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Difference between revisions of "DF2014:String dump/raw"

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<pre>Fatal Error
+
<pre>
Out of memory - aborting
+
<hfid>
WinMain() error
+
<entity_id>
DDRAW.DLL
+
</entity_id>
TRANS_NAME
+
<site_id>
FIRST_NAME
+
</site_id>
PRO_POS
+
<skill_at_time>
PRO_OBJ
+
</skill_at_time>
PRO_SUB
+
<historical_event>
PRO_REF
+
<id>
invalid string position
+
</id>
string too long
+
<year>
vector<T> too long
+
</year>
Activity
+
<seconds72>
Training Session
+
</seconds72>
Activity Event
+
<type>create entity position</type>
Research
+
</historical_event>
Play
+
<type>assume identity</type>
Worship
+
<trickster_hfid>
Socialize
+
</trickster_hfid>
Read
+
<identity_id>
embraces
+
</identity_id>
The
+
<target_enid>
empty
+
</target_enid>
empties
+
<type>masterpiece lost</type>
pick up
+
<type>masterpiece engraving</type>
picks up
+
<type>masterpiece food</type>
gives you
+
<type>masterpiece item improvement</type>
has discovered
+
<type>masterpiece dye</type>
has become a student of
+
<type>masterpiece item</type>
Ponder
+
<type>masterpiece arch constructed</type>
Teach
+
<type>masterpiece arch design</type>
Learn
+
<type>regionpop incorporated into entity</type>
Discuss
+
<pop_race>
Write about
+
</pop_race>
Write
+
<pop_number_moved>
Copy
+
</pop_number_moved>
Meditate on
+
<pop_srid>
Pray to
+
</pop_srid>
Go to Combat Training
+
<pop_flid>
Organize Combat Training
+
</pop_flid>
Lead Combat Training
+
<join_entity_id>
Wait for Combat Training
+
</join_entity_id>
Play Make Believe
+
<type>artifact recovered</type>
Play with
+
<artifact_id>
Tell Story
+
</artifact_id>
Listen to Story
+
<unit_id>
Recite Poetry
+
</unit_id>
Listen to Poetry
+
<hist_figure_id>
Simulate
+
</hist_figure_id>
Play
+
</structure_id>
Sing
+
<subregion_id>
Chant
+
</subregion_id>
Perform Music
+
<feature_layer_id>
Listen to Music
+
<type>artifact transformed</type>
Perform Dance
+
<new_artifact_id>
Watch Dance
+
</new_artifact_id>
Go to
+
<old_artifact_id>
Demonstration
+
</old_artifact_id>
Organize
+
<type>artifact stored</type>
Lead
+
<type>artifact hidden</type>
Wait for
+
<type>trade</type>
Watch
+
<trader_hfid>
Serve
+
</trader_hfid>
Serve Customer
+
<trader_entity_id>
Go to Individual Combat Drill
+
</trader_entity_id>
Individual Combat Drill
+
<source_site_id>
/Resting
+
</source_site_id>
Go to Sparring Match
+
<dest_site_id>
Spar
+
</dest_site_id>
Go to Sparring Practice
+
<production_zone_id>
Watch Sparring Practice
+
</production_zone_id>
Archery Practice
+
<allotment>
DOUBLE TAGGED ITEM: By Activity,
+
</allotment>
There is not enough room to perform here.
+
<allotment_index>
There are not enough dancers.
+
</allotment_index>
You could not find a partner.
+
<account_shift>
You cannot perform here.
+
</account_shift>
Some
+
<type>gamble</type>
begin
+
<gambler_hfid>
begins
+
</gambler_hfid>
playing make believe.
+
<old_account>
playing with
+
</old_account>
a toy
+
<new_account>
The performers
+
</new_account>
the story of
+
<type>agreement void</type>
reciting the poem
+
<type>body abused</type>
an improvised recital of
+
<coords>
the musical composition
+
<type>diplomat lost</type>
improvised music,
+
<type>peace accepted</type>
dancing
+
<type>site dispute</type>
an improvised dance,
+
<dispute>
in the middle of
+
grazing rights
You continue the story.
+
rights-of-way
The story continues.
+
livestock ownership
You begin
+
</dispute>
The poetry enters
+
<entity_id_1>
the
+
</entity_id_1>
line.
+
<entity_id_2>
the verse paragraph
+
</entity_id_2>
verse paragraph
+
<site_id_1>
the stanza
+
</site_id_1>
stanza
+
<site_id_2>
You continue the poem.
+
</site_id_2>
The poem continues.
+
<type>agreement made</type>
You enter
+
<type>agreement rejected</type>
The dance enters a new section with
+
<type>agreement concluded</type>
The music enters
+
<type>first contact failed</type>
a simple passage
+
<contactor_enid>
the introduction
+
</contactor_enid>
the exposition
+
<rejector_enid>
of the theme
+
</rejector_enid>
of the first theme
+
<type>first contact</type>
of the second theme
+
<contacted_enid>
of the previous passage
+
</contacted_enid>
a recapitulation
+
<type>remove hf site link</type>
the synthesis
+
<type>add hf site link</type>
of the two themes
+
<type>remove hf hf link</type>
of previous passages
+
<hfid_target>
a verse
+
</hfid_target>
a chorus
+
<type>add hf hf link</type>
the finale
+
<type>change hf job</type>
the coda
+
<type>hf confronted</type>
a bridge-passage
+
<situation>
first
+
general suspicion
second
+
</situation>
theme
+
<reason>ageless</reason>
a series of variations
+
<reason>murder</reason>
on the theme
+
<type>change hf body state</type>
on the first theme
+
<body_state>
on the second theme
+
active
and
+
buried at site
You continue the dance.
+
unburied at site
The dance continues.
+
unburied at battlefield
You continue the music.
+
unburied at subregion
The music continues.
+
unburied at feature layer
You conclude your performance.
+
entombed at site
The performers are finished.
+
</body_state>
Some performers finish their act.
+
<type>entity alliance formed</type>
has finished performing.
+
<initiating_enid>
concludes a performance.
+
</initiating_enid>
You've learned
+
<joining_enid>
You feel like you know the basic rules of
+
</joining_enid>
now.
+
<type>entity breach feature layer</type>
Your
+
<site_entity_id>
weave
+
</site_entity_id>
a mesmerizing tale!
+
<civ_entity_id>
tell
+
</civ_entity_id>
the story in vivid detail.
+
<type>entity persecuted</type>
telling the tale quite well.
+
<persecutor_hfid>
stumble
+
</persecutor_hfid>
over the details.
+
<persecutor_enid>
bring
+
</persecutor_enid>
the poem to life with this flawless recitation.
+
<expelled_hfid>
choose
+
</expelled_hfid>
the perfect phrasing.
+
<expelled_creature>
recite
+
</expelled_creature>
the words evocatively.
+
<expelled_pop_id>
enunciate
+
</expelled_pop_id>
crisply.
+
<expelled_number>
speak
+
</expelled_number>
well.
+
<property_confiscated_from_hfid>
mumble
+
</property_confiscated_from_hfid>
, having completely forgotten the words.
+
<destroyed_structure_id>
poorly.
+
</destroyed_structure_id>
and the
+
<shrine_amount_destroyed>
instrument
+
</shrine_amount_destroyed>
are indistinguishable!
+
<type>entity equipment purchase</type>
delivering a virtuoso performance on the
+
<new_equipment_level>
chant
+
</new_equipment_level>
song
+
<type>add hf entity honor</type>
is absolutely flawless.
+
<honor_id>
could nearly pass for the voice of the
+
</honor_id>
play
+
<type>entity expels hf</type>
the
+
<type>hfs formed reputation relationship</type>
with skill.
+
<hfid1>
sing
+
</hfid1>
beautifully.
+
<identity_id1>
sound
+
</identity_id1>
vaguely like the intended
+
<hfid2>
playing the
+
</hfid2>
chanting
+
<identity_id2>
singing
+
</identity_id2>
make
+
<hf_rep_1_of_2>
a mockery of the
+
</hf_rep_1_of_2>
with a shameworthy performance.
+
<hf_rep_2_of_1>
doesn't
+
</hf_rep_2_of_1>
don't
+
<type>hf abducted</type>
seem to know how to play the
+
<target_hfid>
sloppily
+
</target_hfid>
and even forget
+
<snatcher_hfid>
some of the words.
+
</snatcher_hfid>
dance
+
<type>hf reunion</type>
flawlessly, like someone out of a legend!
+
<group_1_hfid>
dancing exceptionally.
+
</group_1_hfid>
dancing well.
+
<group_2_hfid>
get
+
</group_2_hfid>
tangled up.
+
<type>hf new pet</type>
It has no writing.
+
<group_hfid>
The pages are blank.
+
</group_hfid>
It has no pages.
+
<type>hf reach summit</type>
We should have made it there by now.
+
<type>hf simple battle event</type>
We should be making better progress.
+
<subtype>
We are going the wrong way.
+
subdued
We haven't performed for some time.
+
scuffle
We have arrived at our destination.
+
attacked
The oppressor has been overthrown!
+
surprised
We must not abandon
+
ambushed
We must go back.
+
happen upon
Empty announcement
+
corner
spinning
+
confront
flying
+
got into a brawl
, but it is deflected by
+
2 lost after receiving wounds
by the
+
2 lost after giving wounds
in the
+
2 lost after mutual wounds
from behind
+
</subtype>
from the side
+
<type>creature devoured</type>
with
+
<type>insurrection started</type>
, but the attack is deflected by
+
<target_civ_id>
, lightly tapping the target!
+
</target_civ_id>
, but there is no force!
+
<outcome>
, but it passes right through!
+
leadership overthrown
, but the attack passes right through!
+
population gone
, but it glances away!
+
</outcome>
, but the attack glances away!
+
<type>ceremony</type>
and the severed part sails off in an arc!
+
<civ_id>
the part
+
</civ_id>
is smashed into the body, an unrecognizable mass!
+
<occasion_id>
splits in gore!
+
</occasion_id>
collapses!
+
<schedule_id>
the injured part
+
</schedule_id>
is ripped into loose shreds!
+
<type>procession</type>
is torn apart!
+
<type>competition</type>
and it is mostly cut away from the rest of the torso!
+
<winner_hfid>
is cloven asunder!
+
</winner_hfid>
explodes into gore!
+
<competitor_hfid>
collapses into a lump of gore!
+
</competitor_hfid>
is crushed!
+
<type>performance</type>
passing through a hole in the
+
<type>created world construction</type>
main part
+
<site_civ_id>
jamming the
+
</site_civ_id>
part
+
<wcid>
out of the wound
+
</wcid>
through the
+
<master_wcid>
tearing
+
</master_wcid>
tearing apart
+
<site_id1>
shattering
+
</site_id1>
chipping
+
<site_id2>
fracturing
+
</site_id2>
denting
+
<type>hf razed structure</type>
bruising
+
<hist_fig_id>
apart
+
</hist_fig_id>
and
+
<type>razed structure</type>
tearing apart
+
<type>replaced structure</type>
shattering
+
<old_ab_id>
tearing
+
</old_ab_id>
chipping
+
<new_ab_id>
fracturing
+
</new_ab_id>
denting
+
<type>hf destroyed site</type>
bruising
+
<attacker_hfid>
breaking away
+
</attacker_hfid>
most of
+
<defender_civ_id>
half of
+
</defender_civ_id>
a piece of
+
<type>hf attacked site</type>
the rest of
+
<type>spotted leaving site</type>
through a hole in the
+
<spotter_hfid>
through the
+
</spotter_hfid>
and spilling
+
<leaver_civ_id>
your
+
</leaver_civ_id>
fetid
+
<type>site surrendered</type>
rotten
+
<attacker_civ_id>
decomposing
+
</attacker_civ_id>
rancid
+
<type>site taken over</type>
stinking
+
<new_site_civ_id>
filthy
+
</new_site_civ_id>
reeking
+
<type>new site leader</type>
foul
+
<new_leader_hfid>
The geldables have been torn away!
+
</new_leader_hfid>
It is a gelding strike!
+
<type>sneak into site</type>
It is a gelding blow!
+
<type>entity fled site</type>
a major artery
+
<fled_civ_id>
an artery
+
</fled_civ_id>
has been opened by the attack
+
<type>entity rampaged in site</type>
many nerves
+
<rampage_civ_id>
a motor nerve
+
</rampage_civ_id>
a sensory nerve
+
<type>remove hf entity link</type>
have
+
<link>
been severed
+
former member
a ligament
+
former mercenary
has been
+
slave
torn
+
former slave
sprained
+
prisoner
bruised
+
former prisoner
a tendon
+
enemy
strained
+
criminal
attack is interrupted!
+
former position
have
+
position claim
has
+
squad
become enraged!
+
former squad
has lodged firmly in the wound!
+
occupation
latch on firmly
+
former occupation
latches on firmly
+
resident
to
+
</link>
latch on firmly!
+
<position_id>
latches on firmly!
+
</position_id>
are
+
<type>hf enslaved</type>
propelled away by the force of the blow!
+
<enslaved_hfid>
been knocked unconscious!
+
</enslaved_hfid>
been stunned again!
+
<seller_hfid>
been stunned!
+
</seller_hfid>
having more trouble breathing!
+
<payer_entity_id>
having trouble breathing!
+
</payer_entity_id>
feel
+
<moved_to_site_id>
looks
+
</moved_to_site_id>
even more sick!
+
<type>entity overthrown</type>
sick!
+
<position_profile_id>
is injected into the
+
</position_profile_id>
crumbles over the
+
<overthrown_hfid>
splatters over the
+
</overthrown_hfid>
flows over the
+
<pos_taker_hfid>
pours over the
+
</pos_taker_hfid>
is sucked out of the wound!
+
<instigator_hfid>
Press
+
</instigator_hfid>
for more
+
<conspirator_hfid>
to close window
+
</conspirator_hfid>
item
+
<type>hf does interaction</type>
is visiting.
+
<doer_hfid>
, a performance troupe, is visiting.
+
</doer_hfid>
The dead walk.  Hide while you still can!
+
<interaction>
A vile force of darkness has arrived!
+
</interaction>
The enemy have come and are laying siege to the fortress.
+
<type>hf learns secret</type>
An army is invading!
+
<student_hfid>
army is located out of bounds: teleporting
+
</student_hfid>
FORCED_ADMINISTRATOR
+
<teacher_hfid>
overlord
+
</teacher_hfid>
overlords
+
<type>entity incorporated</type>
Empty biased index vector
+
<joiner_entity_id>
Biased index vector computation error
+
</joiner_entity_id>
data
+
<joined_entity_id>
data/save
+
</joined_entity_id>
data/save/current
+
<leader_hfid>
data/save/current/art_image-
+
</leader_hfid>
.dat
+
<partial_incorporation/>
art_image-
+
<type>artifact dropped</type>
data/save/current/
+
<injury/>
data/save/
+
<type>artifact found</type>
is
+
<site_property_id>
are
+
</site_property_id>
prostrating
+
<type>artifact destroyed</type>
themselves
+
<destroyer_hfid>
before
+
</destroyer_hfid>
torturing
+
<destroyer_enid>
committing a depraved act upon
+
</destroyer_enid>
devouring
+
<type>artifact lost</type>
admiring
+
<type>artifact copied</type>
burning
+
<dest_structure_id>
shooting
+
</dest_structure_id>
surrounded by
+
<dest_entity_id>
massacring
+
</dest_entity_id>
fighting with
+
<source_structure_id>
greeting
+
</source_structure_id>
refusing
+
<source_entity_id>
speaking with
+
</source_entity_id>
embracing
+
<from_original/>
striking down
+
<type>add hf entity link</type>
raising
+
<appointer_hfid>
hiding
+
</appointer_hfid>
praying to
+
<promise_to_hfid>
contemplating
+
</promise_to_hfid>
cooking
+
<type>failed frame attempt</type>
engraving
+
<convicter_enid>
impaled on
+
</convicter_enid>
being flayed by
+
<plotter_hfid>
hanging from
+
</plotter_hfid>
being mutilated by
+
<fooled_hfid>
praying
+
</fooled_hfid>
weeping
+
<framer_hfid>
cringing
+
</framer_hfid>
screaming
+
<crime>
being tortured
+
conspiracy to slow labor
committing a depraved act
+
embezzlement
making a submissive gesture
+
</crime>
in a fetal position
+
<type>sabotage</type>
smeared out into a spiral
+
<saboteur_hfid>
falling
+
</saboteur_hfid>
dead
+
<type>hf ransomed</type>
laughing
+
<ransomed_hfid>
being shot
+
</ransomed_hfid>
making a plaintive gesture
+
<ransomer_hfid>
melting
+
</ransomer_hfid>
burning
+
<payer_hfid>
looks
+
</payer_hfid>
look
+
<type>squad vs squad</type>
dejected
+
<a_hfid>
terrified
+
</a_hfid>
offended
+
<d_hfid>
confused
+
</d_hfid>
suffering
+
<a_squad_id>
withering away
+
</a_squad_id>
striking a menacing pose
+
<d_squad_id>
striking a triumphant pose
+
</d_squad_id>
laboring
+
<a_leader_hfid>
traveling
+
</a_leader_hfid>
contemplating
+
<a_leadership_roll>
cooking
+
</a_leadership_roll>
engraving
+
<d_leader_hfid>
unnaturally contorted
+
</d_leader_hfid>
being flayed
+
<d_leadership_roll>
being mutilated
+
</d_leadership_roll>
two
+
<a_race>
three
+
</a_race>
four
+
<a_interaction>
five
+
</a_interaction>
Untitled
+
<a_effect>
, the deity of
+
</a_effect>
, depicted as a
+
<a_number>
skeletal
+
</a_number>
rotting
+
<a_slain>
ghostly
+
</a_slain>
female
+
<d_race>
male
+
</d_race>
the deity of
+
<d_interaction>
bad cast
+
</d_interaction>
called the
+
<d_effect>
the fundamental dance move. 
+
</d_effect>
is one of the fundamental dance moves. 
+
<d_number>
the fundamental dance position. 
+
</d_number>
is one of the fundamental dance positions. 
+
<d_slain>
First,
+
</d_slain>
Then
+
<type>tactical situation</type>
Finally,
+
<a_tactician_hfid>
There
+
</a_tactician_hfid>
there
+
<d_tactician_hfid>
should be
+
</d_tactician_hfid>
a series of
+
<a_tactics_roll>
graceful
+
</a_tactics_roll>
serene
+
<d_tactics_roll>
calm
+
</d_tactics_roll>
grotesque
+
a strongly favored
crude
+
a favored
refined
+
a slightly favored
understated
+
d strongly favored
delicate
+
d favored
elaborate
+
d slightly favored
expressive
+
neither favored
strong
+
<start/>
large
+
<type>hf wounded</type>
weightless
+
<woundee_hfid>
fluid
+
</woundee_hfid>
undulating
+
<wounder_hfid>
soft
+
</wounder_hfid>
jerking
+
<was_torture/>
sharp-edged
+
<type>reclaim site</type>
straight-lined
+
<unretire/>
high
+
<type>created structure</type>
low
+
<builder_hfid>
loudly percussive
+
</builder_hfid>
softly percussive
+
<rebuilt/>
aborted
+
<type>created site</type>
partially realized
+
<resident_civ_id>
energetic
+
</resident_civ_id>
passionate
+
<type>site retired</type>
vivacious
+
<first/>
joyous
+
<type>site died</type>
proud
+
<abandoned/>
flamboyant
+
<type>holy city declaration</type>
lively
+
<religion_id>
spirited
+
</religion_id>
vigorous
+
<type>hf freed</type>
intense
+
<freeing_civ_id>
aggressive
+
</freeing_civ_id>
powerful
+
<freeing_hfid>
sluggish
+
</freeing_hfid>
relaxed
+
<holding_civ_id>
passive
+
</holding_civ_id>
subtle
+
<rescued_hfid>
sensual
+
</rescued_hfid>
debauched
+
<type>site tribute forced</type>
twisting
+
<season>
sprightly
+
Autumn
sinuous
+
</season>
counterclockwise
+
<already_bled_dry/>
clockwise
+
<type>destroyed site</type>
eighth
+
<no_defeat_mention/>
quarter
+
<type>entity searched site</type>
half
+
<searcher_civ_id>
repeated
+
</searcher_civ_id>
steps in a square pattern
+
<result>found nothing</result>
steps in a circular pattern
+
<type>hf relationship denied</type>
steps in a triangle pattern
+
<seeker_hfid>
steps in a figure-eight pattern
+
</seeker_hfid>
steps in an intricate pattern
+
<relationship>
move
+
apprentice
turn
+
</relationship>
facial expression
+
<reason>
hand gesture
+
prefers working alone
straight walk
+
jealousy
curved walk
+
</reason>
run
+
<reason_id>
leap
+
</reason_id>
kick
+
<type>attacked site</type>
left kick
+
<attacker_general_hfid>
right kick
+
</attacker_general_hfid>
leg lift
+
<defender_general_hfid>
left leg lift
+
</defender_general_hfid>
right leg lift
+
<a_support_merc_enid>
body level
+
</a_support_merc_enid>
body level change
+
<attacker_merc_enid>
arm carriage
+
</attacker_merc_enid>
raised left arm
+
<d_support_merc_enid>
raised right arm
+
</d_support_merc_enid>
raised arm
+
<defender_merc_enid>
spin
+
</defender_merc_enid>
independent body movement
+
<type>field battle</type>
sway
+
<type>entity primary criminals</type>
forward bend
+
<type>entity relocate</type>
backward bend
+
<type>hf preach</type>
leftward bend
+
<speaker_hfid>
rightward bend
+
</speaker_hfid>
footwork
+
<site_hfid>
movement along the line of dance
+
</site_hfid>
mirrored
+
<topic>set entity 1 against entity 2</topic>
performed in retrograde
+
<entity_1>
performed in succession
+
</entity_1>
shadowed
+
<entity_2>
by group members
+
</entity_2>
from the lead
+
<topic>entity 1 should love entity 2</topic>
from the follower
+
<type>hf viewed artifact</type>
with
+
<type>hf asked about artifact</type>
is a
+
<type>hf travel</type>
sacred
+
<return/>
solo
+
<escape/>
group
+
<type>merchant</type>
solo
+
<depot_entity_id>
group
+
</depot_entity_id>
celebration
+
<all_dead/>
participation
+
<hardship/>
social
+
<seizure/>
partner
+
<offended/>
performance
+
<lost_value/>
for a single pair
+
<is_tribute/>
 +
<type>hf recruited unit type for entity</type>
 +
<unit_type>
 +
</unit_type>
 +
<type>knowledge discovered</type>
 +
<knowledge>
 +
</knowledge>
 +
<type>plundered site</type>
 +
<detected/>
 +
<was_raid/>
 +
<took_items/>
 +
<took_livestock/>
 +
<type>hf performed horrible experiments</type>
 +
<type>hf carouse</type>
 +
<type>hf equipment purchase</type>
 +
<quality>
 +
</quality>
 +
<type>building profile acquired</type>
 +
<building_profile_id>
 +
</building_profile_id>
 +
<acquirer_hfid>
 +
</acquirer_hfid>
 +
<acquirer_enid>
 +
</acquirer_enid>
 +
<purchased_unowned/>
 +
<inherited/>
 +
<rebuilt_ruined/>
 +
<last_owner_hfid>
 +
</last_owner_hfid>
 +
<last_owner_enid>
 +
</last_owner_enid>
 +
<type>hf profaned structure</type>
 +
<type>hf disturbed structure</type>
 +
<type>hf prayed inside structure</type>
 +
<type>hf died</type>
 +
<slayer_hfid>
 +
</slayer_hfid>
 +
<slayer_race>
 +
</slayer_race>
 +
<slayer_caste>
 +
</slayer_caste>
 +
<slayer_item_id>
 +
</slayer_item_id>
 +
<slayer_shooter_item_id>
 +
</slayer_shooter_item_id>
 +
<cause>
 +
old age
 +
hunger
 +
thirst
 +
shot
 +
blood
 +
drown
 +
struck
 +
slaughtered
 +
scuttled
 +
obstacle
 +
lava
 +
lava mist
 +
dragonfire
 +
steam
 +
crushed bridge
 +
chasm
 +
cage blasted
 +
murdered
 +
blood drained
 +
trap
 +
vehicle
 +
flying object
 +
vanish
 +
collapsed
 +
put to rest
 +
quitdead
 +
abandon
 +
heat
 +
cold
 +
spikes
 +
cooling lava
 +
cooling magma
 +
freezing water
 +
exec generic
 +
exec beheaded
 +
exec crucified
 +
exec buried alive
 +
exec drowned
 +
exec burned alive
 +
exec fed to beasts
 +
exec hacked to pieces
 +
exec left out in air
 +
boil
 +
melt
 +
condense
 +
solid
 +
infection
 +
scared to death
 +
suicide leaping
 +
suicide drowned
 +
</cause>
 +
<type>changed creature type</type>
 +
<changee_hfid>
 +
</changee_hfid>
 +
<changer_hfid>
 +
</changer_hfid>
 +
<old_race>
 +
</old_race>
 +
<old_caste>
 +
</old_caste>
 +
<new_race>
 +
</new_race>
 +
<new_caste>
 +
</new_caste>
 +
<type>hf convicted</type>
 +
<convicted_hfid>
 +
</convicted_hfid>
 +
<corrupt_convicter_hfid>
 +
</corrupt_convicter_hfid>
 +
<contact_hfid>
 +
</contact_hfid>
 +
<coconspirator_hfid>
 +
</coconspirator_hfid>
 +
<beating/>
 +
<exiled/>
 +
<death_penalty/>
 +
<no_prison_available/>
 +
<hammerstrokes>
 +
</hammerstrokes>
 +
<prison_months>
 +
</prison_months>
 +
<wrongful_conviction/>
 +
<surveiled_convicted/>
 +
<surveiled_coconspirator/>
 +
<surveiled_contact/>
 +
<surveiled_target/>
 +
<convict_is_contact/>
 +
<confessed_after_apb_arrest_enid>
 +
</confessed_after_apb_arrest_enid>
 +
<interrogator_hfid>
 +
</interrogator_hfid>
 +
<implicated_hfid>
 +
</implicated_hfid>
 +
<did_not_reveal_all_in_interrogation/>
 +
<held_firm_in_interrogation/>
 +
<type>hf interrogated</type>
 +
<arresting_enid>
 +
</arresting_enid>
 +
<wanted_and_recognized/>
 +
<type>modified building</type>
 +
<modifier_hfid>
 +
</modifier_hfid>
 +
<modification>dungeon</modification>
 +
<modification>improved fortifications</modification>
 +
<modification>gated courtyard</modification>
 +
<modification>feast hall</modification>
 +
<type>hf revived</type>
 +
<ghost>
 +
murderous ghost
 +
</ghost>
 +
sadistic ghost
 +
violent ghost
 +
angry ghost
 +
moaning spirit
 +
howling spirit
 +
secretive poltergeist
 +
energetic poltergeist
 +
troublesome poltergeist
 +
restless haunt
 +
forlorn haunt
 +
<raised_before/>
 +
<disturbance/>
 +
<actor_hfid>
 +
</actor_hfid>
 +
<type>hf gains secret goal</type>
 +
<secret_goal>
 +
immortality
 +
</secret_goal>
 +
stay alive
 +
maintain entity status
 +
start a family
 +
rule the world
 +
create a great work of art
 +
craft a masterwork
 +
bring peace to the world
 +
become a legendary warrior
 +
master a skill
 +
fall in love
 +
see the great natural sites
 +
make a great discovery
 +
attain rank in society
 +
bathe world in chaos
 +
The
 +
Opening Ceremony
 +
Closing Ceremony
 +
Main Ceremony
 +
Ceremony
 +
Procession
 +
Dance Performance
 +
Musical Performance
 +
Poetry Recital
 +
Storytelling
 +
Performance
 +
Occasion of
 +
The Occasion
 +
<hf_link>
 +
<link_type>mother</link_type>
 +
<link_type>father</link_type>
 +
<link_type>spouse</link_type>
 +
<link_type>child</link_type>
 +
 
 
speak
 
speak
perform
+
speaks
a performance of
+
burn
was performed
+
burns
danced
+
flooding
I saw a performance of
+
flooded
demanded submission from
+
floods
escalated a conflict with
+
rewarding
I realized
+
rewarded
I am awoken to
+
reward
I played make believe.
+
rewards
I played with
+
annoyed
I have communed with
+
satisfied
I am a parent.
+
grouchy
Children.
+
grumpy
I have fallen for
+
feeling fond
Oh,
+
alarmed
Is that a weapon?
+
shocked
Is this an attack?
+
horrified
Who's skulking around there?
+
feeling grim satisfaction
Somebody up to no good...
+
in grief
A battle!
+
feeling triumphant
There's fighting!
+
enraged
I have improved my
+
excited
I have mastered
+
feeling gaiety
I shall name you
+
joyful
This is a true masterpiece.
+
feeling love
This is a masterpiece.
+
in acceptance
is dead?
+
feeling admiration
I can't believe
+
in adoration
is dead.
+
feeling affection
It feeds on blood.
+
agitated
It is drinking the blood of the living.
+
aggravated
The battle rages...
+
in agony
This is a fight!
+
feeling alienated
In the midst of conflict...
+
feeling ambivalent
Has the tide turned?
+
angry
How fragile we are...
+
anguished
How fleeting life is...
+
anxious
Gruesome wounds!
+
feeling apathetic
So easily broken...
+
aroused
Those injuries...
+
astonished
Can it all end so quickly?
+
feeling aversion
Our time in
+
awed
is so brief...
+
bored
Death is all around us.
+
feeling caring
Death...
+
contemptuous
is really dead.
+
content
, slayer of
+
dejected
, slayer.
+
delighted
has killed.
+
in despair
Slayer.
+
disgusted
I am separated from
+
disillusioned
Oh, where is
+
feeling dislike
I am together with my
+
dismayed
I am reunited with my
+
displeased
This is my fight too.
+
distressed
I cannot just stand by.
+
eager
I have a part in this.
+
elated
I asked to become a citizen.
+
embarrassed
I brought up the lack of jobs in a meeting.
+
empathetic
I made a suggestion about work allocations in a meeting.
+
feeling empty
I requested that more weapons be produced in a meeting.
+
feeling enjoyment
I yelled at somebody in charge.
+
feeling ferocious
I cried on somebody in charge.
+
feeling free
I told somebody that I am being prevented from leaving.
+
frightened
I was yelled at by an unhappy citizen.
+
frustrated
I was cried on by an unhappy citizen.
+
gleeful
A visitor complained about being prevented from leaving.
+
gloomy
I was near to
+
feeling gratitude
my own
+
feeling guilty
arranged
+
happy
I lost a pet.
+
taking hope
I threw something.
+
feeling hopeless
I was released from confinement.
+
insulted
I lost the baby.
+
irritated
My spouse lost the baby.
+
isolated
I am wearing old clothes.
+
jubilant
My clothes are in tatters.
+
feeling loathing
My clothes actually rotted right off of my body.
+
lonely
I had a nightmare about my deceased pet.
+
outraged
I had a nightmare about my deceased spouse.
+
pleased
I had a nightmare about my deceased lover.
+
feeling rejected
I had a nightmare about my deceased sibling.
+
regretful
I had a nightmare about my deceased mother.
+
remorseful
I had a nightmare about my deceased father.
+
indignant
I had a nightmare about my deceased child.
+
feeling self-pity
I had a nightmare about my deceased animal training partner.
+
feeling servile
I had a nightmare about my deceased friend.
+
shaken
I had a nightmare about my deceased acquaintance.
+
sympathetic
I had a nightmare about the dead.
+
feeling tenderness
haunted
+
thrilled
tormented
+
uneasy
possessed
+
unhappy
tortured
+
in wonder
I was
+
worried
by the ghost
+
wrathful
of a pet
+
in existential crisis
of my spouse
+
feeling defeated
of my lover
+
feeling expectant
of my sibling
+
in doubt
of my mother
+
pessimistic
of my father
+
euphoric
of my child
+
emotionless
of my animal training partner
+
the library
of my friend
+
the treasury
of an acquaintance
+
the throne room
I did my combat drills.
+
the counting house
I practiced at the archery target.
+
the guildhall
I had a sparring session.
+
the tower
I was not able to petition for citizenship.
+
the dormitory
I was not able to bring up the lack of jobs.
+
the dining hall
I was not able to make suggestions about work allocations.
+
The library
I was unable to request weapon production.
+
The treasury
I could not find anybody in charge to complain at.
+
The throne room
I could not find anybody in charge to comfort me.
+
The counting house
I've been on a long patrol.
+
The guildhall
I was nauseated by the sun.
+
east
I've been out in the sunshine again after a long time away.
+
right around here
I'm sleepy.
+
sermon on
I haven't slept for a very long time.
+
telling of the story of
I'm thirsty.
+
recitation of
I'm dehydrated.
+
playing
I'm hungry.
+
singing
I'm starving.
+
performance of
I have been away from people for a long time.
+
dancing
I need a drink.
+
performance
I must pray to
+
One should always respect the law.
I need time to contemplate.
+
Society flourishes when law breakers are punished.
I need something to do.
+
Nothing gives them the right to establish these laws.
It has been long time since I've done something creative.
+
No law can do justice to the complexity of life.
I miss having art in my life.
+
Some laws are just, while others were made to be broken.
I need some excitement in my life.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I need to learn something new.
+
I consider laws to be more of a suggestion than anything.
I want to spend some time with family.
+
You must never forget true loyalty.  Repay it in full.
I want to see my friends.
+
How can society function without loyalty?  We must be able to have faith in each other.
I'd like to hear somebody eloquent.
+
One must always be loyal to their cause and the ones they serve.
I long to uphold the traditions.
+
Don't serve anyone blindly.  You'll only get into trouble.
I need to pause and reflect upon myself.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
We must make merry again.
+
Never lose yourself in loyalty.  You know what is best for yourself.
I wish to make something.
+
Loyalty has value, but you should always keep the broader picture in mind.
I must practice the fighting arts.
+
You should only maintain loyalty so long as something more important is not at stake.
I need to perfect my skills.
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
I just want to slow down and take it easy for a while.
+
How great it is to be surrounded by family!
I long to make romance.
+
You can always rely on your family when everything else falls away.
It would nice to get out in nature and see some creatures.
+
Family is the true bond that keeps society thriving.
I want to see a great beast.
+
I was always irritated by family.
I need more.
+
We cannot choose our families, but we can choose to avoid them.
I could really use a good meal.
+
I hold the relationships I've forged myself over family ties I had no part in creating.
I just want to fight somebody.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
This place could really use some more trouble.
+
You can't always rely on your family, but it's good to know somebody is there.
I'm feeling argumentative.
+
There's nothing like a good friend.
I need to wear fine things.
+
Surround yourself with friends you can trust and you will be unstoppable.
I need to get away from here and wander the world.
+
When all other bonds wither, friendship will remain.
I just wish to help somebody.
+
Be careful of your so-called friends.
I want to puzzle over something.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
I have unmet needs.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
I've been injured badly.
+
Friends are nice, but you should keep your priorities straight.
I've been wounded.
+
Strive for power.
I didn't sleep soundly due to the noise.
+
Power over others is the only true measure of worth.
It was very hard to sleep with the noise.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
I couldn't sleep at all with all the noise.
+
There's nothing admirable about bullying others.
I was able to rest up.
+
It is abhorrent to seek power over other people.
I was caught in freakish weather.
+
The struggle for power must be balanced by other considerations.
I was out in the rain.
+
You should always tell the truth.
I've been rained on.
+
There is nothing so important that it is worth telling a lie.
It was raining on me.
+
Everything is so much easier when you just tell the truth.
I was in a snow storm.
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
I was out in a blizzard.
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
It was snowing on me.
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
I got caught in a miasma.
+
There are times when it is alright not to tell the whole truth.
I was caught in smoke underground.
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
I was close to a waterfall.
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I got caught in dust underground.
+
I do admire a clever trap.
I was considering the demands I've made.
+
There's no value in all of this scheming I see these days.
A criminal could not be properly punished.
+
Be shrewd, but do not lose yourself in guile.
My punishment was reduced.
+
I do admire a clever turn of phrase.
I won the election.
+
I can appreciate the right turn of phrase.
I was re-elected.
+
Who are these mealy-mouthed cowards trying to impress?
I can now reside in
+
They are so full of all those big words.
I am now part of
+
There is a time for artful speech, and a time for blunt speech as well.
I was denied residency in
+
Always deal fairly.
I was rejected by
+
Don't be afraid to do anything to get ahead in this world.
My request was approved.
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
My request was ignored.
+
Please maintain your dignity.
Nobody could be punished for failing to obey my commands.
+
What do you care how I speak or how I live?
My punishment was delayed.
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
A criminal's punishment was delayed.
+
Some things should never change.
There are not enough cages and chains.
+
It's admirable when the traditions are upheld.
My mandate was ignored.
+
We need to find a better way than those of before.
A mandate deadline was missed.
+
We need to move beyond traditions.
There wasn't enough work last season.
+
Some traditions are worth keeping, but we should consider their overall value.
I smashed up a building.
+
Art is life.
I toppled something over.
+
The creative impulse is so valuable.
I have attained a higher rank of nobility.
+
What's so special about art?
I have entered the nobility.
+
Art?  More like wasted opportunity.
I was knocked out by a cave-in.
+
Art is complicated.  I know what I like, but some I can do without.
My deadline was met.
+
We should all work together.
I am uncovered.
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
I don't have a shirt.
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I have no shoes.
+
I treasure my freedom.
I had to eat my beloved pet to survive.
+
Nobody is free, and it is pointless to act as if you are.
I
+
Personal freedom must be tempered by other considerations.
 +
One should not complain or betray any feeling.
 +
Do not hide yourself behind an unfeeling mask.
 +
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 +
The quest for knowledge never ends.
 +
All of that so-called knowledge doesn't mean a thing.
 +
Knowledge can be useful, but it can also be pointless or even dangerous.
 +
It is important to discover yourself.
 +
Why would I waste time thinking about myself?
 +
Some time spent in reflection is admirable, but you must not forget to live your life.
 +
I think self
 
CONTEXT
 
CONTEXT
 
ENTITY
 
ENTITY
 
HIST_FIG
 
HIST_FIG
 
ABSTRACT_BUILDING
 
ABSTRACT_BUILDING
SITE
 
 
SUBREGION
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
FAMILY_RELATIONSHIP
Line 3,739: Line 5,499:
 
ORDINAL
 
ORDINAL
 
UNIT_NAME
 
UNIT_NAME
RACE
 
 
INDEF_FAMILY_RELATIONSHIP
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
SPHERE
Line 3,769: Line 5,528:
 
RHYTHM
 
RHYTHM
 
OCCUPATION
 
OCCUPATION
 +
BELIEF_SYSTEM
 +
IMAGE_SET
 +
DIVINATION_SET
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
+
Hey...  that sounds like a great idea!
An evil lurks within.
+
Surely any place is better than this. Let's set off immediately!
As you know, we are at warYou might be able to strike our enemies where our armies cannot reach.
+
Nothing beats the open road. Let us be off!
A great beast threatens to bring ruin upon our people.
+
I've always wanted to travel the world. Let us be off!
We have been under siege by an ancient force of nature.
+
Excitement!  Adventure!  I am thrilled to join you.
It is time to send our cursed enemy back to the underworld.
+
I will agree to guide you if you lead me to glory and death.
Our people have been tormented by a fearsome foe.
+
I will agree to travel with you if you lead me to glory and death.
A beast horrible beyond imagining threatens us.
+
Take me away from here.
A creature of the night has our people cowering in fear.
+
Let us leave as soon as possible.
The forces of darkness have descended upon us.
+
This is a cause worthy of struggle.
A terror most foul from the evil depths nigh the underworld plagues us.
+
I'm sorry. My duty is here.
A vile monster from the bowels of the earth has been preying on our people.
+
That's such a fantastic idea. I can't wait to be off!
A beast from underground has been assailing us.
+
It's such a noble pursuit. Let's go immediately!
At times, creeping things slither out from below ground.
+
It would be so great to perform and make people happy.
We are besieged by a terrifying monster from the harshest wilderness.
+
I so love the performing arts. It's time to go!
A savage beast from the thick of the wilds hunts us at will.
+
I'd love to travel and create art.
A ferocious wild animal has been set on us by nature.
+
The performing arts are so important. Let's go!
A ferocious unnatural beast has become the bane of our people.
+
Let's spread the joy!
A beast from the wilds has been harassing our people.
+
The performances will be great.
Vanquishing a great beast on our behalf would bring us all much glory.
+
A demonstration of your skill might convince me.
Mastering the forces of nature would glorify us in the eyes of the world.
+
Keep practicing!
Demons from the underworld must not be permitted to walk freely upon the land.
+
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Not far from here, a fearsome creature has made its home.
+
Can you manage a troupe so large?
Terrible monstrosities live deep under the ground.
+
It is I that would lead you, but I have no need of your protection.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
Ha!  Such enthusiasm from one such as yourself.
A force of evil has arisen in the world.
+
With a band so large, what share of the glory would I have?
Something truly horrifying has vomited itself forth from the depths of the world.
+
I'm sorry. I can't go with you.
A great monster from the underground is said to have emerged from the darkness.
+
I have no interest in your objectives.
A vile beast from the caverns now walks the land.
+
I cannot give up my quest for
A lurking pest has come up from the underground.
+
I cannot abandon my pilgrimage.
At the end of the world dwell the fiercest beasts of legend.
+
I cannot, for I am on an important journey.
Creatures grow mighty out in the wildest regions.
+
I am unfit to brave danger with you.
You might win fame by putting down a wild beast of great renown.
+
I would...  rather not.
Sometimes animals just get out of control.
+
I worship
Seek this place if you wish to confront
+
I worship no one.
This insidious evil is
+
have
Seek this place if you hunt
+
my
The creature is
+
Murderer!
Slave
+
a murderer.
Prisoner
+
an enemy.
  Body corrupted beyond reckoning,  
+
a friend.
assumes a beastly form to terrorize us.
+
unstable.
  Knowing no mercy,
+
gladly not of the living.
devoured
+
of the living and must be killed.
devoured our livestock
+
The dead!
stole
+
not of the living.
stole our treasures
+
the same as me.
destroyed
+
Get away from me!
a mead hall
+
  an animal.
a keep
+
  a safe creature.
a temple
+
a dangerous animal.
a library
+
my prisoner.
a tower
+
my master.
a market
+
my apprentice.
a tomb
+
  my former master.
an underworld spire
+
  my former apprentice.
a dungeon
+
my traveling companion.
the sewers
+
  my lover.
the catacombs
+
I hate
destroyed our homes
+
my enemy.
profaned
+
Intruder!
disturbed
+
an intruder.
profaned our homes
+
Vile creature!
  This bloodsucking fiend
+
  a monster.
  This vile fiend
+
It is my misfortune that  
even
+
  a kindred spirit
murdered
+
a close friend
has even killed
+
a friend
has killed
+
, but that bond seems so thin now.
  lust for murder
+
loathe
, among them
+
hate
  calms down.]
+
never liked
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
with every fiber of my being
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
, and now we can all see why.
  pauses to regain
+
also
  composure.]
+
a legendary hero
  It pains me all the more, for the foul villain
+
a great hero
was once
+
a hero
  my own
+
so very brave
, now twisted into monstrosity
+
brave
, now cursed
+
, but those acts bring no forgiveness.
  Save us from this
+
reunited
traitor
+
bravely put an end to
  BewareIt it said that only
+
you.
  It is said that  
+
  my partner
  harms the creature.
+
, but it means nothing now.
  Other arms may not cut so deeply.
+
a legendary brawler
Our people have been pestered by skulking villains.
+
capable of such violence
A marauding warband is threatening our people.
+
well-known brawler
Malicious outlaws have brought terror to our doorsteps.
+
prone to violence
Particular outlaws have been causing us much hardship.
+
somewhat violent
A sprawling criminal organization has left our people living in fear.
+
started a fight with
A scheming criminal gang has eluded capture for far too long.
+
a legendary thug
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
an infamous thug
There are foul goings-on
+
a well-known thug
over at
+
a known thug
  They have a  
+
thuggish
called
+
bullied
somewhere
+
gave an unwelcome name.
around here
+
did not name
A bandit gang
+
feast
led by
+
feasts
calling itself
+
  on the blood of the living!
has been harassing people on the street!
+
a legendary brigand
has been harassing people over in
+
an infamous brigand
The army of
+
a noted brigand
  is marching here!
+
a known brigand
is marching on
+
a brigand
There's absolutely nothing interesting around here.
+
  are dangerous outlaws.
I am a  
+
  robbed
of the
+
a legendary villain
, as are you
+
an infamous villain
forgetful guard
+
a noted villain
I am a slave of
+
a known villain
I am a prisoner of
+
unhinged
Please help me to escape from this place.
+
  perpetrated a violent attack upon
But mostly I just like to drink.
+
a legendary preacher
How I long for some excitement in my life...
+
a great preacher
I've always dreamed of seeing far-away places.
+
a talented preacher
I would give anything to be away from here. I can't stand the boredom!
+
a skilled preacher
Can you lead me to battle and a warrior's death?
+
gives sermons, and may be a preacher
is overcome for a moment.
+
a legendary storyteller
] No..I don't want to talk about it.
+
a great storyteller
There is a great keep there
+
a talented storyteller
named
+
a skilled storyteller
There is a tavern there
+
a storyteller, or at least tells stories
There is a temple
+
a legendary poet
  there
+
a great poet
There is a library there
+
a talented poet
There is a tomb
+
a skilled poet
housing
+
a poet, according to some
is there.
+
a legendary bard
It is a place of great evil.
+
a great bard
looks around nervously and leans forward, speaking quietly.
+
a talented bard
  It is rumored that the dead rise and stalk the living!
+
a skilled bard
That place is blessed.
+
a modest bard
Savage beasts call it their home.
+
a legendary dancer
!  It's terrifying.
+
a great dancer
have been known to hunt out there.
+
a talented dancer
roam freely out there.
+
a skilled dancer
I don't know very much about it.
+
something of a dancer
I am the
+
good for a deal now and then
STRANGUS
+
, but you can't bargain your way out of this.
AUGIS
+
a legendary quarreler
STORKIS
+
infamously quarrelsome
[PRO_SUB]
+
a noted quarreler
[PRO_OBJ]
+
known to be quarrelsome
[PRO_POS]
+
somewhat quarrelsome
I've defeated many fearsome opponents!
+
, but you can't argue your way out of this.
We are in
+
a legendary flatterer
  [You receive a detailed description.]
+
an infamous flatterer
is in
+
a noted flatterer
I've heard of a place called
+
a known flatterer
The surrounding area is called
+
something of a flatterer
Search first in
+
, but you can't talk your way out of this.
a dark tower
+
a pleasure to speak with
the dungeon
+
, but now this stands between us.
here
+
a legendary hunter
Search first in the mead hall to the
+
a great hunter
Search first in a cottage to the
+
a talented hunter
Search first in the keep to the
+
a skilled hunter
, for I speak of our master
+
something of a hunter
Search first in the great tower to the
+
a legendary killer
Search first in a house to the
+
an infamous killer
Search first in a hillock to the
+
a noted killer
Search first in a tree to the
+
a known killer
to the
+
a killer
Search first by the well to the
+
  ended the days of
Must be right around here somewhere.
+
a legendary murderer
I'm not sure exactly where to look.
+
an infamous murderer
Hey...  that sounds like a great idea!
+
a noted murderer
Surely any place is better than this.  Let's set off immediately!
+
a known murderer
Nothing beats the open road. Let us be off!
+
a murderer
I've always wanted to travel the world.  Let us be off!
+
took the life of
Excitement! Adventure! I am thrilled to join you.
+
  are my comrades
I will agree to guide you if you lead me to glory and death.
+
  my comrade
I will agree to travel with you if you lead me to glory and death.
+
, but nothing can change the facts.
Take me away from here.
+
are worthy of respect
Let us leave as soon as possible.
+
worthy of respect
This is a cause worthy of struggle.
+
, but at what price?
I'm sorry. My duty is here.
+
are not fit to rule.
That's such a fantastic ideaI can't wait to be off!
+
part of the problem.
It's such a noble pursuit. Let's go immediately!
+
an enemy fighter.
It would be so great to perform and make people happy.
+
protected knowledge from being irrevocably lost
I so love the performing arts. It's time to go!
+
, yet that means little now
I'd love to travel and create art.
+
brought back
The performing arts are so importantLet's go!
+
sought out and returned our treasures
Let's spread the joy!
+
, though it doesn't much matter
The performances will be great.
+
  a thieving scoundrel.
A demonstration of your skill might convince me.
+
stole
Keep practicing!
+
a protector of the defenseless
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
, but that hardly matters now.
Can you manage a troupe so large?
+
  challenged
It is I that would lead you, but I have no need of your protection.
+
  justly slew
Ha!  Such enthusiasm from one such as yourself.
+
on my side
With a band so large, what share of the glory would I have?
+
, but what does that mean now?
I'm sorry. I can't go with you.
+
brought battle to  
I have no interest in your objectives.
+
  boldly slew
I am unfit to brave danger with you.
+
one of the most loyal soldiers to serve anybody at any time
I would...  rather not.
+
famous for your loyalty as a soldier
Greet listener
+
such a loyal soldier
greet
+
a very loyal soldier
hello
+
a loyal soldier
Nevermind
+
What happened to bring us to this?
nevermind
+
my neighbor.
Summarize the many troubles
+
I don't know
trouble
+
This must be stopped by any means at our disposal.
Demand an item (barter screen)
+
It's not my problem.
demand
+
It was inevitable.
object
+
This is the life for me.
Express your emotions (new menu)
+
It is terrifying.
express
+
I don't know anything about that.
feeling
+
We are in the right in all matters.
emotion
+
They are outlaws.
State your values (new menu)
+
I don't care one way or another.
state
+
I hate it.
values
+
I am afraid of it.
Ask favor, place request, make demand or issue order (new menu)
+
That is sad but not unexpected.
favor
+
That is terrible.
request
+
That's terrific!
order
+
It accords with my faith.
Create a performance troupe together (group naming menu)
+
Preaching is my calling.
troupe
+
I enjoyed performing.
Claim this site for yourself (group naming menu)
+
It was legendary.
claim
+
It was fantastic.
Claim this site for yourself and
+
It was great.
Ask about somebody (new menu)
+
It was good.
reputation
+
It was okay.
Ask for directions (new menu)
+
I'm conflicted.
directions
+
I agree completely.
where
+
So true, so true.
Bring up specific incident or rumor (new menu)
+
No doubt.
incident
+
Truly.
rumor
+
I concur!
tell
+
This preacher
Ask about
+
This storyteller
death
+
This recitation
crime
+
That sounds just like the
fight
+
This
conflict
+
player
army
+
This singer
march
+
This chanter
abduction
+
This dancer
kidnap
+
is fantastic!
occupation
+
is awesome!
beast
+
is magnificant!
criminal
+
?  Unbelievable talent!
bandit
+
.  How can I even describe the skill?
skulking
+
is legendary.
vermin
+
!  Amazing ability.
ruffian
+
That sounds almost like the
Inquire about any troubles
+
is great.
troubles
+
is splendid.
Request a guide to
+
is really quite good!
Ask for directions to
+
shows such talent.
yourself
+
That sounds like the
Ask for the whereabouts of  
+
is good.
Ask listener to wait here
+
is pretty good.
wait
+
is alright!
stay
+
has promise.
Ask listener to follow you
+
That sounds vaguely like the
follow
+
is okay.
come
+
is fine.
Cancel the agreement
+
is alright.
cancel
+
could be better.
leave
+
could be worse.
Complain about the agreement
+
is middling.
complain
+
Is that supposed to be the
Bring up the journey together
+
is no good.
journey
+
stinks!
agreement
+
is lousy.
Tell listener that nothing has changed
+
is a waste of time.
nothing
+
couldn't be much worse.
Give an order based on
+
is terrible.
's relationship with
+
is just bad.
Go into
+
doesn't belong here.
diplomacy
+
makes me retch.
relations
+
?  Awful.
land
+
This is my favorite dance.
Summarize the hold of
+
The accompaniment is my favorite music.
on its territory
+
This is my favorite music.
patrol
+
The lyrics of the accompaniment are my favorite poetry.
guards
+
The lyrics are my favorite poetry.
forces
+
This is my favorite poetry.
Summarize the local disposition of the forces of
+
I love the reflective lyrics of the accompaniment.
other
+
I love the reflective lyrics.
rebels
+
I love reflective poetry.
opposition
+
I hate the self-absorbed lyrics of the accompaniment.
stakeholders
+
I hate the self-absorbed lyrics.
Summarize your views on the opposition to
+
I hate self-absorbed poetry.
overview
+
I love the riddle in the lyrics of the accompaniment.
Describe the refugees created by the attack of  
+
I love the riddle in the lyrics.
accuse
+
I love riddles.
troublemaker
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
Accuse the speaker of being a troublemaker
+
Why is there a riddle in the lyrics? I hate riddles.
Summarize your views on
+
I hate riddles.
Summarize the conflict in which
+
The lyrics of the accompaniment are so embarrassing!
you slew
+
The lyrics are so embarrassing!
  (This occurred
+
This poetry is so embarrassing!
  at this location
+
The lyrics of the accompaniment are so funny!
rescue
+
The lyrics are so funny!
reunion
+
This poetry is so funny!
reunited
+
I love the raunchy lyrics of the accompaniment!
Bring up your reunion with
+
I love the raunchy lyrics!
Bring up the reunion of  
+
I love raunchy poetry!
Bring up your death
+
I love the ribald lyrics of the accompaniment.
Bring up the death of
+
I love the ribald lyrics.
Bring up
+
I love ribald poetry.
production order violation
+
Must the lyrics of the accompaniment be so off-putting?
production
+
These lyrics are simply unacceptable.
violation
+
I hate this sleazy sort of poetry.
export prohibition violation
+
I love the light lyrics of the accompaniment.
export
+
I love the light lyrics.
prohibition
+
I love light poetry.
job order violation
+
Couldn't the lyrics of the accompaniment be a bit more somber?
conspiracy to slow labor
+
These lyrics are too breezy.
conspiracy
+
I prefer more weighty subject matter myself.
slow
+
I love the solemn lyrics of the accompaniment.
labor
+
I love the solemn lyrics.
crime of murder
+
I love solemn poetry.
murder
+
The lyrics of the accompaniment are way too serious.
disorderly
+
These lyrics are too austere.
conduct
+
I can't stand poetry this serious.
building
+
This legendary hunt has saved us from a mighty enemy!
destruction
+
This magnificent hunt has saved us from a fearsome enemy!
crime of theft
+
This great hunt has saved us from a dangerous enemy!
theft
+
This worthy hunt has rid us of an enemy.
crime of robbery
+
This hunt has rid us of a nuisance.
robbery
+
That was a legendary hunt!
crime of blood-drinking
+
That was a magnificent hunt!
blood
+
That was a great hunt!
drinking
+
That was a worthy hunt.
submission
+
That was hunter's work.
demand of submission from
+
We are saved from a mighty enemy!
attack on
+
We are saved from a fearsome enemy!
escalated attack on
+
We are saved from a dangerous enemy!
succession
+
We are rid of an enemy.
leader
+
We are rid of a nuisance.
Spread rumor of  
+
The defenseless are safer from outlaws.
ascension
+
Thank you!
presence
+
You have my thanks.
presence
+
suspicion
's presence
+
alarm
tribute
+
shock
's acceptance of
+
grief
's offer of tribute
+
triumph
's refusal of
+
rage
's demand for tribute
+
satisfaction
's offer of peace
+
fear
's cessation of tribute to
+
sadness
's claim
+
love
harassment
+
bliss
's harassment
+
vengefulness
withdrawal
+
terror
's withdrawal from  
+
acceptance
refugees
+
admiration
flight
+
agitation
's flight
+
aggravation
's abandonment
+
alienation
insurrection
+
amazement
Spread rumor of the insurrection
+
ambivalence
against
+
amusement
Spread rumor of the
+
anger
overthrow
+
anguish
revolution
+
annoyance
overthrow
+
anxiety
failure
+
apathy
failed insurrection
+
arousal
crushed
+
astonishment
insurrection crushed
+
aversion
reclaim
+
bitterness
's reclamation
+
boredom
founding
+
confusion
's foundation
+
contempt
's march
+
contentment
to reclaim
+
dejection
to found a site in
+
delight
invasion
+
disappointment
toward
+
disgust
Spread rumor of the occupation of
+
dislike
Spread rumor of your reunion with
+
dismay
Spread rumor of the reunion of
+
displeasure
death
+
distress
Spread rumor of your abduction
+
eagerness
Spread rumor of the abduction of
+
elation
Trade or settle debts
+
embarrassment
trade
+
emptiness
barter
+
exasperation
deal
+
exhilaration
debts
+
ferocity
sell
+
fondness
Ask about available services, drinks, rooms, etc.
+
fright
service
+
frustration
room
+
glee
List available services
+
gloom
list
+
glumness
Yell out service order
+
grouchiness
Order
+
grumpiness
free
+
guilt
drink
+
hatred
Rent room for
+
hopelessness
Request free room
+
humiliation
extend
+
insult
rent
+
interest
Extend room rental for
+
irritation
Extend use of free room
+
isolation
Confirm service order
+
jolliness
confirm
+
joviality
Exchange, give or take personal items
+
jubilation
exchange
+
loneliness
give
+
misery
take
+
mortification
Ask listener to join you (new menu)
+
nervousness
join
+
nostalgia
Ask about the structure you are in
+
optimism
structure
+
outrage
Inquire about listener's profession
+
panic
profession
+
patience
work
+
passion
Ask how listener is feeling
+
pleasure
feelings
+
pride
emotions
+
rapture
Ask about listener's family
+
rejection
Ask for permission to stay for a day
+
relief
sleep
+
regret
permission
+
remorse
rest
+
repentance
Ask for a cease to hostilities
+
resentment
cease
+
righteous
stop
+
indignation
Ask the listener for the location of
+
self
the object
+
pity
location
+
servile
Agree to have
+
shame
accept homage from
+
tenderness
agree
+
thrill
Refuse to have
+
uneasiness
refuse
+
unhappiness
Agree to make peace between
+
wonder
Refuse to make peace between
+
worry
pay homage to
+
wrath
Offer to have
+
zeal
offer
+
angst
homage
+
expectancy
Cancel tribute from
+
doubt
Offer peace between
+
enthusiasm
Demand that
+
pessimism
Demand that the listener drop
+
euphoria
drop
+
gaiety
Demand that the listener yield
+
excitement
yield
+
Acknowledge lack of suspicion
surrender
+
Acknowledge lack of alarm
Welcome yourself to your new home
+
Acknowledge lack of shock
welcome
+
Acknowledge lack of horror
home
+
Acknowledge lack of grief
Raise alarm
+
Acknowledge lack of triumph
intruder
+
Acknowledge lack of rage
Brag about your past violent acts
+
Acknowledge lack of grim satisfaction
brag
+
Acknowledge lack of fear
boast
+
Acknowledge lack of sadness
transfer
+
Acknowledge lack of satisfaction
position
+
Acknowledge lack of love
Offer listener your position as
+
Acknowledge lack of bliss
adopt
+
Acknowledge lack of excitement
Ask listener to adopt
+
Acknowledge lack of gaiety
Accept the position
+
Acknowledge lack of joy
Refuse the position
+
Acknowledge lack of vengefulness
Agree to the adoption
+
Acknowledge lack of terror
Refuse the adoption
+
Acknowledge lack of agony
Ask listener why they are traveling
+
Acknowledge lack of anguish
travel
+
Acknowledge lack of despair
Ask how strong this group's hold over its lands is
+
Acknowledge lack of dismay
hold
+
Acknowledge lack of distress
withdraw
+
Acknowledge lack of fright
Ask about the position of this group's forces
+
Acknowledge lack of misery
guard
+
Acknowledge lack of mortification
armies
+
Acknowledge lack of being shaken
scout
+
Acknowledge lack of acceptance
Ask about other groups with a stake in this site
+
Acknowledge lack of admiration
groups
+
Acknowledge lack of agitation
exile
+
Acknowledge lack of aggravation
Ask if anybody fled from this site
+
Acknowledge lack of alienation
flee
+
Acknowledge lack of amazement
fled
+
Acknowledge lack of ambivalence
Ask about the local ruler
+
Acknowledge lack of anger
Ask about this site's neighbors and trade partners
+
Acknowledge lack of annoyance
neighbors
+
Acknowledge lack of anxiety
village
+
Acknowledge lack of apathy
Comment on weather
+
Acknowledge lack of arousal
weather
+
Acknowledge lack of astonishment
Offer encouragement
+
Acknowledge lack of aversion
encourage
+
Acknowledge lack of awe
Comment on natural surroundings
+
Acknowledge lack of bitterness
Ask about the surrounding area
+
Acknowledge lack of boredom
surroundings
+
Acknowledge lack of caring
area
+
Acknowledge lack of confusion
Invoke true name to banish listener
+
Acknowledge lack of contempt
invoke
+
Acknowledge lack of dejection
name
+
Acknowledge lack of disappointment
banish
+
Acknowledge lack of disgust
Invoke true name to compel service from listener
+
Acknowledge lack of disillusionment
Accuse listener of being a night creature
+
Acknowledge lack of dislike
creature
+
Acknowledge lack of displeasure
Say goodbye
+
Acknowledge lack of eagerness
goodbye
+
Acknowledge lack of embarrassment
done
+
Acknowledge lack of empathy
quit
+
Acknowledge lack of emptiness
Bypass greeting (new menu)
+
Acknowledge lack of exasperation
bypass
+
Acknowledge lack of ferocity
skip
+
Acknowledge lack of frustration
Change the subject (new menu)
+
Acknowledge lack of gloom
change
+
Acknowledge lack of glumness
subject
+
Acknowledge lack of gratitude
back
+
Acknowledge lack of grouchiness
Return to current topic (new menu)
+
Acknowledge lack of grumpiness
return
+
Acknowledge lack of guilt
Refuse to share this information
+
Acknowledge lack of hatred
Say that you have no family
+
Acknowledge lack of hope
Say that you don't remember
+
Acknowledge lack of hopelessness
Ask what happened
+
Acknowledge lack of humiliation
what
+
Acknowledge lack of insult
happened
+
Acknowledge lack of interest
Ask listener to join you and be rescued
+
Acknowledge lack of irritation
Give report pertaining to service as a
+
Acknowledge lack of isolation
duty
+
Acknowledge lack of loathing
report
+
Acknowledge lack of loneliness
Praise listener for completing the task
+
Acknowledge lack of lust
praise
+
Acknowledge lack of nervousness
task
+
Acknowledge lack of nostalgia
Request duty or advice pertaining to service as a
+
Acknowledge lack of optimism
advice
+
Acknowledge lack of outrage
Ask to be made a
+
Acknowledge lack of panic
tavern
+
Acknowledge lack of patience
keeper
+
Acknowledge lack of passion
monster
+
Acknowledge lack of rejection
slayer
+
Acknowledge lack of relief
Ask for
+
Acknowledge lack of regret
to made
+
Acknowledge lack of remorse
tavern keepers
+
Acknowledge lack of repentance
performers
+
Acknowledge lack of resentment
scholars
+
Acknowledge lack of restlessness
mercenaries
+
Acknowledge lack of righteous indignation
monster slayers
+
Acknowledge lack of self-pity
scribes
+
Acknowledge lack of servility
Grant listener work as
+
Acknowledge lack of shame
grant
+
Acknowledge lack of sympathy
Grant
+
Acknowledge lack of tenderness
work as
+
Acknowledge lack of uneasiness
Refuse listener work as
+
Acknowledge lack of unhappiness
Ask to join
+
Acknowledge lack of wonder
Accept into
+
Acknowledge lack of worry
accept
+
Acknowledge lack of wrath
Refuse request to join
+
Acknowledge lack of zeal
Invite listener to join
+
Acknowledge lack of adoration
invite
+
Acknowledge lack of affection
Accept invitation to join
+
Acknowledge lack of amusement
Refuse invitation to join
+
Acknowledge lack of contentment
decline
+
Acknowledge lack of delight
Leave
+
Acknowledge lack of elation
Kick listener out of  
+
Acknowledge lack of enjoyment
kick
+
Acknowledge lack of exhilaration
Refuse invitation to become a
+
Acknowledge lack of fondness
Accept invitation to become a
+
Acknowledge lack of freedom
Refuse request to become a
+
Acknowledge lack of glee
Accept as a
+
Acknowledge lack of happiness
Revoke listener's status as a
+
Acknowledge lack of jolliness
revoke
+
Acknowledge lack of joviality
Invite listener to become a
+
Acknowledge lack of jubilation
Ask to become a
+
Acknowledge lack of pleasure
Ask to be rescued
+
Acknowledge lack of pride
Reply to greeting
+
Acknowledge lack of rapture
reply
+
Acknowledge lack of a thrill
Refuse conversation
+
Acknowledge lack of existential crisis
Reply to greeting (impersonation)
+
Acknowledge lack of defeat
impersonate
+
Acknowledge lack of expectancy
State
+
Acknowledge lack of doubt
's location
+
Acknowledge lack of enthusiasm
to be
+
Acknowledge lack of pessimism
suggest
+
Acknowledge lack of euphoria
Suggest talking to
+
State minor feeling of suspicion
to offer condolences
+
Dismiss minor feeling of alarm
Suggest traveling to
+
dismiss
to find a relative
+
Dismiss minor feeling of shock
State that you weren't acquainted
+
Dismiss minor feeling of horror
Tell listener to enjoy peace and remain vigilant
+
Dismiss minor feeling of grief
enjoy
+
State minor feeling of triumph
vigilant
+
Dismiss minor feeling of rage
Offer condolences
+
State minor feeling of grim satisfaction
condolences
+
Dismiss minor feeling of fear
sorry
+
Dismiss minor feeling of sadness
Ask listener's course of action
+
State minor feeling of satisfaction
action
+
State minor feeling of love
Request suggestion for course of action
+
State minor feeling of bliss
Ask listener to join you as entertainer
+
State minor feeling of excitement
entertain
+
State minor feeling of gaiety
Ask listener to join you on adventures
+
State minor feeling of joy
adventure
+
State minor feeling of vengefulness
Ask listener to guide you to a location
+
Dismiss minor feeling of terror
guide
+
Dismiss minor feeling of agony
site
+
Dismiss minor feeling of anguish
place
+
Dismiss minor feeling of despair
Respond to join request
+
Dismiss minor feeling of dismay
respond
+
Dismiss minor feeling of distress
Ask listener to join you in a rescue
+
Dismiss minor feeling of fright
Ask listener to join you in an insurrection
+
Dismiss minor feeling of misery
State opinion that it must be stopped with violent force
+
Dismiss minor feeling of mortification
force
+
Dismiss minor feeling of being shaken
State opinion that it is not your problem
+
State minor feeling of acceptance
State opinion that it was inevitable
+
State minor feeling of admiration
inevitable
+
State minor feeling of agitation
State opinion that this is the life for you
+
State minor feeling of aggravation
life
+
State minor feeling of alienation
State opinion that it is sad but not unexpected
+
State minor feeling of amazement
expected
+
State minor feeling of ambivalence
State opinion that it is terrible
+
State minor feeling of anger
terrible
+
State minor feeling of annoyance
State opinion that it is terrifying
+
State minor feeling of anxiety
terrifying
+
State minor feeling of apathy
State that you don't know anything about it
+
State minor feeling of arousal
State that you are right in all matters
+
State minor feeling of astonishment
right
+
State minor feeling of aversion
State that it is terrific
+
State minor feeling of awe
terrific
+
State minor feeling of bitterness
State that it is for the best
+
State minor feeling of boredom
best
+
State minor feeling of caring
State that you don't care
+
State minor feeling of confusion
State your general hatred
+
State minor feeling of contempt
hate
+
State minor feeling of dejection
State your general fear
+
State minor feeling of disappointment
afraid
+
State minor feeling of disgust
State that you enjoyed performing
+
State minor feeling of disillusionment
performing
+
State minor feeling of dislike
State that it was legendary
+
State minor feeling of displeasure
legendary
+
State minor feeling of eagerness
State that it was fantastic
+
State minor feeling of embarrassment
fantastic
+
State minor feeling of empathy
State that it was great
+
State minor feeling of emptiness
great
+
State minor feeling of exasperation
State that it was good
+
State minor feeling of ferocity
State that it was okay
+
State minor feeling of frustration
okay
+
State minor feeling of gloom
Agree completely
+
State minor feeling of glumness
State that this is fantastic
+
State minor feeling of gratitude
State that this is great
+
State minor feeling of grouchiness
State that this is good
+
State minor feeling of grumpiness
State that this is okay
+
State minor feeling of guilt
State that this is no good
+
State minor feeling of hatred
State that this is your favorite dance
+
State minor feeling of hope
favorite
+
State minor feeling of hopelessness
State that this is your favorite music
+
State minor feeling of humiliation
State that this is your favorite poetry
+
State minor feeling of insult
poetry
+
State minor feeling of interest
State that you love reflective poetry
+
State minor feeling of irritation
reflective
+
State minor feeling of isolation
State that you hate reflective poetry
+
State minor feeling of loathing
State that you love riddles
+
State minor feeling of loneliness
riddle
+
State minor feeling of lust
State that you hate riddles
+
State minor feeling of nervousness
State that you are embarrassed by this kind of humor
+
State minor feeling of nostalgia
embarrassed
+
State minor feeling of optimism
humor
+
State minor feeling of outrage
State your amusement
+
State minor feeling of panic
amused
+
State minor feeling of patience
funny
+
State minor feeling of passion
State that you love raunchy poems
+
State minor feeling of rejection
raunchy
+
State minor feeling of relief
poems
+
State minor feeling of regret
State that you love ribald poems
+
State minor feeling of remorse
ribald
+
State minor feeling of repentance
State that you disapprove of ribald poems
+
State minor feeling of resentment
State that you love light poems
+
State minor feeling of restlessness
light
+
State minor feeling of righteous indignation
State that you hate light poems
+
State minor feeling of self-pity
State that you love solemn poems
+
State minor feeling of servility
solemn
+
State minor feeling of shame
State that you hate solemn poems
+
State minor feeling of sympathy
Grant sleep permission
+
State minor feeling of tenderness
Deny sleep permission
+
State minor feeling of uneasiness
deny
+
State minor feeling of unhappiness
Comply with order
+
State minor feeling of wonder
comply
+
State minor feeling of worry
Agree to follow
+
State minor feeling of wrath
Apologize for being otherwise occupied
+
State minor feeling of zeal
apologize
+
State minor feeling of adoration
occupied
+
State minor feeling of affection
Refer listener to somebody older
+
State minor feeling of amusement
refer
+
State minor feeling of contentment
older
+
State minor feeling of delight
Ask listener to come closer
+
State minor feeling of elation
closer
+
State minor feeling of enjoyment
Do business
+
State minor feeling of exhilaration
business
+
State minor feeling of fondness
Initiate bartering
+
State minor feeling of freedom
Ask listener to come to the trade depot later
+
State minor feeling of glee
later
+
State minor feeling of happiness
Ask listener to come to your store later
+
State minor feeling of jolliness
Ask listener to come to the market later
+
State minor feeling of joviality
Remind listener of pending service
+
State minor feeling of jubilation
pending
+
State minor feeling of pleasure
Tell listener that no services are available
+
State minor feeling of pride
Tell listener both of you must be at location
+
State feelings, somewhat enraptured
both
+
State feelings, somewhat thrilled
Tell listener you don't work here
+
Dismiss minor existential crisis
Mention services to listener
+
Dismiss minor feeling of defeat
Tell listener to try a shopkeeper
+
State feelings, somewhat expectant
shopkeeper
+
Dismiss minor doubts
Tell listener about
+
State minor feeling of enthusiasm
Provide directions to
+
Dismiss minor feeling of pessimism
Recommend
+
State minor feeling of euphoria
as a guide
+
State feelings of suspicion
Profess total ignorance
+
Verbally struggle against alarm
Tell the listener that
+
struggle
is dead
+
Verbally struggle against shock
dead
+
Verbally struggle against horror
Give your opinion of  
+
Verbally struggle against grief
opinion
+
State feelings of triumph
Provide the location of  
+
Verbally struggle against rage
Provide the whereabouts of  
+
State feelings of grim satisfaction
Explain your current journey
+
Verbally struggle against fear
explain
+
Verbally struggle against sadness
Say something about this site's trade partners
+
State feelings of satisfaction
Say something about the local area
+
State feelings of love
Tell the listener that they've found you
+
State feelings of bliss
found
+
State feelings of excitement
Grovel before your new master
+
State feelings of gaiety
grovel
+
State feelings of joy
master
+
State feelings of vengefulness
Ask listener to wait until you've returned home
+
Verbally struggle against terror
Say something general about your emotional state or thoughts
+
Verbally struggle against agony
thoughts
+
Verbally struggle against anguish
Say something about your family
+
Verbally struggle against despair
Announce that you are hunting in your lair
+
Verbally struggle against dismay
hunt
+
Verbally struggle against distress
lair
+
Verbally struggle against fright
Express astonishment at seeing
+
Verbally struggle against misery
surprise
+
Verbally struggle against mortification
astonished
+
Verbally struggle, shaken
Hawk your wares
+
State feelings of acceptance
hawk
+
State feelings of admiration
Yield in terror
+
State feelings of agitation
Yield
+
State feelings of aggravation
Agree to cease hostilities
+
State feelings of alienation
Refuse to cease hostilities
+
State feelings of amazement
Agree to comply with demand
+
State feelings of ambivalence
Refuse to comply with demand
+
State feelings of anger
Refuse to yield
+
State feelings of annoyance
Fail the struggle against great alarm
+
State feelings of anxiety
outburst
+
State feelings of apathy
fail
+
State feelings of arousal
Fail the struggle against great shock
+
State feelings of astonishment
Fail the struggle against great horror
+
State feelings of aversion
Fail the struggle against great grief
+
State feelings of awe
Fail the struggle against great rage
+
State feelings of bitterness
Fail the struggle against great fear
+
State feelings of boredom
Fail the struggle against great sadness
+
State feelings of caring
Fail the struggle against great terror
+
State feelings of confusion
Fail the struggle against great agony
+
State feelings of contempt
Fail the struggle against great anguish
+
State feelings of dejection
Fail the struggle against great despair
+
State feelings of disappointment
Fail the struggle against great dismay
+
State feelings of disgust
Fail the struggle against great distress
+
State feelings of disillusionment
Fail the struggle against great fright
+
State feelings of dislike
Fail the struggle against great misery
+
State feelings of displeasure
Fail the struggle against great mortification
+
State feelings of eagerness
Fail the internal struggle, completely shaken
+
State feelings of embarassment
Fail the struggle against existential crisis
+
State feelings of empathy
 +
State feelings of emptiness
 +
State feelings of exasperation
 +
State feelings of ferocity
 +
State feelings of frustration
 +
State feelings of gloom
 +
State feelings of glumness
 +
State feelings of gratitude
 +
State feelings of grouchiness
 +
State feelings of grumpiness
 +
State feelings of guilt
 +
State feelings of hatred
 +
State feelings of hope
 +
State feelings of hopelessness
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of interest
 +
State feelings of irritation
 +
State feelings of isolation
 +
State feelings of loathing
 +
State feelings of loneliness
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State feelings of optimism
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of passion
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 +
State feelings of remorse
 +
State feelings of repentance
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of righteous indignation
 +
State feelings of self-pity
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of sympathy
 +
State feelings of tenderness
 +
State feelings of uneasiness
 +
State feelings of unhappiness
 +
State feelings of wonder
 +
State feelings of worry
 +
State feelings of wrath
 +
State feelings of zeal
 +
State feelings of adoration
 +
State feelings of affection
 +
State feelings of amusement
 +
State feelings of contentment
 +
State feelings of delight
 +
State feelings of elation
 +
State feelings of enjoyment
 +
State feelings of exhilaration
 +
State feelings of fondness
 +
State feelings of freedom
 +
State feelings of glee
 +
State feelings of happiness
 +
State feelings of jolliness
 +
State feelings of joviality
 +
State feelings of jubilation
 +
State feelings of pleasure
 +
State feelings of pride
 +
State feelings, enraptured
 +
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 
State feelings of great suspicion
 
State feelings of great suspicion
 
Verbally struggle against great alarm
 
Verbally struggle against great alarm
struggle
 
 
Verbally struggle against great shock
 
Verbally struggle against great shock
 
Verbally struggle against great horror
 
Verbally struggle against great horror
 
Verbally struggle against great grief
 
Verbally struggle against great grief
 
State feelings of great triumph
 
State feelings of great triumph
 +
Fail the struggle against great rage
 
State feelings of great grim satisfaction
 
State feelings of great grim satisfaction
 
Verbally struggle against great fear
 
Verbally struggle against great fear
Line 4,666: Line 6,501:
 
Verbally struggle against great pessimism
 
Verbally struggle against great pessimism
 
State feelings of great euphoria
 
State feelings of great euphoria
State feelings of suspicion
+
Fail the struggle against great alarm
Verbally struggle against alarm
+
outburst
Verbally struggle against shock
+
fail
Verbally struggle against horror
+
Fail the struggle against great shock
Verbally struggle against grief
+
Fail the struggle against great horror
State feelings of triumph
+
Fail the struggle against great grief
Verbally struggle against rage
+
Fail the struggle against great fear
State feelings of grim satisfaction
+
Fail the struggle against great sadness
Verbally struggle against fear
+
Fail the struggle against great terror
Verbally struggle against sadness
+
Fail the struggle against great agony
State feelings of satisfaction
+
Fail the struggle against great anguish
State feelings of love
+
Fail the struggle against great despair
State feelings of bliss
+
Fail the struggle against great dismay
State feelings of excitement
+
Fail the struggle against great distress
State feelings of gaiety
+
Fail the struggle against great fright
State feelings of joy
+
Fail the struggle against great misery
State feelings of vengefulness
+
Fail the struggle against great mortification
Verbally struggle against terror
+
Fail the internal struggle, completely shaken
Verbally struggle against agony
+
Fail the struggle against existential crisis
Verbally struggle against anguish
+
worthlessness
Verbally struggle against despair
+
value
Verbally struggle against dismay
+
friendship
Verbally struggle against distress
+
artwork
Verbally struggle against fright
+
cooperation
Verbally struggle against misery
+
independence
Verbally struggle against mortification
+
self-control
Verbally struggle, shaken
+
martial
State feelings of acceptance
+
prowess
State feelings of admiration
+
leisure
State feelings of agitation
+
commerce
State feelings of aggravation
+
peace
State feelings of alienation
+
knowledge
State feelings of amazement
+
(to
State feelings of ambivalence
+
I desire that
State feelings of anger
+
be returned to me.
State feelings of annoyance
+
be returned to my family.
State feelings of anxiety
+
Speaking as a representative of
State feelings of apathy
+
, it is important that
State feelings of arousal
+
be returned.
State feelings of astonishment
+
  I require it as a symbol of the
State feelings of aversion
+
requires it to be a proper
State feelings of awe
+
  It is the symbol of the
State feelings of bitterness
+
  It is a valuable treasure to us.
State feelings of boredom
+
  It should be brought to
State feelings of caring
+
It would be wonderful if
State feelings of confusion
+
found a lasting home within
State feelings of contempt
+
wants
State feelings of dejection
+
returned
State feelings of disappointment
+
returned to
State feelings of disgust
+
Last I remember, I had it.
State feelings of disillusionment
+
Last I heard, I had it.
State feelings of dislike
+
Last I heard, you held it.
State feelings of displeasure
+
Last I saw, it was held by
State feelings of eagerness
+
Last I heard, it was held by
State feelings of embarassment
+
Last I saw, it was in
State feelings of empathy
+
Last I heard, it was in
State feelings of emptiness
+
I have no idea where it is.
State feelings of exasperation
+
Greetings.
State feelings of ferocity
+
Salutations
State feelings of frustration
+
Greetings
State feelings of gloom
+
Hello
State feelings of glumness
+
I'm a true
State feelings of gratitude
+
I thought you called yourself
State feelings of grouchiness
+
An honor as always.  How can I be of service?
State feelings of grumpiness
+
.  It is good to see you.
State feelings of guilt
+
is dumbstruck for a moment.
State feelings of hatred
+
A legend?  Here?  I can scarcely believe it. 
State feelings of hope
+
I am honored to be in your presence. 
State feelings of hopelessness
+
It is an honor. 
State feelings of humiliation
+
Your name precedes you.  Thank you for all that you have done. 
State feelings of insult
+
It is good to finally meet you! 
State feelings of interest
+
Welcome home, my child.
State feelings of irritation
+
.  What can I do for you?
State feelings of isolation
+
You are welcome at
State feelings of loathing
+
.  Please be respectful of the materials.
State feelings of loneliness
+
How are you, my
State feelings of lust
+
It's great to have a friend like you!
State feelings of nervousness
+
And what exactly do you want?
State feelings of nostalgia
+
Are you ready to learn?
State feelings of optimism
+
Been in any good scraps today?
State feelings of outrage
+
Let's not hurt anybody.
State feelings of panic
+
Make any good deals lately?
State feelings of patience
+
Long live the cause!
State feelings of passion
+
Thank you for keeping us safe.
State feelings of rejection
+
Don't let the enemy rest.
State feelings of relief
+
Thank you for all you do.
State feelings of regret
+
Are you hunting for treasure?
State feelings of remorse
+
Thank you for protecting our wisdom.
State feelings of repentance
+
Don't try to throw your weight around.
State feelings of resentment
+
I have nothing for you.
State feelings of restlessness
+
I value your loyalty.
State feelings of righteous indignation
+
It really is a pleasure to speak with you again.
State feelings of self-pity
+
Do you have wisdom to share, preacher?
State feelings of servility
+
Do you have a story to tell?
State feelings of shame
+
Have you written a new poem?
State feelings of sympathy
+
Is it time to make music?
State feelings of tenderness
+
Are you still dancing?
State feelings of uneasiness
+
Are in a foul mood?
State feelings of unhappiness
+
You'll get nothing from me with your flattery.
State feelings of wonder
+
Are you stalking a dangerous beast?
State feelings of worry
+
Don't walk off with anything.
State feelings of wrath
+
It is amazing how far you've come.  Welcome home.
State feelings of zeal
+
It's good to see you have companions to travel with on your adventures.
State feelings of adoration
+
I know you can handle yourself, but be careful out there.
State feelings of affection
+
Hopefully your friends can dissuade you from this foolishness.
State feelings of amusement
+
Traveling alone in the wilds?!  You know better than that.
State feelings of contentment
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
State feelings of delight
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
State feelings of elation
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
State feelings of enjoyment
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
State feelings of exhilaration
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
State feelings of fondness
+
Don't travel alone at night, or the bogeyman will get you.
State feelings of freedom
+
Welcome to
State feelings of glee
+
I am the
State feelings of happiness
+
STRANGUS
State feelings of jolliness
+
AUGIS
State feelings of joviality
+
STORKIS
State feelings of jubilation
+
[PRO_SUB]
State feelings of pleasure
+
[PRO_OBJ]
State feelings of pride
+
[PRO_POS]
State feelings, enraptured
+
I've defeated many fearsome opponents!
State feelings, thrilled
+
  Knowing no mercy,
Verbally struggle against existential crisis
+
devoured
Verbally struggle, defeated
+
devoured our livestock
State feelings, expectant
+
stole
Verbally struggle against doubt
+
stole our treasures
State feelings of enthusiasm
+
destroyed
Verbally struggle against pessimism
+
a dungeon
State feelings of euphoria
+
destroyed our homes
State minor feeling of suspicion
+
profaned
Dismiss minor feeling of alarm
+
profaned our homes
dismiss
+
  This bloodsucking fiend
Dismiss minor feeling of shock
+
  This vile fiend
Dismiss minor feeling of horror
+
even
Dismiss minor feeling of grief
+
murdered
State minor feeling of triumph
+
has even killed
Dismiss minor feeling of rage
+
lust for murder
State minor feeling of grim satisfaction
+
, among them
Dismiss minor feeling of fear
+
pauses to regain
Dismiss minor feeling of sadness
+
composure.]
State minor feeling of satisfaction
+
  It pains me all the more, for the foul villain
State minor feeling of love
+
was once
State minor feeling of bliss
+
my own
State minor feeling of excitement
+
, now twisted into monstrosity
State minor feeling of gaiety
+
, now cursed
State minor feeling of joy
+
  Save us from this
State minor feeling of vengefulness
+
  Beware!  It it said that only
Dismiss minor feeling of terror
+
  It is said that
Dismiss minor feeling of agony
+
harms the creature.
Dismiss minor feeling of anguish
+
  Other arms may not cut so deeply.
Dismiss minor feeling of despair
+
has killed
Dismiss minor feeling of dismay
+
traitor
Dismiss minor feeling of distress
+
I am
Dismiss minor feeling of fright
+
I am a
Dismiss minor feeling of misery
+
of the
Dismiss minor feeling of mortification
+
, as are you
Dismiss minor feeling of being shaken
+
forgetful guard
State minor feeling of acceptance
+
I am a slave of
State minor feeling of admiration
+
I am a prisoner of
State minor feeling of agitation
+
Please help me to escape from this place.
State minor feeling of aggravation
+
But mostly I just like to drink.
State minor feeling of alienation
+
How I long for some excitement in my life...
State minor feeling of amazement
+
I've always dreamed of seeing far-away places.
State minor feeling of ambivalence
+
I would give anything to be away from here.  I can't stand the boredom!
State minor feeling of anger
+
Can you lead me to battle and a warrior's death?
State minor feeling of annoyance
+
failed to load conflict report incident
State minor feeling of anxiety
+
There is a great keep there
State minor feeling of apathy
+
named
State minor feeling of arousal
+
There is a tavern there
State minor feeling of astonishment
+
There is a temple
State minor feeling of aversion
+
There is a library there
State minor feeling of awe
+
There is a tomb
State minor feeling of bitterness
+
housing
State minor feeling of boredom
+
is there.
State minor feeling of caring
+
It is a place of great evil.
State minor feeling of confusion
+
looks around nervously and leans forward, speaking quietly.
State minor feeling of contempt
+
  It is rumored that the dead rise and stalk the living!
State minor feeling of dejection
+
That place is blessed.
State minor feeling of disappointment
+
Savage beasts call it their home.
State minor feeling of disgust
+
!  It's terrifying.
State minor feeling of disillusionment
+
have been known to hunt out there.
State minor feeling of dislike
+
roam freely out there.
State minor feeling of displeasure
+
I don't know very much about it.
State minor feeling of eagerness
+
The surrounding area is called
State minor feeling of embarrassment
+
We are in
State minor feeling of empathy
+
  [You receive a detailed description.]
State minor feeling of emptiness
+
is in
State minor feeling of exasperation
+
I've heard of a place called
State minor feeling of ferocity
+
There's absolutely nothing interesting around here.
State minor feeling of frustration
+
A night creature has infiltrated our communities and now makes prey of us.
State minor feeling of gloom
+
An evil lurks within.
State minor feeling of glumness
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
State minor feeling of gratitude
+
A great beast threatens to bring ruin upon our people.
State minor feeling of grouchiness
+
We have been under siege by an ancient force of nature.
State minor feeling of grumpiness
+
It is time to send our cursed enemy back to the underworld.
State minor feeling of guilt
+
Our people have been tormented by a fearsome foe.
State minor feeling of hatred
+
A beast horrible beyond imagining threatens us.
State minor feeling of hope
+
A creature of the night has our people cowering in fear.
State minor feeling of hopelessness
+
The forces of darkness have descended upon us.
State minor feeling of humiliation
+
A terror most foul from the evil depths nigh the underworld plagues us.
State minor feeling of insult
+
A vile monster from the bowels of the earth has been preying on our people.
State minor feeling of interest
+
A beast from underground has been assailing us.
State minor feeling of irritation
+
At times, creeping things slither out from below ground.
State minor feeling of isolation
+
We are besieged by a terrifying monster from the harshest wilderness.
State minor feeling of loathing
+
A savage beast from the thick of the wilds hunts us at will.
State minor feeling of loneliness
+
A ferocious wild animal has been set on us by nature.
State minor feeling of lust
+
A ferocious unnatural beast has become the bane of our people.
State minor feeling of nervousness
+
A beast from the wilds has been harassing our people.
State minor feeling of nostalgia
+
Vanquishing a great beast on our behalf would bring us all much glory.
State minor feeling of optimism
+
Mastering the forces of nature would glorify us in the eyes of the world.
State minor feeling of outrage
+
Demons from the underworld must not be permitted to walk freely upon the land.
State minor feeling of panic
+
Not far from here, a fearsome creature has made its home.
State minor feeling of patience
+
Terrible monstrosities live deep under the ground.
State minor feeling of passion
+
The world is safer for travelers when night creatures no longer stalk the darkness.
State minor feeling of rejection
+
A force of evil has arisen in the world.
State minor feeling of relief
+
Something truly horrifying has vomited itself forth from the depths of the world.
State minor feeling of regret
+
A great monster from the underground is said to have emerged from the darkness.
State minor feeling of remorse
+
A vile beast from the caverns now walks the land.
State minor feeling of repentance
+
A lurking pest has come up from the underground.
State minor feeling of resentment
+
At the end of the world dwell the fiercest beasts of legend.
State minor feeling of restlessness
+
Creatures grow mighty out in the wildest regions.
State minor feeling of righteous indignation
+
You might win fame by putting down a wild beast of great renown.
State minor feeling of self-pity
+
Sometimes animals just get out of control.
State minor feeling of servility
+
Seek this place if you wish to confront
State minor feeling of shame
+
This insidious evil is
State minor feeling of sympathy
+
Seek this place if you hunt
State minor feeling of tenderness
+
The creature is
State minor feeling of uneasiness
+
  Body corrupted beyond reckoning,
State minor feeling of unhappiness
+
assumes a beastly form to terrorize us.
State minor feeling of wonder
+
agreed to
State minor feeling of worry
+
offer of tribute from
State minor feeling of wrath
+
refused
State minor feeling of zeal
+
demand of tribute from
State minor feeling of adoration
+
accepted a peace offer from
State minor feeling of affection
+
to stop the conflict between
State minor feeling of amusement
+
refused an offer of peace from
State minor feeling of contentment
+
regarding the conflict between
State minor feeling of delight
+
informed
State minor feeling of elation
+
that tribute would no longer be offered
State minor feeling of enjoyment
+
in the name of
State minor feeling of exhilaration
+
, replacing
State minor feeling of fondness
+
  I hear
State minor feeling of freedom
+
has a real mean streak.
State minor feeling of glee
+
  Best keep your head down.
State minor feeling of happiness
+
I hear that there is an insurrection against
State minor feeling of jolliness
+
I hear that
State minor feeling of joviality
+
lost
State minor feeling of jubilation
+
after an insurrection
State minor feeling of pleasure
+
waited out an insurrection in
State minor feeling of pride
+
crushed an insurrection in
State feelings, somewhat enraptured
+
I hear that a group calling itself
State feelings, somewhat thrilled
+
on behalf of
Dismiss minor existential crisis
+
after a long journey from the lands of
Dismiss minor feeling of defeat
+
I hear that a group from
State feelings, somewhat expectant
+
left to reclaim the ruins
Dismiss minor doubts
+
left to found a new settlement
State minor feeling of enthusiasm
+
This place has been conquered
Dismiss minor feeling of pessimism
+
has been conquered
State minor feeling of euphoria
+
in order to find better lives
Acknowledge lack of suspicion
+
moved on in search of a better future
Acknowledge lack of alarm
+
after the horrible mismanagement of
Acknowledge lack of shock
+
gave up on their occupation of
Acknowledge lack of horror
+
I hear that refugees calling themselves
Acknowledge lack of grief
+
and escaped
Acknowledge lack of triumph
+
fled
Acknowledge lack of rage
+
just before an army
Acknowledge lack of grim satisfaction
+
led by
Acknowledge lack of fear
+
descended upon the place.
Acknowledge lack of sadness
+
I heard that
Acknowledge lack of satisfaction
+
I heard that there was an incident.
Acknowledge lack of love
+
was kidnapped
Acknowledge lack of bliss
+
was destroyed.
Acknowledge lack of excitement
+
I have
Acknowledge lack of gaiety
+
is not in
Acknowledge lack of joy
+
I do not have
Acknowledge lack of vengefulness
+
does not possess
Acknowledge lack of terror
+
We reclaimed
Acknowledge lack of agony
+
We founded
Acknowledge lack of anguish
+
We formed
Acknowledge lack of despair
+
We had to pull out of
Acknowledge lack of dismay
+
We banded up as
Acknowledge lack of distress
+
is overcome for a moment.
Acknowledge lack of fright
+
]  No
Acknowledge lack of misery
 
Acknowledge lack of mortification
 
Acknowledge lack of being shaken
 
Acknowledge lack of acceptance
 
Acknowledge lack of admiration
 
Acknowledge lack of agitation
 
Acknowledge lack of aggravation
 
Acknowledge lack of alienation
 
Acknowledge lack of amazement
 
Acknowledge lack of ambivalence
 
Acknowledge lack of anger
 
Acknowledge lack of annoyance
 
Acknowledge lack of anxiety
 
Acknowledge lack of apathy
 
Acknowledge lack of arousal
 
Acknowledge lack of astonishment
 
Acknowledge lack of aversion
 
Acknowledge lack of awe
 
Acknowledge lack of bitterness
 
Acknowledge lack of boredom
 
Acknowledge lack of caring
 
Acknowledge lack of confusion
 
Acknowledge lack of contempt
 
Acknowledge lack of dejection
 
Acknowledge lack of disappointment
 
Acknowledge lack of disgust
 
Acknowledge lack of disillusionment
 
Acknowledge lack of dislike
 
Acknowledge lack of displeasure
 
Acknowledge lack of eagerness
 
Acknowledge lack of embarrassment
 
Acknowledge lack of empathy
 
Acknowledge lack of emptiness
 
Acknowledge lack of exasperation
 
Acknowledge lack of ferocity
 
Acknowledge lack of frustration
 
Acknowledge lack of gloom
 
Acknowledge lack of glumness
 
Acknowledge lack of gratitude
 
Acknowledge lack of grouchiness
 
Acknowledge lack of grumpiness
 
Acknowledge lack of guilt
 
Acknowledge lack of hatred
 
Acknowledge lack of hope
 
Acknowledge lack of hopelessness
 
Acknowledge lack of humiliation
 
Acknowledge lack of insult
 
Acknowledge lack of interest
 
Acknowledge lack of irritation
 
Acknowledge lack of isolation
 
Acknowledge lack of loathing
 
Acknowledge lack of loneliness
 
Acknowledge lack of lust
 
Acknowledge lack of nervousness
 
Acknowledge lack of nostalgia
 
Acknowledge lack of optimism
 
Acknowledge lack of outrage
 
Acknowledge lack of panic
 
Acknowledge lack of patience
 
Acknowledge lack of passion
 
Acknowledge lack of rejection
 
Acknowledge lack of relief
 
Acknowledge lack of regret
 
Acknowledge lack of remorse
 
Acknowledge lack of repentance
 
Acknowledge lack of resentment
 
Acknowledge lack of restlessness
 
Acknowledge lack of righteous indignation
 
Acknowledge lack of self-pity
 
Acknowledge lack of servility
 
Acknowledge lack of shame
 
Acknowledge lack of sympathy
 
Acknowledge lack of tenderness
 
Acknowledge lack of uneasiness
 
Acknowledge lack of unhappiness
 
Acknowledge lack of wonder
 
Acknowledge lack of worry
 
Acknowledge lack of wrath
 
Acknowledge lack of zeal
 
Acknowledge lack of adoration
 
Acknowledge lack of affection
 
Acknowledge lack of amusement
 
Acknowledge lack of contentment
 
Acknowledge lack of delight
 
Acknowledge lack of elation
 
Acknowledge lack of enjoyment
 
Acknowledge lack of exhilaration
 
Acknowledge lack of fondness
 
Acknowledge lack of freedom
 
Acknowledge lack of glee
 
 
 
 
SHAPE
 
SHAPE
ITEM
+
COLOR_PATTERN
Unrecognized Art Image Element Token:  
+
CP_COLOR
HANDLE
+
PATTERN
ROLLERS
+
Unrecognized Colored Pattern Token:  
Unrecognized Specific Item Improvement Token:  
+
FACES
ART_IMAGE
+
GEMS_USE_NOUN
COVERED
+
GEMS_USE_ADJ
GLAZED
+
GEMS_USE_ADJ_NOUN
RINGS_HANGING
+
Unrecognized Shape Token:  
BANDS
+
SIMPLE
SPIKES
+
IN_WATER
SPECIFIC
+
IN_MAGMA
ITEMSPECIFIC
+
NO_WATER
THREAD
+
NO_MAGMA
CLOTH
+
NO_THICK_FOG
SEWN_IMAGE
+
OUTSIDE
PAGES
+
Unrecognized Location Hint Token:
ILLUSTRATION
+
ROAD
INSTRUMENT_PIECE
+
TUNNEL
Unrecognized Item Improvement Token:  
+
BRIDGE
PLAYER_FORTRESS
+
WALL
DARK_FORTRESS
+
Unrecognized World Construction Token:
CAVE
+
PANTHEON
CAVE_DETAILED
+
REGIONAL_FORCE
TREE_CITY
+
Unrecognized Religion Token:
CITY
+
SPRING
FORTRESS
+
AUTUMN
MONUMENT
+
Unrecognized Season Token:
Unrecognized Site Token:  
+
AGRICULTURE
LAW_ENFORCE
+
ANIMALS
TAX_ESCORT
+
BALANCE
ANIMATED
+
BEAUTY
GHOST
+
BIRTH
ADVENTURER
+
BLIGHT
Unrecognized Creature Texture Token:  
+
BOUNDARIES
MOTHER
+
CAVERNS
FATHER
+
CHAOS
SPOUSE
+
CHARITY
DEITY
+
CHILDREN
LOVER
+
COASTS
PRISONER
+
CONSOLATION
IMPRISONER
+
COURAGE
MASTER
+
CREATION
APPRENTICE
+
DANCE
COMPANION
+
DARKNESS
FORMER_MASTER
+
DAWN
FORMER_APPRENTICE
+
DEFORMITY
Unrecognized Historical Figure Hist Fig Link Token:  
+
DEPRAVITY
MERCENARY
+
DISCIPLINE
FORMER_MERCENARY
+
DISEASE
ENEMY
+
DREAMS
CRIMINAL
+
DUSK
MEMBER
+
DUTY
FORMER_MEMBER
+
EARTH
SLAVE
+
FAMILY
FORMER_SLAVE
+
FAME
FORMER_PRISONER
+
FATE
MINER
+
FERTILITY
WOODWORKER
+
FESTIVALS
CARPENTER
+
FIRE
BOWYER
+
FISH
WOODCUTTER
+
FISHING
STONEWORKER
+
FORGIVENESS
ENGRAVER
+
FORTRESSES
MASON
+
FREEDOM
RANGER
+
GAMBLING
ANIMAL_CARETAKER
+
GAMES
ANIMAL_TRAINER
+
GENEROSITY
HUNTER
+
HAPPINESS
TRAPPER
+
HEALING
ANIMAL_DISSECTOR
+
HOSPITALITY
METALSMITH
+
HUNTING
FURNACE_OPERATOR
+
INSPIRATION
WEAPONSMITH
+
JEALOUSY
ARMORER
+
JEWELS
BLACKSMITH
+
JUSTICE
METALCRAFTER
+
LABOR
JEWELER
+
LAKES
GEM_CUTTER
+
LAWS
GEM_SETTER
+
LIES
CRAFTSMAN
+
LIGHT
WOODCRAFTER
+
LIGHTNING
POTTER
+
LONGEVITY
WAX_WORKER
+
LOVE
STONECRAFTER
+
LOYALTY
LEATHERWORKER
+
LUCK
BONE_CARVER
+
LUST
WEAVER
+
MARRIAGE
CLOTHIER
+
MERCY
GLASSMAKER
+
METALS
STRAND_EXTRACTOR
+
MINERALS
FISHERY_WORKER
+
MISERY
FISHERMAN
+
MIST
FISH_DISSECTOR
+
MOON
FISH_CLEANER
+
MOUNTAINS
FARMER
+
MUCK
CHEESE_MAKER
+
MURDER
MILKER
+
MUSIC
GELDER
+
NATURE
SHEARER
+
NIGHT
SPINNER
+
NIGHTMARES
COOK
+
OATHS
THRESHER
+
OCEANS
MILLER
+
ORDER
BUTCHER
+
PAINTING
TANNER
+
PEACE
DYER
+
PERSUASION
PRESSER
+
PLANTS
BEEKEEPER
+
POETRY
GLAZER
+
PREGNANCY
PLANTER
+
RAINBOWS
HERBALIST
+
REBIRTH
BREWER
+
REVELRY
SOAP_MAKER
+
REVENGE
POTASH_MAKER
+
RIVERS
LYE_MAKER
+
RULERSHIP
WOOD_BURNER
+
RUMORS
ENGINEER
+
SACRIFICE
MECHANIC
+
SALT
SIEGE_ENGINEER
+
SCHOLARSHIP
SIEGE_OPERATOR
+
SEASONS
PUMP_OPERATOR
+
SILENCE
CLERK
+
SONG
ARCHITECT
+
STARS
DOCTOR
+
STORMS
DIAGNOSER
+
STRENGTH
BONE_SETTER
+
SUICIDE
SUTURER
+
THEFT
SURGEON
+
THRALLDOM
ADMINISTRATOR
+
THUNDER
TRADER
+
TORTURE
ALCHEMIST
+
TRADE
MERCHANT
+
TRAVELERS
HAMMERMAN
+
TREACHERY
MASTER_HAMMERMAN
+
TREES
SPEARMAN
+
TRICKERY
MASTER_SPEARMAN
+
TRUTH
CROSSBOWMAN
+
TWILIGHT
MASTER_CROSSBOWMAN
+
VALOR
WRESTLER
+
VICTORY
MASTER_WRESTLER
+
VOLCANOS
AXEMAN
+
WATER
MASTER_AXEMAN
+
WEALTH
SWORDSMAN
+
WEATHER
MASTER_SWORDSMAN
+
WIND
MACEMAN
+
WISDOM
MASTER_MACEMAN
+
WRITING
PIKEMAN
+
YOUTH
MASTER_PIKEMAN
+
OWN_RACE
BOWMAN
+
FANCIFUL
MASTER_BOWMAN
+
Unrecognized Art Facet Token:
BLOWGUNMAN
+
PLANT
MASTER_BLOWGUNMAN
+
TREE
RECRUIT
+
Unrecognized Art Image Element Token:
TRAINED_HUNTER
+
HANDLE
TRAINED_WAR
+
ROLLERS
MASTER_THIEF
+
Unrecognized Specific Item Improvement Token:  
THIEF
+
PLAYER_FORTRESS
STANDARD
+
DARK_FORTRESS
DRUNK
+
CAVE
LASHER
+
CAVE_DETAILED
MASTER_LASHER
+
TREE_CITY
MONSTER_SLAYER
+
CITY
SCOUT
+
FORTRESS
BEAST_HUNTER
+
MONUMENT
SNATCHER
+
Unrecognized Site Token:  
POET
+
LAW_ENFORCE
BARD
+
TAX_ESCORT
DANCER
+
ANIMATED
SAGE
+
GHOST
SCHOLAR
+
ADVENTURER
PHILOSOPHER
+
Unrecognized Creature Texture Token:  
MATHEMATICIAN
+
Unrecognized Historical Figure Site Link Token:  
HISTORIAN
+
MINER
ASTRONOMER
+
WOODWORKER
NATURALIST
+
CARPENTER
CHEMIST
+
BOWYER
GEOGRAPHER
+
WOODCUTTER
PAPERMAKER
+
STONEWORKER
BOOKBINDER
+
ENGRAVER
PERFORMER
+
RANGER
SCRIBE
+
ANIMAL_CARETAKER
TAVERN_KEEPER
+
ANIMAL_TRAINER
MINE
+
HUNTER
HAUL_STONE
+
TRAPPER
HAUL_WOOD
+
ANIMAL_DISSECTOR
HAUL_BODY
+
METALSMITH
HAUL_FOOD
+
FURNACE_OPERATOR
HAUL_REFUSE
+
WEAPONSMITH
HAUL_ITEM
+
ARMORER
HAUL_FURNITURE
+
BLACKSMITH
HAUL_ANIMALS
+
METALCRAFTER
CLEAN
+
JEWELER
CUTWOOD
+
GEM_CUTTER
DETAIL
+
GEM_SETTER
ANIMALTRAIN
+
CRAFTSMAN
ANIMALCARE
+
WOODCRAFTER
DIAGNOSE
+
POTTER
SURGERY
+
WAX_WORKER
BONE_SETTING
+
STONECRAFTER
SUTURING
+
LEATHERWORKER
DRESSING_WOUNDS
+
BONE_CARVER
FEED_WATER_CIVILIANS
+
WEAVER
RECOVER_WOUNDED
+
CLOTHIER
DISSECT_VERMIN
+
GLASSMAKER
LEATHER
+
STRAND_EXTRACTOR
CLOTHESMAKER
+
FISHERY_WORKER
PROCESS_PLANT
+
FISHERMAN
MAKE_CHEESE
+
FISH_DISSECTOR
MILK
+
FISH_CLEANER
GELD
+
FARMER
CLEAN_FISH
+
CHEESE_MAKER
DISSECT_FISH
+
MILKER
HUNT
+
GELDER
SMELT
+
SHEARER
FORGE_WEAPON
+
SPINNER
FORGE_ARMOR
+
COOK
FORGE_FURNITURE
+
THRESHER
METAL_CRAFT
+
MILLER
CUT_GEM
+
BUTCHER
ENCRUST_GEM
+
DYER
WOOD_CRAFT
+
PRESSER
PAPERMAKING
+
BEEKEEPER
BOOKBINDING
+
GLAZER
POTTERY
+
PLANTER
WAX_WORKING
+
HERBALIST
STONE_CRAFT
+
BREWER
BONE_CARVE
+
SOAP_MAKER
EXTRACT_STRAND
+
POTASH_MAKER
SIEGECRAFT
+
LYE_MAKER
SIEGEOPERATE
+
WOOD_BURNER
POTASH_MAKING
+
MECHANIC
LYE_MAKING
+
SIEGE_ENGINEER
GLAZING
+
SIEGE_OPERATOR
BURN_WOOD
+
PUMP_OPERATOR
OPERATE_PUMP
+
CLERK
PRESSING
+
ARCHITECT
BEEKEEPING
+
DOCTOR
HANDLE_VEHICLES
+
DIAGNOSER
HAUL_TRADE
+
BONE_SETTER
PULL_LEVER
+
SUTURER
REMOVE_CONSTRUCTION
+
SURGEON
HAUL_WATER
+
ADMINISTRATOR
BUILD_ROAD
+
TRADER
BUILD_CONSTRUCTION
+
ALCHEMIST
Unrecognized Labor Token:
+
MERCHANT
Unrecognized Unit Type Token:
+
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
MONSTER_SLAYER
 +
SCOUT
 +
BEAST_HUNTER
 +
SNATCHER
 +
MERCENARY
 +
POET
 +
BARD
 +
DANCER
 +
SAGE
 +
SCHOLAR
 +
PHILOSOPHER
 +
MATHEMATICIAN
 +
ASTRONOMER
 +
NATURALIST
 +
PAPERMAKER
 +
BOOKBINDER
 +
PERFORMER
 +
SCRIBE
 +
TAVERN_KEEPER
 +
CRIMINAL
 +
PEDDLER
 +
PROPHET
 +
PILGRIM
 +
MONK
 +
MESSENGER
 
