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Difference between revisions of "DF2014:String dump/raw"
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− | + | <pre> | |
− | + | <hfid> | |
− | + | <entity_id> | |
− | + | </entity_id> | |
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | + | </pop_race> | |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
− | + | </overthrown_hfid> | |
− | + | <pos_taker_hfid> | |
− | + | </pos_taker_hfid> | |
− | + | <instigator_hfid> | |
− | + | </instigator_hfid> | |
− | + | <conspirator_hfid> | |
− | + | </conspirator_hfid> | |
− | + | <type>hf does interaction</type> | |
− | + | <doer_hfid> | |
− | + | </doer_hfid> | |
− | + | <interaction> | |
− | + | </interaction> | |
− | + | <type>hf learns secret</type> | |
− | + | <student_hfid> | |
− | + | </student_hfid> | |
− | + | <teacher_hfid> | |
− | + | </teacher_hfid> | |
− | + | <type>entity incorporated</type> | |
− | + | <joiner_entity_id> | |
− | + | </joiner_entity_id> | |
− | + | <joined_entity_id> | |
− | + | </joined_entity_id> | |
− | + | <leader_hfid> | |
− | + | </leader_hfid> | |
− | + | <partial_incorporation/> | |
− | + | <type>artifact dropped</type> | |
− | + | <injury/> | |
− | + | <type>artifact found</type> | |
− | + | <site_property_id> | |
− | + | </site_property_id> | |
− | + | <type>artifact destroyed</type> | |
− | + | <destroyer_hfid> | |
− | + | </destroyer_hfid> | |
− | + | <destroyer_enid> | |
− | + | </destroyer_enid> | |
− | + | <type>artifact lost</type> | |
− | + | <type>artifact copied</type> | |
− | + | <dest_structure_id> | |
− | + | </dest_structure_id> | |
− | + | <dest_entity_id> | |
− | + | </dest_entity_id> | |
− | + | <source_structure_id> | |
− | + | </source_structure_id> | |
− | + | <source_entity_id> | |
− | + | </source_entity_id> | |
− | + | <from_original/> | |
− | + | <type>add hf entity link</type> | |
− | + | <appointer_hfid> | |
− | + | </appointer_hfid> | |
− | + | <promise_to_hfid> | |
− | + | </promise_to_hfid> | |
− | + | <type>failed frame attempt</type> | |
− | + | <convicter_enid> | |
− | + | </convicter_enid> | |
− | + | <plotter_hfid> | |
− | + | </plotter_hfid> | |
− | + | <fooled_hfid> | |
− | + | </fooled_hfid> | |
− | + | <framer_hfid> | |
− | + | </framer_hfid> | |
− | + | <crime> | |
− | + | conspiracy to slow labor | |
− | + | embezzlement | |
− | + | </crime> | |
− | + | <type>sabotage</type> | |
− | + | <saboteur_hfid> | |
− | + | </saboteur_hfid> | |
− | + | <type>hf ransomed</type> | |
− | + | <ransomed_hfid> | |
− | + | </ransomed_hfid> | |
− | + | <ransomer_hfid> | |
− | + | </ransomer_hfid> | |
− | + | <payer_hfid> | |
− | + | </payer_hfid> | |
− | + | <type>squad vs squad</type> | |
− | + | <a_hfid> | |
+ | </a_hfid> | ||
+ | <d_hfid> | ||
+ | </d_hfid> | ||
+ | <a_squad_id> | ||
+ | </a_squad_id> | ||
+ | <d_squad_id> | ||
+ | </d_squad_id> | ||
+ | <a_leader_hfid> | ||
+ | </a_leader_hfid> | ||
+ | <a_leadership_roll> | ||
+ | </a_leadership_roll> | ||
+ | <d_leader_hfid> | ||
+ | </d_leader_hfid> | ||
+ | <d_leadership_roll> | ||
+ | </d_leadership_roll> | ||
+ | <a_race> | ||
+ | </a_race> | ||
+ | <a_interaction> | ||
+ | </a_interaction> | ||
+ | <a_effect> | ||
+ | </a_effect> | ||
+ | <a_number> | ||
+ | </a_number> | ||
+ | <a_slain> | ||
+ | </a_slain> | ||
+ | <d_race> | ||
+ | </d_race> | ||
+ | <d_interaction> | ||
+ | </d_interaction> | ||
+ | <d_effect> | ||
+ | </d_effect> | ||
+ | <d_number> | ||
+ | </d_number> | ||
+ | <d_slain> | ||
+ | </d_slain> | ||
+ | <type>tactical situation</type> | ||
+ | <a_tactician_hfid> | ||
+ | </a_tactician_hfid> | ||
+ | <d_tactician_hfid> | ||
+ | </d_tactician_hfid> | ||
+ | <a_tactics_roll> | ||
+ | </a_tactics_roll> | ||
+ | <d_tactics_roll> | ||
+ | </d_tactics_roll> | ||
+ | a strongly favored | ||
+ | a favored | ||
+ | a slightly favored | ||
+ | d strongly favored | ||
+ | d favored | ||
+ | d slightly favored | ||
+ | neither favored | ||
+ | <start/> | ||
+ | <type>hf wounded</type> | ||
+ | <woundee_hfid> | ||
+ | </woundee_hfid> | ||
+ | <wounder_hfid> | ||
+ | </wounder_hfid> | ||
+ | <was_torture/> | ||
+ | <type>reclaim site</type> | ||
+ | <unretire/> | ||
+ | <type>created structure</type> | ||
+ | <builder_hfid> | ||
+ | </builder_hfid> | ||
+ | <rebuilt/> | ||
+ | <type>created site</type> | ||
+ | <resident_civ_id> | ||
+ | </resident_civ_id> | ||
+ | <type>site retired</type> | ||
+ | <first/> | ||
+ | <type>site died</type> | ||
+ | <abandoned/> | ||
+ | <type>holy city declaration</type> | ||
+ | <religion_id> | ||
+ | </religion_id> | ||
+ | <type>hf freed</type> | ||
+ | <freeing_civ_id> | ||
+ | </freeing_civ_id> | ||
+ | <freeing_hfid> | ||
+ | </freeing_hfid> | ||
+ | <holding_civ_id> | ||
+ | </holding_civ_id> | ||
+ | <rescued_hfid> | ||
+ | </rescued_hfid> | ||
+ | <type>site tribute forced</type> | ||
+ | <season> | ||
+ | Autumn | ||
+ | </season> | ||
+ | <already_bled_dry/> | ||
+ | <type>destroyed site</type> | ||
+ | <no_defeat_mention/> | ||
+ | <type>entity searched site</type> | ||
+ | <searcher_civ_id> | ||
+ | </searcher_civ_id> | ||
+ | <result>found nothing</result> | ||
+ | <type>hf relationship denied</type> | ||
+ | <seeker_hfid> | ||
+ | </seeker_hfid> | ||
+ | <relationship> | ||
+ | apprentice | ||
+ | </relationship> | ||
+ | <reason> | ||
+ | prefers working alone | ||
+ | jealousy | ||
+ | </reason> | ||
+ | <reason_id> | ||
+ | </reason_id> | ||
+ | <type>attacked site</type> | ||
+ | <attacker_general_hfid> | ||
+ | </attacker_general_hfid> | ||
+ | <defender_general_hfid> | ||
+ | </defender_general_hfid> | ||
+ | <a_support_merc_enid> | ||
+ | </a_support_merc_enid> | ||
+ | <attacker_merc_enid> | ||
+ | </attacker_merc_enid> | ||
+ | <d_support_merc_enid> | ||
+ | </d_support_merc_enid> | ||
+ | <defender_merc_enid> | ||
+ | </defender_merc_enid> | ||
+ | <type>field battle</type> | ||
+ | <type>entity primary criminals</type> | ||
+ | <type>entity relocate</type> | ||
+ | <type>hf preach</type> | ||
+ | <speaker_hfid> | ||
+ | </speaker_hfid> | ||
+ | <site_hfid> | ||
+ | </site_hfid> | ||
+ | <topic>set entity 1 against entity 2</topic> | ||
+ | <entity_1> | ||
+ | </entity_1> | ||
+ | <entity_2> | ||
+ | </entity_2> | ||
+ | <topic>entity 1 should love entity 2</topic> | ||
+ | <type>hf viewed artifact</type> | ||
+ | <type>hf asked about artifact</type> | ||
+ | <type>hf travel</type> | ||
+ | <return/> | ||
+ | <escape/> | ||
+ | <type>merchant</type> | ||
+ | <depot_entity_id> | ||
+ | </depot_entity_id> | ||
+ | <all_dead/> | ||
+ | <hardship/> | ||
+ | <seizure/> | ||
+ | <offended/> | ||
+ | <lost_value/> | ||
+ | <is_tribute/> | ||
+ | <type>hf recruited unit type for entity</type> | ||
+ | <unit_type> | ||
+ | </unit_type> | ||
+ | <type>knowledge discovered</type> | ||
+ | <knowledge> | ||
+ | </knowledge> | ||
+ | <type>plundered site</type> | ||
+ | <detected/> | ||
+ | <was_raid/> | ||
+ | <took_items/> | ||
+ | <took_livestock/> | ||
+ | <type>hf performed horrible experiments</type> | ||
+ | <type>hf carouse</type> | ||
+ | <type>hf equipment purchase</type> | ||
+ | <quality> | ||
+ | </quality> | ||
+ | <type>building profile acquired</type> | ||
+ | <building_profile_id> | ||
+ | </building_profile_id> | ||
+ | <acquirer_hfid> | ||
+ | </acquirer_hfid> | ||
+ | <acquirer_enid> | ||
+ | </acquirer_enid> | ||
+ | <purchased_unowned/> | ||
+ | <inherited/> | ||
+ | <rebuilt_ruined/ | ||
parent | parent | ||
− | + | object of | |
− | + | ardent | |
− | + | faithful | |
− | + | casual | |
− | + | dubious | |
− | + | worship | |
− | + | lover | |
− | + | imprisoner | |
− | + | apprenticeship | |
− | + | traveling companion | |
− | + | former master | |
− | + | former apprentice | |
− | + | owner | |
− | + | former spouse | |
− | + | deceased spouse | |
− | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
− | + | to present | |
− | + | until | |
− | + | worker | |
− | + | former worker | |
− | + | claim to | |
− | + | )[R] | |
− | + | legendary hero | |
− | + | famous hero | |
− | + | hero | |
− | + | greatly respected for heroic acts | |
− | + | respected for heroic acts | |
− | + | legendary brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | known brawler | |
− | + | rumored brawler | |
− | + | legendary intruder | |
− | + | infamous intruder | |
− | + | noted intruder | |
− | + | known intruder | |
− | + | rumored intruder | |
− | + | legendary monster | |
− | + | infamous monster | |
− | + | noted monster | |
− | + | known monster | |
− | + | rumored monster | |
− | + | legendary brigand | |
− | + | infamous brigand | |
− | + | noted brigand | |
− | + | known brigand | |
− | + | rumored brigand | |
− | + | legendary bully | |
− | + | infamous bully | |
− | + | noted bully | |
− | + | known bully | |
− | + | rumored bully | |
− | + | legendary villain | |
− | + | infamous villain | |
− | + | noted villain | |
− | + | known villain | |
− | + | rumored villain | |
− | + | legendary hunter | |
− | + | great hunter | |
− | + | talented hunter | |
− | + | skilled hunter | |
− | + | rumored hunter | |
− | + | legendary killer | |
− | + | infamous killer | |
− | + | noted killer | |
− | + | known killer | |
− | + | rumored killer | |
− | + | legendary murderer | |
− | + | infamous murderer | |
− | + | noted murderer | |
− | + | known murderer | |
− | + | rumored murderer | |
− | + | legendary enemy fighter | |
− | + | infamous enemy fighter | |
− | + | noted enemy fighter | |
− | + | known enemy fighter | |
− | + | rumored enemy fighter | |
− | + | legendary loyal soldier | |
− | + | famous loyal soldier | |
− | + | noted loyal soldier | |
− | + | known loyal soldier | |
− | + | rumored loyal soldier | |
− | + | legendary fighter | |
− | + | famous fighter | |
− | + | noted fighter | |
− | + | known fighter | |
− | + | rumored fighter | |
− | + | legendary protector of the weak | |
− | + | famous protector of the weak | |
− | + | noted protector of the weak | |
− | + | known protector of the weak | |
− | + | rumored protector of the weak | |
− | + | legendary preserver of knowledge | |
− | + | famous preserver of knowledge | |
− | + | noted preserver of knowledge | |
− | + | known preserver of knowledge | |
− | + | rumored preserver of knowledge | |
− | + | legendary treasure hunter | |
− | + | famous treasure hunter | |
− | + | noted treasure hunter | |
− | + | known treasure hunter | |
− | + | rumored treasure hunter | |
− | + | legendary thief | |
− | + | infamous thief | |
− | + | noted thief | |
− | + | known thief | |
− | + | rumored thief | |
− | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
− | + | site occ | |
− | + | seat of power | |
− | + | hangout | |
− | + | home | |
− | + | lair | |
− | + | prison | |
− | + | Unnamed magma sea area | |
− | + | [NOUN] | |
− | + | NULL artifact from wg scholar storage, skipping | |
− | + | NULL artifact from wg storage, skipping | |
− | + | <structure> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | </structure> | |
− | + | <type>tomb</type> | |
− | + | <type>market</type> | |
− | + | <type>inn tavern</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>keep</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>tower</type> | |
− | + | <type>guildhall</type> | |
− | + | <type>counting house</type> | |
− | + | <type>library</type> | |
− | + | <copied_artifact_id> | |
− | + | </copied_artifact_id> | |
− | + | <type>temple</type> | |
− | + | <worship_hfid> | |
− | + | </worship_hfid> | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | Empty announcement | |
− | + | spinning | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | from behind | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | apart | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | reeking | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding blow! | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | is ripped to shreds! | |
− | + | breaks! | |
− | + | attack is interrupted! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latch on firmly! | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | flying | |
− | + | It is a gelding strike! | |
− | + | has | |
− | + | latches on firmly | |
− | + | latches on firmly! | |
− | + | looks | |
− | + | vector::reserve | |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | overlord | |
− | + | has been founded | |
− | + | , has been conquered and | |
− | + | , has been | |
− | + | incorporated into your holdings. | |
− | + | has been conquered and now | |
− | + | looks to your thriving economy for its future prosperity. | |
− | + | and others have returned. | |
− | + | have returned. | |
− | + | has returned. | |
− | + | has brought back many tales from beyond | |
− | + | has brought back a few rumors. | |
− | + | has brought back a rumor from abroad. | |
− | + | is visiting. | |
− | + | , a performance troupe, is visiting. | |
− | + | Spoils Report: | |
− | + | Summer | |
− | + | Winter | |
− | + | , the performance troupe, has arrived. | |
− | + | Untitled | |
− | + | are | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | the deity of | |
− | + | prostrating | |
− | + | themselves | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | sculpture has melted! | |
− | + | Windmill | |
− | + | Screw Pump | |
− | + | Activity Zone # | |
− | + | Wall | |
− | + | Floor | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Ramp | |
− | + | Fortification | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Well | |
− | + | Traction Bench | |
− | + | Farm Plot | |
− | + | Hive | |
− | + | Bookcase | |
− | + | Nest | |
− | + | Trade Depot | |
− | + | Wagon | |
− | + | Display Furniture | |
− | + | Offering Place | |
− | + | Window | |
− | + | Ballista | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Food | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Stone | |
− | + | Ammo | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Gem | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Wood | |
− | + | Sheet | |
− | + | Stockpile # | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spikes | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Weapon | |
− | + | Slab | |
− | + | Statue | |
− | + | Rough | |
− | + | Bridge | |
− | + | Chest | |
− | + | Coffer | |
− | + | Bag | |
− | + | Armor Stand | |
− | + | Weapon Rack | |
− | + | Cabinet | |
− | + | Table | |
− | + | Animal Trap | |
− | + | Chair | |
− | + | Throne | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Pillar | |
− | + | Support | |
− | + | Vertical | |
− | + | Axle | |
− | + | Horizontal | |
− | + | Rollers | |
− | + | Gear Assembly | |
− | + | Archery Target | |
− | + | Rope | |
− | + | Chain | |
− | + | Floodgate | |
− | + | Floor Bars | |
− | + | Bars | |
− | + | Floor Grate | |
− | + | Wall Grate | |
− | + | Floor Hatch | |
− | + | Door | |
− | + | Dirt | |
− | + | Road | |
− | + | Instrument | |
− | + | Stone-Fall Trap | |
− | + | Cage Trap | |
− | + | Track Stop | |
− | + | Weapon Trap | |
− | + | Lever | |
− | + | Butcher's Shop | |
− | + | Metalsmith's Forge | |
− | + | Mason's Workshop | |
− | + | Still | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kitchen | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Tool | |
− | + | Custom Workshop | |
− | + | Shop | |
− | + | Trap | |
− | + | Siege Engine | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Bridge | |
− | + | Slab | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | (CLT) | |
− | + | *CLT* | |
− | + | closes. | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | Plot | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Activity Zone | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Library | |
− | + | Counting House Offices | |
− | + | Counting House Storage | |
− | + | Guildhall Offices | |
− | + | Guildhall Storage | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Tent | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Depot | |
− | + | Tower Entrance | |
− | + | Tower Feasthall | |
− | + | Tower Bedroom | |
− | + | Tower Treasury | |
− | + | Tower Dungeon | |
− | + | Tower Attic | |
− | + | Dormitory | |
− | + | Dining Hall | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Shared | |
− | + | A masterwork of | |
− | + | has designed a masterpiece! | |
− | + | has constructed a masterpiece! | |
− | + | vector::_M_fill_insert | |
− | + | old save: resizing plant stockpile, permit all | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | have hatched. | |
− | + | This is the | |
− | + | currency of | |
− | + | from the year | |
− | + | from an unknown year | |
− | + | under | |
− | + | under an obscure ruler | |
− | + | from a period of no rule | |
− | + | error: intrigue actors identical (3) | |
− | + | error: intrigue actors identical (2) | |
− | + | RESERVED_BLOOD | |
− | + | intrigue traveler placed out of bounds (infiltrator) | |
− | + | Ghostly | |
− | + | ** Starting Adventure ** | |
− | + | Seed text | |
− | + | _DIV | |
− | + | intrigue traveler placed out of bounds | |
− | + | intrigue traveler placed out of bounds (assassin task) | |
− | + | intrigue traveler placed out of bounds (recover artifact task) | |
− | + | intrigue traveler placed out of bounds (abduct task) | |
− | + | intrigue traveler placed out of bounds (sabotage task) | |
− | + | error: intrigue actors identical | |
− | + | 's corpse | |
− | + | CUSTOM_COMPANY_FACTOR | |
− | + | CUSTOM_COMPANY_LEADER | |
− | + | factor | |
− | + | factors | |
− | + | agent | |
− | + | agents | |
− | + | governor | |
− | + | governors | |
− | + | administrator | |
− | + | administrators | |
− | + | masters | |
− | + | head | |
− | + | heads | |
− | + | plotter (funding network) placed out of bounds | |
− | + | plotter (assassinate) placed out of bounds | |
− | + | plotter (steal artifact) placed out of bounds | |
− | + | CUSTOM_OUTCAST_FACTOR | |
− | + | representative | |
− | + | representatives | |
− | + | lieutenants | |
− | + | pull | |
− | + | on the embedded | |
− | + | try | |
− | + | to remove | |
− | + | Empty biased index vector | |
− | + | pulls | |
− | + | tries | |
− | + | miss | |
− | + | lock | |
− | + | place | |
− | + | a chokehold on | |
− | + | take | |
− | + | down by the | |
− | + | throw | |
− | + | pinch | |
− | + | gouge | |
− | + | bend | |
− | + | release | |
− | + | loosen | |
− | + | the joint lock of | |
− | + | the choke hold of | |
− | + | break | |
− | + | the grip of | |
− | + | struggle | |
− | + | in vain against the grip of | |
− | + | shake | |
− | + | around by the | |
− | + | is ripped away and remains in | |
− | + | mouth | |
− | + | grip | |
− | + | lose | |
− | + | hold of the | |
− | + | strangle | |
− | + | pass | |
− | + | out. | |
− | + | adjust | |
− | + | grab | |
− | + | misses | |
− | + | locks | |
− | + | places | |
− | + | takes | |
− | + | throws | |
− | + | pinches | |
− | + | gouges | |
− | + | bends | |
− | + | loosens | |
− | + | breaks | |
− | + | struggles | |
− | + | shakes | |
− | + | loses | |
− | + | adjusts | |
− | + | grabs | |
− | + | leap at | |
− | + | charge at | |
− | + | from the side | |
− | + | surprised by the ferocity of | |
− | + | onslaught! | |
− | + | scramble | |
− | + | roll | |
− | + | jump | |
− | + | away | |
− | + | collide | |
− | + | knocked over | |
− | + | and tumble | |
− | + | backward | |
− | + | bounce | |
− | + | You tangle together and fall over! | |
− | + | You tangle together and tumble forward! | |
− | + | leaps at | |
− | + | charges at | |
− | + | looks | |
− | + | scrambles | |
− | + | rolls | |
− | + | jumps | |
− | + | collides | |
− | + | and tumbles | |
− | + | bounces | |
− | + | They tangle together and fall over! | |
− | + | They tangle together and tumble forward! | |
− | + | has moved out of range! | |
− | + | strikes | |
− | + | NO_SUB | |
− | + | push | |
− | + | let | |
− | + | drop away as | |
− | + | attack | |
− | + | catch | |
− | + | strike at | |
− | + | but the shot is | |
− | + | deftly | |
− | + | just barely | |
− | + | easily | |
− | + | parried | |
− | + | by | |
− | + | but the shot is blocked! | |
− | + | attack | |
− | + | but | |
− | + | away from | |
− | + | silently | |
− | + | The force pulls the | |
− | + | The force twists the | |
− | + | The force bends the | |
− | + | have | |
− | + | become enraged! | |
− | + | but the shot is blocked | |
− | + | block | |
− | + | effortlessly | |
− | + | narrowly | |
− | + | deflected | |
− | + | bat | |
− | + | aside | |
− | + | out of the air | |
− | + | pushes | |
− | + | lets | |
− | + | attacks | |
− | + | catches | |
− | + | strikes at | |
− | + | attacks | |
− | + | blocks | |
− | + | bats | |
− | + | corrected null contaminant | |
− | + | specks | |
− | + | dusting | |
− | + | coating | |
− | + | spatter | |
− | + | smear | |
− | + | covering | |
− | + | myself | |
− | + | yourself | |
− | + | were | |
− | + | will be | |
− | + | are | |
− | + | will | |
− | + | appearing | |
− | + | appeared | |
− | + | appear | |
− | + | appears | |
− | + | destroying | |
− | + | destroyed | |
− | + | destroy | |
− | + | destroys | |
− | + | speaking | |
− | + | spoke | |
− | + | speak | |
− | + | speaks | |
− | + | burn | |
− | + | burns | |
− | + | flooding | |
− | + | flooded | |
− | + | floods | |
− | + | rewarding | |
− | + | rewarded | |
− | + | reward | |
− | + | rewards | |
− | + | annoyed | |
− | + | satisfied | |
− | + | grouchy | |
− | + | grumpy | |
− | + | feeling fond | |
− | + | alarmed | |
− | + | shocked | |
− | + | horrified | |
− | + | feeling grim satisfaction | |
− | + | in grief | |
− | + | feeling triumphant | |
− | + | enraged | |
− | + | excited | |
− | + | feeling gaiety | |
− | + | joyful | |
− | + | feeling love | |
− | + | in acceptance | |
− | + | feeling admiration | |
− | + | in adoration | |
− | + | feeling affection | |
− | + | agitated | |
− | + | aggravated | |
− | + | in agony | |
− | + | feeling alienated | |
− | + | feeling ambivalent | |
− | + | angry | |
− | + | anguished | |
− | + | anxious | |
− | + | feeling apathetic | |
− | + | aroused | |
− | + | astonished | |
− | + | feeling aversion | |
− | + | awed | |
− | + | bored | |
− | + | feeling caring | |
− | + | contemptuous | |
− | + | content | |
− | + | dejected | |
− | + | delighted | |
− | + | in despair | |
− | + | disgusted | |
− | + | disillusioned | |
− | + | feeling dislike | |
− | + | dismayed | |
− | + | displeased | |
− | + | distressed | |
− | + | eager | |
− | + | elated | |
− | + | embarrassed | |
− | + | empathetic | |
− | + | feeling empty | |
− | + | feeling enjoyment | |
− | + | feeling ferocious | |
− | + | feeling free | |
− | + | frightened | |
− | + | frustrated | |
− | + | gleeful | |
− | + | gloomy | |
− | + | feeling gratitude | |
− | + | feeling guilty | |
− | + | happy | |
− | + | taking hope | |
− | + | feeling hopeless | |
− | + | insulted | |
− | + | irritated | |
− | + | isolated | |
− | + | jubilant | |
− | + | feeling loathing | |
− | + | lonely | |
− | + | outraged | |
− | + | pleased | |
− | + | feeling rejected | |
− | + | regretful | |
− | + | remorseful | |
− | + | indignant | |
− | + | feeling self-pity | |
− | + | feeling servile | |
− | + | shaken | |
− | + | sympathetic | |
− | + | feeling tenderness | |
− | + | thrilled | |
− | + | uneasy | |
− | + | unhappy | |
− | + | in wonder | |
− | + | worried | |
− | + | wrathful | |
− | + | in existential crisis | |
− | + | feeling defeated | |
− | + | feeling expectant | |
− | + | in doubt | |
− | + | pessimistic | |
− | + | euphoric | |
− | + | emotionless | |
− | + | the library | |
− | + | the treasury | |
− | + | the throne room | |
− | + | the counting house | |
− | + | the guildhall | |
− | + | the tower | |
− | + | the dormitory | |
− | + | the dining hall | |
− | + | The library | |
− | + | The treasury | |
− | + | The throne room | |
− | + | The counting house | |
− | + | The guildhall | |
− | + | east | |
− | + | right around here | |
− | + | sermon on | |
− | + | telling of the story of | |
− | + | recitation of | |
− | + | playing | |
− | + | singing | |
− | + | performance of | |
− | + | dancing | |
− | + | performance | |
− | + | One should always respect the law. | |
− | + | Society flourishes when law breakers are punished. | |
− | + | Nothing gives them the right to establish these laws. | |
− | + | No law can do justice to the complexity of life. | |
− | + | Some laws are just, while others were made to be broken. | |
− | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
− | + | I consider laws to be more of a suggestion than anything. | |
− | + | You must never forget true loyalty. Repay it in full. | |
− | + | How can society function without loyalty? We must be able to have faith in each other. | |
− | + | One must always be loyal to their cause and the ones they serve. | |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
− | + | Never lose yourself in loyalty. You know what is best for yourself. | |
− | + | Loyalty has value, but you should always keep the broader picture in mind. | |
− | + | You should only maintain loyalty so long as something more important is not at stake. | |
− | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
− | + | How great it is to be surrounded by family! | |
− | + | You can always rely on your family when everything else falls away. | |
− | + | Family is the true bond that keeps society thriving. | |
− | + | I was always irritated by family. | |
− | + | We cannot choose our families, but we can choose to avoid them. | |
− | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
− | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
− | + | You can't always rely on your family, but it's good to know somebody is there. | |
− | + | There's nothing like a good friend. | |
− | + | Surround yourself with friends you can trust and you will be unstoppable. | |
− | + | When all other bonds wither, friendship will remain. | |
− | + | Be careful of your so-called friends. | |
− | + | Friends are future enemies. I don't see the difference. People do as they must. | |
− | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
− | + | Friends are nice, but you should keep your priorities straight. | |
− | + | Strive for power. | |
− | + | Power over others is the only true measure of worth. | |
− | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
− | + | There's nothing admirable about bullying others. | |
− | + | It is abhorrent to seek power over other people. | |
− | + | The struggle for power must be balanced by other considerations. | |
− | + | You should always tell the truth. | |
− | + | There is nothing so important that it is worth telling a lie. | |
− | + | Everything is so much easier when you just tell the truth. | |
− | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
− | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
− | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
− | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
− | + | I do admire a clever trap. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | Be shrewd, but do not lose yourself in guile. | |
− | + | I do admire a clever turn of phrase. | |
− | + | I can appreciate the right turn of phrase. | |
− | + | Who are these mealy-mouthed cowards trying to impress? | |
− | + | They are so full of all those big words. | |
− | + | There is a time for artful speech, and a time for blunt speech as well. | |
− | + | Always deal fairly. | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
− | + | Some things should never change. | |
− | + | It's admirable when the traditions are upheld. | |
− | + | We need to find a better way than those of before. | |
− | + | We need to move beyond traditions. | |
− | + | Some traditions are worth keeping, but we should consider their overall value. | |
− | + | Art is life. | |
− | + | The creative impulse is so valuable. | |
− | + | What's so special about art? | |
− | + | Art? More like wasted opportunity. | |
− | + | Art is complicated. I know what I like, but some I can do without. | |
− | + | We should all work together. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
− | + | I treasure my freedom. | |
− | + | Nobody is free, and it is pointless to act as if you are. | |
− | + | Personal freedom must be tempered by other considerations. | |
− | + | One should not complain or betray any feeling. | |
− | + | Do not hide yourself behind an unfeeling mask. | |
− | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
− | + | The quest for knowledge never ends. | |
− | + | All of that so-called knowledge doesn't mean a thing. | |
− | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
− | + | It is important to discover yourself. | |
− | + | Why would I waste time thinking about myself? | |
− | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
− | + | I think self-control is key. Master yourself. | |
− | + | Why deny yourself your heart's desire? | |
− | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
− | + | The mind thinks best when the world is at rest. | |
− | + | Give me the bustle and noise over all that quiet! | |
− | + | I like a balance of tranquility and commotion myself. | |
− | + | We should all be as one. Why all the struggling? | |
− | + | We grow through debate and struggle, even chaos and discord. | |
− | + | Some discord is a healthy part of society, but we must also try to live together. | |
− | + | Be merry! | |
− | + | It's great when we all get a chance to be merry together. | |
− | + | Bah! I hope you aren't celebrating something. | |
− | + | Merriment is worthless. | |
− | + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | |
− | + | An artisan, their materials and the tools to shape them! | |
− | + | Masterwork? Why should I care? | |
− | + | A tool should get the job done, but one shouldn't obsess over the details. | |
− | + | A skilled warrior is a beautiful sight to behold. | |
− | + | Why this obsession with weapons and battle? I don't understand some people. | |
− | + | The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. | |
− | + | We should all be so lucky as to truly master a skill. | |
− | + | The amount of practice that goes into mastering a skill is so impressive. | |
− | + | Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. | |
− | + | All of that practice is misspent effort. | |
− | + | I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. | |
− | + | There's more to life than becoming great at just one thing, but being good at several isn't bad! | |
− | + | In life, you should work hard. Then work harder. | |
− | + | Hard work is the true sign of character. | |
− | + | The best way to get what you want out of life is to work for it. | |
− | + | It's foolish to work hard for anything. | |
− | + | You shouldn't whittle your life away on working. | |
− | + | Hard work is bested by luck, connections and wealth every time. | |
− | + | An earnest effort at any required tasks. That's all that's needed. | |
− | + | I only work so hard, but sometimes you have to do what you have to do. | |
− | + | Hard work is great. Finding a way to work half as hard is even better. | |
− | + | We must be ready to sacrifice when the time comes. | |
− | + | Why harm yourself for anybody else's benefit? | |
− | + | Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. | |
− | + | It's a competitive world, and you'd be a fool to think otherwise. | |
− | + | All of this striving against one another is so foolish. | |
− | + | There is value in a good rivalry, but such danger as well. | |
− | + | Keep going and never quit. | |
− | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
− | + | It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. | |
− | + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | |
− | + | It's best to slow down and just relax. | |
− | + | There's work to be done! | |
− | + | Time spent in leisure is such a waste. | |
− | + | There's some value in leisure, but one also has to engage with other aspects of life. | |
− | + | Trade is the life-blood of a thriving society. | |
− | + | All of this buying and selling isn't honest work. | |
− | + | There's something to be said for trade as a necessity, but there are better things in life to do with one's time. | |
− | + | There's nothing like a great romance! | |
− | + | These people carrying on about romance should be more practical. | |
− | + | You shouldn't get too carried away with romance, but it's fine in moderation. | |
− | + | It's wonderful to be out exploring the wilds! | |
− | + | I could do without all of those creatures and that tangled greenery. | |
− | + | Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. | |
− | + | Let there be peace throughout the world. | |
− | + | How I long for the beautiful spectacle of war! | |
− | + | War is sometimes necessary, but peace must be valued as well, when we can have it. | |
− | + | Uhh... | |
− | + | I've | |
− | + | I have | |
− | + | been | |
− | + | considering | |
− | + | praying | |
− | + | the subject of | |
− | + | the concept of | |
− | + | the idea of | |
− | + | the theme of | |
− | + | It's a great day to fall in love all over again. | |
− | + | People do get so carried away sometimes, but not I. | |
− | + | Sometimes I just don't like somebody. | |
− | + | How can someone be so consumed by hate? | |
− | + | I get so jealous sometimes. | |
− | + | I don't understand how somebody can become so obsessed by what somebody else has. | |
− | + | Be happy! | |
− | + | Is there something to be happy about? | |
− | + | It really gets me down sometimes. | |
− | + | How can people be so glum? | |
− | + | I have trouble controlling my temper. | |
− | + | People can be so angry, and I just don't understand it. | |
− | + | W... worried? Do I look worried? | |
− | + | There's nothing to be upset about. | |
− | + | I'm feeling randy today! | |
− | + | I just don't understand these flames of passion people go on about. | |
− | + | I don't handle pressure well. | |
− | + | I'm at my best under pressure. | |
− | + | Yes, I want more. Is that so bad? | |
− | + | Why are they so fixated on these baubles? | |
− | + | I could really use a drink. | |
− | + | So I overindulge sometimes. | |
− | + | Sometimes I think I need a drink, but I can control myself. | |
− | + | I am not governed by urges. | |
