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Difference between revisions of "Token"

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:* [[Bodygloss]] change how body parts appear.
 
:* [[Bodygloss]] change how body parts appear.
 
:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature token]]s determine the properties of creatures.
:* [[DF2012:Creature variation token]] change the properties of creatures.
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:* [[Creature variation token]] change the properties of creatures.
 
:* [[Entity token]] defines entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Entity token]] defines entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Item token]]s are used in reactions, creatures and entities to refer to specific items.
 
:* [[Item token]]s are used in reactions, creatures and entities to refer to specific items.

Revision as of 07:02, 30 October 2014

In Dwarf Fortress, a token is a game code tag that adds information, restrictions or behaviour to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.

Examples of tokens include...

Also note Reactions, which are a little more complicated than simple tokens.

This forum is the official DF subforum dedicated to discussions about modding.




See Also: