v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Military testing

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2,101: Line 2,101:
 
<u>'''Tester's conclusion:'''</u>
 
<u>'''Tester's conclusion:'''</u>
  
It appears that all weapons use the same hit location calculation. There is one minor trend where the left limbs of the body are hit more, which could be explained by the attacker holding the weapon in his right hand. War hammers and Maces have 9.5% and 9.0% head hits respectively, slightly higher than average, I think this can be explained by the fact that blunt weapons can kill through helmets and after that happen that particular fight is over and no longer generate any new hits and this will skew the numbers in favor of the head.
+
It appears that all weapons use the same hit location calculation. There is one minor trend where the left limbs of the body are hit more, which could be explained by the attacker holding the weapon in his right hand. War hammers and Maces have 9.4% and 9.0% head hits respectively, slightly higher than average, I think this can be explained by the fact that blunt weapons can kill through helmets and after that happen that particular fight is over and no longer generate any new hits and this will skew the numbers in favor of the head.
  
 
A thought on low vs high boots: Even though gauntlets are more likely to break, the boots are also hit fairly often. If there is a concern about them breaking, the low boots would be the better choice, since the legs have a low chance of being hit the greaves / leggings are pretty safe already and the lower body have several overlapping armor pieces. The lower legs have a low chance of getting hit, so having double armor on them is not that important, especially when compared to the risk of loosing the boots entirely if they were to break. An item breaks the 5th time it takes damage, and blunt weapons of any material, especially the war hammer, can damage and break all kinds of armor (not tested on adamantium).
 
A thought on low vs high boots: Even though gauntlets are more likely to break, the boots are also hit fairly often. If there is a concern about them breaking, the low boots would be the better choice, since the legs have a low chance of being hit the greaves / leggings are pretty safe already and the lower body have several overlapping armor pieces. The lower legs have a low chance of getting hit, so having double armor on them is not that important, especially when compared to the risk of loosing the boots entirely if they were to break. An item breaks the 5th time it takes damage, and blunt weapons of any material, especially the war hammer, can damage and break all kinds of armor (not tested on adamantium).

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page: