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Difference between revisions of "Masterwork:Apothecary's study"

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m (Puddingkuchen moved page Masterwork:Apothecarius to Masterwork:Apothecary's study: Wrong name)
m
 
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{{workshop|name=Apothecarius|key=U|construction=
 
{{workshop|name=Apothecarius|key=U|construction=
* 4 [[cv:block|Blocks]] (non-economic)
+
* 3 [[cv:cabinet|Cabinets]]
* 1 [[cv:Grate|Grate]]
+
* 2 [[cv:container|Containers]] (empty)
 
|construction_job=
 
|construction_job=
 
* [[cv:Diagnostician|Diagnosis]]
 
* [[cv:Diagnostician|Diagnosis]]
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}}
 
}}
 
{{av}}
 
{{av}}
Create different sort of hospital items in here. I created this workshop since storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.
+
Create different sort of hospital items in here. This workshop was included because storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.
  
 
You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.
 
You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.

Latest revision as of 15:38, 27 June 2013

Apothecarius

b-w-U

π π π
£ Θ û
¡ + + + +
X X X X X
X X X X X
X X X X X
Construction
Materials Jobs
Materials Used
Goods Created
This article is about a mod.

MDF: v1.31

Create different sort of hospital items in here. This workshop was included because storage and hospitals are somewhat buggy. It also uses the Diagnose skill for everything.

You can also train your doctors directly here, without the need for a library. These training reactions require other reagents, like thread, cloth, corpses or bones, and are not as effective as the library training.

(In future this workshop will be used to battle diseases/plagues as well. Keep posted for updates)

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