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Difference between revisions of "DF2014 Talk:Physics"

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We must discuss impulse tracks. It seems discontinuity in the track creates energy somehow, but the exact mechanism is not known.
 
We must discuss impulse tracks. It seems discontinuity in the track creates energy somehow, but the exact mechanism is not known.
 +
:Minecart track physics have been covered in incredible detail and remarkable clarity by Larix on the forums.  This includes analysis of impulse ramps and a simple explanation of what must be happening in the game code for them to behave like they do.<br/>The thread is [[http://www.bay12forums.com/smf/index.php?topic=144328.0 My very own Minecart Education Thread]].<br/>[[User:0x517A5D|0x517A5D]] ([[User talk:0x517A5D|talk]]) 17:58, 19 October 2014 (UTC)

Latest revision as of 17:58, 19 October 2014

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We must discuss impulse tracks. It seems discontinuity in the track creates energy somehow, but the exact mechanism is not known.

Minecart track physics have been covered in incredible detail and remarkable clarity by Larix on the forums. This includes analysis of impulse ramps and a simple explanation of what must be happening in the game code for them to behave like they do.
The thread is http://www.bay12forums.com/smf/index.php?topic=144328.0 My very own Minecart Education Thread.
0x517A5D (talk) 17:58, 19 October 2014 (UTC)