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Difference between revisions of "Egg production"

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[[File:poultry_sprites_preview.png|right]]'''Egg production''', like the [[meat industry]], [[beekeeping industry]], [[fishing industry]], and [[farming]], creates [[food]]. In egg production, collection and cooking of [[egg]]s is the primary activity, as, over time, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 meal). When starting out a new fortress, raising poultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for your dwarves. As a by-product of egg production, older or excess animals can be butchered as part of the [[meat industry]].
  
'''Producing eggs''', like the [[meat industry]], the [[beekeeping industry]], the [[fishing industry]] and [[farming]], creates [[food]]. In egg production, collection and cooking of [[egg]]s is the primary activity, as, over time, domestic poultry such as [[chicken]]s can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 meal). When starting out a new fortress, raising poultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for your dwarves. As a by-product of egg production, older or excess animals can be butchered as part of the [[meat industry]].
+
== Acquiring egg-laying animals ==
 
 
== Acquiring Egg-laying Animals ==
 
 
There are several sources for obtaining egg-laying [[animal]]s, outlined below.
 
There are several sources for obtaining egg-laying [[animal]]s, outlined below.
  
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It is also possible to catch egg-laying animals through judicious use of [[cage trap]]s. This, of course, involves building cage traps where these animals will walk or fly. Once they are trapped the caged animal (or [[invader]]) will be delivered to an animal stockpile and the trap will be reset with a fresh cage.
 
It is also possible to catch egg-laying animals through judicious use of [[cage trap]]s. This, of course, involves building cage traps where these animals will walk or fly. Once they are trapped the caged animal (or [[invader]]) will be delivered to an animal stockpile and the trap will be reset with a fresh cage.
  
Cage traps should be built where animals ''will'' walk, not where they are when you decide to trap them. Any dwarves sent out to create and arm traps in the animals' midst will scare them away or trigger their aggression. To successfully trap large animals, form a choke point some distance away from them: build walls, perhaps several z-levels high, to create a continuous barrier to movement.  
+
Cage traps should be built where animals ''will'' walk, not where they are when you decide to trap them. Any dwarves sent out to create and arm traps in the animals' midst will scare them away, or trigger their aggression. To successfully trap large animals, form a choke point some distance away from them: build walls, perhaps several z-levels high, to create a continuous barrier to movement.  
  
 
Leave a small gap one or two tiles wide (depending on how many of the critters you want to trap) and build your cage traps there. If the animals haven't moved off or been scared off by the time you're done, and they're docile enough to not attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point.  
 
Leave a small gap one or two tiles wide (depending on how many of the critters you want to trap) and build your cage traps there. If the animals haven't moved off or been scared off by the time you're done, and they're docile enough to not attack once they see your dwarves, use military orders to send a dwarf (or several) around behind the animals and herd them toward the choke point.  
  
 
Note also that cage traps cannot be built within a certain number of tiles of the map edge, so when planning your funnels and choke points, be sure to leave four or five tiles as a buffer zone.
 
Note also that cage traps cannot be built within a certain number of tiles of the map edge, so when planning your funnels and choke points, be sure to leave four or five tiles as a buffer zone.
 +
 +
What wild egg-layers are available depends highly on the [[biome]].  In general, most maps have flying birds of one kind or another, but they tend to stay up in the air, where cage traps can't get them.  Several underground creatures are egg-layers, and as such are available on every map, such as the [[crundle]], [[elk bird]] or the rare and dangerous [[jabberer]].
  
 
Egg-laying animals that are caught in a cage trap need to be tamed by an [[animal trainer]] at an animal training [[zone]] before they can be safely used to produce eggs. Note that you are not limited to standard domestic poultry; some of the most [[cave crocodile|lucrative and prolific]] egg-layers are reptiles.
 
