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Difference between revisions of "DF2014:String dump/raw"

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(removal not limited to platform-specific text; Undo revision 221082 by Lethosor (talk))
(updated for v0.42.04)
Line 15: Line 15:
 
Training Session
 
Training Session
 
Activity Event
 
Activity Event
 +
Research
 +
Play
 +
Worship
 +
Socialize
 +
Read
 
  embraces  
 
  embraces  
 
The  
 
The  
Line 21: Line 26:
 
  pick up  
 
  pick up  
 
  picks up  
 
  picks up  
 +
gives you
 +
has discovered
 +
has become a student of
 +
Ponder
 +
Teach
 +
Learn
 +
Discuss
 +
Write about
 +
Write
 +
Copy
 +
Meditate on
 +
Pray to
 
Go to Combat Training
 
Go to Combat Training
 
Organize Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Wait for Combat Training
 +
Play Make Believe
 +
Play with
 +
Tell Story
 +
Listen to Story
 +
Recite Poetry
 +
Listen to Poetry
 +
Simulate
 +
Play
 +
Sing
 +
Chant
 +
Perform Music
 +
Listen to Music
 +
Perform Dance
 +
Watch Dance
 
Go to  
 
Go to  
 
  Demonstration
 
  Demonstration
Line 31: Line 62:
 
Wait for  
 
Wait for  
 
Watch  
 
Watch  
 +
Serve
 +
Serve Customer
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
 
Individual Combat Drill
 
Individual Combat Drill
Line 39: Line 72:
 
Watch Sparring Practice
 
Watch Sparring Practice
 
Archery Practice
 
Archery Practice
 +
DOUBLE TAGGED ITEM: By Activity,
 +
There is not enough room to perform here.
 +
There are not enough dancers.
 +
You could not find a partner.
 +
You cannot perform here.
 +
Some
 +
begin
 +
begins
 +
playing make believe.
 +
playing with
 +
a toy
 +
The performers
 +
the story of
 +
reciting the poem
 +
an improvised recital of
 +
the musical composition
 +
improvised music,
 +
dancing
 +
an improvised dance,
 +
in the middle of
 +
You continue the story.
 +
The story continues.
 +
You begin
 +
The poetry enters
 +
the
 +
line.
 +
the verse paragraph
 +
verse paragraph
 +
the stanza
 +
stanza
 +
You continue the poem.
 +
The poem continues.
 +
You enter
 +
The dance enters a new section with
 +
The music enters
 +
a simple passage
 +
the introduction
 +
the exposition
 +
of the theme
 +
of the first theme
 +
of the second theme
 +
of the previous passage
 +
a recapitulation
 +
the synthesis
 +
of the two themes
 +
of previous passages
 +
a verse
 +
a chorus
 +
the finale
 +
the coda
 +
a bridge-passage
 +
first
 +
second
 +
theme
 +
a series of variations
 +
on the theme
 +
on the first theme
 +
on the second theme
 
  and  
 
  and  
 +
You continue the dance.
 +
The dance continues.
 +
You continue the music.
 +
The music continues.
 +
You conclude your performance.
 +
The performers are finished.
 +
Some performers finish their act.
 +
has finished performing.
 +
concludes a performance.
 +
You've learned
 +
You feel like you know the basic rules of
 +
now.
 +
Your
 +
weave
 +
a mesmerizing tale!
 +
tell
 +
the story in vivid detail.
 +
telling the tale quite well.
 +
stumble
 +
over the details.
 +
bring
 +
the poem to life with this flawless recitation.
 +
choose
 +
the perfect phrasing.
 +
recite
 +
the words evocatively.
 +
enunciate
 +
crisply.
 +
speak
 +
well.
 +
mumble
 +
, having completely forgotten the words.
 +
poorly.
 +
and the
 +
instrument
 +
are indistinguishable!
 +
delivering a virtuoso performance on the
 +
chant
 +
song
 +
is absolutely flawless.
 +
could nearly pass for the voice of the
 +
play
 +
the
 +
with skill.
 +
sing
 +
beautifully.
 +
sound
 +
vaguely like the intended
 +
playing the
 +
chanting
 +
singing
 +
make
 +
a mockery of the
 +
with a shameworthy performance.
 +
doesn't
 +
don't
 +
seem to know how to play the
 +
sloppily
 +
and even forget
 +
some of the words.
 +
dance
 +
flawlessly, like someone out of a legend!
 +
dancing exceptionally.
 +
dancing well.
 +
get
 +
tangled up.
 +
It has no writing.
 +
The pages are blank.
 +
It has no pages.
 
We should have made it there by now.
 
We should have made it there by now.
 
We should be making better progress.
 
We should be making better progress.
 
We are going the wrong way.
 
We are going the wrong way.
 +
We haven't performed for some time.
 
We have arrived at our destination.
 
We have arrived at our destination.
 
The oppressor has been overthrown!
 
The oppressor has been overthrown!
Line 48: Line 209:
 
We must go back.
 
We must go back.
 
Empty announcement  
 
Empty announcement  
Your
 
 
spinning  
 
spinning  
 
flying  
 
flying  
Line 65: Line 225:
 
, but the attack glances away!
 
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
the
 
 
the part
 
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
Line 91: Line 250:
 
denting
 
denting
 
bruising
 
bruising
the
 
 
  apart
 
  apart
 
  and
 
  and
Line 167: Line 325:
 
  to close window
 
  to close window
 
item
 
item
 +
is visiting.
 +
, a performance troupe, is visiting.
 
The dead walk.  Hide while you still can!
 
The dead walk.  Hide while you still can!
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived!
Line 262: Line 422:
 
the deity of  
 
the deity of  
 
bad cast
 
bad cast
 +
called the
 +
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 +
the fundamental dance position. 
 +
is one of the fundamental dance positions. 
 +
First,
 +
Then
 +
Finally,
 +
There
 +
there
 +
should be
 +
a series of
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
large
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
high
 +
low
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
steps in a square pattern
 +
steps in a circular pattern
 +
steps in a triangle pattern
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 +
move
 +
turn
 +
facial expression
 +
hand gesture
 +
straight walk
 +
curved walk
 +
run
 +
leap
 +
kick
 +
left kick
 +
right kick
 +
leg lift
 +
left leg lift
 +
right leg lift
 +
body level
 +
body level change
 +
arm carriage
 +
raised left arm
 +
raised right arm
 +
raised arm
 +
spin
 +
independent body movement
 +
sway
 +
forward bend
 +
backward bend
 +
leftward bend
 +
rightward bend
 +
footwork
 +
movement along the line of dance
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
by group members
 +
from the lead
 +
from the follower
 +
with
 +
is a
 +
sacred
 +
solo
 +
group
 +
solo
 +
group
 +
celebration
 +
participation
 +
social
 +
partner
 +
performance
 +
for a single pair
 +
for
 +
pairs
 +
dancers
 +
which grew out of the performances of
 +
originating in
 +
originally devised by
 +
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 +
The form guides dancers during improvised performances. 
 +
The dance is accompanied by
 +
as the dancer acts out
 +
as the dancers act out
 +
any composition of
 +
The dancer performs
 +
The dancers perform
 +
in a single line
 +
in several lines
 +
in a circle
 +
in a double circle
 +
loosely mingled
 +
along a clockwise circle
 +
turning clockwise
 +
along a counterclockwise circle
 +
turning counterclockwise
 +
along an improvised path
 +
along an intricate path
 +
, moving
 +
very slowly
 +
slowly
 +
slower and slower
 +
faster and faster
 +
quickly
 +
very quickly
 +
to the music's
 +
rhythm
 +
with the music
 +
The partners
 +
dance closely
 +
maintain open contact
 +
rarely make contact
 +
, communicating intent
 +
by pushing together
 +
constantly
 +
briefly
 +
by pulling away
 +
constantly
 +
briefly
 +
through touch
 +
through a light touch
 +
through visual cues
 +
through spoken cues
 +
There are partner changes throughout the dance
 +
with the lead advancing along the main line of motion
 +
with the lead advancing against the main line of motion
 +
with the lead turning out clockwise
 +
with the lead turning out counterclockwise
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 +
special position
 +
specific move
 +
to be mastered. 
 +
The entire dance has a basic movement
 +
dance is
 +
dance is punctuated by
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
large
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
high
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
turns
 +
facial expressions
 +
hand gestures
 +
straight walks
 +
curved walks
 +
runs
 +
leaps
 +
kicks
 +
left kicks
 +
right kicks
 +
leg lifts
 +
left leg lifts
 +
right leg lifts
 +
body level
 +
body level changes
 +
arm carriage
 +
raised left arms
 +
raised right arms
 +
raised arms
 +
spins
 +
independent body movement
 +
sway
 +
forward bends
 +
backward bends
 +
leftward bends
 +
rightward bends
 +
footwork
 +
movement along the line of dance
 +
of the lead
 +
of the follower
 +
, with
 +
large
 +
aborted
 +
partially realized
 +
moves
 +
movement
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
The dance begins with the
 +
The dance enters a new section with the
 +
next
 +
passage
 +
introduction
 +
exposition
 +
recapitulation
 +
synthesis
 +
verse
 +
chorus
 +
finale
 +
coda
 +
bridge-passage
 +
variations
 +
of the music. 
 +
section is distinct. 
 +
to the
 +
There are partner changes
 +
There is a basic movement
 +
This
 +
section is
 +
section is punctuated by
 
errorlog.txt
 
errorlog.txt
 
gamelog.txt
 
gamelog.txt
Line 325: Line 779:
 
Nest
 
Nest
 
Nest Box
 
Nest Box
 +
Bookcase
 
Hive
 
Hive
 
Wagon
 
Wagon
Line 388: Line 843:
 
Vertical Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Upright Spear/Spike
 +
Instrument
 
Archery Target
 
Archery Target
 
Screw Pump
 
Screw Pump
Line 518: Line 974:
 
Cloth  
 
Cloth  
 
Wood  
 
Wood  
 +
Sheet
 
Stockpile #
 
Stockpile #
 
(CLT)
 
(CLT)
Line 630: Line 1,087:
 
ANY_HORN_MATERIAL
 
ANY_HORN_MATERIAL
 
ANY_PEARL_MATERIAL
 
ANY_PEARL_MATERIAL
 +
CAN_USE_HOSPITAL_RESERVED
 +
CAN_USE_LOCATION_RESERVED
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
 
NO_EDGE_ALLOWED
 
NO_EDGE_ALLOWED
Line 786: Line 1,245:
 
true
 
true
 
Squad Order
 
Squad Order
 +
This is
 +
west
 +
east
 +
north
 +
south
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
right around here
 +
history
 +
telling of the story of
 +
a poem
 +
recitation of
 +
music
 +
playing
 +
speaking
 +
performance of
 +
dance
 +
dancing
 +
at
 
I worship  
 
I worship  
 
I worship no one.
 
I worship no one.
Line 806: Line 1,286:
 
  my master.
 
  my master.
 
  my apprentice.
 
  my apprentice.
 +
my former master.
 +
my former apprentice.
 
  my traveling companion.
 
  my traveling companion.
 
  my lover.
 
  my lover.
Line 857: Line 1,339:
 
unhinged
 
unhinged
 
  perpetrated a violent attack upon  
 
  perpetrated a violent attack upon  
 +
a legendary storyteller
 +
a great storyteller
 +
a talented storyteller
 +
a skilled storyteller
 +
a storyteller, or at least tells stories
 +
a legendary poet
 +
a great poet
 +
a talented poet
 +
a skilled poet
 +
a poet, according to some
 +
a legendary bard
 +
a great bard
 +
a talented bard
 +
a skilled bard
 +
a modest bard
 +
a legendary dancer
 +
a great dancer
 +
a talented dancer
 +
a skilled dancer
 +
something of a dancer
 
  good for a deal now and then
 
  good for a deal now and then
 
, but you can't bargain your way out of this.
 
, but you can't bargain your way out of this.
 +
a legendary quarreler
 +
infamously quarrelsome
 +
a noted quarreler
 +
known to be quarrelsome
 +
somewhat quarrelsome
 +
, but you can't argue your way out of this.
 +
a legendary flatterer
 +
an infamous flatterer
 +
a noted flatterer
 +
a known flatterer
 +
something of a flatterer
 +
, but you can't talk your way out of this.
 
  a pleasure to speak with
 
  a pleasure to speak with
 
, but now this stands between us.
 
, but now this stands between us.
Line 896: Line 1,410:
 
  my neighbor.
 
  my neighbor.
 
I don't know  
 
I don't know  
 +
One should always respect the law.
 +
Society flourishes when law breakers are punished.
 +
Nothing gives them the right to establish these laws.
 +
No law can do justice to the complexity of life.
 +
Some laws are just, while others were made to be broken.
 +
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 +
I consider laws to be more of a suggestion than anything.
 +
You must never forget true loyalty.  Repay it in full.
 +
How can society function without loyalty?  We must be able to have faith in each other.
 +
One must always be loyal to their cause and the ones they serve.
 +
Don't serve anyone blindly.  You'll only get into trouble.
 +
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 +
Never lose yourself in loyalty.  You know what is best for yourself.
 +
Loyalty has value, but you should always keep the broader picture in mind.
 +
You should only maintain loyalty so long as something more important is not at stake.
 +
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 +
How great it is to be surrounded by family!
 +
You can always rely on your family when everything else falls away.
 +
Family is the true bond that keeps society thriving.
 +
I was always irritated by family.
 +
We cannot choose our families, but we can choose to avoid them.
 +
I hold the relationships I've forged myself over family ties I had no part in creating.
 +
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
 +
You can't always rely on your family, but it's good to know somebody is there.
 +
There's nothing like a good friend.
 +
Surround yourself with friends you can trust and you will be unstoppable.
 +
When all other bonds wither, friendship will remain.
 +
Be careful of your so-called friends.
 +
Friends are future enemies.  I don't see the difference.  People do as they must.
 +
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
 +
Friends are nice, but you should keep your priorities straight.
 +
Strive for power.
 +
Power over others is the only true measure of worth.
 +
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
 +
There's nothing admirable about bullying others.
 +
It is abhorrent to seek power over other people.
 +
The struggle for power must be balanced by other considerations.
 +
You should always tell the truth.
 +
There is nothing so important that it is worth telling a lie.
 +
Everything is so much easier when you just tell the truth.
 +
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
 +
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
 +
Don't think about the truth, whatever that is.  Just say what needs to be said.
 +
There are times when it is alright not to tell the whole truth.
 +
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 +
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 +
I do admire a clever trap.
 +
There's no value in all of this scheming I see these days.
 +
Be shrewd, but do not lose yourself in guile.
 +
I do admire a clever turn of phrase.
 +
I can appreciate the right turn of phrase.
 +
Who are these mealy-mouthed cowards trying to impress?
 +
They are so full of all those big words.
 +
There is a time for artful speech, and a time for blunt speech as well.
 +
Always deal fairly.
 +
Don't be afraid to do anything to get ahead in this world.
 +
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 +
Please maintain your dignity.
 +
What do you care how I speak or how I live?
 +
I can see a place for maintaining decorum, but it's exhausting to live that way.
 +
Some things should never change.
 +
It's admirable when the traditions are upheld.
 +
We need to find a better way than those of before.
 +
We need to move beyond traditions.
 +
Some traditions are worth keeping, but we should consider their overall value.
 +
Art is life.
 +
The creative impulse is so valuable.
 +
What's so special about art?
 +
Art?  More like wasted opportunity.
 +
Art is complicated.  I know what I like, but some I can do without.
 +
We should all work together.
 +
It's better to work alone when possible, I think.  Cooperation breeds weakness.
 +
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
 +
I treasure my freedom.
 +
Nobody is free, and it is pointless to act as if you are.
 +
Personal freedom must be tempered by other considerations.
 +
One should not complain or betray any feeling.
 +
Do not hide yourself behind an unfeeling mask.
 +
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 +
The quest for knowledge never ends.
 +
All of that so-called knowledge doesn't mean a thing.
 +
Knowledge can be useful, but it can also be pointless or even dangerous.
 +
It is important to discover yourself.
 +
Why would I waste time thinking about myself?
 +
Some time spent in reflection is admirable, but you must not forget to live your life.
 +
I think self-control is key.  Master yourself.
 +
Why deny yourself your heart's desire?
 +
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
 +
The mind thinks best when the world is at rest.
 +
Give me the bustle and noise over all that quiet!
 +
I like a balance of tranquility and commotion myself.
 +
We should all be as one.  Why all the struggling?
 +
We grow through debate and struggle, even chaos and discord.
 +
Some discord is a healthy part of society, but we must also try to live together.
 +
Be merry!
 +
It's great when we all get a chance to be merry together.
 +
Bah!  I hope you aren't celebrating something.
 +
Merriment is worthless.
 +
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
 +
An artisan, their materials and the tools to shape them!
 +
Masterwork?  Why should I care?
 +
A tool should get the job done, but one shouldn't obsess over the details.
 +
A skilled warrior is a beautiful sight to behold.
 +
Why this obsession with weapons and battle?  I don't understand some people.
 +
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
 +
We should all be so lucky as to truly master a skill.
 +
The amount of practice that goes into mastering a skill is so impressive.
 +
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
 +
All of that practice is misspent effort.
 +
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 +
There's more to life than becoming great at just one thing, but being good at several isn't bad!
 +
In life, you should work hard.  Then work harder.
 +
Hard work is the true sign of character.
 +
The best way to get what you want out of life is to work for it.
 +
It's foolish to work hard for anything.
 +
You shouldn't whittle your life away on working.
 +
Hard work is bested by luck, connections and wealth every time.
 +
An earnest effort at any required tasks.  That's all that's needed.
 +
I only work so hard, but sometimes you have to do what you have to do.
 +
Hard work is great.  Finding a way to work half as hard is even better.
 +
We must be ready to sacrifice when the time comes.
 +
Why harm yourself for anybody else's benefit?
 +
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
 +
It's a competitive world, and you'd be a fool to think otherwise.
 +
All of this striving against one another is so foolish.
 +
There is value in a good rivalry, but such danger as well.
 +
Keep going and never quit.
 +
Anybody that sticks to something a moment longer than they have to is an idiot.
 +
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
 +
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 +
It's best to slow down and just relax.
 +
There's work to be done!
 +
Time spent in leisure is such a waste.
 +
There's some value in leisure, but one also has to engage with other aspects of life.
 +
Trade is the life-blood of a thriving society.
 +
All of this buying and selling isn't honest work.
 +
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
 +
There's nothing like a great romance!
 +
These people carrying on about romance should be more practical.
 +
You shouldn't get too carried away with romance, but it's fine in moderation.
 +
It's wonderful to be out exploring the wilds!
 +
I could do without all of those creatures and that tangled greenery.
 +
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
 +
Let there be peace throughout the world.
 +
How I long for the beautiful spectacle of war!
 +
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
Uhh...
 
Uhh...
 
I've
 
I've
Line 958: Line 1,618:
 
I wouldn't feel comfortable getting all dressed up.
 
I wouldn't feel comfortable getting all dressed up.
 
Did you hear the one about the  
 
Did you hear the one about the  
and the
 
 
That isn't funny.
 
That isn't funny.
 
Don't get on my bad side.
 
Don't get on my bad side.
Line 1,009: Line 1,668:
 
A great piece of art is one that moves me.
 
A great piece of art is one that moves me.
 
I guess I just don't appreciate art.
 
I guess I just don't appreciate art.
Be mindful of the law.
+
I cannot stand the world any longer...
What gives them the right to establish these laws?
+
Everything is all piling up at once!
Never forget true loyalty.
+
I'm feel like I'm about to snap.
Don't serve anyone blindly.  You'll only get into trouble.
 
How great it is to be surrounded by family!
 
I was always irritated by family.
 
There's nothing like a good friend.
 
Be careful of your so-called friends.
 
Strive for power.
 
There's nothing admirable about bullying others.
 
Always tell the truth.
 
There are times when it is alright not to tell the whole truth.
 
I do admire a clever trap.
 
There's no value in all of this scheming I see these days.
 
I do admire a clever turn of phrase.
 
Who are these mealy-mouthed cowards trying to impress?
 
Always deal fairly.
 
Don't be afraid to do anything to get ahead in this world.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
Some things should never change.
 
We need to find a better way.
 
Art is life.
 
What's so special about art?
 
We should all work together.
 
It's better to work alone when possible, I think.  Cooperation breeds weakness.
 
I treasure my freedom.
 
Nobody is truly free.
 
I feel nothing.
 
Do not hide yourself behind an unfeeling mask.
 
It is important to discover yourself.
 
Why would I waste time thinking about myself?
 
I think self-control is important.
 
Why deny yourself your heart's desire?
 
Oh tranquil days!
 
Give me the bustle and noise over all that quiet!
 
We should all be as one.  Why all the struggling?
 
We grow through debate and struggle, even chaos and discord.
 
Be merry!
 
Bah!  I hope you aren't celebrating something.
 
An artisan, their materials and the tools to shape them!
 
Masterwork?  Why should I care?
 
A skilled warrior is a beautiful sight to behold.
 
Why this obsession with weapons and battle?  I don't understand some people.
 
We should all be so lucky as to truly master a skill.
 
Broaden your horizons.  There's more to life than becoming great at just one thing.
 
Work hard.
 
Work hard?  How foolish.
 
We must be ready to sacrifice when the time comes.
 
Why harm yourself for others?
 
It's a competitive world, and you'd be a fool to think otherwise.
 
All of this striving against one another is so foolish.
 
Keep going and never quit.
 
Anybody that sticks to something a moment longer than they have to is an idiot.
 
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 
There's work to be done!
 
Let's make a deal.
 
All of this buying and selling isn't honest work.
 
How romantic I feel!
 
These people carrying on about romance should be more practical.
 
How I love to be out exploring the wilds!
 
I could do without all of those creatures and tangled greenery.
 
Let there be peace throughout the world.
 
How I long for the beautiful spectacle of war!
 
I cannot stand the world any longer...
 
Everything is all piling up at once!
 
I'm feel like I'm about to snap.
 
 
I just don't care anymore...
 
I just don't care anymore...
 
I feel so tired of everything.
 
I feel so tired of everything.
Line 1,108: Line 1,703:
 
Ahhhhhhh!  No!
 
Ahhhhhhh!  No!
 
Eek!
 
Eek!
 +
What is the meaning of it all?!
 +
I can't believe how great I feel!
 
That's incredibly suspicious!
 
That's incredibly suspicious!
 
What's going on?!
 
What's going on?!
Line 1,232: Line 1,829:
 
I am filled with such wrath!
 
I am filled with such wrath!
 
Nothing shall stand in my way!
 
Nothing shall stand in my way!
 +
What am I even doing here?
 +
I feel so defeated...
 +
I know it will come to pass!
 +
I am wracked by doubts!
 +
Let's go!
 +
This cannot possibly end well...
 +
I feel so good!
 +
Such gaiety!
 +
This is so exciting!
 
That's suspicious!
 
That's suspicious!
 
That's alarming!
 
That's alarming!
Line 1,352: Line 1,958:
 
I am wrathful.
 
I am wrathful.
 
I shall accomplish much!
 
I shall accomplish much!
 +
What is the meaning of life...
 +
I've been defeated.
 +
Things are going to happen.
 +
I'm very doubtful.
 +
I feel enthusiastic!
 +
I really don't see this working out.
 +
I'm feeling great!
 +
The gaiety I'm feeling!
 +
This is really exciting!
 
How suspicious...
 
How suspicious...
 
That was alarming.
 
That was alarming.
Line 1,471: Line 2,086:
 
The wrath rises within me...
 
The wrath rises within me...
 
I am ready for this.
 
I am ready for this.
 +
I just don't know.
 +
I'm beat.
 +
It could happen!
 +
I have my doubts.
 +
Let's do this.
 +
Things usually don't work out
 +
I feel pretty good.
 +
This is gaiety.
 +
I'm excited.
 
Takes all kinds these days.
 
Takes all kinds these days.
 
What is it this time...
 
What is it this time...
Line 1,591: Line 2,215:
 
Wrath has not risen within me.
 
Wrath has not risen within me.
 
I have no zeal for this.
 
I have no zeal for this.
 +
I could be questioning my life right now.
 +
This isn't a defeat.
 +
I'm not expecting anything.
 +
I have no doubts.
 +
I'm just not enthusiastic.
 +
There's no reason to be pessimistic.
 +
I should be feeling great.
 +
There is no gaiety.
 +
This doesn't excite me.
 +
I was reunited with
 +
was reunited with
 +
through my efforts
 +
and it is all thanks to
 +
I found myself dead.
 +
I found
 +
dead.
 +
I died.
 +
died.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
a conspiracy to slow labor
 +
a murder
 +
disorderly conduct
 +
building destruction
 +
vandalism
 +
a theft
 +
a robbery
 +
blood-drinking
 +
I told the story of
 +
I saw
 +
a telling of
 +
the story of
 +
told the story of
 +
story of
 +
was told
 +
I recited
 +
a recital of
 +
recited
 +
was recited
 +
played
 +
sang
 +
chanted
 +
spoke
 +
performed
 +
play
 +
speak
 +
perform
 +
a performance of
 +
was performed
 +
danced
 +
I saw a performance of
 +
demanded submission from
 +
escalated a conflict with
 +
I realized
 +
I am awoken to
 +
I played make believe.
 +
I played with
 +
I have communed with
 
I am a parent.
 
I am a parent.
 
Children.
 
Children.
Line 1,601: Line 2,285:
 
A battle!
 
A battle!
 
There's fighting!
 
There's fighting!
 +
I have improved my
 
I have mastered  
 
I have mastered  
 
I shall name you  
 
I shall name you  
Line 1,636: Line 2,321:
 
I cannot just stand by.
 
I cannot just stand by.
 
I have a part in this.
 
I have a part in this.
 +
I asked to become a citizen.
 
I brought up the lack of jobs in a meeting.
 
I brought up the lack of jobs in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I made a suggestion about work allocations in a meeting.
Line 1,641: Line 2,327:
 
I yelled at somebody in charge.
 
I yelled at somebody in charge.
 
I cried on somebody in charge.
 
I cried on somebody in charge.
 +
I told somebody that I am being prevented from leaving.
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 +
A visitor complained about being prevented from leaving.
 
I was near to  
 
I was near to  
 
my own
 
my own
Line 1,670: Line 2,358:
 
tortured
 
tortured
 
I was  
 
I was  
  by the ghost
+
  by the ghost  
 
of a pet
 
of a pet
 
of my spouse
 
of my spouse
Line 1,681: Line 2,369:
 
of my friend
 
of my friend
 
of an acquaintance
 
of an acquaintance
 +
I did my combat drills.
 +
I practiced at the archery target.
 
I had a sparring session.
 
I had a sparring session.
 +
I was not able to petition for citizenship.
 
I was not able to bring up the lack of jobs.
 
I was not able to bring up the lack of jobs.
 
I was not able to make suggestions about work allocations.
 
I was not able to make suggestions about work allocations.
Line 1,696: Line 2,387:
 
I'm hungry.
 
I'm hungry.
 
I'm starving.
 
I'm starving.
 +
I have been away from people for a long time.
 +
I need a drink.
 +
I must pray to
 +
I need time to contemplate.
 +
I need something to do.
 +
It has been long time since I've done something creative.
 +
I miss having art in my life.
 +
I need some excitement in my life.
 +
I need to learn something new.
 +
I want to spend some time with family.
 +
I want to see my friends.
 +
I'd like to hear somebody eloquent.
 +
I long to uphold the traditions.
 +
I need to pause and reflect upon myself.
 +
We must make merry again.
 +
I wish to make something.
 +
I must practice the fighting arts.
 +
I need to perfect my skills.
 +
I just want to slow down and take it easy for a while.
 +
I long to make romance.
 +
It would nice to get out in nature and see some creatures.
 +
I want to see a great beast.
 +
I need more.
 +
I could really use a good meal.
 +
I just want to fight somebody.
 +
This place could really use some more trouble.
 +
I'm feeling argumentative.
 +
I need to wear fine things.
 +
I need to get away from here and wander the world.
 +
I just wish to help somebody.
 +
I want to puzzle over something.
 +
I have unmet needs.
 
I've been injured badly.
 
I've been injured badly.
 
I've been wounded.
 
I've been wounded.
Line 1,718: Line 2,441:
 
I won the election.
 
I won the election.
 
I was re-elected.
 
I was re-elected.
 +
I can now reside in
 +
I am now part of
 +
I was denied residency in
 +
I was rejected by
 
My request was approved.
 
My request was approved.
 
My request was ignored.
 
My request was ignored.
Line 1,747: Line 2,474:
 
I have been eating the same old food.
 
I have been eating the same old food.
 
I ate rotten food.
 
I ate rotten food.
 +
I put on a
 +
well-crafted
 +
finely-crafted
 +
superior
 +
n exceptional
 +
truly splendid
 +
item.
 
I ate a meal.
 
I ate a meal.
 
I had a drink.
 
I had a drink.
Line 1,767: Line 2,501:
 
I was rescued.
 
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
 +
I felled a tree.
 +
I slaughtered an animal.
 +
I put a creature in a cage.
 +
I chained up a creature.
 +
I gelded a creature.
 
I finished up some work.
 
I finished up some work.
 
The tax collector's escorts stole my property.
 
The tax collector's escorts stole my property.
Line 1,777: Line 2,516:
 
I disappointed the nobility.
 
I disappointed the nobility.
 
The tax collection did not go smoothly.
 
The tax collection did not go smoothly.
I made a new friend.
+
I made  
I am forming a grudge against somebody.
+
friends with
 +
a new friend
 +
I got into an argument
 +
I am forming a grudge against  
 +
somebody
 
I was accosted by  
 
I was accosted by  
 
I was pestered by  
 
I was pestered by  
Line 1,806: Line 2,549:
 
I had a drink, but it had gone bad.
 
I had a drink, but it had gone bad.
 
I drank water without a well.
 
I drank water without a well.
 +
I had a drink without using a goblet.
 
I was near to a caged  
 
I was near to a caged  
 
I slept without a proper room.
 
I slept without a proper room.
Line 1,819: Line 2,563:
 
My artwork was defaced.
 
My artwork was defaced.
 
I was evicted.
 
I was evicted.
 +
I taught
 +
I learned about
 +
I wrote
 +
an untitled composition
 +
I read
 +
I learned
 +
powerful knowledge
 +
I've made a breakthrough regarding
 +
I just don't understand
 +
I've been discussing
 +
I've been mulling over
 
I gave birth to  
 
I gave birth to  
 
I got married.
 
I got married.
Line 1,828: Line 2,583:
 
I received food.
 
I received food.
 
I gave somebody food.
 
I gave somebody food.
 +
There was an incident.
 
The body of  
 
The body of  
 
my pet
 
my pet
Line 1,891: Line 2,647:
 
long, long ago
 
long, long ago
 
I slew  
 
I slew  
somebody
 
 
a creature
 
a creature
 
creatures
 
creatures
Line 1,935: Line 2,690:
 
   And what a wind!
 
   And what a wind!
 
It is a nice temperature today.
 
It is a nice temperature today.
 +
worthlessness
 +
value
 +
nuances
 +
loyalty
 +
family
 +
friendship
 +
power
 +
truth
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
artwork
 +
cooperation
 +
independence
 +
stoicism
 +
introspection
 +
self-control
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial
 +
prowess
 +
skill
 +
hard work
 +
sacrifice
 +
competition
 +
perseverance
 +
leisure
 +
commerce
 +
romance
 +
nature
 +
peace
 +
knowledge
 
suspicion
 
suspicion
 
alarm
 
alarm
Line 2,055: Line 2,846:
 
wrath
 
wrath
 
zeal
 
zeal
 +
angst
 +
defeat
 +
expectancy
 +
doubt
 +
enthusiasm
 +
pessimism
 +
euphoria
 +
gaiety
 +
excitement
 
([LIP])
 
([LIP])
 
([lip])
 
([lip])
Line 2,071: Line 2,871:
 
Commendable!  Your loyalty and bravery cannot be denied.
 
Commendable!  Your loyalty and bravery cannot be denied.
 
.  What do you command?
 
.  What do you command?
 +
I wish to become a
 +
tavern keeper
 +
performer
 +
scholar
 +
mercenary
 +
monster slayer
 +
scribe
 +
.  Will you have me?
 +
I ask that
 +
be made
 +
.  Will you have us?
 +
Yes, you'd make a fantastic
 +
here.  Make us proud!
 +
I'll need to see something impressive before I consider it.
 +
I would love to join
 +
.  Can I perform with you?
 +
Welcome to
 +
You just aren't good enough yet, but you should keep performing.
 +
Would you like to join
 +
?  The troupe could use your talent.
 +
Yes!  It'll be great to perform with you.
 +
I'm sorry, but I can't join the troupe.
 +
I'm kicking you out of
 +
I'm leaving
 
I cannot accept this honor.  I am sorry.
 
I cannot accept this honor.  I am sorry.
 
Gladly.  I will be your  
 
Gladly.  I will be your  
Line 2,081: Line 2,905:
 
.  Will you have me as  
 
.  Will you have me as  
 
I would be honored to serve as a  
 
I would be honored to serve as a  
.  Will you have me?
 
 
Come with me and I'll bring you to safety.
 
Come with me and I'll bring you to safety.
 
Please help me!
 
Please help me!
Line 2,096: Line 2,919:
 
It is good to finally meet you!   
 
It is good to finally meet you!   
 
Welcome home, my child.
 
Welcome home, my child.
Welcome to the  
+
.  What can I do for you?
 +
You are welcome at
 +
.  Please be respectful of the materials.
 
How are you, my  
 
How are you, my  
 
It's great to have a friend like you!
 
It's great to have a friend like you!
Line 2,111: Line 2,936:
 
I value your loyalty.
 
I value your loyalty.
 
It really is a pleasure to speak with you again.
 
It really is a pleasure to speak with you again.
 +
Do you have a story to tell?
 +
Have you written a new poem?
 +
Is it time to make music?
 +
Are you still dancing?
 +
Are in a foul mood?
 +
You'll get nothing from me with your flattery.
 
It is amazing how far you've come.  Welcome home.
 
It is amazing how far you've come.  Welcome home.
 
It's good to see you have companions to travel with on your adventures.
 
It's good to see you have companions to travel with on your adventures.
Line 2,162: Line 2,993:
 
We can no longer travel together.
 
We can no longer travel together.
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
 +
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   I'm returning on my own.
 
   I'm returning on my own.
 
   I hope you find what you are seeking here.
 
   I hope you find what you are seeking here.
Line 2,184: Line 3,016:
 
We shall bring  
 
We shall bring  
 
  home safely.
 
  home safely.
 +
Are you looking forward to the performance?
 
I've forgotten what I was going to say...
 
I've forgotten what I was going to say...
 
Tell me about  
 
Tell me about  
Line 2,251: Line 3,084:
 
a journey
 
a journey
 
a previous insurrection
 
a previous insurrection
 +
a special occasion
 +
a performance
 +
a competition
 +
a procession
 +
a ceremony
 +
a purge
 
There is also  
 
There is also  
 
a family matter
 
a family matter
Line 2,335: Line 3,174:
 
   The seat of  
 
   The seat of  
 
  is also located here
 
  is also located here
I was reunited with
+
  agreed to  
was reunited with
+
  offer of tribute from  
through my efforts
+
  refused  
and it is all thanks to
+
  demand of tribute from  
I found myself dead.
+
  accepted a peace offer from  
I found
+
  to stop the conflict between  
dead.
 
I died.
 
died.
 
perpetrated
 
a production order violation
 
a export prohibition violation
 
a job order violation
 
a conspiracy to slow labor
 
a murder
 
disorderly conduct
 
building destruction
 
vandalism
 
a theft
 
a robbery
 
blood-drinking
 
demanded submission from
 
escalated a conflict with
 
  agreed to  
 
  offer of tribute from  
 
  refused  
 
  demand of tribute from  
 
  accepted a peace offer from  
 
  to stop the conflict between  
 
 
  refused an offer of peace from  
 
  refused an offer of peace from  
 
  regarding the conflict between  
 
  regarding the conflict between  
Line 2,422: Line 3,238:
 
What will you do about it?
 
What will you do about it?
 
What should I do about it?
 
What should I do about it?
 +
Let's entertain the world together!
 
Come, join me on my adventures!
 
Come, join me on my adventures!
 
Join me and we'll bring  
 
Join me and we'll bring  
Line 2,441: Line 3,258:
 
That is terrible.
 
That is terrible.
 
That's terrific!
 
That's terrific!
 +
I enjoyed performing.
 +
It was legendary.
 +
It was fantastic.
 +
It was great.
 +
It was good.
 +
It was okay.
 +
I agree completely.
 +
So true, so true.
 +
No doubt.
 +
Truly.
 +
I concur!
 +
This storyteller
 +
This recitation
 +
That sounds just like the
 +
This
 +
player
 +
This singer
 +
This chanter
 +
This dancer
 +
is fantastic!
 +
is awesome!
 +
is magnificant!
 +
?  Unbelievable talent!
 +
.  How can I even describe the skill?
 +
is legendary.
 +
!  Amazing ability.
 +
That sounds almost like the
 +
is great.
 +
is splendid.
 +
is really quite good!
 +
shows such talent.
 +
That sounds like the
 +
is good.
 +
is pretty good.
 +
is alright!
 +
has promise.
 +
That sounds vaguely like the
 +
is okay.
 +
is fine.
 +
is alright.
 +
could be better.
 +
could be worse.
 +
is middling.
 +
Is that supposed to be the
 +
is no good.
 +
stinks!
 +
is lousy.
 +
is a waste of time.
 +
couldn't be much worse.
 +
is terrible.
 +
is just bad.
 +
doesn't belong here.
 +
makes me retch.
 +
?  Awful.
 +
This is my favorite dance.
 +
The accompaniment is my favorite music.
 +
This is my favorite music.
 +
The lyrics of the accompaniment are my favorite poetry.
 +
The lyrics are my favorite poetry.
 +
This is my favorite poetry.
 +
I love the reflective lyrics of the accompaniment.
 +
I love the reflective lyrics.
 +
I love reflective poetry.
 +
I hate the self-absorbed lyrics of the accompaniment.
 +
I hate the self-absorbed lyrics.
 +
I hate self-absorbed poetry.
 +
I love the riddle in the lyrics of the accompaniment.
 +
I love the riddle in the lyrics.
 +
I love riddles.
 +
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 +
Why is there a riddle in the lyrics?  I hate riddles.
 +
I hate riddles.
 +
The lyrics of the accompaniment are so embarrassing!
 +
The lyrics are so embarrassing!
 +
This poetry is so embarrassing!
 +
The lyrics of the accompaniment are so funny!
 +
The lyrics are so funny!
 +
This poetry is so funny!
 +
I love the raunchy lyrics of the accompaniment!
 +
I love the raunchy lyrics!
 +
I love raunchy poetry!
 +
I love the ribald lyrics of the accompaniment.
 +
I love the ribald lyrics.
 +
I love ribald poetry.
 +
Must the lyrics of the accompaniment be so off-putting?
 +
These lyrics are simply unacceptable.
 +
I hate this sleazy sort of poetry.
 +
I love the light lyrics of the accompaniment.
 +
I love the light lyrics.
 +
I love light poetry.
 +
Couldn't the lyrics of the accompaniment be a bit more somber?
 +
These lyrics are too breezy.
 +
I prefer more weighty subject matter myself.
 +
I love the solemn lyrics of the accompaniment.
 +
I love the solemn lyrics.
 +
I love solemn poetry.
 +
The lyrics of the accompaniment are way too serious.
 +
These lyrics are too austere.
 +
I can't stand poetry this serious.
 
Nevermind.
 
Nevermind.
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
Line 2,449: Line 3,365:
 
Ah, I'm sorry.  Permission is not mine to give.
 
Ah, I'm sorry.  Permission is not mine to give.
 
Here's something you might be interested in...
 
Here's something you might be interested in...
 +
I've decided.  Let's call our troupe
 +
I've forgotten what to say...
 
I'm in charge of  
 
I'm in charge of  
 
  now.  Make way for  
 
  now.  Make way for  
 
I've forgotten my bold pronouncement...
 
I've forgotten my bold pronouncement...
 
Let's trade.
 
Let's trade.
 +
What's available here?
 +
I'd just as soon you went someplace else.
 +
You have been such a good trade partner.
 +
It's such a pleasure to serve you.
 +
My good friend.
 +
My companion.
 +
It is good to see you here.
 +
Long live the cause.
 +
Loyalty should be rewarded.
 +
What stories you tell!  It's such an honor to have you here.
 +
The poet!  It's such an honor to have you here.
 +
My talented bard!  It's such an honor to have you here.
 +
What a dancer!  It's such an honor to have you here.
 +
Your selfless dedication is appreciated here.
 +
There's no need for trouble here.
 +
We have many drinks to choose from.  [You receive a list.]
 +
We have
 +
  All drinks cost
 +
for a mug.
 +
  All drinks are free, of course!
 +
You have a room here, and you can stay longer if you like.
 +
We rent out
 +
a room
 +
rooms
 +
a night.
 +
a free room
 +
free rooms
 +
.  Let me know and you can stay as long as you like.
 +
This is not that kind of establishment.
 +
Tavern keeper! 
 +
One
 +
Uhh...  nevermind.
 +
I'd like the
 +
I'd like a room.
 +
I'd like my room for another night.
 +
I'll be back with your drink in a moment.
 +
Your room is
 +
somewhere
 +
You'll have the room for another day.  I'm glad you're enjoying your stay.
 
this hall
 
this hall
 
this keep
 
this keep
 
this temple
 
this temple
 +
this library
 +
this establishment
 
this tower
 
this tower
 
this market
 
this market
Line 2,533: Line 3,492:
 
Come see me at the trade depot sometime.
 
Come see me at the trade depot sometime.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
 +
Please be patient.  I'll have your order ready in a moment.
 +
We don't offer any specific services here.
 +
Yes, I can serve you when we're both there.
 +
I don't work here.
 +
You haven't ordered anything.  Would you like something?
 
You should probably try a shopkeeper.
 
You should probably try a shopkeeper.
This is
 
 
No such place exists.
 
No such place exists.
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
Line 2,541: Line 3,504:
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't know myself, and I don't even know anybody that could tell you.
 
Who?
 
Who?
 +
I don't remember what I was going to say...
 
Probably on the move or deep underground, but I can't be sure.
 
Probably on the move or deep underground, but I can't be sure.
 
I'm returning to my home in  
 
I'm returning to my home in  
Line 2,564: Line 3,528:
 
I was out visiting the temple.
 
I was out visiting the temple.
 
I was just out at the tavern.
 
I was just out at the tavern.
 +
I was out visiting the library.
 
I'm walking my patrol.
 
I'm walking my patrol.
 
I'm going out for some water.
 
I'm going out for some water.
 
I'm going to visit the temple.
 
I'm going to visit the temple.
 
I'm going out to the tavern.
 
I'm going out to the tavern.
 +
I'm going to visit the library.
 
I'm not planning a journey.
 
I'm not planning a journey.
 
  trades directly with no fewer than  
 
  trades directly with no fewer than  
 
  other major settlements.
 
  other major settlements.
 
   The largest of these is  
 
   The largest of these is  
  engages in trades with  
+
  engages in trade with  
 
There are  
 
There are  
 
  villages which utilize the market here.
 
  villages which utilize the market here.
Line 2,638: Line 3,604:
 
the settlements
 
the settlements
 
  out to the  
 
  out to the  
west
 
east
 
north
 
south
 
northwest
 
northeast
 
southwest
 
southeast
 
 
some of my kind  
 
some of my kind  
 
some of our kind  
 
some of our kind  
Line 2,657: Line 3,615:
 
Fantastic
 
Fantastic
 
Excellent
 
Excellent
there
 
 
right there
 
right there
 
my good  
 
my good  
Line 2,674: Line 3,631:
 
Over my dead body!
 
Over my dead body!
 
I am compelled to continue!
 