MINING
 
MINING
 
WOODCUTTING
 
WOODCUTTING
Line 6,922: Line 8,947:
 
DETAILSTONE
 
DETAILSTONE
 
MASONRY
 
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 
PROCESSFISH
 
PROCESSFISH
 
TRAPPING
 
TRAPPING
 +
PRESSING
 +
BEEKEEPING
 +
GLAZING
 
WEAVING
 
WEAVING
 
BREWING
 
BREWING
Line 6,931: Line 8,963:
 
PROCESSPLANTS
 
PROCESSPLANTS
 
CHEESEMAKING
 
CHEESEMAKING
 +
MILK
 +
GELD
 
SHEARING
 
SHEARING
 
SPINNING
 
SPINNING
 
HERBALISM
 
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 
CUTGEM
 
CUTGEM
 
ENCRUSTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
WOODCRAFT
 +
PAPERMAKING
 +
BOOKBINDING
 +
POTTERY
 +
WAX_WORKING
 
STONECRAFT
 
STONECRAFT
 
METALCRAFT
 
METALCRAFT
Line 6,948: Line 8,991:
 
SPEAR
 
SPEAR
 
CROSSBOW
 
CROSSBOW
SHIELD
 
 
ARMOR
 
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 
PIKE
 
PIKE
 
WHIP
 
WHIP
Line 6,959: Line 9,004:
 
DESIGNBUILDING
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
DRESS_WOUNDS
 +
DIAGNOSE
 +
SURGERY
 
SET_BONE
 
SET_BONE
 
SUTURE
 
SUTURE
 
CRUTCH_WALK
 
CRUTCH_WALK
 
WOOD_BURNING
 
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 
SOAP_MAKING
 
SOAP_MAKING
 
SWIMMING
 
SWIMMING
 +
RIDING
 
NEGOTIATION
 
NEGOTIATION
 
JUDGING_INTENT
 
JUDGING_INTENT
Line 6,970: Line 9,020:
 
ORGANIZATION
 
ORGANIZATION
 
RECORD_KEEPING
 
RECORD_KEEPING
 +
LYING
 
INTIMIDATION
 
INTIMIDATION
 
CONVERSATION
 
CONVERSATION
Line 7,010: Line 9,061:
 
OPTICS_ENGINEER
 
OPTICS_ENGINEER
 
FLUID_ENGINEER
 
FLUID_ENGINEER
Unrecognized Skill Token:
+
INTRIGUE
AMBER
+
FORCED
CORAL
+
UNCOMMON
GLASS_GREEN
+
RARE
GLASS_CLEAR
+
SMALLGEM
GLASS_CRYSTAL
+
BLOCKS
POTASH
+
ROUGH
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
 
BOULDER
 
BOULDER
WOOD
+
BRANCH
 
DOOR
 
DOOR
 
FLOODGATE
 
FLOODGATE
Line 7,046: Line 9,079:
 
FLASK
 
FLASK
 
GOBLET
 
GOBLET
INSTRUMENT
 
 
TOOL
 
TOOL
 
WINDOW
 
WINDOW
Line 7,060: Line 9,092:
 
QUERN
 
QUERN
 
MILLSTONE
 
MILLSTONE
CORPSE
 
 
WEAPON
 
WEAPON
SHOES
 
HELM
 
 
GLOVES
 
GLOVES
 
ARMORSTAND
 
ARMORSTAND
Line 7,071: Line 9,100:
 
AMULET
 
AMULET
 
SCEPTER
 
SCEPTER
AMMO
 
 
CROWN
 
CROWN
 
RING
 
RING
Line 7,078: Line 9,106:
 
ANVIL
 
ANVIL
 
CORPSEPIECE
 
CORPSEPIECE
 +
REMAINS
 
MEAT
 
MEAT
 
FISH_RAW
 
FISH_RAW
Line 7,084: Line 9,113:
 
SKIN_TANNED
 
SKIN_TANNED
 
PLANT_GROWTH
 
PLANT_GROWTH
 +
THREAD
 +
CLOTH
 
SHEET
 
SHEET
 
TOTEM
 
TOTEM
PANTS
 
 
BACKPACK
 
BACKPACK
 
QUIVER
 
QUIVER
Line 7,094: Line 9,124:
 
CATAPULTPARTS
 
CATAPULTPARTS
 
BALLISTAPARTS
 
BALLISTAPARTS
SIEGEAMMO
 
 
BALLISTAARROWHEAD
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPPARTS
Line 7,101: Line 9,130:
 
POWDER_MISC
 
POWDER_MISC
 
CHEESE
 
CHEESE
LIQUID_MISC
 
 
COIN
 
COIN
 
GLOB
 
GLOB
 
ROCK
 
ROCK
 
PIPE_SECTION
 
PIPE_SECTION
Unrecognized Item Token:
+
INORGANIC
VESSEL
+
AMBER
MILITARY_UNIT
+
CORAL
TEMPLE
+
GLASS_GREEN
BATTLE
+
GLASS_CLEAR
SIEGE
+
GLASS_CRYSTAL
LIBRARY
+
COAL
FESTIVAL
+
PEARLASH
map_rejection_log.txt
+
GRIME
 
COKE
 
COKE
CHARCOAL
 
 
USE_LAVA_STONE
 
USE_LAVA_STONE
 +
Unrecognized Inorganic Token:
 
NO_MATGLOSS
 
NO_MATGLOSS
Unrecognized Inorganic Token:
 
 
Unrecognized Coal Token:  
 
Unrecognized Coal Token:  
 
VEIN
 
VEIN
Line 7,127: Line 9,154:
 
Unrecognized Inclusion Type Token:  
 
Unrecognized Inclusion Type Token:  
 
West
 
West
East
 
North
 
 
South
 
South
 
Below
 
Below
Line 7,135: Line 9,160:
 
/Below
 
/Below
 
/Above
 
/Above
Leather
 
Sheet
 
 
Cloth (Plant)
 
Cloth (Plant)
Cloth (Silk)
 
 
Cloth (Yarn)
 
Cloth (Yarn)
Crafts
 
Wood
 
Pets
 
 
Drinks
 
Drinks
Cheeses
 
 
Powders
 
Powders
Extracts
 
 
Meat
 
Meat
Fish
 
 
Eggs
 
Eggs
 
Plants
 
Plants
Line 7,159: Line 9,175:
 
Large Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Stone Blocks
Seeds
 
 
Anvils
 
Anvils
 
Weapons
 
Weapons
Line 7,165: Line 9,180:
 
Bodywear
 
Bodywear
 
Ammo
 
Ammo
Trap Components
 
 
Digging Implements
 
Digging Implements
 
Headwear
 
Headwear
Handwear
 
Footwear
 
Legwear
 
Shields
 
 
Toys
 
Toys
 
Tools
 
Tools
Line 7,178: Line 9,188:
 
Sand
 
Sand
 
Clay
 
Clay
 +
Glass
 
Cages
 
Cages
 
Bags (Leather)
 
Bags (Leather)
Line 7,183: Line 9,194:
 
Bags (Silk)
 
Bags (Silk)
 
Bags (Yarn)
 
Bags (Yarn)
Thread (Plant)
 
Thread (Silk)
 
 
Thread (Yarn)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Plant)
Line 7,198: Line 9,207:
 
Crutches
 
Crutches
 
Cups/Mugs/Goblets
 
Cups/Mugs/Goblets
None
 
 
Dungeon Commander
 
Dungeon Commander
 
Insane Mood
 
Insane Mood
 
Undead Hunt
 
Undead Hunt
Sieger Patrol
 
 
Maraud Target
 
Maraud Target
 
Sieger Basepoint
 
Sieger Basepoint
Line 7,357: Line 9,364:
 
Drop Kill out Front
 
Drop Kill out Front
 
Go to Beating Target
 
Go to Beating Target
 +
Go to Interrogation Target
 +
Interrogation Office
 
Seek Kidnap Victim
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Blood Suck Victim
Line 7,399: Line 9,408:
 
Scheduled Sleep Bed
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Scheduled Sleep Ground
Rest
 
 
Remove Construction
 
Remove Construction
 
Chop
 
Chop
Line 7,415: Line 9,423:
 
Site Walk to Building
 
Site Walk to Building
 
Army Walk
 
Army Walk
Reunion
 
 
Seek Ladder to Climb
 
Seek Ladder to Climb
 
Seek Ladder to Move
 
Seek Ladder to Move
 
Place Ladder
 
Place Ladder
 
Prayer
 
Prayer
 +
Play
 
Make Believe
 
Make Believe
 
Play with Toy
 
Play with Toy
Performance
+
Worship
 +
Research
 
Ponder Topic
 
Ponder Topic
 
Fill Service Order
 
Fill Service Order
Line 7,431: Line 9,440:
 
Grab Instrument
 
Grab Instrument
 
Grab Toy
 
Grab Toy
PRIMITIVE
+
Store Object
FLOWERY
+
Leave Site for Squad Order
UGLY
+
Parley Unit
BOUNDARY
+
Parley Item
NAME_CAVE
+
Follow Command
VIOLENT
+
Seek Heist Item
WILD
+
Seek Heist Master
ASSERTIVE
+
Seek Heist Handoff
ARTIFICE
 
MYSTERY
 
LEADER
 
DOMESTIC
 
MYTHIC
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
 
agricultural
 
agricultural
 
animal
 
animal
Line 7,490: Line 9,482:
 
festive
 
festive
 
fiery
 
fiery
fish
 
 
baked
 
baked
 
forgiving
 
forgiving
protected
 
 
gambling
 
gambling
 
playful
 
playful
 
generous
 
generous
happy
 
 
healing
 
healing
 
hospitable
 
hospitable
hunting
 
 
inspired
 
inspired
 
jealous
 
jealous
 
jeweled
 
jeweled
just
 
laboring
 
 
rigid
 
rigid
 
deceitful
 
deceitful
Line 7,514: Line 9,500:
 
loyal
 
loyal
 
lucky
 
lucky
lustful
 
married
 
 
merciful
 
merciful
 
metal
 
metal
Line 7,540: Line 9,524:
 
colorful
 
colorful
 
reborn
 
reborn
vengeful
+
joyous
 
flowing
 
flowing
 
lordly
 
lordly
Line 7,560: Line 9,544:
 
wicked
 
wicked
 
enterprising
 
enterprising
traveling
 
 
treacherous
 
treacherous
 
wooden
 
wooden
 
tricky
 
tricky
 +
true
 
twilight
 
twilight
 
valorous
 
valorous
victorious
 
 
volcanic
 
volcanic
 
warring
 
warring
Line 7,584: Line 9,567:
 
boundaries
 
boundaries
 
caverns
 
caverns
chaos
 
 
charity
 
charity
children
 
 
coasts
 
coasts
 
consolation
 
consolation
Line 7,592: Line 9,573:
 
crafts
 
crafts
 
creation
 
creation
darkness
+
dawn
 
deformity
 
deformity
 
depravity
 
depravity
Line 7,598: Line 9,579:
 
disease
 
disease
 
dreams
 
dreams
dusk
 
 
earth
 
earth
 
fame
 
fame
Line 7,612: Line 9,592:
 
games
 
games
 
generosity
 
generosity
 +
happiness
 
hospitality
 
hospitality
 
inspiration
 
inspiration
jealousy
 
 
jewels
 
jewels
 
justice
 
justice
Line 7,623: Line 9,603:
 
longevity
 
longevity
 
luck
 
luck
 +
lust
 
marriage
 
marriage
 
mercy
 
mercy
 
metals
 
metals
 
minerals
 
minerals
mist
 
 
moon
 
moon
mountains
+
murder
muck
+
night
nightmares
 
 
oaths
 
oaths
 
oceans
 
oceans
 
painting
 
painting
 
persuasion
 
persuasion
plants
 
 
pregnancy
 
pregnancy
 
rain
 
rain
rainbows
 
 
rebirth
 
rebirth
 
revelry
 
revelry
Line 7,646: Line 9,623:
 
rulership
 
rulership
 
rumors
 
rumors
 +
sacrifice
 
salt
 
salt
scholarship
 
 
seasons
 
seasons
 
silence
 
silence
 +
song
 
speech
 
speech
 
stars
 
stars
Line 7,657: Line 9,635:
 
thralldom
 
thralldom
 
thunder
 
thunder
 +
torture
 
travelers
 
travelers
 
treachery
 
treachery
 
trees
 
trees
 
trickery
 
trickery
 +
truth
 
valor
 
valor
 
victory
 
victory
 
volcanos
 
volcanos
water
 
 
wealth
 
wealth
 +
weather
 
wind
 
wind
 
wisdom
 
wisdom
Line 7,684: Line 9,664:
 
detailed surfaces
 
detailed surfaces
 
no architectural element
 
no architectural element
MOUNTAIN
+
father
GLACIER
+
wives
TUNDRA
+
wife
SWAMP_TEMPERATE_FRESHWATER
+
eldest son
SWAMP_TEMPERATE_SALTWATER
+
second eldest son
MARSH_TEMPERATE_FRESHWATER
+
third eldest son
MARSH_TEMPERATE_SALTWATER
+
fourth eldest son
SWAMP_TROPICAL_FRESHWATER
+
fifth eldest son
SWAMP_TROPICAL_SALTWATER
+
sixth eldest son
SWAMP_MANGROVE
+
seventh eldest son
MARSH_TROPICAL_FRESHWATER
+
eighth eldest son
MARSH_TROPICAL_SALTWATER
+
ninth eldest son
FOREST_TAIGA
+
tenth eldest son
TAIGA
+
youngest son
FOREST_TEMPERATE_CONIFER
+
only son
FOREST_TEMPERATE_BROADLEAF
+
eldest daughter
FOREST_TROPICAL_CONIFER
+
second eldest daughter
FOREST_TROPICAL_DRY_BROADLEAF
+
third eldest daughter
FOREST_TROPICAL_MOIST_BROADLEAF
+
fourth eldest daughter
GRASSLAND_TEMPERATE
+
fifth eldest daughter
SAVANNA_TEMPERATE
+
sixth eldest daughter
SHRUBLAND_TEMPERATE
+
seventh eldest daughter
GRASSLAND_TROPICAL
+
eighth eldest daughter
SAVANNA_TROPICAL
+
ninth eldest daughter
SHRUBLAND_TROPICAL
+
tenth eldest daughter
DESERT_BADLAND
+
daughter
DESERT_ROCK
+
only daughter
DESERT_SAND
+
youngest daughter
OCEAN_TROPICAL
+
eldest child
OCEAN_TEMPERATE
+
second eldest child
OCEAN_ARCTIC
+
third eldest child
POOL_TEMPERATE_FRESHWATER
+
fourth eldest child
POOL_TEMPERATE_BRACKISHWATER
+
fifth eldest child
POOL_TEMPERATE_SALTWATER
+
sixth eldest child
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
Unrecognized Biome Token:
 
wives
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
 
seventh eldest child
 
seventh eldest child
 
eighth eldest child
 
eighth eldest child
 
ninth eldest child
 
ninth eldest child
 
tenth eldest child
 
tenth eldest child
 +
child
 
youngest child
 
youngest child
 
only child
 
only child
Line 7,807: Line 9,709:
 
maternal grandmother
 
maternal grandmother
 
maternal grandfather
 
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 
older brother
 
older brother
 
older sister
 
older sister
Line 7,813: Line 9,718:
 
younger sister
 
younger sister
 
younger sibling
 
younger sibling
 +
cousin
 +
uncle
 +
niece
 +
nephew
 +
older half-brother
 +
older half-sister
 +
older half-sibling
 +
younger half-brother
 +
younger half-sister
 +
younger half-sibling
 +
half-sibling
 
no relationship
 
no relationship
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
 
Wetland
 
Wetland
 
Desert
 
Desert
Line 7,828: Line 9,736:
 
Ocean
 
Ocean
 
Lake
 
Lake
Glacier
 
Tundra
 
 
Grassland
 
Grassland
 
Hills
 
Hills
undefined local creature material set to default:
 
undefined local plant material set to default:
 
undefined creature material set to default:
 
undefined plant material set to default:
 
FIRED_MAT
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 7,842: Line 9,743:
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:  
 
Unrecognized Physical Attribute Token:  
ANALYTICAL_ABILITY
+
FRONT
FOCUS
 
WILLPOWER
 
CREATIVITY
 
INTUITION
 
PATIENCE
 
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
KINESTHETIC_SENSE
 
EMPATHY
 
SOCIAL_AWARENESS
 
Unrecognized Mental Attribute Token:
 
Unrecognized Body Part Flag Token:
 
FRONT
 
 
BACK
 
BACK
 
SIDES
 
SIDES
Line 7,871: Line 9,757:
 
CLEANED_BY
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:  
 
Unrecognized Body Part Relation Token:  
TYPE
 
TOKEN
 
BY_TYPE
 
BY_TOKEN
 
BY_CATEGORY
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
CLOSE_SET
 
DEEP_SET
 
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CURLY
 
CONVEX
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
 
DAILY
 
DAILY
 
WEEKLY
 
WEEKLY
Line 7,920: Line 9,772:
 
MOTTLED
 
MOTTLED
 
Unrecognized Pattern Token:  
 
Unrecognized Pattern Token:  
LAYER
 
 
STRANDS
 
STRANDS
 
FEATHERS
 
FEATHERS
Line 7,929: Line 9,780:
 
DOMINANT_MORE
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:  
 
Unrecognized Genetic Model Token:  
REACHED_PEAK
+
SINGULAR
ERA_CHANGE
+
PLURAL
ENDGAME_EVENT_1
+
Unrecognized Word Property Token:
ENDGAME_EVENT_2
+
Granite
FEATURE_DISCOVERY
+
Slate
STRUCK_DEEP_METAL
+
Felsite
STRUCK_MINERAL
+
Hematite
STRUCK_ECONOMIC_MINERAL
+
Malachite
COMBAT_TWIST_WEAPON
+
Galena
COMBAT_LET_ITEM_DROP
+
Limestone
COMBAT_START_CHARGE
+
Sandstone
COMBAT_SURPRISE_CHARGE
+
Timber
COMBAT_JUMP_DODGE_PROJ
+
Moonstone
COMBAT_JUMP_DODGE_STRIKE
+
Opal
COMBAT_DODGE
+
Obsidian
COMBAT_COUNTERSTRIKE
+
Dabbling
COMBAT_BLOCK
+
Adequate
COMBAT_PARRY
+
Competent
COMBAT_CHARGE_COLLISION
+
Skilled
COMBAT_CHARGE_DEFENDER_TUMBLES
+
Proficient
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
Talented
COMBAT_CHARGE_ATTACKER_TUMBLES
+
Professional
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
Accomplished
COMBAT_CHARGE_TANGLE_TOGETHER
+
Master
COMBAT_CHARGE_TANGLE_TUMBLE
+
High Master
COMBAT_CHARGE_RUSH_BY
+
Grand Master
COMBAT_CHARGE_MANAGE_STOP
+
Legendary
COMBAT_CHARGE_OBSTACLE_SLAM
+
Mining
COMBAT_WRESTLE_LOCK
+
Carpentry
COMBAT_WRESTLE_CHOKEHOLD
+
Bowmaking
COMBAT_WRESTLE_TAKEDOWN
+
Engraving
COMBAT_WRESTLE_THROW
+
Masonry
COMBAT_WRESTLE_RELEASE_LOCK
+
Animal Training
COMBAT_WRESTLE_RELEASE_CHOKE
+
Animal Caretaking
COMBAT_WRESTLE_RELEASE_GRIP
+
Fish Dissection
COMBAT_WRESTLE_STRUGGLE
+
Animal Dissection
COMBAT_WRESTLE_RELEASE_LATCH
+
Fish Cleaning
COMBAT_WRESTLE_STRANGLE_KO
+
Butchery
COMBAT_WRESTLE_ADJUST_GRIP
+
Growing
COMBAT_GRAB_TEAR
+
Herbalism
COMBAT_STRIKE_DETAILS
+
Ambush
COMBAT_STRIKE_DETAILS_2
+
Riding
COMBAT_EVENT_ENRAGED
+
Persuasion
COMBAT_EVENT_STUCKIN
+
Negotiation
COMBAT_EVENT_LATCH_BP
+
Judging Intent
COMBAT_EVENT_LATCH_GENERAL
+
Appraisal
COMBAT_EVENT_PROPELLED_AWAY
+
Organization
COMBAT_EVENT_KNOCKED_OUT
+
Record Keeping
COMBAT_EVENT_STUNNED
+
Lying
COMBAT_EVENT_WINDED
+
Intimidation
COMBAT_EVENT_NAUSEATED
+
Conversation
MIGRANT_ARRIVAL_NAMED
+
Comedy
MIGRANT_ARRIVAL
+
Flattery
DIG_CANCEL_WARM
+
Consoling
DIG_CANCEL_DAMP
+
Pacification
AMBUSH_DEFENDER
+
Tracking
AMBUSH_RESIDENT
+
Fishing
AMBUSH_THIEF
+
Furnace Operation
AMBUSH_THIEF_SUPPORT_SKULKING
+
Strand Extraction
AMBUSH_THIEF_SUPPORT_NATURE
+
Soap Making
AMBUSH_THIEF_SUPPORT
+
Potash Making
AMBUSH_MISCHIEVIOUS
+
Lye Making
AMBUSH_MISCHIEVOUS
+
Wood Burning
AMBUSH_SNATCHER
+
Weaponsmithing
AMBUSH_SNATCHER_SUPPORT
+
Armorsmithing
AMBUSH_AMBUSHER_NATURE
+
Metalsmithing
AMBUSH_AMBUSHER
+
Gem Cutting
AMBUSH_INJURED
+
Gem Setting
AMBUSH_OTHER
+
Wood Crafting
AMBUSH_INCAPACITATED
+
Papermaking
FOUND_TRAP
+
Bookbinding
CARAVAN_ARRIVAL
+
Pottery
NOBLE_ARRIVAL
+
Wax Working
D_MIGRANTS_ARRIVAL
+
Stone Crafting
D_MIGRANT_ARRIVAL
+
Metal Crafting
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Glassmaking
D_NO_MIGRANT_ARRIVAL
+
Studying
ANIMAL_TRAP_CATCH
+
Concentration
ANIMAL_TRAP_ROBBED
+
Discipline
MISCHIEF_LEVER
+
Observation
MISCHIEF_PLATE
+
Writing
MISCHIEF_CAGE
+
Prose
MISCHIEF_CHAIN
+
Poetry
RESEARCH_BREAKTHROUGH
+
Reading
GUEST_ARRIVAL
+
Speaking
DIPLOMAT_ARRIVAL
+
Dance
LIAISON_ARRIVAL
+
Music
TRADE_DIPLOMAT_ARRIVAL
+
Singing
CAVE_COLLAPSE
+
Keyboard Instrument
BIRTH_CITIZEN
+
Stringed Instrument
BIRTH_ANIMAL
+
Wind Instrument
BIRTH_WILD_ANIMAL
+
Percussion Instrument
STRANGE_MOOD
+
Critical Thinking
MADE_ARTIFACT
+
Logic
NAMED_ARTIFACT
+
Mathematics
ITEM_ATTACHMENT
+
Astronomy
VERMIN_CAGE_ESCAPE
+
Chemistry
TRIGGER_WEB
+
Geography
MOOD_BUILDING_CLAIMED
+
Optics Engineer
ARTIFACT_BEGUN
+
Fluid Engineer
MEGABEAST_ARRIVAL
+
Coordination
FORT_POSITION_SUCCESSION
+
Balance
BERSERK_CITIZEN
+
Leadership
STRESSED_CITIZEN
+
Military Tactics
CITIZEN_TANTRUM
+
Teaching
CITIZEN_LOST_TO_STRESS
+
Fighting
MAGMA_DEFACES_ENGRAVING
+
Archery
ENGRAVING_MELTS
+
Wrestling
MASTERPIECE_ARCHITECTURE
+
Biting
MASTERPIECE_CONSTRUCTION
+
Striking
MASTER_ARCHITECTURE_LOST
+
Kicking
MASTER_CONSTRUCTION_LOST
+
Dodging
ADV_AWAKEN
+
Sword
ADV_SLEEP_INTERRUPTED
+
Mace
ADV_REACTION_PRODUCTS
+
Hammer
CANCEL_JOB
+
Spear
ADV_CREATURE_DEATH
+
Crossbow
CITIZEN_DEATH
+
Pike
PET_DEATH
+
Siege Engineering
CITIZEN_MISSING
+
Siege Operation
PET_MISSING
+
Pump Operation
FALL_OVER
+
Leatherworking
CAUGHT_IN_FLAMES
+
Pressing
CAUGHT_IN_WEB
+
Glazing
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Weaving
UNIT_PROJECTILE_SLAM
+
Brewing
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Clothes Making
LOSE_HOLD_OF_ITEM
+
Milling
REGAIN_CONSCIOUSNESS
+
Threshing
FREE_FROM_WEB
+
Blowgun
PARALYZED
+
Throwing
OVERCOME_PARALYSIS
+
Machinery
NOT_STUNNED
+
Knife
EXHAUSTION
+
Lash
PAIN_KO
+
Alchemy
BREAK_GRIP
+
Building Design
NO_BREAK_GRIP
+
Spinning
BLOCK_FIRE
+
Misc. Object
BREATHE_FIRE
+
Wound Dressing
SHOOT_WEB
+
Diagnostics
PULL_OUT_DROP
+
Surgery
STAND_UP
+
Bone Setting
MARTIAL_TRANCE
+
Suturing
MAT_BREATH
+
Crutch-walking
NIGHT_ATTACK_STARTS
+
Knapping
NIGHT_ATTACK_ENDS
+
Climbing
NIGHT_ATTACK_TRAVEL
+
Intrigue
GHOST_ATTACK
+
Miner
TRAVEL_SITE_DISCOVERY
+
Wood Cutter
TRAVEL_SITE_BUMP
+
Engraver
ADVENTURE_INTRO
+
Mason
CREATURE_SOUND
+
Animal Trainer
MECHANISM_SOUND
+
Animal Caretaker
CREATURE_STEALS_OBJECT
+
Fish Dissector
BODY_TRANSFORMATION
+
Animal Dissector
INTERACTION_ACTOR
+
Butcher
INTERACTION_TARGET
+
Trapper
UNDEAD_ATTACK
+
Grower
REGULAR_CONVERSATION
+
Ambusher
CONFLICT_CONVERSATION
+
Swimmer
STRANGE_RAIN_SNOW
+
Rider
STRANGE_CLOUD
+
Persuader
SIMPLE_ANIMAL_ACTION
+
Negotiator
FLOUNDER_IN_LIQUID
+
Judge of Intent
TRAINING_DOWN_TO_SEMI_WILD
+
Appraiser
TRAINING_FULL_REVERSION
+
Organizer
ANIMAL_TRAINING_KNOWLEDGE
+
Record Keeper
SKIP_ON_LIQUID
+
Liar
DODGE_FLYING_OBJECT
+
Intimidator
FLAME_HIT
+
Conversationalist
EMBRACE
+
Comedian
BANDIT_EMPTY_CONTAINER
+
Flatterer
BANDIT_GRAB_ITEM
+
Consoler
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Pacifier
COMBAT_WRESTLE_CATCH_ATTACK
+
Tracker
FAIL_TO_GRAB_SURFACE
+
Fisherman
LOSE_HOLD_OF_SURFACE
+
Furnace Operator
TRAVEL_COMPLAINT
+
Strand Extractor
LOSE_EMOTION
+
Soaper
REORGANIZE_POSSESSIONS
+
Potash Maker
PUSH_ITEM
+
Lye Maker
DRAW_ITEM
+
Wood Burner
STRAP_ITEM
+
Armorsmith
GAIN_SITE_CONTROL
+
Metalsmith
MOVED_OUT_OF_RANGE
+
Gem Setter
CANNOT_SPEAK
+
Wood Crafter
NO_TRACKS
+
Papermaker
ALREADY_SEARCHED_AREA
+
Bookbinder
SEARCH_FOUND_SOMETHING
+
Potter
SEARCH_FOUND_NOTHING
+
Stone Crafter
NOTHING_TO_INTERACT
+
Metal Crafter
NOTHING_TO_EXAMINE
+
Student
YOU_YIELDED
+
Observer
YOU_UNYIELDED
+
Wordsmith
YOU_STRAP_ITEM
+
Writer
YOU_DRAW_ITEM
+
Reader
NO_GRASP_TO_DRAW_ITEM
+
Speaker
NO_ITEM_TO_STRAP
+
Knapper
NO_INV_TO_REMOVE
+
Musician
NO_INV_TO_WEAR
+
Singer
NO_INV_TO_EAT
+
Keyboardist
NO_INV_TO_CONTAIN
+
Stringed Instrumentalist
NO_INV_TO_DROP
+
Wind Instrumentalist
NOTHING_TO_PICK_UP
+
Percussionist
NO_INV_TO_THROW
+
Critical Thinker
NO_INV_TO_FIRE
+
Logician
CURRENT_SMELL
+
Mathematician
CURRENT_WEATHER
+
Astronomer
CURRENT_TEMPERATURE
+
Chemist
CURRENT_DATE
+
Geographer
NO_GRASP_FOR_PICKUP
+
Leader
TRAVEL_ADVISORY
+
Tactician
CANNOT_STAND
+
Teacher
MUST_UNRETRACT_FIRST
+
Biter
CANNOT_REST
+
Striker
CANNOT_MAKE_CAMPFIRE
+
Kicker
MADE_CAMPFIRE
+
Dodger
CANNOT_SET_FIRE
+
Axeman
SET_FIRE
+
Swordsman
DAWN_BREAKS
+
Maceman
NOON
+
Hammerman
NIGHTFALL
+
Spearman
NO_INV_INTERACTION
+
Shield User
EMPTY_CONTAINER
+
Armor User
TAKE_OUT_OF_CONTAINER
+
Siege Engineer
NO_CONTAINER_FOR_ITEM
+
Siege Operator
PUT_INTO_CONTAINER
+
Pump Operator
EAT_ITEM
+
Dyer
DRINK_ITEM
+
Glazer
CONSUME_FAILURE
+
Clothier
DROP_ITEM
+
Miller
PICK_UP_ITEM
+
Thresher
YOU_BUILDING_INTERACTION
+
Blowgunner
YOU_ITEM_INTERACTION
+
Thrower
YOU_TEMPERATURE_EFFECTS
+
Mechanic
PROFESSION_CHANGES
+
Druid
RECRUIT_PROMOTED
+
Knife User
SOLDIER_BECOMES_MASTER
+
Alchemist
RESOLVE_SHARED_ITEMS
+
Building Designer
COUGH_BLOOD
+
Milker
VOMIT_BLOOD
+
Shearer
MERCHANTS_UNLOADING
+
Spinner
MERCHANTS_NEED_DEPOT
+
Misc. Object User
MERCHANT_WAGONS_BYPASSED
+
Wound Dresser
MERCHANTS_LEAVING_SOON
+
Diagnostician
MERCHANTS_EMBARKED
+
Surgeon
PET_LOSES_DEAD_OWNER
+
Bone Doctor
PET_ADOPTS_OWNER
+
Suturer
UNABLE_TO_COMPLETE_BUILDING
+
Crutch-walker
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
Climber
CITIZEN_SNATCHED
+
Schemer
VERMIN_DISTURBED
+
SIMPLE_MOUND
LAND_GAINS_STATUS
+
SIMPLE_BURROW
LAND_ELEVATED_STATUS
+
LABYRINTH
MASTERPIECE_CRAFTED
+
SHRINE
ARTWORK_DEFACED
+
WILDERNESS_LOCATION
POWER_LEARNED
+
Unrecognized Lair Token:
YOU_FEED_ON_SUCKEE
+
HAS_DOORS
ANIMAL_TRAINED
+
Unrecognized Lair Characteristic Token:
DYED_MASTERPIECE
+
ALERT
COOKED_MASTERPIECE
+
PEACEFUL_INTERMITTENT
MANDATE_ENDS
+
Unrecognized Creature Sound Token:
SLOWDOWN_ENDS
+
VOCALIZATION
FAREWELL_HELPER
+
Unrecognized Creature Sound Method Token:
ELECTION_RESULTS
+
Random Buffer Overload
SITE_PRESENT
+
catatonic
CONSTRUCTION_SUSPENDED
+
yield
LINKAGE_SUSPENDED
+
ghost
QUOTA_FILLED
+
PEGS
JOB_OVERWRITTEN
+
ADJUSTABLE_BRIDGES
NOTHING_TO_CATCH_IN_WATER
+
LEVERS
DEMAND_FORGOTTEN
+
CROOKS
NEW_DEMAND
+
TIGHTENING
NEW_MANDATE
+
Unrecognized Tuning Token:
PRICES_ALTERED
+
clear
NAMED_RESIDENT_CREATURE
+
noisy
SOMEBODY_GROWS_UP
+
full
GUILD_REQUEST_TAKEN
+
sharp
GUILD_WAGES_CHANGED
+
smooth
NEW_WORK_MANDATE
+
choppy
CITIZEN_BECOMES_SOLDIER
+
steady
CITIZEN_BECOMES_NONSOLDIER
+
evolving
PARTY_ORGANIZED
+
delicate
POSSESSED_TANTRUM
+
bright
BUILDING_TOPPLED_BY_GHOST
+
graceful
MASTERFUL_IMPROVEMENT
+
breathy
MASTERPIECE_ENGRAVING
+
strained
NO_MARRIAGE_CELEBRATION
+
mellow
CURIOUS_GUZZLER
+
wobbling
WEATHER_BECOMES_CLEAR
+
focused
WEATHER_BECOMES_SNOW
+
even
WEATHER_BECOMES_RAIN
+
fluid
SEASON_WET
+
vibrating
SEASON_DRY
+
quavering
SEASON_SPRING
+
fragile
SEASON_SUMMER
+
brittle
SEASON_AUTUMN
+
pure
SEASON_WINTER
+
piercing
SERVICE_ORDER_DELIVERY
+
strident
PERFORMANCE_START_FAILURE
+
wavering
BEGIN_ACTIVITY
+
harsh
MIDDLE_OF_ACTIVITY
+
reedy
ACTIVITY_SECTION_CHANGE
+
nasal
CONCLUDE_ACTIVITY
+
buzzy
LEARNED_WRITTEN_CONTENT
+
rough
LEARNED_ART_FORM
+
warm
PERFORMER_UPDATE
+
rugged
BUILDING_DESTROYED_OR_TOPPLED
+
heavy
DEITY_CURSE
+
flat
COMPOSITION_COMPLETE
+
crisp
COMPOSITION_FAILED
+
sonorous
NEW_APPRENTICESHIP
+
gentle
PETITION_IGNORED
+
slicing
Unrecognized Announcement Token:
+
liquid
SINGULAR
+
raucous
PLURAL
+
breezy
Unrecognized Word Property Token:
+
raspy
NEATLY_COMBED
+
wispy
BRAIDED
+
shrill
DOUBLE_BRAIDS
+
rich
PONY_TAILS
+
dull
CLEAN_SHAVEN
+
floating
STANDARD_HAIR_SHAPINGS
+
ringing
STANDARD_BEARD_SHAPINGS
+
resonant
STANDARD_MOUSTACHE_SHAPINGS
+
sweet
STANDARD_SIDEBURNS_SHAPINGS
+
rippling
Unrecognized Tissue Layer Shapings Token:
+
sparkling
blob
+
CLEAR
quadruped
+
NOISY
humanoid
+
FULL
silverfish
+
THIN
mayfly
+
ROUND
dragonfly
+
SHARP
damselfly
+
SMOOTH
stonefly
+
CHOPPY
earwig
+
STEADY
grasshopper
+
EVOLVING
cricket
+
STRONG
stick insect
+
DELICATE
cockroach
+
BRIGHT
termite
+
GRACEFUL
mantis
+
SPARSE
louse
+
BREATHY
thrips
+
STRAINED
aphid
+
BROAD
cicada
+
MELLOW
assassin bug
+
WOBBLING
wasp
+
FOCUSED
hornet
+
EVEN
tiger beetle
+
FLUID
ladybug
+
VIBRATING
weevil
+
QUAVERING
darkling beetle
+
EERIE
click beetle
+
FRAGILE
firefly
+
BRITTLE
scarab beetle
+
PURE
stag beetle
+
PIERCING
dung beetle
+
STRIDENT
rhinoceros beetle
+
WAVERING
rove beetle
+
HARSH
snakefly
+
REEDY
lacewing
+
NASAL
antlion larva
+
BUZZY
mosquito
+
WARM
flea
+
RUGGED
scorpionfly
+
HEAVY
caddisfly
+
FLAT
butterfly
+
DARK
moth
+
CRISP
caterpillar
+
SONOROUS
maggot
+
WATERY
spider
+
GENTLE
tarantula
+
SLICING
scorpion
+
RAUCOUS
tick
+
BREEZY
mite
+
RASPY
shrimp
+
WISPY
lobster
+
SHRILL
crab
+
MUDDY
nematode
+
RICH
snail
+
DULL
slug
+
FLOATING
earthworm
+
RINGING
leech
+
RESONANT
bristleworm
+
SWEET
ribbon worm
+
RIPPLING
flat worm
+
SPARKLING
toad
+
animal partner
frog
+
brawler
salamander
+
psycho
newt
+
trade partner
alligator
+
information source
crocodile
+
storyteller
lizard
+
preacher
chameleon
+
poet
iguana
+
bard
gecko
+
friendly
skink
+
killer
gila monster
+
murderer
monitor
+
comrade
serpent
+
respected group
viper
+
hated group
rattlesnake
+
enemy fighter
cobra
+
friendly fighter
python
+
bully
anaconda
+
monster
turtle
+
brigand
tortoise
+
loyal soldier
pterosaur
+
quarreler
dimetrodon
+
flatterer
sauropod
+
protector of weak
theropod
+
treasure hunter
iguanodont
+
preserver of knowledge
hadrosaurid
+
SITE
stegosaurid
+
VESSEL
ceratopsid
+
RELIGION
ankylosaurid
+
MILITARY_UNIT
duck
+
TEMPLE
goose
+
BATTLE
swan
+
LIBRARY
turkey
+
FESTIVAL
grouse
+
MERCHANT_COMPANY
chicken
+
CRAFT_GUILD
quail
+
Unrecognized Timbre Token:
pheasant
+
MEMBRANE_POSITION
gull
+
SUBPART_CHOICE
loon
+
KEYBOARD
grebe
+
STOPPING_FRET
albatross
+
STOPPING_AGAINST_BODY
petrel
+
STOPPING_HOLE
penguin
+
STOPPING_HOLE_KEY
pelican
+
SLIDE
stork
+
HARMONIC_SERIES
vulture
+
VALVE_ROUTES_AIR
flamingo
+
BP_IN_BELL
falcon
+
FOOT_PEDALS
kestrel
+
Unrecognized Pitch Choice Token:
condor
+
PLUCKED_BY_BP
osprey
+
PLUCKED
buzzard
+
BOWED
eagle
+
STRUCK_BY_BP
harrier
+
STRUCK
kite
+
VIBRATE_BP_AGAINST_OPENING
crane
+
BLOW_AGAINST_FIPPLE
dove
+
BLOW_OVER_OPENING_SIDE
pigeon
+
BLOW_OVER_OPENING_END
parrot
+
BLOW_OVER_SINGLE_REED
cockatoo
+
BLOW_OVER_DOUBLE_REED
cuckoo
+
BLOW_OVER_FREE_REED
nightjar
+
STRUCK_TOGETHER
swift
+
SHAKEN
hummingbird
+
SCRAPED
kingfisher
+
FRICTION
hornbill
+
RESONATOR
quetzal
+
BAG_OVER_REED
toucan
+
AIR_OVER_REED
woodpecker
+
AIR_OVER_FREE_REED
lyrebird
+
AIR_AGAINST_FIPPLE
thornbill
+
Unrecognized Sound Production Token:
honeyeater
+
GRIND_BONE_MEAL
oriole
+
COOK_BLOOD
fantail
+
GRIND_VERMIN
shrike
+
COOK_VERMIN
crow
+
COOK_PEOPLE
raven
+
COLLECT_TROPHIES
magpie
+
EAT_BONE_PORRIDGE
kinglet
+
USE_ANY_MELEE_WEAPON
lark
+
COLLECT_WEALTH
swallow
+
GIANT_NEST
martin
+
Unrecognized Habit Token:
bushtit
+
LIQUID_COOKING
warbler
+
LIQUID_SCOOP
thrush
+
GRIND_POWDER_RECEPTACLE
oxpecker
+
GRIND_POWDER_GRINDER
starling
+
MEAT_CARVING
mockingbird
+
MEAT_BONING
wren
+
MEAT_SLICING
nuthatch
+
MEAT_CLEAVING
sparrow
+
HOLD_MEAT_FOR_CARVING
tanager
+
MEAL_CONTAINER
cardinal
+
LIQUID_CONTAINER
bunting
+
FOOD_STORAGE
finch
+
HIVE
titmouse
+
NEST_BOX
chickadee
+
BOOKCASE
waxwing
+
SMALL_OBJECT_STORAGE
flycatcher
+
TRACK_CART
opossum
+
HEAVY_OBJECT_HAULING
koala
+
STAND_AND_WORK_ABOVE
wombat
+
ROLL_UP_SHEET
kangaroo
+
PROTECT_FOLDED_SHEETS
sloth
+
CONTAIN_WRITING
anteater
+
DISPLAY_OBJECT
armadillo
+
PLACE_OFFERING
squirrel
+
DIVINATION
marmot
+
GAMES_OF_CHANCE
beaver
+
Unrecognized Tool Use Token:
gopher
+
REACHED_PEAK
mouse
+
ERA_CHANGE
porcupine
+
ENDGAME_EVENT_1
chinchilla
+
ENDGAME_EVENT_2
cavy
+
FEATURE_DISCOVERY
capybara
+
STRUCK_DEEP_METAL
rabbit
+
STRUCK_MINERAL
hare
+
STRUCK_ECONOMIC_MINERAL
lemur
+
COMBAT_TWIST_WEAPON
loris
+
COMBAT_LET_ITEM_DROP
monkey
+
COMBAT_START_CHARGE
hedgehog
+
COMBAT_SURPRISE_CHARGE
shrew
+
COMBAT_JUMP_DODGE_PROJ
mole
+
COMBAT_JUMP_DODGE_STRIKE
fruit bat
+
COMBAT_DODGE
wolf
+
COMBAT_COUNTERSTRIKE
coyote
+
COMBAT_BLOCK
jackal
+
COMBAT_PARRY
raccoon
+
COMBAT_CHARGE_COLLISION
coati
+
COMBAT_CHARGE_DEFENDER_TUMBLES
weasel
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
otter
+
COMBAT_CHARGE_ATTACKER_TUMBLES
badger
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
skunk
+
COMBAT_CHARGE_TANGLE_TOGETHER
bear
+
COMBAT_CHARGE_TANGLE_TUMBLE
panda
+
COMBAT_CHARGE_RUSH_BY
panther
+
COMBAT_CHARGE_MANAGE_STOP
mongoose
+
COMBAT_CHARGE_OBSTACLE_SLAM
hyena
+
COMBAT_WRESTLE_LOCK
civet
+
COMBAT_WRESTLE_CHOKEHOLD
walrus
+
COMBAT_WRESTLE_TAKEDOWN
pangolin
+
COMBAT_WRESTLE_THROW
elephant
+
COMBAT_WRESTLE_RELEASE_LOCK
mammoth
+
COMBAT_WRESTLE_RELEASE_CHOKE
horse
+
COMBAT_WRESTLE_RELEASE_GRIP
zebra
+
COMBAT_WRESTLE_STRUGGLE
tapir
+
COMBAT_WRESTLE_RELEASE_LATCH
rhinoceros
+
COMBAT_WRESTLE_STRANGLE_KO
warthog
+
COMBAT_WRESTLE_ADJUST_GRIP
hippopotamus
+
COMBAT_GRAB_TEAR
camel
+
COMBAT_STRIKE_DETAILS
llama
+
COMBAT_STRIKE_DETAILS_2
giraffe
+
COMBAT_EVENT_ENRAGED
deer
+
COMBAT_EVENT_STUCKIN
moose
+
COMBAT_EVENT_LATCH_BP
antelope
+
COMBAT_EVENT_LATCH_GENERAL
sheep
+
COMBAT_EVENT_PROPELLED_AWAY
goat
+
COMBAT_EVENT_KNOCKED_OUT
bison
+
COMBAT_EVENT_STUNNED
buffalo
+
COMBAT_EVENT_WINDED
bull
+
COMBAT_EVENT_NAUSEATED
Granite
+
MIGRANT_ARRIVAL_NAMED
Slate
+
MIGRANT_ARRIVAL
Felsite
+
DIG_CANCEL_WARM
Hematite
+
DIG_CANCEL_DAMP
Malachite
+
AMBUSH_DEFENDER
Galena
+
AMBUSH_RESIDENT
Limestone
+
AMBUSH_HERO
Sandstone
+
AMBUSH_THIEF
Timber
+
AMBUSH_THIEF_SUPPORT_SKULKING
Moonstone
+
AMBUSH_THIEF_SUPPORT_NATURE
Opal
+
AMBUSH_THIEF_SUPPORT
Obsidian
+
AMBUSH_MISCHIEVIOUS
Dabbling
+
AMBUSH_MISCHIEVOUS
Novice
+
AMBUSH_SNATCHER_SUPPORT
Adequate
+
AMBUSH_AMBUSHER_NATURE
Competent
+
AMBUSH_AMBUSHER
Skilled
+
AMBUSH_INJURED
Proficient
+
AMBUSH_OTHER
Talented
+
AMBUSH_INCAPACITATED
Adept
+
FOUND_TRAP
Expert
+
CARAVAN_ARRIVAL
Professional
+
NOBLE_ARRIVAL
Accomplished
+
D_MIGRANTS_ARRIVAL
Master
+
D_MIGRANT_ARRIVAL
High Master
+
D_MIGRANT_ARRIVAL_DISCOURAGED
Grand Master
+
D_NO_MIGRANT_ARRIVAL
Legendary
+
ANIMAL_TRAP_CATCH
Mining
+
ANIMAL_TRAP_ROBBED
Wood Cutting
+
MISCHIEF_LEVER
Carpentry
+
MISCHIEF_PLATE
Bowmaking
+
MISCHIEF_CAGE
Engraving
+
MISCHIEF_CHAIN
Masonry
+
RESEARCH_BREAKTHROUGH
Animal Training
+
GUEST_ARRIVAL
Animal Caretaking
+
DIPLOMAT_ARRIVAL
Fish Dissection
+
LIAISON_ARRIVAL
Animal Dissection
+
TRADE_DIPLOMAT_ARRIVAL
Fish Cleaning
+
CAVE_COLLAPSE
Butchery
+
BIRTH_CITIZEN
Trapping
+
BIRTH_ANIMAL
Growing
+
BIRTH_WILD_ANIMAL
Herbalism
+
STRANGE_MOOD
Ambush
+
MADE_ARTIFACT
Swimming
+
NAMED_ARTIFACT
Persuasion
+
ITEM_ATTACHMENT
Negotiation
+
VERMIN_CAGE_ESCAPE
Judging Intent
+
TRIGGER_WEB
Appraisal
+
MOOD_BUILDING_CLAIMED
Organization
+
ARTIFACT_BEGUN
Record Keeping
+
MEGABEAST_ARRIVAL
Lying
+
FORT_POSITION_SUCCESSION
Intimidation
+
BERSERK_CITIZEN
Conversation
+
STRESSED_CITIZEN
Comedy
+
CITIZEN_TANTRUM
Flattery
+
CITIZEN_LOST_TO_STRESS
Consoling
+
MAGMA_DEFACES_ENGRAVING
Pacification
+
ENGRAVING_MELTS
Tracking
+
MASTERPIECE_ARCHITECTURE
Fishing
+
MASTERPIECE_CONSTRUCTION
Furnace Operation
+
MASTER_ARCHITECTURE_LOST
Strand Extraction
+
MASTER_CONSTRUCTION_LOST
Soap Making
+
ADV_AWAKEN
Potash Making
+
ADV_SLEEP_INTERRUPTED
Lye Making
+
ADV_REACTION_PRODUCTS
Wood Burning
+
CANCEL_JOB
Weaponsmithing
+
ADV_CREATURE_DEATH
Armorsmithing
+
CITIZEN_DEATH
Metalsmithing
+
PET_DEATH
Gem Cutting
+
CITIZEN_MISSING
Gem Setting
+
PET_MISSING
Wood Crafting
+
FALL_OVER
Papermaking
+
CAUGHT_IN_FLAMES
Bookbinding
+
CAUGHT_IN_WEB
Pottery
+
UNIT_PROJECTILE_SLAM_BLOW_APART
Wax Working
+
UNIT_PROJECTILE_SLAM
Stone Crafting
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
Metal Crafting
+
LOSE_HOLD_OF_ITEM
Glassmaking
+
REGAIN_CONSCIOUSNESS
Studying
+
FREE_FROM_WEB
Concentration
+
PARALYZED
Discipline
+
OVERCOME_PARALYSIS
Observation
+
NOT_STUNNED
Writing
+
EXHAUSTION
Prose
+
PAIN_KO
Poetry
+
BREAK_GRIP
Reading
+
NO_BREAK_GRIP
Speaking
+
BLOCK_FIRE
Dance
+
BREATHE_FIRE
Music
+
SHOOT_WEB
Singing
+
PULL_OUT_DROP
Keyboard Instrument
+
STAND_UP
Stringed Instrument
+
MARTIAL_TRANCE
Wind Instrument
+
MAT_BREATH
Percussion Instrument
+
NIGHT_ATTACK_STARTS
Critical Thinking
+
NIGHT_ATTACK_ENDS
Logic
+
NIGHT_ATTACK_TRAVEL
Mathematics
+
GHOST_ATTACK
Astronomy
+
TRAVEL_SITE_DISCOVERY
Chemistry
+
TRAVEL_SITE_BUMP
Geography
+
ADVENTURE_INTRO
Optics Engineer
+
CREATURE_SOUND
Fluid Engineer
+
MECHANISM_SOUND
Coordination
+
CREATURE_STEALS_OBJECT
Balance
+
BODY_TRANSFORMATION
Leadership
+
INTERACTION_ACTOR
Military Tactics
+
INTERACTION_TARGET
Teaching
+
UNDEAD_ATTACK
Fighting
+
REGULAR_CONVERSATION
Archery
+
CONFLICT_CONVERSATION
Wrestling
+
STRANGE_RAIN_SNOW
Biting
+
STRANGE_CLOUD
Striking
+
SIMPLE_ANIMAL_ACTION
Kicking
+
FLOUNDER_IN_LIQUID
Dodging
+
TRAINING_DOWN_TO_SEMI_WILD
Sword
+
TRAINING_FULL_REVERSION
Mace
+
ANIMAL_TRAINING_KNOWLEDGE
Hammer
+
SKIP_ON_LIQUID
Spear
+
DODGE_FLYING_OBJECT
Crossbow
+
FLAME_HIT
Pike
+
EMBRACE
Shield
+
BANDIT_EMPTY_CONTAINER
Armor
+
BANDIT_GRAB_ITEM
Siege Engineering
+
COMBAT_EVENT_ATTACK_INTERRUPTED
Siege Operation
+
COMBAT_WRESTLE_CATCH_ATTACK
Pump Operation
+
FAIL_TO_GRAB_SURFACE
Leatherworking
+
LOSE_HOLD_OF_SURFACE
Tanning
+
TRAVEL_COMPLAINT
Dyeing
+
LOSE_EMOTION
Pressing
+
REORGANIZE_POSSESSIONS
Beekeeping
+
PUSH_ITEM
Glazing
+
DRAW_ITEM
Bone Carving
+
STRAP_ITEM
Weaving
+
GAIN_SITE_CONTROL
Brewing
+
MOVED_OUT_OF_RANGE
Clothes Making
+
CANNOT_SPEAK
Milling
+
NO_TRACKS
Threshing
+
ALREADY_SEARCHED_AREA
Blowgun
+
SEARCH_FOUND_SOMETHING
Throwing
+
SEARCH_FOUND_NOTHING
Machinery
+
NOTHING_TO_INTERACT
Nature
+
NOTHING_TO_EXAMINE
Knife
+
YOU_YIELDED
Lash
+
YOU_UNYIELDED
Cooking
+
YOU_STRAP_ITEM
Alchemy
+
YOU_DRAW_ITEM
Building Design
+
NO_GRASP_TO_DRAW_ITEM
Cheese Making
+
NO_ITEM_TO_STRAP
Milking
+
NO_INV_TO_REMOVE
Gelding
+
NO_INV_TO_WEAR
Shearing
+
NO_INV_TO_EAT
Spinning
+
NO_INV_TO_CONTAIN
Misc. Object
+
NO_INV_TO_DROP
Wound Dressing
+
NOTHING_TO_PICK_UP
Diagnostics
+
NO_INV_TO_THROW
Surgery
+
NO_INV_TO_FIRE
Bone Setting
+
CURRENT_SMELL
Suturing
+
CURRENT_WEATHER
Crutch-walking
+
CURRENT_TEMPERATURE
Knapping
+
CURRENT_DATE
Climbing
+
NO_GRASP_FOR_PICKUP
Miner
+
CANNOT_STAND
Wood Cutter
+
MUST_UNRETRACT_FIRST
Carpenter
+
CANNOT_REST
Bowyer
+
CANNOT_MAKE_CAMPFIRE
Engraver
+
CANNOT_CHOP_TREE
Mason
+
CANNOT_CONSTRUCT
Animal Trainer
+
MADE_CAMPFIRE
Animal Caretaker
+
CANNOT_SET_FIRE
Fish Dissector
+
SET_FIRE
Animal Dissector
+
DAWN_BREAKS
Fish Cleaner
+
NOON
Butcher
+
NIGHTFALL
Trapper
+
NO_INV_INTERACTION
Grower
+
EMPTY_CONTAINER
Herbalist
+
TAKE_OUT_OF_CONTAINER
Ambusher
+
NO_CONTAINER_FOR_ITEM
Swimmer
+
PUT_INTO_CONTAINER
Persuader
+
EAT_ITEM
Negotiator
+
DRINK_ITEM
Judge of Intent
+
CONSUME_FAILURE
Appraiser
+
DROP_ITEM
Organizer
+
PICK_UP_ITEM
Record Keeper
+
YOU_BUILDING_INTERACTION
Liar
+
YOU_ITEM_INTERACTION
Intimidator
+
YOU_TEMPERATURE_EFFECTS
Conversationalist
+
PROFESSION_CHANGES
Comedian
+
RECRUIT_PROMOTED
Flatterer
+
SOLDIER_BECOMES_MASTER
Consoler
+
RESOLVE_SHARED_ITEMS
Pacifier
+
COUGH_BLOOD
Tracker
+
VOMIT_BLOOD
Fisherman
+
MERCHANTS_UNLOADING
Furnace Operator
+
MERCHANTS_NEED_DEPOT
Strand Extractor
+
MERCHANT_WAGONS_BYPASSED
Soaper
+
MERCHANTS_LEAVING_SOON
Potash Maker
+
MERCHANTS_EMBARKED
Lye Maker
+
PET_LOSES_DEAD_OWNER
Wood Burner
+
PET_ADOPTS_OWNER
Weaponsmith
+
VERMIN_BITE
Armorsmith
+
UNABLE_TO_COMPLETE_BUILDING
Metalsmith
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
Gem Cutter
+
CITIZEN_SNATCHED
Gem Setter
+
VERMIN_DISTURBED
Wood Crafter
+
LAND_GAINS_STATUS
Papermaker
+
LAND_ELEVATED_STATUS
Bookbinder
+
MASTERPIECE_CRAFTED
Potter
+
ARTWORK_DEFACED
Wax Worker
+
POWER_LEARNED
Stone Crafter
+
YOU_FEED_ON_SUCKEE
Metal Crafter
+
ANIMAL_TRAINED
Glassmaker
+
DYED_MASTERPIECE
Student
+
COOKED_MASTERPIECE
Observer
+
MANDATE_ENDS
Wordsmith
+
SLOWDOWN_ENDS
Writer
+
FAREWELL_HELPER
Poet
+
ELECTION_RESULTS
Reader
+
SITE_PRESENT
Speaker
+
CONSTRUCTION_SUSPENDED
Knapper
+
LINKAGE_SUSPENDED
Dancer
+
QUOTA_FILLED
Musician
+
JOB_OVERWRITTEN
Singer
+
NOTHING_TO_CATCH_IN_WATER
Keyboardist
+
DEMAND_FORGOTTEN
Stringed Instrumentalist
+
NEW_DEMAND
Wind Instrumentalist
+
NEW_MANDATE
Percussionist
+
PRICES_ALTERED
Critical Thinker
+
NAMED_RESIDENT_CREATURE
Logician
+
SOMEBODY_GROWS_UP
Mathematician
+
GUILD_REQUEST_TAKEN
Astronomer
+
GUILD_WAGES_CHANGED
Chemist
+
NEW_WORK_MANDATE
Geographer
+
CITIZEN_BECOMES_SOLDIER
Leader
+
CITIZEN_BECOMES_NONSOLDIER
Teacher
+
PARTY_ORGANIZED
Fighter
+
POSSESSED_TANTRUM
Archer
+
BUILDING_TOPPLED_BY_GHOST
Wrestler
+
MASTERFUL_IMPROVEMENT
Biter
+
MASTERPIECE_ENGRAVING
Striker
+
NO_MARRIAGE_CELEBRATION
Kicker
+
CURIOUS_GUZZLER
Dodger
+
WEATHER_BECOMES_CLEAR
Axeman
+
WEATHER_BECOMES_SNOW
Swordsman
+
WEATHER_BECOMES_RAIN
Maceman
+
SEASON_WET
Hammerman
+
SEASON_DRY
Spearman
+
SEASON_SPRING
Crossbowman
+
SEASON_SUMMER
Pikeman
+
SEASON_AUTUMN
Bowman
+
SEASON_WINTER
Shield User
+
SERVICE_ORDER_DELIVERY
Armor User
+
PERFORMANCE_START_FAILURE
Siege Engineer
+
BEGIN_ACTIVITY
Siege Operator
+
MIDDLE_OF_ACTIVITY
Pump Operator
+
ACTIVITY_SECTION_CHANGE
Leatherworker
+
CONCLUDE_ACTIVITY
Tanner
+
LEARNED_WRITTEN_CONTENT
Dyer
+
LEARNED_ART_FORM
Presser
+
PERFORMER_UPDATE
Beekeeper
+
BUILDING_DESTROYED_OR_TOPPLED
Glazer
+
DEITY_CURSE
Bone Carver
+
COMPOSITION_COMPLETE
Weaver
+
COMPOSITION_FAILED
Brewer
+
NEW_APPRENTICESHIP
Clothier
+
PETITION_IGNORED
Miller
+
CHOP_TREE
Thresher
+
RUMOR_SPREAD
Blowgunner
+
SERVICE_ORDER_RUMOR_RECEIVED
Thrower
+
RETURNING_RUMOR_RECEIVED
Mechanic
+
NEW_HOLDING
Druid
+
NEW_MARKET_LINK
Knife User
+
EMERGENCY_TACTICAL_CONTROL
Lasher
+
AGREEMENT_SATISFIED
Cook
+
AGREEMENT_WARNING
Alchemist
+
AGREEMENT_ABANDONED
Building Designer
+
NEW_GUILD
Cheese Maker
+
CRIME_WITNESS_HANDOFF
Milker
+
CRIME_WITNESS_STOLEN
Gelder
+
CRIME_WITNESS_ITEM_MOVED
Shearer
+
CRIME_WITNESS_ITEM_MISSING
Spinner
+
CANNOT_MOUNT
Misc. Object User
+
FAILED_MOUNT
Wound Dresser
+
DISMOUNT
Diagnostician
+
FAILED_DISMOUNT
Surgeon
+
Unrecognized Announcement Token:
Bone Doctor
+
AMBUSH_SNATCHER
Suturer
+
HEIGHT
Crutch-walker
+
BROADNESS
Climber
+
LENGTH
ill-sized art actions (1):
+
CLOSE_SET
ill-sized art actions (2):
+
DEEP_SET
ill-sized art actions (3):
+
HIGH_POSITION
ill-sized art actions (4):
+
LARGE_IRIS
ill-sized art actions (5):
+
WRINKLY
ill-sized art actions (6):
+
CURLY
LIQUID_COOKING
+
CONVEX
LIQUID_SCOOP
+
DENSE
GRIND_POWDER_RECEPTACLE
+
THICKNESS
GRIND_POWDER_GRINDER
+
UPTURNED
MEAT_CARVING
+
SPLAYED_OUT
MEAT_BONING
+
HANGING_LOBES
MEAT_SLICING
+
GAPS
MEAT_CLEAVING
+
HIGH_CHEEKBONES
HOLD_MEAT_FOR_CARVING
+
BROAD_CHIN
MEAL_CONTAINER
+
JUTTING_CHIN
LIQUID_CONTAINER
+
SQUARE_CHIN
FOOD_STORAGE
+
ROUND_VS_NARROW
HIVE
+
GREASY
NEST_BOX
+
DEEP_VOICE
BOOKCASE
+
RASPY_VOICE
SMALL_OBJECT_STORAGE
+
Unrecognized Appearance Modifier Token:
TRACK_CART
+
TYPE
HEAVY_OBJECT_HAULING
+
TOKEN
STAND_AND_WORK_ABOVE
+
CATEGORY
ROLL_UP_SHEET
+
BY_TYPE
PROTECT_FOLDED_SHEETS
+
BY_TOKEN
CONTAIN_WRITING
+
BY_CATEGORY
Unrecognized Tool Use Token:  
+
BYTYPE
SIMPLE_MOUND
+
BYTOKEN
SIMPLE_BURROW
+
BYCATEGORY
LABYRINTH
+
Unrecognized Body Part Group Token:  
SHRINE
+
LOWERBODY
WILDERNESS_LOCATION
+
SIGHT
Unrecognized Lair Token:
+
EMBEDDED
HAS_DOORS
+
CIRCULATION
Unrecognized Lair Characteristic Token:  
+
SKELETON
GRIND_BONE_MEAL
+
GRASP
COOK_BLOOD
+
STANCE
GRIND_VERMIN
+
JOINT
COOK_VERMIN
+
HEAR
COOK_PEOPLE
+
MOUTH
COLLECT_TROPHIES
+
APERTURE
EAT_BONE_PORRIDGE
+
TOTEMABLE
USE_ANY_MELEE_WEAPON
+
Unrecognized Body Part Flag Token:  
COLLECT_WEALTH
+
ANALYTICAL_ABILITY
GIANT_NEST
+
FOCUS
Unrecognized Habit Token:  
+
WILLPOWER
ALERT
+
CREATIVITY
PEACEFUL_INTERMITTENT
+
INTUITION
Unrecognized Creature Sound Token:  
+
PATIENCE
VOCALIZATION
+
MEMORY
Unrecognized Creature Sound Method Token:  
+
LINGUISTIC_ABILITY
Random Buffer Overload
+
SPATIAL_SENSE
PLUCKED_BY_BP
+
MUSICALITY
PLUCKED
+
KINESTHETIC_SENSE
BOWED
+
EMPATHY
STRUCK_BY_BP
+
SOCIAL_AWARENESS
STRUCK
+
Unrecognized Mental Attribute Token:  
VIBRATE_BP_AGAINST_OPENING
+
SWAMP
BLOW_AGAINST_FIPPLE
+
DESERT
BLOW_OVER_OPENING_SIDE
+
OCEAN
BLOW_OVER_OPENING_END
+
LAKE
BLOW_OVER_SINGLE_REED
+
GLACIER
BLOW_OVER_DOUBLE_REED
+
TUNDRA
BLOW_OVER_FREE_REED
+
GRASSLAND
STRUCK_TOGETHER
+
Unrecognized Region Type Token:  
SHAKEN
+
STONE
SCRAPED
+
Unrecognized Material Token:  
FRICTION
+
undefined local creature material set to default:
RESONATOR
+
undefined local plant material set to default:
BAG_OVER_REED
+
undefined creature material set to default:
AIR_OVER_REED
+
undefined plant material set to default:
AIR_OVER_FREE_REED
+
Unrecognized Skill Token:
AIR_AGAINST_FIPPLE
+
Unrecognized Unit Type Token:
Unrecognized Sound Production Token:
+
MINE
MEMBRANE_POSITION
+
HAUL_STONE
SUBPART_CHOICE
+
HAUL_WOOD
KEYBOARD
+
HAUL_BODY
STOPPING_FRET
+
HAUL_FOOD
STOPPING_AGAINST_BODY
+
HAUL_REFUSE
STOPPING_HOLE
+
HAUL_ITEM
STOPPING_HOLE_KEY
+
HAUL_FURNITURE
SLIDE
+
HAUL_ANIMALS
HARMONIC_SERIES
+
CLEAN
VALVE_ROUTES_AIR
+
CUTWOOD
BP_IN_BELL
+
DETAIL
FOOT_PEDALS
+
BONE_SETTING
Unrecognized Pitch Choice Token:
+
SUTURING
PEGS
+
DRESSING_WOUNDS
ADJUSTABLE_BRIDGES
+
FEED_WATER_CIVILIANS
LEVERS
+
RECOVER_WOUNDED
CROOKS
+
CLOTHESMAKER
TIGHTENING
+
PROCESS_PLANT
Unrecognized Tuning Token:  
+
MAKE_CHEESE
noisy
+
CLEAN_FISH
full
+
HUNT
sharp
+
METAL_CRAFT
choppy
+
CUT_GEM
steady
+
ENCRUST_GEM
evolving
+
WOOD_CRAFT
bright
+
STONE_CRAFT
breathy
+
BONE_CARVE
mellow
+
BURN_WOOD
wobbling
+
HANDLE_VEHICLES
focused
+
HAUL_TRADE
even
+
PULL_LEVER
vibrating
+
REMOVE_CONSTRUCTION
quavering
+
HAUL_WATER
eerie
+
BUILD_ROAD
fragile
+
BUILD_CONSTRUCTION
brittle
+
Unrecognized Labor Token:  
pure
+
FORMER_MERCENARY
piercing
+
ENEMY
strident
+
MEMBER
wavering
+
FORMER_MEMBER
harsh
+
SLAVE
reedy
+
FORMER_SLAVE
nasal
+
PRISONER
buzzy
+
FORMER_PRISONER
rough
+
Unrecognized Historical Figure Entity Link Token:
warm
+
MOTHER
rugged
+
FATHER
heavy
+
SPOUSE
flat
+
DEITY
crisp
+
LOVER
sonorous
+
IMPRISONER
gentle
+
MASTER
slicing
+
APPRENTICE
liquid
+
COMPANION
raucous
+
FORMER_MASTER
breezy
+
FORMER_APPRENTICE
raspy
+
PET_OWNER
wispy
+
FORMER_SPOUSE
shrill
+
DECEASED_SPOUSE
rich
+
Unrecognized Historical Figure Hist Fig Link Token:
dull
+
ART_IMAGE
floating
+
COVERED
ringing
+
GLAZED
resonant
+
RINGS_HANGING
sweet
+
BANDS
rippling
+
SPIKES
sparkling
+
SPECIFIC
CLEAR
+
ITEMSPECIFIC
NOISY
+
SEWN_IMAGE
FULL
+
PAGES
THIN
+
ILLUSTRATION
ROUND
+
Unrecognized Item Improvement Token:
SHARP
+
STAY_ALIVE
SMOOTH
+
MAINTAIN_ENTITY_STATUS
CHOPPY
+
START_A_FAMILY
STEADY
+
RULE_THE_WORLD
EVOLVING
+
CREATE_A_GREAT_WORK_OF_ART
STRONG
+
CRAFT_A_MASTERWORK
DELICATE
+
BRING_PEACE_TO_THE_WORLD
BRIGHT
+
BECOME_A_LEGENDARY_WARRIOR
GRACEFUL
+
MASTER_A_SKILL
SPARSE
+
FALL_IN_LOVE
BREATHY
+
SEE_THE_GREAT_NATURAL_SITES
STRAINED
+
IMMORTALITY
BROAD
+
MAKE_A_GREAT_DISCOVERY
MELLOW
+
ATTAIN_RANK_IN_SOCIETY
WOBBLING
+
BATHE_WORLD_IN_CHAOS
FOCUSED
+
Unrecognized Goal Token:
EVEN
+
Unrecognized Sphere Token:
FLUID
+
NOT_APPLICABLE
VIBRATING
+
REQUIRED
QUAVERING
+
ACCEPTABLE
EERIE
+
PERSONAL_MATTER
FRAGILE
+
JUSTIFIED_IF_NO_REPERCUSSIONS
BRITTLE
+
JUSTIFIED_IF_GOOD_REASON
PURE
+
JUSTIFIED_IF_EXTREME_REASON
PIERCING
+
JUSTIFIED_IF_SELF_DEFENSE
STRIDENT
+
ONLY_IF_SANCTIONED
WAVERING
+
MISGUIDED
HARSH
+
SHUN
REEDY
+
APPALLING
NASAL
+
PUNISH_REPRIMAND
BUZZY
+
PUNISH_SERIOUS
WARM
+
PUNISH_EXILE
RUGGED
+
PUNISH_CAPITAL
HEAVY
+
UNTHINKABLE
FLAT
+
Unrecognized Ethic Response Token:
DARK
+
KILL_ENTITY_MEMBER
CRISP
+
KILL_NEUTRAL
SONOROUS
+
KILL_ENEMY
WATERY
+
KILL_ANIMAL
GENTLE
+
EAT_SAPIENT_OTHER
SLICING
+
EAT_SAPIENT_KILL
RAUCOUS
+
MAKE_TROPHY_SAME_RACE
BREEZY
+
MAKE_TROPHY_SAPIENT
RASPY
+
MAKE_TROPHY_ANIMAL
WISPY
+
KILL_PLANT
SHRILL
+
TORTURE_AS_EXAMPLE
MUDDY
+
TORTURE_FOR_INFORMATION
RICH
+
TORTURE_FOR_FUN
DULL
+
TORTURE_ANIMALS
FLOATING
+
TREASON
RINGING
+
OATH_BREAKING
RESONANT
+
VANDALISM
SWEET
+
TRESPASSING
RIPPLING
+
ASSAULT
SPARKLING
+
SLAVERY
Unrecognized Timbre Token:
+
Unrecognized Ethic Action Token:
data/init/d_init.txt
+
FRIENDSHIP
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
CUNNING
SHOW_EMBARK_TUNNEL
+
ELOQUENCE
ALWAYS
+
FAIRNESS
FINDER
+
DECORUM
SHOW_FLOW_AMOUNTS
+
TRADITION
SHOW_IMP_QUALITY
+
ARTWORK
ENGRAVINGS_START_OBSCURED
+
COOPERATION
AUTOSAVE_PAUSE
+
INDEPENDENCE
POST_PREPARE_EMBARK_CONFIRMATION
+
STOICISM
IF_POINTS_REMAIN
+
KNOWLEDGE
EMBARK_WARNING_ALWAYS
+
INTROSPECTION
INITIAL_SAVE
+
SELF_CONTROL
AUTOSAVE
+
TRANQUILITY
SEASONAL
+
HARMONY
AUTOBACKUP
+
MERRIMENT
PATH_COST
+
CRAFTSMANSHIP
WALKING_SPREADS_SPATTER_DWF
+
MARTIAL_PROWESS
WALKING_SPREADS_SPATTER_ADV
+
HARD_WORK
TEMPERATURE
+
COMPETITION
CAVEINS
+
PERSEVERENCE
ARTIFACTS
+
COMMERCE
ECONOMY
+
ROMANCE
ZERO_RENT
+
Unrecognized Value Token:
TESTING_ARENA
+
LEISURE_TIME
EMBARK_RECTANGLE
+
LAW_MAKING
PAUSE_ON_LOAD
+
LAW_ENFORCEMENT
LOG_MAP_REJECTS
+
RECEIVE_DIPLOMATS
INVADERS
+
MEET_WORKERS
VARIED_GROUND_TILES
+
MANAGE_PRODUCTION
NICKNAME_DWARF
+
ACCOUNTING
REPLACE_FIRST
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
CENTRALIZE
+
MAKE_INTRODUCTIONS
REPLACE_ALL
+
MAKE_PEACE_AGREEMENTS
NICKNAME_ADVENTURE
+
MAKE_TOPIC_AGREEMENTS
NICKNAME_LEGENDS
+
COLLECT_TAXES
CHASM
+
ESCORT_TAX_COLLECTOR
PILLAR_TILE
+
EXECUTIONS
TREE_ROOT_SLOPING
+
TAME_EXOTICS
TREE_ROOTS
+
ATTACK_ENEMIES
TREE_TRUNK_PILLAR
+
PATROL_TERRITORY
TREE_TRUNK_SLOPING
+
MILITARY_GOALS
TREE_TRUNK_N
+
MILITARY_STRATEGY
TREE_TRUNK_S
+
UPGRADE_SQUAD_EQUIPMENT
TREE_TRUNK_E
+
EQUIPMENT_MANIFESTS
TREE_TRUNK_W
+
SORT_AMMUNITION
TREE_TRUNK_NW
+
BUILD_MORALE
TREE_TRUNK_NE
+
HEALTH_MANAGEMENT
TREE_TRUNK_SW
+
ESPIONAGE
TREE_TRUNK_SE
+
ADVISE_LEADERS
TREE_TRUNK_BRANCH_N
+
OVERSEE_LEADER_HOUSEHOLD
TREE_TRUNK_BRANCH_S
+
MANAGE_ANIMALS
TREE_TRUNK_BRANCH_E
+
MANAGE_LEADER_HOUSEHOLD_FOOD
TREE_TRUNK_BRANCH_W
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
TREE_BRANCH_NS
+
PREPARE_LEADER_MEALS
TREE_BRANCH_EW
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
TREE_BRANCH_NW
+
MAINTAIN_SEWERS
TREE_BRANCH_NE
+
FOOD_SUPPLY
TREE_BRANCH_SW
+
FIRE_SAFETY
TREE_BRANCH_SE
+
JUDGE
TREE_BRANCH_NSE
+
BUILDING_SAFETY
TREE_BRANCH_NSW
+
CONSTRUCTION_PERMITS
TREE_BRANCH_NEW
+
MAINTAIN_ROADS
TREE_BRANCH_SEW
+
MAINTAIN_BRIDGES
TREE_BRANCH_NSEW
+
MAINTAIN_TUNNELS
TREE_BRANCHES
+
Unrecognized Position Responsibility Token:
TREE_SMOOTH_BRANCHES
+
SOLID
TREE_TWIGS
+
POWDER
TREE_CAP_RAMP
+
SOLID_POWDER
TREE_CAP_PILLAR
+
PASTE
TREE_CAP_WALL_N
+
SOLID_PASTE
TREE_CAP_WALL_S
+
PRESSED
TREE_CAP_WALL_E
+
SOLID_PRESSED
TREE_CAP_WALL_W
+
Unrecognized Material State Token:
TREE_CAP_WALL_NW
+
TRAILING_DUST_FLOW
TREE_CAP_WALL_NE
+
TRAILING_VAPOR_FLOW
TREE_CAP_WALL_SW
+
TRAILING_GAS_FLOW
TREE_CAP_WALL_SE
+
SOLID_GLOB
TREE_CAP_FLOOR1
+
LIQUID_GLOB
TREE_CAP_FLOOR2
+
SPATTER_POWDER
TREE_CAP_FLOOR3
+
SPATTER_LIQUID
TREE_CAP_FLOOR4
+
UNDIRECTED_GAS
TREE_ROOT_SLOPING_DEAD
+
UNDIRECTED_VAPOR
TREE_ROOTS_DEAD
+
UNDIRECTED_DUST
TREE_TRUNK_PILLAR_DEAD
+
WEB_SPRAY
TREE_TRUNK_SLOPING_DEAD
+
DRAGONFIRE
TREE_TRUNK_N_DEAD
+
FIREJET
TREE_TRUNK_S_DEAD
+
FIREBALL
TREE_TRUNK_E_DEAD
+
WEATHER_CREEPING_GAS
TREE_TRUNK_W_DEAD
+
WEATHER_CREEPING_VAPOR
TREE_TRUNK_NW_DEAD
+
WEATHER_CREEPING_DUST
TREE_TRUNK_NE_DEAD
+
WEATHER_FALLING_MATERIAL
TREE_TRUNK_SW_DEAD
+
UNDIRECTED_ITEM_CLOUD
TREE_TRUNK_SE_DEAD
+
TRAILING_ITEM_FLOW
TREE_TRUNK_BRANCH_N_DEAD
+
SHARP_ROCK
TREE_TRUNK_BRANCH_S_DEAD
+
Unrecognized Breath Attack Token:
TREE_TRUNK_BRANCH_E_DEAD
+
MAJOR_CURSE
TREE_TRUNK_BRANCH_W_DEAD
+
GREETING
TREE_BRANCH_NS_DEAD
+
CLEAN_SELF
TREE_BRANCH_EW_DEAD
+
CLEAN_FRIEND
TREE_BRANCH_NW_DEAD
+
ATTACK
TREE_BRANCH_NE_DEAD
+
FLEEING
TREE_BRANCH_SW_DEAD
+
NEGATIVE_SOCIAL_RESPONSE
TREE_BRANCH_SE_DEAD
+
TORMENT
TREE_BRANCH_NSE_DEAD
+
DEFEND
TREE_BRANCH_NSW_DEAD
+
MEDIUM_CURSE
TREE_BRANCH_NEW_DEAD
+
MINOR_CURSE
TREE_BRANCH_SEW_DEAD
+
MEDIUM_BLESSING
TREE_BRANCH_NSEW_DEAD
+
MINOR_BLESSING
TREE_BRANCHES_DEAD
+
Unrecognized Usage Hint Token:
TREE_SMOOTH_BRANCHES_DEAD
+
map_rejection_log.txt
TREE_TWIGS_DEAD
+
PRIMITIVE
TREE_CAP_RAMP_DEAD
+
FLOWERY
TREE_CAP_PILLAR_DEAD
+
UGLY
TREE_CAP_WALL_N_DEAD
+
BOUNDARY
TREE_CAP_WALL_S_DEAD
+
NAME_CAVE
TREE_CAP_WALL_E_DEAD
+
VIOLENT
TREE_CAP_WALL_W_DEAD
+
WILD
TREE_CAP_WALL_NW_DEAD
+
ASSERTIVE
TREE_CAP_WALL_NE_DEAD
+
ARTIFICE
TREE_CAP_WALL_SW_DEAD
+
MYSTERY
TREE_CAP_WALL_SE_DEAD
+
LEADER
TREE_CAP_FLOOR1_DEAD
+
DOMESTIC
TREE_CAP_FLOOR2_DEAD
+
MYTHIC
TREE_CAP_FLOOR3_DEAD
+
SUBORDINATE
TREE_CAP_FLOOR4_DEAD
+
NEGATOR
TREE_TRUNK_NSE
+
PROTECT
TREE_TRUNK_NSW
+
NAME_LAKE
TREE_TRUNK_NEW
+
RESTRAIN
TREE_TRUNK_SEW
+
ROMANTIC
TREE_TRUNK_NS
+
NAME_MOUNTAINS
TREE_TRUNK_EW
+
TRAVEL
TREE_TRUNK_NSEW
+
NAME_FOREST
TREE_TRUNK_INTERIOR
+
NEATLY_COMBED
TREE_TRUNK_NSE_DEAD
+
BRAIDED
TREE_TRUNK_NSW_DEAD
+
DOUBLE_BRAIDS
TREE_TRUNK_NEW_DEAD
+
PONY_TAILS
TREE_TRUNK_SEW_DEAD
+
CLEAN_SHAVEN
TREE_TRUNK_NS_DEAD
+
STANDARD_HAIR_SHAPINGS
TREE_TRUNK_EW_DEAD
+
STANDARD_BEARD_SHAPINGS
TREE_TRUNK_NSEW_DEAD
+
STANDARD_MOUSTACHE_SHAPINGS
TREE_TRUNK_INTERIOR_DEAD
+
STANDARD_SIDEBURNS_SHAPINGS
TRACK_N
+
Unrecognized Tissue Layer Shapings Token:
TRACK_S
+
MOUNTAIN
TRACK_E
+
SWAMP_TEMPERATE_FRESHWATER
TRACK_W
+
SWAMP_TEMPERATE_SALTWATER
TRACK_NS
+
MARSH_TEMPERATE_FRESHWATER
TRACK_NE
+
MARSH_TEMPERATE_SALTWATER
TRACK_NW
+
SWAMP_TROPICAL_FRESHWATER
TRACK_SE
+
SWAMP_TROPICAL_SALTWATER
TRACK_SW
+
SWAMP_MANGROVE
TRACK_EW
+
MARSH_TROPICAL_FRESHWATER
TRACK_NSE
+
MARSH_TROPICAL_SALTWATER
TRACK_NSW
+
FOREST_TAIGA
TRACK_NEW
+
TAIGA
TRACK_SEW
+
FOREST_TEMPERATE_BROADLEAF
TRACK_NSEW
+
FOREST_TROPICAL_CONIFER
TRACK_RAMP_N
+
FOREST_TROPICAL_DRY_BROADLEAF
TRACK_RAMP_S
+
FOREST_TROPICAL_MOIST_BROADLEAF
TRACK_RAMP_E
+
GRASSLAND_TEMPERATE
TRACK_RAMP_W
+
SAVANNA_TEMPERATE
TRACK_RAMP_NS
+
SHRUBLAND_TEMPERATE
TRACK_RAMP_NE
+
GRASSLAND_TROPICAL
TRACK_RAMP_NW
+
SAVANNA_TROPICAL
TRACK_RAMP_SE
+
SHRUBLAND_TROPICAL
TRACK_RAMP_SW
+
DESERT_BADLAND
TRACK_RAMP_EW
+
DESERT_ROCK
TRACK_RAMP_NSE
+
DESERT_SAND
TRACK_RAMP_NSW
+
OCEAN_TROPICAL
TRACK_RAMP_NEW
+
OCEAN_TEMPERATE
TRACK_RAMP_SEW
+
OCEAN_ARCTIC
TRACK_RAMP_NSEW
+
POOL_TEMPERATE_FRESHWATER
WOUND_COLOR_NONE
+
POOL_TEMPERATE_BRACKISHWATER
WOUND_COLOR_MINOR
+
POOL_TEMPERATE_SALTWATER
WOUND_COLOR_INHIBITED
+
POOL_TROPICAL_FRESHWATER
WOUND_COLOR_FUNCTION_LOSS
+
POOL_TROPICAL_BRACKISHWATER
WOUND_COLOR_BROKEN
+
POOL_TROPICAL_SALTWATER
WOUND_COLOR_MISSING
+
LAKE_TEMPERATE_FRESHWATER
IDLERS
+
LAKE_TEMPERATE_BRACKISHWATER
MORE
+
LAKE_TEMPERATE_SALTWATER
ADVENTURER_TRAPS
+
LAKE_TROPICAL_FRESHWATER
ADVENTURER_ALWAYS_CENTER
+
LAKE_TROPICAL_BRACKISHWATER
GRAZE_COEFFICIENT
+
LAKE_TROPICAL_SALTWATER
ADVENTURER_Z_VIEWS
+
RIVER_TEMPERATE_FRESHWATER
UNHIDDEN
+
RIVER_TEMPERATE_BRACKISHWATER
DISPLAY_LENGTH
+
RIVER_TEMPERATE_SALTWATER
COFFIN_NO_PETS_DEFAULT
+
RIVER_TROPICAL_FRESHWATER
SET_LABOR_LISTS
+
RIVER_TROPICAL_BRACKISHWATER
SKILLS
+
RIVER_TROPICAL_SALTWATER
STORE_DIST_ITEM_DECREASE
+
SUBTERRANEAN_WATER
STORE_DIST_SEED_COMBINE
+
SUBTERRANEAN_CHASM
STORE_DIST_BUCKET_COMBINE
+
SUBTERRANEAN_LAVA
STORE_DIST_BARREL_COMBINE
+
ALL_MAIN
STORE_DIST_BIN_COMBINE
+
ANY_LAND
SPECIFIC_SEED_CAP
+
ANY_OCEAN
FORTRESS_SEED_CAP
+
ANY_LAKE
BABY_CHILD_CAP
+
ANY_TEMPERATE_LAKE
INVASION_SOLDIER_CAP
+
ANY_TROPICAL_LAKE
INVASION_MONSTER_CAP
+
ANY_RIVER
VISITOR_CAP
+
ANY_TEMPERATE_RIVER
POPULATION_CAP
+
ANY_TROPICAL_RIVER
STRICT_POPULATION_CAP
+
ANY_POOL
Unrecognized Init Option:  
+
NOT_FREEZING
FATAL ERROR
+
ANY_TEMPERATE
Button
+
ANY_TROPICAL
  Dwarf Fortress Options 
+
ANY_FOREST
Ending game...
+
ANY_SHRUBLAND
Really retire?  All active saves will be deleted.  (
+
ANY_GRASSLAND
= yes, other = no)
+
ANY_SAVANNA
You will be saved for later use in the region.
+
ANY_TEMPERATE_FOREST
Really quit?  All active saves will be deleted.  (
+
ANY_TROPICAL_FOREST
The region will be saved for later use, but consider retiring the fort
+
ANY_TEMPERATE_BROADLEAF
instead if it is not a lost cause.
+
ANY_TROPICAL_BROADLEAF
The fortress will become part of the world.  You may reassume control later,
+
ANY_WETLAND
but the circumstances will not necessarily be as you leave them now.
+
ANY_TROPICAL_WETLAND
The region will be saved for later use.
+
ANY_TEMPERATE_WETLAND
Return to Title Screen
+
ANY_TROPICAL_MARSH
Return to Game
+
ANY_TEMPERATE_MARSH
Save Game
+
ANY_TROPICAL_SWAMP
Key Bindings
+
ANY_TEMPERATE_SWAMP
Export Local Image
+
ANY_DESERT
Music and Sound
+
Unrecognized Biome Token:  
Abandon the Fortress to Ruin
+
FOREST_TEMPERATE_CONIFER
Abort Game
+
ALL_SOLID
Succumb to the Invasion
+
blob
Retire the Fortress (for the time being)
+
quadruped
Give in to the Night
+
silverfish
Finish Game
+
mayfly
Retire at this location (or rest a while)
+
dragonfly
Give in to Starvation
+
damselfly
(holding another's goods)
+
stonefly
NULL unit pointer on load
+
earwig
NULL play unit on load: id #
+
grasshopper
NULL item pointer on load
+
cricket
NULL play item on load: id #
+
stick insect
NULL job pointer on load
+
cockroach
NULL building pointer on load
+
termite
NULL play building on load: id #
+
mantis
NULL displayed announcement
+
louse
Site
+
thrips
Error 1
+
aphid
Error 2
+
cicada
Nuked Activity Reference
+
assassin bug
Nuked Job Reference
+
wasp
Nuked Unit Reference (Worker/Inventory)
+
hornet
Nuked Building Reference (Party)
+
tiger beetle
Nuked Item Reference (General)
+
ladybug
Nuked Effect Reference
+
weevil
Nuked Vermin Event Reference
+
darkling beetle
Nuked Vermin Reference (Escaped Pet)
+
click beetle
Nuked Entity Reference
+
firefly
Nuked Plot Info Reference
+
scarab beetle
Nuked Viewscreen Reference
+
stag beetle
Nuked Unit Reference (Item Wrestle)
+
dung beetle
Nuked Hist Fig Reference
+
rhinoceros beetle
Nuked Site Reference
+
rove beetle
Nuked Artifact Reference
+
snakefly
Nuked Item Improvement Reference
+
lacewing
Nuked Coin Front Reference
+
antlion larva
Nuked Coin Back Reference
+
mosquito
Nuked Detail Event Reference
+
flea
Nuked Subregion Reference
+
scorpionfly
Nuked Feature Layer Reference
+
caddisfly
Nuked Entity Population Reference
+
butterfly
Nuked Breed Reference
+
moth
Nuked Art Image Reference
+
caterpillar
Nuked Creature Def Reference
+
spider
NULL JOB ITEM (1):
+
tarantula
NULL JOB ITEM (2):
+
tick
NULL item projectile loaded
+
mite
NULL unit projectile loaded
+
shrimp
Civ Zone
+
lobster
: Null Unit Assignment (Id
+
crab
: Null Item Assignment (Id
+
nematode
Cage: Null Unit Assignment
+
snail
Cage: Null Item Assignment
+
slug
NULL Aid Requester
+
earthworm
current
+
leech
data/save/*.*
+
bristleworm
/world.sav
+
ribbon worm
data/save/current/world.sav
+
flat worm
  Dwarf Fortress Options: Save Game 
+
toad
Initializing...
+
frog
Checking directory structure...
+
salamander
Preliminary cleaning...
+
newt
Offloading units...
+
alligator
Offloading art...
+
crocodile
Opening file...
+
lizard
Characterizing raw data...
+
chameleon
Allocating space...
+
iguana
Saving items...
+
gecko
Saving units...
+
skink
Saving jobs...
+
gila monster
Saving schedules...
+
serpent
Saving projectiles...
+
viper
Saving buildings...
+
rattlesnake
Saving machines...
+
cobra
Saving flow guides...
+
python
Saving effects...
+
anaconda
Saving entities...
+
turtle
Saving local animal populations...
+
tortoise
Saving events...
+
pterosaur
Saving mandates...
+
dimetrodon
Saving work quotas...
+
sauropod
Saving world events...
+
theropod
Saving coin information...
+
iguanodont
Saving squads...
+
hadrosaurid
Saving formations...
+
stegosaurid
Saving activities...
+
ceratopsid
Saving interactions...
+
ankylosaurid
Saving written content...
+
duck
Saving identities...
+
goose
Saving incidents...
+
swan
Saving crimes...
+
turkey
Saving vehicles...
+
grouse
Saving armies...
+
chicken
Saving army controllers...
+
quail
Saving tracking information...
+
pheasant
Saving cultural identities...
+
gull
Saving agreement...
+
loon
Saving art forms...
+
grebe
Saving occupations...
+
albatross
Saving announcements...
+
petrel
Saving fortress information...
+
penguin
Saving world information...
+
pelican
Saving artifacts...
+
stork
Saving active historical figures...
+
vulture
Saving adventure data...
+
flamingo
Saving general information...
+
falcon
Closing file...
+
kestrel
Finishing...
+
condor
NO_FILE
+
osprey
data/help/
+
buzzard
: Customize Nickname
+
eagle
: Customize Profession Name
+
harrier
: Done with string entry
+
kite
: Abort string entry
+
crane
This creature
+
dove
is non-hostile.
+
pigeon
is a skulking perpetrator of mischief.
+
parrot
is a minion of evil.
+
cockatoo
is a brutal enemy of your kind.
+
cuckoo
is of the wilderness.
+
nightjar
is of the walking dead.
+
swift
is opposed to the living.
+
hummingbird
has returned from beyond the grave.
+
kingfisher
is crazed!
+
hornbill
is an invader.
+
quetzal
is from the depths of the underworld.
+
toucan
is an uninvited guest.
+
woodpecker
is a current resident.
+
lyrebird
is from
+
thornbill
is from a mysterious place.
+
honeyeater
Account:
+
oriole
Owned Objects:
+
fantail
Holdings:
+
shrike
Needs:
+
crow
Chest
+
raven
Demands:
+
magpie
Throne Room/Office
+
kinglet
Bedroom
+
lark
Dining Room
+
swallow
Tomb
+
martin
Mandates:
+
bushtit
Export of
+
warbler
Make
+
thrush
Complete
+
oxpecker
Jobs
+
starling
Prohibited
+
mockingbird
: Thoughts and preferences
+
wren
: Health
+
nuthatch
: Relationships
+
sparrow
Set Follow Hotkey (
+
tanager
etc.):
+
cardinal
: Kills
+
bunting
: Customize
+
finch
The Kills of
+
titmouse
ecwe
+
chickadee
hlaas
+
waxwing
/world.dat
+
flycatcher
old save: removing potentially broken rest job
+
opossum
old save: fixing possibly broken knowledge from unretire
+
koala
patching corruption: item off-loaded and also in play
+
wombat
** Loading Fortress **
+
kangaroo
** Loading Adventurer **
+
sloth
Repairing squad info for Unit #
+
anteater
have corrupt feature map at
+
armadillo
  Dwarf Fortress: Load World 
+
squirrel
Processing raw data...
+
marmot
Loading object files...
+
beaver
Languages...
+
gopher
Shapes...
+
mouse
Colors...
+
porcupine
Patterns...
+
chinchilla
Material templates...
+
cavy
Inorganics...
+
capybara
Plants...
+
rabbit
Tissue templates...
+
hare
Items...
+
lemur
Buildings...
+
loris
Body detail plans...
+
monkey
Creature bodies...
+
hedgehog
Creature variations...
+
shrew
Creatures...
+
mole
Entities...
+
fruit bat
Reactions...
+
wolf
Interactions...
+
coyote
Sorting material templates...
+
jackal
Sorting inorganics...
+
raccoon
Sorting plants...
+
coati
Sorting tissue templates...
+
weasel
Sorting items...
+
otter
Sorting buildings...
+
badger
Sorting body detail plans...
+
skunk
Sorting creature bodies...
+
bear
Sorting creature variations...
+
panda
Sorting creatures...
+
panther
Sorting entities...
+
mongoose
Sorting languages...
+
hyena
Sorting descriptors...
+
civet
Sorting reactions...
+
walrus
Sorting interactions...
+
pangolin
Finalizing languages...
+
elephant
Finalizing descriptors...
+
mammoth
Finalizing material templates...
+
horse
Finalizing inorganics...
+
zebra
Finalizing plants...
+
tapir
Finalizing tissue templates...
+
rhinoceros
Finalizing items...
+
warthog
Finalizing buildings...
+
hippopotamus
Finalizing body detail plans...
+
camel
Finalizing creature variations...
+
llama
Finalizing creatures...
+
giraffe
Finalizing entities...
+
deer
Finalizing reactions...
+
moose
Finalizing interactions...
+
antelope
Preparing material data...
+
sheep
Generating inorganics...
+
goat
Generating plants...
+
bison
Generating items...
+
buffalo
Generating creatures...
+
bull
Generating entities...
+
ill-sized art actions (1):
Generating reactions...
+
ill-sized art actions (2):
Generating interactions...
+
ill-sized art actions (3):
Finalizing generated objects...
+
ill-sized art actions (4):
Preparing text objects...
+
ill-sized art actions (5):
Preparing graphics...
+
ill-sized art actions (6):
Loading items...
+
gview
Loading buildings...
+
basic_seed
Loading entities...
+
version
Loading coin information...
+
min_load_version
Loading map data...
+
movie_version
Loading civilized populations...
+
event_flow
Loading history...
+
plot_event
Loading parameters...
+
jobvalue
Loading artifacts...
+
jobvalue_setter
Loading active historical figures...
+
buildreq
Loading squads...
+
scrollx
Loading formations...
+
scrolly
Loading activities...
+
scrollz
Loading interactions...
+
linelim
Loading written content...
+
line
Loading identities...
+
linechar
Loading incidents...
+
season
Loading crimes...
+
season_timer
Loading vehicles...
+
cur_rain
Loading armies...
+
cur_snow
Loading army controllers...
+
cur_rain_counter
Loading tracking information...
+
cur_snow_counter
Loading cultural identities...
+
cur_weather
Loading agreements...
+
weathertimer
Loading art forms...
+
year
Loading occupations...
+
assigndesjobs
Rebuilding temporary information...
+
assignbuildingjobs
Preparing game...
+
season_count
Failed!
+
precise_phase
  Dwarf Fortress Options: Load Game 
+
cursor
Loading units...
+
point
Loading jobs...
+
gamemode
Loading schedules...
+
gametype
Loading projectiles...
+
index1_1
Loading machines...
+
index1_2
Loading flow guides...
+
index1_3
Loading effects...
+
index1_4
Loading local animal populations...
+
index1_5
Loading events...
+
index1_6
Loading mandates...
+
index1_7
Loading work quotas...
+
index1_8
Loading world events...
+
index1_9
Loading announcements...
+
index1_10
Loading fortress information...
+
index1_11
Loading world information...
+
index1_12
Loading adventure...
+
index1_13
Loading general information...
+
index1_14
Rebuilding more temporary information...
+
index1_15
Preparing game screen...
+
index1_16
Handling compatibility issues...
+
index1_17
Unknown Type Error
+
index1_18
Folder:
+
index1_19
There are no active games.
+
index1_20
unprepared
+
index1_21
Plant Growth (?)
+
index1_22
large pots/food storage
+
index1_23
minecarts
+
index1_24
wheelbarrows
+
index1_25
other large tools
+
index1_26
sand bags
+
index1_27
Plant Cloth
+
index1_28
Bone
+
index1_29
Tooth
+
index1_30
Horn
+
index1_31
Pearl
+
index1_32
Shell
+
index1_33
Silk
+
index1_34
Yarn
+
index1_35
Amber
+
index1_36
Coral
+
index1_37
Green Glass
+
index1_38
Clear Glass
+
index1_39
Crystal Glass
+
index1_40
Standard
+
index1_41
Well-crafted
+
index1_42
Finely-crafted
+
index1_43
Superior Quality
+
index1_44
Exceptional
+
index1_45
Masterwork
+
index1_46
Artifact
+
index1_47
Fresh Raw Hide
+
index1_48
Rotten Raw Hide
+
index1_49
Coal
+
index1_50
Potash
+
index1_51
Pearlash
+
index1_52
Soap
+
index1_53
Allow Plant/Animal
+
index1_54
Allow Non-Plant/Animal
+
index1_55
Use Seed
+
index1_56
Random
+
index1_57
Seed
+
index1_58
Use History Seed
+
index1_59
Use Name Seed
+
index1_60
Use Creature Seed
+
index1_61
Embark Points
+
index1_62
End Year
+
index1_63
Population Cap After Civ Creation
+
index1_64
No Cap
+
index1_65
Site Cap After Civ Creation
+
index1_66
Percentage Beasts Dead For Stoppage
+
index1_67
Ignore
+
index1_68
Year to Begin Checking Megabeast Percentage
+
index1_69
Cull Unimportant Historical Figures
+
index1_70
Reveal All Historical Events
+
index1_71
Elevation
+
index1_72
Rainfall
+
index1_73
Temperature
+
index1_74
Drainage
+
index1_75
Volcanism
+
index1_76
Savagery
+
index1_77
Minimum
+
index1_78
Maximum
+
index1_79
X-Variance
+
index1_80
Y-Variance
+
index1_81
Elevation Mesh Size
+
index1_82
2 x 2
+
index1_83
4 x 4
+
index1_84
8 x 8
+
index1_85
16 x 16
+
index1_86
32 x 32
+
index1_87
Elevation Weighted Range (
+
index1_88
Rain Mesh Size
+
index1_89
Rain Weighted Range (
+
index1_90
Drainage Mesh Size
+
index1_91
Drainage Weighted Range (
+
index1_92
Savagery Mesh Size
+
index1_93
Savagery Weighted Range (
+
index1_94
Temperature Mesh Size
+
index1_95
Temperature Weighted Range (
+
index1_96
Volcanism Mesh Size
+
index1_97
Volcanism Weighted Range (
+
index1_98
Pole
+
index1_99
North or South
+
index1_100
North and/or South
+
index1_101
North and South
+
index1_102
Minimum Mountain Peak Number
+
index1_103
Minimum Partial Edge Oceans
+
index1_104
Minimum Complete Edge Oceans
+
index1_105
Minimum Volcano Number
+
index1_106
Mineral Scarcity (Low = More minerals)
+
index1_107
Max Megabeast Caves
+
index1_108
No Beasts
+
index1_109
Max Semimegabeast Caves
+
index1_110
Titan Number
+
index1_111
Titan Attack Population Requirement
+
index1_112
Titan Attack Exported Wealth Requirement
+
index1_113
Titan Attack Created Wealth Requirement
+
index1_114
Number of Demon Types
+
index1_115
Number of Night Troll Types
+
index1_116
Number of Bogeyman Types
+
index1_117
Number of Vampire Curse Types
+
index1_118
Number of Werebeast Curse Types
+
index1_119
Number of Secret Types
+
index1_120
Number of Regional Interaction Types
+
index1_121
Number of Disturbance Interaction Types
+
index1_122
Number of Evil Cloud Types
+
index1_123
Number of Evil Rain Types
+
index1_124
Generate Divine Materials
+
index1_125
Desired Good Square Count in Small Subregions
+
index1_126
Desired Good Square Count in Medium Subregions
+
index1_127
Desired Good Square Count in Large Subregions
+
index1_128
Desired Evil Square Count in Small Subregions
+
index1_129
Desired Evil Square Count in Medium Subregions
+
index1_130
Desired Evil Square Count in Large Subregions
+
index1_131
Minimum Initial
+
index1_132
Square Count
+
index1_133
Region Count
+
index1_134
Minimum Final
+
index1_135
Erosion Cycle Count
+
index1_136
Minimum River Start Locations (Pre-Erosion)
+
gamemode_cansave
Desired River Start Locations (Post-Erosion)
+
modejob
Periodically Erode Extreme Cliffs
+
modeitem
Do Orographic Precipitation and Rain Shadows
+
modeseason
Maximum Number of Subregions
+
selectingtaskobject
Cavern Layer Number
+
addingtask
Cavern Layer Openness Min
+
addingtask_sub
Cavern Layer Openness Max
+
buildjob_sizerad
Cavern Layer Passage Density Min
+
buildjob_sizeroom
Cavern Layer Passage Density Max
+
buildjob_assignroom
Cavern Layer Water Min
+
buildjob_mastering
Cavern Layer Water Max
+
buildjob_give_to
Magma Layer
+
buildjob_popback
Bottom Layer (Forces Magma)
+
buildjob_type
Z Levels Above Ground
+
buildjob_selected
Z Levels Above Layer 1
+
buildjob_unit
Z Levels Above Layer 2
+
buildjob_item
Z Levels Above Layer 3
+
buildjob_building
Z Levels Above Layer 4
+
buildjob_flowx
Z Levels Above Layer 5
+
buildjob_flowy
Z Levels At Bottom
+
buildjob_flowz
Minimum Natural Cave Size
+
buildjob_item1
Maximum Natural Cave Size
+
modeunit
Number of Mountain Caves
+
squadcount
Number of Non-Mountain Caves
+
modeview
Make Caves Visible
+
modepage
Allow Init Embark Options to Show Tunnels
+
modestation
Always
+
paused
Only in Finder
+
standingorder_gatherstone
Number of Civilizations
+
standingorder_gatherwood
Playable Civilization Required
+
standingorder_gatherfood
Minimum Number of Mid-Elevation Squares
+
standingorder_gatherbodies
Minimum Number of Low-Elevation Squares
+
standingorder_gatherrefuse
Minimum Number of High-Elevation Squares
+
standingorder_gatheranimals
Minimum Number of Mid-Rain Squares
+
standingorder_gatherfurniture
Minimum Number of Low-Rain Squares
+
standingorder_allharvest
Minimum Number of High-Rain Squares
+
standingorder_loom
Minimum Number of Mid-Drainage Squares
+
standingorder_dyed_clothes
Minimum Number of Low-Drainage Squares
+
standingorder_collect_web
Minimum Number of High-Drainage Squares
+
standingorder_zone_drinking
Minimum Number of Mid-Savagery Squares
+
standingorder_zone_fishing
Minimum Number of Low-Savagery Squares
+
standingorder_slaughter
Minimum Number of High-Savagery Squares
+
standingorder_butcher
Minimum Number of Mid-Volcanism Squares
+
standingorder_tan
Minimum Number of Low-Volcanism Squares
+
standingorder_fishery
Minimum Number of High-Volcanism Squares
+
standingorder_kitchen
Animals
+
standingorder_kiln
Food
+
standingorder_smelter
Furniture/Siege Ammo
+
standingorder_other
Corpses
+
standingorder_gatherrefuse_outside
Refuse
+
standingorder_gatherrefuse_outside_vermin
Coins
+
standingorder_gatherrefuse_chasm_corpses
Bars/Blocks
+
standingorder_gatherrefuse_chasm_skulls
Gems
+
standingorder_gatherrefuse_chasm_skins
Finished Goods
+
standingorder_gatherrefuse_chasm_bones
Cloth
+
standingorder_gatherrefuse_chasm_strand_tissue
Weapons/Trap Comps
+
standingorder_gatherrefuse_chasm_shell
Additional Options
+
standingorder_gatherrefuse_chasm_othernonmetal
Unprepared Fish
+
standingorder_autoforbid_projectile
Drink (Plant)
+
standingorder_autoforbid_your_corpse
Drink (Animal)
+
standingorder_autoforbid_other_corpse
Cheese (Plant)
+
standingorder_autoforbid_your_items
Cheese (Animal)
+
standingorder_autoforbid_other_items
Fruit/Leaves
+
index2_1
Milled Plant
+
index2_2
Bone Meal
+
index2_3
Paste
+
index2_4
Pressed Material
+
index2_5
Extract (Plant)
+
index2_6
Extract (Animal)
+
index2_7
Misc. Liquid
+
index2_8
Item Types
+
index2_9
Body Parts
+
index2_10
Skulls
+
index2_11
Bones
+
itemmade
Shells
+
itemmade_subtype
Teeth
+
itemmade_subcat1
Horns/Hooves
+
itemmade_subcat2
Hair/Wool
+
itemmade_number
Type
+
plotinfo
Other Materials
+
world
Stone/Clay
+
game
Metal
+
mainview
Bars: Other Materials
+
texture
Bars: Metal
+
init
Blocks: Other Materials
+
d_init
Blocks: Metal
+
title
Blocks: Stone/Clay
+
title2
Metal Ores
+
unitprintstack
Economic
+
unitprintstack_cur
Other Stone
+
unitprintstack_start
Rough Glass
+
unitprintstack_clear
Cut Glass
+
menuposition
Rough Gem
+
looklist
Cut Gem
+
olookx
Cut Stone
+
olooky
Thread (Metal)
+
olookz
Cloth (Metal)
+
oscrollx
Paper
+
oscrolly
Parchment
+
oscrollz
Body
+
page
Head
+
dunginv_relitem
Feet
+
dunginv
Hands
+
dunginv_inv
Legs
+
dunginv_depth
Core Quality
+
dunginv_flag
Total Quality
+
dunginv_index
: Toggle
+
throwitem
: Scroll
+
dung_target
: Enable
+
dung_targlist
: Disable
+
interactitem
Mill Products
+
interactinvslot
Fats
+
dung_attackmode
Pastes
+
dung_dodgemode
Liquids
+
dung_chargedefendmode
Types
+
dung_swimmode
Corpse
+
handleannounce
Materials
+
preserveannounce
Silk Thread
+
updatelightstate
Yarn Thread
+
dung_buildinginteract
Metal Thread
+
next_item_global_id
Plant Thread
+
next_unit_global_id
Silk Cloth
+
next_soul_global_id
Yarn Cloth
+
next_civ_global_id
Metal Cloth
+
next_nem_global_id
Trap Comps
+
next_artifact_global_id
Qualities
+
next_job_global_id
Empty Cages
+
next_schedule_global_id
Empty Animal Traps
+
next_proj_global_id
Prepared Food
+
next_building_global_id
Usable
+
next_machine_global_id
Unusable
+
next_flow_guide_global_id
: Allow All
+
next_histfig_global_id
: Block All
+
next_histevent_global_id
: Permit
+
next_histeventcol_global_id
: Forbid
+
next_unitchunk_global_id
: View Biomes
+
next_art_imagechunk_global_id
Brush Radius
+
next_task_global_id
Smoothing Brush
+
next_squad_global_id
Normal Brush
+
next_formation_global_id
: Done
+
next_activity_global_id
ELEV
+
next_interaction_instance_global_id
TEMP
+
next_written_content_global_id
DRAIN
+
next_identity_global_id
VOLC
+
next_incident_global_id
(View)
+
next_crime_global_id
Brush =
+
next_vehicle_global_id
Painting
+
next_army_global_id
Not painting
+
next_army_controller_global_id
Will be saved
+
next_army_tracking_info_global_id
Randomize at gen
+
next_cultural_identity_global_id
: Type Value
+
next_agreement_global_id
: Nullify Value
+
next_poetic_form_global_id
: Decrease Value
+
next_musical_form_global_id
: Increase Value
+
next_dance_form_global_id
Range:
+
next_scale_global_id
: Set Preset Field Values
+
next_rhythm_global_id
  Export Local Image 
+
next_occupation_global_id
Your Units
+
next_belief_system_global_id
Buildings
+
next_image_set_global_id
: Select
+
next_divination_set_global_id
: Export Image
+
manucomp
: Cancel
+
manucomp2
local_map
+
filecomp_buffer
-param-
+
filecomp_buffer2
.txt
+
filecomp_buffer_aux
Created in DF
+
filecomp_buffer2_aux
  Music and Sound Options 
+
DEBUG_SHOW_RIVER
Volume:
+
DEBUG_FASTCAVEIN
/255
+
DEBUG_CONTINUOUS
=========
+
DEBUG_NOMOOD
or left-click: Change volume. 
+
DEBUG_SAFEDWARVES
: Done.
+
DEBUG_NOANIMALS
  Relationships of
+
DEBUG_NOTHIRST
Spouse
+
DEBUG_NOHUNGER
Mother
+
DEBUG_NOSLEEP
Father
+
DEBUG_VISIBLEAMBUSHERS
Lover
+
DEBUG_QUICKMODE_MINING
Child
+
DEBUG_ALWAYSHAPPY
Bonded
+
DEBUG_NEVERBERSERK
Friend
+
DEBUG_DISABLEHUMANCARAVAN
Grudge
+
DEBUG_GAMELOG
Deity
+
DEBUG_MEGAFAST
Force
+
option_exceptions
Object of Worship
+
standingorder_mixfoods
Long-term Acquaintance
+
mt_index
Passing Acquaintance
+
mt_cur_buffer
Hero
+
mt_virtual_buffer
Considers Monster
+
mt_buffer
Considers Brigand
+
mt_virtual_seed_type
Considers Bully
+
enabler
Considers Storyteller
+
data/init/d_init.txt
Considers Poet
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
Considers Bard
+
SHOW_EMBARK_TUNNEL
Considers Dancer
+
ALWAYS
Considers Violent
+
FINDER
Considers Psychotic
+
SHOW_FLOW_AMOUNTS
Good for Business
+
SHOW_IMP_QUALITY
Friendly Terms
+
ENGRAVINGS_START_OBSCURED
Considers Killer
+
AUTOSAVE_PAUSE
Considers Murderer
+
POST_PREPARE_EMBARK_CONFIRMATION
Comrade
+
IF_POINTS_REMAIN
Member of Respected Group
+
EMBARK_WARNING_ALWAYS
Member of Hated Group
+
INITIAL_SAVE
Enemy Fighter
+
AUTOSAVE
Friendly Fighter
+
SEASONAL
Loyal Soldier
+
AUTOBACKUP
Apprentice
+
PATH_COST
Companion
+
WALKING_SPREADS_SPATTER_DWF
Former Master
+
WALKING_SPREADS_SPATTER_ADV
Former Apprentice
+
CAVEINS
Considers Quarreler
+
ARTIFACTS
Considers Flatterer
+
ECONOMY
: Back to Main
+
ZERO_RENT
: Zoom
+
TESTING_ARENA
: View
+
EMBARK_RECTANGLE
  Workshop Profile 
+
PAUSE_ON_LOAD
Permitted Workers
+
LOG_MAP_REJECTS
: Permit All
+
INVADERS
: Min -
+
VARIED_GROUND_TILES
: Max -
+
NICKNAME_DWARF
[INITIAL_LOAD]
+
REPLACE_FIRST
COLOR_PATTERN
+
CENTRALIZE
CP_COLOR
+
REPLACE_ALL
PATTERN
+
NICKNAME_ADVENTURE
Unrecognized Colored Pattern Token:
+
NICKNAME_LEGENDS
WORD
+
CHASM
GEMS_USE_NOUN
+
PILLAR_TILE
GEMS_USE_ADJ
+
TREE_TRUNK_PILLAR
GEMS_USE_ADJ_NOUN
+
TREE_TRUNK_SLOPING
Unrecognized Shape Token:
+
TREE_TRUNK_S
Gain possession
+
TREE_TRUNK_W
Pull it out
+
TREE_BRANCH_EW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_SE
 +
TREE_BRANCHES
 +
TREE_SMOOTH_BRANCHES
 +
TREE_CAP_RAMP
 +
TREE_CAP_PILLAR
 +
TREE_CAP_WALL_N
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_FLOOR2
 +
TREE_CAP_FLOOR3
 +
TREE_CAP_FLOOR4
 +
TREE_ROOT_SLOPING_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_BRANCH_N_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_TRUNK_NSW
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TRACK_N
 +
TRACK_S
 +
TRACK_E
 +
TRACK_W
 +
TRACK_NS
 +
TRACK_NE
 +
TRACK_NW
 +
TRACK_SE
 +
TRACK_SW
 +
TRACK_EW
 +
TRACK_NSE
 +
TRACK_NSW
 +
TRACK_NEW
 +
TRACK_SEW
 +
TRACK_NSEW
 +
TRACK_RAMP_S
 +
TRACK_RAMP_E
 +
TRACK_RAMP_W
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_NE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_SW
 +
TRACK_RAMP_EW
 +
TRACK_RAMP_NSE
 +
TRACK_RAMP_NSW
 +
TRACK_RAMP_NEW
 +
TRACK_RAMP_SEW
 +
TRACK_RAMP_NSEW
 +
TRACK_RAMP_N
 +
WOUND_COLOR_MINOR
 +
WOUND_COLOR_INHIBITED
 +
WOUND_COLOR_FUNCTION_LOSS
 +
WOUND_COLOR_BROKEN
 +
WOUND_COLOR_MISSING
 +
IDLERS
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
GRAZE_COEFFICIENT
 +
PRIESTHOOD_UNIT_COUNTS
 +
GUILD_UNIT_COUNTS
 +
TEMPLE_VALUE_LEVELS
 +
GUILDHALL_VALUE_LEVELS
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
SET_LABOR_LISTS
 +
SKILL
 +
SKILLS
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
SPECIFIC_SEED_CAP
 +
FORTRESS_SEED_CAP
 +
BABY_CHILD_CAP
 +
INVASION_SOLDIER_CAP
 +
INVASION_MONSTER_CAP
 +
VISITOR_CAP
 +
POPULATION_CAP
 +
STRICT_POPULATION_CAP
 +
Unrecognized Init Option:
 +
WOUND_COLOR_NONE
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
graphics/
 +
Gain possession
 +
Roll
 +
Roll all
 +
Read
 +
Pull it out
 +
Make Campfire (
 +
Fell
 +
Stop leading
 +
Lead
 +
Claim
 +
) as pet
 +
Release hold on
 +
Dismount to
 +
Mount
 +
Hang from
 +
Hold
 +
/Air
 +
Lava
 +
Climb to
 +
holding
 +
releasing hold
 +
Ignite
 +
Drink
 +
Eat
 +
salt
 +
Put in
 +
Set on
 +
Put
 +
Put on
 +
Heat
 +
near lava
 +
near magma
 +
near burning trunk
 +
near burning branches
 +
near burning twigs
 +
near burning cap
 +
near fire
 +
near campfire
 +
Name the
 +
Fill
 +
with
 +
Interact with
 +
building
 +
Guide
 +
Ride
 +
, push off toward
 +
Push
 +
Climb down
 +
Suck
 +
You struggle for
 +
You pull out
 +
Wrestle
 +
The Wrestling of
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
to scroll.
 +
Wrestle using
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
on
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
attacks. 
 +
goes back. 
 +
selects. 
 +
aborts. 
 +
scrolls.
 +
Attack error
 +
Attack
 +
You cannot see.
 +
You cannot read.
 +
You read
 +
You fill your
 +
It won't fit in your
 +
Your
 +
is already full.
 +
You heat the
 +
to no effect.
 +
is hot enough already.
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
is empty.
 +
Charge
 +
Move to
 +
Create Your Character
 +
Specific Person
 +
Intelligent Wilderness Creature
 +
There are no creatures available.
 +
: Status
 +
Peasant
 +
Demigod
 +
: Select 
 +
: Cancel character
 +
: Options/Abort
 +
: Abort
 +
: Back
 +
Race:
 +
Outsider
 +
From
 +
: Add a new character to the party
 +
This character is ready to adventure!
 +
ackground
 +
kills
 +
ppearance
 +
ersonality
 +
quipment
 +
ounts and pets
 +
Name:
 +
Very Low
 +
Below Average
 +
Average
 +
Above Average
 +
High
 +
Superior
 +
Strength
 +
Agility
 +
Toughness
 +
Endurance
 +
Recuperation
 +
Disease Resistance
 +
Analytical Ability
 +
Focus
 +
Creativity
 +
Intuition
 +
Patience
 +
Memory
 +
Linguistic Ability
 +
Spatial Sense
 +
Musicality
 +
Kinesthetic Sense
 +
Empathy
 +
Social Awareness
 +
Attributes remaining:
 +
: Next   
 +
to change
 +
Home
 +
Occupation
 +
Beliefs
 +
: Select (may reset occupation and beliefs)
 +
Squad member
 +
: Believe
 +
: Doubt
 +
: Set First Name
 +
: Customize Name
 +
: Random Name
 +
: Become
 +
: Next
 +
: Randomize
 +
Note: This character's appearance is governed by local population information.
 +
Certain shapes and colors might not occur without full randomization.
 +
: Fully randomize, without respecting population information
 +
Set your
 +
personality
 +
here. 
 +
denotes the default cultural value.
 +
Your personality facets might be restricted based on your creature type.
 +
Loyalty
 +
Friendship
 +
Cunning
 +
Artwork
 +
Cooperation
 +
Stoicism
 +
Self-control
 +
Tranquility
 +
Harmony
 +
Merriment
 +
Craftsmanship
 +
Hard Work
 +
Leisure Time
 +
Commerce
 +
No love  <->    Loves easily
 +
No hate  <->    Hates easily
 +
No envy  <->  Envies easily
 +
Cheerless <-> Easily cheerful
 +
No sadness  <->  Easily sad
 +
No anger  <->  Easily angered
 +
No anxiety  <->  Very anxious
 +
No lust      <->      Lustful
 +
    --> Vulnerable to stress
 +
                  --> Greedy
 +
              --> Intemperate
 +
Avoid fights <->  Like brawls
 +
Quits easily <-> Too stubborn
 +
Meanness  <->  Wastefulness
 +
Harmony      <->      Discord
 +
Quarreler    <->    Flatterer
 +
Rude        <->        Polite
 +
Overreliant <> Disdain advice
 +
Fearful    <->      Fearless
 +
Pusillanimous - Overconfident
 +
                    --> Vain
 +
                --> Ambitious
 +
      --> Sense of gratitude
 +
Austere    <->    Extravagant
 +
Humorless      <->      Zany
 +
                --> Vengeful
 +
No self-esteem  <->    Proud
 +
Merciful - Impartial -  Cruel
 +
Scatterbrained - Singleminded
 +
Despairs - Hopeful - Presumes
 +
Incurious    <->    Curious
 +
Shameless    <->    Bashful
 +
Overshares    <->    Private
 +
Inattentive <-> Perfectionist
 +
Acquiescing <-> Resists ideas
 +
    --> Tolerates differences
 +
    --> Emotionally obsessive
 +
      --> Swayed by emotions
 +
              --> Altruistic
 +
                  --> Dutiful
 +
Too deliberate <> Thoughtless
 +
Sloppy      <->      Orderly
 +
Distrustful <->  Too trusting
 +
Loner    <->      Gregarious
 +
Non-assertive <-> Overbearing
 +
Leisurely    <->    Frenetic
 +
      --> Excitement-seeking
 +
Just facts - Flights of fancy
 +
    --> Inclined to abstract
 +
  --> Inclined to create art
 +
Socialize
 +
Drink alcohol
 +
Pray/Meditate
 +
Stay occupied
 +
Be creative
 +
Admire art
 +
Excitement
 +
Learn something
 +
Be with family
 +
Be with friends
 +
Hear eloquence
 +
Uphold tradition
 +
Self-examination
 +
Make merry
 +
Craft object
 +
Martial training
 +
Practice skill
 +
Take it easy
 +
Make romance
 +
See animal
 +
See great beast
 +
Acquire object
 +
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 
Encounter
 