Egg-laying animals that are caught in a cage trap need to be tamed by an [[animal trainer]] at an animal training [[zone]] before they can be safely used to produce eggs. Note that you are not limited to standard domestic poultry; some of the most [[cave crocodile|lucrative and prolific]] egg-layers are reptiles.
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''Requires: One or more adult females and one adult male of each species, one or more [[nest box]]es, and time''
 
''Requires: One or more adult females and one adult male of each species, one or more [[nest box]]es, and time''
  
If a male and a female of the same species exist on your map, and there is an open constructed [[nest box]] for the female to occupy and lay a clutch of eggs in, then sooner or later (and probably sooner) the male will fertilize the eggs laid by the female. No contact between the male and the female or eggs is needed - fertilization can ''and will'' occur regardless of distance, physical obstacles such as walls or locked doors, number of each gender (beyond the first), and even ownership. ''(This is often referred to as "breeding by spores".)'' Even a male in a flock of wild animals outside the fortress walls can fertilize a clutch locked deep in a lowest level. A female can lay a clutch of eggs again immediately after the last clutch hatches. A female that can not claim a nest box ''will not'' lay a clutch of eggs.  
+
If a [[breeding|compatible]] male and a female of the same species are adjacent to each other and there is an open constructed [[nest box]] for the female to occupy and lay a clutch of eggs in, then sooner or later (and probably sooner) the male will fertilize the eggs laid by the female. A female can lay a clutch of eggs again immediately after the last clutch hatches. A female that cannot claim a nest box ''will not'' lay a clutch of eggs.  
  
 
A fertilized clutch will only hatch if they are left in the nest box undisturbed and their mother is allowed to incubate the eggs. Collecting the eggs, [[butcher's shop|slaughtering]] or [[animal trainer|training]] the mother, or deconstructing the nest box will all prevent the eggs from hatching. A clutch of eggs to be used for breeding should be [[forbidden]] to prevent their collection. Even if the eggs and mother are left undisturbed, it is possible that clutch was not fertilized. Eggs that don't hatch after two seasons will likely never hatch.  To make sure that the eggs are left undisturbed, make sure that no [[stockpile]]s accept that type of egg, and if you [[cooking|cook]] any meals make sure that that type of egg is turned off in the kitchen sub-screen of the [[status]] screen.  Alternatively, you can put the nest boxes in a room behind a [[door]] and forbid the door to keep your dwarves away from the eggs.
 
A fertilized clutch will only hatch if they are left in the nest box undisturbed and their mother is allowed to incubate the eggs. Collecting the eggs, [[butcher's shop|slaughtering]] or [[animal trainer|training]] the mother, or deconstructing the nest box will all prevent the eggs from hatching. A clutch of eggs to be used for breeding should be [[forbidden]] to prevent their collection. Even if the eggs and mother are left undisturbed, it is possible that clutch was not fertilized. Eggs that don't hatch after two seasons will likely never hatch.  To make sure that the eggs are left undisturbed, make sure that no [[stockpile]]s accept that type of egg, and if you [[cooking|cook]] any meals make sure that that type of egg is turned off in the kitchen sub-screen of the [[status]] screen.  Alternatively, you can put the nest boxes in a room behind a [[door]] and forbid the door to keep your dwarves away from the eggs.
  
As a large number of free-roaming animals will reduce your game speed, a common strategy is to cage all your young poultry until they mature. Keep in mind, though, that some tamed wild species take more than 1 year to mature, unlike most domestic animals. For example, it may be excusable to butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones.
+
As a large number of free-roaming animals will reduce your game speed, a common strategy is to cage all your young poultry until they mature. Keep in mind, though, that some tamed wild species take more than a year to mature, unlike most domestic animals. For example, it may be excusable to butcher a [[saltwater crocodile]] hatchling right away, rather than wait 3 years for it to mature and produce more meat and bones.
  
 
Using [[cage trap]]s judiciously (or taking advantage of the animals [[elf|elves]] trade) can sometimes snag you a breeding pair of a wild animal. Tame something unusual and start something crazy, like a [[cave crocodile]] farm!
 
Using [[cage trap]]s judiciously (or taking advantage of the animals [[elf|elves]] trade) can sometimes snag you a breeding pair of a wild animal. Tame something unusual and start something crazy, like a [[cave crocodile]] farm!
  
==Egg Collection==
+
===Capture===
 +
Through the use of expeditions, a player can capture animals not otherwise available.  For example, [[raid]]ing a [[goblin]] settlement may yield [[beak dog]]s which, curiously, lay eggs.
 +
 
 +
==Egg collection==
 
''Requires: A tame adult female egg-laying animal, a [[nest box]], and [[food hauling]]''
 
''Requires: A tame adult female egg-laying animal, a [[nest box]], and [[food hauling]]''
  
Once you have at least one tame adult female egg-laying animal, you need to build a [[nest box]] to begin production of delicious and filling [[egg]]s. Every so often, the adult females will claim a nest box and lay a clutch of eggs. Then, a [[food hauling|food hauler]] will collect the eggs and move them to a food [[stockpile]]. As food hauling is an unskilled labor; any dwarf in the fortress can be as good at egg collection as every other dwarf! Egg collection is a great way to use those [[peasant]]s that otherwise just move boulders around the fortress.
+
Once you have at least one tame adult female egg-laying animal, you need to build a [[nest box]] to begin production of delicious and filling [[egg]]s. Every so often, the adult females will claim a nest box and lay a clutch of eggs. Then, a [[food hauling|food hauler]] will collect the eggs and move them to a food [[stockpile]]. Food hauling is an unskilled labor, so any dwarf in the fortress can do it. Egg collection is a great way to use those [[peasant]]s that otherwise just move boulders around the fortress.
 +
This is a small guide aimed towards egg farming, I hope this helps and makes it easy to understand the egg industry... likewise an egg industry can be implemented towards a meat/leather/bone industry at any time with patience.
 +
Here's the guide : https://steamcommunity.com/sharedfiles/filedetails/?id=2975716340
  
 
Eggs must be [[cook]]ed into [[prepared meal]]s at a [[kitchen]] before they can be eaten by dwarves.
 
Eggs must be [[cook]]ed into [[prepared meal]]s at a [[kitchen]] before they can be eaten by dwarves.
  
==Egg-laying Animals==
+
==Egg-laying animals==
{{catbox|DF2012:Egglaying}}
+
{{catbox|DF2014:Egglaying}}
''This table is incomplete (2012-05-22). You can help by adding to it.''
+
{| border="1px #AAA solid;" style="text-align:center;" class="wikitable sortable"
{| border="1px #AAA solid;" style="text-align:center;padding:0.2em;" class="wikitable sortable"
 
 
|+style="border:1px #AAA solid;background:#EEE;"| '''Outdoor Animals'''
 
|+style="border:1px #AAA solid;background:#EEE;"| '''Outdoor Animals'''
 
|-  
 
|-  
 
!style="border:1px #AAA solid;background:#DDD;"| Animal
 
!style="border:1px #AAA solid;background:#DDD;"| Animal
!style="border:1px #AAA solid;background:#DDD;"| Minimum Number of Eggs
+
!style="border:1px #AAA solid;background:#DDD;"| Graphic
!style="border:1px #AAA solid;background:#DDD;"| Maximum Number of Eggs
+
!style="border:1px #AAA solid;background:#DDD;"| Body Size (max)
!style="border:1px #AAA solid;background:#DDD;"| Egg Size*
+
!style="border:1px #AAA solid;background:#DDD;"| Maturation Time (years)
 +
!style="border:1px #AAA solid;background:#DDD;"| Max Age (years)
 +
!style="border:1px #AAA solid;background:#DDD;"| Number of Eggs
 +
!style="border:1px #AAA solid;background:#DDD;"| Egg Size**
 +
!style="border:1px #AAA solid;background:#DDD;"| Notes
 
|-
 
|-
 
|[[Adder]]
 
|[[Adder]]
|3
+
|[[File:adder_sprite.png]]
|10
+
|150
 +
|0*
 +
|15-20
 +
|3-10
 
|16
 
|16
 +
|
 
|-
 
|-
 
|[[Albatross]]
 
|[[Albatross]]
 +
|[[File:albatross_sprite.png]]
 +
|8,000
 
|1
 
|1
 +
|40-50
 
|1
 
|1
 
|305
 
|305
 +
|
 
|-
 
|-
 
|[[Alligator]]
 
|[[Alligator]]
|10
+
|[[File:alligator_sprite.png]]
|30
+
|400,000
 +
|1
 +
|60-100
 +
|10-30
 
|80
 
|80
 +
|
 
|-
 
|-
 
|[[Alligator snapping turtle]]
 
|[[Alligator snapping turtle]]
|5
+
|[[File:alligator_snapping_turtle_sprite.png]]
|10
+
|80,000
 +
|0*
 +
|30-70
 +
|5-10
 
|70
 
|70
 +
|
 
|-
 
|-
 
|[[Barn owl]]
 
|[[Barn owl]]
|3
+
|[[File:barn_owl_sprite.png]]
|6
+
|500
 +
|1
 +
|10-20
 +
|3-6
 
|32
 
|32
 +
|
 
|-
 
|-
|[[Beak dog]]<sup>‡</sup>
+
|[[Beak dog]]
|5
+
|[[File:beak_dog_sprite.png]]
|10
+
|150,000
 +
|1
 +
|10-20
 +
|5-10
 
|1600
 
|1600
 +
|Domestic in [[goblin]] civilizations.<br>Not tameable until [[Release information/0.44.07|v0.44.07]].
 
