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Difference between revisions of "Token"

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m (TheCrazyHamsteR moved page Token to DF2014:Token: This is about the current version. In older versions (such as 23a) token types were different.)
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In Dwarf Fortress, a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [[raws]], and can be easily [[modding|modified]], allowing users to create (and distribute) new content.
 
In Dwarf Fortress, a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [[raws]], and can be easily [[modding|modified]], allowing users to create (and distribute) new content.
  
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:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature token]]s determine the properties of creatures.
 
:* [[Creature variation token]]s are used to create creatures which are derived from other already-existing creatures without duplicating every single token.
 
:* [[Creature variation token]]s are used to create creatures which are derived from other already-existing creatures without duplicating every single token.
:* [[Entity token]]s define entities, or [[civilizations]].
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:* [[Entity token]]s define entities, or [[civilization]]s.
 
:* [[Item token]]s define the most basic form of items (made specific by material tokens). Item tokens are mainly used in [[reactions]].
 
:* [[Item token]]s define the most basic form of items (made specific by material tokens). Item tokens are mainly used in [[reactions]].
 
:* [[Item definition token]]s are used for actual definitions of items.
 
:* [[Item definition token]]s are used for actual definitions of items.

Revision as of 17:42, 13 September 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the raws, and can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

This forum is the official DF subforum dedicated to discussions about modding.




See Also: