | ||
+ | glMultiTexCoordP2ui | ||
+ | glMultiTexCoordP2uiv | ||
+ | glMultiTexCoordP3ui | ||
+ | glMultiTexCoordP3uiv | ||
+ | glMultiTexCoordP4ui | ||
+ | glMultiTexCoordP4uiv | ||
+ | glNormalP3ui | ||
+ | glNormalP3uiv | ||
+ | glSecondaryColorP3ui | ||
+ | glSecondaryColorP3uiv | ||
+ | glTexCoordP1ui | ||
+ | glTexCoordP1uiv | ||
+ | glTexCoordP2ui | ||
+ | glTexCoordP2uiv | ||
+ | glTexCoordP3ui | ||
+ | glTexCoordP3uiv | ||
+ | glTexCoordP4ui | ||
+ | glTexCoordP4uiv | ||
+ | glVertexAttribP1ui | ||
+ | glVertexAttribP1uiv | ||
+ | glVertexAttribP2ui | ||
+ | glVertexAttribP2uiv | ||
+ | glVertexAttribP3ui | ||
+ | glVertexAttribP3uiv | ||
+ | glVertexAttribP4ui | ||
+ | glVertexAttribP4uiv | ||
+ | glVertexP2ui | ||
+ | glVertexP2uiv | ||
+ | glVertexP3ui | ||
+ | glVertexP3uiv | ||
+ | glVertexP4ui | ||
+ | glVertexP4uiv | ||
+ | glWindowPos2dARB | ||
+ | glWindowPos2dvARB | ||
+ | glWindowPos2fARB | ||
+ | glWindowPos2fvARB | ||
+ | glWindowPos2iARB | ||
+ | glWindowPos2ivARB | ||
+ | glWindowPos2sARB | ||
+ | glWindowPos2svARB | ||
+ | glWindowPos3dARB | ||
+ | glWindowPos3dvARB | ||
+ | glWindowPos3fARB | ||
+ | glWindowPos3fvARB | ||
+ | glWindowPos3iARB | ||
+ | glWindowPos3ivARB | ||
+ | glWindowPos3sARB | ||
+ | glWindowPos3svARB | ||
+ | glDrawBuffersATI | ||
+ | glDrawElementArrayATI | ||
+ | glDrawRangeElementArrayATI | ||
+ | glElementPointerATI | ||
+ | glGetTexBumpParameterfvATI | ||
+ | glGetTexBumpParameterivATI | ||
+ | glTexBumpParameterfvATI | ||
+ | glTexBumpParameterivATI | ||
+ | glAlphaFragmentOp1ATI | ||
+ | glAlphaFragmentOp2ATI | ||
+ | glAlphaFragmentOp3ATI | ||
+ | glBeginFragmentShaderATI | ||
+ | glBindFragmentShaderATI | ||
+ | glColorFragmentOp1ATI | ||
+ | glColorFragmentOp2ATI | ||
+ | glColorFragmentOp3ATI | ||
+ | glDeleteFragmentShaderATI | ||
+ | glEndFragmentShaderATI | ||
+ | glGenFragmentShadersATI | ||
+ | glPassTexCoordATI | ||
+ | glSampleMapATI | ||
+ | glSetFragmentShaderConstantATI | ||
+ | glMapObjectBufferATI | ||
+ | glUnmapObjectBufferATI | ||
+ | glPNTrianglesfATI | ||
+ | glPNTrianglesiATI | ||
+ | glStencilFuncSeparateATI | ||
+ | glStencilOpSeparateATI | ||
+ | glArrayObjectATI | ||
+ | glFreeObjectBufferATI | ||
+ | glGetArrayObjectfvATI | ||
+ | glGetArrayObjectivATI | ||
+ | glGetObjectBufferfvATI | ||
+ | glGetObjectBufferivATI | ||
+ | glGetVariantArrayObjectfvATI | ||
+ | glGetVariantArrayObjectivATI | ||
+ | glIsObjectBufferATI | ||
+ | glNewObjectBufferATI | ||
+ | glUpdateObjectBufferATI | ||
+ | glVariantArrayObjectATI | ||
+ | glGetVertexAttribArrayObjectfvATI | ||
+ | glGetVertexAttribArrayObjectivATI | ||
+ | glVertexAttribArrayObjectATI | ||
+ | glClientActiveVertexStreamATI | ||
+ | glNormalStream3bATI | ||
+ | glNormalStream3bvATI | ||
+ | glNormalStream3dATI | ||
+ | glNormalStream3dvATI | ||
+ | glNormalStream3fATI | ||
+ | glNormalStream3fvATI | ||
+ | glNormalStream3iATI | ||
+ | glNormalStream3ivATI | ||
+ | glNormalStream3sATI | ||
+ | glNormalStream3svATI | ||
+ | glVertexBlendEnvfATI | ||
+ | glVertexBlendEnviATI | ||
+ | glVertexStream2dATI | ||
+ | glVertexStream2dvATI | ||
+ | glVertexStream2fATI | ||
+ | glVertexStream2fvATI | ||
+ | glVertexStream2iATI | ||
+ | glVertexStream2ivATI | ||
+ | glVertexStream2sATI | ||
+ | glVertexStream2svATI | ||
+ | glVertexStream3dATI | ||
+ | glVertexStream3dvATI | ||
+ | glVertexStream3fATI | ||
+ | glVertexStream3fvATI | ||
+ | glVertexStream3iATI | ||
+ | glVertexStream3ivATI | ||
+ | glVertexStream3sATI | ||
+ | glVertexStream3svATI | ||
+ | glVertexStream4dATI | ||
+ | glVertexStream4dvATI | ||
+ | glVertexStream4fATI | ||
+ | glVertexStream4fvATI | ||
+ | glVertexStream4iATI | ||
+ | glVertexStream4ivATI | ||
+ | glVertexStream4sATI | ||
+ | glVertexStream4svATI | ||
+ | glGetUniformBufferSizeEXT | ||
+ | glGetUniformOffsetEXT | ||
+ | glUniformBufferEXT | ||
+ | glBlendColorEXT | ||
+ | glBlendEquationSeparateEXT | ||
+ | glBlendFuncSeparateEXT | ||
+ | glBlendEquationEXT | ||
+ | glColorSubTableEXT | ||
+ | glCopyColorSubTableEXT | ||
+ | glLockArraysEXT | ||
+ | glUnlockArraysEXT | ||
+ | glConvolutionFilter1DEXT | ||
+ | glConvolutionFilter2DEXT | ||
+ | glConvolutionParameterfEXT | ||
+ | glConvolutionParameterfvEXT | ||
+ | glConvolutionParameteriEXT | ||
+ | glConvolutionParameterivEXT | ||
+ | glCopyConvolutionFilter1DEXT | ||
+ | glCopyConvolutionFilter2DEXT | ||
+ | glGetConvolutionFilterEXT | ||
+ | glGetConvolutionParameterfvEXT | ||
+ | glGetConvolutionParameterivEXT | ||
+ | glGetSeparableFilterEXT | ||
+ | glSeparableFilter2DEXT | ||
+ | glBinormalPointerEXT | ||
+ | glTangentPointerEXT | ||
+ | glCopyTexImage1DEXT | ||
+ | glCopyTexImage2DEXT | ||
+ | glCopyTexSubImage1DEXT | ||
+ | glCopyTexSubImage2DEXT | ||
+ | glCopyTexSubImage3DEXT | ||
+ | glCullParameterdvEXT | ||
+ | glCullParameterfvEXT | ||
+ | glDepthBoundsEXT | ||
+ | glBindMultiTextureEXT | ||
+ | glCheckNamedFramebufferStatusEXT | ||
+ | glClientAttribDefaultEXT | ||
+ | glCompressedMultiTexImage1DEXT | ||
+ | glCompressedMultiTexImage2DEXT | ||
+ | glCompressedMultiTexImage3DEXT | ||
+ | glCompressedMultiTexSubImage1DEXT | ||
+ | glCompressedMultiTexSubImage2DEXT | ||
+ | glCompressedMultiTexSubImage3DEXT | ||
+ | glCompressedTextureImage1DEXT | ||
+ | glCompressedTextureImage2DEXT | ||
+ | glCompressedTextureImage3DEXT | ||
+ | glCompressedTextureSubImage1DEXT | ||
+ | glCompressedTextureSubImage2DEXT | ||
+ | glCompressedTextureSubImage3DEXT | ||
+ | glCopyMultiTexImage1DEXT | ||
+ | glCopyMultiTexImage2DEXT | ||
+ | glCopyMultiTexSubImage1DEXT | ||
+ | glCopyMultiTexSubImage2DEXT | ||
+ | glCopyMultiTexSubImage3DEXT | ||
+ | glCopyTextureImage1DEXT | ||
+ | glCopyTextureImage2DEXT | ||
+ | glCopyTextureSubImage1DEXT | ||
+ | glCopyTextureSubImage2DEXT | ||
+ | glCopyTextureSubImage3DEXT | ||
+ | glDisableClientStateIndexedEXT | ||
+ | glDisableClientStateiEXT | ||
+ | glDisableVertexArrayAttribEXT | ||
+ | glDisableVertexArrayEXT | ||
+ | glEnableClientStateIndexedEXT | ||
+ | glEnableClientStateiEXT | ||
+ | glEnableVertexArrayAttribEXT | ||
+ | glEnableVertexArrayEXT | ||
+ | glFlushMappedNamedBufferRangeEXT | ||
+ | glFramebufferDrawBufferEXT | ||
+ | glFramebufferDrawBuffersEXT | ||
+ | glFramebufferReadBufferEXT | ||
+ | glGenerateMultiTexMipmapEXT | ||
+ | glGenerateTextureMipmapEXT | ||
+ | glGetCompressedMultiTexImageEXT | ||
+ | glGetCompressedTextureImageEXT | ||
+ | glGetDoubleIndexedvEXT | ||
+ | glGetDoublei_vEXT | ||
+ | glGetFloatIndexedvEXT | ||
+ | glGetFloati_vEXT | ||
+ | glGetFramebufferParameterivEXT | ||
+ | glGetMultiTexEnvfvEXT | ||
+ | glGetMultiTexEnvivEXT | ||
+ | glGetMultiTexGendvEXT | ||
+ | glGetMultiTexGenfvEXT | ||
+ | glGetMultiTexGenivEXT | ||
+ | glGetMultiTexImageEXT | ||
+ | glGetMultiTexLevelParameterfvEXT | ||
+ | glGetMultiTexLevelParameterivEXT | ||
+ | glGetMultiTexParameterIivEXT | ||
+ | glGetMultiTexParameterIuivEXT | ||
+ | glGetMultiTexParameterfvEXT | ||
+ | glGetMultiTexParameterivEXT | ||
+ | glGetNamedBufferParameterivEXT | ||
+ | glGetNamedBufferPointervEXT | ||
+ | glGetNamedBufferSubDataEXT | ||
+ | glGetNamedFramebufferAttachmentParameterivEXT | ||
+ | glGetNamedProgramLocalParameterIivEXT | ||
+ | glGetNamedProgramLocalParameterIuivEXT | ||
+ | glGetNamedProgramLocalParameterdvEXT | ||
+ | glGetNamedProgramLocalParameterfvEXT | ||
+ | glGetNamedProgramStringEXT | ||
+ | glGetNamedProgramivEXT | ||
+ | glGetNamedRenderbufferParameterivEXT | ||
+ | glGetPointerIndexedvEXT | ||
+ | glGetPointeri_vEXT | ||
+ | glGetTextureImageEXT | ||
+ | glGetTextureLevelParameterfvEXT | ||
+ | glGetTextureLevelParameterivEXT | ||
+ | glGetTextureParameterIivEXT | ||
+ | glGetTextureParameterIuivEXT | ||
+ | glGetTextureParameterfvEXT | ||
+ | glGetTextureParameterivEXT | ||
+ | glGetVertexArrayIntegeri_vEXT | ||
+ | glGetVertexArrayIntegervEXT | ||
+ | glGetVertexArrayPointeri_vEXT | ||
+ | glGetVertexArrayPointervEXT | ||
+ | glMapNamedBufferEXT | ||
+ | glMapNamedBufferRangeEXT | ||
+ | glMatrixFrustumEXT | ||
+ | glMatrixLoadIdentityEXT | ||
+ | glMatrixLoadTransposedEXT | ||
+ | glMatrixLoadTransposefEXT | ||
+ | glMatrixLoaddEXT | ||
+ | glMatrixLoadfEXT | ||
+ | glMatrixMultTransposedEXT | ||
+ | glMatrixMultTransposefEXT | ||
+ | glMatrixMultdEXT | ||
+ | glMatrixMultfEXT | ||
+ | glMatrixOrthoEXT | ||
+ | glMatrixPopEXT | ||
+ | glMatrixPushEXT | ||
+ | glMatrixRotatedEXT | ||
+ | glMatrixRotatefEXT | ||
+ | glMatrixScaledEXT | ||
+ | glMatrixScalefEXT | ||
+ | glMatrixTranslatedEXT | ||
+ | glMatrixTranslatefEXT | ||