Encounter
 
Horseplay
 
Horseplay
 
Training
 
Training
Brawl
 
Non-lethal
 
 
Lethal
 
Lethal
No Quarter
 
 
Ally:  
 
Ally:  
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
The peaceful town of
 
is threatened!  The forces of
 
are on the march. 
 
Commanded by
 
, they
 
The enemy
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
Legends speak of
 
an ancient
 
vault,
 
, where
 
wrested
 
power from the Underworld by invoking
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
The citizens of
 
are plagued by bandits.  The gang
 
has even sent some troublemakers to harass people right here in town.
 
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
In the rush of excitement, you've forgotten where you were going to go.
 
  A foolhardy soul might try to rescue the
 
children that have been kidnapped.
 
child that has been kidnapped.
 
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
  Perhaps some of your friends here have ideas.
 
  Perhaps some of your friends here can remind you.
 
for help.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
 
  [DONE]
 
  [DONE]
[MORE]
+
What would you like to wear?
Would you like to take an action?
+
What would you like to remove?
to view other pages)
+
What would you like to drop?
Do not alter actions
+
What would you like to throw?
What would you like to do?
+
With what would you like to interact?
Select your combat preferences.
+
With what would you like to eat or drink?
- Current Attack Preference:
+
What would you like to put inside a container or on a pack animal?
Strike
+
Where would you like to put the
Charge
+
Your Inventory
Close Combat
+
to view other pages. 
According to Opponent
+
when done.
- Current Dodge Preference:
+
No recent announcements.
Move Around
+
Announcements
Stand Ground
+
Sewer Access
- Current Charge Defense:
+
Tree House
Dodge Away
+
The Home Tree
         
+
Shaping Tree
You have no companions.
+
Market Tree
Companions
+
Tavern Tree
   
+
Library Tree
Dead
+
Counting Tree
Wrestle
+
Guild Tree
Ground
+
Tower Tree
Not visible
+
Civic Mound
How quickly and quietly will you move?
+
Castle Mound
Move
+
Drinking Mound
: Currently sneaking
+
Mead Hall
: Not currently sneaking
+
Temple
Visual Stealth Factors
+
Guildhall
Light
+
Tower
Darkness
+
Abandoned shop
Low Light
+
Food imports
Clear
+
Clothing imports
Fog/Rain/Snow
+
General imports
By Obstacle
+
Cloth shop
Open Area
+
Leather shop
In Vegetation
+
Woven clothing shop
Non-Prone In Vegetation
+
Leather clothing shop
Too Large For Vegetation
+
Bone carver's shop
No Suitable Vegetation
+
Gem cutter's shop
Gargantuan Profile
+
Weaponsmith's shop
Gigantic Profile
+
Bowyer's shop
Huge Profile
+
Blacksmith's shop
Very Large Profile
+
Armorsmith's shop
Large Profile
+
Metal craft shop
Gargantuan Non-Prone Profile
+
Leather goods shop
Gigantic Non-Prone Profile
+
Carpenter's shop
Huge Non-Prone Profile
+
Stone furniture shop
Very Large Non-Prone Profile
+
Metal furniture shop
Large Non-Prone Profile
+
Barrow
Vanishing Profile
+
Warehouse
Minuscule Profile
+
Fortress Entrance
Tiny Profile
+
Trenches
Very Small Profile
+
shrine
Small Profile
+
Shrine to
Average Profile
+
Shrine
Average Non-Prone Profile
+
Empty market
Visual Stealth (w/o Skill)
+
Imported goods market
Best Possible
+
Imported food market
Average
+
Imported clothing market
Poor
+
Meat market
Awful
+
Fruit and vegetable market
Terrible
+
Cheese market
Worst Possible
+
Processed goods market
Quick movement and other actions decrease stealth.
+
Underground Fortress
to select.
+
Underground Farms
Select your movement preferences.
+
Underground Stair
- Current Swimming Preference:
+
Hillocks
When Possible
+
Houses
When Necessary
+
Hillock
What would you like to do with
+
House
Where would you like to move?
+
Abandoned hillocks
Pick up how many? (0-
+
Abandoned houses
Pick
+
Abandoned hillock
Get
+
Abandoned house
Who will you talk to?
+
Ruined hillocks
Start a new conversation
+
Ruined houses
Continuing shouting
+
Ruined hillock
Ongoing conversation with
+
Ruined house
You don't know anything specific about this, unfortunately.
+
No significant structures
You must compose a piece first (or learn an improvisational form).
+
Dining hall
You can use an option in
+
Shrine of
to compose.
+
Dawn is breaking.
Filter:
+
It is noon.
: Done entering filter
+
Night is falling.
: Scroll text
+
Assume an identity
: Abort
+
Begin a performance
What will you say?
+
Shout out to everybody
What will you say about the insurrection?
+
The Void
What will you say about the end of the insurrection?
+
, Deity
What will you say about the site reclamation?
+
, Force
What will you say about the site's foundation?
+
build
What will you say about the group?
+
build a fire
What will you say about the army?
+
fell trees
What will you say about the failed occupation?
+
compose
What will you say about the abduction?
+
write
What will you say about the incident?
+
You are still surrounded by cackling.
What will you say about the occupation?
+
You feel too watched to
What will you say about the new leadership?
+
You don't feel safe enough to
What will you say about the beast?
+
You can't
What will you say about the trouble?
+
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
What will you say about tribute agreement?
+
until you've stopped the bleeding.
What will you say about the refusal to accept tribute?
+
because you can't breathe.
What will you say about the refusal to give tribute?
+
because you are dying of thirst.
What will you say about the peace agreement?
+
because you are starving to death.
What will you say about the failed peace agreement?
+
because you are drowning.
What will you say about the tribute stoppage?
+
because you are swimming.
What will you say about the claim?
+
until you are on a stable surface.
What will you say about the gang?
+
You must move away from the water before you can
What will you say about the refugees?
+
You must come down from the mountains before you can
What do you want?
+
until you stop riding this vehicle.
About whom do you ask?
+
until you stop riding this projectile.
What do you want to know?
+
until you leave this site.
Where do you want to go?
+
You cannot
How will you respond to the position offer?
+
You make a campfire.
How will you respond to the adoption request?
+
You cannot fell trees in the arena.
What will you say about the journey?
+
You need to be holding an axe.
What will you say about the conflict?
+
You need to be holding an axe with a sharp edge.
How will you ask?
+
You cannot fell the trees here.
How will you respond?
+
is a
What will you say about the rescue?
+
Nobody lives there
What will you say about the conclusion of the agreement?
+
Few live there
What will you say about the agreement?
+
A few dozen or less live there
What will you say about services?
+
Some dozens live there
What will you say about the request?
+
Roughly a hundred live there
What will you say about the trade?
+
Well over a hundred live there
What will you say about the surrounding area?
+
A few hundred live there
What will you say about the site?
+
Several hundred live there
What will you say about the structure?
+
A thousand live there
How will you respond to the invocation?
+
A few thousand live there
How will you respond to the accusation?
+
Thousands live there
How will you respond about your profession?
+
and it is controlled by
How will you respond to this passive reply?
+
is a religion
How will you respond to this flattery?
+
whose adherents worship
How will you respond to this dismissal?
+
, the force
How will you respond to this statement of values?
+
is the force
What will you say about how you are feeling?
+
  They worship at
What will you say about your family?
+
  Their temple
How will you respond to the offer of tribute?
+
is ruined.
How will you respond to the tribute cancellation?
+
laboring
How will you respond to the offer of peace?
+
menacing
How will you respond to the demand for tribute?
+
confused
How will you respond to the request to cease hostilities?
+
submitting
How will you respond to the demand to yield?
+
offended
How will you respond to the request for information?
+
plaintive
How will you respond to the request for directions?
+
triumphant
How will you respond to the request for a guide?
+
the word
: Select,
+
Charging
: Scroll (Page
+
Moving
Current choice's keywords:
+
southeast
to view other pages
+
northeast
+
(above)
a colony of
+
(below)
many
+
upward
a swarm of
+
downward
Miasma
+
Remote:
Steam
+
Distant:
Mist
+
Starting:
An Ocean Wave
+
Incoming:
Sea Foam
+
IMMINENT:
Lava Mist
+
Recovering from attacking
Magma Mist
+
Attacking
Vapor
+
with wrestling
Smoke
+
with grab
Dragonfire
+
quick
Fire
+
wild
A Web
+
precise
Item Cloud
+
, aiming for
A Fire
+
Jumping
A Campfire
+
Pushing Object
Track/Spoor:
+
Holding terrain
broken vegetation
+
Releasing hold on terrain
print
+
Mounting
imprint
+
Dismounting
right
+
Leading animal
left
+
Stop leading animal
unintelligible
+
Holding item
/yours or companion's
+
Releasing hold on item
Stagnant salt water [
+
Regaining balance
Stagnant water [
+
Sucking Blood
Salt water [
+
Working
Water [
+
Talking
Lava [
+
Parrying
Magma [
+
Blocking
A spattering of
+
Recovering from deflection
A smear of
+
Standing Up
A pool of
+
Lying Down
A thin layer of
+
strike
A small pile of
+
Offloading site...
A pile of
+
Strongest Odor:
A dusting of
+
Slp!
The vegetation is heavily damaged here.
+
Sleep!
The vegetation is bent here.
+
VDrw
The vegetation has been slightly perturbed here.
+
V Drowsy
The vegetation is broken here.
+
Drws
thick
+
Thir
light
+
Dhyd
faint
+
Strv
deep
+
Hngr
shallow
+
: Stop
vague
+
: Sneak
imprint in the
+
: Map
is here.
+
: Log
This is an unintelligible mess.
+
: Sleep
The signs lead north.
+
: Tracks
The signs lead south.
+
: Clouds
The signs lead east.
+
Sneak
The signs lead west.
+
: cannot see dawn.
The signs lead northeast.
+
: until dawn.
The signs lead northwest.
+
: sleep.
The signs lead southeast.
+
: wait.
The signs lead southwest.
+
You will sleep as necessary until dawn.
They belong to you or a companion.
+
You will sleep as necessary for
What do you want to aim for?
+
hour
to view other pages.
+
You will wait, staying awake until dawn.
cancels.
+
You will wait, staying awake for
Impossible strike
+
confirms. 
Difficult strike
+
changes hours.
Tricky strike
+
You topple the statue!
Normal strike
+
You pull the lever.
Easy strike
+
You break the hatch in!
Easier strike
+
The hatch is operated by a remote mechanism.  You cannot proceed.
Simple strike
+
You pick the lock!
can only graze
+
You bash the door down!
can't land squarely
+
says:  "
can't quite connect
+
says, "
fairly solid
+
CHAR
square
+
[C:6:0:1]
very square
+
is an example of
direct hit
+
You roll
to go back.
+
, divining the will of
Impossible
+
according to the practice of
Difficult
+
, testing the will of
Tricky
+
lands on
Normal
+
comes up
Easy
+
shows
Easier
+
Your fate is sealed.
Simple
+
Don't you know that
VVSlow
+
is a jealous deity?  Why consult another?
V Slow
+
You already know the will of
Slow
+
Why wasn't
Fast
+
, a jealous deity, consulted first?
V Fast
+
.  Do not tempt fate.
strike
+
Praise
No quick attack: enraged
+
for ignoring your hubris. 
Quick attack: faster to strike and recover, but not powerful
+
without bound
No heavy attack: enraged
+
You are forgiven.
Heavy attack: slower to strike and recover, but hits harder
+
You are free to do as you choose.
Forced wild attack: enraged
+
Freedom is allowed even in this.
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
Your happiness is still desired.
No precise attack: enraged
+
You are loved.
Precise attack: very slow to strike, improved accuracy
+
You have been granted mercy.
No charge attack: no target
+
Peace is cherished.
No charge attack: you are on the ground
+
Such care for your happiness!
No charge attack: you are mounted
+
Such
No charge attack: you are chained
+
Such is the spirit of
No charge attack: you are in uncontrolled flight
+
Infinite
No charge attack: you are on a vehicle
+
tender
No charge attack: you are on a projectile
+
Hubris!
No charge attack: you are climbing
+
have been cursed
No charge attack: target is on the ground
+
Look out for a chance encounter.
No charge attack: target is mounted
+
Stay the course.
No charge attack: target is chained
+
Expect a change.
No charge attack: target is in uncontrolled flight
+
The task will not be completed.
No charge attack: target is on a vehicle
+
The task will be successful.
No charge attack: target is on a projectile
+
Focus on living in harmony.
No charge attack: target is climbing
+
Fulfillment will be yours.
No charge attack: target shares your location
+
A reckoning awaits.
No charge attack: target's location inaccessible
+
You will awaken to a new possibility.
Charge attack: move toward your opponent
+
You must reflect on your actions.
Multi-attack: choose another simultaneous action afterward
+
Beware doubt.
Really attack
+
Joy is on the horizon.
confirms. 
+
A great sadness is coming.
aborts.
+
A sudden upheaval is in store.
Which creature will you attack? 
+
A coming disaster can be delayed, but not avoided.
pages)
+
Follow your desire.
You are fighting
+
Rely on willpower to see you through.
Parry
+
Beware those that lack passion.
Block
+
All is not as it seems.
Parry (
+
Have faith and all shall be rejuvenated.
Block (
+
Cling not to material things.
Dodge (
+
Hold to hope when all else is lost.
Select
+
Be playful today.
selected
+
Do not be stopped by fear.
adjacent only
+
You will released.
own tile only
+
Do not take any chances.
, range
+
Look to another for what you need.
, disturber only
+
The partnership is one-sided.
done,
+
There are two sides to every story.
remove last
+
Follow your intuition.
cancel,
+
You will travel far from this place.
pages
+
An important decision awaits your careful deliberation.
cancel
+
Beware of ill-conceived plans.
this location
+
Focus today.
Who will you shoot? 
+
Be compassionate.
fires. 
+
Today you will have a moment of weakness.
Who will you target? 
+
The burden will be lifted soon.
throws. 
+
You will have a great accomplishment.
fires.
+
See to your responsibilities.
throws.
+
An end and a new beginning.
Move to a creature or press
+
Do not hold on for too long.
to shoot this direction.
+
Make a change or forever remain.
to throw this direction.
+
Give up the hopeless cause.
aborts. 
+
Keep your own counsel today.
 
+
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted
 +
of the great
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a
 +
, and you have never strayed far from home.
 +
  You are a
 +
n ardent
 +
faithful
 +
casual
 +
dubious
 +
worshipper of
 +
, and you belong to
 +
You've located a
 +
right under you
 +
above and
 +
below and
 +
to the
 +
Nameless
 +
to return to arena.
 +
(still)
 +
(moving
 +
Performing
 +
(move to X)
 +
(free to act,
 +
to continue)
 +
(occupied)
 +
You have reached the summit of
 +
You are deceased. 
 +
to become somebody else.
 +
to finish.
 +
Swimming
 +
In Air
 +
Flying
 +
Stvg
 +
Hung
 +
Mortal Wound
 +
On Ground
 +
Numb
 +
Bleeding!
 +
MSk
 +
Mnt
 +
Snk
 +
Spd
 +
MtSnk
 +
Sneak
 +
Speed
 +
You are deceased.  Press
 +
There is a locked
 +
here.
 +
- Bash it down
 +
- Pick the lock
 +
- Topple it
 +
- Break it in
 +
- Pull it
 +
- Raise the bucket
 +
- Lower the bucket
 +
You raise the bucket.
 +
You lower the bucket.
 +
Can I help you with something?
 +
You have discovered a
 +
You cannot travel through the
 +
The Kills of
 +
in play interaction
 +
invalid lair entrance
 +
There is nothing to do with
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You pack the
 +
on to
 +
You put the
 +
into the
 +
You
 
sand-bearing  
 
sand-bearing  
 
glass  
 
glass  
Line 11,632: Line 14,653:
 
metal  
 
metal  
 
sand  
 
sand  
 +
edged
 +
on-ground
 
-bearing  
 
-bearing  
 
-producing  
 
-producing  
Line 11,651: Line 14,674:
 
small object container
 
small object container
 
track cart
 
track cart
 +
heavy object hauler
 +
stand-and-work
 +
sheet roller
 +
folded sheet protector
 +
writing container
 
bookcase
 
bookcase
 +
display object
 +
offering placement
 +
divination
 +
games of chance
 +
body part
 
  that isn't a bin
 
  that isn't a bin
 +
PRIEST
 
Short Pathing Flood Overflow
 
Short Pathing Flood Overflow
  by a  
+
DRINK_MAT
 +
Tribute Report:
 +
Tribute is being unloaded. (A report is available.)
 +
Merchants have arrived and are unloading their goods.
 +
A trade depot is requiered for the delivery of the tribute.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
has adopted
 +
Miner destination wiped
 +
body
 +
now know a few facts about
 +
training.
 +
have attained a general familiarity with
 +
training methods.
 +
are now quite knowledgeable
 +
trainers.
 +
are now expert
 
flown
 
flown
 
rough  
 
rough  
 
  log
 
  log
 
  block
 
  block
 +
the underworld portal
 +
deposit
 
the river
 
the river
the cave
+
the subterranean water
 
the pit
 
the pit
 
the magma pool
 
the magma pool
 
the volcano
 
the volcano
the underworld portal
+
Horrifying screams come from the darkness below!
the subterranean water
 
the underworld
 
deposit
 
: Null Pop Num
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
1.2.3
 
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!
+
Cleaning game objects...
The event featured
+
Cleaning stranded objects...
mounted
+
Cleaning play objects...
a telling of the story of
+
Null site on overall status
storytelling
+
Legends
a recital of
+
Standard biome+site map
a poetry recital
+
Elevations including lake and ocean floors
a performance of
+
Elevations respecting water level
a concert
+
Rainfall
a dance
+
Savagery
a moving performance stage
+
Current vegetation
criers in front
+
Evil
an order of precedence
+
Salinity
banners
+
Biome
images
+
Trade
the carrying of
+
Structures/fields/roads/etc.
flowers
+
Hydrosphere
the scattering of
+
Nobility/holdings
acrobats
+
  to export
incense burning
+
  to cancel
costumes
+
  to scroll
candles
+
Export of column
the giving of
+
  complete
the sacrifice of
+
  Dwarf Fortress: Save World  
Year
+
Offloading art images...
was waged by
+
Sorting world information...
One of the most significant causes of the conflict was
+
Saving map data...
The most significant cause of the conflict was
+
Saving civilized populations...
a family matter
+
Saving history...
  disgust with the adversary's godlessness
+
Saving parameters...
religious opposition to the adversary's worship of
+
Saving squads...
  religious opposition to the adversary's inherent association with
+
Saving activities...
  natural aversion to the adversary's worship of
+
Saving written content...
natural aversion to the adversary's inherent association with
+
Saving identities...
The causes of the conflict are debated by scholars and very little is truly known.
+
Saving vehicles...
  unknown
+
Saving army controllers...
  creature
+
Saving tracking info...
, lost
+
Saving agreements...
, all lost
+
Saving art forms...
losses
+
Saving occupations...
, one loss
+
Saving belief systems...
, no losses
+
Saving divination sets...
, mostly
+
Closing file...
creatures
+
Synchronizing folders...
Attacker was uncontested.
+
  Becoming The Capital 
Attacker was victorious.
+
Architecture
Defender was victorious.
+
Desired:
A festival commemorating
+
Current:
occurred in
+
Offerings
A fair occurred in
+
Worker:
A holy period dedicated to
+
Inactive
centered around
+
Location:
divine aspect of
+
Repeating
A performance of
+
Suspended
A dance
+
Items:
A concert
+
This building
A recital of
+
was designed by
A poetry recital
+
was well-designed by
The story of
+
was finely-designed by
A story recital
+
was superiorly designed by
A performance
+
bears the exceptional design of
A competition involving
+
was masterfully designed by
A dance competition
+
an unknown architect
A music competition
+
The structure
A poetry competition
+
was built by
A foot race
+
was solidly built by
A flying race
+
was finely-built by
race
+
was superiorly built by
A wrestling competition
+
was exceptionally built by
throwing competition
+
was masterfully built by
A gladiatory competition
+
an unknown artisan
A competition
+
Status
A procession occurred in
+
Wounds
  It started at
+
Treatment
and returned there after following its route.
+
History
and ended at
+
  Overall Health Report 
  It ended at
+
__________
A ceremony occurred in
+
____________
A fearsome
+
: Key
attack
+
: Diagnosis request  
was a time when the
+
: Cleaning req.
were the only great powers in the world.
+
: Surgery req.
was a time when
+
: Inoperable rot
yet
+
: Heavy bleeding
again
+
: Bleeding
was the only great power in the world.
+
: Pale
living gods and mighty beasts
+
: Severe blood loss
still
+
: Faint
held sway.
+
: Blood loss
the powers of the world were fading
+
: Serious fever
great powers had returned to the world
+
: Moderate fever
there were still great powers in the world
+
: Slight fever
fantastic creatures no longer lived in great numbers.
+
: Dizzy
fantastic creatures were few and far between, and some even doubted their existence.
+
: Drowning
  ruled the world.
+
: Winded
the last of the
+
: Cannot breathe
ancient
+
: Trouble breathing
powers fought their final battles.
+
: Vision lost
various civilized races peopled the world.
+
: Vision impaired
was a time after civilization had
+
: Vision ~impaired
yet
+
: Spilled
again
+
: Major artery torn
crumbled completely.
+
: Artery torn
fantastic creatures were but mere stories told by travelers.
+
: Overlapping fracture
only simple creatures inhabited
+
: Broken tissue
no civilized peoples existed in
+
: Heavy damage
the world.
+
: Moderate damage
Part of
+
: Light damage
ended.
+
: Suture request
occurred.
+
: Setting req.
began.
+
: Dressing request
Legends
+
: Paralyzed
Sorting
+
: Partially paralyzed
Initialization complete...
+
: Sluggish
Historical events
+
: Overall pain++
completed
+
: Overall pain+
Check for culled historical figures
+
: Overall pain
Historical figures
+
: Stunned
Artifacts completed
+
: Dehydrated
Structures completed
+
: Thirsty
event sort
+
: Starving
Historical events left to discover:  
+
: Hungry
Historical Figures
+
: Cannot stand
Artifacts
+
: Stand impaired
Civilizations and other entities
+
: Cannot grasp
Structures
+
: Grasp impaired
Historical Maps
+
: Compound fracture
Underground Regions
+
: Torn tendon
Unnamed
+
: Tendon strain
Unnamed
+
: Tendon brs.
, force
+
: Part brok tis
Civilizations and Other Entities
+
: Tissue pain++
Keep
+
: Tissue pain+
Dark Tower
+
: Tissue pain
Underworld Spire
+
: Traction request
Market
+
: Immobilization request
Dungeon
+
: Crutch required
Sewers
+
: Completely numb
Catacombs
+
: Partially numb
Slain
+
: Slightly numb
Received
+
: Exhausted
a wound
+
: Over-exerted
wounds
+
: Tired
Fled
+
: Very drowsy
yet emerged
+
: Drowsy
Victorious
+
: Nauseous
yet
+
: Cannot fly
drove forward
+
: Flight impaired
Drove forward
+
: Motor nerve
and was
+
: Sensory nerve
repelled
+
: Torn ligament
Repelled
+
: Lig. sprain
stood fast
+
: Ligament bruise
Stood fast
+
: Need setting
beaten back
+
: Extreme swell
Beaten back
+
: Medium swell
Unnamed underground area
+
: Minor swelling
Unnamed magma sea area
+
: Infection
Unnamed Underworld area
+
: View health
Populations
+
: Recenter
: Filter on string
+
  Currency Counts 
: Done filtering.
+
The broker recommends keeping
Movement keys to view.
+
of each coin type to match accounts.
: civ/site
+
No accessible fuel!
to change year.
+
Requires fuel
: view top event
+
Takes place at
: toggle territories. 
+
or
: select an option. 
+
REAGENTS
: done.
+
PRODUCTS
: export current map. 
+
  Stone Restrictions 
: show only important events. 
+
Magma-safe
: show all events. 
+
Restricted stones
: back to age. 
+
are reserved for use by the listed tasks.
: XML dump (incomplete)
+
: Stone type
: export site map.
+
Economic Stone
: export map/gen info.
+
Other Stone
: export detailed map.
+
Quantity (0 for perpetual order):
Standard biome+site map
+
Type in parts of the name to narrow your search.  
Elevations including lake and ocean floors
+
  shop
Elevations respecting water level
+
  max
Current vegetation
+
No linked shop
Evil
+
There are no active work orders.
Salinity
+
A manager is required to coordinate work orders.
Biome
+
How many workshops can this order task? (0 = no limit)
Trade
+
: Increase priority 
Structures/fields/roads/etc.
+
: Max priority  
Hydrosphere
+
: Set maximum workshops
Nobility/holdings
+
: Details
Diplomacy
+
Wage
  to export
+
Setter
  to cancel
+
Vegetables/fruit/leaves
  to scroll
+
Meat/fish/other
Export of column
+
Ingredient Type
  complete
+
Number
data/save/current/world.dat
+
Permissions
Command Line: World exported.
+
Cook
  Dwarf Fortress: Save World 
+
----
Offloading units...
+
Brew
Offloading art images...
+
: Toggle cook.
Sorting world information...
+
: Toggle brew.
Saving map data...
+
You have no appropriate ingredients.
Saving civilized populations...
+
: Change category.
Saving history...
+
Page
Saving parameters...
+
: Zoom to unit
Saving tracking info...
+
: Zoom to item
Saving agreements...
 
Synchronizing folders...
 
 
   Dwarf Fortress: Updating World   
 
   Dwarf Fortress: Updating World   
 +
Year
 
data/init/world_gen.txt
 
data/init/world_gen.txt
WORLD_GEN
+
The world generator is having trouble placing enough mountain peaks. 
TITLE
+
You might want to check your maximum elevation value and other elevation parameters. 
SEED
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
HISTORY_SEED
+
You might want to check your preset elevations for the elevation 400. 
NAME_SEED
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
CREATURE_SEED
+
Alternatively, you can reduce the number of peaks required by the parameters.
CUSTOM_NAME
+
The world generator is having trouble placing enough mid-level elevations. 
EMBARK_POINTS
+
Can your parameters achieve elevations between 100 and 299? 
PEAK_NUMBER_MIN
+
You might want to adjust the parameters governing elevation frequencies. 
PARTIAL_OCEAN_EDGE_MIN
+
Alternatively, you can reduce the number of mid-level elevation squares required.
OCEAN_EDGE_MIN
+
The world generator is having trouble placing enough low elevations. 
COMPLETE_OCEAN_EDGE_MIN
+
Can your parameters achieve elevations between 0 and 99? 
REVEAL_ALL_HISTORY
+
The world generator is having trouble placing enough high elevations. 
CULL_HISTORICAL_FIGURES
+
Can your parameters achieve elevations between 300 and 400? 
EROSION_CYCLE_COUNT
+
The world generator is having trouble placing enough ocean squares along the edges. 
PERIODICALLY_ERODE_EXTREMES
+
Can your parameters achieve elevations between 0 and 99 frequently? 
OROGRAPHIC_PRECIPITATION
+
You might want to adjust the parameters governing elevation.  
POLE
+
Alternatively, you can reduce the number of edge oceans required.
NORTH_OR_SOUTH
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
NORTH_AND_OR_SOUTH
+
You might want to adjust the parameters governing rainfall. 
NORTH
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
SOUTH
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
NORTH_AND_SOUTH
+
You might want to adjust the parameters governing drainage. 
ALL_CAVES_VISIBLE
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
PLAYABLE_CIVILIZATION_REQUIRED
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
VOLCANO_MIN
+
You might want to adjust the parameters governing savagery. 
END_YEAR
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
BEAST_END_YEAR
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
ELEVATION
+
You might want to adjust the parameters governing volcanism. 
RAINFALL
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
DRAINAGE
+
The world generator is having trouble placing enough volcanos. 
VOLCANISM
+
You might want to check your maximum volcanism value. 
SAVAGERY
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
PS_EL
+
You might want to check your preset volcanism for the value 100. 
PS_RF
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
PS_TP
+
Alternatively, you can reduce the number of volcanos required by the parameters.
PS_DR
+
The world generator is having trouble placing swamps and marshes.   
PS_VL
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.   
PS_SV
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Attempted to set world gen presets prior to dimensions
+
The world generator is having trouble placing deserts and badlands.   
  preset attempted beyond Y range
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
preset failed to load X value at Y =
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
ELEVATION_FREQUENCY
+
The world generator is having trouble placing forests.   
RAIN_FREQUENCY
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
DRAINAGE_FREQUENCY
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
TEMPERATURE_FREQUENCY
+
The world generator is having trouble placing mountains.   
SAVAGERY_FREQUENCY
+
Make sure your parameters and presets can support high elevation areas.  
VOLCANISM_FREQUENCY
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
MINERAL_SCARCITY
+
The world generator is having trouble placing oceans.   
MEGABEAST_CAP
+
Make sure your parameters and presets can support low elevation areas. 
SEMIMEGABEAST_CAP
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
TITAN_NUMBER
+
The world generator is having trouble placing glaciers.   
TITAN_ATTACK_TRIGGER
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
DEMON_NUMBER
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
NIGHT_TROLL_NUMBER
+
The world generator is having trouble placing tundra regions.   
BOGEYMAN_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
VAMPIRE_NUMBER
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
WEREBEAST_NUMBER
+
The world generator is having trouble placing grasslands.   
SECRET_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
REGIONAL_INTERACTION_NUMBER
+
The world generator is having trouble placing hills.   
DISTURBANCE_INTERACTION_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
EVIL_CLOUD_NUMBER
+
The world generator is having trouble placing rivers.   
GENERATE_DIVINE_MATERIALS
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
EVIL_RAIN_NUMBER
+
Alternatively, you can reduce the number of rivers required by the parameters.
GOOD_SQ_COUNTS
+
The world generator is placing too many subregions.   
EVIL_SQ_COUNTS
+
Make sure your parameters and presets aren't so variable that biomes change frequently.   
REGION_COUNTS
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
RIVER_MINS
+
The world generator is having trouble placing mountain caves. 
SUBREGION_MAX
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
CAVERN_LAYER_COUNT
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
CAVERN_LAYER_OPENNESS_MIN
+
The world generator is having trouble placing low-lying caves.   
CAVERN_LAYER_OPENNESS_MAX
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
The world generator is having trouble placing enough civilizations.   
CAVERN_LAYER_WATER_MIN
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
CAVERN_LAYER_WATER_MAX
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
HAVE_BOTTOM_LAYER_1
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
HAVE_BOTTOM_LAYER_2
+
Alternatively, you can reduce the number of civilizations required by the parameters.
LEVELS_ABOVE_GROUND
+
The world generator couldn't find any civilization definitions.   
LEVELS_ABOVE_LAYER_1
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
LEVELS_ABOVE_LAYER_2
+
The world generator is having trouble placing a controllable civilization. 
LEVELS_ABOVE_LAYER_3
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.   
LEVELS_ABOVE_LAYER_4
+
Make sure your parameters and presets have adequate squares of this kind.   
LEVELS_ABOVE_LAYER_5
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
LEVELS_AT_BOTTOM
+
The world generator is having trouble placing farming civilizations. 
CAVE_MIN_SIZE
+
Civilizations use available plants in their surroundings as their initial crops.   
CAVE_MAX_SIZE
+
Make sure your parameters and raw objects have adequate vegetation.   
MOUNTAIN_CAVE_MIN
+
  Squad Schedules:
NON_MOUNTAIN_CAVE_MIN
+
Early Wet Season
TOTAL_CIV_NUMBER
+
Early Dry Season
TOTAL_CIV_POPULATION
+
First Quarter
SITE_CAP
+
Second Quarter
ELEVATION_RANGES
+
Third Quarter
RAIN_RANGES
+
Fourth Quarter
DRAINAGE_RANGES
+
Alert State
SAVAGERY_RANGES
+
Squads 
VOLCANISM_RANGES
+
Months  
Unrecognized World Gen Token:
+
  Months:
LARGE ISLAND
+
  Squads:
LARGE REGION
+
  (Cur)
MEDIUM ISLAND
+
(Current)
MEDIUM REGION
+
: Name grid cell
SMALL ISLAND
+
: Sleep
SMALL REGION
+
in room at will
SMALLER ISLAND
+
in barracks at will
SMALLER REGION
+
in barracks at need
POCKET ISLAND
+
Inactive = Uniformed
POCKET REGION
+
Inactive = Civ clothes
Command Line: World generation manually aborted.
+
minimum
The world generator is having trouble placing enough mountain peaks.   
+
  preferred
You might want to check your maximum elevation value and other elevation parameters.   
+
: Edit order
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
: Cancel order
You might want to check your preset elevations for the elevation 400.
+
: Copy orders
You must have at least as many of these highest elevation points as you are requiring peaks.   
+
: Paste orders
Alternatively, you can reduce the number of peaks required by the parameters.
+
: Move selector
The world generator is having trouble placing enough mid-level elevations.   
+
: Schedule grid
Can your parameters achieve elevations between 100 and 299? 
+
: Order list
You might want to adjust the parameters governing elevation frequencies.   
+
: View alerts
Alternatively, you can reduce the number of mid-level elevation squares required.
+
: Swap squads/months
The world generator is having trouble placing enough low elevations.   
+
: Defend burrows
Can your parameters achieve elevations between 0 and 99?  
+
Burrow
The world generator is having trouble placing enough high elevations.   
+
: Patrol route
Can your parameters achieve elevations between 300 and 400? 
+
Route
The world generator is having trouble placing enough ocean squares along the edges.   
+
: Station
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Point
You might want to adjust the parameters governing elevation.   
+
  soldier
Alternatively, you can reduce the number of edge oceans required.
+
Position
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
+
  Petitions  
You might want to adjust the parameters governing rainfall. 
+
You do not have an official capable of handling these matters.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
There are no petitions that need your attention.
The world generator is having trouble setting drainage in the manner specified by the parameters.   
+
Parley with
You might want to adjust the parameters governing drainage. 
+
Status of  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Citizenship of
The world generator is having trouble placing savagery in the manner specified by the parameters.   
+
A Priest for
You might want to adjust the parameters governing savagery. 
+
A Guildhall for
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
A High Priest for
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
+
A Grand Guildhall for
You might want to adjust the parameters governing volcanism.   
+
Some corrupt data
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
wishes to parley
The world generator is having trouble placing enough volcanos.   
+
in order to avert
You might want to check your maximum volcanism value.   
+
loss of life.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Do you approve this request?
You might want to check your preset volcanism for the value 100.
+
: Approve
You must have at least as many of these highest volcanism points as you are requiring volcanos.   
+
: Deny
Alternatively, you can reduce the number of volcanos required by the parameters.
+
wishes to reside in
The world generator is having trouble placing swamps and marshes.   
+
for the purpose of
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
+
eradicating monsters.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
entertaining citizens and visitors.
The world generator is having trouble placing deserts and badlands.   
+
soldiering.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.   
+
study.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
sanctuary.
The world generator is having trouble placing forests. 
+
wishes to join
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
+
desires citizenship.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
as a citizen of
The world generator is having trouble placing mountains. 
+
has many worshippers in
Make sure your parameters and presets can support high elevation areas.   
+
and now requires
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
a temple complex and high priest
The world generator is having trouble placing oceans.   
+
a temple and priest
Make sure your parameters and presets can support low elevation areas.   
+
The location must be built and furnished,
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
with the new position appointed by you.
The world generator is having trouble placing glaciers.   
+
has many members in
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
+
a grand guildhall
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
with the hall designated for a
The world generator is having trouble placing tundra regions.   
+
guild.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
+
wishes to reside here
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
has many worshippers here
The world generator is having trouble placing grasslands.  
+
has many members here
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
+
Basic Value:
The world generator is having trouble placing hills.  
+
Weight:
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
Price:
The world generator is having trouble placing rivers.  
+
Owner:
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
+
Uses and Contents:
Alternatively, you can reduce the number of rivers required by the parameters.
+
Uses:
The world generator is placing too many subregions.
+
Contents:
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
: View selected
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
: Melt
The world generator is having trouble placing mountain caves.
+
: Dump
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
: Hide
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
: Description
The world generator is having trouble placing low-lying caves. 
+
None
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
No treasures yet.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
*PAUSED*
The world generator is having trouble placing enough civilizations.
+
  SIEGE
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
: Petitions Available
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
[MORE]
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
+
  Idlers:
Alternatively, you can reduce the number of civilizations required by the parameters.
+
civilization
The world generator couldn't find any civilization definitions.  
+
Citizens
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
Pets/Livestock
The world generator is having trouble placing a controllable civilization. 
+
Others
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
Dead/Missing
Make sure your parameters and presets have adequate squares of this kind.  
+
Missing
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Independent
The world generator is having trouble placing farming civilizations. 
+
Wild Animal
Civilizations use available plants in their surroundings as their initial crops. 
+
  (Caged)
Make sure your parameters and raw objects have adequate vegetation. 
+
Undead
Command Line: World generation parameter set located successfully.
+
Berserk
Command Line: World generation parameter set
+
Caged Prisoner
not found -- using default.
+
Chained Prisoner
Command Line: World image, detailed image and info exported.
+
Invader
  Dwarf Fortress: New World  
+
Diplomat /
Finalizing...
+
Merchant
  to continue.
+
Guest /
Create A World
+
Visitor
World Size
+
Friendly
Pocket
+
Underworld
Smaller
+
Caged Guest
Medium
+
Chained Guest
History
+
Uninvited Guest
Very Short
+
Current Resident
Short
+
Hostile
Long
+
Tame
Very Long
+
You have not created any creatures yet.
Very High
+
  to return
Maximum Number of Sites
+
There are no
Number of Beasts
+
  living here.
Natural Savagery
+
There are no pets or livestock here.
Mineral Occurrence
+
There are no other creatures nearby.
Very Rare
+
No one has gone missing or died.
Rare
+
The year is still young.
Sparse
+
to return,
Frequent
+
: Manager
Everywhere
+
: Go to Unit
This controls the size of the world map. Current:
+
: Go to Bld
17 x 17
+
: Remove Worker
33 x 33
+
: Set Job Repeat
65 x 65
+
: Vw Activity
129 x 129
+
: View Job
257 x 257
+
: Suspend Job
This is the length of pre-generated history. Current:
+
: Cancel Job
5 years
+
Opposed to life
125 years
+
Diplomat
250 years
+
There are no idle
550 years
+
or jobs.
1050 years
+
The item sparkles with a supernatural brilliance.
This controls how many distinct races/cultures there are.
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
This is how many distinct places can exist after world generation.
+
The object looks oddly square.
Increasing this setting makes large beasts more prevalent.
+
The item constantly emits a nearly inaudible high-pitched whistle.
Increasing savagery makes the world more difficult to settle.
+
The item is covered with small bumps.
Increasing mineral occurrence makes more embark sites have more minerals.
+
The item smells like wet earth.
TO CREATE THE WORLD.
+
Tiny streaks of lightning streak quickly over the object's surface.
Title:
+
Creatures that look at the item cannot think negative thoughts.
Seed:
+
The item is covered with minute gray hairs.
Various
+
The item sounds like rustling leaves when moved.
Dimensions:  
+
Mountainhome
Custom Name:  
+
Metropolis
Random Name
+
City
: Enter advanced parameters
+
Town
: New param set
+
Village
: Copy param set
+
Hamlet
: Delete param set
+
Outpost
: Enter title
+
Stocks
: Use random name
+
Health
: Enter custom name
+
Prices
: Use random seed
+
Currency
: Enter custom seed
+
Justice
: Change dimensions
+
Created Wealth:
to load the world params.
+
Weapons:
to save the world params.
+
Armor and Garb:
Last Param Set:
+
Furniture:
Seed:  
+
Other Objects:
History Seed:
+
Architecture:
Name Seed:
+
Displayed:
Creature Seed:
+
Held/Worn:
Really delete this parameter set?
+
You need a broker with
: Delete
+
the appraisal skill.
Really change the dimensions?
+
Imported Wealth:
This parameter set will be reset.
+
Exported Wealth:
: Change
+
Trade Information:
Are you sure you want to abort?
+
Population:
You haven't saved your changes.
+
Nobles/Admins
: Yes
+
Peasants
Are you sure you want to go on?
+
Recruit/Others
Creating New Region
+
Trained Animals
Rejected)
+
Other Animals
Preparing elevation...
+
Food Stores:
Setting temperature...
+
Plant
Running rivers...
+
Drink
Forming lakes
+
Other
and minerals...
+
Evaluate Depot Access Overflow
Growing vegetation...
+
Evaluate Depot Caravan Access Overflow
Verifying terrain...
+
Royal Throne Room
Importing wildlife...
+
Opulent Throne Room
Recounting legends...
+
Throne Room
Finished prehistory...
+
Splendid Office
Placing civilizations... (
+
Decent Office
Making cave civilizations...
+
Office
Making cave pops...
+
Modest Office
Placing other beasts...
+
Meager Office
Placing megabeasts...
+
No Office
Placing good/evil...
+
Royal Bedroom
Placing caves... (
+
Grand Bedroom
Prehistory init...
+
Great Bedroom
Hist Figs:
+
Fine Quarters
    Dead:
+
Decent Quarters
  Events:
+
Quarters
Finalizing civ mats... (
+
Modest Quarters
Finalizing art... (
+
Meager Quarters
Finalizing uniforms... (
+
No Quarters
Finalizing sites... (
+
Royal Dining Room
LACK OF PEAKS
+
Grand Dining Room
MEDIUM ELEVATION REJECTION
+
Great Dining Room
LOW ELEVATION REJECTION
+
Fine Dining Room
HIGH ELEVATION REJECTION
+
Decent Dining Room
LACK OF EDGE OCEANS
+
Modest Dining Room
RAINFALL REJECTION
+
Meager Dining Room
DRAINAGE REJECTION
+
No Dining Room
SAVAGERY REJECTION
+
Royal Mausoleum
VOLCANISM REJECTION
+
Grand Mausoleum
LACK OF VOLCANOS
+
Mausoleum
SWAMP REJECTION
+
Fine Tomb
DESERT REJECTION
+
Burial Chamber
FOREST REJECTION
+
Servant's Burial Chamber
MOUNTAIN REJECTION
+
Grave
OCEAN REJECTION
+
No Tomb
GLACIER REJECTION
+
(S)
TUNDRA REJECTION
+
/ Spouse
GRASSLAND REJECTION
+
No Owner
HILLS REJECTION
+
You don't have any buildings.
LACK OF RIVERS
+
Evaluation:
TOO MANY REGIONS
+
: View building information
LACK OF MOUNTAIN CAVES
+
: Zoom to building items
LACK OF LOW-LYING CAVES
+
: Zoom to building tasks
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
: Swap right panel
NO CIVILIZATIONS AVAILABLE
+
caught in a burst of
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Overall Training
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Creature
Note: If you are using the default parameters in unmodded DF,
+
Price
and it doesn't work after continuing a few times, please report
+
Status:
the issue at the B12 forum.
+
Trained
: CONTINUE until you give me another warning.
+
Well-trained
: ABORT NOW and I'll look over my parameters.
+
Skillfully trained
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Expertly trained
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Exceptionally trained
has been created.
+
Masterfully trained
: Accept
+
Domesticated
: Export image/info
+
Semi-Wild
: Use the world as it currently exists
+
Trainer:
: Continue
+
Trainer: Any
or
+
Trainer: Any unassigned
to pause/finish.
+
Ready for Slaughter
CREATE WORLD NOW =
+
Uninterested
LARGE
+
For Sale
Cleaning game objects...
+
Not For Sale
Cleaning stranded objects...
+
Unavailable
Cleaning play objects...
+
Geld
** Starting New Arena **
+
Work Animal
/raw/
+
Not Tame
  Dwarf Fortress: Arena 
+
: Toggle pet availability.
Preparing arena...
+
: Slaughter.
Preparing screen...
+
: Geld.
Preparing Arena...
+
: Select trainer.
Importing world...
+
: War training.
Continue Playing
+
: Hunting training.
Start Playing
+
You have no appropriate creatures.
Create New World!
+
Any trainer
Design New World with Advanced Parameters
+
Any unassigned trainer
Object Testing Arena
+
Knowledge
About DF
+
A few facts
Quit
+
General familiarity
  to select an option.  
+
Knowledgeable
  scroll.
+
Expert
  at any time for options, including key bindings.
+
You don't know how to train any animals.
  at any time for the manual.
+
lumber limits
, Folder:
+
This land has no important leaders.
Select a source for your arena objects:
+
Exports to
raw (Default)
+
Petty Annoyance
/raw
+
Terror
This Version of DF used the FMOD Sound System
+
Imports from
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
Offerings from
This version of DF uses SDL: Simple DirectMedia Layer,
+
Vengeance
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
You can look at trade information once you have a broker
See the SDL folder for license information.
+
with appraisal skill.
Portions of this version are Copyright(C)2008
+
You accept their tribute every
The FreeType Project (www.freetype.org).
+
Trade Agreement (Exports to
All rights reserved.
+
Trade Agreement (Imports from
  to return to the menu.
+
: View Agreement
0000
+
You have no agreements with this land.
-detailed
+
to change modes.
-elw
+
ROOM SHARING INDEX OUT OF BOUNDS:
-tmp
+
praying
-rain
+
  weeping
-drn
+
  cringing
-sav
+
  screaming
-vol
+
  being tortured
-veg
+
  committing a depraved act
-evil
+
making a submissive gesture
-sal
+
in a fetal position
-trd
+
smeared out into a spiral
-str
+
falling
-hyd
+
dead
-nob
+
laughing
-dip
+
being shot
.bmp
+
making a plaintive gesture
biome_color_key.txt
+
melting
mountain (128,128,128)
+
burning
temperate freshwater lake (0,224,255)
+
looks dejected
temperate brackish lake (0,192,255)
+
looks terrified
temperate saltwater lake (0,160,255)
+
looks offended
tropical freshwater lake (0,96,255)
+
looks confused
tropical brackish lake (0,64,255)
+
  suffering
tropical saltwater lake (0,32,255)
+
withering away
arctic ocean (0,255,255)
+
striking a menacing pose
tropical ocean (0,0,255)
+
striking a triumphant pose
temperate ocean (0,128,255)
+
laboring
glacier (64,255,255)
+
traveling
tundra (128,255,255)
+
contemplating
temperate freshwater swamp (96,192,128)
+
cooking
temperate saltwater swamp (64,192,128)
+
engraving
temperate freshwater marsh (96,255,128)
+
unnaturally contorted
temperate saltwater marsh (64,255,128)
+
being flayed
tropical freshwater swamp (96,192,64)
+
being mutilated
tropical saltwater swamp (64,192,64)
+
prostrating itself before
mangrove swamp (64,255,96)
+
torturing
tropical freshwater marsh (96,255,64)
+
committing a depraved act upon
tropical saltwater marsh (64,255,64)
+
devouring
taiga forest (0,96,64)
+
admiring
temperate conifer forest (0,96,32)
+
burning
temperate broadleaf forest (0,160,32)
+
shooting
tropical conifer forest (0,96,0)
+
surrounded by
tropical dry broadleaf forest (0,128,0)
+
massacring
tropical moist broadleaf forest (0,160,0)
+
fighting with
temperate grassland (0,255,32)
+
greeting
temperate savanna (0,224,32)
+
  refusing
temperate shrubland (0,192,32)
+
speaking with
tropical grassland (255,160,0)
+
embracing
tropical savanna (255,176)
+
  striking down
tropical shrubland (255,192,0)
+
raising
badland desert (255,96,32)
+
hiding
sand desert (255,255,0)
+
praying to
rock desert (255,128,64)
+
contemplating
structure_color_key.txt
+
cooking
castle (128,128,128)
+
engraving
village (255,255,255)
+
impaled on
crops (255,128,0)(255,160,0)(255,192,0)
+
being flayed by
pasture (0,255,0)
+
hanging from
meadow (64,255,0)
+
being mutilated by
woodland (0,128,0)
+
This is a
orchard (0,160,0)
+
These are
tunnel (20,20,20)
+
migrating
stone bridge (224,224,224)
+
local
other bridge (180,167,20)
+
civilization
stone road (192,192,192)
+
craft
other road (150,127,20)
+
government
stone wall (96,96,96)
+
religion
other wall (160,127,20)
+
Stone Hauling
mountain (255,255,192)
+
Wood Hauling
lake (0,96,255)
+
Burial
land (128,64,32)
+
Food Hauling
ocean (0,64,255)
+
Refuse Hauling
hydro_color_key.txt
+
Item Hauling
brook (0,255,255)
+
Furniture Hauling
stream (0,224,255)
+
Animal Hauling
minor river (0,192,255)
+
Push/Haul Vehicles
river (0,160,255)
+
Cleaning
major river (0,128,255)
+
Wood Cutting
river/ocean (0,112,255)
+
Stone Detailing
Histories of
+
Animal Care
Greed
+
Diagnosis
Avarice
+
Setting Bones
Jealousy
+
Dressing Wounds
Cupidity
+
Feed Patients/Prisoners
Gluttony
+
Recovering Wounded
Industry
+
Trapping
Enterprise
+
Small Animal Dissection
Resourcefulness
+
Tanning
Determination
+
Dyeing
Mettle
+
Beekeeping
Dynamism
+
Clothesmaking
Labor
+
Plant Processing
Toil
+
Cheese Making
Diligence
+
Milking
Exertion
+
Gelding
Tenacity
+
Shearing
*** STARTING NEW GAME ***
+
Cooking
Command Line:
+
Farming (Fields)
data/init/announcements.txt
+
Plant Gathering
DO_MEGA
+
Hunting
PAUSE
+
Furnace Operating
RECENTER
+
Armoring
A_DISPLAY
+
Blacksmithing
D_DISPLAY
+
Metalcrafting
UNIT_COMBAT_REPORT
+
Woodcrafting
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Stonecrafting
UCR_A
+
Bone Carving
data/sound/song_title.ogg
+
Siege Operating
data/sound/song_game.ogg
+
Crossbow-making
data/art/mouse.png
+
Mechanics
data/movies
+
Pump Operating
text
+
Trade Good Hauling
data/dipscript/*.*
+
Water Hauling
data/dipscript/
+
Lever Operation
region
+
Road Building
Command Line: World generation initiated.
+
Wall/Floor Construction
Command Line: World generation aborted because folder exists.
+
Construction Removal
data/speech/general.txt
+
Woodworking
data/speech/slayer.txt
+
Stoneworking
data/speech/threat.txt
+
Hunting/Related
data/speech/greet.txt
+
Healthcare
data/speech/greet_reply.txt
+
Farming/Related
data/speech/greet_reply_diff_language.txt
+
Fishing/Related
data/speech/greet_reply_unusual_first.txt
+
Jewelry
data/speech/greet_reply_after_hero.txt
+
Crafts
data/speech/greet_worship.txt
+
Engineering
data/speech/greet_baby.txt
+
Hauling
data/speech/goodbye_worship_1.txt
+
Other Jobs
data/speech/goodbye_worship_2.txt
+
MATERIAL_TEMPLATE
data/speech/goodbye_worship_3.txt
+
ITEM
data/speech/temple_already_member.txt
+
CREATURE_VARIATION
data/speech/temple_become_member.txt
+
BUILDING
data/speech/positive.txt
+
DESCRIPTOR_SHAPE
data/speech/task_recommendation.txt
+
DESCRIPTOR_PATTERN
data/speech/unknown_hf_seeker.txt
+
DESCRIPTOR_COLOR
data/speech/ab_specific_hf_seeker.txt
+
REACTION
data/speech/site_specific_hf_seeker.txt
+
large
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
data/speech/mercenary_profession.txt
 