I am compelled to continue!
 +
Maybe you're right.
 +
Yes, I can see it clearly now.
 +
I have been so foolish.  Yes, I agree.
 +
You know, I think you're right.
 +
Though I cannot agree fully on a slight technicality,
 +
Despite some minor reservations... 
 +
Even if I don't change my mind,
 +
Ignoring that I don't quite concur... 
 +
Although my own insignificant beliefs lie elsewhere,
 +
you are so clever I must concede!
 +
I admire how brilliant you are!
 +
I must say that is a truly insightful observation!
 +
I confess your stunning argument overwhelms me!
 +
I am overmastered by your presence!
 +
we can both agree you are by far the most persuasive!
 +
no one can deny your genius!
 +
you needn't indulge my trivial thoughts!
 +
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 +
Base flattery!
 +
You dare to flatter me?!
 +
How dare you?!
 +
Insufferable!
 +
You mock me?!
 +
  I will settle this my way.
 +
  This conversation is over.
 +
You insult me with your flattery
 +
You insult me with your derision
 +
, but let us move on.
 +
If you insist so strongly, we can move on.
 +
Well, there must be something else to discuss.
 +
Fine.  Let's drop the argument.
 +
How gracious!
 +
You are right.
 +
Let's move on.
 +
There must be something else to discuss.
 +
Let's drop the argument.
 +
Yes, let's move on.
 +
Huh?
 +
Ack!
 +
Uh...
 +
How unreasonable!
 +
Were you trying to make an argument?
 +
Give me a break.
 +
Are you being serious?
 +
What?
 +
Wait, what?
 +
What did you just say?
 +
Forgive me, but
 +
Am I supposed to engage with that?
 +
You must be joking.
 +
I've heard it all now!
 +
Oh, no,
 +
That's absurd!
 +
that is the stupidest statement I have ever heard.
 +
don't waste my time with this drivel.
 +
really, I've been over all this nonsense before.
 +
I couldn't follow your rambling.
 +
I'm having trouble taking you seriously.
 +
nobody could possibly believe that.
 +
it would amaze me if somebody actually thought that.
 +
there's just no way you can believe something so stupid.
 +
the things some people think just boggle the mind.
 +
you should keep your weird thoughts to yourself.
 +
that isn't at all convincing.
 +
I'm appalled.
 +
Shameful.
 +
You're wrong.
 +
Unbelievable.
 +
Really.
 +
It's wrong.
 +
I don't want to argue.
 +
I don't know what to say.
 +
I guess I'm not sure.
 +
I disagree.
 +
I cannot agree.
 +
That's wrong.
 +
That's not right.
 +
I beg to differ.
 +
Pause to consider.
 +
You are thinking about this all wrong.
 +
Stop and reflect.
 +
I don't agree.
 +
Just think about it.
 +
I must insist.
 +
No, I mean it.
 +
You must be convinced.
 +
I require a substantive reply.
 +
I sense you're wavering.
 +
Well, I believe...  something else.
 +
I believe...  something.
 
Help!  Save me!
 
Help!  Save me!
 
I must withdraw!
 
I must withdraw!
Line 2,716: Line 3,763:
 
CULTURAL_IDENTITY
 
CULTURAL_IDENTITY
 
AGREEMENT
 
AGREEMENT
 +
POETIC_FORM
 +
MUSICAL_FORM
 +
DANCE_FORM
 +
SCALE
 +
RHYTHM
 +
OCCUPATION
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
Line 2,769: Line 3,822:
 
a keep
 
a keep
 
a temple
 
a temple
 +
a library
 
a tower
 
a tower
 
a market
 
a market
Line 2,842: Line 3,896:
 
There is a great keep there
 
There is a great keep there
 
  named  
 
  named  
 +
There is a tavern there
 
There is a temple
 
There is a temple
 
  there
 
  there
 +
There is a library there
 
There is a tomb
 
There is a tomb
 
  housing  
 
  housing  
Line 2,896: Line 3,952:
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
 +
That's such a fantastic idea.  I can't wait to be off!
 +
It's such a noble pursuit.  Let's go immediately!
 +
It would be so great to perform and make people happy.
 +
I so love the performing arts.  It's time to go!
 +
I'd love to travel and create art.
 +
The performing arts are so important.  Let's go!
 +
Let's spread the joy!
 +
The performances will be great.
 +
A demonstration of your skill might convince me.
 +
Keep practicing!
 +
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
 +
Can you manage a troupe so large?
 
It is I that would lead you, but I have no need of your protection.
 
It is I that would lead you, but I have no need of your protection.
 
Ha!  Such enthusiasm from one such as yourself.
 
Ha!  Such enthusiasm from one such as yourself.
Line 2,913: Line 3,981:
 
demand
 
demand
 
object
 
object
 +
Express your emotions (new menu)
 +
express
 +
feeling
 +
emotion
 +
State your values (new menu)
 +
state
 +
values
 
Ask favor, place request, make demand or issue order (new menu)
 
Ask favor, place request, make demand or issue order (new menu)
 
favor
 
favor
 
request
 
request
 
order
 
order
 +
Create a performance troupe together (group naming menu)
 +
troupe
 
Claim this site for yourself (group naming menu)
 
Claim this site for yourself (group naming menu)
 
claim
 
claim
Line 3,042: Line 4,119:
 
's refusal of  
 
's refusal of  
 
's demand for tribute
 
's demand for tribute
peace
 
 
's offer of peace
 
's offer of peace
 
's cessation of tribute to  
 
's cessation of tribute to  
Line 3,064: Line 4,140:
 
failed insurrection  
 
failed insurrection  
 
crushed
 
crushed
defeat
 
 
insurrection crushed
 
insurrection crushed
 
reclaim
 
reclaim
Line 3,081: Line 4,156:
 
Spread rumor of your abduction
 
Spread rumor of your abduction
 
Spread rumor of the abduction of  
 
Spread rumor of the abduction of  
Trade
+
Trade or settle debts
 
trade
 
trade
 
barter
 
barter
 
deal
 
deal
 +
debts
 
sell
 
sell
 +
Ask about available services, drinks, rooms, etc.
 +
service
 +
room
 +
List available services
 +
list
 +
Yell out service order
 +
Order
 +
free
 +
drink
 +
Rent room for
 +
Request free room
 +
extend
 +
rent
 +
Extend room rental for
 +
Extend use of free room
 +
Confirm service order
 +
confirm
 
Exchange, give or take personal items
 
Exchange, give or take personal items
 
exchange
 
exchange
Line 3,101: Line 4,194:
 
emotions
 
emotions
 
Ask about listener's family
 
Ask about listener's family
family
 
 
Ask for permission to stay for a day
 
Ask for permission to stay for a day
 
sleep
 
sleep
Line 3,172: Line 4,264:
 
encourage
 
encourage
 
Comment on natural surroundings
 
Comment on natural surroundings
nature
 
 
Ask about the surrounding area
 
Ask about the surrounding area
 
surroundings
 
surroundings
Line 3,181: Line 4,272:
 
banish
 
banish
 
Invoke true name to compel service from listener
 
Invoke true name to compel service from listener
service
 
 
Accuse listener of being a night creature
 
Accuse listener of being a night creature
 
creature
 
creature
Line 3,212: Line 4,302:
 
Request duty or advice pertaining to service as a  
 
Request duty or advice pertaining to service as a  
 
advice
 
advice
 +
Ask to be made a
 +
tavern
 +
keeper
 +
monster
 +
slayer
 +
Ask for
 +
to made
 +
tavern keepers
 +
performers
 +
scholars
 +
mercenaries
 +
monster slayers
 +
scribes
 +
Grant listener work as
 +
grant
 +
Grant
 +
work as
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
accept
 +
Refuse request to join
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
decline
 +
Leave
 +
Kick listener out of
 +
kick
 
Refuse invitation to become a  
 
Refuse invitation to become a  
decline
 
 
Accept invitation to become a  
 
Accept invitation to become a  
accept
 
 
Refuse request to become a  
 
Refuse request to become a  
 
Accept as a  
 
Accept as a  
Line 3,221: Line 4,339:
 
revoke
 
revoke
 
Invite listener to become a  
 
Invite listener to become a  
invite
 
 
Ask to become a  
 
Ask to become a  
 
Ask to be rescued
 
Ask to be rescued
Line 3,247: Line 4,364:
 
action
 
action
 
Request suggestion for course of action
 
Request suggestion for course of action
 +
Ask listener to join you as entertainer
 +
entertain
 
Ask listener to join you on adventures
 
Ask listener to join you on adventures
 
adventure
 
adventure
Line 3,282: Line 4,401:
 
State your general fear
 
State your general fear
 
afraid
 
afraid
 +
State that you enjoyed performing
 +
performing
 +
State that it was legendary
 +
legendary
 +
State that it was fantastic
 +
fantastic
 +
State that it was great
 +
great
 +
State that it was good
 +
State that it was okay
 +
okay
 +
Agree completely
 +
State that this is fantastic
 +
State that this is great
 +
State that this is good
 +
State that this is okay
 +
State that this is no good
 +
State that this is your favorite dance
 +
favorite
 +
State that this is your favorite music
 +
State that this is your favorite poetry
 +
poetry
 +
State that you love reflective poetry
 +
reflective
 +
State that you hate reflective poetry
 +
State that you love riddles
 +
riddle
 +
State that you hate riddles
 +
State that you are embarrassed by this kind of humor
 +
embarrassed
 +
humor
 +
State your amusement
 +
amused
 +
funny
 +
State that you love raunchy poems
 +
raunchy
 +
poems
 +
State that you love ribald poems
 +
ribald
 +
State that you disapprove of ribald poems
 +
State that you love light poems
 +
light
 +
State that you hate light poems
 +
State that you love solemn poems
 +
solemn
 +
State that you hate solemn poems
 
Grant sleep permission
 
Grant sleep permission
grant
 
 
Deny sleep permission
 
Deny sleep permission
 
deny
 
deny
Line 3,304: Line 4,468:
 
Ask listener to come to your store later
 
Ask listener to come to your store later
 
Ask listener to come to the market later
 
Ask listener to come to the market later
 +
Remind listener of pending service
 +
pending
 +
Tell listener that no services are available
 +
Tell listener both of you must be at location
 +
both
 +
Tell listener you don't work here
 +
Mention services to listener
 
Tell listener to try a shopkeeper
 
Tell listener to try a shopkeeper
 
shopkeeper
 
shopkeeper
Line 3,316: Line 4,487:
 
Give your opinion of  
 
Give your opinion of  
 
opinion
 
opinion
 +
Provide the location of
 
Provide the whereabouts of  
 
Provide the whereabouts of  
 
Explain your current journey
 
Explain your current journey
Line 3,362: Line 4,534:
 
Fail the struggle against great fright
 
Fail the struggle against great fright
 
Fail the struggle against great misery
 
Fail the struggle against great misery
Fail the struggle against great mortifaction
+
Fail the struggle against great mortification
 
Fail the internal struggle, completely shaken
 
Fail the internal struggle, completely shaken
 +
Fail the struggle against existential crisis
 
State feelings of great suspicion
 
State feelings of great suspicion
 
Verbally struggle against great alarm
 
Verbally struggle against great alarm
Line 3,377: Line 4,550:
 
State feelings of great love
 
State feelings of great love
 
State feelings of great bliss
 
State feelings of great bliss
 +
State feelings of great excitement
 +
State feelings of great gaiety
 
State feelings of great joy
 
State feelings of great joy
 
State feelings of great vengefulness
 
State feelings of great vengefulness
Line 3,475: Line 4,650:
 
State feelings of great fondness
 
State feelings of great fondness
 
State feelings of great freedom
 
State feelings of great freedom
State feelings of great glee
+
State feelings of great flee
 
State feelings of great happiness
 
State feelings of great happiness
 
State feelings of great jolliness
 
State feelings of great jolliness
Line 3,484: Line 4,659:
 
State feelings, greatly enraptured
 
State feelings, greatly enraptured
 
State feelings, greatly thrilled
 
State feelings, greatly thrilled
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings, greatly expectant
 +
Verbally struggle against great doubt
 +
State feelings of great enthusiasm
 +
Verbally struggle against great pessimism
 +
State feelings of great euphoria
 
State feelings of suspicion
 
State feelings of suspicion
 
Verbally struggle against alarm
 
Verbally struggle against alarm
Line 3,490: Line 4,672:
 
Verbally struggle against grief
 
Verbally struggle against grief
 
State feelings of triumph
 
State feelings of triumph
Fail the struggle against rage
+
Verbally struggle against rage
 
State feelings of grim satisfaction
 
State feelings of grim satisfaction
 
Verbally struggle against fear
 
Verbally struggle against fear
Line 3,497: Line 4,679:
 
State feelings of love
 
State feelings of love
 
State feelings of bliss
 
State feelings of bliss
 +
State feelings of excitement
 +
State feelings of gaiety
 
State feelings of joy
 
State feelings of joy
 
State feelings of vengefulness
 
State feelings of vengefulness
Line 3,536: Line 4,720:
 
State feelings of displeasure
 
State feelings of displeasure
 
State feelings of eagerness
 
State feelings of eagerness
State feelings of embarrassment
+
State feelings of embarassment
 
State feelings of empathy
 
State feelings of empathy
 
State feelings of emptiness
 
State feelings of emptiness
Line 3,604: Line 4,788:
 
State feelings, enraptured
 
State feelings, enraptured
 
State feelings, thrilled
 
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 
State minor feeling of suspicion
 
State minor feeling of suspicion
 
Dismiss minor feeling of alarm
 
Dismiss minor feeling of alarm
Line 3,618: Line 4,809:
 
State minor feeling of love
 
State minor feeling of love
 
State minor feeling of bliss
 
State minor feeling of bliss
 +
State minor feeling of excitement
 +
State minor feeling of gaiety
 
State minor feeling of joy
 
State minor feeling of joy
 
State minor feeling of vengefulness
 
State minor feeling of vengefulness
Line 3,725: Line 4,918:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
 +
Dismiss minor existential crisis
 +
Dismiss minor feeling of defeat
 +
State feelings, somewhat expectant
 +
Dismiss minor doubts
 +
State minor feeling of enthusiasm
 +
Dismiss minor feeling of pessimism
 +
State minor feeling of euphoria
 
Acknowledge lack of suspicion
 
Acknowledge lack of suspicion
 
Acknowledge lack of alarm
 
Acknowledge lack of alarm
Line 3,738: Line 4,938:
 
Acknowledge lack of love
 
Acknowledge lack of love
 
Acknowledge lack of bliss
 
Acknowledge lack of bliss
 +
Acknowledge lack of excitement
 +
Acknowledge lack of gaiety
 
Acknowledge lack of joy
 
Acknowledge lack of joy
 
Acknowledge lack of vengefulness
 
Acknowledge lack of vengefulness
Line 3,845: Line 5,047:
 
Acknowledge lack of rapture
 
Acknowledge lack of rapture
 
Acknowledge lack of a thrill
 
Acknowledge lack of a thrill
 +
Acknowledge lack of existential crisis
 +
Acknowledge lack of defeat
 +
Acknowledge lack of expectancy
 +
Acknowledge lack of doubt
 +
Acknowledge lack of enthusiasm
 +
Acknowledge lack of pessimism
 +
Acknowledge lack of euphoria
 +
(not your values)
 +
Argue
 +
Acquiesce (changes your values)
 +
acquiesce
 +
Flatter the listener
 +
flatter
 +
Deride flattery
 +
deride
 +
flattery
 +
Express outrage over dismissal
 +
dismissal
 +
Press the argument
 +
press
 +
argue
 +
argument
 +
Agree to drop the argument
 +
Dismiss the listener's argument
 +
Respond passively
 
Make terrified outburst regarding fleeing conflict
 
Make terrified outburst regarding fleeing conflict
 
State intention to flee conflict
 
State intention to flee conflict
Line 3,916: Line 5,143:
 
GENERATED
 
GENERATED
 
SOURCE_HFID
 
SOURCE_HFID
 +
SOURCE_ENID
 
Unrecognized Creature Token:  
 
Unrecognized Creature Token:  
 
CREATURE
 
CREATURE
Line 4,115: Line 5,343:
 
BONECARN
 
BONECARN
 
CARNIVORE
 
CARNIVORE
 +
SYNDROME_DILUTION_FACTOR
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CLASS
Line 4,204: Line 5,433:
 
PACK_ANIMAL
 
PACK_ANIMAL
 
FLIER
 
FLIER
 +
STRANGE_MOODS
 +
LOCAL_POPS_PRODUCE_HEROES
 +
LOCAL_POPS_CONTROLLABLE
 +
OUTSIDER_CONTROLLABLE
 
PET_EXOTIC
 
PET_EXOTIC
 
TRAINABLE
 
TRAINABLE
Line 4,412: Line 5,645:
 
[OBJECT:CREATURE]
 
[OBJECT:CREATURE]
 
[CREATURE:
 