+ | glMultiTexBufferEXT | ||
+ | glMultiTexCoordPointerEXT | ||
+ | glMultiTexEnvfEXT | ||
+ | glMultiTexEnvfvEXT | ||
+ | glMultiTexEnviEXT | ||
+ | glMultiTexEnvivEXT | ||
+ | glMultiTexGendEXT | ||
+ | glMultiTexGendvEXT | ||
+ | glMultiTexGenfEXT | ||
+ | glMultiTexGenfvEXT | ||
+ | glMultiTexGeniEXT | ||
+ | glMultiTexGenivEXT | ||
+ | glMultiTexImage1DEXT | ||
+ | glMultiTexImage2DEXT | ||
+ | glMultiTexImage3DEXT | ||
+ | glMultiTexParameterIivEXT | ||
+ | glMultiTexParameterIuivEXT | ||
+ | glMultiTexParameterfEXT | ||
+ | glMultiTexParameterfvEXT | ||
+ | glMultiTexParameteriEXT | ||
+ | glMultiTexParameterivEXT | ||
+ | glMultiTexRenderbufferEXT | ||
+ | glMultiTexSubImage1DEXT | ||
+ | glMultiTexSubImage2DEXT | ||
+ | glMultiTexSubImage3DEXT | ||
+ | glNamedBufferDataEXT | ||
+ | glNamedBufferSubDataEXT | ||
+ | glNamedCopyBufferSubDataEXT | ||
+ | glNamedFramebufferRenderbufferEXT | ||
+ | glNamedFramebufferTexture1DEXT | ||
+ | glNamedFramebufferTexture2DEXT | ||
+ | glNamedFramebufferTexture3DEXT | ||
+ | glNamedFramebufferTextureEXT | ||
+ | glNamedFramebufferTextureFaceEXT | ||
+ | glNamedFramebufferTextureLayerEXT | ||
+ | glNamedProgramLocalParameter4dEXT | ||
+ | glNamedProgramLocalParameter4dvEXT | ||
+ | glNamedProgramLocalParameter4fEXT | ||
+ | glNamedProgramLocalParameter4fvEXT | ||
+ | glNamedProgramLocalParameterI4iEXT | ||
+ | glNamedProgramLocalParameterI4ivEXT | ||
+ | glNamedProgramLocalParameterI4uiEXT | ||
+ | glNamedProgramLocalParameterI4uivEXT | ||
+ | glNamedProgramLocalParameters4fvEXT | ||
+ | glNamedProgramLocalParametersI4ivEXT | ||
+ | glNamedProgramLocalParametersI4uivEXT | ||
+ | glNamedProgramStringEXT | ||
+ | glNamedRenderbufferStorageEXT | ||
+ | glNamedRenderbufferStorageMultisampleCoverageEXT | ||
+ | glNamedRenderbufferStorageMultisampleEXT | ||
+ | glProgramUniform1fEXT | ||
+ | glProgramUniform1fvEXT | ||
+ | glProgramUniform1iEXT | ||
+ | glProgramUniform1ivEXT | ||
+ | glProgramUniform1uiEXT | ||
+ | glProgramUniform1uivEXT | ||
+ | glProgramUniform2fEXT | ||
+ | glProgramUniform2fvEXT | ||
+ | glProgramUniform2iEXT | ||
+ | glProgramUniform2ivEXT | ||
+ | glProgramUniform2uiEXT | ||
+ | glProgramUniform2uivEXT | ||
+ | glProgramUniform3fEXT | ||
+ | glProgramUniform3fvEXT | ||
+ | glProgramUniform3iEXT | ||
+ | glProgramUniform3ivEXT | ||
+ | glProgramUniform3uiEXT | ||
+ | glProgramUniform3uivEXT | ||
+ | glProgramUniform4fEXT | ||
+ | glProgramUniform4fvEXT | ||
+ | glProgramUniform4iEXT | ||
+ | glProgramUniform4ivEXT | ||
+ | glProgramUniform4uiEXT | ||
+ | glProgramUniform4uivEXT | ||
+ | glProgramUniformMatrix2fvEXT | ||
+ | glProgramUniformMatrix2x3fvEXT | ||
+ | glProgramUniformMatrix2x4fvEXT | ||
+ | glProgramUniformMatrix3fvEXT | ||
+ | glProgramUniformMatrix3x2fvEXT | ||
+ | glProgramUniformMatrix3x4fvEXT | ||
+ | glProgramUniformMatrix4fvEXT | ||
+ | glProgramUniformMatrix4x2fvEXT | ||
+ | glProgramUniformMatrix4x3fvEXT | ||
+ | glPushClientAttribDefaultEXT | ||
+ | glTextureBufferEXT | ||
+ | glTextureImage1DEXT | ||
+ | glTextureImage2DEXT | ||
+ | glTextureImage3DEXT | ||
+ | glTextureParameterIivEXT | ||
+ | glTextureParameterIuivEXT | ||
+ | glTextureParameterfEXT | ||
+ | glTextureParameterfvEXT | ||
+ | glTextureParameteriEXT | ||
+ | glTextureParameterivEXT | ||
+ | glTextureRenderbufferEXT | ||
+ | glTextureSubImage1DEXT | ||
+ | glTextureSubImage2DEXT | ||
+ | glTextureSubImage3DEXT | ||
+ | glUnmapNamedBufferEXT | ||
+ | glVertexArrayColorOffsetEXT | ||
+ | glVertexArrayEdgeFlagOffsetEXT | ||
+ | glVertexArrayFogCoordOffsetEXT | ||
+ | glVertexArrayIndexOffsetEXT | ||
+ | glVertexArrayMultiTexCoordOffsetEXT | ||
+ | glVertexArrayNormalOffsetEXT | ||
+ | glVertexArraySecondaryColorOffsetEXT | ||
+ | glVertexArrayTexCoordOffsetEXT | ||
+ | glVertexArrayVertexAttribIOffsetEXT | ||
+ | glVertexArrayVertexAttribOffsetEXT | ||
+ | glVertexArrayVertexOffsetEXT | ||
+ | glColorMaskIndexedEXT | ||
+ | glDisableIndexedEXT | ||
+ | glEnableIndexedEXT | ||
+ | glGetBooleanIndexedvEXT | ||
+ | glGetIntegerIndexedvEXT | ||
+ | glIsEnabledIndexedEXT | ||
+ | glDrawArraysInstancedEXT | ||
+ | glDrawElementsInstancedEXT | ||
+ | glDrawRangeElementsEXT | ||
+ | glFogCoordPointerEXT | ||
+ | glFogCoorddEXT | ||
