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Difference between revisions of "Masterwork:Main Page"

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<h1 style="text-align: center;">The Masterwork Mod Wiki</h1>
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<div style="text-align: center;">[[File:Masterwork_logo.png|580px]]</div>
  
 
<p style="text-align: center; font-weight: bold;">[[cv:Main Page|Click here to view the main page for Dwarf Fortress classic]]</p>
 
<p style="text-align: center; font-weight: bold;">[[cv:Main Page|Click here to view the main page for Dwarf Fortress classic]]</p>

Revision as of 17:52, 14 April 2013

Masterwork logo.png

Click here to view the main page for Dwarf Fortress classic


☼MASTERWORK☼ Dwarf Fortress (MDF) is a mod package that makes Dwarf Fortress 4 times as big, but still keeps true to the original atmosphere of the game. It adds 110+ Buildings, 2000+ Reactions, 1000+ Creatures and up to 35+ races. It includes a selection of Utilities and 2 playable race plugins: Orc Fortress and Kobold Camp.

The Masterwork mod uses a system of generic materials: Leather is only called leather. Not "creature-name" leather, but only leather. Same for silk, hair, milk, meat and blood, bones and wood. You wont have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off. Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% over vanilla.

There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like disease and hostile cults. Temples, Guns, Mages and Slaves. Runes, Mithril, Automatons and Raptors. Add only the parts that appeal to you: most other settings can be customized by the player with the included Masterwork Settings.exe user interface. You can enable and disable parts of the mod, just by pressing a button and then generating a new world.