− | + | There's nothing like a good brawl. | |
− | + | Why must they be so violent? | |
− | + | Get me going and I won't stop for anything. | |
− | + | Maybe I give up too early sometimes. | |
− | + | I don't always do things in the most efficient way. | |
− | + | We must be careful not to waste. | |
− | + | I don't mind stirring things up. | |
− | + | It's so great when everybody just gets along. | |
− | + | You're so perceptive! | |
− | + | You don't care, so don't ask. | |
− | + | I try to live and behave properly. | |
− | + | What's this about proper living? | |
− | + | I was never one to follow advice. | |
− | + | I'm not much of a decision maker. | |
− | + | Have no fear. | |
− | + | Bravery is not a strength of mine. | |
− | + | We will be successful. | |
− | + | I don't think I'm cut out for this. | |
− | + | I look splendid today. | |
− | + | Some people are so wrapped up in themselves. | |
− | + | My goals are important to me. | |
− | + | I don't feel like I need to chase anything. | |
− | + | One should always return a favor. | |
− | + | It's not a gift if you expect something in return. | |
− | + | I like to dress well. | |
− | + | I wouldn't feel comfortable getting all dressed up. | |
− | + | Did you hear the one about the | |
− | + | and the | |
+ | That isn't funny. | ||
+ | Don't get on my bad side. | ||
+ | You shouldn't waste your life on revenge. | ||
+ | I am a very, very important person. | ||
+ | Oh, I'm nothing special. | ||
+ | There's no room for mercy in this world. | ||
+ | Show some mercy now and again. | ||
+ | I'm concentrating on something. | ||
+ | Huh? What was that? | ||
+ | I'm feeling optimistic about the future. | ||
+ | It won't turn out well. | ||
+ | I'm curious. Tell me everything! | ||
+ | I don't really want to know. | ||
+ | I wonder what they think. | ||
+ | Who cares what they think? | ||
+ | I don't feel like telling you about it. | ||
+ | I could tell you all about it! | ||
+ | If you have a task, do it properly. | ||
+ | It's not perfect, but it's good enough. Why fret about it? | ||
+ | I'm not going to change my mind. | ||
+ | Try to keep an open mind. | ||
+ | Everybody has their own way of life. | ||
+ | I don't understand why they have to be that way. | ||
+ | Friendship is forever. | ||
+ | I don't really get attached to people. | ||
+ | I go with the flow sometimes. | ||
+ | Don't bother trying to play on my emotions. | ||
+ | I'm happy to help. | ||
+ | Why should I help? | ||
+ | Do your duty. | ||
+ | I don't like being obligated to anybody. | ||
+ | Oh, I don't usually think much. | ||
+ | One must always carefully consider the correct course of action. | ||
+ | Everything just so in its proper place! | ||
+ | It's my mess. | ||
+ | People are basically trustworthy. | ||
+ | My trust is earned, and not by many. | ||
+ | It's such a joy to be with people. | ||
+ | I prefer to be by myself. | ||
+ | People should listen to what I have to say. | ||
+ | I try not to interrupt. | ||
+ | There's so much to be done! | ||
+ | What's the rush? | ||
+ | I need some more excitement in my life. | ||
+ | I'd just as soon not have anything too exciting happen today. | ||
+ | Do you have dreams? Tell me a story! | ||
+ | Try to focus on the practical side of the matter. | ||
+ | I encountered a fascinating conundrum recently. | ||
+ | A great piece of art is one that moves me. | ||
+ | I guess I just don't appreciate art. | ||
+ | I cannot stand the world any longer... | ||
+ | Everything is all piling up at once! | ||
+ | I'm feel like I'm about to snap. | ||
+ | I just don't care anymore... | ||
+ | I feel so tired of everything. | ||
+ | I can't take much more of this! | ||
+ | I feel angry all the time. | ||
+ | I'm feeling really worn down. | ||
+ | It's all starting to get me down. | ||
+ | I've been feeling anxious. | ||
+ | I get fed up sometimes. | ||
+ | I've been under some pressure. | ||
+ | I'm doing | ||
+ | fine | ||
+ | alright | ||
+ | Everything's | ||
+ | good | ||
+ | I've been | ||
+ | I feel | ||
+ | just fine | ||
+ | I'm | ||
+ | Somebody help! | ||
+ | Ah... uh... | ||
+ | The horror... | ||
+ | Rawr!!! | ||
+ | Waaaaa... | ||
+ | The pain! | ||
+ | How incredibly satisfying! | ||
+ | Oh joyous occasion! | ||
+ | The love overwhelms me! | ||
+ | Such sweet bliss! | ||
+ | Every last one of you will pay with your lives! | ||
+ | Ahhhhhhh! No! | ||
+ | Eek! | ||
+ | What is the meaning of it all?! | ||
+ | I can't believe how great I feel! | ||
+ | That's incredibly suspicious! | ||
+ | What's going on?! | ||
+ | What's that?! | ||
+ | The horror consumes me! | ||
+ | I cannot be overwhelmed by grief! | ||
+ | Fantastic! | ||
+ | I am so enraged! | ||
+ | Yes! It is done. | ||
+ | I must not succumb to fear! | ||
+ | I feel such unbearable sadness... | ||
+ | That was very satisfying! | ||
+ | I am so happy! | ||
+ | I feel such love! | ||
+ | How blissful! | ||
+ | I will take revenge! | ||
+ | I must press on! | ||
+ | I am in complete accord with this! | ||
+ | How admirable! | ||
+ | Such adoration I feel! | ||
+ | How affectionate I am! | ||
+ | How agitating! | ||
+ | This is so aggravating! | ||
+ | The agony is too much! | ||
+ | I feel so alienated... | ||
+ | Wow! That's amazing! | ||
+ | I am so torn over this... | ||
+ | Ha ha! So amusing! | ||
+ | I am so angry! | ||
+ | The anguish is overwhelming... | ||
+ | How annoying! | ||
+ | It's annoying. | ||
+ | I'm annoyed. | ||
+ | That's annoying. | ||
+ | So annoying! | ||
+ | I'm so anxious! | ||
+ | I could not care less. | ||
+ | I am very aroused! | ||
+ | Astonishing! | ||
+ | I really need to get away from this. | ||
+ | I'm awe-struck! | ||
+ | I'm terribly bitter about this... | ||
+ | This is so boring! | ||
+ | I care so much! | ||
+ | I'm so incredibly confused... | ||
+ | I can't describe the contempt I feel... | ||
+ | I am so content about this. | ||
+ | I feel so dejected... | ||
+ | How very delightful! | ||
+ | I despair at this! | ||
+ | My disappointment is palpable! | ||
+ | How disgusting! | ||
+ | How naive I was... this strikes me to the core. | ||
+ | I feel such an intense dislike... | ||
+ | Everything is coming apart! | ||
+ | I am very, very displeased. | ||
+ | What shall I do? This is a disaster! | ||
+ | I can't wait to get to it! | ||
+ | Such elation I feel! | ||
+ | How embarrassing! | ||
+ | I feel such empathy! | ||
+ | I feel so empty inside... | ||
+ | How enjoyable! | ||
+ | So exasperating! | ||
+ | How exhilarating! | ||
+ | You will know my ferocity! | ||
+ | I'm feeling so fond! | ||
+ | Such freedom I feel! | ||
+ | Such a fright! | ||
+ | How frustrating! | ||
+ | Glee! | ||
+ | The gloom blankets me... | ||
+ | How glum I am... | ||
+ | I am so grateful! | ||
+ | It makes me so grouchy! | ||
+ | Not that it's your business! Harumph! | ||
+ | The guilt is almost unbearable! | ||
+ | Such happiness! | ||
+ | I am consumed by hatred. | ||
+ | I am filled with such hope! | ||
+ | There is no hope! | ||
+ | The humiliation! | ||
+ | Such an offense! | ||
+ | How incredibly interesting! | ||
+ | How irritating! | ||
+ | I feel so isolated! | ||
+ | Such a jolly time! | ||
+ | How jovial I feel! | ||
+ | Such jubilation I feel! | ||
+ | I crawl with such unbearable loathing! | ||
+ | I'm so terribly lonely! | ||
+ | I'm overcome by lust! | ||
+ | Such misery! | ||
+ | The mortification overwhelms me! | ||
+ | I am so nervous! | ||
+ | Such nostalgia! | ||
+ | My optimism is unshakeable! | ||
+ | This is such an outrage! | ||
+ | I'm panicking! I'm panicking! | ||
+ | My patience is as the still waters. | ||
+ | I burn with such passion! | ||
+ | How pleasurable! | ||
+ | I am so proud! | ||
+ | Such total rapture! | ||
+ | Such rejection! I cannot stand it. | ||
+ | Such a relief! | ||
+ | I have so many regrets... | ||
+ | I feel such remorse! | ||
+ | I repent! I repent! | ||
+ | I am overcome by such resentment... | ||
+ | I feel so restless! | ||
+ | I have been so wronged! | ||
+ | Why does it keep happening to me? Why me?! | ||
+ | I live to serve... my dear master... | ||
+ | I can't take it! | ||
+ | I am so ashamed! | ||
+ | I feel such sympathy! | ||
+ | The tenderness I feel! | ||
+ | It's so thrilling! | ||
+ | I feel so uneasy! | ||
+ | Such unhappiness! | ||
+ | The wonder! | ||
+ | I'm so worried! | ||
+ | I am filled with such wrath! | ||
+ | Nothing shall stand in my way! | ||
+ | What am I even doing here? | ||
+ | I feel so defeated... | ||
+ | I know it will come to pass! | ||
+ | I am wracked by doubts! | ||
+ | Let's go! | ||
+ | This cannot possibly end well... | ||
+ | I feel so good! | ||
+ | Such gaiety! | ||
+ | This is so exciting! | ||
+ | That's suspicious! | ||
+ | That's alarming! | ||
+ | Most shocking! | ||
+ | This is truly horrifying. | ||
+ | I am almost overcome by grief. | ||
+ | This is great! | ||
+ | I am about to lose it! | ||
+ | It is done. | ||
+ | Begone fear! | ||
+ | I cannot give in to sadness. | ||
+ | I am very satisfied. | ||
+ | This is a joyous time. | ||
+ | This is love. | ||
+ | How blissful I am. | ||
+ | I will have my revenge. | ||
+ | I am not scared! | ||
+ | I accept this. | ||
+ | I admire this. | ||
+ | I adore this. | ||
+ | I'm feeling affectionate. | ||
+ | This is driving me to agitation. | ||
+ | I'm very aggravated. | ||
+ | The agony I feel... | ||
+ | I feel alienated. | ||
+ | That's amazing! | ||
+ | I have strong feelings of ambivalence. | ||
+ | That's very amusing. | ||
+ | I'm very angry. | ||
+ | I feel so anguished... | ||
+ | That's very annoying. | ||
+ | It makes me very anxious. | ||
+ | It would be hard to care less. | ||
+ | I'm aroused! | ||
+ | It's quite astonishing. | ||
+ | I'm very averse to this. | ||
+ | Awe-inspiring... | ||
+ | It makes me very bitter. | ||
+ | It's really boring. | ||
+ | I really care. | ||
+ | I'm so confused. | ||
+ | Contemptible! | ||
+ | I'm very content. | ||
+ | I'm feeling very dejected. | ||
+ | This is delightful! | ||
+ | I feel such despair... | ||
+ | I am very disappointed. | ||
+ | So disgusting... | ||
+ | I've become so disillusioned. What now? | ||
+ | I really don't like this. | ||
+ | It has all gone wrong! | ||
+ | This is quite displeasing. | ||
+ | I'm so distressed about this! | ||
+ | I'm very eager to get started. | ||
+ | I'm so elated. | ||
+ | This is so embarrassing... | ||
+ | I'm very empathetic. | ||
+ | I feel such emptiness. | ||
+ | I really enjoyed that! | ||
+ | I'm quite exasperated. | ||
+ | That was very exhilarating! | ||
+ | I'm feeling so ferocious! | ||
+ | I'm very fond. | ||
+ | I feel so free. | ||
+ | That was so frightful. | ||
+ | This is very frustrating. | ||
+ | I'm so gleeful. | ||
+ | It makes me so gloomy. | ||
+ | I feel so glum. | ||
+ | I'm very grateful. | ||
+ | It makes me very grouchy. | ||
+ | Harumph! | ||
+ | I feel so guilty. | ||
+ | I am so happy. | ||
+ | The hate burns within me. | ||
+ | I am very hopeful. | ||
+ | I feel hopeless. | ||
+ | This is so humiliating. | ||
+ | I am very insulted. | ||
+ | It's very interesting. | ||
+ | I'm very irritated by this. | ||
+ | I feel very isolated. | ||
+ | I'm feeling so jolly. | ||
+ | I'm very jovial. | ||
+ | I feel much jubilation. | ||
+ | I feel so much loathing... | ||
+ | I'm very lonely. | ||
+ | I feel such lust. | ||
+ | I'm so miserable. | ||
+ | I'm so mortified... | ||
+ | I'm very nervous. | ||
