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Difference between revisions of "Tomb"

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(→‎Adventure mode: world-gen tombs can also be found in towns)
(made clarifications between what the game defines a "tomb")
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{{Quality|Exceptional|16:43, 15 June 2010 (UTC)}}
 
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[[Image:MagmaTomb.png|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
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A '''tomb''' is a [[room]] designated from a [[coffin|coffin (or casket or sarcophagus)]]. A tomb can be assigned to a specific [[dwarf]], or to no dwarf at all. The primary function of tombs is to keep [[noble]]s [[thought|happy]]: certain nobles demand their own tomb, and the more self-important the noble is, the higher the [[room#Specific_room_quality_grades|quality]] they will require. In some circumstances a [[noble]] will get an unhappy [[thought]] if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
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A '''tomb''' is a resting place for the [[corpse|dead]]. "Tomb" has several meanings in the game: it can refer to a [[site]], a [[structure]], or a [[room]].
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== Fortress mode ==
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[[File:MagmaTomb.png|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
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In Fortress mode, a tomb is a [[room]] designated from a [[coffin]] (also called a casket or sarcophagus). A tomb can be assigned to a specific [[dwarf]], or to no dwarf at all. The primary function of tombs is to keep [[noble]]s [[thought|happy]]: certain nobles demand their own tomb, and the more self-important the noble is, the higher the [[room#Specific_room_quality_grades|quality]] they will require. In some circumstances a [[noble]] will get an unhappy [[thought]] if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
  
 
The quality levels of tombs goes as:
 
The quality levels of tombs goes as:
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== Adventure mode ==
 
== Adventure mode ==
There are also [[human]]-made structures called tombs, where they entomb important historical figures of their civilization. They can be found underneath human [[town]]s, accessible via [[catacombs]]. These rooms contain one or more coffins which house the corpses of important leaders, accompanied with grave [[slab]]s marked with information of the deceased. The coffins are usually placed at the center of the tomb and are surrounded by a lot of [[corpse|skeletons]]. Loot such as weapons and clothes can also be found lying around.
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[[Human]]s will build structures called tombs, where they entomb important historical figures of their civilization. They are found underneath human [[town]]s, accessible via [[catacombs]]. Tombs contain one or more coffins which house the corpses of important leaders, accompanied with grave [[slab]]s marked with information of the deceased. The coffins are usually placed at the center of the tomb and are surrounded by a lot of skeletons. Loot such as weapons and clothes can also be found lying around.
  
Sometimes, humans will create sites solely made of tombs. These sites are marked as {{Raw Tile|0|0:0:1}} on world map. These tombs are enormous compared to their town counterparts. They usually take the form of pyramids or towers (reminiscent of [[wikipedia:pylon (architecture)|pylons]]) that vary in size and internal composition. The main entrance is kept locked and must be either picked or bashed open to enter. Inside are chambers filled with various items, and of course, corpses. Hidden and dangerous [[weapon trap]]s are scattered throughout the tomb.
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Sometimes the humans will create a site solely made of enormous, above-ground tombs. These sites (also called tombs) are marked as {{Raw Tile|0|0:0:1}} on world map. The tombs usually take the form of pyramids or towers (reminiscent of [[wikipedia:pylon (architecture)|pylons]]) that vary in size and internal composition. The main entrances are kept locked and must be either picked or bashed open to enter. Inside, visitors will be greeted with signs warning trespassers to keep out. Further inside are chambers filled with treasures and buried corpses guarded with hidden [[trap]]s.
  
 
Some coffins can be [[mummy|disturbed]] and may prove to be very [[fun]].
 
Some coffins can be [[mummy|disturbed]] and may prove to be very [[fun]].

Revision as of 23:17, 21 August 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

A tomb is a resting place for the dead. "Tomb" has several meanings in the game: it can refer to a site, a structure, or a room.

Fortress mode

It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.

In Fortress mode, a tomb is a room designated from a coffin (also called a casket or sarcophagus). A tomb can be assigned to a specific dwarf, or to no dwarf at all. The primary function of tombs is to keep nobles happy: certain nobles demand their own tomb, and the more self-important the noble is, the higher the quality they will require. In some circumstances a noble will get an unhappy thought if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.

The quality levels of tombs goes as:

  • Grave
  • Servant's Burial Chamber
  • Burial Chamber
  • Tomb
  • Fine Tomb
  • Mausoleum
  • Grand Mausoleum
  • Royal Mausoleum

Dwarves that have been assigned to tombs will retain all of their possessions when they die, and other dwarves will place them in the tomb - it can be a good idea to keep a chest and cabinet in the tomb to ensure that all of the items fit; otherwise, all of the dwarf's possessions will be inherited by his/her spouse (if one exists) or simply become unowned.

Making a tomb for every dwarf in your fortress can be time consuming. More convenient than creating tombs for common dwarves is to designate coffins for burial – a dwarf who dies will be placed in a randomly available coffin set for burial, unless he or she has a tomb assigned. This reduces negative thoughts and eliminates miasma. Of course, it's also important to make sure that the dwarf doing the burial isn't running into the middle of a battlefield to do so.

Adventure mode

Humans will build structures called tombs, where they entomb important historical figures of their civilization. They are found underneath human towns, accessible via catacombs. Tombs contain one or more coffins which house the corpses of important leaders, accompanied with grave slabs marked with information of the deceased. The coffins are usually placed at the center of the tomb and are surrounded by a lot of skeletons. Loot such as weapons and clothes can also be found lying around.

Sometimes the humans will create a site solely made of enormous, above-ground tombs. These sites (also called tombs) are marked as 0 on world map. The tombs usually take the form of pyramids or towers (reminiscent of pylons) that vary in size and internal composition. The main entrances are kept locked and must be either picked or bashed open to enter. Inside, visitors will be greeted with signs warning trespassers to keep out. Further inside are chambers filled with treasures and buried corpses guarded with hidden traps.

Some coffins can be disturbed and may prove to be very fun.

"Tomb" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: rakust
Elvish: nelara
Goblin: zakosp
Human: lomoth
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