+ | glFogCoorddvEXT | ||
+ | glFogCoordfEXT | ||
+ | glFogCoordfvEXT | ||
+ | glFragmentColorMaterialEXT | ||
+ | glFragmentLightModelfEXT | ||
+ | glFragmentLightModelfvEXT | ||
+ | glFragmentLightModeliEXT | ||
+ | glFragmentLightModelivEXT | ||
+ | glFragmentLightfEXT | ||
+ | glFragmentLightfvEXT | ||
+ | glFragmentLightiEXT | ||
+ | glFragmentLightivEXT | ||
+ | glFragmentMaterialfEXT | ||
+ | glFragmentMaterialfvEXT | ||
+ | glFragmentMaterialiEXT | ||
+ | glFragmentMaterialivEXT | ||
+ | glGetFragmentLightfvEXT | ||
+ | glGetFragmentLightivEXT | ||
+ | glGetFragmentMaterialfvEXT | ||
+ | glGetFragmentMaterialivEXT | ||
+ | glLightEnviEXT | ||
+ | glBlitFramebufferEXT | ||
+ | glRenderbufferStorageMultisampleEXT | ||
+ | glBindFramebufferEXT | ||
+ | glBindRenderbufferEXT | ||
+ | glCheckFramebufferStatusEXT | ||
+ | glDeleteFramebuffersEXT | ||
+ | glDeleteRenderbuffersEXT | ||
+ | glFramebufferRenderbufferEXT | ||
+ | glFramebufferTexture1DEXT | ||
+ | glFramebufferTexture2DEXT | ||
+ | glFramebufferTexture3DEXT | ||
+ | glGenFramebuffersEXT | ||
+ | glGenRenderbuffersEXT | ||
+ | glGenerateMipmapEXT | ||
+ | glGetFramebufferAttachmentParameterivEXT | ||
+ | glGetRenderbufferParameterivEXT | ||
+ | glIsFramebufferEXT | ||
+ | glIsRenderbufferEXT | ||
+ | glRenderbufferStorageEXT | ||
+ | glFramebufferTextureEXT | ||
+ | glFramebufferTextureFaceEXT | ||
+ | glFramebufferTextureLayerEXT | ||
+ | glProgramParameteriEXT | ||
+ | glProgramEnvParameters4fvEXT | ||
+ | glProgramLocalParameters4fvEXT | ||
+ | glBindFragDataLocationEXT | ||
+ | glGetFragDataLocationEXT | ||
+ | glGetUniformuivEXT | ||
+ | glGetVertexAttribIivEXT | ||
+ | glGetVertexAttribIuivEXT | ||
+ | glUniform1uiEXT | ||
+ | glUniform1uivEXT | ||
+ | glUniform2uiEXT | ||
+ | glUniform2uivEXT | ||
+ | glUniform3uiEXT | ||
+ | glUniform3uivEXT | ||
+ | glUniform4uiEXT | ||
+ | glUniform4uivEXT | ||
+ | glVertexAttribI1iEXT | ||
+ | glVertexAttribI1ivEXT | ||
+ | glVertexAttribI1uiEXT | ||
+ | glVertexAttribI1uivEXT | ||
+ | glVertexAttribI2iEXT | ||
+ | glVertexAttribI2ivEXT | ||
+ | glVertexAttribI2uiEXT | ||
+ | glVertexAttribI2uivEXT | ||
+ | glVertexAttribI3iEXT | ||
+ | glVertexAttribI3ivEXT | ||
+ | glVertexAttribI3uiEXT | ||
+ | glVertexAttribI3uivEXT | ||
+ | glVertexAttribI4bvEXT | ||
+ | glVertexAttribI4iEXT | ||
+ | glVertexAttribI4ivEXT | ||
+ | glVertexAttribI4svEXT | ||
+ | glVertexAttribI4ubvEXT | ||
+ | glVertexAttribI4uiEXT | ||
+ | glVertexAttribI4uivEXT | ||
+ | glVertexAttribI4usvEXT | ||
+ | glVertexAttribIPointerEXT | ||
+ | glGetHistogramEXT | ||
+ | glGetHistogramParameterfvEXT | ||
+ | glGetHistogramParameterivEXT | ||
+ | glGetMinmaxEXT | ||
+ | glGetMinmaxParameterfvEXT | ||
+ | glGetMinmaxParameterivEXT | ||
+ | glHistogramEXT | ||
+ | glMinmaxEXT | ||
+ | glResetHistogramEXT | ||
+ | glResetMinmaxEXT | ||
+ | glIndexFuncEXT | ||
+ | glIndexMaterialEXT | ||
+ | glApplyTextureEXT | ||
+ | glTextureLightEXT | ||
+ | glTextureMaterialEXT | ||
+ | glMultiDrawArraysEXT | ||
+ | glMultiDrawElementsEXT | ||
+ | glSampleMaskEXT | ||
+ | glSamplePatternEXT | ||
+ | glColorTableEXT | ||
+ | glGetColorTableEXT | ||
+ | glGetColorTableParameterfvEXT | ||
+ | glGetColorTableParameterivEXT | ||
+ | glGetPixelTransformParameterfvEXT | ||
+ | glGetPixelTransformParameterivEXT | ||
+ | glPixelTransformParameterfEXT | ||
+ | glPixelTransformParameterfvEXT | ||
+ | glPixelTransformParameteriEXT | ||
+ | glPixelTransformParameterivEXT | ||
+ | glPointParameterfEXT | ||
+ | glPointParameterfvEXT | ||
+ | glPolygonOffsetEXT | ||
+ | glProvokingVertexEXT | ||
+ | glBeginSceneEXT | ||
+ | glEndSceneEXT | ||
+ | glSecondaryColor3bEXT | ||
+ | glSecondaryColor3bvEXT | ||
+ | glSecondaryColor3dEXT | ||
+ | glSecondaryColor3dvEXT | ||
+ | glSecondaryColor3fEXT | ||
+ | glSecondaryColor3fvEXT | ||
+ | glSecondaryColor3iEXT | ||
+ | glSecondaryColor3ivEXT | ||
+ | glSecondaryColor3sEXT | ||
+ | glSecondaryColor3svEXT | ||
+ | glSecondaryColor3ubEXT | ||
+ | glSecondaryColor3ubvEXT | ||
+ | glSecondaryColor3uiEXT | ||
+ | glSecondaryColor3uivEXT | ||
+ | glSecondaryColor3usEXT | ||
+ | glSecondaryColor3usvEXT | ||
+ | glSecondaryColorPointerEXT | ||
+ | glActiveProgramEXT | ||
+ | glCreateShaderProgramEXT | ||