+ | I'm feeling very nostalgic. | ||
+ | I'm quite optimistic. | ||
+ | This is an outrage! | ||
+ | I'm really starting to panic. | ||
+ | I'm very patient. | ||
+ | I feel such passion. | ||
+ | I'm very pleased. | ||
+ | I am very proud. | ||
+ | I am so spiritually moved! | ||
+ | I feel so rejected. | ||
+ | I'm so relieved. | ||
+ | I'm so regretful. | ||
+ | I'm truly remorseful. | ||
+ | I must repent. | ||
+ | I'm very resentful. | ||
+ | I'm really restless. | ||
+ | I feel so wronged. | ||
+ | This is such a hardship for me! | ||
+ | I live to serve. | ||
+ | This leaves me so shaken. | ||
+ | I feel such shame. | ||
+ | I'm very sympathetic. | ||
+ | I feel such tenderness. | ||
+ | This is quite a thrill! | ||
+ | I feel very uneasy. | ||
+ | I'm very unhappy. | ||
+ | I am filled with wonder. | ||
+ | I'm very worried. | ||
+ | I am wrathful. | ||
+ | I shall accomplish much! | ||
+ | What is the meaning of life... | ||
+ | I've been defeated. | ||
+ | Things are going to happen. | ||
+ | I'm very doubtful. | ||
+ | I feel enthusiastic! | ||
+ | I really don't see this working out. | ||
+ | I'm feeling great! | ||
+ | The gaiety I'm feeling! | ||
+ | This is really exciting! | ||
+ | How suspicious... | ||
+ | That was alarming. | ||
+ | I will master myself. | ||
+ | This cannot horrify me. | ||
+ | I must let grief pass me by. | ||
+ | I feel like a victor. | ||
+ | I'm a little angry. | ||
+ | It has come to pass. | ||
+ | This doesn't scare me. | ||
+ | I feel somewhat sad. | ||
+ | That was satisfying. | ||
+ | This | ||
Attributes remaining: | Attributes remaining: | ||
− | : | + | : Next |
− | |||
to change | to change | ||
− | + | Home | |
− | + | Occupation | |
− | + | Beliefs | |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | : | + | : Believe |
+ | : Doubt | ||
+ | : Set First Name | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
− | : | + | : Next |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | Your | + | No anxiety <-> Very anxious |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | + | Quits easily <-> Too stubborn | |
− | + | Meanness <-> Wastefulness | |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | The | + | --> Vain |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | to | + | Be creative |
− | + | Admire art | |
− | The | + | Excitement |
− | You are surrounded by | + | Learn something |
− | + | Be with family | |
− | You | + | Be with friends |
− | You don't feel safe enough to | + | Hear eloquence |
− | You can't | + | Uphold tradition |
− | + | Self-examination | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Take it easy | |
− | + | Make romance | |
− | in | + | See animal |
− | You | + | See great beast |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Fight | |
− | , | + | Cause trouble |
− | + | Argue | |
− | Charging | + | Be extravagant |
− | Moving | + | Wander |
− | (above) | + | Help somebody |
− | (below) | + | Think abstractly |
− | upward | + | Intense Need |
+ | Strong Need | ||
+ | Moderate Need | ||
+ | Slight Need | ||
+ | : Full customization | ||
+ | : Change dream/goal (if possible) | ||
+ | Equipment and pet points remaining: | ||
+ | : Increase quality ( | ||
+ | : Increase quality | ||
+ | : Decrease quality ( | ||
+ | : Decrease quality | ||
+ | : Remove | ||
+ | Adventure awaits! The party: | ||
+ | Adventure awaits | ||
+ | Detail Your Character | ||
+ | Skill remaining: | ||
+ | Deceased | ||
+ | Skills | ||
+ | Dabb | ||
+ | Novc | ||
+ | Adeq | ||
+ | Cmpt | ||
+ | Skld | ||
+ | Prfc | ||
+ | Tltd | ||
+ | Adpt | ||
+ | Expt | ||
+ | Prfn | ||
+ | Accm | ||
+ | Mast | ||
+ | HMas | ||
+ | GMas | ||
+ | Legd | ||
+ | Musical Instruments | ||
+ | Poetic Forms | ||
+ | Musical Forms | ||
+ | Dance Forms | ||
+ | Abysmal | ||
+ | Super | ||
+ | Very small | ||
+ | Average-sized | ||
+ | Large | ||
+ | Very large | ||
+ | for a | ||
+ | ClmSk | ||
+ | Climb | ||
+ | Sneak: | ||
+ | Speed: | ||
+ | Enraged at all enemies! | ||
+ | In a martial trance! | ||
+ | Throwing a tantrum! | ||
+ | Sunk into depression... | ||
+ | Stumbling obliviously! | ||
+ | In Flight | ||
+ | On the Ground | ||
+ | Partially Webbed | ||
+ | Partially Paralyzed | ||
+ | Sluggish | ||
+ | Slightly Numb | ||
+ | Bleeding | ||
+ | Faint | ||
+ | Fever | ||
+ | Extreme Pain | ||
+ | Pain | ||
+ | Exhausted | ||
+ | Over-Exert | ||
+ | Tired | ||
+ | Drowning | ||
+ | Winded | ||
+ | Nauseous | ||
+ | Slumberous | ||
+ | Thirsty! | ||
+ | Hungry | ||
+ | Focused | ||
+ | Distracted! | ||
+ | Distracted | ||
+ | Pray | ||
+ | Pray to | ||
+ | Meditate | ||
+ | Unfettered | ||
+ | Level-headed | ||
+ | Untroubled | ||
+ | Undistracted | ||
+ | Unfocused | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Health | ||
+ | : Kills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Lethal | ||
+ | Ally: | ||
+ | [DONE] | ||
+ | What would you like to wear? | ||
+ | What would you like to remove? | ||
+ | What would you like to drop? | ||
+ | What would you like to throw? | ||
+ | With what would you like to interact? | ||
+ | With what would you like to eat or drink? | ||
+ | What would you like to put inside a container or on a pack animal? | ||
+ | Where would you like to put the | ||
+ | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
+ | No recent announcements. | ||
+ | Announcements | ||
+ | Sewer Access | ||
+ | Tree House | ||
+ | The Home Tree | ||
+ | Shaping Tree | ||
+ | Market Tree | ||
+ | Tavern Tree | ||
+ | Library Tree | ||
+ | Counting Tree | ||
+ | Guild Tree | ||
+ | Tower Tree | ||
+ | Civic Mound | ||
+ | Castle Mound | ||
+ | Drinking Mound | ||
+ | Mead Hall | ||
+ | Temple | ||
+ | Guildhall | ||
+ | Tower | ||
+ | Abandoned shop | ||
+ | Food imports | ||
+ | Clothing imports | ||
+ | General imports | ||
+ | Cloth shop | ||
+ | Leather shop | ||
+ | Woven clothing shop | ||
+ | Leather clothing shop | ||
+ | Bone carver's shop | ||
+ | Gem cutter's shop | ||
+ | Weaponsmith's shop | ||
+ | Bowyer's shop | ||
+ | Blacksmith's shop | ||
+ | Armorsmith's shop | ||
+ | Metal craft shop | ||
+ | Leather goods shop | ||
+ | Carpenter's shop | ||
+ | Stone furniture shop | ||
+ | Metal furniture shop | ||
+ | Barrow | ||
+ | Warehouse | ||
+ | Fortress Entrance | ||
+ | Trenches | ||
+ | shrine | ||
+ | Shrine to | ||
+ | Shrine | ||
+ | Empty market | ||
+ | Imported goods market | ||
+ | Imported food market | ||
+ | Imported clothing market | ||
+ | Meat market | ||
+ | Fruit and vegetable market | ||
+ | Cheese market | ||
+ | Processed goods market | ||
+ | Underground Fortress | ||
+ | Underground Farms | ||
+ | Underground Stair | ||
+ | Hillocks | ||
+ | Houses | ||
+ | Hillock | ||
+ | House | ||
+ | Abandoned hillocks | ||
+ | Abandoned houses | ||
+ | Abandoned hillock | ||
+ | Abandoned house | ||
+ | Ruined hillocks | ||
+ | Ruined houses | ||
+ | Ruined hillock | ||
+ | Ruined house | ||
+ | No significant structures | ||
+ | Dining hall | ||
+ | Shrine of | ||
+ | Dawn is breaking. | ||
+ | It is noon. | ||
+ | Night is falling. | ||
+ | Assume an identity | ||
+ | Begin a performance | ||
+ | Shout out to everybody | ||
+ | The Void | ||
+ | , Deity | ||
+ | , Force | ||
+ | build | ||
+ | build a fire | ||
+ | fell trees | ||
+ | compose | ||
+ | write | ||
+ | You are still surrounded by cackling. | ||
+ | You feel too watched to | ||
+ | You don't feel safe enough to | ||
+ | You can't | ||
+ | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | until you've stopped the bleeding. | ||
+ | because you can't breathe. | ||
+ | because you are dying of thirst. | ||
+ | because you are starving to death. | ||
+ | because you are drowning. | ||
+ | because you are swimming. | ||
+ | until you are on a stable surface. | ||
+ | You must move away from the water before you can | ||
+ | You must come down from the mountains before you can | ||
+ | until you stop riding this vehicle. | ||
+ | until you stop riding this projectile. | ||
+ | until you leave this site. | ||
+ | You cannot | ||
+ | You make a campfire. | ||
+ | You cannot fell trees in the arena. | ||
+ | You need to be holding an axe. | ||
+ | You need to be holding an axe with a sharp edge. | ||
+ | You cannot fell the trees here. | ||
+ | is a | ||
+ | Nobody lives there | ||
+ | Few live there | ||
+ | A few dozen or less live there | ||
+ | Some dozens live there | ||
+ | Roughly a hundred live there | ||
+ | Well over a hundred live there | ||
+ | A few hundred live there | ||
+ | Several hundred live there | ||
+ | A thousand live there | ||
+ | A few thousand live there | ||
+ | Thousands live there | ||
+ | and it is controlled by | ||
+ | is a religion | ||
+ | whose adherents worship | ||
+ | , the force | ||
+ | is the force | ||
+ | They worship at | ||
+ | Their temple | ||
+ | is ruined. | ||
+ | laboring | ||
+ | menacing | ||
+ | confused | ||
+ | submitting | ||
+ | offended | ||
+ | plaintive | ||
+ | triumphant | ||
+ | the word | ||
+ | Charging | ||
+ | Moving | ||
+ | southeast | ||
+ | northeast | ||
+ | (above) | ||
+ | (below) | ||
+ | upward | ||
downward | downward | ||
Remote: | Remote: | ||
Line 6,884: | Line 12,314: | ||
with grab | with grab | ||
quick | quick | ||
− | |||
wild | wild | ||
precise | precise | ||
Line 6,892: | Line 12,321: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
+ | Holding item | ||
+ | Releasing hold on item | ||
Regaining balance | Regaining balance | ||
Sucking Blood | Sucking Blood | ||
Line 6,901: | Line 12,336: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
+ | strike | ||
+ | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Slp! | ||
+ | Sleep! | ||
+ | VDrw | ||
+ | V Drowsy | ||
+ | Drws | ||
+ | Thir | ||
+ | Dhyd | ||
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
You are a wanderer of the wilderness. | You are a wanderer of the wilderness. | ||
Your wanderings have led you to | Your wanderings have led you to | ||
− | |||
. You are a stranger here. | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
You are a newly-minted | You are a newly-minted | ||
of the great | of the great | ||
. Destiny is calling! | . Destiny is calling! | ||
− | You are a | + | You emerged from the wilds and came to be a |
+ | You are a | ||
, and you have never strayed far from home. | , and you have never strayed far from home. | ||
You are a | You are a | ||
Line 6,916: | Line 12,548: | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
− | , | + | , and you belong to |
− | + | You've located a | |
− | + | right under you | |
− | + | above and | |
− | + | below and | |
− | + | to the | |
− | + | Nameless | |
− | + | to return to arena. | |
− | + | (still) | |
− | + | (moving | |
− | + | Performing | |
− | + | (move to X) | |
− | + | (free to act, | |
− | + | to continue) | |
− | + | (occupied) | |
− | + | You have reached the summit of | |
− | + | You are deceased. | |
− | + | to become somebody else. | |
− | + | to finish. | |
− | + | Swimming | |
− | + | In Air | |
− | + | Flying | |
− | + | Stvg | |
− | + | Hung | |
− | + | Mortal Wound | |
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | + | You are deceased. Press | |
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | + | Strike | |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | + | Stand Ground | |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | + | Dead | |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | You have | + | Companion |
