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Dwarf Fortress Wiki talk:Manual of Style

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Discuss points of style, a few "threads" have been started to hit on some major issues. Please feel free to add new topics.

Links to those threads would be helpful, since you're apparently referring to pre-existing discussions.--Albedo 05:34, 3 April 2010 (UTC)

Spelling

Do we use British or American spellings? Whichever we use, we should at the least be consistent. Emi 04:14, 3 April 2010 (UTC)

No, we shouldn't. This is neither a specifically British nor American game, it's an international game and so an international site. The only time such spelling needs be consistent is when it matches (or conflicts with) a game-term, or such that it's consistent within a single page.
I don't feel it's the job of the Admin to tell users to read and write either American or British exclusively, and thus alienate the other to any degree (however unintentionally that may be!). Quite the opposite, we should welcome all - X is for Xeniality! More, it's no editor's job either - as that can lead to cultural edit wars and just plain, dull petty jingoism. I know that color and colour, flavour and flavor, and all the rest are the same - it's a wide, wide web - it's time we all get used to it. ; ) --Albedo 05:34, 3 April 2010 (UTC)
By consistency, I was referring to how the game uses Armor, thus we probably shouldn't use Armour. Emi [T] 05:47, 3 April 2010 (UTC)

Repetitive Intensifiers

Does "very, very yellow" offer any useful information over "very yellow"? Emi 04:14, 3 April 2010 (UTC)

Does asking this question offer any, any useful information over not asking? A rather specific question for a "Manual of Style", especially without a specific reference or more general point to be made. But I would hazard the guess that that particular editor found that particular phrasing both useful and mildly entertaining in that context - this wiki is not as sterile as some, nor as formal.--Albedo 05:34, 3 April 2010 (UTC)
These questions were mainly a starting point, to give people an idea of the sort of things that we mean when we say 'style'. And you're right, it is very specific, but I think it's a decent thing to consider, along with the use of 'literally' as a generic intensifier, etc... Emi [T] 05:52, 3 April 2010 (UTC)
I know what you're saying, but to try to regulate such would be a literally endless deathmarch. "Style" is personal, and some works and some doesn't, and some very cludgey stuff works when it shouldn't. I have a very wordy style, others have a very pithy, terse one, and neither is better or more or less "appropriate". Any literally unclear or broken usage will get cleaned up on its own without our enforcement, but very, very personal style should simply be overlooked so long as it works in context. (We have better things to do, really!) ; D --Albedo 06:01, 3 April 2010 (UTC)
Well, not right now I don't, EmiBot's current tagging job is going to take all night I think. She has to go to each page, load every link until she reaches a no page exception and then tag the page. She'll end up loading lots of pages per each actual page processed. Emi [T] 06:06, 3 April 2010 (UTC)

Humor

Does humor belong in informative articles? Where is humor acceptable? Is humor (or "humorous prose") within an article like 40d:carp useful, or does it only serve to confuse and make solid information harder to find? Emi 04:14, 3 April 2010 (UTC)

Yes, depending. So long as the humour is either separate or clearly a side-product, it's fine. When a user decides to rewrite an article as their own stand-up routine, that's usually not acceptable. Adding the {{D for Dwarf}} template above a comedic rant is often acceptable, but not if the sole purpose seems to be for the amusement of the editor, rather than the reader, or if it's just not relevant. In the end, it's no diff than any other edit - some efforts are generally appreciated and accepted, and some are just "wrong-o".
In short, you can't define it, you can only know it when you see it. But Carp, in specific, have a long and highly honoured history in DF culture. And cheese. And fire, and magma, and beards, and microcline, and elephants, and cats, and migrants, and nobles, and losing, and... --Albedo 05:34, 3 April 2010 (UTC)
I know that all those things have such a history, but if you're a new player reading the article on carp, you are very likely to be confused and come out unsure of what was solid info and what was hyperbole, or comedic. I think in general, the sort of stuff {{D for Dwarf}} describes is what shouldn't be in informative articles, or at least not such a broad marking -- perhaps it would be better used in sections rather than at the top of an article like it often is placed? Emi [T] 05:56, 3 April 2010 (UTC)

Page Format

We should have some sort of general format for pages, so that like-information appears consistently in the same spots on different pages. This might be a little harder to figure out. Emi 04:14, 3 April 2010 (UTC)

We currently do within like pages. Every creature, every stone, every workshop, every skill... um... pro'ly some other stuff, is parallel. Truly parallel items ( 40d:armor piece, 40d:trade goods ) are grouped under a single umbrella article, and some (like 40d:gem) even listed in a table. If an editor gets excited and confident, they can suggest/establish a format for a new category of page. But a stone and a workshop do not have the same sort of information that needs to be communicated, so trying to establish a single format for all seems counter-productive.
When formating a page, you want:
  • A clear Intro (if the article is long).
  • Bold key words - anything that redirects to that article should be clearly noticeable early in the article. If in a lower section, mention it and add an internal subsection link.
  • Use a Table of Contents if necessary
  • Use graphics - tables, images, templates - especially if templates exist for that page type! (spec creatures, workshops, etc.)
--Albedo 05:34, 3 April 2010 (UTC)

Image Use

Where should we use images, and how should we include them (where on a page)? Emi 04:14, 3 April 2010 (UTC)

Wherever they are helpful, and however they look best. Again, no single rule fits all. On the right, usually (but not always), and matched up with relevant text as much as possible. Thumbnailed down to a reasonable size (big enough to be visible/useful - if still too big, then that requires either a new pic or a text that encourages the user to "click to expand").
The guidelines for image use are simple:
  • Use .PNG format.
  • Use one of the default graphics packages, the tileset or ascii. (Note that the Mayday download is NOT one of these!)
  • Use the default colour scheme.
  • Make it look good.
  • No copyrighted material, etc etc.
That's it.--Albedo 05:34, 3 April 2010 (UTC)
No copyrighted material, is a hard thing to do though. Because in theory, any screenshots of the game are considered copyrighted, or are at the very least, in a very gray zone. Emi [T] 05:53, 3 April 2010 (UTC)

Handling template breaking of redirects?

How do we want to handle this? For example, Template:L doesn't work; nor does Template:L - you have to use Template:L to get it to go to the right place. Note that these examples don't work on this page; see 40d:kiln for examples. --Bombcar 17:56, 3 April 2010 (UTC)