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Difference between revisions of "Modification:Civilization Forge"

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'''==[[Civilization Forge Mod]]=='''
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'''==Civilization Forge Mod=='''
  
 
by Mephansteras
 
by Mephansteras
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'''Alloys'''
 
'''Alloys'''
     [[Incendium]] - This bright red metal is infused with Elemental Fire. It makes for vastly superior weapons. It is created by infusing Iron with cut Fireheart crystals.
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     Incendium - This bright red metal is infused with Elemental Fire. It makes for vastly superior weapons. It is created by infusing Iron with cut Fireheart crystals.
     [[Glacium]] - This bright blue metal is infused with Elemental Water. It makes for superior weapons. It is created by infusing Iron with cut Frost Crystals.
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     Glacium - This bright blue metal is infused with Elemental Water. It makes for superior weapons. It is created by infusing Iron with cut Frost Crystals.
     [[Ward Iron]] - This green metal is infused with Elemental Earth. It makes for vastly superior armor. It is created by infusing Iron with cut Ward Crystals.
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     Ward Iron - This green metal is infused with Elemental Earth. It makes for vastly superior armor. It is created by infusing Iron with cut Ward Crystals.
     [[Tempestium]] - This blue metal is infused with Elemental Air. It makes for vastly superior bolts and arrows. It is created by infusing Iron with cut Storm Crystals.
+
     Tempestium - This blue metal is infused with Elemental Air. It makes for vastly superior bolts and arrows. It is created by infusing Iron with cut Storm Crystals.
     [[Elementium]] - This purple metal is infused with Elemental Fire, Water, and Air. It makes for superior armor and weapons.
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     Elementium - This purple metal is infused with Elemental Fire, Water, and Air. It makes for superior armor and weapons.
     [[Bright Silver]] - An alloy of Silver and Mithril, this white metal makes for Good armor and weapons.   
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     Bright Silver - An alloy of Silver and Mithril, this white metal makes for Good armor and weapons.   
     [[Royal Bronze]] - An alloy of Mithril, Copper, and Tin, this violet metal makes for Good armor and decent weapons.
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     Royal Bronze - An alloy of Mithril, Copper, and Tin, this violet metal makes for Good armor and decent weapons.
     [[Orihalcum]] - An alloy of Gold, Platinum, and Mithril, this red metal makes for excellent armor and weapons. It is quite heavy, however.
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     Orihalcum - An alloy of Gold, Platinum, and Mithril, this red metal makes for excellent armor and weapons. It is quite heavy, however.
     [[Shimmersteel]] - When Levisium is added to iron and pig iron in steel creation, you get Shimmersteel. It is slightly weaker, but much lighter.
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     Shimmersteel - When Levisium is added to iron and pig iron in steel creation, you get Shimmersteel. It is slightly weaker, but much lighter.
     [[Verdent Bronze]] - An alloy of Copper, Tin, and Levisium, this bright green metal makes for decent armor and moderate weapons. All are much lighter then bronze.
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     Verdent Bronze - An alloy of Copper, Tin, and Levisium, this bright green metal makes for decent armor and moderate weapons. All are much lighter then bronze.

Revision as of 02:18, 2 January 2009

==Civilization Forge Mod==

by Mephansteras

This page is an in-depth Wiki for the Civilization Forge Mod.

The basis for the mod is pretty simple, it's my own edited version of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is still impossible, but as Toady fleshes out Dwarf Fortress more I'll be able to tweak things to my satisfaction.



New Races

I've added in quite a few new races to this mod. They add flavor, increase your trading options, and give a bit more challenge besides. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Until then, the various baby-snatching races will have to do.

The High Elves and Chaos Dwarves may end up going away at some point, since my main reason for adding them in was to get some racial variety. If we can get Steel-using elves or Mad evil Dwarves out of the basic races, I'll be happy. In any case they're creature files are effectively identical to Elves and Dwarves, it's just the civ entries that make them different.

High Elves - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.

Silver Xelics - A strange race of Insectoids, these creatures live in the wetlands of the world. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. While at peace with the world, like elves, they do not seem to mind other races use of wood and animals.

Vamarii - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows come, they bring wagonloads of goods to trade for dwarven crafts, metals, and weapons.

Chaos Dwarves - A twisted branch of dwarves dedicated to dark gods. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves. Chaos dwarves are a baby snatching race, and are always your enemies. They are a difficult foe, since they fight as well as dwarves and avoid most traps. However, since they are dwarves all of the equipment they drop is readily used by your own soldiers.

Hobgoblins - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.

Bugbears - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. Generally an easier foe then goblins, and found in the deep forests of the world. They are a baby snatching race, and are always your enemies.

Dyansauri - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and they will attack as soon as they know of your existence. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.

Violet Xelics - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. They are a baby snatching race, and are always your enemies. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.

Frost Giants - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants use no bows, and have no use for thieves. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat. On the bright side, their caravan guards are more then a match for any ambushing forces.

Sand Raiders - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth. They are a baby snatching race, and are always your enemies.

Zephyrs - a mountain dwelling race of intelligent rodents. They're thieves like Kobalds, and usually killed for the vermin they are.

Jawas - a strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They use iron, and can speak, which makes them a little more noticeable in the world then kobolds.


New Animals

   Giant Beetle - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting.
   Emerald Wasp - About the size of a kitten, the Emerald Wasp is used by dwarves to hunt down vermin. Very affectionate to the right people. Also make good distractions for enemy 

archers.

   Cave Crab - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting.
   Giant Wasp - Dangerous versions of their smaller cousins, the Giant wasps inhabit the Temperate zones of the world. Be wary around them, although the lucky fortress that captures them can train a very powerful war beast.
   Giant Ants - Common animals in many area, the giant ants are several feet long and can show up in large numbers. Often hunted for their meat and chitin.
   Sugar Beetles - A large beetle (about cat sized) that builds up lots of sugary goodness in it's meat.
   Dinosaurs - Several different types. You can find them in Untamed Wilds
   Oozes - Dangerous oozes now inhabit the swamps of the world
   Flying jellyfish - Normally drifting among the clouds, they occasionally get swept down to the surface areas of the world. Some are edible, others are just dangerous.

New mega and Semi-mega beasts. You get to find out about them on your own.


Guardians

Guardians are Stone golems created by Dwarven priests. How they are made is a secret, but their use is well known. The guardians are taken as 'pets' by dwarves, which causes the Guardian to follow the dwarf around and protect it from harm. Some Fortresses prefer to have the Guardians unattached to any particular dwarf, and instead have them freely roaming the halls and grounds. They make excellent thief detectors and can be instrumental in holding off an ambush party long enough for civilian dwarves to flee.

There are three types of Guardians.

   Felsite - The basic guardian. It is tough and strong, and like all Guardians about Dwarf sized.
   Diorite - A very durable guardian, these can take more punishment then the other types.
   Obsidian - These Guardians are equipped with razor-sharp blades on their arms, making them effective fighters.

New Plants

Underground:

    Glowcaps - Strange glowing mushrooms. They take a long time to grow, and the yield is small, but they produce one of the finest drinks in the world.
    Crystal stalk grasses - The crystals that grow on these fibrous plants makes excellent dyes.
        The types are Golden, Verdant, Crimson, and Dark
    Slime Mold - Not very tasty, but edible and grows fast.
    Cave Bulb - Milled into spice, or brewed into a drink, this is a grand edition to any dwarven kitchen.

Normal:

    Blueberries, Blackberries, Raspberries - Just to add some variety. They're on par with wild strawberries.
    Cotton - new, high value clothing plant
    Cinnamon, Black pepper - more spices.

New Equipment

New Weapon -

     War Axe - A two handed axe used by the Dwarves to cause more damage to their enemies.
     Hand Axe - A light axe used mostly for chopping wood
     Club - a Crude bludgeoning weapon
     Kopesh - Large axe-sword, used by Bugbears. Not a very efficient design, but it packs a punch.
     Falcata - Similar to a long sword, but curved inward for a more powerful hit. Doesn't have the improved chance at crits that a long sword does, but does more damage.
     Falcion - Similar to a short sword, but heavy and curved for a more powerful hit. Doesn't have the improved chance at crits that a short sword does, but does more damage.
     Flambard - A long sword with a wavy blade. Simply for flavor.
     Raven's Beak - Also called a bec de corbin or crow's beak. It is effectivly a two-handed war hammer.
     Mattock - Large two-handed pick. Miners will need to be set to use two weapons to use it, but it makes them more effective if they have to fight.

New Armor -

     Lamellar - A new chain equivalent armor. It's a little better then chain.
     Heavy Lamellar - A new plate equivalent armor. It's a little worse then plate.

