v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "War"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(dead diplomats start wars)
(14 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Migrated_article}}
+
{{Quality|Superior|17:11, 14 September 2017 (UTC)}}
{{quality|Fine|22:39, 8 October 2010 (UTC)}}{{av}}
+
{{av}}
 +
{{Translation
 +
| dwarven = alnis
 +
| elvish  = athama
 +
| goblin  = aslez
 +
| human  = ashro
 +
}}
 +
'''War''' is a state of conflict between two [[civilization]]s. During [[fortress mode]], it's a bottomless pit of [[fun]].
  
War is a state of conflict between two [[civilization]]s. During Dwarf Fortress mode, it's a bottomless pit of [[fun]].
+
==World gen==
 +
War is common during [[world gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also happens outside of world-gen now, due to world activation.
  
==World Gen==
+
==Fortress mode==
War is common during world gen; civilizations will attack each other's settlements, occasionally destroying a site or taking it over.
+
In fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]].
 +
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a [[diplomat]] to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 +
You can see if you are at war with a civilization on the {{k|c}}ivilization screen.
 +
Wars may also begin without the player's knowledge or intervention.
  
==Dwarf Fortress Mode==
+
Additionally, if your parent civilization is at war or has recently been at war, [[migrant]]s to your fortress are more likely to have experience in general [[military]] skills and a random [[combat skill]]. {{verify}}
In dwarf fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]].
 
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 
You can see if you are at war with a civilization on the {{k|c}}ivilization screen.
 
  
Additionally, if your parent civilization is at war or has recently been at war, migrants to your fortress are more likely to have experience in general military skills and a random weapon skill {{verify}}.
+
Not being at war with an already hostile civilization, such as goblins, does not mean you won't get sieges from them. You will always get goblin sieges as long as they are not extinct, but being at war with the goblins does mean that the sieges will begin sooner, and will be bigger.
  
===At Embark===
+
===At embark===
When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.
+
When [[embark]]ing, one can check to see which races their civilization is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant state of minor conflict with everyone else, instead of a real war; an open war with them may still break out, however.
  
===Causing War===
+
===Causes of war===
 
The following events will make a civilization unhappy, eventually leading to war:
 
The following events will make a civilization unhappy, eventually leading to war:
 
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death).
 
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death).
 
*Failing to keep to the harvesting limit the [[elves]] set, if any.
 
*Failing to keep to the harvesting limit the [[elves]] set, if any.
*Seizing caravan goods.
+
*Seizing [[caravan]] goods.
 
*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly).
 
*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly).
*The death of traders.
+
*The death of <s>a salesman</s> traders.
 +
*May be declared "off-screen" during gameplay.
 +
*Attempting to [[Mission|raid]] another civilization for any reason.{{version|0.44.01}}
 +
*Refusing to give them a [[legendary artifact]] when petitioned.{{version|0.44.01}}
  
 
{{Category|World}}
 
{{Category|World}}

Revision as of 14:23, 12 April 2018

This article is about the current version of DF.
Note that some content may still need to be updated.

"War" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: alnis
Elvish: athama
Goblin: aslez
Human: ashro

War is a state of conflict between two civilizations. During fortress mode, it's a bottomless pit of fun.

World gen

War is common during world gen; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also happens outside of world-gen now, due to world activation.

Fortress mode

In fortress mode, war will cause sieges to arrive and bring you fun and presents. The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. You can see if you are at war with a civilization on the civilization screen. Wars may also begin without the player's knowledge or intervention.

Additionally, if your parent civilization is at war or has recently been at war, migrants to your fortress are more likely to have experience in general military skills and a random combat skill.[Verify]

Not being at war with an already hostile civilization, such as goblins, does not mean you won't get sieges from them. You will always get goblin sieges as long as they are not extinct, but being at war with the goblins does mean that the sieges will begin sooner, and will be bigger.

At embark

When embarking, one can check to see which races their civilization is at war with. Different civilizations may be at war with different races. Goblins are considered to be in a constant state of minor conflict with everyone else, instead of a real war; an open war with them may still break out, however.

Causes of war

The following events will make a civilization unhappy, eventually leading to war:

  • The death of a diplomat while visiting your fortress (regardless of the cause of death).
  • Failing to keep to the harvesting limit the elves set, if any.
  • Seizing caravan goods.
  • Annoying traders (such as offering the hippies elves wood products repeatedly).
  • The death of a salesman traders.
  • May be declared "off-screen" during gameplay.
  • Attempting to raid another civilization for any reason.v0.44.01
  • Refusing to give them a legendary artifact when petitioned.v0.44.01