[CREATURE:
UPPERBODY
+
body part
LOWERBODY
+
is gigantic with huge muscles and hanging rolls of lard
HEAD
+
is huge, muscular and fat
CON_CAT
+
is gigantic but incredibly skinny with virtually no muscles to speak of
CONTYPE
+
is gigantic yet weak and skinny
GRASP
+
is gigantic with incredible muscles
STANCE
+
is very muscular and just gigantic overall
Unrecognized Creature Bodypart CONTYPE Token:
+
is gigantic and muscular
LIMB
+
is gigantic yet incredibly weak
THROAT
+
is enormous yet very weak
JOINT
+
isn't very muscular but has a gigantic build
SKELETON
+
bears untold amounts of fat over a gigantic frame
UNDER_PRESSURE
+
is very fat and enormous overall
TOTEMABLE
+
is gigantic and quite fat
VERMIN_BUTCHER_ITEM
+
is incredibly skinny yet gigantic overall
EMBEDDED
+
has an enormous build but is very skinny
APERTURE
+
is enormous yet skinny
SMALL
+
is gigantic
INTERNAL
+
is very large and bears great lard rolls and impressive muscles
CIRCULATION
+
is very large, fat and muscular
GUTS
+
is very large yet also very weak and incredibly skinny
GELDABLE
+
is weak and skinny yet has a large build overall
RIGHT
+
is incredibly muscular and very large
LEFT
+
is very large and very muscular
DIGIT
+
is very large with strong muscles
CONNECTOR
+
is very weak despite being very large overall
PREVENTS_PARENT_COLLAPSE
+
is very large yet weak
SOCKET
+
isn't strong but is very large
MOUTH
+
is very large and just incredibly fat
CATEGORY
+
has a very large body with quite a bit of fat on it
DEFAULT_RELSIZE
+
is fat and has a very large body overall
: number capped at 32
+
has a very large frame but is incredibly skinny
INDIVIDUAL_NAME
+
is very large yet quite skinny as well
Unrecognized Creature Bodypart Token:
+
is skinny but with a very large body overall
Unrecognized Creature Body Token:
+
is very large
SOLID
+
is incredibly muscular and fat, with a large build overall
LIQUID
+
is large, muscular and fat
POWDER
+
has a large body but it is very skinny and frail
SOLID_POWDER
+
is weak and skinny yet has a reasonably large body overall
PASTE
+
has bulky muscles on a large body
SOLID_PASTE
+
is very muscular with a large body
PRESSED
+
is large and muscular
SOLID_PRESSED
+
is large yet frail
ALL_SOLID
+
has a large body but is quite weak
Unrecognized Material State Token:
+
has ill-defined muscles but is large overall
IN_WATER
+
has a large body made larger still by mounds of fat
IN_MAGMA
+
has a large body and is very fat
NO_WATER
+
is large and fat
NO_MAGMA
+
has a large body but is incredibly skinny
Unrecognized Location Hint Token:
+
is large yet very skinny
MAJOR_CURSE
+
is large yet skinny
GREETING
+
is large
CLEAN_SELF
+
would be lanky were it not for the massive muscles and slabs of lard
CLEAN_FRIEND
+
is lanky, with strong muscles and some fat
FLEEING
+
has a tall, skinny body that is very frail
NEGATIVE_SOCIAL_RESPONSE
+
is tall and thin, weak with few traces of fat
TORMENT
+
is tall and thin with incredible muscles
Unrecognized Usage Hint Token:
+
is tall, thin and very muscular
TRAILING_DUST_FLOW
+
is muscular, tall and thin
TRAILING_VAPOR_FLOW
+
is lanky and frail
TRAILING_GAS_FLOW
+
is lanky and weak
SOLID_GLOB
+
is lanky with ill-defined muscles
LIQUID_GLOB
+
packs extraordinary obesity on to what was once a tall and thin body
SPATTER_POWDER
+
has a tall, thin frame but manages to be very fat
SPATTER_LIQUID
+
has a tall, thin body layered with some fat
UNDIRECTED_GAS
+
has a tall, narrow body that is just incredibly skinny
UNDIRECTED_VAPOR
+
has a tall, thin frame with very little fat on it
UNDIRECTED_DUST
+
has a tall, thin body with little fat
WEB_SPRAY
+
is lanky
DRAGONFIRE
+
has a short, broad body stacked thick with muscles and lard
FIREJET
+
is stout, muscular and fat
FIREBALL
+
has a short body that is broad yet with few traces of muscle or fat
WEATHER_CREEPING_GAS
+
has a short broad body but is kind of weak and skinny at the same time
WEATHER_CREEPING_VAPOR
+
is stout and incredibly muscular
WEATHER_CREEPING_DUST
+
is stout and very muscular
WEATHER_FALLING_MATERIAL
+
has a stout muscular body
UNDIRECTED_ITEM_CLOUD
+
has a short broad body but is very frail
TRAILING_ITEM_FLOW
+
has a short broad body with little in the way of muscles
Unrecognized Breath Attack Token:
+
has a short broad body with ill-defined muscles
LAW_MAKING
+
is short, broad and morbidly obese
LAW_ENFORCEMENT
+
has a short broad body with a lot of fat on it
RECEIVE_DIPLOMATS
+
is short, broad and fat
MEET_WORKERS
+
has a short, broad frame with almost no fat on it
MANAGE_PRODUCTION
+
has a short, broad body with very little fat
TRADE
+
has a short, broad build overall but is somewhat skinny
ACCOUNTING
+
is stout
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
MAKE_INTRODUCTIONS
+
has an incredibly broad body with some muscle and fat on it
MAKE_PEACE_AGREEMENTS
+
has an extremely broad frame with few traces of either muscle or fat
MAKE_TOPIC_AGREEMENTS
+
has an incredibly broad body that is somewhat weak with only a little fat on it
COLLECT_TAXES
+
is incredibly muscular and broad-bodied
ESCORT_TAX_COLLECTOR
+
is has large muscles on a incredibly broad body
EXECUTIONS
+
is muscular with an extremely broad body
TAME_EXOTICS
+
has an incredibly broad body but is very frail
RELIGION
+
has an extremely broad body but is weak
ATTACK_ENEMIES
+
is somewhat weak and has a body that is incredibly broad
PATROL_TERRITORY
+
has an incredibly broad body hung with curtains of lard
MILITARY_GOALS
+
has an extremely broad body with lots of fat on it
MILITARY_STRATEGY
+
is fat with an extremely broad body
UPGRADE_SQUAD_EQUIPMENT
+
has an incredibly broad body with almost no fat on it
EQUIPMENT_MANIFESTS
+
has an extremely broad body with very little fat
SORT_AMMUNITION
+
has an extremely broad body with little fat
BUILD_MORALE
+
is incredibly broad-bodied
HEALTH_MANAGEMENT
+
has a very broad body, with enormous lard pockets packed in with the giant muscles
Unrecognized Position Responsibility Token:
+
has a very broad, muscular, fat body
LOYALTY
+
has a very broad body but it is frail with very little fat on it
FAMILY
+
has a very broad body overall but it is weak with little fat on it
FRIENDSHIP
+
is incredibly muscular and has a very broad body
TRUTH
+
is very muscular and broad
CUNNING
+
is muscular and very broad
ELOQUENCE
+
has a very broad body but it is frail
FAIRNESS
+
has ill-defined muscles on an otherwise broad body
DECORUM
+
has a broad body that is somewhat weak
TRADITION
+
has a very broad body and is incredibly fat
ARTWORK
+
is very broad and fat
COOPERATION
+
is fat and very broad
INDEPENDENCE
+
has a very broad body but almost no fat
STOICISM
+
has a very broad frame with very little fat on it
INTROSPECTION
+
has a very broad body with little fat
SELF_CONTROL
+
is very broad-bodied
TRANQUILITY
+
has a broad body bearing impressive muscles and a great load of fat
HARMONY
+
is broad-bodied, muscular and fat
MERRIMENT
+
is frail and very skinny yet with an overall broad body
CRAFTSMANSHIP
+
is broad-bodied, though weak and skinny
MARTIAL_PROWESS
+
has incredible muscles stretched over a broad body
SKILL
+
is very muscular with a broad body
HARD_WORK
+
is broad and muscular
SACRIFICE
+
has a broad body but it is very frail
COMPETITION
+
is broad yet weak
PERSEVERANCE
+
is broad with little muscle
PERSEVERENCE
+
has a broad body made broader still by no shortage of surrounding lard
LEISURE_TIME
+
is broad-bodied and very fat
COMMERCE
+
is broad and fat
ROMANCE
+
has a broad body with almost no fat on it
NATURE
+
has a broad body with very little fat
PEACE
+
has a broad body with little fat
Unrecognized Value Token:
+
has a broad body
KILL_ENTITY_MEMBER
+
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
KILL_NEUTRAL
+
has a long, thin body, thickened by muscle and fat
KILL_ENEMY
+
has a long, thin frame, frail with very little fat
KILL_ANIMAL
+
has a long, thin body that is somewhat weak with little fat
EAT_SAPIENT_OTHER
+
has a long, thin frame strapped with incredible muscles
EAT_SAPIENT_KILL
+
is long and thin with strong muscles
MAKE_TROPHY_SAME_RACE
+
is long, thin and muscular
MAKE_TROPHY_SAPIENT
+
is long and thin but very weak
MAKE_TROPHY_ANIMAL
+
is long, weak and thin
KILL_PLANT
+
is long, thin and somewhat weak
TORTURE_AS_EXAMPLE
+
has a long, thin frame hidden beneath copious rolls of lard
TORTURE_FOR_INFORMATION
+
has a long, thin body with a lot of fat on it
TORTURE_FOR_FUN
+
has a long, thin body with some fat on it
TORTURE_ANIMALS
+
has a long, thin body with almost no fat on it
TREASON
+
has a long, thin body with very little fat
OATH_BREAKING
+
has a long, thin frame with little fat
LYING
+
is long and slim
VANDALISM
+
could be incredibly thin but has massive lardy rolls and enormous muscles
TRESPASSING
+
has managed to put some muscle and fat on an extremely thin frame
THEFT
+
is a frail, extremely skinny thing
ASSAULT
+
is weak with little fat and just incredibly thin overall
SLAVERY
+
has an extremely thin body packed with huge muscles
Unrecognized Ethic Action Token:
+
is very muscular and incredibly thin
NOT_APPLICABLE
+
is muscular and extremely thin
REQUIRED
+
is extremely thin and frail
ACCEPTABLE
+
is very weak and extremely thin
PERSONAL_MATTER
+
is extremely thin with ill-defined muscles
JUSTIFIED_IF_NO_REPERCUSSIONS
+
has an extremely thin frame underlying a massive lardy edifice
JUSTIFIED_IF_GOOD_REASON
+
has an extremely thin frame with a lot of fat on it
JUSTIFIED_IF_EXTREME_REASON
+
has an incredibly thin frame with some fat on it
JUSTIFIED_IF_SELF_DEFENSE
+
has an extremely thin body with almost no fat on it
ONLY_IF_SANCTIONED
+
has an extremely thin body with very litte fat on it
MISGUIDED
+
has an incredibly thin body with little fat
SHUN
+
is incredibly thin
APPALLING
+
has a very thin build buried underneath endless muscles and fat
PUNISH_REPRIMAND
+
would be very thin but has opted for some muscle and fat
PUNISH_SERIOUS
+
has a very thin, frail body without visible traces of fat
PUNISH_EXILE
+
is weak and has a very thin body with very little fat
PUNISH_CAPITAL
+
is incredibly muscular and very thin
UNTHINKABLE
+
is very muscular and thin
Unrecognized Ethic Response Token:
+
is muscular and very thin
ROAD
+
is very thin and weak
TUNNEL
+
is weak and very thin
BRIDGE
+
is somewhat scrawny and very thin
WALL
+
would be very thin but bears an enormous lardy burden
Unrecognized World Construction Token:
+
has much fat on a very thin frame
PANTHEON
+
has a very thin frame with a bit of fat on it
REGIONAL_FORCE
+
has a very thin body with almost no fat on it
Unrecognized Religion Token:
+
has a very thin frame with very little fat
SPRING
+
has a very thin body with little fat
SUMMER
+
is very thin
AUTUMN
+
has a thin frame but it is loaded with muscles and great layers of fat
WINTER
+
has a generally thin build with some muscle and fat on it
Unrecognized Season Token:
+
is thin, frail and incredibly skinny
AGRICULTURE
+
is thin, skinny and weak
ANIMALS
+
is thin but has incredible muscles
BALANCE
+
is thin and very muscular
BEAUTY
+
is wiry
BIRTH
+
is thin and frail
BLIGHT
+
is thin and weak
BOUNDARIES
+
is thin and scrawny
CAVERNS
+
has what was once a thin frame, now bearing enormous, thick layers of fat
CHAOS
+
has a once-thin frame, now belarded
CHARITY
+
has a thin frame with some fat on it
CHILDREN
+
has a thin body with almost no fat on it
COASTS
+
has a thin body with very little fat
CONSOLATION
+
has a thin body with little fat
COURAGE
+
is thin
CRAFTS
+
is incredibly tall, layered with massive muscles and hanging sacks of lard
CREATION
+
is incredibly tall with strong muscles and some fat
DANCE
+
is very frail with an extremely tall and skinny body
DARKNESS
+
is incredibly tall and a bit skinny, with ill-defined muscles
DAWN
+
is incredibly tall and muscular
DEATH
+
is very muscular and extremely tall
DEFORMITY
+
is muscular and incredibly tall
DEPRAVITY
+
is incredibly tall but has a frail body
DISCIPLINE
+
is incredibly tall yet weak
DISEASE
+
is scrawny yet extremely tall
DREAMS
+
is incredibly tall and fat
DUSK
+
is very fat and extremely tall
DUTY
+
is fat and extremely tall
EARTH
+
is incredibly tall and skinny
FAME
+
is very skinny and even more tall
FATE
+
is skinny and extremely tall
FERTILITY
+
is incredibly tall
FESTIVALS
+
is very tall with huge muscles and great lardy rolls
FIRE
+
is very tall with plenty of muscle and fat
FISH
+
is very tall and skinny but also very weak
FISHING
+
is weak and skinny but very tall overall
FOOD
+
is very tall with huge muscles
FORGIVENESS
+
is very tall and muscular
FORTRESSES
+
is muscular and very tall
FREEDOM
+
is very tall yet frail
GAMBLING
+
is very tall yet weak
GAMES
+
is very tall yet somewhat weak
GENEROSITY
+
is very tall with a hanging apron of lard
HAPPINESS
+
is very tall and fat
HEALING
+
is fat and very tall
HOSPITALITY
+
is very tall and incredibly skinny
HUNTING
+
is very tall and skinny
INSPIRATION
+
is skinny and very tall
JEALOUSY
+
is very tall
JEWELS
+
is very muscular, tall and obese
JUSTICE
+
is tall, muscular and fat
LABOR
+
is tall, extremely skinny and frail
LAKES
+
is tall, weak and skinny
LAWS
+
has loaded a tall body with incredible muscles
LIES
+
is tall and very muscular
LIGHT
+
is tall and muscular
LIGHTNING
+
is pretty tall but also very frail
LONGEVITY
+
is tall but has quite ill-defined muscles
LOVE
+
is tall and scrawny
LUCK
+
is tall and belarded by great hanging sacks of fat
LUST
+
is tall and very fat
MARRIAGE
+
is tall and fat
MERCY
+
is tall and incredibly skinny
METALS
+
is tall and very skinny
MINERALS
+
is tall and skinny
MISERY
+
is tall
MIST
+
is incredibly long with impressive muscles and great sacks of lard
MOON
+
is extremely long with muscle and fat in equal measure
MOUNTAINS
+
is frail and really skinny but also extremely long
MUCK
+
is incredibly long yet is also weak and skinny
MURDER
+
is incredibly long and muscular
MUSIC
+
is very muscular and incredibly long
NIGHT
+
is muscular and extremely long
NIGHTMARES
+
is very frail and incredibly long
OATHS
+
is weak and extremely long
OCEANS
+
is somewhat weak and extremely long
ORDER
+
is incredibly long, encapsulated in massive layers of lard
PAINTING
+
is extremely long and very fat
PERSUASION
+
is fat and incredibly long
PLANTS
+
is incredibly long and skinny
POETRY
+
is very skinny and extremely long
PREGNANCY
+
is skinny and incredibly long
RAIN
+
is incredibly long
RAINBOWS
+
is extremely muscular and lardy and also very long
REBIRTH
+
is very long, muscular and fat
REVELRY
+
has a very long body, frail and skinny
REVENGE
+
is weak and skinny with a very long body overall
RIVERS
+
is very long and incredibly muscular
RULERSHIP
+
is very long and muscular
RUMORS
+
is muscular and very long
SALT
+
is very long and frail
SCHOLARSHIP
+
is weak and very long
SEASONS
+
is somewhat weak and very long
SILENCE
+
has a very long body that is beset by a morbid corpulence
SONG
+
is very long and fat
STARS
+
is fat and very long
STORMS
+
is very long and incredibly skinny
SUICIDE
+
is very long and skinny
THRALLDOM
+
is skinny and very long
THUNDER
+
is very long
TORTURE
+
is extremely muscular, obese and long
TRAVELERS
+
is long, muscular and fat
TREACHERY
+
has a frail body, long and incredibly skinny
TREES
+
is long, weak and skinny
TRICKERY
+
has an incredibly muscular, long body
TWILIGHT
+
is very muscular with a long body
VALOR
+
is long and muscular
VICTORY
+
is long with a frail body
VOLCANOS
+
is long but weak
WATER
+
is long and scrawny
WEALTH
+
is long and incredibly fat
WEATHER
+
is long and very fat
WIND
+
is fat and long
WISDOM
+
is long and incredibly skinny
WRITING
+
is long and very skinny
YOUTH
+
is long and skinny
Unrecognized Sphere Token:
+
is long
STAY_ALIVE
+
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
MAINTAIN_ENTITY_STATUS
+
is muscular and fat yet at the same time incredibly short
START_A_FAMILY
+
is extremely short, weak and thin
RULE_THE_WORLD
+
is weak, skinny and incredibly short
CREATE_A_GREAT_WORK_OF_ART
+
has put on an extreme amount of muscle, especially for one so short
CRAFT_A_MASTERWORK
+
is very muscular and incredibly short
BRING_PEACE_TO_THE_WORLD
+
is muscular and extremely short
BECOME_A_LEGENDARY_WARRIOR
+
is incredibly short and frail
MASTER_A_SKILL
+
is weak and extremely short
FALL_IN_LOVE
+
is extremely short with little muscle
SEE_THE_GREAT_NATURAL_SITES
+
is incredibly short but somehow packs in an enormous amount of fat
IMMORTALITY
+
is very fat and extremely short
Unrecognized Goal Token:
+
is fat and incredibly short
OWN_RACE
+
is incredibly short and skinny
Unrecognized Art Facet Token:
+
is very skinny and extremely short
TREE
+
is skinny and incredibly short
SHAPE
+
is incredibly short
ITEM
+
is very short but covered with great amounts of lard and with huge muscles
Unrecognized Art Image Element Token:
+
is very short yet muscular and fat
ART_IMAGE
+
is very short, very weak and very skinny
COVERED
+
is weak, skinny and very short
GLAZED
+
packs enormous muscles on to a very short body
RINGS_HANGING
+
is very muscular and very short
BANDS
+
is very short with well-defined muscular
SPIKES
+
is very weak and very short
ITEMSPECIFIC
+
is weak and really short
THREAD
+
is somewhat weak and very short
CLOTH
+
carries massive amounts of fat, especially for one so short
SEWN_IMAGE
+
is very short and fat
PAGES
+
is fat and very short
ILLUSTRATION
+
is very short and incredibly skinny
Unrecognized Item Improvement Token:
+
is very short and skinny
PLAYER_FORTRESS
+
is skinny and very short
DARK_FORTRESS
+
is very short
CAVE
+
is short yet layered with equal parts of giant muscles and lardy slabs
CAVE_DETAILED
+
isn't very tall but makes up for it with muscle and fat
TREE_CITY
+
is short, very weak and incredibly skinny
CITY
+
is weak, short and skinny
FORTRESS
+
isn't tall but has incredible muscles
MONUMENT
+
is short with well-defined muscles
Unrecognized Site Token:
+
is short and muscular
LAW_ENFORCE
+
is short and very weak
TAX_ESCORT
+
is weak and short
ANIMATED
+
is short and not very strong
GHOST
+
is short and just incredibly fat
ADVENTURER
+
is short and obese
Unrecognized Creature Texture Token:
+
is short and fat
MOTHER
+
is short and incredibly skinny
FATHER
+
is short and very skinny
SPOUSE
+
is short and skinny
DEITY
+
is short
LOVER
+
is as short as can be yet has great muscles and rolls of lard
PRISONER
+
is incredibly short, if muscular and fat
IMPRISONER
+
is incredibly short, skinny and frail
MASTER
+
is weak and skinny as well as incredibly short
APPRENTICE
+
has an extremely short body that is incredibly muscular
COMPANION
+
is very muscular if incredibly short
Unrecognized Historical Figure Hist Fig Link Token:
+
is as short as they come and very frail on top of that
MERCENARY
+
is weak as well as incredibly short
FORMER_MERCENARY
+
is scrawny and extremely short
ENEMY
+
is incredibly short and bears massive lardy rolls
CRIMINAL
+
has an incredibly short body but still manages to be very fat
MEMBER
+
is very skinny and even more short
FORMER_MEMBER
+
is skinny and extremely short
SLAVE
+
is very short yet impressively muscular and enormously fat
FORMER_SLAVE
+
is very short in length but muscular and fat as well
FORMER_PRISONER
+
is very short, weak and skinny
MINER
+
is weak and skinny and also very short
WOODWORKER
+
carries great muscles on a very short body
CARPENTER
+
is very short and muscular
BOWYER
+
is muscular and very short
WOODCUTTER
+
is very short and frail
STONEWORKER
+
is very short and quite weak
ENGRAVER
+
is very short with ill-defined muscles
MASON
+
has a very short body buttressed by rolls of lard
RANGER
+
is short with great muscles and copious amounts of lard
ANIMAL_CARETAKER
+
is short in length but muscular and fat
ANIMAL_TRAINER
+
is weak, skinny and short
HUNTER
+
is incredibly muscular if a little short
TRAPPER
+
is very muscular with a short body
ANIMAL_DISSECTOR
+
is short and weak
METALSMITH
+
is short and scrawny
FURNACE_OPERATOR
+
is short and incredibly fat
WEAPONSMITH
+
is short and very fat
ARMORER
+
is strapped with massive amounts of muscle and lard
BLACKSMITH
+
is muscular and fat
METALCRAFTER
+
is very weak and incredibly skinny
JEWELER
+
is weak and skinny
GEM_CUTTER
+
is incredibly muscular
GEM_SETTER
+
is very muscular
CRAFTSMAN
+
is muscular
WOODCRAFTER
+
is very weak
POTTER
+
is weak
WAX_WORKER
+
is scrawny
STONECRAFTER
+
is corpulent
LEATHERWORKER
+
is very fat
BONE_CARVER
+
is fat
WEAVER
+
is incredibly skinny
CLOTHIER
+
is very skinny
GLASSMAKER
+
is skinny
STRAND_EXTRACTOR
+
is average in size
FISHERY_WORKER
+
has a small build yet is strapped with massive amounts of muscle and lard
FISHERMAN
+
has a small build but is muscular and fat
FISH_DISSECTOR
+
has a small build and is very weak and incredibly skinny
FISH_CLEANER
+
has a small build and is weak and skinny
FARMER
+
has incredible muscles over a small build
CHEESE_MAKER
+
is very muscular yet has a small build
MILKER
+
is small yet muscular
GELDER
+
is very weak and small
SHEARER
+
is weak and small
SPINNER
+
is small and scrawny
COOK
+
packs massive amounts of fat on to a small build
THRESHER
+
has a small build but is very fat
MILLER
+
is small and fat
BUTCHER
+
is incredibly skinny with a small build
TANNER
+
is very skinny with a small build
DYER
+
is skinny with a small build
PRESSER
+
is small
BEEKEEPER
+
is very small yet with huge slabs of lard and muscle
GLAZER
+
is muscular and fat yet has a very small overall build
PLANTER
+
is very weak, skinny and small
HERBALIST
+
is weak, skinny and very small
BREWER
+
is incredibly muscular for one so small
SOAP_MAKER
+
is very small yet very muscular
POTASH_MAKER
+
is muscular and very small
LYE_MAKER
+
is weak and very small
WOOD_BURNER
+
is very small with ill-defined muscles
ENGINEER
+
has a very small body bedecked with lardy rolls
MECHANIC
+
is very small and fat
SIEGE_ENGINEER
+
is fat and very small
SIEGE_OPERATOR
+
is incredibly skinny and very small
PUMP_OPERATOR
+
is very small and skinny
CLERK
+
is skinny and very small
ARCHITECT
+
is very small
DOCTOR
+
is tiny yet incredibly muscular and lardy
DIAGNOSER
+
is muscular and fat and very, very small
BONE_SETTER
+
is incredibly small, weak and skinny, so as to be almost nothing
SUTURER
+
is tiny, skinny and weak
SURGEON
+
is a minuscule bundle of muscles
ADMINISTRATOR
+
has an extremely small body but it is very muscular
TRADER
+
is muscular yet with a incredibly small body overall
ALCHEMIST
+
is tiny and utterly weak
MERCHANT
+
is tiny and weak
HAMMERMAN
+
is tiny with ill-defined muscles
MASTER_HAMMERMAN
+
bears an enormous amount of fat for one so tiny
SPEARMAN
+
is tiny yet very fat
MASTER_SPEARMAN
+
is fat yet tiny
CROSSBOWMAN
+
is tiny overall and in particular incredibly skinny
MASTER_CROSSBOWMAN
+
is very skinny with an overall minuscule build
WRESTLER
+
is incredibly small and skinny
MASTER_WRESTLER
+
is tiny
AXEMAN
+
[C:4:0:1]
MASTER_AXEMAN
+
is mangled beyond recognition. 
SWORDSMAN
+
are spilled. 
MASTER_SWORDSMAN
+
is gelded. 
MACEMAN
+
has been partially butchered. 
MASTER_MACEMAN
+
broken. 
PIKEMAN
+
fractured. 
MASTER_PIKEMAN
+
has a compound fracture
BOWMAN
+
have compound fractures
MASTER_BOWMAN
+
cut open
BLOWGUNMAN
+
smashed open
MASTER_BLOWGUNMAN
+
broken open
RECRUIT
+
torn open
TRAINED_HUNTER
+
gouting
TRAINED_WAR
+
gushing
MASTER_THIEF
+
spraying
THIEF
+
running with
STANDARD
+
dripping
DRUNK
+
oozing
LASHER
+
dented. 
MASTER_LASHER
+
burned
MONSTER_SLAYER
+
frost-bitten
SCOUT
+
melted
BEAST_HUNTER
+
boiled
SNATCHER
+
frozen
MINE
+
condensed
HAUL_STONE
+
blistered
HAUL_WOOD
+
completely swollen
HAUL_BODY
+
heavily swollen
HAUL_FOOD
+
very swollen
HAUL_REFUSE
+
quite swollen
HAUL_ITEM
+
swollen
HAUL_FURNITURE
+
slightly swollen
HAUL_ANIMALS
+
[C:7:0:1]
CLEAN
+
tall
CUTWOOD
+
short
DETAIL
+
broad
ANIMALTRAIN
+
narrow
ANIMALCARE
+
long
DIAGNOSE
+
close-set
SURGERY
+
wide-set
BONE_SETTING
+
large-irised
SUTURING
+
small-irised
DRESSING_WOUNDS
+
sunken
FEED_WATER_CIVILIANS
+
protruding
RECOVER_WOUNDED
+
wrinkled
DISSECT_VERMIN
+
smooth
LEATHER
+
convex
CLOTHESMAKER
+
concave
PROCESS_PLANT
+
curly
MAKE_CHEESE
+
straight
MILK
+
dense
GELD
+
sparse
CLEAN_FISH
+
thick
DISSECT_FISH
+
thin
HUNT
+
upturned
SMELT
+
hooked
FORGE_WEAPON
+
splayed out
FORGE_ARMOR
+
flattened
FORGE_FURNITURE
+
great-lobed
METAL_CRAFT
+
fuse-lobed
CUT_GEM
+
gapped
ENCRUST_GEM
+
crowded
WOOD_CRAFT
+
high-cheekboned
POTTERY
+
low-cheekboned
WAX_WORKING
+
broad-chinned
STONE_CRAFT
+
narrow-chinned
BONE_CARVE
+
jutting-chinned
EXTRACT_STRAND
+
recess-chinned
SIEGECRAFT
+
square-chinned
SIEGEOPERATE
+
round-chinned
POTASH_MAKING
+
round
LYE_MAKING
+
greasy
GLAZING
+
deep-voiced
BURN_WOOD
+
high-voiced
OPERATE_PUMP
+
raspy-voiced
PRESSING
+
clear-voiced
BEEKEEPING
+
body is
HANDLE_VEHICLES
+
[C:5:0:1]
HAUL_TRADE
+
is gone. 
PULL_LEVER
+
extremely tall
REMOVE_CONSTRUCTION
+
somewhat tall
HAUL_WATER
+
very short
BUILD_ROAD
+
somewhat short
BUILD_CONSTRUCTION
+
extraordinarily broad
Unrecognized Labor Token:
+
somewhat broad
Unrecognized Unit Type Token:
+
extremely narrow
MINING
+
somewhat narrow
WOODCUTTING
+
extremely long
CARPENTRY
+
quite long
DETAILSTONE
+
somewhat long
MASONRY
+
extremely short
PROCESSFISH
+
incredibly high
TRAPPING
+
somewhat high
WEAVING
+
extremely low
BREWING
+
slightly low
ALCHEMY
+
incredibly close-set
CLOTHESMAKING
+
slightly close-set
MILLING
+
very wide-set
PROCESSPLANTS
+
slightly wide-set
CHEESEMAKING
+
deeply sunken
SHEARING
+
slightly sunken
SPINNING
+
bulging
HERBALISM
+
slightly protruding
CUTGEM
+
have very large irises
ENCRUSTGEM
+
have large irises
WOODCRAFT
+
have slightly large irises
STONECRAFT
+
have very thin irises
METALCRAFT
+
have thin irises
LEATHERWORK
+
have slightly thin irises
BONECARVE
+
very large-irised
SWORD
+
slightly large-irised
MISC_WEAPON
+
very thin-irised
DAGGER
+
thin-irised
MACE
+
slightly thin-irised
HAMMER
+
extremely wrinkled
SPEAR
+
slightly wrinkled
CROSSBOW
+
very smooth
SHIELD
+
slightly smooth
ARMOR
+
wavy
PIKE
+
incredibly straight
WHIP
+
very convex
BLOWGUN
+
slightly convex
THROW
+
incredibly concave
MECHANICS
+
somewhat concave
MAGIC_NATURE
+
extremely dense
SNEAK
+
quite dense
DESIGNBUILDING
+
slightly dense
DRESS_WOUNDS
+
extremely sparse
SET_BONE
+
quite sparse
SUTURE
+
slightly sparse
CRUTCH_WALK
+
very thick
WOOD_BURNING
+
slightly thick
SOAP_MAKING
+
very thin
SWIMMING
+
somewhat thin
NEGOTIATION
+
incredibly upturned
JUDGING_INTENT
+
slightly upturned
APPRAISAL
+
sharply hooked
ORGANIZATION
+
slightly hooked
RECORD_KEEPING
+
very splayed out
INTIMIDATION
+
somewhat splayed out
CONVERSATION
+
very flattened
COMEDY
+
slightly flattened
FLATTERY
+
have great swinging lobes
CONSOLE
+
have large hanging lobes
PACIFY
+
are free-lobed
TRACKING
+
are fuse-lobed
KNOWLEDGE_ACQUISITION
+
have nearly fused lobes
CONCENTRATION
+
have small lobes
SITUATIONAL_AWARENESS
+
hanging-lobed
PROSE
+
free-lobed
READING
+
nearly fuse-lobed
SPEAKING
+
small-lobed
COORDINATION
+
widely-spaced
LEADERSHIP
+
tangled
TEACHING
+
very round
MELEE_COMBAT
+
slightly rounded
RANGED_COMBAT
+
slit
WRESTLING
+
somewhat greasy
BITE
+
crinkly
GRASP_STRIKE
+
striped
STANCE_STRIKE
+
mottled
DODGING
+
spots
KNAPPING
+
with a touch of
MILITARY_TACTICS
+
with flecks of
CLIMBING
+
with some
Unrecognized Skill Token:
+
mixed with
AMBER
+
stripes
CORAL
+
are
GLASS_GREEN
+
has a deep, guttural voice
GLASS_CLEAR
+
has a high-pitched, clear voice
GLASS_CRYSTAL
+
has a high-pitched, grating voice
POTASH
+
has a clear, deep voice
PEARLASH
+
has a fairly deep and raspy voice
VOMIT
+
has a high squeaky voice
FILTH_B
+
has a low, clear voice
FILTH_Y
+
has a high, clear voice
UNKNOWN_SUBSTANCE
+
has a very clear voice
GRIME
+
has a clear voice
STONE
+
has a grating, raspy voice
METAL
+
has a scratchy voice
INORGANIC
+
has a very high-pitched voice
COAL
+
has a high voice
GET_MATERIAL_FROM_REAGENT
+
has a very deep voice
Unrecognized Material Token:
+
has a low voice
FORCED
+
has very high cheekbones
UNCOMMON
+
has high cheekbones
RARE
+
has low cheekbones
SMALLGEM
+
has very low cheekbones
BLOCKS
+
square chin
ROUGH
+
round chin
BOULDER
+
chin
WOOD
+
has a massive
DOOR
+
has a deeply recessed, broad
FLOODGATE
+
has a narrow, jutting
HATCH_COVER
+
has a deeply recessed, narrow
GRATE
+
has a broad, prominent
TRACTION_BENCH
+
has a broad, recessed
CHAIR
+
has a narrow, prominent
CHAIN
+
has a narrow, recessed
FLASK
+
has a very broad
GOBLET
+
has a broad
INSTRUMENT
+
has a very narrow
TOOL
+
has a narrow
WINDOW
+
has a jutting
CAGE
+
has a prominent
BARREL
+
has a recessed
BUCKET
+
has a deeply recessed
ANIMALTRAP
+
has a square chin
TABLE
+
has an angular chin
COFFIN
+
has a very round chin
STATUE
+
has a round chin
SLAB
+
, and
BOOK
+
very long
QUERN
+
medium-length
MILLSTONE
+
clean-shaven
CORPSE
+
stubble
WEAPON
+
neatly combed
SHOES
+
braided
HELM
+
arranged in double braids
GLOVES
+
tied in a pony tail
ARMORSTAND
+
unkempt
WEAPONRACK
+
[C:7:0:0]
CABINET
+
bears
FIGURINE
+
bear
AMULET
+
the marks of numerous old wounds, the chief among them
SCEPTER
+
the marks of old wounds, including
AMMO
+
massive
CROWN
+
very long
RING
+
long
EARRING
+
short
BRACELET
+
very short
ANVIL
+
tiny
CORPSEPIECE
+
curving scar. 
MEAT
+
straight scar. 
FISH_RAW
+
huge
VERMIN
+
very large
SEEDS
+
small
SKIN_TANNED
+
very small
PLANT_GROWTH
+
dent. 
TOTEM
+
jagged scar. 
PANTS
+
UPPERBODY
BACKPACK
+
LOWERBODY
QUIVER
+
HEAD
SPLINT
+
CON_CAT
ORTHOPEDIC_CAST
+
CONTYPE
CRUTCH
+
GRASP
CATAPULTPARTS
+
STANCE
BALLISTAPARTS
+
Unrecognized Creature Bodypart CONTYPE Token:
SIEGEAMMO
+
LIMB
BALLISTAARROWHEAD
+
THROAT
TRAPPARTS
+
JOINT
TRAPCOMP
+
SKELETON
DRINK
+
UNDER_PRESSURE
POWDER_MISC
+
TOTEMABLE
CHEESE
+
VERMIN_BUTCHER_ITEM
LIQUID_MISC
+
EMBEDDED
COIN
+
APERTURE
GLOB
+
SMALL
ROCK
+
INTERNAL
PIPE_SECTION
+
CIRCULATION
Unrecognized Item Token:
+
GUTS
VESSEL
+
GELDABLE
MILITARY_UNIT
+
RIGHT
TEMPLE
+
LEFT
BATTLE
+
DIGIT
SIEGE
+
CONNECTOR
map_rejection_log.txt
+
PREVENTS_PARENT_COLLAPSE
COKE
+
SOCKET
CHARCOAL
+
MOUTH
USE_LAVA_STONE
+
CATEGORY
NO_MATGLOSS
+
DEFAULT_RELSIZE
Unrecognized Inorganic Token:
+
: number capped at 32
Unrecognized Coal Token:
+
INDIVIDUAL_NAME
VEIN
+
Unrecognized Creature Bodypart Token:
CLUSTER
+
Unrecognized Creature Body Token:
CLUSTER_SMALL
+
SOLID
CLUSTER_ONE
+
LIQUID
Unrecognized Inclusion Type Token:
+
POWDER
West
+
SOLID_POWDER
East
+
PASTE
North
+
SOLID_PASTE
South
+
PRESSED
Below
+
SOLID_PRESSED
Above
+
ALL_SOLID
Here
+
Unrecognized Material State Token:
/Below
+
IN_WATER
/Above
+
IN_MAGMA
Leather
+
NO_WATER
Cloth (Plant)
+
NO_MAGMA
Cloth (Silk)
+
Unrecognized Location Hint Token:
Cloth (Yarn)
+
MAJOR_CURSE
Crafts
+
GREETING
Wood
+
CLEAN_SELF
Pets
+
CLEAN_FRIEND
Drinks
+
FLEEING
Cheeses
+
NEGATIVE_SOCIAL_RESPONSE
Powders
+
TORMENT
Extracts
+
Unrecognized Usage Hint Token:
Meat
+
TRAILING_DUST_FLOW
Fish
+
TRAILING_VAPOR_FLOW
Eggs
+
TRAILING_GAS_FLOW
Plants
+
SOLID_GLOB
Fruit and Nuts
+
LIQUID_GLOB
Garden Vegetables
+
SPATTER_POWDER
Meat/Fish Recipes
+
SPATTER_LIQUID
Other Recipes
+
UNDIRECTED_GAS
Metal Bars
+
UNDIRECTED_VAPOR
Small Cut Gems
+
UNDIRECTED_DUST
Large Cut Gems
+
WEB_SPRAY
Stone Blocks
+
DRAGONFIRE
Seeds
+
FIREJET
Anvils
+
FIREBALL
Weapons
+
WEATHER_CREEPING_GAS
Training Weapons
+
WEATHER_CREEPING_VAPOR
Bodywear
+
WEATHER_CREEPING_DUST
Ammo
+
WEATHER_FALLING_MATERIAL
Trap Components
+
UNDIRECTED_ITEM_CLOUD
Digging Implements
+
TRAILING_ITEM_FLOW
Headwear
+
Unrecognized Breath Attack Token:
Handwear
+
LAW_MAKING
Footwear
+
LAW_ENFORCEMENT
Legwear
+
RECEIVE_DIPLOMATS
Shields
+
MEET_WORKERS
Toys
+
MANAGE_PRODUCTION
Tools
+
TRADE
Instruments
+
ACCOUNTING
Stone
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
Sand
+
MAKE_INTRODUCTIONS
Clay
+
MAKE_PEACE_AGREEMENTS
Cages
+
MAKE_TOPIC_AGREEMENTS
Bags (Leather)
+
COLLECT_TAXES
Bags (Plant)
+
ESCORT_TAX_COLLECTOR
Bags (Silk)
+
EXECUTIONS
Bags (Yarn)
+
TAME_EXOTICS
Thread (Plant)
+
RELIGION
Thread (Silk)
+
ATTACK_ENEMIES
Thread (Yarn)
+
PATROL_TERRITORY
Ropes (Plant)
+
MILITARY_GOALS
Ropes (Silk)
+
MILITARY_STRATEGY
Ropes (Yarn)
+
UPGRADE_SQUAD_EQUIPMENT
Barrels
+
EQUIPMENT_MANIFESTS
Miscellaneous
+
SORT_AMMUNITION
Flasks/Waterskins
+
BUILD_MORALE
Quivers
+
HEALTH_MANAGEMENT
Backpacks
+
Unrecognized Position Responsibility Token:
Buckets
+
LOYALTY
Splints
+
FAMILY
Crutches
+
FRIENDSHIP
None
+
TRUTH
Dungeon Commander
+
CUNNING
Insane Mood
+
ELOQUENCE
Undead Hunt
+
FAIRNESS
Sieger Patrol
+
DECORUM
Maraud Target
+
TRADITION
Sieger Basepoint
+
ARTWORK
Sieger Mill
+
COOPERATION
Ambush Patrol
+
INDEPENDENCE
Marauder Mill
+
STOICISM
Wilderness Curious Wander
+
KNOWLEDGE
Wilderness Curious Steal Target
+
INTROSPECTION
Wilderness Roamer
+
SELF_CONTROL
Pattern Patrol
+
TRANQUILITY
Inactive Marauder
+
HARMONY
Owner
+
MERRIMENT
Commander
+
CRAFTSMANSHIP
Chained Animal
+
MARTIAL_PROWESS
Meeting Location
+
SKILL
Meeting Location Building
+
HARD_WORK
Vermin Hunting
+
SACRIFICE
Seek Commander
+
COMPETITION
Return to Base
+
PERSEVERANCE
Mill Anywhere
+
PERSEVERENCE
Mill Building
+
LEISURE_TIME
Move to Site
+
COMMERCE
Claim Site
+
ROMANCE
Head for Edge
+
NATURE
Milling Flood
+
PEACE
Milling Burrow
+
Unrecognized Value Token:
Squad Move
+
KILL_ENTITY_MEMBER
Squad Kill List
+
KILL_NEUTRAL
Squad Patrol
+
KILL_ENEMY
Squad Defend Burrow
+
KILL_ANIMAL
Squad Defend Burrow From Target
+
EAT_SAPIENT_OTHER
Lair Hunter
+
EAT_SAPIENT_KILL
Graze
+
MAKE_TROPHY_SAME_RACE
Guard
+
MAKE_TROPHY_SAPIENT
Alarm
+
MAKE_TROPHY_ANIMAL
Wait Order
+
KILL_PLANT
Nonsense
+
TORTURE_AS_EXAMPLE
Come to Job Building
+
TORTURE_FOR_INFORMATION
Valid Pond Dump Unit
+
TORTURE_FOR_FUN
Valid Pond Dump
+
TORTURE_ANIMALS
Conflict Defense
+
TREASON
Adventure Move
+
OATH_BREAKING
Charge Attack
+
LYING
Thief Target
+
VANDALISM
Check Chest
+
TRESPASSING
Sleep Bed
+
THEFT
Sleep Barracks
+
ASSAULT
Sleep Ground
+
SLAVERY
Leave Wall
+
Unrecognized Ethic Action Token:
Flee Terrain
+
NOT_APPLICABLE
Tax Room
+
REQUIRED
Guard Taxes
+
ACCEPTABLE
Ransack Taxes
+
PERSONAL_MATTER
Get Empty Sand Bag
+
JUSTIFIED_IF_NO_REPERCUSSIONS
Sand Zone
+
JUSTIFIED_IF_GOOD_REASON
Clay Zone
+
JUSTIFIED_IF_EXTREME_REASON
Colony to Install
+
JUSTIFIED_IF_SELF_DEFENSE
Return Colony To Install
+
ONLY_IF_SANCTIONED
Grab Cage
+
MISGUIDED
Uncage Animal
+
SHUN
Capture Small Pet
+
APPALLING
Grab Cage Unit
+
PUNISH_REPRIMAND
Grab Milk Unit
+
PUNISH_SERIOUS
Go to Milk Station
+
PUNISH_EXILE
Grab Shear Unit
+
PUNISH_CAPITAL
Go to Shear Station
+
UNTHINKABLE
Lay Egg/Nest Box
+
Unrecognized Ethic Response Token:
Go to Cage
+
ROAD
Grab Animal Trap
+
TUNNEL
Cage Vermin
+
BRIDGE
Grab Unfill Bucket
+
WALL
Seek Fill Bucket
+
Unrecognized World Construction Token:
Seek Patient for Carry
+
PANTHEON
Seek Patient for Diagnosis
+
REGIONAL_FORCE
Seek Patient for Immobilize Break
+
Unrecognized Religion Token:
Seek Patient for Crutch
+
SPRING
Seek Patient for Suturing
+
SUMMER
Seek Patient for Dress Wound
+
AUTUMN
Seek Surgery Site
+
WINTER
Carry Patient to Bed
+
Unrecognized Season Token:
Seek Give Water Bucket
+
AGRICULTURE
Seek Job Item
+
ANIMALS
Seek Unit For Item Drop
+
BALANCE
Seek Unit For Job
+
BEAUTY
Seek Building For Item Drop
+
BIRTH
Seek Building For Job
+
BLIGHT
Seek Splint
+
BOUNDARIES
Seek Crutch
+
CAVERNS
Seek Suture Thread
+
CHAOS
Seek Dressing Cloth
+
CHARITY
Go to Give Water Target
+
CHILDREN
Seek Food for Target
+
COASTS
Seek Target for Food
+
CONSOLATION
Seek Animal for Slaughter
+
COURAGE
Seek Slaughter Building
+
CRAFTS
Seek Animal for Gelding
+
CREATION
Seek Gelding Building
+
DANCE
Seek Animal for Chain
+
DARKNESS
Seek Chain for Animal
+
DAWN
Seek Cage for Unchain
+
DEATH
Seek Animal for Unchain
+
DEFORMITY
Grab Food for Taming
+
DEPRAVITY
Seek Animal for Taming
+
DISCIPLINE
Seek Drink Item
+
DISEASE
Seek Food Item
+
DREAMS
Seek Eating Chair
+
DUSK
Seek Eating Chair 2
+
DUTY
Seek Bad Mood Building
+
EARTH
Set Glass Mood Building
+
FAME
Set Mood Building
+
FATE
Seek Fell Victim
+
FERTILITY
Clean Building Site
+
FESTIVALS
Reset Priority Goal
+
FIRE
Main Job Building
+
FISH
Drop Off Job Items
+
FISHING
Grab Job Resources
+
FOOD
Work at Building
+
FORGIVENESS
Grab Uniform
+
FORTRESSES
Grab Clothing
+
FREEDOM
Grab Weapon
+
GAMBLING
Grab Ammunition
+
GAMES
Grab Shield
+
GENEROSITY
Grab Armor
+
HAPPINESS
Grab Helm
+
HEALING
Grab Boots
+
HOSPITALITY
Grab Gloves
+
HUNTING
Grab Pants
+
INSPIRATION
Grab Quiver
+
JEALOUSY
Grab Backpack
+
JEWELS
Grab Waterskin
+
JUSTICE
Start Hunt
+
LABOR
Start Fish
+
LAKES
Clean
+
LAWS
Hunt Vermin
+
LIES
Patrol
+
LIGHT
Squad Station
+
LIGHTNING
Seek Infant
+
LONGEVITY
Shop Specific
+
LOVE
Mill in Shop
+
LUCK
Go to Shop
+
LUST
Seek Training Ammunition
+
MARRIAGE
Archery Training Site
+
MERCY
Sparring Partner
+
METALS
Sparring Site
+
MINERALS
Attend Party
+
MISERY
Seek Artifact
+
MIST
Grab Ammunition for Building
+
MOON
Seek Building for Ammunition
+
MOUNTAINS
Seek Item for Storage
+
MUCK
Store Item
+
MURDER
Grab Kill
+
MUSIC
Grab Execution Weapon
+
NIGHT
Drop Kill at Butcher
+
NIGHTMARES
Drop Kill out Front
+
OATHS
Go to Beating Target
+
OCEANS
Seek Kidnap Victim
+
ORDER
Seek Blood Suck Victim
+
PAINTING
Seek Sheriff
+
PERSUASION
Seek Hunting Target
+
PLANTS
Seek Target Mechanism
+
POETRY
Seek Target for Mechanism
+
PREGNANCY
Seek Mechanism for Trigger
+
RAIN
Seek Trigger for Mechanism
+
RAINBOWS
Seek Trap for Vermin Catch
+
REBIRTH
Seek Vermin for Catching
+
REVELRY
Seek Vermin Catch Location
+
REVENGE
Wander Vermin Catch Location
+
RIVERS
Seek Vermin for Hunting
+
RULERSHIP
Seek Vermin Hunting Spot
+
RUMORS
Wander Vermin Hunting Spot
+
SALT
Seek Fish Trap
+
SCHOLARSHIP
Seek Fish Catch Location
+
SEASONS
Seek Well for Water
+
SILENCE
Seek Drink Area for Water
+
SONG
Upgrade Squad Equipment
+
STARS
Prepare Equipment Manifests
+
STORMS
Wander Depot
+
SUICIDE
Seek Update Office
+
THRALLDOM
Seek Manage Office
+
THUNDER
Assigned Building Job
+
TORTURE
Chase Opponent
+
TRAVELERS
Chase Opponent Flood
+
TREACHERY
Chase Opponent (Same Square)
+
TREES
Flee from Opponent
+
TRICKERY
Flee from Opponent (Climb)
+
TWILIGHT
Attack Building
+
VALOR
Start Bed Carry
+
VICTORY
Start Medical Aid
+
VOLCANOS
Seek Station Flood
+
WATER
Seek Station
+
WEALTH
Train Animal
+
WEATHER
Start Water Job Well
+
WIND
Start Water Job Drink Area
+
WISDOM
Start Eat Job
+
WRITING
Scheduled Meal
+
YOUTH
Scheduled Sleep Bed
+
Unrecognized Sphere Token:
Scheduled Sleep Ground
+
STAY_ALIVE
Rest
+
MAINTAIN_ENTITY_STATUS
Remove Construction
+
START_A_FAMILY
Chop
+
RULE_THE_WORLD
Detail
+
CREATE_A_GREAT_WORK_OF_ART
Gather Plant
+
CRAFT_A_MASTERWORK
Mischief
+
BRING_PEACE_TO_THE_WORLD
Rest (Recovered)
+
BECOME_A_LEGENDARY_WARRIOR
Rest (Reset)
+
MASTER_A_SKILL
Combat Training
+
FALL_IN_LOVE
Skill Demonstration
+
SEE_THE_GREAT_NATURAL_SITES
Individual Skill Drill
+
IMMORTALITY
Guard Path
+
MAKE_A_GREAT_DISCOVERY
Harass
+
Unrecognized Goal Token:
Site Walk
+
OWN_RACE
Site Walk to Building
+
Unrecognized Art Facet Token:
Army Walk
+
TREE
Reunion
+
SHAPE
Seek Ladder to Climb
+
ITEM
Seek Ladder to Move
+
Unrecognized Art Image Element Token:
Place Ladder
+
HANDLE
PRIMITIVE
+
ROLLERS
FLOWERY
+
Unrecognized Specific Item Improvement Token:
UGLY
+
ART_IMAGE
BOUNDARY
+
COVERED
NAME_CAVE
+
GLAZED
VIOLENT
+
RINGS_HANGING
WILD
+
BANDS
ASSERTIVE
+
SPIKES
ARTIFICE
+
SPECIFIC
MYSTERY
+
ITEMSPECIFIC
LEADER
+
THREAD
DOMESTIC
+
CLOTH
MYTHIC
+
SEWN_IMAGE
FESTIVAL
+
PAGES
SUBORDINATE
+
ILLUSTRATION
NEGATIVE
+
INSTRUMENT_PIECE
NEGATOR
+
Unrecognized Item Improvement Token:
PROTECT
+
PLAYER_FORTRESS
NAME_LAKE
+
DARK_FORTRESS
RESTRAIN
+
CAVE
ROMANTIC
+
CAVE_DETAILED
NAME_MOUNTAINS
+
TREE_CITY
NAME_OCEAN
+
CITY
TRAVEL
+
FORTRESS
NAME_FOREST
+
MONUMENT
NAME_VOLCANO
+
Unrecognized Site Token:
agricultural
+
LAW_ENFORCE
animal
+
TAX_ESCORT
artistic
+
ANIMATED
balanced
+
GHOST
beautiful
+
ADVENTURER
birthing
+
Unrecognized Creature Texture Token:
blighted
+
MOTHER
delineated
+
FATHER
cavernous
+
SPOUSE
chaotic
+
DEITY
charitable
+
LOVER
child-like
+
PRISONER
coastal
+
IMPRISONER
consoling
+
MASTER
courageous
+
APPRENTICE
crafted
+
COMPANION
created
+
FORMER_MASTER
dancing
+
FORMER_APPRENTICE
dark
+
Unrecognized Historical Figure Hist Fig Link Token:
dawning
+
MERCENARY
noon-time
+
FORMER_MERCENARY
deformed
+
ENEMY
depraved
+
CRIMINAL
disciplined
+
MEMBER
diseased
+
FORMER_MEMBER
dreaming
+
SLAVE
dusklight
+
FORMER_SLAVE
dutiful
+
FORMER_PRISONER
earthen
+
MINER
familial
+
WOODWORKER
famous
+
CARPENTER
fated
+
BOWYER
fertile
+
WOODCUTTER
festive
+
STONEWORKER
fiery
+
ENGRAVER
fish
+
MASON
baked
+
RANGER
forgiving
+
ANIMAL_CARETAKER
protected
+
ANIMAL_TRAINER
gambling
+
HUNTER
playful
+
TRAPPER
generous
+
ANIMAL_DISSECTOR
happy
+
METALSMITH
healing
+
FURNACE_OPERATOR
hospitable
+
WEAPONSMITH
hunting
+
ARMORER
inspired
+
BLACKSMITH
jealous
+
METALCRAFTER
jeweled
+
JEWELER
just
+
GEM_CUTTER
laboring
+
GEM_SETTER
rigid
+
CRAFTSMAN
deceitful
+
WOODCRAFTER
shining
+
POTTER
electrical
+
WAX_WORKER
long-lived
+
STONECRAFTER
loving
+
LEATHERWORKER
loyal
+
BONE_CARVER
lucky
+
WEAVER
lustful
+
CLOTHIER
married
+
GLASSMAKER
merciful
+
STRAND_EXTRACTOR
metal
+
FISHERY_WORKER
crystal
+
FISHERMAN
miserable
+
FISH_DISSECTOR
misty
+
FISH_CLEANER
moonlit
+
FARMER
mountainous
+
CHEESE_MAKER
muddy
+
MILKER
murderous
+
GELDER
lyrical
+
SHEARER
natural
+
SPINNER
nightmarish
+
COOK
sworn
+
THRESHER
oceanic
+
MILLER
ordered
+
BUTCHER
painted
+
TANNER
peaceful
+
DYER
persuasive
+
PRESSER
leafy
+
BEEKEEPER
poetic
+
GLAZER
pregnant
+
PLANTER
rainy
+
HERBALIST
colorful
+
BREWER
reborn
+
SOAP_MAKER
joyous
+
POTASH_MAKER
vengeful
+
LYE_MAKER
flowing
+
WOOD_BURNER
lordly
+
ENGINEER
whispering
+
MECHANIC
sacrificial
+
SIEGE_ENGINEER
salty
+
SIEGE_OPERATOR
scholarly
+
PUMP_OPERATOR
seasonal
+
CLERK
silent
+
ARCHITECT
cloudy
+
DOCTOR
singing
+
DIAGNOSER
wordy
+
BONE_SETTER
starry
+
SUTURER
stormy
+
SURGEON
strong
+
ADMINISTRATOR
hopeless
+
TRADER
sunny
+
ALCHEMIST
thieving
+
MERCHANT
enslaved
+
HAMMERMAN
thunderous
+
MASTER_HAMMERMAN
wicked
+
SPEARMAN
enterprising
+
MASTER_SPEARMAN
traveling
+
CROSSBOWMAN
treacherous
+
MASTER_CROSSBOWMAN
wooden
+
WRESTLER
tricky
+
MASTER_WRESTLER
twilight
+
AXEMAN
valorous
+
MASTER_AXEMAN
victorious
+
SWORDSMAN
volcanic
+
MASTER_SWORDSMAN
warring
+
MACEMAN
watery
+
MASTER_MACEMAN
wealthy
+
PIKEMAN
windy
+
MASTER_PIKEMAN
wise
+
BOWMAN
lettered
+
MASTER_BOWMAN
young
+
BLOWGUNMAN
no sphere
+
MASTER_BLOWGUNMAN
farming
+
RECRUIT
animals
+
TRAINED_HUNTER
balance
+
TRAINED_WAR
beauty
+
MASTER_THIEF
birth
+
THIEF
blight
+
STANDARD
boundaries
+
DRUNK
caverns
+
LASHER
chaos
+
MASTER_LASHER
charity
+
MONSTER_SLAYER
children
+
SCOUT
coasts
+
BEAST_HUNTER
consolation
+
SNATCHER
courage
+
POET
crafts
+
BARD
creation
+
DANCER
dance
+
SAGE
darkness
+
SCHOLAR
deformity
+
PHILOSOPHER
depravity
+
MATHEMATICIAN
discipline
+
HISTORIAN
disease
+
ASTRONOMER
dreams
+
NATURALIST
dusk
+
CHEMIST
earth
+
GEOGRAPHER
fame
+
PAPERMAKER
fate
+
BOOKBINDER
fertility
+
PERFORMER
festivals
+
SCRIBE
fire
+
TAVERN_KEEPER
fishing
+
MINE
food
+
HAUL_STONE
forgiveness
+
HAUL_WOOD
fortresses
+
HAUL_BODY
freedom
+
HAUL_FOOD
games
+
HAUL_REFUSE
generosity
+
HAUL_ITEM
hospitality
+
HAUL_FURNITURE
inspiration
+
HAUL_ANIMALS
jealousy
+
CLEAN
jewels
+
CUTWOOD
justice
+
DETAIL
lakes
+
ANIMALTRAIN
laws
+
ANIMALCARE
lies
+
DIAGNOSE
light
+
SURGERY
lightning
+
BONE_SETTING
longevity
+
SUTURING
loyalty
+
DRESSING_WOUNDS
luck
+
FEED_WATER_CIVILIANS
marriage
+
RECOVER_WOUNDED
mercy
+
DISSECT_VERMIN
metals
+
LEATHER
minerals
+
CLOTHESMAKER
mist
+
PROCESS_PLANT
moon
+
MAKE_CHEESE
mountains
+
MILK
muck
+
GELD
music
+
CLEAN_FISH
nightmares
+
DISSECT_FISH
oaths
+
HUNT
oceans
+
SMELT
painting
+
FORGE_WEAPON
persuasion
+
FORGE_ARMOR
plants
+
FORGE_FURNITURE
poetry
+
METAL_CRAFT
pregnancy
+
CUT_GEM
rain
+
ENCRUST_GEM
rainbows
+
WOOD_CRAFT
rebirth
+
PAPERMAKING
revelry
+
BOOKBINDING
revenge
+
POTTERY
rivers
+
WAX_WORKING
rulership
+
STONE_CRAFT
rumors
+
BONE_CARVE
sacrifice
+
EXTRACT_STRAND
salt
+
SIEGECRAFT
scholarship
+
SIEGEOPERATE
seasons
+
POTASH_MAKING
silence
+
LYE_MAKING
song
+
GLAZING
speech
+
BURN_WOOD
stars
+
OPERATE_PUMP
storms
+
PRESSING
strength
+
BEEKEEPING
suicide
+
HANDLE_VEHICLES
thralldom
+
HAUL_TRADE
thunder
+
PULL_LEVER
travelers
+
REMOVE_CONSTRUCTION
treachery
+
HAUL_WATER
trees
+
BUILD_ROAD
trickery
+
BUILD_CONSTRUCTION
truth
+
Unrecognized Labor Token:
valor
+
Unrecognized Unit Type Token:
victory
+
MINING
volcanos
+
WOODCUTTING
water
+
CARPENTRY
wealth
+
DETAILSTONE
wind
+
MASONRY
wisdom
+
PROCESSFISH
writing
+
TRAPPING
youth
+
WEAVING
agriculture
+
BREWING
paved outdoor area
+
ALCHEMY
uneven pillars
+
CLOTHESMAKING
square of pillars
+
MILLING
pillars on the perimeter
+
PROCESSPLANTS
upper floors
+
CHEESEMAKING
lower floors
+
SHEARING
water pool
+
SPINNING
lava pool
+
HERBALISM
stagnant pool
+
CUTGEM
open structure
+
ENCRUSTGEM
paved indoor areas
+
WOODCRAFT
detailed surfaces
+
STONECRAFT
no architectural element
+
METALCRAFT
MOUNTAIN
+
LEATHERWORK
GLACIER
+
BONECARVE
TUNDRA
+
SWORD
SWAMP_TEMPERATE_FRESHWATER
+
MISC_WEAPON
SWAMP_TEMPERATE_SALTWATER
+
DAGGER
MARSH_TEMPERATE_FRESHWATER
+
MACE
MARSH_TEMPERATE_SALTWATER
+
HAMMER
SWAMP_TROPICAL_FRESHWATER
+
SPEAR
SWAMP_TROPICAL_SALTWATER
+
CROSSBOW
SWAMP_MANGROVE
+
SHIELD
MARSH_TROPICAL_FRESHWATER
+
ARMOR
MARSH_TROPICAL_SALTWATER
+
PIKE
FOREST_TAIGA
+
WHIP
TAIGA
+
BLOWGUN
FOREST_TEMPERATE_CONIFER
+
THROW
FOREST_TEMPERATE_BROADLEAF
+
MECHANICS
FOREST_TROPICAL_CONIFER
+
MAGIC_NATURE
FOREST_TROPICAL_DRY_BROADLEAF
+
SNEAK
FOREST_TROPICAL_MOIST_BROADLEAF
+
DESIGNBUILDING
GRASSLAND_TEMPERATE
+
DRESS_WOUNDS
SAVANNA_TEMPERATE
+
SET_BONE
SHRUBLAND_TEMPERATE
+
SUTURE
GRASSLAND_TROPICAL
+
CRUTCH_WALK
SAVANNA_TROPICAL
+
WOOD_BURNING
SHRUBLAND_TROPICAL
+
SOAP_MAKING
DESERT_BADLAND
+
SWIMMING
DESERT_ROCK
+
NEGOTIATION
DESERT_SAND
+
JUDGING_INTENT
OCEAN_TROPICAL
+
APPRAISAL
OCEAN_TEMPERATE
+
ORGANIZATION
OCEAN_ARCTIC
+
RECORD_KEEPING
POOL_TEMPERATE_FRESHWATER
+
INTIMIDATION
POOL_TEMPERATE_BRACKISHWATER
+
CONVERSATION
POOL_TEMPERATE_SALTWATER
+
COMEDY
POOL_TROPICAL_FRESHWATER
+
FLATTERY
POOL_TROPICAL_BRACKISHWATER
+
CONSOLE
POOL_TROPICAL_SALTWATER
+
PACIFY
LAKE_TEMPERATE_FRESHWATER
+
TRACKING
LAKE_TEMPERATE_BRACKISHWATER
+
KNOWLEDGE_ACQUISITION
LAKE_TEMPERATE_SALTWATER
+
CONCENTRATION
LAKE_TROPICAL_FRESHWATER
+
SITUATIONAL_AWARENESS
LAKE_TROPICAL_BRACKISHWATER
+
PROSE
LAKE_TROPICAL_SALTWATER
+
READING
RIVER_TEMPERATE_FRESHWATER
+
SPEAKING
RIVER_TEMPERATE_BRACKISHWATER
+
COORDINATION
RIVER_TEMPERATE_SALTWATER
+
LEADERSHIP
RIVER_TROPICAL_FRESHWATER
+
TEACHING
RIVER_TROPICAL_BRACKISHWATER
+
MELEE_COMBAT
RIVER_TROPICAL_SALTWATER
+
RANGED_COMBAT
SUBTERRANEAN_WATER
+
WRESTLING
SUBTERRANEAN_CHASM
+
BITE
SUBTERRANEAN_LAVA
+
GRASP_STRIKE
ALL_MAIN
+
STANCE_STRIKE
ANY_LAND
+
DODGING
ANY_OCEAN
+
KNAPPING
ANY_LAKE
+
MILITARY_TACTICS
ANY_TEMPERATE_LAKE
+
CLIMBING
ANY_TROPICAL_LAKE
+
MAKE_MUSIC
ANY_RIVER
+
SING
ANY_TEMPERATE_RIVER
+
PLAY_KEYBOARD_INSTRUMENT
ANY_TROPICAL_RIVER
+
PLAY_STRINGED_INSTRUMENT
ANY_POOL
+
PLAY_WIND_INSTRUMENT
NOT_FREEZING
+
PLAY_PERCUSSION_INSTRUMENT
ANY_TEMPERATE
+
CRITICAL_THINKING
ANY_TROPICAL
+
LOGIC
ANY_FOREST
+
MATHEMATICS
ANY_SHRUBLAND
+
ASTRONOMY
ANY_GRASSLAND
+
CHEMISTRY
ANY_SAVANNA
+
GEOGRAPHY
ANY_TEMPERATE_FOREST
+
OPTICS_ENGINEER
ANY_TROPICAL_FOREST
+
FLUID_ENGINEER
ANY_TEMPERATE_BROADLEAF
+
Unrecognized Skill Token:
ANY_TROPICAL_BROADLEAF
+
AMBER
ANY_WETLAND
+
CORAL
ANY_TROPICAL_WETLAND
+
GLASS_GREEN
ANY_TEMPERATE_WETLAND
+
GLASS_CLEAR
ANY_TROPICAL_MARSH
+
GLASS_CRYSTAL
ANY_TEMPERATE_MARSH
+
POTASH
ANY_TROPICAL_SWAMP
+
PEARLASH
ANY_TEMPERATE_SWAMP
+
VOMIT
ANY_DESERT
+
FILTH_B
Unrecognized Biome Token:
+
FILTH_Y
wives
+
UNKNOWN_SUBSTANCE
eldest son
+
GRIME
second eldest son
+
STONE
third eldest son
+
METAL
fourth eldest son
+
INORGANIC
fifth eldest son
+
COAL
sixth eldest son
+
GET_MATERIAL_FROM_REAGENT
seventh eldest son
+
Unrecognized Material Token:
eighth eldest son
+
FORCED
ninth eldest son
+
UNCOMMON
tenth eldest son
+
RARE
youngest son
+
SMALLGEM
only son
+
BLOCKS
eldest daughter
+
ROUGH
second eldest daughter
+
BOULDER
third eldest daughter
+
WOOD
fourth eldest daughter
+
DOOR
fifth eldest daughter
+
FLOODGATE
sixth eldest daughter
+
HATCH_COVER
seventh eldest daughter
+
GRATE
eighth eldest daughter
+
TRACTION_BENCH
ninth eldest daughter
+
CHAIR
tenth eldest daughter
+
CHAIN
only daughter
+
FLASK
youngest daughter
+
GOBLET
eldest child
+
INSTRUMENT
second eldest child
+
TOOL
third eldest child
+
WINDOW
fourth eldest child
+
CAGE
fifth eldest child
+
BARREL
sixth eldest child
+
BUCKET
seventh eldest child
+
ANIMALTRAP
eighth eldest child
+
TABLE
ninth eldest child
+
COFFIN
tenth eldest child
+
STATUE
youngest child
+
SLAB
only child
+
BOOK
paternal grandmother
+
QUERN
paternal grandfather
+
MILLSTONE
maternal grandmother
+
CORPSE
maternal grandfather
+
WEAPON
older brother
+
SHOES
older sister
+
HELM
older sibling
+
GLOVES
younger brother
+
ARMORSTAND
younger sister
+
WEAPONRACK
younger sibling
+
CABINET
no relationship
+
FIGURINE
SWAMP
+
AMULET
DESERT
+
SCEPTER
FOREST
+
AMMO
OCEAN
+
CROWN
LAKE
+
RING
GRASSLAND
+
EARRING
HILLS
+
BRACELET
Unrecognized Region Type Token:
+
ANVIL
Wetland
+
CORPSEPIECE
Desert
+
MEAT
Forest
+
FISH_RAW
Mountains
+
VERMIN
Ocean
+
SEEDS
Lake
+
SKIN_TANNED
Glacier
+
PLANT_GROWTH
Tundra
+
SHEET
Grassland
+
TOTEM
Hills
+
PANTS
undefined local creature material set to default:
+
BACKPACK
undefined local plant material set to default:
+
QUIVER
undefined creature material set to default:
+
SPLINT
undefined plant material set to default:
+
ORTHOPEDIC_CAST
FIRED_MAT
+
CRUTCH
TOUGHNESS
+
CATAPULTPARTS
ENDURANCE
+
BALLISTAPARTS
RECUPERATION
+
SIEGEAMMO
DISEASE_RESISTANCE
+
BALLISTAARROWHEAD
Unrecognized Physical Attribute Token:
+
TRAPPARTS
ANALYTICAL_ABILITY
+
TRAPCOMP
FOCUS
+
DRINK
WILLPOWER
+
POWDER_MISC
CREATIVITY
+
CHEESE
INTUITION
+
LIQUID_MISC
PATIENCE
+
COIN
MEMORY
+
GLOB
LINGUISTIC_ABILITY
+
ROCK
SPATIAL_SENSE
+
PIPE_SECTION
MUSICALITY
+
Unrecognized Item Token:
KINESTHETIC_SENSE
+
VESSEL
EMPATHY
+
MILITARY_UNIT
SOCIAL_AWARENESS
+
TEMPLE
Unrecognized Mental Attribute Token:
+
BATTLE
Unrecognized Body Part Flag Token:
+
SIEGE
FRONT
+
LIBRARY
BACK
+
FESTIVAL
SIDES
+
map_rejection_log.txt
BOTTOM
+
COKE
Unrecognized Body Part Position Token:
+
CHARCOAL
AROUND
+
USE_LAVA_STONE
SURROUNDED_BY
+
NO_MATGLOSS
ABOVE
+
Unrecognized Inorganic Token:
BELOW
+
Unrecognized Coal Token:
IN_FRONT
+
VEIN
BEHIND
+
CLUSTER
CLEANS
+
CLUSTER_SMALL
CLEANED_BY
+
CLUSTER_ONE
Unrecognized Body Part Relation Token:
+
Unrecognized Inclusion Type Token:
TYPE
+
West
TOKEN
+
East
BY_TYPE
+
North
BY_TOKEN
+
South
BY_CATEGORY
+
Below
BYTYPE
+
Above
BYTOKEN
+
Here
BYCATEGORY
+
/Below
Unrecognized Body Part Group Token:
+
/Above
HEIGHT
+
Leather
BROADNESS
+
Sheet
LENGTH
+
Cloth (Plant)
CLOSE_SET
+
Cloth (Silk)
DEEP_SET
+
Cloth (Yarn)
HIGH_POSITION
+
Crafts
LARGE_IRIS
+
Wood
WRINKLY
+
Pets
CURLY
+
Drinks
CONVEX
+
Cheeses
DENSE
+
Powders
THICKNESS
+
Extracts
UPTURNED
+
Meat
SPLAYED_OUT
+
Fish
HANGING_LOBES
+
Eggs
GAPS
+
Plants
HIGH_CHEEKBONES
+
Fruit and Nuts
BROAD_CHIN
+
Garden Vegetables
JUTTING_CHIN
+
Meat/Fish Recipes
SQUARE_CHIN
+
Other Recipes
ROUND_VS_NARROW
+
Metal Bars
GREASY
+
Small Cut Gems
DEEP_VOICE
+
Large Cut Gems
RASPY_VOICE
+
Stone Blocks
Unrecognized Appearance Modifier Token:
+
Seeds
DAILY
+
Anvils
WEEKLY
+
Weapons
MONTHLY
+
Training Weapons
YEARLY
+
Bodywear
Unrecognized Appearance Modifier Rate Scale Token:
+
Ammo
FADE
+
Trap Components
ROOT
+
Digging Implements
Unrecognized Replacement Method Token:
+
Headwear
MONOTONE
+
Handwear
STRIPES
+
Footwear
IRIS_EYE
+
Legwear
SPOTS
+
Shields
PUPIL_EYE
+
Toys
MOTTLED
+
Tools
Unrecognized Pattern Token:
+
Instruments
LAYER
+
Stone
STRANDS
+
Sand
FEATHERS
+
Clay
SCALES
+
Cages
CUSTOM
+
Bags (Leather)
Unrecognized Tissue Shape Token:
+
Bags (Plant)
DOMINANT_LESS
+
Bags (Silk)
DOMINANT_MORE
+
Bags (Yarn)
Unrecognized Genetic Model Token:
+
Thread (Plant)
REACHED_PEAK
+
Thread (Silk)
ERA_CHANGE
+
Thread (Yarn)
ENDGAME_EVENT_1
+
Ropes (Plant)
ENDGAME_EVENT_2
+
Ropes (Silk)
FEATURE_DISCOVERY
+
Ropes (Yarn)
STRUCK_DEEP_METAL
+
Barrels
STRUCK_MINERAL
+
Miscellaneous
STRUCK_ECONOMIC_MINERAL
+
Flasks/Waterskins
COMBAT_TWIST_WEAPON
+
Quivers
COMBAT_LET_ITEM_DROP
+
Backpacks
COMBAT_START_CHARGE
+
Buckets
COMBAT_SURPRISE_CHARGE
+
Splints
COMBAT_JUMP_DODGE_PROJ
+
Crutches
COMBAT_JUMP_DODGE_STRIKE
+
Cups/Mugs/Goblets
COMBAT_DODGE
+
None
COMBAT_COUNTERSTRIKE
+
Dungeon Commander
COMBAT_BLOCK
+
Insane Mood
COMBAT_PARRY
+
Undead Hunt
COMBAT_CHARGE_COLLISION
+
Sieger Patrol
COMBAT_CHARGE_DEFENDER_TUMBLES
+
Maraud Target
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
Sieger Basepoint
COMBAT_CHARGE_ATTACKER_TUMBLES
+
Sieger Mill
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
Ambush Patrol
COMBAT_CHARGE_TANGLE_TOGETHER
+
Marauder Mill
COMBAT_CHARGE_TANGLE_TUMBLE
+
Wilderness Curious Wander
COMBAT_CHARGE_RUSH_BY
+
Wilderness Curious Steal Target
COMBAT_CHARGE_MANAGE_STOP
+
Wilderness Roamer
COMBAT_CHARGE_OBSTACLE_SLAM
+
Pattern Patrol
COMBAT_WRESTLE_LOCK
+
Inactive Marauder
COMBAT_WRESTLE_CHOKEHOLD
+
Owner
COMBAT_WRESTLE_TAKEDOWN
+
Commander
COMBAT_WRESTLE_THROW
+
Chained Animal
COMBAT_WRESTLE_RELEASE_LOCK
+
Meeting Location
COMBAT_WRESTLE_RELEASE_CHOKE
+
Meeting Location Building
COMBAT_WRESTLE_RELEASE_GRIP
+
Vermin Hunting
COMBAT_WRESTLE_STRUGGLE
+
Seek Commander
COMBAT_WRESTLE_RELEASE_LATCH
+
Return to Base
COMBAT_WRESTLE_STRANGLE_KO
+
Mill Anywhere
COMBAT_WRESTLE_ADJUST_GRIP
+
Mill Building
COMBAT_GRAB_TEAR
+
Move to Site
COMBAT_STRIKE_DETAILS
+
Claim Site
COMBAT_STRIKE_DETAILS_2
+
Head for Edge
COMBAT_EVENT_ENRAGED
+
Milling Flood
COMBAT_EVENT_STUCKIN
+
Milling Burrow
COMBAT_EVENT_LATCH_BP
+
Squad Move
COMBAT_EVENT_LATCH_GENERAL
+
Squad Kill List
COMBAT_EVENT_PROPELLED_AWAY
+
Squad Patrol
COMBAT_EVENT_KNOCKED_OUT
+
Squad Defend Burrow
COMBAT_EVENT_STUNNED
+
Squad Defend Burrow From Target
COMBAT_EVENT_WINDED
+
Lair Hunter
COMBAT_EVENT_NAUSEATED
+
Graze
MIGRANT_ARRIVAL_NAMED
+
Guard
MIGRANT_ARRIVAL
+
Alarm
DIG_CANCEL_WARM
+
Wait Order
DIG_CANCEL_DAMP
+
Nonsense
AMBUSH_DEFENDER
+
Come to Job Building
AMBUSH_RESIDENT
+
Valid Pond Dump Unit
AMBUSH_THIEF
+
Valid Pond Dump
AMBUSH_THIEF_SUPPORT_SKULKING
+
Conflict Defense
AMBUSH_THIEF_SUPPORT_NATURE
+
Adventure Move
AMBUSH_THIEF_SUPPORT
+
Charge Attack
AMBUSH_MISCHIEVIOUS
+
Thief Target
AMBUSH_MISCHIEVOUS
+
Check Chest
AMBUSH_SNATCHER
+
Sleep Bed
AMBUSH_SNATCHER_SUPPORT
+
Sleep Barracks
AMBUSH_AMBUSHER_NATURE
+
Sleep Ground
AMBUSH_AMBUSHER
+
Leave Wall
AMBUSH_INJURED
+
Flee Terrain
AMBUSH_OTHER
+
Tax Room
AMBUSH_INCAPACITATED
+
Guard Taxes
FOUND_TRAP
+
Ransack Taxes
CARAVAN_ARRIVAL
+
Get Empty Sand Bag
NOBLE_ARRIVAL
+
Sand Zone
D_MIGRANTS_ARRIVAL
+
Clay Zone
D_MIGRANT_ARRIVAL
+
Colony to Install
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Return Colony To Install
D_NO_MIGRANT_ARRIVAL
+
Grab Cage
ANIMAL_TRAP_CATCH
+
Uncage Animal
ANIMAL_TRAP_ROBBED
+
Capture Small Pet
MISCHIEF_LEVER
+
Grab Cage Unit
MISCHIEF_PLATE
+
Grab Milk Unit
MISCHIEF_CAGE
+
Go to Milk Station
MISCHIEF_CHAIN
+
Grab Shear Unit
DIPLOMAT_ARRIVAL
+
Go to Shear Station
LIAISON_ARRIVAL
+
Lay Egg/Nest Box
TRADE_DIPLOMAT_ARRIVAL
+
Go to Cage
CAVE_COLLAPSE
+
Grab Animal Trap
BIRTH_CITIZEN
+
Cage Vermin
BIRTH_ANIMAL
+
Grab Unfill Bucket
BIRTH_WILD_ANIMAL
+
Grab Goblet
STRANGE_MOOD
+
Seek Fill Bucket
MADE_ARTIFACT
+
Seek Patient for Carry
NAMED_ARTIFACT
+
Seek Patient for Diagnosis
ITEM_ATTACHMENT
+
Seek Patient for Immobilize Break
VERMIN_CAGE_ESCAPE
+
Seek Patient for Crutch
TRIGGER_WEB
+
Seek Patient for Suturing
MOOD_BUILDING_CLAIMED
+
Seek Patient for Dress Wound
ARTIFACT_BEGUN
+
Seek Surgery Site
MEGABEAST_ARRIVAL
+
Carry Patient to Bed
FORT_POSITION_SUCCESSION
+
Seek Give Water Bucket
BERSERK_CITIZEN
+
Seek Job Item
STRESSED_CITIZEN
+
Seek Unit For Item Drop
CITIZEN_TANTRUM
+
Seek Unit For Job
CITIZEN_LOST_TO_STRESS
+
Seek Building For Item Drop
MAGMA_DEFACES_ENGRAVING
+
Seek Building For Job
ENGRAVING_MELTS
+
Seek Splint
MASTERPIECE_ARCHITECTURE
+
Seek Crutch
MASTERPIECE_CONSTRUCTION
+
Seek Suture Thread
MASTER_ARCHITECTURE_LOST
+
Seek Dressing Cloth
MASTER_CONSTRUCTION_LOST
+
Go to Give Water Target
ADV_AWAKEN
+
Seek Food for Target
ADV_SLEEP_INTERRUPTED
+
Seek Target for Food
ADV_REACTION_PRODUCTS
+
Seek Animal for Slaughter
CANCEL_JOB
+
Seek Slaughter Building
ADV_CREATURE_DEATH
+
Seek Animal for Gelding
CITIZEN_DEATH
+
Seek Gelding Building
PET_DEATH
+
Seek Animal for Chain
CITIZEN_MISSING
+
Seek Chain for Animal
PET_MISSING
+
Seek Cage for Unchain
FALL_OVER
+
Seek Animal for Unchain
CAUGHT_IN_FLAMES
+
Grab Food for Taming
CAUGHT_IN_WEB
+
Seek Animal for Taming
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Seek Drink Item
UNIT_PROJECTILE_SLAM
+
Seek Food Item
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Seek Eating Chair
LOSE_HOLD_OF_ITEM
+
Seek Eating Chair 2
REGAIN_CONSCIOUSNESS
+
Seek Bad Mood Building
FREE_FROM_WEB
+
Set Glass Mood Building
PARALYZED
+
Set Mood Building
OVERCOME_PARALYSIS
+
Seek Fell Victim
NOT_STUNNED
+
Clean Building Site
EXHAUSTION
+
Reset Priority Goal
PAIN_KO
+
Main Job Building
BREAK_GRIP
+
Drop Off Job Items
NO_BREAK_GRIP
+
Grab Job Resources
BLOCK_FIRE
+
Work at Building
BREATHE_FIRE
+
Grab Uniform
SHOOT_WEB
+
Grab Clothing
PULL_OUT_DROP
+
Grab Weapon
STAND_UP
+
Grab Ammunition
MARTIAL_TRANCE
+
Grab Shield
MAT_BREATH
+
Grab Armor
NIGHT_ATTACK_STARTS
+
Grab Helm
NIGHT_ATTACK_ENDS
+
Grab Boots
NIGHT_ATTACK_TRAVEL
+
Grab Gloves
GHOST_ATTACK
+
Grab Pants
TRAVEL_SITE_DISCOVERY
+
Grab Quiver
TRAVEL_SITE_BUMP
+
Grab Backpack
ADVENTURE_INTRO
+
Grab Waterskin
CREATURE_SOUND
+
Start Hunt
MECHANISM_SOUND
+
Start Fish
CREATURE_STEALS_OBJECT
+
Clean
BODY_TRANSFORMATION
+
Hunt Vermin
INTERACTION_ACTOR
+
Patrol
INTERACTION_TARGET
+
Squad Station
UNDEAD_ATTACK
+
Seek Infant
REGULAR_CONVERSATION
+
Shop Specific
CONFLICT_CONVERSATION
+
Mill in Shop
STRANGE_RAIN_SNOW
+
Go to Shop
STRANGE_CLOUD
+
Seek Training Ammunition
SIMPLE_ANIMAL_ACTION
+
Archery Training Site
FLOUNDER_IN_LIQUID
+
Sparring Partner
TRAINING_DOWN_TO_SEMI_WILD
+
Sparring Site
TRAINING_FULL_REVERSION
+
Seek Artifact
ANIMAL_TRAINING_KNOWLEDGE
+
Grab Ammunition for Building
SKIP_ON_LIQUID
+
Seek Building for Ammunition
DODGE_FLYING_OBJECT
+
Seek Item for Storage
FLAME_HIT
+
Store Item
EMBRACE
+
Grab Kill
BANDIT_EMPTY_CONTAINER
+
Grab Execution Weapon
BANDIT_GRAB_ITEM
+
Drop Kill at Butcher
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Drop Kill out Front
COMBAT_WRESTLE_CATCH_ATTACK
+
Go to Beating Target
FAIL_TO_GRAB_SURFACE
+
Seek Kidnap Victim
LOSE_HOLD_OF_SURFACE
+
Seek Blood Suck Victim
TRAVEL_COMPLAINT
+
Seek Sheriff
LOSE_EMOTION
+
Seek Hunting Target
REORGANIZE_POSSESSIONS
+
Seek Target Mechanism
PUSH_ITEM
+
Seek Target for Mechanism
DRAW_ITEM
+
Seek Mechanism for Trigger
STRAP_ITEM
+
Seek Trigger for Mechanism
GAIN_SITE_CONTROL
+
Seek Trap for Vermin Catch
MOVED_OUT_OF_RANGE
+
Seek Vermin for Catching
NO_TRACKS
+
Seek Vermin Catch Location
ALREADY_SEARCHED_AREA
+
Wander Vermin Catch Location
SEARCH_FOUND_SOMETHING
+
Seek Vermin for Hunting
SEARCH_FOUND_NOTHING
+
Seek Vermin Hunting Spot
NOTHING_TO_INTERACT
+
Wander Vermin Hunting Spot
NOTHING_TO_EXAMINE
+
Seek Fish Trap
YOU_YIELDED
+
Seek Fish Catch Location
YOU_UNYIELDED
+
Seek Well for Water
YOU_STRAP_ITEM
+
Seek Drink Area for Water
YOU_DRAW_ITEM
+
Upgrade Squad Equipment
NO_GRASP_TO_DRAW_ITEM
+
Prepare Equipment Manifests
NO_ITEM_TO_STRAP
+
Wander Depot
NO_INV_TO_REMOVE
+
Seek Update Office
NO_INV_TO_WEAR
+
Seek Manage Office
NO_INV_TO_EAT
+
Assigned Building Job
NO_INV_TO_CONTAIN
+
Chase Opponent
NO_INV_TO_DROP
+
Chase Opponent Flood
NOTHING_TO_PICK_UP
+
Chase Opponent (Same Square)
NO_INV_TO_THROW
+
Flee from Opponent
NO_INV_TO_FIRE
+
Flee from Opponent (Climb)
CURRENT_SMELL
+
Attack Building
CURRENT_WEATHER
+
Start Bed Carry
CURRENT_TEMPERATURE
+
Start Medical Aid
CURRENT_DATE
+
Seek Station Flood
NO_GRASP_FOR_PICKUP
+
Seek Station
TRAVEL_ADVISORY
+
Train Animal
CANNOT_STAND
+
Start Water Job Well
MUST_UNRETRACT_FIRST
+
Start Water Job Drink Area
CANNOT_REST
+
Start Eat Job
CANNOT_MAKE_CAMPFIRE
+
Scheduled Meal
MADE_CAMPFIRE
+
Scheduled Sleep Bed
CANNOT_SET_FIRE
+
Scheduled Sleep Ground
SET_FIRE
+
Rest
DAWN_BREAKS
+
Remove Construction
NOON
+
Chop
NIGHTFALL
+
Detail
NO_INV_INTERACTION
+
Gather Plant
EMPTY_CONTAINER
+
Mischief
TAKE_OUT_OF_CONTAINER
+
Rest (Recovered)
NO_CONTAINER_FOR_ITEM
+
Rest (Reset)
PUT_INTO_CONTAINER
+
Combat Training
EAT_ITEM
+
Skill Demonstration
DRINK_ITEM
+
Individual Skill Drill
CONSUME_FAILURE
+
Guard Path
DROP_ITEM
+
Harass
PICK_UP_ITEM
+
Site Walk
YOU_BUILDING_INTERACTION
+
Site Walk to Building
YOU_ITEM_INTERACTION
+
Army Walk
YOU_TEMPERATURE_EFFECTS
+
Reunion
PROFESSION_CHANGES
+
Seek Ladder to Climb
RECRUIT_PROMOTED
+
Seek Ladder to Move
SOLDIER_BECOMES_MASTER
+
Place Ladder
RESOLVE_SHARED_ITEMS
+
Prayer
COUGH_BLOOD
+
Make Believe
VOMIT_BLOOD
+
Play with Toy
MERCHANTS_UNLOADING
+
Performance
MERCHANTS_NEED_DEPOT
+
Ponder Topic
MERCHANT_WAGONS_BYPASSED
+
Fill Service Order
MERCHANTS_LEAVING_SOON
+
Get Written Content
MERCHANTS_EMBARKED
+
Go to Reading Place
PET_LOSES_DEAD_OWNER
+
Get Writing Materials
PET_ADOPTS_OWNER
+
Go to Writing Place
UNABLE_TO_COMPLETE_BUILDING
+
Grab Instrument
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
Grab Toy
CITIZEN_SNATCHED
+
PRIMITIVE
VERMIN_DISTURBED
+
FLOWERY
LAND_GAINS_STATUS
+
UGLY
LAND_ELEVATED_STATUS
+
BOUNDARY
MASTERPIECE_CRAFTED
+
NAME_CAVE
ARTWORK_DEFACED
+
VIOLENT
POWER_LEARNED
+
WILD
YOU_FEED_ON_SUCKEE
+
ASSERTIVE
ANIMAL_TRAINED
+
ARTIFICE
DYED_MASTERPIECE
+
MYSTERY
COOKED_MASTERPIECE
+
LEADER
MANDATE_ENDS
+
DOMESTIC
SLOWDOWN_ENDS
+
MYTHIC
FAREWELL_HELPER
+
SUBORDINATE
ELECTION_RESULTS
+
NEGATIVE
SITE_PRESENT
+
NEGATOR
CONSTRUCTION_SUSPENDED
+
PROTECT
LINKAGE_SUSPENDED
+
NAME_LAKE
QUOTA_FILLED
+
RESTRAIN
JOB_OVERWRITTEN
+
ROMANTIC
NOTHING_TO_CATCH_IN_WATER
+
NAME_MOUNTAINS
DEMAND_FORGOTTEN
+
NAME_OCEAN
NEW_DEMAND
+
TRAVEL
NEW_MANDATE
+
NAME_FOREST
PRICES_ALTERED
+
NAME_VOLCANO
NAMED_RESIDENT_CREATURE
+
agricultural
SOMEBODY_GROWS_UP
+
animal
GUILD_REQUEST_TAKEN
+
artistic
GUILD_WAGES_CHANGED
+
balanced
NEW_WORK_MANDATE
+
beautiful
CITIZEN_BECOMES_SOLDIER
+
birthing
CITIZEN_BECOMES_NONSOLDIER
+
blighted
PARTY_ORGANIZED
+
delineated
POSSESSED_TANTRUM
+
cavernous
BUILDING_TOPPLED_BY_GHOST
+
chaotic
MASTERFUL_IMPROVEMENT
+
charitable
MASTERPIECE_ENGRAVING
+
child-like
NO_MARRIAGE_CELEBRATION
+
coastal
CURIOUS_GUZZLER
+
consoling
WEATHER_BECOMES_CLEAR
+
courageous
WEATHER_BECOMES_SNOW
+
crafted
WEATHER_BECOMES_RAIN
+
created
SEASON_WET
+
dark
SEASON_DRY
+
dawning
SEASON_SPRING
+
noon-time
SEASON_SUMMER
+
deformed
SEASON_AUTUMN
+
depraved
SEASON_WINTER
+
disciplined
Unrecognized Announcement Token:
+
diseased
SINGULAR
+
dreaming
PLURAL
+
dusklight
Unrecognized Word Property Token:
+
dutiful
NEATLY_COMBED
+
earthen
BRAIDED
+
familial
DOUBLE_BRAIDS
+
famous
PONY_TAILS
+
fated
CLEAN_SHAVEN
+
fertile
STANDARD_HAIR_SHAPINGS
+
festive
STANDARD_BEARD_SHAPINGS
+
fiery
STANDARD_MOUSTACHE_SHAPINGS
+
fish
STANDARD_SIDEBURNS_SHAPINGS
+
baked
Unrecognized Tissue Layer Shapings Token:
+
forgiving
blob
+
protected
quadruped
+
gambling
humanoid
+
playful
silverfish
+
generous
mayfly
+
happy
dragonfly
+
healing
damselfly
+
hospitable
stonefly
+
hunting
earwig
+
inspired
grasshopper
+
jealous
cricket
+
jeweled
stick insect
+
just
cockroach
+
laboring
termite
+
rigid
mantis
+
deceitful
louse
+
shining
thrips
+
electrical
aphid
+
long-lived
cicada
+
loving
assassin bug
+
loyal
wasp
+
lucky
hornet
+
lustful
tiger beetle
+
married
ladybug
+
merciful
weevil
+
metal
darkling beetle
+
crystal
click beetle
+
miserable
firefly
+
misty
scarab beetle
+
moonlit
stag beetle
+
mountainous
dung beetle
+
muddy
rhinoceros beetle
+
murderous
rove beetle
+
lyrical
snakefly
+
natural
lacewing
+
nightmarish
antlion larva
+
sworn
mosquito
+
oceanic
flea
+
ordered
scorpionfly
+
painted
caddisfly
+
peaceful
butterfly
+
persuasive
moth
+
leafy
caterpillar
+
poetic
maggot
+
pregnant
spider
+
rainy
tarantula
+
colorful
scorpion
+
reborn
tick
+
vengeful
mite
+
flowing
shrimp
+
lordly
lobster
+
whispering
crab
+
sacrificial
nematode
+
salty
snail
+
scholarly
slug
+
seasonal
earthworm
+
silent
leech
+
cloudy
bristleworm
+
wordy
ribbon worm
+
starry
flat worm
+
stormy
toad
+
hopeless
frog
+
sunny
salamander
+
thieving
newt
+
enslaved
alligator
+
thunderous
crocodile
+
wicked
lizard
+
enterprising
chameleon
+
traveling
iguana
+
treacherous
gecko
+
wooden
skink
+
tricky
gila monster
+
twilight
monitor
+
valorous
serpent
+
victorious
viper
+
volcanic
rattlesnake
+
warring
cobra
+
watery
python
+
wealthy
anaconda
+
windy
turtle
+
wise
tortoise
+
lettered
pterosaur
+
young
dimetrodon
+
no sphere
sauropod
+
farming
theropod
+
animals
iguanodont
+
balance
hadrosaurid
+
beauty
stegosaurid
+
birth
ceratopsid
+
blight
ankylosaurid
+
boundaries
duck
+
caverns
goose
+
chaos
swan
+
charity
turkey
+
children
grouse
+
coasts
chicken
+
consolation
quail
+
courage
pheasant
+
crafts
gull
+
creation
loon
+
darkness
grebe
+
deformity
albatross
+
depravity
petrel
+
discipline
penguin
+
disease
pelican
+
dreams
stork
+
dusk
vulture
+
earth
flamingo
+
fame
falcon
+
fate
kestrel
+
fertility
condor
+
festivals
osprey
+
fire
buzzard
+
fishing
eagle
+
food
harrier
+
forgiveness
kite
+
fortresses
crane
+
freedom
dove
+
games
pigeon
+
generosity
parrot
+
hospitality
cockatoo
+
inspiration
cuckoo
+
jealousy
nightjar
+
jewels
swift
+
justice
hummingbird
+
lakes
kingfisher
+
laws
hornbill
+
lies
quetzal
+
lightning
toucan
+
longevity
woodpecker
+
luck
lyrebird
+
marriage
thornbill
+
mercy
honeyeater
+
metals
oriole
+
minerals
fantail
+
mist
shrike
+
moon
crow
+
mountains
raven
+
muck
magpie
+
nightmares
kinglet
+
oaths
lark
+
oceans
swallow
+
painting
martin
+
persuasion
bushtit
+
plants
warbler
+
pregnancy
thrush
+
rain
oxpecker
+
rainbows
starling
+
rebirth
mockingbird
+
revelry
wren
+
revenge
nuthatch
+
rivers
sparrow
+
rulership
tanager
+
rumors
cardinal
+
salt
bunting
+
scholarship
finch
+
seasons
titmouse
+
silence
chickadee
+
speech
waxwing
+
stars
flycatcher
+
storms
opossum
+
strength
koala
+
suicide
wombat
+
thralldom
kangaroo
+
thunder
sloth
+
travelers
anteater
+
treachery
armadillo
+
trees
squirrel
+
trickery
marmot
+
valor
beaver
+
victory
gopher
+
volcanos
mouse
+
water
porcupine
+
wealth
chinchilla
+
wind
cavy
+
wisdom
capybara
+
writing
rabbit
+
youth
hare
+
agriculture
lemur
+
paved outdoor area
loris
+
uneven pillars
monkey
+
square of pillars
hedgehog
+
pillars on the perimeter
shrew
+
upper floors
mole
+
lower floors
fruit bat
+
water pool
wolf
+
lava pool
coyote
+
stagnant pool
jackal
+
open structure
raccoon
+
paved indoor areas
coati
+
detailed surfaces
weasel
+
no architectural element
otter
+
MOUNTAIN
badger
+
GLACIER
skunk
+
TUNDRA
bear
+
SWAMP_TEMPERATE_FRESHWATER
panda
+
SWAMP_TEMPERATE_SALTWATER
panther
+
MARSH_TEMPERATE_FRESHWATER
mongoose
+
MARSH_TEMPERATE_SALTWATER
hyena
+
SWAMP_TROPICAL_FRESHWATER
civet
+
SWAMP_TROPICAL_SALTWATER
walrus
+
SWAMP_MANGROVE
pangolin
+
MARSH_TROPICAL_FRESHWATER
elephant
+
MARSH_TROPICAL_SALTWATER
mammoth
+
FOREST_TAIGA
horse
+
TAIGA
zebra
+
FOREST_TEMPERATE_CONIFER
tapir
+
FOREST_TEMPERATE_BROADLEAF
rhinoceros
+
FOREST_TROPICAL_CONIFER
warthog
+
FOREST_TROPICAL_DRY_BROADLEAF
hippopotamus
+
FOREST_TROPICAL_MOIST_BROADLEAF
camel
+
GRASSLAND_TEMPERATE
llama
+
SAVANNA_TEMPERATE
giraffe
+
SHRUBLAND_TEMPERATE
deer
+
GRASSLAND_TROPICAL
moose
+
SAVANNA_TROPICAL
antelope
+
SHRUBLAND_TROPICAL
sheep
+
DESERT_BADLAND
goat
+
DESERT_ROCK
bison
+
DESERT_SAND
buffalo
+
OCEAN_TROPICAL
bull
+
OCEAN_TEMPERATE
Granite
+
OCEAN_ARCTIC
Slate
+
POOL_TEMPERATE_FRESHWATER
Felsite
+
POOL_TEMPERATE_BRACKISHWATER
Hematite
+
POOL_TEMPERATE_SALTWATER
Malachite
+
POOL_TROPICAL_FRESHWATER
Galena
+
POOL_TROPICAL_BRACKISHWATER
Limestone
+
POOL_TROPICAL_SALTWATER
Sandstone
+
LAKE_TEMPERATE_FRESHWATER
Timber
+
LAKE_TEMPERATE_BRACKISHWATER
Moonstone
+
LAKE_TEMPERATE_SALTWATER
Opal
+
LAKE_TROPICAL_FRESHWATER
Obsidian
+
LAKE_TROPICAL_BRACKISHWATER
Dabbling
+
LAKE_TROPICAL_SALTWATER
Novice
+
RIVER_TEMPERATE_FRESHWATER
Adequate
+
RIVER_TEMPERATE_BRACKISHWATER
Competent
+
RIVER_TEMPERATE_SALTWATER
Skilled
+
RIVER_TROPICAL_FRESHWATER
Proficient
+
RIVER_TROPICAL_BRACKISHWATER
Talented
+
RIVER_TROPICAL_SALTWATER
Adept
+
SUBTERRANEAN_WATER
Expert
+
SUBTERRANEAN_CHASM
Professional
+
SUBTERRANEAN_LAVA
Accomplished
+
ALL_MAIN
Master
+
ANY_LAND
High Master
+
ANY_OCEAN
Grand Master
+
ANY_LAKE
Legendary
+
ANY_TEMPERATE_LAKE
Mining
+
ANY_TROPICAL_LAKE
Wood Cutting
+
ANY_RIVER
Carpentry
+
ANY_TEMPERATE_RIVER
Bowmaking
+
ANY_TROPICAL_RIVER
Engraving
+
ANY_POOL
Masonry
+
NOT_FREEZING
Animal Training
+
ANY_TEMPERATE
Animal Caretaking
+
ANY_TROPICAL
Fish Dissection
+
ANY_FOREST
Animal Dissection
+
ANY_SHRUBLAND
Fish Cleaning
+
ANY_GRASSLAND
Butchery
+
ANY_SAVANNA
Trapping
+
ANY_TEMPERATE_FOREST
Growing
+
ANY_TROPICAL_FOREST
Herbalism
+
ANY_TEMPERATE_BROADLEAF
Ambush
+
ANY_TROPICAL_BROADLEAF
Swimming
+
ANY_WETLAND
Persuasion
+
ANY_TROPICAL_WETLAND
Negotiation
+
ANY_TEMPERATE_WETLAND
Judging Intent
+
ANY_TROPICAL_MARSH
Appraisal
+
ANY_TEMPERATE_MARSH
Organization
+
ANY_TROPICAL_SWAMP
Record Keeping
+
ANY_TEMPERATE_SWAMP
Lying
+
ANY_DESERT
Intimidation
+
Unrecognized Biome Token:
Conversation
+
wives
Comedy
+
eldest son
Flattery
+
second eldest son
Consoling
+
third eldest son
Pacification
+
fourth eldest son
Tracking
+
fifth eldest son
Fishing
+
sixth eldest son
Furnace Operation
+
seventh eldest son
Strand Extraction
+
eighth eldest son
Soap Making
+
ninth eldest son
Potash Making
+
tenth eldest son
Lye Making
+
youngest son
Wood Burning
+
only son
Weaponsmithing
+
eldest daughter
Armorsmithing
+
second eldest daughter
Metalsmithing
+
third eldest daughter
Gem Cutting
+
fourth eldest daughter
Gem Setting
+
fifth eldest daughter
Wood Crafting
+
sixth eldest daughter
Pottery
+
seventh eldest daughter
Wax Working
+
eighth eldest daughter
Stone Crafting
+
ninth eldest daughter
Metal Crafting
+
tenth eldest daughter
Glassmaking
+
only daughter
Studying
+
youngest daughter
Concentration
+
eldest child
Discipline
+
second eldest child
Observation
+
third eldest child
Writing
+
fourth eldest child
Prose
+
fifth eldest child
Poetry
+
sixth eldest child
Reading
+
seventh eldest child
Speaking
+
eighth eldest child
Coordination
+
ninth eldest child
Balance
+
tenth eldest child
Leadership
+
youngest child
Military Tactics
+
only child
Teaching
+
paternal grandmother
Fighting
+
paternal grandfather
Archery
+
maternal grandmother
Wrestling
+
maternal grandfather
Biting
+
older brother
Striking
+
older sister
Kicking
+
older sibling
Dodging
+
younger brother
Sword
+
younger sister
Mace
+
younger sibling
Hammer
+
no relationship
Spear
+
SWAMP
Crossbow
+
DESERT
Pike
+
FOREST
Shield
+
OCEAN
Armor
+
LAKE
Siege Engineering
+
GRASSLAND
Siege Operation
+
HILLS
Pump Operation
+
Unrecognized Region Type Token:
Leatherworking
+
Wetland
Tanning
+
Desert
Dyeing
+
Forest
Pressing
+
Mountains
Beekeeping
+
Ocean
Glazing
+
Lake
Bone Carving
+
Glacier
Weaving
+
Tundra
Brewing
+
Grassland
Clothes Making
+
Hills
Milling
+
undefined local creature material set to default:
Threshing
+
undefined local plant material set to default:
Blowgun
+
undefined creature material set to default:
Throwing
+
undefined plant material set to default:
Machinery
+
FIRED_MAT
Nature
+
TOUGHNESS
Knife
+
ENDURANCE
Lash
+
RECUPERATION
Cooking
+
