v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Masterwork:Treant/raw

From Dwarf Fortress Wiki
< Masterwork:Treant
Revision as of 17:46, 16 June 2013 by J. d'Orc (talk | contribs) (Created page with " <noinclude>{{raw header|creature}}</noinclude> [CREATURE:TREANT] [NAME:treant:treants:treantish] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A magical living tree of humanoi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

[CREATURE:TREANT] [NAME:treant:treants:treantish] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A magical living tree of humanoid shape. Branches are their arms and roots their legs. They are fierce protectors of nature and loyal to the person who planted their seeds. Elves do occasionally sell bags of treant seeds to their allies.]Being rooted to the ground and unable to move makes them vulnerable to ranged units, but anyone who is unwise enough to get lost in a forest full of treants will regret it. [CASTE_NAME:treant:treants:treantish] [CREATURE_TILE:255][COLOR:2:6:0]

[NOT_BUTCHERABLE][VEGETATION] [EXTRAVISION][NOBREATHE][NONAUSEA]-NOEMOTION-[PRONE_TO_RAGE:5][LIKES_FIGHTING] [NOSKULL]-NOSKIN-[NOBONES][NOMEAT]-NOTHOUGHT- [NOFEAR][NOSMELLYROT][NO_DRINK][NO_EAT][NO_SLEEP] -BUILDINGDESTROYER:2-[FREQUENCY:0]-IMMOBILE-

[BODY:HUMANOID:2EYES:HUMANOID_JOINTS:2FINGERS:2TOES] [BODYGLOSS:TRUNK][BODYGLOSS:BRANCH_ARM] [BODYGLOSS:LEG_STUMP][BODYGLOSS:ROOTS_FOOT]

[USE_MATERIAL_TEMPLATE:SAP:BLOOD_TEMPLATE] [BLOOD:CREATURE_MAT:TREANT:SAP:LIQUID]

[USE_MATERIAL_TEMPLATE:SAP:CREATURE_EXTRACT_TEMPLATE] [STATE_NAME:ALL_SOLID:frozen sap] [STATE_NAME_ADJ:ALL_SOLID:frozen sap] [STATE_NAME:LIQUID:sap] [STATE_NAME_ADJ:LIQUID:sap] [STATE_NAME:GAS:sap] [STATE_NAME_ADJ:GAS:sap] [STATE_COLOR:ALL:ORANGE] [MELTING_POINT:9870] [BOILING_POINT:19930] [PREFIX:NONE]


-NO_THOUGHT_CENTER_FOR_MOVEMENT- [PREFSTRING:walking roots] [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:wood] [TISSUE:WOOD] [TISSUE_NAME:wood:wood] [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:4] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:WOOD] [CREATURE_CLASS:GENERAL_POISON] [BODY_SIZE:0:0:320000] [BODY_SIZE:2:0:500000] [BODY_SIZE:12:0:8200000] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [EQUIPS] [ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD] [ALL_ACTIVE] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [NATURAL_SKILL:COORDINATION:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:WRESTLING:9] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:STANCE_STRIKE:6] [HOMEOTHERM:10050] [SWIMS_LEARNED][SWIM_SPEED:2500] [CASTE:GENERIC]