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Difference between revisions of "DF2014 Talk:Creature token"

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== APPLY_CREATURE_VARIATION versus APPLY_CURRENT_CREATURE_VARIATION ==
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Based on testing, APPLY_CREATURE_VARIATION has instant effect (in reverse order, as noted elsewhere), whereas APPLY_CURRENT_CREATURE_VARIATION is used to manually apply any creature variation tags, such as CV_ADD_TAG or CV_REMOVE_TAG, that have been manually added to the ''creature'' definition instead of being defined in a ''creature variation''.  In other words, APPLY_CURRENT_CREATURE_VARIATION has no effect if you are simply using APPLY_CREATURE_VARIATION to load creature variations.  Think of a [[creature variation token|creature variation]] defined in an OBJECT:CREATURE_VARIATION file as a "template", which is applied with APPLY_CREATURE_VARIATION.  Think of a "current creature variation" as any manually-defined creature variations that have been added to the creature definition itself, which must be applied to the creature with APPLY_CURRENT_CREATURE_VARIATION after you have made all of the necessary modifications.
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For example, the following is a use of APPLY_CREATURE_VARIATION, which takes instantaneous effect without any need for APPLY_CURRENT_CREATURE_VARIATION.:
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<span style="color:#f00">[APPLY_CREATURE_VARIATION:REMOVE_STUB_ARMS]</span>
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This is an example of the use of APPLY_CURRENT_CREATURE_VARIATION:
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[COPY_TAGS_FROM:MY_CREATURE]
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<span style="color:#f0f">[CV_REMOVE_TAG:TISSUE_LAYER_UNDER]</span>
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[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY:GAS]
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[TISSUE_LAYER_UNDER:BY_CATEGORY:WING:GAS]
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<span style="color:#f0f">[APPLY_CURRENT_CREATURE_VARIATION]</span>
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--[[User:JT|JT]] ([[User talk:JT|talk]]) 05:43, 13 August 2014 (UTC)

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APPLY_CREATURE_VARIATION versus APPLY_CURRENT_CREATURE_VARIATION

Based on testing, APPLY_CREATURE_VARIATION has instant effect (in reverse order, as noted elsewhere), whereas APPLY_CURRENT_CREATURE_VARIATION is used to manually apply any creature variation tags, such as CV_ADD_TAG or CV_REMOVE_TAG, that have been manually added to the creature definition instead of being defined in a creature variation. In other words, APPLY_CURRENT_CREATURE_VARIATION has no effect if you are simply using APPLY_CREATURE_VARIATION to load creature variations. Think of a creature variation defined in an OBJECT:CREATURE_VARIATION file as a "template", which is applied with APPLY_CREATURE_VARIATION. Think of a "current creature variation" as any manually-defined creature variations that have been added to the creature definition itself, which must be applied to the creature with APPLY_CURRENT_CREATURE_VARIATION after you have made all of the necessary modifications.

For example, the following is a use of APPLY_CREATURE_VARIATION, which takes instantaneous effect without any need for APPLY_CURRENT_CREATURE_VARIATION.:

	[APPLY_CREATURE_VARIATION:REMOVE_STUB_ARMS]

This is an example of the use of APPLY_CURRENT_CREATURE_VARIATION: [COPY_TAGS_FROM:MY_CREATURE]

	[CV_REMOVE_TAG:TISSUE_LAYER_UNDER]
	[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY:GAS]
	[TISSUE_LAYER_UNDER:BY_CATEGORY:WING:GAS]
	[APPLY_CURRENT_CREATURE_VARIATION]

--JT (talk) 05:43, 13 August 2014 (UTC)