+ | glUseShaderProgramEXT | ||
+ | glBindImageTextureEXT | ||
+ | glMemoryBarrierEXT | ||
+ | glActiveStencilFaceEXT | ||
+ | glTexSubImage1DEXT | ||
+ | glTexSubImage2DEXT | ||
+ | glTexSubImage3DEXT | ||
+ | glTexImage3DEXT | ||
+ | glTexBufferEXT | ||
+ | glClearColorIiEXT | ||
+ | glClearColorIuiEXT | ||
+ | glGetTexParameterIivEXT | ||
+ | glGetTexParameterIuivEXT | ||
+ | glTexParameterIivEXT | ||
+ | glTexParameterIuivEXT | ||
+ | glAreTexturesResidentEXT | ||
+ | glBindTextureEXT | ||
+ | glDeleteTexturesEXT | ||
+ | glGenTexturesEXT | ||
+ | glIsTextureEXT | ||
+ | glPrioritizeTexturesEXT | ||
+ | glTextureNormalEXT | ||
+ | glGetQueryObjecti64vEXT | ||
+ | glGetQueryObjectui64vEXT | ||
+ | glBeginTransformFeedbackEXT | ||
+ | glBindBufferBaseEXT | ||
+ | glBindBufferOffsetEXT | ||
+ | glBindBufferRangeEXT | ||
+ | glEndTransformFeedbackEXT | ||
+ | glGetTransformFeedbackVaryingEXT | ||
+ | glTransformFeedbackVaryingsEXT | ||
+ | glArrayElementEXT | ||
+ | glColorPointerEXT | ||
+ | glDrawArraysEXT | ||
+ | glEdgeFlagPointerEXT | ||
+ | glGetPointervEXT | ||
+ | glIndexPointerEXT | ||
+ | glNormalPointerEXT | ||
+ | glTexCoordPointerEXT | ||
+ | glVertexPointerEXT | ||
+ | glGetVertexAttribLdvEXT | ||
+ | glVertexArrayVertexAttribLOffsetEXT | ||
+ | glVertexAttribL1dEXT | ||
+ | glVertexAttribL1dvEXT | ||
+ | glVertexAttribL2dEXT | ||
+ | glVertexAttribL2dvEXT | ||
+ | glVertexAttribL3dEXT | ||
+ | glVertexAttribL3dvEXT | ||
+ | glVertexAttribL4dEXT | ||
+ | glVertexAttribL4dvEXT | ||
+ | glVertexAttribLPointerEXT | ||
+ | glBeginVertexShaderEXT | ||
+ | glBindLightParameterEXT | ||
+ | glBindMaterialParameterEXT | ||
+ | glBindParameterEXT | ||
+ | glBindTexGenParameterEXT | ||
+ | glBindTextureUnitParameterEXT | ||
+ | glBindVertexShaderEXT | ||
+ | glDeleteVertexShaderEXT | ||
+ | glDisableVariantClientStateEXT | ||
+ | glEnableVariantClientStateEXT | ||
+ | glEndVertexShaderEXT | ||
+ | glExtractComponentEXT | ||
+ | glGenSymbolsEXT | ||
+ | glGenVertexShadersEXT | ||
+ | glGetInvariantBooleanvEXT | ||
+ | glGetInvariantFloatvEXT | ||
+ | glGetInvariantIntegervEXT | ||
+ | glGetLocalConstantBooleanvEXT | ||
+ | glGetLocalConstantFloatvEXT | ||
+ | glGetLocalConstantIntegervEXT | ||
+ | glGetVariantBooleanvEXT | ||
+ | glGetVariantFloatvEXT | ||
+ | glGetVariantIntegervEXT | ||
+ | glGetVariantPointervEXT | ||
+ | glInsertComponentEXT | ||
+ | glIsVariantEnabledEXT | ||
+ | glSetInvariantEXT | ||
+ | glSetLocalConstantEXT | ||
+ | glShaderOp1EXT | ||
+ | glShaderOp2EXT | ||
+ | glShaderOp3EXT | ||
+ | glSwizzleEXT | ||
+ | glVariantPointerEXT | ||
+ | glVariantbvEXT | ||
+ | glVariantdvEXT | ||
+ | glVariantfvEXT | ||
+ | glVariantivEXT | ||
+ | glVariantsvEXT | ||
+ | glVariantubvEXT | ||
+ | glVariantuivEXT | ||
+ | glVariantusvEXT | ||
+ | glWriteMaskEXT | ||
+ | glVertexWeightPointerEXT | ||
+ | glVertexWeightfEXT | ||
+ | glVertexWeightfvEXT | ||
+ | glFrameTerminatorGREMEDY | ||
+ | glStringMarkerGREMEDY | ||
+ | glGetImageTransformParameterfvHP | ||
+ | glGetImageTransformParameterivHP | ||
+ | glImageTransformParameterfHP | ||
+ | glImageTransformParameterfvHP | ||
+ | glImageTransformParameteriHP | ||
+ | glImageTransformParameterivHP | ||
+ | glMultiModeDrawArraysIBM | ||
+ | glMultiModeDrawElementsIBM | ||
+ | glColorPointerListIBM | ||
+ | glEdgeFlagPointerListIBM | ||
+ | glFogCoordPointerListIBM | ||
+ | glIndexPointerListIBM | ||
+ | glNormalPointerListIBM | ||
+ | glSecondaryColorPointerListIBM | ||
+ | glTexCoordPointerListIBM | ||
+ | glVertexPointerListIBM | ||
+ | glColorPointervINTEL | ||
+ | glNormalPointervINTEL | ||
+ | glTexCoordPointervINTEL | ||
+ | glVertexPointervINTEL | ||
+ | glTexScissorFuncINTEL | ||
+ | glTexScissorINTEL | ||
+ | glBufferRegionEnabledEXT | ||
+ | glDeleteBufferRegionEXT | ||
+ | glDrawBufferRegionEXT | ||
+ | glNewBufferRegionEXT | ||
+ | glReadBufferRegionEXT | ||
+ | glResizeBuffersMESA | ||
+ | glWindowPos2dMESA | ||
+ | glWindowPos2dvMESA | ||
+ | glWindowPos2fMESA | ||
+ | glWindowPos2fvMESA | ||
+ | glWindowPos2iMESA | ||
+ | glWindowPos2ivMESA | ||
+ | glWindowPos2sMESA | ||
+ | glWindowPos2svMESA | ||
+ | glWindowPos3dMESA | ||
+ | glWindowPos3dvMESA | ||
+ | glWindowPos3fMESA | ||
+ | glWindowPos3fvMESA | ||
+ | glWindowPos3iMESA | ||
+ | glWindowPos3ivMESA | ||
+ | glWindowPos3sMESA | ||
+ | glWindowPos3svMESA | ||
+ | glWindowPos4dMESA | ||
+ | glWindowPos4dvMESA | ||
+ | glWindowPos4fMESA | ||
+ | glWindowPos4fvMESA | ||
+ | glWindowPos4iMESA | ||
+ | glWindowPos4ivMESA | ||
+ | glWindowPos4sMESA | ||
+ | glWindowPos4svMESA | ||
+ | glBeginConditionalRenderNV | ||
+ | glEndConditionalRenderNV | ||
+ | glCopyImageSubDataNV | ||
+ | glClearDepthdNV | ||
+ | glDepthBoundsdNV | ||
+ | glDepthRangedNV | ||
+ | glEvalMapsNV | ||
+ | glGetMapAttribParameterfvNV | ||
+ | glGetMapAttribParameterivNV | ||
+ | glGetMapControlPointsNV | ||
+ | glGetMapParameterfvNV | ||
+ | glGetMapParameterivNV | ||
+ | glMapControlPointsNV | ||
+ | glMapParameterfvNV | ||
+ | glMapParameterivNV | ||
+ | glGetMultisamplefvNV | ||
+ | glSampleMaskIndexedNV | ||
+ | glTexRenderbufferNV | ||
+ | glDeleteFencesNV | ||
+ | glFinishFenceNV | ||
+ | glGenFencesNV | ||
+ | glGetFenceivNV | ||
+ | glIsFenceNV | ||
+ | glSetFenceNV | ||
+ | glTestFenceNV | ||
+ | glGetProgramNamedParameterdvNV | ||
+ | glGetProgramNamedParameterfvNV | ||
+ | glProgramNamedParameter4dNV | ||
+ | glProgramNamedParameter4dvNV | ||
+ | glProgramNamedParameter4fNV | ||
+ | glProgramNamedParameter4fvNV | ||
+ | glRenderbufferStorageMultisampleCoverageNV | ||
+ | glProgramVertexLimitNV | ||
+ | glProgramEnvParameterI4iNV | ||
+ | glProgramEnvParameterI4ivNV | ||
+ | glProgramEnvParameterI4uiNV | ||
+ | glProgramEnvParameterI4uivNV | ||
+ | glProgramEnvParametersI4ivNV | ||
+ | glProgramEnvParametersI4uivNV | ||
+ | glProgramLocalParameterI4iNV | ||
+ | glProgramLocalParameterI4ivNV | ||
+ | glProgramLocalParameterI4uiNV | ||
+ | glProgramLocalParameterI4uivNV | ||
+ | glProgramLocalParametersI4ivNV | ||
+ | glProgramLocalParametersI4uivNV | ||
+ | glGetUniformi64vNV | ||
+ | glGetUniformui64vNV | ||
+ | glProgramUniform1i64NV | ||
+ | glProgramUniform1i64vNV | ||
+ | glProgramUniform1ui64NV | ||
+ | glProgramUniform1ui64vNV | ||
+ | glProgramUniform2i64NV | ||
+ | glProgramUniform2i64vNV | ||
+ | glProgramUniform2ui64NV | ||
+ | glProgramUniform2ui64vNV | ||
+ | glProgramUniform3i64NV | ||
+ | glProgramUniform3i64vNV | ||
+ | glProgramUniform3ui64NV | ||
+ | glProgramUniform3ui64vNV | ||
+ | glProgramUniform4i64NV | ||
+ | glProgramUniform4i64vNV | ||
+ | glProgramUniform4ui64NV | ||
+ | glProgramUniform4ui64vNV | ||
+ | glUniform1i64NV | ||
+ | glUniform1i64vNV | ||
+ | glUniform1ui64NV | ||
+ | glUniform1ui64vNV | ||
+ | glUniform2i64NV | ||
+ | glUniform2i64vNV | ||
+ | glUniform2ui64NV | ||
+ | glUniform2ui64vNV | ||
+ | glUniform3i64NV | ||
+ | glUniform3i64vNV | ||
+ | glUniform3ui64NV | ||
+ | glUniform3ui64vNV | ||
+ | glUniform4i64NV | ||
+ | glUniform4i64vNV | ||
+ | glUniform4ui64NV | ||
+ | glUniform4ui64vNV | ||
+ | glColor3hNV | ||
+ | glColor3hvNV | ||
+ | glColor4hNV | ||
+ | glColor4hvNV | ||
+ | glFogCoordhNV | ||
+ | glFogCoordhvNV | ||
+ | glMultiTexCoord1hNV | ||
+ | glMultiTexCoord1hvNV | ||
+ | glMultiTexCoord2hNV | ||
+ | glMultiTexCoord2hvNV | ||
+ | glMultiTexCoord3hNV | ||
+ | glMultiTexCoord3hvNV | ||
+ | glMultiTexCoord4hNV | ||
+ | glMultiTexCoord4hvNV | ||
+ | glNormal3hNV | ||
+ | glNormal3hvNV | ||
+ | glSecondaryColor3hNV | ||
+ | glSecondaryColor3hvNV | ||
+ | glTexCoord1hNV | ||
+ | glTexCoord1hvNV | ||
+ | glTexCoord2hNV | ||
+ | glTexCoord2hvNV | ||
+ | glTexCoord3hNV | ||
+ | glTexCoord3hvNV | ||
+ | glTexCoord4hNV | ||
+ | glTexCoord4hvNV | ||
+ | glVertex2hNV | ||
+ | glVertex2hvNV | ||
+ | glVertex3hNV | ||
+ | glVertex3hvNV | ||
+ | glVertex4hNV | ||
+ | glVertex4hvNV | ||
+ | glVertexAttrib1hNV | ||
+ | glVertexAttrib1hvNV | ||
+ | glVertexAttrib2hNV | ||
+ | glVertexAttrib2hvNV | ||
+ | glVertexAttrib3hNV | ||
+ | glVertexAttrib3hvNV | ||
+ | glVertexAttrib4hNV | ||
+ | glVertexAttrib4hvNV | ||
+ | glVertexAttribs1hvNV | ||
+ | glVertexAttribs2hvNV | ||
+ | glVertexAttribs3hvNV | ||
+ | glVertexAttribs4hvNV | ||
+ | glVertexWeighthNV | ||
+ | glVertexWeighthvNV | ||
+ | glBeginOcclusionQueryNV | ||
+ | glDeleteOcclusionQueriesNV | ||
+ | glEndOcclusionQueryNV | ||
+ | glGenOcclusionQueriesNV | ||
+ | glGetOcclusionQueryivNV | ||
+ | glGetOcclusionQueryuivNV | ||
+ | glIsOcclusionQueryNV | ||
+ | glProgramBufferParametersIivNV | ||
+ | glProgramBufferParametersIuivNV | ||
+ | glProgramBufferParametersfvNV | ||
+ | glFlushPixelDataRangeNV | ||
+ | glPixelDataRangeNV | ||
+ | glPointParameteriNV | ||
+ | glPointParameterivNV | ||
+ | glGetVideoi64vNV | ||
+ | glGetVideoivNV | ||
+ | glGetVideoui64vNV | ||
+ | glGetVideouivNV | ||
+ | glPresentFrameDualFillNV | ||
+ | glPresentFrameKeyedNV | ||
+ | glPrimitiveRestartIndexNV | ||
+ | glPrimitiveRestartNV | ||
+ | glCombinerInputNV | ||
+ | glCombinerOutputNV | ||
+ | glCombinerParameterfNV | ||
+ | glCombinerParameterfvNV | ||
+ | glCombinerParameteriNV | ||
+ | glCombinerParameterivNV | ||
+ | glFinalCombinerInputNV | ||
+ | glGetCombinerInputParameterfvNV | ||
+ | glGetCombinerInputParameterivNV | ||
+ | glGetCombinerOutputParameterfvNV | ||
+ | glGetCombinerOutputParameterivNV | ||
+ | glGetFinalCombinerInputParameterfvNV | ||
+ | glGetFinalCombinerInputParameterivNV | ||
+ | glCombinerStageParameterfvNV | ||
+ | glGetCombinerStageParameterfvNV | ||
+ | glGetBufferParameterui64vNV | ||
+ | glGetIntegerui64vNV | ||
+ | glGetNamedBufferParameterui64vNV | ||
+ | glIsBufferResidentNV | ||
+ | glIsNamedBufferResidentNV | ||
+ | glMakeBufferNonResidentNV | ||
+ | glMakeBufferResidentNV | ||
+ | glMakeNamedBufferNonResidentNV | ||
+ | glMakeNamedBufferResidentNV | ||
+ | glProgramUniformui64NV | ||
+ | glProgramUniformui64vNV | ||
+ | glUniformui64NV | ||
+ | glUniformui64vNV | ||
+ | glTextureBarrierNV | ||
+ | glActiveVaryingNV | ||
+ | glBeginTransformFeedbackNV | ||
+ | glBindBufferBaseNV | ||
+ | glBindBufferOffsetNV | ||
+ | glBindBufferRangeNV | ||
+ | glEndTransformFeedbackNV | ||
+ | glGetActiveVaryingNV | ||
+ | glGetTransformFeedbackVaryingNV | ||
+ | glGetVaryingLocationNV | ||
+ | glTransformFeedbackAttribsNV | ||
+ | glTransformFeedbackVaryingsNV | ||
+ | glBindTransformFeedbackNV | ||
+ | glDeleteTransformFeedbacksNV | ||
+ | glDrawTransformFeedbackNV | ||
+ | glGenTransformFeedbacksNV | ||
+ | glIsTransformFeedbackNV | ||
+ | glPauseTransformFeedbackNV | ||
+ | glResumeTransformFeedbackNV | ||
+ | glVDPAUFiniNV | ||
+ | glVDPAUGetSurfaceivNV | ||
+ | glVDPAUInitNV | ||
+ | glVDPAUIsSurfaceNV | ||
+ | glVDPAUMapSurfacesNV | ||
+ | glVDPAURegisterOutputSurfaceNV | ||
+ | glVDPAURegisterVideoSurfaceNV | ||
+ | glVDPAUSurfaceAccessNV | ||
+ | glVDPAUUnmapSurfacesNV | ||
+ | glVDPAUUnregisterSurfaceNV | ||
+ | glFlushVertexArrayRangeNV | ||
+ | glVertexArrayRangeNV | ||
+ | glGetVertexAttribLi64vNV | ||
+ | glGetVertexAttribLui64vNV | ||
+ | glVertexAttribL1i64NV | ||
+ | glVertexAttribL1i64vNV | ||
+ | glVertexAttribL1ui64NV | ||
+ | glVertexAttribL1ui64vNV | ||
+ | glVertexAttribL2i64NV | ||
+ | glVertexAttribL2i64vNV | ||
+ | glVertexAttribL2ui64NV | ||
+ | glVertexAttribL2ui64vNV | ||
+ | glVertexAttribL3i64NV | ||
+ | glVertexAttribL3i64vNV | ||
+ | glVertexAttribL3ui64NV | ||
+ | glVertexAttribL3ui64vNV | ||
+ | glVertexAttribL4i64NV | ||
+ | glVertexAttribL4i64vNV | ||
+ | glVertexAttribL4ui64NV | ||
+ | glVertexAttribL4ui64vNV | ||
+ | glVertexAttribLFormatNV | ||
+ | glBufferAddressRangeNV | ||
+ | glColorFormatNV | ||
+ | glEdgeFlagFormatNV | ||
+ | glFogCoordFormatNV | ||
+ | glGetIntegerui64i_vNV | ||
+ | glIndexFormatNV | ||
+ | glNormalFormatNV | ||
+ | glSecondaryColorFormatNV | ||
+ | glTexCoordFormatNV | ||
+ | glVertexAttribFormatNV | ||
+ | glVertexAttribIFormatNV | ||
+ | glVertexFormatNV | ||
+ | glAreProgramsResidentNV | ||
+ | glBindProgramNV | ||
+ | glDeleteProgramsNV | ||
+ | glExecuteProgramNV | ||
+ | glGenProgramsNV | ||
+ | glGetProgramParameterdvNV | ||
+ | glGetProgramParameterfvNV | ||
+ | glGetProgramStringNV | ||
+ | glGetProgramivNV | ||
+ | glGetTrackMatrixivNV | ||
+ | glGetVertexAttribPointervNV | ||
+ | glGetVertexAttribdvNV | ||
+ | glGetVertexAttribfvNV | ||
+ | glGetVertexAttribivNV | ||
+ | glIsProgramNV | ||
+ | glLoadProgramNV | ||
+ | glProgramParameter4dNV | ||
+ | glProgramParameter4dvNV | ||
+ | glProgramParameter4fNV | ||
+ | glProgramParameter4fvNV | ||
+ | glProgramParameters4dvNV | ||
+ | glProgramParameters4fvNV | ||
+ | glRequestResidentProgramsNV | ||
+ | glTrackMatrixNV | ||
+ | glVertexAttrib1dNV | ||
+ | glVertexAttrib1dvNV | ||
+ | glVertexAttrib1fNV | ||
+ | glVertexAttrib1fvNV | ||