− | + | Companions | |
− | + | : Become another party member | |
− | + | : Party tactical settings | |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | to | + | Great |
− | + | Good | |
− | + | Poor | |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | + | What will you say about the missing treasure? | |
− | + | Toward You: | |
− | + | Positive attitude | |
− | + | Negative attitude | |
− | + | Neutral attitude | |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | + | Confident | |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | + | Annoyed | |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | : | + | Worried |
− | : | + | Wrathful |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | : | + | Doubt |
− | : | + | Enthusiastic |
− | + | Pessimistic | |
− | : | + | Euphoric |
− | : | + | Your tone/tact: |
− | + | : Persuade | |
− | : | + | Almost guaranteed |
− | : | + | Likely success |
− | + | Favorable odds | |
− | : | + | Impossible |
− | + | Nearly impossible | |
− | + | Likely failure | |
− | + | Even odds | |
− | : | + | Unfavorable odds |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | : | + | : Done filter |
− | : | + | : Filter |
− | + | Zone | |
− | : | + | : Edit |
− | : | + | : Assign |
− | + | hall | |
− | + | (No Specific Deity) | |
− | + | worshipper | |
− | + | No worshippers | |
− | + | : Main hall | |
− | + | : Inn/tavern | |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
+ | many | ||
+ | a swarm of | ||
+ | Miasma | ||
+ | An Ocean Wave | ||
+ | Lava Mist | ||
+ | Magma Mist | ||
+ | Vapor | ||
+ | Smoke | ||
+ | Dragonfire | ||
+ | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Water [ | ||
+ | Lava [ | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
+ | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
+ | Impossible strike | ||
+ | Difficult strike | ||
+ | Tricky strike | ||
+ | Normal strike | ||
+ | Easy strike | ||
+ | Easier strike | ||
+ | Simple strike | ||
+ | can only graze | ||
+ | can't land squarely | ||
+ | can't quite connect | ||
+ | fairly solid | ||
+ | square | ||
+ | very square | ||
+ | direct hit | ||
+ | to go back. | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
+ | has yielded. Attack anyway? | ||
+ | Really start a conflict with | ||
+ | Really attack | ||
+ | aborts. | ||
+ | pages) | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
+ | selected | ||
+ | adjacent only | ||
+ | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
+ | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | Party tactical settings | ||
+ | Become a party member | ||
+ | Who will you talk to? | ||
+ | : Zones/Rooms | ||
+ | [WITH YOU] | ||
+ | No quick attack: enraged | ||
+ | Which creature will you attack? | ||
+ | You are fighting | ||
+ | Select | ||
+ | Rooms: need site! | ||
+ | FATAL ERROR | ||
+ | Could not locate adventure start square | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | darkness | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Just reunited after a long journey, you are together with your companions again. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | is from here and might have some local information. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | Your most trusted local companions are meeting you here today. | ||
+ | Your most trusted companions have made the journey to meet you here today. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | Your most trusted companion has made the journey to meet you here today. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Let the party venture forth! | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
+ | Tell a story | ||
+ | Give a sermon | ||
+ | Recite a poem | ||
+ | Perform music | ||
+ | Give a sermon concerning a deity or object of worship | ||
+ | Give a sermon concerning a cosmic principle | ||
+ | Give a sermon promoting a value | ||
+ | Give a sermon inveighing against a value | ||
+ | Tell a story about a person or creature | ||
+ | Tell a story about a site | ||
+ | Tell a story about a civilization or organization | ||
+ | Tell a story about a region | ||
+ | Unknown | ||
+ | Self-Control | ||
+ | Chant | ||
+ | Speak | ||
+ | Simulate | ||
+ | pull off | ||
+ | pulls off | ||
+ | pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
+ | You do not have a free grasp and your quivers and packs are full. | ||
+ | You do not have a free grasp and your quiver and packs are full. | ||
+ | You do not have a free grasp and your quivers and pack are full. | ||
+ | You do not have a free grasp and your quiver and pack are full. | ||
+ | You do not have a free grasp and your quivers are full. | ||
+ | You do not have a free grasp and your quiver is full. | ||
+ | You do not have a free grasp and your packs are full. | ||
+ | You do not have a free grasp and your pack is full. | ||
+ | You do not have a free grasp. | ||
+ | You've assumed tactical control as nobody else is available. | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
+ | You have bestowed the name | ||
+ | You fail to grab the | ||
+ | lady | ||
+ | lord consort | ||
+ | ladies consort | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | You cannot build here. | ||
+ | You do not have the authority to build here. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
+ | You've already searched this area recently. | ||
+ | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
+ | You've found a small creature. | ||
+ | You've found some small creatures. | ||
+ | Your intense search turns up nothing. | ||
+ | cannot speak. | ||
+ | You cannot speak. | ||
+ | You have nothing with which to interact. | ||
+ | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
+ | You have nothing left to remove. | ||
+ | You have nothing left to wear. | ||
+ | You have nothing left to eat or drink. | ||
+ | You have nothing to put inside a container or on a pack animal. | ||
+ | You have nothing left to drop. | ||
+ | There is nothing to pick up here. | ||
+ | You have nothing left to throw. | ||
+ | You have nothing to fire with. | ||
+ | You have nothing left to fire. | ||
+ | Things smell bad when you are dead. | ||
+ | You smell | ||
+ | on the wind. | ||
+ | You aren't picking up any odor in particular. | ||
+ | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
+ | There are no traces of sunlight here. | ||
+ | Being dead is cold and clammy. | ||
+ | The temperature is as it has been and always will be. | ||
+ | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
+ | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
+ | It is cold. | ||
+ | You've lost track of time since your death. | ||
+ | It is the | ||
+ | You need a free grasp to climb. | ||
+ | You are too injured to climb. | ||
+ | cannot climb. | ||
+ | If you move, your performance will be interrupted. | ||
+ | You cannot climb or mount while prone. | ||
+ | You need a free grasp to hold the terrain. | ||
+ | You are too injured to hold the terrain. | ||
+ | cannot hold the terrain. | ||
+ | You are riding and cannot lie down. | ||
+ | The webs make it impossible to stand. | ||
+ | You are too tired to stand. | ||
+ | You can't stand up -- somebody is in the way. | ||
+ | You must | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
+ | You must move away from the surrounding obstacles before you can travel. | ||
+ | You must move away from the river before you can travel. | ||
+ | Squad Order | ||
+ | Main | ||
+ | Siege Engines | ||
+ | Traps/Levers | ||
+ | Workshops | ||
+ | Furnaces | ||
+ | Wall/Floor/Stairs/Track | ||
+ | Machine Components | ||
+ | Track | ||
+ | Weapons and Ammunition | ||
+ | Furniture | ||
+ | Siege Equipment | ||
+ | Other Objects | ||
+ | Metal Clothing | ||
+ | Engrave Memorial Slab | ||
+ | slabs engraved | ||
+ | Slab engraved | ||
+ | No slabs engraved | ||
+ | Entombed and memorialized | ||
+ | Memorialized | ||
+ | Entombed | ||
+ | Ghost | ||
+ | Not memorialized | ||
+ | Following | ||
+ | Saving... | ||
+ | Offloading units... | ||
+ | Offloading units... | ||
+ | Disconnected Build Overflow | ||
+ | SOAP | ||
+ | PAPER_PLANT | ||
+ | PARCHMENT | ||
+ | SHEET_PLANT | ||
+ | to select. | ||
+ | to abort. | ||
+ | scroll. Type in parts of the name to narrow your search. | ||
+ | : View task | ||
+ | Building Placement Distance Overflow | ||
+ | This visitor is ready to leave. | ||
+ | This visitor has come | ||
+ | to pray | ||
+ | to study | ||
+ | to relax | ||
+ | to perform | ||
+ | to slay beasts | ||
+ | seeking work as a performer | ||
+ | seeking work as a mercenary | ||
+ | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking sanctuary | ||
+ | asking questions | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | heard | ||
+ | this | ||
+ | was the place for prayer. | ||
+ | went on this journey out of curiosity. | ||
+ | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place to admire fine architecture. | ||
+ | was the place to enjoy oneself. | ||
+ | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place for long-term scholarship. | ||
+ | would make a good base for a mercenary. | ||
+ | was the place to look for long-term work. | ||
+ | believes | ||
+ | would be a safe place to stay. | ||
+ | is seeking information | ||
+ | about the location of | ||
+ | You can learn more about this visitor after they chat with a local. | ||
+ | The performance is at | ||
+ | the stanza | ||
+ | a simple passage | ||
+ | the exposition | ||
+ | of the first theme | ||
+ | of the second theme | ||
+ | the synthesis | ||
+ | of previous passages | ||
+ | the finale | ||
+ | the coda | ||
+ | a bridge-passage | ||
first | first | ||
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
+ | The topic being taught is | ||
+ | The topic being written about is | ||
+ | This organizational activity will branch into specific social events. | ||
+ | This organizational activity will branch into specific worship events. | ||
+ | This organizational activity will branch into specific play events. | ||
+ | There is no specific information for this activity. | ||
+ | vector<bool>::_M_fill_insert | ||
+ | BALLISTA | ||
+ | Stockpile Settings | ||
+ | Items Desired/Kept By Vehicle | ||
+ | Crafts | ||
+ | Logs | ||
WORSHIP_HF | WORSHIP_HF | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[PROFILE] | [PROFILE] | ||
TITLE: | TITLE: | ||
Line 7,434: | Line 13,458: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | |||
entity_layer | entity_layer | ||
− | |||
[ENTITY: | [ENTITY: | ||
− | + | *** Error(s) finalizing the entity | |
− | + | Unrecognized entity creature token: | |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | + | SIEGEAMMO | |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
− | + | ANIMAL_NEVER_WAGON_PULLER | |
− | + | ANIMAL_ALWAYS_WAGON_PULLER | |
− | + | ANIMAL_NEVER_SIEGE | |
− | + | ANIMAL_ALWAYS_SIEGE | |
− | + | ANIMAL_NEVER_PET | |
− | + | ANIMAL_ALWAYS_PET | |
− | + | ANIMAL_NEVER_PACK_ANIMAL | |
− | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
− | + | CONQUERED_SITE | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | : | + | : REQUIRED_STANDS exceeds 100, capped |
− | : | + | REQUIRED_OFFICE |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | : | + | : REQUIRED_OFFICE exceeds 1000000, capped |
− | + | REQUIRED_BEDROOM | |