|-
 
|-
 
|[[Black mamba]]
 
|[[Black mamba]]
|10
+
|[[File:black_mamba_sprite.png]]
|30
+
|5,000
 +
|0*
 +
|10-15
 +
|10-30
 
|50
 
|50
 +
|
 
|-
 
|-
|[[Blue peafowl]]<sup>†</sup>
+
|[[Blue peafowl]]
|6
+
|[[File:peafowls_sprite_anim.gif]]
|8
+
|4,000
 +
|1
 +
|15-30
 +
|6-8
 
|102
 
|102
 +
|[[Domestic animal|Domestic]]
 
|-
 
|-
 
|[[Bushmaster]]
 
|[[Bushmaster]]
|10
+
|[[File:bushmaster_sprite.png]]
|20
+
|8,500
 +
|0*
 +
|12-24
 +
|10-20
 
|22
 
|22
 +
|
 
|-
 
|-
 
|[[Buzzard]]
 
|[[Buzzard]]
|2
+
|[[File:buzzard_sprite.png]]
|3
+
|1,400
 +
|1
 +
|10-20
 +
|2-3
 
|60
 
|60
 +
|
 
|-
 
|-
 
|[[Cassowary]]
 
|[[Cassowary]]
|3
+
|[[File:cassowary_sprite.png]]
|6
+
|50,000
 +
|1
 +
|40-50
 +
|3-6
 
|550
 
|550
 +
|
 
|-
 
|-
|[[Chicken]]<sup>†</sup>
+
|[[Chicken]]
|4
+
|[[File:chickens_sprite_anim.gif]]
|15
+
|3,000
 +
|1
 +
|7-15
 +
|4-15
 
|62
 
|62
 +
|[[Domestic animal|Domestic]]
 
|-
 
|-
 
|[[Common snapping turtle]]
 
|[[Common snapping turtle]]
|5
+
|[[File:snapping_turtle_sprite.png]]
|10
+
|30,000
 +
|0*
 +
|30-50
 +
|5-10
 
|50
 
|50
|-
+
|
|[[Crow]]
 
|4
 
|6
 
|21
 
|-
 
|[[Crundle]]
 
|5
 
|20
 
|60
 
 
|-
 
|-
 
|[[Desert tortoise]]
 
|[[Desert tortoise]]
|3
+
|[[File:desert_tortoise_sprite.png]]
|5
+
|5,500
 +
|1
 +
|80-100
 +
|3-5
 
|40
 
|40
 +
|
 
|-
 
|-
|[[Duck]]<sup>†</sup>
+
|[[Duck]]
|8
+
|[[File:ducks_sprite_anim.gif]]
|13
+
|1,000
 +
|1
 +
|7-9
 +
|8-13
 
|52
 
|52
 +
|[[Domestic animal|Domestic]]
 
|-
 
|-
 
|[[Eagle]]
 
|[[Eagle]]
 +
|[[File:eagle_sprite.png]]
 +
|4,000
 
|1
 
|1
|3
+
|20-30
 +
|1-3
 
|142
 
|142
 +
|
 
|-
 
|-
 
|[[Echidna]]
 
|[[Echidna]]
 +
|[[File:echidna_sprite.png]]
 +
|10,000
 
|1
 
|1
 +
|10-20
 
|1
 
|1
 
|1
 
|1
 +
|
 
|-
 
|-
 
|[[Emperor penguin]]
 
|[[Emperor penguin]]
 +
|[[File:emperor_penguin_sprite.png]]
 +
|30,000
 
|1
 
|1
 +
|20-50
 
|1
 
|1
 
|465
 
|465
 +
|Not tameable
 
|-
 
|-
 
|[[Emu]]
 
