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== Caravans ==
 
== Caravans ==
Each friendly race will send a caravan per year, linked to one season, which is autumn for dwarves, summer for humans, and spring for elves. If your fortress was founded in spring, it is likely that only a dwarven caravan will arrive the first year. Caravans will only show up if that race considers the fortress site accessible (as denoted on the embark screen) and "worth the effort" (as determined by the [[Entity_token#PROGRESS_TRIGGER_POPULATION|[PROGRESS_TRIGGER_*]]] tokens in the entity definition), with the exception of dwarves, who always arrive unless they are [[extinct]]. Caravans appear to enter the map from a random direction which does not coincide with the relative direction of the originating [[civilization]], and they may appear from different directions and z-levels each year. However, they will always arrive at a location with a wagon-navigable path to the Trade Depot when one is available (though site-bisecting features like rivers might limit them to appear on a specific side). Caravans may leave without trading if it takes too long to reach the trade depot, or if they become spooked by wildlife or corpses. Caravans will embark on their journey back exactly one month after their arrival, whether they have succeeded in reaching the depot or not.
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Each friendly race will send a caravan per year, linked to one season, which is autumn for dwarves, summer for humans, spring for elves, and winter for goblins (if you modded them to trade with you). It is impossible for your civilization to be on peaceful terms with goblins in vanilla Dwarf Fortress, however. In the first year, only a dwarven caravan will arrive, although it will only arrive  in late autumn, about a month later than in previous versions. Caravans will only show up if that race considers the fortress site accessible (as denoted on the embark screen), with the exception of dwarves, who always arrive unless they don't have notable figures, which happens if they are [[extinct]] and may happen if they are dying. Caravans appear to enter the map from a random direction which does not coincide with the relative direction of the originating [[civilization]], and they may appear from different directions and z-levels each year. However, they will always arrive at a location with a wagon-navigable path to the Trade Depot when one is available. Caravans may leave without trading if it takes too long to reach the trade depot, or if they become spooked by wildlife or corpses. Caravans will embark on their journey back exactly one month after their arrival, whether they have succeeded in reaching the depot or not.
  
 
Note that if traders or their animals are prevented from leaving, they will eventually go [[insane]].
 
Note that if traders or their animals are prevented from leaving, they will eventually go [[insane]].
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The goblin caravan:
 
The goblin caravan:
*will arrive every season, four times per year
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*arrives in [[Calendar|winter]]
 
*unguarded
 
*unguarded
 
*brings mostly food and cloth
 
*brings mostly food and cloth
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==== Modded [[civilization]]s ====
 
==== Modded [[civilization]]s ====
If you [[modding|add]] additional civilizations to the game, they may also send caravans to you.
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If you [[modding|add]] additional civilizations to the game, they may also send caravans to you.  
 
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The following [[entity token]]s affect the appearance of the caravans:
 
The following [[entity token]]s affect the appearance of the caravans:
  
* [[Entity token#ACTIVE_SEASON|[ACTIVE_SEASON]]] - Defines the seasons when an entity may visit your fortress.
 
* [[Entity token#PROGRESS_TRIGGER_POPULATION|[PROGRESS_TRIGGER_*]]] - Defines the triggers which control when an entity will become interested in your fortress.
 
 
* [[Entity token#COMMON_DOMESTIC_PACK|[COMMON_DOMESTIC_PACK]]] - Allows the civilization to use domestic pack animals. If an entity lacks pack animals, it will be unable to send caravans (showing as {{DFtext|No Trade|6:1}} at the [[embark]] screen), unless it has domesticated any suitable animal species.
 
* [[Entity token#COMMON_DOMESTIC_PACK|[COMMON_DOMESTIC_PACK]]] - Allows the civilization to use domestic pack animals. If an entity lacks pack animals, it will be unable to send caravans (showing as {{DFtext|No Trade|6:1}} at the [[embark]] screen), unless it has domesticated any suitable animal species.
 
* [[Entity token#COMMON_DOMESTIC_PULL|[COMMON_DOMESTIC_PULL]]] - Allows the civilization to use domestic animals to pull [[wagon]]s, assuming their [[Ethic#KILL_PLANT|KILL_PLANT ethic]] permits them to use wagons in the first place.
 
* [[Entity token#COMMON_DOMESTIC_PULL|[COMMON_DOMESTIC_PULL]]] - Allows the civilization to use domestic animals to pull [[wagon]]s, assuming their [[Ethic#KILL_PLANT|KILL_PLANT ethic]] permits them to use wagons in the first place.

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