− | + | : REQUIRED_BEDROOM negative, set to 0 | |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | + | REQUIRED_TOMB | |
− | + | : REQUIRED_TOMB negative, set to 0 | |
− | + | : REQUIRED_TOMB exceeds 1000000, capped | |
− | + | MANDATE_MAX | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | DEMAND_MAX | |
− | + | : DEMAND_MAX negative, set to 0 | |
− | + | : DEMAND_MAX exceeds 100, capped | |
− | + | ACCOUNT_EXEMPT | |
− | + | DUTY_BOUND | |
− | + | Unrecognized Entity Token: | |
− | + | INDIV_CONTROLLABLE | |
− | + | SIEGER | |
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | + | lords | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | field | |
− | + | marshal | |
− | + | marshals | |
− | + | constable | |
− | + | constables | |
− | + | CUSTOM_OFFICIAL_ | |
− | + | royal | |
− | + | chief | |
− | + | high | |
− | + | head | |
− | + | chancellor | |
− | + | chancellors | |
− | + | keeper of the seal | |
− | + | keepers of the seal | |
− | + | justiciar | |
− | + | justiciars | |
− | + | treasurer | |
− | + | treasurers | |
− | + | counselor | |
− | + | counselors | |
− | + | advisor | |
− | + | advisors | |
− | + | chamberlain | |
− | + | chamberlains | |
− | + | master of beasts | |
− | + | masters of beasts | |
− | + | butler | |
− | + | butlers | |
− | + | cup-bearer | |
− | + | cup-bearers | |
− | + | doctors | |
− | + | executioner | |
− | + | executioners | |
− | + | chef | |
− | + | chefs | |
− | + | housekeeper | |
− | + | housekeepers | |
− | + | CUSTOM_MARKET_OFFICIAL_ | |
− | + | sewer | |
− | + | grain | |
− | + | harvest | |
− | + | judge | |
− | + | judges | |
− | + | justices | |
− | + | magistrate | |
− | + | magistrates | |
− | + | tunnel | |
− | + | road | |
− | + | bridge | |
− | + | master | |
− | + | caretaker | |
− | + | caretakers | |
− | + | commissioner | |
− | + | commissioners | |
− | + | official | |
− | + | officials | |
− | + | administrator | |
− | + | administrators | |
− | + | has assumed the position of | |
− | + | Mission Report: | |
− | + | Pillage | |
− | + | Demand Tribute from | |
− | + | Raze | |
− | + | Take Over | |
− | + | Raid | |
− | + | Recover | |
− | + | Rescue | |
− | + | Make Request of | |
− | + | (Set out | |
− | + | Spring | |
− | + | camp order missing parent -- army will camp forever | |
− | + | invalid nem in army during guard creation | |
− | + | guard army unattached from parent army | |
− | + | leader | |
− | + | bosses | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | captain | |
− | + | captains | |
− | + | commander | |
− | + | ringleaders | |
− | + | chieftain | |
− | + | CUSTOM_MERCENARY_LEADER | |
− | + | lord | |
− | + | commander | |
− | + | commanders | |
− | + | masters | |
− | + | General | |
− | + | Grandmaster | |
− | + | Captain | |
− | + | Sergeant | |
− | + | Adept | |
− | + | Soldier | |
− | + | Novice | |
− | + | Initiate | |
− | + | sword | |
− | + | blade | |
− | + | mace | |
− | + | spear | |
− | + | crossbow | |
− | + | pike | |
− | + | whip | |
− | + | lash | |
− | + | kick | |
− | + | grappling | |
− | + | Bearer | |
− | + | Perfect | |
− | + | Ultimate | |
− | + | Exalted | |
− | + | Degree | |
− | + | Rank | |
− | + | Master | |
− | + | Adept | |
− | + | Bearer | |
− | + | Novice | |
− | + | up the stairs | |
− | + | , the door on your right | |
− | + | , the door on your left | |
− | + | , at the end of the hall | |
− | + | , the | |
− | + | door | |
− | + | on your right | |
− | + | on your left | |
− | + | abbot | |
− | + | abbots | |
− | + | CUSTOM_GUILD_LEADER | |
− | + | dean | |
− | + | deans | |
− | + | doyen | |
− | + | doyens | |
− | + | doyenne | |
− | + | doyennes | |
− | + | CUSTOM_GUILD_ALDERPERSON | |
− | + | CUSTOM_GUILD_STEWARD | |
− | + | CUSTOM_GUILD_CLERK | |
− | + | alderperson | |
− | + | steward | |
− | + | stewards | |
− | + | clerk | |
− | + | clerks | |
− | + | bookkeeper | |
− | + | bookkeepers | |
− | + | recordkeeper | |
− | + | recordkeepers | |
− | + | baron | |
− | + | barons | |
− | + | baroness | |
− | + | baronesses | |
− | + | baron consort | |
− | + | barons consort | |
− | + | baroness consort | |
− | + | baronesses consort | |
− | + | NULL artifact on wg loot building, skipping | |
− | + | high priest | |
− | + | high priests | |
− | + | HIGHEST_PRIEST | |
− | + | most high | |
− | + | absolute | |
− | + | most exalted | |
− | + | most holy | |
− | + | most sacred | |
− | + | most high priest | |
− | + | most high priests | |
− | + | CUSTOM_LAW_MAKER_2 | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | CUSTOM_MERCENARY_TREASURER | |
− | + | Music and Sound Options | |
− | + | Volume: | |
− | + | /255 | |
− | + | ========= | |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | + | --------- | |
− | + | Export Local Image | |
− | + | Your Units | |
− | + | Buildings | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | : Done | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | NULL unit projectile loaded | |
− | + | NULL item projectile loaded | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | : | + | Sorting tissue templates... |
− | : | + | Sorting items... |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | / | + | Generating entities... |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | + | : Customize Nickname | |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | + | Chest | |
− | + | Demands: | |
− | + | Throne Room/Office | |
− | + | Bedroom | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | + | Make | |
− | + | Prohibited | |
− | + | : Thoughts and preferences | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | data/ | + | Paper |
− | data/ | + | Parchment |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Qualities | |
− | + | Empty Cages | |
− | + | Empty Animal Traps | |
− | + | Prepared Food | |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | - | + | Retire the Fortress (for the time being) |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | : | + | Mineral Scarcity (Low = More minerals) |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
+ | lye-bearing | ||
+ | milk | ||
+ | milkable | ||
+ | finished good | ||
+ | ammo | ||
+ | furniture | ||
+ | dye | ||
+ | dyeable | ||
+ | totemable | ||
+ | glass-making | ||
+ | dyed | ||
+ | melt-designated | ||
+ | deep material | ||
+ | sewn-imageless | ||
+ | screw | ||
+ | fire-safe | ||
+ | magma-safe | ||
+ | building material | ||
+ | non-economic | ||
+ | plant | ||
+ | silk | ||
+ | yarn | ||
+ | leather | ||
+ | bone | ||
+ | hair/wool | ||
+ | shell | ||
+ | horn | ||
+ | pearl | ||
+ | plaster-containing | ||
+ | soap | ||
+ | ivory/tooth | ||
+ | lye/milk-free | ||
+ | blunt | ||
+ | unengraved | ||
+ | unimproved | ||
+ | written-on | ||
+ | non-absorbent | ||
+ | food storage | ||
+ | non-pressed | ||
+ | hard | ||
+ | metal | ||
+ | sand | ||
+ | edged | ||
+ | on-ground | ||
+ | -bearing | ||
+ | -producing | ||
+ | -containing | ||
+ | liquid cooking | ||
+ | liquid scoop | ||
+ | powder grinding receptacle | ||
+ | powder grinding | ||
+ | meat carving | ||
+ | meat boning | ||
+ | meat slicing | ||
+ | meat cleaving | ||
+ | meat-carving holder | ||
+ | meal container | ||
+ | liquid container | ||
+ | food storage | ||
+ | hive | ||
+ | nest box | ||
+ | small object container | ||
+ | track cart | ||
+ | heavy object hauler | ||
+ | stand-and-work | ||
+ | sheet roller | ||
+ | folded sheet protector | ||
+ | writing container | ||
+ | bookcase | ||
+ | display object | ||
+ | offering placement | ||
+ | divination | ||
+ | games of chance | ||
+ | body part | ||
+ | that isn't a bin | ||
+ | PRIEST | ||
+ | Short Pathing Flood Overflow | ||
+ | DRINK_MAT | ||
+ | Tribute Report: | ||
+ | Tribute is being unloaded. (A report is available.) | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | A trade depot is requiered for the delivery of the tribute. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has adopted | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | flown | ||
+ | rough | ||
+ | log | ||
+ | block | ||
+ | the underworld portal | ||
+ | deposit | ||
+ | the river | ||
+ | the subterranean water | ||
+ | the pit | ||
+ | the magma pool | ||
+ | the volcano | ||
+ | Horrifying screams come from the darkness below! | ||
+ | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
+ | The glowing barrier has disappeared! | ||
+ | Cleaning game objects... | ||
+ | Cleaning stranded objects... | ||
+ | Cleaning play objects... | ||
+ | Null site on overall status | ||
+ | Legends | ||
+ | Standard biome+site map | ||
+ | Elevations including lake and ocean floors | ||
+ | Elevations respecting water level | ||
+ | Rainfall | ||
+ | Savagery | ||
+ | Current vegetation | ||
+ | Evil | ||
+ | Salinity | ||
+ | Biome | ||
+ | Trade | ||
+ | Structures/fields/roads/etc. | ||
+ | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
+ | Export of column | ||
+ | complete | ||
+ | Dwarf Fortress: Save World | ||
+ | Offloading art images... | ||
+ | Sorting world information... | ||
+ | Saving map data... | ||
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving squads... | ||
+ | Saving activities... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving vehicles... | ||
+ | Saving army controllers... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
+ | Saving art forms... | ||
+ | Saving occupations... | ||
+ | Saving belief systems... | ||
+ | Saving divination sets... | ||
+ | Closing file... | ||
+ | Synchronizing folders... | ||
+ | Becoming The Capital | ||
+ | Architecture | ||
+ | Desired: | ||
+ | Current: | ||
+ | Offerings | ||
+ | Worker: | ||
+ | Inactive | ||
+ | Location: | ||
+ | Repeating | ||
+ | Suspended | ||
+ | Items: | ||
+ | This building | ||
+ | was designed by | ||
+ | was well-designed by | ||
+ | was finely-designed by | ||
+ | was superiorly designed by | ||
+ | bears the exceptional design of | ||
+ | was masterfully designed by | ||
+ | an unknown architect | ||
+ | The structure | ||
+ | was built by | ||
+ | was solidly built by | ||
+ | was finely-built by | ||
+ | was superiorly built by | ||
+ | was exceptionally built by | ||
+ | was masterfully built by | ||
+ | an unknown artisan | ||
+ | Status | ||
+ | Wounds | ||
+ | Treatment | ||
+ | History | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
+ | or | ||
+ | REAGENTS | ||
+ | PRODUCTS | ||
+ | Stone Restrictions | ||
+ | Magma-safe | ||
+ | Restricted stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Stone type | ||
+ | Economic Stone | ||
+ | Other Stone | ||
+ | Quantity (0 for perpetual order): | ||
+ | Type in parts of the name to narrow your search. | ||
+ | shop | ||
+ | max | ||
+ | No linked shop | ||
+ | There are no active work orders. | ||
A manager is required to coordinate work orders. | A manager is required to coordinate work orders. | ||
− | + | How many workshops can this order task? (0 = no limit) | |
− | |||
− | |||
: Increase priority | : Increase priority | ||
: Max priority | : Max priority | ||
− | : | + | : Set maximum workshops |
− | + | : Details | |
− | Type in | + | Wage |
− | + | Setter | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | ( | + | Permissions |
