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Difference between revisions of "DF2014 Talk:Discipline"

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(And what about adventurer mode?)
m (Correcting spelling/grammar that serves as dust in this editor's eye.)
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Is trained by individual combat drills. Presumably improves morale.
 
Is trained by individual combat drills. Presumably improves morale.
  
:No, as my screenshot proves it is sufficient to watch a fight that resulted in corpses, such as fortress guards or attacking foes (trolls. etc). That's even the fact for non-combattant eye-witnesses like poets. -- [[User:Carl Ypso|Carl Ypso]] ([[User talk:Carl Ypso|talk]]) 13:28, 12 June 2018 (UTC)
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:No, as my screenshot proves it is sufficient to watch a fight that resulted in corpses, such as fortress guards or attacking foes (trolls. etc). That's even the fact for non-combatant eye-witnesses like poets. -- [[User:Carl Ypso|Carl Ypso]] ([[User talk:Carl Ypso|talk]]) 13:28, 12 June 2018 (UTC)
  
 
[[File:Improvedmydiscipline4410.png]]  
 
[[File:Improvedmydiscipline4410.png]]  
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== What about adventurer mode? ==
 
== What about adventurer mode? ==
  
I'd be much interested to add a competent chapter about adventurer mode experiences. Well, the avatar even in DF 44.10 has not yet any entries at all for discipline or military tactics. But what about his travel companions? They are heavily responding to fights with corpses even if those have been night trolls or long dead peasant skel like in catacombs or keep dungeaons. And after a long time of travelling they indeed get hardened by combat experiences. It expresses e.g. by uttering "grim satisfaction" about having killed a monster or enemy. So sth like discipline must be existing in the hidden background of their experience tables. - I've heard that modding might give insight into companions' skill values but I've renounced up to now to use such enforcing walkarounds ;-). -- [[User:Carl Ypso|Carl Ypso]] ([[User talk:Carl Ypso|talk]]) 13:28, 12 June 2018 (UTC)
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I'd be much interested to add a competent chapter about adventurer mode experiences. Well, the avatar even in DF 44.10 has not yet any entries at all for discipline or military tactics. But what about his travel companions? They are heavily responding to fights with corpses even if those have been night trolls or long dead peasant skel like in catacombs or keep dungeons. And after a long time of traveling they indeed get hardened by combat experiences. It expresses e.g. by uttering "grim satisfaction" about having killed a monster or enemy. So sth like discipline must be existing in the hidden background of their experience tables. - I've heard that modding might give insight into companions' skill values but I've renounced up to now to use such enforcing walkarounds ;-). -- [[User:Carl Ypso|Carl Ypso]] ([[User talk:Carl Ypso|talk]]) 13:28, 12 June 2018 (UTC)

Revision as of 14:12, 12 June 2018

Is trained by individual combat drills. Presumably improves morale.

No, as my screenshot proves it is sufficient to watch a fight that resulted in corpses, such as fortress guards or attacking foes (trolls. etc). That's even the fact for non-combatant eye-witnesses like poets. -- Carl Ypso (talk) 13:28, 12 June 2018 (UTC)

Improvedmydiscipline4410.png

What about adventurer mode?

I'd be much interested to add a competent chapter about adventurer mode experiences. Well, the avatar even in DF 44.10 has not yet any entries at all for discipline or military tactics. But what about his travel companions? They are heavily responding to fights with corpses even if those have been night trolls or long dead peasant skel like in catacombs or keep dungeons. And after a long time of traveling they indeed get hardened by combat experiences. It expresses e.g. by uttering "grim satisfaction" about having killed a monster or enemy. So sth like discipline must be existing in the hidden background of their experience tables. - I've heard that modding might give insight into companions' skill values but I've renounced up to now to use such enforcing walkarounds ;-). -- Carl Ypso (talk) 13:28, 12 June 2018 (UTC)