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DF2014 Talk:Need

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Revision as of 02:38, 8 March 2017 by Bumber (talk | contribs)
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!!Research!!

Research needs to be done into need fulfillment. As otherwise, one might be clueless on the matter of crafting, practicing an art, or being with family. (If even possible.) 73.154.165.60 03:11, 17 December 2015 (UTC)

Introspection

From the bugtracker:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9292

>Reading, writing and prayer satisfy [INTROSPECTION] right now [...]

CLA (talk) 22:17, 20 December 2015 (UTC)

Abstract Thinking

Satisfied by pondering in a library.

Crafting

(r) = reaction in raws

Satisfied by cooking, gem cutting, dyeing, constructing animal trap, weaving thread into cloth, assembling instrument from parts, making rock blocks, making wooden blocks, making clay bricks (r), making steel (r), milling seeds/nuts to paste.

Unsatisfied by plant collecting, sowing seeds, smoothing, engraving, web collection, smelting ores, the 'Mill plants' job.

Note -- smelting an ore does not satisfy, but making steel does. Any reaction in the raws seems to count, even if it's missing reagents, products, or an associated skill.

See great beast

The comes from a combination of high Curiosity and Nature. Still uncertain what qualifies as 'great beast', may be any LARGE_ROAMING. Uzu Bash (talk) 17:43, 27 February 2016 (UTC)

Away from family

maybe this was recently implemented my dwarves are distracted about being away from friends and family. it would be very nice if there were links here to how to go about fixing these traits. 77.127.4.53 05:29, 21 September 2016 (UTC)

Fort mode

Do we have a list for fulfilling needs in fort mode? According to a recent FotF, wandering is tied to hunt/gather/fish jobs. Bumber (talk) 02:38, 8 March 2017 (UTC)