+ | glVertexAttrib1sNV | ||
+ | glVertexAttrib1svNV | ||
+ | glVertexAttrib2dNV | ||
+ | glVertexAttrib2dvNV | ||
+ | glVertexAttrib2fNV | ||
+ | glVertexAttrib2fvNV | ||
+ | glVertexAttrib2sNV | ||
+ | glVertexAttrib2svNV | ||
+ | glVertexAttrib3dNV | ||
+ | glVertexAttrib3dvNV | ||
+ | glVertexAttrib3fNV | ||
+ | glVertexAttrib3fvNV | ||
+ | glVertexAttrib3sNV | ||
+ | glVertexAttrib3svNV | ||
+ | glVertexAttrib4dNV | ||
+ | glVertexAttrib4dvNV | ||
+ | glVertexAttrib4fNV | ||
+ | glVertexAttrib4fvNV | ||
+ | glVertexAttrib4sNV | ||
+ | glVertexAttrib4svNV | ||
+ | glVertexAttrib4ubNV | ||
+ | glVertexAttrib4ubvNV | ||
+ | glVertexAttribPointerNV | ||
+ | glVertexAttribs1dvNV | ||
+ | glVertexAttribs1fvNV | ||
+ | glVertexAttribs1svNV | ||
+ | glVertexAttribs2dvNV | ||
+ | glVertexAttribs2fvNV | ||
+ | glVertexAttribs2svNV | ||
+ | glVertexAttribs3dvNV | ||
+ | glVertexAttribs3fvNV | ||
+ | glVertexAttribs3svNV | ||
+ | glVertexAttribs4dvNV | ||
+ | glVertexAttribs4fvNV | ||
+ | glVertexAttribs4svNV | ||
+ | glVertexAttribs4ubvNV | ||
+ | glClearDepthfOES | ||
+ | glClipPlanefOES | ||
+ | glDepthRangefOES | ||
+ | glFrustumfOES | ||
+ | glGetClipPlanefOES | ||
+ | glOrthofOES | ||
+ | glDetailTexFuncSGIS | ||
+ | glGetDetailTexFuncSGIS | ||
+ | glFogFuncSGIS | ||
+ | glGetFogFuncSGIS | ||
+ | glSampleMaskSGIS | ||
+ | glSamplePatternSGIS | ||
+ | glGetSharpenTexFuncSGIS | ||
+ | glSharpenTexFuncSGIS | ||
+ | glTexImage4DSGIS | ||
+ | glTexSubImage4DSGIS | ||
+ | glGetTexFilterFuncSGIS | ||
+ | glTexFilterFuncSGIS | ||
+ | glAsyncMarkerSGIX | ||
+ | glDeleteAsyncMarkersSGIX | ||
+ | glFinishAsyncSGIX | ||
+ | glGenAsyncMarkersSGIX | ||
+ | glIsAsyncMarkerSGIX | ||
+ | glPollAsyncSGIX | ||
+ | glFlushRasterSGIX | ||
+ | glTextureFogSGIX | ||
+ | glFragmentColorMaterialSGIX | ||
+ | glFragmentLightModelfSGIX | ||
+ | glFragmentLightModelfvSGIX | ||
+ | glFragmentLightModeliSGIX | ||
+ | glFragmentLightModelivSGIX | ||
+ | glFragmentLightfSGIX | ||
+ | glFragmentLightfvSGIX | ||
+ | glFragmentLightiSGIX | ||
+ | glFragmentLightivSGIX | ||
+ | glFragmentMaterialfSGIX | ||
+ | glFragmentMaterialfvSGIX | ||
+ | glFragmentMaterialiSGIX | ||
+ | glFragmentMaterialivSGIX | ||
+ | glGetFragmentLightfvSGIX | ||
+ | glGetFragmentLightivSGIX | ||
+ | glGetFragmentMaterialfvSGIX | ||
+ | glGetFragmentMaterialivSGIX | ||
+ | glFrameZoomSGIX | ||
+ | glPixelTexGenSGIX | ||
+ | glReferencePlaneSGIX | ||
+ | glSpriteParameterfSGIX | ||
+ | glSpriteParameterfvSGIX | ||
+ | glSpriteParameteriSGIX | ||
+ | glSpriteParameterivSGIX | ||
+ | glTagSampleBufferSGIX | ||
+ | glColorTableParameterfvSGI | ||
+ | glColorTableParameterivSGI | ||
+ | glColorTableSGI | ||
+ | glCopyColorTableSGI | ||
+ | glGetColorTableParameterfvSGI | ||
+ | glGetColorTableParameterivSGI | ||
+ | glGetColorTableSGI | ||
+ | glFinishTextureSUNX | ||
+ | glGlobalAlphaFactorbSUN | ||
+ | glGlobalAlphaFactordSUN | ||
+ | glGlobalAlphaFactorfSUN | ||
+ | glGlobalAlphaFactoriSUN | ||
+ | glGlobalAlphaFactorsSUN | ||
+ | glGlobalAlphaFactorubSUN | ||
+ | glGlobalAlphaFactoruiSUN | ||
+ | glGlobalAlphaFactorusSUN | ||
+ | glReadVideoPixelsSUN | ||
+ | glReplacementCodePointerSUN | ||
+ | glReplacementCodeubSUN | ||
+ | glReplacementCodeubvSUN | ||
+ | glReplacementCodeuiSUN | ||
+ | glReplacementCodeuivSUN | ||
+ | glReplacementCodeusSUN | ||
+ | glReplacementCodeusvSUN | ||
+ | glColor3fVertex3fSUN | ||
+ | glColor3fVertex3fvSUN | ||
+ | glColor4fNormal3fVertex3fSUN | ||
+ | glColor4fNormal3fVertex3fvSUN | ||
+ | glColor4ubVertex2fSUN | ||
+ | glColor4ubVertex2fvSUN | ||
+ | glColor4ubVertex3fSUN | ||
+ | glColor4ubVertex3fvSUN | ||
+ | glNormal3fVertex3fSUN | ||
+ | glNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor3fVertex3fSUN | ||
+ | glReplacementCodeuiColor3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fvSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fvSUN | ||
+ | glReplacementCodeuiVertex3fSUN | ||
+ | glReplacementCodeuiVertex3fvSUN | ||
+ | glTexCoord2fColor3fVertex3fSUN | ||
+ | glTexCoord2fColor3fVertex3fvSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glTexCoord2fColor4ubVertex3fSUN | ||
+ | glTexCoord2fColor4ubVertex3fvSUN | ||
+ | glTexCoord2fNormal3fVertex3fSUN | ||
+ | glTexCoord2fNormal3fVertex3fvSUN | ||