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Difference between revisions of "DF2014:String dump/raw"

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(removal not limited to platform-specific text; Undo revision 221082 by Lethosor (talk))
m (added <pre> tag)
 
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Fatal Error
+
<pre>
Out of memory - aborting
+
<hfid>
WinMain() error
+
<entity_id>
DDRAW.DLL
+
</entity_id>
TRANS_NAME
+
<site_id>
FIRST_NAME
+
</site_id>
PRO_POS
+
<skill_at_time>
PRO_OBJ
+
</skill_at_time>
PRO_SUB
+
<historical_event>
PRO_REF
+
<id>
invalid string position
+
</id>
string too long
+
<year>
vector<T> too long
+
</year>
Activity
+
<seconds72>
Training Session
+
</seconds72>
Activity Event
+
<type>create entity position</type>
embraces
+
</historical_event>
The
+
<type>assume identity</type>
empty
+
<trickster_hfid>
empties
+
</trickster_hfid>
pick up
+
<identity_id>
picks up
+
</identity_id>
Go to Combat Training
+
<target_enid>
Organize Combat Training
+
</target_enid>
Lead Combat Training
+
<type>masterpiece lost</type>
Wait for Combat Training
+
<type>masterpiece engraving</type>
Go to
+
<type>masterpiece food</type>
Demonstration
+
<type>masterpiece item improvement</type>
Organize
+
<type>masterpiece dye</type>
Lead
+
<type>masterpiece item</type>
Wait for
+
<type>masterpiece arch constructed</type>
Watch
+
<type>masterpiece arch design</type>
Go to Individual Combat Drill
+
<type>regionpop incorporated into entity</type>
Individual Combat Drill
+
<pop_race>
/Resting
+
</pop_race>
Go to Sparring Match
+
<pop_number_moved>
Spar
+
</pop_number_moved>
Go to Sparring Practice
+
<pop_srid>
Watch Sparring Practice
+
</pop_srid>
Archery Practice
+
<pop_flid>
and
+
</pop_flid>
We should have made it there by now.
+
<join_entity_id>
We should be making better progress.
+
</join_entity_id>
We are going the wrong way.
+
<type>artifact recovered</type>
We have arrived at our destination.
+
<artifact_id>
The oppressor has been overthrown!
+
</artifact_id>
We must not abandon
+
<unit_id>
We must go back.
+
</unit_id>
Empty announcement
+
<hist_figure_id>
Your
+
</hist_figure_id>
spinning
+
</structure_id>
flying
+
<subregion_id>
, but it is deflected by
+
</subregion_id>
by the
+
<feature_layer_id>
in the
+
<type>artifact transformed</type>
from behind
+
<new_artifact_id>
from the side
+
</new_artifact_id>
with
+
<old_artifact_id>
, but the attack is deflected by
+
</old_artifact_id>
, lightly tapping the target!
+
<type>artifact stored</type>
, but there is no force!
+
<type>artifact hidden</type>
, but it passes right through!
+
<type>trade</type>
, but the attack passes right through!
+
<trader_hfid>
, but it glances away!
+
</trader_hfid>
, but the attack glances away!
+
<trader_entity_id>
and the severed part sails off in an arc!
+
</trader_entity_id>
the
+
<source_site_id>
the part
+
</source_site_id>
is smashed into the body, an unrecognizable mass!
+
<dest_site_id>
splits in gore!
+
</dest_site_id>
collapses!
+
<production_zone_id>
the injured part
+
</production_zone_id>
is ripped into loose shreds!
+
<allotment>
is torn apart!
+
</allotment>
and it is mostly cut away from the rest of the torso!
+
<allotment_index>
is cloven asunder!
+
</allotment_index>
explodes into gore!
+
<account_shift>
collapses into a lump of gore!
+
</account_shift>
is crushed!
+
<type>gamble</type>
passing through a hole in the
+
<gambler_hfid>
main part
+
</gambler_hfid>
jamming the
+
<old_account>
part
+
</old_account>
out of the wound
+
<new_account>
through the
+
</new_account>
tearing
+
<type>agreement void</type>
tearing apart
+
<type>body abused</type>
shattering
+
<coords>
chipping
+
<type>diplomat lost</type>
fracturing
+
<type>peace accepted</type>
denting
+
<type>site dispute</type>
bruising
+
<dispute>
the
+
grazing rights
apart
+
rights-of-way
and
+
livestock ownership
tearing apart
+
</dispute>
shattering
+
<entity_id_1>
tearing
+
</entity_id_1>
chipping
+
<entity_id_2>
fracturing
+
</entity_id_2>
denting
+
<site_id_1>
bruising
+
</site_id_1>
breaking away
+
<site_id_2>
most of
+
</site_id_2>
half of
+
<type>agreement made</type>
a piece of
+
<type>agreement rejected</type>
the rest of
+
<type>agreement concluded</type>
through a hole in the
+
<type>first contact failed</type>
through the
+
<contactor_enid>
and spilling
+
</contactor_enid>
your
+
<rejector_enid>
fetid
+
</rejector_enid>
rotten
+
<type>first contact</type>
decomposing
+
<contacted_enid>
rancid
+
</contacted_enid>
stinking
+
<type>remove hf site link</type>
filthy
+
<type>add hf site link</type>
reeking
+
<type>remove hf hf link</type>
foul
+
<hfid_target>
The geldables have been torn away!
+
</hfid_target>
It is a gelding strike!
+
<type>add hf hf link</type>
It is a gelding blow!
+
<type>change hf job</type>
a major artery
+
<type>hf confronted</type>
an artery
+
<situation>
has been opened by the attack
+
general suspicion
many nerves
+
</situation>
a motor nerve
+
<reason>ageless</reason>
a sensory nerve
+
<reason>murder</reason>
have
+
<type>change hf body state</type>
been severed
+
<body_state>
a ligament
+
active
has been
+
buried at site
torn
+
unburied at site
sprained
+
unburied at battlefield
bruised
+
unburied at subregion
a tendon
+
unburied at feature layer
strained
+
entombed at site
attack is interrupted!
+
</body_state>
have
+
<type>entity alliance formed</type>
has
+
<initiating_enid>
become enraged!
+
</initiating_enid>
has lodged firmly in the wound!
+
<joining_enid>
latch on firmly
+
</joining_enid>
latches on firmly
+
<type>entity breach feature layer</type>
to
+
<site_entity_id>
latch on firmly!
+
</site_entity_id>
latches on firmly!
+
<civ_entity_id>
are
+
</civ_entity_id>
propelled away by the force of the blow!
+
<type>entity persecuted</type>
been knocked unconscious!
+
<persecutor_hfid>
been stunned again!
+
</persecutor_hfid>
been stunned!
+
<persecutor_enid>
having more trouble breathing!
+
</persecutor_enid>
having trouble breathing!
+
<expelled_hfid>
feel
+
</expelled_hfid>
looks
+
<expelled_creature>
even more sick!
+
</expelled_creature>
sick!
+
<expelled_pop_id>
is injected into the
+
</expelled_pop_id>
crumbles over the
+
<expelled_number>
splatters over the
+
</expelled_number>
flows over the
+
<property_confiscated_from_hfid>
pours over the
+
</property_confiscated_from_hfid>
is sucked out of the wound!
+
<destroyed_structure_id>
Press
+
</destroyed_structure_id>
for more
+
<shrine_amount_destroyed>
to close window
+
</shrine_amount_destroyed>
item
+
<type>entity equipment purchase</type>
The dead walk.  Hide while you still can!
+
<new_equipment_level>
A vile force of darkness has arrived!
+
</new_equipment_level>
The enemy have come and are laying siege to the fortress.
+
<type>add hf entity honor</type>
An army is invading!
+
<honor_id>
army is located out of bounds: teleporting
+
</honor_id>
FORCED_ADMINISTRATOR
+
<type>entity expels hf</type>
overlord
+
<type>hfs formed reputation relationship</type>
overlords
+
<hfid1>
Empty biased index vector
+
</hfid1>
Biased index vector computation error
+
<identity_id1>
data
+
</identity_id1>
data/save
+
<hfid2>
data/save/current
+
</hfid2>
data/save/current/art_image-
+
<identity_id2>
.dat
+
</identity_id2>
art_image-
+
<hf_rep_1_of_2>
data/save/current/
+
</hf_rep_1_of_2>
data/save/
+
<hf_rep_2_of_1>
is
+
</hf_rep_2_of_1>
are
+
<type>hf abducted</type>
prostrating
+
<target_hfid>
themselves
+
</target_hfid>
before
+
<snatcher_hfid>
torturing
+
</snatcher_hfid>
committing a depraved act upon
+
<type>hf reunion</type>
devouring
+
<group_1_hfid>
admiring
+
</group_1_hfid>
burning
+
<group_2_hfid>
shooting
+
</group_2_hfid>
surrounded by
+
<type>hf new pet</type>
massacring
+
<group_hfid>
fighting with
+
</group_hfid>
greeting
+
<type>hf reach summit</type>
refusing
+
<type>hf simple battle event</type>
speaking with
+
<subtype>
embracing
+
subdued
striking down
+
scuffle
raising
+
attacked
hiding
+
surprised
praying to
+
ambushed
contemplating
+
happen upon
cooking
+
corner
engraving
+
confront
impaled on
+
got into a brawl
being flayed by
+
2 lost after receiving wounds
hanging from
+
2 lost after giving wounds
being mutilated by
+
2 lost after mutual wounds
praying
+
</subtype>
weeping
+
<type>creature devoured</type>
cringing
+
<type>insurrection started</type>
screaming
+
<target_civ_id>
being tortured
+
</target_civ_id>
committing a depraved act
+
<outcome>
making a submissive gesture
+
leadership overthrown
in a fetal position
+
population gone
smeared out into a spiral
+
</outcome>
falling
+
<type>ceremony</type>
dead
+
<civ_id>
laughing
+
</civ_id>
being shot
+
<occasion_id>
making a plaintive gesture
+
</occasion_id>
melting
+
<schedule_id>
burning
+
</schedule_id>
looks
+
<type>procession</type>
look
+
<type>competition</type>
dejected
+
<winner_hfid>
terrified
+
</winner_hfid>
offended
+
<competitor_hfid>
confused
+
</competitor_hfid>
suffering
+
<type>performance</type>
withering away
+
<type>created world construction</type>
striking a menacing pose
+
<site_civ_id>
striking a triumphant pose
+
</site_civ_id>
laboring
+
<wcid>
traveling
+
</wcid>
contemplating
+
<master_wcid>
cooking
+
</master_wcid>
engraving
+
<site_id1>
unnaturally contorted
+
</site_id1>
being flayed
+
<site_id2>
being mutilated
+
</site_id2>
two
+
<type>hf razed structure</type>
three
+
<hist_fig_id>
four
+
</hist_fig_id>
five
+
<type>razed structure</type>
Untitled
+
<type>replaced structure</type>
, the deity of
+
<old_ab_id>
, depicted as a
+
</old_ab_id>
skeletal
+
<new_ab_id>
rotting
+
</new_ab_id>
ghostly
+
<type>hf destroyed site</type>
female
+
<attacker_hfid>
male
+
</attacker_hfid>
the deity of
+
<defender_civ_id>
bad cast
+
</defender_civ_id>
errorlog.txt
+
<type>hf attacked site</type>
gamelog.txt
+
<type>spotted leaving site</type>
negative
+
<spotter_hfid>
zero
+
</spotter_hfid>
three
+
<leaver_civ_id>
four
+
</leaver_civ_id>
five
+
<type>site surrendered</type>
seven
+
<attacker_civ_id>
eight
+
</attacker_civ_id>
nine
+
<type>site taken over</type>
eleven
+
<new_site_civ_id>
twelve
+
</new_site_civ_id>
thirteen
+
<type>new site leader</type>
fourteen
+
<new_leader_hfid>
fifteen
+
</new_leader_hfid>
sixteen
+
<type>sneak into site</type>
seventeen
+
<type>entity fled site</type>
eighteen
+
<fled_civ_id>
nineteen
+
</fled_civ_id>
billion
+
<type>entity rampaged in site</type>
million
+
<rampage_civ_id>
thousand
+
</rampage_civ_id>
hundred
+
<type>remove hf entity link</type>
twenty
+
<link>
thirty
+
former member
forty
+
former mercenary
fifty
+
slave
sixty
+
former slave
seventy
+
prisoner
eighty
+
former prisoner
ninety
+
enemy
Negative
+
criminal
Zeroth
+
former position
First
+
position claim
Second
+
squad
Third
+
former squad
Fourth
+
occupation
Fifth
+
former occupation
Sixth
+
resident
Seventh
+
</link>
Eighth
+
<position_id>
Ninth
+
</position_id>
Tenth
+
<type>hf enslaved</type>
Eleventh
+
<enslaved_hfid>
Twelfth
+
</enslaved_hfid>
Thirteenth
+
<seller_hfid>
Fourteenth
+
</seller_hfid>
Fifteenth
+
<payer_entity_id>
Sixteenth
+
</payer_entity_id>
Seventeenth
+
<moved_to_site_id>
Eighteenth
+
</moved_to_site_id>
Nineteenth
+
<type>entity overthrown</type>
The impertinent lava has defaced a
+
<position_profile_id>
The impertinent magma has defaced a
+
</position_profile_id>
sculpture has melted!
+
<overthrown_hfid>
Digging designation cancelled: warm stone located.
+
</overthrown_hfid>
Digging designation cancelled: damp stone located.
+
<pos_taker_hfid>
---------
+
</pos_taker_hfid>
TAN_MAT
+
<instigator_hfid>
Shop
+
</instigator_hfid>
Trade Depot
+
<conspirator_hfid>
Nest
+
</conspirator_hfid>
Nest Box
+
<type>hf does interaction</type>
Hive
+
<doer_hfid>
Wagon
+
</doer_hfid>
Carpenter's Workshop
+
<interaction>
Farmer's Workshop
+
</interaction>
Ashery
+
<type>hf learns secret</type>
Mason's Workshop
+
<student_hfid>
Craftsman
+
</student_hfid>
's Workshop
+
<teacher_hfid>
Jeweler's Workshop
+
</teacher_hfid>
Metalsmith's Forge
+
<type>entity incorporated</type>
Magma Forge
+
<joiner_entity_id>
Bowyer's Workshop
+
</joiner_entity_id>
Mechanic's Workshop
+
<joined_entity_id>
Siege Workshop
+
</joined_entity_id>
Butcher's Shop
+
<leader_hfid>
Leather Works
+
</leader_hfid>
Tanner's Shop
+
<partial_incorporation/>
Dyer's Shop
+
<type>artifact dropped</type>
Clothier's Shop
+
<injury/>
Fishery
+
<type>artifact found</type>
Still
+
<site_property_id>
Loom
+
</site_property_id>
Quern
+
<type>artifact destroyed</type>
Millstone
+
<destroyer_hfid>
Kennels
+
</destroyer_hfid>
Kitchen
+
<destroyer_enid>
Tool
+
</destroyer_enid>
Workshop
+
<type>artifact lost</type>
Zone
+
<type>artifact copied</type>
Farm Plot
+
<dest_structure_id>
Smelter
+
</dest_structure_id>
Glass Furnace
+
<dest_entity_id>
Wood Furnace
+
</dest_entity_id>
Kiln
+
<source_structure_id>
Magma Smelter
+
</source_structure_id>
Magma Glass Furnace
+
<source_entity_id>
Magma Kiln
+
</source_entity_id>
Furnace
+
<from_original/>
Lever
+
<type>add hf entity link</type>
Pressure Plate
+
<appointer_hfid>
Cage Trap
+
</appointer_hfid>
Stone-Fall Trap
+
<promise_to_hfid>
Weapon Trap
+
</promise_to_hfid>
Track Stop
+
<type>failed frame attempt</type>
Trap
+
<convicter_enid>
Catapult
+
</convicter_enid>
Ballista
+
<plotter_hfid>
Siege Engine
+
</plotter_hfid>
Door
+
<fooled_hfid>
Floor Hatch
+
</fooled_hfid>
Wall Grate
+
<framer_hfid>
Floor Grate
+
</framer_hfid>
Vertical Bars
+
<crime>
Floor Bars
+
conspiracy to slow labor
Floodgate
+
embezzlement
Restraint
+
</crime>
Cage
+
<type>sabotage</type>
Support
+
<saboteur_hfid>
Gear Assembly
+
</saboteur_hfid>
Rollers
+
<type>hf ransomed</type>
Horizontal Axle
+
<ransomed_hfid>
Vertical Axle
+
</ransomed_hfid>
Upright Spear/Spike
+
<ransomer_hfid>
Archery Target
+
</ransomer_hfid>
Screw Pump
+
<payer_hfid>
Water Wheel
+
</payer_hfid>
Windmill
+
<type>squad vs squad</type>
Burial Receptacle
+
<a_hfid>
Seat
+
</a_hfid>
Animal Trap
+
<d_hfid>
Table
+
</d_hfid>
Cabinet
+
<a_squad_id>
Weapon Rack
+
</a_squad_id>
Armor Stand
+
<d_squad_id>
Container
+
</d_squad_id>
Traction Bench
+
<a_leader_hfid>
Dirt Road
+
</a_leader_hfid>
Paved Road
+
<a_leadership_roll>
Bridge
+
</a_leadership_roll>
Well
+
<d_leader_hfid>
Statue
+
</d_leader_hfid>
Slab
+
<d_leadership_roll>
Glass Window
+
</d_leadership_roll>
Gem Window
+
<a_race>
Stockpile
+
</a_race>
Wall
+
<a_interaction>
Floor
+
</a_interaction>
Up Stair
+
<a_effect>
Down Stair
+
</a_effect>
Up/Down Stair
+
<a_number>
Ramp
+
</a_number>
Fortification
+
<a_slain>
Track (N)
+
</a_slain>
Track (S)
+
<d_race>
Track (E)
+
</d_race>
Track (W)
+
<d_interaction>
Track (NS)
+
</d_interaction>
Track (NE)
+
<d_effect>
Track (NW)
+
</d_effect>
Track (SE)
+
<d_number>
Track (SW)
+
</d_number>
Track (EW)
+
<d_slain>
Track (NSE)
+
</d_slain>
Track (NSW)
+
<type>tactical situation</type>
Track (NEW)
+
<a_tactician_hfid>
Track (SEW)
+
</a_tactician_hfid>
Track (NSEW)
+
<d_tactician_hfid>
Track/Ramp (N)
+
</d_tactician_hfid>
Track/Ramp (S)
+
<a_tactics_roll>
Track/Ramp (E)
+
</a_tactics_roll>
Track/Ramp (W)
+
<d_tactics_roll>
Track/Ramp (NS)
+
</d_tactics_roll>
Track/Ramp (NE)
+
a strongly favored
Track/Ramp (NW)
+
a favored
Track/Ramp (SE)
+
a slightly favored
Track/Ramp (SW)
+
d strongly favored
Track/Ramp (EW)
+
d favored
Track/Ramp (NSE)
+
d slightly favored
Track/Ramp (NSW)
+
neither favored
Track/Ramp (NEW)
+
<start/>
Track/Ramp (SEW)
+
<type>hf wounded</type>
Track/Ramp (NSEW)
+
<woundee_hfid>
Construction
+
</woundee_hfid>
Vacant Shop
+
<wounder_hfid>
General Store
+
</wounder_hfid>
Crafts Market
+
<was_torture/>
Clothing Shop
+
<type>reclaim site</type>
Exotic Clothing Shop
+
<unretire/>
Lever
+
<type>created structure</type>
Custom Workshop
+
<builder_hfid>
Door
+
</builder_hfid>
Floor Hatch
+
<rebuilt/>
Wall Grate
+
<type>created site</type>
Floor Grate
+
<resident_civ_id>
Vertical
+
</resident_civ_id>
Bars
+
<type>site retired</type>
Floor Bars
+
<first/>
Floodgate
+
<type>site died</type>
Rope
+
<abandoned/>
Chain
+
<type>holy city declaration</type>
Aquarium
+
<religion_id>
Terrarium
+
</religion_id>
Shared
+
<type>hf freed</type>
Rough
+
<freeing_civ_id>
Archery Target
+
</freeing_civ_id>
Gear Assembly
+
<freeing_hfid>
Rollers
+
</freeing_hfid>
Horizontal
+
<holding_civ_id>
Axle
+
</holding_civ_id>
Pillar
+
<rescued_hfid>
Support
+
</rescued_hfid>
Retracted
+
<type>site tribute forced</type>
Upright
+
<season>
Spikes
+
Autumn
Spears
+
</season>
Spears/Spikes
+
<already_bled_dry/>
Weapon
+
<type>destroyed site</type>
Casket
+
<no_defeat_mention/>
Sarcophagus
+
<type>entity searched site</type>
Coffin
+
<searcher_civ_id>
Chair
+
</searcher_civ_id>
Throne
+
<result>found nothing</result>
Animal Trap
+
<type>hf relationship denied</type>
Table
+
<seeker_hfid>
Cabinet
+
</seeker_hfid>
Weapon Rack
+
<relationship>
Armor Stand
+
apprentice
Chest
+
</relationship>
Coffer
+
<reason>
Bag
+
prefers working alone
Dirt
+
jealousy
Road
+
</reason>
Bridge
+
<reason_id>
Statue
+
</reason_id>
Slab
+
<type>attacked site</type>
Glass
+
<attacker_general_hfid>
Window
+
</attacker_general_hfid>
Armor
+
<defender_general_hfid>
Weapon
+
</defender_general_hfid>
Animal
+
<a_support_merc_enid>
Food
+
</a_support_merc_enid>
Furniture
+
<attacker_merc_enid>
Corpse
+
</attacker_merc_enid>
Refuse
+
<d_support_merc_enid>
Stone
+
</d_support_merc_enid>
Ammo
+
<defender_merc_enid>
Coins
+
</defender_merc_enid>
Bar/Block
+
<type>field battle</type>
Gem
+
<type>entity primary criminals</type>
Finished Goods
+
<type>entity relocate</type>
Leather
+
<type>hf preach</type>
Cloth
+
<speaker_hfid>
Wood
+
</speaker_hfid>
Stockpile #
+
<site_hfid>
(CLT)
+
</site_hfid>
*CLT*
+
<topic>set entity 1 against entity 2</topic>
have hatched.
+
<entity_1>
You've caught a
+
</entity_1>
Your trap was robbed of the
+
<entity_2>
BALLISTA
+
</entity_2>
closes.
+
<topic>entity 1 should love entity 2</topic>
You hear
+
<type>hf viewed artifact</type>
distant
+
<type>hf asked about artifact</type>
nearby
+
<type>hf travel</type>
grinding.
+
<return/>
close.
+
<escape/>
opens.
+
<type>merchant</type>
open.
+
<depot_entity_id>
has designed a masterpiece!
+
</depot_entity_id>
has constructed a masterpiece!
+
<all_dead/>
preparetomb() HAS NULL owner
+
<hardship/>
preparetomb() HAS LIVE owner
+
<seizure/>
A masterwork of
+
<offended/>
has been lost!
+
<lost_value/>
Home
+
<is_tribute/>
Plot
+
<type>hf recruited unit type for entity</type>
Mead Hall
+
<unit_type>
Temple
+
</unit_type>
Throneroom
+
<type>knowledge discovered</type>
Entrance
+
<knowledge>
Treasury
+
</knowledge>
Mechanism Room
+
<type>plundered site</type>
Guard post
+
<detected/>
Noble quarters
+
<was_raid/>
Activity Zone
+
<took_items/>
Captive Room
+
<took_livestock/>
Tower Top
+
<type>hf performed horrible experiments</type>
Courtyard
+
<type>hf carouse</type>
Secret Library
+
<type>hf equipment purchase</type>
Library
+
<quality>
Market Stall
+
</quality>
Campground
+
<type>building profile acquired</type>
Command Tent
+
<building_profile_id>
Tent
+
</building_profile_id>
Command Tent (Bld)
+
<acquirer_hfid>
Tent (Bld)
+
</acquirer_hfid>
Dungeon Cell
+
<acquirer_enid>
Animal Pit
+
</acquirer_enid>
Cloth Pit
+
<purchased_unowned/>
Tanning Pit
+
<inherited/>
Cloth Clothing Pit
+
<rebuilt_ruined/>
Leather Clothing Pit
+
<last_owner_hfid>
Bone Carving Pit
+
</last_owner_hfid>
Gem Cutting Pit
+
<last_owner_enid>
Weaponsmithing Pit
+
</last_owner_enid>
Bowmaking Pit
+
<type>hf profaned structure</type>
Blacksmithing Pit
+
<type>hf disturbed structure</type>
Armorsmithing Pit
+
<type>hf prayed inside structure</type>
Metal Crafting Pit
+
<type>hf died</type>
Leatherworking Pit
+
<slayer_hfid>
Carpentry Pit
+
</slayer_hfid>
Stoneworking Pit
+
<slayer_race>
Forging Pit
+
</slayer_race>
Fighting Pit
+
<slayer_caste>
Animal Workshop
+
</slayer_caste>
Cloth Workshop
+
<slayer_item_id>
Tanning Workshop
+
</slayer_item_id>
Cloth Clothing Workshop
+
<slayer_shooter_item_id>
Leather Clothing Workshop
+
</slayer_shooter_item_id>
Bone Carving Workshop
+
<cause>
Gem Cutting Workshop
+
old age
Weaponsmithing Workshop
+
hunger
Bowmaking Workshop
+
thirst
Blacksmithing Workshop
+
shot
Armorsmithing Workshop
+
blood
Metal Crafting Workshop
+
drown
Leatherworking Shop
+
struck
Carpentry Workshop
+
slaughtered
Stoneworking Workshop
+
scuttled
Forging Workshop
+
obstacle
Depot
+
lava
Invalid Type
+
lava mist
Building Level Map Overflow
+
dragonfire
old save: resizing plant stockpile, permit all
+
steam
OBJECT
+
crushed bridge
BUILDING_WORKSHOP
+
chasm
BUILDING_FURNACE
+
cage blasted
Unrecognized Building Definition Type:
+
murdered
REACTION_CLASS
+
blood drained
HAS_MATERIAL_REACTION_PRODUCT
+
trap
HAS_ITEM_REACTION_PRODUCT
+
vehicle
UNROTTEN
+
flying object
CONTAINS_LYE
+
vanish
POTASHABLE
+
collapsed
NOT_WEB
+
put to rest
WEB_ONLY
+
quitdead
EMPTY
+
abandon
NOT_CONTAIN_BARREL_ITEM
+
heat
GLASS_MATERIAL
+
cold
BUILDMAT
+
spikes
FIRE_BUILD_SAFE
+
cooling lava
MAGMA_BUILD_SAFE
+
cooling magma
CAN_USE_ARTIFACT
+
freezing water
WORTHLESS_STONE_ONLY
+
exec generic
ANY_PLANT_MATERIAL
+
exec beheaded
ANY_SILK_MATERIAL
+
exec crucified
ANY_YARN_MATERIAL
+
exec buried alive
ANY_SOAP_MATERIAL
+
exec drowned
ANY_LEATHER_MATERIAL
+
exec burned alive
ANY_BONE_MATERIAL
+
exec fed to beasts
ANY_STRAND_TISSUE
+
exec hacked to pieces
ANY_SHELL_MATERIAL
+
exec left out in air
ANY_TOOTH_MATERIAL
+
boil
ANY_HORN_MATERIAL
+
melt
ANY_PEARL_MATERIAL
+
condense
USE_BODY_COMPONENT
+
solid
NO_EDGE_ALLOWED
+
infection
NOT_ENGRAVED
+
scared to death
METAL_ORE
+
suicide leaping
MIN_DIMENSION
+
suicide drowned
HAS_TOOL_USE
+
</cause>
BUILD_ITEM
+
<type>changed creature type</type>
CREATURE_MAT
+
<changee_hfid>
PLANT_MAT
+
</changee_hfid>
NAME
+
<changer_hfid>
NAME_COLOR
+
</changer_hfid>
BUILD_LABOR
+
<old_race>
WORK_LOCATION
+
</old_race>
BUILD_KEY
+
<old_caste>
NEEDS_MAGMA
+
</old_caste>
BLOCK
+
<new_race>
TILE
+
</new_race>
COLOR
+
<new_caste>
Unrecognized Building Definition (Workshop) Token:
+
</new_caste>
Unrecognized Building Definition (Furnace) Token:
+
<type>hf convicted</type>
Or
+
<convicted_hfid>
, Etc.
+
</convicted_hfid>
Furniture Hauling
+
<corrupt_convicter_hfid>
This is the
+
</corrupt_convicter_hfid>
currency of
+
<contact_hfid>
from the year
+
</contact_hfid>
from an unknown year
+
<coconspirator_hfid>
under
+
</coconspirator_hfid>
under an obscure ruler
+
<beating/>
from a period of no rule
+
<exiled/>
RANDOM
+
<death_penalty/>
NONE
+
<no_prison_available/>
strike
+
<hammerstrokes>
strikes
+
</hammerstrokes>
NO_SUB
+
<prison_months>
You pull
+
</prison_months>
pulls
+
<wrongful_conviction/>
on the embedded
+
<surveiled_convicted/>
miss
+
<surveiled_coconspirator/>
misses
+
<surveiled_contact/>
lock
+
<surveiled_target/>
locks
+
<convict_is_contact/>
place
+
<confessed_after_apb_arrest_enid>
places
+
</confessed_after_apb_arrest_enid>
a chokehold on
+
<interrogator_hfid>
take
+
</interrogator_hfid>
takes
+
<implicated_hfid>
down by the
+
</implicated_hfid>
throw
+
<did_not_reveal_all_in_interrogation/>
throws
+
<held_firm_in_interrogation/>
pinch
+
<type>hf interrogated</type>
pinches
+
<arresting_enid>
gouge
+
</arresting_enid>
gouges
+
<wanted_and_recognized/>
bend
+
<type>modified building</type>
bends
+
<modifier_hfid>
release
+
</modifier_hfid>
releases
+
<modification>dungeon</modification>
loosen
+
<modification>improved fortifications</modification>
loosens
+
<modification>gated courtyard</modification>
the joint lock of
+
<modification>feast hall</modification>
on
+
<type>hf revived</type>
the choke hold of
+
<ghost>
break
+
murderous ghost
breaks
+
</ghost>
the grip of
+
sadistic ghost
struggle
+
violent ghost
struggles
+
angry ghost
in vain against the grip of
+
moaning spirit
shake
+
howling spirit
shakes
+
secretive poltergeist
around by the
+
energetic poltergeist
is ripped away and remains in
+
troublesome poltergeist
mouth
+
restless haunt
grip
+
forlorn haunt
lose
+
<raised_before/>
loses
+
<disturbance/>
hold of the
+
<actor_hfid>
strangle
+
</actor_hfid>
pass
+
<type>hf gains secret goal</type>
passes
+
<secret_goal>
out.
+
immortality
adjust
+
</secret_goal>
adjusts
+
stay alive
grab
+
maintain entity status
grabs
+
start a family
has moved out of range!
+
rule the world
of
+
create a great work of art
push
+
craft a masterwork
pushes
+
bring peace to the world
let
+
become a legendary warrior
lets
+
master a skill
drop away as
+
fall in love
attack
+
see the great natural sites
attacks
+
make a great discovery
catch
+
attain rank in society
catches
+
bathe world in chaos
strike at
+
The
strikes at
+
Opening Ceremony
but the shot is
+
Closing Ceremony
deftly
+
Main Ceremony
just barely
+
Ceremony
easily
+
Procession
parried
+
Dance Performance
by
+
Musical Performance
but the shot is blocked!
+
Poetry Recital
attack
+
Storytelling
attacks
+
Performance
but
+
  Occasion of
scramble
+
The Occasion
scrambles
+
<hf_link>
roll
+
<link_type>mother</link_type>
rolls
+
<link_type>father</link_type>
jump
+
<link_type>spouse</link_type>
jumps
+
<link_type>child</link_type>
away
+
<link_type>deity</link_type>
away from
+
<link_type>lover</link_type>
silently
+
<link_type>prisoner</link_type>
  but the shot is blocked
+
<link_type>imprisoner</link_type>
block
+
<link_type>master</link_type>
blocks
+
<link_type>apprentice</link_type>
effortlessly
+
<link_type>companion</link_type>
narrowly
+
<link_type>former master</link_type>
deflected
+
<link_type>former apprentice</link_type>
bat
+
<link_type>pet owner</link_type>
bats
+
<link_type>former spouse</link_type>
aside
+
<link_type>deceased spouse</link_type>
out of the air
+
<link_strength>
leap at
+
</link_strength>
leaps at
+
</hf_link>
charge at
+
<type>entity law</type>
charges at
+
<law_add>harsh</law_add>
looks
+
<law_remove>harsh</law_remove>
surprised by the ferocity of
+
<type>entity created</type>
onslaught!
+
<creator_hfid>
collide
+
</creator_hfid>
collides
+
<type>artifact created</type>
knocked over
+
<name_only/>
and tumble
+
<type>peace rejected</type>
and tumbles
+
<site_link>
backward
+
<link_type>occupation</link_type>
bounce
+
<occupation_id>
bounces
+
</occupation_id>
You tangle together and fall over!
+
<link_type>seat of power</link_type>
They tangle together and fall over!
+
<link_type>hangout</link_type>
You tangle together and tumble forward!
+
<link_type>home structure</link_type>
They tangle together and tumble forward!
+
<link_type>home site building</link_type>
corrected null contaminant
+
<link_type>lair</link_type>
specks
+
<link_type>home site underground</link_type>
dusting
+
<link_type>home saved zone</link_type>
coating
+
<link_type>prison structure</link_type>
spatter
+
<link_type>prison building profile</link_type>
smear
+
<sub_id>
covering
+
</sub_id>
true
+
</site_link>
Squad Order
+
<entity_former_position_link>
I worship
+
<start_year>
I worship no one.
+
<end_year>
my
+
</end_year>
Murderer!
+
</entity_former_position_link>
a murderer.
+
<entity_position_link>
an enemy.
+
</entity_position_link>
a friend.
+
<entity_former_occupation_link>
unstable.
+
</entity_former_occupation_link>
gladly not of the living.
+
<entity_occupation_link>
of the living and must be killed.
+
</entity_occupation_link>
The dead!
+
<entity_former_squad_link>
not of the living.
+
<squad_id>
the same as me.
+
</squad_id>
Get away from me!
+
</entity_former_squad_link>
an animal.
+
<entity_squad_link>
a safe creature.
+
<squad_position>
a dangerous animal.
+
</squad_position>
my prisoner.
+
</entity_squad_link>
my master.
+
<entity_link>
my apprentice.
+
<link_type>member</link_type>
my traveling companion.
+
<link_type>former member</link_type>
my lover.
+
<link_type>mercenary</link_type>
I hate
+
<link_type>former mercenary</link_type>
The enemy!
+
<link_type>slave</link_type>
my enemy.
+
<link_type>former slave</link_type>
Vile creature!
+
<link_type>former prisoner</link_type>
a monster.
+
<link_type>enemy</link_type>
It is my misfortune that
+
<link_type>criminal</link_type>
also
+
</entity_link>
a legendary hero
+
<historical_event_collection>
a great hero
+
<start_seconds72>
a hero
+
</start_seconds72>
so very brave
+
<end_seconds72>
brave
+
</end_seconds72>
, but those acts bring no forgiveness.
+
<eventcol>
reunited
+
</eventcol>
me with
+
<event>
bravely put an end to
+
</event>
you.
+
<ordinal>
a close friend
+
</ordinal>
, but that bond seems so thin now.
+
</historical_event_collection>
really irritating.
+
<type>occasion</type>
my partner
+
<type>journey</type>
, but it means nothing now.
+
<type>beast attack</type>
a legendary brawler
+
<parent_eventcol>
capable of such violence
+
</parent_eventcol>
well-known brawler
+
<defending_enid>
prone to violence
+
</defending_enid>
somewhat violent
+
<type>theft</type>
started a fight with
+
<attacking_enid>
a legendary thug
+
</attacking_enid>
an infamous thug
+
<type>raid</type>
a well-known thug
+
<type>abduction</type>
a known thug
+
<type>purge</type>
thuggish
+
<adjective>
bullied
+
</adjective>
feast
+
<type>persecution</type>
feasts
+
<target_entity_id>
on the blood of the living!
+
</target_entity_id>
a legendary brigand
+
<type>insurrection</type>
an infamous brigand
+
<type>site conquered</type>
a noted brigand
+
<war_eventcol>
a known brigand
+
</war_eventcol>
a brigand
+
<type>duel</type>
robbed
+
<attacking_hfid>
a legendary villain
+
</attacking_hfid>
an infamous villain
+
<defending_hfid>
a noted villain
+
</defending_hfid>
a known villain
+
<type>battle</type>
unhinged
+
<name>
perpetrated a violent attack upon
+
</name>
good for a deal now and then
+
<attacking_ent_id>
, but you can't bargain your way out of this.
+
</attacking_ent_id>
a pleasure to speak with
+
<defending_ent_id>
, but now this stands between us.
+
</defending_ent_id>
a legendary killer
+
<attacking_merc_enid>
an infamous killer
+
</attacking_merc_enid>
a noted killer
+
<defending_merc_enid>
a known killer
+
</defending_merc_enid>
a killer
+
<company_merc/>
ended the days of
+
<individual_merc/>
a legendary murderer
+
<a_support_merc_hfid>
an infamous murderer
+
</a_support_merc_hfid>
a noted murderer
+
<d_support_merc_hfid>
a known murderer
+
</d_support_merc_hfid>
a murderer
+
<noncom_hfid>
took the life of
+
</noncom_hfid>
are my comrades
+
<attacking_squad_race>
my comrade
+
</attacking_squad_race>
, but nothing can change the facts.
+
<attacking_squad_entity_pop>
are worthy of respect
+
</attacking_squad_entity_pop>
worthy of respect
+
<attacking_squad_number>
, but at what price?
+
</attacking_squad_number>
are not fit to rule.
+
<attacking_squad_deaths>
part of the problem.
+
</attacking_squad_deaths>
an enemy fighter.
+
<attacking_squad_site>
 +
</attacking_squad_site>
 +
<attacking_squad_animated/>
 +
<defending_squad_race>
 +
</defending_squad_race>
 +
<defending_squad_entity_pop>
 +
</defending_squad_entity_pop>
 +
<defending_squad_number>
 +
</defending_squad_number>
 +
<defending_squad_deaths>
 +
</defending_squad_deaths>
 +
<defending_squad_site>
 +
</defending_squad_site>
 +
<defending_squad_animated/>
 +
attacker won
 +
defender won
 +
<type>war</type>
 +
<aggressor_ent_id>
 +
</aggressor_ent_id>
 +
<defender_ent_id>
 +
</defender_ent_id>
 +
adventure
 +
rescued
 +
sphere alignment
 +
maintain balance in universe
 +
highlight boundaries between worlds
 +
sow the seeds of chaos in the world
 +
provide opportunities for courage
 +
bring death to the world
 +
liked appearance
 +
because it was destined
 +
great fortresses built and tested
 +
whim
 +
bring misery to the world
 +
bring murder to the world
 +
bring nightmares into reality
 +
bring thralldom to the world
 +
bring torture to the world
 +
provide opportunities for acts of valor
 +
bring war to the world
 +
find relative
 +
offer condolences
 +
be brought to safety
 +
help with rescue
 +
insufficient work
 +
work request
 +
make weapon
 +
vent at priest
 +
cry on priest
 +
vent at boss
 +
cry on boss
 +
should have reached goal
 +
insufficient progress toward goal
 +
going wrong direction
 +
arrived at location
 +
entity no longer rules
 +
left site
 +
reunited with loved one
 +
violent disagreement
 +
adopted
 +
true name invocation
 +
arrived at person
 +
eradicate beasts
 +
entertain people
 +
make a living as a warrior
 +
study
 +
flight
 +
exiled after conviction
 +
scholarship
 +
be with master
 +
become citizen
 +
glorify hf
 +
have not performed
 +
prevented from leaving
 +
curiosity
 +
hire on as mercenary
 +
hire on as performer
 +
hire on as scholar
 +
admire architecture
 +
pray
 +
relax
 +
danger
 +
cannot find artifact
 +
failed mood
 +
lack of sleep
 +
trapped in cage
 +
great deal of stress
 +
unable to leave location
 +
sanctify hf
 +
artifact is heirloom of family hfid
 +
cement bonds of friendship
 +
as a symbol of everlasting peace
 +
on a pilgrimage
 +
gather information
 +
seek sanctuary
 +
part of trade negotiation
 +
artifact is symbol of entity position
 +
afraid of persecution
 +
smoother operation of entity
 +
holds high value
 +
shared interest in profession
 +
envious of those that live on
 +
panicked about what happens after death
 +
afraid to die
 +
not ready to face the afterlife
 +
too proud to give in to death
 +
too vain to give in to death
 +
had ambitions for which death is only a small obstacle
 +
lack of funds
 +
heavy losses in battle
 +
<circumstance>
 +
death and injury
 +
witnessed death in incident
 +
found body in incident
 +
hf died unexpectedly
 +
hf is dead
 +
slayer in incident
 +
separated from hf
 +
reunited with hf
 +
jump into existing conflict
 +
caught sneaking last stand
 +
produced masterwork
 +
produced artifact
 +
mastered skill
 +
broke up with lover
 +
divorced
 +
fell in love
 +
became parent
 +
nearby conflict
 +
agreement cancelled
 +
being an agreement companion
 +
entity controls site
 +
entity cancels tribute
 +
incident
 +
rumor
 +
kicked out of squad
 +
stranger advancing with weapon
 +
stranger sneaking around
 +
witnessed blood drinking in incident
 +
made complaint
 +
listened to complaint
 +
admire building
 +
admire owned building
 +
admire arranged building
 +
admire owned arranged building
 +
viewed item in own display
 +
viewed displayed item
 +
pet lost
 +
threw hauled item in tantrum
 +
freed from prison
 +
had miscarriage
 +
spouse had miscarriage
 +
old clothing
 +
tattered clothing
 +
clothing rots away
 +
haunted in dreams
 +
good spar
 +
complaint unregistered
 +
long patrol
 +
sun nauseated
 +
sun irritated
 +
very drowsy
 +
hungry
 +
suffered major injury
 +
suffered minor injury
 +
rough sleep
 +
resting
 +
caught in freakish weather
 +
caught in rain
 +
caught in snow
 +
caught in miasma
 +
caught in smoke
 +
waterfall mist
 +
caught in dust
 +
considering demand
 +
punishment of victimizer reduced
 +
personal punishment reduced
 +
reelected
 +
request approved
 +
request ignored
 +
nobody to punish for failed mandate
 +
personal punishment delayed
 +
punishment of victimizer delayed
 +
insufficient justice buildings
 +
mandate ignored
 +
mandate only partially completed
 +
destroyed building
 +
committed vandalism
 +
land holder rank increased
 +
established as land holder
 +
knocked out by cavein
 +
mandate was obeyed
 +
naked
 +
no shoes
 +
ate own pet while starving
 +
ate favorite animal while starving
 +
ate vermin while starving
 +
beat somebody up
 +
punished somebody with beating
 +
punished by beating
 +
punished somebody with tool
 +
punished by tool
 +
cannot get punishment tool
 +
tired of food
 +
eaten rotten food
 +
good food
 +
good drink
 +
do not have enough chests
 +
do not have enough cabinets
 +
do not have enough weapon racks
 +
do not have enough armor stands
 +
lesser has better room
 +
eating without table
 +
eating at crowded table
 +
eating in dining room
 +
eating without dining room
 +
eating without chair
 +
new bonded relationship
 +
was rescued
 +
rescued somebody
 +
completed job
 +
tax escort stole property
 +
lost property to taxes
 +
have inadequate protection
 +
taxable room inaccessible
 +
misinformed about taxable room
 +
pleased nobility
 +
tax collector succeeded
 +
disappointed nobility
 +
tax collector failed
 +
new buddy
 +
new grudge
 +
near hated vermin
 +
near favorite animal
 +
pestered by flying micro vermin
 +
acquired item
 +
acquired favorite animal as pet
 +
confined
 +
cleaned self
 +
cleaned self with soap
 +
killed somebody in training accident
 +
attacked by zombie possible relative
 +
tired of drink
 +
drinking blood
 +
drinking slime
 +
drinking vomit
 +
drinking goo
 +
drinking ichor
 +
drinking pus
 +
drinking nasty
 +
drinking rotten
 +
drinking without well
 +
view favorite animal caged
 +
view hated vermin caged
 +
slept without proper room
 +
slept in room
 +
slept on smooth floor
 +
slept in mud
 +
slept on grass
 +
slept on rough stone
 +
slept on rocks
 +
slept on ice
 +
slept on dirt
 +
slept on driftwood
 +
artwork defaced
 +
evicted
 +
gave birth
 +
gained relative
 +
received water
 +
gave water
 +
received food
 +
gave food
 +
relation chat
 +
met in room
 +
official meeting in bedroom
 +
official meeting in dining room
 +
official meeting without room
 +
have tomb
 +
have no tomb
 +
interacted with community pillar
 +
interacted with pet
 +
turned child away from sanctuary
 +
expelled
 +
relative expelled
 +
dead unit convicted
 +
animal convicted
 +
victim convicted
 +
perpetrator convicted
 +
perpetrator against family convicted
 +
body of relation rotted
 +
unmet needs
 +
pray to hf
 +
drinking without goblet
 +
research breakthrough
 +
stuck on research topic
 +
ponder research topic
 +
discuss research topic
 +
syndrome emotion
 +
performed in incident
 +
saw performance in incident
 +
kicked out of troupe
 +
learned scholar flag
 +
learned skill
 +
learned written content
 +
learned interaction
 +
learned poetic form
 +
learned musical form
 +
learned dance form
 +
taught scholar flag
 +
taught skill
 +
read written content
 +
wrote written content
 +
residency petition accepted
 +
citizenship petition accepted
 +
residency petition rejected
 +
citizenship petition rejected
 +
left troupe
 +
make believe
 +
play with toy
 +
dream about hf
 +
dream
 +
nightmare
 +
argument
 +
did individual melee drills
 +
did ranged practice
 +
improved skill
 +
put on quality worn item
 +
change personality value
 +
active performance preacher
 +
active performance storyteller
 +
active performance poem reciter
 +
active performance simulated instrument
 +
active performance instrument
 +
active performance singer
 +
active performance chanter
 +
active performance dancer
 +
active sermon worship hfid
 +
active sermon sphere
 +
active sermon promote value
 +
active sermon refuse value
 +
active story event
 +
active poetic form
 +
active musical form
 +
active dance form
 +
defeated hf
 +
item was favorite possession
 +
by preserving part of body
 +
abducted hf
 +
murdered hf
 +
historical event collection
 +
acquired artifact
 +
claimed artifact given away
 +
preying on civilized for blood
 +
unnaturally ageless
 +
scholarly lecture in site
 +
performance in site
 +
accepting bribes for leniency
 +
embezzling funds from position
 +
cut of corrupt funds
 +
from afar
 +
during an infiltration mission
 +
temple petition accepted
 +
entity temple recognition
 +
guildhall petition accepted
 +
is entity subordinate
 +
</circumstance>
 +
<circumstance_id>
 +
</circumstance_id>
 +
<type>item stolen</type>
 +
<type>written content composed</type>
 +
<wc_id>
 +
</wc_id>
 +
<type>dance form created</type>
 +
<form_id>
 +
</form_id>
 +
<type>musical form created</type>
 +
<type>poetic form created</type>
 +
<type>artifact claim formed</type>
 +
<claim>
 +
heirloom
 +
holy relic
 +
</claim>
 +
<type>artifact given</type>
 +
<giver_hist_figure_id>
 +
</giver_hist_figure_id>
 +
<giver_entity_id>
 +
</giver_entity_id>
 +
<receiver_hist_figure_id>
 +
</receiver_hist_figure_id>
 +
<receiver_entity_id>
 +
</receiver_entity_id>
 +
<type>artifact possessed</type>
 +
<type>agreement formed</type>
 +
<concluder_hfid>
 +
</concluder_hfid>
 +
<agreement_id>
 +
</agreement_id>
 +
<agreement_subject_id>
 +
</agreement_subject_id>
 +
<type>change hf state</type>
 +
<state>
 +
wandering
 +
settled
 +
refugee
 +
visiting
 +
</state>
 +
<mood>
 +
secretive
 +
macabre
 +
fell
 +
insane
 +
berserk
 +
</mood>
 +
<type>entity dissolved</type>
 +
<rep_hero>
 +
</rep_hero>
 +
<rep_bonded>
 +
</rep_bonded>
 +
<rep_intruder>
 +
</rep_intruder>
 +
<rep_monster>
 +
</rep_monster>
 +
<rep_brigand>
 +
</rep_brigand>
 +
<rep_bully>
 +
</rep_bully>
 +
<rep_violent>
 +
</rep_violent>
 +
<rep_psychopath>
 +
</rep_psychopath>
 +
<rep_trade_partner>
 +
</rep_trade_partner>
 +
<rep_preacher>
 +
</rep_preacher>
 +
<rep_storyteller>
 +
</rep_storyteller>
 +
<rep_poet>
 +
</rep_poet>
 +
<rep_bard>
 +
</rep_bard>
 +
<rep_dancer>
 +
</rep_dancer>
 +
<rep_friendly>
 +
</rep_friendly>
 +
<rep_hunter>
 +
</rep_hunter>
 +
<rep_killer>
 +
</rep_killer>
 +
<rep_murderer>
 +
</rep_murderer>
 +
<rep_comrade>
 +
</rep_comrade>
 +
<rep_respected_group>
 +
</rep_respected_group>
 +
<rep_hated_group>
 +
</rep_hated_group>
 +
<rep_enemy_fighter>
 +
</rep_enemy_fighter>
 +
<rep_friendly_fighter>
 +
</rep_friendly_fighter>
 +
<rep_loyal_soldier>
 +
</rep_loyal_soldier>
 +
<rep_quarreler>
 +
</rep_quarreler>
 +
<rep_flatterer>
 +
</rep_flatterer>
 +
<rep_protector_of_weak>
 +
</rep_protector_of_weak>
 +
<rep_knowledge_preserver>
 +
</rep_knowledge_preserver>
 +
<rep_treasure_hunter>
 +
</rep_treasure_hunter>
 +
<rep_thief>
 +
</rep_thief>
 +
<rep_information_source>
 +
</rep_information_source>
 +
goods
 +
armor
 +
leg armor
 +
hand armor
 +
foot armor
 +
helmets
 +
bodywear
 +
legwear
 +
handwear
 +
footwear
 +
headwear
 +
ammunition
 +
weapons
 +
ranged weapons
 +
anvils
 +
thread
 +
cloth
 +
quivers
 +
backpacks
 +
flasks
 +
bags
 +
tables
 +
cabinets
 +
chairs
 +
boxes
 +
beds
 +
crafts
 +
an unknown civilization
 +
interrogator
 +
subject
 +
an unidentified creature
 +
zombie
 +
ghostly
 +
an unknown creature
 +
Journey
 +
and
 +
Duel of
 +
an unknown site
 +
Insurrection in
 +
Purge in
 +
Pillaging
 +
Conquest
 +
Surrender
 +
Destruction
 +
Persecution of
 +
Overthrow of
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown secret
 +
a counting house
 +
a temple
 +
a dark tower
 +
a tomb
 +
the catacombs
 +
a tower
 +
an unknown building
 +
a cottage plot
 +
a castle wall
 +
a castle tower
 +
a castle courtyard
 +
a hillock
 +
a house
 +
a shop
 +
a shrine
 +
a market square
 +
a vault
 +
a warehouse
 +
a dormitory
 +
a dining hall
 +
a pasture
 +
a meadow
 +
a waste
 +
a yard
 +
a well
 +
a trenches
 +
a fortress entrance
 +
a barrow
 +
an unknown artifact
 +
for an insurrection
 +
to adventure
 +
as a guide
 +
in order to be rescued
 +
due to their cosmic similarity
 +
after pondering the ineffable subtleties of
 +
in order to maintain balance in the universe
 +
to create a monument to the boundaries between realities
 +
to sow the seeds of chaos therein
 +
to provide opportunities for courage to rise
 +
that more might die
 +
that all should gaze upon a truly gruesome visage
 +
that great fortresses might be raised and tested in siege
 +
on a whim
 +
that it might bathe in misery forever
 +
that more might be murdered
 +
in order to make nightmares reality
 +
in order to make thralls of everyone
 +
in order that acts of torture be perpetrated
 +
to provide opportunities for acts of valor to be performed
 +
that war might rage forever
 +
in order to find a relative
 +
to offer condolences
 +
in order to be brought to safety
 +
to help with a rescue
 +
due to insufficient work
 +
to request work
 +
that weapons be made
 +
to vent at a priest
 +
to cry on a priest
 +
to vent at somebody in charge
 +
to cry on somebody in charge
 +
as the goal was not reached
 +
as insufficient progress was made toward the goal
 +
after going the wrong direction
 +
after arriving at the location
 +
as the relevant government was no longer in control
 +
after leaving the site
 +
after being reunited with a loved one
 +
after a violent disagreement
 +
after adoption
 +
after invocation of the true name
 +
after finding
 +
in order to eradicate beasts
 +
in order to entertain people
 +
in order to make a living as a warrior
 +
in order to study
 +
in order to flee
 +
after being exiled following a criminal conviction
 +
in order to pursue scholarship
 +
in order to be with the master
 +
in order to become a citizen
 +
in order to continue working alone
 +
due to jealousy
 +
in order to glorify
 +
due to a lack of performances
 +
after being prevented from leaving
 +
out of curiosity
 +
to fill a role as a mercenary
 +
to fill a role as a performer
 +
to fill a role as a scholar
 +
in order to drink
 +
in order to admire architecture
 +
in order to pray
 +
in order to relax
 +
to experience danger
 +
after being unable to find an artifact
 +
after failing to create an artifact
 +
due to lack of sleep
 +
after being trapped in a cage
 +
after a great deal of stress
 +
after being unable to leave a location
 +
in order to sanctify
 +
as an heirloom of the
 +
family
 +
as a symbol of authority within
 +
due to envy of those that live on
 +
due to panic about what happens after death
 +
due to fear of death
 +
unable to face any possible judgment and the afterlife
 +
being too proud to give in to death
 +
being too vain to give in to death
 +
having ambitions for which death was only a small obstacle
 +
due to fear of persecution
 +
to smooth the operation of
 +
due to a belief in
 +
as part of a trade negotiation
 +
in order to cement the bonds of friendship
 +
to gather information
 +
in order to find sanctuary
 +
due to a shared interest in
 +
philosophy
 +
mathematics
 +
history
 +
astronomy
 +
natural history
 +
chemistry
 +
geography
 +
medicine
 +
engineering
 +
music
 +
dance
 +
due to a lack of funds
 +
after taking heavy losses in battle
 +
after the death of
 +
after praying to
 +
after dreaming of
 +
after a dream
 +
after a nightmare
 +
after defeating
 +
as the item was a favorite possession
 +
by preserving a part of the body
 +
after abducting
 +
after murdering
 +
after acquiring
 +
after
 +
was given away
 +
after preying on the blood of civilized creatures
 +
after a scholarly lecture in
 +
after a performance in
 +
after accepting bribes in exchange for leniency
 +
after embezzling funds
 +
after receiving a cut of corruptly-obtained funds
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
an unknown underground region
 +
an unknown region
 +
Attempted
 +
Theft
 +
at
 +
in the Wilds
 +
Raid of
 +
the Wilds
 +
Abduction
 +
an empty population
 +
an unknown population
 +
creature
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Race
 +
Air Race
 +
Race
 +
Wrestling Competition
 +
Throwing Competition
 +
Gladiatory Games
 +
Competition
 +
a peace agreement
 +
a lumber agreement
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
a trade agreement
 +
a tribute agreement
 +
a demand of unconditional surrender
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
Unknown Age
 +
Monster
 +
Rampage
 +
<successful/>
 +
<failed_judgment_test/>
 +
<action>bribe official</action>
 +
<action>bring into network</action>
 +
<action>corrupt in place</action>
 +
<action>induce to embezzle</action>
 +
<lure_hfid>
 +
</lure_hfid>
 +
<method>intimidate</method>
 +
<method>flatter</method>
 +
<method>precedence</method>
 +
<method>blackmail over embezzlement</method>
 +
<method>bribe</method>
 +
<method>religious sympathy</method>
 +
<method>revenge on grudge</method>
 +
<method>offer immortality</method>
 +
<relevant_entity_id>
 +
</relevant_entity_id>
 +
<relevant_position_profile_id>
 +
</relevant_position_profile_id>
 +
<relevant_id_for_method>
 +
</relevant_id_for_method>
 +
<top_facet>
 +
love propensity
 +
hate propensity
 +
envy propensity
 +
cheer propensity
 +
depression propensity
 +
anger propensity
 +
anxiety propensity
 +
lust propensity
 +
stress vulnerability
 +
greed
 +
intemperance
 +
likes fighting
 +
stubborness
 +
wastefulness
 +
discord
 +
polite
 +
disdain advice
 +
fearlessness
 +
confidence
 +
vanity
 +
ambition
 +
gratitude
 +
extravagance
 +
zaniness
 +
cruelty
 +
singlemindedness
 +
bashful
 +
private
 +
perfectionist
 +
set-in-ways
 +
tolerance for differences
 +
obsessive
 +
swayable
 +
altruism
 +
thoughtless
 +
orderly
 +
trusting
 +
gregarious
 +
assertive
 +
frenetic
 +
excitement-seeking
 +
flights of fancy
 +
abstract
 +
</top_facet>
 +
<top_facet_rating>
 +
</top_facet_rating>
 +
<top_facet_modifier>
 +
</top_facet_modifier>
 +
<top_value>
 +
loyalty
 +
family
 +
power
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
stoicism
 +
introspection
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial prowess
 +
skill
 +
hard work
 +
competition
 +
perseverance
 +
romance
 +
</top_value>
 +
<top_value_rating>
 +
</top_value_rating>
 +
<top_value_modifier>
 +
</top_value_modifier>
 +
<top_relationship_factor>trust</top_relationship_factor>
 +
<top_relationship_factor>loyalty</top_relationship_factor>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 +
<top_relationship_factor>respect</top_relationship_factor>
 +
<top_relationship_rating>
 +
</top_relationship_rating>
 +
<top_relationship_modifier>
 +
</top_relationship_modifier>
 +
<coconspirator_bonus>
 +
</coconspirator_bonus>
 +
<ally_defense_bonus>
 +
</ally_defense_bonus>
 +
<delegated/>
 +
<type>hfs formed intrigue relationship</type>
 +
<corruptor_hfid>
 +
</corruptor_hfid>
 +
<corruptor_identity>
 +
</corruptor_identity>
 +
<target_identity>
 +
</target_identity>
 +
<corruptor_seen_as>
 +
<target_seen_as>
 +
necessary threat
 +
rebuffed corruption
 +
source of illegal funds
 +
source of illegal funds for master
 +
suspected criminal
 +
general purpose asset
 +
lieutenant
 +
usable thief
 +
potential employer
 +
plot thief
 +
compromised position holder
 +
delivery target
 +
handler
 +
usable assassin
 +
plot assassin
 +
personal enemy
 +
usable snatcher
 +
plot snatcher
 +
plot saboteur
 +
underworld contact
 +
possibly unknown director
 +
</corruptor_seen_as>
 +
</target_seen_as>
 +
<type>failed intrigue corruption</type>
 +
<sphere>
 +
</sphere>
 +
<hf_skill>
 +
<skill>
 +
</skill>
 +
<total_ip>
 +
</total_ip>
 +
</hf_skill>
 +
<honor_entity>
 +
</entity>
 +
<battles>
 +
</battles>
 +
<kills>
 +
</kills>
 +
</honor_entity>
 +
<journey_pet>
 +
</journey_pet>
 +
<goal>immortality</goal>
 +
<goal>
 +
</goal>
 +
<interaction_knowledge>
 +
</interaction_knowledge>
 +
<active_interaction>
 +
</active_interaction>
 +
<animated_string>
 +
</animated_string>
 +
<holds_artifact>
 +
</holds_artifact>
 +
<property_id>
 +
</property_id>
 +
</site_property>
 +
<unsolved_murders>
 +
</unsolved_murders>
 +
<first_ageless_year>
 +
</first_ageless_year>
 +
<first_ageless_season_count>
 +
</first_ageless_season_count>
 +
<cultural_identity_reputation>
 +
<cultural_identity_id>
 +
</cultural_identity_id>
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 +
</entity_reputation>
 +
<current_identity_id>
 +
</current_identity_id>
 +
<used_identity_id>
 +
</used_identity_id>
 +
possible threat
 +
rebuffed
 +
source of funds
 +
source of funds for master
 +
asset
 +
thief
 +
corrupt position holder
 +
assassin
 +
snatcher
 +
saboteur
 +
<relationship_profile_hf_visual>
 +
<hf_id>
 +
</hf_id>
 +
<meet_count>
 +
</meet_count>
 +
<last_meet_year>
 +
</last_meet_year>
 +
<last_meet_seconds72>
 +
</last_meet_seconds72>
 +
<known_identity_id>
 +
</known_identity_id>
 +
<love>
 +
</love>
 +
<respect>
 +
</respect>
 +
<trust>
 +
</trust>
 +
<loyalty>
 +
</loyalty>
 +
<fear>
 +
</fear>
 +
</relationship_profile_hf_visual>
 +
<relationship_profile_hf_historical>
 +
</relationship_profile_hf_historical>
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
<local_id>
 +
</local_id>
 +
<role>
 +
</role>
 +
<strategy>
 +
corrupt and pacify
 +
obey
 +
avoid
 +
neutralize
 +
monitor
 +
work if suited
 +
torment
 +
</strategy>
 +
<strategy_enid>
 +
</strategy_enid>
 +
<strategy_eppid>
 +
</strategy_eppid>
 +
<promised_actor_immortality/>
 +
<promised_me_immortality/>
 +
<handle_actor_id>
 +
</handle_actor_id>
 +
</intrigue_actor>
 +
<intrigue_plot>
 +
<type>
 +
grow funding network
 +
grow asset network
 +
acquire artifact
 +
grow corruption network
 +
attain rank
 +
assassinate actor
 +
corruptly punish actor
 +
frame actor
 +
kidnap actor
 +
sabotage actor
 +
direct war to actor
 +
corrupt actor's government
 +
counterintelligence
 +
become immortal
 +
undead world conquest
 +
infiltrate society
 +
<actor_id>
 +
</actor_id>
 +
<on_hold/>
 +
<delegated_plot_id>
 +
</delegated_plot_id>
 +
<delegated_plot_hfid>
 +
</delegated_plot_hfid>
 +
<parent_plot_id>
 +
</parent_plot_id>
 +
<parent_plot_hfid>
 +
</parent_plot_hfid>
 +
<plot_actor>
 +
<plot_role>
 +
</plot_role>
 +
<agreement_has_messenger/>
 +
</plot_actor>
 +
</intrigue_plot>
 +
world view filter not set (adjust ci ps)
 +
world view filter not set (moderate private opinion)
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
the discardment of
 +
was dropped by
 +
the recovery of
 +
was recovered by
 +
the discovery of
 +
was found
 +
was destroyed
 +
the disappearance of
 +
was lost
 +
the making of
 +
from
 +
the acquisition of a copy of
 +
the original
 +
made a copy of the original
 +
acquired a copy of
 +
, keeping it within
 +
the naming of
 +
the creation of
 +
the authoring of
 +
a work
 +
the storing of
 +
the concealment of
 +
was stored
 +
was hidden in
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
tribute delivery
 +
visit of merchants
 +
a caravan from
 +
delivered tribute to
 +
and were never heard from again
 +
and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
merchants from
 +
visited
 +
masterful
 +
skillful
 +
disastrous
 +
gambling of
 +
made a fortune
 +
did well
 +
lost a fortune
 +
did poorly
 +
broke even
 +
gambling
 +
and went further into debt
 +
and went into debt
 +
the voiding of agreements with
 +
voided all agreements with
 +
the loss of a diplomat of
 +
with the possible involvement of
 +
lost a diplomat at
 +
They suspected the involvement of
 +
the rejection of an offer of peace from
 +
rejected an offer of peace from
 +
the acceptance of an offer of peace from
 +
accepted an offer of peace from
 +
the dispute between
 +
over
 +
became embroiled in a dispute over
 +
the acceptance of
 +
proposed by
 +
was accepted by
 +
the rejection of
 +
was rejected by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 +
the rejection of contact by
 +
rejected contact with
 +
the first contact of
 +
made contact with
 +
the loss of status of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
the end of work
 +
the end of the claim of
 +
as a
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
to the position of
 +
the status
 +
the ascension
 +
the appointment
 +
the election
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the enslavement
 +
the imprisonment
 +
the work
 +
the claim
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the selection
 +
the expulsion of
 +
the false friendship of
 +
the friendship of
 +
the cease of occupation of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
the working of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the imprisonment of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the end of the companionship of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
as the child of
 +
as the parent of
 +
as the pet of
 +
under
 +
over
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the companionship of
 +
the former apprenticeship of
 +
the former master-apprentice relationship of
 +
as the owner of
 +
ceased to be a
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
stopped working for
 +
ceased to be a claimant for
 +
was enslaved by
 +
was imprisoned by
 +
became
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a worker of
 +
a claimant for
 +
, appointed by
 +
wrongful
 +
conviction of
 +
the corrupt
 +
after
 +
fooled
 +
with fabricated evidence
 +
at the behest of
 +
through the machinations of
 +
the failed attempt by
 +
by fooling
 +
with fabricated evidence in
 +
attempted to frame
 +
with fabricated evidence, but nothing came of it.
 +
the arrest and interrogation of
 +
was recognized and arrested
 +
was arrested
 +
  After being interrogated
 +
implicated
 +
, and
 +
but did not reveal everything
 +
  Despite the interrogation
 +
refused to reveal anything and was released.
 +
  After enduring an interrogation
 +
was released.
 +
the sabotage of the activities of
 +
sabotaged the activities of
 +
the sale of
 +
sold
 +
the ransom of
 +
ransomed
 +
was sent to
 +
the alliance between
 +
several groups
 +
, including
 +
swore to support
 +
in war if the latter did likewise.
 +
the breach of
 +
breached
 +
the persecution of
 +
persecuted
 +
was expelled
 +
with a thousand or more others
 +
with five hundred or more others
 +
with a hundred or more others
 +
with dozens of others
 +
with many others
 +
with some others
 +
A thousand or more people were expelled
 +
Five hundred or more people were expelled
 +
A hundred or more people were expelled
 +
Dozens of people were expelled
 +
Several people were expelled
 +
and some others
 +
were expelled
 +
and others were
 +
expelled
 +
A few people were expelled
 +
Somebody was expelled
 +
property was confiscated
 +
Several major structures were destroyed
 +
were destroyed
 +
along with several smaller sacred sites
 +
several
 +
Several
 +
sacred sites were desecrated
 +
along with smaller sacred sites
 +
some
 +
Some
 +
Most property was confiscated
 +
the sermon of
 +
setting
 +
urging love between
 +
preached to
 +
, inveighing against
 +
, urging love be shown to
 +
purchase
 +
inheritance
 +
rebuilding
 +
purchased
 +
inherited
 +
rebuilt
 +
formerly owned by
 +
the addition of
 +
improved fortifications
 +
a gated courtyard
 +
a feast hall
 +
had a dungeon constructed within
 +
had the fortifications improved of
 +
had a gated courtyard added to
 +
had a feast hall added to
 +
the purchase of
 +
standard
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptional
 +
masterwork
 +
equipment by
 +
purchased
 +
equipment
 +
, which
 +
received
 +
the bestowal of the title of
 +
received the title of
 +
given to all new members
 +
attaining sufficient skill with
 +
a weapon or technique
 +
a melee weapon or technique
 +
a ranged weapon
 +
the axe
 +
the sword
 +
the mace
 +
the hammer
 +
the spear
 +
the crossbow
 +
the pike
 +
the whip
 +
the bow
 +
the blowgun
 +
the tooth
 +
kicks
 +
the shield
 +
dodging
 +
serving in combat
 +
participating in
 +
battles
 +
slaying an enemy
 +
slaying
 +
enemies
 +
being a member for a year
 +
years of membership
 +
expelled
 +
the overthrow of
 +
toppled the government of
 +
and assumed control
 +
and placed
 +
in power
 +
  The support of
 +
was crucial to the coup.
 +
, as
 +
formed a false friendship where each used the other for information
 +
formed a friendship
 +
formed a false friendship with
 +
in order to extract information
 +
formed a friendship
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
of the position of
 +
within
 +
members of
 +
compelled the creation of
 +
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 +
the impersonation of
 +
before
 +
the transformation of
 +
from a
 +
into a
 +
changed
 +
changed
 +
the moment when
 +
the learning of
 +
from the teaching of
 +
taught
 +
learned
 +
stopped working at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
escaped from
 +
started working at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
was imprisoned in
 +
stopped being the mother of
 +
stopped being the father of
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
no longer imprisoned
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped traveling with
 +
ceased being the master of
 +
ceased being the apprentice of
 +
stopped being the owner of
 +
stopped being the parent of
 +
lost faith in
 +
stopped being the pet of
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
began traveling with
 +
became the owner of
 +
became the former spouse of
 +
became the deceased spouse of
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
became the pet of
 +
became the spouse of the deceased
 +
the wilds
 +
appearing not to age
 +
aroused general suspicion
 +
denial of apprenticeship
 +
was denied an apprenticeship under
 +
as the latter prefers to work alone
 +
prefers to work alone
 +
due to
 +
jealousy
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
the abduction of
 +
abducted
 +
was abducted
 +
through the efforts of
 +
the reunion of
 +
reunited with
 +
the subduing of
 +
a scuffle between
 +
in which the former emerged victorious
 +
the escape of
 +
after a punishing fight
 +
despite the latter's wounds
 +
after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
brawl with
 +
fought with and subdued
 +
fought with
 +
.  While defeated, the latter escaped unscathed
 +
managed to escape from
 +
's onslaught
 +
was forced to retreat from
 +
eventually prevailed and
 +
was forced to make a hasty escape
 
  attacked  
 
  attacked  
  killed
+
  surprised
  on my side
+
ambushed
, but what does that mean now?
+
  happened upon
  brought battle to
+
cornered
  boldly slew
+
  confronted
one of the most loyal soldiers to serve anybody at any time
+
  got into a brawl
famous for your loyalty as a soldier
+
the taming of the  
such a loyal soldier
+
wild beasts
a very loyal soldier
+
unknown lands
a loyal soldier
+
and others
.  What happened to bring us to this?
+
tamed the
my neighbor.
+
the horrible experiments of
I don't know
+
the carousal of
Uhh...
+
the purchased of
I've
+
  equipment by
I have
+
performed horrible experiments
  been
+
caroused
contemplating
+
purchased
considering
+
the tactical contest between
praying
+
the tactics of  
the subject of
+
a tactical situation
the concept of
+
outmatched
the idea of
+
with a cunning plan
the theme of
+
tactical planning was superior to  
It's a great day to fall in love all over again.
+
entirely outwitted
People do get so carried away sometimes, but not I.
+
outmanuevered
Sometimes I just don't like somebody.
+
made an outright foolish plan
How can someone be so consumed by hate?
+
unrolled a brilliant tactical plan
I get so jealous sometimes.
+
made a poor plan
I don't understand how somebody can become so obsessed by what somebody else has.
+
put forth a sound plan
Be happy!
+
blundered terribly
Is there something to be happy about?
+
hatched a stunning strategy
It really gets me down sometimes.
+
used poor tactics
How can people be so glum?
+
used good tactics
I have trouble controlling my temper.
+
the forces were arrayed, and
People can be so angry, and I just don't understand it.
+
the forces shifted, and
W... worried?  Do I look worried?
+
the attackers had a strong positional advantage
There's nothing to be upset about.
+
the attackers had a positional advantage
I'm feeling randy today!
+
the attackers had a slight positional advantage
I just don't understand these flames of passion people go on about.
+
the defenders had a strong positional advantage
I don't handle pressure well.
+
the defenders had a positional advantage
I'm at my best under pressure.
+
the defenders had a slight positional advantage
Yes, I want more.  Is that so bad?
+
neither side had a positional advantage
Why are they so fixated on these baubles?
+
the escape from
I could really use a drink.
+
the return of
So I overindulge sometimes.
+
the journey of
Sometimes I think I need a drink, but I can control myself.
+
escaped from
I am not governed by urges.
+
made a journey to
There's nothing like a good brawl.
+
slashing out
Why must they be so violent?
+
slashing off
Get me going and I won't stop for anything.
+
tearing out
Maybe I give up too early sometimes.
+
tearing off
I don't always do things in the most efficient way.
+
stabbing out
We must be careful not to waste.
+
ripping off
I don't mind stirring things up.
+
burning out
It's so great when everybody just gets along.
+
burning away
You're so perceptive!
+
smashing
You don't care, so don't ask.
+
slashing
I try to live and behave properly.
+
ripping
What's this about proper living?
+
stabbing
I was never one to follow advice.
+
as a means of torture
I'm not much of a decision maker.
+
broken away
Have no fear.
+
slashed out
Bravery is not a strength of mine.
+
slashed off
We will be successful.
+
torn out
I don't think I'm cut out for this.
+
torn off
I look splendid today.
+
stabbed out
Some people are so wrapped up in themselves.
+
ripped off
My goals are important to me.
+
burned out
I don't feel like I need to chase anything.
+
burned away
One should always return a favor.
+
smashed
It's not a gift if you expect something in return.
+
slashed
I like to dress well.
+
ripped
I wouldn't feel comfortable getting all dressed up.
+
stabbed
Did you hear the one about the  
+
burned
  and the
+
the questionable judgment of
That isn't funny.
+
the reclamation of
Don't get on my bad side.
+
  were taken by a mood to act against their better judgment at
You shouldn't waste your life on revenge.
+
launched an expedition to reclaim
I am a very, very important person.
+
the local government
Oh, I'm nothing special.
+
the end of the insurrection in
There's no room for mercy in this world.
+
the crushing of the insurrection against
Show some mercy now and again.
+
the insurrection in
I'm concentrating on something.
+
concluded with
Huh? What was that?
+
overthrown
I'm feeling optimistic about the future.
+
  ended with the disappearance of the rebelling population
It won't turn out well.
+
crushed the insurrection in
I'm curious. Tell me everything!
+
the insurrection
I don't really want to know.
+
  against
I wonder what they think.
+
, an insurrection
Who cares what they think?
+
began in
I could tell you all about it!
+
the razing of
I don't feel like telling you about it.
+
viewing of
If you have a task, do it properly.
+
inquiry after
It's not perfect, but it's good enough.  Why fret about it?
+
profaning
I'm not going to change my mind.
+
disturbing
Try to keep an open mind.
+
prayer inside
Everybody has their own way of life.
+
the replacement of
I don't understand why they have to be that way.
+
the emergence of
Friendship is forever.
+
the rebuilding of
I don't really get attached to people.
+
the construction of  
I go with the flow sometimes.
+
from the underworld through the power of
Don't bother trying to play on my emotions.
+
the foundation of
I'm happy to help.
+
created
Why should I help?
+
constructed
Do your duty.
+
founded
I don't like being obligated to anybody.
+
viewed
Oh, I don't usually think much.
+
asked about
One must always carefully consider the correct course of action.
+
disturbed
Everything just so in its proper place!
+
prayed inside
It's my mess.
+
razed
People are basically trustworthy.
+
replaced
My trust is earned, and not by many.
+
thrust a spire of slade up from the underworld, naming it
It's such a joy to be with people.
+
rebuilt
I prefer to be by myself.
+
, and established a gateway between worlds
People should listen to what I have to say.
+
the completion of
I try not to interrupt.
+
as a part of
There's so much to be done!
+
connecting
What's the rush?
+
finished the construction of
I need some more excitement in my life.
+
the proclamation of a series of oppressive edicts upon
I'd just as soon not have anything too exciting happen today.
+
the lifting of numerous oppressive laws from
Do you have dreams? Tell me a story!
+
the enactment of a series of oppressive laws
Try to focus on the practical side of the matter.
+
the repeal of numerous oppressive laws
I encountered a fascinating conundrum recently.
+
laid a series of oppressive edicts upon
A great piece of art is one that moves me.
+
lifted numerous oppressive laws from
I guess I just don't appreciate art.
+
  enacted a series of oppressive laws
Be mindful of the law.
+
repealed numerous oppressive laws
What gives them the right to establish these laws?
+
the return to reason at the settlement of  
Never forget true loyalty.
+
the subordination of
Don't serve anyone blindlyYou'll only get into trouble.
+
the incorporation of
How great it is to be surrounded by family!
+
into
I was always irritated by family.
+
under the leadership of  
There's nothing like a good friend.
+
ascendency of the criminal organization
Be careful of your so-called friends.
+
relocation of
Strive for power.
+
the formation of
There's nothing admirable about bullying others.
+
at the settlement of
Always tell the truth.
+
regained their senses after an initial period of questionable judgment.
There are times when it is alright not to tell the whole truth.
+
regained their senses after another period of questionable judgment.
I do admire a clever trap.
+
  began operating at the direction of
There's no value in all of this scheming I see these days.
+
fully incorporated into  
I do admire a clever turn of phrase.
+
the joining of
Who are these mealy-mouthed cowards trying to impress?
+
a multitude of
Always deal fairly.
+
hundreds
Don't be afraid to do anything to get ahead in this world.
+
some hundred
Please maintain your dignity.
+
dozens of
What do you care how I speak or how I live?
+
a few
Some things should never change.
+
joined with
We need to find a better way.
+
became the primary criminal organization
Art is life.
+
moved
What's so special about art?
+
formed
We should all work together.
+
formed
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
the abandonment of  
I treasure my freedom.
+
the withering of  
Nobody is truly free.
+
their
I feel nothing.
+
settlement of
Do not hide yourself behind an unfeeling mask.
+
abandoned the settlement of
It is important to discover yourself.
+
withered.
Why would I waste time thinking about myself?
+
the attack of
I think self-control is important.
+
the detection of the forces of
Why deny yourself your heart's desire?
+
leaving
Oh tranquil days!
+
spotted the forces of
Give me the bustle and noise over all that quiet!
+
slipping out of
We should all be as one.  Why all the struggling?
+
the rout of
We grow through debate and struggle, even chaos and discord.
+
and destruction of
Be merry!
+
  routed
Bah! I hope you aren't celebrating something.
+
and destroyed
An artisan, their materials and the tools to shape them!
+
the surrender of
Masterwork? Why should I care?
+
surrendered
A skilled warrior is a beautiful sight to behold.
+
the declaration that
Why this obsession with weapons and battle? I don't understand some people.
+
is a holy city
We should all be so lucky as to truly master a skill.
+
declared
Broaden your horizons. There's more to life than becoming great at just one thing.
+
to be a holy city
Work hard.
+
the defeat of
Work hard? How foolish.
+
and takeover of
We must be ready to sacrifice when the time comes.
+
defeated
Why harm yourself for others?
+
and took over
It's a competitive world, and you'd be a fool to think otherwise.
+
The new government was called
All of this striving against one another is so foolish.
+
the failure to secure
Keep going and never quit.
+
the securing of
Anybody that sticks to something a moment longer than they have to is an idiot.
+
Spring
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Summer
There's work to be done!
+
  Autumn
Let's make a deal.
+
Winter
All of this buying and selling isn't honest work.
+
tribute from
How romantic I feel!
+
demanded treasure from
These people carrying on about romance should be more practical.
+
demanded and received treasure from
How I love to be out exploring the wilds!
+
tried to secure tribute from
I could do without all of those creatures and tangled greenery.
+
  secured tribute from
Let there be peace throughout the world.
+
, to be delivered from
How I long for the beautiful spectacle of war!
+
  every
I cannot stand the world any longer...
+
, but they had nothing left to give
Everything is all piling up at once!
+
  and lordship of
I'm feel like I'm about to snap.
+
  in charge of
I just don't care anymore...
+
the freeing of
I feel so tired of everything.
+
freed
I can't take much more of this!
+
raiding of
I feel angry all the time.
+
pillaging of  
I'm feeling really worn down.
+
stole treasure and livestock from
It's all starting to get me down.
+
looted treasure and seized livestock from
I've been feeling anxious.
+
stole treasure from
I get fed up sometimes.
+
looted treasure from
I've been under some pressure.
+
stole livestock from
I'm doing
+
seized livestock from
fine
+
raided
well
+
pillaged
alright
+
destruction of  
Everything's
+
destroyed
good
+
the attack on  
I've been
+
the infiltration of
I feel
+
slipped into
just fine
+
, undetected by
I'm
+
the search of  
Somebody help!
+
by the forces of
Ah... uh...
+
, the forces of  
The horror...
+
searched
Rawr!!!
+
and found nothing
Waaaaa...
+
the fleeing of
The pain!
+
fled
How incredibly satisfying!
+
the rampage of the forces of  
Oh joyous occasion!
+
throughout
The love overwhelms me!
+
rampaged throughout
Such sweet bliss!
+
the attack by
Every last one of you will pay with your lives!
+
a masterpiece
Ahhhhhhh! No!
+
by melting
Eek!
+
by magma
That's incredibly suspicious!
+
during fortification carving
What's going on?!
+
during mining
What's that?!
+
by falling debris
The horror consumes me!
+
by growing vegetation
I cannot be overwhelmed by grief!
+
the masterful
Fantastic!
+
created by
I am so enraged!
+
created a masterful
Yes! It is done.
+
a ceremony held by
I must not succumb to fear!
+
a ceremony
I feel such unbearable sadness...
+
as part of
That was very satisfying!
+
held a ceremony
I am so happy!
+
there was a ceremony
I feel such love!
+
a procession held by
How blissful!
+
a procession
I will take revenge!
+
  held a procession
I must press on!
+
there was a procession
I am in complete accord with this!
+
and returned there after following its route.
How admirable!
+
and ended at
Such adoration I feel!
+
  It ended at
How affectionate I am!
+
a competition involving
How agitating!
+
a dance competition
This is so aggravating!
+
a music competition
The agony is too much!
+
a poetry competition
I feel so alienated...
+
a foot race
Wow!  That's amazing!
+
a flying race
I am so torn over this...
+
  race
Ha ha! So amusing!
+
a wrestling competition
I am so angry!
+
throwing competition
The anguish is overwhelming...
+
a gladiatory competition
How annoying!
+
a competition
It's annoying.
+
held by
I'm annoyed.
+
held
That's annoying.
+
there was a competition
So annoying!
+
There were
I'm so anxious!
+
  competitors
I could not care less.
+
including
I am very aroused!
+
Competing were
Astonishing!
+
Victory was spread among
I really need to get away from this.
+
winners
I'm awe-struck!
+
The victory was shared by
I'm terribly bitter about this...
+
was the victor.
This is so boring!
+
a recital of
I care so much!
+
a poetry recital
I'm so incredibly confused...
+
the story of
I can't describe the contempt I feel...
+
a story recital
I am so content about this.
+
a performance
I feel so dejected...
+
the performance
How very delightful!
+
there was a performance
I despair at this!
+
was made
My disappointment is palpable!
+
a dance form
How disgusting!
+
a musical form
How naive I was...  this strikes me to the core.
+
a poetic form
I feel such an intense dislike...
+
favorable
Everything is coming apart!
+
unfavorable
I am very, very displeased.
+
trading of
What shall I do?  This is a disaster!
+
  trading
I can't wait to get to it!
+
impalement on
Such elation I feel!
+
construction of a grisly mound from
How embarrassing!
+
construction of a grotesque pillar from
I feel such empathy!
+
construction of a gruesome sculpture from
I feel so empty inside...
+
display on
How enjoyable!
+
of the skins of
So exasperating!
+
animation of
How exhilarating!
+
hanging from a
You will know my ferocity!
+
horrible mutilation of
I'm feeling so fond!
+
the bodies
Such freedom I feel!
+
the body
Such a fright!
+
impaled on
How frustrating!
+
added to a grisly mound
Glee!
+
added to a grotesque pillar
The gloom blankets me...
+
added to a gruesome sculpture
How glum I am...
+
flayed and the skin stretched over
I am so grateful!
+
animated
It makes me so grouchy!
+
hung from a
Not that it's your business! Harumph!
+
horribly mutilated
The guilt is almost unbearable!
+
the conclusion of
Such happiness!
+
a foiled bribery conspiracy
I am consumed by hatred.
+
a foiled corruption conspiracy
I am filled with such hope!
+
a foiled embezzlement conspiracy
There is no hope!
+
a sabotage plot
The humiliation!
+
an abduction plot
Such an offense!
+
an assassination plot
How incredibly interesting!
+
a theft deal
How irritating!
+
corrupt dealings
I feel so isolated!
+
a promise of position
Such a jolly time!
+
a citizenship agreement
How jovial I feel!
+
a parley
Such jubilation I feel!
+
a residency agreement
I crawl with such unbearable loathing!
+
a rescue mission
I'm so terribly lonely!
+
an insurrection mission
I'm overcome by lust!
+
an adventure
Such misery!
+
a performance tour
The mortification overwhelms me!
+
bound service
I am so nervous!
+
a guide agreement
Such nostalgia!
+
a journey to safety
My optimism is unshakeable!
+
an agreement to establish a temple
This is such an outrage!
+
an agreement to establish a guildhall
I'm panicking! I'm panicking!
+
an infiltration plot
My patience is as the still waters.
+
a framing plot
I burn with such passion!
+
a war starting plot
How pleasurable!
+
an agreement
I am so proud!
+
because the group travelled too slowly
Such total rapture!
+
after arriving at the destination
Such rejection!  I cannot stand it.
+
because of a leadership change at the site
Such a relief!
+
because the group went too far away
I have so many regrets...
+
after a joyous reunion
I feel such remorse!
+
after an adoption
I repent!  I repent!
+
  concluded
I am overcome by such resentment...
+
corrupt dealing
I feel so restless!
+
the recruitment of
I have been so wronged!
+
after being recognized and arrested
Why does it keep happening to me?  Why me?!
+
due to ongoing surveillance as the plot unfolded,
I live to serve... my dear master...
+
due to ongoing surveillance on
I can't take it!
+
the contact
I am so ashamed!
+
a coconspirator,
I feel such sympathy!
+
the target
The tenderness I feel!
+
as the plot unfolded,
It's so thrilling!
+
confessed and
I feel so uneasy!
+
wrongfully
Such unhappiness!
+
convicted
The wonder!
+
as a go-between in a conspiracy to commit
I'm so worried!
+
and sentenced to death
I am filled with such wrath!
+
sentenced to
Nothing shall stand in my way!
+
hammerstroke
That's suspicious!
+
beaten
That's alarming!
+
and exiled
Most shocking!
+
and would have been imprisoned but for lack of accommodations
This is truly horrifying.
+
and imprisoned for a term of
I am almost overcome by grief.
+
one month
This is great!
+
months
I am about to lose it!
+
one year
It is done.
+
more than
Begone fear!
+
years
I cannot give in to sadness.
+
  during interrogation
I am very satisfied.
+
revealed nothing during interrogation.
This is a joyous time.
+
recruited
This is love.
+
into believing
How blissful I am.
+
assumed the identity
I will have my revenge.
+
the wandering
I am not scared!
+
the scouting
I accept this.
+
the hunting of great beasts
I admire this.
+
the baby-snatching
I adore this.
+
the mercenary operation
I'm feeling affectionate.
+
the thievery
This is driving me to agitation.
+
the career change from
I'm very aggravated.
+
the start as a
The agony I feel...
+
the giving up on being a
I feel alienated.
+
the loss of a hist fig entry
That's amazing!
+
  around
I have strong feelings of ambivalence.
+
, based in
That's very amusing.
+
throughout
I'm very angry.
+
began wandering
I feel so anguished...
+
became a scout
That's very annoying.
+
began hunting great beasts
It makes me very anxious.
+
decided to become a baby-snatcher, operating
It would be hard to care less.
+
decided to become a mercenary, operating
I'm aroused!
+
decided to become a thief, operating
It's quite astonishing.
+
gave up being a
I'm very averse to this.
+
to become a
Awe-inspiring...
+
became a
It makes me very bitter.
+
stopped being a
It's really boring.
+
lost a hist fig entry
I really care.
+
out of
I'm so confused.
+
the death of
Contemptible!
+
in a cage
I'm very content.
+
the fall of
I'm feeling very dejected.
+
into a deep chasm
This is delightful!
+
the passing of
I feel such despair...
+
the death in the dark of
I am very disappointed.
+
the starvation of
So disgusting...
+
the dehydration of
I've become so disillusioned. What now?
+
the drowning of
I really don't like this.
+
the burning of
It has all gone wrong!
+
in magma
This is quite displeasing.
+
's dragon fire
I'm so distressed about this!
+
the boiling of
I'm very eager to get started.
+
the melting of
I'm so elated.
+
the condensation of
This is so embarrassing...
+
the freezing of
I'm very empathetic.
+
the heat-induced death of
I feel such emptiness.
+
the encasement of
I really enjoyed that!
+
in cooling lava
I'm quite exasperated.
+
in cooling magma
That was very exhilarating!
+
in ice
I'm feeling so ferocious!
+
in a
I'm very fond.
+
's fire
I feel so free.
+
the scalding of  
That was so frightful.
+
in a magma mist
This is very frustrating.
+
the crushing of
I'm so gleeful.
+
under a drawbridge
It makes me so gloomy.
+
under a collapsing ceiling
I feel so glum.
+
by falling rocks
I'm very grateful.
+
the shooting of
It makes me very grouchy.
+
by a
Harumph!
+
the mortal wounding of
I feel so guilty.
+
the fatal illness of
I am so happy.
+
the hacking of
The hate burns within me.
+
to pieces
I am very hopeful.
+
the execution of
I feel hopeless.
+
the beheading of
This is so humiliating.
+
the crucifixion of
I am very insulted.
+
the burial of
It's very interesting.
+
alive
I'm very irritated by this.
+
the leaving of
I feel very isolated.
+
out in the air
I'm feeling so jolly.
+
the feeding of
I'm very jovial.
+
to beasts
I feel much jubilation.
+
the killing of
I feel so much loathing...
+
the slaughter of
I'm very lonely.
+
the scuttling of
I feel such lust.
+
the draining of
I'm so miserable.
+
  blood
I'm so mortified...
+
the murder of
I'm very nervous.
+
by a trap
I'm feeling very nostalgic.
+
by a vehicle
I'm quite optimistic.
+
by a flying object
This is an outrage!
+
the collapse of
I'm really starting to panic.
+
after an attack by
I'm very patient.
+
after an attack by a
I feel such passion.
+
after an attack
I'm very pleased.
+
attack with
I am very proud.
+
the vanishment of
I am so spiritually moved!
+
the putting to rest of
I feel so rejected.
+
the collision of
I'm so relieved.
+
with an obstacle
I'm so regretful.
+
, after the death strike by
I'm truly remorseful.
+
, after the death strike by a
I must repent.
+
the impalement of
I'm very resentful.
+
on spikes
I'm really restless.
+
the scaring of
I feel so wronged.
+
to death
This is such a hardship for me!
+
the leap of
I live to serve.
+
from a great height
This leaves me so shaken.
+
from the dead
I feel such shame.
+
, once more,
I'm very sympathetic.
+
a murderous ghost
I feel such tenderness.
+
a sadistic ghost
This is quite a thrill!
+
a violent ghost
I feel very uneasy.
+
an angry ghost
I'm very unhappy.
+
a moaning spirit
I am filled with wonder.
+
a howling spirit
I'm very worried.
+
a secretive poltergeist
I am wrathful.
+
an energetic poltergeist
I shall accomplish much!
+
a troublesome poltergeist
How suspicious...
+
a restless haunt
That was alarming.
+
a forlorn haunt
I will master myself.
+
as a
This cannot horrify me.
+
initial discovery
I must let grief pass me by.
+
independent discovery
I feel like a victor.
+
burned
I'm a little angry.
+
in dragon fire
It has come to pass.
+
to death
This doesn't scare me.
+
shot and killed
I feel somewhat sad.
+
mortally wounded
That was satisfying.
+
, who bled to death
This is nice.
+
, who suffocated
Is this love?
+
hacked
This could be bliss.
+
executed
This might require an answer.
+
beheaded
I feel no terror.
+
crucified
I can accept this.
+
buried
I find this somewhat admirable.
+
left
I can adore this.
+
drowned
That might be affection I feel.
+
fed
This is agitating.
+
struck down
This is aggravating.
+
slaughtered
This is agonizing.
+
drained
I feel somewhat alienated.
+
of blood
That is amazing.
+
murdered
I'm ambivalent.
+
threw
Amusing.
+
against an obstacle, causing immediate death
That makes me angry.
+
into a pit of spikes
I'm anguished.
+
scared
I'm anxious.
+
boiled
Who cares?
+
melted
Arousing...
+
condensed
It's astonishing, really.
+
solidified
I'd like to get away from it.
+
died in the heat
It fills one with awe.
+
was encased in cooling lava
It makes me bitter.
+
was encased in cooling magma
It's boring.
+
was encased in ice
I care.
+
died in a cage
This is confusing.
+
fell into a deep chasm
I feel only contempt.
+
died of old age
I'm content.
+
starved to death
I'm dejected.
+
drowned
I feel some delight.
+
burned up in magma
I feel despair.
+
burned up in
This is disappointing.
+
was burned to death by
That's disgusting.
+
was burned to death by a
This makes me question it all.
+
burned up in a magma mist
I dislike this.
+
was crushed by a drawbridge
What has happened?
+
was crushed under a collapsing ceiling
I am not pleased.
+
was killed by falling rocks
This is distressing.
+
was shot and killed
I'm eager to go.
+
bled to death
I'm elated.
+
, slain by
I'm embarrassed.
+
, slain by a  
I feel empathy.
+
, slain
I feel empty.
+
succumbed to infection
I enjoyed that.
+
suffocated
That was exasperating.
+
was executed
That's exhilarating.
+
was crucified
I burn with ferocity.
+
was buried alive
I feel fond.
+
was left out in the air
I'm free.
+
was drowned
That was frightening.
+
was burned alive
It's frustrating.
+
was struck down
There's some glee here!
+
was scuttled
I'm a little gloomy.
+
was drained of blood
I'm glum.
+
was murdered
I'm grateful.
+
was killed by a trap
I'm a little grouchy.
+
was killed by a vehicle
Harumph.
+
was killed by a flying object
I feel guilty.
+
was banished by
I'm happy.
+
was banished by a
I feel hate.
+
vanished
I have hope.
+
, struck down by
I cannot find hope.
+
, struck down by a
This is humiliating.
+
, struck down
I take offense.
+
died after colliding with an obstacle
It's interesting.
+
was impaled on spikes
It's irritating.
+
was scared to death
I feel isolated.
+
leapt from a great height
It makes me jolly.
+
was disturbed from eternal rest
I feel jovial.
+
was brought back from the dead
I feel jubilation.
+
came back from the dead
I feel loathing.
+
once more, this time
I'm lonely.
+
was the very first to discover
I'm lustful.
+
independently discovered
I feel miserable.
+
the clash between
This is mortifying.
+
a lone
I'm nervous.
+
a single
I feel nostalgia.
+
brilliantly led
I'm optimistic.
+
inspiringly led
It is an outrage.
+
ably led
I feel a little panic.
+
poorly led
I'm patient.
+
clashed with
I feel passion.
+
them
It pleases me.
+
dying
I'm proud.
+
losing
My spirit moves.
+
everyone
I feel rejected.
+
the climbing of
I'm relieved.
+
an unknown peak
I feel regret.
+
were
I feel remorse.
+
the first to reach the summit of
I repent of my deeds.
+
, which rises above
I feel resentful.
+
the devouring of
I feel restless.
+
devoured
I've been wronged.
+
led the attack
Why me?
+
, and the defenders were led by
I will serve.
+
  The defenders were led by
This has shaken me.
+
were hired
I am ashamed.
+
as scouts
I'm sympathetic.
+
by the attackers.
I feel tenderness.
+
  The defenders hired
Thrilling.
+
as scouts
I'm uneasy.
+
the masterful engraving
I'm unhappy.
+
prepared by
It's wondrous.
+
addition of a masterful image
It's worrisome.
+
addition of a masterful covering
The wrath rises within me...
+
addition of masterful rings
I am ready for this.
+
addition of masterful bands
Takes all kinds these days.
+
addition of masterful spikes
What is it this time...
+
addition of a masterful handle
That did not shock me.
+
addition of masterful rollers
I am not upset by this.
+
addition of masterful thread
Grief? I feel nothing.
+
addition of masterful cloth
There is no need for celebration.
+
weaving of a masterful sewn image
I have no feelings of rage.
+
writing of a masterpiece
I guess it could be considered grimly satisfying.
+
creation of a masterful illustration
This does not scare me.
+
addition of a masterful instrument piece
I am not feeling sad right now.
+
creation of a masterful image set
That was not satisfying.
+
masterfully dyed with
I suppose this would be a joyous occasion.
+
masterfully constructed by
There is no love.
+
masterfully designed by
I do not see the bliss in this.
+
created a masterful engraving
There is no need to feel vengeful.
+
prepared a masterful
I laugh in the face of death!
+
added a masterful image
I do not accept this.
+
added a masterful covering
There's not much to admire here.
+
added masterful rings
I suppose I should be feel adoration.
+
added masterful bands
I'm not feeling very affectionate.
+
added masterful spikes
I don't feel agitated.
+
added a masterful handle
I'm not feeling aggravated.
+
added masterful rollers
I can take this.
+
added masterful thread
I guess that would be alienating.
+
added masterful cloth
That wasn't amazing.
+
wove a masterful sewn image
I guess I should be feeling ambivalent right now.
+
masterfully wrote
That was not amusing.
+
created a masterful illustration
I'm not angry.
+
attached a masterful instrument piece
This is nothing.
+
created a masterful image set
No, that's not annoying.
+
to a
I'm not anxious.
+
masterfully dyed a
If I thought about it more, I guess I'd be apathetic.
+
constructed a masterful
That is not in the least bit arousing.
+
designed a masterful
Astonished?  No.
+
the confiscation of
I'm not averse to it.
+
the looting of
I am not held in awe.
+
the theft of  
That's nothing to be bitter about.
+
was confiscated
It isn't boring.
+
was looted
I don't care.
+
was recovered
This isn't confusing.
+
was stolen
I don't feel contempt.
+
and brought to
I am not contented.
+
received its name
There's nothing to be dejected about.
+
was created
I am not filled with delight.
+
was authored by
I will not despair.
+
was created by
I'm not disappointed.
+
the claiming of
It'll take more than that to disgust me.
+
the sanctification of
This won't make me lose faith.
+
into
I don't dislike that.
+
a symbol of
I'm not dismayed.
+
an official symbol
I feel no displeasure.
+
into a family heirloom
This isn't distressing.
+
was made a family heirloom
I am not eager.
+
was claimed
I'm not elated.
+
was sanctified
This isn't embarrassing.
+
the inheritance of
I don't feel very empathetic.
+
the offering of
What's inside me isn't emptiness exactly...
+
  was inherited
I'm not enjoying this.
+
was offered
This isn't exasperating.
+
the acquisition of  
I am not exhilarated.
+
was acquired
I should be feeling ferocious right now.
+
the dissolution of
I am not fond of this.
+
dissolved
I don't feel free.
+
studies
I guess that could have given me a fright.
+
settling
This isn't frustrating.
+
visit
I'm not gleeful.
+
into the area around
I'm not feeling gloomy.
+
fled to
I don't feel glum.
+
departed to
I'm not feeling very grateful.
+
moved to study in
No, I'm not grouchy.
+
settled in
That doesn't make me grumpy.
+
visited
I don't feel guilty about it.
+
fled into
I am not happy.
+
the area around
I feel no hatred.
+
the fey mood of
I am not hopeful.
+
the withdrawal from society of
I will not lose hope.
+
the possession of
No, this isn't humiliating.
+
the dark brooding of
That doesn't insult me.
+
the fell mood of
No, I'm not interested.
+
the melancholy of
This isn't irritating.
+
the insanity of
I don't feel isolated.
+
the rampage of
I'm not jolly.
+
the catatonia
This doesn't put me in a jovial mood.
+
was taken by a fey mood
This isn't the time for jubilation.
+
withdrew from society
I am not filled with loathing.
+
was possessed
I'm not lonely.
+
began to skulk and brood
I am not burning with lust.
+
was taken by a fell mood
I'm not miserable.
+
was striken by melancholy
I am not mortified.
+
became crazed
I don't feel nervous.
+
went berserk
I'm not feeling nostalgic.
+
stopped responding to the outside world
I'm not optimistic.
+
the new desire of
This doesn't outrage me.
+
the new dream of
I'm not panicking.
+
the new obsession of
I am not feeling patient.
+
to rule the world
I'm not feeling passionate.
+
to start a family
I take no pleasure in this.
+
to make a great discovery
I am not proud.
+
to create a great work of art
This does not move me.
+
to craft a masterwork
I don't feel rejected.
+
to bring peace to the world
I don't feel relieved.
+
to become a legendary warrior
I have no regrets.
+
to master a skill
I feel no remorse.
+
to fall in love
I am not repentant.
+
to see the great natural wonders of the world
I do not resent this.
+
with extending
I don't feel restless.
+
own life
There's nothing to be indignant about.
+
to attain rank in society
I don't feel sorry for myself.
+
to bathe the world in chaos
I bow to no one.
+
with an inscrutable goal
I can keep it together.
+
became obsessed with
I have no shame.
+
own mortality and sought to extend
There will be no sympathy from me.
+
life by any means
I don't feel tenderness.
+
began dreaming of starting a family
There was no thrill in it.
+
came to desire to rule the world
I'm not uneasy.
+
began dreaming of making a great discovery
That doesn't make me unhappy.
+
began dreaming of creating a great work of art
There is no sense of wonder.
+
began dreaming of crafting a masterwork
I'm not worried.
+
began dreaming of bringing peace to the world
Wrath has not risen within me.
+
began dreaming of becoming a legendary warrior
I have no zeal for this.
+
began dreaming of mastering a skill
I am a parent.
+
began dreaming of falling in love
Children.
+
began dreaming of seeing the great natural wonders of the world
I have fallen for
+
began dreaming of attaining rank in society
Oh,
+
came to desire to bathe the world in chaos
Is that a weapon?
+
became obsessed with an inscrutable goal
Is this an attack?
+
became childhood friends
Who's skulking around there?
+
cemented a bond of friendship amidst the horror of combat
Somebody up to no good...
+
became infatuated with
A battle!
+
was bent toward supernatural vengeance upon
There's fighting!
+
held a deep hatred of
I have mastered
+
due to persecution
I shall name you
+
due to religious persecution
This is a true masterpiece.
+
formed a grudge against
This is a masterpiece.
+
over the latter's romantic relationship
  is dead?
+
became lovers
I can't believe
+
broke up
  is dead.
+
became friends
It feeds on blood.
+
due to a shared scholarly interest
It is drinking the blood of the living.
+
due to a shared artistic interest
The battle rages...
+
become friends over a shared love of athletics
This is a fight!
+
developed an athletic rivalry
In the midst of conflict...
+
developed a business rivalry
Has the tide turned?
+
recognized
How fragile we are...
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
How fleeting life is...
+
Notable Kill
Gruesome wounds!
+
[C:7:0:0][B]
So easily broken...
+
Kill
Those injuries...
+
Unknown creature in
Can it all end so quickly?
+
Unknown creature[R]
Our time in
+
Other Kill
  is so brief...
+
HF_LINK
Death is all around us.
+
RANDOM_DEF_SPHERE
Death...
+
some vague concept
  is really dead.
+
nameless
, slayer of
+
RACE
, slayer.
+
The world has passed into
  has killed.
+
TAN_MAT
Slayer.
+
Biased index vector computation error
I am separated from
+
NULL heirloom artifact
Oh, where is
+
NULL artifact from dead wg inventory, skipping
I am together with my
+
, once of the Underworld.
I am reunited with my
+
I bind myself to this place.
This is my fight too.
+
NULL artifact from dead post-wg inventory, skipping
I cannot just stand by.
+
priests
I have a part in this.
+
vector<bool>::_M_insert_aux
I brought up the lack of jobs in a meeting.
+
CUSTOM_LAW_MAKER
I made a suggestion about work allocations in a meeting.
+
This nameless being
I requested that more weapons be produced in a meeting.
+
a deity
I yelled at somebody in charge.
+
that occurs in the myths of
I cried on somebody in charge.
+
a force
I was yelled at by an unhappy citizen.
+
which permeates
I was cried on by an unhappy citizen.
+
which was said to permeate
I was near to
+
, animated by unknown forces
my own
+
born in
arranged
+
of unknown parentage
I lost a pet.
+
is the
I threw something.
+
was the
I was released from confinement.
+
The identity of
I lost the baby.
+
has been lost to time
My spouse lost the baby.
+
the first of
I am wearing old clothes.
+
the only one of
My clothes are in tatters.
+
kind
My clothes actually rotted right off of my body.
+
Although accounts vary, it is universally agreed that
I had a nightmare about my deceased pet.
+
of divine parentage and possessed of unnatural gifts.
I had a nightmare about my deceased spouse.
+
chosen by fate as the vanguard of destiny.
I had a nightmare about my deceased lover.
+
most often takes the form of a
I had a nightmare about my deceased sibling.
+
was most often depicted as a
I had a nightmare about my deceased mother.
+
skeletal
I had a nightmare about my deceased father.
+
rotting
I had a nightmare about my deceased child.
+
associated with
I had a nightmare about my deceased animal training partner.
+
guided by forces unknown. 
I had a nightmare about my deceased friend.
+
was a  
I had a nightmare about my deceased acquaintance.
+
was a legendary
I had a nightmare about the dead.
+
.[B]
haunted
+
could be found within
tormented
+
were a population within
possessed
+
was a
tortured
+
civilization of
I was
+
religion of
by the ghost
+
bandit gang from
of a pet
+
versatile mercenary
of my spouse
+
shadowy military
of my lover
+
company
of my sibling
+
band
of my mother
+
  performance troupe from
of my father
+
collection of outcasts from
of my child
+
  merchant company from
of my animal training partner
+
guild
of my friend
+
group from
of an acquaintance
+
linked to
I had a sparring session.
+
devoted to worship
I was not able to bring up the lack of jobs.
+
devoted to the worship of  
I was not able to make suggestions about work allocations.
+
dedicated to the mastery of
I was unable to request weapon production.
+
known for
I could not find anybody in charge to complain at.
+
wrestling
I could not find anybody in charge to comfort me.
+
biting
I've been on a long patrol.
+
striking
I was nauseated by the sun.
+
kicking
I've been out in the sunshine again after a long time away.
+
their use of
I'm sleepy.
+
  centered around the worship of various beings
I haven't slept for a very long time.
+
  centered around the worship of
I'm thirsty.
+
, a
I'm dehydrated.
+
, a force
I'm hungry.
+
  was hired
I'm starving.
+
as a scout
I've been injured badly.
+
as part of
I've been wounded.
+
to fight in
I didn't sleep soundly due to the noise.
+
fought in
It was very hard to sleep with the noise.
+
, an assault on
I couldn't sleep at all with all the noise.
+
in defense of
I was able to rest up.
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
I was caught in freakish weather.
+
parent
I was out in the rain.
+
object of  
I've been rained on.
+
ardent
It was raining on me.
+
faithful
I was in a snow storm.
+
casual
I was out in a blizzard.
+
dubious
It was snowing on me.
+
worship
I got caught in a miasma.
+
lover
I was caught in smoke underground.
+
imprisoner
I was close to a waterfall.
+
apprenticeship
I got caught in dust underground.
+
traveling companion
I was considering the demands I've made.
+
former master
A criminal could not be properly punished.
+
former apprentice
My punishment was reduced.
+
owner
I won the election.
+
former spouse
I was re-elected.
+
deceased spouse
My request was approved.
+
[C:1:0:1]Related Entities[C:7:0:0][B]
My request was ignored.
+
to present
Nobody could be punished for failing to obey my commands.
+
until
My punishment was delayed.
+
worker
A criminal's punishment was delayed.
+
former worker
There are not enough cages and chains.
+
claim to
My mandate was ignored.
+
)[R]
A mandate deadline was missed.
+
legendary hero
There wasn't enough work last season.
+
famous hero
I smashed up a building.
+
hero
I toppled something over.
+
greatly respected for heroic acts
I have attained a higher rank of nobility.
+
respected for heroic acts
I have entered the nobility.
+
legendary brawler
I was knocked out by a cave-in.
+
famous brawler
My deadline was met.
+
noted brawler
I am uncovered.
+
known brawler
I don't have a shirt.
+
rumored brawler
I have no shoes.
+
legendary intruder
I had to eat my beloved pet to survive.
+
infamous intruder
I had to eat one of my favorite animals to survive.
+
noted intruder
I had to eat vermin to survive.
+
known intruder
I started a fist fight.
+
rumored intruder
I beat somebody as a punishment.
+
legendary monster
I was beaten as a punishment.
+
infamous monster
I was beat somebody with the hammer.
+
noted monster
I was beaten with the hammer.
+
known monster
I could not find the hammer.
+
rumored monster
I have been eating the same old food.
+
legendary brigand
I ate rotten food.
+
infamous brigand
I ate a meal.
+
noted brigand
I had a drink.
+
known brigand
I don't have enough chests.
+
rumored brigand
I don't have enough cabinets.
+
legendary bully
I don't have enough weapon racks.
+
infamous bully
I don't have enough armor stands.
+
noted bully
Somebody has better
+
known bully
burial
+
rumored bully
office
+
legendary villain
dining
+
infamous villain
sleeping
+
noted villain
  arrangements than I do.
+
known villain
There aren't enough dining tables.
+
rumored villain
I ate at a crowded table.
+
legendary hunter
I ate in a dining room.
+
great hunter
I didn't have a dining room.
+
talented hunter
There aren't enough chairs.
+
skilled hunter
I formed a bond with my animal training partner.
+
rumored hunter
I was rescued.
+
legendary killer
I brought somebody to rest in bed.
+
infamous killer
I finished up some work.
+
noted killer
The tax collector's escorts stole my property.
+
known killer
I lost some property to taxes.
+
rumored killer
I do not have adequate protection.
+
legendary murderer
I was unable to reach a room during tax collection.
+
infamous murderer
I was misinformed about a room during tax collection.
+
noted murderer
I pleased the nobility.
+
known murderer
Tax collection went smoothly.
+
rumored murderer
I disappointed the nobility.
+
legendary enemy fighter
The tax collection did not go smoothly.
+
infamous enemy fighter
I made a new friend.
+
noted enemy fighter
I am forming a grudge against somebody.
+
known enemy fighter
I was accosted by
+
rumored enemy fighter
I was pestered by
+
legendary loyal soldier
I acquired something.
+
famous loyal soldier
I adopted a new pet.
+
noted loyal soldier
I played with my pet.
+
known loyal soldier
I was confined.
+
rumored loyal soldier
Somebody dead was convicted of a crime.
+
legendary fighter
An animal was convicted of a crime.
+
famous fighter
The victim of a crime was somehow convicted of that very offense.
+
noted fighter
The criminal was convicted and I received justice.
+
known fighter
My family received justice when the criminal was convicted.
+
rumored fighter
I had a bath.
+
legendary protector of the weak
I had a bath with soap!
+
famous protector of the weak
I killed somebody in a sparring accident.
+
noted protector of the weak
I was attacked.
+
known protector of the weak
I was attacked by the dead.
+
rumored protector of the weak
I was attacked by my own dead
+
legendary preserver of knowledge
I have been drinking the same old booze.
+
famous preserver of knowledge
I drank bloody water.
+
noted preserver of knowledge
I drank slime.
+
known preserver of knowledge
I drank vomit.
+
rumored preserver of knowledge
I drank gooey water.
+
legendary treasure hunter
I drank water mixed with ichor.
+
famous treasure hunter
I drank water mixed with pus.
+
noted treasure hunter
I drank foul water.
+
known treasure hunter
I had a drink, but it had gone bad.
+
rumored treasure hunter
I drank water without a well.
+
legendary thief
I was near to a caged
+
infamous thief
I slept without a proper room.
+
noted thief
I slept in a bedroom.
+
known thief
I slept on the floor.
+
rumored thief
I slept in the mud.
+
[C:6:0:1]Related Sites[C:7:0:0][B]
I slept in the grass.
+
site occ
I slept on a rough cave floor.
+
seat of power
I slept on rocks.
+
hangout
I slept on ice.
+
home
I slept in the dirt.
+
lair
I slept on a pile of driftwood.
+
prison
My artwork was defaced.
+
Unnamed magma sea area
I was evicted.
+
[NOUN]
I gave birth to
+
NULL artifact from wg scholar storage, skipping
I got married.
+
NULL artifact from wg storage, skipping
I have new siblings.
+
<structure>
I have a new sibling.
+
<type>dungeon</type>
I have become a parent
+
<subtype>standard</subtype>
I received water.
+
<subtype>sewers</subtype>
I gave somebody water.
+
<subtype>catacombs</subtype>
I received food.
+
</structure>
I gave somebody food.
+
<type>tomb</type>
The body of
+
<type>market</type>
my pet
+
<type>inn tavern</type>
my spouse
+
<type>underworld spire</type>
my lover
+
<type>dark tower</type>
my sibling
+
<type>keep</type>
my mother
+
<type>mead hall</type>
my father
+
<type>tower</type>
my child
+
<type>guildhall</type>
my animal training partner
+
<type>counting house</type>
my friend
+
<type>library</type>
my acquaintance
+
<copied_artifact_id>
  decayed without burial.
+
</copied_artifact_id>
I visited with my pet.
+
<type>temple</type>
I talked to my spouse.
+
<worship_hfid>
I talked to my lover.
+
</worship_hfid>
I talked to my sibling.
+
Press
I talked to my mother.
+
  for more
I talked to my father.
+
to close window
I talked to my child.
+
Empty announcement
I visited with my animal training partner.
+
spinning
I talked to my friend.
+
, but it is deflected by
I talked to an acquaintance.
+
by the
I talked to somebody.
+
from behind
I conducted a meeting in
+
, but the attack is deflected by
a setting worthy of legends
+
, lightly tapping the target!
a fantastic setting
+
, but there is no force!
a great setting
+
, but it passes right through!
a very good setting
+
, but the attack passes right through!
a good setting
+
, but it glances away!
a horribly substandard setting
+
, but the attack glances away!
a horrible setting
+
and the severed part sails off in an arc!
an awful setting
+
the part
a very poor setting
+
is smashed into the body, an unrecognizable mass!
a poor setting
+
splits in gore!
I conducted an official meeting in a bedroom.
+
collapses!
I conducted an official meeting in a dining room.
+
the injured part
I had no room for an official meeting.
+
is ripped into loose shreds!
I thought about my tomb.
+
is torn apart!
I do not have a tomb.
+
and it is mostly cut away from the rest of the torso!
I talked to somebody important to our traditions.
+
is cloven asunder!
in a time before time
+
explodes into gore!
in the future
+
collapses into a lump of gore!
just now
+
is crushed!
a few minutes ago
+
passing through a hole in the
not a quarter hour ago
+
main part
not a half hour ago
+
jamming the
not one hour ago
+
part
a few hours ago
+
out of the wound
not one day ago
+
through the
a few days ago
+
tearing
several days ago
+
tearing apart
a week ago
+
shattering
a few weeks ago
+
chipping
a month ago
+
fracturing
a few months ago
+
denting
months ago
+
bruising
a year ago
+
apart
a few years ago
+
tearing apart
several years ago
+
shattering
many years ago
+
tearing
long ago
+
chipping
long, long ago
+
fracturing
I slew
+
denting
somebody
+
bruising
a creature
+
breaking away
creatures
+
most of
a member
+
half of
the forces
+
a piece of
many foes
+
the rest of
was slain
+
through a hole in the  
by a
+
through the  
by the forces of
+
and spilling
died
+
your
many died
+
rotten
the forces of
+
decomposing
in
+
rancid
It is scorching hot!
+
stinking
It is freezing cold!
+
reeking
Is that
+
The geldables have been torn away!
  falling outside?
+
It is a gelding blow!
Looks like rain outside.
+
a major artery
Looks to be snowing outside.
+
an artery
Look at the fog out there!
+
has been opened by the attack
There is fog outside.
+
many nerves
There is a mist outside.
+
a motor nerve
Seems a pleasant enough
+
a sensory nerve
night
+
been severed
dawn
+
a ligament
sunset
+
has been
out there.
+
torn
I wonder what the weather is like outside.
+
sprained
What is this? 
+
bruised
It is raining.
+
a tendon
It is snowing.
+
is ripped to shreds!
Curse this fog!  I cannot see a thing.
+
breaks!
I hope this fog lifts soon.
+
attack is interrupted!
I hope this mist passes.
+
  has lodged firmly in the wound!
Look at those clouds!
+
latch on firmly
The weather does not look too bad today.
+
latch on firmly!
The weather looks to be fine today.
+
propelled away by the force of the blow!
The stars are bold tonight.
+
been knocked unconscious!
It is a starless night.
+
been stunned again!
It is hot.
+
been stunned!
It is cold.
+
having more trouble breathing!
What a wind!
+
having trouble breathing!
  And what a wind!
+
even more sick!
It is a nice temperature today.
+
sick!
suspicion
+
is injected into the
alarm
+
crumbles over the
shock
+
splatters over the
horror
+
flows over the
grief
+
pours over the
triumph
+
is sucked out of the wound!
rage
+
flying
grim
+
It is a gelding strike!
satisfaction
+
has
fear
+
latches on firmly
sadness
+
latches on firmly!
love
+
looks
bliss
+
vector::reserve
vengefulness
+
The dead walk. Hide while you still can!
terror
+
Forms twisted from their nature, legion of the night. What hope remains?
acceptance
+
A vile force of darkness has arrived, seeking a parley!
admiration
+
The enemy have come and are preparing to lay siege.  They seek a parley!
adoration
+
An army has come to your lands seeking a parley.
affection
+
A vile force of darkness has arrived!
agitation
+
The enemy have come and are laying siege to the fortress.
aggravation
+
An army is invading!
agony
+
army is located out of bounds: teleporting
alienation
+
overlord
amazement
+
has been founded
ambivalence
+
, has been conquered and
amusement
+
, has been
anger
+
incorporated into your holdings.
anguish
+
has been conquered and now
annoyance
+
looks to your thriving economy for its future prosperity.
anxiety
+
and others have returned.
apathy
+
have returned.
arousal
+
has returned.
astonishment
+
has brought back many tales from beyond
aversion
+
has brought back a few rumors.
bitterness
+
has brought back a rumor from abroad.
boredom
+
is visiting.
caring
+
, a performance troupe, is visiting.
confusion
+
Spoils Report:
contempt
+
Summer
contentment
+
Winter
dejection
+
, the performance troupe, has arrived.
delight
+
Untitled
despair
+
are
disappointment
+
weeping
disgust
+
cringing
disillusioned
+
screaming
dislike
+
being tortured
dismay
+
committing a depraved act
displeasure
+
making a submissive gesture
distress
+
in a fetal position
eagerness
+
smeared out into a spiral
elation
+
falling
embarrassment
+
dead
empathy
+
laughing
emptiness
+
being shot
enjoyment
+
making a plaintive gesture
exasperation
+
melting
exhilaration
+
burning
ferocity
+
looks
fondness
+
look
free
+
  dejected
fright
+
terrified
frustration
+
offended
glee
+
confused
gloom
+
suffering
glumness
+
withering away
gratitude
+
striking a menacing pose
grouchiness
+
striking a triumphant pose
grumpiness
+
traveling
guilt
+
contemplating
happiness
+
cooking
hatred
+
engraving
hope
+
unnaturally contorted
hopelessness
+
being flayed
humiliation
+
being mutilated
insult
+
, the deity of
interest
+
, depicted as a
irritation
+
the deity of
isolation
+
prostrating
jolliness
+
themselves
joviality
+
torturing
jubilation
+
committing a depraved act upon
loathing
+
devouring
loneliness
+
admiring
lust
+
burning
misery
+
shooting
mortification
+
surrounded by
nervousness
+
massacring
nostalgia
+
fighting with
optimism
+
greeting
outrage
+
refusing
panic
+
speaking with
patience
+
embracing
passion
+
striking down
pleasure
+
raising
pride
+
hiding
rapture
+
praying to
rejection
+
contemplating
relief
+
cooking
regret
+
engraving
remorse
+
being flayed by
repentance
+
hanging from
resentment
+
being mutilated by
restless
+
data/save/current/art_image-
righteous
+
.dat
indignation
+
art_image-
self
+
Digging designation cancelled: warm stone located.
pity
+
Digging designation cancelled: damp stone located.
servile
+
sculpture has melted!
 +
Windmill
 +
Screw Pump
 +
Activity Zone #
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 +
Construction
 +
Well
 +
Traction Bench
 +
Farm Plot
 +
Hive
 +
Bookcase
 +
Nest
 +
Trade Depot
 +
Wagon
 +
Display Furniture
 +
Offering Place
 +
Window
 +
Ballista
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Sheet
 +
Stockpile #
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Slab
 +
Statue
 +
Rough
 +
Bridge
 +
Chest
 +
Coffer
 +
Bag
 +
Armor Stand
 +
Weapon Rack
 +
Cabinet
 +
Table
 +
Animal Trap
 +
Chair
 +
Throne
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Pillar
 +
Support
 +
Vertical
 +
Axle
 +
Horizontal
 +
Rollers
 +
Gear Assembly
 +
Archery Target
 +
Rope
 +
Chain
 +
Floodgate
 +
Floor Bars
 +
Bars
 +
Floor Grate
 +
Wall Grate
 +
Floor Hatch
 +
Door
 +
Dirt
 +
Road
 +
Instrument
 +
Stone-Fall Trap
 +
Cage Trap
 +
Track Stop
 +
Weapon Trap
 +
Lever
 +
Butcher's Shop
 +
Metalsmith's Forge
 +
Mason's Workshop
 +
Still
 +
Quern
 +
Millstone
 +
Kitchen
 +
Farmer's Workshop
 +
Ashery
 +
Tool
 +
Custom Workshop
 +
Shop
 +
Trap
 +
Siege Engine
 +
Floor Hatch
 +
Wall Grate
 +
Floodgate
 +
Restraint
 +
Support
 +
Gear Assembly
 +
Rollers
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bridge
 +
Slab
 +
Gem Window
 +
Stockpile
 +
(CLT)
 +
*CLT*
 +
closes.
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
Plot
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Mechanism Room
 +
Guard post
 +
Noble quarters
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Counting House Offices
 +
Counting House Storage
 +
Guildhall Offices
 +
Guildhall Storage
 +
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 +
Tower Entrance
 +
Tower Feasthall
 +
Tower Bedroom
 +
Tower Treasury
 +
Tower Dungeon
 +
Tower Attic
 +
Dormitory
 +
Dining Hall
 +
Invalid Type
 +
Building Level Map Overflow
 +
Aquarium
 +
Terrarium
 +
Shared
 +
A masterwork of
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 +
vector::_M_fill_insert
 +
old save: resizing plant stockpile, permit all
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
You've caught a
 +
Your trap was robbed of the
 +
have hatched.
 +
This is the
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 +
error: intrigue actors identical (3)
 +
error: intrigue actors identical (2)
 +
RESERVED_BLOOD
 +
intrigue traveler placed out of bounds (infiltrator)
 +
Ghostly
 +
** Starting Adventure **
 +
Seed text
 +
_DIV
 +
intrigue traveler placed out of bounds
 +
intrigue traveler placed out of bounds (assassin task)
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
error: intrigue actors identical
 +
's corpse
 +
CUSTOM_COMPANY_FACTOR
 +
CUSTOM_COMPANY_LEADER
 +
factor
 +
factors
 +
agent
 +
agents
 +
governor
 +
governors
 +
administrator
 +
administrators
 +
masters
 +
head
 +
heads
 +
plotter (funding network) placed out of bounds
 +
plotter (assassinate) placed out of bounds
 +
plotter (steal artifact) placed out of bounds
 +
CUSTOM_OUTCAST_FACTOR
 +
representative
 +
representatives
 +
lieutenants
 +
pull
 +
on the embedded
 +
try
 +
to remove
 +
Empty biased index vector
 +
pulls
 +
tries
 +
miss
 +
lock
 +
place
 +
a chokehold on
 +
take
 +
down by the
 +
throw
 +
pinch
 +
gouge
 +
bend
 +
release
 +
loosen
 +
the joint lock of
 +
the choke hold of
 +
break
 +
the grip of
 +
struggle
 +
in vain against the grip of
 +
shake
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
hold of the
 +
strangle
 +
pass
 +
out.
 +
adjust
 +
grab
 +
misses
 +
locks
 +
places
 +
takes
 +
throws
 +
pinches
 +
gouges
 +
bends
 +
loosens
 +
breaks
 +
struggles
 +
shakes
 +
loses
 +
adjusts
 +
grabs
 +
leap at
 +
charge at
 +
from the side
 +
surprised by the ferocity of
 +
onslaught!
 +
scramble
 +
roll
 +
jump
 +
away
 +
collide
 +
knocked over
 +
and tumble
 +
backward
 +
bounce
 +
You tangle together and fall over!
 +
You tangle together and tumble forward!
 +
leaps at
 +
charges at
 +
looks
 +
scrambles
 +
rolls
 +
jumps
 +
collides
 +
and tumbles
 +
bounces
 +
They tangle together and fall over!
 +
They tangle together and tumble forward!
 +
has moved out of range!
 +
strikes
 +
NO_SUB
 +
push
 +
let
 +
drop away as
 +
attack
 +
catch
 +
strike at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
but
 +
away from
 +
silently
 +
The force pulls the
 +
The force twists the
 +
The force bends the
 +
have
 +
become enraged!
 +
but the shot is blocked
 +
block
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
aside
 +
out of the air
 +
pushes
 +
lets
 +
attacks
 +
catches
 +
strikes at
 +
attacks
 +
blocks
 +
bats
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
myself
 +
yourself
 +
were
 +
will be
 +
are
 +
will
 +
appearing
 +
appeared
 +
appear
 +
appears
 +
destroying
 +
destroyed
 +
destroy
 +
destroys
 +
speaking
 +
spoke
 +
speak
 +
speaks
 +
burn
 +
burns
 +
flooding
 +
flooded
 +
floods
 +
rewarding
 +
rewarded
 +
reward
 +
rewards
 +
annoyed
 +
satisfied
 +
grouchy
 +
grumpy
 +
feeling fond
 +
alarmed
 +
shocked
 +
horrified
 +
feeling grim satisfaction
 +
in grief
 +
feeling triumphant
 +
enraged
 +
excited
 +
feeling gaiety
 +
joyful
 +
feeling love
 +
in acceptance
 +
feeling admiration
 +
in adoration
 +
feeling affection
 +
agitated
 +
aggravated
 +
in agony
 +
feeling alienated
 +
feeling ambivalent
 +
angry
 +
anguished
 +
anxious
 +
feeling apathetic
 +
aroused
 +
astonished
 +
feeling aversion
 +
awed
 +
bored
 +
feeling caring
 +
contemptuous
 +
content
 +
dejected
 +
delighted
 +
in despair
 +
disgusted
 +
disillusioned
 +
feeling dislike
 +
dismayed
 +
displeased
 +
distressed
 +
eager
 +
elated
 +
embarrassed
 +
empathetic
 +
feeling empty
 +
feeling enjoyment
 +
feeling ferocious
 +
feeling free
 +
frightened
 +
frustrated
 +
gleeful
 +
gloomy
 +
feeling gratitude
 +
feeling guilty
 +
happy
 +
taking hope
 +
feeling hopeless
 +
insulted
 +
irritated
 +
isolated
 +
jubilant
 +
feeling loathing
 +
lonely
 +
outraged
 +
pleased
 +
feeling rejected
 +
regretful
 +
remorseful
 +
indignant
 +
feeling self-pity
 +
feeling servile
 