|[[Emu]]
|5
+
|[[File:emu_sprite.png]]
|15
+
|35,000
 +
|1
 +
|15-25
 +
|5-15
 
|805
 
|805
 +
|
 +
|-
 +
|[[Giant adder]]
 +
|[[File:giant_adder_sprite.png]]
 +
|201,049
 +
|0*
 +
|15-20
 +
|3-10
 +
|16
 +
|
 +
|-
 +
|[[Giant albatross]]
 +
|[[File:giant_albatross_sprite.png]]
 +
|256,320
 +
|1
 +
|40-50
 +
|1
 +
|305
 +
|
 +
|-
 +
|[[Giant alligator]]
 +
|[[File:giant_alligator_sprite.png]]
 +
|3,268,000
 +
|1
 +
|60-100
 +
|10-30
 +
|80
 +
|
 +
|-
 +
|[[Giant anole]]
 +
|[[File:giant_anole_sprite.png]]
 +
|200,629
 +
|0*
 +
|5-7
 +
|1-2
 +
|10
 +
|
 +
|-
 +
|[[Giant barn owl]]
 +
|[[File:giant_barn_owl_sprite.png]]
 +
|203,500
 +
|1
 +
|10-20
 +
|3-6
 +
|32
 +
|
 +
|-
 +
|[[Giant black mamba]]
 +
|[[File:giant_black_mamba_sprite.png]]
 +
|235,100
 +
|0*
 +
|10-15
 +
|10-30
 +
|50
 +
|
 +
|-
 +
|[[Giant bluejay]]
 +
|[[File:giant_bluejay_sprite.png]]
 +
|200,700
 +
|1
 +
|10-20
 +
|2-7
 +
|11
 +
|
 +
|-
 +
|[[Giant bushmaster]]
 +
|[[File:giant_bushmaster_sprite.png]]
 +
|259,845
 +
|0*
 +
|12-24
 +
|10-20
 +
|22
 +
|
 +
|-
 +
|[[Giant bushtit]]
 +
|[[File:giant_bushtit_sprite.png]]
 +
|200,035
 +
|1
 +
|1-2
 +
|5-13
 +
|1
 +
|
 +
|-
 +
|[[Giant buzzard]]
 +
|[[File:giant_buzzard_sprite.png]]
 +
|209,804
 +
|1
 +
|10-20
 +
|2-3
 +
|60
 +
|
 +
|-
 +
|[[Giant cardinal]]
 +
|[[File:giant_cardinal_sprite.png]]
 +
|200,350
 +
|1
 +
|10-20
 +
|2-5
 +
|9
 +
|
 +
|-
 +
|[[Giant cassowary]]
 +
|[[File:giant_cassowary_sprite.png]]
 +
|560,000
 +
|1
 +
|40-50
 +
|3-6
 +
|550
 +
|
 +
|-
 +
|[[Giant chameleon]]
 +
|[[File:giant_chameleon_sprite.png]]
 +
|201,049
 +
|0*
 +
|5-10
 +
|40-50
 +
|10
 +
|
 +
|-
 +
|[[Giant cockatiel]]
 +
|[[File:giant_cockatiel_sprite.png]]
 +
|200,629
 +
|1
 +
|15-30
 +
|2-8
 +
|11
 +
|
 +
|-
 +
|[[Giant crow]]
 +
|[[File:giant_crow_sprite.png]]
 +
|203,500
 +
|1
 +
|10-15
 +
|4-6
 +
|21
 +
|
 +
|-
 +
|[[Giant desert tortoise]]
 +
|[[File:giant_desert_tortoise_sprite.png]]
 +
|238,645
 +
|1
 +
|80-100
 +
|3-5
 +
|40
 +
|
 
|-
 
|-
 
|[[Giant eagle]]
 