data/speech/mercenary_profession_year.txt
 
data/speech/past_mercenary_profession.txt
 
were unable to complete the
 
Jobs removed from unpowered
 
small
 
 
grown  
 
grown  
 
logs
 
logs
 +
branch
 
rough gems
 
rough gems
 
raw green glass
 
raw green glass
 
raw clear glass
 
raw clear glass
 
raw crystal glass
 
raw crystal glass
rock
+
small
 
stones
 
stones
 
  wafers
 
  wafers
Line 12,457: Line 15,457:
 
refined coal
 
refined coal
 
bars
 
bars
cut gems
 
 
cut green glass gems
 
cut green glass gems
 
cut clear glass gems
 
cut clear glass gems
Line 12,485: Line 15,484:
 
coffin
 
coffin
 
rope
 
rope
chain
 
 
waterskin
 
waterskin
 
vial
 
vial
Line 12,492: Line 15,490:
 
unglazed  
 
unglazed  
 
tool
 
tool
goblet
 
 
window
 
window
 
terrarium
 
terrarium
Line 12,512: Line 15,509:
 
codex
 
codex
 
figurine
 
figurine
rotten
 
 
filthy  
 
filthy  
 
sticky  
 
sticky  
 
vomitous  
 
vomitous  
 
slimy  
 
slimy  
 +
stagnant
 
dirty  
 
dirty  
 
gooey  
 
gooey  
Line 12,543: Line 15,540:
 
perfect  
 
perfect  
 
green glass  
 
green glass  
clear glass
 
 
crystal glass  
 
crystal glass  
gem
 
 
ring
 
ring
 
earring
 
earring
Line 12,577: Line 15,572:
 
tavern sign
 
tavern sign
 
slab
 
slab
corpse
 
 
tooth
 
tooth
 
teeth
 
teeth
Line 12,587: Line 15,581:
 
wooden body part
 
wooden body part
 
soap body part
 
soap body part
horn
 
 
pearl
 
pearl
 
yarn body part
 
yarn body part
 
strand body part
 
strand body part
 
Rotten  
 
Rotten  
 +
remains
 
seeds
 
seeds
 
withered  
 
withered  
 
leaves
 
leaves
 
leaf
 
leaf
 +
plants
 
raw  
 
raw  
 +
fish
 
live  
 
live  
 
small live animal
 
small live animal
Line 12,616: Line 15,612:
 
headwear
 
headwear
 
legwear
 
legwear
A kidnapper has made off with
+
chain
  has stolen
+
goblet
A thief has stolen
+
: Mode
is taken by a fey mood!
+
Artifacts
withdraws from society...
+
  Create a Creature  
has been possessed!
+
: Side =
looses a roaring laughter, fell and terrible!
+
: Create
begins to stalk and brood...
+
: New item
has created
+
: Blank list
*PAUSED*
+
: Remove item
SIEGE
+
: Change value
: Petitions Available
+
: Change amount
Idlers:  
+
: No Effect
Page
+
: Tame/mountable
 +
: Not tame/mountable
 +
: Filter name
 +
[PAUSED]
 
fighting!
 
fighting!
 
hunting.
 
hunting.
Line 12,636: Line 15,635:
 
: View report
 
: View report
 
Last Report Date:  
 
Last Report Date:  
Announcement Date:
+
The event featured
: Zoom to location
+
mounted
Vegetables/fruit/leaves
+
a telling of the story of
Meat/fish/other
+
storytelling
Ingredient Type
+
a performance of
Number
+
a concert
Permissions
+
a dance
----
+
a moving performance stage
Brew
+
criers in front
: Toggle cook.
+
an order of precedence
: Toggle brew.
+
banners
You have no appropriate ingredients.
+
images
: Change category.
+
the carrying of
Creatures
+
flowers
Overall Training
+
the scattering of
Creature
+
acrobats
Price
+
incense burning
Status:
+
costumes
Trained
+
candles
Well-trained
+
the giving of
Skillfully trained
+
the sacrifice of
Expertly trained
+
You have
Exceptionally trained
+
  created a masterpiece
Masterfully trained
+
Select an element to begin.
Domesticated
+
Related to historical figure
Semi-Wild
+
Related to site
Trainer:
+
Related to civilization or other group
Trainer: Any
+
Related to history event
Trainer: Any unassigned
+
Existing image
Ready for Slaughter
+
Specify a new image
Uninterested
+
Let your mind wander
For Sale
+
Allow artist to choose
Available
+
: Done filtering
Not For Sale
+
Group symbol
Unavailable
+
Group commission
Geld
+
Civilization symbol
Work Animal
+
Civ commission
Not Tame
+
Historical figure
: Toggle pet availability.
+
Tree
: Slaughter.
+
Shape
: Geld.
+
Object
: Select trainer.
+
Artifact
: War training.
+
Action or relationship
: Hunting training.
+
Delete element
You have no appropriate creatures.
+
: Change name
Any trainer
+
: Done!
Any unassigned trainer
+
How many?
A few facts
+
Enter 0 for an unnumbered plural.
General familiarity
+
Untitled/unnamed
Knowledgeable
+
Choose X:  
You don't know how to train any animals.
+
Choose Y:  
  Locations  
+
: Use this option
You have not designated any locations.
+
Warning!
Locations such as taverns, temples and libraries can be created from meeting
+
You won't perform your action if you leave.
area zones, dining rooms and bedrooms. These larger associations of rooms
+
: Don't perform action.
can attract visitors from outside the fortress.  Once you have created a
+
: Keep working.
location, you can come to this screen to manage occupations and more.
+
Any image data you've changed will be lost.
: Go Back
+
: Leave editor and discard data.
Tavern Keeper
+
: select
Performer
+
  left
Scholar
+
, not consumed
Scribe
+
, consumed
Mercenary
+
Select a tool.
Monster Slayer
+
Select an art type.
Nobody
+
Select memorized content or a form of prose.
Boxes/bags in common area:
+
not consumed
Goblets (Desired):
+
consumed
Stored Instruments (Desired):
+
You are not that hungry.
Rented rooms (Total):
+
Butcher this object.
Dance floor in common area:
+
You must unretract to use this ability.
Bookcases:
+
You must wait to use this ability.
Written objects (incl. copies):
+
You are missing a body part.
Total number of each to scribe:
+
Use this ability.
Writing Material (Desired):
+
You must unretract to use this power.
Tables:  
+
You must wait to use this power.
Chairs:  
+
Use this power.
Dedicated to
+
Make this composition.
No particular deity
+
Write on this object.
All visitors welcome
+
: Back/Abort
Citizens and long-term residents only
+
: create
Citizens only
+
: butcher
Assign occupation
+
: natural ability
: Change restriction
+
: acquired power
: Rename location
+
: compose
: Retire location
+
: write
: Assign Occupation
+
Unknown interaction
  Petitions 
+
Poem
You do not have an official capable of handling these matters.
+
Musical Composition
There are no petitions that need your attention.
+
Choreography
Status of
+
You cannot read or write.
Citizenship of
+
No available item.
Some corrupt data
+
No appropriate tool.
wishes to reside in
+
No suitable forms known.
wishes to reside here
+
No suitable forms or content known.
for the purpose of
+
Manual
eradicating monsters.
+
Guide
entertaining citizens and visitors.
+
Chronicle
soldiering.
+
Short story
study.
+
Novel
Do you approve this request?
+
Biography
: Approve
+
Autobiography
: Deny
+
Letter
wishes to join
+
Essay
desires citizenship.
+
Dialog
as a citizen of
+
Musical composition
: Select/scroll
+
Comparative biography
  Justice 
+
Biographical dictionary
  Cages&Chains:
+
Genealogy
Violation of Production Order
+
Encyclopedia
Violation of Export Prohibition
+
Cultural history
Violation of Job Order
+
Cultural comparison
Conspiracy to Slow Labor
+
Alternate history
Disorderly Conduct
+
Treatise on technological evolution
Building Destruction
+
Dictionary
, Deceased
+
Star chart
There are no criminals.
+
Star catalogue
1 witness
+
Atlas
witnesses
+
Select an action.
No witnesses
+
Amount of
Injured Party:
+
available is
Convicted:
+
at least
Witness:
+
greater than
Accuses:
+
less than
Found the body.
+
exactly
Date:
+
No material
Reported:
+
Filter:
No Sentence Pending.
+
Active
Hammerstrike
+
Waiting
Beating.
+
Ready to check
Day
+
One-time order, conditions checked daily
in Prison.
+
Restarts if completed, conditions checked daily
Officer:
+
Restarts if completed, conditions checked monthly
None Assigned
+
Restarts if completed, conditions checked seasonally
Violation of Production Order.
+
Restarts if completed, conditions checked yearly
Violation of Export Prohibition.
+
One-time order
Violation of Job Order.
+
Restarts if completed, checked daily
Conspiracy to Slow Labor.
+
Restarts if completed, checked monthly
Murder.
+
Restarts if completed, checked seasonally
Disorderly Conduct.
+
Restarts if completed, checked yearly
Building Destruction.
+
Satisfied for next check
Vandalism.
+
Not satisfied for next check
Theft.
+
must first be activated
Robbery.
+
must first be completed
Blood-drinking.
+
: Add item condition
: Convict
+
: Add order condition
: View recent crimes (
+
: Frequency
: View cold cases (
+
: Change item type
: Convict somebody
+
: Change material
General Items
+
: Change traits
Thread/Cloth
+
: Change inequality
Stone/Gems/Metals
+
: Change number
Anml Extracts
+
: Delete condition
Plnt Extracts
+
: Activation/completion
Anml Cheeses
+
: Add conditions from reagents/materials
Plnt Cheeses
+
: Add conditions from products
Milled Animal
+
Ready
Milled Plants
+
This work order does not have any conditions.
Item Type
+
  Dwarf Fortress: New World 
Setter
+
Loading object files...
Wage
+
Languages...
Cleaning
+
Buildings...
Place Item in Tomb
+
Creatures...
Store Item in Stockpile
+
Finishing...
Store Item in Bag
+
Finalizing...
Store Weapon
+
to continue.
Store Armor
+
Create A World
Store Item in Barrel
+
World Size
Store Item in Bin
+
Pocket
Store Vehicle in Bin
+
Smaller
Store Item in Hospital
+
Small
Store Item in Location
+
Very Short
Dump Item
+
Short
Building Construction
+
Long
Building Removal
+
Very Long
Door Construction
+
Very High
Floodgate Construction
+
Maximum Number of Sites
Hatch Cover Construction
+
Number of Beasts
Grate Construction
+
Natural Savagery
Bed Construction
+
Mineral Occurrence
Chair Construction
+
Very Rare
Coffin Construction
+
Rare
Table Construction
+
Sparse
Bin Construction
+
Frequent
Chest Construction
+
Everywhere
Cabinet Construction
+
This controls the size of the world map.  Current:
Statue Construction
+
17 x 17
Slab Construction
+
33 x 33
Block Construction
+
65 x 65
Anvil Construction
+
129 x 129
Window Construction
+
257 x 257
Pipe Section Construction
+
This is the length of pre-generated history.  Current:
Sand Collection
+
5 years
Clay Collection
+
125 years
Gem Encrusting
+
250 years
Glass Cutting
+
550 years
Glass Encrusting
+
1050 years
Basic Ore Smelting
+
This controls how many distinct races/cultures there are.
Object Melting
+
This is how many distinct places can exist after world generation.
Craft Making
+
Increasing this setting makes large beasts more prevalent.
Coin Minting
+
Increasing savagery makes the world more difficult to settle.
Metal Studding
+
Increasing mineral occurrence makes more embark sites have more minerals.
Metal Strand Extraction
+
: Go!
Weapon Construction
+
Title:
Ammo Construction
+
Seed:
Quiver Construction
+
Various
Armor Stand Construction
+
Dimensions:
Weapon Rack Construction
+
Custom Name:
Tool Construction
+
: Enter advanced parameters
Totem Construction
+
: New param set
Flask Construction
+
: Copy param set
Goblet Construction
+
: Delete param set
Bone/Shell Decoration
+
: Enter title
Toy Construction
+
: Use random name
Armor Construction
+
: Enter custom name
Glove Construction
+
: Use random seed
Helm Construction
+
: Enter custom seed
Shield Construction
+
: Change dimensions
Pants Construction
+
to load the world params.
Shoe Construction
+
to save the world params.
Backpack Construction
+
Last Param Set:
Animal Trap Construction
+
Creature Seed:
Trap Baiting
+
Really delete this parameter set?
Install Colony In Hive
+
: Delete
Collect Hive Products
+
Really change the dimensions?
Mechanism Construction
+
This parameter set will be reset.
Trap Component Construction
+
: Change
Trap Cleaning
+
Are you sure you want to abort?
Trigger Linking
+
You haven't saved your changes.
Cage Trap Loading
+
: Yes
Stone Trap Loading
+
Are you sure you want to go on?
Weapon Trap Loading
+
Creating New Region
Lever Pulling
+
Rejected)
Operate Pump
+
Preparing elevation...
Construct Quern
+
Setting temperature...
Construct Millstone
+
Running rivers...
Place Track Vehicle
+
Forming lakes
Push Track Vehicle
+
and minerals...
Catapult Loading
+
Growing vegetation...
Ballista Loading
+
Verifying terrain...
Catapult Firing
+
Importing wildlife...
Ballista Firing
+
Recounting legends...
Ballista Arrow Head Construction
+
Finished prehistory...
Siege Ammo Construction
+
Placing civilizations... (
Catapult Part Construction
+
Making cave civilizations...
Ballista Part Construction
+
Making cave pops...
Fortification Carving
+
Placing other beasts...
Wall Detailing
+
Placing megabeasts...
Floor Detailing
+
Placing good/evil...
Stair/Ramp Removal
+
Placing caves... (
Carving Upward Staircase
+
Prehistory init...
Carving Downward Staircase
+
Hist Figs:  
Carving Up/Down Staircase
+
    Dead:  
Carving Ramp
+
  Events:  
Digging Channel
+
Finalizing civ mats... (
Tree Felling
+
Finalizing art... (
Plant Gathering
+
Finalizing uniforms... (
Construction Removal
+
Finalizing sites... (
Track Carving
+
LACK OF PEAKS
Hunting
+
MEDIUM ELEVATION REJECTION
Returning Kill
+
LOW ELEVATION REJECTION
Capturing Land Animals
+
HIGH ELEVATION REJECTION
Capturing Fish
+
LACK OF EDGE OCEANS
Hunting Animal Training
+
RAINFALL REJECTION
War Animal Training
+
DRAINAGE REJECTION
Web Collection
+
SAVAGERY REJECTION
Cage Construction
+
VOLCANISM REJECTION
Chain Construction
+
LACK OF VOLCANOS
Bucket Construction
+
SWAMP REJECTION
Planting
+
DESERT REJECTION
Harvesting
+
FOREST REJECTION
Fertilizing
+
MOUNTAIN REJECTION
Thread Dyeing
+
OCEAN REJECTION
Cloth Dyeing
+
GLACIER REJECTION
Image Sewing
+
TUNDRA REJECTION
Plant Extraction
+
GRASSLAND REJECTION
Plant Processing
+
HILLS REJECTION
Plant Processing/Vial
+
LACK OF RIVERS
Plant Processing/Barrel
+
TOO MANY REGIONS
Fish Extraction
+
LACK OF MOUNTAIN CAVES
Land Animal Extraction
+
LACK OF LOW-LYING CAVES
Small Creature Taming
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Large Creature Taming
+
NO CIVILIZATIONS AVAILABLE
Butchering
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Slaughtering
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
Fish Processing
+
Note: If you are using the default parameters in unmodded DF,
Barrel Construction
+
and it doesn't work after continuing a few times, please report
Other Jobs
+
the issue at the B12 forum.
Animal Chaining
+
: CONTINUE until you give me another warning.
Animal Unchaining
+
: ABORT NOW and I'll look over my parameters.
Releasing Large Creature
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
Releasing Small Creature
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
Handling Large Creature
+
  has been created.
Handling Small Creature
+
: Accept
Large Creature Caging
+
: Export image/info
Small Creature Caging
+
Movement keys to view.
Aquarium Draining
+
: Use the world as it currently exists
Aquarium Filling
+
: Continue
Pond Filling
+
  to pause/finish.
Large Creature Pit/Ponding
+
  TO CREATE THE WORLD.
Small Creature Pit/Ponding
+
Random Name
Large Creature Pen/Pasturing
 
Small Creature Pen/Pasturing
 
Charcoal Making
 
Ash Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Beat Criminal
 
Execute Criminal
 
Give Water
 
Give Food
 
Recover Wounded
 
Diagnose Patient
 
Immobilize Break
 
Apply Cast
 
Bring Crutch
 
Dress Wound
 
Clean Patient
 
Suture
 
Set Bone
 
Place In Traction
 
Splint Construction
 
Crutch Construction
 
Traction Bench Construction
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search.
 
Suspended
 
Inactive
 
Missing
 
Independent
 
Wild Animal
 
(Caged)
 
(Chained)
 
Undead
 
Opposed to life
 
Berserk
 
Caged Prisoner
 
Chained Prisoner
 
Invader
 
Diplomat
 
Merchant
 
Guest /
 
Visitor
 
Friendly
 
Underworld
 
Caged Guest
 
Chained Guest
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
You have not created any creatures yet.
 
to return
 
There are no idle
 
or jobs.
 
to return,  
 
: Manager
 
: View Unit
 
: Go to Unit
 
: Go to Bld
 
: Remove Worker
 
: Set Job Repeat
 
: Vw Activity
 
: View Job
 
: Suspend Job
 
: Cancel Job
 
Citizens
 
Pets/Livestock
 
Others
 
Dead/Missing
 
Diplomat /
 
There are no
 
  living here.
 
There are no pets or livestock here.
 
There are no other creatures nearby.
 
No one has gone missing or died.
 
The year is still young.
 
(Destroyed/Transformed)
 
(Gone)
 
(Lost)
 
No treasures yet.
 
civilization
 
This land has no important leaders.
 
Exports to  
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
  to change modes.
 
  Civilizations  
 
: View details
 
[B][P]Active Syndromes[B]
 
phase
 
seconds)
 
himself
 
herself
 
itself
 
 
  caught in a cloud of flames!
 
  caught in a cloud of flames!
  caught up in the web!
+
  were unable to complete the  
The item sparkles with a supernatural brilliance.
+
Jobs removed from unpowered
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
0000
The object looks oddly square.
+
-detailed
The item constantly emits a nearly inaudible high-pitched whistle.
+
-elw
The item is covered with small bumps.
+
-tmp
The item smells like wet earth.
+
-rain
Tiny streaks of lightning streak quickly over the object's surface.
+
-drn
Creatures that look at the item cannot think negative thoughts.
+
-sav
The item is covered with minute gray hairs.
+
-vol
The item sounds like rustling leaves when moved.
+
-veg
Needs
+
-evil
Disconnected
+
-sal
Need trigger type
+
-trd
Needs walkable perimeter
+
-str
Hidden
+
-hyd
Needs to be anchored on edge
+
-nob
Blocked
+
-dip
Surrounded by empty space
+
-rel
Needs adjacent wall
+
src/game.cpp
Needs open space
+
biome_color_key.txt
Off map
+
mountain (128,128,128)
Water
+
temperate freshwater lake (0,224,255)
Lava/Magma
+
temperate brackish lake (0,192,255)
Building present
+
temperate saltwater lake  (0,160,255)
Construction present
+
tropical freshwater lake (0,96,255)
Must be inside
+
tropical brackish lake (0,64,255)
Too close to edge
+
tropical saltwater lake  (0,32,255)
Must be outside
+
arctic ocean (0,255,255)
Cannot build at highest level
+
tropical ocean (0,0,255)
Needs soil or mud
+
temperate ocean (0,128,255)
Needs soil
+
glacier (64,255,255)
Needs ground or near machine
+
tundra (128,255,255)
No mud/soil for farm
+
temperate freshwater swamp (96,192,128)
Mud is left by water
+
temperate saltwater swamp (64,192,128)
No access to
+
temperate freshwater marsh (96,255,128)
No access
+
temperate saltwater marsh (64,255,128)
Null site on overall status
+
tropical freshwater swamp (96,192,64)
Early
+
tropical saltwater swamp (64,192,64)
Mid-
+
mangrove swamp (64,255,96)
Late
+
tropical freshwater marsh (96,255,64)
Spring
+
tropical saltwater marsh (64,255,64)
Summer
+
taiga forest (0,96,64)
Autumn
+
temperate conifer forest (0,96,32)
Winter
+
temperate broadleaf forest (0,160,32)
Stocks
+
tropical conifer forest (0,96,0)
Health
+
tropical dry broadleaf forest (0,128,0)
Prices
+
tropical moist broadleaf forest (0,160,0)
Currency
+
temperate grassland (0,255,32)
Justice
+
temperate savanna (0,224,32)
Created Wealth:
+
temperate shrubland (0,192,32)
Weapons:
+
tropical grassland (255,160,0)
Armor and Garb:
+
tropical savanna (255,176)
Furniture:
+
tropical shrubland (255,192,0)
Other Objects:
+
badland desert (255,96,32)
Architecture:
+
sand desert (255,255,0)
Displayed:
+
rock desert (255,128,64)
Held/Worn:
+
structure_color_key.txt
You need a broker with
+
castle (128,128,128)
the appraisal skill.
+
village (255,255,255)
Imported Wealth:
+
crops (255,128,0)(255,160,0)(255,192,0)
Exported Wealth:
+
pasture (0,255,0)
Trade Information:
+
meadow (64,255,0)
Population:
+
woodland (0,128,0)
Nobles/Admins
+
orchard (0,160,0)
Peasants
+
tunnel (20,20,20)
Recruit/Others
+
stone bridge (224,224,224)
Trained Animals
+
other bridge (180,167,20)
Other Animals
+
stone road (192,192,192)
Food Stores:
+
other road (150,127,20)
Plant
+
stone wall (96,96,96)
Drink
+
other wall (160,127,20)
Other
+
mountain (255,255,192)
Mountainhome
+
lake (0,96,255)
Metropolis
+
land (128,64,32)
City
+
ocean (0,64,255)
Town
+
hydro_color_key.txt
Village
+
brook (0,255,255)
Hamlet
+
stream (0,224,255)
Outpost
+
minor river (0,192,255)
Evaluate Depot Access Overflow
+
river (0,160,255)
Evaluate Depot Caravan Access Overflow
+
major river (0,128,255)
   Building List  
+
river/ocean (0,112,255)
  (S)
+
   Dwarf Fortress: Arena  
  / Spouse
+
Preparing arena...
No Owner
+
Preparing screen...
You don't have any buildings.
+
Preparing Arena...
Evaluation:
+
Importing world...
: View building information
+
to select an option.  
: Zoom to building items
+
  scroll.
: Zoom to building tasks
+
at any time for options, including key bindings.
: Swap right panel
+
at any time for the manual.
  The Health of  
+
, Folder:  
In Traction
+
Select a source for your arena objects:
Severe Blood Loss
+
Folder:  
Moderate Blood Loss
+
raw (Default)
Serious Fever
+
/raw
Moderate Fever
+
This Version of DF used the FMOD Sound System
Slight Fever
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Moderate Pain
+
This version of DF uses SDL: Simple DirectMedia Layer,
Slight Pain
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Cannot breathe
+
See the SDL folder for license information.
Trouble breathing
+
Portions of this version are Copyright(C)2008
Vision lost
+
The FreeType Project (www.freetype.org).
Vision impaired
+
All rights reserved.
Vision somewhat impaired
+
to return to the menu.
Ability to stand lost
+
** Starting New Arena **
Ability to stand somewhat impaired
+
data/save/current
Ability to grasp lost
+
/raw/
Ability to grasp somewhat impaired
+
Command Line: World generation manually aborted.
Ability to fly lost
+
data/save/current/*.dat
Ability to fly somewhat impaired
+
data/save/current/*.sav
Motor nerve damage
+
data/save/current/
Sensory nerve damage
+
world.dat
No health problems
+
world.sav
  Gelded
+
*.dat
  Spilled
+
*.sav
Butchered
+
[B][P]Active Syndromes[B]
  Major artery torn
+
  phase
  Artery torn
+
  seconds)
Heavy bleeding
+
the army of
  Bleeding
+
  marched on
Motor nerve severed
+
  claimed
Sensory nerve severed
+
ruler
Torn tendon
+
  was known to be
Strained tendon
+
an insurrection against
Bruised tendon
+
was overthrown after an insurrection
  Torn ligament
+
waited out an insurrection
  Sprained ligament
+
crushed an insurrection
  Bruised ligament
+
a group calling itself
Compound fracture
+
  reclaimed
Overlapping fracture (in traction)
+
  was conquered
Overlapping fracture
+
  moved on in search of a better future after the horrible mismanagement of
  Needs setting
+
refugees calling themselves
  Cut apart
+
  fled from the area just before an army
  Smashed apart
+
  descended upon
Broken apart
+
  from
Torn apart
+
General Items
Cut open
+
Handwear
Smashed open
+
Thread/Cloth
Broken open
+
Tooth
Torn open
+
Horn
Dented
+
Yarn
Heavy bruising
+
Stone/Gems/Metals
Moderate bruising
+
Anml Extracts
Light bruising
+
Plnt Extracts
Serious burn
+
Anml Cheeses
Moderate burn
+
Plnt Cheeses
Minor burn
+
Milled Animal
Serious frost-bite
+
Milled Plants
Moderate frost-bite
+
Pets
Minor frost-bite
+
Item Type
Serious melting
+
Your site and direct holdings
Moderate melting
+
Vassal holdings
Minor melting
+
Occupied holdings
Serious boiling
+
Tributaries
Moderate boiling
+
Occupied tributaries
Minor boiling
+
Economically linked
Serious freezing
+
Your civilization
  Moderate freezing
+
Peace
  Minor freezing
+
  The World  
Serious condensation
+
  days' travel
Moderate condensation
+
More than a day's travel
Minor condensation
+
A day's travel
Advanced rot
+
Nearly a day's travel
Moderate rot
+
A half day's travel
Minor rot
+
A short trip
Serious blistering
+
Inaccessible from your location
Moderate blistering
+
Your location
Minor blistering
+
Population: >10000
Extreme pain
+
Population: ~10000
Moderate pain
+
Population: ~7500
Minor pain
+
Population: ~6000
Nausea
+
Population: ~5000
Dizziness
+
Population: ~4000
Paralysis
+
Population: ~3000
Partial paralysis
+
Population: ~2000
Some sluggishness
+
Population: ~1000
Complete numbness
+
Population: ~750
Partial numbness
+
Population: ~600
Slight numbness
+
Population: ~500
Extreme swelling
+
Population: ~400
Moderate swelling
+
Population: ~300
Minor swelling
+
Population: ~200
Function totally impaired
+
Population: ~100
Partially impaired function
+
Population: ~75
Slightly impaired function
+
Population: ~60
Has been sutured
+
Population: ~50
Infection
+
Population: ~40
No evaluated wounds
+
Population: ~30
Diagnosis required
+
Population: ~20
Crutch required
+
Population: ~10
Rotten -- inoperable
+
Population: <10
Needs cleaning
+
No civilized population
Needs surgery
+
Site government:
Needs sutures
+
Civilization:
Needs dressing
+
They offer
  Needs traction
+
They accept
Needs immobilization
+
  tribute
No treatment scheduled
+
Alliance
Diagnosed with
+
No contact
cast
+
They offer tribute
splint on
+
They accept tribute
dressing on
+
Skirmishing
sutures on
+
Economically linked to you
Bleeding stopped
+
Prisoners
Compound fracture of
+
Artifacts (Rumored)
repaired
+
: Cannot raid your civilization
amputated
+
: Cannot make request without leader
Rotten tissue excised from
+
: No workers available
Had
+
: Request workers
set
+
: Inaccessible mission location
Placed in traction
+
: Cannot order mission without leader
Evaluated
+
: Explore this site (creates new mission)
Brought to rest
+
: Raid this site (creates new mission)
Cleaned
+
: Center on fort
                                      -
+
: Holdings and tribute
No medical history
+
: Legend
   Stone Restrictions  
+
  News and Rumors 
Magma-safe
+
   Missions  
Restricted stones
+
You have not created any missions.
are reserved for use by the listed tasks.
+
Mission can be created from the World,
: Stone type
+
Artifacts and People modes.
Economic Stone
+
Explore
No accessible fuel!
+
Seize
Requires fuel
+
No messengers
Takes place at
+
messenger
REAGENTS
+
here
PRODUCTS
+
No commanders
  Currency Counts 
+
Messenger (unfilled)
The broker recommends keeping
+
and more...
of each coin type to match accounts.
+
: Assign messengers
  Overall Health Report 
+
: Assign squads
__________
+
: Remove mission
____________
+
This mission cannot be altered now.
: Key
+
: Select mission
: Diagnosis request 
+
On this mission
: Cleaning req.
+
No specific orders
: Surgery req. 
+
: Remove messenger
: Inoperable rot
+
: Assign messenger
: Heavy bleeding
+
This messenger cannot be reassigned now.
: Bleeding
+
: Select messenger
: Pale
+
: Remove squad
: Severe blood loss
+
: Assign squad
: Faint
+
This squad cannot be reassigned now.
: Blood loss
+
: Select squad
: Serious fever
+
: Request
: Moderate fever
+
No workers available
: Slight fever
+
: Free captives belonging to your civilization
: Dizzy
+
: Release other prisoners
: Drowning
+
: Take important treasures
: Winded
+
: Loot other items
: Cannot breathe
+
: Steal livestock
: Trouble breathing
+
: Raid (squads will try to avoid detection)
: Vision lost
+
: Pillage (openly attack)
: Vision impaired
+
: Raze (openly attack and destroy site)
: Vision ~impaired
+
: Demand one-time tribute
: Spilled
+
: Demand ongoing tribute
: Major artery torn
+
: Conquer and occupy
: Artery torn
+
: Demand surrender and occupy
: Overlapping fracture
+
WARNING: If successful, your soldiers will join the
: Broken tissue
+
occupation and not return.  Your new holdings will
: Heavy damage
+
be manageable from this screen.
: Moderate damage
+
  People 
: Light damage
+
Last in
: Suture request
+
Last known to be traveling
: Setting req.
+
Location unknown
: Dressing request
+
: Select person
: Paralyzed
+
: Rescue person (creates new mission)
: Partially paralyzed
+
You have no recoverable missing citizens.
: Sluggish
+
  Artifacts 
: Overall pain++
+
Claimed by your local government
: Overall pain+
+
Claimed by local
: Overall pain
+
Claimed by local family
: Stunned
+
Last held by
: Dehydrated
+
: Select artifact
: Thirsty
+
: Recover artifact (creates new mission)
: Starving
+
There are no recoverable missing artifacts.
: Hungry
+
  Civilizations 
: Cannot stand
+
: World
: Stand impaired
+
: Missions
: Cannot grasp
+
: News and rumors
: Grasp impaired
+
: People
: Compound fracture
+
: Artifacts
: Torn tendon
+
: Civilizations
: Tendon strain
+
: View details
: Tendon brs.
+
WORLD_GEN
: Part brok tis
+
TITLE
: Tissue pain++
+
HISTORY_SEED
: Tissue pain+
+
NAME_SEED
: Tissue pain
+
CREATURE_SEED
: Traction request
+
CUSTOM_NAME
: Immobilization request
+
EMBARK_POINTS
: Crutch required
+
PEAK_NUMBER_MIN
: Completely numb
+
PARTIAL_OCEAN_EDGE_MIN
: Partially numb
+
OCEAN_EDGE_MIN
: Slightly numb
+
REVEAL_ALL_HISTORY
: Exhausted
+
CULL_HISTORICAL_FIGURES
: Over-exerted
+
EROSION_CYCLE_COUNT
: Tired
+
PERIODICALLY_ERODE_EXTREMES
: Very drowsy
+
OROGRAPHIC_PRECIPITATION
: Drowsy
+
POLE
: Nauseous
+
NORTH_OR_SOUTH
: Cannot fly
+
NORTH
: Flight impaired
+
SOUTH
: Motor nerve
+
NORTH_AND_SOUTH
: Sensory nerve
+
ALL_CAVES_VISIBLE
: Torn ligament
+
PLAYABLE_CIVILIZATION_REQUIRED
: Lig. sprain
+
VOLCANO_MIN
: Ligament bruise
+
END_YEAR
: Need setting
+
BEAST_END_YEAR
: Extreme swell
+
TEMPERATURE
: Medium swell
+
DRAINAGE
: Minor swelling
+
PS_EL
: Infection
+
PS_RF
: View health
+
PS_TP
: Recenter
+
PS_DR
: select
+
PS_VL
  left
+
PS_SV
, not consumed
+
Attempted to set world gen presets prior to dimensions
, consumed
+
preset attempted beyond Y range
Select a tool.
+
preset failed to load X value at Y =
Select an art type.
+
ELEVATION_FREQUENCY
Select memorized content or a form of prose.
+
RAIN_FREQUENCY
nothing.
+
DRAINAGE_FREQUENCY
not consumed
+
TEMPERATURE_FREQUENCY
consumed
+
SAVAGERY_FREQUENCY
You are not that hungry.
+
VOLCANISM_FREQUENCY
Butcher this object.
+
MINERAL_SCARCITY
You must unretract to use this ability.
+
MEGABEAST_CAP
You must wait to use this ability.
+
SEMIMEGABEAST_CAP
You are missing a body part.
+
TITAN_NUMBER
Use this ability.
+
TITAN_ATTACK_TRIGGER
You must unretract to use this power.
+
WEREBEAST_ATTACK_TRIGGER
You must wait to use this power.
+
DEMON_NUMBER
Use this power.
+
NIGHT_TROLL_NUMBER
Make this composition.
+
BOGEYMAN_NUMBER
Write on this object.
+
NIGHTMARE_NUMBER
Select an action.
+
VAMPIRE_NUMBER
: Back/Abort
+
WEREBEAST_NUMBER
: create
+
SECRET_NUMBER
: butcher
+
REGIONAL_INTERACTION_NUMBER
: natural ability
+
DISTURBANCE_INTERACTION_NUMBER
: acquired power
+
EVIL_CLOUD_NUMBER
: compose
+
GENERATE_DIVINE_MATERIALS
: write
+
ALLOW_DIVINATION
Unknown interaction
+
ALLOW_DEMONIC_EXPERIMENTS
Poem
+
ALLOW_NECROMANCER_EXPERIMENTS
Musical Composition
+
ALLOW_NECROMANCER_LIEUTENANTS
Choreography
+
ALLOW_NECROMANCER_GHOULS
You cannot read or write.
+
ALLOW_NECROMANCER_SUMMONS
No available item.
+
EVIL_RAIN_NUMBER
No appropriate tool.
+
GOOD_SQ_COUNTS
No suitable forms known.
+
EVIL_SQ_COUNTS
No suitable forms or content known.
+
REGION_COUNTS
Manual
+
RIVER_MINS
Guide
+
SUBREGION_MAX
Chronicle
+
CAVERN_LAYER_COUNT
Short story
+
CAVERN_LAYER_OPENNESS_MIN
Novel
+
CAVERN_LAYER_OPENNESS_MAX
Biography
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Autobiography
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
Letter
+
CAVERN_LAYER_WATER_MIN
Essay
+
CAVERN_LAYER_WATER_MAX
Dialog
+
HAVE_BOTTOM_LAYER_1
Musical composition
+
HAVE_BOTTOM_LAYER_2
Comparative biography
+
LEVELS_ABOVE_GROUND
Biographical dictionary
+
LEVELS_ABOVE_LAYER_1
Genealogy
+
LEVELS_ABOVE_LAYER_2
Encyclopedia
+
LEVELS_ABOVE_LAYER_3
Cultural history
+
LEVELS_ABOVE_LAYER_4
Cultural comparison
+
LEVELS_ABOVE_LAYER_5
Alternate history
+
LEVELS_AT_BOTTOM
Treatise on technological evolution
+
CAVE_MIN_SIZE
Dictionary
+
CAVE_MAX_SIZE
Star chart
+
MOUNTAIN_CAVE_MIN
Star catalogue
+
NON_MOUNTAIN_CAVE_MIN
Atlas
+
TOTAL_CIV_NUMBER
You make
+
TOTAL_CIV_POPULATION
  and more
+
SITE_CAP
You practice your
+
ELEVATION_RANGES
but make nothing of note.
+
RAIN_RANGES
You make nothing.
+
DRAINAGE_RANGES
You butcher
+
SAVAGERY_RANGES
Status
+
VOLCANISM_RANGES
Wounds
+
Unrecognized World Gen Token:  
Treatment
+
LARGE ISLAND
  Create a Creature  
+
LARGE REGION
: Side =
+
MEDIUM ISLAND
: Create
+
MEDIUM REGION
: New item
+
SMALL ISLAND
: Blank list
+
SMALL REGION
: Remove item
+
SMALLER ISLAND
: Move selector
+
SMALLER REGION
: Change value
+
POCKET ISLAND
: Change amount
+
POCKET REGION
: No Effect
+
COMPLETE_OCEAN_EDGE_MIN
: Filter name
+
Command Line: World generation parameter set located successfully.
Ghostly
+
Command Line: World generation parameter set
 +
not found -- using default.
 +
Command Line: World image, detailed image and info exported.
 +
You make
 +
and more
 +
You have finished working on
 +
You practice your
 +
but make nothing of note.
 +
You make nothing.
 +
is taken by a fey mood!
 +
  withdraws from society...
 +
has been possessed!
 +
looses a roaring laughter, fell and terrible!
 +
begins to stalk and brood...
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No mud/soil for farm
 +
Mud is left by water
 +
No access to
 +
No access
 +
has created
 +
claims it as an heirloom in the name of the family ancestor
 +
claims it as a family heirloom
 +
claims it as a personal treasure.
 +
offers it to
 +
Image information
 +
for engraving
 +
was waged by
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
a family matter
 +
disgust with the adversary's godlessness
 +
religious opposition to the adversary's worship of
 +
religious opposition to the adversary's inherent association with
 +
natural aversion to the adversary's worship of
 +
natural aversion to the adversary's inherent association with
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
a desire to kill the living and any others in opposition
 +
the disturbance of once-eternal rest
 +
a dispute over the ownership of
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
water rights
 +
fishing rights
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
a journey
 +
a previous insurrection
 +
a special occasion
 +
a purge
 +
a raid
 +
persecution
 +
a coup
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
unknown
 +
creature
 +
, lost
 +
, all lost
 +
losses
 +
, one loss
 +
, no losses
 +
, mostly
 +
various zombies
 +
, mostly various zombies
 +
creatures
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A festival commemorating
 +
occurred in
 +
A fair occurred in
 +
A holy period dedicated to
 +
centered around
 +
divine aspect of
 +
A performance of
 +
A dance
 +
A concert
 +
A recital of
 +
A poetry recital
 +
The story of
 +
A story recital
 +
A performance
 +
A competition involving
 +
A dance competition
 +
A music competition
 +
A poetry competition
 +
A foot race
 +
A flying race
 +
A wrestling competition
 +
A gladiatory competition
 +
A competition
 +
A procession occurred in
 +
  It started at
 +
A ceremony occurred in
 +
A fearsome
 +
beast
 +
attack
 +
was a time when the
 +
were the only great powers in the world.
 +
was a time when
 +
yet
 +
again
 +
  was the only great power in the world.
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
ruled the world.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
was a time after civilization had
 +
  yet
 +
again
 +
crumbled completely.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
no civilized peoples existed in
 +
the world.
 +
Part of
 +
ended.
 +
occurred.
 +
began.
 
  Corpse
 
  Corpse
  Squad Schedules:
+
CREATE WORLD NOW =
Early Wet Season
+
LARGE
Late Wet Season
+
data/save/current/world.dat
Early Dry Season
+
Command Line: World exported.
Late Dry Season
+
*** STARTING NEW GAME ***
First Quarter
+
Command Line:
Second Quarter
+
data/init/announcements.txt
Third Quarter
+
DO_MEGA
Fourth Quarter
+
UCR_A
Alert State
+
data/sound/song_title.ogg
Squads 
+
data/sound/song_game.ogg
Months 
+
data/art/mouse.png
  Months:
+
data/movies
  Squads:
+
data/dipscript/*
(Cur)
+
Command Line: World generation initiated.
(Current)
+
Command Line: World generation aborted because folder exists.
: Name grid cell
+
data/speech/general.txt
: Sleep
+
data/speech/slayer.txt
in room at will
+
data/speech/threat.txt
in barracks at will
+
data/speech/greet.txt
in barracks at need
+
data/speech/greet_reply.txt
Inactive = Uniformed
+
data/speech/greet_reply_diff_language.txt
Inactive = Civ clothes
+
data/speech/greet_reply_unusual_first.txt
minimum
+
data/speech/greet_reply_after_hero.txt
preferred
+
data/speech/greet_worship.txt
: Give order
+
data/speech/greet_baby.txt
: Edit order
+
data/speech/goodbye_worship_1.txt
: Cancel order
+
data/speech/goodbye_worship_2.txt
: Copy orders
+
data/speech/goodbye_worship_3.txt
: Paste orders
+
data/speech/temple_already_member.txt
: Schedule grid
+
data/speech/temple_become_member.txt
: Order list
+
data/speech/positive.txt
: View alerts
+
data/speech/task_recommendation.txt
: Swap squads/months
+
data/speech/unknown_hf_seeker.txt
: Defend burrows
+
data/speech/ab_specific_hf_seeker.txt
Burrow
+
data/speech/site_specific_hf_seeker.txt
: Patrol route
+
data/speech/same_site_ab_specific_hf_seeker.txt
Route
+
data/speech/same_site_specific_hf_seeker.txt
: Station
+
data/speech/arch_info_justification.txt
Point
+
data/speech/justification_representation.txt
: Train
+
data/speech/justification_proximity.txt
soldier
+
data/speech/justification_experience.txt
Position
+
data/speech/justification_reminder.txt
  Becoming The Capital 
+
data/speech/justification_antithetical.txt
Architecture
+
data/speech/no_family.txt
Desired:
+
data/speech/family_relationship_spec.txt
Current:
+
data/speech/family_relationship_no_spec.txt
Offerings
+
data/speech/family_relationship_additional.txt
Royal Throne Room
+
data/speech/family_relationship_spec_dead.txt
Opulent Throne Room
+
data/speech/family_relationship_no_spec_dead.txt
Throne Room
+
data/speech/family_relationship_additional_dead.txt
Splendid Office
+
data/speech/child_age_proclamation.txt
Decent Office
+
data/speech/wandering_profession.txt
Office
+
data/speech/hunting_profession.txt
Modest Office
+
data/speech/snatcher_profession.txt
Meager Office
+
data/speech/thief_profession.txt
No Office
+
data/speech/wandering_profession_year.txt
Royal Bedroom
+
data/speech/hunting_profession_year.txt
Grand Bedroom
+
data/speech/snatcher_profession_year.txt
Great Bedroom
+
data/speech/thief_profession_year.txt
Fine Quarters
+
data/speech/past_wandering_profession.txt
Decent Quarters
+
data/speech/past_hunting_profession.txt
Quarters
+
data/speech/past_snatcher_profession.txt
Modest Quarters
+
data/speech/past_thief_profession.txt
Meager Quarters
+
data/speech/guard_profession.txt
No Quarters
+
data/speech/guard_warning.txt
Royal Dining Room
+
data/speech/soldier_profession.txt
Grand Dining Room
+
data/speech/past_profession_no_year.txt
Great Dining Room
+
data/speech/past_profession_year.txt
Fine Dining Room
+
data/speech/current_profession_no_year.txt
Decent Dining Room
+
data/speech/current_profession_year.txt
Modest Dining Room
+
data/speech/hist_fig_slayer.txt
Meager Dining Room
+
data/speech/animal_slayer.txt
No Dining Room
+
data/speech/mercenary_profession.txt
Royal Mausoleum
+
data/speech/mercenary_profession_year.txt
Grand Mausoleum
+
data/speech/past_mercenary_profession.txt
Mausoleum
+
PAUSE
Fine Tomb
+
RECENTER
Burial Chamber
+
A_DISPLAY
Servant's Burial Chamber
+
D_DISPLAY
Grave
+
UNIT_COMBAT_REPORT
No Tomb
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
has been disturbed.
+
items
group of
+
no material
Many
 
have been disturbed.
 
swarm of
 
has
 
its way out of confinement!
 