shaken
 
shaken
shame
+
sympathetic
sympathy
+
feeling tenderness
tenderness
+
thrilled
thrill
+
uneasy
uneasiness
+
unhappy
unhappiness
+
in wonder
wonder
+
worried
worry
+
wrathful
wrath
+
in existential crisis
zeal
+
feeling defeated
([LIP])
+
feeling expectant
([lip])
+
in doubt
I don't remember clearly.
+
pessimistic
What happened?
+
euphoric
I am your loyal
+
emotionless
  The task is accomplished.
+
the library
has been driven from
+
the treasury
  The need for my task seems to have passed.
+
the throne room
  The enemy will be driven off.
+
the counting house
  There will be no rest for the enemy.
+
the guildhall
  I am a little confused.
+
the tower
  I am sort of confused.
+
the dormitory
I am confused.
+
the dining hall
I am very confused.
+
The library
Commendable!  Your loyalty and bravery cannot be denied.
+
The treasury
.  What do you command?
+
The throne room
I cannot accept this honor.  I am sorry.
+
The counting house
Gladly.  I will be your
+
The guildhall
I am sorry.  I do not think there is room for me.
+
east
You are not worthy of such an honor yet.  I am sorry.
+
right around here
Gladly.  You are now one of my
+
sermon on
I am sorry.  There is no room for you here.
+
telling of the story of
You can no longer be a
+
recitation of
I would be honored if you would become a
+
playing
.  Will you have me as
+
singing
I would be honored to serve as a
+
performance of
.  Will you have me?
+
dancing
Come with me and I'll bring you to safety.
+
performance
Please help me!
+
One should always respect the law.
Salutations
+
Society flourishes when law breakers are punished.
Greetings
+
Nothing gives them the right to establish these laws.
Hello
+
No law can do justice to the complexity of life.
An honor as always.  How can I be of service?
+
Some laws are just, while others were made to be broken.
.  It is good to see you.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
is dumbstruck for a moment.
+
I consider laws to be more of a suggestion than anything.
A legend?  Here?  I can scarcely believe it. 
+
You must never forget true loyalty.  Repay it in full.
I am honored to be in your presence. 
+
How can society function without loyalty?  We must be able to have faith in each other.
It is an honor. 
+
One must always be loyal to their cause and the ones they serve.
Your name precedes you.  Thank you for all that you have done. 
+
Don't serve anyone blindly.  You'll only get into trouble.
It is good to finally meet you! 
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Welcome home, my child.
+
Never lose yourself in loyalty.  You know what is best for yourself.
Welcome to the
+
Loyalty has value, but you should always keep the broader picture in mind.
How are you, my
+
You should only maintain loyalty so long as something more important is not at stake.
It's great to have a friend like you!
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
And what exactly do you want?
+
How great it is to be surrounded by family!
Are you ready to learn?
+
You can always rely on your family when everything else falls away.
Been in any good scraps today?
+
Family is the true bond that keeps society thriving.
Let's not hurt anybody.
+
I was always irritated by family.
Make any good deals lately?
+
We cannot choose our families, but we can choose to avoid them.
Long live the cause!
+
I hold the relationships I've forged myself over family ties I had no part in creating.
Thank you for keeping us safe.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
Don't let the enemy rest.
+
You can't always rely on your family, but it's good to know somebody is there.
Don't try to throw your weight around.
+
There's nothing like a good friend.
I have nothing for you.
+
Surround yourself with friends you can trust and you will be unstoppable.
I value your loyalty.
+
When all other bonds wither, friendship will remain.
It really is a pleasure to speak with you again.
+
Be careful of your so-called friends.
It is amazing how far you've come.  Welcome home.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
It's good to see you have companions to travel with on your adventures.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
I know you can handle yourself, but be careful out there.
+
Friends are nice, but you should keep your priorities straight.
Hopefully your friends can dissuade you from this foolishness.
+
Strive for power.
Traveling alone in the wilds?!  You know better than that.
+
Power over others is the only true measure of worth.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
There's nothing admirable about bullying others.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
It is abhorrent to seek power over other people.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
The struggle for power must be balanced by other considerations.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
You should always tell the truth.
Don't travel alone at night, or the bogeyman will get you.
+
There is nothing so important that it is worth telling a lie.
I hate you.
+
Everything is so much easier when you just tell the truth.
I must obey the master!
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Gwargh!
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Ahhh...
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
Don't talk to me.
+
There are times when it is alright not to tell the whole truth.
Behold, mortal.  I am
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
a divine being
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
.  I know why you have come.
+
I do admire a clever trap.
Well, let's see...
+
There's no value in all of this scheming I see these days.
  we've got
+
Be shrewd, but do not lose yourself in guile.
deaths
+
I do admire a clever turn of phrase.
the death
+
I can appreciate the right turn of phrase.
law-breaking
+
Who are these mealy-mouthed cowards trying to impress?
the fighting
+
They are so full of all those big words.
armies on the march
+
There is a time for artful speech, and a time for blunt speech as well.
the army on the march
+
Always deal fairly.
abductions
+
Don't be afraid to do anything to get ahead in this world.
the abduction
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
occupations
+
Please maintain your dignity.
the occupation
+
What do you care how I speak or how I live?
beasts
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
the beast
+
Some things should never change.
criminals
+
It's admirable when the traditions are upheld.
bandits
+
We need to find a better way than those of before.
skulking vermin
+
We need to move beyond traditions.
bone-chilling horror
+
Some traditions are worth keeping, but we should consider their overall value.
ruffians
+
Art is life.
open war
+
The creative impulse is so valuable.
brewing trouble with our neighbors
+
What's so special about art?
I've forgotten what trouble it was...
+
Art?  More like wasted opportunity.
Wait here until I return.
+
Art is complicated.  I know what I like, but some I can do without.
Let's continue onward together.
+
We should all work together.
Can you tell me the way to
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
What do you think of me?
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
What can you tell me about yourself?
+
I treasure my freedom.
What can you tell me about
+
Nobody is free, and it is pointless to act as if you are.
Can you tell me where I can find
+
Personal freedom must be tempered by other considerations.
Please guide me to
+
One should not complain or betray any feeling.
We can no longer travel together.
+
Do not hide yourself behind an unfeeling mask.
  I'm giving up on this hopeless venture.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
  I'm returning on my own.
+
The quest for knowledge never ends.
  I hope you find what you are seeking here.
+
All of that so-called knowledge doesn't mean a thing.
Now we will live under
+
Knowledge can be useful, but it can also be pointless or even dangerous.
They must be stopped by any means at our disposal.
+
It is important to discover yourself.
It's not my problem.
+
Why would I waste time thinking about myself?
It was inevitable.
+
Some time spent in reflection is admirable, but you must not forget to live your life.
This is the life for me.
+
I think self-control is key.  Master yourself.
I don't know anything else about them.
+
Why deny yourself your heart's desire?
We are in the right in all matters.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
It's for the best.
+
The mind thinks best when the world is at rest.
I don't care one way or another.
+
Give me the bustle and noise over all that quiet!
I hate them.
+
I like a balance of tranquility and commotion myself.
I am afraid of them.
+
We should all be as one.  Why all the struggling?
They are terrific.
+
We grow through debate and struggle, even chaos and discord.
Now we will have to build our own future.
+
Some discord is a healthy part of society, but we must also try to live together.
Are we close?
+
Be merry!
You are bound to obey me.
+
It's great when we all get a chance to be merry together.
How are you enjoying the adventure?
+
Bah!  I hope you aren't celebrating something.
Where should I take you?
+
Merriment is worthless.
Soon the world will be set right.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We shall bring
+
An artisan, their materials and the tools to shape them!
home safely.
+
Masterwork?  Why should I care?
I've forgotten what I was going to say...
+
A tool should get the job done, but one shouldn't obsess over the details.
Tell me about
+
A skilled warrior is a beautiful sight to behold.
the deaths
+
Why this obsession with weapons and battle?  I don't understand some people.
the law-breaking
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
the abductions
+
We should all be so lucky as to truly master a skill.
the beasts
+
The amount of practice that goes into mastering a skill is so impressive.
the criminals
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
the bandits
+
All of that practice is misspent effort.
the skulking vermin
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
the bone-chilling horror
+
There's more to life than becoming great at just one thing, but being good at several isn't bad!
the ruffians
+
In life, you should work hard.  Then work harder.
the open war
+
Hard work is the true sign of character.
the brewing trouble
+
The best way to get what you want out of life is to work for it.
How have things been?
+
It's foolish to work hard for anything.
How's life here?
+
You shouldn't whittle your life away on working.
It has been the same as ever.
+
Hard work is bested by luck, connections and wealth every time.
The group
+
An earnest effort at any required tasks.  That's all that's needed.
must be driven off or subjugated.
+
I only work so hard, but sometimes you have to do what you have to do.
could afford to learn a lesson or two, though open conflict would be unwise.
+
Hard work is great.  Finding a way to work half as hard is even better.
  In any case, peace is no longer an option.
+
We must be ready to sacrifice when the time comes.
  This war must end with our victory.
+
Why harm yourself for anybody else's benefit?
  Their tribute is not enough.
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
  We can no longer pay them homage.
+
It's a competitive world, and you'd be a fool to think otherwise.
  I tire of this pointless skirmishing.
+
All of this striving against one another is so foolish.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
+
There is value in a good rivalry, but such danger as well.
is not at war with us
+
Keep going and never quit.
is at war with us.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
is paying us tribute
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
accepts our tribute
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
is skirmishing with us.
+
It's best to slow down and just relax.
is unknown us.
+
There's work to be done!
and there is friendship between our peoples.
+
Time spent in leisure is such a waste.
and there is no hard feeling between our peoples.
+
There's some value in leisure, but one also has to engage with other aspects of life.
but there is ill-will between our peoples.
+
Trade is the life-blood of a thriving society.
The trouble started because of
+
All of this buying and selling isn't honest work.
a dispute over
+
There's something to be
the treatment of animals
 
the treatment of plants
 
torture
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
territory
 
water rights
 
grazing rights
 
fishing rights
 
rights-of-way
 
livestock ownership
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
a journey
 
a previous insurrection
 
There is also
 
a family matter
 
the issue of their godlessness
 
the issue of their worship of
 
the issue of their oneness with
 
the natural issue of their worship of
 
the natural issue of their oneness with
 
Be careful, for their leader
 
is my
 
It does not help matters that their leader
 
I don't really know.
 
They
 
 
State minor feeling of amazement
 
State minor feeling of amazement
 
State minor feeling of ambivalence
 
State minor feeling of ambivalence
Line 3,725: Line 6,235:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
Acknowledge lack of suspicion
+
Dismiss minor existential crisis
Acknowledge lack of alarm
+
Dismiss minor feeling of defeat
Acknowledge lack of shock
+
State feelings, somewhat expectant
Acknowledge lack of horror
+
Dismiss minor doubts
Acknowledge lack of grief
+
State minor feeling of enthusiasm
Acknowledge lack of triumph
+
Dismiss minor feeling of pessimism
Acknowledge lack of rage
+
State minor feeling of euphoria
Acknowledge lack of grim satisfaction
+
State feelings of suspicion
Acknowledge lack of fear
+
Verbally struggle against alarm
Acknowledge lack of sadness
+
struggle
Acknowledge lack of satisfaction
+
Verbally struggle against shock
Acknowledge lack of love
+
Verbally struggle against horror
Acknowledge lack of bliss
+
Verbally struggle against grief
Acknowledge lack of joy
+
State feelings of triumph
Acknowledge lack of vengefulness
+
Verbally struggle against rage
Acknowledge lack of terror
+
State feelings of grim satisfaction
Acknowledge lack of agony
+
Verbally struggle against fear
Acknowledge lack of anguish
+
Verbally struggle against sadness
Acknowledge lack of despair
+
State feelings of satisfaction
Acknowledge lack of dismay
+
State feelings of love
Acknowledge lack of distress
+
State feelings of bliss
Acknowledge lack of fright
+
State feelings of excitement
Acknowledge lack of misery
+
State feelings of gaiety
Acknowledge lack of mortification
+
State feelings of joy
Acknowledge lack of being shaken
+
State feelings of vengefulness
Acknowledge lack of acceptance
+
Verbally struggle against terror
Acknowledge lack of admiration
+
Verbally struggle against agony
Acknowledge lack of agitation
+
Verbally struggle against anguish
Acknowledge lack of aggravation
+
Verbally struggle against despair
Acknowledge lack of alienation
+
Verbally struggle against dismay
Acknowledge lack of amazement
+
Verbally struggle against distress
Acknowledge lack of ambivalence
+
Verbally struggle against fright
Acknowledge lack of anger
+
Verbally struggle against misery
Acknowledge lack of annoyance
+
Verbally struggle against mortification
Acknowledge lack of anxiety
+
Verbally struggle, shaken
Acknowledge lack of apathy
+
State feelings of acceptance
Acknowledge lack of arousal
+
State feelings of admiration
Acknowledge lack of astonishment
+
State feelings of agitation
Acknowledge lack of aversion
+
State feelings of aggravation
Acknowledge lack of awe
+
State feelings of alienation
Acknowledge lack of bitterness
+
State feelings of amazement
Acknowledge lack of boredom
+
State feelings of ambivalence
Acknowledge lack of caring
+
State feelings of anger
Acknowledge lack of confusion
+
State feelings of annoyance
Acknowledge lack of contempt
+
State feelings of anxiety
Acknowledge lack of dejection
+
State feelings of apathy
Acknowledge lack of disappointment
+
State feelings of arousal
Acknowledge lack of disgust
+
State feelings of astonishment
Acknowledge lack of disillusionment
+
State feelings of aversion
Acknowledge lack of dislike
+
State feelings of awe
Acknowledge lack of displeasure
+
State feelings of bitterness
Acknowledge lack of eagerness
+
State feelings of boredom
Acknowledge lack of embarrassment
+
State feelings of caring
Acknowledge lack of empathy
+
State feelings of confusion
Acknowledge lack of emptiness
+
State feelings of contempt
Acknowledge lack of exasperation
+
State feelings of dejection
Acknowledge lack of ferocity
+
State feelings of disappointment
Acknowledge lack of frustration
+
State feelings of disgust
Acknowledge lack of gloom
+
State feelings of disillusionment
Acknowledge lack of glumness
+
State feelings of dislike
Acknowledge lack of gratitude
+
State feelings of displeasure
Acknowledge lack of grouchiness
+
State feelings of eagerness
Acknowledge lack of grumpiness
+
State feelings of embarassment
Acknowledge lack of guilt
+
State feelings of empathy
Acknowledge lack of hatred
+
State feelings of emptiness
Acknowledge lack of hope
+
State feelings of exasperation
Acknowledge lack of hopelessness
+
State feelings of ferocity
Acknowledge lack of humiliation
+
State feelings of frustration
Acknowledge lack of insult
+
State feelings of gloom
Acknowledge lack of interest
+
State feelings of glumness
Acknowledge lack of irritation
+
State feelings of gratitude
Acknowledge lack of isolation
+
State feelings of grouchiness
Acknowledge lack of loathing
+
State feelings of grumpiness
Acknowledge lack of loneliness
+
State feelings of guilt
Acknowledge lack of lust
+
State feelings of hatred
Acknowledge lack of nervousness
+
State feelings of hope
Acknowledge lack of nostalgia
+
State feelings of hopelessness
Acknowledge lack of optimism
+
State feelings of humiliation
Acknowledge lack of outrage
+
State feelings of insult
Acknowledge lack of panic
+
State feelings of interest
Acknowledge lack of patience
+
State feelings of irritation
Acknowledge lack of passion
+
State feelings of isolation
Acknowledge lack of rejection
+
State feelings of loathing
Acknowledge lack of relief
+
State feelings of loneliness
Acknowledge lack of regret
+
State feelings of lust
Acknowledge lack of remorse
+
State feelings of nervousness
Acknowledge lack of repentance
+
State feelings of nostalgia
Acknowledge lack of resentment
+
State feelings of optimism
Acknowledge lack of restlessness
+
State feelings of outrage
Acknowledge lack of righteous indignation
+
State feelings of panic
Acknowledge lack of self-pity
+
State feelings of patience
Acknowledge lack of servility
+
State feelings of passion
Acknowledge lack of shame
+
State feelings of rejection
Acknowledge lack of sympathy
+
State feelings of relief
Acknowledge lack of tenderness
+
State feelings of regret
Acknowledge lack of uneasiness
+
State feelings of remorse
Acknowledge lack of unhappiness
+
State feelings of repentance
Acknowledge lack of wonder
+
State feelings of resentment
Acknowledge lack of worry
+
State feelings of restlessness
Acknowledge lack of wrath
+
State feelings of righteous indignation
Acknowledge lack of zeal
+
State feelings of self-pity
Acknowledge lack of adoration
+
State feelings of servility
Acknowledge lack of affection
+
State feelings of shame
Acknowledge lack of amusement
+
State feelings of sympathy
Acknowledge lack of contentment
+
State feelings of tenderness
Acknowledge lack of delight
+
State feelings of uneasiness
Acknowledge lack of elation
+
State feelings of unhappiness
Acknowledge lack of enjoyment
+
State feelings of wonder
Acknowledge lack of exhilaration
+
State feelings of worry
Acknowledge lack of fondness
+
State feelings of wrath
Acknowledge lack of freedom
+
State feelings of zeal
Acknowledge lack of glee
+
State feelings of adoration
Acknowledge lack of happiness
+
State feelings of affection
Acknowledge lack of jolliness
+
State feelings of amusement
Acknowledge lack of joviality
+
State feelings of contentment
Acknowledge lack of jubilation
+
State feelings of delight
Acknowledge lack of pleasure
+
State feelings of elation
Acknowledge lack of pride
+
State feelings of enjoyment
Acknowledge lack of rapture
+
State feelings of exhilaration
Acknowledge lack of a thrill
+
State feelings of fondness
Make terrified outburst regarding fleeing conflict
+
State feelings of freedom
State intention to flee conflict
+
State feelings of glee
State your age emphatically
+
State feelings of happiness
Say something about your profession
+
State feelings of jolliness
Announce your night creature status
+
State feelings of joviality
announce
+
State feelings of jubilation
State your incredulity
+
State feelings of pleasure
incredulity
+
State feelings of pride
failed to load conflict report incident
+
State feelings, enraptured
vector<bool> too long
+
State feelings, thrilled
!ARG
+
Verbally struggle against existential crisis
<SWAP>
+
Verbally struggle, defeated
MATERIAL
+
State feelings, expectant
USE_MATERIAL
+
Verbally struggle against doubt
USE_MATERIAL_TEMPLATE
+
State feelings of enthusiasm
Unrecognized Material Template:
+
Verbally struggle against pessimism
SELECT_MATERIAL
+
State feelings of euphoria
PLUS_MATERIAL
+
State feelings of great suspicion
REMOVE_MATERIAL
+
Verbally struggle against great alarm
TISSUE
+
Verbally struggle against great shock
USE_TISSUE
+
Verbally struggle against great horror
USE_TISSUE_TEMPLATE
+
Verbally struggle against great grief
Unrecognized Tissue Template:
+
State feelings of great triumph
SELECT_TISSUE
+
Fail the struggle against great rage
REMOVE_TISSUE
+
State feelings of great grim satisfaction
CASTE
+
Verbally struggle against great fear
USE_CASTE
+
Verbally struggle against great sadness
SELECT_CASTE
+
State feelings of great satisfaction
SELECT_ADDITIONAL_CASTE
+
State feelings of great love
DEFAULT
+
State feelings of great bliss
Caste Selection Fails:
+
State feelings of great excitement
BIOME
+
State feelings of great gaiety
PROFESSION_NAME
+
State feelings of great joy
FANCIFUL
+
State feelings of great vengefulness
DOES_NOT_EXIST
+
Verbally struggle against great terror
LARGE_ROAMING
+
Verbally struggle against great agony
LOOSE_CLUSTERS
+
Verbally struggle against great anguish
VERMIN_FISH
+
Verbally struggle against great despair
VERMIN_SOIL
+
Verbally struggle against great dismay
VERMIN_SOIL_COLONY
+
Verbally struggle against great distress
ARTIFICIAL_HIVEABLE
+
Verbally struggle against great fright
UBIQUITOUS
+
Verbally struggle against great misery
HIVE_PRODUCT
+
Verbally struggle against great mortification
VERMIN_EATER
+
Verbally struggle, greatly shaken
VERMIN_GROUNDER
+
State feelings of great acceptance
VERMIN_ROTTER
+
State feelings of great admiration
MUNDANE
+
State feelings of great agitation
FREQUENCY
+
State feelings of great aggravation
CHANGE_FREQUENCY_PERC
+
State feelings of great alienation
UNDERGROUND_DEPTH
+
State feelings of great amazement
POPULATION_NUMBER
+
State feelings of great ambivalence
CLUSTER_NUMBER
+
State feelings of great anger
TRIGGERABLE_GROUP
+
State feelings of great annoyance
GENERAL_BABY_NAME
+
State feelings of great anxiety
GENERAL_CHILD_NAME
+
State feelings of great apathy
GLOWCOLOR
+
State feelings of great arousal
CREATURE_TILE
+
State feelings of great astonishment
CREATURE_SOLDIER_TILE
+
State feelings of great aversion
GLOWTILE
+
State feelings of great awe
ALTTILE
+
State feelings of great bitterness
SOLDIER_ALTTILE
+
State feelings of great boredom
GOOD
+
State feelings of great caring
EVIL
+
State feelings of great confusion
SAVAGE
+
State feelings of great contempt
EQUIPMENT_WAGON
+
State feelings of great dejection
PREFSTRING
+
State feelings of great disappointment
SPEECH
+
State feelings of great disgust
SPEECH_MALE
+
State feelings of great disillusionment
SPEECH_FEMALE
+
State feelings of great dislike
GENERATED
+
State feelings of great displeasure
SOURCE_HFID
+
State feelings of great eagerness
Unrecognized Creature Token:
+
State feelings of great embarrassment
CREATURE
+
State feelings of great empathy
COPY_TAGS_FROM
+
State feelings of great emptiness
Unrecognized Creature Copy (Order is important!):
+
State feelings of great exasperation
APPLY_CREATURE_VARIATION
+
State feelings of great ferocity
Unrecognized Creature Variation:
+
State feelings of great frustration
APPLY_CURRENT_CREATURE_VARIATION
+
State feelings of great gloom
GO_TO_START
+
State feelings of great glumness
GO_TO_END
+
State feelings of great gratitude
GO_TO_TAG
+
State feelings of great grouchiness
GO_TO_TAG could not find target, setting to end:
+
State feelings of great grumpiness
*** Error(s) finalizing the creature
+
State feelings of great guilt
Creature Tissue Material Failure:
+
State feelings of great hatred
(empty tissue)
+
State feelings of great hope
(no mat1)
+
State feelings of great hopelessness
(no mat3)
+
State feelings of great humiliation
Custom tissue shape not found:
+
State feelings of great insult
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
State feelings of great interest
: Special attack material missing state -- set to liquid
+
State feelings of great irritation
: Special attack interaction token not recognized :
+
State feelings of great isolation
, layer
+
State feelings of great loathing
was not found, using first tissue instead
+
State feelings of great loneliness
: Tissue
+
State feelings of great lust
: No tissue thickness
+
State feelings of great nervousness
data/speech/
+
State feelings of great nostalgia
Custom butcher object shape not found:
+
State feelings of great optimism
: Cannot find SPECIFIC_FOOD:PLANT token
+
State feelings of great outrage
: Cannot find SPECIFIC_FOOD:CREATURE token
+
State feelings of great panic
Unrecognized Color Token:
+
State feelings of great patience
LOCAL_CREATURE_MAT
+
State feelings of great passion
Walk
+
State feelings of great rejection
Crawl
+
State feelings of great relief
Swim
+
State feelings of great regret
Climb
+
State feelings of great remorse
ADD_COLOR
+
State feelings of great repentance
a girl
+
State feelings of great resentment
a boy
+
State feelings of great restlessness
a child
+
State feelings of great righteous indignation
twins
+
State feelings of great self-pity
triplets
+
State feelings of great servility
quadruplets
+
State feelings of great shame
quintuplets
+
State feelings of great sympathy
sextuplets
+
State feelings of great tenderness
septuplets
+
State feelings of great uneasiness
octuplets
+
State feelings of great unhappiness
nonuplets
+
State feelings of great wonder
decaplets
+
State feelings of great worry
undecaplets
+
State feelings of great wrath
duodecaplets
+
State feelings of great zeal
tredecaplets
+
State feelings of great adoration
quattuordecaplets
+
State feelings of great affection
quindecaplets
+
State feelings of great amusement
many babies
+
State feelings of great contentment
NUMBERED_NAME
+
State feelings of great delight
zombie
+
State feelings of great elation
BODY_APPEARANCE_MODIFIER
+
State feelings of great enjoyment
SET_BP_GROUP
+
State feelings of great exhilaration
PLUS_BP_GROUP
+
State feelings of great fondness
SET_TL_GROUP
+
State feelings of great freedom
PLUS_TL_GROUP
+
State feelings of great flee
TISSUE_STYLE_UNIT
+
State feelings of great happiness
TSU_NOUN
+
State feelings of great jolliness
TISSUE_LAYER_APPEARANCE_MODIFIER
+
State feelings of great joviality
SHEARABLE_TISSUE_LAYER
+
State feelings of great jubilation
Shearable Tissue
+
State feelings of great pleasure
Was Not Used
+
State feelings of great pride
BP_ADD_TYPE
+
State feelings, greatly enraptured
BP Add Type
+
State feelings, greatly thrilled
BP_REMOVE_TYPE
+
Verbally struggle against looming existential crisis
BP Remove Type
+
Verbally struggle, greatly defeated
BP_APPEARANCE_MODIFIER
+
State feelings, greatly expectant
BP Mod
+
Verbally struggle against great doubt
APP_MOD_DESC_RANGE
+
State feelings of great enthusiasm
APP_MOD_NOUN
+
Verbally struggle against great pessimism
APP_MOD_IMPORTANCE
+
State feelings of great euphoria
APP_MOD_RATE
+
Fail the struggle against great alarm
NO_END
+
outburst
TL_COLOR_MODIFIER
+
fail
Color Mod Ending With (
+
Fail the struggle against great shock
) Was Not Used
+
Fail the struggle against great horror
TLCM_TIMING
+
Fail the struggle against great grief
TLCM_NOUN
+
Fail the struggle against great fear
TLCM_IMPORTANCE
+
Fail the struggle against great sadness
APP_MOD_GENETIC_MODEL
+
Fail the struggle against great terror
TLCM_GENETIC_MODEL
+
Fail the struggle against great agony
CASTE_SPEECH
+
Fail the struggle against great anguish
POP_RATIO
+
Fail the struggle against great despair
FEATURE_ATTACK_GROUP
+
Fail the struggle against great dismay
CHILD
+
Fail the struggle against great distress
BABY
+
Fail the struggle against great fright
CASTE_PROFESSION_NAME
+
Fail the struggle against great misery
CHILDNAME
+
Fail the struggle against great mortification
BABYNAME
+
Fail the internal struggle, completely shaken
AQUATIC
+
Fail the struggle against existential crisis
AMPHIBIOUS
+
worthlessness
MOUNT
+
value
MOUNT_EXOTIC
+
friendship
LIKES_FIGHTING
+
artwork
LIKESFIGHTING
+
cooperation
PEARL
+
independence
VEGETATION
+
self-control
MAGICAL
+
martial
NATURAL
+
prowess
NATURAL_ANIMAL
+
leisure
SUPERNATURAL
+
commerce
VERMIN_HATEABLE
+
peace
COLONY_EXTERNAL
+
knowledge
DIE_WHEN_VERMIN_BITE
+
(to
REMAINS_ON_VERMIN_BITE_DEATH
+
I desire that
REMAINS_UNDETERMINED
+
be returned to me.
BODY
+
be returned to my family.
Duplicate Body Token:
+
Speaking as a representative of
Unrecognized Creature Caste Body Token:
+
, it is important that
Body Token Recognized But Could Not Connect:
+
be returned.
BODYGLOSS
+
  I require it as a symbol of the
Unrecognized Creature Caste Body Gloss Token:
+
requires it to be a proper
RELSIZE
+
  It is the symbol of the
RETRACT_INTO_BP
+
  It is a valuable treasure to us.
CAN_DO_INTERACTION
+
  It should be brought to
CDI token precedes any CAN_DO_INTERACTION tag:
+
It would be wonderful if
Unrecognized CDI Token:
+
found a lasting home within
EXTRA_BUTCHER_OBJECT
+
wants
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
returned
EBO_ITEM
+
returned to
ANY_HARD_STONE
+
Last I remember, I had it.
EBO_SHAPE
+
Last I heard, I had it.
ATTACK
+
Last I heard, you held it.
BODYPART
+
Last I saw, it was held by
TISSUE_LAYER
+
Last I heard, it was held by
CHILD_BODYPART_GROUP
+
Last I saw, it was in
CHILD_TISSUE_LAYER_GROUP
+
Last I heard, it was in
Attack
+
I have no idea where it is.
seems to have correct format but could not find proper BPs in any caste, so not added
+
Greetings.
ATTACK_SKILL
+
Salutations
ATTACK_VERB
+
Greetings
ATTACK_CONTACT_PERC
+
Hello
ATTACK_PENETRATION_PERC
+
I'm a true
ATTACK_PRIORITY
+
I thought you called yourself
MAIN
+
An honor as always.  How can I be of service?
ATTACK_VELOCITY_MODIFIER
+
.  It is good to see you.
ATTACK_PREPARE_AND_RECOVER
+
is dumbstruck for a moment.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
A legend?  Here?  I can scarcely believe it. 
ATTACK_FLAG_BAD_MULTIATTACK
+
I am honored to be in your presence. 
ATTACK_FLAG_CANLATCH
+
It is an honor. 
ATTACK_FLAG_WITH
+
Your name precedes you.  Thank you for all that you have done. 
ATTACK_FLAG_EDGE
+
It is good to finally meet you! 
SPECIALATTACK_INTERACTION
+
Welcome home, my child.
SPECIALATTACK_INJECT_EXTRACT
+
.  What can I do for you?
SPECIALATTACK_SUCK_BLOOD
+
You are welcome at
NOSMELLYROT
+
.  Please be respectful of the materials.
NATURAL_SKILL
+
How are you, my
LAYS_UNUSUAL_EGGS
+
It's great to have a friend like you!
ITEMCORPSE
+
And what exactly do you want?
ITEMCORPSE_QUALITY
+
Are you ready to learn?
BEACH_FREQUENCY
+
Been in any good scraps today?
UNDERSWIM
+
Let's not hurt anybody.
CANOPENDOORS
+
Make any good deals lately?
GETS_WOUND_INFECTIONS
+
Long live the cause!
GETS_INFECTIONS_FROM_ROT
+
Thank you for keeping us safe.
NOFEAR
+
Don't let the enemy rest.
NOSTUCKINS
+
Thank you for all you do.
PARALYZEIMMUNE
+
Are you hunting for treasure?
NOSKULL
+
Thank you for protecting our wisdom.
NOSKIN
+
Don't try to throw your weight around.
NOBONES
+
I have nothing for you.
NOMEAT
+
I value your loyalty.
HASSHELL
+
It really is a pleasure to speak with you again.
NOEXERT
+
Do you have wisdom to share, preacher?
NOPAIN
+
Do you have a story to tell?
TENDONS
+
Have you written a new poem?
HAS_NERVES
+
Is it time to make music?
LIGAMENTS
+
Are you still dancing?
CAVE_ADAPT
+
Are in a foul mood?
NOTHOUGHT
+
You'll get nothing from me with your flattery.
ARENA_RESTRICTED
+
Are you stalking a dangerous beast?
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
Don't walk off with anything.
NO_CONNECTIONS_FOR_MOVEMENT
+
It is amazing how far you've come.  Welcome home.
NOEMOTION
+
It's good to see you have companions to travel with on your adventures.
TRANCES
+
I know you can handle yourself, but be careful out there.
NOSTUN
+
Hopefully your friends can dissuade you from this foolishness.
NONAUSEA
+
Traveling alone in the wilds?!  You know better than that.
SENSE_CREATURE_CLASS
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
LOW_LIGHT_VISION
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
SMELL_TRIGGER
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
ODOR_LEVEL
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
ODOR_STRING
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
NO_DIZZINESS
+
Don't travel alone at night, or the bogeyman will get you.
NO_FEVERS
+
Welcome to
EXTRAVISION
+
I am the
NO_PHYS_ATT_GAIN
+
STRANGUS
NO_PHYS_ATT_RUST
+
AUGIS
OPPOSED_TO_LIFE
+
STORKIS
CRAZED
+
[PRO_SUB]
STANCE_CLIMBER
+
[PRO_OBJ]
CANNOT_JUMP
+
[PRO_POS]
CANNOT_CLIMB
+
I've defeated many fearsome opponents!
BLOODSUCKER
+
  Knowing no mercy,
BONECARN
+
devoured
CARNIVORE
+
devoured our livestock
GOBBLE_VERMIN_CREATURE
+
stole
GOBBLE_VERMIN_CLASS
+
stole our treasures
ROOT_AROUND
+
destroyed
CREATURE_CLASS
+
a dungeon
PERSONALITY
+
destroyed our homes
LISP
+
profaned
MATERIAL_FORCE_MULTIPLIER
+
profaned our homes
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
  This bloodsucking fiend
SOUND
+
  This vile fiend
STANDARD_GRAZER
+
even
GRAZER
+
murdered
PRONE_TO_RAGE
+
has even killed
LAYS_EGGS
+
lust for murder
EGG_SIZE
+
, among them
CLUTCH_SIZE
+
pauses to regain
VISION_ARC
+
composure.]
INTELLIGENT
+
  It pains me all the more, for the foul villain
CAN_LEARN
+
was once
SLOW_LEARNER
+
my own
CAN_SPEAK
+
, now twisted into monstrosity
UTTERANCES
+
, now cursed
EQUIPS
+
  Save us from this
ALL_ACTIVE
+
  Beware!  It it said that only
DIURNAL
+
  It is said that
NOCTURNAL
+
harms the creature.
CREPUSCULAR
+
  Other arms may not cut so deeply.
MATUTINAL
+
has killed
VESPERTINE
+
traitor
POWER
+
I am
MEGABEAST
+
I am a
SEMIMEGABEAST
+
of the
FEATURE_BEAST
+
, as are you
TITAN
+
forgetful guard
DEMON
+
I am a slave of
UNIQUE_DEMON
+
I am a prisoner of
NIGHT_CREATURE_HUNTER
+
Please help me to escape from this place.
NIGHT_CREATURE_BOGEYMAN
+
But mostly I just like to drink.
MEANDERER
+
How I long for some excitement in my life...
MULTIPART_FULL_VISION
+
I've always dreamed of seeing far-away places.
ALCOHOL_DEPENDENT
+
I would give anything to be away from here.  I can't stand the boredom!
NOBREATHE
+
Can you lead me to battle and a warrior's death?
AMBUSHPREDATOR
+
failed to load conflict report incident
LOCKPICKER
+
There is a great keep there
TRAPAVOID
+
named
NOT_BUTCHERABLE
+
There is a tavern there
MISCHIEVIOUS
+
There is a temple
MISCHIEVOUS
+
There is a library there
COOKABLE_LIVE
+
There is a tomb
PATTERNFLIER
+
housing
CURIOUSBEAST_EATER
+
is there.
CURIOUSBEAST_ITEM
+
It is a place of great evil.
CURIOUSBEAST_GUZZLER
+
looks around nervously and leans forward, speaking quietly.
FLEEQUICK
+
  It is rumored that the dead rise and stalk the living!
VERMINHUNTER
+
That place is blessed.
AT_PEACE_WITH_WILDLIFE
+
Savage beasts call it their home.
RETURNS_VERMIN_KILLS_TO_OWNER
+
!  It's terrifying.
HUNTS_VERMIN
+
have been known to hunt out there.
DIVE_HUNTS_VERMIN
+
roam freely out there.
ADOPTS_OWNER
+
I don't know very much about it.
IMMOLATE
+
The surrounding area is called
NO_SPRING
+
We are in
NO_SUMMER
+
  [You receive a detailed description.]
NO_AUTUMN
+
is in
NO_WINTER
+
I've heard of a place called
LARGE_PREDATOR
+
There's absolutely nothing interesting around here.
BENIGN
+
A night creature has infiltrated our communities and now makes prey of us.
SMALL_REMAINS
+
An evil lurks within.
remains
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
REMAINS
+
A great beast threatens to bring ruin upon our people.
SPECIFIC_FOOD
+
We have been under siege by an ancient force of nature.
PLANT
+
It is time to send our cursed enemy back to the underworld.
CASTE_NAME
+
Our people have been tormented by a fearsome foe.
CASTE_COLOR
+
A beast horrible beyond imagining threatens us.
CASTE_GLOWCOLOR
+
A creature of the night has our people cowering in fear.
REMAINS_COLOR
+
The forces of darkness have descended upon us.
IMMOBILE
+
A terror most foul from the evil depths nigh the underworld plagues us.
IMMOBILE_LAND
+
A vile monster from the bowels of the earth has been preying on our people.
LIGHT_GEN
+
A beast from underground has been assailing us.
VERMIN_MICRO
+
At times, creeping things slither out from below ground.
NOT_LIVING
+
We are besieged by a terrifying monster from the harshest wilderness.
CANNOT_UNDEAD
+
A savage beast from the thick of the wilds hunts us at will.
NO_EAT
+
A ferocious wild animal has been set on us by nature.
NO_DRINK
+
A ferocious unnatural beast has become the bane of our people.
NO_UNIT_TYPE_COLOR
+
A beast from the wilds has been harassing our people.
NO_SLEEP
+
Vanquishing a great beast on our behalf would bring us all much glory.
COMMON_DOMESTIC
+
Mastering the forces of nature would glorify us in the eyes of the world.
WAGON_PULLER
+
Demons from the underworld must not be permitted to walk freely upon the land.
PACK_ANIMAL
+
Not far from here, a fearsome creature has made its home.
FLIER
+
Terrible monstrosities live deep under the ground.
PET_EXOTIC
+
The world is safer for travelers when night creatures no longer stalk the darkness.
TRAINABLE
+
A force of evil has arisen in the world.
TRAINABLE_HUNTING
+
Something truly horrifying has vomited itself forth from the depths of the world.
TRAINABLE_WAR
+
A great monster from the underground is said to have emerged from the darkness.
WEBBER
+
A vile beast from the caverns now walks the land.
THICKWEB
+
A lurking pest has come up from the underground.
WEBIMMUNE
+
At the end of the world dwell the fiercest beasts of legend.
MULTIPLE_LITTER_RARE
+
Creatures grow mighty out in the wildest regions.
MAGMA_VISION
+
You might win fame by putting down a wild beast of great renown.
FIREIMMUNE
+
Sometimes animals just get out of control.
FIREIMMUNE_SUPER
+
Seek this place if you wish to confront
FEMALE
+
This insidious evil is
MALE
+
Seek this place if you hunt
NO_GENDER
+
The creature is
ORIENTATION
+
  Body corrupted beyond reckoning,
LITTERSIZE
+
assumes a beastly form to terrorize us.
MAXAGE
+
agreed to
GNAWER
+
offer of tribute from
DESCRIPTION
+
refused
PETVALUE
+
demand of tribute from
PETVALUE_DIVISOR
+
accepted a peace offer from
BODY_SIZE
+
to stop the conflict between
GRAVITATE_BODY_SIZE
+
refused an offer of peace from
CHANGE_BODY_SIZE_PERC
+
regarding the conflict between
GAIT
+
informed
NO_BUILD_UP
+
that tribute would no longer be offered
LAYERS_SLOW
+
in the name of
STRENGTH
+
, replacing
AGILITY
+
  I hear
STEALTH_SLOWS
+
has a real mean streak.
Unknown GAIT flag
+
  Best keep your head down.
WALK
+
I hear that there is an insurrection against
SWIM
+
I hear that
CRAWL
+
lost
CLIMB
+
after an insurrection
ATTACK_TRIGGER
+
waited out an insurrection in
MODVALUE
+
crushed an insurrection in
VIEWRANGE
+
I hear that a group calling itself
BUILDINGDESTROYER
+
on behalf of
DIFFICULTY
+
after a long journey from the lands of
NO_VEGETATION_PERTURB
+
I hear that a group from
GRASSTRAMPLE
+
left to reclaim the ruins
SWIMS_LEARNED
+
left to found a new settlement
SWIMS_INNATE
+
This place has been conquered
TRADE_CAPACITY
+
has been conquered
LAIR_HUNTER
+
in order to find better lives
LAIR_HUNTER_SPEECH
+
moved on in search of a better future
LAIR
+
after the horrible mismanagement of
LAIR_CHARACTERISTIC
+
gave up on their occupation of
HABIT
+
I hear that refugees calling themselves
HABIT_NUM
+
and escaped
TEST_ALL
+
fled
BLOOD
+
just before an army
SECRETION
+
led by
CONTINUOUS
+
descended upon the place.
EXTREME_EMOTION
+
I heard that
EXERTION
+
I heard that there was an incident.
EGG_MATERIAL
+
was kidnapped
CASTE_TILE
+
was destroyed.
CASTE_SOLDIER_TILE
+
I have
CASTE_GLOWTILE
+
is not in
CASTE_ALTTILE
+
I do not have
CASTE_SOLDIER_ALTTILE
+
does not possess
EXTRACT
+
We reclaimed
MILKABLE
+
We founded
CONVERTED_SPOUSE
+
We formed
SPOUSE_CONVERTER
+
We had to pull out of
SPOUSE_CONVERSION_TARGET
+
We banded up as
MANNERISM_LAUGH
+
is overcome for a moment.
MANNERISM_SMILE
+
]  No...  I don't want to talk about it.
MANNERISM_WALK
+
is our family's ancestor.
MANNERISM_SIT
+
is the head of the family.
MANNERISM_BREATH
+
Our family's ancestor is
MANNERISM_POSTURE
+
The head of the family is
MANNERISM_STRETCH
+
Greet listener
MANNERISM_EYELIDS
+
greet
MANNERISM_FINGERS
+
hello
MANNERISM_NOSE
+
Nevermind
MANNERISM_EAR
+
nevermind
MANNERISM_HEAD
+
Summarize the many troubles
MANNERISM_EYES
+
trouble
MANNERISM_MOUTH
+
Demand an item (barter screen)
MANNERISM_HAIR
+
object
MANNERISM_KNUCKLES
+
Express your emotions (new menu)
MANNERISM_LIPS
+
express
MANNERISM_CHEEK
+
feeling
MANNERISM_NAILS
+
emotion
MANNERISM_FEET
+
State your values (new menu)
MANNERISM_ARMS
+
state
MANNERISM_HANDS
+
values
MANNERISM_TONGUE
+
Investigate or interrogate (new menu)
MANNERISM_LEG
+
investigate
VERMIN_BITE
+
interrogate
PENETRATEPOWER
+
Ask favor, place request, make demand or issue order (new menu)
FISHITEM
+
favor
VERMIN_NOROAM
+
request
VERMIN_NOFISH
+
order
VERMIN_NOTRAP
+
Create a performance troupe together (group naming menu)
HOMEOTHERM
+
troupe
FIXED_TEMP
+
Claim this site for yourself (group naming menu)
SKILL_RATE
+
Name pet (new menu)
SKILL_RUST_RATE
+
Gift a (large) pet or mount (new menu)
SKILL_LEARN_RATE
+
give
SKILL_RATES
+
Express horror at the gift
SKILL_LEARN_RATES
+
Express thanks for the gift
SKILL_RUST_RATES
+
thanks
PHYS_ATT_RANGE
+
Give
Attribute range not in increasing order, repaired
+
Ask about somebody (new menu)
Attribute range less than
+
reputation
, repaired
+
Ask for directions (new menu)
Attribute range greater than
+
directions
PHYS_ATT_RATES
+
where
PHYS_ATT_CAP_PERC
+
Bring up specific incident or rumor (new menu)
Attribute cap perc less than 100, set to 100
+
tell
MENT_ATT_RANGE
+
Ask about
MENT_ATT_RATES
+
the deaths
MENT_ATT_CAP_PERC
+
the death
TISSUE_LAYER_UNDER
+
crime
TISSUE_LAYER_OVER
+
the fighting
NORMAL
+
fight
Unknown Body Group/Relation Token(s):
+
armies on the march
Unknown Body Part Position Token:
+
the army on the march
Tissue layer not added because no BP found:
+
army
SELECT_TISSUE_LAYER
+
march
PLUS_TISSUE_LAYER
+
the abductions
BODY_DETAIL_PLAN
+
the abduction
Body detail plan not found:
+
abduction
ARG1
+
kidnap
ARG2
+
the beast
ARG3
+
the criminals
ARG4
+
the bandits
ARG5
+
bandit
SET_LAYER_TISSUE
+
the skulking vermin
TL_RELATIVE_THICKNESS
+
skulking
TL_CONNECTS
+
vermin
TL_MAJOR_ARTERIES
+
the bone-chilling horror
TL_HEALING_RATE
+
ruffian
TL_VASCULAR
+
the open war
TL_PAIN_RECEPTORS
+
the missing treasure
TISSUE_NAME
+
treasure
Tissue Definition
+
Inquire about any troubles
missing plural string
+
troubles
TISSUE_MATERIAL
+
Request a guide to
RELATIVE_THICKNESS
+
Ask for directions to
HEALING_RATE
+
Ask for the whereabouts of
VASCULAR
+
Ask listener to wait here
PAIN_RECEPTORS
+
wait
THICKENS_ON_STRENGTH
+
stay
THICKENS_ON_ENERGY_STORAGE
+
Ask listener to follow you
ARTERIES
+
follow
SCARS
+
come
STRUCTURAL
+
Cancel the agreement
CONNECTIVE_TISSUE_ANCHOR
+
cancel
SETTABLE
+
leave
SPLINTABLE
+
Complain about the agreement
FUNCTIONAL
+
complain
NERVOUS
+
Bring up the journey together
THOUGHT
+
journey
MUSCULAR
+
agreement
SMELL
+
Tell listener that nothing has changed
HEAR
+
Order listener to
FLIGHT
+
kill
BREATHE
+
drive the forces of
SIGHT
+
drive
CONNECTS
+
Give an order based on
MAJOR_ARTERIES
+
's relationship with
INSULATION
+
Go into
COSMETIC
+
relations
STYLEABLE
+
land
TISSUE_SHAPE
+
territory
SUBORDINATE_TO_TISSUE
+
Summarize the hold of
TISSUE_MAT_STATE
+
on its territory
TISSUE_LEAKS
+
patrol
Tissue Template
+
guards
TISSUE_TEMPLATE
+
forces
Unrecognized Tissue Template Token:
+
Summarize the local disposition of the forces of
LOCAL_PLANT_MAT
+
other
*** Error(s) finalizing the template
+
rebels
CV_NEW_TAG
+
opposition
CV_ADD_TAG
+
stakeholders
CV_REMOVE_TAG
+
Summarize your views on the opposition to
CV_NEW_CTAG
+
overview
CV_ADD_CTAG
+
Describe the refugees created by the attack of
CV_REMOVE_CTAG
+
accuse
CV_CONVERT_TAG
+
troublemaker
CV_CONVERT_CTAG
+
Accuse the speaker of being a troublemaker
CVCT_MASTER
+
Summarize your views on
CVCT_TARGET
+
artifact
CVCT_REPLACEMENT
+
Discuss the missing artifact
CREATURE_VARIATION
+
Summarize the conflict in which
Unrecognized Creature Variation Token:
+
you slew
ADD_MATERIAL
+
(This occurred
needs 2 tokens:
+
at this location
ADD_TISSUE
+
Bring up
BP_POSITION
+
Somebody
needs 3 tokens:
+
giving of
BP_RELATION
+
placement of
needs 6 tokens:
+
the destruction of
BP_RELSIZE
+
gaining of
BP_LAYERS
+
rescue
BP_LAYERS_UNDER
+
Bring up your reunion with
BP_LAYERS_OVER
+
Bring up your death
Unrecognized Body Detail Plan Token:
+
Bring up the death of
chunk
+
violation
chunks
+
export
creature_layer
+
prohibition
[OBJECT:CREATURE]
+
slow
[CREATURE:
+
crime of murder
UPPERBODY
+
disorderly
LOWERBODY
+
destruction
HEAD
+
crime of theft
CON_CAT
+
crime of robbery
CONTYPE
+
crime of espionage
GRASP
+
crime of treason
STANCE
+
crime of blood-drinking
Unrecognized Creature Bodypart CONTYPE Token:
+
drinking
LIMB
+
crime of attempted murder
THROAT
+
crime of kidnapping
JOINT
+
snatching
SKELETON
+
crime of attempted kidnapping
UNDER_PRESSURE
+
identity
TOTEMABLE
+
self-identification to
VERMIN_BUTCHER_ITEM
+
refusal to identify to
EMBEDDED
+
submission
APERTURE
+
demand of submission from
SMALL
+
attack on
INTERNAL
+
escalated attack on
CIRCULATION
+
succession
GUTS
+
Spread rumor of
GELDABLE
+
presence
RIGHT
+
's demand for tribute
LEFT
+
's offer of peace
DIGIT
+
's cessation of tribute to
CONNECTOR
+
's claim
PREVENTS_PARENT_COLLAPSE
+
's harassment
SOCKET
+
withdrawal
MOUTH
+
's withdrawal from
CATEGORY
+
refugees
DEFAULT_RELSIZE
+
's flight
: number capped at 32
+
's abandonment
INDIVIDUAL_NAME
+
Spread rumor of the insurrection
Unrecognized Creature Bodypart Token:
+
Spread rumor of the
Unrecognized Creature Body Token:
+
overthrow
SOLID
+
overthrow
LIQUID
+
failure
POWDER
+
failed insurrection
SOLID_POWDER
+
insurrection crushed
PASTE
+
reclaim
SOLID_PASTE
+
's reclamation
PRESSED
+
's march
SOLID_PRESSED
+
to reclaim
ALL_SOLID
+
invasion
Unrecognized Material State Token:
+
toward
IN_WATER
+
Spread rumor of the occupation of
IN_MAGMA
+
Spread rumor of your reunion with
NO_WATER
+
death
NO_MAGMA
+
Spread rumor of your abduction
Unrecognized Location Hint Token:
+
Spread rumor of the abduction of
MAJOR_CURSE
+
's destruction
GREETING
+
location
CLEAN_SELF
+
's presence in
CLEAN_FRIEND
+
Spread rumor of your possession of
FLEEING
+
's possession of
NEGATIVE_SOCIAL_RESPONSE
+
absence
TORMENT
+
's absence from
Unrecognized Usage Hint Token:
+
Spread rumor of your lack of possession of
TRAILING_DUST_FLOW
+
's lack of possession of
TRAILING_VAPOR_FLOW
+
Trade or settle debts
TRAILING_GAS_FLOW
+
trade
SOLID_GLOB
+
barter
LIQUID_GLOB
+
deal
SPATTER_POWDER
+
debts
SPATTER_LIQUID
+
sell
UNDIRECTED_GAS
+
Ask about available services, drinks, rooms, etc.
UNDIRECTED_VAPOR
+
service
UNDIRECTED_DUST
+
room
WEB_SPRAY
+
List available services
DRAGONFIRE
+
list
FIREJET
+
Yell out service order
FIREBALL
+
Order
WEATHER_CREEPING_GAS
+
free
WEATHER_CREEPING_VAPOR
+
for
WEATHER_CREEPING_DUST
+
drink
WEATHER_FALLING_MATERIAL
+
Rent room for
UNDIRECTED_ITEM_CLOUD
+
Request free room
TRAILING_ITEM_FLOW
+
extend
Unrecognized Breath Attack Token:
+
rent
LAW_MAKING
+
Extend room rental for
LAW_ENFORCEMENT
+
Extend use of free room
RECEIVE_DIPLOMATS
+
Confirm service order
MEET_WORKERS
+
confirm
MANAGE_PRODUCTION
+
Exchange, give, take or show personal items
TRADE
+
exchange
ACCOUNTING
+
take
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
show
MAKE_INTRODUCTIONS
+
offer
MAKE_PEACE_AGREEMENTS
+
Ask listener to join you (new menu)
MAKE_TOPIC_AGREEMENTS
+
join
COLLECT_TAXES
+
Ask about the structure you are in
ESCORT_TAX_COLLECTOR
+
structure
EXECUTIONS
+
Ask about the listener's master or boss
TAME_EXOTICS
+
master
RELIGION
+
Ask about the listener's schemes and plots
ATTACK_ENEMIES
+
scheme
PATROL_TERRITORY
+
plot
MILITARY_GOALS
+
plan
MILITARY_STRATEGY
+
Inquire about listener's profession
UPGRADE_SQUAD_EQUIPMENT
+
profession
EQUIPMENT_MANIFESTS
+
Ask how listener is feeling
SORT_AMMUNITION
+
feelings
BUILD_MORALE
+
emotions
HEALTH_MANAGEMENT
+
Make a flattering remark
Unrecognized Position Responsibility Token:
+
flatter
LOYALTY
+
Try to calm the listener
FAMILY
+
pacify
FRIENDSHIP
+
calm
TRUTH
+
Tell a joke
CUNNING
+
joke
ELOQUENCE
+
Ask about listener's family
FAIRNESS
+
Ask for permission to stay for a day
DECORUM
+
sleep
TRADITION
+
permission
ARTWORK
+
rest
COOPERATION
+
Ask for a cease to hostilities
INDEPENDENCE
+
cease
STOICISM
+
stop
INTROSPECTION
+
Accept that the listener will not trade
SELF_CONTROL
+
the object
TRANQUILITY
+
accept
HARMONY
+
refusal
MERRIMENT
+
Suggest that the listener trade
CRAFTSMANSHIP
+
suggest
MARTIAL_PROWESS
+
Ask the listener for the location of
SKILL
+
Agree to have
HARD_WORK
+
accept homage from
SACRIFICE
+
agree
COMPETITION
+
Refuse to have
PERSEVERANCE
+
Agree to make peace between
PERSEVERENCE
+
Refuse to make peace between
LEISURE_TIME
+
pay homage to
COMMERCE
+
Offer to have
ROMANCE
+
homage
NATURE
+
Cancel tribute from
PEACE
+
Offer peace between
Unrecognized Value Token:
+
Demand that
KILL_ENTITY_MEMBER
+
Demand the listener's identity
KILL_NEUTRAL
+
Demand that the listener drop
KILL_ENEMY
+
drop
KILL_ANIMAL
+
Demand that the listener yield
EAT_SAPIENT_OTHER
+
surrender
EAT_SAPIENT_KILL
+
Welcome yourself to your new home
MAKE_TROPHY_SAME_RACE
+
welcome
MAKE_TROPHY_SAPIENT
+
Raise alarm
MAKE_TROPHY_ANIMAL
+
intruder
KILL_PLANT
+
Brag about your past violent acts
TORTURE_AS_EXAMPLE
+
brag
TORTURE_FOR_INFORMATION
+
boast
TORTURE_FOR_FUN
+
transfer
TORTURE_ANIMALS
+
position
TREASON
+
Offer listener your position as
OATH_BREAKING
+
someone
LYING
+
adopt
VANDALISM
+
Ask listener to adopt
TRESPASSING
+
Accept the position
THEFT
+
Refuse the position
ASSAULT
+
Agree to the adoption
SLAVERY
+
Refuse the adoption
Unrecognized Ethic Action Token:
+
Ask listener why they are traveling
NOT_APPLICABLE
+
travel
REQUIRED
+
Ask how strong this group's hold over its lands is
ACCEPTABLE
+
hold
PERSONAL_MATTER
+
withdraw
JUSTIFIED_IF_NO_REPERCUSSIONS
+
Ask about the position of this group's forces
JUSTIFIED_IF_GOOD_REASON
+
guard
JUSTIFIED_IF_EXTREME_REASON
+
armies
JUSTIFIED_IF_SELF_DEFENSE
+
Ask about other groups with a stake in this site
ONLY_IF_SANCTIONED
+
groups
MISGUIDED
+
exile
SHUN
+
bandits
APPALLING
+
Ask if anybody fled from this site
PUNISH_REPRIMAND
+
flee
PUNISH_SERIOUS
+
fled
PUNISH_EXILE
+
Ask about the local ruler
PUNISH_CAPITAL
+
Ask about this site's neighbors and trade partners
UNTHINKABLE
+
neighbors
Unrecognized Ethic Response Token:
+
village
ROAD
+
Comment on weather
TUNNEL
+
Offer encouragement
BRIDGE
+
encourage
WALL
+
Comment on natural surroundings
Unrecognized World Construction Token:
+
Ask about the surrounding area
PANTHEON
+
surroundings
REGIONAL_FORCE
+
area
Unrecognized Religion Token:
+
Invoke true name to banish listener
SPRING
+
invoke
SUMMER
+
banish
AUTUMN
+
Invoke true name to compel service from listener
WINTER
+
Accuse listener of being a night creature
Unrecognized Season Token:
+
Impatiently say goodbye
AGRICULTURE
+
goodbye
ANIMALS
+
done
BALANCE
+
quit
BEAUTY
+
Say goodbye
BIRTH
+
Bypass greeting (new menu)
BLIGHT
+
bypass
BOUNDARIES
+
skip
CAVERNS
+
Change the subject (new menu)
CHAOS
+
change
CHARITY
+
back
CHILDREN
+
Return to current topic (new menu)
COASTS
+
return
CONSOLATION
+
Refuse to share this information
COURAGE
+
Say that you have no family
CRAFTS
+
Say that you don't remember
CREATION
+
Ask what happened
DANCE
+
what
DARKNESS
+
happened
DAWN
+
Ask listener to join you and be rescued
DEATH
+
Give report pertaining to service as a
DEFORMITY
+
duty
DEPRAVITY
+
report
DISCIPLINE
+
Praise listener for completing the task
DISEASE
+
praise
DREAMS
+
task
DUSK
+
Request duty or advice pertaining to service as a
DUTY
+
advice
EARTH
+
Ask to be made a
FAME
+
keeper
FATE
+
performer
FERTILITY
+
scholar
FESTIVALS
+
monster slayer
FIRE
+
slayer
FISH
+
scribe
FISHING
+
Ask for
FOOD
+
to made
FORGIVENESS
+
tavern keepers
FORTRESSES
+
performers
FREEDOM
+
scholars
GAMBLING
+
mercenaries
GAMES
+
monster slayers
GENEROSITY
+
scribes
HAPPINESS
+
messengers
HEALING
+
Grant listener work as
HOSPITALITY
+
grant
HUNTING
+
Grant
INSPIRATION
+
work as
JEALOUSY
+
Refuse listener work as
JEWELS
+
Refuse
JUSTICE
+
Ask to join
LABOR
+
Accept into
LAKES
+
Refuse request to join
LAWS
+
Invite listener to join
LIES
+
invite
LIGHT
+
Accept invitation to join
LIGHTNING
+
Refuse invitation to join
LONGEVITY
+
decline
LOVE
+
Leave
LUCK
+
Kick listener out of
LUST
+
Refuse invitation to become a
MARRIAGE
+
Accept invitation to become a
MERCY
+
Refuse request to become a
METALS
+
Accept as a
MINERALS
+
Revoke listener's status as a
MISERY
+
revoke
MIST
+
Invite listener to become a
MOON
+
Ask to become a
MOUNTAINS
+
Ask to be rescued
MUCK
+
Reply to greeting
MURDER
+
reply
MUSIC
+
Refuse conversation
NIGHT
+
Reply to greeting (impersonation)
NIGHTMARES
+
impersonate
OATHS
+
State
OCEANS
+
's location
ORDER
+
to be
PAINTING
+
Suggest talking to
PERSUASION
+
to offer condolences
PLANTS
+
Suggest traveling to
POETRY
+
to find a relative
PREGNANCY
+
State that you weren't acquainted
RAIN
+
Tell listener to enjoy peace and remain vigilant
RAINBOWS
+
enjoy
REBIRTH
+
vigilant
REVELRY
+
Offer condolences
REVENGE
+
condolences
RIVERS
+
sorry
RULERSHIP
+
Ask listener's course of action
RUMORS
+
action
SALT
+
Request suggestion for course of action
SCHOLARSHIP
+
Ask listener to join you as entertainer
SEASONS
+
entertain
SILENCE
+
Ask listener to join you on adventures
SONG
+
Ask listener to guide you to a location
STARS
+
guide
STORMS
+
site
SUICIDE
+
place
THRALLDOM
+
Respond to join request
THUNDER
+
respond
TORTURE
+
Ask listener to join you in a rescue
TRAVELERS
+
Ask listener to join you in an insurrection
TREACHERY
+
State opinion that it must be stopped with violent force
TREES
+
State opinion that it is not your problem
TRICKERY
+
State opinion that it was inevitable
TWILIGHT
+
inevitable
VALOR
+
State opinion that this is the life for you
VICTORY
+
life
VOLCANOS
+
State opinion that it is sad but not unexpected
WATER
+
expected
WEALTH
+
State opinion that it is terrible
WEATHER
+
terrible
WIND
+
State opinion that it is terrifying
WISDOM
+
terrifying
WRITING
+
State that you don't know anything about it
YOUTH
+
State that they are outlaws
Unrecognized Sphere Token:
+
outlaws
STAY_ALIVE
+
State that you are right in all matters
MAINTAIN_ENTITY_STATUS
+
right
START_A_FAMILY
+
State that you are conflicted
RULE_THE_WORLD
+
conflicted
CREATE_A_GREAT_WORK_OF_ART
+
State that it is terrific
CRAFT_A_MASTERWORK
+
terrific
BRING_PEACE_TO_THE_WORLD
+
State that it is for the best
BECOME_A_LEGENDARY_WARRIOR
+
best
MASTER_A_SKILL
+
State that you don't care
FALL_IN_LOVE
+
State your general hatred
SEE_THE_GREAT_NATURAL_SITES
+
State your general fear
IMMORTALITY
+
State that it accords with your faith
Unrecognized Goal Token:
+
accords
OWN_RACE
+
faith
Unrecognized Art Facet Token:
+
State that preaching is your calling
TREE
+
preaching
SHAPE
+
calling
ITEM
+
State that you enjoyed performing
Unrecognized Art Image Element Token:
+
performing
ART_IMAGE
+
State that it was legendary
COVERED
+
legendary
GLAZED
+
State that it was fantastic
RINGS_HANGING
+
fantastic
BANDS
+
State that it was great
SPIKES
+
great
ITEMSPECIFIC
+
State that it was good
THREAD
+
State that it was okay
CLOTH
+
okay
SEWN_IMAGE
+
Agree completely
PAGES
+
State that this is fantastic
ILLUSTRATION
+
State that this is great
Unrecognized Item Improvement Token:
+
State that this is good
PLAYER_FORTRESS
+
State that this is okay
DARK_FORTRESS
+
State that this is no good
CAVE
+
State that this is your favorite dance
CAVE_DETAILED
+
favorite
TREE_CITY
+
State that this is your favorite music
CITY
+
State that this is your favorite poetry
FORTRESS
+
poetry
MONUMENT
+
State that you love reflective poetry
Unrecognized Site Token:
+
reflective
LAW_ENFORCE
+
State that you hate reflective poetry
TAX_ESCORT
+
State that you love riddles
ANIMATED
+
riddle
GHOST
+
State that you hate riddles
ADVENTURER
+
State that you are embarrassed by this kind of humor
Unrecognized Creature Texture Token:
+
humor
MOTHER
+
State your amusement
FATHER
+
funny
SPOUSE
+
State that you love raunchy
DEITY
 
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
GELDER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
GELD
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
REMOVE_CONSTRUCTION
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
PLANT_GROWTH
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Fruit and Nuts
 
Garden Vegetables
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Graze
 
Guard
 
Alarm
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Go to Milk Station
 
Grab Shear Unit
 
Go to Shear Station
 
Lay Egg/Nest Box
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Gelding
 
Seek Gelding Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Flee from Opponent (Climb)
 
Attack Building
 
Start Bed Carry
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
 
 
 
Attributes remaining:  
 
Attributes remaining:  
: Done      
+
: Next      
: Back
 
 
  to change
 
  to change
Name:  
+
Home
: Abort
+
Occupation
Background:
+
Beliefs
: Background
+
: Select (may reset occupation and beliefs)
Locally Important
+
Squad member
: Enter First Name
+
: Believe
 +
: Doubt
 +
: Set First Name
 
: Customize Name
 
: Customize Name
 
: Random Name
 
: Random Name
 
: Become  
 
: Become  
: Go!
+
: Next
** Unretiring Adventurer **
+
: Randomize
** Starting Adventurer **
+
Note: This character's appearance is governed by local population information.
invalid lair entrance
+
Certain shapes and colors might not occur without full randomization.
Dawn is breaking.
+
: Fully randomize, without respecting population information
It is noon.
+
Set your
Night is falling.
+
personality
You struggle for
+
here.
You cannot see.
+
denotes the default cultural value.
You cannot read.
+
Your personality facets might be restricted based on your creature type.
You read
+
Loyalty
It has no writing.
+
Friendship
The pages are blank.
+
Cunning
It has no pages.
+
Artwork
You pull out
+
Cooperation
Fill
+
Stoicism
stagnant
+
Self-control
salt
+
Tranquility
Heat
+
Harmony
  near lava
+
Merriment
  near magma
+
Craftsmanship
  near burning trunk
+
Hard Work
  near burning branches
+
Leisure Time
near burning twigs
+
Commerce
near burning cap
+
No love  <->    Loves easily
near fire
+
No hate  <->    Hates easily
near campfire
+
No envy  <->  Envies easily
You fill your
+
Cheerless <-> Easily cheerful
  is empty.
+
No sadness  <->  Easily sad
It won't fit in your
+
No anger  <-> Easily angered
Your
+
No anxiety <->  Very anxious
is already full.
+
No lust      <->      Lustful
You heat the
+
    --> Vulnerable to stress
to no effect.
+
                  --> Greedy
is hot enough already.
+
              --> Intemperate
Suck
+
Avoid fights <-> Like brawls
Drink  
+
Quits easily <-> Too stubborn
Eat  
+
Meanness  <->  Wastefulness
Ignite
+
Harmony      <->      Discord
Make Campfire (
+
Quarreler    <->    Flatterer
You don't feel safe enough to make a campfire.
+
Rude        <->        Polite
You make a campfire.
+
Overreliant <> Disdain advice
The steam around the vegetation stops you from setting the fire.
+
Fearful    <->      Fearless
The vegetation is submerged.
+
Pusillanimous - Overconfident
The vegetation is too wet.
+
                    --> Vain
You set a fire.
+
                --> Ambitious
Attack error
+
      --> Sense of gratitude
Interact with
+
Austere    <->    Extravagant
Push
+
Humorless      <->      Zany
Ride
+
                --> Vengeful
, push off toward
+
No self-esteem  <->    Proud
Guide
+
Merciful - Impartial - Cruel
Charge
+
Scatterbrained - Singleminded
Move to
+
Despairs - Hopeful - Presumes
/Air
+
Incurious    <->    Curious
/Water
+
Shameless    <->    Bashful
Lava
+
Overshares    <->    Private
Magma
+
Inattentive <-> Perfectionist
Climb to
+
Acquiescing <-> Resists ideas
holding
+
    --> Tolerates differences
releasing hold
+
    --> Emotionally obsessive
Hang from
+
      --> Swayed by emotions
Hold
+
              --> Altruistic
Release hold on
+
                  --> Dutiful
Climb down
+
Too deliberate <> Thoughtless
Attack
+
Sloppy      <->      Orderly
Jump
+
Distrustful <-> Too trusting
Push Object
+
Loner    <->      Gregarious
Hold
+
Non-assertive <-> Overbearing
Release
+
Leisurely    <->    Frenetic
Unsteady
+
      --> Excitement-seeking
Suck Blood
+
Just facts - Flights of fancy
Talk
+
    --> Inclined to abstract
Parry
+
  --> Inclined to create art
Block
+
Socialize
Dodge
+
Drink alcohol
Recover
+
Pray/Meditate
Stand Up
+
Stay occupied
Lie Down
+
Be creative
and more
+
Admire art
  to act
+
Excitement
Tracks Visible:
+
Learn something
The cackling fades away.
+
Be with family
You are surrounded by incessant cackling.
+
Be with friends
Can I help you with something?
+
Hear eloquence
You cannot rest until you leave this site.
+
Uphold tradition
You don't feel safe enough to rest.
+
Self-examination
You can't rest because you are carrying someone else's goodsPurchase them or put some distance between yourself and the site.
+
Make merry
You can't rest until you've stopped the bleeding.
+
Craft object
You can't rest because you can't breathe.
+
Martial training
You can't rest because you are drowning.
+
Practice skill
You can't rest because you are dying of thirst.
+
Take it easy
You can't rest because you are starving to death.
+
Make romance
You can't rest because you are swimming.
+
See animal
You can't rest until you are on a stable surface.
+
See great beast
in play interaction
+
Acquire object
You
+
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
Encounter
 +
Horseplay
 +
Training
 +
Lethal
 +
Ally:
 +
  [DONE]
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container or on a pack animal?
 +
Where would you like to put the
 +
Your Inventory
 +
to view other pages.   
 +
when done.
 +
No recent announcements.
 +
Announcements
 +
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Tavern Tree
 +
Library Tree
 +
Counting Tree
 +
Guild Tree
 +
Tower Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 +
Mead Hall
 +
Temple
 +
Guildhall
 +
Tower
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Barrow
 +
Warehouse
 +
Fortress Entrance
 +
Trenches
 +
shrine
 +
Shrine to  
 +
Shrine
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 +
Houses
 +
Hillock
 +
House
 +
Abandoned hillocks
 +
Abandoned houses
 +
Abandoned hillock
 +
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 +
Dining hall
 +
Shrine of
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
Assume an identity
 +
Begin a performance
 
Shout out to everybody
 
Shout out to everybody
 
The Void
 
The Void
 
, Deity
 
, Deity
 
, Force
 
, Force
 +
build
 +
build a fire
 +
fell trees
 +
compose
 +
write
 +
You are still surrounded by cackling.
 +
You feel too watched to
 +
You don't feel safe enough to
 +
You can't
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
until you've stopped the bleeding.
 +
because you can't breathe.
 +
because you are dying of thirst.
 +
because you are starving to death.
 +
because you are drowning.
 +
because you are swimming.
 +
until you are on a stable surface.
 +
You must move away from the water before you can
 +
You must come down from the mountains before you can
 +
until you stop riding this vehicle.
 +
until you stop riding this projectile.
 +
until you leave this site.
 +
You cannot
 +
You make a campfire.
 +
You cannot fell trees in the arena.
 +
You need to be holding an axe.
 +
You need to be holding an axe with a sharp edge.
 +
You cannot fell the trees here.
 +
is a
 +
Nobody lives there
 +
Few live there
 +
A few dozen or less live there
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
Several hundred live there
 +
A thousand live there
 +
A few thousand live there
 +
Thousands live there
 +
and it is controlled by
 +
is a religion
 +
whose adherents worship
 +
, the force
 +
is the force
 +
  They worship at
 +
  Their temple
 +
is ruined.
 +
laboring
 +
menacing
 +
confused
 +
submitting
 +
offended
 +
plaintive
 +
triumphant
 +
the word
 
Charging
 
Charging
 
Moving
 
Moving
 +
southeast
 +
northeast
 
  (above)
 
  (above)
 
  (below)
 
  (below)
Line 8,514: Line 12,314:
 
  with grab
 
  with grab
 
quick
 
quick
heavy
 
 
wild
 
wild
 
precise
 
precise
Line 8,522: Line 12,321:
 
Holding terrain
 
Holding terrain
 
Releasing hold on terrain
 
Releasing hold on terrain
 +
Mounting
 +
Dismounting
 +
Leading animal
 +
Stop leading animal
 
Holding item
 
Holding item
 
Releasing hold on item
 
Releasing hold on item
Line 8,533: Line 12,336:
 
Standing Up
 
Standing Up
 
Lying Down
 
Lying Down
You are a wanderer of the wilderness.
+
strike
Your wanderings have led you to  
+
Offloading site...
, a
+
Strongest Odor:
.  You are a stranger here.
+
Slp!
You are a newly-minted  
+
Sleep!
  of the great  
+
VDrw
.  Destiny is calling!
+
V Drowsy
You are a peasant in
+
Drws
, and you have never strayed far from home.
+
Thir
   You are a
+
Dhyd
 +
Strv
 +
Hngr
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 +
Sneak
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
confirms. 
 +
changes hours.
 +
You topple the statue!
 +
You pull the lever.
 +
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You pick the lock!
 +
You bash the door down!
 +
says:  "
 +
says, "
 +
CHAR
 +
[C:6:0:1]
 +
is an example of
 +
You roll
 +
, divining the will of
 +
according to the practice of
 +
, testing the will of
 +
lands on
 +
comes up
 +
shows
 +
Your fate is sealed.
 +
Don't you know that
 +
is a jealous deity?  Why consult another?
 +
You already know the will of
 +
Why wasn't
 +
, a jealous deity, consulted first?
 +
.  Do not tempt fate.
 +
Praise
 +
for ignoring your hubris. 
 +
without bound
 +
You are forgiven.
 +
You are free to do as you choose.
 +
Freedom is allowed even in this.
 +
Your happiness is still desired.
 +
You are loved.
 +
You have been granted mercy.
 +
Peace is cherished.
 +
Such care for your happiness!
 +
Such
 +
Such is the spirit of
 +
Infinite
 +
tender
 +
Hubris!
 +
have been cursed
 +
Look out for a chance encounter.
 +
Stay the course.
 +
Expect a change.
 +
The task will not be completed.
 +
The task will be successful.
 +
Focus on living in harmony.
 +
Fulfillment will be yours.
 +
A reckoning awaits.
 +
You will awaken to a new possibility.
 +
You must reflect on your actions.
 +
Beware doubt.
 +
Joy is on the horizon.
 +
A great sadness is coming.
 +
A sudden upheaval is in store.
 +
A coming disaster can be delayed, but not avoided.
 +
Follow your desire.
 +
Rely on willpower to see you through.
 +
Beware those that lack passion.
 +
All is not as it seems.
 +
Have faith and all shall be rejuvenated.
 +
Cling not to material things.
 +
Hold to hope when all else is lost.
 +
Be playful today.
 +
Do not be stopped by fear.
 +
You will released.
 +
Do not take any chances.
 +
Look to another for what you need.
 +
The partnership is one-sided.
 +
There are two sides to every story.
 +
Follow your intuition.
 +
You will travel far from this place.
 +
An important decision awaits your careful deliberation.
 +
Beware of ill-conceived plans.
 +
Focus today.
 +
Be compassionate.
 +
Today you will have a moment of weakness.
 +
The burden will be lifted soon.
 +
You will have a great accomplishment.
 +
See to your responsibilities.
 +
An end and a new beginning.
 +
Do not hold on for too long.
 +
Make a change or forever remain.
 +
Give up the hopeless cause.
 +
Keep your own counsel today.
 +
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to  
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted  
 +
  of the great  
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a  
 +
, and you have never strayed far from home.
 +
   You are a
 
n ardent
 
n ardent
 
  faithful
 
  faithful
Line 8,548: Line 12,548:
 
  dubious
 
  dubious
 
  worshipper of  
 
  worshipper of  
, the
+
, and you belong to
goddess
+
You've located a
deity
+
right under you
, the force
+
above and
which permeates
+
below and
Reunion/
+
to the
Death/You
+
Nameless
Death/
+
to return to arena.
ProdViol
+
(still)
ExpViol
+
(moving
JobViol
+
Performing
SlowLabor
+
(move to X)
Murder
+
(free to act,
Disorder
+
to continue)
BuildDest
+
(occupied)
Vandalism
+
You have reached the summit of
Theft
+
You are deceased. 
Robbery
+
to become somebody else.
Blood-drinking
+
to finish.
YieldDemand/
+
Swimming
Attack/
+
In Air
Escalation/
+
Flying
Beast/
+
Stvg
Group/
+
Hung
Tribute/
+
Mortal Wound
NoTribute/
+
On Ground
Peace/
+
Numb
NoPeace/
+
Bleeding!
Harass/
+
MSk
Leave/
+
Mnt
Flee/
+
Snk
Abandon/
+
Spd
Insurrection
+
MtSnk
Overthrow
+
Sneak
Failed
+
Speed
Crushed
+
You are deceased.  Press
Reclaimed/
+
There is a locked
Founded/
+
here.
Reclaiming/
+
- Bash it down
Founding/
+
- Pick the lock
Invasion/
+
- Topple it
Occupation/
+
- Break it in
Abduction/You
+
- Pull it
Abduction/
+
- Raise the bucket
Civilization
+
- Lower the bucket
Site Government
+
You raise the bucket.
Vessel Crew
+
You lower the bucket.
Migrating Group
+
Can I help you with something?
Nomadic Group
+
You have discovered a
Religion
+
You cannot travel through the
Military Unit
+
The Kills of
Outcast
+
in play interaction
, Dead
+
invalid lair entrance
Enemy
+
There is nothing to do with
Criminal
+
You empty the
Devoted
+
You take out the
Loyal
+
You don't have a suitable container.
Aligned
+
You pack the
Affiliated
+
  on to
Associated
+
You put the
  member
+
  into the
mercenary
+
You eat the
  slave
+
You drink the
Former
+
is too salty.
member
+
is too hot.
mercenary
+
is too cold.
slave
+
You lick the
prisoner
+
No.  That's disgusting.
Mountain
+
You just can't fit any more.
Temperate Freshwater Swamp
+
It's too much!  You feel even more sick.
Temperate Saltwater Swamp
+
It's too much!  You might not be able to keep it down.
Temperate Freshwater Marsh
+
You feel really full.
Temperate Saltwater Marsh
+
You are starting to feel full.
Tropical Freshwater Swamp
+
You empty
Tropical Saltwater Swamp
+
You drop
Mangrove Swamp
+
NULL artifact on create site map, skipping
Tropical Freshwater Marsh
+
Charge
Tropical Saltwater Marsh
+
Move
Taiga
+
Attack
Temperate Coniferous Forest
+
Jump
Temperate Broadleaf Forest
+
Push Object
Tropical Coniferous Forest
+
Hold
Tropical Dry Broadleaf Forest
+
Mount
Tropical Moist Broadleaf Forest
+
Dismount
Temperate Grassland
+
Lead animal
Temperate Savanna
+
Release
Temperate Shrubland
+
Unsteady
Tropical Grassland
+
Suck Blood
Tropical Savanna
+
Talk
Tropical Shrubland
+
Parry
Badlands
+
Block
Rocky Wasteland
+
Dodge
Sand Desert
+
Recover
Tropical Ocean
+
Stand Up
Temperate Ocean
+
Lie Down
Arctic Ocean
+
to act
Temperate Freshwater Pool
+
Tracks Visible:
Temperate Brackish Pool
+
Tactical
Temperate Saltwater Pool
+
Would you like to take an action?
Tropical Freshwater Pool
+
to view other pages)
Tropical Brackish Pool
+
Do not alter actions
Tropical Saltwater Pool
+
What would you like to do?
Temperate Freshwater Lake
+
Select your combat preferences.
Temperate Brackish Lake
+
- Current Attack Preference:
Temperate Saltwater Lake
+
Strike
Tropical Freshwater Lake
+
Close Combat
Tropical Brackish Lake
+
According to Opponent
Tropical Saltwater Lake
+
- Current Dodge Preference:
Temperate Freshwater River
+
Move Around
Temperate Brackish River
+
Stand Ground
Temperate Saltwater River
+
- Current Charge Defense:
Tropical Freshwater River
+
Dodge Away
Tropical Brackish River
+
   
Tropical Saltwater River
+
Dead
Subterranean Water
+
Nearby
Subterranean Chasm
+
Traveling through
Subterranean Magma
+
Distant
Died in the year
+
Character chooses their own actions
deity
+
Player controls every action
This person is
+
         
and your military commander
+
You have no party members to become.
This person is one of the
+
Party Member
and your military subordinate
+
Party Members
alongside you
+
You have no companions.
You have known this person your entire life.
+
Companion
You have known this person since
+
Companions
birth.
+
: Become another party member
You have known each other your entire lives.
+
: Party tactical settings
You last spoke
+
Wrestle
You have heard this name suggested as a potential guide to faraway places.
+
Ground
You worship this figure.
+
Not visible
This is your lover.
+
How quickly and quietly will
This is your prisoner.
+
move?
This is your jailor.
+
: Currently sneaking
This is your master.
+
: Not currently sneaking
This is your apprentice.
+
Visual Stealth Factors
This is your traveling companion.
+
Darkness
This is your
+
Low Light
You have recently encountered one of these creatures.
+
Clear
You have encountered these creatures in the past but not recently.
+
Fog/Rain/Snow
You have only heard tell of these creatures.
+
By Obstacle
You have killed
+
Open Area
of these creatures.
+
In Vegetation
This creature can be found in
+
Non-Prone In Vegetation
This creature lives in
+
Too Large For Vegetation
This creature dwells underground.
+
No Suitable Vegetation
This event occurred on the
+
Gargantuan Profile
in the year
+
Gigantic Profile
Your reunion with
+
Huge Profile
The reunion of
+
Very Large Profile
Your death
+
Large Profile
The death of
+
Huge Non-Prone Profile
The insurrection
+
Very Large Non-Prone Profile
The occupation of
+
Large Non-Prone Profile
Your abduction
+
Vanishing Profile
The abduction of
+
Minuscule Profile
Following
+
Tiny Profile
  Saving... 
+
Very Small Profile
  Stockpile Settings 
+
Small Profile
  Items Desired/Kept By Vehicle 
+
Average Profile
Disconnected Build Overflow
+
Average Non-Prone Profile
SOAP
+
Visual Stealth (w/o Skill)
  Select Item:
+
Best Possible
Points Remaining 
+
Fantastic
  Select Item 
+
Great
to select.
+
Good
  to abort.
+
Poor
scroll.  Type in parts of the name to narrow your search.
+
Awful
  slabs engraved
+
Terrible
Slab engraved
+
Worst Possible
No slabs engraved
+
Quick movement and other actions decrease stealth.
Entombed and memorialized
+
  to select.
Memorialized
+
Select your movement preferences.
Entombed
+
  - Current Swimming Preference:
Ghost
+
When Possible
Not memorialized
+
When Necessary
Weapons and Ammunition
+
What would you like to do with
Furniture
+
Where would you like to move?
Siege Equipment
+
Pick up how many? (0-
Other Objects
+
Pull
Metal Clothing
+
Pick
Engrave Memorial Slab
+
Get
Main
+
Start a new conversation
Siege Engines
+
Continuing shouting
Traps/Levers
+
Ongoing conversation with
Workshops
+
Select an identity.
Furnaces
+
Your new identity:
Wall/Floor/Stairs/Track
+
What is your identity's profession?
Machine Components
+
Whom does your identity worship?
Track
+
Where is your identity from?
Building Placement Distance Overflow
+
Filter:
%s: %s
+
: Done entering filter
Error
+
No name
Fatal error
+
No origin
Unable to create texture!
+
No object of worship
INIT FAILED!
+
: Assume identity
New window size:
+
: New identity
Font size:
+
: No identity
Resizing grid to  
+
You don't believe anything relevant, unfortunately.
Resizing font to
+
Assume an appropriate identity first if you'd like to pretend.
Dwarf Fortress
+
You don't know anything specific about this, unfortunately.
data/art/icon.png
+
You must compose a piece first (or learn an improvisational form).
SDL initialization failure, trying windowed mode
+
You can use an option in
SDL initialization failure
+
to compose.
Requested single-buffering not available
+
: Scroll text
OpenGL
+
What will you say?
Resetting textures
+
What will you say about the insurrection?
EMERGENCY: Unknown case in async_wait
+
What will you say about the end of the insurrection?
TEXT not supported on windows
+
What will you say about the site reclamation?
PRINT_MODE
+
What will you say about the site's foundation?
data/init/interface.txt
+
What will you say about the group?
Error Initializing Text:
+
What will you say about the army?
list<T> too long
+
What will you say about the failed occupation?
deque<T> too long
+
What will you say about the abduction?
invalid map/set<T> iterator
+
What will you say about the incident?
map/set<T> too long
+
What will you say about the occupation?
Space
+
What will you say about the new leadership?
Shift+
+
What will you say about the beast?
Ctrl+
+
What will you say about the trouble?
Alt+
+
What will you say about tribute agreement?
SDL+
+
What will you say about the refusal to accept tribute?
Button
+
What will you say about the refusal to give tribute?
REPEAT_NOT
+
What will you say about the peace agreement?
REPEAT_SLOW
+
What will you say about the failed peace agreement?
REPEAT_FAST
+
What will you say about the tribute stoppage?
REPEAT_BROKEN
+
What will you say about the claim?
Loading bindings from
+
What will you say about the gang?
not found, or I/O error encountered
+
What will you say about the refugees?
[BIND:*:*]
+
What will you say about the artifact's destruction?
[SYM:*:*]
+
What will you say about the artifact's location?
[KEY:*]
+
What do you want to know?
[BUTTON:*:*]
+
What do you want?
Broken repeat request:
+
Which pet will you gift?
Unknown SDLKey:
+
About whom do you ask?
Broken unicode:
+
Where do you want to go?
Broken button (should be [BUTTON:#:#]):
+
How will you respond to the position offer?
Unknown binding:
+
How will you respond to the adoption request?
Saving bindings to
+
What will you say about the journey?
.partial
+
What will you say about the conflict?
for writing
+
How will you ask?
Failed to open
+
How will you respond?
I/O error while writing keyboard mapping
+
What will you say about the rescue?
[BIND:
+
What will you say about the conclusion of the agreement?
[KEY:
+
What will you say about the agreement?
[SYM:
+
What will you say about services?
[BUTTON:
+
What will you say about the request?
Missing binding displayed:
+
What will you say about the trade?
NO BINDING
+
What will you say about the surrounding area?
I/O error while loading macro
+
What will you say about the site?
End of macro
+
What will you say about the structure?
End of group
+
How will you respond to the invocation?
Binding name unknown while loading macro:
+
How will you respond to the accusation?
Binding missing while loading macro:
+
What will you say about your master?
Quantity not numeric or Unexpected tab(s) while loading macro:
+
What will you say about your plots and scheming?
data/init/macros/*.mak
+
How will you respond about your profession?
data/init/macros/
+
How will you respond to this passive reply?
.mak
+
How will you respond to this flattery?
CHEESE_MAT
+
How will you respond to this dismissal?
Crafts
+
How will you respond to this statement of values?
Logs
+
What will you say about how you are feeling?
TISSUE_STYLE
+
What will you say about your family?
TS_MAINTAIN_LENGTH
+
How will you respond to the offer of tribute?
TS_PREFERRED_SHAPING
+
How will you respond to the tribute cancellation?
DIGGER
+
How will you respond to the offer of peace?
TRANSLATION
+
How will you respond to the demand for tribute?
CIV_CONTROLLABLE
+
How will you respond to the request to cease hostilities?
INDIV_CONTROLLABLE
+
How will you respond to the demand to yield?
SIEGER
+
How will you respond to the request for information?
AMBUSHER
+
How will you respond to the request for directions?
LAYER_LINKED
+
How will you respond to the request for a guide?
BABYSNATCHER
+
What will you say about the missing treasure?
ITEM_THIEF
+
Toward You:
SUBTERRANEAN_CLOTHING
+
Positive attitude
CLOTHING
+
Negative attitude
SITE_GUARDIAN
+
Neutral attitude
CURRENCY_BY_YEAR
+
Patient
METAL_PREF
+
Impatient
GEM_PREF
+
Animated
STONE_PREF
+
Agitated
DIVINE_MAT_WEAPONS
+
Bold
DIVINE_MAT_ARMOR
+
Confident
DIVINE_MAT_CRAFTS
+
Acquiescent
DIVINE_MAT_CLOTHING
+
Unassuming
WOOD_WEAPONS
+
Loves you
WOOD_ARMOR
+
Likes you
RIVER_PRODUCTS
+
Hates you
OCEAN_PRODUCTS
+
Dislikes you
INDOOR_WOOD
+
Terrified of you
OUTDOOR_WOOD
+
Scared of you
INDOOR_ORCHARDS
+
No fear of you
OUTDOOR_ORCHARDS
+
Respects you
INDOOR_GARDENS
+
No respect for you
OUTDOOR_GARDENS
+
Low respect for you
INDOOR_FARMING
+
Trusts you
OUTDOOR_FARMING
+
Distrusts you
UNDEAD_CANDIDATE
+
Highly Loyal
USE_CAVE_ANIMALS
+
General Mood:
USE_EVIL_ANIMALS
+
Annoyed
USE_GOOD_ANIMALS
+
Satisfied
USE_EVIL_WOOD
+
Grouchy
USE_GOOD_WOOD
+
Grumpy
USE_EVIL_PLANTS
+
Fondness
USE_GOOD_PLANTS
+
Suspicious
LOCAL_BANDITRY
+
Alarmed
BANDITRY
+
Shocked
START_BIOME
+
Horrified
EXCLUSIVE_START_BIOME
+
Grimly Satisfied
SETTLEMENT_BIOME
+
Grieving
BIOME_SUPPORT
+
Triumphant
MERCHANT_NOBILITY
+
Enraged
SKULKING
+
Eexcited
GEM_SHAPE
+
Gaiety
STONE_SHAPE
+
Joyous
PERMITTED_JOB
+
Blissful
PERMITTED_BUILDING
+
Loving
PERMITTED_REACTION
+
Vengeful
WORLD_CONSTRUCTION
+
Accepting
WILL_ACCEPT_TRIBUTE
+
Admiration
BUILDS_OUTDOOR_FORTIFICATIONS
+
Adoration
BUILDS_OUTDOOR_TOMBS
+
Affection
ETHIC
+
Aggravated
VALUE
+
In Agony
WANDERER
+
Alienated
MAX_STARTING_CIV_NUMBER
+
Amazed
MAX_SITE_POP_NUMBER
+
Ambivalent
MAX_POP_NUMBER
+
Amused
RELIGION_SPHERE
+
Angry
TREE_CAP_DIPLOMACY
+
In Anguish
DIPLOMAT_BODYGUARDS
+
Anxious
MERCHANT_BODYGUARDS
+
Apathetic
ACTIVE_SEASON
+
Aroused
PROGRESS_TRIGGER_POPULATION
+
Astonished
PROGRESS_TRIGGER_PRODUCTION
+
Averse
PROGRESS_TRIGGER_TRADE
+
In Awe
PROGRESS_TRIGGER_POP_SIEGE
+
Bitter
PROGRESS_TRIGGER_PROD_SIEGE
+
Bored
PROGRESS_TRIGGER_TRADE_SIEGE
+
Caring
DEFAULT_SITE_TYPE
+
Confused
LIKES_SITE
+
Contemptuous
TOLERATES_SITE
+
Content
USE_ANY_PET_RACE
+
Dejected
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Delighted
IMPROVED_BOWS
+
Despair
INVADERS_IGNORE_NEUTRALS
+
Disappointed
EQUIPMENT_IMPROVEMENTS
+
Disgusted
ABUSE_BODIES
+
Disillusioned
USE_ANIMAL_PRODUCTS
+
Dislike
COMMON_DOMESTIC_PACK
+
Displeasure
COMMON_DOMESTIC_PULL
+
Distressed
COMMON_DOMESTIC_MOUNT
+
Eager
COMMON_DOMESTIC_PET
+
Elated
SPHERE_ALIGNMENT
+
Embarrassed
ART_FACET_MODIFIER
+
Empathetic
ART_IMAGE_ELEMENT_MODIFIER
+
Empty
ITEM_IMPROVEMENT_MODIFIER
+
Enjoyment
CURRENCY
+
Exasperated
ADVENTURE_TIER
+
Exhilarated
SELECT_SYMBOL
+
Afraid
REMAINING
+
Ferocious
SUBSELECT_SYMBOL
+
Free
CULL_SYMBOL
+
Frustrated
FRIENDLY_COLOR
+
Gleeful
VARIABLE_POSITIONS
+
Gloomy
SITE_VARIABLE_POSITIONS
+
Glum
LAND_HOLDER_TRIGGER
+
Grateful
POSITION
+
Guilty
CONQUERED_SITE
+
Happy
REQUIRES_MARKET
+
Hateful
ELECTED
+
Hopeful
has negative foreground color, set to 7
+
Hopeless
has foreground color > 7, set to 7
+
Humiliated
has negative background color, set to 0
+
Insulted
has background color > 7, set to 0
+
Interested
has invalid brightness value (must be 0 or 1), set to 0
+
Irritated
has equal foreground/background colors without brightness, background set to 0
+
Isolated
EXECUTION_SKILL
+
Jolly
SPECIAL_BURIAL
+
Jovial
FLASHES
+
Jubilant
BRAG_ON_KILL
+
Loathing
CHAT_WORTHY
+
Lonely
DO_NOT_CULL
+
Lustful
RULES_FROM_LOCATION
+
Miserable
MENIAL_WORK_EXEMPTION
+
Mortified
MENIAL_WORK_EXEMPTION_SPOUSE
+
Nervous
SLEEP_PRETENSION
+
Nostalgic
PUNISHMENT_EXEMPTION
+
Optimistic
KILL_QUEST
+
Outraged
QUEST_GIVER
+
Panicked
ALLOWED_CREATURE
+
Passionate
ALLOWED_CLASS
+
Pleasure
REJECTED_CREATURE
+
Proud
REJECTED_CLASS
+
Enraptured
GENDER
+
Rejected
MILITARY_SCREEN_ONLY
+
Relieved
EXPORTED_IN_LEGENDS
+
Regretful
DETERMINES_COIN_DESIGN
+
Remorseful
SUCCESSION
+
Repentant
BY_HEIR
+
Resentful
BY_POSITION
+
Restless
APPOINTED_BY
+
Indignant
REPLACED_BY
+
Self-pity
REQUIRES_POPULATION
+
Servile
PRECEDENCE
+
Shaken
: Negative precedence changed to zero
+
Ashamed
: Precedence exceeding
+
Sympathy
capped
+
Tenderness
LAND_HOLDER
+
Thrilled
RESPONSIBILITY
+
Uneasy
COMMANDER
+
Unhappy
AS_NEEDED
+
Wonder
LAND_NAME
+
Worried
NAME_MALE
+
Wrathful
NAME_FEMALE
+
Zealous
SPOUSE_MALE
+
Existential Crisis
SPOUSE_FEMALE
+
Defeated
REQUIRED_BOXES
+
Expectant
: REQUIRED_BOXES negative, set to 0
+
Doubt
: REQUIRED_BOXES exceeds 100, capped
+
Enthusiastic
REQUIRED_CABINETS
+
Pessimistic
: REQUIRED_CABINETS negative, set to 0
+
Euphoric
: REQUIRED_CABINETS exceeds 100, capped
+
Your tone/tact:
REQUIRED_RACKS
+
: Persuade
: REQUIRED_RACKS negative, set to 0
+
Almost guaranteed
: REQUIRED_RACKS exceeds 100, capped
+
Likely success
REQUIRED_STANDS
+
Favorable odds
: REQUIRED_STANDS negative, set to 0
+
Impossible
: REQUIRED_STANDS exceeds 100, capped
+
Nearly impossible
REQUIRED_OFFICE
+
Likely failure
: REQUIRED_OFFICE negative, set to 0
+
Even odds
: REQUIRED_OFFICE exceeds 1000000, capped
+
Unfavorable odds
REQUIRED_BEDROOM
+
: Intimidate
: REQUIRED_BEDROOM negative, set to 0
+
: Select,  
: REQUIRED_BEDROOM exceeds 1000000, capped
+
: Scroll (Page
REQUIRED_DINING
+
Current choice's keywords:  
: REQUIRED_DINING negative, set to 0
+
: Done filter
: REQUIRED_DINING exceeds 1000000, capped
+
: Filter
REQUIRED_TOMB
+
Zone
: REQUIRED_TOMB negative, set to 0
+
: Edit
: REQUIRED_TOMB exceeds 1000000, capped
+
: Assign
MANDATE_MAX
+
hall
: MANDATE_MAX negative, set to 0
+
(No Specific Deity)
: MANDATE_MAX exceeds 100, capped
+
worshipper
DEMAND_MAX
+
No worshippers
: DEMAND_MAX negative, set to 0
+
: Main hall
: DEMAND_MAX exceeds 100, capped
+
: Inn/tavern
ACCOUNT_EXEMPT
+
: Craft Guildhall
DUTY_BOUND
+
Remove assignment
Unrecognized Entity Token:  
+
: Rename location
*** Error(s) finalizing the entity
+
: Add location
Unrecognized entity creature token:  
+
Define zone bounds
Unrecognized entity digger token:  
+
: Add rect
Unrecognized entity weapon token:  
+
: Start flow
Unrecognized entity armor token:  
+
: Remove rect
Unrecognized entity ammo token:  
+
: Start remove
Unrecognized entity helm token:  
+
: Add flow
Unrecognized entity gloves token:  
+
: Resize flow
Unrecognized entity shoes token:  
+
: Start rect
Unrecognized entity pants token:  
+
: Assign location
Unrecognized entity shield token:  
+
: Unassign
Unrecognized entity trapcomp token:  
+
: Carpenter Wkshp
Unrecognized entity toy token:  
+
: Workshop
Unrecognized entity instrument token:  
+
: Cancel plans
Unrecognized entity tool token:  
+
: Remove bld/cnst
Unrecognized entity siege ammo token:  
+
: Material
Unrecognized entity position allowed caste token:  
+
: Phase
Unrecognized entity position allowed creature token:  
+
: Place
Unrecognized entity position rejected caste token:  
+
: Constructions
Unrecognized entity position rejected creature token:
+
: Buildings
Gem shape not found:
+
Rooms: need name!
Stone shape not found:  
+
: Start work!
CUSTOM_BANDIT_LEADER
+
Constructing
leaders
+
Constructing unnamed site
boss
+
: Name site (irreversible!)
bosses
+
Plan a construction or building to form a site (irreversible!)
chief
+
Phase
chiefs
+
No construction planned at cursor
chieftess
+
No building planned at cursor
chieftesses
+
Warning:  This site will be smaller than usual.  Move away from other sites.
captain
+
Total work hours needed:
captains
+
(Workers are needed!)
masters
+
workers)
commander
+
: You will work for
commanders
+
an hour
ringleader
+
hours
ringleaders
+
: You will not work personally
warlord
+
[CAN'T WORK]
warlords
+
[WILL WORK]
chieftain
+
Display Furniture
chieftains
+
Bookcase
lieutenant
+
Need
lieutenants
+
Have
Murder-target mismatch: year
+
: Set worker
, entity #
+
: Select worker
law-giver
+
: Scroll material
law-givers
+
: Start working!
CUSTOM_MILITARY_GOALS
+
to view other pages
war leader
+
-
war leaders
+
many
CUSTOM_MILITARY_STRATEGY
+
a swarm of
general
+
Miasma
generals
+
An Ocean Wave
HIGH_PRIEST
+
Lava Mist
high
+
Magma Mist
 +
Vapor
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
Track/Spoor:
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 +
Stagnant salt water [
 +
Stagnant water [
 +
Water [
 +
Lava [
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 +
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
to go back.
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 +
has yielded.  Attack anyway?
 +
Really start a conflict with
 +
Really attack
 +
aborts.
 +
pages)
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 +
selected
 +
adjacent only
 +
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 +
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
Party tactical settings
 +
Become a party member
 +
Who will you talk to?
 +
: Zones/Rooms
 +
[WITH YOU]
 +
No quick attack: enraged
 +
Which creature will you attack? 
 +
You are fighting
 +
Select
 +
Rooms: need site!
 +
FATAL ERROR
 +
Could not locate adventure start square
 +
The peaceful town of
 +
is threatened!  The forces of
 +
darkness
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Just reunited after a long journey, you are together with your companions again. 
 +
After a long journey, you are here to meet your most trusted companion. 
 +
is from here and might have some local information.
 +
Your wanderings have brought you to this place after a long journey.
 +
Your most trusted local companions are meeting you here today.
 +
Your most trusted companions have made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
Your most trusted companion has made the journey to meet you here today.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Let the party venture forth!
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 +
Tell a story
 +
Give a sermon
 +
Recite a poem
 +
Perform music
 +
Give a sermon concerning a deity or object of worship
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon promoting a value
 +
Give a sermon inveighing against a value
 +
Tell a story about a person or creature
 +
Tell a story about a site
 +
Tell a story about a civilization or organization
 +
Tell a story about a region
 +
Unknown
 +
Self-Control
 +
Chant
 +
Speak
 +
Simulate
 +
pull off
 +
pulls off
 +
pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
You've assumed tactical control as nobody else is available.
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
You have bestowed the name
 +
You fail to grab the
 +
lady
 +
lord consort
 +
ladies consort
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
You cannot build here.
 +
You do not have the authority to build here.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
You need a free grasp to climb.
 +
You are too injured to climb.
 +
cannot climb.
 +
If you move, your performance will be interrupted.
 +
You cannot climb or mount while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 +
You are riding and cannot lie down.
 +
The webs make it impossible to stand.
 +
You are too tired to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
Squad Order
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs/Track
 +
Machine Components
 +
Track
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
slabs engraved
 +
Slab engraved
 +
No slabs engraved
 +
Entombed and memorialized
 +
Memorialized
 +
Entombed
 +
Ghost
 +
Not memorialized
 +
Following
 +
  Saving... 
 +
  Offloading units...
 +
  Offloading units... 
 +
Disconnected Build Overflow
 +
SOAP
 +
PAPER_PLANT
 +
PARCHMENT
 +
SHEET_PLANT
 +
to select. 
 +
to abort.
 +
scroll.  Type in parts of the name to narrow your search.
 +
: View task
 +
Building Placement Distance Overflow
 +
This visitor is ready to leave.
 +
This visitor has come
 +
to pray
 +
to study
 +
to relax
 +
to perform
 +
to slay beasts
 +
seeking work as a performer
 +
seeking work as a mercenary
 +
seeking work as a scholar
 +
for diplomacy
 +
seeking sanctuary
 +
asking questions
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
heard
 +
this
 +
was the place for prayer.
 +
went on this journey out of curiosity.
 +
was curious about
 +
was the place for a good drink.
 +
was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was the place to entertain people.
 +
was the place to perform research.
 +
was the place for long-term scholarship.
 +
would make a good base for a mercenary.
 +
was the place to look for long-term work.
 +
believes
 +
would be a safe place to stay.
 +
is seeking information
 +
about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
The performance is at
 +
the stanza
 +
a simple passage
 +
the exposition
 +
of the first theme
 +
of the second theme
 +
the synthesis
 +
of previous passages
 +
the finale
 +
the coda
 +
a bridge-passage
 
first  
 
first  
exalted
+
second
holy
+
theme
sacred
+
a series of variations
high priest
+
on the theme
high priests
+
on the second theme
PRIEST
+
The dance has reached the point where its accompaniment is at
priest
+
The topic being considered is
priests
+
The topic being discussed is
 +
The topic being taught is
 +
The topic being written about is
 +
This organizational activity will branch into specific social events.
 +
This organizational activity will branch into specific worship events.
 +
This organizational activity will branch into specific play events.
 +
There is no specific information for this activity.
 +
vector<bool>::_M_fill_insert
 +
BALLISTA
 +
  Stockpile Settings 
 +
  Items Desired/Kept By Vehicle 
 +
Crafts
 +
Logs
 
WORSHIP_HF
 
WORSHIP_HF
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
has self-referential diplomacy state
 
 
[PROFILE]
 
[PROFILE]
 
TITLE:
 
TITLE:
Line 9,072: Line 13,458:
 
[ITEM:
 
[ITEM:
 
[PET:
 
[PET:
administrator
+
Entity
administrators
+
has self-referential diplomacy state
Leather armor
+
FORCED_ADMINISTRATOR
Metal armor
 
 
entity_layer
 
entity_layer
[OBJECT:ENTITY]
 
 
[ENTITY:
 
[ENTITY:
has assumed the position of
+
*** Error(s) finalizing the entity
Miner destination wiped
+
Unrecognized entity creature token:
body
+
Unrecognized entity digger token:
now know a few facts about
+
Unrecognized entity weapon token:
  training.
+
Unrecognized entity armor token:
have attained a general familiarity with
+
Unrecognized entity ammo token:
training methods.
+
Unrecognized entity helm token:
are now quite knowledgeable
+
Unrecognized entity gloves token:
trainers.
+
Unrecognized entity shoes token:
are now expert
+
Unrecognized entity pants token:
Merchants have arrived and are unloading their goods.
+
Unrecognized entity shield token:
The merchants need a trade depot to unload their goods.
+
Unrecognized entity trapcomp token:
An animal
+
Unrecognized entity toy token:
has become a
+
Unrecognized entity instrument token:
has adopted
+
Unrecognized entity tool token:
Something has pulled a lever!
+
Unrecognized entity siege ammo token:
Something has triggered a pressure plate!
+
Unrecognized entity position allowed caste token:
Something has emptied a cage!
+
Unrecognized entity position allowed creature token:
Something has unchained a creature!
+
Unrecognized entity position rejected caste token:
DRINK_MAT
+
Unrecognized entity position rejected creature token:
unused
+
Unrecognized symbol:
improvable
+
Gem shape not found:
butcherable
+
Stone shape not found:
millable
+
CHEESE_MAT
possibly buriable
+
  trying to generate musical form without speech or instruments
unrotten
+
patch: removed market link from non-site entity
undisturbed
+
CREATURE
collected
+
TISSUE_STYLE
sharpenable
+
TS_MAINTAIN_LENGTH
empty
+
TS_PREFERRED_SHAPING
processable
+
DIGGER
cookable
+
TRANSLATION
solid
+
HELM
extract-bearing plant
+
PANTS
extract-bearing fish
+
SHIELD
extract-bearing small creature
+
SIEGEAMMO
processable (to vial)
+
INSTRUMENT
processable (to barrel)
+
CIV_CONTROLLABLE
tameable small creature
+
SITE_CONTROLLABLE
sand-bearing
+
ALL_MAIN_POPS_CONTROLLABLE
glass
+
AMBUSHER
lye-bearing
+
LAYER_LINKED
milk
+
BABYSNATCHER
milkable
+
ITEM_THIEF
finished good
+
SUBTERRANEAN_CLOTHING
ammo
+
CLOTHING
furniture
+
SITE_GUARDIAN
dye
+
CURRENCY_BY_YEAR
dyeable
+
METAL_PREF
totemable
+
GEM_PREF
glass-making
+
STONE_PREF
dyed
+
DIVINE_MAT_WEAPONS
melt-designated
+
DIVINE_MAT_ARMOR
deep material
+
DIVINE_MAT_CRAFTS
sewn-imageless
+
DIVINE_MAT_CLOTHING
screw
+
GENERATE_KEYBOARD_INSTRUMENTS
fire-safe
+
GENERATE_STRINGED_INSTRUMENTS
magma-safe
+
GENERATE_WIND_INSTRUMENTS
building material
+
GENERATE_PERCUSSION_INSTRUMENTS
non-economic
+
GENERATE_POETIC_FORMS
plant
+
GENERATE_MUSICAL_FORMS
silk
+
GENERATE_DANCE_FORMS
yarn
+
MINING_UNDERWORLD_DISASTERS
leather
+
WOOD_WEAPONS
bone
+
WOOD_ARMOR
hair/wool
+
RIVER_PRODUCTS
shell
+
OCEAN_PRODUCTS
horn
+
INDOOR_WOOD
pearl
+
OUTDOOR_WOOD
plaster-containing
+
INDOOR_ORCHARDS
soap
+
OUTDOOR_ORCHARDS
ivory/tooth
+
INDOOR_GARDENS
lye/milk-free
+
OUTDOOR_GARDENS
blunt
+
INDOOR_FARMING
unengraved
+
OUTDOOR_FARMING
unimproved
+
UNDEAD_CANDIDATE
non-absorbent
+
USE_CAVE_ANIMALS
food storage
+
USE_EVIL_ANIMALS
non-pressed
+
USE_GOOD_ANIMALS
hard
+
USE_EVIL_WOOD
-bearing
+
USE_GOOD_WOOD
-producing
+
USE_EVIL_PLANTS
-containing
+
USE_GOOD_PLANTS
liquid cooking
+
LOCAL_BANDITRY
liquid scoop
+
BANDITRY
powder grinding receptacle
+
START_BIOME
powder grinding
+
EXCLUSIVE_START_BIOME
meat carving
+
SETTLEMENT_BIOME
meat boning
+
BIOME_SUPPORT
meat slicing
+
MERCHANT_NOBILITY
meat cleaving
+
SKULKING
meat-carving holder
+
GEM_SHAPE
meal container
+
STONE_SHAPE
liquid container
+
PERMITTED_JOB
food storage
+
PERMITTED_BUILDING
hive
+
PERMITTED_REACTION
nest box
+
WORLD_CONSTRUCTION
small object container
+
WILL_ACCEPT_TRIBUTE
track cart
+
BUILDS_OUTDOOR_FORTIFICATIONS
body part
+
BUILDS_OUTDOOR_TOMBS
that isn't a bin
+
ETHIC
Short Pathing Flood Overflow
+
HISTORIAN
by a
+
CHEMIST
burned
+
GEOGRAPHER
flown
+
ENGINEER
rough
+
NO_ARTIFACT_CLAIMS
log
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
block
+
VARIABLE_VALUE
the river
+
VALUE
the cave
+
WANDERER
the pit
+
MAX_STARTING_CIV_NUMBER
the magma pool
+
MAX_SITE_POP_NUMBER
the volcano
+
MAX_POP_NUMBER
the underworld portal
+
RELIGION_SPHERE
the subterranean water
+
TREE_CAP_DIPLOMACY
the underworld
+
DIPLOMAT_BODYGUARDS
deposit
+
MERCHANT_BODYGUARDS
: Null Pop Num
+
ACTIVE_SEASON
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
PROGRESS_TRIGGER_POPULATION
1.2.3
+
PROGRESS_TRIGGER_PRODUCTION
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
PROGRESS_TRIGGER_TRADE
The glowing barrier has disappeared!
+
PROGRESS_TRIGGER_POP_SIEGE
Horrifying screams come from the darkness below!
+
PROGRESS_TRIGGER_PROD_SIEGE
Seed text
+
PROGRESS_TRIGGER_TRADE_SIEGE
Year
+
DEFAULT_SITE_TYPE
  was waged by
+
LIKES_SITE
One of the most significant causes of the conflict was
+
TOLERATES_SITE
The most significant cause of the conflict was
+
USE_NON_EXOTIC_PET_RACE
a family matter
+
USE_ANY_PET_RACE
disgust with the adversary's godlessness
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
religious opposition to the adversary's worship of
+
IMPROVED_BOWS
religious opposition to the adversary's inherent association with
+
INVADERS_IGNORE_NEUTRALS
natural aversion to the adversary's worship of
+
AT_PEACE_WITH_WILDLIFE
natural aversion to the adversary's inherent association with
+
EQUIPMENT_IMPROVEMENTS
The causes of the conflict are debated by scholars and very little is truly known.
+
ABUSE_BODIES
unknown
+
USE_ANIMAL_PRODUCTS
creature
+
COMMON_DOMESTIC_PACK
, lost
+
COMMON_DOMESTIC_PULL
, all lost
+
COMMON_DOMESTIC_MOUNT
losses
+
COMMON_DOMESTIC_PET
, one loss
+
SPHERE_ALIGNMENT
, no losses
+
ART_FACET_MODIFIER
, mostly
+
ART_IMAGE_ELEMENT_MODIFIER
creatures
+
ITEM_IMPROVEMENT_MODIFIER
Attacker was uncontested.
+
CURRENCY
Attacker was victorious.
+
SELECT_SYMBOL
Defender was victorious.
+
REMAINING
A fearsome
+
SUBSELECT_SYMBOL
attack
+
CULL_SYMBOL
was a time when the
+
FRIENDLY_COLOR
were the only great powers in the world.
+
VARIABLE_POSITIONS
was a time when
+
SITE_VARIABLE_POSITIONS
yet
+
LAND_HOLDER_TRIGGER
again
+
POSITION
was the only great power in the world.
+
ANIMAL
living gods and mighty beasts
+
ANIMAL_TOKEN
still
+
ANIMAL_CASTE_TOKEN
held sway.
+
ANIMAL_CLASS
the powers of the world were fading
+
ANIMAL_FORBIDDEN_CLASS
great powers had returned to the world
+
ANIMAL_ALWAYS_PRESENT
there were still great powers in the world
+
ANIMAL_NEVER_MOUNT
fantastic creatures no longer lived in great numbers.
+
ANIMAL_ALWAYS_MOUNT
fantastic creatures were few and far between, and some even doubted their existence.
+
ANIMAL_NEVER_WAGON_PULLER
ruled the world.
+
ANIMAL_ALWAYS_WAGON_PULLER
the last of the  
+
ANIMAL_NEVER_SIEGE
ancient
+
ANIMAL_ALWAYS_SIEGE
powers fought their final battles.
+
ANIMAL_NEVER_PET
various civilized races peopled the world.
+
ANIMAL_ALWAYS_PET
was a time after civilization had
+
ANIMAL_NEVER_PACK_ANIMAL
yet
+
ANIMAL_ALWAYS_PACK_ANIMAL
again
+
CONQUERED_SITE
crumbled completely.
+
REQUIRES_MARKET
fantastic creatures were but mere stories told by travelers.
+
ELECTED
only simple creatures inhabited
+
has negative foreground color, set to 7
no civilized peoples existed in
+
has foreground color > 7, set to 7
the world.
+
has negative background color, set to 0
Part of  
+
has background color > 7, set to 0
ended.
+
has invalid brightness value (must be 0 or 1), set to 0
occurred.
+
has equal foreground/background colors without brightness, background set to 0
began.
+
EXECUTION_SKILL
Legends
+
SPECIAL_BURIAL
Sorting
+
FLASHES
Initialization complete...
+
BRAG_ON_KILL
Historical events
+
CHAT_WORTHY
  completed
+
DO_NOT_CULL
Check for culled historical figures
+
RULES_FROM_LOCATION
Historical figures
+
MENIAL_WORK_EXEMPTION
Artifacts completed
+
MENIAL_WORK_EXEMPTION_SPOUSE
Structures completed
+
SLEEP_PRETENSION
  event sort
+
PUNISHMENT_EXEMPTION
Historical events left to discover:  
+
KILL_QUEST
Historical Figures
+
QUEST_GIVER
Artifacts
+
ALLOWED_CREATURE
Civilizations and other entities
+
ALLOWED_CLASS
Structures
+
REJECTED_CREATURE
Historical Maps
+
REJECTED_CLASS
Underground Regions
+
GENDER
Unnamed
+
MILITARY_SCREEN_ONLY
Unnamed
+
EXPORTED_IN_LEGENDS
, force
+
DETERMINES_COIN_DESIGN
Civilizations and Other Entities
+
SUCCESSION
Keep
+
BY_HEIR
Dark Tower
+
BY_POSITION
Underworld Spire
+
APPOINTED_BY
Market
+
REPLACED_BY
Dungeon
+
REQUIRES_POPULATION
Sewers
+
PRECEDENCE
Catacombs
+
: Negative precedence changed to zero
Slain
+
: Precedence exceeding
Received
+
  capped
a wound
+
LAND_HOLDER
  wounds
+
RESPONSIBILITY
Fled
+
COMMANDER
  yet emerged
+
AS_NEEDED
Victorious
+
LAND_NAME
yet
+
NAME_MALE
drove forward
+
NAME_FEMALE
Drove forward
+
SPOUSE_MALE
and was
+
SPOUSE_FEMALE
repelled
+
REQUIRED_BOXES
Repelled
+
: REQUIRED_BOXES negative, set to 0
stood fast
+
: REQUIRED_BOXES exceeds 100, capped
Stood fast
+
REQUIRED_CABINETS
beaten back
+
: REQUIRED_CABINETS negative, set to 0
Beaten back
+
: REQUIRED_CABINETS exceeds 100, capped
Unnamed underground area
+
REQUIRED_RACKS
Unnamed magma sea area
+
: REQUIRED_RACKS negative, set to 0
Unnamed Underworld area
+
: REQUIRED_RACKS exceeds 100, capped
Populations
+
REQUIRED_STANDS
: Filter on string
+
: REQUIRED_STANDS negative, set to 0
: Done filtering.
+
: REQUIRED_STANDS exceeds 100, capped
Movement keys to view.
+
REQUIRED_OFFICE
: civ/site
+
: REQUIRED_OFFICE negative, set to 0
  to change year.
+
: REQUIRED_OFFICE exceeds 1000000, capped
: view top event
+
REQUIRED_BEDROOM
: toggle territories.  
+
: REQUIRED_BEDROOM negative, set to 0
: select an option.  
+
: REQUIRED_BEDROOM exceeds 1000000, capped
: done.  
+
REQUIRED_DINING
: export current map.  
+
: REQUIRED_DINING negative, set to 0
: show only important events.  
+
: REQUIRED_DINING exceeds 1000000, capped
: show all events.  
+
REQUIRED_TOMB
: back to age.  
+
: REQUIRED_TOMB negative, set to 0
: XML dump (incomplete)
+
: REQUIRED_TOMB exceeds 1000000, capped
: export site map.
+
MANDATE_MAX
: export map/gen info.
+
: MANDATE_MAX negative, set to 0
: export detailed map.
+
: MANDATE_MAX exceeds 100, capped
Standard biome+site map
+
DEMAND_MAX
Elevations including lake and ocean floors
+
: DEMAND_MAX negative, set to 0
Elevations respecting water level
+
: DEMAND_MAX exceeds 100, capped
Current vegetation
+
ACCOUNT_EXEMPT
Evil
+
DUTY_BOUND
Salinity
+
Unrecognized Entity Token:
Biome
+
INDIV_CONTROLLABLE
Structures/fields/roads/etc.
+
SIEGER
Hydrosphere
+
Leather armor
Nobility/holdings
+
Metal armor
Diplomacy
+
Archer
  to export
+
failure to get start square construction for transport link
  to cancel
+
failure to get end square construction for transport link
to scroll
+
midmap construction path build failure
Export of column
+
lords
complete
+
law-giver
data/save/current/world.dat
+
law-givers
Command Line: World exported.
+
CUSTOM_MILITARY_GOALS
   Dwarf Fortress: Save World  
+
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
field
 +
marshal
 +
marshals
 +
constable
 +
constables
 +
CUSTOM_OFFICIAL_
 +
royal
 +
chief
 +
high
 +
head
 +
chancellor
 +
chancellors
 +
keeper of the seal
 +
keepers of the seal
 +
justiciar
 +
justiciars
 +
treasurer
 +
treasurers
 +
counselor
 +
counselors
 +
advisor
 +
advisors
 +
chamberlain
 +
chamberlains
 +
master of beasts
 +
masters of beasts
 +
butler
 +
butlers
 +
cup-bearer
 +
cup-bearers
 +
doctors
 +
executioner
 +
executioners
 +
chef
 +
chefs
 +
housekeeper
 +
housekeepers
 +
CUSTOM_MARKET_OFFICIAL_
 +
sewer
 +
grain
 +
harvest
 +
judge
 +
judges
 +
justices
 +
magistrate
 +
magistrates
 +
tunnel
 +
road
 +
bridge
 +
master
 +
caretaker
 +
caretakers
 +
commissioner
 +
  commissioners
 +
official
 +
officials
 +
administrator
 +
administrators
 +
  has assumed the position of
 +
Mission Report:  
 +
Pillage
 +
Demand Tribute from
 +
Raze
 +
Take Over
 +
Raid
 +
Recover
 +
Rescue
 +
Make Request of
 +
(Set out
 +
Spring
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
guard army unattached from parent army
 +
leader
 +
bosses
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
commander
 +
ringleaders
 +
chieftain
 +
CUSTOM_MERCENARY_LEADER
 +
lord
 +
  commander
 +
commanders
 +
  masters
 +
General
 +
Grandmaster
 +
Captain
 +
Sergeant
 +
Adept
 +
Soldier
 +
Novice
 +
Initiate
 +
sword
 +
blade
 +
mace
 +
spear
 +
crossbow
 +
pike
 +
whip
 +
lash
 +
kick
 +
grappling
 +
Bearer
 +
Perfect
 +
Ultimate
 +
Exalted
 +
  Degree
 +
Rank
 +
  Master
 +
  Adept
 +
  Bearer
 +
  Novice
 +
up the stairs
 +
, the door on your right
 +
, the door on your left
 +
, at the end of the hall
 +
, the
 +
  door
 +
  on your right
 +
  on your left
 +
abbot
 +
abbots
 +
CUSTOM_GUILD_LEADER
 +
dean
 +
deans
 +
doyen
 +
doyens
 +
doyenne
 +
doyennes
 +
CUSTOM_GUILD_ALDERPERSON
 +
CUSTOM_GUILD_STEWARD
 +
CUSTOM_GUILD_CLERK
 +
alderperson
 +
steward
 +
stewards
 +
clerk
 +
clerks
 +
bookkeeper
 +
bookkeepers
 +
recordkeeper
 +
recordkeepers
 +
baron
 +
barons
 +
baroness
 +
baronesses
 +
baron consort
 +
barons consort
 +
baroness consort
 +
baronesses consort
 +
NULL artifact on wg loot building, skipping
 +
high priest
 +
high priests
 +
HIGHEST_PRIEST
 +
most high
 +
absolute
 +
most exalted
 +
most holy
 +
most sacred
 +
most high priest
 +
most high priests
 +
CUSTOM_LAW_MAKER_2
 +
Murder-target mismatch: year
 +
, entity #
 +
CUSTOM_MERCENARY_TREASURER
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
  or left-click: Change volume. 
 +
: Done.
 +
---------
 +
  Export Local Image  
 +
Your Units
 +
Buildings
 +
: Export Image
 +
: Cancel
 +
: Done
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
NULL unit projectile loaded
 +
NULL item projectile loaded
 +
   Dwarf Fortress Options: Save Game  
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 
Offloading units...  
 