|[[Giant eagle]]
 +
|[[File:giant_eagle_sprite.png]]
 +
|228,040
 +
|1
 +
|20-30
 +
|1-3
 +
|142
 +
|
 +
|-
 +
|[[Giant echidna]]
 +
|[[File:giant_echidna_sprite.png]]
 +
|270,500
 +
|1
 +
|10-20
 +
|1
 +
|1
 +
|
 +
|-
 +
|[[Giant emu]]
 +
|[[File:giant_emu_sprite.png]]
 +
|450,100
 +
|1
 +
|15-25
 +
|5-15
 +
|805
 +
|
 +
|-
 +
|[[Giant gila monster]]
 +
|[[File:giant_gila_monster_sprite.png]]
 +
|214,020
 +
|1
 +
|20-30
 +
|2-12
 +
|32
 +
|
 +
|-
 +
|[[Giant grackle]]
 +
|[[File:giant_grackle_sprite.png]]
 +
|200,840
 +
|1
 +
|10-20
 +
|1-7
 +
|12
 +
|
 +
|-
 +
|[[Giant great horned owl]]
 +
|[[File:giant_great_horned_owl_sprite.png]]
 +
|214,020
 +
|1
 +
|15-20
 +
|1-5
 +
|51
 +
|
 +
|-
 +
|[[Giant grey parrot]]
 +
|[[File:giant_grey_parrot_sprite.png]]
 +
|202,800
 +
|1
 +
|40-60
 +
|1-5
 +
|40
 +
|
 +
|-
 +
|[[Giant hornbill]]
 +
|[[File:giant_hornbill_sprite.png]]
 +
|217,525
 +
|1
 +
|35-40
 +
|1-4
 +
|50
 +
|
 +
|-
 +
|[[Giant iguana]]
 +
|[[File:giant_iguana_sprite.png]]
 +
|228,040
 +
|1
 +
|10-20
 +
|40-50
 +
|15
 +
|
 +
|-
 +
|[[Giant kakapo]]
 +
|[[File:giant_kakapo_sprite.png]]
 +
|221,040
 +
|7
 +
|60-120
 +
|1-4
 +
|52
 +
|
 +
|-
 +
|[[Giant kea]]
 +
|[[File:giant_kea_sprite.png]]
 +
|207,010
 +
|1
 +
|30-50
 +
|2-5
 +
|62
 +
|
 +
|-
 +
|[[Giant kestrel]]
 +
|[[File:giant_kestrel_sprite.png]]
 +
|201,750
 +
|1
 +
|10-20
 +
|3-6
 +
|32
 +
|
 +
|-
 +
|[[Giant king cobra]]
 +
|[[File:giant_king_cobra_sprite.png]]
 +
|242,160
 +
|0*
 +
|15-25
 +
|10-30
 +
|5
 +
|
 +
|-
 +
|[[Giant kingsnake]]
 +
|[[File:giant_kingsnake_sprite.png]]
 +
|210,510
 +
|0*
 +
|20-30
 +
|5-12
 +
|20
 +
|
 +
|-
 +
|[[Giant kiwi]]
 +
|[[File:giant_kiwi_sprite.png]]
 +
|217,525
 +
|1
 +
|20-50
 +
|1-2
 +
|450
 +
|
 +
|-
 +
|[[Giant loon]]
 +
|[[File:giant_loon_sprite.png]]
 +
|242,160
 +
|1
 +
|25-30
 +
|2-4
 +
|152
 +
|
 +
|-
 +
|[[Giant lorikeet]]
 +
|[[File:giant_lorikeet_sprite.png]]
 +
|201,400
 +
|1
 +
|15-30
 +
|2
 +
|11
 +
|
 +
|-
 +
|[[Giant magpie]]
 +
|[[File:giant_magpie_sprite.png]]
 +
|201,400
 +
|1
 +
|10-20
 +
|2-5
 +
|11
 +
|
 +
|-
 +
|[[Giant masked lovebird]]
 +
|[[File:giant_masked_lovebird_sprite.png]]
 +
|200,629
 +
|1
 +
|10-15
 +
|4-5
 +
|7
 +
|
 +
|-
 +
|[[Giant monitor lizard]]
 +
|[[File:giant_monitor_lizard_sprite.png]]
 +
|933,000
 +
|1
 +
|20-30
 +
|15-25
 +
|70
 +
|
 +
|-
 +
|[[Giant oriole]]
 +
|[[File:giant_oriole_sprite.png]]
 +
|200,280
 +
|1
 +
|10-20
 +
|3-7
 +
|8
 +
|
 +
|-
 +
|[[Giant osprey]]
 +
|[[File:giant_osprey_sprite.png]]
 +
|214,020
 +
|1
 +
|20-30
 +
|2-4
 +
|60
 +
|
 +
|-
 +
|[[Giant ostrich]]
 +