DISEASE_RESISTANCE
Alchemy
+
Unrecognized Physical Attribute Token:
Building Design
+
ANALYTICAL_ABILITY
Cheese Making
+
FOCUS
Milking
+
WILLPOWER
Gelding
+
CREATIVITY
Shearing
+
INTUITION
Spinning
+
PATIENCE
Misc. Object
+
MEMORY
Wound Dressing
+
LINGUISTIC_ABILITY
Diagnostics
+
SPATIAL_SENSE
Surgery
+
MUSICALITY
Bone Setting
+
KINESTHETIC_SENSE
Suturing
+
EMPATHY
Crutch-walking
+
SOCIAL_AWARENESS
Knapping
+
Unrecognized Mental Attribute Token:
Climbing
+
Unrecognized Body Part Flag Token:
Miner
+
FRONT
Wood Cutter
+
BACK
Carpenter
+
SIDES
Bowyer
+
BOTTOM
Engraver
+
Unrecognized Body Part Position Token:
Mason
+
AROUND
Animal Trainer
+
SURROUNDED_BY
Animal Caretaker
+
ABOVE
Fish Dissector
+
BELOW
Animal Dissector
+
IN_FRONT
Fish Cleaner
+
BEHIND
Butcher
+
CLEANS
Trapper
+
CLEANED_BY
Grower
+
Unrecognized Body Part Relation Token:
Herbalist
+
TYPE
Ambusher
+
TOKEN
Swimmer
+
BY_TYPE
Persuader
+
BY_TOKEN
Negotiator
+
BY_CATEGORY
Judge of Intent
+
BYTYPE
Appraiser
+
BYTOKEN
Organizer
+
BYCATEGORY
Record Keeper
+
Unrecognized Body Part Group Token:
Liar
+
HEIGHT
Intimidator
+
BROADNESS
Conversationalist
+
LENGTH
Comedian
+
CLOSE_SET
Flatterer
+
DEEP_SET
Consoler
+
HIGH_POSITION
Pacifier
+
LARGE_IRIS
Tracker
+
WRINKLY
Fisherman
+
CURLY
Furnace Operator
+
CONVEX
Strand Extractor
+
DENSE
Soaper
+
THICKNESS
Potash Maker
+
UPTURNED
Lye Maker
+
SPLAYED_OUT
Wood Burner
+
HANGING_LOBES
Weaponsmith
+
GAPS
Armorsmith
+
HIGH_CHEEKBONES
Metalsmith
+
BROAD_CHIN
Gem Cutter
+
JUTTING_CHIN
Gem Setter
+
SQUARE_CHIN
Wood Crafter
+
ROUND_VS_NARROW
Potter
+
GREASY
Wax Worker
+
DEEP_VOICE
Stone Crafter
+
RASPY_VOICE
Metal Crafter
+
Unrecognized Appearance Modifier Token:
Glassmaker
+
DAILY
Student
+
WEEKLY
Observer
+
MONTHLY
Wordsmith
+
YEARLY
Writer
+
Unrecognized Appearance Modifier Rate Scale Token:
Poet
+
FADE
Reader
+
ROOT
Speaker
+
Unrecognized Replacement Method Token:
Knapper
+
MONOTONE
Leader
+
STRIPES
Teacher
+
IRIS_EYE
Fighter
+
SPOTS
Archer
+
PUPIL_EYE
Wrestler
+
MOTTLED
Biter
+
Unrecognized Pattern Token:
Striker
+
LAYER
Kicker
+
STRANDS
Dodger
+
FEATHERS
Axeman
+
SCALES
Swordsman
+
CUSTOM
Maceman
+
Unrecognized Tissue Shape Token:
Hammerman
+
DOMINANT_LESS
Spearman
+
DOMINANT_MORE
Crossbowman
+
Unrecognized Genetic Model Token:
Pikeman
+
REACHED_PEAK
Bowman
+
ERA_CHANGE
Shield User
+
ENDGAME_EVENT_1
Armor User
+
ENDGAME_EVENT_2
Siege Engineer
+
FEATURE_DISCOVERY
Siege Operator
+
STRUCK_DEEP_METAL
Pump Operator
+
STRUCK_MINERAL
Leatherworker
+
STRUCK_ECONOMIC_MINERAL
Tanner
+
COMBAT_TWIST_WEAPON
Dyer
+
COMBAT_LET_ITEM_DROP
Presser
+
COMBAT_START_CHARGE
Beekeeper
+
COMBAT_SURPRISE_CHARGE
Glazer
+
COMBAT_JUMP_DODGE_PROJ
Bone Carver
+
COMBAT_JUMP_DODGE_STRIKE
Weaver
+
COMBAT_DODGE
Brewer
+
COMBAT_COUNTERSTRIKE
Clothier
+
COMBAT_BLOCK
Miller
+
COMBAT_PARRY
Thresher
+
COMBAT_CHARGE_COLLISION
Blowgunner
+
COMBAT_CHARGE_DEFENDER_TUMBLES
Thrower
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
Mechanic
+
COMBAT_CHARGE_ATTACKER_TUMBLES
Druid
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
Knife User
+
COMBAT_CHARGE_TANGLE_TOGETHER
Lasher
+
COMBAT_CHARGE_TANGLE_TUMBLE
Cook
+
COMBAT_CHARGE_RUSH_BY
Alchemist
+
COMBAT_CHARGE_MANAGE_STOP
Building Designer
+
COMBAT_CHARGE_OBSTACLE_SLAM
Cheese Maker
+
COMBAT_WRESTLE_LOCK
Milker
+
COMBAT_WRESTLE_CHOKEHOLD
Gelder
+
COMBAT_WRESTLE_TAKEDOWN
Shearer
+
COMBAT_WRESTLE_THROW
Spinner
+
COMBAT_WRESTLE_RELEASE_LOCK
Misc. Object User
+
COMBAT_WRESTLE_RELEASE_CHOKE
Wound Dresser
+
COMBAT_WRESTLE_RELEASE_GRIP
Diagnostician
+
COMBAT_WRESTLE_STRUGGLE
Surgeon
+
COMBAT_WRESTLE_RELEASE_LATCH
Bone Doctor
+
COMBAT_WRESTLE_STRANGLE_KO
Suturer
+
COMBAT_WRESTLE_ADJUST_GRIP
Crutch-walker
+
COMBAT_GRAB_TEAR
Climber
+
COMBAT_STRIKE_DETAILS
ill-sized art actions (1):
+
COMBAT_STRIKE_DETAILS_2
ill-sized art actions (2):
+
COMBAT_EVENT_ENRAGED
ill-sized art actions (3):
+
COMBAT_EVENT_STUCKIN
ill-sized art actions (4):
+
COMBAT_EVENT_LATCH_BP
ill-sized art actions (5):
+
COMBAT_EVENT_LATCH_GENERAL
ill-sized art actions (6):
+
COMBAT_EVENT_PROPELLED_AWAY
LIQUID_COOKING
+
COMBAT_EVENT_KNOCKED_OUT
LIQUID_SCOOP
+
COMBAT_EVENT_STUNNED
GRIND_POWDER_RECEPTACLE
+
COMBAT_EVENT_WINDED
GRIND_POWDER_GRINDER
+
COMBAT_EVENT_NAUSEATED
MEAT_CARVING
+
MIGRANT_ARRIVAL_NAMED
MEAT_BONING
+
MIGRANT_ARRIVAL
MEAT_SLICING
+
DIG_CANCEL_WARM
MEAT_CLEAVING
+
DIG_CANCEL_DAMP
HOLD_MEAT_FOR_CARVING
+
AMBUSH_DEFENDER
MEAL_CONTAINER
+
AMBUSH_RESIDENT
LIQUID_CONTAINER
+
AMBUSH_THIEF
FOOD_STORAGE
+
AMBUSH_THIEF_SUPPORT_SKULKING
HIVE
+
AMBUSH_THIEF_SUPPORT_NATURE
NEST_BOX
+
AMBUSH_THIEF_SUPPORT
SMALL_OBJECT_STORAGE
+
AMBUSH_MISCHIEVIOUS
TRACK_CART
+
AMBUSH_MISCHIEVOUS
HEAVY_OBJECT_HAULING
+
AMBUSH_SNATCHER
STAND_AND_WORK_ABOVE
+
AMBUSH_SNATCHER_SUPPORT
Unrecognized Tool Use Token:
+
AMBUSH_AMBUSHER_NATURE
SIMPLE_MOUND
+
AMBUSH_AMBUSHER
SIMPLE_BURROW
+
AMBUSH_INJURED
LABYRINTH
+
AMBUSH_OTHER
SHRINE
+
AMBUSH_INCAPACITATED
WILDERNESS_LOCATION
+
FOUND_TRAP
Unrecognized Lair Token:
+
CARAVAN_ARRIVAL
HAS_DOORS
+
NOBLE_ARRIVAL
Unrecognized Lair Characteristic Token:
+
D_MIGRANTS_ARRIVAL
GRIND_BONE_MEAL
+
D_MIGRANT_ARRIVAL
COOK_BLOOD
+
D_MIGRANT_ARRIVAL_DISCOURAGED
GRIND_VERMIN
+
D_NO_MIGRANT_ARRIVAL
COOK_VERMIN
+
ANIMAL_TRAP_CATCH
COOK_PEOPLE
+
ANIMAL_TRAP_ROBBED
COLLECT_TROPHIES
+
MISCHIEF_LEVER
EAT_BONE_PORRIDGE
+
MISCHIEF_PLATE
USE_ANY_MELEE_WEAPON
+
MISCHIEF_CAGE
COLLECT_WEALTH
+
MISCHIEF_CHAIN
GIANT_NEST
+
RESEARCH_BREAKTHROUGH
Unrecognized Habit Token:
+
GUEST_ARRIVAL
ALERT
+
DIPLOMAT_ARRIVAL
PEACEFUL_INTERMITTENT
+
LIAISON_ARRIVAL
Unrecognized Creature Sound Token:
+
TRADE_DIPLOMAT_ARRIVAL
VOCALIZATION
+
CAVE_COLLAPSE
Unrecognized Creature Sound Method Token:
+
BIRTH_CITIZEN
Random Buffer Overload
+
BIRTH_ANIMAL
data/init/d_init.txt
+
BIRTH_WILD_ANIMAL
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
STRANGE_MOOD
SHOW_EMBARK_TUNNEL
+
MADE_ARTIFACT
ALWAYS
+
NAMED_ARTIFACT
FINDER
+
ITEM_ATTACHMENT
SHOW_FLOW_AMOUNTS
+
VERMIN_CAGE_ESCAPE
SHOW_IMP_QUALITY
+
TRIGGER_WEB
ENGRAVINGS_START_OBSCURED
+
MOOD_BUILDING_CLAIMED
AUTOSAVE_PAUSE
+
ARTIFACT_BEGUN
POST_PREPARE_EMBARK_CONFIRMATION
+
MEGABEAST_ARRIVAL
IF_POINTS_REMAIN
+
FORT_POSITION_SUCCESSION
EMBARK_WARNING_ALWAYS
+
BERSERK_CITIZEN
INITIAL_SAVE
+
STRESSED_CITIZEN
AUTOSAVE
+
CITIZEN_TANTRUM
SEASONAL
+
CITIZEN_LOST_TO_STRESS
AUTOBACKUP
+
MAGMA_DEFACES_ENGRAVING
PATH_COST
+
ENGRAVING_MELTS
WALKING_SPREADS_SPATTER_DWF
+
MASTERPIECE_ARCHITECTURE
WALKING_SPREADS_SPATTER_ADV
+
MASTERPIECE_CONSTRUCTION
TEMPERATURE
+
MASTER_ARCHITECTURE_LOST
CAVEINS
+
MASTER_CONSTRUCTION_LOST
ARTIFACTS
+
ADV_AWAKEN
ECONOMY
+
ADV_SLEEP_INTERRUPTED
ZERO_RENT
+
ADV_REACTION_PRODUCTS
TESTING_ARENA
+
CANCEL_JOB
EMBARK_RECTANGLE
+
ADV_CREATURE_DEATH
PAUSE_ON_LOAD
+
CITIZEN_DEATH
LOG_MAP_REJECTS
+
PET_DEATH
INVADERS
+
CITIZEN_MISSING
VARIED_GROUND_TILES
+
PET_MISSING
NICKNAME_DWARF
+
FALL_OVER
REPLACE_FIRST
+
CAUGHT_IN_FLAMES
CENTRALIZE
+
CAUGHT_IN_WEB
REPLACE_ALL
+
UNIT_PROJECTILE_SLAM_BLOW_APART
NICKNAME_ADVENTURE
+
UNIT_PROJECTILE_SLAM
NICKNAME_LEGENDS
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
CHASM
+
LOSE_HOLD_OF_ITEM
PILLAR_TILE
+
REGAIN_CONSCIOUSNESS
TREE_ROOT_SLOPING
+
FREE_FROM_WEB
TREE_ROOTS
+
PARALYZED
TREE_TRUNK_PILLAR
+
OVERCOME_PARALYSIS
TREE_TRUNK_SLOPING
+
NOT_STUNNED
TREE_TRUNK_N
+
EXHAUSTION
TREE_TRUNK_S
+
PAIN_KO
TREE_TRUNK_E
+
BREAK_GRIP
TREE_TRUNK_W
+
NO_BREAK_GRIP
TREE_TRUNK_NW
+
BLOCK_FIRE
TREE_TRUNK_NE
+
BREATHE_FIRE
TREE_TRUNK_SW
+
SHOOT_WEB
TREE_TRUNK_SE
+
PULL_OUT_DROP
TREE_TRUNK_BRANCH_N
+
STAND_UP
TREE_TRUNK_BRANCH_S
+
MARTIAL_TRANCE
TREE_TRUNK_BRANCH_E
+
MAT_BREATH
TREE_TRUNK_BRANCH_W
+
NIGHT_ATTACK_STARTS
TREE_BRANCH_NS
+
NIGHT_ATTACK_ENDS
TREE_BRANCH_EW
+
NIGHT_ATTACK_TRAVEL
TREE_BRANCH_NW
+
GHOST_ATTACK
TREE_BRANCH_NE
+
TRAVEL_SITE_DISCOVERY
TREE_BRANCH_SW
+
TRAVEL_SITE_BUMP
TREE_BRANCH_SE
+
ADVENTURE_INTRO
TREE_BRANCH_NSE
+
CREATURE_SOUND
TREE_BRANCH_NSW
+
MECHANISM_SOUND
TREE_BRANCH_NEW
+
CREATURE_STEALS_OBJECT
TREE_BRANCH_SEW
+
BODY_TRANSFORMATION
TREE_BRANCH_NSEW
+
INTERACTION_ACTOR
TREE_BRANCHES
+
INTERACTION_TARGET
TREE_SMOOTH_BRANCHES
+
UNDEAD_ATTACK
TREE_TWIGS
+
REGULAR_CONVERSATION
TREE_CAP_RAMP
+
CONFLICT_CONVERSATION
TREE_CAP_PILLAR
+
STRANGE_RAIN_SNOW
TREE_CAP_WALL_N
+
STRANGE_CLOUD
TREE_CAP_WALL_S
+
SIMPLE_ANIMAL_ACTION
TREE_CAP_WALL_E
+
FLOUNDER_IN_LIQUID
TREE_CAP_WALL_W
+
TRAINING_DOWN_TO_SEMI_WILD
TREE_CAP_WALL_NW
+
TRAINING_FULL_REVERSION
TREE_CAP_WALL_NE
+
ANIMAL_TRAINING_KNOWLEDGE
TREE_CAP_WALL_SW
+
SKIP_ON_LIQUID
TREE_CAP_WALL_SE
+
DODGE_FLYING_OBJECT
TREE_CAP_FLOOR1
+
FLAME_HIT
TREE_CAP_FLOOR2
+
EMBRACE
TREE_CAP_FLOOR3
+
BANDIT_EMPTY_CONTAINER
TREE_CAP_FLOOR4
+
BANDIT_GRAB_ITEM
TREE_ROOT_SLOPING_DEAD
+
COMBAT_EVENT_ATTACK_INTERRUPTED
TREE_ROOTS_DEAD
+
COMBAT_WRESTLE_CATCH_ATTACK
TREE_TRUNK_PILLAR_DEAD
+
FAIL_TO_GRAB_SURFACE
TREE_TRUNK_SLOPING_DEAD
+
LOSE_HOLD_OF_SURFACE
TREE_TRUNK_N_DEAD
+
TRAVEL_COMPLAINT
TREE_TRUNK_S_DEAD
+
LOSE_EMOTION
TREE_TRUNK_E_DEAD
+
REORGANIZE_POSSESSIONS
TREE_TRUNK_W_DEAD
+
PUSH_ITEM
TREE_TRUNK_NW_DEAD
+
DRAW_ITEM
TREE_TRUNK_NE_DEAD
+
STRAP_ITEM
TREE_TRUNK_SW_DEAD
+
GAIN_SITE_CONTROL
TREE_TRUNK_SE_DEAD
+
MOVED_OUT_OF_RANGE
TREE_TRUNK_BRANCH_N_DEAD
+
CANNOT_SPEAK
TREE_TRUNK_BRANCH_S_DEAD
+
NO_TRACKS
TREE_TRUNK_BRANCH_E_DEAD
+
ALREADY_SEARCHED_AREA
TREE_TRUNK_BRANCH_W_DEAD
+
SEARCH_FOUND_SOMETHING
TREE_BRANCH_NS_DEAD
+
SEARCH_FOUND_NOTHING
TREE_BRANCH_EW_DEAD
+
NOTHING_TO_INTERACT
TREE_BRANCH_NW_DEAD
+
NOTHING_TO_EXAMINE
TREE_BRANCH_NE_DEAD
+
YOU_YIELDED
TREE_BRANCH_SW_DEAD
+
YOU_UNYIELDED
TREE_BRANCH_SE_DEAD
+
YOU_STRAP_ITEM
TREE_BRANCH_NSE_DEAD
+
YOU_DRAW_ITEM
TREE_BRANCH_NSW_DEAD
+
NO_GRASP_TO_DRAW_ITEM
TREE_BRANCH_NEW_DEAD
+
NO_ITEM_TO_STRAP
TREE_BRANCH_SEW_DEAD
+
NO_INV_TO_REMOVE
TREE_BRANCH_NSEW_DEAD
+
NO_INV_TO_WEAR
TREE_BRANCHES_DEAD
+
NO_INV_TO_EAT
TREE_SMOOTH_BRANCHES_DEAD
+
NO_INV_TO_CONTAIN
TREE_TWIGS_DEAD
+
NO_INV_TO_DROP
TREE_CAP_RAMP_DEAD
+
NOTHING_TO_PICK_UP
TREE_CAP_PILLAR_DEAD
+
NO_INV_TO_THROW
TREE_CAP_WALL_N_DEAD
+
NO_INV_TO_FIRE
TREE_CAP_WALL_S_DEAD
+
CURRENT_SMELL
TREE_CAP_WALL_E_DEAD
+
CURRENT_WEATHER
TREE_CAP_WALL_W_DEAD
+
CURRENT_TEMPERATURE
TREE_CAP_WALL_NW_DEAD
+
CURRENT_DATE
TREE_CAP_WALL_NE_DEAD
+
NO_GRASP_FOR_PICKUP
TREE_CAP_WALL_SW_DEAD
+
TRAVEL_ADVISORY
TREE_CAP_WALL_SE_DEAD
+
CANNOT_STAND
TREE_CAP_FLOOR1_DEAD
+
MUST_UNRETRACT_FIRST
TREE_CAP_FLOOR2_DEAD
+
CANNOT_REST
TREE_CAP_FLOOR3_DEAD
+
CANNOT_MAKE_CAMPFIRE
TREE_CAP_FLOOR4_DEAD
+
MADE_CAMPFIRE
TREE_TRUNK_NSE
+
CANNOT_SET_FIRE
TREE_TRUNK_NSW
+
SET_FIRE
TREE_TRUNK_NEW
+
DAWN_BREAKS
TREE_TRUNK_SEW
+
NOON
TREE_TRUNK_NS
+
NIGHTFALL
TREE_TRUNK_EW
+
NO_INV_INTERACTION
TREE_TRUNK_NSEW
+
EMPTY_CONTAINER
TREE_TRUNK_INTERIOR
+
TAKE_OUT_OF_CONTAINER
TREE_TRUNK_NSE_DEAD
+
NO_CONTAINER_FOR_ITEM
TREE_TRUNK_NSW_DEAD
+
PUT_INTO_CONTAINER
TREE_TRUNK_NEW_DEAD
+
EAT_ITEM
TREE_TRUNK_SEW_DEAD
+
DRINK_ITEM
TREE_TRUNK_NS_DEAD
+
CONSUME_FAILURE
TREE_TRUNK_EW_DEAD
+
DROP_ITEM
TREE_TRUNK_NSEW_DEAD
+
PICK_UP_ITEM
TREE_TRUNK_INTERIOR_DEAD
+
YOU_BUILDING_INTERACTION
TRACK_N
+
YOU_ITEM_INTERACTION
TRACK_S
+
YOU_TEMPERATURE_EFFECTS
TRACK_E
+
PROFESSION_CHANGES
TRACK_W
+
RECRUIT_PROMOTED
TRACK_NS
+
SOLDIER_BECOMES_MASTER
TRACK_NE
+
RESOLVE_SHARED_ITEMS
TRACK_NW
+
COUGH_BLOOD
TRACK_SE
+
VOMIT_BLOOD
TRACK_SW
+
MERCHANTS_UNLOADING
TRACK_EW
+
MERCHANTS_NEED_DEPOT
TRACK_NSE
+
MERCHANT_WAGONS_BYPASSED
TRACK_NSW
+
MERCHANTS_LEAVING_SOON
TRACK_NEW
+
MERCHANTS_EMBARKED
TRACK_SEW
+
PET_LOSES_DEAD_OWNER
TRACK_NSEW
+
PET_ADOPTS_OWNER
TRACK_RAMP_N
+
UNABLE_TO_COMPLETE_BUILDING
TRACK_RAMP_S
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
TRACK_RAMP_E
+
CITIZEN_SNATCHED
TRACK_RAMP_W
+
VERMIN_DISTURBED
TRACK_RAMP_NS
+
LAND_GAINS_STATUS
TRACK_RAMP_NE
+
LAND_ELEVATED_STATUS
TRACK_RAMP_NW
+
MASTERPIECE_CRAFTED
TRACK_RAMP_SE
+
ARTWORK_DEFACED
TRACK_RAMP_SW
+
POWER_LEARNED
TRACK_RAMP_EW
+
YOU_FEED_ON_SUCKEE
TRACK_RAMP_NSE
+
ANIMAL_TRAINED
TRACK_RAMP_NSW
+
DYED_MASTERPIECE
TRACK_RAMP_NEW
+
COOKED_MASTERPIECE
TRACK_RAMP_SEW
+
MANDATE_ENDS
TRACK_RAMP_NSEW
+
SLOWDOWN_ENDS
WOUND_COLOR_NONE
+
FAREWELL_HELPER
WOUND_COLOR_MINOR
+
ELECTION_RESULTS
WOUND_COLOR_INHIBITED
+
SITE_PRESENT
WOUND_COLOR_FUNCTION_LOSS
+
CONSTRUCTION_SUSPENDED
WOUND_COLOR_BROKEN
+
LINKAGE_SUSPENDED
WOUND_COLOR_MISSING
+
QUOTA_FILLED
IDLERS
+
JOB_OVERWRITTEN
MORE
+
NOTHING_TO_CATCH_IN_WATER
ADVENTURER_TRAPS
+
DEMAND_FORGOTTEN
ADVENTURER_ALWAYS_CENTER
+
NEW_DEMAND
GRAZE_COEFFICIENT
+
NEW_MANDATE
ADVENTURER_Z_VIEWS
+
PRICES_ALTERED
UNHIDDEN
+
NAMED_RESIDENT_CREATURE
DISPLAY_LENGTH
+
SOMEBODY_GROWS_UP
COFFIN_NO_PETS_DEFAULT
+
GUILD_REQUEST_TAKEN
SET_LABOR_LISTS
+
GUILD_WAGES_CHANGED
SKILLS
+
NEW_WORK_MANDATE
STORE_DIST_ITEM_DECREASE
+
CITIZEN_BECOMES_SOLDIER
STORE_DIST_SEED_COMBINE
+
CITIZEN_BECOMES_NONSOLDIER
STORE_DIST_BUCKET_COMBINE
+
PARTY_ORGANIZED
STORE_DIST_BARREL_COMBINE
+
POSSESSED_TANTRUM
STORE_DIST_BIN_COMBINE
+
BUILDING_TOPPLED_BY_GHOST
SPECIFIC_SEED_CAP
+
MASTERFUL_IMPROVEMENT
FORTRESS_SEED_CAP
+
MASTERPIECE_ENGRAVING
BABY_CHILD_CAP
+
NO_MARRIAGE_CELEBRATION
POPULATION_CAP
+
CURIOUS_GUZZLER
STRICT_POPULATION_CAP
+
WEATHER_BECOMES_CLEAR
Unrecognized Init Option:
+
WEATHER_BECOMES_SNOW
FATAL ERROR
+
WEATHER_BECOMES_RAIN
Button
+
SEASON_WET
  Dwarf Fortress Options 
+
SEASON_DRY
Ending game...
+
SEASON_SPRING
Really retire?  All active saves will be deleted.  (
+
SEASON_SUMMER
= yes, other = no)
+
SEASON_AUTUMN
You will be saved for later use in the region.
+
SEASON_WINTER
Really quit?  All active saves will be deleted.  (
+
SERVICE_ORDER_DELIVERY
The region will be saved for later use, but consider retiring the fort
+
PERFORMANCE_START_FAILURE
instead if it is not a lost cause.
+
BEGIN_ACTIVITY
The fortress will become part of the world.  You may reassume control later,
+
MIDDLE_OF_ACTIVITY
but the circumstances will not necessarily be as you leave them now.
+
ACTIVITY_SECTION_CHANGE
The region will be saved for later use.
+
CONCLUDE_ACTIVITY
Return to Title Screen
+
LEARNED_WRITTEN_CONTENT
Return to Game
+
LEARNED_ART_FORM
Save Game
+
PERFORMER_UPDATE
Key Bindings
+
BUILDING_DESTROYED_OR_TOPPLED
Export Local Image
+
DEITY_CURSE
Music and Sound
+
COMPOSITION_COMPLETE
Abandon the Fortress to Ruin
+
COMPOSITION_FAILED
Abort Game
+
NEW_APPRENTICESHIP
Succumb to the Invasion
+
PETITION_IGNORED
Retire the Fortress (for the time being)
+
Unrecognized Announcement Token:
Give in to the Night
+
SINGULAR
Finish Game
+
PLURAL
Retire at this location (or rest a while)
+
Unrecognized Word Property Token:
Give in to Starvation
+
NEATLY_COMBED
(holding another's goods)
+
BRAIDED
NULL unit pointer on load
+
DOUBLE_BRAIDS
NULL play unit on load: id #
+
PONY_TAILS
NULL item pointer on load
+
CLEAN_SHAVEN
NULL play item on load: id #
+
STANDARD_HAIR_SHAPINGS
NULL job pointer on load
+
STANDARD_BEARD_SHAPINGS
NULL building pointer on load
+
STANDARD_MOUSTACHE_SHAPINGS
NULL play building on load: id #
+
STANDARD_SIDEBURNS_SHAPINGS
NULL displayed announcement
+
Unrecognized Tissue Layer Shapings Token:
Site
+
blob
Error 1
+
quadruped
Error 2
+
humanoid
Nuked Activity Reference
+
silverfish
Nuked Job Reference
+
mayfly
Nuked Unit Reference (Worker/Inventory)
+
dragonfly
Nuked Building Reference (Party)
+
damselfly
Nuked Item Reference (General)
+
stonefly
Nuked Effect Reference
+
earwig
Nuked Vermin Event Reference
+
grasshopper
Nuked Vermin Reference (Escaped Pet)
+
cricket
Nuked Entity Reference
+
stick insect
Nuked Plot Info Reference
+
cockroach
Nuked Viewscreen Reference
+
termite
Nuked Unit Reference (Item Wrestle)
+
mantis
Nuked Hist Fig Reference
+
louse
Nuked Site Reference
+
thrips
Nuked Artifact Reference
+
aphid
Nuked Item Improvement Reference
+
cicada
Nuked Coin Front Reference
+
assassin bug
Nuked Coin Back Reference
+
wasp
Nuked Detail Event Reference
+
hornet
Nuked Subregion Reference
+
tiger beetle
Nuked Feature Layer Reference
+
ladybug
Nuked Entity Population Reference
+
weevil
Nuked Breed Reference
+
darkling beetle
Nuked Art Image Reference
+
click beetle
Nuked Creature Def Reference
+
firefly
NULL JOB ITEM (1):
+
scarab beetle
NULL JOB ITEM (2):
+
stag beetle
NULL item projectile loaded
+
dung beetle
NULL unit projectile loaded
+
rhinoceros beetle
Civ Zone
+
rove beetle
: Null Unit Assignment (Id
+
snakefly
: Null Item Assignment (Id
+
lacewing
Cage: Null Unit Assignment
+
antlion larva
Cage: Null Item Assignment
+
mosquito
NULL Aid Requester
+
flea
current
+
scorpionfly
data/save/*.*
+
caddisfly
/world.sav
+
butterfly
data/save/current/world.sav
+
moth
  Dwarf Fortress Options: Save Game 
+
caterpillar
Initializing...
+
maggot
Checking directory structure...
+
spider
Preliminary cleaning...
+
tarantula
Offloading units...
+
scorpion
Offloading art...
+
tick
Opening file...
+
mite
Characterizing raw data...
+
shrimp
Allocating space...
+
lobster
Saving items...
+
crab
Saving units...
+
nematode
Saving jobs...
+
snail
Saving schedules...
+
slug
Saving projectiles...
+
earthworm
Saving buildings...
+
leech
Saving machines...
+
bristleworm
Saving flow guides...
+
ribbon worm
Saving effects...
+
flat worm
Saving entities...
+
toad
Saving local animal populations...
+
frog
Saving events...
+
salamander
Saving mandates...
+
newt
Saving work quotas...
+
alligator
Saving world events...
+
crocodile
Saving coin information...
+
lizard
Saving squads...
+
chameleon
Saving formations...
+
iguana
Saving activities...
+
gecko
Saving interactions...
+
skink
Saving written content...
+
gila monster
Saving identities...
+
monitor
Saving incidents...
+
serpent
Saving crimes...
+
viper
Saving vehicles...
+
rattlesnake
Saving armies...
+
cobra
Saving army controllers...
+
python
Saving tracking information...
+
anaconda
Saving cultural identities...
+
turtle
Saving agreement...
+
tortoise
Saving announcements...
+
pterosaur
Saving fortress information...
+
dimetrodon
Saving world information...
+
sauropod
Saving artifacts...
+
theropod
Saving active historical figures...
+
iguanodont
Saving adventure data...
+
hadrosaurid
Saving general information...
+
stegosaurid
Closing file...
+
ceratopsid
Finishing...
+
ankylosaurid
NO_FILE
+
duck
data/help/
+
goose
: Customize Nickname
+
swan
: Customize Profession Name
+
turkey
: Done with string entry
+
grouse
: Abort string entry
+
chicken
This creature
+
quail
is non-hostile.
+
pheasant
is a skulking perpetrator of mischief.
+
gull
is a minion of evil.
+
loon
is a brutal enemy of your kind.
+
grebe
is of the wilderness.
+
albatross
is of the walking dead.
+
petrel
is opposed to the living.
+
penguin
has returned from beyond the grave.
+
pelican
is crazed!
+
stork
is an invader.
+
vulture
is from the depths of the underworld.
+
flamingo
is an uninvited guest.
+
falcon
is a current resident.
+
kestrel
is from
+
condor
is from a mysterious place.
+
osprey
Account:
+
buzzard
Owned Objects:
+
eagle
Holdings:
+
harrier
Needs:
+
kite
Chest
+
crane
Demands:
+
dove
Throne Room/Office
+
pigeon
Bedroom
+
parrot
Dining Room
+
cockatoo
Tomb
+
cuckoo
Mandates:
+
nightjar
Export of
+
swift
Make
+
hummingbird
Complete
+
kingfisher
Jobs
+
hornbill
Prohibited
+
quetzal
: Thoughts and preferences
+
toucan
: Health
+
woodpecker
: Relationships
+
lyrebird
Set Follow Hotkey (
+
thornbill
etc.):
+
honeyeater
: Kills
+
oriole
: Customize
+
fantail
[C:7:0:1]
+
shrike
The Kills of
+
crow
ecwe
+
raven
hlaas
+
magpie
/world.dat
+
kinglet
old save: removing potentially broken rest job
+
lark
old save: fixing possibly broken knowledge from unretire
+
swallow
** Loading Fortress **
+
martin
** Loading Adventurer **
+
bushtit
Repairing squad info for Unit #
+
warbler
have corrupt feature map at
+
thrush
  Dwarf Fortress: Load World 
+
oxpecker
Processing raw data...
+
starling
Loading object files...
+
mockingbird
Languages...
+
wren
Shapes...
+
nuthatch
Colors...
+
sparrow
Patterns...
+
tanager
Material templates...
+
cardinal
Inorganics...
+
bunting
Plants...
+
finch
Tissue templates...
+
titmouse
Items...
+
chickadee
Buildings...
+
waxwing
Body detail plans...
+
flycatcher
Creature bodies...
+
opossum
Creature variations...
+
koala
Creatures...
+
wombat
Entities...
+
kangaroo
Reactions...
+
sloth
Interactions...
+
anteater
Sorting material templates...
+
armadillo
Sorting inorganics...
+
squirrel
Sorting plants...
+
marmot
Sorting tissue templates...
+
beaver
Sorting items...
+
gopher
Sorting buildings...
+
mouse
Sorting body detail plans...
+
porcupine
Sorting creature bodies...
+
chinchilla
Sorting creature variations...
+
cavy
Sorting creatures...
+
capybara
Sorting entities...
+
rabbit
Sorting languages...
+
hare
Sorting descriptors...
+
lemur
Sorting reactions...
+
loris
Sorting interactions...
+
monkey
Finalizing languages...
+
hedgehog
Finalizing descriptors...
+
shrew
Finalizing material templates...
+
mole
Finalizing inorganics...
+
fruit bat
Finalizing plants...
+
wolf
Finalizing tissue templates...
+
coyote
Finalizing items...
+
jackal
Finalizing buildings...
+
raccoon
Finalizing body detail plans...
+
coati
Finalizing creature variations...
+
weasel
Finalizing creatures...
+
otter
Finalizing entities...
+
badger
Finalizing reactions...
+
skunk
Finalizing interactions...
+
bear
Preparing material data...
+
panda
Generating inorganics...
+
panther
Generating plants...
+
mongoose
Generating items...
+
hyena
Generating creatures...
+
civet
Generating entities...
+
walrus
Generating interactions...
+
pangolin
Finalizing generated objects...
+
elephant
Preparing text objects...
+
mammoth
Preparing graphics...
+
horse
Loading items...
+
zebra
Loading buildings...
+
tapir
Loading entities...
+
rhinoceros
Loading coin information...
+
warthog
Loading map data...
+
hippopotamus
Loading civilized populations...
+
camel
Loading history...
+
llama
Loading parameters...
+
giraffe
Loading artifacts...
+
deer
Loading active historical figures...
+
moose
Loading squads...
+
antelope
Loading formations...
+
sheep
Loading activities...
+
goat
Loading interactions...
+
bison
Loading written content...
+
buffalo
Loading identities...
+
bull
Loading incidents...
+
Granite
Loading crimes...
+
Slate
Loading vehicles...
+
Felsite
Loading armies...
+
Hematite
Loading army controllers...
+
Malachite
Loading tracking information...
+
Galena
Loading cultural identities...
+
Limestone
Loading agreements...
+
Sandstone
Rebuilding temporary information...
+
Timber
Preparing game...
+
Moonstone
Failed!
+
Opal
  Dwarf Fortress Options: Load Game 
+
Obsidian
Loading units...
+
Dabbling
Loading jobs...
+
Novice
Loading schedules...
+
Adequate
Loading projectiles...
+
Competent
Loading machines...
+
Skilled
Loading flow guides...
+
Proficient
Loading effects...
+
Talented
Loading local animal populations...
+
Adept
Loading events...
+
Expert
Loading mandates...
+
Professional
Loading work quotas...
+
Accomplished
Loading world events...
+
Master
Loading announcements...
+
High Master
Loading fortress information...
+
Grand Master
Loading world information...
+
Legendary
Loading adventure...
+
Mining
Loading general information...
+
Wood Cutting
Rebuilding more temporary information...
+
Carpentry
Preparing game screen...
+
Bowmaking
Handling compatibility issues...
+
Engraving
Unknown Type Error
+
Masonry
Folder:
+
Animal Training
There are no active games.
+
Animal Caretaking
unprepared
+
Fish Dissection
Plant Growth (?)
+
Animal Dissection
large pots/food storage
+
Fish Cleaning
minecarts
+
Butchery
wheelbarrows
+
Trapping
other large tools
+
Growing
sand bags
+
Herbalism
Plant Cloth
+
Ambush
Bone
+
Swimming
Tooth
+
Persuasion
Horn
+
Negotiation
Pearl
+
Judging Intent
Shell
+
Appraisal
Silk
+
Organization
Yarn
+
Record Keeping
Amber
+
Lying
Coral
+
Intimidation
Green Glass
+
Conversation
Clear Glass
+
Comedy
Crystal Glass
+
Flattery
Standard
+
Consoling
Well-crafted
+
Pacification
Finely-crafted
+
Tracking
Superior Quality
+
Fishing
Exceptional
+
Furnace Operation
Masterwork
+
Strand Extraction
Artifact
+
Soap Making
Fresh Raw Hide
+
Potash Making
Rotten Raw Hide
+
Lye Making
Coal
+
Wood Burning
Potash
+
Weaponsmithing
Pearlash
+
Armorsmithing
Soap
+
Metalsmithing
Allow Plant/Animal
+
Gem Cutting
Allow Non-Plant/Animal
+
Gem Setting
Use Seed
+
Wood Crafting
Random
+
Papermaking
Seed
+
Bookbinding
Use History Seed
+
Pottery
Use Name Seed
+
Wax Working
Use Creature Seed
+
Stone Crafting
Embark Points
+
Metal Crafting
End Year
+
Glassmaking
Population Cap After Civ Creation
+
Studying
No Cap
+
Concentration
Site Cap After Civ Creation
+
Discipline
Percentage Beasts Dead For Stoppage
+
Observation
Ignore
+
Writing
Year to Begin Checking Megabeast Percentage
+
Prose
Cull Unimportant Historical Figures
+
Poetry
Reveal All Historical Events
+
Reading
Elevation
+
Speaking
Rainfall
+
Dance
Temperature
+
Music
Drainage
+
Singing
Volcanism
+
Keyboard Instrument
Savagery
+
Stringed Instrument
Minimum
+
Wind Instrument
Maximum
+
Percussion Instrument
X-Variance
+
Critical Thinking
Y-Variance
+
Logic
Elevation Mesh Size
+
Mathematics
2 x 2
+
Astronomy
4 x 4
+
Chemistry
8 x 8
+
Geography
16 x 16
+
Optics Engineer
32 x 32
+
Fluid Engineer
Elevation Weighted Range (
+
Coordination
Rain Mesh Size
+
Balance
Rain Weighted Range (
+
Leadership
Drainage Mesh Size
+
Military Tactics
Drainage Weighted Range (
+
Teaching
Savagery Mesh Size
+
Fighting
Savagery Weighted Range (
+
Archery
Temperature Mesh Size
+
Wrestling
Temperature Weighted Range (
+
Biting
Volcanism Mesh Size
+
Striking
Volcanism Weighted Range (
+
Kicking
Pole
+
Dodging
North or South
+
Sword
North and/or South
+
Mace
North and South
+
Hammer
Minimum Mountain Peak Number
+
Spear
Minimum Partial Edge Oceans
+
Crossbow
Minimum Complete Edge Oceans
+
Pike
Minimum Volcano Number
+
Shield
Mineral Scarcity (Low = More minerals)
+
Armor
Max Megabeast Caves
+
Siege Engineering
No Beasts
+
Siege Operation
Max Semimegabeast Caves
+
Pump Operation
Titan Number
+
Leatherworking
Titan Attack Population Requirement
+
Tanning
Titan Attack Exported Wealth Requirement
+
Dyeing
Titan Attack Created Wealth Requirement
+
Pressing
Number of Demon Types
+
Beekeeping
Number of Night Troll Types
+
Glazing
Number of Bogeyman Types
+
Bone Carving
Number of Vampire Curse Types
+
Weaving
Number of Werebeast Curse Types
+
Brewing
Number of Secret Types
+
Clothes Making
Number of Regional Interaction Types
+
Milling
Number of Disturbance Interaction Types
+
Threshing
Number of Evil Cloud Types
+
Blowgun
Number of Evil Rain Types
+
Throwing
Generate Divine Materials
+
Machinery
Desired Good Square Count in Small Subregions
+
Nature
Desired Good Square Count in Medium Subregions
+
Knife
Desired Good Square Count in Large Subregions
+
Lash
Desired Evil Square Count in Small Subregions
+
Cooking
Desired Evil Square Count in Medium Subregions
+
Alchemy
Desired Evil Square Count in Large Subregions
+
Building Design
Minimum Initial
+
Cheese Making
Square Count
+
Milking
Region Count
+
Gelding
Minimum Final
+
Shearing
Erosion Cycle Count
+
Spinning
Minimum River Start Locations (Pre-Erosion)
+
Misc. Object
Desired River Start Locations (Post-Erosion)
+
Wound Dressing
Periodically Erode Extreme Cliffs
+
Diagnostics
Do Orographic Precipitation and Rain Shadows
+
Surgery
Maximum Number of Subregions
+
Bone Setting
Cavern Layer Number
+
Suturing
Cavern Layer Openness Min
+
Crutch-walking
Cavern Layer Openness Max
+
Knapping
Cavern Layer Passage Density Min
+
Climbing
Cavern Layer Passage Density Max
+
Miner
Cavern Layer Water Min
+
Wood Cutter
Cavern Layer Water Max
+
Carpenter
Magma Layer
+
Bowyer
Bottom Layer (Forces Magma)
+
Engraver
Z Levels Above Ground
+
Mason
Z Levels Above Layer 1
+
Animal Trainer
Z Levels Above Layer 2
+
Animal Caretaker
Z Levels Above Layer 3
+
Fish Dissector
Z Levels Above Layer 4
+
Animal Dissector
Z Levels Above Layer 5
+
Fish Cleaner
Z Levels At Bottom
+
Butcher
Minimum Natural Cave Size
+
Trapper
Maximum Natural Cave Size
+
Grower
Number of Mountain Caves
+
Herbalist
Number of Non-Mountain Caves
+
Ambusher
Make Caves Visible
+
Swimmer
Allow Init Embark Options to Show Tunnels
+
Persuader
Always
+
Negotiator
Only in Finder
+
Judge of Intent
Number of Civilizations
+
Appraiser
Playable Civilization Required
+
Organizer
Minimum Number of Mid-Elevation Squares
+
Record Keeper
Minimum Number of Low-Elevation Squares
+
Liar
Minimum Number of High-Elevation Squares
+
Intimidator
Minimum Number of Mid-Rain Squares
+
Conversationalist
Minimum Number of Low-Rain Squares
+
Comedian
Minimum Number of High-Rain Squares
+
Flatterer
Minimum Number of Mid-Drainage Squares
+
Consoler
Minimum Number of Low-Drainage Squares
+
Pacifier
Minimum Number of High-Drainage Squares
+
Tracker
Minimum Number of Mid-Savagery Squares
+
Fisherman
Minimum Number of Low-Savagery Squares
+
Furnace Operator
Minimum Number of High-Savagery Squares
+
Strand Extractor
Minimum Number of Mid-Volcanism Squares
+
Soaper
Minimum Number of Low-Volcanism Squares
+
Potash Maker
Minimum Number of High-Volcanism Squares
+
Lye Maker
Animals
+
Wood Burner
Food
+
Weaponsmith
Furniture/Siege Ammo
+
Armorsmith
Corpses
+
Metalsmith
Refuse
+
Gem Cutter
Coins
+
Gem Setter
Bars/Blocks
+
Wood Crafter
Gems
+
Papermaker
Finished Goods
+
Bookbinder
Cloth
+
Potter
Weapons/Trap Comps
+
Wax Worker
Additional Options
+
Stone Crafter
Unprepared Fish
+
Metal Crafter
Drink (Plant)
+
Glassmaker
Drink (Animal)
+
Student
Cheese (Plant)
+
Observer
Cheese (Animal)
+
Wordsmith
Fruit/Leaves
+
Writer
Milled Plant
+
Poet
Bone Meal
+
Reader
Paste
+
Speaker
Pressed Material
+
Knapper
Extract (Plant)
+
Dancer
Extract (Animal)
+
Musician
Misc. Liquid
+
Singer
Item Types
+
Keyboardist
Body Parts
+
Stringed Instrumentalist
Skulls
+
Wind Instrumentalist
Bones
+
Percussionist
Shells
+
Critical Thinker
Teeth
+
Logician
Horns/Hooves
+
Mathematician
Hair/Wool
+
Astronomer
Type
+
Chemist
Other Materials
+
Geographer
Stone/Clay
+
Leader
Metal
+
Teacher
Bars: Other Materials
+
Fighter
Bars: Metal
+
Archer
Blocks: Other Materials
+
Wrestler
Blocks: Metal
+
Biter
Blocks: Stone/Clay
+
Striker
Metal Ores
+
Kicker
Economic
+
Dodger
Other Stone
+
Axeman
Rough Glass
+
Swordsman
Cut Glass
+
Maceman
Rough Gem
+
Hammerman
Cut Gem
+
Spearman
Cut Stone
+
Crossbowman
Thread (Metal)
+
Pikeman
Cloth (Metal)
+
Bowman
Body
+
Shield User
Head
+
Armor User
Feet
+
Siege Engineer
Hands
+
Siege Operator
Legs
+
Pump Operator
Core Quality
+
Leatherworker
Total Quality
+
Tanner
: Toggle
+
Dyer
: Scroll
+
Presser
: Enable
+
Beekeeper
: Disable
+
Glazer
Mill Products
+
Bone Carver
Fats
+
Weaver
Pastes
+
Brewer
Liquids
+
Clothier
Types
+
Miller
Corpse
+
Thresher
Materials
+
Blowgunner
Silk Thread
+
Thrower
Yarn Thread
+
Mechanic
Metal Thread
+
Druid
Plant Thread
+
Knife User
Silk Cloth
+
Lasher
Yarn Cloth
+
Cook
Metal Cloth
+
Alchemist
Trap Comps
+
Building Designer
Qualities
+
Cheese Maker
Empty Cages
+
Milker
Empty Animal Traps
+
Gelder
Prepared Food
+
Shearer
Usable
+
Spinner
Unusable
+
Misc. Object User
: Allow All
+
Wound Dresser
: Block All
+
Diagnostician
: Permit
+
Surgeon
: Forbid
+
Bone Doctor
: View Biomes
+
Suturer
Brush Radius
+
Crutch-walker
Smoothing Brush
+
Climber
Normal Brush
+
ill-sized art actions (1):
: Done
+
ill-sized art actions (2):
ELEV
+
ill-sized art actions (3):
TEMP
+
ill-sized art actions (4):
DRAIN
+
ill-sized art actions (5):
VOLC
+
ill-sized art actions (6):
(View)
+
LIQUID_COOKING
Brush =
+
LIQUID_SCOOP
Painting
+
GRIND_POWDER_RECEPTACLE
Not painting
+
GRIND_POWDER_GRINDER
Will be saved
+
MEAT_CARVING
Randomize at gen
+
MEAT_BONING
: Type Value
+
MEAT_SLICING
: Nullify Value
+
MEAT_CLEAVING
: Decrease Value
+
HOLD_MEAT_FOR_CARVING
: Increase Value
+
MEAL_CONTAINER
Range:
+
LIQUID_CONTAINER
: Set Preset Field Values
+
FOOD_STORAGE
  Export Local Image 
+
HIVE
Your Units
+
NEST_BOX
Buildings
+
BOOKCASE
: Select
+
SMALL_OBJECT_STORAGE
: Export Image
+
TRACK_CART
: Cancel
+
HEAVY_OBJECT_HAULING
local_map
+
STAND_AND_WORK_ABOVE
-param-
+
ROLL_UP_SHEET
.txt
+
PROTECT_FOLDED_SHEETS
Created in DF
+
CONTAIN_WRITING
  Music and Sound Options 
+
Unrecognized Tool Use Token:
Volume:
+
SIMPLE_MOUND
/255
+
SIMPLE_BURROW
=========
+
LABYRINTH
or left-click: Change volume. 
+
SHRINE
: Done.
+
WILDERNESS_LOCATION
  Relationships of
+
Unrecognized Lair Token:
Spouse
+
HAS_DOORS
Mother
+
Unrecognized Lair Characteristic Token:
Father
+
GRIND_BONE_MEAL
Lover
+
COOK_BLOOD
Child
+
GRIND_VERMIN
Bonded
+
COOK_VERMIN
Friend
+
COOK_PEOPLE
Grudge
+
COLLECT_TROPHIES
Deity
+
EAT_BONE_PORRIDGE
Force
+
USE_ANY_MELEE_WEAPON
Object of Worship
+
COLLECT_WEALTH
Long-term Acquaintance
+
GIANT_NEST
Passing Acquaintance
+
Unrecognized Habit Token:
Hero
+
ALERT
Considers Monster
+
PEACEFUL_INTERMITTENT
Considers Brigand
+
Unrecognized Creature Sound Token:
Considers Bully
+
VOCALIZATION
Considers Violent
+
Unrecognized Creature Sound Method Token:
Considers Psychotic
+
Random Buffer Overload
Good for Business
+
PLUCKED_BY_BP
Friendly Terms
+
PLUCKED
Considers Killer
+
BOWED
Considers Murderer
+
STRUCK_BY_BP
Comrade
+
STRUCK
Member of Respected Group
+
VIBRATE_BP_AGAINST_OPENING
Member of Hated Group
+
BLOW_AGAINST_FIPPLE
Enemy Fighter
+
BLOW_OVER_OPENING_SIDE
Friendly Fighter
+
BLOW_OVER_OPENING_END
Loyal Soldier
+
BLOW_OVER_SINGLE_REED
: Back to Main
+
BLOW_OVER_DOUBLE_REED
: Zoom
+
BLOW_OVER_FREE_REED
: View
+
STRUCK_TOGETHER
  Workshop Profile 
+
SHAKEN
Permitted Workers
+
SCRAPED
: Permit All
+
FRICTION
: Min -
+
RESONATOR
: Max -
+
BAG_OVER_REED
[INITIAL_LOAD]
+
AIR_OVER_REED
COLOR_PATTERN
+
AIR_OVER_FREE_REED
CP_COLOR
+
AIR_AGAINST_FIPPLE
PATTERN
+
Unrecognized Sound Production Token:
Unrecognized Colored Pattern Token:
+
MEMBRANE_POSITION
WORD
+
SUBPART_CHOICE
GEMS_USE_NOUN
+
KEYBOARD
GEMS_USE_ADJ
+
STOPPING_FRET
GEMS_USE_ADJ_NOUN
+
STOPPING_AGAINST_BODY
Unrecognized Shape Token:
+
STOPPING_HOLE
Gain possession
+
STOPPING_HOLE_KEY
Pull it out
+
SLIDE
Read
+
HARMONIC_SERIES
Encounter
+
VALVE_ROUTES_AIR
Horseplay
+
BP_IN_BELL
Training
+
FOOT_PEDALS
Brawl
+
Unrecognized Pitch Choice Token:
Non-lethal
+
PEGS
Lethal
+
ADJUSTABLE_BRIDGES
No Quarter
+
LEVERS
Ally:
+
CROOKS
Could not locate adventure start square
+
TIGHTENING
Adventure Starting Site Files Missing/Corrupted
+
Unrecognized Tuning Token:
The peaceful town of
+
noisy
is threatened!  The forces of
+
full
are on the march. 
+
sharp
Commanded by
+
choppy
, they
+
steady
The enemy
+
evolving
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
+
bright
Legends speak of
+
breathy
an ancient
+
mellow
vault,
+
wobbling
, where
+
focused
wrested
+
even
power from the Underworld by invoking
+
vibrating
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
+
quavering
The citizens of
+
eerie
are plagued by bandits.  The gang
+
fragile
has even sent some troublemakers to harass people right here in town.
+
brittle
Your wanderings have brought you to this place after a long journey.
+
pure
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
+
piercing
In the rush of excitement, you've forgotten where you were going to go.
+
strident
  A foolhardy soul might try to rescue the
+
wavering
children that have been kidnapped.
+
harsh
child that has been kidnapped.
+
reedy
  Perhaps some of the people here will be worth talking to before you continue on your way.
+
nasal
  Perhaps some of your friends here have ideas.
+
buzzy
  Perhaps some of your friends here can remind you.
+
rough
for help.
+
warm
You awaken from your slumber.
+
rugged
Your sleep has been interrupted!
+
heavy
[DONE]
+
flat
[MORE]
+
crisp
Would you like to take an action?
+
sonorous
to view other pages)
+
gentle
Do not alter actions
+
slicing
What would you like to do?
+
liquid
Select your combat preferences.
+
raucous
- Current Attack Preference:
+
breezy
Strike
+
raspy
Charge
+
wispy
Close Combat
+
shrill
According to Opponent
+
rich
- Current Dodge Preference:
+
dull
Move Around
+
floating
Stand Ground
+
ringing
- Current Charge Defense:
+
resonant
Dodge Away
+
sweet
         