Offloading units...  
Offloading art images...
+
Offloading art...
Sorting world information...
+
Opening file...
Saving map data...
+
Characterizing raw data...
Saving civilized populations...
+
Allocating space...
Saving history...
+
Saving items...
Saving parameters...
+
Saving units...
Saving tracking info...
+
Saving jobs...
Saving agreements...
+
Saving schedules...
Synchronizing folders...
+
Saving projectiles...
  Dwarf Fortress: Updating World 
+
Saving buildings...
data/init/world_gen.txt
+
Saving machines...
WORLD_GEN
+
Saving flow guides...
TITLE
+
Saving effects...
SEED
+
Saving entities...
HISTORY_SEED
+
Saving local animal populations...
NAME_SEED
+
Saving events...
CREATURE_SEED
+
Saving mandates...
CUSTOM_NAME
+
Saving work quotas...
EMBARK_POINTS
+
Saving world events...
PEAK_NUMBER_MIN
+
Saving coin information...
PARTIAL_OCEAN_EDGE_MIN
+
Saving formations...
OCEAN_EDGE_MIN
+
Saving interactions...
COMPLETE_OCEAN_EDGE_MIN
+
Saving incidents...
REVEAL_ALL_HISTORY
+
Saving crimes...
CULL_HISTORICAL_FIGURES
+
Saving armies...
EROSION_CYCLE_COUNT
+
Saving tracking information...
PERIODICALLY_ERODE_EXTREMES
+
Saving cultural identities...
OROGRAPHIC_PRECIPITATION
+
Saving agreement...
POLE
+
Saving image sets...
NORTH_OR_SOUTH
+
Saving announcements...
NORTH_AND_OR_SOUTH
+
Saving fortress information...
NORTH
+
Saving world information...
SOUTH
+
Saving artifacts...
NORTH_AND_SOUTH
+
Saving active historical figures...
ALL_CAVES_VISIBLE
+
Saving adventure data...
PLAYABLE_CIVILIZATION_REQUIRED
+
Saving general information...
VOLCANO_MIN
+
  Relationships of
END_YEAR
+
Pet Owner
BEAST_END_YEAR
+
Spouse
ELEVATION
+
Mother
RAINFALL
+
Father
DRAINAGE
+
Lover
VOLCANISM
+
Child
SAVAGERY
+
Bonded
PS_EL
+
Childhood Friend
PS_RF
+
War Buddy
PS_TP
+
Obsession
PS_DR
+
Fellow Scholar
PS_VL
+
Fellow Artist
PS_SV
+
Fellow Athlete
Attempted to set world gen presets prior to dimensions
+
Kindred Spirit
preset attempted beyond Y range
+
Close Friend
preset failed to load X value at Y =
+
Friend
ELEVATION_FREQUENCY
+
Athletic Rival
RAIN_FREQUENCY
+
Business Rival
DRAINAGE_FREQUENCY
+
Persecutor
TEMPERATURE_FREQUENCY
+
Religious Persecutor
SAVAGERY_FREQUENCY
+
Grudge
VOLCANISM_FREQUENCY
+
Jealous Grudge
MINERAL_SCARCITY
+
Supernatural Vengeance
MEGABEAST_CAP
+
Pure Hate
SEMIMEGABEAST_CAP
+
Hated
TITAN_NUMBER
+
Disliked
TITAN_ATTACK_TRIGGER
+
Deity
DEMON_NUMBER
+
Force
NIGHT_TROLL_NUMBER
+
Object of Worship
BOGEYMAN_NUMBER
+
Long-term Acquaintance
VAMPIRE_NUMBER
+
Passing Acquaintance
WEREBEAST_NUMBER
+
Hero
SECRET_NUMBER
+
Intruder
REGIONAL_INTERACTION_NUMBER
+
Considers Monster
DISTURBANCE_INTERACTION_NUMBER
+
Considers Brigand
EVIL_CLOUD_NUMBER
+
Considers Bully
GENERATE_DIVINE_MATERIALS
+
Considers Preacher
EVIL_RAIN_NUMBER
+
Considers Storyteller
GOOD_SQ_COUNTS
+
Considers Poet
EVIL_SQ_COUNTS
+
Considers Bard
REGION_COUNTS
+
Considers Dancer
RIVER_MINS
+
Considers Violent
SUBREGION_MAX
+
Considers Psychotic
CAVERN_LAYER_COUNT
+
Good for Business
CAVERN_LAYER_OPENNESS_MIN
+
Friendly Terms
CAVERN_LAYER_OPENNESS_MAX
+
Considers Killer
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Considers Murderer
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Comrade
CAVERN_LAYER_WATER_MIN
+
Member of Respected Group
CAVERN_LAYER_WATER_MAX
+
Member of Hated Group
HAVE_BOTTOM_LAYER_1
+
Enemy Fighter
HAVE_BOTTOM_LAYER_2
+
Friendly Fighter
LEVELS_ABOVE_GROUND
+
Loyal Soldier
LEVELS_ABOVE_LAYER_1
+
Apprentice
LEVELS_ABOVE_LAYER_2
+
Former Master
LEVELS_ABOVE_LAYER_3
+
Former Apprentice
LEVELS_ABOVE_LAYER_4
+
Considers Quarreler
LEVELS_ABOVE_LAYER_5
+
Considers Flatterer
LEVELS_AT_BOTTOM
+
Hunter
CAVE_MIN_SIZE
+
Protector of the Weak
CAVE_MAX_SIZE
+
Preserver of Knowledge
MOUNTAIN_CAVE_MIN
+
Treasure Hunter
NON_MOUNTAIN_CAVE_MIN
+
Thief
TOTAL_CIV_NUMBER
+
: Back to Main
TOTAL_CIV_POPULATION
+
: Zoom
SITE_CAP
+
  Workshop Profile 
ELEVATION_RANGES
+
: Permitted Workers
RAIN_RANGES
+
Work Orders
DRAINAGE_RANGES
+
Labor Restrictions
SAVAGERY_RANGES
+
: Permit/Restrict
VOLCANISM_RANGES
+
: Permit All
Unrecognized World Gen Token:  
+
: Min -
LARGE ISLAND
+
: Max -
LARGE REGION
+
Work Orders Created For This Shop
MEDIUM ISLAND
+
Validated
MEDIUM REGION
+
Active:
SMALL ISLAND
+
Waiting:
SMALL REGION
+
Checking:
SMALLER ISLAND
+
Ready:  
SMALLER REGION
+
There are no active work orders tied to this shop.
POCKET ISLAND
+
All work orders must be validated by the manager before they become active.
POCKET REGION
+
: New Order  
Command Line: World generation manually aborted.
+
: Remove  
The world generator is having trouble placing enough mountain peaks.
+
: Wages
You might want to check your maximum elevation value and other elevation parameters.   
+
: Conditions
Can the elevation 400 be placed enough times to provide space for your peaks?  
+
: General work orders cannot task this shop
You might want to check your preset elevations for the elevation 400. 
+
: General work orders are allowed to task this shop
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
: Maximum general work order tasks allowed =
Alternatively, you can reduce the number of peaks required by the parameters.
+
Permitted General Work Order Labors
The world generator is having trouble placing enough mid-level elevations. 
+
: Allow/disallow
Can your parameters achieve elevations between 100 and 299?  
+
  Dwarf Fortress: Load World  
You might want to adjust the parameters governing elevation frequencies.
+
Processing raw data...
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Shapes...
The world generator is having trouble placing enough low elevations.
+
Colors...
Can your parameters achieve elevations between 0 and 99? 
+
Patterns...
The world generator is having trouble placing enough high elevations.
+
Material templates...
Can your parameters achieve elevations between 300 and 400? 
+
Inorganics...
The world generator is having trouble placing enough ocean squares along the edges.
+
Plants...
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Tissue templates...
You might want to adjust the parameters governing elevation.
+
Items...
Alternatively, you can reduce the number of edge oceans required.
+
Body detail plans...
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
Creature bodies...
You might want to adjust the parameters governing rainfall.
+
Creature variations...
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Entities...
The world generator is having trouble setting drainage in the manner specified by the parameters.
+
Reactions...
You might want to adjust the parameters governing drainage.
+
Interactions...
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Sorting material templates...
The world generator is having trouble placing savagery in the manner specified by the parameters.
+
Sorting inorganics...
You might want to adjust the parameters governing savagery.
+
Sorting plants...
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Sorting tissue templates...
The world generator is having trouble setting volcanism in the manner specified by the parameters.
+
Sorting items...
You might want to adjust the parameters governing volcanism.
+
Sorting buildings...
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Sorting body detail plans...
The world generator is having trouble placing enough volcanos.
+
Sorting creature bodies...
You might want to check your maximum volcanism value.
+
Sorting creature variations...
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Sorting creatures...
You might want to check your preset volcanism for the value 100.
+
Sorting entities...
You must have at least as many of these highest volcanism points as you are requiring volcanos.
+
Sorting languages...
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Sorting descriptors...
The world generator is having trouble placing swamps and marshes.
+
Sorting reactions...
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
+
Sorting interactions...
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Finalizing languages...
The world generator is having trouble placing deserts and badlands.
+
Finalizing descriptors...
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
+
Finalizing material templates...
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Finalizing inorganics...
The world generator is having trouble placing forests.
+
Finalizing plants...
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
+
Finalizing tissue templates...
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Finalizing items...
The world generator is having trouble placing mountains.
+
Finalizing buildings...
Make sure your parameters and presets can support high elevation areas.
+
Finalizing body detail plans...
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Finalizing creature variations...
The world generator is having trouble placing oceans.
+
Finalizing creatures...
Make sure your parameters and presets can support low elevation areas.
+
Finalizing entities...
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Finalizing reactions...
The world generator is having trouble placing glaciers.
+
Finalizing interactions...
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
+
Preparing material data...
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Generating inorganics...
The world generator is having trouble placing tundra regions.
+
Generating plants...
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
+
Generating items...
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Generating creatures...
The world generator is having trouble placing grasslands.
+
Generating entities...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
+
Generating reactions...
The world generator is having trouble placing hills.
+
Generating interactions...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
+
Finalizing generated objects...
The world generator is having trouble placing rivers.
+
Preparing text objects...
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
+
Preparing graphics...
Alternatively, you can reduce the number of rivers required by the parameters.
+
Loading items...
The world generator is placing too many subregions.
+
Loading buildings...
Make sure your parameters and presets aren't so variable that biomes change frequently.
+
Loading entities...
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Loading coin information...
The world generator is having trouble placing mountain caves.
+
Loading map data...
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
Loading civilized populations...
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Loading history...
The world generator is having trouble placing low-lying caves.
+
Loading parameters...
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
+
Loading artifacts...
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Loading active historical figures...
The world generator is having trouble placing enough civilizations.
+
Loading squads...
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
+
Loading formations...
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
+
Loading activities...
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
+
Loading interactions...
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Loading written content...
The world generator couldn't find any civilization definitions.
+
Loading identities...
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
+
Loading incidents...
The world generator is having trouble placing a controllable civilization.
+
Loading crimes...
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
+
Loading vehicles...
Make sure your parameters and presets have adequate squares of this kind.
+
Loading armies...
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Loading army controllers...
The world generator is having trouble placing farming civilizations.
+
Loading tracking information...
Civilizations use available plants in their surroundings as their initial crops.
+
Loading cultural identities...
Make sure your parameters and raw objects have adequate vegetation.
+
Loading agreements...
Command Line: World generation parameter set located successfully.
+
Loading art forms...
Command Line: World generation parameter set
+
Loading occupations...
not found -- using default.
+
Loading belief systems...
Command Line: World image, detailed image and info exported.
+
Loading image sets...
  Dwarf Fortress: New World 
+
Loading divination sets...
Finalizing...
+
Rebuilding temporary information...
to continue.
+
Preparing game...
Create A World
+
Failed!
World Size
+
Button
Pocket
+
: Customize Nickname
Smaller
+
: Customize Profession Name
Medium
+
: Done with string entry
History
+
: Abort string entry
Very Short
+
: View Biomes
Short
+
Brush Radius
Long
+
Smoothing Brush
Very Long
+
Normal Brush
Very High
+
ELEV
Maximum Number of Sites
+
RAIN
Number of Beasts
+
TEMP
Natural Savagery
+
DRAIN
Mineral Occurrence
+
VOLC
Very Rare
+
(View)
Rare
+
Brush =
Sparse
+
Painting
Frequent
+
Not painting
Everywhere
+
Will be saved
This controls the size of the world mapCurrent:
+
Randomize at gen
17 x 17
+
This creature
33 x 33
+
is non-hostile.
65 x 65
+
is a skulking perpetrator of mischief.
129 x 129
+
is a minion of evil.
257 x 257
+
  is a brutal enemy of your kind.
This is the length of pre-generated historyCurrent:
+
is of the wilderness.
5 years
+
is of the walking dead.
125 years
+
is opposed to the living.
250 years
+
  has returned from beyond the grave.
550 years
+
is crazed!
1050 years
+
is an invader.
This controls how many distinct races/cultures there are.
+
is from the depths of the underworld.
This is how many distinct places can exist after world generation.
+
is an uninvited guest.
Increasing this setting makes large beasts more prevalent.
+
is a current resident.
Increasing savagery makes the world more difficult to settle.
+
is from
Increasing mineral occurrence makes more embark sites have more minerals.
+
  is from a mysterious place.
  TO CREATE THE WORLD.
+
Account:
Title:  
+
Owned Objects:
Seed:  
+
Holdings:
Various
+
Needs:  
Dimensions:  
+
Chest
Custom Name:  
+
Demands:
Random Name
+
Throne Room/Office
: Enter advanced parameters
+
Bedroom
: New param set
+
Dining Room
: Copy param set
+
Tomb
: Delete param set
+
Mandates:
: Enter title
+
Export of
: Use random name
+
Make
: Enter custom name
+
Prohibited
: Use random seed
+
: Thoughts and preferences
: Enter custom seed
+
: Relationships
: Change dimensions
+
Set Follow Hotkey (
  to load the world params.
+
  etc.):
to save the world params.
+
Site
Last Param Set:
+
Error 1
Seed:
+
Error 2
History Seed:
+
data/save/current/world.sav
Name Seed:
+
NO_FILE
Creature Seed:
+
Animals
Really delete this parameter set?
+
Food
: Delete
+
Furniture/Siege Ammo
Really change the dimensions?
+
Corpses
This parameter set will be reset.
+
Refuse
: Change
+
Bars/Blocks
Are you sure you want to abort?
+
Gems
You haven't saved your changes.
+
Cloth
: Yes
+
Wood
Are you sure you want to go on?
+
Weapons/Trap Comps
Creating New Region
+
Armor
Rejected)
+
Sheet
Preparing elevation...
+
Additional Options
Setting temperature...
+
Fish
Running rivers...
+
Unprepared Fish
Forming lakes
+
Drink (Plant)
and minerals...
+
Drink (Animal)
Growing vegetation...
+
Cheese (Plant)
Verifying terrain...
+
Cheese (Animal)
Importing wildlife...
+
Seeds
Recounting legends...
+
Fruit/Leaves
Finished prehistory...
+
Milled Plant
Placing civilizations... (
+
Bone Meal
Making cave civilizations...
+
Pressed Material
Making cave pops...
+
Extract (Plant)
Placing other beasts...
+
Extract (Animal)
Placing megabeasts...
+
Misc. Liquid
Placing good/evil...
+
Item Types
Placing caves... (
+
Body Parts
Prehistory init...
+
Skulls
Hist Figs:  
+
Bones
    Dead:  
+
Shells
  Events:  
+
Teeth
Finalizing civ mats... (
+
Horns/Hooves
Finalizing art... (
+
Hair/Wool
Finalizing uniforms... (
+
Type
Finalizing sites... (
+
Other Materials
LACK OF PEAKS
+
Stone/Clay
MEDIUM ELEVATION REJECTION
+
Metal
LOW ELEVATION REJECTION
+
Bars: Other Materials
HIGH ELEVATION REJECTION
+
Bars: Metal
LACK OF EDGE OCEANS
+
Blocks: Other Materials
RAINFALL REJECTION
+
Blocks: Metal
DRAINAGE REJECTION
+
Blocks: Stone/Clay
SAVAGERY REJECTION
+
Metal Ores
VOLCANISM REJECTION
+
Economic
LACK OF VOLCANOS
+
Rough Glass
SWAMP REJECTION
+
Cut Glass
DESERT REJECTION
+
Rough Gem
FOREST REJECTION
+
Cut Gem
MOUNTAIN REJECTION
+
Cut Stone
OCEAN REJECTION
+
Thread (Silk)
GLACIER REJECTION
+
Thread (Plant)
TUNDRA REJECTION
+
Thread (Metal)
GRASSLAND REJECTION
+
Cloth (Silk)
HILLS REJECTION
+
Cloth (Metal)
LACK OF RIVERS
+
Paper
TOO MANY REGIONS
+
Parchment
LACK OF MOUNTAIN CAVES
+
Trap Components
LACK OF LOW-LYING CAVES
+
Body
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
Head
NO CIVILIZATIONS AVAILABLE
+
Feet
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Legs
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Shield
Note: If you are using the default parameters in unmodded DF,
+
Core Quality
and it doesn't work after continuing a few times, please report
+
Total Quality
the issue at the B12 forum.
+
: Toggle
: CONTINUE until you give me another warning.
+
: Enable
: ABORT NOW and I'll look over my parameters.
+
: Disable
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Cheeses
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Mill Products
has been created.
+
Fats
: Accept
+
Pastes
: Export image/info
+
Extracts
: Use the world as it currently exists
+
Liquids
: Continue
+
Types
or
+
Materials
to pause/finish.
+
Silk Thread
CREATE WORLD NOW =
+
Yarn Thread
LARGE
+
Metal Thread
Cleaning game objects...
+
Plant Thread
Cleaning stranded objects...
+
Silk Cloth
Cleaning play objects...
+
Yarn Cloth
** Starting New Arena **
+
Metal Cloth
raw/
+
Plant Cloth
/raw/
+
Trap Comps
  Dwarf Fortress: Arena 
+
Footwear
Preparing arena...
+
Legwear
Preparing screen...
+
Shields
Preparing Arena...
+
Qualities
Importing world...
+
Empty Cages
Continue Playing
+
Empty Animal Traps
Start Playing
+
Prepared Food
Create New World!
+
Usable
Design New World with Advanced Parameters
+
Unusable
Object Testing Arena
+
: Allow All
About DF
+
: Block All
Quit
+
: Permit
to select an option.
+
: Forbid
scroll.
+
ecwe
at any time for options, including key bindings.
+
hlaas
at any time for the manual.
+
  Dwarf Fortress Options: Load Game 
, Folder:
+
Loading units...
Select a source for your arena objects:
+
Loading jobs...
raw (Default)
+
Loading schedules...
/raw
+
Loading projectiles...
This Version of DF used the FMOD Sound System
+
Loading machines...
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
Loading flow guides...
This version of DF uses SDL: Simple DirectMedia Layer,
+
Loading effects...
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Loading local animal populations...
See the SDL folder for license information.
+
Loading events...
Portions of this version are Copyright(C)2008
+
Loading mandates...
The FreeType Project (www.freetype.org).
+
Loading work quotas...
All rights reserved.
+
Loading world events...
  to return to the menu.
+
Loading announcements...
0000
+
Loading fortress information...
-detailed
+
Loading world information...
-elw
+
Loading adventure...
-tmp
+
Loading general information...
-rain
+
Rebuilding more temporary information...
-drn
+
Preparing game screen...
-sav
+
Handling compatibility issues...
-vol
+
Testing Arena
-veg
+
Testing Arena (Adventurer)
-evil
+
Unknown Type Error
-sal
+
There are no active games.
-trd
+
  Dwarf Fortress Options 
-str
+
Ending game...
-hyd
+
Really retire?  All active saves will be deleted.  (
-nob
+
= yes, other = no)
-dip
+
You will be saved for later use in the region.
.bmp
+
Really quit? All active saves will be deleted. (
biome_color_key.txt
+
The region will be saved for later use, but consider retiring the fort
mountain (128,128,128)
+
instead if it is not a lost cause.
temperate freshwater lake (0,224,255)
+
The fortress will become part of the world.  You may reassume control later,
temperate brackish lake (0,192,255)
+
but the circumstances will not necessarily be as you leave them now.
temperate saltwater lake (0,160,255)
+
The region will be saved for later use.
tropical freshwater lake (0,96,255)
+
Return to Title Screen
tropical brackish lake (0,64,255)
+
Return to Game
tropical saltwater lake  (0,32,255)
+
Save Game
arctic ocean (0,255,255)
+
Key Bindings
tropical ocean (0,0,255)
+
Export Local Image
temperate ocean (0,128,255)
+
Music and Sound
glacier (64,255,255)
+
Abandon the Fortress to Ruin
tundra (128,255,255)
+
Abort Game
temperate freshwater swamp (96,192,128)
+
Succumb to the Invasion
temperate saltwater swamp (64,192,128)
+
Retire the Fortress (for the time being)
temperate freshwater marsh (96,255,128)
+
Give in to the Night
temperate saltwater marsh (64,255,128)
+
Retire at this location (or rest a while)
tropical freshwater swamp (96,192,64)
+
Finish Game
tropical saltwater swamp (64,192,64)
+
Give in to Starvation
mangrove swamp (64,255,96)
+
  (holding another's goods)
tropical freshwater marsh (96,255,64)
+
local_map
tropical saltwater marsh (64,255,64)
+
-param-
taiga forest (0,96,64)
+
Created in DF
temperate conifer forest (0,96,32)
+
current
temperate broadleaf forest (0,160,32)
+
data/save/*
tropical conifer forest (0,96,0)
+
data/save/
tropical dry broadleaf forest (0,128,0)
+
/world.sav
tropical moist broadleaf forest (0,160,0)
+
Nuked Activity Reference
temperate grassland (0,255,32)
+
Nuked Job Reference
temperate savanna (0,224,32)
+
Nuked Unit Reference (Worker/Inventory)
temperate shrubland (0,192,32)
+
Nuked Building Reference (Party)
tropical grassland (255,160,0)
+
Nuked Item Reference (General)
tropical savanna (255,176)
+
Nuked Effect Reference
tropical shrubland (255,192,0)
+
Nuked Vermin Event Reference
badland desert (255,96,32)
+
Nuked Vermin Reference (Escaped Pet)
sand desert (255,255,0)
+
Nuked Entity Reference
rock desert (255,128,64)
+
Nuked Plot Info Reference
structure_color_key.txt
+
Nuked Viewscreen Reference
castle (128,128,128)
+
Nuked Unit Reference (Item Wrestle)
village (255,255,255)
+
Nuked Hist Fig Reference
crops (255,128,0)(255,160,0)(255,192,0)
+
Nuked Site Reference
pasture (0,255,0)
+
Nuked Artifact Reference
meadow (64,255,0)
+
Nuked Item Improvement Reference
woodland (0,128,0)
+
Nuked Coin Front Reference
orchard (0,160,0)
+
Nuked Coin Back Reference
tunnel (20,20,20)
+
Nuked Detail Event Reference
stone bridge (224,224,224)
+
Nuked Subregion Reference
other bridge (180,167,20)
+
Nuked Feature Layer Reference
stone road (192,192,192)
+
Nuked Entity Population Reference
other road (150,127,20)
+
Nuked Breed Reference
stone wall (96,96,96)
+
Nuked Art Image Reference
other wall (160,127,20)
+
Nuked Creature Def Reference
mountain (255,255,192)
+
NULL JOB ITEM (1):
lake (0,96,255)
+
NULL JOB ITEM (2):
land (128,64,32)
+
Civ Zone
ocean (0,64,255)
+
: Null Unit Assignment (Id
hydro_color_key.txt
+
: Null Item Assignment (Id
brook (0,255,255)
+
Cage: Null Unit Assignment
stream (0,224,255)
+
Cage: Null Item Assignment
minor river (0,192,255)
+
NULL Aid Requester
river (0,160,255)
+
/world.dat
major river (0,128,255)
+
clearing orders from squad with invalid mission
river/ocean (0,112,255)
+
unprepared
Histories of
+
Plant Growth (?)
Greed
+
large pots/food storage
Avarice
+
minecarts
Jealousy
+
wheelbarrows
Cupidity
+
other large tools
Gluttony
+
sand bags
Industry
+
Bone
Enterprise
+
Pearl
Resourcefulness
+
Shell
Determination
+
Silk
Mettle
+
Amber
Dynamism
+
Coral
Labor
+
Green Glass
Toil
+
Clear Glass
Diligence
+
Crystal Glass
Exertion
+
Standard
Tenacity
+
Well-crafted
Perseverance
+
Finely-crafted
*** STARTING NEW GAME ***
+
Superior Quality
Command Line:
+
Exceptional
data/init/announcements.txt
+
Masterwork
DO_MEGA
+
Fresh Raw Hide
PAUSE
+
Rotten Raw Hide
RECENTER
+
Coal
A_DISPLAY
+
Potash
D_DISPLAY
+
Pearlash
UNIT_COMBAT_REPORT
+
Soap
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Allow Plant/Animal
UCR_A
+
Allow Non-Plant/Animal
data/sound/song_title.ogg
+
Use Seed
data/sound/song_game.ogg
+
Random
data/art/mouse.png
+
Seed
data/movies
+
Use History Seed
text
+
Use Name Seed
data/dipscript/*.*
+
Use Creature Seed
data/dipscript/
+
Embark Points
region
+
End Year
Command Line: World generation initiated.
+
Population Cap After Civ Creation
Command Line: World generation aborted because folder exists.
+
No Cap
data/speech/general.txt
+
Site Cap After Civ Creation
data/speech/slayer.txt
+
Percentage Beasts Dead For Stoppage
data/speech/threat.txt
+
Ignore
data/speech/greet.txt
+
Year to Begin Checking Megabeast Percentage
data/speech/greet_reply.txt
+
Cull Unimportant Historical Figures
data/speech/greet_reply_diff_language.txt
+
Reveal All Historical Events
data/speech/greet_reply_unusual_first.txt
+
Temperature
data/speech/greet_reply_after_hero.txt
+
Drainage
data/speech/greet_worship.txt
+
Volcanism
data/speech/greet_baby.txt
+
Minimum
data/speech/goodbye_worship_1.txt
+
Maximum
data/speech/goodbye_worship_2.txt
+
X-Variance
data/speech/goodbye_worship_3.txt
+
Y-Variance
data/speech/temple_already_member.txt
+
Elevation Mesh Size
data/speech/temple_become_member.txt
+
2 x 2
data/speech/positive.txt
+
4 x 4
data/speech/task_recommendation.txt
+
8 x 8
data/speech/unknown_hf_seeker.txt
+
16 x 16
data/speech/ab_specific_hf_seeker.txt
+
32 x 32
data/speech/site_specific_hf_seeker.txt
+
Elevation Weighted Range (
data/speech/same_site_ab_specific_hf_seeker.txt
+
Rain Mesh Size
data/speech/same_site_specific_hf_seeker.txt
+
Rain Weighted Range (
data/speech/arch_info_justification.txt
+
Drainage Mesh Size
data/speech/justification_representation.txt
+
Drainage Weighted Range (
data/speech/justification_proximity.txt
+
Savagery Mesh Size
data/speech/justification_experience.txt
+
Savagery Weighted Range (
data/speech/justification_reminder.txt
+
Temperature Mesh Size
data/speech/justification_antithetical.txt
+
Temperature Weighted Range (
data/speech/no_family.txt
+
Volcanism Mesh Size
data/speech/family_relationship_spec.txt
+
Volcanism Weighted Range (
data/speech/family_relationship_no_spec.txt
+
Pole
data/speech/family_relationship_additional.txt
+
North or South
data/speech/family_relationship_spec_dead.txt
+
North and/or South
data/speech/family_relationship_no_spec_dead.txt
+
North and South
data/speech/family_relationship_additional_dead.txt
+
Minimum Mountain Peak Number
data/speech/child_age_proclamation.txt
+
Minimum Partial Edge Oceans
data/speech/wandering_profession.txt
+
Minimum Complete Edge Oceans
data/speech/scouting_profession.txt
+
Minimum Volcano Number
data/speech/hunting_profession.txt
+
Mineral Scarcity (Low = More minerals)
data/speech/snatcher_profession.txt
+
Max Megabeast Caves
data/speech/thief_profession.txt
+
No Beasts
data/speech/wandering_profession_year.txt
+
Max Semimegabeast Caves
data/speech/scouting_profession_year.txt
+
Titan Number
data/speech/hunting_profession_year.txt
+
Titan Attack Population Requirement
data/speech/snatcher_profession_year.txt
+
Titan Attack Exported Wealth Requirement
data/speech/thief_profession_year.txt
+
Titan Attack Created Wealth Requirement
data/speech/past_wandering_profession.txt
+
Number of Demon Types
data/speech/past_scouting_profession.txt
+
Number of Night Troll Types
data/speech/past_hunting_profession.txt
+
Number of Bogeyman Types
data/speech/past_snatcher_profession.txt
+
Number of Nightmare Types
data/speech/past_thief_profession.txt
+
Number of Vampire Curse Types
data/speech/guard_profession.txt
+
Number of Werebeast Curse Types
data/speech/guard_warning.txt
+
Werebeast Attack Population Requirement
data/speech/soldier_profession.txt
+
Werebeast Attack Exported Wealth Requirement
data/speech/past_profession_no_year.txt
+
Werebeast Attack Created Wealth Requirement
data/speech/past_profession_year.txt
+
Number of Secret Types
data/speech/current_profession_no_year.txt
+
Number of Regional Interaction Types
data/speech/current_profession_year.txt
+
Number of Disturbance Interaction Types
data/speech/hist_fig_slayer.txt
+
Number of Evil Cloud Types
data/speech/animal_slayer.txt
+
Number of Evil Rain Types
data/speech/mercenary_profession.txt
+
Generate Divine Materials
data/speech/mercenary_profession_year.txt
+
Allow Divination
data/speech/past_mercenary_profession.txt
+
Allow Demonic Experiments
were unable to complete the
+
Allow Necromancer Experiments
Jobs removed from unpowered
+
Allow Necromancer Lieutenants
small
+
Allow Necromancer Ghouls
large
+
Allow Necromancer Summons
grown
+
Desired Good Square Count in Small Subregions
logs
+
Desired Good Square Count in Medium Subregions
rough gems
+
Desired Good Square Count in Large Subregions
raw green glass
+
Desired Evil Square Count in Small Subregions
raw clear glass
+
Desired Evil Square Count in Medium Subregions
raw crystal glass
+
Desired Evil Square Count in Large Subregions
small
+
Minimum Initial
rock
+
Square Count
stones
+
Region Count
wafers
+
Minimum Final
bars
+
Erosion Cycle Count
charcoal
+
Minimum River Start Locations (Pre-Erosion)
coke
+
Desired River Start Locations (Post-Erosion)
refined coal
+
Periodically Erode Extreme Cliffs
bars
+
Do Orographic Precipitation and Rain Shadows
cut gems
+
Maximum Number of Subregions
cut green glass gems
+
Cavern Layer Number
cut clear glass gems
+
Cavern Layer Openness Min
cut crystal glass gems
+
Cavern Layer Openness Max
gems
+
Cavern Layer Passage Density Min
blocks
+
Cavern Layer Passage Density Max
portal
+
Cavern Layer Water Min
door
+
Cavern Layer Water Max
floodgate
+
Magma Layer
hatch cover
+
Bottom Layer (Forces Magma)
grate
+
Z Levels Above Ground
table
+
Z Levels Above Layer 1
cabinet
+
Z Levels Above Layer 2
weapon rack
+
Z Levels Above Layer 3
armor stand
+
Z Levels Above Layer 4
coffer
+
Z Levels Above Layer 5
chest
+
Z Levels At Bottom
boxes and bag
+
Minimum Natural Cave Size
backpack
+
Maximum Natural Cave Size
limb/body
+
Number of Mountain Caves
cast
+
Number of Non-Mountain Caves
splint
+
Make Caves Visible
crutch
+
Allow Init Embark Options to Show Tunnels
quiver
+
Always
casket
+
Only in Finder
sarcophag
+
Number of Civilizations
coffin
+
Playable Civilization Required
rope
+
Minimum Number of Mid-Elevation Squares
chain
+
Minimum Number of Low-Elevation Squares
waterskin
+
Minimum Number of High-Elevation Squares
vial
+
Minimum Number of Mid-Rain Squares
flask
+
Minimum Number of Low-Rain Squares
musical instrument
+
Minimum Number of High-Rain Squares
unglazed
+
Minimum Number of Mid-Drainage Squares
tool
+
Minimum Number of Low-Drainage Squares
goblet
+
Minimum Number of High-Drainage Squares
window
+
Minimum Number of Mid-Savagery Squares
terrarium
+
Minimum Number of Low-Savagery Squares
cage
+
Minimum Number of High-Savagery Squares
barrel
+
Minimum Number of Mid-Volcanism Squares
bucket
+
Minimum Number of Low-Volcanism Squares
animal trap
+
Minimum Number of High-Volcanism Squares
chair
+
NULL unit pointer on load
throne
+
NULL item pointer on load
strands
+
NULL job pointer on load
yarn
+
NULL building pointer on load
thread
+
NULL play unit on load: id #
cloth
+
NULL play item on load: id #
tanned hide
+
NULL play building on load: id #
totem
+
NULL displayed announcement
-bound
+
old save: fixing possibly broken knowledge from unretire
book
+
patching corruption: item off-loaded and also in play:
figurine
+
** Loading Fortress **
rotten
+
** Loading Adventurer **
drink
+
patching dangerously broken trade definition -- magma powder changed to water/snow
filthy
+
removed erroneous unit occupancy flag
sticky
+
removed erroneous unit ground occupancy flag
vomitous
+
Repairing squad info for Unit #
slimy
+
cleaning up 0.44.01/2 broken display reference
dirty
+
have corrupt feature map at
gooey
+
0.44.03 or earlier save: removing corrupted route stop
purulent
+
0.44.03 or earlier save: removing erroneous travel log
ichorous
+
Patched save: fixed missing equipment assignment
bloody
+
Patched save: fixed duplicate ammo assignment
paste
+
Patched save: fixed duplicate training equipment assignment
liquid
+
Patched save: fixed duplicate equipment assignment
glob
+
Patched save: Historical spy
laced with
+
stops using out-of-place cover identity
powder
+
old save: removing potentially broken rest job
cheese
+
removing broken building inventory link
catapult parts
+
compat: removing prisoner from non-hereditary position
mechanisms
+
Something has pulled a lever!
tube
+
Something has triggered a pressure plate!
pipe section
+
Something has emptied a cage!
trap component
+
Something has unchained a creature!
ballista parts
+
unused
anvil
+
improvable
amulet
+
butcherable
ballista arrow head
+
millable
siege ammo
+
possibly buriable
ammunition
+
unrotten
scepter
+
undisturbed
crown
+
collected
coin
+
sharpenable
perfect
+
empty
large
+
processable
green glass
+
cookable
clear glass
+
solid
crystal glass
+
extract-bearing plant
gem
+
extract-bearing fish
ring
+
extract-bearing small creature
earring
+
processable (to vial)
bracelet
+
processable (to barrel)
traction bench
+
tameable small creature
quern
+
sand-bearing
millstone
+
glass
statue
+
lye-bearing
memorial
+
milk
craft shop sign
+
milkable
weaponsmith's shop sign
+
finished good
armorsmith's shop sign
+
ammo
general store sign
+
furniture
food shop sign
+
dye
food imports sign
+
dyeable
clothing imports sign
+
totemable
general imports sign
+
glass-making
cloth shop sign
+
dyed
leather shop sign
+
melt-designated
woven clothing shop sign
+
deep material
leather clothing shop sign
+
sewn-imageless
bone carver's shop sign
+
screw
gem cutter's shop sign
+
fire-safe
bowyer's shop sign
+
magma-safe
blacksmith's shop sign
+
building material
metal craft shop sign
+
non-economic
leather goods shop sign
+
plant
carpenter's shop sign
+
silk
stone furniture shop sign
+
yarn
metal furniture shop sign
+
leather
tavern sign
+
bone
slab
+
hair/wool
corpse
+
shell
tooth
+
horn
teeth
+
pearl
bone
+
plaster-containing
shell
+
soap
plant part
+
ivory/tooth
silk body part
+
lye/milk-free
leather body part
+
blunt
wooden body part
+
unengraved
soap body part
+
unimproved
horn
+
written-on
pearl
+
non-absorbent
yarn body part
+
food storage
strand body part
+
non-pressed
Rotten
+
hard
seeds
+
metal
withered
+
sand
leaves
+
edged
leaf
+
on-ground
raw
+
-bearing
live
+
-producing
small live animal
+
-containing
tame
+
liquid cooking
small tame animal
+
liquid scoop
prepared meal
+
powder grinding receptacle
preserved
+
powder grinding
  chops
+
meat carving
chop
+
meat boning
meat
+
meat slicing
weapon
+
meat cleaving
chain
+
meat-carving holder
suits of
+
meal container
armor
+
liquid container
handwear
+
food storage
shield
+
hive
/buckler
+
nest box
footwear
+
small object container
headwear
+
track cart
legwear
+
heavy object hauler
A kidnapper has made off with
+
stand-and-work
has stolen
+
sheet roller
A thief has stolen
+
folded sheet protector
is taken by a fey mood!
+
writing container
withdraws from society...
+
bookcase
has been possessed!
+
display object
looses a roaring laughter, fell and terrible!
+
offering placement
begins to stalk and brood...
+
divination
has created
+
games of chance
*PAUSED*
+
body part
SIEGE
+
that isn't a bin
Idlers:
+
PRIEST
Page
+
Short Pathing Flood Overflow
fighting!
+
DRINK_MAT
hunting.
+
Tribute Report:
sparring.
+
Tribute is being unloaded.  (A report is available.)
No recent reports.
+
Merchants have arrived and are unloading their goods.
: View report
+
A trade depot is requiered for the delivery of the tribute.
Last Report Date:
+
The merchants need a trade depot to unload their goods.
Announcement Date:
+
An animal
: Zoom to location
+
has adopted
Vegetables/fruit/leaves
+
Miner destination wiped
Meat/fish/other
+
body
Ingredient Type
+
now know a few facts about
Number
+
training.
Permissions
+
have attained a general familiarity with
----
+
training methods.
Brew
+
are now quite knowledgeable
: Toggle cook.
+
trainers.
: Toggle brew.
+
are now expert
You have no appropriate ingredients.
+
flown
: Change category.
+
rough
Creatures
+
log
Overall Training
+
block
Creature
+
the underworld portal
Price
+
  deposit
Status:
+
the river
Trained
+
the subterranean water
Well-trained
+
the pit
Skillfully trained
+
the magma pool
Expertly trained
+
the volcano
Exceptionally trained
+
Horrifying screams come from the darkness below!
Masterfully trained
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
Domesticated
+
The glowing barrier has disappeared!
Semi-Wild
+
Cleaning game objects...
Trainer:
+
Cleaning stranded objects...
Trainer: Any
+
Cleaning play objects...
Trainer: Any unassigned
+
Null site on overall status
Ready for Slaughter
+
Legends
Uninterested
+
Standard biome+site map
For Sale
+
Elevations including lake and ocean floors
Available
+
Elevations respecting water level
Not For Sale
+
Rainfall
Unavailable
+
Savagery
Geld
+
Current vegetation
Work Animal
+
Evil
Not Tame
+
Salinity
: Toggle pet availability.
+
Biome
: Slaughter.
+
Trade
: Geld.
+
Structures/fields/roads/etc.
: Select trainer.
+
Hydrosphere
: War training.
+
Nobility/holdings
: Hunting training.
+
to export
You have no appropriate creatures.
+
to cancel
Any trainer
+
to scroll
Any unassigned trainer
+
Export of column
Knowledge
+
complete
A few facts
+
  Dwarf Fortress: Save World 
General familiarity
+
Offloading art images...
Knowledgeable
+
Sorting world information...
You don't know how to train any animals.
+
Saving map data...
Justice 
+
Saving civilized populations...
  Cages&Chains:
+
Saving history...
Violation of Production Order
+
Saving parameters...
Violation of Export Prohibition
+
Saving squads...
Violation of Job Order
+
Saving activities...
Conspiracy to Slow Labor
+
Saving written content...
Disorderly Conduct
+
Saving identities...
Building Destruction
+
Saving vehicles...
, Deceased
+
Saving army controllers...
There are no criminals.
+
Saving tracking info...
1 witness
+
Saving agreements...
  witnesses
+
Saving art forms...
No witnesses
+
Saving occupations...
Injured Party:  
+
Saving belief systems...
Convicted:  
+
Saving divination sets...
Witness:  
+
Closing file...
Accuses:  
+
Synchronizing folders...
Found the body.
+
  Becoming The Capital 
Date:  
+
Architecture
Reported:  
+
Desired:
No Sentence Pending.
+
Current:
Hammerstrike
+
Offerings
Beating.
+
Worker:
Day
+
Inactive
in Prison.
+
Location:
Officer:  
+
Repeating
None Assigned
+
Suspended
Violation of Production Order.
+
Items:
Violation of Export Prohibition.
+
This building
Violation of Job Order.
+
was designed by
Conspiracy to Slow Labor.
+
was well-designed by
Murder.
+
was finely-designed by
Disorderly Conduct.
+
was superiorly designed by
Building Destruction.
+
bears the exceptional design of
Vandalism.
+
was masterfully designed by
Theft.
+
an unknown architect
Robbery.
+
The structure
Blood-drinking.
+
was built by
: Select/scroll
+
was solidly built by
: Convict
+
was finely-built by
: View recent crimes (
+
was superiorly built by
: View cold cases (
+
was exceptionally built by
: Convict somebody
+
was masterfully built by
General Items
+
an unknown artisan
Thread/Cloth
+
Status
Stone/Gems/Metals
+
Wounds
Anml Extracts
+
Treatment
Plnt Extracts
+
History
Anml Cheeses
+
  Overall Health Report 
Plnt Cheeses
+
__________
Milled Animal
+
____________
Milled Plants
+
: Key
Item Type
+
: Diagnosis request  
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Overall pain++
 +
: Overall pain+
 +
: Overall pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Tissue pain++
 +
: Tissue pain+
 +
: Tissue pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
  Currency Counts 
 +
The broker recommends keeping
 +
of each coin type to match accounts.
 +
No accessible fuel!
 +
Requires fuel
 +
Takes place at
 +
or
 +
REAGENTS
 +
PRODUCTS
 +
  Stone Restrictions 
 +
Magma-safe
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Stone type
 +
Economic Stone
 +
Other Stone
 +
Quantity (0 for perpetual order):
 +
Type in parts of the name to narrow your search. 
 +
shop
 +
max
 +
No linked shop
 +
There are no active work orders.
 +
A manager is required to coordinate work orders.
 +
How many workshops can this order task? (0 = no limit)
 +
: Increase priority 
 +
: Max priority 
 +
: Set maximum workshops
 +
: Details
 +
Wage
 
Setter
 
Setter
Wage
+
Vegetables/fruit/leaves
Cleaning
+
Meat/fish/other
Place Item in Tomb
+
Ingredient Type
Store Item in Stockpile
+
Number
Store Item in Bag
+
Permissions
Store Weapon
+
Cook
Store Armor
+
----
Store Item in Barrel
+
Brew
Store Item in Bin
+
: Toggle cook.
Store Vehicle in Bin
+
: Toggle brew.
Store Item in Hospital
+
You have no appropriate ingredients.
Dump Item
+
: Change category.
Building Construction
+
Page
Building Removal
+
: Zoom to unit
Door Construction
+
: Zoom to item
Floodgate Construction
+
  Dwarf Fortress: Updating World 
Hatch Cover Construction
+
Year
Grate Construction
+
data/init/world_gen.txt
Bed Construction
+
The world generator is having trouble placing enough mountain peaks. 
Chair Construction
+
You might want to check your maximum elevation value and other elevation parameters. 
Coffin Construction
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
Table Construction
+
You might want to check your preset elevations for the elevation 400. 
Bin Construction
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
Chest Construction
+
Alternatively, you can reduce the number of peaks required by the parameters.
Cabinet Construction
+
The world generator is having trouble placing enough mid-level elevations. 
Statue Construction
+
Can your parameters achieve elevations between 100 and 299? 
Slab Construction
+
You might want to adjust the parameters governing elevation frequencies. 
Block Construction
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Anvil Construction
+
The world generator is having trouble placing enough low elevations. 
Window Construction
+
Can your parameters achieve elevations between 0 and 99? 
Pipe Section Construction
+
The world generator is having trouble placing enough high elevations. 
Sand Collection
+
Can your parameters achieve elevations between 300 and 400? 
Clay Collection
+
The world generator is having trouble placing enough ocean squares along the edges. 
Gem Encrusting
+
Can your parameters achieve elevations between 0 and 99 frequently? 
Glass Cutting
+
You might want to adjust the parameters governing elevation. 
Glass Encrusting
+
Alternatively, you can reduce the number of edge oceans required.
Basic Ore Smelting
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
Object Melting
+
You might want to adjust the parameters governing rainfall. 
Craft Making
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Coin Minting
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
Metal Studding
+
You might want to adjust the parameters governing drainage. 
Metal Strand Extraction
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
Weapon Construction
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
Ammo Construction
+
You might want to adjust the parameters governing savagery. 
Quiver Construction
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Armor Stand Construction
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
Weapon Rack Construction
+
You might want to adjust the parameters governing volcanism. 
Tool Construction
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
Totem Construction
+
The world generator is having trouble placing enough volcanos. 
Flask Construction
+
You might want to check your maximum volcanism value. 
Goblet Construction
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
Bone/Shell Decoration
+
You might want to check your preset volcanism for the value 100. 
Instrument Construction
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
Toy Construction
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Armor Construction
+
The world generator is having trouble placing swamps and marshes. 
Glove Construction
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
Helm Construction
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Shield Construction
+
The world generator is having trouble placing deserts and badlands. 
Pants Construction
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
Shoe Construction
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Backpack Construction
+
The world generator is having trouble placing forests. 
Animal Trap Construction
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
Trap Baiting
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Install Colony In Hive
+
The world generator is having trouble placing mountains. 
Collect Hive Products
+
Make sure your parameters and presets can support high elevation areas. 
Mechanism Construction
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Trap Component Construction
+
The world generator is having trouble placing oceans. 
Trap Cleaning
+
Make sure your parameters and presets can support low elevation areas. 
Trigger Linking
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Cage Trap Loading
+
The world generator is having trouble placing glaciers. 
Stone Trap Loading
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
Weapon Trap Loading
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Lever Pulling
+
The world generator is having trouble placing tundra regions. 
Operate Pump
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
Construct Quern
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Construct Millstone
+
The world generator is having trouble placing grasslands. 
Place Track Vehicle
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
Push Track Vehicle
+
The world generator is having trouble placing hills. 
Catapult Loading
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
Ballista Loading
+
The world generator is having trouble placing rivers. 
Catapult Firing
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
Ballista Firing
+
Alternatively, you can reduce the number of rivers required by the parameters.
Ballista Arrow Head Construction
+
The world generator is placing too many subregions. 
Siege Ammo Construction
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
Catapult Part Construction
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Ballista Part Construction
+
The world generator is having trouble placing mountain caves. 
Fortification Carving
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
Wall Detailing
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
Floor Detailing
+
The world generator is having trouble placing low-lying caves. 
Stair/Ramp Removal
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
Carving Upward Staircase
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Carving Downward Staircase
+
The world generator is having trouble placing enough civilizations. 
Carving Up/Down Staircase
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
Carving Ramp
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
Digging Channel
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
Tree Felling
+
Alternatively, you can reduce the number of civilizations required by the parameters.
Plant Gathering
+
The world generator couldn't find any civilization definitions. 
Construction Removal
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
Track Carving
+
The world generator is having trouble placing a controllable civilization. 
Hunting
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
Returning Kill
+
Make sure your parameters and presets have adequate squares of this kind. 
Capturing Land Animals
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Capturing Fish
+
The world generator is having trouble placing farming civilizations. 
Hunting Animal Training
+
Civilizations use available plants in their surroundings as their initial crops. 
War Animal Training
+
Make sure your parameters and raw objects have adequate vegetation. 
Web Collection
+
  Squad Schedules:
Cage Construction
+
Early Wet Season
Chain Construction
+
Early Dry Season
Bucket Construction
+
First Quarter
Planting
+
Second Quarter
Harvesting
+
Third Quarter
Fertilizing
+
Fourth Quarter
Thread Dyeing
+
Alert State
Cloth Dyeing
+
Squads 
Image Sewing
+
Months 
Plant Extraction
+
  Months:
Plant Processing
+
  Squads:
Plant Processing/Vial
+
(Cur)
Plant Processing/Barrel
+
(Current)
Fish Extraction
+
: Name grid cell
Land Animal Extraction
+
: Sleep
Small Creature Taming
+
in room at will
Large Creature Taming
+
in barracks at will
Butchering
+
in barracks at need
Slaughtering
+
Inactive = Uniformed
Fish Processing
+
Inactive = Civ clothes
Barrel Construction
+
minimum
Other Jobs
+
preferred
Animal Chaining
+
: Edit order
Animal Unchaining
+
: Cancel order
Releasing Large Creature
+
: Copy orders
Releasing Small Creature
+
: Paste orders
Handling Large Creature
+
: Move selector
Handling Small Creature
+
: Schedule grid
Large Creature Caging
+
: Order list
Small Creature Caging
+
: View alerts
Aquarium Draining
+
: Swap squads/months
Aquarium Filling
+
: Defend burrows
Pond Filling
+
Burrow
Large Creature Pit/Ponding
+
: Patrol route
Small Creature Pit/Ponding
+
Route
Large Creature Pen/Pasturing
+
: Station
Small Creature Pen/Pasturing
+
Point
Charcoal Making
+
soldier
Ash Making
+
Position
Potash Making (Lye)
+
  Petitions 
Potash Making (Ash)
+
You do not have an official capable of handling these matters.
Managing Work Orders
+
There are no petitions that need your attention.
Updating Stockpile Records
+
Parley with
Trading at Depot
+
Status of
Beat Criminal
+
Citizenship of
Execute Criminal
+
A Priest for
Give Water
+
A Guildhall for
Give Food
+
A High Priest for
Recover Wounded
+
A Grand Guildhall for
Diagnose Patient
+
Some corrupt data
Immobilize Break
+
wishes to parley
Apply Cast
+
in order to avert
Bring Crutch
+
loss of life.
Dress Wound
+
Do you approve this request?
Clean Patient
+
: Approve
Suture
+
: Deny
Set Bone
+
wishes to reside in
Place In Traction
+
for the purpose of
Splint Construction
+
eradicating monsters.
Crutch Construction
+
entertaining citizens and visitors.
Traction Bench Construction
+
soldiering.
Work Orders
+
study.
Left
+
sanctuary.
Validated
+
wishes to join
A manager is required to coordinate work orders.
+
desires citizenship.
All work orders must be validated by the manager before they become active.
+
as a citizen of
: New Order 
+
has many worshippers in
: Remove 
+
and now requires
: Increase priority 
+
a temple complex and high priest
: Max priority  
+
a temple and priest
: Wages
+
The location must be built and furnished,
Quantity:  
+
with the new position appointed by you.
Type in parts of the name to narrow your search.  
+
has many members in
Suspended
+
a grand guildhall
Inactive
+
with the hall designated for a
Missing
+
guild.
Independent
+
wishes to reside here
Wild Animal
+
has many worshippers here
  (Caged)
+
has many members here
(Chained)
+
Basic Value:
Undead
+
Weight:
Opposed to life
+
Price:
Berserk
+
Owner:
Caged Prisoner
+
Uses and Contents:
Chained Prisoner
+
Uses:  
Invader
+
Contents:
Diplomat
+
: View selected
Merchant
+
: Melt
Visitor
+
: Dump
Friendly
+
: Hide
Underworld
+
: Description
Caged Guest
+
None
Chained Guest
+
No treasures yet.
Uninvited Guest
+
*PAUSED*
Current Resident
+
  SIEGE
Hostile
+
: Petitions Available
Tame
+
[MORE]
You have not created any creatures yet.
+
Idlers:  
  to return
+
  civilization
There are no idle
+
Citizens
or jobs.
+
Pets/Livestock
to return,
+
Others
: Manager
+
Dead/Missing
: View Job
+
Missing
: Go to Unit
+
Independent
: Go to Bld
+
Wild Animal
: Remove Worker
+
  (Caged)
: Set Job Repeat
+
Undead
: Suspend Job
+
Berserk
: Cancel Job
+
Caged Prisoner
Citizens
+
Chained Prisoner
Pets/Livestock
+
Invader
Others
+
Diplomat /
Dead/Missing
+
Merchant
There are no  
+
Guest /
  living here.
+
Visitor
There are no pets or livestock here.
+
Friendly
There are no other creatures nearby.
+
Underworld
No one has gone missing or died.
+
Caged Guest
The year is still young.
+
Chained Guest
: View Unit
+
Uninvited Guest
  (Lost)
+
Current Resident
No treasures yet.
+
Hostile
civilization
+
Tame
This land has no important leaders.
+
You have not created any creatures yet.
Exports to  
+
  to return
Petty Annoyance
+
There are no  
Terror
+
  living here.
Imports from
+
There are no pets or livestock here.
Offerings from
+
There are no other creatures nearby.
Vengeance
+
No one has gone missing or died.
You can look at trade information once you have a broker
+
The year is still young.
with appraisal skill.
+
  to return,
Trade Agreement (Exports to  
+
: Manager
Trade Agreement (Imports from
+
: Go to Unit
: View Agreement
+
: Go to Bld
You have no agreements with this land.
+
: Remove Worker
to change modes.
+
: Set Job Repeat
  Civilizations 
+
: Vw Activity
: View details
+
: View Job
[B][P]Active Syndromes[B]
+
: Suspend Job
phase
+
: Cancel Job
seconds)
+
Opposed to life
himself
+
Diplomat
herself
+
There are no idle
itself
+
  or jobs.
  caught in a cloud of flames!
+
The item sparkles with a supernatural brilliance.
caught up in the web!
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The item sparkles with a supernatural brilliance.
+
The object looks oddly square.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
The item constantly emits a nearly inaudible high-pitched whistle.
The object looks oddly square.
+
The item is covered with small bumps.
The item constantly emits a nearly inaudible high-pitched whistle.
+
The item smells like wet earth.
The item is covered with small bumps.
+
Tiny streaks of lightning streak quickly over the object's surface.
The item smells like wet earth.
+
Creatures that look at the item cannot think negative thoughts.
Tiny streaks of lightning streak quickly over the object's surface.
+
The item is covered with minute gray hairs.
Creatures that look at the item cannot think negative thoughts.
+
The item sounds like rustling leaves when moved.
The item is covered with minute gray hairs.
+
Mountainhome
The item sounds like rustling leaves when moved.
+
Metropolis
Needs
+
City
Disconnected
+
Town
Need trigger type
+
Village
Needs walkable perimeter
+
Hamlet
Hidden
+
Outpost
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No mud/soil for farm
 
Mud is left by water
 
No access to
 
No access
 
Null site on overall status
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
 
Stocks
 
Stocks
 
Health
 
Health
Line 10,546: Line 15,206:
 