caught in a burst of
 
 
an official land of the realm
 
an official land of the realm
 
  and the surrounding lands have been made  
 
  and the surrounding lands have been made  
 
an even more official land of the realm
 
an even more official land of the realm
lumber limits
+
In Traction
ROOM SHARING INDEX OUT OF BOUNDS:
+
Heavy Bleeding
  The Wealth of
+
Pale
: Mode
+
Severe Blood Loss
: Melt
+
Moderate Blood Loss
: Forbid
+
Completely Numb
: Dump
+
Partially Numb
: Hide
+
Serious Fever
Basic Value:
+
Moderate Fever
Weight:
+
Slight Fever
Price:
+
Moderate Pain
Owner:
+
Slight Pain
Uses and Contents:
+
Very Drowsy
Uses:
+
Drowsy
Contents:
+
Thirsty
: View selected
+
Very Hungry
: Claim
+
Cannot breathe
: Description
+
Trouble breathing
This building
+
Vision lost
was designed by
+
Vision impaired
was well-designed by
+
Vision somewhat impaired
was finely-designed by
+
Ability to stand lost
was superiorly designed by
+
Ability to stand somewhat impaired
bears the exceptional design of
+
Ability to grasp lost
was masterfully designed by
+
Ability to grasp somewhat impaired
an unknown architect
+
Ability to fly lost
The structure
+
Ability to fly somewhat impaired
was built by
+
Motor nerve damage
was solidly built by
+
Sensory nerve damage
was finely-built by
+
No health problems
was superiorly built by
+
Gelded
was exceptionally built by
+
Spilled
was masterfully built by
+
Butchered
an unknown artisan
+
Major artery torn
Worker:
+
Artery torn
Location:
+
Heavy bleeding
Repeating
+
Bleeding
Items:
+
Motor nerve severed
Stone Hauling
+
Sensory nerve severed
Wood Hauling
+
Torn tendon
Burial
+
Strained tendon
Food Hauling
+
Bruised tendon
Refuse Hauling
+
Torn ligament
Item Hauling
+
Sprained ligament
Animal Hauling
+
Bruised ligament
Push/Haul Vehicles
+
Compound fracture
Stone Detailing
+
Overlapping fracture (in traction)
Animal Care
+
Overlapping fracture
Diagnosis
+
Needs setting
Setting Bones
+
Cut apart
Dressing Wounds
+
Smashed apart
Feed Patients/Prisoners
+
Broken apart
Recovering Wounded
+
Torn apart
Small Animal Dissection
+
Cut open
Clothesmaking
+
Smashed open
Farming (Fields)
+
Broken open
Furnace Operating
+
Torn open
Armoring
+
Dented
Blacksmithing
+
Heavy bruising
Metalcrafting
+
Moderate bruising
Woodcrafting
+
Light bruising
Stonecrafting
+
Serious burn
Siege Operating
+
Moderate burn
Crossbow-making
+
Minor burn
Mechanics
+
Serious frost-bite
Pump Operating
+
Moderate frost-bite
Trade Good Hauling
+
Minor frost-bite
Water Hauling
+
Serious melting
Lever Operation
+
Moderate melting
Road Building
+
Minor melting
Wall/Floor Construction
+
Serious boiling
Woodworking
+
Moderate boiling
Stoneworking
+
Minor boiling
Hunting/Related
+
Serious freezing
Healthcare
+
Moderate freezing
Farming/Related
+
Minor freezing
Fishing/Related
+
Serious condensation
Jewelry
+
Moderate condensation
Engineering
+
Minor condensation
Hauling
+
Advanced rot
LANGUAGE
+
Moderate rot
MATERIAL_TEMPLATE
+
Minor rot
BUILDING
+
Serious blistering
DESCRIPTOR_SHAPE
+
Moderate blistering
DESCRIPTOR_PATTERN
+
Minor blistering
DESCRIPTOR_COLOR
+
Extreme pain
GRAPHICS
+
Moderate pain
REACTION
+
Minor pain
INTERACTION
+
Nausea
/*.*
+
Dizziness
*.dat
+
Paralysis
*.sav
+
Partial paralysis
data/save/current/*.dat
+
Some sluggishness
data/save/current/*.sav
+
Complete numbness
world.dat
+
Partial numbness
world.sav
+
Slight numbness
You have
+
Extreme swelling
created a masterpiece
+
Moderate swelling
1.5.5
+
Minor swelling
Unknown error
+
Function totally impaired
GLX 1.2 and up are not supported
+
Partially impaired function
GL 1.1 and up are not supported
+
Slightly impaired function
Missing GL version
+
Has been sutured
No error
+
Infection
glCopyTexSubImage3D
+
No evaluated wounds
glDrawRangeElements
+
Diagnosis required
glTexImage3D
+
Crutch required
glTexSubImage3D
+
Rotten -- inoperable
glActiveTexture
+
Needs cleaning
glClientActiveTexture
+
Needs surgery
glCompressedTexImage1D
+
Needs sutures
glCompressedTexImage2D
+
Needs dressing
glCompressedTexImage3D
+
Needs traction
glCompressedTexSubImage1D
+
Needs immobilization
glCompressedTexSubImage2D
+
No treatment scheduled
glCompressedTexSubImage3D
+
Diagnosed with
glGetCompressedTexImage
+
Received
glLoadTransposeMatrixd
+
cast
glLoadTransposeMatrixf
+
splint on
glMultTransposeMatrixd
+
dressing on
glMultTransposeMatrixf
+
sutures on
glMultiTexCoord1d
+
Bleeding stopped
glMultiTexCoord1dv
+
Compound fracture of
glMultiTexCoord1f
+
repaired
glMultiTexCoord1fv
+
amputated
glMultiTexCoord1i
+
Rotten tissue excised from
glMultiTexCoord1iv
+
Had
glMultiTexCoord1s
+
set
glMultiTexCoord1sv
+
Placed in traction
glMultiTexCoord2d
+
Evaluated
glMultiTexCoord2dv
+
Brought to rest
glMultiTexCoord2f
+
Cleaned
glMultiTexCoord2fv
+
                                      -
glMultiTexCoord2i
+
No medical history
glMultiTexCoord2iv
+
  The Health of
glMultiTexCoord2s
+
You
glMultiTexCoord2sv
+
You butcher
glMultiTexCoord3d
+
Sorting
glMultiTexCoord3dv
+
Initialization complete...
glMultiTexCoord3f
+
Historical events
glMultiTexCoord3fv
+
completed
glMultiTexCoord3i
+
Check for culled historical figures
glMultiTexCoord3iv
+
Historical figures
glMultiTexCoord3s
+
Artifacts completed
glMultiTexCoord3sv
+
Structures completed
glMultiTexCoord4d
+
event sort
glMultiTexCoord4dv
+
Historical events left to discover:
glMultiTexCoord4f
+
Historical Figures
glMultiTexCoord4fv
+
Sites
glMultiTexCoord4i
+
Codices, scrolls, etc.
glMultiTexCoord4iv
+
Civilizations and other entities
glMultiTexCoord4s
+
Structures
glMultiTexCoord4sv
+
Historical Maps
glSampleCoverage
+
Underground Regions
glBlendColor
+
Unnamed
glBlendEquation
+
female
glBlendFuncSeparate
+
male
glFogCoordPointer
+
, force
glFogCoordd
+
: export network map.
glFogCoorddv
+
Codices, Scrolls, Etc.
glFogCoordf
+
Civilizations and Other Entities
glFogCoordfv
+
: export religion map.
glMultiDrawArrays
+
Counting House
glMultiDrawElements
+
Keep
glPointParameterf
+
Dark Tower
glPointParameterfv
+
Underworld Spire
glPointParameteri
+
Market
glPointParameteriv
+
Dungeon
glSecondaryColor3b
+
Sewers
glSecondaryColor3bv
+
Catacombs
glSecondaryColor3d
+
Slain
glSecondaryColor3dv
+
a wound
glSecondaryColor3f
+
wounds
glSecondaryColor3fv
+
Subdued
glSecondaryColor3i
+
Fled
glSecondaryColor3iv
+
yet emerged
glSecondaryColor3s
+
victorious
glSecondaryColor3sv
+
Victorious
glSecondaryColor3ub
+
yet
glSecondaryColor3ubv
+
drove forward
glSecondaryColor3ui
+
Drove forward
glSecondaryColor3uiv
+
and was
glSecondaryColor3us
+
repelled
glSecondaryColor3usv
+
Repelled
glSecondaryColorPointer
+
stood fast
glWindowPos2d
+
Stood fast
glWindowPos2dv
+
beaten back
glWindowPos2f
+
Beaten back
glWindowPos2fv
+
Unnamed underground area
glWindowPos2i
+
Unnamed Underworld area
glWindowPos2iv
+
Populations
glWindowPos2s
+
: Filter on string
glWindowPos2sv
+
: Done filtering.
glWindowPos3d
+
: civ/site
glWindowPos3dv
+
to change year.
glWindowPos3f
+
: view top event
glWindowPos3fv
+
: toggle territories. 
glWindowPos3i
+
: select an option. 
glWindowPos3iv
+
: done. 
glWindowPos3s
+
: export current map. 
glWindowPos3sv
+
: show only important events. 
glBeginQuery
+
: show all events. 
glBindBuffer
+
: back to age. 
glBufferData
+
: XML dump (incomplete)
glBufferSubData
+
: export site map.
glDeleteBuffers
+
: export map/gen info.
glDeleteQueries
+
: export detailed map.
glEndQuery
+
has been disturbed.
glGenBuffers
+
group of
glGenQueries
+
Many
glGetBufferParameteriv
+
have been disturbed.
glGetBufferPointerv
+
swarm of
glGetBufferSubData
+
its way out of confinement!
glGetQueryObjectiv
+
A kidnapper has made off with
glGetQueryObjectuiv
+
has stolen
glGetQueryiv
+
A thief has stolen
glIsBuffer
+
[INITIAL_LOAD]
glIsQuery
+
item
glMapBuffer
+
in the wilds
glUnmapBuffer
+
Slayer
glAttachShader
+
Unknown creature
glBindAttribLocation
+
kill
glBlendEquationSeparate
+
rotten
glCompileShader
+
material
glCreateProgram
+
partial
glCreateShader
+
skeleton
glDeleteProgram
+
partial remains
glDeleteShader
+
mutilated
glDetachShader
+
corpse
glDisableVertexAttribArray
+
mangled
glDrawBuffers
+
icicle
glEnableVertexAttribArray
+
your
glGetActiveAttrib
+
TALLOW
glGetActiveUniform
+
It is made from
glGetAttachedShaders
+
well-crafted
glGetAttribLocation
+
finely-crafted
glGetProgramInfoLog
+
superior quality
glGetProgramiv
+
exceptional
glGetShaderInfoLog
+
woven by
glGetShaderSource
+
The thread is
glGetShaderiv
+
well-
glGetUniformLocation
+
finely
glGetUniformfv
+
superbly
glGetUniformiv
+
exceptionally
glGetVertexAttribPointerv
+
masterfully
glGetVertexAttribdv
+
colored
glGetVertexAttribfv
+
Coin
glGetVertexAttribiv
+
Bar/Block
glIsProgram
+
Finished Goods
glIsShader
+
Bin
glLinkProgram
+
(copy)
glShaderSource
+
Seed
glStencilFuncSeparate
+
Cheese
glStencilMaskSeparate
+
Spice
glStencilOpSeparate
+
Mill
glUniform1f
+
Rendered Fat
glUniform1fv
+
Paste
glUniform1i
+
Barrel
glUniform1iv
+
NULL inventory pointer on load
glUniform2f
+
NULL inventory item on load: id #
glUniform2fv
+
rapidly shifts between topics
glUniform2i
+
moves quickly from subject to subject
glUniform2iv
+
takes frequent interesting tangents
glUniform3f
+
hopelessly meanders
glUniform3fv
+
meanders somewhat
glUniform3i
+
gets off track from time to time
glUniform3iv
+
bubbles over with cheerfulness
glUniform4f
+
is quite cheerful
glUniform4fv
+
is fairly cheerful
glUniform4i
+
overflows with sadness
glUniform4iv
+
is depressing
glUniformMatrix2fv
+
has a touch of melancholy
glUniformMatrix3fv
+
is thoroughly organized
glUniformMatrix4fv
+
is clearly organized
glUseProgram
+
is organized
glValidateProgram
+
is thoroughly mechanical
glVertexAttrib1d
+
is very rigid
glVertexAttrib1dv
+
is a bit stiff
glVertexAttrib1f
+
is completely serious
glVertexAttrib1fv
+
has a very serious tone
glVertexAttrib1s
+
is reasonably serious
glVertexAttrib1sv
+
artfully flashes through seemingly disjoint topics
glVertexAttrib2d
+
breaks sharply between topics with regularity
glVertexAttrib2dv
+
has some particularly crisp changes in topic
glVertexAttrib2f
+
is utterly disjointed
glVertexAttrib2fv
+
skips around a lot
glVertexAttrib2s
+
occasionally changes topic abruptly
glVertexAttrib2sv
+
uses only artful words and phrases selected with care
glVertexAttrib3d
+
is throughout ornate and refined
glVertexAttrib3dv
+
has rare but particularly exquisite turns of phrase
glVertexAttrib3f
+
is excessively ornate
glVertexAttrib3fv
+
is quite florid
glVertexAttrib3s
+
is somewhat showy
glVertexAttrib3sv
+
drives forward relentlessly
glVertexAttrib4Nbv
+
is full of force
glVertexAttrib4Niv
+
is forceful
glVertexAttrib4Nsv
+
is a comedy treasure trove
glVertexAttrib4Nub
+
is quite humorous
glVertexAttrib4Nubv
+
has a touch of humor
glVertexAttrib4Nuiv
+
is littered with terrible jokes inartfully told
glVertexAttrib4Nusv
+
has poorly-executed humor
glVertexAttrib4bv
+
tries and fails to be funny at times
glVertexAttrib4d
+
is artfully suffused with what would otherwise be childish and immature material
glVertexAttrib4dv
+
contains a deft use throughout of what might be considered immature material
glVertexAttrib4f
+
manages an artful inclusion here and there of childish material
glVertexAttrib4fv
+
is absolutely puerile
glVertexAttrib4iv
+
is very childish
glVertexAttrib4s
+
is a bit immature
glVertexAttrib4sv
+
indulges the author's every whim
glVertexAttrib4ubv
+
artfully indulges the author's fancies
glVertexAttrib4uiv
+
contains some asides related to the author's preferences
glVertexAttrib4usv
+
is stunningly self-indulgent
glVertexAttribPointer
+
is quite self-indulgent
glUniformMatrix2x3fv
+
is somewhat self-indulgent
glUniformMatrix2x4fv
+
could only have been produced by a merciful spirit
glUniformMatrix3x2fv
+
is quite touching
glUniformMatrix3x4fv
+
shows a hint of tenderness
glUniformMatrix4x2fv
+
is clear evidence of a compassionate being
glUniformMatrix4x3fv
+
is very compassionate
glBeginConditionalRender
+
gives a feeling of compassion here and there
glBeginTransformFeedback
+
is as vicious as can be
glBindFragDataLocation
+
is quite cruel
glClampColor
+
has a hint of viciousness to it
glClearBufferfi
+
is a monument to concision
glClearBufferfv
+
is very concise
glClearBufferiv
+
is fairly crisp
glClearBufferuiv
+
is a pit of bitter scorn
glColorMaski
+
is quite mocking in tone
glDisablei
+
contains the occasional biting remark
glEnablei
+
is a reservoir of amusingly clever quips
glEndConditionalRender
+
is refreshingly witty
glEndTransformFeedback
+
has its moments of cleverness
glGetBooleani_v
+
is an awe-inspiring wild rant
glGetFragDataLocation
+
careens forward as a rant
glGetStringi
+
tumbles out almost as a rant at times
glGetTexParameterIiv
+
is a completely unhinged rant
glGetTexParameterIuiv
+
is a rant more or less
glGetTransformFeedbackVarying
+
descends to a rant in places
glGetUniformuiv
+
It asks the question, "What if
glGetVertexAttribIiv
+
had unfolded differently?" 
glGetVertexAttribIuiv
+
It concerns the lineage of
glIsEnabledi
+
It concerns
glTexParameterIiv
+
The work has no particular subject. 
glTexParameterIuiv
+
The writing conveys a moral lesson regarding
glTransformFeedbackVaryings
+
The overall text emphasizes
glUniform1ui
+
For lyrics, the composer has selected
glUniform1uiv
+
For musical accompaniment, the choreographer has selected
glUniform2ui
+
The writing
glUniform2uiv
+
yet it
glUniform3ui
+
and it
glUniform3uiv
+
Overall, the information is compiled masterfully
glUniform4ui
+
Overall, the splendid source of information
glUniform4uiv
+
Overall, this is a great source of information
glVertexAttribI1i
+
Overall, this is a good source of information
glVertexAttribI1iv
+
Overall, the information is not compiled very well
glVertexAttribI1ui
+
Overall, this is a terrible compilation of information
glVertexAttribI1uiv
+
Overall, the poetry is masterful
glVertexAttribI2i
+
Overall, the poetry is inspired
glVertexAttribI2iv
+
Overall, the poetry is great
glVertexAttribI2ui
+
Overall, the poetry is passable
glVertexAttribI2uiv
+
Overall, the poetry is not awful, but not very good either
glVertexAttribI3i
+
Overall, the poetry is very, very bad
glVertexAttribI3iv
+
Overall, the composition is masterful
glVertexAttribI3ui
+
Overall, the composition is inspired
glVertexAttribI3uiv
+
Overall, the composition is great
glVertexAttribI4bv
+
Overall, the composition is passable
glVertexAttribI4i
+
Overall, the composition is not awful, but not very good either
glVertexAttribI4iv
+
Overall, the composition is atrocious
glVertexAttribI4sv
+
Overall, the choreography is masterful
glVertexAttribI4ubv
+
Overall, the choreography is inspired
glVertexAttribI4ui
+
Overall, the choreography is great
glVertexAttribI4uiv
+
Overall, the choreography is passable
glVertexAttribI4usv
+
Overall, the choreography is not awful, but not very good either
glVertexAttribIPointer
+
Overall, the choreography is just terrible
glDrawArraysInstanced
+
Overall, the prose is masterful
glDrawElementsInstanced
+
Overall, the prose is splendid
glPrimitiveRestartIndex
+
Overall, the prose is great
glTexBuffer
+
Overall, the prose is passable
glFramebufferTexture
+
Overall, the prose is not awful, but not very good either
glGetBufferParameteri64v
+
Overall, the prose is amateurish at best
glGetInteger64i_v
+
The work has a single chapter. 
glVertexAttribDivisor
+
The work has
glBlendEquationSeparatei
+
chapters. 
glBlendEquationi
+
chapter
glBlendFuncSeparatei
+
covers
glBlendFunci
+
Written on the item is
glMinSampleShading
+
There used to be writing on the item. 
glTbufferMask3DFX
+
an untitled
glDebugMessageCallbackAMD
+
chronicle
glDebugMessageEnableAMD
+
short story
glDebugMessageInsertAMD
+
novel
glGetDebugMessageLogAMD
+
biography
glBlendEquationIndexedAMD
+
autobiography
glBlendEquationSeparateIndexedAMD
+
poem
glBlendFuncIndexedAMD
+
letter
glBlendFuncSeparateIndexedAMD
+
musical composition
glDeleteNamesAMD
+
choreography
glGenNamesAMD
+
treatise on technological evolution
glIsNameAMD
+
dictionary
glBeginPerfMonitorAMD
+
star chart
glDeletePerfMonitorsAMD
+
star catalogue
glEndPerfMonitorAMD
+
atlas
glGenPerfMonitorsAMD
+
entitled
glGetPerfMonitorCounterDataAMD
+
, authored by
glGetPerfMonitorCounterInfoAMD
+
The written portion consists of
glGetPerfMonitorCounterStringAMD
+
page
glGetPerfMonitorCountersAMD
+
nothing.
glGetPerfMonitorGroupStringAMD
+
untitled
glGetPerfMonitorGroupsAMD
+
shared
glSelectPerfMonitorCountersAMD
+
aquarium
glTessellationFactorAMD
+
gains possession of the
glTessellationModeAMD
+
remains stuck in
glDrawElementArrayAPPLE
+
maintains possession of the
glDrawRangeElementArrayAPPLE
+
You gain possession of the
glElementPointerAPPLE
+
remains stuck in your
glMultiDrawElementArrayAPPLE
+
You maintain possession of the
glMultiDrawRangeElementArrayAPPLE
+
is torn from your
glDeleteFencesAPPLE
+
You've lost possession of the
glFinishFenceAPPLE
+
has been lost!
glFinishObjectAPPLE
+
In memory of
glGenFencesAPPLE
+
/ Born
glIsFenceAPPLE
+
Went missing
glSetFenceAPPLE
+
in the year
glTestFenceAPPLE
+
Boiled
glTestObjectAPPLE
+
Melted
glBufferParameteriAPPLE
+
Condensed
glFlushMappedBufferRangeAPPLE
+
Solidified
glGetObjectParameterivAPPLE
+
Died in the heat
glObjectPurgeableAPPLE
+
Encased in cooling lava
glObjectUnpurgeableAPPLE
+
Encased in cooling magma
glGetTexParameterPointervAPPLE
+
Encased in ice
glTextureRangeAPPLE
+
Froze to death
glBindVertexArrayAPPLE
+
Died in a cage
glDeleteVertexArraysAPPLE
+
Fell into a deep chasm
glGenVertexArraysAPPLE
+
Died peacefully
glIsVertexArrayAPPLE
+
Died in the dark
glFlushVertexArrayRangeAPPLE
+
Starved to death
glVertexArrayParameteriAPPLE
+
Died of thirst
glVertexArrayRangeAPPLE
+
Drowned
glDisableVertexAttribAPPLE
+
Burned up in magma
glEnableVertexAttribAPPLE
+
Burned up in
glIsVertexAttribEnabledAPPLE
+
dragon fire
glMapVertexAttrib1dAPPLE
+
dragon fire
glMapVertexAttrib1fAPPLE
+
Burned to death by
glMapVertexAttrib2dAPPLE
+
fire
glMapVertexAttrib2fAPPLE
+
Burned to death by a
glBindFragDataLocationIndexed
+
Burned to death
glGetFragDataIndex
+
Scalded to death
glClampColorARB
+
Burned up in a magma mist
glCopyBufferSubData
+
Crushed by a drawbridge
glDrawBuffersARB
+
Crushed under a collapsing ceiling
glBlendEquationSeparateiARB
+
Killed by falling rocks
glBlendEquationiARB
+
Shot and killed
glBlendFuncSeparateiARB
+
Bled to death
glBlendFunciARB
+
Succumbed to infection
glDrawElementsBaseVertex
+
Suffocated
glDrawElementsInstancedBaseVertex
+
Hacked to pieces
glDrawRangeElementsBaseVertex
+
Executed
glMultiDrawElementsBaseVertex
+
Beheaded
glDrawArraysIndirect
+
Crucified
glDrawElementsIndirect
+
Buried alive
glDrawArraysInstancedARB
+
Left out in the air
glDrawElementsInstancedARB
+
Burned alive
glBindFramebuffer
+
Fed to beasts
glBindRenderbuffer
+
Struck down
glBlitFramebuffer
+
Slaughtered
glCheckFramebufferStatus
+
Scuttled
glDeleteFramebuffers
+
Drained of blood
glDeleteRenderbuffers
+
Murdered
glFramebufferRenderbuffer
+
Killed by a trap
glFramebufferTexture1D
+
Killed by a vehicle
glFramebufferTexture2D
+
Killed by a flying object
glFramebufferTexture3D
+
Vanished
glFramebufferTextureLayer
+
Collapsed
glGenFramebuffers
+
Put to rest
glGenRenderbuffers
+
Died after colliding with an obstacle
glGenerateMipmap
+
Impaled on spikes
glGetFramebufferAttachmentParameteriv
+
Scared to death
glGetRenderbufferParameteriv
+
Leapt from a great height
glIsFramebuffer
+
Died
glIsRenderbuffer
+
Slayer of
glRenderbufferStorage
+
Slayer of
glRenderbufferStorageMultisample
+
Hunter of
glFramebufferTextureARB
+
Loving
glFramebufferTextureFaceARB
+
Devoted
glFramebufferTextureLayerARB
+
father and husband
glProgramParameteriARB
+
husband
glGetUniformdv
+
mother and wife
glProgramUniform1dEXT
+
mother
glProgramUniform1dvEXT
+
parent and spouse
glProgramUniform2dEXT
+
United with
glProgramUniform2dvEXT
+
At one with
glProgramUniform3dEXT
+
Lover of
glProgramUniform3dvEXT
+
wood
glProgramUniform4dEXT
+
fabric
glProgramUniform4dvEXT
+
Admirer of
glProgramUniformMatrix2dvEXT
+
Friend of
glProgramUniformMatrix2x3dvEXT
+
The color
glProgramUniformMatrix2x4dvEXT
+
made
glProgramUniformMatrix3dvEXT
+
happy
glProgramUniformMatrix3x2dvEXT
+
This is
glProgramUniformMatrix3x4dvEXT
+
This is a stack of
glProgramUniformMatrix4dvEXT
+
bundles of
glProgramUniformMatrix4x2dvEXT
+
This is a bundle of
glProgramUniformMatrix4x3dvEXT
+
well-prepared
glUniform1d
+
finely-prepared
glUniform1dv
+
superiorly prepared
glUniform2d
+
exceptional prepared
glUniform2dv
+
masterfully prepared
glUniform3d
+
superior quality
glUniform3dv
+
exceptional
glUniform4d
+
masterful
glUniform4dv
+
created by an unknown artisan
glUniformMatrix2dv
+
All
glUniformMatrix2x3dv
+
ship is of the highest quality. 
glUniformMatrix2x4dv
+
It is sized for
glUniformMatrix3dv
+
The ingredients are
glUniformMatrix3x2dv
+
superiorly
glUniformMatrix3x4dv
+
minced
glUniformMatrix4dv
+
cooked
glUniformMatrix4x2dv
+
It is
glUniformMatrix4x3dv
+
encrusted with
glColorSubTable
+
studded with
glColorTable
+
decorated with
glColorTableParameterfv
+
glazed with
glColorTableParameteriv
+
well-prepared
glConvolutionFilter1D
+
finely-prepared
glConvolutionFilter2D
+
exceptionally prepared
glConvolutionParameterf
+
masterfully prepared
glConvolutionParameterfv
+
exceptionally worked
glConvolutionParameteri
+
masterfully worked
glConvolutionParameteriv
+
by an unknown artist
glCopyColorSubTable
+
encircled with bands of
glCopyColorTable
+
are made from
glCopyConvolutionFilter1D
+
is made from
glCopyConvolutionFilter2D
+
The handle is made from
glGetColorTable
+
The rollers are made from
glGetColorTableParameterfv
+
This object
glGetColorTableParameteriv
+
is adorned with hanging rings of
glGetConvolutionFilter
+
menaces with spikes of
glGetConvolutionParameterfv
+
On the faces of the object are
glGetConvolutionParameteriv
+
a series of
glGetHistogram
+
images and symbols
glGetHistogramParameterfv
+
images
glGetHistogramParameteriv
+
words
glGetMinmax
+
which you cannot read
glGetMinmaxParameterfv
+
symbols
glGetMinmaxParameteriv
+
dots
glGetSeparableFilter
+
, ranging from
glHistogram
+
numbers
glMinmax
+
The upward face is
glResetHistogram
+
There is writing on this item which you have not read.
glResetMinmax
+
There is writing on this item, but you cannot read.
glSeparableFilter2D
+
The pages are blank.
glVertexAttribDivisorARB
+
You have not read this book.
glFlushMappedBufferRange
+
There is writing in the book, but you cannot read.
glMapBufferRange
+
The slab reads "
glCurrentPaletteMatrixARB
+
There is writing on the slab, but you cannot read.
glMatrixIndexPointerARB
+
This object is showing some wear. 
glMatrixIndexubvARB
+
This object is threadbare. 
glMatrixIndexuivARB
+
This object is in tatters. 
glMatrixIndexusvARB
+
This object is heavily worn. 
glSampleCoverageARB
+
This object is mangled. 
glActiveTextureARB
+
null item load -- type:
glClientActiveTextureARB
+
NAME
glMultiTexCoord1dARB
+
LEVEL
glMultiTexCoord1dvARB
+
CLASS
glMultiTexCoord1fARB
+
ADJECTIVE
glMultiTexCoord1fvARB
+
ARMORLEVEL
glMultiTexCoord1iARB
+
UPSTEP
glMultiTexCoord1ivARB
+
BLOCKCHANCE
glMultiTexCoord1sARB
+
MATERIAL_SIZE
glMultiTexCoord1svARB
+
HARD_MAT
glMultiTexCoord2dARB
+
ATTACK_PREPARE_AND_RECOVER
glMultiTexCoord2dvARB
+
GENERATED
glMultiTexCoord2fARB
+
SOURCE_HFID
glMultiTexCoord2fvARB
+
SOURCE_ENID
glMultiTexCoord2iARB
+
Unrecognized Item Token:
glMultiTexCoord2ivARB
+
SOFT
glMultiTexCoord2sARB
+
HARD
glMultiTexCoord2svARB
+
METAL
glMultiTexCoord3dARB
+
BARRED
glMultiTexCoord3dvARB
+
SCALED
glMultiTexCoord3fARB
+
LEATHER
glMultiTexCoord3fvARB
+
SHAPED
glMultiTexCoord3iARB
+
CHAIN_METAL_TEXT
glMultiTexCoord3ivARB
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glMultiTexCoord3sARB
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glMultiTexCoord3svARB
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
glMultiTexCoord4dARB
+
LAYER_SIZE
glMultiTexCoord4dvARB
+
LAYER_PERMIT
glMultiTexCoord4fARB
+
LAYER
glMultiTexCoord4fvARB
+
OVER
glMultiTexCoord4iARB
+
UNDER
glMultiTexCoord4ivARB
+
COVER
glMultiTexCoord4sARB
+
COVERAGE
glMultiTexCoord4svARB
+
METAL_ARMOR_LEVELS
glBeginQueryARB
+
PREPLURAL
glDeleteQueriesARB
+
MATERIAL_PLACEHOLDER
glEndQueryARB
+
LBSTEP
glGenQueriesARB
+
UBSTEP
glGetQueryObjectivARB
+
BOLT
glGetQueryObjectuivARB
+
SIZE
glGetQueryivARB
+
WEIGHT
glIsQueryARB
+
EDGE
glPointParameterfARB
+
IS_SCREW
glPointParameterfvARB
+
IS_SPIKE
glProvokingVertex
+
HITS
glMinSampleShadingARB
+
SHOOT_MAXVEL
glBindSampler
+
RANGED
glDeleteSamplers
+
TWO_HANDED
glGenSamplers
+
MINIMUM_SIZE
glGetSamplerParameterIiv
+
CAN_STONE
glGetSamplerParameterIuiv
+
TRAINING
glGetSamplerParameterfv
+
SHOOT_FORCE
glGetSamplerParameteriv
+
MUSIC_SKILL
glIsSampler
+
TIMBRE
glSamplerParameterIiv
+
REGISTER
glSamplerParameterIuiv
+
INDEFINITE_PITCH
glSamplerParameterf
+
PLACED_AS_BUILDING
glSamplerParameterfv
+
METAL_MAT
glSamplerParameteri
+
STONE_MAT
glSamplerParameteriv
+
WOOD_MAT
glAttachObjectARB
+
GLASS_MAT
glCompileShaderARB
+
CERAMIC_MAT
glCreateProgramObjectARB
+
SHELL_MAT
glCreateShaderObjectARB
+
BONE_MAT
glDeleteObjectARB
+
DOMINANT_MATERIAL_PIECE
glDetachObjectARB
+
INSTRUMENT_PIECE
glGetActiveUniformARB
+
ALWAYS_PLURAL
glGetAttachedObjectsARB
+
ALWAYS_SINGULAR
glGetHandleARB
+
: unrecognized INSTRUMENT PIECE tag
glGetInfoLogARB
+
: Did not find token following VALUE
glGetObjectParameterfvARB
+
PITCH_RANGE
glGetObjectParameterivARB
+
VOLUME_mB
glGetShaderSourceARB
+
SOUND_PRODUCTION
glGetUniformLocationARB
+
SOUND_PRODUCTION missing part token
glGetUniformfvARB
+
SOUND_PRODUCTION missing first part token
glGetUniformivARB
+
SOUND_PRODUCTION missing second part token
glLinkProgramARB
+
PITCH_CHOICE
glShaderSourceARB
+
PITCH_CHOICE missing first part token
glUniform1fARB
+
PITCH_CHOICE STOPPING_FRET missing second part token
glUniform1fvARB
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
glUniform1iARB
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
glUniform1ivARB
+
TUNING
glUniform2fARB
+
[OBJECT:ITEM]
glUniform2fvARB
+
[ITEM_
glUniform2iARB
+
AMMO
glUniform2ivARB
+
SHOES
glUniform3fARB
+
FOOD
glUniform3fvARB
+
SELF
glUniform3iARB
+
did not find instrument piece
glUniform3ivARB
+
, setting index to zero
glUniform4fARB
+
did not find tool with index
glUniform4fvARB
+
for instrument piece
glUniform4iARB
+
ITEM_WEAPON
glUniform4ivARB
+
ITEM_TOY
glUniformMatrix2fvARB
+
ITEM_TOOL
glUniformMatrix3fvARB
+
ITEM_INSTRUMENT
glUniformMatrix4fvARB
+
ITEM_TRAPCOMP
glUseProgramObjectARB
+
ITEM_ARMOR
glValidateProgramARB
+
ITEM_AMMO
glGetActiveSubroutineName
+
ITEM_SIEGEAMMO
glGetActiveSubroutineUniformName
+
ITEM_GLOVES
glGetActiveSubroutineUniformiv
+
ITEM_SHOES
glGetProgramStageiv
+
ITEM_SHIELD
glGetSubroutineIndex
+
ITEM_HELM
glGetSubroutineUniformLocation
+
ITEM_PANTS
glGetUniformSubroutineuiv
+
ITEM_FOOD
glUniformSubroutinesuiv
+
: Did not find token following NAME
glCompileShaderIncludeARB
+
: Did not find plural token following NAME
glDeleteNamedStringARB
+
SHEET_MAT
glGetNamedStringARB
+
SOFT_MAT
glGetNamedStringivARB
+
METAL_WEAPON_MAT
glIsNamedStringARB
+
NO_DEFAULT_IMPROVEMENTS
glNamedStringARB
+
SHAPE_CATEGORY
glClientWaitSync
+
: Did not find token following SHAPE_CATEGORY
glDeleteSync
+
USES_FACE_IMAGE_SET
glFenceSync
+
NO_DEFAULT_JOB
glGetInteger64v
+
INCOMPLETE_ITEM
glGetSynciv
+
UNIMPROVABLE
glIsSync
+
INVERTED_TILE
glWaitSync
+
FURNITURE
glPatchParameterfv
+
LEATHER_MAT
glPatchParameteri
+
SILK_MAT
glTexBufferARB
+
THREAD_PLANT_MAT
glCompressedTexImage1DARB
+
TILE
glCompressedTexImage2DARB
+
: Did not find token following TILE
glCompressedTexImage3DARB
+
TOOL_USE
glCompressedTexSubImage1DARB
+
: Did not find token following TOOL_USE
glCompressedTexSubImage2DARB
+
DEFAULT_IMPROVEMENT
glCompressedTexSubImage3DARB
+
CONTAINER_CAPACITY
glGetCompressedTexImageARB
+
Construct Building
glGetMultisamplefv
+
Butcher an Animal
glSampleMaski
+
Catch Live Fish
glTexImage2DMultisample
+
Catch Live Land Animal
glTexImage3DMultisample
+
Prepare a Raw Fish
glGetQueryObjecti64v
+
Mill Plants
glGetQueryObjectui64v
+
Process Plants
glQueryCounter
+
Milk
glBindTransformFeedback
+
Animal
glDeleteTransformFeedbacks
+
Shear
glDrawTransformFeedback
+
Spin Thread
glGenTransformFeedbacks
+
Make Cheese
glIsTransformFeedback
+
Process Plants (Vial)
glPauseTransformFeedback
+
Process Plants (Barrel)
glResumeTransformFeedback
+
Make Lye
glBeginQueryIndexed
+
Make Potash From Lye
glDrawTransformFeedbackStream
+
Make Potash From Ash
glEndQueryIndexed
+
Prepare Easy Meal
glGetQueryIndexediv
+
Prepare Fine Meal
glLoadTransposeMatrixdARB
+
Prepare Lavish Meal
glLoadTransposeMatrixfARB
+
Extract from Plants
glMultTransposeMatrixdARB
+
Extract from Raw Fish
glMultTransposeMatrixfARB
+
Extract from Land Animal
glBindBufferBase
+
Handle
glBindBufferRange
+
a Large Animal
glGetActiveUniformBlockName
+
Unchain Pet
glGetActiveUniformBlockiv
+
Interrogate
glGetActiveUniformName
+
Subject
glGetActiveUniformsiv
+
Release
glGetIntegeri_v
+
Release Pet
glGetUniformBlockIndex
+
Release Small Creature
glGetUniformIndices
+
Handle Small Creature
glUniformBlockBinding
+
Recover Pet
glBindVertexArray
+
Cage
glDeleteVertexArrays
+
Recover Wounded
glGenVertexArrays
+
Diagnose Patient
glIsVertexArray
+
Immobilize Break
glVertexBlendARB
+
Apply Cast
glWeightPointerARB
+
Bring Crutch
glWeightbvARB
+
Dress Wound
glWeightdvARB
+
Clean Patient
glWeightfvARB
+
Suture
glWeightivARB
+
Set Bone
glWeightsvARB
+
Place In Traction
glWeightubvARB
+
Put Item on Display
glWeightuivARB
+
Cage Small Animal
glWeightusvARB
+
Pit/Pond
glBindBufferARB
+
Pit/Pond Small Animal
glBufferDataARB
+
Pen/Pasture
glBufferSubDataARB
+
Pen/Pasture Small Animal
glDeleteBuffersARB
+
Drain Aquarium
glGenBuffersARB
+
Fill Aquarium
glGetBufferParameterivARB
+
Fill Pond
glGetBufferPointervARB
+
Give Water
glGetBufferSubDataARB
+
Give Food
glIsBufferARB
+
Manage Work Orders
glMapBufferARB
+
Update Stockpile Records
glUnmapBufferARB
+
Trade at Depot
glBindProgramARB
+
Chain
glDeleteProgramsARB
+
Put In Chains
glDisableVertexAttribArrayARB
+
Slaughter
glEnableVertexAttribArrayARB
+
Geld
glGenProgramsARB
+
Unchain
glGetProgramEnvParameterdvARB
+
Tame
glGetProgramEnvParameterfvARB
+
Tame a Small Animal
glGetProgramLocalParameterdvARB
+
Figurine
glGetProgramLocalParameterfvARB
+
Amulet
glGetProgramStringARB
+
Scepter
glGetProgramivARB
+
Crown
glGetVertexAttribPointervARB
+
Ring
glGetVertexAttribdvARB
+
Earring
glGetVertexAttribfvARB
+
Bracelet
glGetVertexAttribivARB
+
Make Large
glIsProgramARB
+
Gem
glProgramEnvParameter4dARB
+
Mint
glProgramEnvParameter4dvARB
+
Coins
glProgramEnvParameter4fARB
+
Cut
glProgramEnvParameter4fvARB
+
(Engrave Memorial)
glProgramLocalParameter4dARB
+
Decorate With
glProgramLocalParameter4dvARB
+
Stud With
glProgramLocalParameter4fARB
+
Encrust
glProgramLocalParameter4fvARB
+
With
glProgramStringARB
+
Collect Sand
glVertexAttrib1dARB
+
Collect Clay
glVertexAttrib1dvARB
+
Install Colony In Hive
glVertexAttrib1fARB
+
Collect Hive Products
glVertexAttrib1fvARB
+
Construct
glVertexAttrib1sARB
+
Blocks
glVertexAttrib1svARB
+
Make Raw
glVertexAttrib2dARB
+
Portal
glVertexAttrib2dvARB
+
Hatch Cover
glVertexAttrib2fARB
+
Grate
glVertexAttrib2fvARB
+
Construct Traction Bench
glVertexAttrib2sARB
+
Splint
glVertexAttrib2svARB
+
Crutch
glVertexAttrib3dARB
+
Box
glVertexAttrib3dvARB
+
Forge
glVertexAttrib3fARB
+
Make Totem
glVertexAttrib3fvARB
+
Terrarium
glVertexAttrib3sARB
+
Cage
glVertexAttrib3svARB
+
Waterskin
glVertexAttrib4NbvARB
+
Vial
glVertexAttrib4NivARB
+
Flask
glVertexAttrib4NsvARB
+
Cup
glVertexAttrib4NubARB
+
Mug
glVertexAttrib4NubvARB
+
Toy
glVertexAttrib4NuivARB
+
Tube
glVertexAttrib4NusvARB
+
Pipe Section
glVertexAttrib4bvARB
+
Bucket
glVertexAttrib4dARB
+
Backpack
glVertexAttrib4dvARB
+
Quiver
glVertexAttrib4fARB
+
Bait Trap with
glVertexAttrib4fvARB
+
Ballista Arrow Head
glVertexAttrib4ivARB
+
Assemble
glVertexAttrib4sARB
+
Construct
glVertexAttrib4svARB
+
Catapult Parts
glVertexAttrib4ubvARB
+
Mechanisms
glVertexAttrib4uivARB
+
Ballista Parts
glVertexAttrib4usvARB
+
Anvil
glVertexAttribPointerARB
+
Bed
glBindAttribLocationARB
+
Quern
glGetActiveAttribARB
+
Millstone
glGetAttribLocationARB
+
Train
glColorP3ui
+
to Hunt
glColorP3uiv
+
Hunting Animal
glColorP4ui
+
for War
glColorP4uiv
+
War Animal
glMultiTexCoordP1ui
+
Make Charcoal
glMultiTexCoordP1uiv
+
Make Ash
glMultiTexCoordP2ui
+
Reaction
glMultiTexCoordP2uiv
+
Smelt
glMultiTexCoordP3ui
+
Ore
glMultiTexCoordP3uiv
+
Melt a Metal Object
glMultiTexCoordP4ui
+
Extract Metal Strands
glMultiTexCoordP4uiv
+
Dye Thread
glNormalP3ui
+
Dye Cloth
glNormalP3uiv
+
Sew
glSecondaryColorP3ui
+
Image
glSecondaryColorP3uiv
+
Collect Webs
glTexCoordP1ui
+
Weave Metal Cloth
glTexCoordP1uiv
+
Weave Thread into Silk
glTexCoordP2ui
+
Weave Yarn into Cloth
glTexCoordP2uiv
+
Weave Thread into Cloth
glTexCoordP3ui
+
(Dyed Only)
glTexCoordP3uiv
+
Harvest Plants
glTexCoordP4ui
+
Plant Seeds
glTexCoordP4uiv
+
Fertilize Field
glVertexAttribP1ui
+
Pull the Lever
glVertexAttribP1uiv
+
Link a Building to Trigger
glVertexAttribP2ui
+
Carve Fortification
glVertexAttribP2uiv
+
Detail Wall
glVertexAttribP3ui
+
Detail Floor
glVertexAttribP3uiv
+
Carve Track
glVertexAttribP4ui
+
Remove Stairs/Ramps
glVertexAttribP4uiv
+
Carve Upward Staircase
glVertexP2ui
+
Carve Downward Staircase
glVertexP2uiv
+
Carve Up/Down Staircase
glVertexP3ui
+
Carve Ramp
glVertexP3uiv
+
Dig Channel
glVertexP4ui
+
Fell Tree
glVertexP4uiv
+
Gather Plants
glWindowPos2dARB
+
Bring Item to Shop
glWindowPos2dvARB
+
Bring Item to Depot
glWindowPos2fARB
+
Get Provisions
glWindowPos2fvARB
+
Clean Self
glWindowPos2iARB
+
Fill Waterskin
glWindowPos2ivARB
+
Sleep
glWindowPos2sARB
+
Kidnap
glWindowPos2svARB
+
Cause Trouble
glWindowPos3dARB
+
No Activity
glWindowPos3dvARB
+
Report Crime
glWindowPos3fARB
+
Hunt
glWindowPos3fvARB
+
Starting Fist Fight
glWindowPos3iARB
+
Beat Criminal
glWindowPos3ivARB
+
Place Track Vehicle
glWindowPos3sARB
+
Push Track Vehicle
glWindowPos3svARB
+
Execute Criminal
glDrawBuffersATI
+
Hunt for Small Creature
glDrawElementArrayATI
+
Collect Taxes
glDrawRangeElementArrayATI
+
Guard Tax Collector
glElementPointerATI
+
Return Kill
glGetTexBumpParameterfvATI
+
Go Shopping
glGetTexBumpParameterivATI
+
Attend Party
glTexBumpParameterfvATI
+
Store Owned Item
glTexBumpParameterivATI
+
Place Item in Tomb
glAlphaFragmentOp1ATI
+
Store Item in Stockpile
glAlphaFragmentOp2ATI
+
Store Item in Bag
glAlphaFragmentOp3ATI
+
Store Item in Barrel
glBeginFragmentShaderATI
+
Store Item in Bin
glBindFragmentShaderATI
+
Store Item in Vehicle
glColorFragmentOp1ATI
+
Store Weapon
glColorFragmentOp2ATI
+
Store Armor
glColorFragmentOp3ATI
+
Store Item in Hospital
glDeleteFragmentShaderATI
+
Store Item in Location
glEndFragmentShaderATI
+
Pickup Equipment
glGenFragmentShadersATI
+
Dump Item
glPassTexCoordATI
+
Strange Mood
glSampleMapATI
+
Clean Trap
glSetFragmentShaderConstantATI
+
Load Catapult
glMapObjectBufferATI
+
Load Ballista
glUnmapObjectBufferATI
+
Fire Catapult
glPNTrianglesfATI
+
Fire Ballista
glPNTrianglesiATI
+
Operate Pump
glStencilFuncSeparateATI
+
Load Cage Trap
glStencilOpSeparateATI
+
Load Stone Trap
glArrayObjectATI
+
Load Weapon Trap
glFreeObjectBufferATI
+
Goblet
glGetArrayObjectfvATI
+
Stop Bleeding
glGetArrayObjectivATI
+
Repair Compound Fracture
glGetObjectBufferfvATI
+
Remove Rotten Tissue
glGetObjectBufferivATI
+
DOUBLE TAGGED ITEM:
glGetVariantArrayObjectfvATI
+
Impoverished Word Selector
glGetVariantArrayObjectivATI
+
NOUN
glIsObjectBufferATI
+
ADJ_DIST
glNewObjectBufferATI
+
THE_NOUN_SING
glUpdateObjectBufferATI
+
THE_NOUN_PLUR
glVariantArrayObjectATI
+
THE_COMPOUND_NOUN_SING
glGetVertexAttribArrayObjectfvATI
+
THE_COMPOUND_NOUN_PLUR
glGetVertexAttribArrayObjectivATI
+
THE_COMPOUND_ADJ
glVertexAttribArrayObjectATI
+
OF_NOUN_SING
glClientActiveVertexStreamATI
+
OF_NOUN_PLUR
glNormalStream3bATI
+
FRONT_COMPOUND_NOUN_SING
glNormalStream3bvATI
+
FRONT_COMPOUND_NOUN_PLUR
glNormalStream3dATI
+
REAR_COMPOUND_NOUN_SING
glNormalStream3dvATI
+
REAR_COMPOUND_NOUN_PLUR
glNormalStream3fATI
+
FRONT_COMPOUND_ADJ
glNormalStream3fvATI
+
REAR_COMPOUND_ADJ
glNormalStream3iATI
+
FRONT_COMPOUND_PREFIX
glNormalStream3ivATI
+
THE_COMPOUND_PREFIX
glNormalStream3sATI
+
STANDARD_VERB
glNormalStream3svATI
+
Unrecognized Word Token:
glVertexBlendEnvfATI
+
S_WORD
glVertexBlendEnviATI
+
Unrecognized Symbol Token:
glVertexStream2dATI
+
T_WORD
glVertexStream2dvATI
+
Unrecognized Translation Token:
glVertexStream2fATI
+
*** Error(s) finalizing the symbol
glVertexStream2fvATI
+
Unrecognized word token:
glVertexStream2iATI
+
language_layer
glVertexStream2ivATI
+
[OBJECT:LANGUAGE]
glVertexStream2sATI
+
[WORD:
glVertexStream2svATI
+
[SYMBOL:
glVertexStream3dATI
+
[TRANSLATION:
glVertexStream3dvATI
+
WORD
glVertexStream3fATI
+
SYMBOL
glVertexStream3fvATI
+
*** Error(s) finalizing the translation
glVertexStream3iATI
+
DEATH
glVertexStream3ivATI
+
NAME_SWAMP
glVertexStream3sATI
+
HOLY
glVertexStream3svATI
+
NEGATIVE
glVertexStream4dATI
+
NAME_DESERT
glVertexStream4dvATI
+
NAME_OCEAN
glVertexStream4fATI
+
NAME_GLACIER
glVertexStream4fvATI
+
NAME_TUNDRA
glVertexStream4iATI
+
NAME_GRASSLAND
glVertexStream4ivATI
+
NAME_HILLS
glVertexStream4sATI
+
NAME_REGION
glVertexStream4svATI
+
NAME_PEAK
glGetUniformBufferSizeEXT
+
NAME_VOLCANO
glGetUniformOffsetEXT
+
NAME_ISLAND_SMALL
glUniformBufferEXT
+
NAME_ISLAND
glBlendColorEXT
+
NAME_CONTINENT
glBlendEquationSeparateEXT
+
NAME_WAR
glBlendFuncSeparateEXT
+
NAME_BATTLE
glBlendEquationEXT
+
NAME_SIEGE
glColorSubTableEXT
+
NAME_ENTITY_MERCHANT_COMPANY
glCopyColorSubTableEXT
+
NAME_BUILDING_LIBRARY
glLockArraysEXT
+
NAME_COMMON_RELIGION
glUnlockArraysEXT
+
NAME_BUILDING_TEMPLE
glConvolutionFilter1DEXT
+
NAME_ROAD
glConvolutionFilter2DEXT
+
NAME_BRIDGE
glConvolutionParameterfEXT
+
NAME_TUNNEL
glConvolutionParameterfvEXT
+
NAME_WALL
glConvolutionParameteriEXT
+
NAME_BUILDING_KEEP
glConvolutionParameterivEXT
+
NAME_BUILDING_TOMB
glCopyConvolutionFilter1DEXT
+
NAME_FESTIVAL
glCopyConvolutionFilter2DEXT
+
Machine node out of bounds on split
glGetConvolutionFilterEXT
+
Failed to find machine node frontier on split
glGetConvolutionParameterfvEXT
+
Unreachable machine node on split
glGetConvolutionParameterivEXT
+
CE_MATERIAL_FORCE_MULTIPLIER:
glGetSeparableFilterEXT
+
vomit
glSeparableFilter2DEXT
+
blood.
glBinormalPointerEXT
+
cough
glTangentPointerEXT
+
coughs
glCopyTexImage1DEXT
+
up blood.
glCopyTexImage2DEXT
+
SYN_INJECTED
glCopyTexSubImage1DEXT
+
SYN_NO_HOSPITAL
glCopyTexSubImage2DEXT
+
MOON_PHASE
glCopyTexSubImage3DEXT
+
ALCOHOLIC
glCullParameterdvEXT
+
CAVE_ADAPT
glCullParameterfvEXT
+
PARTIED_OUT
glDepthBoundsEXT
+
MILK_COUNTER
glBindMultiTextureEXT
+
EGG_SPENT
glCheckNamedFramebufferStatusEXT
+
GROUNDED_ANIMAL_ANGER
glClientAttribDefaultEXT
+
TIME_SINCE_SUCKED_BLOOD
glCompressedMultiTexImage1DEXT
+
DRINKING_BLOOD
glCompressedMultiTexImage2DEXT
+
Unrecognized Counter:
glCompressedMultiTexImage3DEXT
+
IMPLIES_ANIMAL_KILL
glCompressedMultiTexSubImage1DEXT
+
ALCOHOL_PLANT
glCompressedMultiTexSubImage2DEXT
+
ALCOHOL_CREATURE
glCompressedMultiTexSubImage3DEXT
+
CHEESE_PLANT
glCompressedTextureImage1DEXT
+
CHEESE_CREATURE
glCompressedTextureImage2DEXT
+
POWDER_MISC_PLANT
glCompressedTextureImage3DEXT
+
POWDER_MISC_CREATURE
glCompressedTextureSubImage1DEXT
+
STOCKPILE_GLOB
glCompressedTextureSubImage2DEXT
+
STOCKPILE_GLOB_SOLID
glCompressedTextureSubImage3DEXT
+
STOCKPILE_GLOB_PRESSED
glCopyMultiTexImage1DEXT
+
LIQUID_MISC_PLANT
glCopyMultiTexImage2DEXT
+
LIQUID_MISC_CREATURE
glCopyMultiTexSubImage1DEXT
+
LIQUID_MISC_OTHER
glCopyMultiTexSubImage2DEXT
+
LIQUID_MISC
glCopyMultiTexSubImage3DEXT
+
STRUCTURAL_PLANT_MAT
glCopyTextureImage1DEXT
+
SEED_MAT
glCopyTextureImage2DEXT
+
STOCKPILE_PLANT_GROWTH
glCopyTextureSubImage1DEXT
+
BONE
glCopyTextureSubImage2DEXT
+
WOOD
glCopyTextureSubImage3DEXT
+
THREAD_PLANT
glDisableClientStateIndexedEXT
+
TOOTH
glDisableClientStateiEXT
+
HORN
glDisableVertexArrayAttribEXT
+
SHELL
glDisableVertexArrayEXT
+
SILK
glEnableClientStateIndexedEXT
+
GENERATES_MIASMA
glEnableClientStateiEXT
+
ROTS
glEnableVertexArrayAttribEXT
+
BLOOD_MAP_DESCRIPTOR
glEnableVertexArrayEXT
+
ICHOR_MAP_DESCRIPTOR
glFlushMappedNamedBufferRangeEXT
+
GOO_MAP_DESCRIPTOR
glFramebufferDrawBufferEXT
+
SLIME_MAP_DESCRIPTOR
glFramebufferDrawBuffersEXT
+
PUS_MAP_DESCRIPTOR
glFramebufferReadBufferEXT
+
SWEAT_MAP_DESCRIPTOR
glGenerateMultiTexMipmapEXT
+
TEARS_MAP_DESCRIPTOR
glGenerateTextureMipmapEXT
+
SPIT_MAP_DESCRIPTOR
glGetCompressedMultiTexImageEXT
+
EVAPORATES
glGetCompressedTextureImageEXT
+
ENTERS_BLOOD
glGetDoubleIndexedvEXT
+
ALCOHOL
glGetDoublei_vEXT
+
EDIBLE_VERMIN
glGetFloatIndexedvEXT
+
EDIBLE_RAW
glGetFloati_vEXT
+
EDIBLE_COOKED
glGetFramebufferParameterivEXT
+
DO_NOT_CLEAN_GLOB
glGetMultiTexEnvfvEXT
+
NO_STONE_STOCKPILE
glGetMultiTexEnvivEXT
+
ITEMS_METAL
glGetMultiTexGendvEXT
+
ITEMS_BARRED
glGetMultiTexGenfvEXT
+
ITEMS_SCALED
glGetMultiTexGenivEXT
+
ITEMS_LEATHER
glGetMultiTexImageEXT
+
ITEMS_SOFT
glGetMultiTexLevelParameterfvEXT
+
ITEMS_HARD
glGetMultiTexLevelParameterivEXT
+
IS_STONE
glGetMultiTexParameterIivEXT
+
IS_CERAMIC
glGetMultiTexParameterIuivEXT
+
UNDIGGABLE
glGetMultiTexParameterfvEXT
+
DISPLAY_UNGLAZED
glGetMultiTexParameterivEXT
+
YARN
glGetNamedBufferParameterivEXT
+
STOCKPILE_THREAD_METAL
glGetNamedBufferPointervEXT
+
IS_METAL
glGetNamedBufferSubDataEXT
+
IS_GLASS
glGetNamedFramebufferAttachmentParameterivEXT
+
CRYSTAL_GLASSABLE
glGetNamedProgramLocalParameterIivEXT
+
ITEMS_WEAPON
glGetNamedProgramLocalParameterIuivEXT
+
ITEMS_WEAPON_RANGED
glGetNamedProgramLocalParameterdvEXT
+
ITEMS_ANVIL
glGetNamedProgramLocalParameterfvEXT
+
ITEMS_AMMO
glGetNamedProgramStringEXT
+
ITEMS_DIGGER
glGetNamedProgramivEXT
+
ITEMS_ARMOR
glGetNamedRenderbufferParameterivEXT
+
ITEMS_DELICATE
glGetPointerIndexedvEXT
+
ITEMS_SIEGE_ENGINE
glGetPointeri_vEXT
+
ITEMS_QUERN
glGetTextureImageEXT
+
STOCKPILE_GLOB_PASTE
glGetTextureLevelParameterfvEXT
+
PROB
glGetTextureLevelParameterivEXT
+
LOCALIZED
glGetTextureParameterIivEXT
+
RESISTABLE
glGetTextureParameterIuivEXT
+
ABRUPT
glGetTextureParameterfvEXT
+
ABRUPT_START
glGetTextureParameterivEXT
+
ABRUPT_END
glGetVertexArrayIntegeri_vEXT
+
SIZE_DELAYS
glGetVertexArrayIntegervEXT
+
SIZE_DILUTES
glGetVertexArrayPointeri_vEXT
+
VASCULAR_ONLY
glGetVertexArrayPointervEXT
+
MUSCULAR_ONLY
glMapNamedBufferEXT
+
START
glMapNamedBufferRangeEXT
+
PEAK
glMatrixFrustumEXT
+
DWF_STRETCH
glMatrixLoadIdentityEXT
+
data/speech/
glMatrixLoadTransposedEXT
+
Interaction Token not recognized :
glMatrixLoadTransposefEXT
+
*** Error(s) finalizing the material template
glMatrixLoaddEXT
+
Unrecognized Color Token in Material Template:
glMatrixLoadfEXT
+
: Unrecognized Color Token in Material Template:
glMatrixMultTransposedEXT
+
rock
glMatrixMultTransposefEXT
+
magma
glMatrixMultdEXT
+
boiling magma
glMatrixMultfEXT
+
GRAY
glMatrixOrthoEXT
+
amber
glMatrixPopEXT
+
ground amber
glMatrixPushEXT
+
amber paste
glMatrixRotatedEXT
+
pressed amber
glMatrixRotatefEXT
+
coral
glMatrixScaledEXT
+
ground coral
glMatrixScalefEXT
+
coral paste
glMatrixTranslatedEXT
+
pressed coral
glMatrixTranslatefEXT
+
WHITE
glMultiTexBufferEXT
+
green glass
glMultiTexCoordPointerEXT
+
ground green glass
glMultiTexEnvfEXT
+
green glass paste
glMultiTexEnvfvEXT
+
pressed green glass
glMultiTexEnviEXT
+
molten green glass
glMultiTexEnvivEXT
+
boiling green glass
glMultiTexGendEXT
+
DARK_GREEN
glMultiTexGendvEXT
+
clear glass
glMultiTexGenfEXT
+
ground clear glass
glMultiTexGenfvEXT
+
clear glass paste
glMultiTexGeniEXT
+
pressed clear glass
glMultiTexGenivEXT
+
molten clear glass
glMultiTexImage1DEXT
+
boiling clear glass
glMultiTexImage2DEXT
+
crystal glass
glMultiTexImage3DEXT
+
ground crystal glass
glMultiTexParameterIivEXT
+
crystal glass paste
glMultiTexParameterIuivEXT
+
pressed crystal glass
glMultiTexParameterfEXT
+
molten crystal glass
glMultiTexParameterfvEXT
+
boiling crystal glass
glMultiTexParameteriEXT
+
snow
glMultiTexParameterivEXT
+
slush
glMultiTexRenderbufferEXT
+
water
glMultiTexSubImage1DEXT
+
coal powder
glMultiTexSubImage2DEXT
+
coal slush
glMultiTexSubImage3DEXT
+
pressed coal
glNamedBufferDataEXT
+
BLACK
glNamedBufferSubDataEXT
+
POTASH
glNamedCopyBufferSubDataEXT
+
potash
glNamedFramebufferRenderbufferEXT
+
potash slush
glNamedFramebufferTexture1DEXT
+
pressed potash
glNamedFramebufferTexture2DEXT
+
ash paste
glNamedFramebufferTexture3DEXT
+
pressed ash
glNamedFramebufferTextureEXT
+
ASH_GLAZE
glNamedFramebufferTextureFaceEXT
+
GLAZE_MAT
glNamedFramebufferTextureLayerEXT
+
pearlash
glNamedProgramLocalParameter4dEXT
+
pearlash paste
glNamedProgramLocalParameter4dvEXT
+
pressed pearlash
glNamedProgramLocalParameter4fEXT
+
frozen lye
glNamedProgramLocalParameter4fvEXT
+
frozen lye powder
glNamedProgramLocalParameterI4iEXT
+
lye slush
glNamedProgramLocalParameterI4ivEXT
+
boiling lye
glNamedProgramLocalParameterI4uiEXT
+
dirt
glNamedProgramLocalParameterI4uivEXT
+
pressed dirt
glNamedProgramLocalParameters4fvEXT
+
BROWN
glNamedProgramLocalParametersI4ivEXT
+
pressed vomit
glNamedProgramLocalParametersI4uivEXT
+
molten salt
glNamedProgramStringEXT
+
boiling salt
glNamedRenderbufferStorageEXT
+
FILTH_B
glNamedRenderbufferStorageMultisampleCoverageEXT
+
filth
glNamedRenderbufferStorageMultisampleEXT
+
pressed filth
glProgramUniform1fEXT
+
FILTH_Y
glProgramUniform1fvEXT
+
frozen filth
glProgramUniform1iEXT
+
frozen filth powder
glProgramUniform1ivEXT
+
filth slush
glProgramUniform1uiEXT
+
boiling filth
glProgramUniform1uivEXT
+
YELLOW
glProgramUniform2fEXT
+
UNKNOWN_SUBSTANCE
glProgramUniform2fvEXT
+
unknown frozen substance
glProgramUniform2iEXT
+
unknown frozen powder
glProgramUniform2ivEXT
+
unknown slush
glProgramUniform2uiEXT
+
unknown substance
glProgramUniform2uivEXT
+
unknown boiling substance
glProgramUniform3fEXT
+
grime
glProgramUniform3fvEXT
+
grime paste
glProgramUniform3iEXT
+
pressed grime
glProgramUniform3ivEXT
+
CREATURE_1
glProgramUniform3uiEXT
+
unknown frozen creature substance
glProgramUniform3uivEXT
+
unknown frozen creature powder
glProgramUniform4fEXT
+
unknown creature paste
glProgramUniform4fvEXT
+
unknown pressed frozen creature substance
glProgramUniform4iEXT
+
unknown creature substance
glProgramUniform4ivEXT
+
unknown boiling creature substance
glProgramUniform4uiEXT
+
PLANT_1
glProgramUniform4uivEXT
+
unknown frozen plant substance
glProgramUniformMatrix2fvEXT
+
unknown frozen plant powder
glProgramUniformMatrix2x3fvEXT
+
unknown frozen plant paste
glProgramUniformMatrix2x4fvEXT
+
unknown pressed frozen plant substance
glProgramUniformMatrix3fvEXT
+
unknown plant substance
glProgramUniformMatrix3x2fvEXT
+
unknown boiling plant substance
glProgramUniformMatrix3x4fvEXT
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
glProgramUniformMatrix4fvEXT
+
PAPER_SLURRY
glProgramUniformMatrix4x2fvEXT
+
TARGET
glProgramUniformMatrix4x3fvEXT
+
LINE_OF_SIGHT
glPushClientAttribDefaultEXT
+
TOUCHABLE
glTextureBufferEXT
+
DISTURBER_ONLY
glTextureImage1DEXT
+
SELF_ALLOWED
glTextureImage2DEXT
+
SELF_ONLY
glTextureImage3DEXT
+
Unrecognized CDI Target Token:
glTextureParameterIivEXT
+
TARGET_RANGE
glTextureParameterIuivEXT
+
LOCATION_HINT
glTextureParameterfEXT
+
USAGE_HINT
glTextureParameterfvEXT
+
ADV_NAME
glTextureParameteriEXT
+
MAX_TARGET_NUMBER
glTextureParameterivEXT
+
WAIT_PERIOD
glTextureRenderbufferEXT
+
VERBAL_SPEECH
glTextureSubImage1DEXT
+
CAN_BE_MUTUAL
glTextureSubImage2DEXT
+
VERBAL
glTextureSubImage3DEXT
+
FREE_ACTION
glUnmapNamedBufferEXT
+
VERB
glVertexArrayColorOffsetEXT
+
VERB_REVERSE
glVertexArrayEdgeFlagOffsetEXT
+
TARGET_VERB
glVertexArrayFogCoordOffsetEXT
+
BP_REQUIRED
glVertexArrayIndexOffsetEXT
+
FLOW
glVertexArrayMultiTexCoordOffsetEXT
+
SYNDROME
glVertexArrayNormalOffsetEXT
+
SYN_NAME
glVertexArraySecondaryColorOffsetEXT
+
SYN_AFFECTED_CLASS
glVertexArrayTexCoordOffsetEXT
+
SYN_IMMUNE_CLASS
glVertexArrayVertexAttribIOffsetEXT
+
SYN_AFFECTED_CREATURE
glVertexArrayVertexAttribOffsetEXT
+
SYN_CLASS
glVertexArrayVertexOffsetEXT
+
SYN_IDENTIFIER
glColorMaskIndexedEXT
+
SYN_IMMUNE_CREATURE
glDisableIndexedEXT
+
SYN_CONCENTRATION_ADDED
glEnableIndexedEXT
+
CE_REDUCE_PAIN
glGetBooleanIndexedvEXT
+
:BP missing body part group token
glGetIntegerIndexedvEXT
+
:BP missing body part token
glIsEnabledIndexedEXT
+
:BP missing tissue token
glDrawArraysInstancedEXT
+
Unrecognized CE_REDUCE_PAIN token:
glDrawElementsInstancedEXT
+
CE_PAIN
glDrawRangeElementsEXT
+
Unrecognized CE_PAIN token:
glFogCoordPointerEXT
+
CE_REDUCE_SWELLING
glFogCoorddEXT
+
Unrecognized CE_REDUCE_SWELLING token:
glFogCoorddvEXT
+
CE_CURE_INFECTION
glFogCoordfEXT
+
Unrecognized CE_CURE_INFECTION token:
glFogCoordfvEXT
+
CE_SWELLING
glFragmentColorMaterialEXT
+
Unrecognized CE_SWELLING token:
glFragmentLightModelfEXT
+
CE_HEAL_NERVES
glFragmentLightModelfvEXT
+
Unrecognized CE_HEAL_NERVES token:
glFragmentLightModeliEXT
+
CE_STOP_BLEEDING
glFragmentLightModelivEXT
+
Unrecognized CE_STOP_BLEEDING token:
glFragmentLightfEXT
+
CE_OOZING
glFragmentLightfvEXT
+
Unrecognized CE_OOZING token:
glFragmentLightiEXT
+
CE_BRUISING
glFragmentLightivEXT
+
Unrecognized CE_BRUISING token:
glFragmentMaterialfEXT
+
CE_CLOSE_OPEN_WOUNDS
glFragmentMaterialfvEXT
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
glFragmentMaterialiEXT
+
CE_HEAL_TISSUES
glFragmentMaterialivEXT
+
Unrecognized CE_HEAL_TISSUES token:
glGetFragmentLightfvEXT
+
CE_REGROW_PARTS
glGetFragmentLightivEXT
+
Unrecognized CE_REGROW_PARTS token:
glGetFragmentMaterialfvEXT
+
CE_BLISTERS
glGetFragmentMaterialivEXT
+
Unrecognized CE_BLISTERS token:
glLightEnviEXT
+
CE_NUMBNESS
glBlitFramebufferEXT
+
Unrecognized CE_NUMBNESS token:
glRenderbufferStorageMultisampleEXT
+
CE_REDUCE_PARALYSIS
glBindFramebufferEXT
+
Unrecognized CE_REDUCE_PARALYSIS token:
glBindRenderbufferEXT
+
CE_PARALYSIS
glCheckFramebufferStatusEXT
+
Unrecognized CE_PARALYSIS token:
glDeleteFramebuffersEXT
+
CE_REDUCE_FEVER
glDeleteRenderbuffersEXT
+
Unrecognized CE_REDUCE_FEVER token:
glFramebufferRenderbufferEXT
+
Unrecognized CE_FEVER token:
glFramebufferTexture1DEXT
+
CE_BLEEDING
glFramebufferTexture2DEXT
+
Unrecognized CE_BLEEDING token:
glFramebufferTexture3DEXT
+
CE_COUGH_BLOOD
glGenFramebuffersEXT
+
Unrecognized CE_COUGH_BLOOD token:
glGenRenderbuffersEXT
+
CE_VOMIT_BLOOD
glGenerateMipmapEXT
+
Unrecognized CE_VOMIT_BLOOD token:
glGetFramebufferAttachmentParameterivEXT
+
CE_REDUCE_NAUSEA
glGetRenderbufferParameterivEXT
+
Unrecognized CE_REDUCE_NAUSEA token:
glIsFramebufferEXT
+
CE_NAUSEA
glIsRenderbufferEXT
+
Unrecognized CE_NAUSEA token:
glRenderbufferStorageEXT
+
CE_UNCONSCIOUSNESS
glFramebufferTextureEXT
+
Unrecognized CE_UNCONSCIOUSNESS token:
glFramebufferTextureFaceEXT
+
CE_NECROSIS
glFramebufferTextureLayerEXT
+
Unrecognized CE_NECROSIS token:
glProgramParameteriEXT
+
Unrecognized CE_IMPAIR_FUNCTION token:
glProgramEnvParameters4fvEXT
+
CE_DROWSINESS
glProgramLocalParameters4fvEXT
+
Unrecognized CE_DROWSINESS token:
glBindFragDataLocationEXT
+
CE_REDUCE_DIZZINESS
glGetFragDataLocationEXT
+
Unrecognized CE_REDUCE_DIZZINESS token:
glGetUniformuivEXT
+
CE_DIZZINESS
glGetVertexAttribIivEXT
+
Unrecognized CE_DIZZINESS token:
glGetVertexAttribIuivEXT
+
CE_SPECIAL_ATTACK_INTERACTION
glUniform1uiEXT
+
:INTERACTION missing token
glUniform1uivEXT
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
glUniform2uiEXT
+
CE_ADD_TAG
glUniform2uivEXT
+
EXTRAVISION
glUniform3uiEXT
+
OPPOSED_TO_LIFE
glUniform3uivEXT
+
NOEXERT
glUniform4uiEXT
+
CRAZED
glUniform4uivEXT
+
NOBREATHE
glVertexAttribI1iEXT
+
NOSTUN
glVertexAttribI1ivEXT
+
NOFEAR
glVertexAttribI1uiEXT
+
NO_DRINK
glVertexAttribI1uivEXT
+
NOTHOUGHT
glVertexAttribI2iEXT
+
NO_AGING
glVertexAttribI2ivEXT
+
FIT_FOR_RESURRECTION
glVertexAttribI2uiEXT
+
Unsupported CE add tag:
glVertexAttribI2uivEXT
+
CE_REMOVE_TAG
glVertexAttribI3iEXT
+
Unsupported CE remove tag:
glVertexAttribI3ivEXT
+
CE_DISPLAY_TILE
glVertexAttribI3uiEXT
+
CAN_BE_HIDDEN
glVertexAttribI3uivEXT
+
Unrecognized CE_DISPLAY_TILE token:
glVertexAttribI4bvEXT
+
CE_DISPLAY_NAME
glVertexAttribI4iEXT
+
Unrecognized CE_DISPLAY_NAME token:
glVertexAttribI4ivEXT
+
CE_FLASH_TILE
glVertexAttribI4svEXT
+
Unrecognized CE_FLASH_TILE token:
glVertexAttribI4ubvEXT
+
CE_PHYS_ATT_CHANGE
glVertexAttribI4uiEXT
+
Unrecognized CE_PHYS_ATT_CHANGE token:
glVertexAttribI4uivEXT
+
CE_MENT_ATT_CHANGE
glVertexAttribI4usvEXT
+
Unrecognized CE_MENT_ATT_CHANGE token:
glVertexAttribIPointerEXT
+
CE_BODY_APPEARANCE_MODIFIER
glGetHistogramEXT
+
APPEARANCE_MODIFIER
glGetHistogramParameterfvEXT
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
glGetHistogramParameterivEXT
+
CE_BP_APPEARANCE_MODIFIER
glGetMinmaxEXT
+
RESERVED_WHOLE_PART
glGetMinmaxParameterfvEXT
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
glGetMinmaxParameterivEXT
+
CE_MATERIAL_FORCE_MULTIPLIER
glHistogramEXT
+
MAT_MULT
glMinmaxEXT
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
glResetHistogramEXT
+
CE_SPEED_CHANGE
glResetMinmaxEXT
+
SPEED_PERC
glIndexFuncEXT
+
SPEED_ADD
glIndexMaterialEXT
+
Unrecognized CE_SPEED_CHANGE token:
glApplyTextureEXT
+
CE_BODY_MAT_INTERACTION
glTextureLightEXT
+
MAT_TOKEN
glTextureMaterialEXT
+
Unrecognized CE_BODY_MAT_INTERACTION token:
glMultiDrawArraysEXT
+
CE_SENSE_CREATURE_CLASS
glMultiDrawElementsEXT
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
glSampleMaskEXT
+
CE_CAN_DO_INTERACTION
glSamplePatternEXT
+
Unrecognized CE_CAN_DO_INTERACTION token:
glColorTableEXT
+
CE_BODY_TRANSFORMATION
glGetColorTableEXT
+
Unrecognized CE_BODY_TRANSFORMATION token:
glGetColorTableParameterfvEXT
+
CE_FEEL_EMOTION
glGetColorTableParameterivEXT
+
EMOTION
glGetPixelTransformParameterfvEXT
+
Unrecognized CE_FEEL_EMOTION token:
glGetPixelTransformParameterivEXT
+
CE_CHANGE_PERSONALITY
glPixelTransformParameterfEXT
+
FACET
glPixelTransformParameterfvEXT
+
Unrecognized CE_CHANGE_PERSONALITY token:
glPixelTransformParameteriEXT
+
CE_ERRATIC_BEHAVIOR
glPixelTransformParameterivEXT
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
glPointParameterfEXT
+
CE_SKILL_ROLL_ADJUST
glPointParameterfvEXT
+
PERC
glPolygonOffsetEXT
+
PERC_ON
glProvokingVertexEXT
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
glBeginSceneEXT
+
CDI token precedes any CAN_DO_INTERACTION tag
glEndSceneEXT
+
SYNDROME_TAG
glSecondaryColor3bEXT
+
CREATURE_FLAG
glSecondaryColor3bvEXT
+
FORBIDDEN_CREATURE_FLAG
glSecondaryColor3dEXT
+
CREATURE_CASTE_FLAG
glSecondaryColor3dvEXT
+
FORBIDDEN_CREATURE_CASTE_FLAG
glSecondaryColor3fEXT
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
glSecondaryColor3fvEXT
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
glSecondaryColor3iEXT
+
PERIODIC
glSecondaryColor3ivEXT
+
COUNTER_TRIGGER
glSecondaryColor3sEXT
+
Unrecognized CE Token:
glSecondaryColor3svEXT
+
PARALYZEIMMUNE
glSecondaryColor3ubEXT
+
PREFIX
glSecondaryColor3ubvEXT
+
STONE_NAME
glSecondaryColor3uiEXT
+
IS_GEM
glSecondaryColor3uivEXT
+
OVERWRITE_SOLID
glSecondaryColor3usEXT
+
TEMP_DIET_INFO
glSecondaryColor3usvEXT
+
BLOOD
glSecondaryColorPointerEXT
+
SLIME
glActiveProgramEXT
+
ICHOR
glCreateShaderProgramEXT
+
FILTH
glUseShaderProgramEXT
+
POWDER_DYE
glBindImageTextureEXT
+
ITEM_SYMBOL
glMemoryBarrierEXT
+
DISPLAY_COLOR
glActiveStencilFaceEXT
+
BUILD_COLOR
glTexSubImage1DEXT
+
TILE_COLOR
glTexSubImage2DEXT
+
BASIC_COLOR
glTexSubImage3DEXT
+
STATE_COLOR
glTexImage3DEXT
+
STATE_NAME
glTexBufferEXT
+
STATE_NAME_ADJ
glClearColorIiEXT
+
STATE_ADJ
glClearColorIuiEXT
+
ABSORPTION
glGetTexParameterIivEXT
+
IMPACT_YIELD
glGetTexParameterIuivEXT
+
IMPACT_FRACTURE
glTexParameterIivEXT
+
IMPACT_ELASTICITY
glTexParameterIuivEXT
+
IMPACT_STRAIN_AT_YIELD
glAreTexturesResidentEXT
+
COMPRESSIVE_FRACTURE
glBindTextureEXT
+
COMPRESSIVE_ELASTICITY
glDeleteTexturesEXT
+
COMPRESSIVE_STRAIN_AT_YIELD
glGenTexturesEXT
+
TENSILE_FRACTURE
glIsTextureEXT
+
TENSILE_ELASTICITY
glPrioritizeTexturesEXT
+
TENSILE_STRAIN_AT_YIELD
glTextureNormalEXT
+
TORSION_FRACTURE
glGetQueryObjecti64vEXT
+
TORSION_ELASTICITY
glGetQueryObjectui64vEXT
+
TORSION_STRAIN_AT_YIELD
glBeginTransformFeedbackEXT
+
SHEAR_FRACTURE
glBindBufferBaseEXT
+
SHEAR_ELASTICITY
glBindBufferOffsetEXT
+
SHEAR_STRAIN_AT_YIELD
glBindBufferRangeEXT
+
BENDING_FRACTURE
glEndTransformFeedbackEXT
+
BENDING_ELASTICITY
glGetTransformFeedbackVaryingEXT
+
BENDING_STRAIN_AT_YIELD
glTransformFeedbackVaryingsEXT
+
MATERIAL_VALUE
glArrayElementEXT
+
MULTIPLY_VALUE
glColorPointerEXT
+
SPEC_HEAT
glDrawArraysEXT
+
HEATDAM_POINT
glEdgeFlagPointerEXT
+
COLDDAM_POINT
glGetPointervEXT
+
IGNITE_POINT
glIndexPointerEXT
+
MELTING_POINT
glNormalPointerEXT
+
BOILING_POINT
glTexCoordPointerEXT
+
MAT_FIXED_TEMP
glVertexPointerEXT
+
IF_EXISTS_SET_HEATDAM_POINT
glGetVertexAttribLdvEXT
+
IF_EXISTS_SET_COLDDAM_POINT
glVertexArrayVertexAttribLOffsetEXT
+
IF_EXISTS_SET_IGNITE_POINT
glVertexAttribL1dEXT
+
IF_EXISTS_SET_MELTING_POINT
glVertexAttribL1dvEXT
+
IF_EXISTS_SET_BOILING_POINT
glVertexAttribL2dEXT
+
IF_EXISTS_SET_MAT_FIXED_TEMP
glVertexAttribL2dvEXT
+
SOLID_DENSITY
glVertexAttribL3dEXT
+
LIQUID_DENSITY
glVertexAttribL3dvEXT
+
MOLAR_MASS
glVertexAttribL4dEXT
+
EXTRACT_STORAGE
glVertexAttribL4dvEXT
+
BUTCHER_SPECIAL
glVertexAttribLPointerEXT
+
MEAT_NAME
glBeginVertexShaderEXT
+
BLOCK_NAME
glBindLightParameterEXT
+
MATERIAL_REACTION_PRODUCT
glBindMaterialParameterEXT
+
ITEM_REACTION_PRODUCT
glBindParameterEXT
+
HARDENS_WITH_WATER
glBindTexGenParameterEXT
+
SOAP_LEVEL
glBindTextureUnitParameterEXT
+
COMPRESSIVE_YIELD
glBindVertexShaderEXT
+
TENSILE_YIELD
glDeleteVertexShaderEXT
+
TORSION_YIELD
glDisableVariantClientStateEXT
+
SHEAR_YIELD
glEnableVariantClientStateEXT
+
BENDING_YIELD
glEndVertexShaderEXT
+
MAX_EDGE
glExtractComponentEXT
+
Unrecognized Material Template Token:
glGenSymbolsEXT
+
inorganic_generated
glGenVertexShadersEXT
+
[OBJECT:INORGANIC]
glGetInvariantBooleanvEXT
+
plant_generated
glGetInvariantFloatvEXT
+
[OBJECT:PLANT]
glGetInvariantIntegervEXT
+
[PLANT:
glGetLocalConstantBooleanvEXT
+
: Smelt Ore Not Found, Token -
glGetLocalConstantFloatvEXT
+
: Thread Metal Ore Not Found, Token -
glGetLocalConstantIntegervEXT
+
: Environment Spec Stone Not Found, Token -
glGetVariantBooleanvEXT
+
: Could not locate material template
glGetVariantFloatvEXT
+
WAFERS
glGetVariantIntegervEXT
+
SPECIAL
glGetVariantPointervEXT
+
DEEP_SPECIAL
glInsertComponentEXT
+
DIVINE
glIsVariantEnabledEXT
+
THREAD_METAL
glSetInvariantEXT
+
DEEP_SURFACE
glSetLocalConstantEXT
+
AQUIFER
glShaderOp1EXT
+
METAMORPHIC
glShaderOp2EXT
+
SEDIMENTARY
glShaderOp3EXT
+
SOIL
glSwizzleEXT
+
SOIL_OCEAN
glVariantPointerEXT
+
SOIL_SAND
glVariantbvEXT
+
SEDIMENTARY_OCEAN_SHALLOW
glVariantdvEXT
+
SEDIMENTARY_OCEAN_DEEP
glVariantfvEXT
+
IGNEOUS_INTRUSIVE
glVariantivEXT
+
IGNEOUS_EXTRUSIVE
glVariantsvEXT
+
ENVIRONMENT
glVariantubvEXT
+
Missing Stone Environment Token:
glVariantuivEXT
+
Missing Stone Environment Inclusion Type Token:
glVariantusvEXT
+
Missing Frequency for Stone Environment:
glWriteMaskEXT
+
ALL_STONE
glVertexWeightPointerEXT
+
IGNEOUS_ALL
glVertexWeightfEXT
+
ALLUVIAL
glVertexWeightfvEXT
+
Unrecognized Stone Environment Token:
glFrameTerminatorGREMEDY
+
ENVIRONMENT_SPEC
glStringMarkerGREMEDY
+
Missing Stone Environment Spec Token:
glGetImageTransformParameterfvHP
+
Missing Stone Environment Spec Inclusion Type Token:
glGetImageTransformParameterivHP
+
Missing Frequency for Stone Environment Spec:
glImageTransformParameterfHP
+
LAVA
glImageTransformParameterfvHP
+
Unrecognized Inorganic Material Definition Token:
glImageTransformParameteriHP
+
Sharp blades
glImageTransformParameterivHP
+
Extract
glMultiModeDrawArraysIBM
+
strands
glMultiModeDrawElementsIBM
+
Ore of
glColorPointerListIBM
+
MATERIAL
glEdgeFlagPointerListIBM
+
GROWTH
glFogCoordPointerListIBM
+
GROWTH_ITEM
glIndexPointerListIBM
+
GROWTH_TRUNK_HEIGHT_PERC
glNormalPointerListIBM
+
GROWTH_TIMING
glSecondaryColorPointerListIBM
+
GROWTH_DROPS_OFF
glTexCoordPointerListIBM
+
GROWTH_DROPS_OFF_NO_CLOUD
glVertexPointerListIBM
+
GROWTH_HOST_TILE
glColorPointervINTEL
+
BRANCHES
glNormalPointervINTEL
+
LIGHT_BRANCHES
glTexCoordPointervINTEL
+
HEAVY_BRANCHES
glVertexPointervINTEL
+
DIRECTED_BRANCHES
glTexScissorFuncINTEL
+
ROOTS
glTexScissorINTEL
+
TRUNK
glBufferRegionEnabledEXT
+
TWIGS
glDeleteBufferRegionEXT
+
ALL_BRANCHES
glDrawBufferRegionEXT
+
BRANCHES_AND_TWIGS
glNewBufferRegionEXT
+
LIGHT_BRANCHES_AND_TWIGS
glReadBufferRegionEXT
+
ALL_BRANCHES_AND_TWIGS
glResizeBuffersMESA
+
SAPLING
glWindowPos2dMESA
+
ALL_BRANCHES_AND_TRUNK
glWindowPos2dvMESA
+
HEAVY_BRANCHES_AND_TRUNK
glWindowPos2fMESA
+
DIRECTED_BRANCHES_AND_TRUNK
glWindowPos2fvMESA
+
GROWTH_DENSITY
glWindowPos2iMESA
+
GROWTH_HAS_SEED
glWindowPos2ivMESA
+
GROWTH_PRINT
glWindowPos2sMESA
+
GROWTH_NAME
glWindowPos2svMESA
+
ALL_NAMES
glWindowPos3dMESA
+
TRUNK_PERIOD
glWindowPos3dvMESA
+
HEAVY_BRANCH_DENSITY
glWindowPos3fMESA
+
DIRECTED_BRANCH_DENSITY
glWindowPos3fvMESA
+
LIGHT_BRANCH_DENSITY
glWindowPos3iMESA
+
HEAVY_BRANCH_RADIUS
glWindowPos3ivMESA
+
DIRECTED_BRANCH_RADIUS
glWindowPos3sMESA
+
BRANCH_RADIUS
glWindowPos3svMESA
+
MAX_TRUNK_DIAMETER
glWindowPos4dMESA
+
TRUNK_WIDTH_PERIOD
glWindowPos4dvMESA
+
CAP_PERIOD
glWindowPos4fMESA
+
CAP_RADIUS
glWindowPos4fvMESA
+
ROOT_DENSITY
glWindowPos4iMESA
+
ROOT_RADIUS
glWindowPos4ivMESA
+
STANDARD_TILE_NAMES
glWindowPos4sMESA
+
trunk
glWindowPos4svMESA
+
roots
glBeginConditionalRenderNV
+
branches
glEndConditionalRenderNV
+
twigs
glCopyImageSubDataNV
+
cap
glClearDepthdNV
+
TRUNK_NAME
glDepthBoundsdNV
+
ROOT_NAME
glDepthRangedNV
+
ROOTS_NAME
glEvalMapsNV
+
LIGHT_BRANCHES_NAME
glGetMapAttribParameterfvNV
+
HEAVY_BRANCHES_NAME
glGetMapAttribParameterivNV
+
TWIGS_NAME
glGetMapControlPointsNV
+
GRASS
glGetMapParameterfvNV
+
TREE_TILE
glGetMapParameterivNV
+
DEAD_TREE_TILE
glMapControlPointsNV
+
SAPLING_TILE
glMapParameterfvNV
+
DEAD_SAPLING_TILE
glMapParameterivNV
+
TREE_COLOR
glGetMultisamplefvNV
+
DEAD_TREE_COLOR
glSampleMaskIndexedNV
+
SAPLING_COLOR
glTexRenderbufferNV
+
DEAD_SAPLING_COLOR
glDeleteFencesNV
+
TREE_ROOT_SLOPING
glFinishFenceNV
+
TREE_ROOTS
glGenFencesNV
+
TREE_TRUNK_N
glGetFenceivNV
+
TREE_TRUNK_E
glIsFenceNV
+
TREE_TRUNK_NW
glSetFenceNV
+
TREE_TRUNK_NE
glTestFenceNV
+
TREE_TRUNK_SW
glGetProgramNamedParameterdvNV
+
TREE_TRUNK_SE
glGetProgramNamedParameterfvNV
+
TREE_TRUNK_BRANCH_N
glProgramNamedParameter4dNV
+
TREE_TRUNK_BRANCH_S
glProgramNamedParameter4dvNV
+
TREE_TRUNK_BRANCH_E
glProgramNamedParameter4fNV
+
TREE_TRUNK_BRANCH_W
glProgramNamedParameter4fvNV
+
TREE_BRANCH_NS
glRenderbufferStorageMultisampleCoverageNV
+
TREE_BRANCH_NW
glProgramVertexLimitNV
+
TREE_BRANCH_SW
glProgramEnvParameterI4iNV
+
TREE_BRANCH_NSE
glProgramEnvParameterI4ivNV
+
TREE_BRANCH_NSW
glProgramEnvParameterI4uiNV
+
TREE_BRANCH_NEW
glProgramEnvParameterI4uivNV
+
TREE_BRANCH_SEW
glProgramEnvParametersI4ivNV
+
TREE_BRANCH_NSEW
glProgramEnvParametersI4uivNV
+
TREE_TWIGS
glProgramLocalParameterI4iNV
+
TREE_CAP_WALL_NE
glProgramLocalParameterI4ivNV
+
TREE_CAP_WALL_SE
glProgramLocalParameterI4uiNV
+
TREE_ROOTS_DEAD
glProgramLocalParameterI4uivNV
+
TREE_TRUNK_PILLAR_DEAD
glProgramLocalParametersI4ivNV
+
TREE_TRUNK_NE_DEAD
glProgramLocalParametersI4uivNV
+
TREE_TRUNK_SE_DEAD
glGetUniformi64vNV
+
TREE_TRUNK_BRANCH_S_DEAD
glGetUniformui64vNV
+
TREE_TRUNK_BRANCH_W_DEAD
glProgramUniform1i64NV
+
TREE_BRANCH_NSW_DEAD
glProgramUniform1i64vNV
+
TREE_BRANCH_SEW_DEAD
glProgramUniform1ui64NV
+
TREE_SMOOTH_BRANCHES_DEAD
glProgramUniform1ui64vNV
+
TREE_TWIGS_DEAD
glProgramUniform2i64NV
+
TREE_CAP_RAMP_DEAD
glProgramUniform2i64vNV
+
TREE_CAP_WALL_N_DEAD
glProgramUniform2ui64NV
+
TREE_CAP_WALL_E_DEAD
glProgramUniform2ui64vNV
+
TREE_CAP_WALL_NW_DEAD
glProgramUniform3i64NV
+
TREE_CAP_WALL_NE_DEAD
glProgramUniform3i64vNV
+
TREE_CAP_WALL_SW_DEAD
glProgramUniform3ui64NV
+
TREE_CAP_WALL_SE_DEAD
glProgramUniform3ui64vNV
+
TREE_CAP_FLOOR1_DEAD
glProgramUniform4i64NV
+
TREE_CAP_FLOOR3_DEAD
glProgramUniform4i64vNV
+
TREE_TRUNK_NSE
glProgramUniform4ui64NV
+
TREE_TRUNK_NEW
glProgramUniform4ui64vNV
+
TREE_TRUNK_NS
glUniform1i64NV
+
TREE_TRUNK_EW
glUniform1i64vNV
+
TREE_TRUNK_NSEW
glUniform1ui64NV
+
TREE_TRUNK_INTERIOR
glUniform1ui64vNV
+
TREE_TRUNK_NSE_DEAD
glUniform2i64NV
+
TREE_TRUNK_NSW_DEAD
glUniform2i64vNV
+
TREE_TRUNK_NEW_DEAD
glUniform2ui64NV
+
TREE_TRUNK_SEW_DEAD
glUniform2ui64vNV
+
TREE_TRUNK_NS_DEAD
glUniform3i64NV
+
TREE_TRUNK_NSEW_DEAD
glUniform3i64vNV
+
SAPLING_DROWN_LEVEL
glUniform3ui64NV
+
TREE_DROWN_LEVEL
glUniform3ui64vNV
+
GROWDUR
glUniform4i64NV
+
SUMMER
glUniform4i64vNV
+
WINTER
glUniform4ui64NV
+
PICKED_TILE
glUniform4ui64vNV
+
DEAD_PICKED_TILE
glColor3hNV
+
UNDERGROUND_DEPTH
glColor3hvNV
+
GRASS_TILES
glColor4hNV
+
ALT_PERIOD
glColor4hvNV
+
ALT_GRASS_TILES
glFogCoordhNV
+
GRASS_COLORS
glFogCoordhvNV
+
TREE_HAS_MUSHROOM_CAP
glMultiTexCoord1hNV
+
SHRUB_TILE
glMultiTexCoord1hvNV
+
DEAD_SHRUB_TILE
glMultiTexCoord2hNV
+
CLUSTERSIZE
glMultiTexCoord2hvNV
+
PICKED_COLOR
glMultiTexCoord3hNV
+
DEAD_PICKED_COLOR
glMultiTexCoord3hvNV
+
SHRUB_COLOR
glMultiTexCoord4hNV
+
DEAD_SHRUB_COLOR
glMultiTexCoord4hvNV
+
BASIC_MAT
glNormal3hNV
+
MILL
glNormal3hvNV
+
SHRUB_DROWN_LEVEL
glSecondaryColor3hNV
+
TWIGS_SIDE_BRANCHES
glSecondaryColor3hvNV
+
TWIGS_ABOVE_BRANCHES
glTexCoord1hNV
+
TWIGS_BELOW_BRANCHES
glTexCoord1hvNV
+
TWIGS_SIDE_HEAVY_BRANCHES
glTexCoord2hNV
+
TWIGS_ABOVE_HEAVY_BRANCHES
glTexCoord2hvNV
+
TWIGS_BELOW_HEAVY_BRANCHES
glTexCoord3hNV
+
TWIGS_SIDE_TRUNK
glTexCoord3hvNV
+
TWIGS_ABOVE_TRUNK
glTexCoord4hNV
+
TWIGS_BELOW_TRUNK
glTexCoord4hvNV
+
SEED
glVertex2hNV
+
EXTRACT_STILL_VIAL
glVertex2hvNV
+
EXTRACT_VIAL
glVertex3hNV
+
EXTRACT_BARREL
glVertex3hvNV
+
Unrecognized Plant Token:
glVertex4hNV
+
BRANCH_DENSITY
glVertex4hvNV
+
MAX_TRUNK_HEIGHT
glVertexAttrib1hNV
+
LIGHT_BRANCH_RADIUS
glVertexAttrib1hvNV
+
TRUNK_BRANCHING
glVertexAttrib2hNV
+
BRANCHES_NAME
glVertexAttrib2hvNV
+
DIRECTED_BRANCHES_NAME
glVertexAttrib3hNV
+
CAP_NAME
glVertexAttrib3hvNV
+
has dyed a masterpiece!
glVertexAttrib4hNV
+
has become entangled in a hidden web!
glVertexAttrib4hvNV
+
caught up in the web!
glVertexAttribs1hvNV
+
has cooked a masterpiece!
glVertexAttribs2hvNV
+
has been cursed
glVertexAttribs3hvNV
+
path not closed, attempting fix
glVertexAttribs4hvNV
+
path moved off track
glVertexWeighthNV
+
path not closed, attempting to follow
glVertexWeighthvNV
+
destroyed
glBeginOcclusionQueryNV
+
toppled
glDeleteOcclusionQueriesNV
+
loop path fail:
glEndOcclusionQueryNV
+
<same square>
glGenOcclusionQueriesNV
+
<invalid start>
glGetOcclusionQueryivNV
+
<invalid goal>
glGetOcclusionQueryuivNV
+
->
glIsOcclusionQueryNV
+
: Id #
glProgramBufferParametersIivNV
+
:Path Goal
glProgramBufferParametersIuivNV
+
:Station
glProgramBufferParametersfvNV
+
You chop down the
glFlushPixelDataRangeNV
+
has claimed a
glPixelDataRangeNV
+
has begun a mysterious construction!
glPointParameteriNV
+
Your mason has defaced a
glPointParameterivNV
+
Your engraver has carved a track through a
glGetVideoi64vNV
+
Duplicate inventory removed:
glGetVideoivNV
+
while in
glGetVideoui64vNV
+
conflict
glGetVideouivNV
+
experiencing trauma
glPresentFrameDualFillNV
+
seeing
glPresentFrameKeyedNV
+
somebody
glPrimitiveRestartIndexNV
+
die
glPrimitiveRestartNV
+
somebody's
glCombinerInputNV
+
dead body
glCombinerOutputNV
+
the unexpected death of somebody
glCombinerParameterfNV
+
somebody's death
glCombinerParameterfvNV
+
while
glCombinerParameteriNV
+
killing somebody
glCombinerParameterivNV
+
being reunited with a loved one
glFinalCombinerInputNV
+
being caught sneaking
glGetCombinerInputParameterfvNV
+
when
glGetCombinerInputParameterivNV
+
joining an existing conflict
glGetCombinerOutputParameterfvNV
+
giving a sermon
glGetCombinerOutputParameterivNV
+
attending a sermon
glGetFinalCombinerInputParameterfvNV
+
watching a performance
glGetFinalCombinerInputParameterivNV
+
producing a masterwork
glCombinerStageParameterfvNV
+
creating an artifact
glGetCombinerStageParameterfvNV
+
upon
glGetBufferParameterui64vNV
+
improving
glGetIntegerui64vNV
+
mastering
glGetNamedBufferParameterui64vNV
+
a break up
glIsBufferResidentNV
+
getting divorced
glIsNamedBufferResidentNV
+
you were
glMakeBufferNonResidentNV
+
caught up in
glMakeBufferResidentNV
+
a new romance
glMakeNamedBufferNonResidentNV
+
realizing
glMakeNamedBufferResidentNV
+
playing make believe
glProgramUniformui64NV
+
playing with
glProgramUniformui64vNV
+
becoming a parent
glUniformui64NV
+
being near to a conflict
glUniformui64vNV
+
an agreement was cancelled
glTextureBarrierNV
+
joining a traveling group
glActiveVaryingNV
+
a site was controlled
glBeginTransformFeedbackNV
+
a tribute cancellation
glBindBufferBaseNV
+
an incident
glBindBufferOffsetNV
+
hearing a rumor
glBindBufferRangeNV
+
leaving a performance troupe
glEndTransformFeedbackNV
+
being removed from a performance troupe
glGetActiveVaryingNV
+
being removed from a military group
glGetTransformFeedbackVaryingNV
+
when a stranger advanced with a weapon
glGetVaryingLocationNV
+
seeing a stranger sneaking around
glTransformFeedbackAttribsNV
+
witnessing a night creature drinking blood
glTransformFeedbackVaryingsNV
+
petitioning for citizenship
glBindTransformFeedbackNV
+
bringing up job scarcity in a meeting
glDeleteTransformFeedbacksNV
+
making suggestions about work allocations
glDrawTransformFeedbackNV
+
requesting weapon production
glGenTransformFeedbacksNV
+
yelling at a priest
glIsTransformFeedbackNV
+
crying on a priest
glPauseTransformFeedbackNV
+
yelling at somebody in charge
glResumeTransformFeedbackNV
+
crying on somebody in charge
glVDPAUFiniNV
+
telling somebody about being trapped here
glVDPAUGetSurfaceivNV
+
being yelled at by an unhappy worshipper
glVDPAUInitNV
+
being cried on by an unhappy worshipper
glVDPAUIsSurfaceNV
+
being yelled at by an unhappy citizen
glVDPAUMapSurfacesNV
+
being cried on by an unhappy citizen
glVDPAURegisterOutputSurfaceNV
+
hearing somebody was being prevented from leaving
glVDPAURegisterVideoSurfaceNV
+
viewing
glVDPAUSurfaceAccessNV
+
in a personal museum
glVDPAUUnmapSurfacesNV
+
near
glVDPAUUnregisterSurfaceNV
+
own
glFlushVertexArrayRangeNV
+
very fine
glVertexArrayRangeNV
+
splendid
glGetVertexAttribLi64vNV
+
wonderful
glGetVertexAttribLui64vNV
+
completely sublime
glVertexAttribL1i64NV
+
tastefully arranged
glVertexAttribL1i64vNV
+
losing a pet
glVertexAttribL1ui64NV
+
throwing something
glVertexAttribL1ui64vNV
+
being released from confinement
glVertexAttribL2i64NV
+
a miscarriage
glVertexAttribL2i64vNV
+
spouse's miscarriage
glVertexAttribL2ui64NV
+
to be
glVertexAttribL2ui64vNV
+
wearing old clothing
glVertexAttribL3i64NV
+
wearing tattered clothing
glVertexAttribL3i64vNV
+
to have
glVertexAttribL3ui64NV
+
clothes rot off of
glVertexAttribL3ui64vNV
+
being tormented in nightmares by a dead pet
glVertexAttribL4i64NV
+
being tormented in nightmares by a dead spouse
glVertexAttribL4i64vNV
+
being tormented in nightmares by a dead lover
glVertexAttribL4ui64NV
+
being tormented in nightmares by a dead sibling
glVertexAttribL4ui64vNV
+
being tormented in nightmares by
glVertexAttribLFormatNV
+
own dead mother
glBufferAddressRangeNV
+
own dead father
glColorFormatNV
+
own dead child
glEdgeFlagFormatNV
+
being tormented in nightmares by a dead animal training partner
glFogCoordFormatNV
+
being tormented in nightmares by a dead friend
glGetIntegerui64i_vNV
+
being tormented in nightmares by a dead and still annoying acquaintance
glIndexFormatNV
+
being tormented in nightmares by the dead
glNormalFormatNV
+
being
glSecondaryColorFormatNV
+
by a dead pet
glTexCoordFormatNV
+
by a dead spouse
glVertexAttribFormatNV
+
by a dead lover
glVertexAttribIFormatNV
+
by a dead sibling
glVertexFormatNV
+
by a dead animal training partner
glAreProgramsResidentNV
+
by a dead friend
glBindProgramNV
+
by a dead and still annoying acquaintance
glDeleteProgramsNV
+
by the dead
glExecuteProgramNV
+
combat drills
glGenProgramsNV
+
practicing at the archery target
glGetProgramParameterdvNV
+
a sparring session
glGetProgramParameterfvNV
+
being unable to petition for citizenship
glGetProgramStringNV
+
being unable to find somebody to complain to about job scarcity
glGetProgramivNV
+
being unable to make suggestions about work allocations
glGetTrackMatrixivNV
+
being unable to request weapon production
glGetVertexAttribPointervNV
+
being unable to find a priest to complain to
glGetVertexAttribdvNV
+
being unable to find a priest to cry on
glGetVertexAttribfvNV
+
being unable to find somebody in charge to yell at
glGetVertexAttribivNV
+
being unable to find somebody in charge to cry on
glIsProgramNV
+
during
glLoadProgramNV
+
long patrol duty
glProgramParameter4dNV
+
being nauseated by the sun
glProgramParameter4dvNV
+
being out in the sunshine again
glProgramParameter4fNV
+
drowsy
glProgramParameter4fvNV
+
utterly sleep-deprived
glProgramParameters4dvNV
+
thirsty
glProgramParameters4fvNV
+
dehydrated
glRequestResidentProgramsNV
+
starving
glTrackMatrixNV
+
due to
glVertexAttrib1dNV
+
suffering a major injury
glVertexAttrib1dvNV
+
suffering a minor injury
glVertexAttrib1fNV
+
sleeping uneasily due to noise
glVertexAttrib1fvNV
+
being disturbed during sleep by loud noises
glVertexAttrib1sNV