+
rippling
You have no companions.
+
sparkling
Companion
+
CLEAR
Companions
+
NOISY
   
+
FULL
Dead
+
THIN
Wrestle
+
ROUND
Ground
+
SHARP
Not visible
+
SMOOTH
How quickly and quietly will you move?
+
CHOPPY
Move
+
STEADY
: Currently sneaking
+
EVOLVING
: Not currently sneaking
+
STRONG
Visual Stealth Factors
+
DELICATE
Light
+
BRIGHT
Darkness
+
GRACEFUL
Low Light
+
SPARSE
Clear
+
BREATHY
Fog/Rain/Snow
+
STRAINED
By Obstacle
+
BROAD
Open Area
+
MELLOW
In Vegetation
+
WOBBLING
Non-Prone In Vegetation
+
FOCUSED
Too Large For Vegetation
+
EVEN
No Suitable Vegetation
+
FLUID
Gargantuan Profile
+
VIBRATING
Gigantic Profile
+
QUAVERING
Huge Profile
+
EERIE
Very Large Profile
+
FRAGILE
Large Profile
+
BRITTLE
Gargantuan Non-Prone Profile
+
PURE
Gigantic Non-Prone Profile
+
PIERCING
Huge Non-Prone Profile
+
STRIDENT
Very Large Non-Prone Profile
+
WAVERING
Large Non-Prone Profile
+
HARSH
Vanishing Profile
+
REEDY
Minuscule Profile
+
NASAL
Tiny Profile
+
BUZZY
Very Small Profile
+
WARM
Small Profile
+
RUGGED
Average Profile
+
HEAVY
Average Non-Prone Profile
+
FLAT
Visual Stealth (w/o Skill)
+
DARK
Best Possible
+
CRISP
Average
+
SONOROUS
Poor
+
WATERY
Awful
+
GENTLE
Terrible
+
SLICING
Worst Possible
+
RAUCOUS
Quick movement and other actions decrease stealth.
+
BREEZY
to select.
+
RASPY
Select your movement preferences.
+
WISPY
- Current Swimming Preference:
+
SHRILL
When Possible
+
MUDDY
When Necessary
+
RICH
What would you like to do with
+
DULL
Where would you like to move?
+
FLOATING
Pick up how many? (0-
+
RINGING
Pick
+
RESONANT
Get
+
SWEET
Who will you talk to?
+
RIPPLING
Start a new conversation
+
SPARKLING
Continuing shouting
+
Unrecognized Timbre Token:
Ongoing conversation with
+
data/init/d_init.txt
What will you say?
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
What will you say about the insurrection?
+
SHOW_EMBARK_TUNNEL
What will you say about the end of the insurrection?
+
ALWAYS
What will you say about the site reclamation?
+
FINDER
What will you say about the site's foundation?
+
SHOW_FLOW_AMOUNTS
What will you say about the group?
+
SHOW_IMP_QUALITY
What will you say about the army?
+
ENGRAVINGS_START_OBSCURED
What will you say about the failed occupation?
+
AUTOSAVE_PAUSE
What will you say about the abduction?
+
POST_PREPARE_EMBARK_CONFIRMATION
What will you say about the incident?
+
IF_POINTS_REMAIN
What will you say about the occupation?
+
EMBARK_WARNING_ALWAYS
What will you say about the new leadership?
+
INITIAL_SAVE
What will you say about the beast?
+
AUTOSAVE
What will you say about the trouble?
+
SEASONAL
What will you say about tribute agreement?
+
AUTOBACKUP
What will you say about the refusal to accept tribute?
+
PATH_COST
What will you say about the refusal to give tribute?
+
WALKING_SPREADS_SPATTER_DWF
What will you say about the peace agreement?
+
WALKING_SPREADS_SPATTER_ADV
What will you say about the failed peace agreement?
+
TEMPERATURE
What will you say about the tribute stoppage?
+
CAVEINS
What will you say about the claim?
+
ARTIFACTS
What will you say about the gang?
+
ECONOMY
What will you say about the refugees?
+
ZERO_RENT
What do you want?
+
TESTING_ARENA
About whom do you ask?
+
EMBARK_RECTANGLE
What do you want to know?
+
PAUSE_ON_LOAD
Where do you want to go?
+
LOG_MAP_REJECTS
How will you respond to the position offer?
+
INVADERS
How will you respond to the adoption request?
+
VARIED_GROUND_TILES
What will you say about the journey?
+
NICKNAME_DWARF
What will you say about the conflict?
+
REPLACE_FIRST
How will you ask?
+
CENTRALIZE
How will you respond?
+
REPLACE_ALL
What will you say about the rescue?
+
NICKNAME_ADVENTURE
What will you say about the conclusion of the agreement?
+
NICKNAME_LEGENDS
What will you say about the agreement?
+
CHASM
What will you say about the trade?
+
PILLAR_TILE
What will you say about the surrounding area?
+
TREE_ROOT_SLOPING
What will you say about the site?
+
TREE_ROOTS
What will you say about the structure?
+
TREE_TRUNK_PILLAR
How will you respond to the invocation?
+
TREE_TRUNK_SLOPING
How will you respond to the accusation?
+
TREE_TRUNK_N
How will you respond about your profession?
+
TREE_TRUNK_S
What will you say about how you are feeling?
+
TREE_TRUNK_E
What will you say about your family?
+
TREE_TRUNK_W
How will you respond to the offer of tribute?
+
TREE_TRUNK_NW
How will you respond to the tribute cancellation?
+
TREE_TRUNK_NE
How will you respond to the offer of peace?
+
TREE_TRUNK_SW
How will you respond to the demand for tribute?
+
TREE_TRUNK_SE
How will you respond to the request to cease hostilities?
+
TREE_TRUNK_BRANCH_N
How will you respond to the demand to yield?
+
TREE_TRUNK_BRANCH_S
How will you respond to the request for information?
+
TREE_TRUNK_BRANCH_E
How will you respond to the request for directions?
+
TREE_TRUNK_BRANCH_W
How will you respond to the request for a guide?
+
TREE_BRANCH_NS
: Select,
+
TREE_BRANCH_EW
: Scroll (Page
+
TREE_BRANCH_NW
Current choice's keywords:
+
TREE_BRANCH_NE
Filter:
+
TREE_BRANCH_SW
to view other pages
+
TREE_BRANCH_SE
+
TREE_BRANCH_NSE
a colony of
+
TREE_BRANCH_NSW
many
+
TREE_BRANCH_NEW
a swarm of
+
TREE_BRANCH_SEW
Miasma
+
TREE_BRANCH_NSEW
Steam
+
TREE_BRANCHES
Mist
+
TREE_SMOOTH_BRANCHES
An Ocean Wave
+
TREE_TWIGS
Sea Foam
+
TREE_CAP_RAMP
Lava Mist
+
TREE_CAP_PILLAR
Magma Mist
+
TREE_CAP_WALL_N
Vapor
+
TREE_CAP_WALL_S
Smoke
+
TREE_CAP_WALL_E
Dragonfire
+
TREE_CAP_WALL_W
Fire
+
TREE_CAP_WALL_NW
A Web
+
TREE_CAP_WALL_NE
Item Cloud
+
TREE_CAP_WALL_SW
A Fire
+
TREE_CAP_WALL_SE
A Campfire
+
TREE_CAP_FLOOR1
Track/Spoor:
+
TREE_CAP_FLOOR2
broken vegetation
+
TREE_CAP_FLOOR3
print
+
TREE_CAP_FLOOR4
imprint
+
TREE_ROOT_SLOPING_DEAD
right
+
TREE_ROOTS_DEAD
left
+
TREE_TRUNK_PILLAR_DEAD
unintelligible
+
TREE_TRUNK_SLOPING_DEAD
/yours or companion's
+
TREE_TRUNK_N_DEAD
Stagnant salt water [
+
TREE_TRUNK_S_DEAD
Stagnant water [
+
TREE_TRUNK_E_DEAD
Salt water [
+
TREE_TRUNK_W_DEAD
Water [
+
TREE_TRUNK_NW_DEAD
Lava [
+
TREE_TRUNK_NE_DEAD
Magma [
+
TREE_TRUNK_SW_DEAD
A spattering of
+
TREE_TRUNK_SE_DEAD
A smear of
+
TREE_TRUNK_BRANCH_N_DEAD
A pool of
+
TREE_TRUNK_BRANCH_S_DEAD
A thin layer of
+
TREE_TRUNK_BRANCH_E_DEAD
A small pile of
+
TREE_TRUNK_BRANCH_W_DEAD
A pile of
+
TREE_BRANCH_NS_DEAD
A dusting of
+
TREE_BRANCH_EW_DEAD
The vegetation is heavily damaged here.
+
TREE_BRANCH_NW_DEAD
The vegetation is bent here.
+
TREE_BRANCH_NE_DEAD
The vegetation has been slightly perturbed here.
+
TREE_BRANCH_SW_DEAD
The vegetation is broken here.
+
TREE_BRANCH_SE_DEAD
thick
+
TREE_BRANCH_NSE_DEAD
light
+
TREE_BRANCH_NSW_DEAD
faint
+
TREE_BRANCH_NEW_DEAD
deep
+
TREE_BRANCH_SEW_DEAD
shallow
+
TREE_BRANCH_NSEW_DEAD
vague
+
TREE_BRANCHES_DEAD
imprint in the
+
TREE_SMOOTH_BRANCHES_DEAD
is here.
+
TREE_TWIGS_DEAD
This is an unintelligible mess.
+
TREE_CAP_RAMP_DEAD
The signs lead north.
+
TREE_CAP_PILLAR_DEAD
The signs lead south.
+
TREE_CAP_WALL_N_DEAD
The signs lead east.
+
TREE_CAP_WALL_S_DEAD
The signs lead west.
+
TREE_CAP_WALL_E_DEAD
The signs lead northeast.
+
TREE_CAP_WALL_W_DEAD
The signs lead northwest.
+
TREE_CAP_WALL_NW_DEAD
The signs lead southeast.
+
TREE_CAP_WALL_NE_DEAD
The signs lead southwest.
+
TREE_CAP_WALL_SW_DEAD
They belong to you or a companion.
+
TREE_CAP_WALL_SE_DEAD
What do you want to aim for?
+
TREE_CAP_FLOOR1_DEAD
to view other pages.
+
TREE_CAP_FLOOR2_DEAD
cancels.
+
TREE_CAP_FLOOR3_DEAD
Impossible strike
+
TREE_CAP_FLOOR4_DEAD
Difficult strike
+
TREE_TRUNK_NSE
Tricky strike
+
TREE_TRUNK_NSW
Normal strike
+
TREE_TRUNK_NEW
Easy strike
+
TREE_TRUNK_SEW
Easier strike
+
TREE_TRUNK_NS
Simple strike
+
TREE_TRUNK_EW
can only graze
+
TREE_TRUNK_NSEW
can't land squarely
+
TREE_TRUNK_INTERIOR
can't quite connect
+
TREE_TRUNK_NSE_DEAD
fairly solid
+
TREE_TRUNK_NSW_DEAD
square
+
TREE_TRUNK_NEW_DEAD
very square
+
TREE_TRUNK_SEW_DEAD
direct hit
+
TREE_TRUNK_NS_DEAD
to go back.
+
TREE_TRUNK_EW_DEAD
Impossible
+
TREE_TRUNK_NSEW_DEAD
Difficult
+
TREE_TRUNK_INTERIOR_DEAD
Tricky
+
TRACK_N
Normal
+
TRACK_S
Easy
+
TRACK_E
Easier
+
TRACK_W
Simple
+
TRACK_NS
VVSlow
+
TRACK_NE
V Slow
+
TRACK_NW
Slow
+
TRACK_SE
Fast
+
TRACK_SW
V Fast
+
TRACK_EW
strike
+
TRACK_NSE
No quick attack: enraged
+
TRACK_NSW
Quick attack: faster to strike and recover, but not powerful
+
TRACK_NEW
No heavy attack: enraged
+
TRACK_SEW
Heavy attack: slower to strike and recover, but hits harder
+
TRACK_NSEW
Forced wild attack: enraged
+
TRACK_RAMP_N
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
TRACK_RAMP_S
No precise attack: enraged
+
TRACK_RAMP_E
Precise attack: very slow to strike, improved accuracy
+
TRACK_RAMP_W
No charge attack: no target
+
TRACK_RAMP_NS
No charge attack: you are on the ground
+
TRACK_RAMP_NE
No charge attack: you are mounted
+
TRACK_RAMP_NW
No charge attack: you are chained
+
TRACK_RAMP_SE
No charge attack: you are in uncontrolled flight
+
TRACK_RAMP_SW
No charge attack: you are on a vehicle
+
TRACK_RAMP_EW
No charge attack: you are on a projectile
+
TRACK_RAMP_NSE
No charge attack: you are climbing
+
TRACK_RAMP_NSW
No charge attack: target is on the ground
+
TRACK_RAMP_NEW
No charge attack: target is mounted
+
TRACK_RAMP_SEW
No charge attack: target is chained
+
TRACK_RAMP_NSEW
No charge attack: target is in uncontrolled flight
+
WOUND_COLOR_NONE
No charge attack: target is on a vehicle
+
WOUND_COLOR_MINOR
No charge attack: target is on a projectile
+
WOUND_COLOR_INHIBITED
No charge attack: target is climbing
+
WOUND_COLOR_FUNCTION_LOSS
No charge attack: target shares your location
+
WOUND_COLOR_BROKEN
No charge attack: target's location inaccessible
+
WOUND_COLOR_MISSING
Charge attack: move toward your opponent
+
IDLERS
Multi-attack: choose another simultaneous action afterward
+
MORE
Really attack
+
ADVENTURER_TRAPS
confirms. 
+
ADVENTURER_ALWAYS_CENTER
aborts.
+
GRAZE_COEFFICIENT
Which creature will you attack? 
+
ADVENTURER_Z_VIEWS
pages)
+
UNHIDDEN
You are fighting
+
DISPLAY_LENGTH
Parry
+
COFFIN_NO_PETS_DEFAULT
Block
+
SET_LABOR_LISTS
Parry (
+
SKILLS
Block (
+
STORE_DIST_ITEM_DECREASE
Dodge (
+
STORE_DIST_SEED_COMBINE
Select
+
STORE_DIST_BUCKET_COMBINE
selected
+
STORE_DIST_BARREL_COMBINE
adjacent only
+
STORE_DIST_BIN_COMBINE
own tile only
+
SPECIFIC_SEED_CAP
, range
+
FORTRESS_SEED_CAP
, disturber only
+
BABY_CHILD_CAP
move
+
INVASION_SOLDIER_CAP
done,
+
INVASION_MONSTER_CAP
remove last
+
VISITOR_CAP
cancel,
+
POPULATION_CAP
pages
+
STRICT_POPULATION_CAP
cancel
+
Unrecognized Init Option:
this location
+
FATAL ERROR
Who will you shoot? 
+
Button
fires. 
+
  Dwarf Fortress Options 
Who will you target? 
+
Ending game...
throws. 
+
Really retire?  All active saves will be deleted.  (
fires.
+
= yes, other = no)
throws.
+
You will be saved for later use in the region.
Move to a creature or press
+
Really quit?  All active saves will be deleted.  (
to shoot this direction.
+
The region will be saved for later use, but consider retiring the fort
to throw this direction.
+
instead if it is not a lost cause.
: cannot see dawn.
+
The fortress will become part of the world.  You may reassume control later,
: until dawn.
+
but the circumstances will not necessarily be as you leave them now.
: sleep.
+
The region will be saved for later use.
: wait.
+
Return to Title Screen
You will sleep as necessary until dawn.
+
Return to Game
You will sleep as necessary for
+
Save Game
hour
+
Key Bindings
You will wait, staying awake until dawn.
+
Export Local Image
You will wait, staying awake for
+
Music and Sound
aborts. 
+
Abandon the Fortress to Ruin
changes hours.
+
Abort Game
You fail to grab the
+
Succumb to the Invasion
CUSTOM_LAW_MAKER
+
Retire the Fortress (for the time being)
lord
+
Give in to the Night
lords
+
Finish Game
lady
+
Retire at this location (or rest a while)
ladies
+
Give in to Starvation
lord consort
+
(holding another's goods)
lords consort
+
NULL unit pointer on load
lady consort
+
NULL play unit on load: id #
ladies consort
+
NULL item pointer on load
hearthperson
+
NULL play item on load: id #
hearthpeople
+
NULL job pointer on load
cannot jump.
+
NULL building pointer on load
You cannot jump while swimming.
+
NULL play building on load: id #
You cannot jump while prone.
+
NULL displayed announcement
You cannot jump while in the air.
+
Site
You are too injured to jump.
+
Error 1
You cannot jump while wrestling.
+
Error 2
There are no visible tracks or other signs, aside from yours.
+
Nuked Activity Reference
There are no visible tracks or other signs.
+
Nuked Job Reference
You've already searched this area recently.
+
Nuked Unit Reference (Worker/Inventory)
You've found a colony of
+
Nuked Building Reference (Party)
and another small creature.
+
Nuked Item Reference (General)
and some other small creatures.
+
Nuked Effect Reference
You've found a small creature.
+
Nuked Vermin Event Reference
You've found some small creatures.
+
Nuked Vermin Reference (Escaped Pet)
Your intense search turns up nothing.
+
Nuked Entity Reference
You have nothing with which to interact.
+
Nuked Plot Info Reference
You have nothing to examine.
+
Nuked Viewscreen Reference
You assume a submissive posture.
+
Nuked Unit Reference (Item Wrestle)
You no longer assume a submissive posture.
+
Nuked Hist Fig Reference
You strap
+
Nuked Site Reference
to your
+
Nuked Artifact Reference
You draw
+
Nuked Item Improvement Reference
with your
+
Nuked Coin Front Reference
You do not have a free grasp for
+
Nuked Coin Back Reference
You have nothing left to draw or put away.
+
Nuked Detail Event Reference
You have nothing left to remove.
+
Nuked Subregion Reference
You have nothing left to wear.
+
Nuked Feature Layer Reference
You have nothing left to eat or drink.
+
Nuked Entity Population Reference
You have nothing to put inside a container.
+
Nuked Breed Reference
You have nothing left to drop.
+
Nuked Art Image Reference
There is nothing to pick up here.
+
Nuked Creature Def Reference
You have nothing left to throw.
+
NULL JOB ITEM (1):
You have nothing to fire with.
+
NULL JOB ITEM (2):
You have nothing left to fire.
+
NULL item projectile loaded
Things smell bad when you are dead.
+
NULL unit projectile loaded
You smell
+
Civ Zone
on the wind.
+
: Null Unit Assignment (Id
You aren't picking up any odor in particular.
+
: Null Item Assignment (Id
There is no sunlight when you are dead.
+
Cage: Null Unit Assignment
The sky is alive with vortices of purple light and dark, boiling clouds.
+
Cage: Null Item Assignment
The area gives off a sickly light.
+
NULL Aid Requester
There are no traces of sunlight here.
+
current
Being dead is cold and clammy.
+
data/save/*.*
The temperature is as it has been and always will be.
+
/world.sav
The temperature cannot be judged.
+
data/save/current/world.sav
It is burning.
+
  Dwarf Fortress Options: Save Game 
It is deathly cold.
+
Initializing...
The temperature is pleasant.
+
Checking directory structure...
It is scorching.
+
Preliminary cleaning...
It is warm.
+
Offloading units...
It is cool.
+
Offloading art...
It is freezing.
+
Opening file...
You've lost track of time since your death.
+
Characterizing raw data...
It is the
+
Allocating space...
You are still surrounded by cackling.
+
Saving items...
You don't feel safe enough to travel.
+
Saving units...
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
Saving jobs...
You can't travel until you've stopped the bleeding.
+
Saving schedules...
You can't travel because you can't breathe.
+
Saving projectiles...
You can't travel because you are dying of thirst.
+
Saving buildings...
You can't travel because you are starving to death.
+
Saving machines...
You can't travel because you are swimming.
+
Saving flow guides...
You must move away from the water before you can travel.
+
Saving effects...
You must come down from the mountains before you can travel.
+
Saving entities...
You can't travel until you stop riding this vehicle.
+
Saving local animal populations...
You can't travel until you stop riding this projectile.
+
Saving events...
You cannot travel until you leave this site.
+
Saving mandates...
You need a free grasp to climb.
+
Saving work quotas...
You are too injured to climb.
+
Saving world events...
cannot climb.
+
Saving coin information...
You cannot climb while prone.
+
Saving squads...
You need a free grasp to hold the terrain.
+
Saving formations...
You are too injured to hold the terrain.
+
Saving activities...
cannot hold the terrain.
+
Saving interactions...
The webs make it impossible to stand.
+
Saving written content...
You are too tired to stand.
+
Saving identities...
You can't stand up -- somebody is in the way.
+
Saving incidents...
You must
+
Saving crimes...
You can't travel until you emerge from underground or enter a tunnel.
+
Saving vehicles...
You must move away from the surrounding obstacles before you can travel.
+
Saving armies...
You must move away from the river before you can travel.
+
Saving army controllers...
to return to arena.
+
Saving tracking information...
(still)
+
Saving cultural identities...
(moving
+
Saving agreement...
You have reached the summit of
+
Saving art forms...
You are deceased.  Press
+
Saving occupations...
to finish.
+
Saving announcements...
Unconscious
+
Saving fortress information...
Stunned
+
Saving world information...
Dizzy
+
Saving artifacts...
Exhausted
+
Saving active historical figures...
Sleep!
+
Saving adventure data...
Over-Exert
+
Saving general information...
Tired
+
Closing file...
V Drowsy
+
Finishing...
Drowsy
+
NO_FILE
Drowning
+
data/help/
Winded
+
: Customize Nickname
In Air
+
: Customize Profession Name
Flying
+
: Done with string entry
Nauseous
+
: Abort string entry
Thirsty!
+
This creature
Thirsty
+
is non-hostile.
Dhyd
+
is a skulking perpetrator of mischief.
Thir
+
is a minion of evil.
Stvg
+
is a brutal enemy of your kind.
Hung
+
is of the wilderness.
Mortal Wound
+
is of the walking dead.
In Flight
+
is opposed to the living.
Paralyzed
+
has returned from beyond the grave.
Webbed
+
is crazed!
On Ground
+
is an invader.
Numb
+
is from the depths of the underworld.
Bleeding!
+
is an uninvited guest.
Bleeding
+
is a current resident.
Pale
+
is from
Faint
+
is from a mysterious place.
Fever
+
Account:
Pain
+
Owned Objects:
ClmSk
+
Holdings:
Climb
+
Needs:
Snk
+
Chest
Spd
+
Demands:
Sneak
+
Throne Room/Office
Speed
+
Bedroom
Done/
+
Dining Room
Overthrow/
+
Tomb
Guide/
+
Mandates:
Rescue/
+
Export of
Aid Rescue/
+
Make
Adventure/
+
Complete
Bound Service/
+
Jobs
World Joining Agreement
+
Prohibited
Order:DriveOff/
+
: Thoughts and preferences
Order:Trouble/
+
: Health
Unknown
+
: Relationships
Overthrow Agreement
+
Set Follow Hotkey (
Guide Agreement
+
etc.):
Rescue Agreement
+
: Kills
Aid Rescue Agreement
+
: Customize
Adventuring Agreement
+
The Kills of
Bound Servitude
+
ecwe
agreed to join
+
hlaas
in insurrection against
+
/world.dat
thereby freeing
+
old save: removing potentially broken rest job
agreed to guide
+
old save: fixing possibly broken knowledge from unretire
somebody unknown
+
patching corruption: item off-loaded and also in play
in order to be brought safely away from
+
** Loading Fortress **
in order to rescue
+
** Loading Adventurer **
agreed to adventure with
+
Repairing squad info for Unit #
wherever the journey might lead
+
have corrupt feature map at
was bound to serve
+
  Dwarf Fortress: Load World 
by invocation of True Name
+
Processing raw data...
Agreement concluded
+
Loading object files...
Drive
+
Languages...
from
+
Shapes...
Cause trouble for
+
Colors...
An order from
+
Patterns...
Finish reporting in
+
Material templates...
Complete: report back
+
Inorganics...
Not yet completed
+
Plants...
Events
+
Tissue templates...
Agreements
+
Items...
People
+
Buildings...
Sites
+
Body detail plans...
Groups
+
Creature bodies...
Regions
+
Creature variations...
Bestiary
+
Creatures...
: Toggle map/info
+
Entities...
: Recenter on selected
+
Reactions...
: Recenter on current location
+
Interactions...
: Toggle line
+
Sorting material templates...
: Filter on
+
Sorting inorganics...
: Filter
+
Sorting plants...
: Filter on _
+
Sorting tissue templates...
Wrestle
+
Sorting items...
The Wrestling of
+
Sorting buildings...
Latch
+
Sorting body detail plans...
Grasp
+
Sorting creature bodies...
JLock
+
Sorting creature variations...
Choke
+
Sorting creatures...
to scroll.
+
Sorting entities...
Wrestle using
+
Sorting languages...
Lock
+
Sorting descriptors...
Choke
+
Sorting reactions...
Take-down by
+
Sorting interactions...
Throw by
+
Finalizing languages...
Pinch
+
Finalizing descriptors...
Gouge
+
Finalizing material templates...
Break
+
Finalizing inorganics...
Release joint lock of
+
Finalizing plants...
Release choke of
+
Finalizing tissue templates...
Release grip of
+
Finalizing items...
Loosen joint lock of
+
Finalizing buildings...
Loosen choke of
+
Finalizing body detail plans...
Break grip of
+
Finalizing creature variations...
Shake
+
Finalizing creatures...
Strangle
+
Finalizing entities...
Grab
+
Finalizing reactions...
attacks. 
+
Finalizing interactions...
goes back. 
+
Preparing material data...
selects. 
+
Generating inorganics...
scrolls.
+
Generating plants...
Deceased
+
Generating items...
Abysmal
+
Generating creatures...
Very Low
+
Generating entities...
Below Average
+
Generating reactions...
Above Average
+
Generating interactions...
High
+
Finalizing generated objects...
Superior
+
Preparing text objects...
Super
+
Preparing graphics...
Strength
+
Loading items...
Agility
+
Loading buildings...
Toughness
+
Loading entities...
Endurance
+
Loading coin information...
Recuperation
+
Loading map data...
Disease Resistance
+
Loading civilized populations...
Analytical Ability
+
Loading history...
Focus
+
Loading parameters...
Willpower
+
Loading artifacts...
Creativity
+
Loading active historical figures...
Intuition
+
Loading squads...
Patience
+
Loading formations...
Memory
+
Loading activities...
Linguistic Ability
+
Loading interactions...
Spatial Sense
+
Loading written content...
Musicality
+
Loading identities...
Kinesthetic Sense
+
Loading incidents...
Empathy
+
Loading crimes...
Social Awareness
+
Loading vehicles...
Very small
+
Loading armies...
Small
+
Loading army controllers...
Average-sized
+
Loading tracking information...
Large
+
Loading cultural identities...
Very large
+
Loading agreements...
for a
+
Loading art forms...
Sneak:
+
Loading occupations...
Speed:
+
Rebuilding temporary information...
Enraged at all enemies!
+
Preparing game...
In a martial trance!
+
Failed!
Throwing a tantrum!
+
  Dwarf Fortress Options: Load Game 
Sunk into depression...
+
Loading units...
Stumbling obliviously!
+
Loading jobs...
On the Ground
+
Loading schedules...
Partially Webbed
+
Loading projectiles...
Partially Paralyzed
+
Loading machines...
Sluggish
+
Loading flow guides...
Completely Numb
+
Loading effects...
Partially Numb
+
Loading local animal populations...
Slightly Numb
+
Loading events...
Heavy Bleeding
+
Loading mandates...
Extreme Pain
+
Loading work quotas...
Slumberous
+
Loading world events...
Very Drowsy
+
Loading announcements...
Dehydrated
+
Loading fortress information...
Starving
+
Loading world information...
Very Hungry
+
Loading adventure...
Hungry
+
Loading general information...
: View Attributes
+
Rebuilding more temporary information...
: View Skills
+
Preparing game screen...
: Desc
+
Handling compatibility issues...
: View Wr
+
Unknown Type Error
: Cust
+
Folder:
[C:5:0:1]
+
There are no active games.
What would you like to wear?
+
unprepared
What would you like to remove?
+
Plant Growth (?)
What would you like to drop?
+
large pots/food storage
What would you like to throw?
+
minecarts
With what would you like to interact?
+
wheelbarrows
With what would you like to eat or drink?
+
other large tools
What would you like to put inside a container?
+
sand bags
Where would you like to put the
+
Plant Cloth
Your Inventory
+
Bone
to view other pages. 
+
Tooth
when done.
+
Horn
There is nothing to do with
+
Pearl
You empty the
+
Shell
You take out the
+
Silk
You don't have a suitable container.
+
Yarn
You put the
+
Amber
into the
+
Coral
You eat the
+
Green Glass
You drink the
+
Clear Glass
is too salty.
+
Crystal Glass
is too hot.
+
Standard
is too cold.
+
Well-crafted
You lick the
+
Finely-crafted
No.  That's disgusting.
+
Superior Quality
You are too full.
+
Exceptional
You empty
+
Masterwork
You drop
+
Artifact
You pick
+
Fresh Raw Hide
picks
+
Rotten Raw Hide
up the
+
Coal
and put it in
+
Potash
and puts it in
+
Pearlash
You do not have a free grasp and your quivers and packs are full.
+
Soap
You do not have a free grasp and your quiver and packs are full.
+
Allow Plant/Animal
You do not have a free grasp and your quivers and pack are full.
+
Allow Non-Plant/Animal
You do not have a free grasp and your quiver and pack are full.
+
Use Seed
You do not have a free grasp and your quivers are full.
+
Random
You do not have a free grasp and your quiver is full.
+
Seed
You do not have a free grasp and your packs are full.
+
Use History Seed
You do not have a free grasp and your pack is full.
+
Use Name Seed
You do not have a free grasp.
+
Use Creature Seed
No recent announcements.
+
Embark Points
Announcements
+
End Year
You've located a
+
Population Cap After Civ Creation
right under you
+
No Cap
above and
+
Site Cap After Civ Creation
below and
+
Percentage Beasts Dead For Stoppage
to the
+
Ignore
says:  "
+
Year to Begin Checking Megabeast Percentage
says, "
+
Cull Unimportant Historical Figures
Sewer Access
+
Reveal All Historical Events
Tree House
+
Elevation
The Home Tree
+
Rainfall
Shaping Tree
+
Temperature
Market Tree
+
Drainage
Civic Mound
+
Volcanism
Castle Mound
+
Savagery
Drinking Mound
+
Minimum
Abandoned shop
+
Maximum
Food imports
+
X-Variance
Clothing imports
+
Y-Variance
General imports
+
Elevation Mesh Size
Cloth shop
+
2 x 2
Leather shop
+
4 x 4
Woven clothing shop
+
8 x 8
Leather clothing shop
+
16 x 16
Bone carver's shop
+
32 x 32
Gem cutter's shop
+
Elevation Weighted Range (
Weaponsmith's shop
+
Rain Mesh Size
Bowyer's shop
+
Rain Weighted Range (
Blacksmith's shop
+
Drainage Mesh Size
Tavern
+
Drainage Weighted Range (
Armorsmith's shop
+
Savagery Mesh Size
Metal craft shop
+
Savagery Weighted Range (
Leather goods shop
+
Temperature Mesh Size
Carpenter's shop
+
Temperature Weighted Range (
Stone furniture shop
+
Volcanism Mesh Size
Metal furniture shop
+
Volcanism Weighted Range (
Warehouse
+
Pole
Fortress Entrance
+
North or South
Trenches
+
North and/or South
Empty market
+
North and South
Imported goods market
+
Minimum Mountain Peak Number
Imported food market
+
Minimum Partial Edge Oceans
Imported clothing market
+
Minimum Complete Edge Oceans
Meat market
+
Minimum Volcano Number
Fruit and vegetable market
+
Mineral Scarcity (Low = More minerals)
Cheese market
+
Max Megabeast Caves
Processed goods market
+
No Beasts
Underground Fortress
+
Max Semimegabeast Caves
Underground Farms
+
Titan Number
Underground Stair
+
Titan Attack Population Requirement
Hillocks
+
Titan Attack Exported Wealth Requirement
Houses
+
Titan Attack Created Wealth Requirement
Hillock
+
Number of Demon Types
House
+
Number of Night Troll Types
Abandoned hillocks
+
Number of Bogeyman Types
Abandoned houses
+
Number of Vampire Curse Types
Abandoned hillock
+
Number of Werebeast Curse Types
Abandoned house
+
Number of Secret Types
Ruined hillocks
+
Number of Regional Interaction Types
Ruined houses
+
Number of Disturbance Interaction Types
Ruined hillock
+
Number of Evil Cloud Types
Ruined house
+
Number of Evil Rain Types
No significant structures
+
Generate Divine Materials
Offloading site...
+
Desired Good Square Count in Small Subregions
Strongest Odor:
+
Desired Good Square Count in Medium Subregions
Death
+
Desired Good Square Count in Large Subregions
Slp!
+
Desired Evil Square Count in Small Subregions
VDrw
+
Desired Evil Square Count in Medium Subregions
Drws
+
Desired Evil Square Count in Large Subregions
Strv
+
Minimum Initial
Hngr
+
Square Count
: Stop
+
Region Count
: Sneak
+
Minimum Final
: Map
+
Erosion Cycle Count
: Log
+
Minimum River Start Locations (Pre-Erosion)
: Sleep
+
Desired River Start Locations (Post-Erosion)
: Tracks
+
Periodically Erode Extreme Cliffs
: Clouds
+
Do Orographic Precipitation and Rain Shadows
Sneak
+
Maximum Number of Subregions
You have discovered a
+
Cavern Layer Number
You cannot travel through the
+
Cavern Layer Openness Min
There is a
+
Cavern Layer Openness Max
here.
+
Cavern Layer Passage Density Min
- Raise the bucket
+
Cavern Layer Passage Density Max
- Lower the bucket
+
Cavern Layer Water Min
You raise the bucket.
+
Cavern Layer Water Max
You lower the bucket.
+
Magma Layer
- Pull it
+
Bottom Layer (Forces Magma)
You pull the lever.
+
Z Levels Above Ground
There is a locked
+
Z Levels Above Layer 1
- Break it in
+
Z Levels Above Layer 2
- Pick the lock
+
Z Levels Above Layer 3
You break the hatch in!
+
Z Levels Above Layer 4
The hatch is operated by a remote mechanism.  You cannot proceed.
+
Z Levels Above Layer 5
You pick the lock!
+
Z Levels At Bottom
- Bash it down
+
Minimum Natural Cave Size
You bash the door down!
+
Maximum Natural Cave Size
Create Your Character
+
Number of Mountain Caves
Race:
+
Number of Non-Mountain Caves
Peasant
+
Make Caves Visible
Demigod
+
Allow Init Embark Options to Show Tunnels
outsider
+
Always
: Status
+
Only in Finder
: Select 
+
Number of Civilizations
: Options/Abort
+
Playable Civilization Required
Skill remaining:
+
Minimum Number of Mid-Elevation Squares
Attributes remaining:
+
Minimum Number of Low-Elevation Squares
: Done   
+
Minimum Number of High-Elevation Squares
: Back
+
Minimum Number of Mid-Rain Squares
to change
+
Minimum Number of Low-Rain Squares
Name:
+
Minimum Number of High-Rain Squares
: Abort
+
Minimum Number of Mid-Drainage Squares
Background:
+
Minimum Number of Low-Drainage Squares
: Background
+
Minimum Number of High-Drainage Squares
Locally Important
+
Minimum Number of Mid-Savagery Squares
: Enter First Name
+
Minimum Number of Low-Savagery Squares
: Customize Name
+
Minimum Number of High-Savagery Squares
: Random Name
+
Minimum Number of Mid-Volcanism Squares
: Become
+
Minimum Number of Low-Volcanism Squares
: Go!
+
Minimum Number of High-Volcanism Squares
** Unretiring Adventurer **
+
Animals
** Starting Adventurer **
+
Food
invalid lair entrance
+
Furniture/Siege Ammo
Dawn is breaking.
+
Corpses
It is noon.
+
Refuse
Night is falling.
+
Coins
You struggle for
+
Bars/Blocks
You cannot see.
+
Gems
You cannot read.
+
Finished Goods
You read
+
Cloth
It has no writing.
+
Weapons/Trap Comps
The pages are blank.
+
Additional Options
It has no pages.
+
Unprepared Fish
You pull out
+
Drink (Plant)
Fill
+
Drink (Animal)
stagnant
+
Cheese (Plant)
salt
+
Cheese (Animal)
Heat
+
Fruit/Leaves
near lava
+
Milled Plant
near magma
+
Bone Meal
near burning trunk
+
Paste
near burning branches
+
Pressed Material
near burning twigs
+
Extract (Plant)
near burning cap
+
Extract (Animal)
near fire
+
Misc. Liquid
near campfire
+
Item Types
You fill your
+
Body Parts
is empty.
+
Skulls
It won't fit in your
+
Bones
Your
+
Shells
is already full.
+
Teeth
You heat the
+
Horns/Hooves
to no effect.
+
Hair/Wool
is hot enough already.
+
Type
Suck
+
Other Materials
Drink
+
Stone/Clay
Eat
+
Metal
Ignite
+
Bars: Other Materials
Make Campfire (
+
Bars: Metal
You don't feel safe enough to make a campfire.
+
Blocks: Other Materials
You make a campfire.
+
Blocks: Metal
The steam around the vegetation stops you from setting the fire.
+
Blocks: Stone/Clay
The vegetation is submerged.
+
Metal Ores
The vegetation is too wet.
+
Economic
You set a fire.
+
Other Stone
Attack error
+
Rough Glass
Interact with
+
Cut Glass
Push
+
Rough Gem
Ride
+
Cut Gem
, push off toward
+
Cut Stone
Guide
+
Thread (Metal)
Charge
+
Cloth (Metal)
Move to
+
Paper
/Air
+
Parchment
/Water
+
Body
Lava
+
Head
Magma
+
Feet
Climb to
+
Hands
holding
+
Legs
releasing hold
+
Core Quality
Hang from
+
Total Quality
Hold
+
: Toggle
Release hold on
+
: Scroll
Climb down
+
: Enable
Attack
+
: Disable
Jump
+
Mill Products
Push Object
+
Fats
Hold
+
Pastes
Release
+
Liquids
Unsteady
+
Types
Suck Blood
+
Corpse
Talk
+
Materials
Parry
+
Silk Thread
Block
+
Yarn Thread
Dodge
+
Metal Thread
Recover
+
Plant Thread
Stand Up
+
Silk Cloth
Lie Down
+
Yarn Cloth
and more
+
Metal Cloth
to act
+
Trap Comps
Tracks Visible:
+
Qualities
The cackling fades away.
+
Empty Cages
You are surrounded by incessant cackling.
+
Empty Animal Traps
Can I help you with something?
+
Prepared Food
You cannot rest until you leave this site.
+
Usable
You don't feel safe enough to rest.
+
Unusable
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
: Allow All
You can't rest until you've stopped the bleeding.
+
: Block All
You can't rest because you can't breathe.
+
: Permit
You can't rest because you are drowning.
+
: Forbid
You can't rest because you are dying of thirst.
+
: View Biomes
You can't rest because you are starving to death.
+
Brush Radius
You can't rest because you are swimming.
+
Smoothing Brush
You can't rest until you are on a stable surface.
+
Normal Brush
in play interaction
+
: Done
You
+
ELEV
Shout out to everybody
+
TEMP
The Void
+
DRAIN
, Deity
+
VOLC
, Force
+
(View)
Charging
+
Brush =
Moving
+
Painting
(above)
+
Not painting
(below)
+
Will be saved
upward
+
Randomize at gen
downward
+
: Type Value
Remote:
+
: Nullify Value
Distant:
+
: Decrease Value
Starting:
+
: Increase Value
Incoming:
+
Range:
IMMINENT:
+
: Set Preset Field Values
Recovering from attacking
+
  Export Local Image 
Attacking
+
Your Units
with wrestling
+
Buildings
with grab
+
: Select
quick
+
: Export Image
heavy
+
: Cancel
wild
+
local_map
precise
+
-param-
, aiming for
+
.txt
Jumping
+
Created in DF
Pushing Object
+
  Music and Sound Options 
Holding terrain
+
Volume:
Releasing hold on terrain
+
/255
Holding item
+
=========
Releasing hold on item
+
or left-click: Change volume. 
Regaining balance
+
: Done.
Sucking Blood
+
  Relationships of
Working
+
Spouse
Talking
+
Mother
Parrying
+
Father
Blocking
+
Lover
Recovering from deflection
+
Child
Standing Up
+
Bonded
Lying Down
+
Friend
You are a wanderer of the wilderness.
+
Grudge
Your wanderings have led you to
+
Deity
, a
+
Force
.  You are a stranger here.
+
Object of Worship
You are a newly-minted
+
Long-term Acquaintance
of the great
+
Passing Acquaintance
.  Destiny is calling!
+
Hero
You are a peasant in
+
Considers Monster
, and you have never strayed far from home.
+
Considers Brigand
  You are a
+
Considers Bully
n ardent
+
Considers Storyteller
faithful
+
Considers Poet
casual
+
Considers Bard
dubious
+
Considers Dancer
worshipper of
+
Considers Violent
, the
+
Considers Psychotic
goddess
+
Good for Business
deity
+
Friendly Terms
, the force
+
Considers Killer
which permeates
+
Considers Murderer
Reunion/
+
Comrade
Death/You
+
Member of Respected Group
Death/
+
Member of Hated Group
ProdViol
+
Enemy Fighter
ExpViol
+
Friendly Fighter
JobViol
+
Loyal Soldier
SlowLabor
+
Apprentice
Murder
+
Companion
Disorder
+
Former Master
BuildDest
+
Former Apprentice
Vandalism
+
Considers Quarreler
Theft
+
Considers Flatterer
Robbery
+
: Back to Main
Blood-drinking
+
: Zoom
YieldDemand/
+
: View
Attack/
+
  Workshop Profile 
Escalation/
+
Permitted Workers
Beast/
+
: Permit All
Group/
+
: Min -
Tribute/
+
: Max -
NoTribute/
+
[INITIAL_LOAD]
Peace/
+
COLOR_PATTERN
NoPeace/
+
CP_COLOR
Harass/
+
PATTERN
Leave/
+
Unrecognized Colored Pattern Token:
Flee/
+
WORD
Abandon/
+
GEMS_USE_NOUN
Insurrection
+
GEMS_USE_ADJ
Overthrow
+
GEMS_USE_ADJ_NOUN
Failed
+
Unrecognized Shape Token:
Crushed
+
Gain possession
Reclaimed/
+
Pull it out
Founded/
+
Encounter
Reclaiming/
+
Horseplay
Founding/
+
Training
Invasion/
+
Brawl
Occupation/
+
Non-lethal
Abduction/You
+
Lethal
Abduction/
+
No Quarter
Civilization
+
Ally:
Site Government
+
Could not locate adventure start square
Vessel Crew
+
Adventure Starting Site Files Missing/Corrupted
Migrating Group
+
The peaceful town of
Nomadic Group
+
is threatened!  The forces of
Religion
+
are on the march. 
Military Unit
+
Commanded by
Outcast
+
, they
, Dead
+
The enemy
Enemy
+
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Criminal
+
Legends speak of
Devoted
+
an ancient
Loyal
+
vault,
Aligned
+
, where
Affiliated
+
wrested
Associated
+
power from the Underworld by invoking
member
+
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
mercenary
+
The citizens of
slave
+
are plagued by bandits.  The gang
Former
+
has even sent some troublemakers to harass people right here in town.
member
+
Your wanderings have brought you to this place after a long journey.
mercenary
+
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
slave
+
In the rush of excitement, you've forgotten where you were going to go.
prisoner
+
  A foolhardy soul might try to rescue the
Mountain
+
children that have been kidnapped.
Temperate Freshwater Swamp
+
child that has been kidnapped.
Temperate Saltwater Swamp
+
  Perhaps some of the people here will be worth talking to before you continue on your way.
Temperate Freshwater Marsh
+
  Perhaps some of your friends here have ideas.
Temperate Saltwater Marsh
+
  Perhaps some of your friends here can remind you.
Tropical Freshwater Swamp
+
for help.
Tropical Saltwater Swamp
+
You awaken from your slumber.
Mangrove Swamp
+
Your sleep has been interrupted!
Tropical Freshwater Marsh
+
[DONE]
Tropical Saltwater Marsh
+
[MORE]
Taiga
+
Would you like to take an action?
Temperate Coniferous Forest
+
to view other pages)
Temperate Broadleaf Forest
+
Do not alter actions
Tropical Coniferous Forest
+
What would you like to do?
Tropical Dry Broadleaf Forest
+
Select your combat preferences.
Tropical Moist Broadleaf Forest
+
- Current Attack Preference:
Temperate Grassland
+
Strike
Temperate Savanna
+
Charge
Temperate Shrubland
+
Close Combat
Tropical Grassland
+
According to Opponent
Tropical Savanna
+
- Current Dodge Preference:
Tropical Shrubland
+
Move Around
Badlands
+
Stand Ground
Rocky Wasteland
+
- Current Charge Defense:
Sand Desert
+
Dodge Away
Tropical Ocean
+
         
Temperate Ocean
+
You have no companions.
Arctic Ocean
+
Companions
Temperate Freshwater Pool
+
   
Temperate Brackish Pool
+
Dead
Temperate Saltwater Pool
+
Wrestle
Tropical Freshwater Pool
+
Ground
Tropical Brackish Pool
+
Not visible
Tropical Saltwater Pool
+
How quickly and quietly will you move?
Temperate Freshwater Lake
+
Move
Temperate Brackish Lake
+
: Currently sneaking
Temperate Saltwater Lake
+
: Not currently sneaking
Tropical Freshwater Lake
+
Visual Stealth Factors
Tropical Brackish Lake
+
Light
Tropical Saltwater Lake
+
Darkness
Temperate Freshwater River
+
Low Light
Temperate Brackish River
+
Clear
Temperate Saltwater River
+
Fog/Rain/Snow
Tropical Freshwater River
+
By Obstacle
Tropical Brackish River
+
Open Area
Tropical Saltwater River
+
In Vegetation
Subterranean Water
+
Non-Prone In Vegetation
Subterranean Chasm
+
Too Large For Vegetation
Subterranean Magma
+
No Suitable Vegetation
Died in the year
+
Gargantuan Profile
deity
+
Gigantic Profile
This person is
+
Huge Profile
and your military commander
+
Very Large Profile
This person is one of the
+
Large Profile
and your military subordinate
+
Gargantuan Non-Prone Profile
alongside you
+
Gigantic Non-Prone Profile
You have known this person your entire life.
+
Huge Non-Prone Profile
You have known this person since
+
Very Large Non-Prone Profile
birth.
+
Large Non-Prone Profile
You have known each other your entire lives.
+
Vanishing Profile
You last spoke
+
Minuscule Profile
You have heard this name suggested as a potential guide to faraway places.
+
Tiny Profile
You worship this figure.
+
Very Small Profile
This is your lover.
+
Small Profile
This is your prisoner.
+
Average Profile
This is your jailor.
+
Average Non-Prone Profile
This is your master.
+
Visual Stealth (w/o Skill)
This is your apprentice.
+
Best Possible
This is your traveling companion.
+
Average
This is your
+
Poor
You have recently encountered one of these creatures.
+
Awful
You have encountered these creatures in the past but not recently.
+
Terrible
You have only heard tell of these creatures.
+
Worst Possible
You have killed
+
Quick movement and other actions decrease stealth.
of these creatures.
+
to select.
This creature can be found in
+
Select your movement preferences.
This creature lives in
+
- Current Swimming Preference:
This creature dwells underground.
+
When Possible
This event occurred on the
+
When Necessary
in the year
+
What would you like to do with
Your reunion with
+
Where would you like to move?
The reunion of
+
Pick up how many? (0-
Your death
+
Pick
The death of
+
Get
The insurrection
+
Who will you talk to?
The occupation of
+
Start a new conversation
Your abduction
+
Continuing shouting
The abduction of
+
Ongoing conversation with
Following
+
You don't know anything specific about this, unfortunately.
  Saving... 
+
You must compose a piece first (or learn an improvisational form).
  Stockpile Settings 
+
You can use an option in
  Items Desired/Kept By Vehicle 
+
to compose.
Disconnected Build Overflow
+
Filter:
SOAP
+
: Done entering filter
  Select Item:
+
: Scroll text
Points Remaining 
+
: Abort
  Select Item 
+
What will you say?
to select. 
+
What will you say about the insurrection?
to abort.
+
What will you say about the end of the insurrection?
scroll.  Type in parts of the name to narrow your search.
+
What will you say about the site reclamation?
slabs engraved
+
What will you say about the site's foundation?
Slab engraved
+
What will you say about the group?
No slabs engraved
+
What will you say about the army?
Entombed and memorialized
+
What will you say about the failed occupation?
Memorialized
+
What will you say about the abduction?
Entombed
+
What will you say about the incident?
Ghost
+
What will you say about the occupation?
Not memorialized
+
What will you say about the new leadership?
Weapons and Ammunition
+
What will you say about the beast?
Furniture
+
What will you say about the trouble?
Siege Equipment
+
What will you say about tribute agreement?
Other Objects
+
What will you say about the refusal to accept tribute?
Metal Clothing
+
What will you say about the refusal to give tribute?
Engrave Memorial Slab
+
What will you say about the peace agreement?
Main
+
What will you say about the failed peace agreement?
Siege Engines
+
What will you say about the tribute stoppage?
Traps/Levers
+
What will you say about the claim?
Workshops
+
What will you say about the gang?
Furnaces
+
What will you say about the refugees?
Wall/Floor/Stairs/Track
+
What do you want?
Machine Components
+
About whom do you ask?
Track
+
What do you want to know?
Building Placement Distance Overflow
+
Where do you want to go?
%s: %s
+
How will you respond to the position offer?
Error
+
How will you respond to the adoption request?
Fatal error
+
What will you say about the journey?
Unable to create texture!
+
What will you say about the conflict?
INIT FAILED!
+
How will you ask?
New window size:
+
How will you respond?
Font size:
+
What will you say about the rescue?
Resizing grid to
+
What will you say about the conclusion of the agreement?
Resizing font to
+
What will you say about the agreement?
Dwarf Fortress
+
What will you say about services?
data/art/icon.png
+
What will you say about the request?
SDL initialization failure, trying windowed mode
+
What will you say about the trade?
SDL initialization failure
+
What will you say about the surrounding area?
Requested single-buffering not available
+
What will you say about the site?
OpenGL
+
What will you say about the structure?
Resetting textures
+
How will you respond to the invocation?
EMERGENCY: Unknown case in async_wait
+
How will you respond to the accusation?
TEXT not supported on windows
+
How will you respond about your profession?
PRINT_MODE
+
How will you respond to this passive reply?
data/init/interface.txt
+
How will you respond to this flattery?
Error Initializing Text:
+
How will you respond to this dismissal?
list<T> too long
+
How will you respond to this statement of values?
deque<T> too long
+
What will you say about how you are feeling?
invalid map/set<T> iterator
+
What will you say about your family?
map/set<T> too long
+
How will you respond to the offer of tribute?
Space
+
How will you respond to the tribute cancellation?
Shift+
+
How will you respond to the offer of peace?
Ctrl+
+
How will you respond to the demand for tribute?
Alt+
+
How will you respond to the request to cease hostilities?
SDL+
+
How will you respond to the demand to yield?
Button
+
How will you respond to the request for information?
REPEAT_NOT
+
How will you respond to the request for directions?
REPEAT_SLOW
+
How will you respond to the request for a guide?
REPEAT_FAST
+
: Select,
REPEAT_BROKEN
+
: Scroll (Page
Loading bindings from
+
Current choice's keywords:
not found, or I/O error encountered
+
to view other pages
[BIND:*:*]
+
[SYM:*:*]
+
a colony of
[KEY:*]
+
many
[BUTTON:*:*]
+
a swarm of
Broken repeat request:
+
Miasma
Unknown SDLKey:
+
Steam
Broken unicode:
+
Mist
Broken button (should be [BUTTON:#:#]):
+
An Ocean Wave
Unknown binding:
+
Sea Foam
Saving bindings to
+
Lava Mist
.partial
+
Magma Mist
for writing
+
Vapor
Failed to open
+
Smoke
I/O error while writing keyboard mapping
+
Dragonfire
[BIND:
+
Fire
[KEY:
+
A Web
[SYM:
+
Item Cloud
[BUTTON:
+
A Fire
Missing binding displayed:
+
A Campfire
NO BINDING
+
Track/Spoor:
I/O error while loading macro
+
broken vegetation
End of macro
+
print
End of group
+
imprint
Binding name unknown while loading macro:
+
right
Binding missing while loading macro:
+
left
Quantity not numeric or Unexpected tab(s) while loading macro:
+
unintelligible
data/init/macros/*.mak
+
/yours or companion's
data/init/macros/
+
Stagnant salt water [
.mak
+
Stagnant water [
CHEESE_MAT
+
Salt water [
Crafts
+
Water [
Logs
+
Lava [
TISSUE_STYLE
+
Magma [
TS_MAINTAIN_LENGTH
+
A spattering of
TS_PREFERRED_SHAPING
+
A smear of
DIGGER
+
A pool of
TRANSLATION
+
A thin layer of
CIV_CONTROLLABLE
+
A small pile of
INDIV_CONTROLLABLE
+
A pile of
SIEGER
+
A dusting of
AMBUSHER
+
The vegetation is heavily damaged here.
LAYER_LINKED
+
The vegetation is bent here.
BABYSNATCHER
+
The vegetation has been slightly perturbed here.
ITEM_THIEF
+
The vegetation is broken here.
SUBTERRANEAN_CLOTHING
+
thick
CLOTHING
+
light
SITE_GUARDIAN
+
faint
CURRENCY_BY_YEAR
+
deep
METAL_PREF
+
shallow
GEM_PREF
+
vague
STONE_PREF
+
imprint in the
DIVINE_MAT_WEAPONS
+
is here.
DIVINE_MAT_ARMOR
+
This is an unintelligible mess.
DIVINE_MAT_CRAFTS
+
The signs lead north.
DIVINE_MAT_CLOTHING
+
The signs lead south.
WOOD_WEAPONS
+
The signs lead east.
WOOD_ARMOR
+
The signs lead west.
RIVER_PRODUCTS
+
The signs lead northeast.
OCEAN_PRODUCTS
+
The signs lead northwest.
INDOOR_WOOD
+
The signs lead southeast.
OUTDOOR_WOOD
+
The signs lead southwest.
INDOOR_ORCHARDS
+
They belong to you or a companion.
OUTDOOR_ORCHARDS
+
What do you want to aim for?
INDOOR_GARDENS
+
to view other pages.
OUTDOOR_GARDENS
+
cancels.
INDOOR_FARMING
+
Impossible strike
OUTDOOR_FARMING
+
Difficult strike
UNDEAD_CANDIDATE
+
Tricky strike
USE_CAVE_ANIMALS
+
Normal strike
USE_EVIL_ANIMALS
+
Easy strike
USE_GOOD_ANIMALS
+
Easier strike
USE_EVIL_WOOD
+
Simple strike
USE_GOOD_WOOD
+
can only graze
USE_EVIL_PLANTS
+
can't land squarely
USE_GOOD_PLANTS
+
can't quite connect
LOCAL_BANDITRY
+
fairly solid
BANDITRY
+
square
START_BIOME
+
very square
EXCLUSIVE_START_BIOME
+
direct hit
SETTLEMENT_BIOME
+
to go back.
BIOME_SUPPORT
+
Impossible
MERCHANT_NOBILITY
+
Difficult
SKULKING
+
Tricky
GEM_SHAPE
+
Normal
STONE_SHAPE
+
Easy
PERMITTED_JOB
+
Easier
PERMITTED_BUILDING
+
Simple
PERMITTED_REACTION
+
VVSlow
WORLD_CONSTRUCTION
+
V Slow
WILL_ACCEPT_TRIBUTE
+
Slow
BUILDS_OUTDOOR_FORTIFICATIONS
+
Fast
BUILDS_OUTDOOR_TOMBS
+
V Fast
ETHIC
+
strike
VALUE
+
No quick attack: enraged
WANDERER
+
Quick attack: faster to strike and recover, but not powerful
MAX_STARTING_CIV_NUMBER
+
No heavy attack: enraged
MAX_SITE_POP_NUMBER
+
Heavy attack: slower to strike and recover, but hits harder
MAX_POP_NUMBER
+
Forced wild attack: enraged
RELIGION_SPHERE
+
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
TREE_CAP_DIPLOMACY
+
No precise attack: enraged
DIPLOMAT_BODYGUARDS
+
Precise attack: very slow to strike, improved accuracy
MERCHANT_BODYGUARDS
+
No charge attack: no target
ACTIVE_SEASON
+
No charge attack: you are on the ground
PROGRESS_TRIGGER_POPULATION
+
No charge attack: you are mounted
PROGRESS_TRIGGER_PRODUCTION
+
No charge attack: you are chained
PROGRESS_TRIGGER_TRADE
+
No charge attack: you are in uncontrolled flight
PROGRESS_TRIGGER_POP_SIEGE
+
No charge attack: you are on a vehicle
PROGRESS_TRIGGER_PROD_SIEGE
+
No charge attack: you are on a projectile
PROGRESS_TRIGGER_TRADE_SIEGE
+
No charge attack: you are climbing
DEFAULT_SITE_TYPE
+
No charge attack: target is on the ground
LIKES_SITE
+
No charge attack: target is mounted
TOLERATES_SITE
+
No charge attack: target is chained
USE_ANY_PET_RACE
+
No charge attack: target is in uncontrolled flight
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
No charge attack: target is on a vehicle
IMPROVED_BOWS
+
No charge attack: target is on a projectile
INVADERS_IGNORE_NEUTRALS
+
No charge attack: target is climbing
EQUIPMENT_IMPROVEMENTS
+
No charge attack: target shares your location
ABUSE_BODIES
+
No charge attack: target's location inaccessible
USE_ANIMAL_PRODUCTS
+
Charge attack: move toward your opponent
COMMON_DOMESTIC_PACK
+
Multi-attack: choose another simultaneous action afterward
COMMON_DOMESTIC_PULL
+
Really attack
COMMON_DOMESTIC_MOUNT
+
confirms. 
COMMON_DOMESTIC_PET
+
aborts.
SPHERE_ALIGNMENT
+
Which creature will you attack? 
ART_FACET_MODIFIER
+
pages)
ART_IMAGE_ELEMENT_MODIFIER
+
You are fighting
ITEM_IMPROVEMENT_MODIFIER
+
Parry
CURRENCY
+
Block
ADVENTURE_TIER
+
Parry (
SELECT_SYMBOL
+
Block (
REMAINING
+
Dodge (
SUBSELECT_SYMBOL
+
Select
CULL_SYMBOL
+
selected
FRIENDLY_COLOR
+
adjacent only
VARIABLE_POSITIONS
+
own tile only
SITE_VARIABLE_POSITIONS
+
, range
LAND_HOLDER_TRIGGER
+
, disturber only
POSITION
+
done,
CONQUERED_SITE
+
remove last
REQUIRES_MARKET
+
cancel,
ELECTED
+
pages
has negative foreground color, set to 7
+
cancel
 
+
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
aborts. 
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
changes hours.
 +
You fail to grab the
 +
CUSTOM_LAW_MAKER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
hearthperson
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
You've lost track of time since your death.
 +
It is the
 +
You are still surrounded by cackling.
 +
You don't feel safe enough to travel.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are dying of thirst.
 +
You can't travel because you are starving to death.
 +
You can't travel because you are swimming.
 +
You must move away from the water before you can travel.
 +
You must come down from the mountains before you can travel.
 +
You can't travel until you stop riding this vehicle.
 +
You can't travel until you stop riding this projectile.
 +
You cannot travel until you leave this site.
 +
You need a free grasp to climb.
 +
You
 
loved ones
 
loved ones
 
  is married to  
 
  is married to  
Line 19,802: Line 22,990:
 
  apprentices  
 
  apprentices  
 
  an apprentice,  
 
  an apprentice,  
 +
former apprentices
 +
an former apprentice,
 
  is an apprentice under  
 
  is an apprentice under  
 +
used to be an apprentice under
 
  is traveling with  
 
  is traveling with  
 
a former  
 
a former  
Line 19,816: Line 23,007:
 
a prisoner
 
a prisoner
 
a former prisoner
 
a former prisoner
 +
a worker
 +
a former worker
 
a legendary hero of
 
a legendary hero of
 
a famous hero of
 
a famous hero of
Line 19,877: Line 23,070:
 
  for their  
 
  for their  
 
the color  
 
the color  
 +
the words of
 +
the sound of
 +
the sight of
 
When possible,  
 
When possible,  
 
  prefers to consume  
 
  prefers to consume  
Line 19,901: Line 23,097:
 
  is a hardened individual.   
 
  is a hardened individual.   
 
  is getting used to tragedy.   
 