Drink
 
Drink
 
Other
 
Other
Mountainhome
 
Metropolis
 
City
 
Town
 
Village
 
Hamlet
 
Outpost
 
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
  Building List 
+
Royal Throne Room
  (S)
+
Opulent Throne Room
  / Spouse
+
Throne Room
No Owner
+
Splendid Office
You don't have any buildings.
+
Decent Office
Evaluation:
+
Office
: View building information
+
Modest Office
: Zoom to building items
+
Meager Office
: Zoom to building tasks
+
No Office
: Swap right panel
+
Royal Bedroom
  The Health of  
+
Grand Bedroom
In Traction
+
Great Bedroom
Severe Blood Loss
+
Fine Quarters
Moderate Blood Loss
+
Decent Quarters
Serious Fever
+
Quarters
Moderate Fever
+
Modest Quarters
Slight Fever
+
Meager Quarters
Moderate Pain
+
No Quarters
Slight Pain
+
Royal Dining Room
Cannot breathe
+
Grand Dining Room
Trouble breathing
+
Great Dining Room
Vision lost
+
Fine Dining Room
Vision impaired
+
Decent Dining Room
Vision somewhat impaired
+
Modest Dining Room
Ability to stand lost
+
Meager Dining Room
Ability to stand somewhat impaired
+
No Dining Room
Ability to grasp lost
+
Royal Mausoleum
Ability to grasp somewhat impaired
+
Grand Mausoleum
Ability to fly lost
+
Mausoleum
Ability to fly somewhat impaired
+
Fine Tomb
Motor nerve damage
+
Burial Chamber
Sensory nerve damage
+
Servant's Burial Chamber
No health problems
+
Grave
Gelded
+
No Tomb
Spilled
+
  (S)
Butchered
+
  / Spouse
Major artery torn
+
No Owner
Artery torn
+
You don't have any buildings.
Heavy bleeding
+
Evaluation:
Bleeding
+
: View building information
Motor nerve severed
+
: Zoom to building items
Sensory nerve severed
+
: Zoom to building tasks
Torn tendon
+
: Swap right panel
Strained tendon
+
caught in a burst of  
Bruised tendon
+
Overall Training
Torn ligament
+
Creature
Sprained ligament
+
Price
Bruised ligament
+
Status:
Compound fracture
+
Trained
Overlapping fracture (in traction)
+
Well-trained
Overlapping fracture
+
Skillfully trained
Needs setting
+
Expertly trained
Cut apart
+
Exceptionally trained
Smashed apart
+
Masterfully trained
Broken apart
+
Domesticated
Torn apart
+
Semi-Wild
Cut open
+
Trainer:
Smashed open
+
Trainer: Any
Broken open
+
Trainer: Any unassigned
  Torn open
+
Ready for Slaughter
Dented
+
Uninterested
  Heavy bruising
+
For Sale
  Moderate bruising
+
Not For Sale
  Light bruising
+
Unavailable
  Serious burn
+
Geld
  Moderate burn
+
Work Animal
  Minor burn
+
Not Tame
  Serious frost-bite
+
: Toggle pet availability.
  Moderate frost-bite
+
: Slaughter.
  Minor frost-bite
+
: Geld.
  Serious melting
+
: Select trainer.
  Moderate melting
+
: War training.
  Minor melting
+
: Hunting training.
  Serious boiling
+
You have no appropriate creatures.
  Moderate boiling
+
Any trainer
  Minor boiling
+
Any unassigned trainer
  Serious freezing
+
Knowledge
Moderate freezing
+
A few facts
Minor freezing
+
General familiarity
Serious condensation
+
Knowledgeable
Moderate condensation
+
Expert
  Minor condensation
+
You don't know how to train any animals.
  Advanced rot
+
lumber limits
  Moderate rot
+
This land has no important leaders.
  Minor rot
+
Exports to
  Serious blistering
+
Petty Annoyance
  Moderate blistering
+
Terror
  Minor blistering
+
Imports from
  Extreme pain
+
Offerings from
  Moderate pain
+
Vengeance
  Minor pain
+
You can look at trade information once you have a broker
  Nausea
+
with appraisal skill.
  Dizziness
+
You accept their tribute every
  Paralysis
+
Trade Agreement (Exports to
  Partial paralysis
+
Trade Agreement (Imports from
  Some sluggishness
+
: View Agreement
  Complete numbness
+
You have no agreements with this land.
  Partial numbness
+
  to change modes.
  Slight numbness
+
ROOM SHARING INDEX OUT OF BOUNDS:
  Extreme swelling
+
  praying
  Moderate swelling
+
  weeping
  Minor swelling
+
  cringing
  Function totally impaired
+
  screaming
  Partially impaired function
+
  being tortured
  Slightly impaired function
+
  committing a depraved act
Has been sutured
+
  making a submissive gesture
Infection
+
  in a fetal position
No evaluated wounds
+
  smeared out into a spiral
Diagnosis required
+
  falling
Crutch required
+
  dead
  Rotten -- inoperable
+
  laughing
  Needs cleaning
+
  being shot
  Needs surgery
+
  making a plaintive gesture
  Needs sutures
+
  melting
  Needs dressing
+
  burning
  Needs traction
+
looks dejected
  Needs immobilization
+
looks terrified
No treatment scheduled
+
looks offended
Diagnosed with
+
looks confused
  cast
+
  suffering
  splint on
+
  withering away
  dressing on  
+
  striking a menacing pose
  sutures on
+
  striking a triumphant pose
Bleeding stopped
+
  laboring
Compound fracture of
+
  traveling
  repaired
+
  contemplating
  amputated
+
  cooking
Rotten tissue excised from
+
  engraving
Had
+
  unnaturally contorted
set
+
  being flayed
Placed in traction
+
  being mutilated
Evaluated
+
  prostrating itself before
Brought to rest
+
  torturing
Cleaned
+
  committing a depraved act upon
                                      -
+
  devouring
No medical history
+
  admiring
  Stone Restrictions 
+
  burning
Magma-safe
+
  shooting
Restricted stones
+
  surrounded by
are reserved for use by the listed tasks.
+
  massacring
: Set
+
  fighting with
: Stone type
+
  greeting
Economic Stone
+
  refusing
Requires fuel
+
  speaking with
Takes place at
+
  embracing
REAGENTS
+
  striking down
PRODUCTS
+
  raising
  Currency Counts 
+
  hiding
The broker recommends keeping
+
  praying to
of each coin type to match accounts.
+
  contemplating
  Overall Health Report 
+
  cooking
__________
+
  engraving
____________
+
  impaled on  
: Key
+
  being flayed by
: Diagnosis request 
+
  hanging from
: Cleaning req. 
+
  being mutilated by
: Surgery req. 
+
This is a
: Inoperable rot
+
These are
: Heavy bleeding
+
migrating
: Bleeding
+
local
: Pale
+
civilization
: Severe blood loss
+
craft
: Faint
+
government
: Blood loss
+
religion
: Serious fever
+
Stone Hauling
: Moderate fever
+
Wood Hauling
: Slight fever
+
Burial
: Dizzy
+
Food Hauling
: Drowning
+
Refuse Hauling
: Winded
+
Item Hauling
: Cannot breathe
+
Furniture Hauling
: Trouble breathing
+
Animal Hauling
: Vision lost
+
Push/Haul Vehicles
: Vision impaired
+
Cleaning
: Vision ~impaired
+
Wood Cutting
: Spilled
+
Stone Detailing
: Major artery torn
+
Animal Care
: Artery torn
+
Diagnosis
: Overlapping fracture
+
Setting Bones
: Broken tissue
+
Dressing Wounds
: Heavy damage
+
Feed Patients/Prisoners
: Moderate damage
+
Recovering Wounded
: Light damage
+
Trapping
: Suture request
+
Small Animal Dissection
: Setting req.
+
Tanning
: Dressing request
+
Dyeing
: Paralyzed
+
Beekeeping
: Partially paralyzed
+
Clothesmaking
: Sluggish
+
Plant Processing
: Overall pain++
+
Cheese Making
: Overall pain+
+
Milking
: Overall pain
+
Gelding
: Stunned
+
Shearing
: Dehydrated
+
Cooking
: Thirsty
+
Farming (Fields)
: Starving
+
Plant Gathering
: Hungry
+
Hunting
: Cannot stand
+
Furnace Operating
: Stand impaired
+
Armoring
: Cannot grasp
+
Blacksmithing
: Grasp impaired
+
Metalcrafting
: Compound fracture
+
Woodcrafting
: Torn tendon
+
Stonecrafting
: Tendon strain
+
Bone Carving
: Tendon brs.
+
Siege Operating
: Part brok tis
+
Crossbow-making
: Tissue pain++
+
Mechanics
: Tissue pain+
+
Pump Operating
: Tissue pain
+
Trade Good Hauling
: Traction request
+
Water Hauling
: Immobilization request
+
Lever Operation
: Crutch required
+
Road Building
: Completely numb
+
Wall/Floor Construction
: Partially numb
+
Construction Removal
: Slightly numb
+
Woodworking
: Exhausted
+
Stoneworking
: Over-exerted
+
Hunting/Related
: Tired
+
Healthcare
: Very drowsy
+
Farming/Related
: Drowsy
+
Fishing/Related
: Nauseous
+
Jewelry
: Cannot fly
+
Crafts
: Flight impaired
+
Engineering
: Motor nerve
+
Hauling
: Sensory nerve
+
Other Jobs
: Torn ligament
+
MATERIAL_TEMPLATE
: Lig. sprain
+
ITEM
: Ligament bruise
+
CREATURE_VARIATION
: Need setting
+
BUILDING
: Extreme swell
+
DESCRIPTOR_SHAPE
: Medium swell
+
DESCRIPTOR_PATTERN
: Minor swelling
+
DESCRIPTOR_COLOR
: Infection
+
REACTION
: View health
+
large
: Recenter
+
grown
: select
+
logs
left
+
branch
, not consumed
+
rough gems
, consumed
+
raw green glass
Select a tool.
+
raw clear glass
nothing.
+
raw crystal glass
not consumed
+
small
consumed
+
stones
You are not that hungry.
+
wafers
Butcher this object.
+
bars
You must unretract to use this ability.
+
charcoal
You must wait to use this ability.
+
coke
You cannot speak.
+
refined coal
You are missing a body part.
+
bars
Use this ability.
+
cut green glass gems
You must unretract to use this power.
+
cut clear glass gems
You must wait to use this power.
+
cut crystal glass gems
Use this power.
+
gems
Select an action.
+
blocks
: Back/Abort
+
portal
: create
+
door
: butcher
+
floodgate
: natural ability
+
hatch cover
: acquired power
+
grate
Unknown interaction
+
table
No available item.
+
cabinet
No appropriate tool.
+
weapon rack
You make
+
armor stand
and more
+
coffer
You practice your
+
chest
but make nothing of note.
+
boxes and bag
You make nothing.
+
backpack
You butcher
+
limb/body
Status
+
cast
Wounds
+
splint
Treatment
+
crutch
  Create a Creature 
+
quiver
: Side =
+
casket
: Create
+
sarcophag
: New item
+
coffin
: Blank list
+
rope
: Remove item
+
waterskin
: Move selector
+
vial
: Change value
+
flask
: Change amount
+
musical instrument
: No Effect
+
unglazed
: Filter name
+
tool
Ghostly
+
window
  Corpse
+
terrarium
  Squad Schedules:
+
cage
Early Wet Season
+
barrel
Late Wet Season
+
bucket
Early Dry Season
+
animal trap
Late Dry Season
+
chair
First Quarter
+
throne
Second Quarter
+
strands
Third Quarter
+
yarn
Fourth Quarter
+
thread
Alert State
+
cloth
Squads 
+
sheet
Months 
+
tanned hide
  Months:
+
totem
  Squads:
+
-bound
(Cur)
+
codices
(Current)
+
codex
: Name grid cell
+
figurine
: Sleep
+
filthy
in room at will
+
sticky
in barracks at will
+
vomitous
in barracks at need
+
slimy
Inactive = Uniformed
+
stagnant
Inactive = Civ clothes
+
dirty
minimum
+
gooey
preferred
+
purulent
: Give order
+
ichorous
: Edit order
+
bloody
: Cancel order
+
  paste
: Copy orders
+
glob
: Paste orders
+
laced with
: Schedule grid
+
powder
: Order list
+
cheese
: View alerts
+
catapult parts
: Swap squads/months
+
mechanisms
: Defend burrows
+
tube
Burrow
+
pipe section
: Patrol route
+
trap component
Route
+
ballista parts
: Station
+
anvil
Point
+
amulet
: Train
+
ballista arrow head
soldier
+
siege ammo
Position
+
ammunition
  Becoming The Capital 
+
scepter
Architecture
+
crown
Desired:
+
coin
Current:
+
perfect
Offerings
+
green glass
Royal Throne Room
+
crystal glass
Opulent Throne Room
+
ring
Throne Room
+
earring
Splendid Office
+
bracelet
Decent Office
+
traction bench
Office
+
quern
Modest Office
+
millstone
Meager Office
+
statue
No Office
+
memorial
Royal Bedroom
+
craft shop sign
Grand Bedroom
+
weaponsmith's shop sign
Great Bedroom
+
armorsmith's shop sign
Fine Quarters
+
general store sign
Decent Quarters
+
food shop sign
Quarters
+
food imports sign
Modest Quarters
+
clothing imports sign
Meager Quarters
+
general imports sign
No Quarters
+
cloth shop sign
Royal Dining Room
+
leather shop sign
Grand Dining Room
+
woven clothing shop sign
Great Dining Room
+
leather clothing shop sign
Fine Dining Room
+
bone carver's shop sign
Decent Dining Room
+
gem cutter's shop sign
Modest Dining Room
+
bowyer's shop sign
Meager Dining Room
+
blacksmith's shop sign
No Dining Room
+
metal craft shop sign
Royal Mausoleum
+
leather goods shop sign
Grand Mausoleum
+
carpenter's shop sign
Mausoleum
+
stone furniture shop sign
Fine Tomb
+
metal furniture shop sign
Burial Chamber
+
tavern sign
Servant's Burial Chamber
+
slab
Grave
+
tooth
No Tomb
+
teeth
  has been disturbed.
+
bone
group of
+
shell
Many
+
plant part
have been disturbed.
+
silk body part
swarm of  
+
leather body part
has
+
wooden body part
its way out of confinement!
+
soap body part
caught in a burst of
+
pearl
an official land of the realm
+
yarn body part
and the surrounding lands have been made
+
strand body part
an even more official land of the realm
+
Rotten
lumber limits
+
remains
ROOM SHARING INDEX OUT OF BOUNDS:
+
seeds
  The Wealth of
+
withered
 +
leaves
 +
leaf
 +
plants
 +
raw
 +
fish
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
chops
 +
  chop
 +
meat
 +
weapon
 +
chain
 +
suits of  
 +
armor
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
legwear
 +
chain
 +
goblet
 
: Mode
 
: Mode
: Melt
+
Artifacts
: Forbid
+
  Create a Creature 
: Dump
+
: Side =
: Hide
+
: Create
Basic Value:  
+
: New item
Weight:  
+
: Blank list
Price:  
+
: Remove item
Owner:  
+
: Change value
Uses and Contents:  
+
: Change amount
Uses:  
+
: No Effect
Contents:  
+
: Tame/mountable
: View selected
+
: Not tame/mountable
: Claim
+
: Filter name
: Description
+
[PAUSED]
This building
+
fighting!
was designed by
+
hunting.
was well-designed by
+
sparring.
was finely-designed by
+
No recent reports.
was superiorly designed by
+
: View report
bears the exceptional design of
+
Last Report Date:  
was masterfully designed by
+
The event featured
an unknown architect
+
mounted
The structure
+
a telling of the story of
was built by
+
storytelling
was solidly built by
+
a performance of
was finely-built by
+
a concert
was superiorly built by
+
a dance
was exceptionally built by
+
a moving performance stage
was masterfully built by
+
criers in front
an unknown artisan
+
an order of precedence
Worker:  
+
banners
Location:  
+
images
Repeating
+
the carrying of
Items:
+
flowers
Stone Hauling
+
the scattering of
Wood Hauling
+
acrobats
Burial
+
incense burning
Food Hauling
+
costumes
Refuse Hauling
+
candles
Item Hauling
+
the giving of
Animal Hauling
+
the sacrifice of
Push/Haul Vehicles
 
Stone Detailing
 
Animal Care
 
Diagnosis
 
Setting Bones
 
Dressing Wounds
 
Feed Patients/Prisoners
 
Recovering Wounded
 
Small Animal Dissection
 
Clothesmaking
 
Farming (Fields)
 
Furnace Operating
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Woodcrafting
 
Stonecrafting
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Pump Operating
 