− | ( | + | Cook |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | Current | + | Can the elevation 400 be placed enough times to provide space for your peaks? |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | You have | + | Alternatively, you can reduce the number of peaks required by the parameters. |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | There are no | + | Can your parameters achieve elevations between 100 and 299? |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | : | + | The world generator is having trouble placing enough low elevations. |
− | : | + | Can your parameters achieve elevations between 0 and 99? |
− | : | + | The world generator is having trouble placing enough high elevations. |
− | : | + | Can your parameters achieve elevations between 300 and 400? |
− | : | + | The world generator is having trouble placing enough ocean squares along the edges. |
− | : | + | Can your parameters achieve elevations between 0 and 99 frequently? |
− | Citizens | + | You might want to adjust the parameters governing elevation. |
− | Pets/Livestock | + | Alternatively, you can reduce the number of edge oceans required. |
− | Others | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. |
− | Dead/Missing | + | You might want to adjust the parameters governing rainfall. |
− | There are no | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. |
− | living here. | + | The world generator is having trouble setting drainage in the manner specified by the parameters. |
− | There are no pets or livestock here. | + | You might want to adjust the parameters governing drainage. |
− | There are no other creatures nearby. | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. |
− | No one has gone missing or died. | + | The world generator is having trouble placing savagery in the manner specified by the parameters. |
− | The year is still young. | + | You might want to adjust the parameters governing savagery. |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | : | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | : View | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | The item sparkles with a supernatural brilliance. | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. |
− | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | + | The world generator is having trouble placing tundra regions. |
− | The object looks oddly square. | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. |
− | The item constantly emits a nearly inaudible high-pitched whistle. | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. |
− | The item is covered with small bumps. | + | The world generator is having trouble placing grasslands. |
− | The item smells like wet earth. | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. |
− | Tiny streaks of lightning streak quickly over the object's surface. | + | The world generator is having trouble placing hills. |
− | Creatures that look at the item cannot think negative thoughts. | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. |
− | The item is covered with minute gray hairs. | + | The world generator is having trouble placing rivers. |
− | The item sounds like rustling leaves when moved. | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | Mountainhome | + | Route |
− | Metropolis | + | : Station |
− | City | + | Point |
− | Town | + | soldier |
+ | Position | ||
+ | Petitions | ||
+ | You do not have an official capable of handling these matters. | ||
+ | There are no petitions that need your attention. | ||
+ | Parley with | ||
+ | Status of | ||
+ | Citizenship of | ||
+ | A Priest for | ||
+ | A Guildhall for | ||
+ | A High Priest for | ||
+ | A Grand Guildhall for | ||
+ | Some corrupt data | ||
+ | wishes to parley | ||
+ | in order to avert | ||
+ | loss of life. | ||
+ | Do you approve this request? | ||
+ | : Approve | ||
+ | : Deny | ||
+ | wishes to reside in | ||
+ | for the purpose of | ||
+ | eradicating monsters. | ||
+ | entertaining citizens and visitors. | ||
+ | soldiering. | ||
+ | study. | ||
+ | sanctuary. | ||
+ | wishes to join | ||
+ | desires citizenship. | ||
+ | as a citizen of | ||
+ | has many worshippers in | ||
+ | and now requires | ||
+ | a temple complex and high priest | ||
+ | a temple and priest | ||
+ | The location must be built and furnished, | ||
+ | with the new position appointed by you. | ||
+ | has many members in | ||
+ | a grand guildhall | ||
+ | with the hall designated for a | ||
+ | guild. | ||
+ | wishes to reside here | ||
+ | has many worshippers here | ||
+ | has many members here | ||
+ | Basic Value: | ||
+ | Weight: | ||
+ | Price: | ||
+ | Owner: | ||
+ | Uses and Contents: | ||
+ | Uses: | ||
+ | Contents: | ||
+ | : View selected | ||
+ | : Melt | ||
+ | : Dump | ||
+ | : Hide | ||
+ | : Description | ||
+ | None | ||
+ | No treasures yet. | ||
+ | *PAUSED* | ||
+ | SIEGE | ||
+ | : Petitions Available | ||
+ | [MORE] | ||
+ | Idlers: | ||
+ | civilization | ||
+ | Citizens | ||
+ | Pets/Livestock | ||
+ | Others | ||
+ | Dead/Missing | ||
+ | Missing | ||
+ | Independent | ||
+ | Wild Animal | ||
+ | (Caged) | ||
+ | Undead | ||
+ | Berserk | ||
+ | Caged Prisoner | ||
+ | Chained Prisoner | ||
+ | Invader | ||
+ | Diplomat / | ||
+ | Merchant | ||
+ | Guest / | ||
+ | Visitor | ||
+ | Friendly | ||
+ | Underworld | ||
+ | Caged Guest | ||
+ | Chained Guest | ||
+ | Uninvited Guest | ||
+ | Current Resident | ||
+ | Hostile | ||
+ | Tame | ||
+ | You have not created any creatures yet. | ||
+ | to return | ||
+ | There are no | ||
+ | living here. | ||
+ | There are no pets or livestock here. | ||
+ | There are no other creatures nearby. | ||
+ | No one has gone missing or died. | ||
+ | The year is still young. | ||
+ | to return, | ||
+ | : Manager | ||
+ | : Go to Unit | ||
+ | : Go to Bld | ||
+ | : Remove Worker | ||
+ | : Set Job Repeat | ||
+ | : Vw Activity | ||
+ | : View Job | ||
+ | : Suspend Job | ||
+ | : Cancel Job | ||
+ | Opposed to life | ||
+ | Diplomat | ||
+ | There are no idle | ||
+ | or jobs. | ||
+ | The item sparkles with a supernatural brilliance. | ||
+ | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
+ | The object looks oddly square. | ||
+ | The item constantly emits a nearly inaudible high-pitched whistle. | ||
+ | The item is covered with small bumps. | ||
+ | The item smells like wet earth. | ||
+ | Tiny streaks of lightning streak quickly over the object's surface. | ||
+ | Creatures that look at the item cannot think negative thoughts. | ||
+ | The item is covered with minute gray hairs. | ||
+ | The item sounds like rustling leaves when moved. | ||
+ | Mountainhome | ||
+ | Metropolis | ||
+ | City | ||
+ | Town | ||
Village | Village | ||
Hamlet | Hamlet | ||
Outpost | Outpost | ||
− | Evaluate Depot Access Overflow | + | Stocks |
− | Evaluate Depot Caravan Access Overflow | + | Health |
− | (S) | + | Prices |
− | / Spouse | + | Currency |
− | No Owner | + | Justice |
− | You don't have any buildings. | + | Created Wealth: |
− | Evaluation: | + | Weapons: |
− | : View building information | + | Armor and Garb: |
− | : Zoom to building items | + | Furniture: |
− | : Zoom to building tasks | + | Other Objects: |
+ | Architecture: | ||
+ | Displayed: | ||
+ | Held/Worn: | ||
+ | You need a broker with | ||
+ | the appraisal skill. | ||
+ | Imported Wealth: | ||
+ | Exported Wealth: | ||
+ | Trade Information: | ||
+ | Population: | ||
+ | Nobles/Admins | ||
+ | Peasants | ||
+ | Recruit/Others | ||
+ | Trained Animals | ||
+ | Other Animals | ||
+ | Food Stores: | ||
+ | Plant | ||
+ | Drink | ||
+ | Other | ||
+ | Evaluate Depot Access Overflow | ||
+ | Evaluate Depot Caravan Access Overflow | ||
+ | Royal Throne Room | ||
+ | Opulent Throne Room | ||
+ | Throne Room | ||
+ | Splendid Office | ||
+ | Decent Office | ||
+ | Office | ||
+ | Modest Office | ||
+ | Meager Office | ||
+ | No Office | ||
+ | Royal Bedroom | ||
+ | Grand Bedroom | ||
+ | Great Bedroom | ||
+ | Fine Quarters | ||
+ | Decent Quarters | ||
+ | Quarters | ||
+ | Modest Quarters | ||
+ | Meager Quarters | ||
+ | No Quarters | ||
+ | Royal Dining Room | ||
+ | Grand Dining Room | ||
+ | Great Dining Room | ||
+ | Fine Dining Room | ||
+ | Decent Dining Room | ||
+ | Modest Dining Room | ||
+ | Meager Dining Room | ||
+ | No Dining Room | ||
+ | Royal Mausoleum | ||
+ | Grand Mausoleum | ||
+ | Mausoleum | ||
+ | Fine Tomb | ||
+ | Burial Chamber | ||
+ | Servant's Burial Chamber | ||
+ | Grave | ||
+ | No Tomb | ||
+ | (S) | ||
+ | / Spouse | ||
+ | No Owner | ||
+ | You don't have any buildings. | ||
+ | Evaluation: | ||
+ | : View building information | ||
+ | : Zoom to building items | ||
+ | : Zoom to building tasks | ||
: Swap right panel | : Swap right panel | ||
− | + | caught in a burst of | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Expert | |
− | + | You don't know how to train any animals. | |
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | + | Offerings from | |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Cleaning | |
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
− | + | Plant Gathering | |
− | + | Hunting | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
− | + | Other Jobs | |
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | plants | |
− | + | raw | |
− | + | fish | |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | + | meat | |
− | + | weapon | |
− | + | chain | |
− | + | suits of | |
− | + | armor | |
− | + | handwear | |
− | + | shield | |
− | + | /buckler | |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | chain | |
− | + | goblet | |
− | |||
− | |||
: Mode | : Mode | ||
− | + | Artifacts | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | + | : Not tame/mountable | |
− | + | : Filter name | |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Historical figure | |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | + | src/game.cpp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | + | Population: ~2000 | |
− | + | Population: ~1000 | |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | + | Population: ~75 | |
− | + | Population: ~60 | |
− | + | Population: ~50 | |
− | + | Population: ~40 | |
− | + | Population: ~30 | |
− | + | Population: ~20 | |
− | + | Population: ~10 | |
− | + | Population: <10 | |
− | + | No civilized population | |
− | + | Site government: | |
− | + | Civilization: | |
− | + | They offer | |
− | + | They accept | |
− | + | tribute | |
− | + | Alliance | |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | + | : No workers available | |
− | + | : Request workers | |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | + | : Select messenger | |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | + | : Raze (openly attack and destroy site) | |
− | + | : Demand one-time tribute | |
− | + | : Demand ongoing tribute | |
− | + | : Conquer and occupy | |
− | + | : Demand surrender and occupy | |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | + | : View details | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | You make | |
− | + | and more | |
− | + | You have finished working on | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | punishment delayed | |
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | uncovered | |
− | + | no shirt | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | putting on a | |
− | + | item | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
− | + | sleeping | |
− | + | arrangements | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | work | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | being misinformed about a room for tax collection | |
− | + |