  is getting used to tragedy.   
text_viewer
+
[C:2:0:0]
has been missing for a week.
+
Overall,
has ended a mandate.
+
very focused with satisfied needs
A mandate has ended.
+
quite focused with satisfied needs
The work slowdown by the
+
somewhat focused with satisfied needs
is over.
+
badly distracted by unmet needs
Wagon Pathing Catastrophe
+
distracted by unmet needs
caravan from
+
unfocused by unmet needs
has arrived.
+
untroubled by unmet needs
Their wagons have bypassed your inaccessible site.
+
unfettered
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
level-headed
Some migrants have arrived, despite the danger.
+
untroubled
Some migrants have arrived.
+
not distracted
A migrant has decided to brave this terrifying place.
+
unfocused
A migrant has arrived, despite the danger.
+
distracted
A migrant has arrived.
+
badly distracted
No one else even considered making the journey to this cursed death-trap.
+
after spending time with people
Others refused to journey to this dangerous fortress.
+
after being away from people
Others were too nervous to make the journey.
+
after drinking
No one even considered making the journey to such a cursed death-trap this season.
+
after being kept from alcohol
Migrants refused to journey to such a dangerous fortress this season.
+
after communing with
Migrants were too nervous to make the journey this season.
+
after meditation
The fortress attracted no migrants this season.
+
after being unable to pray
  Trade Goods Available to be Moved 
+
after staying occupied
Inaccessible
+
after being unoccupied
Distance:
+
after admiring art
[TRADING]
+
after being unable to admire art
[PENDING]
+
after doing something creative
: Sorting by distance
+
after doing nothing creative
: Sorting by value
+
after doing something exciting
Sorting by distance
+
after leading an unexciting life
: Pending on top
+
after learning something
: Pending mixed in
+
after not learning anything
: Culling on mandates
+
after being with family
: Ignoring mandates
+
after being away from family
: Move good
+
after being with friends
: Move this category
+
after being away from friends
: View good
+
after hearing eloquent speech
: Move visible goods
+
after being unable to hear eloquent speech
: Select
+
after upholding tradition
to stop typing.
+
after being away from traditions
Merchants Present
+
after self-examination
Making demands of
+
after a lack of introspection
Trading with
+
after making merry
(Owes you
+
after being unable to make merry
(Select an item to demand)
+
after practicing a craft
Greetings.  Let's trade.
+
after being unable to practice a craft
I cannot take so much -- and at such cost!
+
after practicing a martial art
I wish I could take so much, but my animals...
+
after being unable to practice a martial art
I won't trade at a loss.
+
after practicing a skill
How kind!  Thank you so much.
+
after being unable to practice a skill
That seems fair.  You have yourself a deal.
+
after taking it easy
Ah, wonderful.  Thank you for your business.
+
after being unable to take it easy
I'm confused.  Did you want something?
+
after making romance
Yes, and trade we will!  Simply tell me
+
after being unable to make romance
what interests you and what you're prepared to offer in exchange.
+
after seeing animals
These _are_ fine items, aren't they?  Now,
+
after being away from animals
what do offer for them?
+
after seeing a great beast
Are these gifts?  Do you wish to trade?
+
after being away from great beasts
You truly despise life, don't you?
+
after acquiring something
I am beside myself with grief.  Perhaps we will show you how they suffered.
+
after being unable to acquire something
Once a beautiful tree, and now?
+
after eating a good meal
It is a rude bauble, fit only for your kind.
+
after a lack of decent meals
I see your low race still revels in death.
+
after fighting
That poor, gentle creature...
+
after being unable to fight
If it were in a cage of some kind...
+
after causing trouble
As it stands, I can't accept something that wriggles and writhes so.
+
after a lack of trouble-making
I simply cannot afford this trade.
+
after arguing
Perhaps if you throw in some more goods I can make an offer.
+
after being unable to argue
I can't possibly accept, but how about this?  A true bargain.
+
after being extravagant
: View good,
+
after being unable to be extravagant
: Mark for demand
+
after wandering
: Mark for trade
+
after being unable to wander
: Demand   
+
after helping somebody
: Trade   
+
after being unable to help anybody
: Give     
+
after thinking abstractly
: Ask for/offer currency
+
after a lack of abstract thinking
Asking for
+
culture,
Offering
+
Like others in
Not trading currency
+
personally
Cannot trade currency
+
is an absolute believer in the rule of law
Trade how many? (0-
+
has a great deal of respect for the law
Ask for how much? (0-
+
respects the law
Offer how much? (0-
+
doesn't feel strongly about the law
You receive
+
does not respect the law
to conclude the transaction.
+
disdains the law
  Merchants from
+
finds the idea of laws abhorrent
:  My apologies, but we're still unloading.
+
has the highest regard for loyalty
We'll be ready soon!
+
greatly prizes loyalty
There are no merchants present with which to trade.
+
values loyalty
Greetings from the outer lands. 
+
doesn't particularly value loyalty
Greetings from the Mountainhomes. 
+
views loyalty unfavorably
Your efforts are legend there.  Let us trade!
+
disdains loyalty
Greetings.  We are enchanted by
+
is disgusted by the idea of loyalty
your more ethical works.  We've come to trade.
+
sees family as one of the most important things in life
Greetings.  The
+
values family greatly
ship of the
+
values family
is unparalleled.  Let's make a deal!
+
does not care about family one way or the other
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
is put off by family
Perhaps you'd consider this superior proposal?
+
lacks any respect for family
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
+
finds the idea of family loathsome
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
+
believes friendship is a key to the ideal life
With your trade goods such as they are, I can't
+
sees friendship as one of the finer things in life
fathom you ending up with all of those items.
+
thinks friendship is important
You are too kind.
+
does not care about friendship
I will see that our leader gets this offering.
+
finds friendship burdensome
Take what you wish.  I can't stop you.
+
is completely put off by the idea of friends
You wish to make an offering?  We love gifts.
+
finds the whole idea of friendship disgusting
You wish to make an offering to our leader? 
+
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
This would please us greatly.  What do you offer?
+
sees power over others as something to strive for
[Chuckles]  How droll.
+
respects power
[Laughs uproariously]  You had me
+
doesn't find power particularly praiseworthy
going there.  Obviously, your copious wit is matched only by your industry!
+
has a negative view of those who exercise power over others
Yes, and trade we will!  Simply tell me
+
hates those who wield power over others
These _are_ fine items, aren't they?  Now,
+
finds the acquisition and use of power abhorrent and would have all masters toppled
My stones, are you giving me those?  Do you
+
believes the truth is inviolable regardless of the cost
wish to trade or to make an offering to our leader?
+
believes that honesty is a high ideal
You truly despise life, don't you? 
+
values honesty
Once a beautiful tree, and now? 
+
does not particularly value the truth
I see your low race still revels in death. 
+
finds blind honesty foolish
seems
+
sees lying as an important means to an end
ecstatic with the trading
+
is repelled by the idea of honesty and lies without compunction
very happy about the trading
+
holds well-laid plans and shrewd deceptions in the highest regard
pleased with the trading
+
greatly respects the shrewd and guileful
willing to trade
+
values cunning
to be rapidly losing patience
+
does not really value cunning and guile
not going to take much more of this
+
sees guile and cunning as indirect and somewhat worthless
unwilling to trade
+
holds shrewd and crafty individuals in the lowest esteem
: Mark all goods for trade
+
is utterly disgusted by guile and cunning
: Seize marked,
+
believes that artful speech and eloquent expression are of the highest ideals
: Trade
+
deeply respects eloquent speakers
: Offer marked to
+
values eloquence
Allowed Weight:
+
doesn't value eloquence so much
Excess Weight:
+
finds eloquence and artful speech off-putting
Value:
+
somewhat disgusted with eloquent speakers
Trader Profit:
+
finds
Trader Loss:
+
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
The following fortress goods were added for the counteroffer:
+
holds fairness as one of the highest ideals and despises cheating of any kind
: Consider the offer
+
has great respect for fairness
diplomat from
+
respects fair-dealing and fair-play
?  How curious...
+
does not care about fairness
I don't know very much about the outside world.  I wish I had more to tell you.
+
sees life as unfair and doesn't mind it that way
The latest news from
+
finds it profitable
is that
+
finds the idea of fair-dealing foolish and cheats when
an insurrection against
+
is disgusted by the idea of fairness and will freely cheat anybody at any time
began.
+
views decorum as a high ideal and is deeply offended by those that fail to maintain it
was overthrown after an insurrection
+
greatly respects those that observe decorum and maintain their dignity
waited out an insurrection
+
values decorum, dignity and proper behavior
crushed an insurrection
+
doesn't care very much about decorum
we reclaimed the site
+
finds maintaining decorum a silly, fumbling waste of time
a group calling itself
+
sees those that attempt to maintain dignified and proper behavior as vain and offensive
reclaimed the site
+
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
we founded
+
holds the maintenance of tradition as one of the highest ideals
a group from
+
is a firm believer in the value of tradition
left to reclaim the ruins.
+
values tradition
the site was conquered
+
doesn't have any strong feelings about tradition
we formed
+
disregards tradition
after the horrible mismanagement of the site by
+
finds the following of tradition foolish and limiting
we had to pull out of
+
encounters if given a chance
the site.
+
is disgusted by tradition and would flout any
we banded up as
+
believes that the creation and appreciation of artwork is one of the highest ideals
refugees calling themselves
+
greatly respects artists and their works
from the area just before an army
+
values artwork
there was an incident.
+
doesn't care about art one way or another
from the site
+
finds artwork boring
The world is the same as ever.
+
sees the whole pursuit of art as silly
meets with
+
finds art offensive and would have it destroyed whenever possible
  Trade Agreement with
+
places cooperation as one of the highest ideals
Priority
+
sees cooperation as very important in life
O|---
+
values cooperation
|O|--
+
doesn't see cooperation as valuable
-|O|-
+
dislikes cooperation
--|O|
+
views cooperation as a low ideal not worthy of any respect
---|O
+
is thoroughly disgusted by cooperation
: View stockpile.
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
: Scroll.
+
treasures independence
Peace is calling out to us.  How do you respond?
+
values independence
- I hear her voice.  Let us stop this war.
+
doesn't really value independence one way or another
- We will drown her out with the screams of your dying.  Begone.
+
finds the ideas of independence and freedom somewhat foolish
- Scroll.
+
sees freedom and independence as completely worthless
- Finish peeking in on conversation.
+
hates freedom and would crush the independent spirit wherever it is found
It's such a pleasant place you've carved out for yourselves...
+
views any show of emotion as offensive
Let's discuss the state of our current agreements...
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
Well then, we have finalized the export agreement.
+
believes it is important to conceal emotions and refrain from complaining
Feel free to go over the documents.
+
doesn't see much value in being stoic
I see.  Perhaps we'll make an export agreement next year.
+
sees no value in holding back complaints and concealing emotions
- Look over documents.
+
feels that those who attempt to conceal their emotions are vain and foolish
Let's discuss what we are willing to offer for your
+
best never to associate with such secretive fools
ship...
+
sees concealment of emotions as a betrayal and tries
Well then, we have finalized the import agreement.
+
finds the quest for knowledge to be of the very highest value
Remember, trade agreements strengthen bonds.  Please consider an import
+
views the pursuit of knowledge as deeply important
agreement next year.
+
values knowledge
What requests do you have of our merchants?
+
doesn't see the attainment of knowledge as important
- Begin discussion.
+
finds the pursuit of knowledge to be a waste of effort
Merit deserves a reward, and I come empowered to establish this colony as an
+
thinks the quest for knowledge is a delusional fantasy
official land of our realm.
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
Do you have any
+
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
to recommend for elevation?
+
deeply values introspection
- I can scarcely believe this good news!  I have some recommendations.
+
sees introspection as important
- Flattering, but we'd rather maintain our distance from the homeland.
+
doesn't really see the value in self-examination
You continue to impress!  I have come empowered to elevate this land in the
+
finds introspection to be a waste of time
eyes of our realm.
+
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
We can part with at most
+
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
trees, butcher.
+
believes that self-mastery and the denial of impulses are of the highest ideals
- We can abide by this.  Let us work toward mutual co-existence.
+
finds moderation and self-control to be very important
- Our needs exceed your allowances.  Relax.  They're only trees.
+
values self-control
We elves are partial in particular to the trees in the forests
+
doesn't particularly value self-control
surrounding your lands.  Although we are loath to spare a
+
finds those that deny their impulses somewhat stiff
single branch to your senseless slaughter, we are willing to ask
+
sees the denial of impulses as a vain and foolish pursuit
that you cap your tree-fells at one hundred until we next meet.
+
has abandoned any attempt at self-control and finds the whole concept deeply offensive
I will try to return next year as I am able.
+
views tranquility as one of the highest ideals
- We can grant this request.  Let's discuss the specifics, though...
+
strongly values tranquility and quiet
- We cannot stop production just because of your quaint sensibilities.
+
values tranquility and a peaceful day
No positions available
+
doesn't have a preference between tranquility and tumult
No recommendations available
+
prefers a noisy, bustling life to boring days without activity
: Select position
+
is greatly disturbed by quiet and a peaceful existence
: Recommend
+
is disgusted by tranquility and would that the world would constantly churn with noise and activity
: Scroll recommendations
+
would have the world operate in complete harmony without the least bit of strife or disorder
: Abort (you must fill all)
+
strongly believes that a peaceful and ordered society without dissent is best
: Select.
+
values a harmonious existence
: Scroll left.
+
sees equal parts of harmony and discord as part of life
has come!
+
doesn't respect a society that has settled into harmony without debate and strife
Miners Guild
+
can't fathom why anyone would want to live in an orderly and harmonious society
Carpenters Guild
+
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
Masons Guild
+
believes that little is better in life than a good party
Metalsmiths Guild
+
truly values merrymaking and parties
Jewelers Guild
+
finds merrymaking and partying worthwhile activities
Craftsmen
+
doesn't really value merrymaking
Guild
+
sees merrymaking as a waste
Guild
+
is disgusted by merrymakers
The merchants from
+
is appalled by merrymaking, parties and other such worthless activities
will be leaving soon.
+
ship
have embarked on their journey.
+
to be of the highest ideals and celebrates talented artisans and their masterworks
: Scroll right.
+
holds
Text generation failed:
+
has a great deal of respect for worthy
GLOBAL
+
values good
CHAR
+
doesn't particularly care about
IKEY
+
to be relatively worthless
CHOICE
+
considers
/CHOICE
+
as a total waste
LOCX
+
sees the pursuit of good
LINK
+
could get away with it
/TITLE
+
with disgust and would desecrate a so-called masterwork or two if
/LINK
+
views
TREESREMOVED
+
believes that martial prowess defines the good character of an individual
DIPLOMACYFLAG_SUCCESS
+
deeply respects skill at arms
DIPLOMACYFLAG_FAILURE
+
values martial prowess
YOURCIV
+
does not really value skills related to fighting
YOURFORT
+
finds those that develop skill with weapons and fighting distasteful
NULL
+
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
LOCAL_LARGE_PREDATOR
+
abhors those that pursue the mastery of weapons and skill with fighting
RANGE
+
believes that the mastery of a skill is one of the highest pursuits
DIPLOMAT
+
really respects those that take the time to master a skill
ASSOCIATE
+
respects the development of skill
ACTOR
+
doesn't care if others take the time to master skills
NOBLE
+
finds the pursuit of skill mastery off-putting
ADD_FLAG
+
believes that the time taken to master a skill is a horrible waste
REMOVE_FLAG
+
sees the whole idea of taking time to master a skill as appalling
bids you farewell!
+
believes that hard work is one of the highest ideals and a key to the good life
NATIVENAME
+
deeply respects those that work hard at their labors
TRANSLATEDNAME
+
values hard work
TITLENAME
+
doesn't really see the point of working hard
HISTNAME
+
sees working hard as a foolish waste of time
Gate
+
thinks working hard is an abject idiocy
has been elected
+
finds the proposition that one should work hard in life utterly abhorrent
has been re-elected.
+
finds sacrifice to be one of the highest ideals
No Buildings Nearby
+
believes that those who sacrifice for others should be deeply respected
Forbidden
+
values sacrifice
This building has
+
doesn't particularly respect sacrifice as a virtue
been claimed by
+
sees sacrifice as wasteful and foolish
works
+
finds sacrifice to be the height of folly
furiously!
+
thinks that the entire concept of sacrifice for others is truly disgusting
keeps
+
holds the idea of competition among the most important and would encourage it wherever possible
muttering
+
views competition as a crucial driving force in the world
secretly...
+
sees competition as reasonably important
works,
+
doesn't have strong views on competition
darkly brooding...
+
sees competition as wasteful and silly
with menacing fury!
+
deeply dislikes competition
broods
+
finds the very idea of competition obscene
"Yes.  I need
+
believes that perseverance is one of the greatest qualities somebody can have
"Leave me.  I need...
+
greatly respects individuals that persevere through their trials and labors
things...  certain things
+
respects perseverance
screams
+
doesn't think much about the idea of perseverance
"I must have
+
sees perseverance in the face of adversity as bull-headed and foolish
mutters
+
thinks there is something deeply wrong with people that persevere through adversity
needs
+
finds the notion that one would persevere through adversity completely abhorrent
bones...  yes
+
believes that it would be a fine thing if all time were leisure time
a shell
+
treasures leisure time and thinks it is very important in life
a corpse
+
values leisure time
tree... life
+
doesn't think one way or the other about leisure time
raw... green
+
finds leisure time wasteful
raw... clear
+
is offended by leisure time and leisurely living
raw... crystal
+
believes that those that take leisure time are evil and finds the whole idea disgusting
rough... color
+
sees engaging in commerce as a high ideal in life
stone... rock
+
really respects commerce and those that engage in trade
bars... metal
+
respects commerce
gems... shining
+
doesn't particularly respect commerce
blocks... bricks...
+
is somewhat put off by trade and commerce
leather... skin
+
finds those that engage in trade and commerce to be fairly disgusting
cloth... thread
+
holds the view that commerce is a vile obscenity
..."
+
sees romance as one of the highest ideals
sketches
+
thinks romance is very important in life
pictures of
+
values romance
skeletons
+
doesn't care one way or the other about romance
shells
+
finds romance distasteful
a forest
+
is somewhat disgusted by romance
glass
+
finds even the abstract idea of romance repellent
glass and burning wood
+
holds nature to be of greater value than most aspects of civilization
rough gems and glass
+
has a deep respect for animals, plants and the natural world
a quarry
+
values nature
shining bars
+
doesn't care about nature one way or another
of metal
+
finds nature somewhat disturbing
square blocks
+
has a deep dislike of the natural world
stacked leather
+
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
stacked cloth
+
believes the idea of war is utterly repellent and would have peace at all costs
: Collect Webs
+
believes that peace is always preferable to war
: Weave Cloth (Plant Thread)
+
values peace over war
: Weave Silk Cloth
+
doesn't particularly care between war and peace
: Weave Cloth (Wool/Hair Yarn)
+
sees war as a useful means to an end
: Weave Metal Cloth
+
believes war is preferable to peace in general
Nobody
+
thinks that the world should be engaged in perpetual warfare
: Tame
+
dreams of raising a family
: Capture a Live Land Animal
+
dreams of ruling the world
: Tame a Small Animal
+
dreams of creating a great work of art
: Make Rock Mechanisms
+
dreams of crafting a masterwork someday
: Make Traction Bench
+
dreams of bringing lasting peace to the world
: Process a Raw Fish
+
dreams of becoming a legendary warrior
: Extract from a Raw Fish
+
dreams of mastering a skill
: Capture a Live Fish
+
dreams of falling in love
: Butcher a dead animal
+
dreams of seeing the great natural places of the world
: Extract from a dead animal
+
dreams of making a great discovery
: Capture a live land animal
+
, and this dream was realized
: Dye Thread
+
is always in love with somebody and easily develops positive feelings
: Dye Cloth
+
very easily falls into love and develops positive feelings
: Encrust Finished Goods
+
can easily fall in love or develop positive sentiments
: Encrust Furniture
+
does not easily fall in love and rarely develops positive sentiments
: Encrust Ammo
+
is not the type to fall in love or even develop positive feelings
: Cut Gems
+
never falls in love or develops positive feelings toward anything
: Encrust with Gems
+
values romance
Must have magma accessible
+
is troubled by this because
from below one of the 8
+
holds romance in low regard
boundary tiles
+
is often inflamed by hatred and easily develops hatred toward things
Needs to be powered
+
is prone to hatreds and often develops negative feelings
No tasks available
+
is quick to form negative views about things
Check for raw material access
+
does not easily hate or develop negative feelings
and fuel if necessary
+
very rarely develops negative feelings toward things
: Use in Lever
+
never feels hatred toward anyone or anything
: Use in Trigger
+
is consumed by overpowering feelings of jealousy
You don't have enough
+
is prone to strong feelings of jealousy
mechanisms.
+
often feels envious of others
: Use in Target
+
doesn't often feel envious of others
: Recenter on lever
+
is rarely jealous
: Assign
+
never envies others their status, situation or possessions
There is nothing that
+
often feels filled with joy
can be linked up.
+
can be very happy and optimistic
: Link up a Bridge
+
is often cheerful
: Link up a Cage
+
is rarely happy or enthusiastic
: Link up a Chain
+
is dour as a rule
: Link up a Door
+
is never the slightest bit cheerful about anything
: Link up a Floodgate
+
values parties and merrymaking in the abstract
: Link up a Hatch
+
is conflicted by this as
: Link up a Wall Grate
+
remains put off by deliberate merrymaking
: Link up a Floor Grate
+
, though
: Link up Vertical Bars
+
is frequently depressed
: Link up Floor Bars
+
is often sad and dejected
: Link up a Support
+
often feels discouraged
: Link up Spears/Spikes
+
rarely feels discouraged
: Link up a Gear Assembly
+
almost never feels discouraged
: Link up Track Stop
+
never feels discouraged
: Pull the Lever
+
is in a constant state of internal rage
: Add new task
+
is very quick to anger
: Cancel Current Task
+
is quick to anger
: Promote Current Task
+
is slow to anger
: Remove High Priority
+
is very slow to anger
: Do Task Now!
+
never becomes angry
: Repeat
+
is a nervous wreck
: Suspend
+
is always tense and jittery
: Workshop Profile
+
is often nervous
Profile requires manager
+
has a calm demeanor
No bucket
+
has a very calm demeanor
Bucket full
+
has an incredibly calm demeanor
Active
+
is constantly ablaze with feelings of lust
: Size Room
+
is prone to strong feelings of lust
: Free Room
+
often feels lustful
: Resize Room
+
does not often feel lustful
: Make Meeting Hall
+
rarely looks on others with lust
Frozen Here
+
never feels lustful passions
Frozen Elsewhere
+
becomes completely helpless in stressful situations
Total Power:
+
cracks easily under pressure
Total Power Needed:
+
doesn't handle stress well
Stable Foundation
+
can handle stress
Hanging
+
is confident under pressure
: Stop Pumping Manually
+
is impervious to the effects of stress
: Start Pump Manually
+
is as avaricious as they come, obsessed with acquiring wealth
Pumps from the north
+
is very greedy
Pumps from the east
+
has a greedy streak
Pumps from the south
+
doesn't focus on material goods
Pumps from the west
+
in the way of possessions
: Choose Shooting Dir
+
desires little for
Shoot:
+
own wellbeing, having no interest in material goods
From Top to Bottom
+
often neglects
From Bottom to Top
+
is ruled by irresistible cravings and urges
From Left to Right
+
feels strong urges and seeks short-term rewards
From Right to Left
+
occasionally overindulges
Give name
+
doesn't often experience strong cravings or urges
: Indiv Eq
+
only rarely feels strong cravings or urges
: Squad Eq
+
never feels tempted to overindulge in anything
: Make Archery Range
+
values self-control
This is a memorial to
+
values such powerful forces in life
: Assign Room
+
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
Current Owner:
+
would never pass up a chance for a good fistfight
: Make Memorial Hall
+
likes to brawl
: Make Sculpture Garden
+
tends to avoid any physical confrontations
: Install colony when ready
+
does not enjoy participating in physical confrontations
  * Requires wild colony or
+
would flee even the most necessary battle to avoid any form of physical confrontation
  * Existing hive
+
is conflicted by this for more than one reason
: Do not install colony
+
values quiet so, at least in the abstract
: Gather any products
+
is disturbed by this since
  * Destroys colony
+
likes the way that they would break up the monotony on some level
  * Requires a jug
+
, even though
: Do not gather products
+
dislikes the adoration of fighting as an art to be refined
  * Saves colony for split
+
respect of martial prowess
Outdoor access
+
works to square this natural tendency with
No outdoor access
+
mind is made up
Ready to be split
+
is unbelievably stubborn and will stick with even the most futile action once
Not ready to be split
+
is very stubborn
Too many hives
+
is stubborn
* No output
+
has a noticeable lack of perseverance
* Output restricted
+
doesn't stick with things if even minor difficulties arise
Occupants:
+
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
: Do Not Use For Justice
+
values perseverance
: Terrarium
+
finds this troubling, since
: Aquarium
+
is conflicted by this part of
: Justice
+
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
: Make Room
+
is not careful with resources when working on projects and often spends unnecessary effort
: Owner
+
tends to be a little wasteful when working on projects
: Free
+
tends to be a little tight with resources when working on projects
: Assign Animal to Chain
+
is stingy with resources on projects and refuses to expend any extra effort
: Used by Justice (
+
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
: Set Owner
+
encourages it whenever possible
Assigned:
+
revels in chaos and discord, and
Chained:
+
finds a chaotic mess preferable to the boredom of harmonious living
Fire at Will
+
doesn't mind a little tumult and discord in day-to-day living
Prepare to Fire
+
prefers that everyone live as harmoniously as possible
Not in Use
+
feels best when everyone gets along without any strife or contention
, Facing
+
would be deeply satisfied if everyone could live as one in complete harmony
: Change Action
+
values harmony as an intellectual concept
: Change Orientation
+
is conflicted by this since
Operated by Mechanisms
+
prefers discord and debate at a more abstract level
Passable
+
own nature as
, Internal
+
is troubled by
Pet-passable
+
is quite a bold flatterer, extremely friendly but just a little insufferable
Open
+
is very friendly and always tries to say nice things to others
DOOR TAKEN BY INVADERS
+
is a friendly individual
Retake door to forbid it.
+
is somewhat quarrelsome
DOOR USED BY INTRUDER
+
is unfriendly and disagreeable
: Forbid Passage
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
: Permit Passage
+
values harmony
: Make Pet-passable
+
nature since
: Keep Tightly Closed
+
life
: Set as Internal
+
would ideally prefer more strife in
: Set as External
+
is conflicted by
HATCH TAKEN BY INVADERS
+
values friendship
Retake hatch to forbid it.
+
is bothered by this since
HATCH USED BY INTRUDER
+
dislikes the idea of friendship
This is the resting
+
is burdened by this tendency because
place of
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
: Assign Tomb
+
is very polite and observes appropriate rules of decorum when possible
: Free Tomb
+
is quite polite
: Resize Tomb
+
could be considered rude
: Use for Burial (Y)
+
is very impolite and inconsiderate of propriety
: Use for Burial (N)
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
: Allow Citizens (N)
+
finds rules of etiquette to be valuable in the abstract
: Allow Citizens (Y)
+
finds dignified society to be stifling and silly when properly considered
: Allow Pets (N)
+
since
: Allow Pets (Y)
+
is troubled by this natural tendency in
: Make Tomb
+
own counsel
: Assign Chair
+
disdains even the best advice of associates and family, relying strictly on
: Free Chair
+
dislikes receiving advice, preferring to keep
: Make Throne Room or Study
+
has a tendency to go it alone, without considering the advice of others
: Assign Table
+
tends to ask others for help with difficult decisions
: Free Table
+
relies on the advice of others during decision making
: Meeting Hall (
+
is unable to make decisions without a great deal of input from others
: Make Dining Room
+
is utterly fearless when confronted with danger, to the point of lacking common sense
Move the cursor to the workshop
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
or pile you want to give to.
+
is brave in the face of imminent danger
: Select Pile/Workshop
+
is somewhat fearful in the face of imminent danger
or pile you want to take from.
+
has great trouble mastering fear when confronted by danger
: Change Settings
+
is a coward, completely overwhelmed by fear when confronted with danger
: Max Barrel -
+
skills with what could be called blind overconfidence
: Max Bin -
+
presupposes success in any venture requiring
: Max Wheelbarrow -
+
skills
: Will Take From Links Only
+
in situations requiring
: Will Take From Anywhere
+
is extremely confident of
: Take From A Pile/Workshop
+
abilities when undertaking specific ventures
: Give To A Pile/Workshop
+
is generally quite confident of
: Delete Selected
+
sometimes acts with little determination and confidence
Give:
+
abilities
Take:
+
lacks confidence in
: Vacant
+
talent and abilities
: Assign Bed
+
has no confidence at all in
: Free Bed
+
own appearance, abilities and other personal matters
: Barracks (
+
is completely wrapped up in
: Dormitory (
+
own looks and accomplishments
T: Stop rental (
+
is greatly pleased by
* Eviction Underway *
+
own appearance and talents
* Move Underway *
+
is pleased by
: Rent this room
+
talents and accomplishments
: Position
+
is not inherently proud of
: Make Bedroom
+
talents and appearance
Shopkeeper:
+
takes no pleasure in
For Sale at
+
appearance, talents or other personal vanities
Nest box claimed by
+
could not care less about
Nest box unclaimed
+
has a relentless drive, completely consumed by ambition
: Move Goods to/from Depot
+
situation
There are no merchants
+
is very ambitious, always looking for a way to better
trading right now.
+
is quite ambitious
: Trader requested at depot
+
isn't particularly ambitious
: No trader needed at depot
+
is not driven and rarely feels the need to pursue even a modest success
: Anyone may trade
+
has no ambition whatsoever
: Only broker may trade
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
Broker:
+
feels a strong need to reciprocate any favor done for
Broker can access depot
+
out and tries to return favors
Broker cannot access depot
+
is grateful when others help
You do not have a broker.
+
takes offered help and gifts without feeling particularly grateful
: Nothing for Now
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
: Meat
+
needed it
: Fish
+
, no matter how major the help or how much
: Large Gem
+
does not feel the slightest need to reciprocate favors that others do for
Trap Occupied:
+
as extravagantly as possible, displaying a magnificent image to the world
Trap Baited:
+
always presents
No seeds
+
boldly, even if it would offend an average sense of modesty
No seeds available
+
likes to present
for this location
+
doesn't mind wearing something special now and again
: Fallow
+
modestly
: Cancel Fert
+
prefers to present
: Fertilize
+
modestly and frowns on any flashy accoutrements
: Seas Fert (
+
presents
: Spring
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
: Summer
+
finds something humorous in everything, no matter how serious or inappropriate
: Autumn
+
finds the humor in most situations
: Winter
+
has an active sense of humor
Disengaged
+
has little interest in joking around
: Make Barracks/Armory
+
does not find most jokes humorous
: Remove Building
+
is utterly humorless
Cancel
+
is vengeful and never forgets or forgives past grievances
Done
+
has little time for forgiveness and will generally seek retribution
First, you need to create a
+
tends to hang on to grievances
squad in the military
+
doesn't tend to hold on to grievances
screen.  The military screen
+
does not generally seek retribution for past wrongs
is accessible from the main
+
has no sense of vengeance or retribution
view or you can press
+
is absorbed in delusions of self-importance
now.
+
has an overinflated sense of self-worth
: Military screen
+
is fairly important in the grand scheme of things
etc.: Select exclusively
+
thinks
etc.: Select multiple
+
is very humble
: Scroll list
+
has a low sense of self-esteem
: Place opposite corner
+
own worthlessness
: Place first corner
+
is completely convinced of
: Kill creatures at cursor
+
sadism
: Select from list
+
is deliberately cruel to those unfortunate enough to be subject to
: Select in rectangle
+
is sometimes cruel
: Back to squads
+
generally acts impartially and is rarely moved to mercy
etc.: Move to a point
+
often acts with compassion
etc.: Center on a point
+
is easily moved to mercy
: Move to the cursor
+
considerations
Orders
+
always acts with mercy and compassion at the forefront of
(squad)
+
sees these tendencies as an impediment to the quest for power
: Attack
+
is disturbed by this as someone who dislikes those that seek to acquire power over others
: Move
+
pursues matters with a single-minded focus, often overlooking other matters
: Cancel
+
can be very single-minded
: Cancel orders
+
generally acts with a narrow focus on the current activity
: Center on this squad
+
can occasionally lose focus on the matter at hand
: View schedule
+
is somewhat scatterbrained
Sched -
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
Near sq:
+
always assumes the best outcome will eventually occur, no matter what
etc.: Choose squad
+
has such a developed sense of optimism that
: Center on selected squad
+
is an optimist
: Active
+
quite hopeful about the future
: Select squads
+
generally finds
: Select individuals
+
tends to assume the worst of two outcomes will be the one that comes to pass
Resume
+
is a pessimist
: One-Step
+
despairs of anything positive happening in the future and lives without feelings of hope
route
+
is implacably curious, without any respect for propriety or privacy
: Add waypt
+
detriment
: Edit routes
+
is very curious, sometimes to
: Del waypt
+
is curious and eager to learn
: Add route
+
isn't particularly curious about the world
: Edit waypts
+
is very rarely moved by curiosity
: Del route
+
is incurious and never seeks out knowledge or information to satisfy
: Name route
+
is gripped by a crippling shyness
: Center
+
is bashful
: Back to points/notes
+
tends to consider what others think of
/100
+
is not particularly interested in what others think of
: Place
+
actions
: Name
+
is generally unhindered by the thoughts of others concerning
: Note text
+
is shameless, absolutely unfazed by the thoughts of others
: Change symbol selector
+
life without sparing a thought to repercussions or propriety
: Adopt selected symbol
+
shares intimate details of
: Routes
+
is not a private person and freely shares details of
You have no vehicles.
+
own experiences and thoughts with others
Push
+
tends to share
Ride
+
tends not to reveal personal information
Guide
+
has a strong tendency toward privacy
immediately
+
is private to the point of paranoia, unwilling to reveal even basic information about
in 1 day
+
finds such open expression offensive
days
+
struggles against this tendency, as
always (at least 0%)
+
dislikes this sort of concealment in the abstract
always
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
when empty
+
is a perfectionist
when
+
tries to do things correctly each time
at least
+
doesn't try to get things done perfectly
at most
+
own work
25%
+
is inattentive to detail in
50%
+
sets to carry out
75%
+
is frustratingly sloppy and careless with every task
when full
+
mind after forming an initial idea
always (at most 100%)
+
is completely closed-minded and never changes
desired items
+
mind during a debate regardless of the merits
any items
+
is intellectually stubborn, rarely changing
Give to/Take from
+
mind about things
Give to
+
tends to be a bit stubborn in changing
Take from
+
mind
(Select)
+
doesn't cling tightly to ideas and is open to changing
(Select Stockpile)
+
mind to agree with somebody else
(Obsolete Stockpile)
+
changing
Stop
+
often finds
! Set dir/connect track
+
mind and will generally go with the prevailing view on anything
You have no routes.
+
easily changes
: Assign Vehicle
+
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
: Set desired/kept items
+
is very comfortable around others that are different from
: Set kept items
+
is quite comfortable with others that have a different appearance or culture
: Set desired items
+
is somewhat uncomfortable around those that appear unusual or live differently from
: New depart condition
+
is made deeply uncomfortable by differences in culture or appearance
: New stockpile link
+
cannot tolerate differences in culture, lifestyle or appearance
: Remove condition/link
+
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
: Select stockpile
+
forms strong emotional bonds with others, at times to
: Toggle take/give
+
has a tendency toward forming deep emotional bonds with others
: Push/Ride/Guide
+
tends to form only tenuous emotional bonds with others
: Dir
+
forms only fleeting and rare emotional bonds with others
: More/Less
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
: Desired/Total
+
is buffeted by others' emotions and can't help but to respond to them
: Change condition
+
is swayed by emotional appeals
: Advanced
+
tends to be swayed by the emotions of others
: Timer
+
tends not to be swayed by emotional appeals
: Define stop
+
does not generally respond to emotional appeals
: New route
+
is never moved by the emotions of others
: New stop
+
is truly fulfilled by assisting those in need
: Remove route/stop
+
finds helping others very emotionally rewarding
: Promote stop
+
finds helping others emotionally rewarding
: Nickname
+
way to help others
: Remove from burrow
+
does not go out of
: Add to burrow
+
dislikes helping others
: Change selection
+
time
: Done naming
+
feels helping others is an imposition on
: Name burrow
+
truly respects sacrifice
: Select symbol/color
+
considers altruism foolish
: Finish rectangle
+
wishes this were not the case as
: Start rectangle
+
has a profound sense of duty and obligation
: Mouse brush is
+
has a strong sense of duty
one tile
+
has a sense of duty
round 5x5
+
finds obligations confining
: Currently painting
+
dislikes obligations and will try to avoid being bound by them
: Currently erasing
+
hates vows, obligations, promises and other binding elements that could restrict
: Center on burrow
+
believes in the importance of the rule of the law
Delete this burrow?
+
still holds the law in disdain
All citizen assignments
+
natural tendencies
and alert information
+
values the concept of loyalty and is troubled by
associated to it will
+
still views loyalty in a dim light, at least in the abstract
be removed forever!
+
sense of independence
: Delete it
+
finds this can conflict with
: Add new burrow
+
, although
: Define this burrow
+
still holds the idea of freedom itself in low regard
: Add citizens to burrow
+
never deliberates before acting, to the point of being considered thoughtless
: Remove workshop limits
+
doesn't generally think before acting
: Limit workshops to burrow
+
can sometimes act without deliberation
: Place tree
+
tends to think before acting
_ Years Old
+
can get caught up in internal deliberations when action is necessary
Year Old
+
own detriment and the harm of those around
Years Old
+
never acts without prolonged deliberation, even to
vapor
+
own life, with everything kept in its proper place
Track/Spoor
+
is obsessed with order and structure in
: Create creature
+
lives an orderly life, organized and neat
: Create tree
+
things orderly
: Place water
+
tries to keep
: Place magma
+
own possessions
: Butcher
+
tends to make a small mess with
: Assume control
+
living space
: Dismount
+
is sloppy with
: Mount
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
: Select rider
+
is naturally trustful of everybody
Outside
+
is very trusting
Inside
+
is trusting
Dark
+
is slow to trust others
Subterranean
+
does not trust others
Above Ground
+
sees others as selfish and conniving
: Follow
+
truly treasures the company of others
No Units Nearby
+
enjoys being in crowds
Corrupt Soldier Mood:
+
enjoys the company of others
Has a horrible fell look!
+
tends to avoid crowds
Brooding darkly...
+
prefers to be alone
Has the aspect of one fey!
+
considers spending time alone much more important than associating with others
Peculiarly secretive...
+
has something to say
Possessed by unknown forces!
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
Stricken by melancholy...
+
has an overbearing personality
Crawling around babbling!
+
is assertive
Running around babbling!
+
tends to be passive in discussions
Crawling around crazed!
+
in conversation
Running around crazed!
+
only rarely tries to assert
In a berserk rage!
+
point of view in a discussion
Staring off into space...
+
would never under any circumstances speak up or otherwise put forth
Corrupt Strange Mood:
+
is driven by a bouncing frenetic energy
Overcome by terror!
+
lives at a high-energy kinetic pace
In emotional shock!
+
lives a fast-paced life
Overwhelmed by horror!
+
likes to take it easy
Experiencing mortal fear!
+
lives at a slow-going and leisurely pace
Beside
+
has an utterly languid pace of easy living, calm and slow
with grief!
+
never fails to seek out the most stressful and even dangerous situations
Drowning in sadness!
+
seeks out exciting and adventurous situations
Writhing in agony!
+
likes a little excitement now and then
Anguished!
+
doesn't seek out excitement
Lost in despair!
+
actively avoids exciting or stressful situations
Completely dismayed!
+
power to avoid excitement and stress
Distressed!
+
does everything in
Taken by a fright!
+
considers tranquility preferable to tumult, conceptually
Wallowing in misery!
+
is conflicted by this because
Truly mortified!
+
feels intellectually that life should be more tumultuous
Shaken to the core!
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
Emotionally overloaded!
+
is given to flights of fancy to the point of distraction
Pet of
+
has an active imagination
Somebody
+
isn't given to flights of fancy
(V Rusty)
+
is grounded in reality
(Rusty)
+
is interested only in facts and the real world
: Combat
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
: Labor
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
: Misc
+
has a tendency to consider ideas and abstractions over practical applications
Over-Exerted
+
likes to keep things practical, without delving too deeply into the abstract
Harrowed
+
dislikes abstract discussions and would much rather focus on practical examples
Haggard
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
Stressed
+
can easily become absorbed in art and the beauty of the natural world
This animal is waiting for
+
is greatly moved by art and natural beauty
conflict.
+
is moved by art and natural beauty
This animal hunts at will.
+
does not have a great aesthetic sensitivity
This adorable animal
+
is not readily moved by art or natural beauty
can't work.
+
is completely unmoved by art or the beauty of nature
This animal isn't interested
+
values artwork and its creation
in your wishes.
+
sees the whole pursuit of art as a waste
This animal is waiting to be
+
is torn by this since
trained.
+
holds nature in high regard
This animal can't work.
+
dislikes the natural world
: Ready for Slaughter (Y)
+
is troubled by this since
: Ready for Slaughter (N)
+
is currently
: Ready for Gelding (Y)
+
more love-prone
: Ready for Gelding (N)
+
less love-prone
: Work Animals
+
more hate-prone
Squad:
+
less hate-prone
: Create squad
+
more envy-prone
: Select squad
+
less envy-prone
Uniform
+
more prone to cheerfulness
No uniform
+
less prone to cheerfulness
: New squad
+
more depression-prone
: Name squad
+
less depression-prone
: Assign to squad
+
more anger-prone
: Remove from squad
+
less anger-prone
: Name selected squad
+
more anxiety-prone
Replace
+
less anxiety-prone
last member
+
more lust-prone
Cannot remove
+
less lust-prone
commander with
+
more vulnerable
subordinates
+
less vulnerable
Assign a trained animal:
+
more greedy
There are no animals left.
+
less greedy
war beast
+
more intemperant
assigned
+
less intemperant
hunting beast
+
more violent
The baby can't work yet.
+
less violent
A child does as it pleases!
+
more stubborn
The noble will not work.
+
less stubborn
: View Category
+
more wasteful
: Toggle Cat
+
less wasteful
:Gen
+
more discordant
:Inv
+
more harmonious
:Prf
+
more friendly
:Wnd
+
more quarrelsome
: Next
+
more polite
Rollers
+
more rude
(N->S)
+
more disdainful
(E->W)
+
more prudent
(S->N)
+
more fearless
(W->E)
+
more fearful
Horizontal Axle
+
more confident
(N/S)
+
less confident
(E/W)
+
more vain
Upright Weapon
+
less vain
Pump from north
+
more ambitious
Pump from east
+
less ambitious
Pump from south
+
more grateful
Pump from west
+
less grateful
Chain
+
more extravagant
Chair or Throne
+
more austere
(Raises
+
more zany
(Retracts)
+
more humorless
Placement
+
more vengeful
: Change Height
+
less vengeful
: Change Width
+
more proud
: Resets
+
more humble
: One use only
+
more cruel
: Water from
+
more merciful
(Full)
+
more singleminded
: Min,
+
more scatterbrained
: Max
+
more presumptious
: Water does not trigger
+
more despairing
: Magma from
+
more curious
: Magma does not trigger
+
less curious
: Weight from
+
more bashful
: Track does not trigger
+
more shameless
: Creatures trigger
+
more private
: Citizens trigger
+
less private
: Citizens do not trigger
+
more attentive
: Min
+
less attentive
: Max
+
less open-minded
: Creatures do not trigger
+
more acquiescing
Friction:
+
more tolerant
Lowest
+
less tolerant
Highest
+
more obsessive
: Change Friction
+
less obsessive
Dump on arrival:
+
more sensitive
: Activate/change direction
+
less sensitive
: Change Speed
+
more altruistic
Raise Dir
+
less altruistic
Item
+
more dutiful
Needed)
+
less dutiful
Max)
+
more thoughtless
Dist
+
more deliberate
: Done Selecting
+
more orderly
: View Item
+
more sloppy
: Sel All
+
more trusting
: Deselect
+
more distrustful
: Desel All
+
more gregarious
: Expand/Contract
+
more of a loner
Current Refuse Orders:
+
more overbearing
Gather Refuse
+
less assertive
Ignore Refuse
+
more frenetic
  From Outside
+
more leisurely
: Gather Vermin Remains
+
more of a thrill seeker
: Ignore Vermin Remains
+
less of a thrill seeker
Dump Corpses
+
more prone to flights of fancy
Save Corpses
+
more fact-oriented
Dump Skulls
+
more inclined to the abstract
Save Skulls
+
more inclined to the practical
Dump Bones
+
more inclined to create
Save Bones
+
less inclined to create
Dump Shells
+
while in conflict
Save Shells
+
after experiencing trauma
Dump Skins
+
after seeing
Save Skins
+
die
Dump Hair/Wool
+
at the unexpected death of somebody
Save Hair/Wool
+
at somebody's death
Dump Other
+
while killing somebody
Save Other
+
after being reunited with a loved one
Current Workshop Orders:
+
when joining an existing conflict
: Auto Loom All Thread
+
while performing
: Auto Loom Dyed Thread
+
after watching a performance
: No Auto Loom
+
after producing a masterwork
: Use Dyed Cloth
+
after creating an artifact
: Use Any Cloth
+
upon improving
: Auto Collect Webs
+
upon mastering
: No Auto Collect Webs
+
you were
: Auto Slaughter
+
caught up in a new romance
: No Auto Slaughter
+
after realizing
: Auto Butcher
+
after playing make believe
: No Auto Butcher
+
after playing with
: Auto Fishery
+
after becoming a parent
: No Auto Fishery
+
being near to a conflict
: Auto Kitchen
+
after an agreement was cancelled
: No Auto Kitchen
+
upon joining a traveling group
: Auto Tan
+
after a site was controlled
: No Auto Tan
+
after a tribute cancellation
: Auto Kiln
+
after an incident
: No Auto Kiln
+
after hearing a rumor
: Auto Smelter
+
after leaving a performance troupe
: No Auto Smelter
+
after being removed from a performance troupe
: Auto Other
+
after being removed from a military group
: No Auto Other
+
when a stranger advanced with a weapon
Current Zone Orders:
+
after seeing a stranger sneaking around
: Zone-Only Drinking
+
after witnessing a night creature drinking blood
: Prefer Zone Drinking
+
after petitioning for citizenship
: Zone-Only Fishing
+
after bringing up job scarcity in a meeting
: Prefer Zone Fishing
+
after making suggestions about work allocations
Current Forbid Orders:
+
after requesting weapon production
: Forbid used ammunition
+
while yelling at somebody in charge
: Claim used ammunition
+
while crying on somebody in charge
: Forbid your dead
+
after telling somebody about being trapped here
: Claim your dead
+
while being yelled at by an unhappy citizen
: Forbid your death items
+
while being cried on by an unhappy citizen
: Claim your death items
+
after hearing somebody was being prevented from leaving
: Forbid other non-hunted dead
+
near
: Claim other dead
+
own
: Forbid other death items
+
very fine
: Claim other death items
+
splendid
Forbidding of death objects
+
wonderful
occurs at time of death.
+
completely sublime
Current Standing Orders:
+
tastefully arranged
: Announce all job cancellations.
+
after losing a pet
: Announce most job cancellations.
+
after throwing something
: Announce some job cancellations.
+
after being released from confinement
: Announce no job cancellations.
+
after a miscarriage
Gather Animals
+
after
Ignore Animals
+
spouse's miscarriage
Gather Food
+
to be wearing old clothing
Ignore Food
+
to be wearing tattered clothing
Gather Furniture
+
to have clothes rot off of
Ignore Furniture
+
body
Gather Bodies
+
after being tormented in nightmares by a dead pet
Ignore Bodies
+
after being tormented in nightmares by a dead spouse
: Refuse
+
after being tormented in nightmares by a dead lover
Gather Minerals
+
after being tormented in nightmares by a dead sibling
Ignore Minerals
+
after being tormented in nightmares by
Gather Wood
+
own dead mother
Ignore Wood
+
own dead father
All Harvest
+
own dead child
: Only Farmers Harvest
+
after being tormented in nightmares by a dead animal training partner
: Mix Food
+
after being tormented in nightmares by a dead friend
: No Mix
+
after being tormented in nightmares by a dead and still annoying acquaintance
: Workshop Orders
+
after being tormented in nightmares by the dead
: Activity Zone Orders
+
after being
These orders are superseded
+
by a dead pet
by negative preferences.
+
by a dead spouse
Hotkey
+
by a dead lover
Zoom
+
by a dead sibling
Unit
+
by a dead animal training partner
: Change Name
+
by a dead friend
: Zoom Here
+
by a dead and still annoying acquaintance
: Mine
+
by the dead
: Channel
+
after combat drills
: Up Stair
+
after practicing at the archery target
: Down Stair
+
after a sparring session
: U/D Stair
+
after being unable to petition for citizenship
: Up Ramp
+
after being unable to find somebody to complain to about job scarcity
: Remove Up Stairs/Ramps
+
after being unable to make suggestions about work allocations
: Chop Down Trees
+
after being unable to request weapon production
: Gather Plants
+
after being unable to find somebody in charge to yell at
: Smooth Stone
+
after being unable to find somebody in charge to cry on
: Engrave Stone
+
during long patrol duty
: Carve Fortifications
+
after being nauseated by the sun
: Carve Track
+
at being out in the sunshine again
: Toggle Engravings
+
when drowsy
: Toggle Standard/Marking
+
when utterly sleep-deprived
: Remove Construction
+
when thirsty
: Remove Designation
+
when dehydrated
: Set Building/Item Properties
+
when hungry
: Set Traffic Areas
+
when starving
: Set Priority
+
due to
Marker Only
+
after being away from people for too long
Designating All
+
after being kept from alcohol for too long
Automining Ore/Gems
+
for too long
Designating Ore/Gems
+
after being unoccupied for too long
Designating Gems
+
after being unable to admire art for so long
: Designate
+
after doing nothing creative for so long
will:
+
after leading an unexciting life for so long
: Pick fruit from trees
+
after not learning anything for so long
: Ignore fruit on trees
+
after being away from family for too long
: Pick berries/pull tubers
+
after being away from friends for too long
: Ignore shrubs
+
after being unable to hear eloquent speech for so long
: Gather fallen fruit
+
after being away from traditions for too long
: Ignore fallen fruit
+
after a lack of introspection for too long
Beds:
+
after being unable to make merry for so long
Tables:
+
after being unable to practice a craft for too long
Traction Benches:
+
after being unable to practice a martial art for too long
Boxes/bags:
+
after being unable to practice a skill for too long
Thread:
+
after being unable to take it easy for so long
Cloth:
+
after being unable to make romance for so long
Splints:
+
after being away from animals for so long
Crutches:
+
after being away from great beasts for so long
Powder for casts:
+
after being unable to acquire something for too long
Buckets:
+
after a lack of decent meals for too long
Soap:
+
after being unable to fight for too long
: Is Pond
+
after a lack of trouble-making for too long
: Is Pit
+
after being unable to argue for too long
(Half Full)
+
after being unable to be extravagant for so long
(Not Full)
+
after being unable to wander for too long
: Larger zone
+
after being unable to help anybody for too long
: Smaller zone
+
after a lack of abstract thinking for too long
Remove Activity Zone
+
after suffering a major injury
New Activity Zone
+
after suffering a minor injury
Water Source (
+
after sleeping uneasily due to noise
Fishing (
+
after being disturbed during sleep by loud noises
Gather/Pick Fruit (
+
after loud noises made it impossible to sleep
Garbage Dump (
+
after being able to rest and recuperate
Pen/Pasture (
+
when caught in freakish weather
Pit/Pond (
+
when caught in the rain
Sand (
+
when caught in a snow storm
Clay (
+
after retching on a miasma
Meeting Area (
+
after choking on smoke underground
Cold
+
being near to a waterfall
Hospital (
+
after choking on dust underground
Animal Training (
+
considering the state of demands
Activity Zone #
+
that a criminal could not be properly punished
: Water Source (
+
to have
: Fishing (
+
punishment reduced
: Gather/Pick Fruit (
+
to be elected
: Garbage Dump (
+
to be re-elected
: Pen/Pasture (
+
after being granted residency
: Pit/Pond (
+
after being granted citizenship
: Sand (
+
after being denied residency
: Clay (
+
after being denied citizenship
: Meeting Area (
+
having a request approved
: Hospital (
+
having a request ignored
: Animal Training (
+
that nobody could be punished for a failure
: Remove this zone
+
punishment delayed
: Set Gather Information
+
after the delayed punishment of a criminal
: Set Hospital Information
+
considering the scarcity of cages and chains
: Set Pit/Pond Information
+
having a mandate ignored
: Set Pen/Pasture Information
+
having a mandate deadline missed
: Stop Removing Zones
+
after the lack of work last season
: Remove Zones
+
after smashing up a building
: Remove rectangle
+
after toppling something over
Rectangle
+
after receiving a higher rank of nobility
Flow
+
after entering the nobility
Floor Flow
+
after being knocked out during a cave-in
: Animal
+
to have a mandate deadline met
: Food
+
to be uncovered
: Furniture Storage
+
to have no shirt
: Corpses
+
to have no shoes
: Wood
+
after being forced to eat a treasured pet to survive
: Stone
+
after being forced to eat a beloved creature to survive
: Gem
+
after being forced to eat vermin to survive
: Bar/Block
+
after starting a fist fight
: Cloth
+
after punishing somebody with a beating
: Leather
+
after being beaten
: Ammo
+
after beating somebody with a hammer
: Coins
+
after being beaten with a hammer
: Finished Goods
+
after being unable to find a hammer
: Weapons
+
eating the same old food
: Armor
+
after eating rotten food
: Custom Stockpile
+
after putting on a
: Custom Settings
+
item
: Reserved Barrels -
+
after eating
: Reserved Bins -
+
a pretty decent meal
: Reclaim Items/Buildings
+
a fine dish
: Forbid Items/Buildings
+
a wonderful dish
: Melt Items
+
a truly decadent dish
: Remove Melt
+
a legendary meal
: Dump Items
+
after having
: Remove Dump
+
a drink
: Hide Items/Buildings
+
a pretty decent drink
: Unhide Items/Buildings
+
a fine drink
: High Traffic Area
+
a wonderful drink
: Normal Traffic Area
+
a truly decadent drink
: Low Traffic Area
+
a legendary drink
: Restricted Traffic Area
+
not having enough chests
High Traffic Cost:
+
not having enough cabinets
Normal Traffic Cost:
+
not having enough weapon racks
Low Traffic Cost:
+
not having enough armor stands
Restricted Traffic Cost:
+
by a lesser's pretentious
: Change Cost
+
arrangements
: Choose Area
+
at the lack of dining tables
Wagon Access
+
eating at a crowded table
No Wagon Access
+
dining in
Accessible Depot
+
a legendary dining room
Inaccessible Depot
+
a fantastic dining room
Depot accessible
+
a great dining room
Depot inaccessible
+
a very good dining room
All depots inaccessible
+
a good dining room
All depots accessible
+
a horribly substandard dining room
depots accessible
+
a horrible dining room
: View Announcements
+
an awful dining room
: Reports
+
a very poor dining room
: Unit List
+
a poor dining room
: Look Around / Create
+
eating without a proper dining room
: View Units
+
at the lack of chairs
: Hot Keys
+
after forming a bond with an animal training partner
: Conflict Level
+
after being rescued
: Morale/Fear
+
after bringing somebody to rest in bed
: Set Weather/Temp/Time
+
after felling a tree
: Move this menu/map
+
after slaughtering an animal
: Help
+
after caging a creature
: Options
+
after chaining up a creature
: Movies
+
after gelding a creature
: Building
+
at work
: Civilizations/World Info
+
after losing property to the tax collector's escorts
: Designations
+
after being taxed
: Set Orders
+
not having adequate protection
: Job List
+
after being unable to reach a room for tax collection
: Military
+
after being misinformed about a room for tax collection
: Squads
+
having pleased a noble
: Points/Routes/Notes
+
that the tax collection went smoothly
: Make Burrows
+
having disappointed a noble
: Hauling
+
that the tax collection didn't go smoothly
: Stockpiles
+
after getting into an argument
: Zones
+
after making a friend
: Set Building Tasks/Prefs
+
after forming a grudge
: View Rooms/Buildings
+
after being accosted by
: View Items in Buildings
+
after being near
: Nobles and Administrators
+
after being pestered by
: Look
+
after a satisfying acquisition
: Depot Access
+
after adopting a new pet
: Artifacts
+
after interacting with a pet
Set the weather, temperature and time.
+
after a long-dead corpse was convicted of a crime
No cumulus clouds
+
after an animal was convicted of a crime
Scattered cumulus
+
after the bizarre conviction against all reason of the victim of a crime
Many cumulus (rain)
+
upon receiving justice through a criminal's conviction
Cumulonimbus (rain)
+
when a family member received justice through a criminal's conviction
Cirrus
+
after being confined
No stratus
+
after a bath
Altostratus
+
after a soapy bath
Stratus (rain)
+
after killing somebody by accident while sparring
Nimbostratus (rain)
+
after being attacked
No fog
+
after being attacked by the dead
Thin mist
+
has been attacked by
Thick fog
+
own dead
Scorching
+
drinking the same old booze
Warm
+
while forced to drink bloody water
Cool
+
while forced to drink slime
Freezing
+
while forced to drink vomit
Below freezing
+
while forced to drink gooey water
Deathly cold
+
while forced to drink ichorous water
Absolute zero
+
while forced to drink purulent water
Dawn
+
drinking nasty water
Morning
+
after drinking something spoiled
Late morning
+
after having a drink without using a goblet, cup or mug
Noon
+
after drinking water without a well
Early afternoon
+
after being near to a
Late afternoon
+
after sleeping without a proper room
Early evening
+
after sleeping in
Evening
+
a bedroom like a personal palace
Dusk
+
a fantastic bedroom
Night
+
a great bedroom
Midnight
+
a very good bedroom
Late night
+
a good bedroom
Early morning
+
a horribly substandard bedroom
: Snow everywhere
+
a horrible bedroom
: Mud everywhere
+
an awful bedroom
: Clear spatter
+
a very poor bedroom
Warm
+
a poor bedroom
Damp
+
after sleeping on the floor
Muddy
+
after sleeping in the mud
Snow-covered
+
after sleeping in the grass
Mossy
+
after sleeping on a rough cave floor
Sculpted
+
after sleeping on rocks
Detailed
+
after sleeping on ice
Rough-hewn
+
after sleeping in the dirt
Straight
+
after sleeping on a pile of driftwood
Smooth
+
after suffering the travesty of art defacement
Exposed
+
after being evicted
Pillar
+
after teaching
Cluster
+
after learning about
Dead
+
after writing
Tree
+
after reading
Dense
+
after learning
Sparse
+
after making a breakthrough concerning
Grass
+
after being unable to advance the study of
Dry
+
after discussing
Dry Grass
+
after pondering
Dead Grass
+
after giving birth to
Level
+
while getting married
Ice Floor
+
after gaining siblings
Floor
+
after gaining a sibling
Track (N)
+
after receiving water
Ice Track (N)
+
after giving somebody water
Track (S)
+
after receiving food
Ice Track (S)
+
after giving somebody food
Track (E)
+
after being forced to endure the decay of a pet
Ice Track (E)
+
after being forced to endure the decay of a spouse
Track (W)
+
after being forced to endure the decay of a lover
Ice Track (W)
+
after being forced to endure the decay of a sibling
Track (NS)
+
after being forced to endure the decay of a mother
Ice Track (NS)
+
after being forced to endure the decay of a father
Track (NE)
+
after being forced to endure the decay of a child
Ice Track (NE)
+
after being forced to endure the decay of an animal training partner
Track (NW)
+
after being forced to endure the decay of a friend
Ice Track (NW)
+
after being forced to endure the decay of an annoying acquaintance
Track (SE)
+
visiting with a pet
Ice Track (SE)
+
talking with the spouse
Track (SW)
+
talking with a lover
Ice Track (SW)
+
talking with a sibling
Track (EW)
+
talking with mother
Ice Track (EW)
+
talking with father
Track (NSE)
+
talking with a child
Ice Track (NSE)
+
visiting with an animal training partner
Track (NSW)
+
talking with a friend
Ice Track (NSW)
+
when forced to talk to somebody annoying
Track (NEW)
+
talking with somebody
Ice Track (NEW)
+
conducted a meeting in
Track (SEW)
+
having to conduct an official meeting in a bedroom
Ice Track (SEW)
+
having to conduct an official meeting in a dining room
Track (NSEW)
+
not having any rooms
Ice Track (NSEW)
+
having
Boulder
+
a legendary
Driftwood
+
a fantastic
Pebbles
+
a great
Cavern Floor
+
a very good
Wet
+
a good
Young
+
a poor
Sapling
+
a very poor
Sapling
+
an awful
Shrub
+
a horrible
Furrowed
+
a horribly substandard
Ashes
+
tomb after gaining another year
Waterfall
+
about not having a tomb after gaining another year
River Source
+
after talking to a pillar of society
Chasm
+
text_viewer
Eerie Glowing Pit
+
The residency petition of
Glowing Floor
+
has been ignored.
Glowing Barrier
+
The citizenship petition of
Semi-molten Rock
+
has been missing for a week.
Lava Flow
+
has ended a mandate.
Magma Flow
+
A mandate has ended.
Murky Pool
+
The work slowdown by the
Unusable
+
is over.
Murky Pool Slope
+
Wagon Pathing Catastrophe
River
+
caravan from
Brook
+
has arrived.
Upward Stairway
+
Their wagons have bypassed your inaccessible site.
Grassy Upward Stairway
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Up/Down Stairway
+
Some migrants have arrived, despite the danger.
Grassy Up/Down Stairway
+
Some migrants have arrived.
Downward Stairway
+
A migrant has decided to brave this terrifying place.
Grassy Downward Stairway
+
A migrant has arrived, despite the danger.
Underworld Gate
+
A migrant has arrived.
Ice Up/Down Stairway
+
No one else even considered making the journey to this cursed death-trap.
Ice Downward Stairway
+
Others refused to journey to this dangerous fortress.
Ice Upward Stairway
+
Others were too nervous to make the journey.
Upward Slope
+
No one even considered making the journey to such a cursed death-trap this season.
Grassy Upward Slope
+
Migrants refused to journey to such a dangerous fortress this season.
Dry Grass Upward Slope
+
Migrants were too nervous to make the journey this season.
Dead Grass Upward Slope
+
The fortress attracted no migrants this season.
Upward Track (N)
+
  Trade Goods Available to be Moved 
Ice Upward Track (N)
+
Inaccessible
Upward Track (S)
+
Distance:
Ice Upward Track (S)
+
[TRADING]
Upward Track (E)
+
[PENDING]
Ice Upward Track (E)
+
: Sorting by distance
Upward Track (W)
+
: Sorting by value
Ice Upward Track (W)
+
Sorting by distance
Upward Track (NS)
+
: Pending on top
Ice Upward Track (NS)
+
: Pending mixed in
Upward Track (NE)
+
: Culling on mandates
Ice Upward Track (NE)
+
: Ignoring mandates
Upward Track (NW)
+
: Move good
Ice Upward Track (NW)
+
: Move this category
Upward Track (SE)
+
: View good
Ice Upward Track (SE)
+
: Move visible goods
Upward Track (SW)
+
: Select
Ice Upward Track (SW)
+
to stop typing.
Upward Track (EW)
+
Merchants Present
Ice Upward Track (EW)
+
Making demands of
Upward Track (NSE)
+
Trading with
Ice Upward Track (NSE)
+
(Owes you
Upward Track (NSW)
+
(You owe
Ice Upward Track (NSW)
+
(Select an item to demand)
Upward Track (NEW)
+
What did you have in mind?
Ice Upward Track (NEW)
+
An honored visitor!  What would you like?
Upward Track (SEW)
+
Greetings.  Let's trade.
Ice Upward Track (SEW)
+
I cannot take so much -- and at such cost!
Upward Track (NSEW)
+
I wish I could take so much, but my animals...
Ice Upward Track (NSEW)
+
I won't trade at a loss.
Glacial Upward Slope
+
How kind!  Thank you so much.
Downward Slope
+
That seems fair.  You have yourself a deal.
Grassy Downward Slope
+
Ah, wonderful.  Thank you for your business.
Dry Grass Downward Slope
+
I'm confused.  Did you want something?
Dead Grass Downward Slope
+
Yes, and trade we will!  Simply tell me
Downward Track (N)
+
what interests you and what you're prepared to offer in exchange.
Ice Downward Track (N)
+
These _are_ fine items, aren't they?  Now,
Downward Track (S)
+
what do offer for them?
Ice Downward Track (S)
+
Are these gifts?  Do you wish to trade?
Downward Track (E)
+
You truly despise life, don't you?
Ice Downward Track (E)
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
Downward Track (W)
+
Once a beautiful tree, and now?
Ice Downward Track (W)
+
It is a rude bauble, fit only for your kind.
Downward Track (NS)
+
I see your low race still revels in death.
Ice Downward Track (NS)
+
That poor, gentle creature...
Downward Track (NE)
+
If it were in a cage of some kind...
Ice Downward Track (NE)
+
As it stands, I can't accept something that wriggles and writhes so.
Downward Track (NW)
+
I simply cannot afford this trade.
Ice Downward Track (NW)
+
Perhaps if you throw in some more goods I can make an offer.
Downward Track (SE)
+
I can't possibly accept, but how about this?  A true bargain.
Ice Downward Track (SE)
+
: View good,
Downward Track (SW)
+
: Mark for demand
Ice Downward Track (SW)
+
: Mark for trade
Downward Track (EW)
+
: Demand   
Ice Downward Track (EW)
+
: Trade   
Downward Track (NSE)
+
: Give     
Ice Downward Track (NSE)
+
: Settle debt/offer currency
Downward Track (NSW)
+
: Ask for/offer currency
Ice Downward Track (NSW)
+
Asking for
Downward Track (NEW)
+
Offering
Ice Downward Track (NEW)
+
Not trading currency
Downward Track (SEW)
+
Cannot trade currency
Ice Downward Track (SEW)
+
Trade how many? (0-
Downward Track (NSEW)
+
How much debt will you settle? (0-
Ice Downward Track (NSEW)
+
Ask for how much? (0-
Glacial Downward Slope
+
Offer how much? (0-
Downward Slope
+
You receive
Open Space
+
to conclude the transaction.
SLATED FOR REMOVAL
+
  Merchants from
Waiting for construction...
+
:  My apologies, but we're still unloading.
Waiting for architect...
+
We'll be ready soon!
Designed...
+
There are no merchants present with which to trade.
Construction initiated.
+
Greetings from the outer lands. 
Partially constructed.
+
Greetings from the Mountainhomes. 
Construction nearly done.
+
Your efforts are legend there.  Let us trade!
Construction suspended.
+
Greetings.  We are enchanted by
Construction inactive.
+
your more ethical works.  We've come to trade.
: Stop Removal
+
Greetings.  The
: Suspend Construction
+
ship of the
No Special Profession
+
is unparalleled.  Let's make a deal!
Any Metalsmithing
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Any Workshop Farming
+
Perhaps you'd consider this superior proposal?
Wood/Stone/Boneworking
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Any Fishing
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
Null
+
With your trade goods such as they are, I can't
Here we have
+
fathom you ending up with all of those items.
prone
+
You are too kind.
swimming
+
I will see that our leader gets this offering.
lying
+
Take what you wish.  I can't stop you.
standing
+
You wish to make an offering?  We love gifts.
own
+
You wish to make an offering to our leader? 
animated
+
This would please us greatly.  What do you offer?
guts
+
[Chuckles]  How droll.
deep in
+
[Laughs uproariously]  You had me
various
+
going there.  Obviously, your copious wit is matched only by your industry!
animated
+
Yes, and trade we will!  Simply tell me
ghostly
+
These _are_ fine items, aren't they?  Now,
guts
+
My stones, are you giving me those?  Do you
many corpses
+
wish to trade or to make an offering to our leader?
some corpses
+
You truly despise life, don't you? 
a few corpses
+
Once a beautiful tree, and now? 
much gore
+
I see your low race still revels in death. 
some gore
+
seems
a few corpse chunks
+
ecstatic with the trading
many bones
+
very happy about the trading
some bones
+
pleased with the trading
a few bones
+
willing to trade
many objects
+
to be rapidly losing patience
some objects
+
not going to take much more of this
a few objects
+
unwilling to trade
stuck to
+
: Mark all goods for trade
warm
+
: Seize marked,
damp
+
: Trade
vomit-covered
+
: Offer marked to
blood-stained
+
Allowed Weight:
pus-spattered
+
Excess Weight:
ichor-drenched
+
Value:
mossy
+
Trader Profit:
sweat-drenched
+
Trader Loss:
tear-stained
+
The following fortress goods were added for the counteroffer:
spit-covered
+
: Consider the offer
sculpted
+
diplomat from
detailed
+
?  How curious...
rough-hewn
+
I don't know very much about the outside world.  I wish I had more to tell you.
straight
+
The latest news from
smooth
+
is that
exposed
+
an insurrection against
pillar
+
began.
fortification
+
was overthrown after an insurrection
cluster
+
waited out an insurrection
wall
+
crushed an insurrection
all
+
we reclaimed the site
amidst
+
a group calling itself
bloody
+
reclaimed the site
pus-spattered
+
we founded
ichor
+
a group from
ichor-flecked
+
 
gooey
 
slime
 
slimy
 
sweat
 
sweat-drenched
 
tears
 
tear-stained
 
spit
 
spit-covered
 
a pool of
 
chunky
 
a slurry of
 
a pile of
 
a spattering of
 
a pile of vomit
 
away from the
 
You skip
 
skips
 
across the
 
You slam
 
slams
 
into an obstacle and
 
blow
 
blows
 
apart!
 
into an obstacle!
 
out of
 
flight path!
 
struck by a ball of flames!
 
RCP_BASIC_BODY
 
RCP_BASIC_BODY_STANCE
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_UPPER_BODY
 
RCP_LOWER_BODY
 
RCP_THORAX
 
RCP_ABDOMEN
 
RCP_CEPHALOTHORAX
 
RCP_HEAD
 
RCP_NECK
 
RCP_TWO_PART_ARMS
 
RCP_PINCERS
 
RCP_CLAW_ARMS
 
RCP_FIRST_SIMPLE_LEGS
 
RCP_FIRST_SIMPLE_LEGS_GRASP
 
RCP_SECOND_SIMPLE_LEGS
 
RCP_THIRD_SIMPLE_LEGS
 
RCP_FOURTH_SIMPLE_LEGS
 
RCP_FIFTH_SIMPLE_LEGS
 
RCP_SIMPLE_FRONT_LEGS
 
RCP_SIMPLE_FRONT_LEGS_GRASP
 
RCP_SIMPLE_REAR_LEGS
 
RCP_TWO_PART_LEGS
 
RCP_FRONT_FLIPPER
 
RCP_REAR_FLIPPER
 
RCP_TWO_FLIGHTLESS_WINGS
 
RCP_TWO_WINGS
 
RCP_TAIL
 
RCP_2_TAILS
 
RCP_3_TAILS
 
RCP_TAIL_STINGER
 
RCP_LOWER_BODY_STINGER
 
RCP_PROBOSCIS
 
RCP_TRUNK
 
RCP_SHELL
 
RCP_ANTENNAE
 
RCP_1_HEAD_HORN
 
RCP_2_HEAD_HORNS
 
RCP_3_HEAD_HORNS
 
RCP_4_HEAD_HORNS
 
RCP_LARGE_MANDIBLES
 
RCP_5_FINGERS
 
RCP_4_FINGERS
 
RCP_3_FINGERS
 
RCP_2_FINGERS
 
RCP_5_TOES
 
RCP_4_TOES
 
RCP_3_TOES
 
RCP_2_TOES
 
RCP_5_FRONT_TOES
 
RCP_4_FRONT_TOES
 
RCP_3_FRONT_TOES
 
RCP_2_FRONT_TOES
 
RCP_5_REAR_TOES
 
RCP_4_REAR_TOES
 
RCP_3_REAR_TOES
 
RCP_2_REAR_TOES
 
RCP_1_EYE
 
RCP_2_EYES
 
RCP_3_EYES
 
RCP_BEAK
 
RCP_NOSE
 
RCP_CHEEKS
 
RCP_LUNGS
 
RCP_HEART
 
RCP_GUTS
 
RCP_THROAT
 
RCP_SPINE
 
RCP_UPPER_SPINE
 
RCP_BRAIN
 
RCP_SKULL
 
RCP_MOUTH
 
RCP_TEETH
 
RCP_RIBS
 
RCP_RIBS_EXTERNAL
 
RCP_LIPS
 
RCP_1_EYELID
 
RCP_2_EYELIDS
 
RCP_3_EYELIDS
 
RCP_GLOSS_HOOF
 
RCP_GLOSS_PAW
 
Cannot generate random creatures -- missing body
 
Cannot generate random creatures -- missing body gloss
 
STANDARD_MATERIALS
 
STANDARD_TISSUES
 
CHITIN_MATERIALS
 
CHITIN_TISSUES
 
FACIAL_HAIR_TISSUES
 
HEAD_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUE_LAYERS
 
BODY_HAIR_TISSUE_LAYERS
 
BODY_FEATHER_TISSUE_LAYERS
 
VERTEBRATE_TISSUE_LAYERS
 
EXOSKELETON_TISSUE_LAYERS
 
STANDARD_HEAD_POSITIONS
 
HUMANOID_HEAD_POSITIONS
 
HUMANOID_RIBCAGE_POSITIONS
 
SHELL_POSITIONS
 
HUMANOID_RELSIZES
 
Cannot generate random creatures -- missing body detail plan
 
SKIN_TEMPLATE
 
FAT_TEMPLATE
 
MUSCLE_TEMPLATE
 
SINEW_TEMPLATE
 
BONE_TEMPLATE
 
CARTILAGE_TEMPLATE
 
HAIR_TEMPLATE
 
FEATHER_TEMPLATE
 
SCALE_TEMPLATE
 
NAIL_TEMPLATE
 
TOOTH_TEMPLATE
 
EYE_TEMPLATE
 
NERVE_TEMPLATE
 
BRAIN_TEMPLATE
 
LUNG_TEMPLATE
 
HEART_TEMPLATE
 
LIVER_TEMPLATE
 
GUT_TEMPLATE
 
STOMACH_TEMPLATE
 
PANCREAS_TEMPLATE
 
SPLEEN_TEMPLATE
 
KIDNEY_TEMPLATE
 
LEATHER_TEMPLATE
 
HORN_TEMPLATE
 
PEARL_TEMPLATE
 
SILK_TEMPLATE
 
BLOOD_TEMPLATE
 
ICHOR_TEMPLATE
 
GOO_TEMPLATE
 
SLIME_TEMPLATE
 
SHELL_TEMPLATE
 
SOAP_TEMPLATE
 
TALLOW_TEMPLATE
 
CHITIN_TEMPLATE
 
MILK_TEMPLATE
 
CREATURE_CHEESE_TEMPLATE
 
STRUCTURAL_PLANT_TEMPLATE
 
SEED_TEMPLATE
 
LEAF_TEMPLATE
 
THREAD_PLANT_TEMPLATE
 
PLANT_ALCOHOL_TEMPLATE
 
PLANT_POWDER_TEMPLATE
 
PLANT_EXTRACT_TEMPLATE
 
CREATURE_EXTRACT_TEMPLATE
 
FLAME_TEMPLATE
 
Cannot generate random creatures -- missing material template
 
CHEEK_WHISKERS_TEMPLATE
 
CHIN_WHISKERS_TEMPLATE
 
MOUSTACHE_TEMPLATE
 
SIDEBURNS_TEMPLATE
 
EYEBROW_TEMPLATE
 
EYELASH_TEMPLATE
 
CLAW_TEMPLATE
 
TALON_TEMPLATE
 
Cannot generate random creatures -- missing tissue template
 
*** Error(s) found in Random Material Generation
 
DIVINE_
 
[GENERATED]
 
[SOURCE_HFID:
 
[DIVINE]