Trade Good Hauling
 
Water Hauling
 
Lever Operation
 
Road Building
 
Wall/Floor Construction
 
Woodworking
 
Stoneworking
 
Hunting/Related
 
Healthcare
 
Farming/Related
 
Fishing/Related
 
Jewelry
 
Engineering
 
Hauling
 
LANGUAGE
 
MATERIAL_TEMPLATE
 
BUILDING
 
DESCRIPTOR_SHAPE
 
DESCRIPTOR_PATTERN
 
DESCRIPTOR_COLOR
 
GRAPHICS
 
REACTION
 
INTERACTION
 
/*.*
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
 
You have
 
You have
 
  created a masterpiece  
 
  created a masterpiece  
1.5.5
+
Select an element to begin.
Unknown error
+
Related to historical figure
GLX 1.2 and up are not supported
+
Related to site
GL 1.1 and up are not supported
+
Related to civilization or other group
Missing GL version
+
Related to history event
No error
+
Existing image
glCopyTexSubImage3D
+
Specify a new image
glDrawRangeElements
+
Let your mind wander
glTexImage3D
+
Allow artist to choose
glTexSubImage3D
+
: Done filtering
glActiveTexture
+
Group symbol
glClientActiveTexture
+
Group commission
glCompressedTexImage1D
+
Civilization symbol
glCompressedTexImage2D
+
Civ commission
glCompressedTexImage3D
+
Historical figure
glCompressedTexSubImage1D
+
Tree
glCompressedTexSubImage2D
+
Shape
glCompressedTexSubImage3D
+
Object
glGetCompressedTexImage
+
Artifact
glLoadTransposeMatrixd
+
Action or relationship
glLoadTransposeMatrixf
+
Delete element
glMultTransposeMatrixd
+
: Change name
glMultTransposeMatrixf
+
: Done!
glMultiTexCoord1d
+
How many?
glMultiTexCoord1dv
+
Enter 0 for an unnumbered plural.
glMultiTexCoord1f
+
Untitled/unnamed
glMultiTexCoord1fv
+
Choose X:
glMultiTexCoord1i
+
Choose Y:
glMultiTexCoord1iv
+
: Use this option
glMultiTexCoord1s
+
Warning!
glMultiTexCoord1sv
+
You won't perform your action if you leave.
glMultiTexCoord2d
+
: Don't perform action.
glMultiTexCoord2dv
+
: Keep working.
glMultiTexCoord2f
+
Any image data you've changed will be lost.
glMultiTexCoord2fv
+
: Leave editor and discard data.
glMultiTexCoord2i
+
: select
glMultiTexCoord2iv
+
left
glMultiTexCoord2s
+
, not consumed
glMultiTexCoord2sv
+
, consumed
glMultiTexCoord3d
+
Select a tool.
glMultiTexCoord3dv
+
Select an art type.
glMultiTexCoord3f
+
Select memorized content or a form of prose.
glMultiTexCoord3fv
+
not consumed
glMultiTexCoord3i
+
consumed
glMultiTexCoord3iv
+
You are not that hungry.
glMultiTexCoord3s
+
Butcher this object.
glMultiTexCoord3sv
+
You must unretract to use this ability.
glMultiTexCoord4d
+
You must wait to use this ability.
glMultiTexCoord4dv
+
You are missing a body part.
glMultiTexCoord4f
+
Use this ability.
glMultiTexCoord4fv
+
You must unretract to use this power.
glMultiTexCoord4i
+
You must wait to use this power.
glMultiTexCoord4iv
+
Use this power.
glMultiTexCoord4s
+
Make this composition.
glMultiTexCoord4sv
+
Write on this object.
glSampleCoverage
+
: Back/Abort
glBlendColor
+
: create
glBlendEquation
+
: butcher
glBlendFuncSeparate
+
: natural ability
glFogCoordPointer
+
: acquired power
glFogCoordd
+
: compose
glFogCoorddv
+
: write
glFogCoordf
+
Unknown interaction
glFogCoordfv
+
Poem
glMultiDrawArrays
+
Musical Composition
glMultiDrawElements
+
Choreography
glPointParameterf
+
You cannot read or write.
glPointParameterfv
+
No available item.
glPointParameteri
+
No appropriate tool.
glPointParameteriv
+
No suitable forms known.
glSecondaryColor3b
+
No suitable forms or content known.
glSecondaryColor3bv
+
Manual
glSecondaryColor3d
+
Guide
glSecondaryColor3dv
+
Chronicle
glSecondaryColor3f
+
Short story
glSecondaryColor3fv
+
Novel
glSecondaryColor3i
+
Biography
glSecondaryColor3iv
+
Autobiography
glSecondaryColor3s
+
Letter
glSecondaryColor3sv
+
Essay
glSecondaryColor3ub
+
Dialog
glSecondaryColor3ubv
+
Musical composition
glSecondaryColor3ui
+
Comparative biography
glSecondaryColor3uiv
+
Biographical dictionary
glSecondaryColor3us
+
Genealogy
glSecondaryColor3usv
+
Encyclopedia
glSecondaryColorPointer
+
Cultural history
glWindowPos2d
+
Cultural comparison
glWindowPos2dv
+
Alternate history
glWindowPos2f
+
Treatise on technological evolution
glWindowPos2fv
+
Dictionary
glWindowPos2i
+
Star chart
glWindowPos2iv
+
Star catalogue
glWindowPos2s
+
Atlas
glWindowPos2sv
+
Select an action.
glWindowPos3d
+
Amount of
glWindowPos3dv
+
available is
glWindowPos3f
+
at least
glWindowPos3fv
+
greater than
glWindowPos3i
+
less than
glWindowPos3iv
+
exactly
glWindowPos3s
+
No material
glWindowPos3sv
+
Filter:
glBeginQuery
+
Active
glBindBuffer
+
Waiting
glBufferData
+
Ready to check
glBufferSubData
+
One-time order, conditions checked daily
glDeleteBuffers
+
Restarts if completed, conditions checked daily
glDeleteQueries
+
Restarts if completed, conditions checked monthly
glEndQuery
+
Restarts if completed, conditions checked seasonally
glGenBuffers
+
Restarts if completed, conditions checked yearly
glGenQueries
+
One-time order
glGetBufferParameteriv
+
Restarts if completed, checked daily
glGetBufferPointerv
+
Restarts if completed, checked monthly
glGetBufferSubData
+
Restarts if completed, checked seasonally
glGetQueryObjectiv
+
Restarts if completed, checked yearly
glGetQueryObjectuiv
+
Satisfied for next check
glGetQueryiv
+
Not satisfied for next check
glIsBuffer
+
must first be activated
glIsQuery
+
must first be completed
glMapBuffer
+
: Add item condition
glUnmapBuffer
+
: Add order condition
glAttachShader
+
: Frequency
glBindAttribLocation
+
: Change item type
glBlendEquationSeparate
+
: Change material
glCompileShader
+
: Change traits
glCreateProgram
+
: Change inequality
glCreateShader
+
: Change number
glDeleteProgram
+
: Delete condition
glDeleteShader
+
: Activation/completion
glDetachShader
+
: Add conditions from reagents/materials
glDisableVertexAttribArray
+
: Add conditions from products
glDrawBuffers
+
Ready
glEnableVertexAttribArray
+
This work order does not have any conditions.
glGetActiveAttrib
+
  Dwarf Fortress: New World 
glGetActiveUniform
+
Loading object files...
glGetAttachedShaders
+
Languages...
glGetAttribLocation
+
Buildings...
glGetProgramInfoLog
+
Creatures...
glGetProgramiv
+
Finishing...
glGetShaderInfoLog
+
Finalizing...
glGetShaderSource
+
to continue.
glGetShaderiv
+
Create A World
glGetUniformLocation
+
World Size
glGetUniformfv
+
Pocket
glGetUniformiv
+
Smaller
glGetVertexAttribPointerv
+
Small
glGetVertexAttribdv
+
Very Short
glGetVertexAttribfv
+
Short
glGetVertexAttribiv
+
Long
glIsProgram
+
Very Long
glIsShader
+
Very High
glLinkProgram
+
Maximum Number of Sites
glShaderSource
+
Number of Beasts
glStencilFuncSeparate
+
Natural Savagery
glStencilMaskSeparate
+
Mineral Occurrence
glStencilOpSeparate
+
Very Rare
glUniform1f
+
Rare
glUniform1fv
+
Sparse
glUniform1i
+
Frequent
glUniform1iv
+
Everywhere
glUniform2f
+
This controls the size of the world map.  Current:
glUniform2fv
+
17 x 17
glUniform2i
+
33 x 33
glUniform2iv
+
65 x 65
glUniform3f
+
129 x 129
glUniform3fv
+
257 x 257
glUniform3i
+
This is the length of pre-generated history.  Current:
glUniform3iv
+
5 years
glUniform4f
+
125 years
glUniform4fv
+
250 years
glUniform4i
+
550 years
glUniform4iv
+
1050 years
glUniformMatrix2fv
+
This controls how many distinct races/cultures there are.
glUniformMatrix3fv
+
This is how many distinct places can exist after world generation.
glUniformMatrix4fv
+
Increasing this setting makes large beasts more prevalent.
glUseProgram
+
Increasing savagery makes the world more difficult to settle.
glValidateProgram
+
Increasing mineral occurrence makes more embark sites have more minerals.
glVertexAttrib1d
+
: Go!
glVertexAttrib1dv
+
Title:
glVertexAttrib1f
+
Seed:
glVertexAttrib1fv
+
Various
glVertexAttrib1s
+
Dimensions:
glVertexAttrib1sv
+
Custom Name:
glVertexAttrib2d
+
: Enter advanced parameters
glVertexAttrib2dv
+
: New param set
glVertexAttrib2f
+
: Copy param set
glVertexAttrib2fv
+
: Delete param set
glVertexAttrib2s
+
: Enter title
glVertexAttrib2sv
+
: Use random name
glVertexAttrib3d
+
: Enter custom name
glVertexAttrib3dv
+
: Use random seed
glVertexAttrib3f
+
: Enter custom seed
glVertexAttrib3fv
+
: Change dimensions
glVertexAttrib3s
+
to load the world params.
glVertexAttrib3sv
+
to save the world params.
glVertexAttrib4Nbv
+
Last Param Set:
glVertexAttrib4Niv
+
Creature Seed:
glVertexAttrib4Nsv
+
Really delete this parameter set?
glVertexAttrib4Nub
+
: Delete
glVertexAttrib4Nubv
+
Really change the dimensions?
glVertexAttrib4Nuiv
+
This parameter set will be reset.
glVertexAttrib4Nusv
+
: Change
glVertexAttrib4bv
+
Are you sure you want to abort?
glVertexAttrib4d
+
You haven't saved your changes.
glVertexAttrib4dv
+
: Yes
glVertexAttrib4f
+
Are you sure you want to go on?
glVertexAttrib4fv
+
Creating New Region
glVertexAttrib4iv
+
Rejected)
glVertexAttrib4s
+
Preparing elevation...
glVertexAttrib4sv
+
Setting temperature...
glVertexAttrib4ubv
+
Running rivers...
glVertexAttrib4uiv
+
Forming lakes
glVertexAttrib4usv
+
and minerals...
glVertexAttribPointer
+
Growing vegetation...
glUniformMatrix2x3fv
+
Verifying terrain...
glUniformMatrix2x4fv
+
Importing wildlife...
glUniformMatrix3x2fv
+
Recounting legends...
glUniformMatrix3x4fv
+
Finished prehistory...
glUniformMatrix4x2fv
+
Placing civilizations... (
glUniformMatrix4x3fv
+
Making cave civilizations...
glBeginConditionalRender
+
Making cave pops...
glBeginTransformFeedback
+
Placing other beasts...
glBindFragDataLocation
+
Placing megabeasts...
glClampColor
+
Placing good/evil...
glClearBufferfi
+
Placing caves... (
glClearBufferfv
+
Prehistory init...
glClearBufferiv
+
Hist Figs:
glClearBufferuiv
+
    Dead:
glColorMaski
+
  Events:
glDisablei
+
Finalizing civ mats... (
glEnablei
+
Finalizing art... (
glEndConditionalRender
+
Finalizing uniforms... (
glEndTransformFeedback
+
Finalizing sites... (
glGetBooleani_v
+
LACK OF PEAKS
glGetFragDataLocation
+
MEDIUM ELEVATION REJECTION
glGetStringi
+
LOW ELEVATION REJECTION
glGetTexParameterIiv
+
HIGH ELEVATION REJECTION
glGetTexParameterIuiv
+
LACK OF EDGE OCEANS
glGetTransformFeedbackVarying
+
RAINFALL REJECTION
glGetUniformuiv
+
DRAINAGE REJECTION
glGetVertexAttribIiv
+
SAVAGERY REJECTION
glGetVertexAttribIuiv
+
VOLCANISM REJECTION
glIsEnabledi
+
LACK OF VOLCANOS
glTexParameterIiv
+
SWAMP REJECTION
glTexParameterIuiv
+
DESERT REJECTION
glTransformFeedbackVaryings
+
FOREST REJECTION
glUniform1ui
+
MOUNTAIN REJECTION
glUniform1uiv
+
OCEAN REJECTION
glUniform2ui
+
GLACIER REJECTION
glUniform2uiv
+
TUNDRA REJECTION
glUniform3ui
+
GRASSLAND REJECTION
glUniform3uiv
+
HILLS REJECTION
glUniform4ui
+
LACK OF RIVERS
glUniform4uiv
+
TOO MANY REGIONS
glVertexAttribI1i
+
LACK OF MOUNTAIN CAVES
glVertexAttribI1iv
+
LACK OF LOW-LYING CAVES
glVertexAttribI1ui
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
glVertexAttribI1uiv
+
NO CIVILIZATIONS AVAILABLE
glVertexAttribI2i
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
glVertexAttribI2iv
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
glVertexAttribI2ui
+
Note: If you are using the default parameters in unmodded DF,
glVertexAttribI2uiv
+
and it doesn't work after continuing a few times, please report
glVertexAttribI3i
+
the issue at the B12 forum.
glVertexAttribI3iv
+
: CONTINUE until you give me another warning.
glVertexAttribI3ui
+
: ABORT NOW and I'll look over my parameters.
glVertexAttribI3uiv
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
glVertexAttribI4bv
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
glVertexAttribI4i
+
has been created.
glVertexAttribI4iv
+
: Accept
glVertexAttribI4sv
+
: Export image/info
glVertexAttribI4ubv
+
Movement keys to view.
glVertexAttribI4ui
+
: Use the world as it currently exists
glVertexAttribI4uiv
+
: Continue
glVertexAttribI4usv
+
to pause/finish.
glVertexAttribIPointer
+
TO CREATE THE WORLD.
glDrawArraysInstanced
+
Random Name
glDrawElementsInstanced
+
caught in a cloud of flames!
glPrimitiveRestartIndex
+
were unable to complete the
glTexBuffer
+
Jobs removed from unpowered
glFramebufferTexture
+
0000
glGetBufferParameteri64v
+
-detailed
glGetInteger64i_v
+
-elw
glVertexAttribDivisor
+
-tmp
glBlendEquationSeparatei
+
-rain
glBlendEquationi
+
-drn
glBlendFuncSeparatei
+
-sav
glBlendFunci
+
-vol
glMinSampleShading
+
-veg
glTbufferMask3DFX
+
-evil
glDebugMessageCallbackAMD
+
-sal
glDebugMessageEnableAMD
+
-trd
glDebugMessageInsertAMD
+
-str
glGetDebugMessageLogAMD
+
-hyd
glBlendEquationIndexedAMD
+
-nob
glBlendEquationSeparateIndexedAMD
+
-dip
glBlendFuncIndexedAMD
+
-rel
glBlendFuncSeparateIndexedAMD
+
src/game.cpp
glDeleteNamesAMD
+
biome_color_key.txt
glGenNamesAMD
+
mountain (128,128,128)
glIsNameAMD
+
temperate freshwater lake (0,224,255)
glBeginPerfMonitorAMD
+
temperate brackish lake (0,192,255)
glDeletePerfMonitorsAMD
+
temperate saltwater lake  (0,160,255)
glEndPerfMonitorAMD
+
tropical freshwater lake (0,96,255)
glGenPerfMonitorsAMD
+
tropical brackish lake (0,64,255)
glGetPerfMonitorCounterDataAMD
+
tropical saltwater lake  (0,32,255)
glGetPerfMonitorCounterInfoAMD
+
arctic ocean (0,255,255)
glGetPerfMonitorCounterStringAMD
+
tropical ocean (0,0,255)
glGetPerfMonitorCountersAMD
+
temperate ocean (0,128,255)
glGetPerfMonitorGroupStringAMD
+
glacier (64,255,255)
glGetPerfMonitorGroupsAMD
+
tundra (128,255,255)
glSelectPerfMonitorCountersAMD
+
temperate freshwater swamp (96,192,128)
glTessellationFactorAMD
+
temperate saltwater swamp (64,192,128)
glTessellationModeAMD
+
temperate freshwater marsh (96,255,128)
glDrawElementArrayAPPLE
+
temperate saltwater marsh (64,255,128)
glDrawRangeElementArrayAPPLE
+
tropical freshwater swamp (96,192,64)
glElementPointerAPPLE
+
tropical saltwater swamp (64,192,64)
glMultiDrawElementArrayAPPLE
+
mangrove swamp (64,255,96)
glMultiDrawRangeElementArrayAPPLE
+
tropical freshwater marsh (96,255,64)
glDeleteFencesAPPLE
+
tropical saltwater marsh (64,255,64)
glFinishFenceAPPLE
+
taiga forest (0,96,64)
glFinishObjectAPPLE
+
temperate conifer forest (0,96,32)
glGenFencesAPPLE
+
temperate broadleaf forest (0,160,32)
glIsFenceAPPLE
+
tropical conifer forest (0,96,0)
glSetFenceAPPLE
+
tropical dry broadleaf forest (0,128,0)
glTestFenceAPPLE
+
tropical moist broadleaf forest (0,160,0)
glTestObjectAPPLE
+
temperate grassland (0,255,32)
glBufferParameteriAPPLE
+
temperate savanna (0,224,32)
glFlushMappedBufferRangeAPPLE
+
temperate shrubland (0,192,32)
glGetObjectParameterivAPPLE
+
tropical grassland (255,160,0)
glObjectPurgeableAPPLE
+
tropical savanna (255,176)
glObjectUnpurgeableAPPLE
+
tropical shrubland (255,192,0)
glGetTexParameterPointervAPPLE
+
badland desert (255,96,32)
glTextureRangeAPPLE
+
sand desert (255,255,0)
glBindVertexArrayAPPLE
+
rock desert (255,128,64)
glDeleteVertexArraysAPPLE
+
structure_color_key.txt
glGenVertexArraysAPPLE
+
castle (128,128,128)
glIsVertexArrayAPPLE
+
village (255,255,255)
glFlushVertexArrayRangeAPPLE
+
crops (255,128,0)(255,160,0)(255,192,0)
glVertexArrayParameteriAPPLE
+
pasture (0,255,0)
glVertexArrayRangeAPPLE
+
meadow (64,255,0)
glDisableVertexAttribAPPLE
+
woodland (0,128,0)
glEnableVertexAttribAPPLE
+
orchard (0,160,0)
glIsVertexAttribEnabledAPPLE
+
tunnel (20,20,20)
glMapVertexAttrib1dAPPLE
+
stone bridge (224,224,224)
glMapVertexAttrib1fAPPLE
+
other bridge (180,167,20)
glMapVertexAttrib2dAPPLE
+
stone road (192,192,192)
glMapVertexAttrib2fAPPLE
+
other road (150,127,20)
glBindFragDataLocationIndexed
+
stone wall (96,96,96)
glGetFragDataIndex
+
other wall (160,127,20)
glClampColorARB
+
mountain (255,255,192)
glCopyBufferSubData
+
lake (0,96,255)
glDrawBuffersARB
+
land (128,64,32)
glBlendEquationSeparateiARB
+
ocean (0,64,255)
glBlendEquationiARB
+
hydro_color_key.txt
glBlendFuncSeparateiARB
+
brook (0,255,255)
glBlendFunciARB
+
stream (0,224,255)
glDrawElementsBaseVertex
+
minor river (0,192,255)
glDrawElementsInstancedBaseVertex
+
river (0,160,255)
glDrawRangeElementsBaseVertex
+
major river (0,128,255)
glMultiDrawElementsBaseVertex
+
river/ocean (0,112,255)
glDrawArraysIndirect
+
  Dwarf Fortress: Arena 
glDrawElementsIndirect
+
Preparing arena...
glDrawArraysInstancedARB
+
Preparing screen...
glDrawElementsInstancedARB
+
Preparing Arena...
glBindFramebuffer
+
Importing world...
glBindRenderbuffer
+
to select an option. 
glBlitFramebuffer
+
scroll.
glCheckFramebufferStatus
+
at any time for options, including key bindings.
glDeleteFramebuffers
+
at any time for the manual.
glDeleteRenderbuffers
+
, Folder:
glFramebufferRenderbuffer
+
Select a source for your arena objects:
glFramebufferTexture1D
+
Folder:
glFramebufferTexture2D
+
raw (Default)
glFramebufferTexture3D
+
/raw
glFramebufferTextureLayer
+
This Version of DF used the FMOD Sound System
glGenFramebuffers
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
glGenRenderbuffers
+
This version of DF uses SDL: Simple DirectMedia Layer,
glGenerateMipmap
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
glGetFramebufferAttachmentParameteriv
+
See the SDL folder for license information.
glGetRenderbufferParameteriv
+
Portions of this version are Copyright(C)2008
glIsFramebuffer
+
The FreeType Project (www.freetype.org).
glIsRenderbuffer
+
All rights reserved.
glRenderbufferStorage
+
to return to the menu.
glRenderbufferStorageMultisample
+
** Starting New Arena **
glFramebufferTextureARB
+
data/save/current
glFramebufferTextureFaceARB
+
/raw/
glFramebufferTextureLayerARB
+
Command Line: World generation manually aborted.
glProgramParameteriARB
+
data/save/current/*.dat
glGetUniformdv
+
data/save/current/*.sav
glProgramUniform1dEXT
+
data/save/current/
glProgramUniform1dvEXT
+
world.dat
glProgramUniform2dEXT
+
world.sav
glProgramUniform2dvEXT
+
*.dat
glProgramUniform3dEXT
+
*.sav
glProgramUniform3dvEXT
+
[B][P]Active Syndromes[B]
glProgramUniform4dEXT
+
phase
glProgramUniform4dvEXT
+
seconds)
glProgramUniformMatrix2dvEXT
+
the army of
glProgramUniformMatrix2x3dvEXT
+
marched on
glProgramUniformMatrix2x4dvEXT
+
claimed
glProgramUniformMatrix3dvEXT
+
ruler
glProgramUniformMatrix3x2dvEXT
+
was known to be
glProgramUniformMatrix3x4dvEXT
+
an insurrection against
glProgramUniformMatrix4dvEXT
+
was overthrown after an insurrection
glProgramUniformMatrix4x2dvEXT
+
waited out an insurrection
glProgramUniformMatrix4x3dvEXT
+
crushed an insurrection
glUniform1d
+
a group calling itself
glUniform1dv
+
reclaimed
glUniform2d
+
was conquered
glUniform2dv
+
moved on in search of a better future after the horrible mismanagement of
glUniform3d
+
refugees calling themselves
glUniform3dv
+
fled from the area just before an army
glUniform4d
+
descended upon
glUniform4dv
+
from
glUniformMatrix2dv
+
General Items
glUniformMatrix2x3dv
+
Handwear
glUniformMatrix2x4dv
+
Thread/Cloth
glUniformMatrix3dv
+
Tooth
glUniformMatrix3x2dv
+
Horn
glUniformMatrix3x4dv
+
Yarn
glUniformMatrix4dv
+
Stone/Gems/Metals
glUniformMatrix4x2dv
+
Anml Extracts
glUniformMatrix4x3dv
+
Plnt Extracts
glColorSubTable
+
Anml Cheeses
glColorTable
+
Plnt Cheeses
glColorTableParameterfv
+
Milled Animal
glColorTableParameteriv
+
Milled Plants
glConvolutionFilter1D
+
Pets
glConvolutionFilter2D
+
Item Type
glConvolutionParameterf
+
Your site and direct holdings
glConvolutionParameterfv
+
Vassal holdings
glConvolutionParameteri
+
Occupied holdings
glConvolutionParameteriv
+
Tributaries
glCopyColorSubTable
+
Occupied tributaries
glCopyColorTable
+
Economically linked
glCopyConvolutionFilter1D
+
Your civilization
glCopyConvolutionFilter2D
+
Peace
glGetColorTable
+
  The World 
glGetColorTableParameterfv
+
days' travel
glGetColorTableParameteriv
+
More than a day's travel
glGetConvolutionFilter
+
A day's travel
glGetConvolutionParameterfv
+
Nearly a day's travel
glGetConvolutionParameteriv
+
A half day's travel
glGetHistogram
+
A short trip
glGetHistogramParameterfv
+
Inaccessible from your location
glGetHistogramParameteriv
+
Your location
glGetMinmax
+
Population: >10000
glGetMinmaxParameterfv
+
Population: ~10000
glGetMinmaxParameteriv
+
Population: ~7500
glGetSeparableFilter
+
Population: ~6000
glHistogram
+
Population: ~5000
glMinmax
+
Population: ~4000
glResetHistogram
+
Population: ~3000
glResetMinmax
+
Population: ~2000
glSeparableFilter2D
+
Population: ~1000
glVertexAttribDivisorARB
+
Population: ~750
glFlushMappedBufferRange
+
Population: ~600
glMapBufferRange
+
Population: ~500
glCurrentPaletteMatrixARB
+
Population: ~400
glMatrixIndexPointerARB
+
Population: ~300
glMatrixIndexubvARB
+
Population: ~200
glMatrixIndexuivARB
+
Population: ~100
glMatrixIndexusvARB
+
Population: ~75
glSampleCoverageARB
+
Population: ~60
glActiveTextureARB
+
Population: ~50
glClientActiveTextureARB
+
Population: ~40
glMultiTexCoord1dARB
+
Population: ~30
glMultiTexCoord1dvARB
+
Population: ~20
glMultiTexCoord1fARB
+
Population: ~10
glMultiTexCoord1fvARB
+
Population: <10
glMultiTexCoord1iARB
+
No civilized population
glMultiTexCoord1ivARB
+
Site government:
glMultiTexCoord1sARB
+
Civilization:
glMultiTexCoord1svARB
+
They offer
glMultiTexCoord2dARB
+
They accept
glMultiTexCoord2dvARB
+
tribute
glMultiTexCoord2fARB
+
Alliance
glMultiTexCoord2fvARB
+
No contact
glMultiTexCoord2iARB
+
They offer tribute
glMultiTexCoord2ivARB
+
They accept tribute
glMultiTexCoord2sARB
+
Skirmishing
glMultiTexCoord2svARB
+
Economically linked to you
glMultiTexCoord3dARB
+
Prisoners
glMultiTexCoord3dvARB
+
Artifacts (Rumored)
glMultiTexCoord3fARB
+
: Cannot raid your civilization
glMultiTexCoord3fvARB
+
: Cannot make request without leader
glMultiTexCoord3iARB
+
: No workers available
glMultiTexCoord3ivARB
+
: Request workers
glMultiTexCoord3sARB
+
: Inaccessible mission location
glMultiTexCoord3svARB
+
: Cannot order mission without leader
glMultiTexCoord4dARB
+
: Explore this site (creates new mission)
glMultiTexCoord4dvARB
+
: Raid this site (creates new mission)
glMultiTexCoord4fARB
+
: Center on fort
glMultiTexCoord4fvARB
+
: Holdings and tribute
glMultiTexCoord4iARB
+
: Legend
glMultiTexCoord4ivARB
+
  News and Rumors 
glMultiTexCoord4sARB
+
  Missions 
glMultiTexCoord4svARB
+
You have not created any missions.
glBeginQueryARB
+
Mission can be created from the World,
glDeleteQueriesARB
+
Artifacts and People modes.
glEndQueryARB
+
Explore
glGenQueriesARB
+
Seize
glGetQueryObjectivARB
+
No messengers
glGetQueryObjectuivARB
+
messenger
glGetQueryivARB
+
here
glIsQueryARB
+
No commanders
glPointParameterfARB
+
Messenger (unfilled)
glPointParameterfvARB
+
and more...
glProvokingVertex
+
: Assign messengers
glMinSampleShadingARB
+
: Assign squads
glBindSampler
+
: Remove mission
glDeleteSamplers
+
This mission cannot be altered now.
glGenSamplers
+
: Select mission
glGetSamplerParameterIiv
+
On this mission
glGetSamplerParameterIuiv
+
No specific orders
glGetSamplerParameterfv
+
: Remove messenger
glGetSamplerParameteriv
+
: Assign messenger
glIsSampler
+
This messenger cannot be reassigned now.
glSamplerParameterIiv
+
: Select messenger
glSamplerParameterIuiv
+
: Remove squad
glSamplerParameterf
+
: Assign squad
glSamplerParameterfv
+
This squad cannot be reassigned now.
glSamplerParameteri
+
: Select squad
glSamplerParameteriv
+
: Request
glAttachObjectARB
+
No workers available
glCompileShaderARB
+
: Free captives belonging to your civilization
glCreateProgramObjectARB
+
: Release other prisoners
glCreateShaderObjectARB
+
: Take important treasures
glDeleteObjectARB
+
: Loot other items
glDetachObjectARB
+
: Steal livestock
glGetActiveUniformARB
+
: Raid (squads will try to avoid detection)
glGetAttachedObjectsARB
+
: Pillage (openly attack)
glGetHandleARB
+
: Raze (openly attack and destroy site)
glGetInfoLogARB
+
: Demand one-time tribute
glGetObjectParameterfvARB
+
: Demand ongoing tribute
glGetObjectParameterivARB
+
: Conquer and occupy
glGetShaderSourceARB
+
: Demand surrender and occupy
glGetUniformLocationARB
+
WARNING:  If successful, your soldiers will join the
glGetUniformfvARB
+
occupation and not return.  Your new holdings will
glGetUniformivARB
+
be manageable from this screen.
glLinkProgramARB
+
  People 
glShaderSourceARB
+
Last in
glUniform1fARB
+
Last known to be traveling
glUniform1fvARB
+
Location unknown
glUniform1iARB
+
: Select person
glUniform1ivARB
+
: Rescue person (creates new mission)
glUniform2fARB
+
You have no recoverable missing citizens.
glUniform2fvARB
+
  Artifacts 
glUniform2iARB
+
Claimed by your local government
glUniform2ivARB
+
Claimed by local
glUniform3fARB
+
Claimed by local family
glUniform3fvARB
+
Last held by
glUniform3iARB
+
: Select artifact
glUniform3ivARB
+
: Recover artifact (creates new mission)
glUniform4fARB
+
There are no recoverable missing artifacts.
glUniform4fvARB
+
  Civilizations 
glUniform4iARB
+
: World
glUniform4ivARB
+
: Missions
glUniformMatrix2fvARB
+
: News and rumors
glUniformMatrix3fvARB
+
: People
glUniformMatrix4fvARB
+
: Artifacts
glUseProgramObjectARB
+
: Civilizations
glValidateProgramARB
+
: View details
glGetActiveSubroutineName
+
WORLD_GEN
glGetActiveSubroutineUniformName
+
TITLE
glGetActiveSubroutineUniformiv
+
HISTORY_SEED
glGetProgramStageiv
+
NAME_SEED
glGetSubroutineIndex
+
CREATURE_SEED
glGetSubroutineUniformLocation
+
CUSTOM_NAME
glGetUniformSubroutineuiv
+
EMBARK_POINTS
glUniformSubroutinesuiv
+
PEAK_NUMBER_MIN
glCompileShaderIncludeARB
+
PARTIAL_OCEAN_EDGE_MIN
glDeleteNamedStringARB
+
OCEAN_EDGE_MIN
glGetNamedStringARB
+
REVEAL_ALL_HISTORY
glGetNamedStringivARB
+
CULL_HISTORICAL_FIGURES
glIsNamedStringARB
+
EROSION_CYCLE_COUNT
glNamedStringARB
+
PERIODICALLY_ERODE_EXTREMES
glClientWaitSync
+
OROGRAPHIC_PRECIPITATION
glDeleteSync
+
POLE
glFenceSync
+
NORTH_OR_SOUTH
glGetInteger64v
+
NORTH
glGetSynciv
+
SOUTH
glIsSync
+
NORTH_AND_SOUTH
glWaitSync
+
ALL_CAVES_VISIBLE
glPatchParameterfv
+
PLAYABLE_CIVILIZATION_REQUIRED
glPatchParameteri
+
VOLCANO_MIN
glTexBufferARB
+
END_YEAR
glCompressedTexImage1DARB
+
BEAST_END_YEAR
glCompressedTexImage2DARB
+
TEMPERATURE
glCompressedTexImage3DARB
+
DRAINAGE
glCompressedTexSubImage1DARB
+
PS_EL
glCompressedTexSubImage2DARB
+
PS_RF
glCompressedTexSubImage3DARB
+
PS_TP
glGetCompressedTexImageARB
+
PS_DR
glGetMultisamplefv
+
PS_VL
glSampleMaski
+
PS_SV
glTexImage2DMultisample
+
Attempted to set world gen presets prior to dimensions
glTexImage3DMultisample
+
preset attempted beyond Y range
glGetQueryObjecti64v
+
preset failed to load X value at Y =
glGetQueryObjectui64v
+
ELEVATION_FREQUENCY
glQueryCounter
+
RAIN_FREQUENCY
glBindTransformFeedback
+
DRAINAGE_FREQUENCY
glDeleteTransformFeedbacks
+
TEMPERATURE_FREQUENCY
glDrawTransformFeedback
+
SAVAGERY_FREQUENCY
glGenTransformFeedbacks
+
VOLCANISM_FREQUENCY
glIsTransformFeedback
+
MINERAL_SCARCITY
glPauseTransformFeedback
+
MEGABEAST_CAP
glResumeTransformFeedback
+
SEMIMEGABEAST_CAP
glBeginQueryIndexed
+
TITAN_NUMBER
glDrawTransformFeedbackStream
+
TITAN_ATTACK_TRIGGER
glEndQueryIndexed
+
WEREBEAST_ATTACK_TRIGGER
glGetQueryIndexediv
+
DEMON_NUMBER
glLoadTransposeMatrixdARB
+
NIGHT_TROLL_NUMBER
glLoadTransposeMatrixfARB
+
BOGEYMAN_NUMBER
glMultTransposeMatrixdARB
+
NIGHTMARE_NUMBER
glMultTransposeMatrixfARB
+
VAMPIRE_NUMBER
glBindBufferBase
+
WEREBEAST_NUMBER
glBindBufferRange
+
SECRET_NUMBER
glGetActiveUniformBlockName
+
REGIONAL_INTERACTION_NUMBER
glGetActiveUniformBlockiv
+
DISTURBANCE_INTERACTION_NUMBER
glGetActiveUniformName
+
EVIL_CLOUD_NUMBER
glGetActiveUniformsiv
+
GENERATE_DIVINE_MATERIALS
glGetIntegeri_v
+
ALLOW_DIVINATION
glGetUniformBlockIndex
+
ALLOW_DEMONIC_EXPERIMENTS
glGetUniformIndices
+
ALLOW_NECROMANCER_EXPERIMENTS
glUniformBlockBinding
+
ALLOW_NECROMANCER_LIEUTENANTS
glBindVertexArray
+
ALLOW_NECROMANCER_GHOULS
glDeleteVertexArrays
+
ALLOW_NECROMANCER_SUMMONS
glGenVertexArrays
+
EVIL_RAIN_NUMBER
glIsVertexArray
+
GOOD_SQ_COUNTS
glVertexBlendARB
+
EVIL_SQ_COUNTS
glWeightPointerARB
+
REGION_COUNTS
glWeightbvARB
+
RIVER_MINS
glWeightdvARB
+
SUBREGION_MAX
glWeightfvARB
+
CAVERN_LAYER_COUNT
glWeightivARB
+
CAVERN_LAYER_OPENNESS_MIN
glWeightsvARB
+
CAVERN_LAYER_OPENNESS_MAX
glWeightubvARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
glWeightuivARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
glWeightusvARB
+
CAVERN_LAYER_WATER_MIN
glBindBufferARB
+
CAVERN_LAYER_WATER_MAX
glBufferDataARB
+
HAVE_BOTTOM_LAYER_1
glBufferSubDataARB
+
HAVE_BOTTOM_LAYER_2
glDeleteBuffersARB
+
LEVELS_ABOVE_GROUND
glGenBuffersARB
+
LEVELS_ABOVE_LAYER_1
glGetBufferParameterivARB
+
LEVELS_ABOVE_LAYER_2
glGetBufferPointervARB
+
LEVELS_ABOVE_LAYER_3
glGetBufferSubDataARB
+
LEVELS_ABOVE_LAYER_4
glIsBufferARB
+
LEVELS_ABOVE_LAYER_5
glMapBufferARB
+
LEVELS_AT_BOTTOM
glUnmapBufferARB
+
CAVE_MIN_SIZE
glBindProgramARB
+
CAVE_MAX_SIZE
glDeleteProgramsARB
+
MOUNTAIN_CAVE_MIN
glDisableVertexAttribArrayARB
+
NON_MOUNTAIN_CAVE_MIN
glEnableVertexAttribArrayARB
+
TOTAL_CIV_NUMBER
glGenProgramsARB
+
TOTAL_CIV_POPULATION
glGetProgramEnvParameterdvARB
+
SITE_CAP
glGetProgramEnvParameterfvARB
+
ELEVATION_RANGES
glGetProgramLocalParameterdvARB
+
RAIN_RANGES
glGetProgramLocalParameterfvARB
+
DRAINAGE_RANGES
glGetProgramStringARB
+
SAVAGERY_RANGES
glGetProgramivARB
+
VOLCANISM_RANGES
glGetVertexAttribPointervARB
+
Unrecognized World Gen Token:
glGetVertexAttribdvARB
+
LARGE ISLAND
glGetVertexAttribfvARB
+
LARGE REGION
glGetVertexAttribivARB
+
MEDIUM ISLAND
glIsProgramARB
+
MEDIUM REGION
glProgramEnvParameter4dARB
+
SMALL ISLAND
glProgramEnvParameter4dvARB
+
SMALL REGION
glProgramEnvParameter4fARB
+
SMALLER ISLAND
glProgramEnvParameter4fvARB
+
SMALLER REGION
glProgramLocalParameter4dARB
+
POCKET ISLAND
glProgramLocalParameter4dvARB
+
POCKET REGION
glProgramLocalParameter4fARB
+
COMPLETE_OCEAN_EDGE_MIN
glProgramLocalParameter4fvARB
+
Command Line: World generation parameter set located successfully.
glProgramStringARB
+
Command Line: World generation parameter set
glVertexAttrib1dARB
+
not found -- using default.
glVertexAttrib1dvARB
+
Command Line: World image, detailed image and info exported.
glVertexAttrib1fARB
+
You make
glVertexAttrib1fvARB
+
and more
glVertexAttrib1sARB
+
You have finished working on
glVertexAttrib1svARB
+
You practice your
glVertexAttrib2dARB
+
but make nothing of note.
glVertexAttrib2dvARB
+
You make nothing.
glVertexAttrib2fARB
+
is taken by a fey mood!
glVertexAttrib2fvARB
+
withdraws from society...
glVertexAttrib2sARB
+
has been possessed!
glVertexAttrib2svARB
+
looses a roaring laughter, fell and terrible!
glVertexAttrib3dARB
+
begins to stalk and brood...
glVertexAttrib3dvARB
+
Disconnected
glVertexAttrib3fARB
+
Need trigger type
glVertexAttrib3fvARB
+
Needs walkable perimeter
glVertexAttrib3sARB
+
Hidden
glVertexAttrib3svARB
+
Needs to be anchored on edge
glVertexAttrib4NbvARB
+
Blocked
glVertexAttrib4NivARB
+
Surrounded by empty space
glVertexAttrib4NsvARB
+
Needs adjacent wall
glVertexAttrib4NubARB
+
Needs open space
glVertexAttrib4NubvARB
+
Off map
glVertexAttrib4NuivARB
+
Water
glVertexAttrib4NusvARB
+
Lava/Magma
glVertexAttrib4bvARB
+
Building present
glVertexAttrib4dARB
+
Construction present
glVertexAttrib4dvARB
+
Must be inside
glVertexAttrib4fARB
+
Too close to edge
glVertexAttrib4fvARB
+
Must be outside
glVertexAttrib4ivARB
+
Cannot build at highest level
glVertexAttrib4sARB
+
Needs soil or mud
glVertexAttrib4svARB
+
Needs soil
glVertexAttrib4ubvARB
+
Needs ground or near machine
glVertexAttrib4uivARB
+
No mud/soil for farm
glVertexAttrib4usvARB
+
Mud is left by water
glVertexAttribPointerARB
+
No access to
glBindAttribLocationARB
+
No access
glGetActiveAttribARB
+
has created
glGetAttribLocationARB
+
claims it as an heirloom in the name of the family ancestor
glColorP3ui
+
claims it as a family heirloom
glColorP3uiv
+
claims it as a personal treasure.
glColorP4ui
+
offers it to
glColorP4uiv
+
Image information
glMultiTexCoordP1ui
+
for engraving
glMultiTexCoordP1uiv
+
was waged by
glMultiTexCoordP2ui
+
One of the most significant causes of the conflict was
glMultiTexCoordP2uiv
+
The most significant cause of the conflict was
glMultiTexCoordP3ui
+
a family matter
glMultiTexCoordP3uiv
+
disgust with the adversary's godlessness
glMultiTexCoordP4ui
+
religious opposition to the adversary's worship of
glMultiTexCoordP4uiv
+
religious opposition to the adversary's inherent association with
glNormalP3ui
+
natural aversion to the adversary's worship of
glNormalP3uiv
+
natural aversion to the adversary's inherent association with
glSecondaryColorP3ui
+
a dispute over
glSecondaryColorP3uiv
+
the treatment of animals
glTexCoordP1ui
+
the treatment of plants
glTexCoordP1uiv
+
a formalized agreement
glTexCoordP2ui
+
truthfulness
glTexCoordP2uiv
+
the devouring of the bodies of sapient beings
glTexCoordP3ui
+
the display of war and hunting trophies
glTexCoordP3uiv
+
the adversary's inability to communicate and form treaties
glTexCoordP4ui
+
a desire to kill the living and any others in opposition
glTexCoordP4uiv
+
the disturbance of once-eternal rest
glVertexAttribP1ui
+
a dispute over the ownership of
glVertexAttribP1uiv
+
prior aggression by the adversary
glVertexAttribP2ui
+
a first contact that went horribly wrong
glVertexAttribP2uiv
+
the adversary's refusal to form treaties
glVertexAttribP3ui
+
the adversary's abuse of the aggressor's fallen
glVertexAttribP3uiv
+
an incident involving a lost diplomat
glVertexAttribP4ui
+
a disagreement over prior treaties
glVertexAttribP4uiv
+
an incident involving a trade caravan
glVertexP2ui
+
water rights
glVertexP2uiv
+
fishing rights
glVertexP3ui
+
general ill feelings over past historical events
glVertexP3uiv
+
a previous war
glVertexP4ui
+
a previous battle
glVertexP4uiv
+
a previous duel
glWindowPos2dARB
+
a previous conquest
glWindowPos2dvARB
+
an abduction
glWindowPos2fARB
+
an act of theft
glWindowPos2fvARB
+
an attack by a beast
glWindowPos2iARB
+
a journey
glWindowPos2ivARB
+
a previous insurrection
glWindowPos2sARB
+
a special occasion
glWindowPos2svARB
+
a purge
glWindowPos3dARB
+
a raid
glWindowPos3dvARB
+
persecution
glWindowPos3fARB
+
a coup
glWindowPos3fvARB
+
The causes of the conflict are debated by scholars and very little is truly known.
glWindowPos3iARB
+
unknown
glWindowPos3ivARB
+
creature
glWindowPos3sARB
+
, lost
glWindowPos3svARB
+
, all lost
glDrawBuffersATI
+
losses
glDrawElementArrayATI
+
, one loss
glDrawRangeElementArrayATI
+
, no losses
glElementPointerATI
+
, mostly
glGetTexBumpParameterfvATI
+
various zombies
glGetTexBumpParameterivATI
+
, mostly various zombies
glTexBumpParameterfvATI
+
creatures
glTexBumpParameterivATI
+
Attacker was uncontested.
glAlphaFragmentOp1ATI
+
Attacker was victorious.
glAlphaFragmentOp2ATI
+
Defender was victorious.
glAlphaFragmentOp3ATI
+
A festival commemorating
glBeginFragmentShaderATI
+
occurred in
glBindFragmentShaderATI
+
A fair occurred in
glColorFragmentOp1ATI
+
A holy period dedicated to
glColorFragmentOp2ATI
+
centered around
glColorFragmentOp3ATI
+
divine aspect of
glDeleteFragmentShaderATI
+
A performance of
glEndFragmentShaderATI
+
A dance
glGenFragmentShadersATI
+
A concert
glPassTexCoordATI
+
A recital of
glSampleMapATI
+
A poetry recital
glSetFragmentShaderConstantATI
+
The story of
glMapObjectBufferATI
+
A story recital
glUnmapObjectBufferATI
+
A performance
glPNTrianglesfATI
+
A competition involving
glPNTrianglesiATI
+
A dance competition
glStencilFuncSeparateATI
+
A music competition
glStencilOpSeparateATI
+
A poetry competition
glArrayObjectATI
+
A foot race
glFreeObjectBufferATI
+
A flying race
glGetArrayObjectfvATI
+
A wrestling competition
glGetArrayObjectivATI
+
A gladiatory competition
glGetObjectBufferfvATI
+
A competition
glGetObjectBufferivATI
+
A procession occurred in
glGetVariantArrayObjectfvATI
+
  It started at
glGetVariantArrayObjectivATI
+
A ceremony occurred in
glIsObjectBufferATI
+
A fearsome
glNewObjectBufferATI
+
beast
glUpdateObjectBufferATI
+
attack
glVariantArrayObjectATI
+
was a time when the
glGetVertexAttribArrayObjectfvATI
+
were the only great powers in the world.
glGetVertexAttribArrayObjectivATI
+
was a time when
glVertexAttribArrayObjectATI
+
yet
glClientActiveVertexStreamATI
+
again
glNormalStream3bATI
+
was the only great power in the world.
glNormalStream3bvATI
+
living gods and mighty beasts
glNormalStream3dATI
+
still
glNormalStream3dvATI
+
held sway.
glNormalStream3fATI
+
the powers of the world were fading
glNormalStream3fvATI
+
great powers had returned to the world
glNormalStream3iATI
+
there were still great powers in the world
glNormalStream3ivATI
+
fantastic creatures no longer lived in great numbers.
glNormalStream3sATI
+
fantastic creatures were few and far between, and some even doubted their existence.
glNormalStream3svATI
+
ruled the world.
glVertexBlendEnvfATI
+
the last of the
glVertexBlendEnviATI
+
ancient
glVertexStream2dATI
+
powers fought their final battles.
glVertexStream2dvATI
+
various civilized races peopled the world.
glVertexStream2fATI
+
was a time after civilization had
glVertexStream2fvATI
+
yet
glVertexStream2iATI
+
again
glVertexStream2ivATI
+
crumbled completely.
glVertexStream2sATI
+
fantastic creatures were but mere stories told by travelers.
glVertexStream2svATI
+
only simple creatures inhabited
glVertexStream3dATI
+
no civilized peoples existed in
glVertexStream3dvATI
+
the world.
glVertexStream3fATI
+
Part of
glVertexStream3fvATI
+
ended.
glVertexStream3iATI
+
occurred.
glVertexStream3ivATI
+
began.
glVertexStream3sATI
+
Corpse
glVertexStream3svATI
+
CREATE WORLD NOW =
glVertexStream4dATI
+
LARGE
glVertexStream4dvATI
+
data/save/current/world.dat
glVertexStream4fATI
+
Command Line: World exported.
glVertexStream4fvATI
+
*** STARTING NEW GAME ***
glVertexStream4iATI
+
Command Line:
glVertexStream4ivATI
+
data/init/announcements.txt
glVertexStream4sATI
+
DO_MEGA
glVertexStream4svATI
+
UCR_A
glGetUniformBufferSizeEXT
+
data/sound/song_title.ogg
glGetUniformOffsetEXT
+
data/sound/song_game.ogg
glUniformBufferEXT
+
data/art/mouse.png
glBlendColorEXT
+
data/movies
glBlendEquationSeparateEXT
+
data/dipscript/*
glBlendFuncSeparateEXT
+
Command Line: World generation initiated.
glBlendEquationEXT
+
Command Line: World generation aborted because folder exists.
glColorSubTableEXT
+
data/speech/general.txt
glCopyColorSubTableEXT
+
data/speech/slayer.txt
glLockArraysEXT
+
data/speech/threat.txt
glUnlockArraysEXT
+
data/speech/greet.txt
glConvolutionFilter1DEXT
+
data/speech/greet_reply.txt
glConvolutionFilter2DEXT
+
data/speech/greet_reply_diff_language.txt
glConvolutionParameterfEXT
+
data/speech/greet_reply_unusual_first.txt
glConvolutionParameterfvEXT
+
data/speech/greet_reply_after_hero.txt
glConvolutionParameteriEXT
+
data/speech/greet_worship.txt
glConvolutionParameterivEXT
+
data/speech/greet_baby.txt
glCopyConvolutionFilter1DEXT
+
data/speech/goodbye_worship_1.txt
glCopyConvolutionFilter2DEXT
+
data/speech/goodbye_worship_2.txt
glGetConvolutionFilterEXT
+
data/speech/goodbye_worship_3.txt
glGetConvolutionParameterfvEXT
+
data/speech/temple_already_member.txt
glGetConvolutionParameterivEXT
+
data/speech/temple_become_member.txt
glGetSeparableFilterEXT
+
data/speech/positive.txt
glSeparableFilter2DEXT
+
data/speech/task_recommendation.txt
glBinormalPointerEXT
+
data/speech/unknown_hf_seeker.txt
glTangentPointerEXT
+
data/speech/ab_specific_hf_seeker.txt
glCopyTexImage1DEXT
+
data/speech/site_specific_hf_seeker.txt
glCopyTexImage2DEXT
+
data/speech/same_site_ab_specific_hf_seeker.txt
glCopyTexSubImage1DEXT
+
data/speech/same_site_specific_hf_seeker.txt
glCopyTexSubImage2DEXT
+
data/speech/arch_info_justification.txt
glCopyTexSubImage3DEXT
+
data/speech/justification_representation.txt
glCullParameterdvEXT
+
data/speech/justification_proximity.txt
glCullParameterfvEXT
+
data/speech/justification_experience.txt
glDepthBoundsEXT
+
data/speech/justification_reminder.txt
glBindMultiTextureEXT
+
data/speech/justification_antithetical.txt
glCheckNamedFramebufferStatusEXT
+
data/speech/no_family.txt
glClientAttribDefaultEXT
+
data/speech/family_relationship_spec.txt
glCompressedMultiTexImage1DEXT
+
data/speech/family_relationship_no_spec.txt
glCompressedMultiTexImage2DEXT
+
data/speech/family_relationship_additional.txt
glCompressedMultiTexImage3DEXT
+
data/speech/family_relationship_spec_dead.txt
glCompressedMultiTexSubImage1DEXT
+
data/speech/family_relationship_no_spec_dead.txt
glCompressedMultiTexSubImage2DEXT
+
data/speech/family_relationship_additional_dead.txt
glCompressedMultiTexSubImage3DEXT
+
data/speech/child_age_proclamation.txt
glCompressedTextureImage1DEXT
+
data/speech/wandering_profession.txt
glCompressedTextureImage2DEXT
+
data/speech/hunting_profession.txt
glCompressedTextureImage3DEXT
+
data/speech/snatcher_profession.txt
glCompressedTextureSubImage1DEXT
+
data/speech/thief_profession.txt
glCompressedTextureSubImage2DEXT
+
data/speech/wandering_profession_year.txt
glCompressedTextureSubImage3DEXT
+
data/speech/hunting_profession_year.txt
glCopyMultiTexImage1DEXT
+
data/speech/snatcher_profession_year.txt
glCopyMultiTexImage2DEXT
+
data/speech/thief_profession_year.txt
glCopyMultiTexSubImage1DEXT
+
data/speech/past_wandering_profession.txt
glCopyMultiTexSubImage2DEXT
+
data/speech/past_hunting_profession.txt
glCopyMultiTexSubImage3DEXT
+
data/speech/past_snatcher_profession.txt
glCopyTextureImage1DEXT
+
data/speech/past_thief_profession.txt
glCopyTextureImage2DEXT
+
data/speech/guard_profession.txt
glCopyTextureSubImage1DEXT
+
data/speech/guard_warning.txt
glCopyTextureSubImage2DEXT
+
data/speech/soldier_profession.txt
glCopyTextureSubImage3DEXT
+
data/speech/past_profession_no_year.txt
glDisableClientStateIndexedEXT
+
data/speech/past_profession_year.txt
glDisableClientStateiEXT
+
data/speech/current_profession_no_year.txt
glDisableVertexArrayAttribEXT
+
data/speech/current_profession_year.txt
glDisableVertexArrayEXT
+
data/speech/hist_fig_slayer.txt
glEnableClientStateIndexedEXT
+
data/speech/animal_slayer.txt
glEnableClientStateiEXT
+
data/speech/mercenary_profession.txt
glEnableVertexArrayAttribEXT
+
data/speech/mercenary_profession_year.txt
glEnableVertexArrayEXT
+
data/speech/past_mercenary_profession.txt
glFlushMappedNamedBufferRangeEXT
+
PAUSE
glFramebufferDrawBufferEXT
+
RECENTER
glFramebufferDrawBuffersEXT
+
A_DISPLAY
glFramebufferReadBufferEXT
+
D_DISPLAY
glGenerateMultiTexMipmapEXT
+
UNIT_COMBAT_REPORT
glGenerateTextureMipmapEXT
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
glGetCompressedMultiTexImageEXT
+
items
glGetCompressedTextureImageEXT
+
no material
glGetDoubleIndexedvEXT
+
an official land of the realm
glGetDoublei_vEXT
+
and the surrounding lands have been made
glGetFloatIndexedvEXT
+
an even more official land of the realm
glGetFloati_vEXT
+
In Traction
glGetFramebufferParameterivEXT
+
Heavy Bleeding
glGetMultiTexEnvfvEXT
+
Pale
glGetMultiTexEnvivEXT
+
Severe Blood Loss
glGetMultiTexGendvEXT
+
Moderate Blood Loss
glGetMultiTexGenfvEXT
+
Completely Numb
glGetMultiTexGenivEXT
+
Partially Numb
glGetMultiTexImageEXT
+
Serious Fever
glGetMultiTexLevelParameterfvEXT
+
Moderate Fever
glGetMultiTexLevelParameterivEXT
+
Slight Fever
glGetMultiTexParameterIivEXT
+
Moderate Pain
glGetMultiTexParameterIuivEXT
+
Slight Pain
glGetMultiTexParameterfvEXT
+
Very Drowsy
glGetMultiTexParameterivEXT
+
Drowsy
glGetNamedBufferParameterivEXT
+
Thirsty
glGetNamedBufferPointervEXT
+
Very Hungry
glGetNamedBufferSubDataEXT
+
Cannot breathe
glGetNamedFramebufferAttachmentParameterivEXT
+
Trouble breathing
glGetNamedProgramLocalParameterIivEXT
+
Vision lost
glGetNamedProgramLocalParameterIuivEXT
+
Vision impaired
glGetNamedProgramLocalParameterdvEXT
+
Vision somewhat impaired
glGetNamedProgramLocalParameterfvEXT
+
Ability to stand lost
glGetNamedProgramStringEXT
+
Ability to stand somewhat impaired
glGetNamedProgramivEXT
+
Ability to grasp lost
glGetNamedRenderbufferParameterivEXT
+
Ability to grasp somewhat impaired
glGetPointerIndexedvEXT
+
Ability to fly lost
glGetPointeri_vEXT
+
Ability to fly somewhat impaired
glGetTextureImageEXT
+
Motor nerve damage
glGetTextureLevelParameterfvEXT
+
Sensory nerve damage
glGetTextureLevelParameterivEXT
+
No health problems
glGetTextureParameterIivEXT
+
Gelded
glGetTextureParameterIuivEXT
+
Spilled
glGetTextureParameterfvEXT
+
Butchered
glGetTextureParameterivEXT
+
Major artery torn
glGetVertexArrayIntegeri_vEXT
+
Artery torn
glGetVertexArrayIntegervEXT
+
Heavy bleeding
glGetVertexArrayPointeri_vEXT
+
Bleeding
glGetVertexArrayPointervEXT
+
Motor nerve severed
glMapNamedBufferEXT
+
Sensory nerve severed
glMapNamedBufferRangeEXT
+
Torn tendon
glMatrixFrustumEXT
+
Strained tendon
glMatrixLoadIdentityEXT
+
Bruised tendon
glMatrixLoadTransposedEXT
+
Torn ligament
glMatrixLoadTransposefEXT
+
Sprained ligament
glMatrixLoaddEXT
+
Bruised ligament
glMatrixLoadfEXT
+
Compound fracture
glMatrixMultTransposedEXT
+
Overlapping fracture (in traction)
glMatrixMultTransposefEXT
+
Overlapping fracture
glMatrixMultdEXT
+
Needs setting
glMatrixMultfEXT
+
Cut apart
glMatrixOrthoEXT
+
Smashed apart
glMatrixPopEXT
+
Broken apart
glMatrixPushEXT
+
Torn apart
glMatrixRotatedEXT
+
Cut open
glMatrixRotatefEXT
+
Smashed open
glMatrixScaledEXT
+
Broken open
glMatrixScalefEXT
+
Torn open
glMatrixTranslatedEXT
+
Dented
glMatrixTranslatefEXT
+
Heavy bruising
glMultiTexBufferEXT
+
Moderate bruising
glMultiTexCoordPointerEXT
+
Light bruising
glMultiTexEnvfEXT
+
Serious burn
glMultiTexEnvfvEXT
+
Moderate burn
glMultiTexEnviEXT
+
Minor burn
glMultiTexEnvivEXT
+
Serious frost-bite
glMultiTexGendEXT
+
Moderate frost-bite
glMultiTexGendvEXT
+
Minor frost-bite
glMultiTexGenfEXT
+
Serious melting
glMultiTexGenfvEXT
+
Moderate melting
glMultiTexGeniEXT
+
Minor melting
glMultiTexGenivEXT
+
Serious boiling
glMultiTexImage1DEXT
+
Moderate boiling
glMultiTexImage2DEXT
+
Minor boiling
glMultiTexImage3DEXT
+
Serious freezing
glMultiTexParameterIivEXT
+
Moderate freezing
glMultiTexParameterIuivEXT
+
Minor freezing
glMultiTexParameterfEXT
+
Serious condensation
glMultiTexParameterfvEXT
+
Moderate condensation
glMultiTexParameteriEXT
+
Minor condensation
glMultiTexParameterivEXT
+
Advanced rot
glMultiTexRenderbufferEXT
+
Moderate rot
glMultiTexSubImage1DEXT
+
Minor rot
glMultiTexSubImage2DEXT
+
Serious blistering
glMultiTexSubImage3DEXT
+
Moderate blistering
glNamedBufferDataEXT
+
Minor blistering
glNamedBufferSubDataEXT
+
Extreme pain
glNamedCopyBufferSubDataEXT
+
Moderate pain
glNamedFramebufferRenderbufferEXT
+
Minor pain
glNamedFramebufferTexture1DEXT
+
Nausea
glNamedFramebufferTexture2DEXT
+
Dizziness
glNamedFramebufferTexture3DEXT
+
Paralysis
glNamedFramebufferTextureEXT
+
Partial paralysis
glNamedFramebufferTextureFaceEXT
+
Some sluggishness
glNamedFramebufferTextureLayerEXT
+
Complete numbness
glNamedProgramLocalParameter4dEXT
+
Partial numbness
glNamedProgramLocalParameter4dvEXT
+
Slight numbness
glNamedProgramLocalParameter4fEXT
+
Extreme swelling
glNamedProgramLocalParameter4fvEXT
+
Moderate swelling
glNamedProgramLocalParameterI4iEXT
+
Minor swelling
glNamedProgramLocalParameterI4ivEXT
+
Function totally impaired
glNamedProgramLocalParameterI4uiEXT
+
Partially impaired function
glNamedProgramLocalParameterI4uivEXT
+
Slightly impaired function
glNamedProgramLocalParameters4fvEXT
+
Has been sutured
glNamedProgramLocalParametersI4ivEXT
+
Infection
glNamedProgramLocalParametersI4uivEXT
+
No evaluated wounds
glNamedProgramStringEXT
+
Diagnosis required
glNamedRenderbufferStorageEXT
+
Crutch required
glNamedRenderbufferStorageMultisampleCoverageEXT
+
Rotten -- inoperable
glNamedRenderbufferStorageMultisampleEXT
+
Needs cleaning
glProgramUniform1fEXT
+
Needs surgery
glProgramUniform1fvEXT
+
Needs sutures
glProgramUniform1iEXT
+
Needs dressing
glProgramUniform1ivEXT
+
Needs traction
glProgramUniform1uiEXT
+
Needs immobilization
glProgramUniform1uivEXT
+
No treatment scheduled
glProgramUniform2fEXT
+
Diagnosed with
glProgramUniform2fvEXT
+
Received
glProgramUniform2iEXT
+
cast
glProgramUniform2ivEXT
+
splint on
glProgramUniform2uiEXT
+
dressing on
glProgramUniform2uivEXT
+
sutures on
glProgramUniform3fEXT
+
Bleeding stopped
glProgramUniform3fvEXT
+
Compound fracture of
glProgramUniform3iEXT
+
repaired
glProgramUniform3ivEXT
+
amputated
glProgramUniform3uiEXT
+
Rotten tissue excised from
glProgramUniform3uivEXT
+
Had
glProgramUniform4fEXT
+
set
glProgramUniform4fvEXT
+
Placed in traction
glProgramUniform4iEXT
+
Evaluated
glProgramUniform4ivEXT
+
Brought to rest
glProgramUniform4uiEXT
+
Cleaned
glProgramUniform4uivEXT
+
                                      -
glProgramUniformMatrix2fvEXT
+
No medical history
glProgramUniformMatrix2x3fvEXT
+
  The Health of
glProgramUniformMatrix2x4fvEXT
+
You
glProgramUniformMatrix3fvEXT
+
You butcher
glProgramUniformMatrix3x2fvEXT
+
Sorting
glProgramUniformMatrix3x4fvEXT
+
Initialization complete...
glProgramUniformMatrix4fvEXT
+
Historical events
glProgramUniformMatrix4x2fvEXT
+
completed
glProgramUniformMatrix4x3fvEXT
+
Check for culled historical figures
glPushClientAttribDefaultEXT
+
Historical figures
glTextureBufferEXT
+
Artifacts completed
glTextureImage1DEXT
+
Structures completed
glTextureImage2DEXT
+
event sort
glTextureImage3DEXT
+
Historical events left to discover:
glTextureParameterIivEXT
+
Historical Figures
glTextureParameterIuivEXT
+
Sites
glTextureParameterfEXT
+
Codices, scrolls, etc.
glTextureParameterfvEXT
+
Civilizations and other entities
glTextureParameteriEXT
+
Structures
glTextureParameterivEXT
+
Historical Maps
glTextureRenderbufferEXT
+
Underground Regions
glTextureSubImage1DEXT
+
Unnamed
glTextureSubImage2DEXT
+
female
glTextureSubImage3DEXT
+
male
glUnmapNamedBufferEXT
+
, force
glVertexArrayColorOffsetEXT
+
: export network map.
glVertexArrayEdgeFlagOffsetEXT
+
Codices, Scrolls, Etc.
glVertexArrayFogCoordOffsetEXT
+
Civilizations and Other Entities
glVertexArrayIndexOffsetEXT
+
: export religion map.
glVertexArrayMultiTexCoordOffsetEXT
+
Counting House
glVertexArrayNormalOffsetEXT
+
Keep
glVertexArraySecondaryColorOffsetEXT
+
Dark Tower
glVertexArrayTexCoordOffsetEXT
+
Underworld Spire
glVertexArrayVertexAttribIOffsetEXT
+
Market
glVertexArrayVertexAttribOffsetEXT
+
Dungeon
glVertexArrayVertexOffsetEXT
+
Sewers
glColorMaskIndexedEXT
+
Catacombs
glDisableIndexedEXT
+
Slain
glEnableIndexedEXT
+
a wound
glGetBooleanIndexedvEXT
+
wounds
glGetIntegerIndexedvEXT
+
Subdued
glIsEnabledIndexedEXT
+
Fled
glDrawArraysInstancedEXT
+
yet emerged
glDrawElementsInstancedEXT
+
victorious
glDrawRangeElementsEXT
+
Victorious
glFogCoordPointerEXT
+
yet
glFogCoorddEXT
+
drove forward
glFogCoorddvEXT
+
Drove forward
glFogCoordfEXT
+
and was
glFogCoordfvEXT
+
repelled
glFragmentColorMaterialEXT
+
Repelled
glFragmentLightModelfEXT
+
stood fast
glFragmentLightModelfvEXT
+
Stood fast
glFragmentLightModeliEXT
+
beaten back
glFragmentLightModelivEXT
+
Beaten back
glFragmentLightfEXT
+
Unnamed underground area
glFragmentLightfvEXT
+
Unnamed Underworld area
glFragmentLightiEXT
+
Populations
glFragmentLightivEXT
+
: Filter on string
glFragmentMaterialfEXT
+
: Done filtering.
glFragmentMaterialfvEXT
+
: civ/site
glFragmentMaterialiEXT
+
to change year.
glFragmentMaterialivEXT
+
: view top event
glGetFragmentLightfvEXT
+
: toggle territories. 
glGetFragmentLightivEXT
+
: select an option. 
glGetFragmentMaterialfvEXT
+
: done. 
glGetFragmentMaterialivEXT
+
: export current map. 
glLightEnviEXT
+
: show only important events. 
glBlitFramebufferEXT
+
: show all events. 
glRenderbufferStorageMultisampleEXT
+
: back to age. 
glBindFramebufferEXT
+
: XML dump (incomplete)
glBindRenderbufferEXT
+
: export site map.
glCheckFramebufferStatusEXT
+
: export map/gen info.
glDeleteFramebuffersEXT
+
: export detailed map.
glDeleteRenderbuffersEXT
+
has been disturbed.
glFramebufferRenderbufferEXT
+
group of
glFramebufferTexture1DEXT
+
Many
glFramebufferTexture2DEXT
+
have been disturbed.
glFramebufferTexture3DEXT
+
swarm of
glGenFramebuffersEXT
+
its way out of confinement!
glGenRenderbuffersEXT
+
A kidnapper has made off with
glGenerateMipmapEXT
+
has stolen
glGetFramebufferAttachmentParameterivEXT
+
A thief has stolen
glGetRenderbufferParameterivEXT
+
[INITIAL_LOAD]
glIsFramebufferEXT
+
item
glIsRenderbufferEXT
+
in the wilds
glRenderbufferStorageEXT
+
Slayer
glFramebufferTextureEXT
+
Unknown creature
glFramebufferTextureFaceEXT
+
kill
glFramebufferTextureLayerEXT
+
rotten
glProgramParameteriEXT
+
material
glProgramEnvParameters4fvEXT
+
partial
glProgramLocalParameters4fvEXT
+
skeleton
glBindFragDataLocationEXT
+
partial remains
glGetFragDataLocationEXT
+
mutilated
glGetUniformuivEXT
+
corpse
glGetVertexAttribIivEXT
+
mangled
glGetVertexAttribIuivEXT
+
icicle
glUniform1uiEXT
+
your
glUniform1uivEXT
+
TALLOW
glUniform2uiEXT
+
It is made from
glUniform2uivEXT
+
well-crafted
glUniform3uiEXT
+
finely-crafted
glUniform3uivEXT
+
superior quality
glUniform4uiEXT
+
exceptional
glUniform4uivEXT
+
woven by
glVertexAttribI1iEXT
+
The thread is
glVertexAttribI1ivEXT
+
well-
glVertexAttribI1uiEXT
+
finely
glVertexAttribI1uivEXT
+
superbly
glVertexAttribI2iEXT
+
exceptionally
glVertexAttribI2ivEXT
+
masterfully
glVertexAttribI2uiEXT
+
colored
glVertexAttribI2uivEXT
+
Coin
glVertexAttribI3iEXT
+
Bar/Block
glVertexAttribI3ivEXT
+
Finished Goods
glVertexAttribI3uiEXT
+
Bin
glVertexAttribI3uivEXT
+
(copy)
glVertexAttribI4bvEXT
+
Seed
glVertexAttribI4iEXT
+
Cheese
glVertexAttribI4ivEXT
+
Spice
glVertexAttribI4svEXT
+
Mill
glVertexAttribI4ubvEXT
+
Rendered Fat
glVertexAttribI4uiEXT
+
Paste
glVertexAttribI4uivEXT
+
Barrel
glVertexAttribI4usvEXT
+
NULL inventory pointer on load
glVertexAttribIPointerEXT
+
NULL inventory item on load: id #
glGetHistogramEXT
+
rapidly shifts between topics
glGetHistogramParameterfvEXT
+
moves quickly from subject to subject
glGetHistogramParameterivEXT
+
takes frequent interesting tangents
glGetMinmaxEXT
+
hopelessly meanders
glGetMinmaxParameterfvEXT
+
meanders somewhat
glGetMinmaxParameterivEXT
+
gets off track from time to time
glHistogramEXT
+
bubbles over with cheerfulness
glMinmaxEXT
+
is quite cheerful
glResetHistogramEXT
+
is fairly cheerful
glResetMinmaxEXT
+
overflows with sadness
glIndexFuncEXT
+
is depressing
glIndexMaterialEXT
+
has a touch of melancholy
glApplyTextureEXT
+
is thoroughly organized
glTextureLightEXT
+
is clearly organized
glTextureMaterialEXT
+
is organized
glMultiDrawArraysEXT
+
is thoroughly mechanical
glMultiDrawElementsEXT
+
is very rigid
glSampleMaskEXT
+
is a bit stiff
glSamplePatternEXT
+
is completely serious
glColorTableEXT
+
has a very serious tone
glGetColorTableEXT
+
is reasonably serious
glGetColorTableParameterfvEXT
+
artfully flashes through seemingly disjoint topics
glGetColorTableParameterivEXT
+
breaks sharply between topics with regularity
glGetPixelTransformParameterfvEXT
+
has some particularly crisp changes in topic
glGetPixelTransformParameterivEXT
+
is utterly disjointed
glPixelTransformParameterfEXT
+
skips around a lot
glPixelTransformParameterfvEXT
+
occasionally changes topic abruptly
glPixelTransformParameteriEXT
+
uses only artful words and phrases selected with care
glPixelTransformParameterivEXT
+
is throughout ornate and refined
glPointParameterfEXT
+
has rare but particularly exquisite turns of phrase
glPointParameterfvEXT
+
is excessively ornate
glPolygonOffsetEXT
+
is quite florid
glProvokingVertexEXT
+
is somewhat showy
glBeginSceneEXT
+
drives forward relentlessly
glEndSceneEXT
+
is full of force
glSecondaryColor3bEXT
+
is forceful
glSecondaryColor3bvEXT
+
is a comedy treasure trove
glSecondaryColor3dEXT
+
is quite humorous
glSecondaryColor3dvEXT
+
has a touch of humor
glSecondaryColor3fEXT
+
is littered with terrible jokes inartfully told
glSecondaryColor3fvEXT
+
has poorly-executed humor
glSecondaryColor3iEXT
+
tries and fails to be funny at times
glSecondaryColor3ivEXT
+
is artfully suffused with what would otherwise be childish and immature material
glSecondaryColor3sEXT
+
contains a deft use throughout of what might be considered immature material
glSecondaryColor3svEXT
+
manages an artful inclusion here and there of childish material
glSecondaryColor3ubEXT
+
is absolutely puerile
glSecondaryColor3ubvEXT
+
is very childish
glSecondaryColor3uiEXT
+
is a bit immature
glSecondaryColor3uivEXT
+
indulges the author's every whim
glSecondaryColor3usEXT
+
artfully indulges the author's fancies
glSecondaryColor3usvEXT
+
contains some asides related to the author's preferences
glSecondaryColorPointerEXT
+
is stunningly self-indulgent
glActiveProgramEXT
+
is quite self-indulgent
glCreateShaderProgramEXT
+
is somewhat self-indulgent
glUseShaderProgramEXT
+
could only have been produced by a merciful spirit
glBindImageTextureEXT
+
is quite touching
glMemoryBarrierEXT
+
shows a hint of tenderness
glActiveStencilFaceEXT
+
is clear evidence of a compassionate being
glTexSubImage1DEXT
+
is very compassionate
glTexSubImage2DEXT
+
gives a feeling of compassion here and there
glTexSubImage3DEXT
+
is as vicious as can be
glTexImage3DEXT
+
is quite cruel
glTexBufferEXT
+
has a hint of viciousness to it
glClearColorIiEXT
+
is a monument to concision
glClearColorIuiEXT
+
is very concise
glGetTexParameterIivEXT
+
is fairly crisp
glGetTexParameterIuivEXT
+
is a pit of bitter scorn
glTexParameterIivEXT
+
is quite mocking in tone
glTexParameterIuivEXT
+
contains the occasional biting remark
glAreTexturesResidentEXT
+
is a reservoir of amusingly clever quips
glBindTextureEXT
+
is refreshingly witty
glDeleteTexturesEXT
+
has its moments of cleverness
glGenTexturesEXT
+
is an awe-inspiring wild rant
glIsTextureEXT
+
careens forward as a rant
glPrioritizeTexturesEXT
+
tumbles out almost as a rant at times
glTextureNormalEXT
+
is a completely unhinged rant
glGetQueryObjecti64vEXT
+
is a rant more or less
glGetQueryObjectui64vEXT
+
descends to a rant in places
glBeginTransformFeedbackEXT
+
It asks the question, "What if
glBindBufferBaseEXT
+
had unfolded differently?" 
glBindBufferOffsetEXT
+
It concerns the lineage of
glBindBufferRangeEXT
+
It concerns
glEndTransformFeedbackEXT
+
The work has no particular subject. 
glGetTransformFeedbackVaryingEXT
+
The writing conveys a moral lesson regarding
glTransformFeedbackVaryingsEXT
+
The overall text emphasizes
glArrayElementEXT
+
For lyrics, the composer has selected
glColorPointerEXT
+
For musical accompaniment, the choreographer has selected
glDrawArraysEXT
+
The writing
glEdgeFlagPointerEXT
+
yet it
glGetPointervEXT
+
and it
glIndexPointerEXT
+
Overall, the information is compiled masterfully
glNormalPointerEXT
+
Overall, the splendid source of information
glTexCoordPointerEXT
+
Overall, this is a great source of information
glVertexPointerEXT
+
Overall, this is a good source of information
glGetVertexAttribLdvEXT
+
Overall, the information is not compiled very well
glVertexArrayVertexAttribLOffsetEXT
+
Overall, this is a terrible compilation of information
glVertexAttribL1dEXT
+
Overall, the poetry is masterful
glVertexAttribL1dvEXT
+
Overall, the poetry is inspired
glVertexAttribL2dEXT
+
Overall, the poetry is great
glVertexAttribL2dvEXT
+
Overall, the poetry is passable
glVertexAttribL3dEXT
+
Overall, the poetry is not awful, but not very good either
glVertexAttribL3dvEXT
+
Overall, the poetry is very, very bad
glVertexAttribL4dEXT
+
Overall, the composition is masterful
glVertexAttribL4dvEXT
+
Overall, the composition is inspired
glVertexAttribLPointerEXT
+
Overall, the composition is great
glBeginVertexShaderEXT
+
Overall, the composition is passable
glBindLightParameterEXT
+
Overall, the composition is not awful, but not very good either
glBindMaterialParameterEXT
+
Overall, the composition is atrocious
glBindParameterEXT
+
Overall, the choreography is masterful
glBindTexGenParameterEXT
+
Overall, the choreography is inspired
glBindTextureUnitParameterEXT
+
Overall, the choreography is great
glBindVertexShaderEXT
+
Overall, the choreography is passable
glDeleteVertexShaderEXT
+
Overall, the choreography is not awful, but not very good either
glDisableVariantClientStateEXT
+
Overall, the choreography is just terrible
glEnableVariantClientStateEXT
+
Overall, the prose is masterful
glEndVertexShaderEXT
+
Overall, the prose is splendid
glExtractComponentEXT
+
Overall, the prose is great
glGenSymbolsEXT
+
Overall, the prose is passable
glGenVertexShadersEXT
+
Overall, the prose is not awful, but not very good either
glGetInvariantBooleanvEXT
+
Overall, the prose is amateurish at best
glGetInvariantFloatvEXT
+
The work has a single chapter. 
glGetInvariantIntegervEXT
+
The work has
glGetLocalConstantBooleanvEXT
+
chapters. 
glGetLocalConstantFloatvEXT
+
chapter
glGetLocalConstantIntegervEXT
+
covers
glGetVariantBooleanvEXT
+
Written on the item is
glGetVariantFloatvEXT
+
There used to be writing on the item. 
glGetVariantIntegervEXT
+
an untitled
glGetVariantPointervEXT
+
chronicle
glInsertComponentEXT
+
short story
glIsVariantEnabledEXT
+
novel
glSetInvariantEXT
+
biography
glSetLocalConstantEXT
+
autobiography
glShaderOp1EXT
+
poem
glShaderOp2EXT
+
letter
glShaderOp3EXT
+
musical composition
glSwizzleEXT
+
choreography
glVariantPointerEXT
+
treatise on technological evolution
glVariantbvEXT
+
dictionary
glVariantdvEXT
+
star chart
glVariantfvEXT
+
star catalogue
glVariantivEXT
+
atlas
glVariantsvEXT
+
entitled
glVariantubvEXT
+
, authored by
glVariantuivEXT
+
The written portion consists of
glVariantusvEXT
+
page
glWriteMaskEXT
+
nothing.
glVertexWeightPointerEXT
+
untitled
glVertexWeightfEXT
+
shared
glVertexWeightfvEXT
+
aquarium
glFrameTerminatorGREMEDY
+
gains possession of the
glStringMarkerGREMEDY
+
remains stuck in
glGetImageTransformParameterfvHP
+
maintains possession of the
glGetImageTransformParameterivHP
+
You gain possession of the
glImageTransformParameterfHP
+
remains stuck in your
glImageTransformParameterfvHP
+
You maintain possession of the
glImageTransformParameteriHP
+
is torn from your
glImageTransformParameterivHP
+
You've lost possession of the
glMultiModeDrawArraysIBM
+
has been lost!
glMultiModeDrawElementsIBM
+
In memory of
glColorPointerListIBM
+
/ Born
glEdgeFlagPointerListIBM
+
Went missing
glFogCoordPointerListIBM
+
in the year
glIndexPointerListIBM
+
Boiled
glNormalPointerListIBM
+
Melted
glSecondaryColorPointerListIBM
+
Condensed
glTexCoordPointerListIBM
+
Solidified
glVertexPointerListIBM
+
Died in the heat
glColorPointervINTEL
+
Encased in cooling lava
glNormalPointervINTEL
+
Encased in cooling magma
glTexCoordPointervINTEL
+
Encased in ice
glVertexPointervINTEL
+
Froze to death
glTexScissorFuncINTEL
+
Died in a cage
glTexScissorINTEL
+
Fell into a deep chasm
glBufferRegionEnabledEXT
+
Died peacefully
glDeleteBufferRegionEXT
+
Died in the dark
glDrawBufferRegionEXT
+
Starved to death
glNewBufferRegionEXT
+
Died of thirst
glReadBufferRegionEXT
+
Drowned
glResizeBuffersMESA
+
Burned up in magma
glWindowPos2dMESA
+
Burned up in
glWindowPos2dvMESA
+
dragon fire
glWindowPos2fMESA
+
dragon fire
glWindowPos2fvMESA
+
Burned to death by
glWindowPos2iMESA
+
fire
glWindowPos2ivMESA
+
Burned to death by a
glWindowPos2sMESA
+
Burned to death
glWindowPos2svMESA
+
Scalded to death
glWindowPos3dMESA
+
Burned up in a magma mist
glWindowPos3dvMESA
+
Crushed by a drawbridge
glWindowPos3fMESA
+
Crushed under a collapsing ceiling
glWindowPos3fvMESA
+
Killed by falling rocks
glWindowPos3iMESA
+
Shot and killed
glWindowPos3ivMESA
+
Bled to death
glWindowPos3sMESA
+
Succumbed to infection
glWindowPos3svMESA
+
Suffocated
glWindowPos4dMESA
+
Hacked to pieces
glWindowPos4dvMESA
+
Executed
glWindowPos4fMESA
+
Beheaded
glWindowPos4fvMESA
+
Crucified
glWindowPos4iMESA
+
Buried alive
glWindowPos4ivMESA
+
Left out in the air
glWindowPos4sMESA
+
Burned alive
glWindowPos4svMESA
+
Fed to beasts
glBeginConditionalRenderNV
+
Struck down
glEndConditionalRenderNV
+
Slaughtered
glCopyImageSubDataNV
+
Scuttled
glClearDepthdNV
+
Drained of blood
glDepthBoundsdNV
+
Murdered
glDepthRangedNV
+
Killed by a trap
glEvalMapsNV
+
Killed by a vehicle
glGetMapAttribParameterfvNV
+
Killed by a flying object
glGetMapAttribParameterivNV
+
Vanished
glGetMapControlPointsNV
+
Collapsed
glGetMapParameterfvNV
+
Put to rest
glGetMapParameterivNV
+
Died after colliding with an obstacle
glMapControlPointsNV
+
Impaled on spikes
glMapParameterfvNV
+
Scared to death
glMapParameterivNV
+
Leapt from a great height
glGetMultisamplefvNV
+
Died
glSampleMaskIndexedNV
+
Slayer of
glTexRenderbufferNV
+
Slayer of
glDeleteFencesNV
+
Hunter of
glFinishFenceNV
+
Loving
glGenFencesNV
+
Devoted
glGetFenceivNV
+
father and husband
glIsFenceNV
+
husband
glSetFenceNV
+
mother and wife
glTestFenceNV
+
mother
glGetProgramNamedParameterdvNV
+
parent and spouse
glGetProgramNamedParameterfvNV
+
United with
glProgramNamedParameter4dNV
+
At one with
glProgramNamedParameter4dvNV
+
Lover of
glProgramNamedParameter4fNV
+
wood
glProgramNamedParameter4fvNV
+
fabric
glRenderbufferStorageMultisampleCoverageNV
+
Admirer of
glProgramVertexLimitNV
+
Friend of
glProgramEnvParameterI4iNV
+
The color
glProgramEnvParameterI4ivNV
+
made
glProgramEnvParameterI4uiNV
+
happy
glProgramEnvParameterI4uivNV
+
This is
glProgramEnvParametersI4ivNV
+
This is a stack of
glProgramEnvParametersI4uivNV
+
bundles of
glProgramLocalParameterI4iNV
+
This is a bundle of
glProgramLocalParameterI4ivNV
+
well-prepared
glProgramLocalParameterI4uiNV
+
finely-prepared
glProgramLocalParameterI4uivNV
+
superiorly prepared
glProgramLocalParametersI4ivNV
+
exceptional prepared
glProgramLocalParametersI4uivNV
+
masterfully prepared
glGetUniformi64vNV
+
superior quality
glGetUniformui64vNV
+
exceptional
glProgramUniform1i64NV
+
masterful
glProgramUniform1i64vNV
+
created by an unknown artisan
glProgramUniform1ui64NV
+
All
glProgramUniform1ui64vNV
+
ship is of the highest quality. 
glProgramUniform2i64NV
+
It is sized for
glProgramUniform2i64vNV
+
The ingredients are
glProgramUniform2ui64NV
+
superiorly
glProgramUniform2ui64vNV
+
minced
glProgramUniform3i64NV
+
cooked
glProgramUniform3i64vNV
+
It is
glProgramUniform3ui64NV
+
encrusted with
glProgramUniform3ui64vNV
+
studded with
glProgramUniform4i64NV
+
decorated with
glProgramUniform4i64vNV
+
glazed with
glProgramUniform4ui64NV
+
well-prepared
glProgramUniform4ui64vNV
+
finely-prepared
glUniform1i64NV
+
exceptionally prepared
glUniform1i64vNV
+
masterfully prepared
glUniform1ui64NV
+
exceptionally worked
glUniform1ui64vNV
+
masterfully worked
glUniform2i64NV
+
by an unknown artist
glUniform2i64vNV
+
encircled with bands of
glUniform2ui64NV
+
are made from
glUniform2ui64vNV
+
is made from
glUniform3i64NV
+
The handle is made from
glUniform3i64vNV
+
The rollers are made from
glUniform3ui64NV
+
This object
glUniform3ui64vNV
+
is adorned with hanging rings of
glUniform4i64NV
+
menaces with spikes of
glUniform4i64vNV
+
On the faces of the object are
glUniform4ui64NV
+
a series of
glUniform4ui64vNV
+
images and symbols
glColor3hNV
+
images
glColor3hvNV
+
words
glColor4hNV
+
which you cannot read
glColor4hvNV
+
symbols
glFogCoordhNV
+
dots
glFogCoordhvNV
+
, ranging from
glMultiTexCoord1hNV
+
numbers
glMultiTexCoord1hvNV
+
The upward face is
glMultiTexCoord2hNV
+
There is writing on this item which you have not read.
glMultiTexCoord2hvNV
+
There is writing on this item, but you cannot read.
glMultiTexCoord3hNV
+
The pages are blank.
glMultiTexCoord3hvNV
+
You have not read this book.
glMultiTexCoord4hNV
+
There is writing in the book, but you cannot read.
glMultiTexCoord4hvNV
+
The slab reads "
glNormal3hNV
+
There is writing on the slab, but you cannot read.
glNormal3hvNV
+
This object is showing some wear. 
glSecondaryColor3hNV
+
This object is threadbare. 
glSecondaryColor3hvNV
+
This object is in tatters. 
glTexCoord1hNV
+
This object is heavily worn. 
glTexCoord1hvNV
+
This object is mangled. 
glTexCoord2hNV
+
null item load -- type:
glTexCoord2hvNV
+
NAME
glTexCoord3hNV
+
LEVEL
glTexCoord3hvNV
+
CLASS
glTexCoord4hNV
+
ADJECTIVE
glTexCoord4hvNV
+
ARMORLEVEL
glVertex2hNV
+
UPSTEP
glVertex2hvNV
+
BLOCKCHANCE
glVertex3hNV
+
MATERIAL_SIZE
glVertex3hvNV
+
HARD_MAT
glVertex4hNV
+
ATTACK_PREPARE_AND_RECOVER
glVertex4hvNV
+
GENERATED
glVertexAttrib1hNV
+
SOURCE_HFID
glVertexAttrib1hvNV
+
SOURCE_ENID
glVertexAttrib2hNV
+
Unrecognized Item Token:
glVertexAttrib2hvNV
+
SOFT
glVertexAttrib3hNV
+
HARD
glVertexAttrib3hvNV
+
METAL
glVertexAttrib4hNV
+
BARRED
glVertexAttrib4hvNV
+
SCALED
glVertexAttribs1hvNV
+
LEATHER
glVertexAttribs2hvNV
+
SHAPED
glVertexAttribs3hvNV
+
CHAIN_METAL_TEXT
glVertexAttribs4hvNV
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glVertexWeighthNV
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glVertexWeighthvNV
+