Dwarves do not generally use either of these armors, although they have been known to show up from strange moods.


New Materials

Stone

   Bladestone - A rock found in small pockets around the world, this stone can be easily chipped into very sharp stone weapons.
   Marble variations - Marble will now have veins of Green, Black, Midnight, and Celestial marble running through it. They are used primarily for decorative purposes, although Celestial Marble is very valuable and the others can be used as flux.
   Verdenite - A new bright green stone, which I added in to round out the selection of stone colors to work with. Also works as a good source of rock crystal and various types of jade. Common to many stone layers.
   Nightstone - A bright blue stone. It's mainly a decorative stone to use for crafts and furniture. Worth more then basic stone. Generally found in Alunite and Orthoclase.
   New micas - Lepidolite, Zinnwaldite, Muscovite, Phlogophite. These show up as colored mica veins within the mica blobs. Not quite accurate, but it adds some additional flavor. They're worth more then normal stones, so they're worth mining out.
   Levitite - A rare bright green ore found in Marble. It contains copper and traces of Levisium.
   Truesilver - A rare purple ore found in Granite and Gneiss, it contains silver and traces of Mithril.

Gems

   Fine Jet - Gemstone quality Jet. Should be fairly common in jet clusters.
   Amazonite - Gemstone quality Microcline.    
   Fireheart- This rare gem, when cut properly, can be infused into iron to create Incendium, which can be used to make vastly superior weapons. Found in Granite, Schist, and Marble.
   Frost Crystal - This rare gem, when cut properly, can be infused into iron to create Glacium, which can be used to make superior armor and weapons. Found in Microcline.
   Storm Crystal - This rare gem, when cut properly, can infused into iron to create Tempestium, which can be used to make vastly superior bolts. Found in Granite, Schist, and Marble.    
   Ward Crystal- This rare gem, when cut properly, can be infused into iron to create Ward Iron, which can be used to make vastly superior armor. Found in Granite, Schist, and Marble.
   Flare Crystal - This rare gem, when cut properly, can be used to fuel the forges of the fortress for quite a long time. Found in Granite, Schist, and Marble.

Metals

   Tempered Crystal - Raw crystal glass can be tempered in the smelter to create bars of crystal suitable for making weapons and armor. It is better then copper, but worse then bronze or iron.
   Blood Crystal - Crystal tempered with Cinnabar makes a blood red crystal that makes weapons superior to iron, though not as good as Steel.
   Night Crystal - Crystal tempered with Cobaltite makes a dark blue crystal that makes armor superior to bronze, though not as good as Steel.
   Void Crystal - Crystal tempered with both Cinnabar and Cobaltite makes a dark purple crystal that is superior to Steel.
   Mithril  - This bright silvery metal is lighter, stronger, and holds an edge better then steel. It is quite rare.
   Levisium - This bright green metal is virtually weightless. While only slightly stronger than copper, it is very malleable can be used to make a wide variety of things, including clothing.


Alloys

   Incendium - This bright red metal is infused with Elemental Fire. It makes for vastly superior weapons. It is created by infusing Iron with cut Fireheart crystals.
   Glacium - This bright blue metal is infused with Elemental Water. It makes for superior weapons. It is created by infusing Iron with cut Frost Crystals.
   Ward Iron - This green metal is infused with Elemental Earth. It makes for vastly superior armor. It is created by infusing Iron with cut Ward Crystals.
   Tempestium - This blue metal is infused with Elemental Air. It makes for vastly superior bolts and arrows. It is created by infusing Iron with cut Storm Crystals.
   Elementium - This purple metal is infused with Elemental Fire, Water, and Air. It makes for superior armor and weapons.
   Bright Silver - An alloy of Silver and Mithril, this white metal makes for Good armor and weapons.  
   Royal Bronze - An alloy of Mithril, Copper, and Tin, this violet metal makes for Good armor and decent weapons.
   Orihalcum - An alloy of Gold, Platinum, and Mithril, this red metal makes for excellent armor and weapons. It is quite heavy, however.
   Shimmersteel - When Levisium is added to iron and pig iron in steel creation, you get Shimmersteel. It is slightly weaker, but much lighter.
   Verdent Bronze - An alloy of Copper, Tin, and Levisium, this bright green metal makes for decent armor and moderate weapons. All are much lighter then bronze.